feat: login and register, style is not ready

This commit is contained in:
Lala, Shahd
2026-05-03 20:44:01 +00:00
parent 3b757d7ff7
commit aa70083aed
27 changed files with 1083 additions and 308 deletions
+97 -165
View File
@@ -1,15 +1,4 @@
<div class="cityscape-shell" [class.sunset]="isSunsetMode">
<div class="mode-badge">{{ modeBadge }}</div>
<button
type="button"
class="tgl"
(click)="toggleTheme()"
[attr.aria-label]="isSunsetMode ? 'Switch to night mode' : 'Switch to sunset mode'"
title="Toggle theme"
>
<span class="tgl-icon">{{ isSunsetMode ? '🌙' : '☀' }}</span>
</button>
<div class="scene">
<div class="sky">
@@ -35,20 +24,12 @@
<div class="ant" style="height:38px;"></div>
<div class="bpart" style="width:55%;margin:0 auto;height:7vh;">
<div class="wins" style="grid-template-columns:repeat(3,1fr);height:100%;align-content:start;">
<div
class="w"
*ngFor="let win of windows['wA1']"
[ngStyle]="win.style"
></div>
<div class="w" *ngFor="let win of windows['wA1']" [ngStyle]="win.style"></div>
</div>
</div>
<div class="bpart" style="width:80%;margin:0 auto;height:9vh;">
<div class="wins" style="grid-template-columns:repeat(4,1fr);align-content:start;height:100%;">
<div
class="w"
*ngFor="let win of windows['wA2']"
[ngStyle]="win.style"
></div>
<div class="w" *ngFor="let win of windows['wA2']" [ngStyle]="win.style"></div>
</div>
</div>
<div class="bpart" style="height:36vh;">
@@ -62,11 +43,7 @@
</div>
</div>
<div class="wins" style="grid-template-columns:repeat(5,1fr);">
<div
class="w"
*ngFor="let win of windows['wA3']"
[ngStyle]="win.style"
></div>
<div class="w" *ngFor="let win of windows['wA3']" [ngStyle]="win.style"></div>
</div>
</div>
</div>
@@ -74,11 +51,7 @@
<div class="bwrap" style="left:21%;width:15%;">
<div class="bpart" style="height:5vh;width:90%;margin:0 auto;">
<div class="wins" style="grid-template-columns:repeat(4,1fr);height:100%;align-content:start;">
<div
class="w"
*ngFor="let win of windows['wB1']"
[ngStyle]="win.style"
></div>
<div class="w" *ngFor="let win of windows['wB1']" [ngStyle]="win.style"></div>
</div>
</div>
<div class="bpart" style="height:44vh;">
@@ -95,11 +68,7 @@
</div>
</div>
<div class="wins" style="grid-template-columns:repeat(5,1fr);">
<div
class="w"
*ngFor="let win of windows['wB2']"
[ngStyle]="win.style"
></div>
<div class="w" *ngFor="let win of windows['wB2']" [ngStyle]="win.style"></div>
</div>
</div>
</div>
@@ -111,20 +80,12 @@
</div>
<div class="bpart" style="height:6vh;width:70%;margin:0 auto;border-radius:2px 2px 0 0;">
<div class="wins" style="grid-template-columns:repeat(5,1fr);height:100%;align-content:start;">
<div
class="w"
*ngFor="let win of windows['wC1']"
[ngStyle]="win.style"
></div>
<div class="w" *ngFor="let win of windows['wC1']" [ngStyle]="win.style"></div>
</div>
</div>
<div class="bpart" style="height:10vh;">
<div class="wins" style="grid-template-columns:repeat(6,1fr);align-content:start;height:100%;">
<div
class="w"
*ngFor="let win of windows['wC2']"
[ngStyle]="win.style"
></div>
<div class="w" *ngFor="let win of windows['wC2']" [ngStyle]="win.style"></div>
</div>
</div>
<div class="bpart" style="height:48vh;">
@@ -133,17 +94,14 @@
<div class="bb-tag">WELCOME</div>
<div class="bb-title" style="font-size:clamp(16px,1.8vw,26px);">WELCOME TO<br />NOWCHESS</div>
<div class="bb-subtitle">Play your next move from the skyline.</div>
