fix: cleaner components seperation
This commit is contained in:
@@ -0,0 +1,38 @@
|
||||
import { GameTurn } from '../../models/game.models';
|
||||
|
||||
export function getPieceAtSquare(fen: string, targetSquare: string): string | null {
|
||||
const placement = fen.split(' ')[0] ?? '';
|
||||
const rows = placement.split('/');
|
||||
if (rows.length !== 8 || targetSquare.length !== 2) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const file = targetSquare.charCodeAt(0) - 97;
|
||||
const rank = Number(targetSquare[1]);
|
||||
const rowIndex = 8 - rank;
|
||||
|
||||
if (Number.isNaN(rank) || file < 0 || file > 7 || rowIndex < 0 || rowIndex > 7) {
|
||||
return null;
|
||||
}
|
||||
|
||||
let column = 0;
|
||||
for (const symbol of rows[rowIndex]) {
|
||||
if (symbol >= '1' && symbol <= '8') {
|
||||
column += Number(symbol);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (column === file) {
|
||||
return symbol;
|
||||
}
|
||||
|
||||
column += 1;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
export function isPieceColor(pieceCode: string, turn: GameTurn): boolean {
|
||||
const isWhitePiece = pieceCode === pieceCode.toUpperCase();
|
||||
return (turn === 'white' && isWhitePiece) || (turn === 'black' && !isWhitePiece);
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
export function getErrorMessage(error: unknown, fallback: string): string {
|
||||
if (!error || typeof error !== 'object') {
|
||||
return fallback;
|
||||
}
|
||||
|
||||
const httpError = error as { error?: { message?: unknown } };
|
||||
return typeof httpError.error?.message === 'string' ? httpError.error.message : fallback;
|
||||
}
|
||||
@@ -3,30 +3,30 @@
|
||||
<header>
|
||||
<a routerLink="/" class="back-link">Back</a>
|
||||
<h1>1 vs 1 Game</h1>
|
||||
<p class="meta">Game ID: <strong>{{ gameId }}</strong></p>
|
||||
<p class="meta">Game ID: <strong>{{ facade.gameId }}</strong></p>
|
||||
</header>
|
||||
|
||||
@if (loading) {
|
||||
@if (facade.loading) {
|
||||
<p>Loading game state...</p>
|
||||
} @else if (state) {
|
||||
} @else if (facade.state) {
|
||||
<section class="content-layout">
|
||||
<aside class="import-card fen-card">
|
||||
<label for="fenImport">Import FEN</label>
|
||||
<textarea
|
||||
id="fenImport"
|
||||
name="fenImport"
|
||||
[(ngModel)]="fenInput"
|
||||
[(ngModel)]="facade.fenInput"
|
||||
rows="4"
|
||||
placeholder="rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
|
||||
></textarea>
|
||||
<button type="button" (click)="importFen()">Load FEN</button>
|
||||
<button type="button" (click)="facade.importFen()">Load FEN</button>
|
||||
</aside>
|
||||
|
||||
<section class="center-column">
|
||||
<section class="top-section">
|
||||
<form class="move-form" (ngSubmit)="submitMove()">
|
||||
<form class="move-form" (ngSubmit)="facade.submitMove()">
|
||||
<label for="uciMove">Play move (UCI)</label>
|
||||
<input id="uciMove" name="uciMove" [(ngModel)]="moveInput" placeholder="e2e4" />
|
||||
<input id="uciMove" name="uciMove" [(ngModel)]="facade.moveInput" placeholder="e2e4" />
|
||||
<button type="submit">Send Move</button>
|
||||
</form>
|
||||
<p class="board-hint">Click your piece to highlight legal targets.</p>
|
||||
@@ -34,10 +34,10 @@
|
||||
|
||||
<section class="board-section">
|
||||
<app-chess-board
|
||||
[fen]="state.fen"
|
||||
[selectedSquare]="selectedSquare"
|
||||
[highlightedSquares]="highlightedSquares"
|
||||
(squareSelected)="onBoardSquareSelected($event)"
|
||||
[fen]="facade.state.fen"
|
||||
[selectedSquare]="facade.selectedSquare"
|
||||
[highlightedSquares]="facade.highlightedSquares"
