feat: added game active page

This commit is contained in:
Lala, Shahd
2026-05-14 23:54:26 +00:00
parent 490e2cb760
commit b48060c6cb
9 changed files with 708 additions and 0 deletions
+2
View File
@@ -3,10 +3,12 @@ import { GameComponent } from './pages/game/game.component';
import { WelcomeComponent } from './pages/welcome/welcome.component';
import { ProfileComponent } from './pages/profile/profile.component';
import { ChallengesComponent } from './pages/challenges/challenges.component';
import { GamesComponent } from './pages/games/games.component';
export const routes: Routes = [
{ path: '', component: WelcomeComponent },
{ path: 'profile', component: ProfileComponent },
{ path: 'games', component: GamesComponent },
{ path: 'challenges', component: ChallengesComponent },
{ path: 'game/:gameId', component: GameComponent },
{ path: '**', redirectTo: '' }
@@ -165,6 +165,30 @@
padding: 0 3px;
}
/* ============ GAMES BUTTON ============ */
.nc-games-btn {
display: inline-flex;
align-items: center;
gap: 6px;
height: 36px;
padding: 0 14px;
border: 1px solid var(--nc-border);
background: transparent;
color: var(--nc-text-muted);
font-family: inherit;
font-size: 11px;
font-weight: 600;
letter-spacing: 0.1em;
text-transform: uppercase;
cursor: pointer;
transition: background 0.15s, color 0.15s;
}
.nc-games-btn:hover {
background: var(--nc-accent-hover);
color: var(--nc-text);
}
/* ============ PROFILE BUTTON ============ */
.nc-profile {
display: flex;
@@ -101,6 +101,18 @@
}
</div>
<!-- Games quick-access -->
<button type="button" class="nc-games-btn" (click)="goToGames()">
<svg width="13" height="13" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.7"
stroke-linecap="round" stroke-linejoin="round">
<path d="M14.5 17.5L3 6"/>
<path d="M13 19l6-6"/><path d="M16 16l4 4"/>
<path d="M19 21l2-2"/><path d="M15 5l4 4"/>
<path d="M21 3l-3 1-4 4"/>
</svg>
Games
</button>
<!-- Profile -->
<div class="nc-dropdown-wrap" data-dropdown="profile">
<button type="button" class="nc-profile" [class.is-open]="profileOpen" (click)="toggleProfile($event)">
@@ -161,6 +161,12 @@ export class ToolbarComponent implements OnInit {
void this.router.navigate(['/profile']);
}
goToGames(): void {
this.profileOpen = false;
this.notifOpen = false;
void this.router.navigate(['/games']);
}
goToChallenges(): void {
this.profileOpen = false;
this.notifOpen = false;
+3
View File
@@ -8,6 +8,7 @@ import { GameCompletionService } from '../../services/game-completion.service';
import { GameImportService } from '../../services/game-import.service';
import { BoardSelectionService, BoardSelection } from '../../services/board-selection.service';
import { GameStreamService } from '../../services/game-stream.service';
import { GameHistoryService } from '../../services/game-history.service';
@Injectable()
export class GameFacade implements OnDestroy {
@@ -37,6 +38,7 @@ export class GameFacade implements OnDestroy {
private readonly importService = inject(GameImportService);
private readonly boardSelectionService = inject(BoardSelectionService);
private readonly streamService = inject(GameStreamService);
private readonly gameHistory = inject(GameHistoryService);
get state(): GameState | null {
return this.game?.state ?? null;
@@ -212,6 +214,7 @@ export class GameFacade implements OnDestroy {
this.clockSyncedAt = Date.now();
this.loading = false;
this.updateGameCompletion();
this.gameHistory.recordGame(this.gameId);
this.startStreaming();
this.tryMakeBotMove();
},
+366
View File
@@ -0,0 +1,366 @@
:host {
--nc-neon: #ff45c8;
--nc-bg: #06060d;
--nc-surface: rgba(20, 17, 42, 0.6);
--nc-text: #fff;
--nc-text-muted: rgba(255, 255, 255, 0.65);
--nc-text-dim: rgba(255, 255, 255, 0.45);
--nc-border: rgba(255, 255, 255, 0.08);
