feat: add PromotionRequired to MoveResult and detect promotion in processMove

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-31 13:30:24 +02:00
parent f0e1ee272d
commit c6ffd827cb
2 changed files with 40 additions and 0 deletions
@@ -1,6 +1,7 @@
package de.nowchess.chess.controller
import de.nowchess.api.board.{Board, Color, File, Piece, Rank, Square}
import de.nowchess.api.move.PromotionPiece
import de.nowchess.chess.logic.*
// ---------------------------------------------------------------------------
@@ -14,6 +15,14 @@ object MoveResult:
case object NoPiece extends MoveResult
case object WrongColor extends MoveResult
case object IllegalMove extends MoveResult
case class PromotionRequired(
from: Square,
to: Square,
boardBefore: Board,
historyBefore: GameHistory,
captured: Option[Piece],
turn: Color
) extends MoveResult
case class Moved(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], newTurn: Color) extends MoveResult
case class MovedInCheck(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], newTurn: Color) extends MoveResult
case class Checkmate(winner: Color) extends MoveResult
@@ -45,6 +54,9 @@ object GameController:
case Some(_) =>
if !MoveValidator.isLegal(board, history, from, to) then
MoveResult.IllegalMove
else if MoveValidator.isPromotionMove(board, from, to) then
val captured = board.pieceAt(to)
MoveResult.PromotionRequired(from, to, board, history, captured, turn)
else
val castleOpt = if MoveValidator.isCastle(board, from, to)
then Some(MoveValidator.castleSide(from, to))
@@ -3,6 +3,7 @@ package de.nowchess.chess.controller
import de.nowchess.api.board.*
import de.nowchess.api.game.CastlingRights
import de.nowchess.chess.logic.{CastleSide, GameHistory}
import de.nowchess.chess.notation.FenParser
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
@@ -293,3 +294,30 @@ class GameControllerTest extends AnyFunSuite with Matchers:
newBoard.pieceAt(Square(File.E, Rank.R3)) shouldBe Some(Piece.BlackPawn) // capturing pawn placed
captured shouldBe Some(Piece.WhitePawn)
case other => fail(s"Expected Moved but got $other")
// ──── pawn promotion detection ───────────────────────────────────────────
test("processMove detects white pawn reaching R8 and returns PromotionRequired"):
val board = FenParser.parseBoard("8/4P3/4k3/8/8/8/8/8").get
val result = GameController.processMove(board, GameHistory.empty, Color.White, "e7e8")
result should matchPattern { case _: MoveResult.PromotionRequired => }
result match
case MoveResult.PromotionRequired(from, to, _, _, _, turn) =>
from should be (sq(File.E, Rank.R7))
to should be (sq(File.E, Rank.R8))
turn should be (Color.White)
case _ => fail("Expected PromotionRequired")
test("processMove detects black pawn reaching R1 and returns PromotionRequired"):
val board = FenParser.parseBoard("8/8/8/8/4K3/8/4p3/8").get
val result = GameController.processMove(board, GameHistory.empty, Color.Black, "e2e1")
result should matchPattern { case _: MoveResult.PromotionRequired => }
test("processMove detects pawn capturing to back rank as PromotionRequired with captured piece"):
val board = FenParser.parseBoard("3q4/4P3/8/8/8/8/8/8").get
val result = GameController.processMove(board, GameHistory.empty, Color.White, "e7d8")
result should matchPattern { case _: MoveResult.PromotionRequired => }
result match
case MoveResult.PromotionRequired(_, _, _, _, captured, _) =>
captured should be (Some(Piece(Color.Black, PieceType.Queen)))
case _ => fail("Expected PromotionRequired")