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Author SHA1 Message Date
LQ63 a687567624 docs(docs): 50 Move rule
Build & Test (NowChessSystems) TeamCity build failed
Removed docs from this repo and added them to designated repo
2026-03-30 13:03:57 +02:00
LQ63 c20b71e302 fix: correct 50-move rule threshold to 100 half-moves (FIDE-compliant)
The halfMoveClock counts plies (half-moves). The FIDE 50-move rule requires
50 moves by each side = 100 plies, not 50. Changed both the processMove
and gameLoop checks from >= 50 to >= 100, and updated all tests accordingly.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-30 12:58:34 +02:00
LQ63 0eaeb06e2b feat: NCS-11 implement 50-move rule with player claim via TUI menu
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-30 12:51:43 +02:00
LQ63 fc42ccfeee docs: add 50-move rule implementation plan for NCS-11
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-30 12:41:07 +02:00
LQ63 70f6ccf246 docs: add 50-move rule design spec for NCS-11
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-30 12:32:53 +02:00
TeamCity 707c4826a4 ci: bump version with Build-21 2026-03-29 15:10:35 +00:00
lq64 919beb3b4b feat: NCS-9 En passant implementation (#8)
Build & Test (NowChessSystems) TeamCity build finished
- Add EnPassantCalculator to derive the en passant target square from GameHistory, detect en passant captures, and
  compute the captured pawn's square
  - Extend MoveValidator.legalTargets to include the en passant diagonal square in pawn legal targets
  - Extend GameController.processMove to remove the captured pawn from the board when an en passant capture is played

  Details

  En passant is derived purely from the last HistoryMove — no new state is introduced. If the last move was a double
  pawn push, the target square is the square the pawn passed through. The board mutation follows the same pattern as
  castling: board.withMove moves the capturing pawn, then board.removed removes the captured pawn from its actual square
   (which differs from the destination square).

  Test Plan

  - EnPassantCalculatorTest — 14 unit tests covering target derivation, captured square calculation, and capture
  detection for both colors
  - MoveValidatorTest — 5 new tests: ep target included/excluded based on history, adjacency filter, both colors, case _
   branch coverage
  - GameControllerTest — 2 integration tests: white and black en passant capture removes pawn from board and returns
  correct captured piece
  - 100% scoverage (line/branch/method) confirmed

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #8
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: Leon Hermann <lq@blackhole.local>
Co-committed-by: Leon Hermann <lq@blackhole.local>
2026-03-29 17:06:50 +02:00
TeamCity ee79dc5b98 ci: bump version with Build-20 2026-03-29 12:06:38 +00:00
Janis f28e69dc18 feat: NCS-6 Implementing FEN & PGN (#7)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #7
Reviewed-by: Leon Hermann <lq@blackhole.local>
2026-03-29 14:02:25 +02:00
TeamCity 5f485fed9b ci: bump version with Build-19 2026-03-28 17:12:54 +00:00
21 changed files with 1390 additions and 57 deletions
+1 -1
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@@ -12,7 +12,7 @@ You write tests for Scala 3 + Quarkus services.
- Unit tests: `extends AnyFunSuite with Matchers` — use `test("description") { ... }` DSL, no `@Test` annotation, no `: Unit` return type needed. - Unit tests: `extends AnyFunSuite with Matchers` — use `test("description") { ... }` DSL, no `@Test` annotation, no `: Unit` return type needed.
- Integration tests: `@QuarkusTest` with JUnit 5 — `@Test` methods MUST be explicitly typed `: Unit`. - Integration tests: `@QuarkusTest` with JUnit 5 — `@Test` methods MUST be explicitly typed `: Unit`.
Target 95%+ conditional coverage. Target 100% conditional coverage if possible.
When invoked BEFORE scala-implementer (no implementation exists yet): When invoked BEFORE scala-implementer (no implementation exists yet):
Use the contract-first-test-writing skill — write failing tests from docs/api/{service}.yaml. Use the contract-first-test-writing skill — write failing tests from docs/api/{service}.yaml.