--nc-border-strong: rgba(255, 255, 255, 0.15);
--nc-success: #5ee5a1;
--nc-danger: #ff7a7a;
--nc-sans: "Space Grotesk", -apple-system, BlinkMacSystemFont, "Segoe UI", sans-serif;
--nc-mono: "JetBrains Mono", "Fira Code", monospace;
display: block;
min-height: 100vh;
background: var(--nc-bg);
font-family: var(--nc-sans);
color: var(--nc-text);
}
:host-context(html:not([data-theme='dark'])) {
--nc-neon: #c026d3;
--nc-bg: #f5f0fc;
--nc-surface: rgba(255, 255, 255, 0.88);
--nc-text: #0f0022;
--nc-text-muted: rgba(15, 0, 34, 0.65);
--nc-text-dim: rgba(15, 0, 34, 0.4);
--nc-border: rgba(15, 0, 34, 0.1);
--nc-border-strong: rgba(15, 0, 34, 0.2);
--nc-success: #16a34a;
--nc-danger: #dc2626;
}
.games-shell {
padding-top: 72px;
min-height: 100vh;
}
.page {
max-width: 760px;
margin: 0 auto;
padding: 32px 20px 64px;
}
/* ── Breadcrumb ─────────────────────────── */
.crumb {
display: flex;
align-items: center;
gap: 8px;
margin-bottom: 28px;
font-size: 11px;
color: var(--nc-text-dim);
letter-spacing: 0.06em;
}
.crumb-link {
display: inline-flex;
align-items: center;
gap: 4px;
color: var(--nc-text-dim);
text-decoration: none;
transition: color 0.15s;
}
.crumb-link:hover { color: var(--nc-neon); }
.crumb-sep { opacity: 0.4; }
.crumb-current {
color: var(--nc-text-muted);
font-weight: 500;
}
/* ── Header ─────────────────────────────── */
.page-header {
display: flex;
align-items: center;
justify-content: space-between;
gap: 16px;
margin-bottom: 28px;
flex-wrap: wrap;
}
.page-title {
margin: 0;
font-size: 22px;
font-weight: 700;
letter-spacing: -0.01em;
color: var(--nc-text);
}
/* ── Tabs ───────────────────────────────── */
.tabs {
display: flex;
gap: 2px;
background: var(--nc-surface);
border: 1px solid var(--nc-border);
padding: 3px;
}
.tab-btn {
background: transparent;
border: none;
color: var(--nc-text-muted);
font-family: var(--nc-sans);
font-size: 11px;
font-weight: 600;
letter-spacing: 0.12em;
text-transform: uppercase;
padding: 6px 16px;
cursor: pointer;
display: inline-flex;
align-items: center;
gap: 6px;
transition: background 0.15s, color 0.15s;
}
.tab-btn:hover { color: var(--nc-text); }
.tab-btn.active {
background: var(--nc-neon);
color: #1a0014;
}
:host-context(html:not([data-theme='dark'])) .tab-btn.active { color: #fff; }
.tab-badge {
background: rgba(255, 255, 255, 0.25);
color: inherit;
font-size: 9px;
font-weight: 700;
padding: 1px 5px;
border-radius: 8px;
line-height: 1.4;
}
/* ── State messages ─────────────────────── */
.state-msg {
display: flex;
align-items: center;
gap: 10px;
color: var(--nc-text-dim);
font-size: 13px;
padding: 32px 0;
}
.pulse {
width: 8px;
height: 8px;
border-radius: 50%;
background: var(--nc-neon);
animation: pulse-ring 1.4s ease-in-out infinite;
}
@keyframes pulse-ring {
0%, 100% { opacity: 1; transform: scale(1); }
50% { opacity: 0.4; transform: scale(0.6); }
}
/* ── Empty state ────────────────────────── */
.empty-state {
display: flex;
flex-direction: column;
align-items: center;
gap: 10px;
padding: 64px 20px;
text-align: center;
}
.empty-icon {
width: 56px;
height: 56px;
border: 1px solid var(--nc-border);
background: var(--nc-surface);
display: flex;
align-items: center;
justify-content: center;
color: var(--nc-text-dim);
margin-bottom: 8px;
}
.empty-title {
margin: 0;
font-size: 15px;
font-weight: 600;
color: var(--nc-text);
}
.empty-sub {
margin: 0;
font-size: 13px;
color: var(--nc-text-dim);
}
.btn-primary {
margin-top: 12px;
background: var(--nc-neon);
color: #1a0014;
border: none;
padding: 9px 22px;
font-family: var(--nc-sans);
font-size: 11px;
font-weight: 700;
letter-spacing: 0.12em;
text-transform: uppercase;
text-decoration: none;
display: inline-flex;
cursor: pointer;
transition: filter 0.15s;
}
