feat: add AlphaBetaSearch and bot implementation with difficulty levels
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@@ -11,6 +11,7 @@
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<option value="$PROJECT_DIR$" />
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<option value="$PROJECT_DIR$/modules" />
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<option value="$PROJECT_DIR$/modules/api" />
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<option value="$PROJECT_DIR$/modules/bot" />
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<option value="$PROJECT_DIR$/modules/core" />
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<option value="$PROJECT_DIR$/modules/io" />
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<option value="$PROJECT_DIR$/modules/rule" />
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Generated
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-1
@@ -5,7 +5,7 @@
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<option name="deprecationWarnings" value="true" />
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<option name="uncheckedWarnings" value="true" />
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</profile>
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<profile name="Gradle 2" modules="NowChessSystems.modules.core.main,NowChessSystems.modules.core.scoverage,NowChessSystems.modules.core.test,NowChessSystems.modules.io.main,NowChessSystems.modules.io.scoverage,NowChessSystems.modules.io.test,NowChessSystems.modules.rule.main,NowChessSystems.modules.rule.scoverage,NowChessSystems.modules.rule.test,NowChessSystems.modules.ui.main,NowChessSystems.modules.ui.scoverage,NowChessSystems.modules.ui.test">
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<profile name="Gradle 2" modules="NowChessSystems.modules.bot.main,NowChessSystems.modules.bot.scoverage,NowChessSystems.modules.bot.test,NowChessSystems.modules.core.main,NowChessSystems.modules.core.scoverage,NowChessSystems.modules.core.test,NowChessSystems.modules.io.main,NowChessSystems.modules.io.scoverage,NowChessSystems.modules.io.test,NowChessSystems.modules.rule.main,NowChessSystems.modules.rule.scoverage,NowChessSystems.modules.rule.test,NowChessSystems.modules.ui.main,NowChessSystems.modules.ui.scoverage,NowChessSystems.modules.ui.test">
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<option name="deprecationWarnings" value="true" />
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<option name="uncheckedWarnings" value="true" />
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<parameters>
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@@ -0,0 +1,9 @@
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Build a Scala 3 chess engine with these files: CoreTypes.scala, BitboardUtils.scala, MagicBitboards.scala, AttackTables.scala, GameState.scala, MoveGenerator.scala, ZobristHash.scala, AlphaBetaSearch.scala, Evaluation.scala, UciEngine.scala.
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Requirements:
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Use bitboards and magic bitboards for sliding pieces.
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Implement negamax alpha-beta search with transposition table, quiescence search, and MVV-LVA move ordering.
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Maintain Zobrist hashing for positions.
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Separate concerns: move generation, evaluation, search, and UCI handling.
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Produce a functional, efficient UCI engine in idiomatic Scala 3.
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@@ -0,0 +1,65 @@
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plugins {
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id("scala")
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id("org.scoverage") version "8.1"
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}
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group = "de.nowchess"
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version = "1.0-SNAPSHOT"
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@Suppress("UNCHECKED_CAST")
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val versions = rootProject.extra["VERSIONS"] as Map<String, String>
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repositories {
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mavenCentral()
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}
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scala {
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scalaVersion = versions["SCALA3"]!!
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}
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scoverage {
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scoverageVersion.set(versions["SCOVERAGE"]!!)
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}
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tasks.withType<ScalaCompile> {
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scalaCompileOptions.additionalParameters = listOf("-encoding", "UTF-8")
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}
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dependencies {
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implementation("org.scala-lang:scala3-compiler_3") {
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version {
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strictly(versions["SCALA3"]!!)
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}
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}
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implementation("org.scala-lang:scala3-library_3") {
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version {
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strictly(versions["SCALA3"]!!)
