fix(polling): Improve polling mechanism and delay handling (#60)

Reviewed-on: #60
This commit is contained in:
2025-11-20 10:51:39 +01:00
parent a58b2e03b1
commit 641c892981
7 changed files with 16 additions and 21 deletions

View File

@@ -2,11 +2,12 @@ package components
import de.knockoutwhist.components.DefaultConfiguration
import de.knockoutwhist.ui.UI
import de.knockoutwhist.utils.DelayHandler
import de.knockoutwhist.utils.events.EventListener
class WebApplicationConfiguration extends DefaultConfiguration {
override def uis: Set[UI] = Set()
override def listener: Set[EventListener] = Set()
override def listener: Set[EventListener] = Set(DelayHandler)
}

View File

@@ -59,7 +59,6 @@ class IngameController @Inject() (
case Some(g) =>
val results = Try {
returnInnerHTML(g, request.user)
}
if (results.isSuccess) {
Ok(views.html.main("In-Game - Knockout Whist")(results.get))
@@ -67,7 +66,7 @@ class IngameController @Inject() (
InternalServerError(results.failed.get.getMessage)
}
case None =>
NotFound("Game not found")
Redirect(routes.MainMenuController.mainMenu())
}
}
def startGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>

View File

@@ -78,7 +78,8 @@ class PollingController @Inject() (
"name" -> u.name,
"id" -> u.id,
"self" -> (u.id == userSession.id)
))
)),
"maxPlayers" -> game.maxPlayers
)
}

View File

@@ -119,15 +119,6 @@ class GameLobby private(
}
}
}
waitingPromises.keys.foreach { playerId =>
val queue = eventsPerPlayer(playerId)
if (queue.nonEmpty) {
val promise = waitingPromises(playerId)
promise.success(queue.dequeue())
waitingPromises.remove(playerId)
}
}
}
/**

View File

@@ -14,7 +14,7 @@
</div>
<div class="row">
<div class="col">
<div class="p-3 text-center fs-4">Playeramount: @gamelobby.getPlayers.size / @gamelobby.maxPlayers</div>
<div class="p-3 text-center fs-4" id="playerAmount">Playeramount: @gamelobby.getPlayers.size / @gamelobby.maxPlayers</div>
</div>
</div>
<div class="row justify-content-center align-items-center flex-grow-1">

View File

@@ -79,7 +79,13 @@
})
})()
let polling = false;
function pollForUpdates(gameId) {
if (polling) {
console.log("[DEBUG] Polling already in progress. Skipping this cycle.");
return;
}
polling = true;
console.log(`[DEBUG] Starting poll cycle for Game ID: ${gameId} at ${new Date().toISOString()}`);
if (!gameId) {
console.error("[DEBUG] Game ID is missing. Stopping poll.");
@@ -90,7 +96,7 @@ function pollForUpdates(gameId) {
const $mainmenuElement = $('#main-menu-screen')
const $mainbody = $('#main-body')
if (!$handElement.length && !$lobbyElement.length && !$mainmenuElement.length && !$mainbody.length) {
setTimeout(() => pollForUpdates(gameId), 1000);
setTimeout(() => { polling = false; pollForUpdates(gameId) }, 1000);
return;
}
const route = jsRoutes.controllers.PollingController.polling(gameId);
@@ -254,6 +260,7 @@ function pollForUpdates(gameId) {
})
}
$("#players").html(newHtml);
$('#playerAmount').text(`Playeramount: ${data.users.length} / ${data.maxPlayers}`);
} else {
console.warn(`[DEBUG] Received unknown status: ${data.status}`);
}
@@ -267,11 +274,7 @@ function pollForUpdates(gameId) {
}
}),
complete: (() => {
if (!window.location.href.includes("game")) {
console.log("[DEBUG] Page URL changed. Stopping poll restart.");
return;
}
setTimeout(() => pollForUpdates(gameId), 200);
setTimeout(() => { polling = false; pollForUpdates(gameId) }, 200);
})
})
}