+1 -1
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@@ -36,7 +36,7 @@ Versions in root `extra["VERSIONS"]`; modules read via `rootProject.extra["VERSI
- Integration tests: `@QuarkusTest` + JUnit 5 — `@Test` methods need explicit `: Unit` - Integration tests: `@QuarkusTest` + JUnit 5 — `@Test` methods need explicit `: Unit`
## Coverage ## Coverage
Line ≥ 95% · Branch ≥ 90% · Method ≥ 90% (document exceptions) Line = 100% · Branch = 100% · Method = 100% · Regression tests · document exceptions
Check: `jacoco-reporter/scoverage_coverage_gaps.py modules/{svc}/build/reports/scoverageTest/scoverage.xml` Check: `jacoco-reporter/scoverage_coverage_gaps.py modules/{svc}/build/reports/scoverageTest/scoverage.xml`
⚠️ Use `scoverageTest/`, NOT `scoverage/`. ⚠️ Use `scoverageTest/`, NOT `scoverage/`.
+2
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@@ -1,2 +1,4 @@
## (2026-03-27) ## (2026-03-27)
## (2026-03-28) ## (2026-03-28)
## (2026-03-28)
## (2026-03-29)
+1 -1
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@@ -1,3 +1,3 @@
MAJOR=0 MAJOR=0
MINOR=0 MINOR=0
PATCH=2 PATCH=4
+33
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@@ -28,3 +28,36 @@
* add missing kings to gameLoop capture test board ([aedd787](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/aedd787b77203c2af934751dba7b784eaf165032)) * add missing kings to gameLoop capture test board ([aedd787](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/aedd787b77203c2af934751dba7b784eaf165032))
* correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150)) * correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150))
* update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189)) * update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189))
## (2026-03-29)
### Features
* add GameRules stub with PositionStatus enum ([76d4168](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/76d4168038de23e5d6083d4e8f0504fbf31d15a3))
* add MovedInCheck/Checkmate/Stalemate MoveResult variants (stub dispatch) ([8b7ec57](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/8b7ec57e5ea6ee1615a1883848a426dc07d26364))
* implement GameRules with isInCheck, legalMoves, gameStatus ([94a02ff](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/94a02ff6849436d9496c70a0f16c21666dae8e4e))
* implement legal castling ([#1](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/1)) ([00d326c](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/00d326c1ba67711fbe180f04e1100c3f01dd0254))
* NCS-6 Implementing FEN & PGN ([#7](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/7)) ([f28e69d](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f28e69dc181416aa2f221fdc4b45c2cda5efbf07))
* wire check/checkmate/stalemate into processMove and gameLoop ([5264a22](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/5264a225418b885c5e6ea6411b96f85e38837f6c))
### Bug Fixes
* add missing kings to gameLoop capture test board ([aedd787](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/aedd787b77203c2af934751dba7b784eaf165032))
* correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150))
* update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189))
## (2026-03-29)
### Features
* add GameRules stub with PositionStatus enum ([76d4168](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/76d4168038de23e5d6083d4e8f0504fbf31d15a3))
* add MovedInCheck/Checkmate/Stalemate MoveResult variants (stub dispatch) ([8b7ec57](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/8b7ec57e5ea6ee1615a1883848a426dc07d26364))
* implement GameRules with isInCheck, legalMoves, gameStatus ([94a02ff](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/94a02ff6849436d9496c70a0f16c21666dae8e4e))
* implement legal castling ([#1](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/1)) ([00d326c](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/00d326c1ba67711fbe180f04e1100c3f01dd0254))
* NCS-6 Implementing FEN & PGN ([#7](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/7)) ([f28e69d](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f28e69dc181416aa2f221fdc4b45c2cda5efbf07))
* NCS-9 En passant implementation ([#8](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/8)) ([919beb3](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/919beb3b4bfa8caf2f90976a415fe9b19b7e9747))
* wire check/checkmate/stalemate into processMove and gameLoop ([5264a22](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/5264a225418b885c5e6ea6411b96f85e38837f6c))
### Bug Fixes
* add missing kings to gameLoop capture test board ([aedd787](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/aedd787b77203c2af934751dba7b784eaf165032))
* correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150))
* update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189))
@@ -8,5 +8,5 @@ import de.nowchess.chess.logic.GameHistory
object Main { object Main {
def main(args: Array[String]): Unit = def main(args: Array[String]): Unit =
println("NowChess TUI — type moves in coordinate notation (e.g. e2e4). Type 'quit' to exit.") println("NowChess TUI — type moves in coordinate notation (e.g. e2e4). Type 'quit' to exit.")