|
||||
(squareSelected)="facade.onBoardSquareSelected($event)"
|
||||
/>
|
||||
</section>
|
||||
</section>
|
||||
@@ -47,17 +47,17 @@
|
||||
<textarea
|
||||
id="pgnImport"
|
||||
name="pgnImport"
|
||||
[(ngModel)]="pgnInput"
|
||||
[(ngModel)]="facade.pgnInput"
|
||||
rows="4"
|
||||
placeholder="1. e4 e5 2. Nf3 Nc6 *"
|
||||
></textarea>
|
||||
<button type="button" (click)="importPgn()">Load PGN</button>
|
||||
<button type="button" (click)="facade.importPgn()">Load PGN</button>
|
||||
</aside>
|
||||
</section>
|
||||
}
|
||||
|
||||
@if (errorMessage) {
|
||||
<p class="error">{{ errorMessage }}</p>
|
||||
@if (facade.errorMessage) {
|
||||
<p class="error">{{ facade.errorMessage }}</p>
|
||||
}
|
||||
</section>
|
||||
</main>
|
||||
|
||||
@@ -1,272 +1,34 @@
|
||||
import { CommonModule } from '@angular/common';
|
||||
import { Component, OnDestroy, OnInit } from '@angular/core';
|
||||
import { Component, DestroyRef, OnInit, inject } from '@angular/core';
|
||||
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
|
||||
import { FormsModule } from '@angular/forms';
|
||||
import { ActivatedRoute, Router, RouterLink } from '@angular/router';
|
||||
import { interval, startWith, Subscription, switchMap } from 'rxjs';
|
||||
import { ActivatedRoute, RouterLink } from '@angular/router';
|
||||
import { ChessBoardComponent } from '../../components/chess-board/chess-board.component';
|
||||
import { GameFull, GameState, GameStreamEvent, LegalMove } from '../../models/game.models';
|
||||
import { GameApiService } from '../../services/game-api.service';
|
||||
import { GameFacade } from './game.facade';
|
||||
|
||||
@Component({
|
||||
selector: 'app-game',
|
||||
standalone: true,
|
||||
imports: [CommonModule, FormsModule, RouterLink, ChessBoardComponent],
|
||||
providers: [GameFacade],
|
||||
templateUrl: './game.component.html',
|
||||
styleUrl: './game.component.css'
|
||||
})
|
||||
export class GameComponent implements OnInit, OnDestroy {
|
||||
gameId = '';
|
||||
game: GameFull | null = null;
|
||||
errorMessage = '';
|
||||
moveInput = '';
|
||||
fenInput = '';
|
||||
pgnInput = '';
|
||||
loading = true;
|
||||
selectedSquare: string | null = null;
|
||||
highlightedSquares: string[] = [];
|
||||
|
||||
private selectedSquareMoves: LegalMove[] = [];
|
||||
private streamSubscription: Subscription | null = null;
|
||||
private pollSubscription: Subscription | null = null;
|
||||
private routeSubscription: Subscription | null = null;
|
||||
|
||||
constructor(
|
||||
private readonly route: ActivatedRoute,
|
||||
private readonly router: Router,
|
||||
private readonly gameApi: GameApiService
|
||||
) {}
|
||||
|
||||
get state(): GameState | null {
|
||||
return this.game?.state ?? null;
|
||||
}
|
||||
export class GameComponent implements OnInit {
|
||||
private readonly route = inject(ActivatedRoute);
|
||||
private readonly destroyRef = inject(DestroyRef);
|
||||
readonly facade = inject(GameFacade);
|
||||
|
||||
ngOnInit(): void {
|
||||
this.routeSubscription = this.route.paramMap.subscribe((paramMap) => {
|
||||
this.route.paramMap.pipe(takeUntilDestroyed(this.destroyRef)).subscribe((paramMap) => {
|
||||
const id = paramMap.get('gameId');
|
||||
if (!id) {
|
||||
this.errorMessage = 'Missing gameId in route.';
|
||||
this.loading = false;
|
||||
this.facade.errorMessage = 'Missing gameId in route.';
|
||||
this.facade.loading = false;
|
||||
return;
|
||||
}
|
||||
|
||||
this.gameId = id;
|
||||
this.loadGame();
|
||||
this.facade.setGameId(id);
|
||||
});
|
||||
}
|
||||
|
||||
ngOnDestroy(): void {
|
