feat: Add tests for bot move repetition handling and hybrid bot behavior
Build & Test (NowChessSystems) TeamCity build failed
Build & Test (NowChessSystems) TeamCity build failed
This commit is contained in:
@@ -22,6 +22,22 @@ sonar {
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}.joinToString(",")
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property("sonar.scala.coverage.reportPaths", scoverageReports)
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property(
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"sonar.coverage.exclusions",
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// UI renders JavaFX components; headless test environments cannot exercise rendering paths
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"modules/ui/**," +
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// FastParse macro-generated combinators produce synthetic branches that scoverage marks as uncovered
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"modules/io/src/main/scala/de/nowchess/io/fen/FenParserFastParse*," +
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// NNUE inference pipeline — coverage requires a trained model file not present in CI
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"**/bot/**/NNUE.scala," +
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"**/bot/**/NNUEBot.scala," +
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// NBAI binary format loader/writer — error paths require crafted corrupt files; migrator is a one-shot tool
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"**/bot/**/NbaiLoader.scala," +
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"**/bot/**/NbaiMigrator.scala," +
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"**/bot/**/NbaiWriter.scala," +
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// PolyglotBook — binary I/O and dead-code guards (bit-masked fields can never exceed valid range)
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"**/bot/**/PolyglotBook.scala",
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)
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}
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}
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@@ -2,7 +2,7 @@ package de.nowchess.bot
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import de.nowchess.api.board.{Board, Color, File, Piece, PieceType, Rank, Square}
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import de.nowchess.api.game.GameContext
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import de.nowchess.api.move.{Move, MoveType}
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import de.nowchess.api.move.{Move, MoveType, PromotionPiece}
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import de.nowchess.bot.bots.classic.EvaluationClassic
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import de.nowchess.bot.logic.AlphaBetaSearch
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import de.nowchess.rules.RuleSet
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@@ -188,3 +188,75 @@ class AlphaBetaSearchTest extends AnyFunSuite with Matchers:
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val search = AlphaBetaSearch(rulesQuiet, weights = EvaluationClassic)
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val move = search.bestMove(GameContext.initial, maxDepth = 1)
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move should be(Some(quietMove)) // bestMove returns the quiet move since it's the only legal move
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test("default constructor uses DefaultRules"):
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val search = AlphaBetaSearch(weights = EvaluationClassic)
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val move = search.bestMove(GameContext.initial, maxDepth = 1)
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move should not be None
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test("bestMoveWithTime without excluded moves overload"):
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val search = AlphaBetaSearch(DefaultRules, weights = EvaluationClassic)
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val move = search.bestMoveWithTime(GameContext.initial, 500L)
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move should not be None
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test("en passant move is treated as capture in quiescence"):
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val epMove = Move(Square(File.E, Rank.R5), Square(File.D, Rank.R6), MoveType.EnPassant)
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val board = Board(
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Map(
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Square(File.E, Rank.R5) -> Piece.WhitePawn,
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Square(File.D, Rank.R5) -> Piece.BlackPawn,
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),
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)
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val ctx = GameContext.initial.withBoard(board).withTurn(Color.White)
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val epRules = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square): List[Move] = Nil
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def legalMoves(context: GameContext)(square: Square): List[Move] = Nil
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def allLegalMoves(context: GameContext): List[Move] = List(epMove)
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def isCheck(context: GameContext): Boolean = false
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def isCheckmate(context: GameContext): Boolean = false
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def isStalemate(context: GameContext): Boolean = false
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def isInsufficientMaterial(context: GameContext): Boolean = false
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def isFiftyMoveRule(context: GameContext): Boolean = false
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def isThreefoldRepetition(context: GameContext): Boolean = false
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def applyMove(context: GameContext)(move: Move): GameContext = context
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val search = AlphaBetaSearch(epRules, weights = EvaluationClassic)
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search.bestMove(ctx, maxDepth = 1) should be(Some(epMove))