GameController.gameLoop(Board.initial, GameHistory.empty, Color.White) GameController.gameLoop(Board.initial, GameHistory.empty, Color.White, 0)
} }
@@ -1,7 +1,7 @@
package de.nowchess.chess.controller package de.nowchess.chess.controller
import scala.io.StdIn import scala.io.StdIn
import de.nowchess.api.board.{Board, Color, File, Piece, Rank, Square} import de.nowchess.api.board.{Board, Color, File, Piece, PieceType, Rank, Square}
import de.nowchess.chess.logic.* import de.nowchess.chess.logic.*
import de.nowchess.chess.view.Renderer import de.nowchess.chess.view.Renderer
@@ -11,15 +11,16 @@ import de.nowchess.chess.view.Renderer
sealed trait MoveResult sealed trait MoveResult
object MoveResult: object MoveResult:
case object Quit extends MoveResult case object Quit extends MoveResult
case class InvalidFormat(raw: String) extends MoveResult case class InvalidFormat(raw: String) extends MoveResult
case object NoPiece extends MoveResult case object NoPiece extends MoveResult
case object WrongColor extends MoveResult case object WrongColor extends MoveResult
case object IllegalMove extends MoveResult case object IllegalMove extends MoveResult
case class Moved(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], newTurn: Color) extends MoveResult case class Moved(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], newHalfMoveClock: Int, newTurn: Color) extends MoveResult
case class MovedInCheck(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], newTurn: Color) extends MoveResult case class MovedInCheck(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], newHalfMoveClock: Int, newTurn: Color) extends MoveResult
case class Checkmate(winner: Color) extends MoveResult case class Checkmate(winner: Color) extends MoveResult
case object Stalemate extends MoveResult case object Stalemate extends MoveResult
case object DrawClaimed extends MoveResult
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
// Controller // Controller
@@ -30,10 +31,13 @@ object GameController:
/** Pure function: interprets one raw input line against the current game context. /** Pure function: interprets one raw input line against the current game context.
* Has no I/O side effects all output must be handled by the caller. * Has no I/O side effects all output must be handled by the caller.
*/ */
def processMove(board: Board, history: GameHistory, turn: Color, raw: String): MoveResult = def processMove(board: Board, history: GameHistory, turn: Color, halfMoveClock: Int, raw: String): MoveResult =
raw.trim match raw.trim match
case "quit" | "q" => case "quit" | "q" =>
MoveResult.Quit MoveResult.Quit
case "draw" =>
if halfMoveClock >= 100 then MoveResult.DrawClaimed
else MoveResult.InvalidFormat("draw")
case trimmed => case trimmed =>
Parser.parseMove(trimmed) match Parser.parseMove(trimmed) match
case None => case None =>
@@ -44,62 +48,84 @@ object GameController:
MoveResult.NoPiece MoveResult.NoPiece
case Some(piece) if piece.color != turn => case Some(piece) if piece.color != turn =>
MoveResult.WrongColor MoveResult.WrongColor
case Some(_) => case Some(piece) =>
if !MoveValidator.isLegal(board, history, from, to) then if !MoveValidator.isLegal(board, history, from, to) then
MoveResult.IllegalMove MoveResult.IllegalMove
else else
val castleOpt = if MoveValidator.isCastle(board, from, to) val castleOpt = if MoveValidator.isCastle(board, from, to)
then Some(MoveValidator.castleSide(from, to)) then Some(MoveValidator.castleSide(from, to))
else None else None
val isEP = EnPassantCalculator.isEnPassant(board, history, from, to)
val (newBoard, captured) = castleOpt match val (newBoard, captured) = castleOpt match
case Some(side) => (board.withCastle(turn, side), None) case Some(side) => (board.withCastle(turn, side), None)
case None => board.withMove(from, to) case None =>
val (b, cap) = board.withMove(from, to)
if isEP then
val capturedSq = EnPassantCalculator.capturedPawnSquare(to, turn)
(b.removed(capturedSq), board.pieceAt(capturedSq))
else (b, cap)
val isReset = piece.pieceType == PieceType.Pawn || captured.isDefined || isEP
val newClock = if isReset then 0 else halfMoveClock + 1
val newHistory = history.addMove(from, to, castleOpt) val newHistory = history.addMove(from, to, castleOpt)
GameRules.gameStatus(newBoard, newHistory, turn.opposite) match GameRules.gameStatus(newBoard, newHistory, turn.opposite) match
case PositionStatus.Normal => MoveResult.Moved(newBoard, newHistory, captured, turn.opposite) case PositionStatus.Normal => MoveResult.Moved(newBoard, newHistory, captured, newClock, turn.opposite)
case PositionStatus.InCheck => MoveResult.MovedInCheck(newBoard, newHistory, captured, turn.opposite) case PositionStatus.InCheck => MoveResult.MovedInCheck(newBoard, newHistory, captured, newClock, turn.opposite)
case PositionStatus.Mated => MoveResult.Checkmate(turn) case PositionStatus.Mated => MoveResult.Checkmate(turn)
case PositionStatus.Drawn => MoveResult.Stalemate case PositionStatus.Drawn => MoveResult.Stalemate
/** Thin I/O shell: renders the board, reads a line, delegates to processMove, /** Thin I/O shell: renders the board, reads a line, delegates to processMove,
* prints the outcome, and recurses until the game ends. * prints the outcome, and recurses until the game ends.