<button type="button" class="bb-btn" style="padding:7px 20px;font-size:11px;" (click)="startOneVsOne()" [disabled]="creating">
<button type="button" class="bb-btn" style="padding:7px 20px;font-size:11px;" (click)="startOneVsOne()"
[disabled]="creating">
{{ creating ? 'CREATING...' : 'START NOW →' }}
</button>
</div>
</div>
<div class="wins" style="grid-template-columns:repeat(7,1fr);">
<div
class="w"
*ngFor="let win of windows['wC3']"
[ngStyle]="win.style"
></div>
<div class="w" *ngFor="let win of windows['wC3']" [ngStyle]="win.style"></div>
</div>
</div>
</div>
@@ -152,11 +110,7 @@
<div class="ant" style="height:30px;"></div>
<div class="bpart" style="height:5vh;width:110%;margin-left:-5%;">
<div class="wins" style="grid-template-columns:repeat(6,1fr);height:100%;align-content:start;">
<div
class="w"
*ngFor="let win of windows['wD1']"
[ngStyle]="win.style"
></div>
<div class="w" *ngFor="let win of windows['wD1']" [ngStyle]="win.style"></div>
</div>
</div>
<div class="bpart" style="height:42vh;">
@@ -171,11 +125,7 @@
</div>
</div>
<div class="wins" style="grid-template-columns:repeat(6,1fr);">
<div
class="w"
*ngFor="let win of windows['wD2']"
[ngStyle]="win.style"
></div>
<div class="w" *ngFor="let win of windows['wD2']" [ngStyle]="win.style"></div>
</div>
</div>
</div>
@@ -183,11 +133,7 @@
<div class="bwrap" style="left:83%;width:10%;">
<div class="bpart" style="height:30vh;">
<div class="wins" style="grid-template-columns:repeat(3,1fr);height:100%;align-content:start;">
<div
class="w"
*ngFor="let win of windows['wE1']"
[ngStyle]="win.style"
></div>
<div class="w" *ngFor="let win of windows['wE1']" [ngStyle]="win.style"></div>
</div>
</div>
</div>
@@ -195,54 +141,46 @@
<!-- Speech Bubble -->
@if (showSpeechBubble) {
<div class="speech-bubble-container" (click)="onSpeechBubbleClick()">
<div class="speech-bubble">
<div class="bubble-text">{{ bubbleMessage }}</div>
<div class="bubble-tail"></div>
</div>
<div class="speech-bubble-container" (click)="onSpeechBubbleClick()">
<div class="speech-bubble">
<div class="bubble-text">{{ bubbleMessage }}</div>
<div class="bubble-tail"></div>
</div>
</div>
}
<!-- Zoomed Window View -->
@if (isZoomedIn) {
<div class="zoom-overlay" (click)="onZoomedViewClick()" (mousemove)="onMouseMove($event)" (mouseup)="onMouseUp()" (mouseleave)="onMouseUp()">
<div class="zoom-window-wrapper" (click)="$event.stopPropagation()">
<div class="zoom-window-frame">
<div class="zoom-player-2">
<img
src="/assets/arabian-chess/player-two.gif"
alt="Player 2"
class="player-2-gif"
(click)="$event.stopPropagation()"
/>
@if (showSecondSpeechBubble) {
<div class="second-speech-bubble">
<div class="bubble-text">Feed me! 🍖</div>
<div class="bubble-tail"></div>
</div>
}
@if (showHappyBubble) {
<div class="happy-speech-bubble">
<div class="bubble-text">Happy meow! 😸</div>
<div class="bubble-tail"></div>
</div>
}
<div class="zoom-overlay" (click)="onZoomedViewClick()" (mousemove)="onMouseMove($event)" (mouseup)="onMouseUp()"
(mouseleave)="onMouseUp()">
<div class="zoom-window-wrapper" (click)="$event.stopPropagation()">
<div class="zoom-window-frame">
<div class="zoom-player-2">
<img src="/assets/arabian-chess/player-two.gif" alt="Player 2" class="player-2-gif"
(click)="$event.stopPropagation()" />
@if (showSecondSpeechBubble) {
<div class="second-speech-bubble">
<div class="bubble-text">Feed me! 🍖</div>
