test: more branch coverage for CommandInvoker
This commit is contained in:
@@ -0,0 +1,217 @@
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package de.nowchess.chess.command
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import de.nowchess.api.board.{Square, File, Rank, Board, Color}
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import de.nowchess.chess.logic.GameHistory
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import org.scalatest.funsuite.AnyFunSuite
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import org.scalatest.matchers.should.Matchers
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class CommandInvokerBranchTest extends AnyFunSuite with Matchers:
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private def sq(f: File, r: Rank): Square = Square(f, r)
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// ──── Helper: Command that always fails ────
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private case class FailingCommand() extends Command:
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override def execute(): Boolean = false
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override def undo(): Boolean = false
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override def description: String = "Failing command"
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// ──── Helper: Command that conditionally fails on undo or execute ────
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private case class ConditionalFailCommand(var shouldFailOnUndo: Boolean = false, var shouldFailOnExecute: Boolean = false) extends Command:
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override def execute(): Boolean = !shouldFailOnExecute
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override def undo(): Boolean = !shouldFailOnUndo
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override def description: String = "Conditional fail"
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private def createMoveCommand(from: Square, to: Square, executeSucceeds: Boolean = true): MoveCommand =
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val cmd = MoveCommand(
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from = from,
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to = to,
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moveResult = if executeSucceeds then Some(MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)) else None,
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previousBoard = Some(Board.initial),
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previousHistory = Some(GameHistory.empty),
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previousTurn = Some(Color.White)
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)
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cmd
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// ──── BRANCH: execute() returns false ────
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test("CommandInvoker.execute() with failing command returns false"):
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val invoker = new CommandInvoker()
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val cmd = FailingCommand()
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invoker.execute(cmd) shouldBe false
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invoker.history.size shouldBe 0
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invoker.getCurrentIndex shouldBe -1
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test("CommandInvoker.execute() does not add failed command to history"):
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val invoker = new CommandInvoker()
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val failingCmd = FailingCommand()
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val successCmd = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
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invoker.execute(failingCmd) shouldBe false
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invoker.history.size shouldBe 0
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invoker.execute(successCmd) shouldBe true
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invoker.history.size shouldBe 1
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invoker.history(0) shouldBe successCmd
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// ──── BRANCH: undo() with invalid index (currentIndex < 0) ────
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test("CommandInvoker.undo() returns false when currentIndex < 0"):
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val invoker = new CommandInvoker()
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// currentIndex starts at -1
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invoker.undo() shouldBe false
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test("CommandInvoker.undo() returns false when empty history"):
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val invoker = new CommandInvoker()
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invoker.canUndo shouldBe false
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invoker.undo() shouldBe false
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// ──── BRANCH: undo() with invalid index (currentIndex >= size) ────
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test("CommandInvoker.undo() returns false when currentIndex >= history size"):
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val invoker = new CommandInvoker()
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val cmd1 = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
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val cmd2 = createMoveCommand(sq(File.E, Rank.R7), sq(File.E, Rank.R5))
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invoker.execute(cmd1)
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invoker.execute(cmd2)
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// currentIndex now = 1, history.size = 2
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invoker.undo() // currentIndex becomes 0
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invoker.undo() // currentIndex becomes -1
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invoker.undo() // currentIndex still -1, should fail
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// ──── BRANCH: undo() command returns false ────
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test("CommandInvoker.undo() returns false when command.undo() fails"):
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val invoker = new CommandInvoker()
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val failingCmd = ConditionalFailCommand(shouldFailOnUndo = true)
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invoker.execute(failingCmd) shouldBe true
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invoker.canUndo shouldBe true
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invoker.undo() shouldBe false
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// Index should not change when undo fails
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invoker.getCurrentIndex shouldBe 0
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test("CommandInvoker.undo() returns true when command.undo() succeeds"):
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val invoker = new CommandInvoker()
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val successCmd = ConditionalFailCommand(shouldFailOnUndo = false)
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invoker.execute(successCmd) shouldBe true
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invoker.undo() shouldBe true
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invoker.getCurrentIndex shouldBe -1
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// ──── BRANCH: redo() with invalid index (currentIndex + 1 >= size) ────
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test("CommandInvoker.redo() returns false when nothing to redo"):
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val invoker = new CommandInvoker()
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invoker.redo() shouldBe false
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test("CommandInvoker.redo() returns false when at end of history"):
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val invoker = new CommandInvoker()
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val cmd = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