:host-context(html:not([data-theme='dark'])) .btn-primary { color: #fff; }
.btn-primary:hover { filter: brightness(1.1); }
/* ── Game list ──────────────────────────── */
.game-list {
display: flex;
flex-direction: column;
gap: 0;
border: 1px solid var(--nc-border);
background: var(--nc-surface);
overflow: hidden;
}
.game-row {
display: flex;
align-items: center;
justify-content: space-between;
gap: 16px;
padding: 14px 18px;
border-bottom: 1px solid var(--nc-border);
transition: background 0.12s;
}
.game-row:last-child { border-bottom: none; }
.game-row:hover { background: rgba(255, 255, 255, 0.03); }
:host-context(html:not([data-theme='dark'])) .game-row:hover {
background: rgba(192, 38, 211, 0.04);
}
.game-row-main {
display: flex;
flex-direction: column;
gap: 5px;
min-width: 0;
}
.game-players {
display: flex;
align-items: center;
gap: 8px;
font-size: 14px;
font-weight: 600;
}
.player { color: var(--nc-text); }
.vs-sep {
font-size: 10px;
font-weight: 500;
color: var(--nc-text-dim);
letter-spacing: 0.1em;
}
.game-meta {
display: flex;
align-items: center;
gap: 6px;
font-size: 11px;
color: var(--nc-text-dim);
font-family: var(--nc-mono);
}
.status-dot {
width: 6px;
height: 6px;
border-radius: 50%;
flex-shrink: 0;
}
.active-dot {
background: var(--nc-success);
box-shadow: 0 0 6px var(--nc-success);
}
.finished-dot {
background: var(--nc-text-dim);
}
.status-text { color: var(--nc-text-muted); }
.meta-sep { opacity: 0.4; }
.meta-item { color: var(--nc-text-dim); }
.game-id-label {
font-size: 10px;
color: var(--nc-text-dim);
opacity: 0.7;
}
/* ── Row actions ────────────────────────── */
.game-row-actions {
display: flex;
align-items: center;
gap: 6px;
flex-shrink: 0;
}
.btn-resume,
.btn-view {
display: inline-flex;
align-items: center;
gap: 6px;
padding: 6px 14px;
border: none;
font-family: var(--nc-sans);
font-size: 10px;
font-weight: 700;
letter-spacing: 0.12em;
text-transform: uppercase;
cursor: pointer;
transition: filter 0.15s;
}
.btn-resume {
background: var(--nc-neon);
color: #1a0014;
}
:host-context(html:not([data-theme='dark'])) .btn-resume { color: #fff; }
.btn-resume:hover { filter: brightness(1.1); }
.btn-view {
background: transparent;
color: var(--nc-text-muted);
border: 1px solid var(--nc-border-strong);
}
.btn-view:hover {
color: var(--nc-neon);
border-color: var(--nc-neon);
}
.btn-remove {
background: transparent;
border: 1px solid transparent;
color: var(--nc-text-dim);
width: 28px;
height: 28px;
display: inline-flex;
align-items: center;
justify-content: center;
cursor: pointer;
transition: color 0.15s, border-color 0.15s;
}
.btn-remove:hover {
color: var(--nc-danger);
border-color: var(--nc-border);
}
+156
View File
@@ -0,0 +1,156 @@
<div class="games-shell">
<div class="page">
<!-- Breadcrumb -->
<nav class="crumb" aria-label="Breadcrumb">
<a routerLink="/" class="crumb-link">
<svg width="11" height="11" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2.4"
stroke-linecap="round" stroke-linejoin="round">
<polyline points="15 18 9 12 15 6" />
</svg>
Back to lobby
</a>
<span class="crumb-sep">/</span>
<span class="crumb-current">Games</span>
</nav>
<!-- Header -->
<header class="page-header">
<h1 class="page-title">Games</h1>
<!-- Tabs -->
<div class="tabs" role="tablist">
<button type="button" class="tab-btn" [class.active]="tab === 'active'" role="tab"
(click)="setTab('active')">
Active
@if (activeGames.length > 0) {
<span class="tab-badge">{{ activeGames.length }}</span>
}
</button>
<button type="button" class="tab-btn" [class.active]="tab === 'history'" role="tab"
(click)="setTab('history')">
History
</button>
</div>
</header>
<!-- Content -->
@if (loading) {
<div class="state-msg">
<span class="pulse"></span>
Loading games…
</div>