*/ */
def gameLoop(board: Board, history: GameHistory, turn: Color): Unit = def gameLoop(board: Board, history: GameHistory, turn: Color, halfMoveClock: Int): Unit =
println() println()
print(Renderer.render(board)) print(Renderer.render(board))
println(s"${turn.label}'s turn. Enter move: ") val input =
val input = Option(StdIn.readLine()).getOrElse("quit").trim if halfMoveClock >= 100 then
processMove(board, history, turn, input) match println(s"[50-move rule] ${turn.label} may claim a draw, or continue playing.")
println(" 1. Claim draw")
println(" 2. Continue")
Option(StdIn.readLine()).getOrElse("2").trim match
case "1" => "draw"
case _ =>
println(s"${turn.label}'s turn. Enter move: ")
Option(StdIn.readLine()).getOrElse("quit").trim
else
println(s"${turn.label}'s turn. Enter move: ")
Option(StdIn.readLine()).getOrElse("quit").trim
processMove(board, history, turn, halfMoveClock, input) match
case MoveResult.Quit => case MoveResult.Quit =>
println("Game over. Goodbye!") println("Game over. Goodbye!")
case MoveResult.DrawClaimed =>
println("Draw claimed by 50-move rule.")
gameLoop(Board.initial, GameHistory.empty, Color.White, 0)
case MoveResult.InvalidFormat(raw) => case MoveResult.InvalidFormat(raw) =>
println(s"Invalid move format '$raw'. Use coordinate notation, e.g. e2e4.") println(s"Invalid move format '$raw'. Use coordinate notation, e.g. e2e4.")
gameLoop(board, history, turn) gameLoop(board, history, turn, halfMoveClock)
case MoveResult.NoPiece => case MoveResult.NoPiece =>
println(s"No piece on ${Parser.parseMove(input).map(_._1).fold("?")(_.toString)}.") println(s"No piece on ${Parser.parseMove(input).map(_._1).fold("?")(_.toString)}.")
gameLoop(board, history, turn) gameLoop(board, history, turn, halfMoveClock)
case MoveResult.WrongColor => case MoveResult.WrongColor =>
println(s"That is not your piece.") println(s"That is not your piece.")
gameLoop(board, history, turn) gameLoop(board, history, turn, halfMoveClock)
case MoveResult.IllegalMove => case MoveResult.IllegalMove =>
println(s"Illegal move.") println(s"Illegal move.")
gameLoop(board, history, turn) gameLoop(board, history, turn, halfMoveClock)
case MoveResult.Moved(newBoard, newHistory, captured, newTurn) => case MoveResult.Moved(newBoard, newHistory, captured, newClock, newTurn) =>
val prevTurn = newTurn.opposite val prevTurn = newTurn.opposite
captured.foreach: cap => captured.foreach: cap =>
val toSq = Parser.parseMove(input).map(_._2).fold("?")(_.toString) val toSq = Parser.parseMove(input).map(_._2).fold("?")(_.toString)
println(s"${prevTurn.label} captures ${cap.color.label} ${cap.pieceType.label} on $toSq") println(s"${prevTurn.label} captures ${cap.color.label} ${cap.pieceType.label} on $toSq")
gameLoop(newBoard, newHistory, newTurn) gameLoop(newBoard, newHistory, newTurn, newClock)
case MoveResult.MovedInCheck(newBoard, newHistory, captured, newTurn) => case MoveResult.MovedInCheck(newBoard, newHistory, captured, newClock, newTurn) =>
val prevTurn = newTurn.opposite val prevTurn = newTurn.opposite
captured.foreach: cap => captured.foreach: cap =>
val toSq = Parser.parseMove(input).map(_._2).fold("?")(_.toString) val toSq = Parser.parseMove(input).map(_._2).fold("?")(_.toString)
println(s"${prevTurn.label} captures ${cap.color.label} ${cap.pieceType.label} on $toSq") println(s"${prevTurn.label} captures ${cap.color.label} ${cap.pieceType.label} on $toSq")
println(s"${newTurn.label} is in check!") println(s"${newTurn.label} is in check!")