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invoker.execute(cmd)
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// currentIndex = 0, history.size = 1
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invoker.canRedo shouldBe false
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invoker.redo() shouldBe false
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test("CommandInvoker.redo() returns false when currentIndex + 1 >= size"):
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val invoker = new CommandInvoker()
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val cmd1 = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
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val cmd2 = createMoveCommand(sq(File.E, Rank.R7), sq(File.E, Rank.R5))
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invoker.execute(cmd1)
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invoker.execute(cmd2)
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// currentIndex = 1, size = 2, currentIndex + 1 = 2, so 2 < 2 is false
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invoker.canRedo shouldBe false
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invoker.redo() shouldBe false
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// ──── BRANCH: redo() command returns false ────
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test("CommandInvoker.redo() returns false when command.execute() fails"):
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val invoker = new CommandInvoker()
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val cmd1 = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
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val redoFailCmd = ConditionalFailCommand(shouldFailOnExecute = false) // Succeeds on first execute
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invoker.execute(cmd1)
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invoker.execute(redoFailCmd) // Succeeds and added to history
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invoker.undo()
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// currentIndex = 0, redoFailCmd is at index 1
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invoker.canRedo shouldBe true
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// Now modify to fail on next execute (redo)
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redoFailCmd.shouldFailOnExecute = true
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invoker.redo() shouldBe false
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// currentIndex should not change
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invoker.getCurrentIndex shouldBe 0
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test("CommandInvoker.redo() returns true when command.execute() succeeds"):
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val invoker = new CommandInvoker()
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val cmd = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
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invoker.execute(cmd) shouldBe true
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invoker.undo() shouldBe true
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invoker.redo() shouldBe true
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invoker.getCurrentIndex shouldBe 0
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// ──── BRANCH: execute() with redo history discarding (while loop) ────
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test("CommandInvoker.execute() discards redo history via while loop"):
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val invoker = new CommandInvoker()
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val cmd1 = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
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val cmd2 = createMoveCommand(sq(File.E, Rank.R7), sq(File.E, Rank.R5))
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val cmd3 = createMoveCommand(sq(File.D, Rank.R2), sq(File.D, Rank.R4))
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invoker.execute(cmd1)
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invoker.execute(cmd2)
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// currentIndex = 1, size = 2
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invoker.undo()
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// currentIndex = 0, size = 2
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// Redo history exists: cmd2 is at index 1
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invoker.canRedo shouldBe true
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invoker.execute(cmd3)
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// while loop should discard cmd2
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invoker.canRedo shouldBe false
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invoker.history.size shouldBe 2
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invoker.history(1) shouldBe cmd3
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test("CommandInvoker.execute() discards multiple redo commands"):
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val invoker = new CommandInvoker()
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val cmd1 = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
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val cmd2 = createMoveCommand(sq(File.E, Rank.R7), sq(File.E, Rank.R5))
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val cmd3 = createMoveCommand(sq(File.G, Rank.R1), sq(File.F, Rank.R3))
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val cmd4 = createMoveCommand(sq(File.D, Rank.R2), sq(File.D, Rank.R4))
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invoker.execute(cmd1)
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invoker.execute(cmd2)
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invoker.execute(cmd3)
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invoker.execute(cmd4)
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// currentIndex = 3, size = 4
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invoker.undo()
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invoker.undo()
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// currentIndex = 1, size = 4
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// Redo history: cmd3 (idx 2), cmd4 (idx 3)
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invoker.canRedo shouldBe true
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val newCmd = createMoveCommand(sq(File.B, Rank.R2), sq(File.B, Rank.R4))
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invoker.execute(newCmd)
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// While loop should discard indices 2 and 3 (cmd3 and cmd4)
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invoker.history.size shouldBe 3
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invoker.canRedo shouldBe false
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// ──── BRANCH: execute() with no redo history to discard ────
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test("CommandInvoker.execute() with no redo history (while condition false)"):
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val invoker = new CommandInvoker()
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val cmd1 = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
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val cmd2 = createMoveCommand(sq(File.E, Rank.R7), sq(File.E, Rank.R5))
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invoker.execute(cmd1)
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invoker.execute(cmd2)
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// currentIndex = 1, size = 2
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// currentIndex < size - 1 is 1 < 1 which is false, so while loop doesn't run
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invoker.canRedo shouldBe false
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val cmd3 = createMoveCommand(sq(File.D, Rank.R2), sq(File.D, Rank.R4))
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invoker.execute(cmd3) // While loop condition should be false, no iterations
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invoker.history.size shouldBe 3
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end CommandInvokerBranchTest
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@@ -0,0 +1,53 @@
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package de.nowchess.chess.command
