feat(official-bots): make HybridBot veto actionable and use it for expert
Build & Test (NowChessSystems) TeamCity build finished

When classical and NNUE evals diverge above the veto threshold, HybridBot
now re-searches excluding the suspect move and switches to NNUE's preferred
alternative instead of merely logging. BotController maps the expert bot to
HybridBot so tournament auto-join uses it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-23 10:30:10 +02:00
parent ff492e1dc8
commit 1df29cf3a6
3 changed files with 58 additions and 65 deletions
@@ -1,14 +1,17 @@
package de.nowchess.bot
import de.nowchess.bot.bots.ClassicalBot
import de.nowchess.bot.bots.{ClassicalBot, HybridBot}
import jakarta.enterprise.context.ApplicationScoped
import org.jboss.logging.Logger
object BotController:
private val log = Logger.getLogger(classOf[BotController])
private val bots: Map[String, Bot] = Map(
"easy" -> ClassicalBot(BotDifficulty.Easy),
"medium" -> ClassicalBot(BotDifficulty.Medium),
"hard" -> ClassicalBot(BotDifficulty.Hard),
"expert" -> ClassicalBot(BotDifficulty.Expert),
"expert" -> HybridBot(BotDifficulty.Expert, vetoReporter = log.debug(_)),
)
def getBot(name: String): Option[Bot] = bots.get(name.toLowerCase)
@@ -24,16 +24,24 @@ object HybridBot:
val search = AlphaBetaSearch(rules, TranspositionTable(), classicalEvaluation)
context =>
val blockedMoves = BotMoveRepetition.blockedMoves(context)
def nnueScore(move: Move): Int = nnueEvaluation.evaluate(rules.applyMove(context)(move))
def classicalScore(move: Move): Int = classicalEvaluation.evaluate(rules.applyMove(context)(move))
def refine(move: Move): Move =
val moveNnue = nnueScore(move)
if (classicalScore(move) - moveNnue).abs <= Config.VETO_THRESHOLD then move
else
search
.bestMoveWithTime(context, Config.TIME_LIMIT_MS, blockedMoves + move)
.filterNot(blockedMoves.contains)
.filter(alt => nnueScore(alt) < moveNnue)
.map { alt =>
vetoReporter(f"[Veto] ${move.from}->${move.to} replaced by ${alt.from}->${alt.to} — NNUE prefers it")
alt
}
.getOrElse(move)
book.flatMap(_.probe(context)).filterNot(blockedMoves.contains).orElse {
search.bestMoveWithTime(context, Config.TIME_LIMIT_MS, blockedMoves).map { move =>
val next = rules.applyMove(context)(move)
val staticNnue = nnueEvaluation.evaluate(next)
val classical = classicalEvaluation.evaluate(next)
val diff = (classical - staticNnue).abs
if diff > Config.VETO_THRESHOLD then
vetoReporter(
f"[Veto] ${move.from}->${move.to}: nnue=$staticNnue classical=$classical diff=$diff — flagged but trusted (deep search)",
)
move
}
search.bestMoveWithTime(context, Config.TIME_LIMIT_MS, blockedMoves).map(refine)
}
@@ -80,76 +80,58 @@ class HybridBotTest extends AnyFunSuite with Matchers:
bot.apply(ctx) should be(Some(Move(Square(File.E, Rank.R2), Square(File.E, Rank.R4), MoveType.Normal())))
finally Files.deleteIfExists(tempFile)
test("HybridBot reports veto when classical and NNUE differ above threshold"):
val forcedMove = Move(Square(File.E, Rank.R2), Square(File.E, Rank.R3), MoveType.Normal())
val oneMoveRules = new RuleSet:
def candidateMoves(context: GameContext)(square: Square): List[Move] = List(forcedMove)
def legalMoves(context: GameContext)(square: Square): List[Move] = List(forcedMove)
def allLegalMoves(context: GameContext): List[Move] = List(forcedMove)
def isCheck(context: GameContext): Boolean = false
def isCheckmate(context: GameContext): Boolean = false
def isStalemate(context: GameContext): Boolean = false
def isInsufficientMaterial(context: GameContext): Boolean = false
def isFiftyMoveRule(context: GameContext): Boolean = false
def isThreefoldRepetition(context: GameContext): Boolean = false
def applyMove(context: GameContext)(move: Move): GameContext =
context.copy(turn = context.turn.opposite, moves = context.moves :+ move)
// Classical search picks mateMove (delivers mate); NNUE distrusts it and prefers altMove.