} @else if (tab === 'active') {
@if (activeGames.length === 0) {
<div class="empty-state">
<div class="empty-icon">
<svg width="32" height="32" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.4"
stroke-linecap="round" stroke-linejoin="round">
<rect x="2" y="2" width="20" height="20" rx="2"/>
<path d="M8 12h8M12 8v8"/>
</svg>
</div>
<p class="empty-title">No active games</p>
<p class="empty-sub">Start a new game from the lobby to see it here.</p>
<a routerLink="/" class="btn-primary">Go to lobby</a>
</div>
} @else {
<div class="game-list">
@for (game of activeGames; track game.gameId) {
<div class="game-row">
<div class="game-row-main">
<div class="game-players">
<span class="player white-player">{{ game.white.displayName }}</span>
<span class="vs-sep">vs</span>
<span class="player black-player">{{ game.black.displayName }}</span>
</div>
<div class="game-meta">
<span class="status-dot active-dot"></span>
<span class="status-text">{{ statusLabel(game.state.status) }}</span>
<span class="meta-sep">·</span>
<span class="meta-item">{{ game.state.moves.length }} moves</span>
<span class="meta-sep">·</span>
<span class="game-id-label">{{ game.gameId.slice(0, 8) }}</span>
</div>
</div>
<div class="game-row-actions">
<button type="button" class="btn-resume" (click)="resumeGame(game.gameId)">
<svg width="12" height="12" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"
stroke-linecap="round" stroke-linejoin="round">
<polygon points="5 3 19 12 5 21 5 3"/>
</svg>
Resume
</button>
<button type="button" class="btn-remove" title="Remove from list" (click)="removeGame(game.gameId)">
<svg width="13" height="13" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"
stroke-linecap="round" stroke-linejoin="round">
<line x1="18" y1="6" x2="6" y2="18"/><line x1="6" y1="6" x2="18" y2="18"/>
</svg>
</button>
</div>
</div>
}
</div>
}
} @else {
@if (finishedGames.length === 0) {
<div class="empty-state">
<div class="empty-icon">
<svg width="32" height="32" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.4"
stroke-linecap="round" stroke-linejoin="round">
<path d="M14.5 17.5L3 6"/>
<path d="M13 19l6-6"/><path d="M16 16l4 4"/>
<path d="M19 21l2-2"/><path d="M15 5l4 4"/>
<path d="M21 3l-3 1-4 4"/>
</svg>
</div>
<p class="empty-title">No game history yet</p>
<p class="empty-sub">Completed games will appear here.</p>
</div>
} @else {
<div class="game-list">
@for (game of finishedGames; track game.gameId) {
<div class="game-row">
<div class="game-row-main">
<div class="game-players">
<span class="player white-player">{{ game.white.displayName }}</span>
<span class="vs-sep">vs</span>
<span class="player black-player">{{ game.black.displayName }}</span>
</div>
<div class="game-meta">
<span class="status-dot finished-dot"></span>
<span class="status-text">{{ statusLabel(game.state.status) }}</span>
<span class="meta-sep">·</span>
<span class="meta-item">{{ game.state.moves.length }} moves</span>
<span class="meta-sep">·</span>
<span class="game-id-label">{{ game.gameId.slice(0, 8) }}</span>
</div>
</div>
<div class="game-row-actions">
<button type="button" class="btn-view" (click)="resumeGame(game.gameId)">
<svg width="12" height="12" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"
stroke-linecap="round" stroke-linejoin="round">
<path d="M1 12s4-8 11-8 11 8 11 8-4 8-11 8-11-8-11-8z"/>
<circle cx="12" cy="12" r="3"/>
</svg>
View
</button>
<button type="button" class="btn-remove" title="Remove from list" (click)="removeGame(game.gameId)">
<svg width="13" height="13" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"
stroke-linecap="round" stroke-linejoin="round">
<line x1="18" y1="6" x2="6" y2="18"/><line x1="6" y1="6" x2="18" y2="18"/>
</svg>
</button>
</div>
</div>
}
</div>
}
}