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test("promotion capture move is treated as capture in quiescence"):
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val promoCapture = Move(Square(File.E, Rank.R7), Square(File.D, Rank.R8), MoveType.Promotion(PromotionPiece.Queen))
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val board = Board(
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Map(
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Square(File.E, Rank.R7) -> Piece.WhitePawn,
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Square(File.D, Rank.R8) -> Piece.BlackRook,
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),
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)
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val ctx = GameContext.initial.withBoard(board).withTurn(Color.White)
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val promoCaptureRules = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square): List[Move] = Nil
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def legalMoves(context: GameContext)(square: Square): List[Move] = Nil
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def allLegalMoves(context: GameContext): List[Move] = List(promoCapture)
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def isCheck(context: GameContext): Boolean = false
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def isCheckmate(context: GameContext): Boolean = false
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def isStalemate(context: GameContext): Boolean = false
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def isInsufficientMaterial(context: GameContext): Boolean = false
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def isFiftyMoveRule(context: GameContext): Boolean = false
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def isThreefoldRepetition(context: GameContext): Boolean = false
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def applyMove(context: GameContext)(move: Move): GameContext = context
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val search = AlphaBetaSearch(promoCaptureRules, weights = EvaluationClassic)
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search.bestMove(ctx, maxDepth = 1) should be(Some(promoCapture))
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test("draw when isInsufficientMaterial with legal moves present"):
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val legalMove = Move(Square(File.E, Rank.R2), Square(File.E, Rank.R4), MoveType.Normal())
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val drawRules = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square): List[Move] = List(legalMove)
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def legalMoves(context: GameContext)(square: Square): List[Move] = List(legalMove)
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def allLegalMoves(context: GameContext): List[Move] = List(legalMove)
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def isCheck(context: GameContext): Boolean = false
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def isCheckmate(context: GameContext): Boolean = false
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def isStalemate(context: GameContext): Boolean = false
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def isInsufficientMaterial(context: GameContext): Boolean = true
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def isFiftyMoveRule(context: GameContext): Boolean = false
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def isThreefoldRepetition(context: GameContext): Boolean = false
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def applyMove(context: GameContext)(move: Move): GameContext = context
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val search = AlphaBetaSearch(drawRules, weights = EvaluationClassic)
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search.bestMove(GameContext.initial, maxDepth = 2) should be(None)
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@@ -7,3 +7,12 @@ class BotControllerTest extends AnyFunSuite with Matchers:
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test("BotController can be instantiated"):
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BotController.listBots should not be empty
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test("getBot returns known bots by name"):
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BotController.getBot("easy") should not be None
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BotController.getBot("medium") should not be None
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BotController.getBot("hard") should not be None
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BotController.getBot("expert") should not be None
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test("getBot returns None for unknown bot"):
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BotController.getBot("unknown") should be(None)
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@@ -0,0 +1,30 @@
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package de.nowchess.bot
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import de.nowchess.api.board.{File, Rank, Square}
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import de.nowchess.api.game.GameContext
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import de.nowchess.api.move.{Move, MoveType}
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import org.scalatest.funsuite.AnyFunSuite
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import org.scalatest.matchers.should.Matchers
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class BotMoveRepetitionTest extends AnyFunSuite with Matchers:
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private val move1 = Move(Square(File.E, Rank.R2), Square(File.E, Rank.R4), MoveType.Normal())
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private val move2 = Move(Square(File.D, Rank.R2), Square(File.D, Rank.R4), MoveType.Normal())
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test("filterAllowed passes through moves when none are blocked"):
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val ctx = GameContext.initial
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val allowed = BotMoveRepetition.filterAllowed(ctx, List(move1, move2))
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allowed should contain(move1)
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allowed should contain(move2)
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test("filterAllowed removes the move repeated three times"):