gameLoop(newBoard, newHistory, newTurn) gameLoop(newBoard, newHistory, newTurn, newClock)
case MoveResult.Checkmate(winner) => case MoveResult.Checkmate(winner) =>
println(s"Checkmate! ${winner.label} wins.") println(s"Checkmate! ${winner.label} wins.")
gameLoop(Board.initial, GameHistory.empty, Color.White) gameLoop(Board.initial, GameHistory.empty, Color.White, 0)
case MoveResult.Stalemate => case MoveResult.Stalemate =>
println("Stalemate! The game is a draw.") println("Stalemate! The game is a draw.")
gameLoop(Board.initial, GameHistory.empty, Color.White) gameLoop(Board.initial, GameHistory.empty, Color.White, 0)
@@ -0,0 +1,32 @@
package de.nowchess.chess.logic
import de.nowchess.api.board.*
object EnPassantCalculator:
/** Returns the en passant target square if the last move was a double pawn push.
* The target is the square the pawn passed through (e.g. e2e4 yields e3).
*/
def enPassantTarget(board: Board, history: GameHistory): Option[Square] =
history.moves.lastOption.flatMap: move =>
val rankDiff = move.to.rank.ordinal - move.from.rank.ordinal
val isDoublePush = math.abs(rankDiff) == 2
val isPawn = board.pieceAt(move.to).exists(_.pieceType == PieceType.Pawn)
if isDoublePush && isPawn then
val midRankIdx = move.from.rank.ordinal + rankDiff / 2
Some(Square(move.to.file, Rank.values(midRankIdx)))
else None
/** True if moving from→to is an en passant capture. */
def isEnPassant(board: Board, history: GameHistory, from: Square, to: Square): Boolean =
board.pieceAt(from).exists(_.pieceType == PieceType.Pawn) &&
enPassantTarget(board, history).contains(to) &&
math.abs(to.file.ordinal - from.file.ordinal) == 1
/** Returns the square of the pawn to remove when an en passant capture lands on `to`.
* White captures upward → captured pawn is one rank below `to`.
* Black captures downward → captured pawn is one rank above `to`.
*/
def capturedPawnSquare(to: Square, color: Color): Square =
val capturedRankIdx = to.rank.ordinal + (if color == Color.White then -1 else 1)
Square(to.file, Rank.values(capturedRankIdx))
@@ -155,8 +155,21 @@ object MoveValidator:
board.pieceAt(from) match board.pieceAt(from) match
case Some(piece) if piece.pieceType == PieceType.King => case Some(piece) if piece.pieceType == PieceType.King =>
legalTargets(board, from) ++ castlingTargets(board, history, piece.color) legalTargets(board, from) ++ castlingTargets(board, history, piece.color)
case Some(piece) if piece.pieceType == PieceType.Pawn =>
pawnTargets(board, history, from, piece.color)
case _ => case _ =>
legalTargets(board, from) legalTargets(board, from)
private def pawnTargets(board: Board, history: GameHistory, from: Square, color: Color): Set[Square] =
val existing = pawnTargets(board, from, color)
val fi = from.file.ordinal
val ri = from.rank.ordinal
val dir = if color == Color.White then 1 else -1
val epCapture: Set[Square] =
EnPassantCalculator.enPassantTarget(board, history).filter: target =>
squareAt(fi - 1, ri + dir).contains(target) || squareAt(fi + 1, ri + dir).contains(target)
.toSet
existing ++ epCapture
def isLegal(board: Board, history: GameHistory, from: Square, to: Square): Boolean = def isLegal(board: Board, history: GameHistory, from: Square, to: Square): Boolean =
legalTargets(board, history, from).contains(to) legalTargets(board, history, from).contains(to)
@@ -0,0 +1,60 @@
package de.nowchess.chess.notation
import de.nowchess.api.board.*
import de.nowchess.api.game.{CastlingRights, GameState}
import de.nowchess.api.board.Color
object FenExporter:
/** Convert a Board to FEN piece-placement string (rank 8 to rank 1, separated by '/'). */
def boardToFen(board: Board): String =
Rank.values.reverse
.map(rank => buildRankString(board, rank))
.mkString("/")