<div class="bubble-tail"></div>
</div>
}
@if (showHappyBubble) {
<div class="happy-speech-bubble">
<div class="bubble-text">Happy meow! 😸</div>
<div class="bubble-tail"></div>
</div>
}
</div>
<!-- Draggable Meat Emoji -->
@if (showMeatEmoji) {
<div
class="meat-emoji"
[style.left.px]="meatX"
[style.top.px]="meatY"
(mousedown)="onMeatMouseDown($event)"
>
🍖
</div>
}
</div>
<!-- Draggable Meat Emoji -->
@if (showMeatEmoji) {
<div class="meat-emoji" [style.left.px]="meatX" [style.top.px]="meatY" (mousedown)="onMeatMouseDown($event)">
🍖
</div>
}
</div>
</div>
}
<div class="haze"></div>
@@ -250,83 +188,77 @@
</div>
@if (showDifficultyDialog) {
<div class="dialog-overlay" (click)="closeDifficultyDialog()">
<div class="dialog-card" (click)="$event.stopPropagation()">
<div class="dialog-title">SELECT DIFFICULTY</div>
<div class="dialog-actions">
<button type="button" class="dialog-btn" (click)="startVsBot('easy')" [disabled]="creating">EASY</button>
<button type="button" class="dialog-btn" (click)="startVsBot('medium')" [disabled]="creating">MEDIUM</button>
<button type="button" class="dialog-btn" (click)="startVsBot('hard')" [disabled]="creating">HARD</button>
</div>
<div class="dialog-overlay" (click)="closeDifficultyDialog()">
<div class="dialog-card" (click)="$event.stopPropagation()">
<div class="dialog-title">SELECT DIFFICULTY</div>
<div class="dialog-actions">
<button type="button" class="dialog-btn" (click)="startVsBot('easy')" [disabled]="creating">EASY</button>
<button type="button" class="dialog-btn" (click)="startVsBot('medium')" [disabled]="creating">MEDIUM</button>
<button type="button" class="dialog-btn" (click)="startVsBot('hard')" [disabled]="creating">HARD</button>
</div>
</div>
</div>
}
@if (showOptionsDialog) {
<div class="dialog-overlay" (click)="closeOptionsDialog()">
<div class="dialog-card" (click)="$event.stopPropagation()">
<div class="dialog-title">MORE OPTIONS</div>
<div class="dialog-actions">
<button type="button" class="dialog-btn" (click)="openImportDialog()">IMPORT GAME</button>
</div>
<div class="dialog-overlay" (click)="closeOptionsDialog()">
<div class="dialog-card" (click)="$event.stopPropagation()">
<div class="dialog-title">MORE OPTIONS</div>
<div class="dialog-actions">
<button type="button" class="dialog-btn" (click)="openImportDialog()">IMPORT GAME</button>
</div>
</div>
</div>
}
@if (showJoinDialog) {
<div class="dialog-overlay" (click)="closeJoinDialog()">
<div class="dialog-card" (click)="$event.stopPropagation()">
<div class="dialog-title">JOIN GAME</div>
<input
type="text"
class="dialog-input"
[(ngModel)]="gameIdInput"
placeholder="Paste game ID here"
[disabled]="joiningGame"
(keyup.enter)="submitJoinGame()"
/>
<div class="dialog-actions">
<button type="button" class="dialog-btn" (click)="submitJoinGame()" [disabled]="joiningGame || !gameIdInput.trim()">
{{ joiningGame ? 'JOINING...' : 'JOIN' }}
</button>
<button type="button" class="dialog-btn" (click)="closeJoinDialog()" [disabled]="joiningGame">CANCEL</button>
</div>
<div class="dialog-overlay" (click)="closeJoinDialog()">
<div class="dialog-card" (click)="$event.stopPropagation()">
<div class="dialog-title">JOIN GAME</div>
<input type="text" class="dialog-input" [(ngModel)]="gameIdInput" placeholder="Paste game ID here"
[disabled]="joiningGame" (keyup.enter)="submitJoinGame()" />
