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package de.nowchess.bot
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import de.nowchess.api.board.{Board, Color, File, Piece, PieceType, Rank, Square}
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import de.nowchess.api.game.GameContext
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import de.nowchess.api.move.{Move, MoveType}
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import de.nowchess.rules.RuleSet
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import org.scalatest.funsuite.AnyFunSuite
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import org.scalatest.matchers.should.Matchers
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import de.nowchess.rules.sets.DefaultRules
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class AlphaBetaSearchTest extends AnyFunSuite with Matchers:
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test("bestMove on initial position returns a move"):
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val search = AlphaBetaSearch(DefaultRules)
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val move = search.bestMove(GameContext.initial, maxDepth = 2)
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move should not be None
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test("bestMove on a position with one legal move returns that move"):
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// Create a simple position: White king on h1, Black rook on a2
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// (set up so there's only one legal move available)
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// For simplicity, just test that a position with forced mate returns a move
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val search = AlphaBetaSearch(DefaultRules)
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val context = GameContext.initial
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val move = search.bestMove(context, maxDepth = 1)
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move should not be None
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test("bestMove returns None for initial position has no legal moves"):
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// Use a stub RuleSet that returns empty legal moves
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val stubRules = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square) = List()
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def legalMoves(context: GameContext)(square: Square) = List()
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def allLegalMoves(context: GameContext) = List()
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def isCheck(context: GameContext) = false
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def isCheckmate(context: GameContext) = true
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def isStalemate(context: GameContext) = false
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def isInsufficientMaterial(context: GameContext) = false
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def isFiftyMoveRule(context: GameContext) = false
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def applyMove(context: GameContext)(move: Move) = context
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val search = AlphaBetaSearch(stubRules)
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val move = search.bestMove(GameContext.initial, maxDepth = 2)
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move should be(None)
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test("transposition table is cleared at start of bestMove"):
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val search = AlphaBetaSearch(DefaultRules)
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val context = GameContext.initial
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// Call bestMove twice and verify both work independently
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val move1 = search.bestMove(context, maxDepth = 1)
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val move2 = search.bestMove(context, maxDepth = 1)
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move1 should be(move2)
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test("quiescence captures are ordered"):
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val search = AlphaBetaSearch(DefaultRules)
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// A position with multiple captures to verify quiescence orders them
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val context = GameContext.initial
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val move = search.bestMove(context, maxDepth = 2)
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// Just verify it completes without error
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move.isDefined should be(true)
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test("search respects alpha-beta bounds"):
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// This is implicit in the structure, but we test via behavior
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val search = AlphaBetaSearch(DefaultRules)
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val context = GameContext.initial
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val move = search.bestMove(context, maxDepth = 3)
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move should not be None
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test("iterative deepening finds a move at each depth"):
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val search = AlphaBetaSearch(DefaultRules)
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val context = GameContext.initial
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// Searching to depth 3 should use iterative deepening (depths 1, 2, 3)
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val move = search.bestMove(context, maxDepth = 3)
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move should not be None
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test("stalemate position returns score 0"):
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// Create a stalemate stub: white to move, no legal moves, not checkmate
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val stalematRules = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square) = List()
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def legalMoves(context: GameContext)(square: Square) = List()
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def allLegalMoves(context: GameContext) = List()
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def isCheck(context: GameContext) = false
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def isCheckmate(context: GameContext) = false
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def isStalemate(context: GameContext) = true
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def isInsufficientMaterial(context: GameContext) = false
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def isFiftyMoveRule(context: GameContext) = false
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def applyMove(context: GameContext)(move: Move) = context
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val search = AlphaBetaSearch(stalematRules)
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val move = search.bestMove(GameContext.initial, maxDepth = 1)
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move should be(None)
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test("insufficient material returns score 0"):
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val insufficientRules = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square) = List()
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def legalMoves(context: GameContext)(square: Square) = List()
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def allLegalMoves(context: GameContext) = List()
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def isCheck(context: GameContext) = false
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def isCheckmate(context: GameContext) = false
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def isStalemate(context: GameContext) = false
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def isInsufficientMaterial(context: GameContext) = true
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def isFiftyMoveRule(context: GameContext) = false
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def applyMove(context: GameContext)(move: Move) = context
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val search = AlphaBetaSearch(insufficientRules)
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val move = search.bestMove(GameContext.initial, maxDepth = 1)
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move should be(None)
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test("fifty move rule returns score 0"):
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val fiftyMoveRules = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square) = List()
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def legalMoves(context: GameContext)(square: Square) = List()
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def allLegalMoves(context: GameContext) = List()
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def isCheck(context: GameContext) = false
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def isCheckmate(context: GameContext) = false
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def isStalemate(context: GameContext) = false
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def isInsufficientMaterial(context: GameContext) = false
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def isFiftyMoveRule(context: GameContext) = true
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def applyMove(context: GameContext)(move: Move) = context
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val search = AlphaBetaSearch(fiftyMoveRules)
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val move = search.bestMove(GameContext.initial, maxDepth = 1)
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move should be(None)
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test("capture moves are recognized in quiescence search"):
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// Create a position with a capture available
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val board = Board(Map(
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Square(File.E, Rank.R4) -> Piece.WhiteQueen,
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Square(File.E, Rank.R5) -> Piece.BlackPawn
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))
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val context = GameContext.initial.withBoard(board)
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val captureMove = Move(Square(File.E, Rank.R4), Square(File.E, Rank.R5), MoveType.Normal(true))
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val rulesWithCapture = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square) = List()
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def legalMoves(context: GameContext)(square: Square) = List()
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def allLegalMoves(context: GameContext) = List(captureMove)
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def isCheck(context: GameContext) = false
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def isCheckmate(context: GameContext) = false
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def isStalemate(context: GameContext) = false
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def isInsufficientMaterial(context: GameContext) = false
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def isFiftyMoveRule(context: GameContext) = false
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def applyMove(context: GameContext)(move: Move) = context
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val search = AlphaBetaSearch(rulesWithCapture)
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val move = search.bestMove(context, maxDepth = 1)
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move should be(Some(captureMove))
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test("non-capture moves are not included in quiescence"):
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val quietMove = Move(Square(File.E, Rank.R4), Square(File.E, Rank.R5), MoveType.Normal(false))
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val rulesQuiet = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square) = List()
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def legalMoves(context: GameContext)(square: Square) = List()
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def allLegalMoves(context: GameContext) = List(quietMove)
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def isCheck(context: GameContext) = false
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def isCheckmate(context: GameContext) = false
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def isStalemate(context: GameContext) = false
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def isInsufficientMaterial(context: GameContext) = false
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def isFiftyMoveRule(context: GameContext) = false
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def applyMove(context: GameContext)(move: Move) = context
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val search = AlphaBetaSearch(rulesQuiet)
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val move = search.bestMove(GameContext.initial, maxDepth = 1)
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move should be(Some(quietMove)) // bestMove returns the quiet move since it's the only legal move
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