||||
this.routeSubscription?.unsubscribe();
|
||||
this.streamSubscription?.unsubscribe();
|
||||
this.pollSubscription?.unsubscribe();
|
||||
}
|
||||
|
||||
onBoardSquareSelected(square: string): void {
|
||||
if (!this.state) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.selectedSquare && this.highlightedSquares.includes(square)) {
|
||||
const selectedMove = this.selectedSquareMoves.find((move) => move.to === square);
|
||||
if (selectedMove) {
|
||||
this.moveInput = selectedMove.uci;
|
||||
this.submitMove();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
const piece = this.getPieceAtSquare(this.state.fen, square);
|
||||
if (!piece || !this.isCurrentTurnPiece(piece)) {
|
||||
this.clearSelection();
|
||||
return;
|
||||
}
|
||||
|
||||
this.errorMessage = '';
|
||||
this.gameApi.getLegalMoves(this.gameId, square).subscribe({
|
||||
next: (response) => {
|
||||
this.selectedSquare = square;
|
||||
this.selectedSquareMoves = response.moves;
|
||||
this.highlightedSquares = response.moves.map((move) => move.to);
|
||||
},
|
||||
error: () => {
|
||||
this.clearSelection();
|
||||
this.errorMessage = 'Could not load legal moves for selected square.';
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
submitMove(): void {
|
||||
const uci = this.moveInput.trim();
|
||||
if (!uci) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.errorMessage = '';
|
||||
this.gameApi.makeMove(this.gameId, uci).subscribe({
|
||||
next: (state) => {
|
||||
if (this.game) {
|
||||
this.game = { ...this.game, state };
|
||||
}
|
||||
this.moveInput = '';
|
||||
this.clearSelection();
|
||||
},
|
||||
error: (error: { error?: { message?: string } }) => {
|
||||
this.errorMessage = error.error?.message ?? 'Move rejected.';
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
importFen(): void {
|
||||
const fen = this.fenInput.trim();
|
||||
if (!fen) {
|
||||
this.errorMessage = 'Please provide a FEN string.';
|
||||
return;
|
||||
}
|
||||
|
||||
this.errorMessage = '';
|
||||
this.gameApi.importFen(fen).subscribe({
|
||||
next: (game) => {
|
||||
this.fenInput = '';
|
||||
this.pgnInput = '';
|
||||
void this.router.navigate(['/game', game.gameId]);
|
||||
},
|
||||
error: (error: { error?: { message?: string } }) => {
|
||||
this.errorMessage = error.error?.message ?? 'FEN import failed.';
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
importPgn(): void {
|
||||
const pgn = this.pgnInput.trim();
|
||||
if (!pgn) {
|
||||
this.errorMessage = 'Please provide a PGN string.';
|
||||
return;
|
||||
}
|
||||
|
||||
this.errorMessage = '';
|
||||
this.gameApi.importPgn(pgn).subscribe({
|
||||
next: (game) => {
|
||||
this.pgnInput = '';
|
||||
this.fenInput = '';
|
||||
void this.router.navigate(['/game', game.gameId]);
|
||||
},
|
||||
error: (error: { error?: { message?: string } }) => {
|
||||
this.errorMessage = error.error?.message ?? 'PGN import failed.';
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private loadGame(): void {
|
||||
this.loading = true;
|
||||
this.errorMessage = '';
|
||||
this.clearSelection();
|
||||
this.streamSubscription?.unsubscribe();
|
||||
this.pollSubscription?.unsubscribe();
|
||||
|
||||
this.gameApi.getGame(this.gameId).subscribe({
|
||||
next: (game) => {
|
||||
this.game = game;
|
||||
this.loading = false;
|
||||
this.startStream();
|
||||
this.startPolling();
|
||||
},
|
||||
error: (error: { error?: { message?: string } }) => {
|
||||
this.errorMessage = error.error?.message ?? `Could not load game ${this.gameId}.`;
|
||||
this.loading = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private startStream(): void {