/** Build the FEN representation for a single rank. */
private def buildRankString(board: Board, rank: Rank): String =
val rankSquares = File.values.map(file => Square(file, rank))
val rankChars = scala.collection.mutable.ListBuffer[Char]()
var emptyCount = 0
for square <- rankSquares do
board.pieceAt(square) match
case Some(piece) =>
if emptyCount > 0 then
rankChars += emptyCount.toString.charAt(0)
emptyCount = 0
rankChars += pieceToPgnChar(piece)
case None =>
emptyCount += 1
if emptyCount > 0 then rankChars += emptyCount.toString.charAt(0)
rankChars.mkString
/** Convert a GameState to a complete FEN string. */
def gameStateToFen(state: GameState): String =
val piecePlacement = state.piecePlacement
val activeColor = if state.activeColor == Color.White then "w" else "b"
val castling = castlingString(state.castlingWhite, state.castlingBlack)
val enPassant = state.enPassantTarget.map(_.toString).getOrElse("-")
s"$piecePlacement $activeColor $castling $enPassant ${state.halfMoveClock} ${state.fullMoveNumber}"
/** Convert castling rights to FEN notation. */
private def castlingString(white: CastlingRights, black: CastlingRights): String =
val wk = if white.kingSide then "K" else ""
val wq = if white.queenSide then "Q" else ""
val bk = if black.kingSide then "k" else ""
val bq = if black.queenSide then "q" else ""
val result = s"$wk$wq$bk$bq"
if result.isEmpty then "-" else result
/** Convert a Piece to its FEN character (uppercase = White, lowercase = Black). */
private def pieceToPgnChar(piece: Piece): Char =
val base = piece.pieceType match
case PieceType.Pawn => 'p'
case PieceType.Knight => 'n'
case PieceType.Bishop => 'b'
case PieceType.Rook => 'r'
case PieceType.Queen => 'q'
case PieceType.King => 'k'
if piece.color == Color.White then base.toUpper else base
@@ -0,0 +1,103 @@
package de.nowchess.chess.notation
import de.nowchess.api.board.*
import de.nowchess.api.game.{CastlingRights, GameState, GameStatus}
object FenParser:
/** Parse a complete FEN string into a GameState.
* Returns None if the format is invalid. */
def parseFen(fen: String): Option[GameState] =
val parts = fen.trim.split("\\s+")
Option.when(parts.length == 6)(parts).flatMap: parts =>
for
_ <- parseBoard(parts(0))
activeColor <- parseColor(parts(1))
castlingRights <- parseCastling(parts(2))
enPassant <- parseEnPassant(parts(3))
halfMoveClock <- parts(4).toIntOption
fullMoveNumber <- parts(5).toIntOption
if halfMoveClock >= 0 && fullMoveNumber >= 1
yield GameState(
piecePlacement = parts(0),
activeColor = activeColor,
castlingWhite = castlingRights._1,
castlingBlack = castlingRights._2,
enPassantTarget = enPassant,
halfMoveClock = halfMoveClock,
fullMoveNumber = fullMoveNumber,
status = GameStatus.InProgress
)
/** Parse active color ("w" or "b"). */
private def parseColor(s: String): Option[Color] =
if s == "w" then Some(Color.White)
else if s == "b" then Some(Color.Black)
else None
/** Parse castling rights string (e.g. "KQkq", "K", "-") into rights for White and Black. */
private def parseCastling(s: String): Option[(CastlingRights, CastlingRights)] =
if s == "-" then
Some((CastlingRights.None, CastlingRights.None))
else if s.length <= 4 && s.forall(c => "KQkq".contains(c)) then
val white = CastlingRights(kingSide = s.contains('K'), queenSide = s.contains('Q'))
val black = CastlingRights(kingSide = s.contains('k'), queenSide = s.contains('q'))
Some((white, black))
else
None
/** Parse en passant target square ("-" for none, or algebraic like "e3"). */
private def parseEnPassant(s: String): Option[Option[Square]] =
if s == "-" then Some(None)
else Square.fromAlgebraic(s).map(Some(_))
/** Parses a FEN piece-placement string (rank 8 to rank 1, separated by '/') into a Board.
