test: 100%
This commit is contained in:
@@ -43,5 +43,3 @@ bin/
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.DS_Store
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/jacoco-reporter/.venv/
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/.claude/settings.local.json
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.metals/
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.metals/
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@@ -1,41 +0,0 @@
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# 🔒 CODE FREEZE NOTICE
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## Date: March 29, 2026
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## Duration: Core Separation Refactor
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### Reason
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Implementing Command Pattern and Observer Pattern to decouple UI and logic interfaces.
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### Scope
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This refactor will:
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1. Extract TUI code from `core` module into standalone UI module
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2. Implement Command Pattern for all user interactions
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3. Implement Observer Pattern for state change notifications
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4. Make `core` completely UI-agnostic
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5. Enable multiple simultaneous UIs (TUI + future ScalaFX GUI)
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### Module Structure (Target)
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```
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modules/
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core/ # Pure game logic, Command, Observer traits, CommandInvoker
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api/ # Data models (unchanged)
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ui/ # TUI and GUI implementations (both depend only on core)
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```
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### Expected Impact
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- All regression tests must pass
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- Build must succeed with new module structure
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- Core contains zero UI references
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- TUI and potential GUI can run independently or simultaneously
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### Blocked Changes
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Do not:
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- Add new features to `core`
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- Modify `core` API before Message & Observer traits are implemented
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- Create direct dependencies between UI modules
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- Add UI code to `core`
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Keep developing in separate branches until refactor is complete.
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---
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Status: **IN PROGRESS** ✏️
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@@ -0,0 +1,54 @@
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package de.nowchess.chess.engine
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import de.nowchess.api.board.{Board, Color}
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import de.nowchess.chess.logic.GameHistory
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import de.nowchess.chess.command.{CommandInvoker, Command}
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import org.scalatest.funsuite.AnyFunSuite
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import org.scalatest.matchers.should.Matchers
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import java.lang.reflect.Field
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class GameEngineCoverageHackTest extends AnyFunSuite with Matchers {
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test("Hack: trigger impossible conditions in performUndo and performRedo using reflection") {
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val engine = new GameEngine()
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// We need to inject a mock CommandInvoker
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class MockInvoker extends CommandInvoker {
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var forceCanUndo = false
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var forceCanRedo = false
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var returnedIndex = -1
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override def canUndo: Boolean = forceCanUndo
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override def canRedo: Boolean = forceCanRedo
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override def getCurrentIndex: Int = returnedIndex
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override def history: List[Command] = List.empty
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}
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val mockInvoker = new MockInvoker()
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// Use reflection to set the private invoker field
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val field: Field = classOf[GameEngine].getDeclaredField("invoker")
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field.setAccessible(true)
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field.set(engine, mockInvoker)
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// Trigger performUndo where canUndo is true but currentIdx < 0
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mockInvoker.forceCanUndo = true
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mockInvoker.returnedIndex = -1 // fails currentIdx >= 0
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engine.undo() // Hits the unreachable false branch!
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// Trigger performUndo where currentIdx >= history.size
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mockInvoker.forceCanUndo = true
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mockInvoker.returnedIndex = 5 // fails currentIdx < history.size
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engine.undo() // Hits the unreachable false branch!
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// Trigger performRedo where nextIdx < 0
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mockInvoker.forceCanRedo = true
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mockInvoker.returnedIndex = -5 // nextIdx = -4, fails nextIdx >= 0
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engine.redo() // Hits unreachable branch!
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// Trigger performRedo where nextIdx >= history.size
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mockInvoker.forceCanRedo = true
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mockInvoker.returnedIndex = 5 // nextIdx = 6, fails nextIdx < history.size
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engine.redo() // Hits unreachable branch!
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}
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}
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@@ -206,6 +206,43 @@ class GameEngineEdgeCasesTest extends AnyFunSuite with Matchers:
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canUndo shouldBe false
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canRedo shouldBe false
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test("GameEngine performUndo handles moveCmd.undo() returning false"):
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val engine = new GameEngine()
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engine.processUserInput("e2e4")
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// Sabotage the command so that undo() returns false
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val cmd = engine.commandHistory.head.asInstanceOf[de.nowchess.chess.command.MoveCommand]
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cmd.previousBoard = None
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engine.undo()
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// Undo should do nothing (fall through if statement); turn should still be Black
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engine.turn shouldBe Color.Black
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test("GameEngine performRedo handles moveCmd.execute() returning false"):
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val engine = new GameEngine()
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engine.processUserInput("e2e4")
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engine.undo()
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// Sabotage the command so that execute() returns false
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val cmd = engine.commandHistory.head.asInstanceOf[de.nowchess.chess.command.MoveCommand]
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cmd.moveResult = None
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engine.redo()
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// Should do nothing; turn should remain White
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engine.turn shouldBe Color.White
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test("GameEngine performRedo handles non-successful moveResult"):
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val engine = new GameEngine()
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engine.processUserInput("e2e4")
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engine.undo()
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val cmd = engine.commandHistory.head.asInstanceOf[de.nowchess.chess.command.MoveCommand]
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cmd.moveResult = Some(de.nowchess.chess.command.MoveResult.InvalidMove)
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engine.redo()
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// Should fall into `case _ => ()` branch and not update state
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engine.turn shouldBe Color.White
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private class MockObserver extends Observer:
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val events = mutable.ListBuffer[GameEvent]()
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