refactor(io): implement FenParser.parseFen returning Either with detailed error messages
Update parseFen to return Either[String, GameContext] with specific error messages for each validation failure: - Invalid parts count: reports expected 6 fields - Invalid board: clear message about board position - Invalid color: explains expected 'w' or 'b' - Invalid castling, en passant, and move counts with clear descriptions Simplify importGameContext to delegate directly to parseFen. Keep helper methods (parseColor, parseCastling, parseEnPassant, etc.) returning Option as before. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -7,18 +7,20 @@ import de.nowchess.io.GameContextImport
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object FenParser extends GameContextImport:
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/** Parse a complete FEN string into a GameContext.
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* Returns None if the format is invalid. */
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def parseFen(fen: String): Option[GameContext] =
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* Returns Left with error message if the format is invalid. */
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def parseFen(fen: String): Either[String, GameContext] =
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val parts = fen.trim.split("\\s+")
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Option.when(parts.length == 6)(parts).flatMap: parts =>
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if parts.length != 6 then
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Left(s"Invalid FEN: expected 6 space-separated fields, got ${parts.length}")
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else
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for
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board <- parseBoard(parts(0))
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activeColor <- parseColor(parts(1))
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castlingRights <- parseCastling(parts(2))
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enPassant <- parseEnPassant(parts(3))
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halfMoveClock <- parts(4).toIntOption
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fullMoveNumber <- parts(5).toIntOption
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if halfMoveClock >= 0 && fullMoveNumber >= 1
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board <- parseBoard(parts(0)).toRight("Invalid FEN: invalid board position")
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activeColor <- parseColor(parts(1)).toRight("Invalid FEN: invalid active color (expected 'w' or 'b')")
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castlingRights <- parseCastling(parts(2)).toRight("Invalid FEN: invalid castling rights")
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enPassant <- parseEnPassant(parts(3)).toRight("Invalid FEN: invalid en passant square")
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halfMoveClock <- parts(4).toIntOption.toRight("Invalid FEN: invalid half-move clock (expected integer)")
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fullMoveNumber <- parts(5).toIntOption.toRight("Invalid FEN: invalid full move number (expected integer)")
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_ <- Either.cond(halfMoveClock >= 0 && fullMoveNumber >= 1, (), "Invalid FEN: invalid move counts")
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yield GameContext(
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board = board,
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turn = activeColor,
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@@ -29,7 +31,7 @@ object FenParser extends GameContextImport:
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)
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def importGameContext(input: String): Either[String, GameContext] =
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parseFen(input).toRight("Invalid FEN string")
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parseFen(input)
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/** Parse active color ("w" or "b"). */
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private def parseColor(s: String): Option[Color] =
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