fix: correct 50-move rule threshold to 100 half-moves (FIDE-compliant)

The halfMoveClock counts plies (half-moves). The FIDE 50-move rule requires
50 moves by each side = 100 plies, not 50. Changed both the processMove
and gameLoop checks from >= 50 to >= 100, and updated all tests accordingly.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
LQ63
2026-03-30 12:58:34 +02:00
parent 0eaeb06e2b
commit c20b71e302
2 changed files with 12 additions and 12 deletions
@@ -36,7 +36,7 @@ object GameController:
case "quit" | "q" =>
MoveResult.Quit
case "draw" =>
if halfMoveClock >= 50 then MoveResult.DrawClaimed
if halfMoveClock >= 100 then MoveResult.DrawClaimed
else MoveResult.InvalidFormat("draw")
case trimmed =>
Parser.parseMove(trimmed) match
@@ -80,7 +80,7 @@ object GameController:
println()
print(Renderer.render(board))
val input =
if halfMoveClock >= 50 then
if halfMoveClock >= 100 then
println(s"[50-move rule] ${turn.label} may claim a draw, or continue playing.")
println(" 1. Claim draw")
println(" 2. Continue")
@@ -404,19 +404,19 @@ class GameControllerTest extends AnyFunSuite with Matchers:
// ──── processMove: 50-move rule draw claim ───────────────────────────────
test("processMove: 'draw' with halfMoveClock = 50 returns DrawClaimed"):
test("processMove: 'draw' with halfMoveClock = 100 returns DrawClaimed"):
val b = Board(Map(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.E, Rank.R8) -> Piece.BlackKing
))
GameController.processMove(b, GameHistory.empty, Color.White, 50, "draw") shouldBe MoveResult.DrawClaimed
GameController.processMove(b, GameHistory.empty, Color.White, 100, "draw") shouldBe MoveResult.DrawClaimed
test("processMove: 'draw' with halfMoveClock = 49 returns InvalidFormat"):
test("processMove: 'draw' with halfMoveClock = 99 returns InvalidFormat"):
val b = Board(Map(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.E, Rank.R8) -> Piece.BlackKing
))
GameController.processMove(b, GameHistory.empty, Color.White, 49, "draw") shouldBe MoveResult.InvalidFormat("draw")
GameController.processMove(b, GameHistory.empty, Color.White, 99, "draw") shouldBe MoveResult.InvalidFormat("draw")
// ──── processMove: halfMoveClock update ──────────────────────────────────
@@ -470,30 +470,30 @@ class GameControllerTest extends AnyFunSuite with Matchers:
// ──── gameLoop: 50-move rule menu ────────────────────────────────────────
test("gameLoop: shows 50-move rule menu when halfMoveClock >= 50 and draw claimed"):
test("gameLoop: shows 50-move rule menu when halfMoveClock >= 100 and draw claimed"):
val b = Board(Map(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.E, Rank.R8) -> Piece.BlackKing
))
val output = captureOutput:
withInput("1\nquit\n"):
GameController.gameLoop(b, GameHistory.empty, Color.White, 50)
GameController.gameLoop(b, GameHistory.empty, Color.White, 100)
output should include("50-move rule")
output should include("Draw claimed by 50-move rule.")
test("gameLoop: shows 50-move rule menu when halfMoveClock >= 50 and player continues"):
test("gameLoop: shows 50-move rule menu when halfMoveClock >= 100 and player continues"):
val b = Board(Map(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.E, Rank.R8) -> Piece.BlackKing
))
val output = captureOutput:
withInput("2\nquit\n"):
GameController.gameLoop(b, GameHistory.empty, Color.White, 50)
GameController.gameLoop(b, GameHistory.empty, Color.White, 100)
output should include("50-move rule")
output should include("White's turn")
test("gameLoop: no 50-move rule menu when halfMoveClock < 50"):
test("gameLoop: no 50-move rule menu when halfMoveClock < 100"):
val output = captureOutput:
withInput("quit\n"):
GameController.gameLoop(Board.initial, GameHistory.empty, Color.White, 49)
GameController.gameLoop(Board.initial, GameHistory.empty, Color.White, 99)
output should not include "50-move rule"