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import de.nowchess.api.board.{Board, Color}
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import de.nowchess.chess.logic.GameHistory
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import org.scalatest.funsuite.AnyFunSuite
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import org.scalatest.matchers.should.Matchers
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class CommandTest extends AnyFunSuite with Matchers:
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test("QuitCommand can be created"):
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val cmd = QuitCommand()
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cmd shouldNot be(null)
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test("QuitCommand execute returns true"):
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val cmd = QuitCommand()
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cmd.execute() shouldBe true
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test("QuitCommand undo returns false (cannot undo quit)"):
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val cmd = QuitCommand()
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cmd.undo() shouldBe false
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test("QuitCommand description"):
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val cmd = QuitCommand()
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cmd.description shouldBe "Quit game"
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test("ResetCommand with no prior state"):
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val cmd = ResetCommand()
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cmd.execute() shouldBe true
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cmd.undo() shouldBe false
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test("ResetCommand with prior state can undo"):
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val cmd = ResetCommand(
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previousBoard = Some(Board.initial),
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previousHistory = Some(GameHistory.empty),
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previousTurn = Some(Color.White)
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)
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cmd.execute() shouldBe true
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cmd.undo() shouldBe true
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test("ResetCommand with partial state cannot undo"):
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val cmd = ResetCommand(
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previousBoard = Some(Board.initial),
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previousHistory = None, // missing
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previousTurn = Some(Color.White)
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)
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cmd.execute() shouldBe true
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cmd.undo() shouldBe false
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test("ResetCommand description"):
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val cmd = ResetCommand()
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cmd.description shouldBe "Reset board"
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end CommandTest
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@@ -3,7 +3,7 @@ package de.nowchess.chess.engine
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import scala.collection.mutable
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import de.nowchess.api.board.{Board, Color}
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import de.nowchess.chess.logic.GameHistory
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import de.nowchess.chess.observer.{Observer, GameEvent, MoveExecutedEvent, CheckDetectedEvent}
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import de.nowchess.chess.observer.{Observer, GameEvent, MoveExecutedEvent, CheckDetectedEvent, BoardResetEvent, InvalidMoveEvent}
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import org.scalatest.funsuite.AnyFunSuite
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import org.scalatest.matchers.should.Matchers
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@@ -96,6 +96,179 @@ class GameEngineTest extends AnyFunSuite with Matchers:
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t.join()
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observer.events.size shouldBe 1
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test("GameEngine canUndo returns false initially"):
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val engine = new GameEngine()
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engine.canUndo shouldBe false
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test("GameEngine canUndo returns true after move"):
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val engine = new GameEngine()
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engine.processUserInput("e2e4")
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engine.canUndo shouldBe true
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test("GameEngine canRedo returns false initially"):
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val engine = new GameEngine()
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engine.canRedo shouldBe false
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test("GameEngine undo restores previous state"):
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val engine = new GameEngine()
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engine.processUserInput("e2e4")
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val boardAfterMove = engine.board
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engine.undo()
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engine.board shouldBe Board.initial
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engine.turn shouldBe Color.White
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test("GameEngine undo notifies observers"):
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val engine = new GameEngine()
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engine.processUserInput("e2e4")
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val observer = new MockObserver()
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engine.subscribe(observer)
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observer.events.clear()
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engine.undo()
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observer.events.size shouldBe 1
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observer.events.head shouldBe a[BoardResetEvent]
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test("GameEngine redo replays undone move"):
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val engine = new GameEngine()
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engine.processUserInput("e2e4")
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val boardAfterMove = engine.board
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engine.undo()
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engine.redo()
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engine.board shouldBe boardAfterMove
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engine.turn shouldBe Color.Black
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test("GameEngine canUndo false when nothing to undo"):
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val engine = new GameEngine()
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engine.canUndo shouldBe false
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engine.processUserInput("e2e4")
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engine.undo()
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engine.canUndo shouldBe false
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test("GameEngine canRedo true after undo"):
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val engine = new GameEngine()
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engine.processUserInput("e2e4")
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engine.undo()
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engine.canRedo shouldBe true