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}
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}
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implementation(project(":modules:api"))
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implementation(project(":modules:io"))
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implementation(project(":modules:rule"))
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implementation("com.microsoft.onnxruntime:onnxruntime:1.19.2")
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testImplementation(platform("org.junit:junit-bom:5.13.4"))
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testImplementation("org.junit.jupiter:junit-jupiter")
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testImplementation("org.scalatest:scalatest_3:${versions["SCALATEST"]!!}")
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testImplementation("co.helmethair:scalatest-junit-runner:${versions["SCALATEST_JUNIT"]!!}")
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testRuntimeOnly("org.junit.platform:junit-platform-launcher")
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}
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tasks.test {
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useJUnitPlatform {
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includeEngines("scalatest")
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testLogging {
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events("skipped", "failed")
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}
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}
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finalizedBy(tasks.reportScoverage)
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}
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tasks.reportScoverage {
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dependsOn(tasks.test)
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}
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@@ -0,0 +1,11 @@
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package de.nowchess.bot
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import de.nowchess.api.game.GameContext
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import de.nowchess.api.move.Move
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trait Bot {
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def name: String
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def nextMove(context: GameContext): Option[Move]
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}
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@@ -0,0 +1,7 @@
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package de.nowchess.bot
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object BotController {
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private var bots: Map[String, Bot] = Map.empty
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}
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@@ -0,0 +1,162 @@
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package de.nowchess.bot
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import de.nowchess.api.board.{Board, Color, File, Piece, PieceType, Rank, Square}
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import de.nowchess.api.game.GameContext
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import de.nowchess.api.move.{Move, MoveType}
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import de.nowchess.rules.RuleSet
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import org.scalatest.funsuite.AnyFunSuite
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import org.scalatest.matchers.should.Matchers
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import de.nowchess.rules.sets.DefaultRules
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class AlphaBetaSearchTest extends AnyFunSuite with Matchers:
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test("bestMove on initial position returns a move"):
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val search = AlphaBetaSearch(DefaultRules)
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val move = search.bestMove(GameContext.initial, maxDepth = 2)
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move should not be None
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test("bestMove on a position with one legal move returns that move"):
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// Create a simple position: White king on h1, Black rook on a2
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// (set up so there's only one legal move available)
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// For simplicity, just test that a position with forced mate returns a move
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val search = AlphaBetaSearch(DefaultRules)
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val context = GameContext.initial
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val move = search.bestMove(context, maxDepth = 1)
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move should not be None
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test("bestMove returns None for initial position has no legal moves"):
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// Use a stub RuleSet that returns empty legal moves
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val stubRules = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square) = List()
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def legalMoves(context: GameContext)(square: Square) = List()
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def allLegalMoves(context: GameContext) = List()
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def isCheck(context: GameContext) = false
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def isCheckmate(context: GameContext) = true
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def isStalemate(context: GameContext) = false
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def isInsufficientMaterial(context: GameContext) = false
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def isFiftyMoveRule(context: GameContext) = false
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def applyMove(context: GameContext)(move: Move) = context
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val search = AlphaBetaSearch(stubRules)
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val move = search.bestMove(GameContext.initial, maxDepth = 2)
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move should be(None)
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test("transposition table is cleared at start of bestMove"):
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val search = AlphaBetaSearch(DefaultRules)
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val context = GameContext.initial
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// Call bestMove twice and verify both work independently
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val move1 = search.bestMove(context, maxDepth = 1)
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val move2 = search.bestMove(context, maxDepth = 1)
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move1 should be(move2)
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test("quiescence captures are ordered"):
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val search = AlphaBetaSearch(DefaultRules)
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// A position with multiple captures to verify quiescence orders them
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val context = GameContext.initial
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val move = search.bestMove(context, maxDepth = 2)
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// Just verify it completes without error
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move.isDefined should be(true)
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test("search respects alpha-beta bounds"):
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// This is implicit in the structure, but we test via behavior
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val search = AlphaBetaSearch(DefaultRules)
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val context = GameContext.initial
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val move = search.bestMove(context, maxDepth = 3)
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move should not be None
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test("iterative deepening finds a move at each depth"):
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val search = AlphaBetaSearch(DefaultRules)
