feat: added a cat not sure about it tho
This commit is contained in:
@@ -650,6 +650,240 @@
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font-weight: 600;
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}
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/* Speech Bubble Styles */
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.speech-bubble-container {
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position: fixed;
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top: 35%;
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left: 55%;
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transform: translate(-50%, -50%);
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z-index: 500;
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cursor: pointer;
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animation: slideInBubble 0.8s cubic-bezier(0.34, 1.56, 0.64, 1);
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}
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@keyframes slideInBubble {
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0% {
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opacity: 0;
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transform: translate(-50%, -50%) scale(0.5);
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}
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100% {
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opacity: 1;
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transform: translate(-50%, -50%) scale(1);
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}
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}
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.speech-bubble {
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background: linear-gradient(135deg, #B9DAD1 0%, #B9C2DA 100%);
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border: 2px solid #8b1270;
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border-radius: 20px;
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padding: 16px 24px;
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font-family: 'Comic Sans MS', 'Comic Sans', cursive;
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font-size: 18px;
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font-weight: bold;
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color: #5A2C28;
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white-space: nowrap;
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box-shadow: 0 4px 15px rgba(0, 0, 0, 0.2),
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inset 0 1px 3px rgba(255, 255, 255, 0.3);
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position: relative;
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transition: all 0.3s ease;
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}
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.speech-bubble:hover {
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transform: scale(1.05);
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box-shadow: 0 6px 20px rgba(0, 0, 0, 0.3),
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inset 0 1px 3px rgba(255, 255, 255, 0.5);
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}
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.bubble-text {
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margin: 0;
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}
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.bubble-tail {
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position: absolute;
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bottom: -12px;
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left: 20px;
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width: 0;
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height: 0;
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border-left: 10px solid transparent;
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border-right: 0px solid transparent;
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border-top: 12px solid #B9DAD1;
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}
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/* Zoom Overlay and Window */
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.zoom-overlay {
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position: fixed;
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inset: 0;
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background: rgba(0, 0, 0, 0.7);
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z-index: 1000;
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display: flex;
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align-items: center;
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justify-content: center;
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animation: fadeIn 0.3s ease;
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cursor: pointer;
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}
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@keyframes fadeIn {
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from {
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opacity: 0;
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}
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to {
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opacity: 1;
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}
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}
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.zoom-window-wrapper {
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cursor: auto;
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animation: zoomInWindow 1.2s cubic-bezier(0.34, 1.56, 0.64, 1);
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}
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@keyframes zoomInWindow {
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0% {
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transform: scale(0.1);
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opacity: 0;
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}
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100% {
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transform: scale(1);
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opacity: 1;
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}
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}
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.zoom-window-frame {
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background: #13072a;
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border: 8px solid #f26ae2;
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border-radius: 16px;
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padding: 40px 20px 20px 20px;
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box-shadow: 0 0 40px rgba(242, 106, 226, 0.6),
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inset 0 0 20px rgba(242, 106, 226, 0.2);
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max-width: 90vw;
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max-height: 90vh;
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position: relative;
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}
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.zoom-player-2 {
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position: relative;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.player-2-gif {
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max-width: 100%;
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max-height: 70vh;
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width: auto;
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height: auto;
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display: block;
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border-radius: 12px;
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cursor: pointer;
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transition: transform 0.2s ease;
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}
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.player-2-gif:hover {
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transform: scale(1.02);
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}
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.second-speech-bubble {
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position: absolute;
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top: -60px;
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left: 50%;
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transform: translateX(-50%);
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background: linear-gradient(135deg, #C19EF5 0%, #E1EAA9 100%);
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border: 2px solid #BA6D4B;
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border-radius: 20px;
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padding: 12px 18px;
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font-family: 'Comic Sans MS', 'Comic Sans', cursive;
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font-size: 16px;
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font-weight: bold;
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color: #5A2C28;
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white-space: nowrap;
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box-shadow: 0 4px 15px rgba(0, 0, 0, 0.2),
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inset 0 1px 3px rgba(255, 255, 255, 0.3);
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animation: popInBubble 0.5s cubic-bezier(0.34, 1.56, 0.64, 1);
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z-index: 10;
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}
