Park the expert bot on the configured tournament server (default
http://141.37.123.132:8086) on startup, reusing a fixed
TOURNAMENT_BOT_TOKEN when present instead of minting a new identity.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two bugs prevented official bots from joining the external tournament-server:
1. JWT claim mismatch — bot tokens lacked the `isBot: true` claim the
tournament server requires. Added the claim to generateBotToken() in
AccountService, which covers both user-owned bots and official bots.
2. Broken join flow — TournamentBotGamePlayer.joinTournament() called
registerBot() which hit POST /api/auth/register on the tournament server,
an endpoint that does not exist. Removed registerBot() and updated
JoinTournamentRequest to accept a botToken field so the caller supplies
the pre-existing NowChessSystems token directly.
---------
Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #71
Co-authored-by: Leon Hermann <lq@blackhole.local>
Co-committed-by: Leon Hermann <lq@blackhole.local>
The official-bots service enabled smallrye-jwt but never set
mp.jwt.verify.publickey.location or issuer, so it could not validate
any incoming token and rejected every authenticated request with 401.
Add the verify public key (issuer nowchess) mirroring tournament/core,
and ship keys/public.pem from the shared keypair.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Reviewed-on: #72
Add consumer group official-bots-game-over on {prefix}:game-over stream.
Track pub/sub subscribers per gameId in gameWatches map. On GameOver event,
unsubscribe from the game s2c channel and remove from watch map.
XACK after cleanup; DLQ after maxRetries failures.
Closes NCS-103
https://knockoutwhist.youtrack.cloud/issue/NCS-103
Reviewed-on: #67
## Summary
- Implements the full tournament lifecycle (create, join, withdraw, start,
round progression, finish) as a standalone Quarkus module
- All 11 endpoints from the OpenAPI spec (`docs/tournament-openapi.yaml`) are covered
- Swiss pairing algorithm with Buchholz tiebreak and bye support
- Per-bot NDJSON event stream with targeted `gameStart` events carrying
the correct `color` field
- Game results ingested via Redis writeback stream (`GameResultStreamListener`)
## Known gaps (deferred)
- `GET /results` `nb` param defaults to 100 instead of all
- `PairingDto` exposes an internal `id` field not in the spec
- `GameExport.moves` emits PGN instead of UCI (upstream `GameWritebackEventDto`
does not carry UCI moves)
- `Pairing.white` can be `null` for bye rounds (spec has no bye concept)
## Test plan
- [x] 23 `TournamentResourceTest` integration tests (H2, mocked core client) — all pass
- [x] 5 `SwissPairingServiceTest` unit tests — all pass
- [x] Redis listener excluded in test/dev profiles; no Docker required to run tests
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Co-authored-by: LQ63 <lkhermann@web.de>
Co-authored-by: Lala, Shahd <Shahd.Lala@sybit.de>
Reviewed-on: #55
Replace synchronous account→core game-creation HTTP call and plain
pub/sub bot game-start events with Redis Streams using consumer groups,
XACK, retry, and a Dead Letter Queue for at-least-once delivery and
observability.
- account: GameCreationStreamClient publishes game-creation requests and
correlates responses via a per-instance consumer group (NCS-91)
- core: GameCreationStreamListener consumes requests, calls
GameCreationService, publishes response events, retries, and routes
exhausted/unparseable events to the DLQ (NCS-91, NCS-93, NCS-94)
- official-bots: bot game-start events migrated from pub/sub to Streams
with consumer group, XACK, retry, and DLQ (NCS-92)
- account EventPublisher dual-writes to the stream and legacy pub/sub
channel for backward compatibility
- all flows use the typed EventEnvelope (eventId/type/payload/timestamp/
correlationId) with DLQ error context (eventType, error, attempt)
- register new DTOs and EventEnvelope/EventType for native reflection
Closes NCS-91, NCS-92, NCS-93, NCS-94
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Co-authored-by: Janis Eccarius <eccariusjanis@gmail.com>
Reviewed-on: #62