<div class="dialog-actions">
<button type="button" class="dialog-btn" (click)="submitJoinGame()"
[disabled]="joiningGame || !gameIdInput.trim()">
{{ joiningGame ? 'JOINING...' : 'JOIN' }}
</button>
<button type="button" class="dialog-btn" (click)="closeJoinDialog()" [disabled]="joiningGame">CANCEL</button>
</div>
</div>
</div>
}
@if (showImportDialog) {
<div class="dialog-overlay" (click)="closeImportDialog()">
<div class="dialog-card" (click)="$event.stopPropagation()">
<div class="dialog-title">IMPORT GAME</div>
<div class="import-mode-group" role="radiogroup" aria-label="Import mode">
<label class="import-mode-option">
<input type="radio" name="importMode" [checked]="importMode === 'fen'" (change)="setImportMode('fen')" [disabled]="importing" />
<span>FEN</span>
</label>
<label class="import-mode-option">
<input type="radio" name="importMode" [checked]="importMode === 'pgn'" (change)="setImportMode('pgn')" [disabled]="importing" />
<span>PGN</span>
</label>
</div>
<textarea
class="dialog-input dialog-textarea"
[(ngModel)]="importText"
[placeholder]="importMode === 'fen' ? 'Paste FEN here' : 'Paste PGN here'"
[disabled]="importing"
rows="5"
></textarea>
<div class="dialog-actions">
<button type="button" class="dialog-btn" (click)="submitImportGame()" [disabled]="importing || !importText.trim()">
{{ importing ? 'IMPORTING...' : 'IMPORT' }}
</button>
<button type="button" class="dialog-btn" (click)="closeImportDialog()" [disabled]="importing">CANCEL</button>
</div>
<div class="dialog-overlay" (click)="closeImportDialog()">
<div class="dialog-card" (click)="$event.stopPropagation()">
<div class="dialog-title">IMPORT GAME</div>
<div class="import-mode-group" role="radiogroup" aria-label="Import mode">
<label class="import-mode-option">
<input type="radio" name="importMode" [checked]="importMode === 'fen'" (change)="setImportMode('fen')"
[disabled]="importing" />
<span>FEN</span>
</label>
<label class="import-mode-option">
<input type="radio" name="importMode" [checked]="importMode === 'pgn'" (change)="setImportMode('pgn')"
[disabled]="importing" />
<span>PGN</span>
</label>
</div>
<textarea class="dialog-input dialog-textarea" [(ngModel)]="importText"
[placeholder]="importMode === 'fen' ? 'Paste FEN here' : 'Paste PGN here'" [disabled]="importing"
rows="5"></textarea>
<div class="dialog-actions">
<button type="button" class="dialog-btn" (click)="submitImportGame()"
[disabled]="importing || !importText.trim()">
{{ importing ? 'IMPORTING...' : 'IMPORT' }}
</button>
<button type="button" class="dialog-btn" (click)="closeImportDialog()" [disabled]="importing">CANCEL</button>
</div>
</div>
</div>
}
@if (errorMessage) {
<p class="error-banner">{{ errorMessage }}</p>
<p class="error-banner">{{ errorMessage }}</p>
}
</div>
</div>
+171 -105
View File
@@ -1,10 +1,15 @@
import { CommonModule } from '@angular/common';
import { Component, OnDestroy, OnInit } from '@angular/core';
import { Component, DestroyRef, OnDestroy, OnInit, inject } from '@angular/core';
import { FormsModule } from '@angular/forms';
import { Router } from '@angular/router';
import { finalize } from 'rxjs';
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
import { getErrorMessage } from '../../core/http/error-message.util';
import { CurrentUser } from '../../models/auth.models';
import { AuthDialogService } from '../../services/auth-dialog.service';