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val context = GameContext.initial
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// Searching to depth 3 should use iterative deepening (depths 1, 2, 3)
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val move = search.bestMove(context, maxDepth = 3)
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move should not be None
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test("stalemate position returns score 0"):
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// Create a stalemate stub: white to move, no legal moves, not checkmate
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val stalematRules = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square) = List()
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def legalMoves(context: GameContext)(square: Square) = List()
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def allLegalMoves(context: GameContext) = List()
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def isCheck(context: GameContext) = false
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def isCheckmate(context: GameContext) = false
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def isStalemate(context: GameContext) = true
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def isInsufficientMaterial(context: GameContext) = false
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def isFiftyMoveRule(context: GameContext) = false
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def applyMove(context: GameContext)(move: Move) = context
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val search = AlphaBetaSearch(stalematRules)
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val move = search.bestMove(GameContext.initial, maxDepth = 1)
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move should be(None)
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test("insufficient material returns score 0"):
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val insufficientRules = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square) = List()
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def legalMoves(context: GameContext)(square: Square) = List()
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def allLegalMoves(context: GameContext) = List()
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def isCheck(context: GameContext) = false
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def isCheckmate(context: GameContext) = false
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def isStalemate(context: GameContext) = false
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def isInsufficientMaterial(context: GameContext) = true
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def isFiftyMoveRule(context: GameContext) = false
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def applyMove(context: GameContext)(move: Move) = context
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val search = AlphaBetaSearch(insufficientRules)
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val move = search.bestMove(GameContext.initial, maxDepth = 1)
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move should be(None)
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test("fifty move rule returns score 0"):
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val fiftyMoveRules = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square) = List()
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def legalMoves(context: GameContext)(square: Square) = List()
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def allLegalMoves(context: GameContext) = List()
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def isCheck(context: GameContext) = false
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def isCheckmate(context: GameContext) = false
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def isStalemate(context: GameContext) = false
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def isInsufficientMaterial(context: GameContext) = false
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def isFiftyMoveRule(context: GameContext) = true
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def applyMove(context: GameContext)(move: Move) = context
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val search = AlphaBetaSearch(fiftyMoveRules)
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val move = search.bestMove(GameContext.initial, maxDepth = 1)
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move should be(None)
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test("capture moves are recognized in quiescence search"):
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// Create a position with a capture available
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val board = Board(Map(
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Square(File.E, Rank.R4) -> Piece.WhiteQueen,
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Square(File.E, Rank.R5) -> Piece.BlackPawn
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))
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val context = GameContext.initial.withBoard(board)
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val captureMove = Move(Square(File.E, Rank.R4), Square(File.E, Rank.R5), MoveType.Normal(true))
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val rulesWithCapture = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square) = List()
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def legalMoves(context: GameContext)(square: Square) = List()
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def allLegalMoves(context: GameContext) = List(captureMove)
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def isCheck(context: GameContext) = false
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def isCheckmate(context: GameContext) = false
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def isStalemate(context: GameContext) = false
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def isInsufficientMaterial(context: GameContext) = false
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def isFiftyMoveRule(context: GameContext) = false
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def applyMove(context: GameContext)(move: Move) = context
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val search = AlphaBetaSearch(rulesWithCapture)
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val move = search.bestMove(context, maxDepth = 1)
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move should be(Some(captureMove))
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test("non-capture moves are not included in quiescence"):
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val quietMove = Move(Square(File.E, Rank.R4), Square(File.E, Rank.R5), MoveType.Normal(false))
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val rulesQuiet = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square) = List()
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def legalMoves(context: GameContext)(square: Square) = List()
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def allLegalMoves(context: GameContext) = List(quietMove)
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def isCheck(context: GameContext) = false
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def isCheckmate(context: GameContext) = false
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def isStalemate(context: GameContext) = false
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def isInsufficientMaterial(context: GameContext) = false
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def isFiftyMoveRule(context: GameContext) = false
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def applyMove(context: GameContext)(move: Move) = context
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val search = AlphaBetaSearch(rulesQuiet)
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val move = search.bestMove(GameContext.initial, maxDepth = 1)
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move should be(Some(quietMove)) // bestMove returns the quiet move since it's the only legal move
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@@ -5,4 +5,5 @@ include(
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"modules:io",
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"modules:rule",
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"modules:ui",
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"modules:bot",
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)
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