* Returns None if the format is invalid. */
def parseBoard(fen: String): Option[Board] =
val rankStrings = fen.split("/", -1)
if rankStrings.length != 8 then None
else
// Parse each rank, collecting all (Square, Piece) pairs or failing on the first error
val parsedRanks: Option[List[List[(Square, Piece)]]] =
rankStrings.zipWithIndex.foldLeft(Option(List.empty[List[(Square, Piece)]])):
case (None, _) => None
case (Some(acc), (rankStr, rankIdx)) =>
val rank = Rank.values(7 - rankIdx) // ranks go 8→1, so reverse
parsePieceRank(rankStr, rank).map(squares => acc :+ squares)
parsedRanks.map(ranks => Board(ranks.flatten.toMap))
/** Parse a single rank string (e.g. "rnbqkbnr" or "p3p3") into a list of (Square, Piece) pairs.
* Returns None if the rank string contains invalid characters or the wrong number of files. */
private def parsePieceRank(rankStr: String, rank: Rank): Option[List[(Square, Piece)]] =
var fileIdx = 0
val squares = scala.collection.mutable.ListBuffer[(Square, Piece)]()
var failed = false
for c <- rankStr if !failed do
if fileIdx > 7 then
failed = true
else if c.isDigit then
fileIdx += c.asDigit
else
charToPiece(c) match
case None => failed = true
case Some(piece) =>
val file = File.values(fileIdx)
squares += (Square(file, rank) -> piece)
fileIdx += 1
if failed || fileIdx != 8 then None
else Some(squares.toList)
/** Convert a FEN piece character to a Piece. Uppercase = White, lowercase = Black. */
private def charToPiece(c: Char): Option[Piece] =
val color = if Character.isUpperCase(c) then Color.White else Color.Black
val pieceTypeOpt = c.toLower match
case 'p' => Some(PieceType.Pawn)
case 'n' => Some(PieceType.Knight)
case 'b' => Some(PieceType.Bishop)
case 'r' => Some(PieceType.Rook)
case 'q' => Some(PieceType.Queen)
case 'k' => Some(PieceType.King)
case _ => None
pieceTypeOpt.map(pt => Piece(color, pt))
@@ -0,0 +1,35 @@
package de.nowchess.chess.notation
import de.nowchess.api.board.*
import de.nowchess.chess.logic.{CastleSide, GameHistory, HistoryMove}
object PgnExporter:
/** Export a game with headers and history to PGN format. */
def exportGame(headers: Map[String, String], history: GameHistory): String =
val headerLines = headers.map { case (key, value) =>
s"""[$key "$value"]"""
}.mkString("\n")
val moveText = if history.moves.isEmpty then ""
else
val groupedMoves = history.moves.zipWithIndex.groupBy(_._2 / 2)
val moveLines = for (moveNumber, movePairs) <- groupedMoves.toList.sortBy(_._1) yield
val moveNum = moveNumber + 1
val whiteMoveStr = movePairs.find(_._2 % 2 == 0).map(p => moveToAlgebraic(p._1)).getOrElse("")
val blackMoveStr = movePairs.find(_._2 % 2 == 1).map(p => moveToAlgebraic(p._1)).getOrElse("")
if blackMoveStr.isEmpty then s"$moveNum. $whiteMoveStr"
else s"$moveNum. $whiteMoveStr $blackMoveStr"
moveLines.mkString(" ") + " *"
if headerLines.isEmpty then moveText
else if moveText.isEmpty then headerLines
else s"$headerLines\n\n$moveText"
/** Convert a HistoryMove to algebraic notation. */
private def moveToAlgebraic(move: HistoryMove): String =
move.castleSide match
case Some(CastleSide.Kingside) => "O-O"
case Some(CastleSide.Queenside) => "O-O-O"
case None => s"${move.from}${move.to}"
@@ -0,0 +1,150 @@
package de.nowchess.chess.notation
import de.nowchess.api.board.*
import de.nowchess.chess.logic.{CastleSide, GameHistory, HistoryMove, GameRules, MoveValidator, withCastle}
/** A parsed PGN game containing headers and the resolved move list. */
case class PgnGame(
headers: Map[String, String],
moves: List[HistoryMove]
)
object PgnParser:
/** Parse a complete PGN text into a PgnGame with headers and moves.