import { AuthService } from '../../services/auth.service';
import { GameApiService } from '../../services/game-api.service';
import { ThemeService } from '../../services/theme.service';
type Difficulty = 'easy' | 'medium' | 'hard';
type ImportMode = 'fen' | 'pgn';
@@ -32,6 +37,11 @@ interface WindowCell {
styleUrls: ['./welcome.component.css']
})
export class WelcomeComponent implements OnInit, OnDestroy {
private readonly destroyRef = inject(DestroyRef);
private readonly authService = inject(AuthService);
private readonly authDialogService = inject(AuthDialogService);
private readonly themeService = inject(ThemeService);
creating = false;
joiningGame = false;
importing = false;
@@ -48,6 +58,9 @@ export class WelcomeComponent implements OnInit, OnDestroy {
isSunsetMode = false;
modeBadge = 'NIGHT MODE';
currentUser: CurrentUser | null = null;
private authDialogState: 'login' | 'register' | null = null;
private pendingAction: (() => void) | null = null;
// Speech bubble and zoom features
showSpeechBubble = false;
@@ -82,10 +95,30 @@ export class WelcomeComponent implements OnInit, OnDestroy {
private readonly router: Router,
private readonly gameApi: GameApiService
) {
this.initTheme();
}
ngOnInit(): void {
this.themeService.darkMode$
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe((isDarkMode) => {
this.isSunsetMode = !isDarkMode;
this.modeBadge = this.isSunsetMode ? 'SUNSET MODE' : 'NIGHT MODE';
});
this.authService.currentUser$
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe((user) => {
this.currentUser = user;
this.maybeRunPendingAction();
});
this.authDialogService.dialogState$
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe((state) => {
this.authDialogState = state;
this.maybeRunPendingAction();
});
this.generateStars(220);
this.generateBackgroundBuildings();
this.generateWindowsForAllBuildings();
@@ -107,21 +140,11 @@ export class WelcomeComponent implements OnInit, OnDestroy {
}
}
toggleTheme(): void {
this.isSunsetMode = !this.isSunsetMode;
this.modeBadge = this.isSunsetMode ? 'SUNSET MODE' : 'NIGHT MODE';
if (!this.isSunsetMode) {
document.documentElement.setAttribute('data-theme', 'dark');
localStorage.setItem('theme', 'dark');
openDifficultyDialog(): void {
if (!this.requireAuth(() => this.showDifficultyDialog = true)) {
return;
}
document.documentElement.removeAttribute('data-theme');
localStorage.removeItem('theme');
}
openDifficultyDialog(): void {
this.closeAllDialogs();
this.showDifficultyDialog = true;
}
@@ -142,6 +165,10 @@ export class WelcomeComponent implements OnInit, OnDestroy {
}
openJoinDialog(): void {
if (!this.requireAuth(() => this.showJoinDialog = true)) {
return;
}
this.closeAllDialogs();
this.showJoinDialog = true;
}
@@ -156,6 +183,10 @@ export class WelcomeComponent implements OnInit, OnDestroy {
}
openImportDialog(): void {
if (!this.requireAuth(() => this.showImportDialog = true)) {
return;
}
this.closeAllDialogs();
this.showImportDialog = true;
}
@@ -176,101 +207,35 @@ export class WelcomeComponent implements OnInit, OnDestroy {
}
startOneVsOne(): void {
if (this.creating) {
if (!this.requireAuth(() => this.performStartOneVsOne())) {
return;
}
this.errorMessage = '';
this.creating = true;
this.gameApi
.createGame()
.pipe(finalize(() => (this.creating = false)))
.subscribe({
next: (game) => {