</div>
</div>
+100
View File
@@ -0,0 +1,100 @@
import { Component, DestroyRef, OnInit, inject } from '@angular/core';
import { Router, RouterLink } from '@angular/router';
import { forkJoin, of } from 'rxjs';
import { catchError } from 'rxjs/operators';
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
import { AuthService } from '../../services/auth.service';
import { GameApiService } from '../../services/game-api.service';
import { GameHistoryService } from '../../services/game-history.service';
import { GameFull, GameStatus } from '../../models/game.models';
type GamesTab = 'active' | 'history';
const FINISHED_STATUSES: GameStatus[] = [
'checkmate', 'stalemate', 'resign', 'draw', 'insufficientMaterial'
];
@Component({
selector: 'app-games',
standalone: true,
imports: [RouterLink],
templateUrl: './games.component.html',
styleUrl: './games.component.css'
})
export class GamesComponent implements OnInit {
private readonly destroyRef = inject(DestroyRef);
private readonly router = inject(Router);
private readonly authService = inject(AuthService);
private readonly gameApi = inject(GameApiService);
private readonly gameHistory = inject(GameHistoryService);
tab: GamesTab = 'active';
loading = true;
activeGames: GameFull[] = [];
finishedGames: GameFull[] = [];
ngOnInit(): void {
this.authService.currentUser$
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe((user) => {
if (!user) void this.router.navigate(['/']);
});
this.loadGames();
}
setTab(tab: GamesTab): void {
this.tab = tab;
}
resumeGame(gameId: string): void {
void this.router.navigate(['/game', gameId]);
}
removeGame(gameId: string): void {
this.gameHistory.removeGame(gameId);
this.activeGames = this.activeGames.filter((g) => g.gameId !== gameId);
this.finishedGames = this.finishedGames.filter((g) => g.gameId !== gameId);
}
statusLabel(status: GameStatus): string {
const labels: Record<GameStatus, string> = {
started: 'In Progress',
check: 'Check',
checkmate: 'Checkmate',
stalemate: 'Stalemate',
resign: 'Resigned',
draw: 'Draw',
drawOffered: 'Draw Offered',
fiftyMoveAvailable: 'In Progress',
promotionPending: 'In Progress',
insufficientMaterial: 'Draw'
};
return labels[status] ?? status;
}
isFinished(status: GameStatus): boolean {
return FINISHED_STATUSES.includes(status);
}
private loadGames(): void {
const ids = this.gameHistory.getGameIds();
if (ids.length === 0) {
this.loading = false;
return;
}
const requests = ids.map((id) =>
this.gameApi.getGame(id).pipe(catchError(() => of(null)))
);
forkJoin(requests)
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe((results) => {
const valid = results.filter((g): g is GameFull => g !== null);
this.activeGames = valid.filter((g) => !FINISHED_STATUSES.includes(g.state.status));
this.finishedGames = valid.filter((g) => FINISHED_STATUSES.includes(g.state.status));
this.loading = false;
});
}
}
+39
View File
@@ -0,0 +1,39 @@
import { Injectable } from '@angular/core';
const STORAGE_KEY = 'nowchess.games';
const MAX_ENTRIES = 50;
interface GameEntry {
id: string;
addedAt: number;
}
@Injectable({ providedIn: 'root' })
export class GameHistoryService {
recordGame(gameId: string): void {
const entries = this.load().filter((e) => e.id !== gameId);
entries.unshift({ id: gameId, addedAt: Date.now() });
this.save(entries.slice(0, MAX_ENTRIES));
}
getGameIds(): string[] {
return this.load().map((e) => e.id);
}
removeGame(gameId: string): void {
this.save(this.load().filter((e) => e.id !== gameId));
}
private load(): GameEntry[] {
try {
const raw = localStorage.getItem(STORAGE_KEY);
return raw ? (JSON.parse(raw) as GameEntry[]) : [];
} catch {
return [];
}
}
private save(entries: GameEntry[]): void {
localStorage.setItem(STORAGE_KEY, JSON.stringify(entries));
}
}