|
||||
this.streamSubscription = this.gameApi.streamGame(this.gameId).subscribe({
|
||||
next: (event) => this.applyStreamEvent(event),
|
||||
error: () => {
|
||||
this.errorMessage = 'Live stream disconnected.';
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private startPolling(): void {
|
||||
this.pollSubscription = interval(1500)
|
||||
.pipe(
|
||||
startWith(0),
|
||||
switchMap(() => this.gameApi.getGame(this.gameId))
|
||||
)
|
||||
.subscribe({
|
||||
next: (game) => {
|
||||
const previousMoves = this.game?.state.moves.join(',') ?? '';
|
||||
this.game = game;
|
||||
if (previousMoves !== game.state.moves.join(',')) {
|
||||
this.clearSelection();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private applyStreamEvent(event: GameStreamEvent): void {
|
||||
if (event.type === 'gameFull') {
|
||||
this.game = event.game;
|
||||
this.clearSelection();
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.type === 'gameState' && this.game) {
|
||||
const moveCountBefore = this.game.state.moves.length;
|
||||
this.game = { ...this.game, state: event.state };
|
||||
if (event.state.moves.length !== moveCountBefore) {
|
||||
this.clearSelection();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.type === 'error') {
|
||||
this.errorMessage = event.error.message;
|
||||
}
|
||||
}
|
||||
|
||||
private clearSelection(): void {
|
||||
this.selectedSquare = null;
|
||||
this.selectedSquareMoves = [];
|
||||
this.highlightedSquares = [];
|
||||
}
|
||||
|
||||
private isCurrentTurnPiece(pieceCode: string): boolean {
|
||||
if (!this.state) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const isWhitePiece = pieceCode === pieceCode.toUpperCase();
|
||||
return (this.state.turn === 'white' && isWhitePiece) || (this.state.turn === 'black' && !isWhitePiece);
|
||||
}
|
||||
|
||||
private getPieceAtSquare(fen: string, targetSquare: string): string | null {
|
||||
const placement = fen.split(' ')[0] ?? '';
|
||||
const rows = placement.split('/');
|
||||
if (rows.length !== 8 || targetSquare.length !== 2) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const file = targetSquare.charCodeAt(0) - 97;
|
||||
const rank = Number(targetSquare[1]);
|
||||
const rowIndex = 8 - rank;
|
||||
|
||||
if (Number.isNaN(rank) || file < 0 || file > 7 || rowIndex < 0 || rowIndex > 7) {
|
||||
return null;
|
||||
}
|
||||
|
||||
let column = 0;
|
||||
for (const symbol of rows[rowIndex]) {
|
||||
if (symbol >= '1' && symbol <= '8') {
|
||||
column += Number(symbol);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (column === file) {
|
||||
return symbol;
|
||||
}
|
||||
|
||||
column += 1;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,239 @@
|
||||
import { DestroyRef, Injectable, OnDestroy, inject } from '@angular/core';
|
||||
import { Router } from '@angular/router';
|
||||
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
|
||||
import { interval, startWith, Subscription, switchMap } from 'rxjs';
|
||||
import { getPieceAtSquare, isPieceColor } from '../../core/chess/fen.utils';
|
||||
import { getErrorMessage } from '../../core/http/error-message.util';
|
||||
import { GameFull, GameState, GameStreamEvent, LegalMove } from '../../models/game.models';
|
||||
import { GameApiService } from '../../services/game-api.service';
|
||||
|
||||
@Injectable()
|
||||
export class GameFacade implements OnDestroy {
|
||||
gameId = '';
|
||||
game: GameFull | null = null;
|
||||
errorMessage = '';
|
||||
moveInput = '';
|
||||
fenInput = '';
|
||||
pgnInput = '';
|
||||
loading = true;
|
||||