void this.router.navigate(['/game', game.gameId], {
state: { theme: this.isSunsetMode ? 'light' : 'dark' }
});
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Unable to create a game.');
}
});
this.performStartOneVsOne();
}
startVsBot(difficulty: Difficulty): void {
if (this.creating) {
if (!this.requireAuth(() => this.performStartVsBot(difficulty))) {
return;
}
this.errorMessage = '';
this.creating = true;
this.showDifficultyDialog = false;
this.gameApi
.createGameVsBot(difficulty)
.pipe(finalize(() => (this.creating = false)))
.subscribe({
next: (game) => {
void this.router.navigate(['/game', game.gameId], {
state: { theme: this.isSunsetMode ? 'light' : 'dark' }
});
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Unable to create a game against bot.');
}
});
this.performStartVsBot(difficulty);
}
submitJoinGame(): void {
const gameId = this.gameIdInput.trim();
if (this.joiningGame || !gameId) {
if (!this.requireAuth(() => this.performSubmitJoinGame())) {
return;
}
this.errorMessage = '';
this.joiningGame = true;
this.gameApi
.getGame(gameId)
.pipe(finalize(() => (this.joiningGame = false)))
.subscribe({
next: (game) => {
this.closeJoinDialog();
void this.router.navigate(['/game', game.gameId], {
state: { theme: this.isSunsetMode ? 'light' : 'dark' }
});
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Unable to find or join the game.');
}
});
this.performSubmitJoinGame();
}
submitImportGame(): void {
const trimmedImport = this.importText.trim();
if (this.importing || !trimmedImport) {
if (!this.requireAuth(() => this.performSubmitImportGame())) {
return;
}
this.errorMessage = '';
this.importing = true;
const importRequest =
this.importMode === 'fen' ? this.gameApi.importFen(trimmedImport) : this.gameApi.importPgn(trimmedImport);
importRequest.pipe(finalize(() => (this.importing = false))).subscribe({
next: (game) => {
this.closeImportDialog();
void this.router.navigate(['/game', game.gameId], {
state: { theme: this.isSunsetMode ? 'light' : 'dark' }
});
},
error: (error) => {
const defaultMessage = this.importMode === 'fen' ? 'Unable to import FEN.' : 'Unable to import PGN.';
this.errorMessage = getErrorMessage(error, defaultMessage);
}
});
this.performSubmitImportGame();
}
onSpeechBubbleClick(): void {
@@ -313,7 +278,6 @@ export class WelcomeComponent implements OnInit, OnDestroy {
this.meatX = event.clientX - this.meatDragOffsetX;
this.meatY = event.clientY - this.meatDragOffsetY;
// Get gif element position
const gifElement = document.querySelector('.player-2-gif') as HTMLElement;
if (!gifElement) {
return;
@@ -323,7 +287,6 @@ export class WelcomeComponent implements OnInit, OnDestroy {
const gifCenterX = gifRect.left + gifRect.width / 2;
const gifCenterY = gifRect.top + gifRect.height / 2;
// Get meat center position
const meatElement = document.querySelector('.meat-emoji') as HTMLElement;
if (!meatElement) {
return;
@@ -333,12 +296,10 @@ export class WelcomeComponent implements OnInit, OnDestroy {
const meatCenterX = meatRect.left + meatRect.width / 2;
const meatCenterY = meatRect.top + meatRect.height / 2;
// Calculate distance
const distance = Math.sqrt(
Math.pow(meatCenterX - gifCenterX, 2) + Math.pow(meatCenterY - gifCenterY, 2)
);
// If meat is close enough to gif center (within 50px), trigger the interaction
if (distance < 50) {
this.onMeatFed();
}