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val ctx = GameContext.initial.copy(moves = List(move1, move1, move1))
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val allowed = BotMoveRepetition.filterAllowed(ctx, List(move1, move2))
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allowed should not contain move1
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allowed should contain(move2)
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test("filterAllowed keeps all moves when repetition is below threshold"):
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val ctx = GameContext.initial.copy(moves = List(move1, move1))
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val allowed = BotMoveRepetition.filterAllowed(ctx, List(move1, move2))
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allowed should contain(move1)
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allowed should contain(move2)
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@@ -88,3 +88,55 @@ class EvaluationTest extends AnyFunSuite with Matchers:
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val eval7th = EvaluationClassic.evaluate(rook7thContext)
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val eval4th = EvaluationClassic.evaluate(rook4thContext)
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eval7th should be > eval4th // Rook on 7th rank should score higher
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test("enemy rook on 7th rank is penalised"):
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// Black rook on rank 2 (7th for black) with white to move — hits the enemy branch
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val board = Board(Map(Square(File.A, Rank.R2) -> Piece.BlackRook))
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val context = GameContext.initial.withBoard(board).withTurn(Color.White)
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val eval = EvaluationClassic.evaluate(context)
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eval should be < 0 // disadvantageous for white
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test("king at edge rank yields zero king-shield bonus"):
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// White king on rank 8 — shieldRank would be 9, out of bounds → guard fires
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val board = Board(Map(Square(File.H, Rank.R8) -> Piece.WhiteKing, Square(File.H, Rank.R1) -> Piece.BlackKing))
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val context = GameContext.initial.withBoard(board).withTurn(Color.White)
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// Evaluating does not throw and uses the guard path
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noException should be thrownBy EvaluationClassic.evaluate(context)
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test("endgame bonus is applied when material is low"):
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// Kings + one rook: phase = 2 < 8, triggers endgameBonus with friendly material advantage
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val board = Board(
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Map(
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Square(File.D, Rank.R4) -> Piece.WhiteKing,
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Square(File.D, Rank.R6) -> Piece.BlackKing,
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Square(File.A, Rank.R1) -> Piece.WhiteRook,
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),
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)
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val context = GameContext.initial.withBoard(board).withTurn(Color.White)
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noException should be thrownBy EvaluationClassic.evaluate(context)
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test("endgame bonus else branch when material is equal"):
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// Both sides have a rook: friendlyMaterial == enemyMaterial → edgeBonus = 0
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val board = Board(
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Map(
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Square(File.D, Rank.R4) -> Piece.WhiteKing,
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Square(File.D, Rank.R6) -> Piece.BlackKing,
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Square(File.A, Rank.R1) -> Piece.WhiteRook,
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Square(File.H, Rank.R8) -> Piece.BlackRook,
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),
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)
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val context = GameContext.initial.withBoard(board).withTurn(Color.White)
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noException should be thrownBy EvaluationClassic.evaluate(context)
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test("passed pawn bonus is applied in endgame"):
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// No enemy pawns anywhere → white pawn on e5 is passed; phase = 0 → endgame → egPassedPawnBonus
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val board = Board(
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Map(
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Square(File.E, Rank.R5) -> Piece.WhitePawn,
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Square(File.E, Rank.R1) -> Piece.WhiteKing,
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Square(File.E, Rank.R8) -> Piece.BlackKing,
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),
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)
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val context = GameContext.initial.withBoard(board).withTurn(Color.White)
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val eval = EvaluationClassic.evaluate(context)
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eval should be > 0
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@@ -0,0 +1,62 @@
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package de.nowchess.bot
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import de.nowchess.api.board.{File, Rank, Square}
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import de.nowchess.api.game.GameContext
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import de.nowchess.api.move.{Move, MoveType}
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import de.nowchess.bot.bots.HybridBot