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@keyframes popInBubble {
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0% {
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opacity: 0;
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transform: translateX(-50%) scale(0.3);
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}
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100% {
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opacity: 1;
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transform: translateX(-50%) scale(1);
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}
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}
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.second-speech-bubble .bubble-tail {
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top: 100%;
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bottom: auto;
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left: 50%;
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transform: translateX(-50%);
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border-top: 12px solid #C19EF5;
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}
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/* Happy Meow Bubble */
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.happy-speech-bubble {
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position: absolute;
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top: -60px;
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left: 50%;
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transform: translateX(-50%);
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background: linear-gradient(135deg, #F3C8A0 0%, #BA6D4B 100%);
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border: 2px solid #5A2C28;
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border-radius: 20px;
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padding: 12px 18px;
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font-family: 'Comic Sans MS', 'Comic Sans', cursive;
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font-size: 16px;
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font-weight: bold;
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color: #fff;
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white-space: nowrap;
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box-shadow: 0 4px 15px rgba(0, 0, 0, 0.3),
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inset 0 1px 3px rgba(255, 255, 255, 0.4),
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0 0 20px rgba(243, 200, 160, 0.5);
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animation: popInBubble 0.5s cubic-bezier(0.34, 1.56, 0.64, 1);
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z-index: 10;
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}
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.happy-speech-bubble .bubble-tail {
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top: 100%;
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bottom: auto;
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left: 50%;
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transform: translateX(-50%);
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border-top: 12px solid #F3C8A0;
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}
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/* Meat Emoji */
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.meat-emoji {
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position: fixed;
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font-size: 48px;
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cursor: grab;
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user-select: none;
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z-index: 1001;
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display: flex;
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align-items: center;
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justify-content: center;
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width: 60px;
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height: 60px;
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animation: meatAppear 0.4s cubic-bezier(0.34, 1.56, 0.64, 1);
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filter: drop-shadow(0 2px 8px rgba(0, 0, 0, 0.3));
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transition: transform 0.1s ease;
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}
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.meat-emoji:active {
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cursor: grabbing;
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transform: scale(1.1);
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filter: drop-shadow(0 4px 12px rgba(0, 0, 0, 0.5));
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}
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@keyframes meatAppear {
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0% {
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opacity: 0;
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transform: scale(0);
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}
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100% {
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opacity: 1;
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transform: scale(1);
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}
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}
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@media (max-width: 900px) {
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.bwrap {
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transform: scale(0.9);
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@@ -193,6 +193,58 @@
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</div>
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</div>
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<!-- Speech Bubble -->
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@if (showSpeechBubble) {
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<div class="speech-bubble-container" (click)="onSpeechBubbleClick()">
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<div class="speech-bubble">
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<div class="bubble-text">{{ bubbleMessage }}</div>
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<div class="bubble-tail"></div>
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</div>
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</div>
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}
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<!-- Zoomed Window View -->
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@if (isZoomedIn) {
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<div class="zoom-overlay" (click)="onZoomedViewClick()" (mousemove)="onMouseMove($event)" (mouseup)="onMouseUp()" (mouseleave)="onMouseUp()">
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<div class="zoom-window-wrapper" (click)="$event.stopPropagation()">
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<div class="zoom-window-frame">
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<div class="zoom-player-2">
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<img
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src="/assets/arabian-chess/player-two.gif"
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alt="Player 2"
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class="player-2-gif"
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(click)="$event.stopPropagation()"
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/>
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@if (showSecondSpeechBubble) {
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<div class="second-speech-bubble">
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<div class="bubble-text">Feed me! 🍖</div>
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<div class="bubble-tail"></div>
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</div>
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}
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@if (showHappyBubble) {
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<div class="happy-speech-bubble">
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<div class="bubble-text">Happy meow! 😸</div>
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<div class="bubble-tail"></div>
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</div>
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}
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</div>
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</div>
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<!-- Draggable Meat Emoji -->
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@if (showMeatEmoji) {
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<div
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class="meat-emoji"
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[style.left.px]="meatX"
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[style.top.px]="meatY"
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(mousedown)="onMeatMouseDown($event)"
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>
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🍖
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</div>
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}
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</div>
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</div>
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}
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<div class="haze"></div>
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<div class="ground"></div>