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test("GameEngine canRedo false after redo"):
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val engine = new GameEngine()
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engine.processUserInput("e2e4")
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engine.undo()
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engine.redo()
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engine.canRedo shouldBe false
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test("GameEngine undo on empty history sends invalid event"):
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val engine = new GameEngine()
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val observer = new MockObserver()
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engine.subscribe(observer)
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engine.undo()
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observer.events.size shouldBe 1
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observer.events.head shouldBe a[InvalidMoveEvent]
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test("GameEngine redo on empty redo sends invalid event"):
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val engine = new GameEngine()
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val observer = new MockObserver()
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engine.subscribe(observer)
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engine.redo()
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observer.events.size shouldBe 1
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observer.events.head shouldBe a[InvalidMoveEvent]
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test("GameEngine undo via processUserInput"):
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val engine = new GameEngine()
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engine.processUserInput("e2e4")
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val boardAfterMove = engine.board
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engine.processUserInput("undo")
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engine.board shouldBe Board.initial
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test("GameEngine redo via processUserInput"):
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val engine = new GameEngine()
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engine.processUserInput("e2e4")
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val boardAfterMove = engine.board
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engine.processUserInput("undo")
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engine.processUserInput("redo")
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engine.board shouldBe boardAfterMove
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test("GameEngine handles empty input"):
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val engine = new GameEngine()
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val observer = new MockObserver()
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engine.subscribe(observer)
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engine.processUserInput("")
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observer.events.size shouldBe 1
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observer.events.head shouldBe a[InvalidMoveEvent]
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test("GameEngine multiple undo/redo sequence"):
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val engine = new GameEngine()
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engine.processUserInput("e2e4")
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engine.processUserInput("e7e5")
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engine.processUserInput("g1f3")
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engine.turn shouldBe Color.Black
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engine.undo()
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engine.turn shouldBe Color.White
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engine.undo()
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engine.turn shouldBe Color.Black
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engine.undo()
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engine.turn shouldBe Color.White
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engine.board shouldBe Board.initial
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test("GameEngine redo after multiple undos"):
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val engine = new GameEngine()
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engine.processUserInput("e2e4")
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engine.processUserInput("e7e5")
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engine.processUserInput("g1f3")
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engine.undo()
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engine.undo()
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engine.undo()
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engine.redo()
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engine.turn shouldBe Color.Black
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engine.redo()
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engine.turn shouldBe Color.White
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engine.redo()
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engine.turn shouldBe Color.Black
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test("GameEngine new move after undo clears redo history"):
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val engine = new GameEngine()
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engine.processUserInput("e2e4")
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engine.processUserInput("e7e5")
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engine.undo()
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engine.canRedo shouldBe true
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engine.processUserInput("e7e6") // Different move
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engine.canRedo shouldBe false
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test("GameEngine command history tracking"):
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val engine = new GameEngine()
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engine.commandHistory.size shouldBe 0
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engine.processUserInput("e2e4")
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engine.commandHistory.size shouldBe 1
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engine.processUserInput("e7e5")
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engine.commandHistory.size shouldBe 2
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test("GameEngine quit input"):
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val engine = new GameEngine()
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val observer = new MockObserver()
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engine.subscribe(observer)
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val initialEvents = observer.events.size
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engine.processUserInput("quit")
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// quit should not produce an event
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observer.events.size shouldBe initialEvents
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test("GameEngine quit via q"):
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val engine = new GameEngine()
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val observer = new MockObserver()
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engine.subscribe(observer)
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val initialEvents = observer.events.size
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engine.processUserInput("q")
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observer.events.size shouldBe initialEvents
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// Mock Observer for testing
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private class MockObserver extends Observer:
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val events = mutable.ListBuffer[GameEvent]()
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Reference in New Issue
Block a user