@@ -355,6 +316,124 @@ export class WelcomeComponent implements OnInit, OnDestroy {
this.isDraggingMeat = false;
}
private requireAuth(action: () => void): boolean {
if (this.authService.isLoggedIn()) {
return true;
}
this.pendingAction = action;
this.authDialogService.openLogin();
return false;
}
private maybeRunPendingAction(): void {
if (!this.currentUser || this.authDialogState !== null || !this.pendingAction) {
return;
}
const action = this.pendingAction;
this.pendingAction = null;
action();
}
private performStartOneVsOne(): void {
if (this.creating) {
return;
}
this.errorMessage = '';
this.creating = true;
this.gameApi
.createGame()
.pipe(finalize(() => (this.creating = false)))
.subscribe({
next: (game) => {
void this.router.navigate(['/game', game.gameId], {
state: { theme: this.isSunsetMode ? 'light' : 'dark' }
});
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Unable to create a game.');
}
});
}
private performStartVsBot(difficulty: Difficulty): void {
if (this.creating) {
return;
}
this.errorMessage = '';
this.creating = true;
this.showDifficultyDialog = false;
this.gameApi
.createGameVsBot(difficulty)
.pipe(finalize(() => (this.creating = false)))
.subscribe({
next: (game) => {
void this.router.navigate(['/game', game.gameId], {
state: { theme: this.isSunsetMode ? 'light' : 'dark' }
});
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Unable to create a game against bot.');
}
});
}
private performSubmitJoinGame(): void {
const gameId = this.gameIdInput.trim();
if (this.joiningGame || !gameId) {
return;
}
this.errorMessage = '';
this.joiningGame = true;
this.gameApi
.getGame(gameId)
.pipe(finalize(() => (this.joiningGame = false)))
.subscribe({
next: (game) => {
this.closeJoinDialog();
void this.router.navigate(['/game', game.gameId], {
state: { theme: this.isSunsetMode ? 'light' : 'dark' }
});
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Unable to find or join the game.');
}
});
}
private performSubmitImportGame(): void {
const trimmedImport = this.importText.trim();
if (this.importing || !trimmedImport) {
return;
}
this.errorMessage = '';
this.importing = true;
const importRequest =
this.importMode === 'fen' ? this.gameApi.importFen(trimmedImport) : this.gameApi.importPgn(trimmedImport);
importRequest.pipe(finalize(() => (this.importing = false))).subscribe({
next: (game) => {
this.closeImportDialog();
void this.router.navigate(['/game', game.gameId], {
state: { theme: this.isSunsetMode ? 'light' : 'dark' }
});
},
error: (error) => {
const defaultMessage = this.importMode === 'fen' ? 'Unable to import FEN.' : 'Unable to import PGN.';
this.errorMessage = getErrorMessage(error, defaultMessage);
}
});
}
private closeAllDialogs(): void {
this.showDifficultyDialog = false;
this.showOptionsDialog = false;
@@ -363,19 +442,6 @@ export class WelcomeComponent implements OnInit, OnDestroy {
this.errorMessage = '';
}
private initTheme(): void {
const savedTheme = localStorage.getItem('theme');
this.isSunsetMode = savedTheme !== 'dark';
this.modeBadge = this.isSunsetMode ? 'SUNSET MODE' : 'NIGHT MODE';
if (!this.isSunsetMode) {
document.documentElement.setAttribute('data-theme', 'dark');
return;
}
document.documentElement.removeAttribute('data-theme');
}
private generateStars(count: number): void {
this.stars = Array.from({ length: count }, () => {
const size = Math.random() * 2 + 0.5;