docs: add functional style refactor design spec
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# Functional Style Refactor Design
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**Date:** 2026-03-24
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**Scope:** `MoveValidator.castlingTargets`, `Renderer.render`
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## Problem
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Two functions contain imperative anti-patterns that violate the project's Scala 3 functional style:
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1. `MoveValidator.castlingTargets` — uses `return` (early exits) and `var result` with `result +=` mutation.
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2. `Renderer.render` — uses a mutable `StringBuilder` with nested imperative `for` loops.
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## Design
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### 1. `MoveValidator.castlingTargets` (`modules/core/.../logic/MoveValidator.scala`)
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**Change:** Replace the two `return Set.empty` guards with a single `if/else` expression at the top. Replace `var result` + `result +=` with two `Option.when(...)(...).toSet` values combined with `++`.
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```scala
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def castlingTargets(ctx: GameContext, color: Color): Set[Square] =
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val rights = ctx.castlingFor(color)
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val rank = if color == Color.White then Rank.R1 else Rank.R8
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val kingSq = Square(File.E, rank)
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val enemy = color.opposite
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if !ctx.board.pieceAt(kingSq).contains(Piece(color, PieceType.King)) ||
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GameRules.isInCheck(ctx.board, color) then Set.empty
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else
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val kingsideSq = Option.when(
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rights.kingSide &&
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ctx.board.pieceAt(Square(File.H, rank)).contains(Piece(color, PieceType.Rook)) &&
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List(Square(File.F, rank), Square(File.G, rank)).forall(s => ctx.board.pieceAt(s).isEmpty) &&
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!List(Square(File.F, rank), Square(File.G, rank)).exists(s => isAttackedBy(ctx.board, s, enemy))
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)(Square(File.G, rank))
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val queensideSq = Option.when(
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rights.queenSide &&
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ctx.board.pieceAt(Square(File.A, rank)).contains(Piece(color, PieceType.Rook)) &&
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List(Square(File.B, rank), Square(File.C, rank), Square(File.D, rank)).forall(s => ctx.board.pieceAt(s).isEmpty) &&
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!List(Square(File.D, rank), Square(File.C, rank)).exists(s => isAttackedBy(ctx.board, s, enemy))
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)(Square(File.C, rank))
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kingsideSq.toSet ++ queensideSq.toSet
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```
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### 2. `Renderer.render` (`modules/core/.../view/Renderer.scala`)
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**Change:** Replace `StringBuilder` + nested `for` loops with nested `map`/`mkString`.
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```scala
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def render(board: Board): String =
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val rows = (0 until 8).reverse.map { rank =>
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val cells = (0 until 8).map { file =>
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val sq = Square(File.values(file), Rank.values(rank))
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val isLightSq = (file + rank) % 2 != 0
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val bgColor = if isLightSq then AnsiLightSquare else AnsiDarkSquare
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board.pieceAt(sq) match
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case Some(piece) =>
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val fgColor = if piece.color == Color.White then AnsiWhitePiece else AnsiBlackPiece
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s"$bgColor$fgColor ${piece.unicode} $AnsiReset"
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case None =>
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s"$bgColor $AnsiReset"
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}.mkString
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s"${rank + 1} $cells ${rank + 1}"
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}.mkString("\n")
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s" a b c d e f g h\n$rows\n a b c d e f g h\n"
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```
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## Testing
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No new tests needed — existing tests cover both functions. Run `./gradlew :modules:core:test` to verify green build after changes.
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