selectedSquare: string | null = null;
|
||||
highlightedSquares: string[] = [];
|
||||
|
||||
private selectedSquareMoves: LegalMove[] = [];
|
||||
private readonly router = inject(Router);
|
||||
private readonly gameApi = inject(GameApiService);
|
||||
private readonly destroyRef = inject(DestroyRef);
|
||||
private streamSubscription: Subscription | null = null;
|
||||
private pollSubscription: Subscription | null = null;
|
||||
|
||||
ngOnDestroy(): void {
|
||||
this.streamSubscription?.unsubscribe();
|
||||
this.pollSubscription?.unsubscribe();
|
||||
}
|
||||
|
||||
get state(): GameState | null {
|
||||
return this.game?.state ?? null;
|
||||
}
|
||||
|
||||
setGameId(gameId: string): void {
|
||||
this.gameId = gameId;
|
||||
this.loadGame();
|
||||
}
|
||||
|
||||
onBoardSquareSelected(square: string): void {
|
||||
if (!this.state) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.selectedSquare && this.highlightedSquares.includes(square)) {
|
||||
const selectedMove = this.selectedSquareMoves.find((move) => move.to === square);
|
||||
if (selectedMove) {
|
||||
this.moveInput = selectedMove.uci;
|
||||
this.submitMove();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
const piece = getPieceAtSquare(this.state.fen, square);
|
||||
if (!piece || !isPieceColor(piece, this.state.turn)) {
|
||||
this.clearSelection();
|
||||
return;
|
||||
}
|
||||
|
||||
this.errorMessage = '';
|
||||
this.gameApi
|
||||
.getLegalMoves(this.gameId, square)
|
||||
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||
.subscribe({
|
||||
next: (response) => {
|
||||
this.selectedSquare = square;
|
||||
this.selectedSquareMoves = response.moves;
|
||||
this.highlightedSquares = response.moves.map((move) => move.to);
|
||||
},
|
||||
error: () => {
|
||||
this.clearSelection();
|
||||
this.errorMessage = 'Could not load legal moves for selected square.';
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
submitMove(): void {
|
||||
const uci = this.moveInput.trim();
|
||||
if (!uci) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.errorMessage = '';
|
||||
this.gameApi
|
||||
.makeMove(this.gameId, uci)
|
||||
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||
.subscribe({
|
||||
next: (state) => {
|
||||
if (this.game) {
|
||||
this.game = { ...this.game, state };
|
||||
}
|
||||
this.moveInput = '';
|
||||
this.clearSelection();
|
||||
},
|
||||
error: (error) => {
|
||||
this.errorMessage = getErrorMessage(error, 'Move rejected.');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
importFen(): void {
|
||||
const fen = this.fenInput.trim();
|
||||
if (!fen) {
|
||||
this.errorMessage = 'Please provide a FEN string.';
|
||||
return;
|
||||
}
|
||||
|
||||
this.errorMessage = '';
|
||||
this.gameApi
|
||||
.importFen(fen)
|
||||
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||
.subscribe({
|
||||
next: (game) => {
|
||||
this.fenInput = '';
|
||||
this.pgnInput = '';
|
||||
void this.router.navigate(['/game', game.gameId]);
|
||||
},
|
||||
error: (error) => {
|
||||
this.errorMessage = getErrorMessage(error, 'FEN import failed.');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
importPgn(): void {
|
||||
const pgn = this.pgnInput.trim();
|
||||
if (!pgn) {
|
||||
this.errorMessage = 'Please provide a PGN string.';
|
||||
return;
|
||||
}
|
||||
|
||||
this.errorMessage = '';
|
||||
this.gameApi
|
||||
.importPgn(pgn)
|
||||
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||
.subscribe({
|
||||
next: (game) => {
|
||||
this.pgnInput = '';
|
||||
this.fenInput = '';
|
||||
void this.router.navigate(['/game', game.gameId]);