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</div>
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@@ -49,11 +49,28 @@ export class WelcomeComponent implements OnInit, OnDestroy {
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isSunsetMode = false;
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modeBadge = 'NIGHT MODE';
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// Speech bubble and zoom features
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showSpeechBubble = false;
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isZoomedIn = false;
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showSecondSpeechBubble = false;
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showHappyBubble = false;
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showMeatEmoji = false;
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bubbleMessage = 'meow';
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// Meat emoji drag state
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meatX = 0;
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meatY = 0;
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isDraggingMeat = false;
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meatDragOffsetX = 0;
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meatDragOffsetY = 0;
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stars: Star[] = [];
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bgBuildings: BackgroundBuilding[] = [];
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windows: Record<string, WindowCell[]> = {};
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private flickerIntervalId: ReturnType<typeof setInterval> | undefined;
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private speechBubbleTimeoutId: ReturnType<typeof setTimeout> | undefined;
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private zoomTimeoutId: ReturnType<typeof setTimeout> | undefined;
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private coolColors = ['#7de8ff', '#00d5ff', '#5bc0de', '#31b0d5', '#4fc3f7', '#29b6f6'];
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private coolGlowColors = ['#00d5ff', '#00d5ff', '#31b0d5', '#31b0d5', '#03a9f4', '#0288d1'];
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@@ -73,10 +90,21 @@ export class WelcomeComponent implements OnInit, OnDestroy {
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this.generateBackgroundBuildings();
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this.generateWindowsForAllBuildings();
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this.startWindowFlicker();
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// Show speech bubble after 5 seconds
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this.speechBubbleTimeoutId = setTimeout(() => {
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this.showSpeechBubble = true;
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}, 5000);
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}
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ngOnDestroy(): void {
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this.stopWindowFlicker();
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if (this.speechBubbleTimeoutId) {
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clearTimeout(this.speechBubbleTimeoutId);
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}
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if (this.zoomTimeoutId) {
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clearTimeout(this.zoomTimeoutId);
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}
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}
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toggleTheme(): void {
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@@ -245,6 +273,88 @@ export class WelcomeComponent implements OnInit, OnDestroy {
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});
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}
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onSpeechBubbleClick(): void {
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this.showSpeechBubble = false;
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this.isZoomedIn = true;
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this.bubbleMessage = 'meow';
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this.showMeatEmoji = true;
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this.showHappyBubble = false;
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this.showSecondSpeechBubble = true;
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// Reset meat position
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this.meatX = window.innerWidth / 2 - 100;
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this.meatY = window.innerHeight / 2 + 150;
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}
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onZoomedViewClick(): void {
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this.isZoomedIn = false;
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this.showSecondSpeechBubble = false;
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this.showHappyBubble = false;
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this.showMeatEmoji = false;
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this.bubbleMessage = 'meow';
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if (this.zoomTimeoutId) {
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clearTimeout(this.zoomTimeoutId);
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}
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}
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onMeatMouseDown(event: MouseEvent): void {
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this.isDraggingMeat = true;
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const rect = (event.target as HTMLElement).getBoundingClientRect();
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this.meatDragOffsetX = event.clientX - rect.left;
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this.meatDragOffsetY = event.clientY - rect.top;
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}
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onMouseMove(event: MouseEvent): void {
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if (!this.isDraggingMeat) {
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return;
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}
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this.meatX = event.clientX - this.meatDragOffsetX;
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this.meatY = event.clientY - this.meatDragOffsetY;
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// Get gif element position
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const gifElement = document.querySelector('.player-2-gif') as HTMLElement;
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if (!gifElement) {
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return;
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}
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const gifRect = gifElement.getBoundingClientRect();
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const gifCenterX = gifRect.left + gifRect.width / 2;
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const gifCenterY = gifRect.top + gifRect.height / 2;
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// Get meat center position
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const meatElement = document.querySelector('.meat-emoji') as HTMLElement;
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if (!meatElement) {
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return;
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}
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const meatRect = meatElement.getBoundingClientRect();
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const meatCenterX = meatRect.left + meatRect.width / 2;
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const meatCenterY = meatRect.top + meatRect.height / 2;
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// Calculate distance
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const distance = Math.sqrt(
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Math.pow(meatCenterX - gifCenterX, 2) + Math.pow(meatCenterY - gifCenterY, 2)
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);
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// If meat is close enough to gif center (within 50px), trigger the interaction
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if (distance < 50) {
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this.onMeatFed();
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}
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}
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onMouseUp(): void {
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this.isDraggingMeat = false;
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}
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onMeatFed(): void {
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this.showMeatEmoji = false;
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this.showSecondSpeechBubble = false;
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this.showHappyBubble = true;
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this.isDraggingMeat = false;
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}
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private closeAllDialogs(): void {
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this.showDifficultyDialog = false;
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this.showOptionsDialog = false;
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Reference in New Issue
Block a user