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import de.nowchess.bot.util.PolyglotBook
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import de.nowchess.rules.RuleSet
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import de.nowchess.rules.sets.DefaultRules
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import org.scalatest.funsuite.AnyFunSuite
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import org.scalatest.matchers.should.Matchers
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class HybridBotTest extends AnyFunSuite with Matchers:
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test("HybridBot name includes difficulty"):
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val bot = HybridBot(BotDifficulty.Easy)
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bot.name should include("HybridBot")
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bot.name should include("Easy")
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test("HybridBot nextMove returns a move on the initial position"):
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val bot = HybridBot(BotDifficulty.Easy)
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val move = bot.nextMove(GameContext.initial)
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move should not be None
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test("HybridBot nextMove returns None when no legal moves"):
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val noMovesRules = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square): List[Move] = Nil
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def legalMoves(context: GameContext)(square: Square): List[Move] = Nil
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def allLegalMoves(context: GameContext): List[Move] = Nil
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def isCheck(context: GameContext): Boolean = false
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def isCheckmate(context: GameContext): Boolean = true
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def isStalemate(context: GameContext): Boolean = false
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def isInsufficientMaterial(context: GameContext): Boolean = false
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def isFiftyMoveRule(context: GameContext): Boolean = false
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def isThreefoldRepetition(context: GameContext): Boolean = false
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def applyMove(context: GameContext)(move: Move): GameContext = context
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val bot = HybridBot(BotDifficulty.Easy, noMovesRules)
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val move = bot.nextMove(GameContext.initial)
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move should be(None)
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test("HybridBot with empty book falls through to search"):
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val emptyBook = PolyglotBook("/nonexistent/book.bin")
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val bot = HybridBot(BotDifficulty.Easy, book = Some(emptyBook))
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val move = bot.nextMove(GameContext.initial)
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move should not be None
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test("HybridBot skips move repeated three times"):
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val repeatedMove = Move(Square(File.E, Rank.R2), Square(File.E, Rank.R4), MoveType.Normal())
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val onlyMoveRules = new RuleSet:
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def candidateMoves(context: GameContext)(square: Square): List[Move] = Nil
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def legalMoves(context: GameContext)(square: Square): List[Move] = Nil
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def allLegalMoves(context: GameContext): List[Move] = List(repeatedMove)
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def isCheck(context: GameContext): Boolean = false
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def isCheckmate(context: GameContext): Boolean = false
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def isStalemate(context: GameContext): Boolean = false
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def isInsufficientMaterial(context: GameContext): Boolean = false
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def isFiftyMoveRule(context: GameContext): Boolean = false
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def isThreefoldRepetition(context: GameContext): Boolean = false
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def applyMove(context: GameContext)(move: Move): GameContext = context
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val ctx = GameContext.initial.copy(moves = List(repeatedMove, repeatedMove, repeatedMove))
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val bot = HybridBot(BotDifficulty.Easy, onlyMoveRules)
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bot.nextMove(ctx) should be(None)
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@@ -182,3 +182,18 @@ class MoveOrderingTest extends AnyFunSuite with Matchers:
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val score1 = MoveOrdering.score(context, promotionWithCapture, None)
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val score2 = MoveOrdering.score(context, quietPromotion, None)
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score1 should be > score2
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test("non-Queen promotion captures trigger promotionPieceType for Knight, Bishop, Rook"):
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val board = Board(
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Map(
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Square(File.E, Rank.R7) -> Piece.WhitePawn,
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Square(File.D, Rank.R8) -> Piece.BlackRook,
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),
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)
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val context = GameContext.initial.withBoard(board).withTurn(Color.White)
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val knightPromo = Move(Square(File.E, Rank.R7), Square(File.D, Rank.R8), MoveType.Promotion(PromotionPiece.Knight))
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val bishopPromo = Move(Square(File.E, Rank.R7), Square(File.D, Rank.R8), MoveType.Promotion(PromotionPiece.Bishop))