|
||||
},
|
||||
error: (error) => {
|
||||
this.errorMessage = getErrorMessage(error, 'PGN import failed.');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private loadGame(): void {
|
||||
this.loading = true;
|
||||
this.errorMessage = '';
|
||||
this.clearSelection();
|
||||
this.streamSubscription?.unsubscribe();
|
||||
this.pollSubscription?.unsubscribe();
|
||||
this.pollSubscription = null;
|
||||
|
||||
this.gameApi
|
||||
.getGame(this.gameId)
|
||||
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||
.subscribe({
|
||||
next: (game) => {
|
||||
this.game = game;
|
||||
this.loading = false;
|
||||
this.startStream();
|
||||
},
|
||||
error: (error) => {
|
||||
this.errorMessage = getErrorMessage(error, `Could not load game ${this.gameId}.`);
|
||||
this.loading = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private startStream(): void {
|
||||
this.streamSubscription = this.gameApi
|
||||
.streamGame(this.gameId)
|
||||
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||
.subscribe({
|
||||
next: (event) => this.applyStreamEvent(event),
|
||||
error: () => {
|
||||
this.errorMessage = 'Live stream disconnected. Falling back to polling.';
|
||||
this.startPolling();
|
||||
},
|
||||
complete: () => {
|
||||
this.errorMessage = 'Live stream ended. Falling back to polling.';
|
||||
this.startPolling();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private startPolling(): void {
|
||||
if (this.pollSubscription) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.pollSubscription = interval(1500)
|
||||
.pipe(
|
||||
startWith(0),
|
||||
switchMap(() => this.gameApi.getGame(this.gameId)),
|
||||
takeUntilDestroyed(this.destroyRef)
|
||||
)
|
||||
.subscribe({
|
||||
next: (game) => {
|
||||
const previousMoves = this.game?.state.moves.join(',') ?? '';
|
||||
this.game = game;
|
||||
if (previousMoves !== game.state.moves.join(',')) {
|
||||
this.clearSelection();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private applyStreamEvent(event: GameStreamEvent): void {
|
||||
if (event.type === 'gameFull') {
|
||||
this.game = event.game;
|
||||
this.clearSelection();
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.type === 'gameState' && this.game) {
|
||||
const moveCountBefore = this.game.state.moves.length;
|
||||
this.game = { ...this.game, state: event.state };
|
||||
if (event.state.moves.length !== moveCountBefore) {
|
||||
this.clearSelection();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.type === 'error') {
|
||||
this.errorMessage = event.error.message;
|
||||
}
|
||||
}
|
||||
|
||||
private clearSelection(): void {
|
||||
this.selectedSquare = null;
|
||||
this.selectedSquareMoves = [];
|
||||
this.highlightedSquares = [];
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@ import { CommonModule } from '@angular/common';
|
||||
import { Component } from '@angular/core';
|
||||
import { Router } from '@angular/router';
|
||||
import { finalize } from 'rxjs';
|
||||
import { getErrorMessage } from '../../core/http/error-message.util';
|
||||
import { GameApiService } from '../../services/game-api.service';
|
||||
|
||||
@Component({
|
||||
@@ -35,8 +36,8 @@ export class WelcomeComponent {
|
||||
next: (game) => {
|
||||
void this.router.navigate(['/game', game.gameId]);
|
||||
},
|
||||
error: (error: { error?: { message?: string } }) => {
|
||||
this.errorMessage = error.error?.message ?? 'Unable to create a game.';
|
||||
error: (error) => {
|
||||
this.errorMessage = getErrorMessage(error, 'Unable to create a game.');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user