private val mateMove = Move(Square(File.E, Rank.R2), Square(File.E, Rank.R4), MoveType.Normal())
private val altMove = Move(Square(File.E, Rank.R2), Square(File.E, Rank.R3), MoveType.Normal())
object LowNnue extends Evaluation:
val CHECKMATE_SCORE: Int = 10_000_000
val DRAW_SCORE: Int = 0
def evaluate(context: GameContext): Int = 0
private def vetoRules: RuleSet = new RuleSet:
private def fresh(ctx: GameContext): Boolean = ctx.moves.isEmpty
def candidateMoves(context: GameContext)(square: Square): List[Move] = Nil
def legalMoves(context: GameContext)(square: Square): List[Move] = Nil
def allLegalMoves(context: GameContext): List[Move] =
if fresh(context) then List(mateMove, altMove) else Nil
def isCheck(context: GameContext): Boolean = false
def isCheckmate(context: GameContext): Boolean = context.moves.lastOption.contains(mateMove)
def isStalemate(context: GameContext): Boolean = context.moves.lastOption.contains(altMove)
def isInsufficientMaterial(context: GameContext): Boolean = false
def isFiftyMoveRule(context: GameContext): Boolean = false
def isThreefoldRepetition(context: GameContext): Boolean = false
def applyMove(context: GameContext)(move: Move): GameContext =
context.copy(turn = context.turn.opposite, moves = context.moves :+ move)
object HighClassic extends Evaluation:
val CHECKMATE_SCORE: Int = 10_000_000
val DRAW_SCORE: Int = 0
def evaluate(context: GameContext): Int = 10_000
// NNUE rates the mate move worse for us (higher = better for opponent) than the alternative.
private object DistrustfulNnue extends Evaluation:
val CHECKMATE_SCORE: Int = 10_000_000
val DRAW_SCORE: Int = 0
def evaluate(context: GameContext): Int = if context.moves.lastOption.contains(mateMove) then 5_000 else 0
private object HighClassic extends Evaluation:
val CHECKMATE_SCORE: Int = 10_000_000
val DRAW_SCORE: Int = 0
def evaluate(context: GameContext): Int = if context.moves.lastOption.contains(mateMove) then 10_000 else 0
test("HybridBot switches to NNUE's preferred move and reports veto when evals diverge"):
val reported = AtomicBoolean(false)
val bot = HybridBot(
BotDifficulty.Easy,
rules = oneMoveRules,
nnueEvaluation = LowNnue,
rules = vetoRules,
nnueEvaluation = DistrustfulNnue,
classicalEvaluation = HighClassic,
vetoReporter = _ => reported.set(true),
)
bot.apply(GameContext.initial) should be(Some(forcedMove))
bot.apply(GameContext.initial) should be(Some(altMove))
reported.get should be(true)
test("HybridBot default veto reporter prints when threshold is exceeded"):
val forcedMove = Move(Square(File.E, Rank.R2), Square(File.E, Rank.R3), MoveType.Normal())
val oneMoveRules = new RuleSet:
def candidateMoves(context: GameContext)(square: Square): List[Move] = List(forcedMove)
def legalMoves(context: GameContext)(square: Square): List[Move] = List(forcedMove)
def allLegalMoves(context: GameContext): List[Move] = List(forcedMove)
def isCheck(context: GameContext): Boolean = false
def isCheckmate(context: GameContext): Boolean = false
def isStalemate(context: GameContext): Boolean = false
def isInsufficientMaterial(context: GameContext): Boolean = false
def isFiftyMoveRule(context: GameContext): Boolean = false
def isThreefoldRepetition(context: GameContext): Boolean = false
def applyMove(context: GameContext)(move: Move): GameContext =
context.copy(turn = context.turn.opposite, moves = context.moves :+ move)
object LowNnue extends Evaluation:
val CHECKMATE_SCORE: Int = 10_000_000
val DRAW_SCORE: Int = 0
def evaluate(context: GameContext): Int = 0
object HighClassic extends Evaluation:
val CHECKMATE_SCORE: Int = 10_000_000
val DRAW_SCORE: Int = 0
def evaluate(context: GameContext): Int = 10_000
val bot = HybridBot(
BotDifficulty.Easy,
rules = oneMoveRules,
nnueEvaluation = LowNnue,
rules = vetoRules,
nnueEvaluation = DistrustfulNnue,
classicalEvaluation = HighClassic,
)
val printed = Console.withOut(new java.io.ByteArrayOutputStream()) {
bot.apply(GameContext.initial)
}
printed should be(Some(forcedMove))
printed should be(Some(altMove))