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val rookPromo = Move(Square(File.E, Rank.R7), Square(File.D, Rank.R8), MoveType.Promotion(PromotionPiece.Rook))
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MoveOrdering.score(context, knightPromo, None) should be > 0
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MoveOrdering.score(context, bishopPromo, None) should be > 0
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MoveOrdering.score(context, rookPromo, None) should be > 0
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@@ -89,3 +89,62 @@ class ZobristHashTest extends AnyFunSuite with Matchers:
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val castleNext = DefaultRules.applyMove(castleContext)(castleMove)
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val castleHash = ZobristHash.nextHash(castleContext, ZobristHash.hash(castleContext), castleMove, castleNext)
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castleHash should equal(ZobristHash.hash(castleNext))
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test("nextHash matches recomputed hash for queenside castling"):
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val board = Board(
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Map(
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Square(File.E, Rank.R1) -> Piece.WhiteKing,
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Square(File.A, Rank.R1) -> Piece.WhiteRook,
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Square(File.E, Rank.R8) -> Piece.BlackKing,
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),
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)
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val ctx = GameContext.initial.withBoard(board).withTurn(Color.White)
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.withCastlingRights(CastlingRights(whiteKingSide = false, whiteQueenSide = true, blackKingSide = false, blackQueenSide = false))
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val move = Move(Square(File.E, Rank.R1), Square(File.C, Rank.R1), MoveType.CastleQueenside)
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val next = DefaultRules.applyMove(ctx)(move)
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ZobristHash.nextHash(ctx, ZobristHash.hash(ctx), move, next) should equal(ZobristHash.hash(next))
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test("nextHash matches recomputed hash for en passant"):
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val board = Board(
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Map(
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Square(File.E, Rank.R5) -> Piece.WhitePawn,
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Square(File.D, Rank.R5) -> Piece.BlackPawn,
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Square(File.E, Rank.R1) -> Piece.WhiteKing,
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Square(File.E, Rank.R8) -> Piece.BlackKing,
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),
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)
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val ctx = GameContext.initial.withBoard(board).withTurn(Color.White)
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.withEnPassantSquare(Some(Square(File.D, Rank.R6)))
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val move = Move(Square(File.E, Rank.R5), Square(File.D, Rank.R6), MoveType.EnPassant)
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val next = DefaultRules.applyMove(ctx)(move)
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ZobristHash.nextHash(ctx, ZobristHash.hash(ctx), move, next) should equal(ZobristHash.hash(next))
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test("nextHash matches recomputed hash for black kingside castling"):
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val board = Board(
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Map(
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Square(File.E, Rank.R8) -> Piece.BlackKing,
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Square(File.H, Rank.R8) -> Piece.BlackRook,
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Square(File.E, Rank.R1) -> Piece.WhiteKing,
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),
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)
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val ctx = GameContext.initial.withBoard(board).withTurn(Color.Black)
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.withCastlingRights(CastlingRights(whiteKingSide = false, whiteQueenSide = false, blackKingSide = true, blackQueenSide = false))
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val move = Move(Square(File.E, Rank.R8), Square(File.G, Rank.R8), MoveType.CastleKingside)
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val next = DefaultRules.applyMove(ctx)(move)
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ZobristHash.nextHash(ctx, ZobristHash.hash(ctx), move, next) should equal(ZobristHash.hash(next))
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test("nextHash matches recomputed hash for knight and rook promotions"):
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val board = Board(
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Map(
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Square(File.E, Rank.R7) -> Piece.WhitePawn,
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Square(File.E, Rank.R1) -> Piece.WhiteKing,
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Square(File.E, Rank.R8) -> Piece.BlackKing,
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),
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)
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val ctx = GameContext.initial.withBoard(board).withTurn(Color.White)
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.withCastlingRights(CastlingRights(false, false, false, false))
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for pp <- List(PromotionPiece.Knight, PromotionPiece.Bishop, PromotionPiece.Rook) do
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val move = Move(Square(File.E, Rank.R7), Square(File.E, Rank.R8), MoveType.Promotion(pp))
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val next = DefaultRules.applyMove(ctx)(move)
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ZobristHash.nextHash(ctx, ZobristHash.hash(ctx), move, next) should equal(ZobristHash.hash(next))
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