refactor(core): delete GameController (replaced by GameEngine + RuleSet)

This commit is contained in:
2026-04-03 17:15:44 +02:00
parent 7516828fb1
commit 2b23b62b74
@@ -1,108 +0,0 @@
package de.nowchess.chess.controller
import de.nowchess.api.board.{Board, Color, File, Piece, PieceType, Rank, Square}
import de.nowchess.api.move.PromotionPiece
import de.nowchess.api.game.GameHistory
import de.nowchess.chess.logic.*
// ---------------------------------------------------------------------------
// Result ADT returned by the pure processMove function
// ---------------------------------------------------------------------------
sealed trait MoveResult
object MoveResult:
case object Quit extends MoveResult
case class InvalidFormat(raw: String) extends MoveResult
case object NoPiece extends MoveResult
case object WrongColor extends MoveResult
case object IllegalMove extends MoveResult
case class PromotionRequired(
from: Square,
to: Square,
boardBefore: Board,
historyBefore: GameHistory,
captured: Option[Piece],
turn: Color
) extends MoveResult
case class Moved(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], newTurn: Color) extends MoveResult
case class MovedInCheck(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], newTurn: Color) extends MoveResult
case class Checkmate(winner: Color) extends MoveResult
case object Stalemate extends MoveResult
// ---------------------------------------------------------------------------
// Controller
// ---------------------------------------------------------------------------
object GameController:
/** Pure function: interprets one raw input line against the current game context.
* Has no I/O side effects all output must be handled by the caller.
*/
def processMove(board: Board, history: GameHistory, turn: Color, raw: String): MoveResult =
raw.trim match
case "quit" | "q" => MoveResult.Quit
case trimmed =>
Parser.parseMove(trimmed) match
case None => MoveResult.InvalidFormat(trimmed)
case Some((from, to)) => validateAndApply(board, history, turn, from, to)
/** Apply a previously detected promotion move with the chosen piece.
* Called after processMove returned PromotionRequired.
*/
def completePromotion(
board: Board,
history: GameHistory,
from: Square,
to: Square,
piece: PromotionPiece,
turn: Color
): MoveResult =
val (boardAfterMove, captured) = board.withMove(from, to)
val promotedPieceType = piece match
case PromotionPiece.Queen => PieceType.Queen
case PromotionPiece.Rook => PieceType.Rook
case PromotionPiece.Bishop => PieceType.Bishop
case PromotionPiece.Knight => PieceType.Knight
val newBoard = boardAfterMove.updated(to, Piece(turn, promotedPieceType))
// Promotion is always a pawn move → clock resets
val newHistory = history.addMove(from, to, None, Some(piece), wasPawnMove = true)
toMoveResult(newBoard, newHistory, captured, turn)
// ---------------------------------------------------------------------------
// Private helpers
// ---------------------------------------------------------------------------
private def validateAndApply(board: Board, history: GameHistory, turn: Color, from: Square, to: Square): MoveResult =
board.pieceAt(from) match
case None => MoveResult.NoPiece
case Some(piece) if piece.color != turn => MoveResult.WrongColor
case Some(_) =>
if !GameRules.legalMoves(board, history, turn).contains(from -> to) then MoveResult.IllegalMove
else if MoveValidator.isPromotionMove(board, from, to) then
MoveResult.PromotionRequired(from, to, board, history, board.pieceAt(to), turn)
else applyNormalMove(board, history, turn, from, to)
private def applyNormalMove(board: Board, history: GameHistory, turn: Color, from: Square, to: Square): MoveResult =
val castleOpt = Option.when(MoveValidator.isCastle(board, from, to))(MoveValidator.castleSide(from, to))
val castleOptStr = castleOpt.map(_.toString) // Convert CastleSide to String
val isEP = EnPassantCalculator.isEnPassant(board, history, from, to)
val (newBoard, captured) = castleOpt match
case Some(side) => (board.withCastle(turn, side), None)
case None =>
val (b, cap) = board.withMove(from, to)
if isEP then
val capturedSq = EnPassantCalculator.capturedPawnSquare(to, turn)
(b.removed(capturedSq), board.pieceAt(capturedSq))
else (b, cap)
val pieceType = board.pieceAt(from).map(_.pieceType).getOrElse(PieceType.Pawn)
val wasPawnMove = pieceType == PieceType.Pawn
val wasCapture = captured.isDefined
val newHistory = history.addMove(from, to, castleOptStr, wasPawnMove = wasPawnMove, wasCapture = wasCapture, pieceType = pieceType)
toMoveResult(newBoard, newHistory, captured, turn)
private def toMoveResult(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], turn: Color): MoveResult =
GameRules.gameStatus(newBoard, newHistory, turn.opposite) match
case PositionStatus.Normal => MoveResult.Moved(newBoard, newHistory, captured, turn.opposite)
case PositionStatus.InCheck => MoveResult.MovedInCheck(newBoard, newHistory, captured, turn.opposite)
case PositionStatus.Mated => MoveResult.Checkmate(turn)
case PositionStatus.Drawn => MoveResult.Stalemate