## Summary
- Adds `docs/api-spec.yaml` — a full OpenAPI 3.0.3 specification for the NowChess REST API
- Endpoint paths follow the lichess `board/bot` split convention (`/api/board/game/...`)
to leave room for a future bot API under `/api/bot/game/...`
- Covers game lifecycle, move-making, draw handling, undo/redo,
legal move introspection, and FEN/PGN import/export
## Endpoints
- Game: POST /api/board/game, GET /{gameId}, GET /{gameId}/stream, POST /{gameId}/resign
- Move: POST /{gameId}/move/{uci}, GET /{gameId}/moves, POST /{gameId}/undo, POST /{gameId}/redo
- Draw: POST /{gameId}/draw/{action}
- Import: POST /import/fen, POST /import/pgn
- Export: GET /{gameId}/export/fen, GET /{gameId}/export/pgn
## Test plan
- [ ] Open docs/api-spec.yaml in Swagger Editor (https://editor.swagger.io) — zero validation errors expected
- [ ] Verify every endpoint maps to an existing GameEngine or RuleSet method
Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #25
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: Leon Hermann <lq@blackhole.local>
Co-committed-by: Leon Hermann <lq@blackhole.local>
Summary
- Added fastparse_3:3.0.2 dependency to modules/io
- Implemented FenParserFastParse as a second alternative FEN parser using FastParse, with the same public API as
FenParser and FenParserCombinators
- Parsers are built bottom-up using (using P[Any]) Scala 3 syntax with NoWhitespace.* to prevent implicit whitespace
skipping; rank sum validation uses Pass/Fail inside .flatMap
- Added FenParserFastParseTest mirroring FenParserCombinatorsTest to prove behavioural equivalence across all three
implementations
Test plan
- All existing tests pass — FenParser, FenParserCombinators, and all other modules untouched
- FenParserFastParseTest covers all cases: valid FEN, invalid color, invalid castling, invalid board shapes, en
passant, rank overflow, round-trip via FenExporter
- All parser logic branches genuinely covered — known scoverage gap documented in docs/unresolved.md (FastParse inline
macro generates synthetic proxy methods that scoverage instruments but that never execute at runtime)
Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #22
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: Leon Hermann <lq@blackhole.local>
Co-committed-by: Leon Hermann <lq@blackhole.local>
## Summary
- Introduces `GameContext` wrapper (board + castling rights) threading through the entire engine pipeline
- Extends `MoveValidator` with `castlingTargets`, context-aware `legalTargets`/`isLegal` overloads, and helpers (`isCastle`, `castleSide`)
- Updates `GameRules.legalMoves` and `gameStatus` to use `GameContext`, preventing false stalemate when castling is the only legal move
- Adds castle detection and atomic execution (`withCastle`) to `GameController.processMove`, plus full rights revocation via source- and
destination-square tables
## Test Plan
- [ ] 142 tests passing, 100% statement and branch coverage on `modules/core`
- [ ] White/Black kingside (e1g1/e8g8) and queenside (e1c1/e8c8) castling moves execute correctly
- [ ] All six legality conditions enforced (rights flags, home squares, empty transit, king not in check, transit/landing squares not attacked)
- [ ] Rights revoked on king moves, own rook moves, castle moves, and enemy rook captures
- [ ] False stalemate correctly prevented when castling is the only escape
Co-authored-by: LQ63 <lkhermann@web.de>
Co-authored-by: Janis <janis.e.20@gmx.de>
Reviewed-on: #1
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: Leon Hermann <lq@blackhole.local>
Co-committed-by: Leon Hermann <lq@blackhole.local>
The three GameControllerTest bugs described in the entry have been fixed
by the test-writer agent; the file contained no other entries.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace stub branches with GameRules.gameStatus dispatch in processMove
and fill in MovedInCheck/Checkmate/Stalemate cases in gameLoop.
Document 6 pre-existing test bugs in docs/unresolved.md.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>