docs: add functional style refactor design spec

This commit is contained in:
2026-03-24 18:24:36 +01:00
committed by Janis
parent b4116e9a82
commit 8b235a25e0
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# Functional Style Refactor Design
**Date:** 2026-03-24
**Scope:** `MoveValidator.castlingTargets`, `Renderer.render`
## Problem
Two functions contain imperative anti-patterns that violate the project's Scala 3 functional style:
1. `MoveValidator.castlingTargets` — uses `return` (early exits) and `var result` with `result +=` mutation.
2. `Renderer.render` — uses a mutable `StringBuilder` with nested imperative `for` loops.
## Design
### 1. `MoveValidator.castlingTargets` (`modules/core/.../logic/MoveValidator.scala`)
**Change:** Replace the two `return Set.empty` guards with a single `if/else` expression at the top. Replace `var result` + `result +=` with two `Option.when(...)(...).toSet` values combined with `++`.
```scala
def castlingTargets(ctx: GameContext, color: Color): Set[Square] =
val rights = ctx.castlingFor(color)
val rank = if color == Color.White then Rank.R1 else Rank.R8
val kingSq = Square(File.E, rank)
val enemy = color.opposite
if !ctx.board.pieceAt(kingSq).contains(Piece(color, PieceType.King)) ||
GameRules.isInCheck(ctx.board, color) then Set.empty
else
val kingsideSq = Option.when(
rights.kingSide &&
ctx.board.pieceAt(Square(File.H, rank)).contains(Piece(color, PieceType.Rook)) &&
List(Square(File.F, rank), Square(File.G, rank)).forall(s => ctx.board.pieceAt(s).isEmpty) &&
!List(Square(File.F, rank), Square(File.G, rank)).exists(s => isAttackedBy(ctx.board, s, enemy))
)(Square(File.G, rank))
val queensideSq = Option.when(
rights.queenSide &&
ctx.board.pieceAt(Square(File.A, rank)).contains(Piece(color, PieceType.Rook)) &&
List(Square(File.B, rank), Square(File.C, rank), Square(File.D, rank)).forall(s => ctx.board.pieceAt(s).isEmpty) &&
!List(Square(File.D, rank), Square(File.C, rank)).exists(s => isAttackedBy(ctx.board, s, enemy))
)(Square(File.C, rank))
kingsideSq.toSet ++ queensideSq.toSet
```
### 2. `Renderer.render` (`modules/core/.../view/Renderer.scala`)
**Change:** Replace `StringBuilder` + nested `for` loops with nested `map`/`mkString`.
```scala
def render(board: Board): String =
val rows = (0 until 8).reverse.map { rank =>
val cells = (0 until 8).map { file =>
val sq = Square(File.values(file), Rank.values(rank))
val isLightSq = (file + rank) % 2 != 0
val bgColor = if isLightSq then AnsiLightSquare else AnsiDarkSquare
board.pieceAt(sq) match
case Some(piece) =>
val fgColor = if piece.color == Color.White then AnsiWhitePiece else AnsiBlackPiece
s"$bgColor$fgColor ${piece.unicode} $AnsiReset"
case None =>
s"$bgColor $AnsiReset"
}.mkString
s"${rank + 1} $cells ${rank + 1}"
}.mkString("\n")
s" a b c d e f g h\n$rows\n a b c d e f g h\n"
```
## Testing
No new tests needed — existing tests cover both functions. Run `./gradlew :modules:core:test` to verify green build after changes.