* Always succeeds (returns Some); malformed tokens are silently skipped. */
def parsePgn(pgn: String): Option[PgnGame] =
val lines = pgn.split("\n").map(_.trim)
val (headerLines, rest) = lines.span(_.startsWith("["))
val headers = parseHeaders(headerLines)
val moveText = rest.mkString(" ")
val moves = parseMovesText(moveText)
Some(PgnGame(headers, moves))
/** Parse PGN header lines of the form [Key "Value"]. */
private def parseHeaders(lines: Array[String]): Map[String, String] =
val pattern = """^\[(\w+)\s+"([^"]*)"\s*\]$""".r
lines.flatMap(line => pattern.findFirstMatchIn(line).map(m => m.group(1) -> m.group(2))).toMap
/** Parse the move-text section (e.g. "1. e4 e5 2. Nf3") into resolved HistoryMoves. */
private def parseMovesText(moveText: String): List[HistoryMove] =
val tokens = moveText.split("\\s+").filter(_.nonEmpty)
// Fold over tokens, threading (board, history, currentColor, accumulator)
val (_, _, _, moves) = tokens.foldLeft(
(Board.initial, GameHistory.empty, Color.White, List.empty[HistoryMove])
):
case (state @ (board, history, color, acc), token) =>
// Skip move-number markers (e.g. "1.", "2.") and result tokens
if isMoveNumberOrResult(token) then state
else
parseAlgebraicMove(token, board, history, color) match
case None => state // unrecognised token — skip silently
case Some(move) =>
val newBoard = move.castleSide match
case Some(side) => board.withCastle(color, side)
case None => board.withMove(move.from, move.to)._1
val newHistory = history.addMove(move)
(newBoard, newHistory, color.opposite, acc :+ move)
moves
/** True for move-number tokens ("1.", "12.") and PGN result tokens. */
private def isMoveNumberOrResult(token: String): Boolean =
token.matches("""\d+\.""") ||
token == "*" ||
token == "1-0" ||
token == "0-1" ||
token == "1/2-1/2"
/** Parse a single algebraic notation token into a HistoryMove, given the current board state. */
def parseAlgebraicMove(notation: String, board: Board, history: GameHistory, color: Color): Option[HistoryMove] =
notation match
case "O-O" | "O-O+" | "O-O#" =>
val rank = if color == Color.White then Rank.R1 else Rank.R8
Some(HistoryMove(Square(File.E, rank), Square(File.G, rank), Some(CastleSide.Kingside)))
case "O-O-O" | "O-O-O+" | "O-O-O#" =>
val rank = if color == Color.White then Rank.R1 else Rank.R8
Some(HistoryMove(Square(File.E, rank), Square(File.C, rank), Some(CastleSide.Queenside)))
case _ =>
parseRegularMove(notation, board, history, color)
/** Parse regular algebraic notation (pawn moves, piece moves, captures, disambiguation). */
private def parseRegularMove(notation: String, board: Board, history: GameHistory, color: Color): Option[HistoryMove] =
// Strip check/mate/capture indicators and promotion suffix (e.g. =Q)
val clean = notation
.replace("+", "")
.replace("#", "")
.replace("x", "")
.replaceAll("=[NBRQ]$", "")
// The destination square is always the last two characters
if clean.length < 2 then None
else
val destStr = clean.takeRight(2)
Square.fromAlgebraic(destStr).flatMap: toSquare =>
val disambig = clean.dropRight(2) // "" | "N"|"B"|"R"|"Q"|"K" | file | rank | file+rank
// Determine required piece type: upper-case first char = piece letter; else pawn
val requiredPieceType: Option[PieceType] =
if disambig.nonEmpty && disambig.head.isUpper then charToPieceType(disambig.head)
else if clean.head.isUpper then charToPieceType(clean.head)
else Some(PieceType.Pawn)
// Collect the disambiguation hint that remains after stripping the piece letter
val hint =
if disambig.nonEmpty && disambig.head.isUpper then disambig.tail
else disambig // hint is file/rank info or empty
// Candidate source squares: pieces of `color` that can geometrically reach `toSquare`.
// We prefer pieces that can actually reach the target; if none can (positionally illegal
// PGN input), fall back to any piece of the matching type belonging to `color`.
val reachable: Set[Square] =
board.pieces.collect {
case (from, piece) if piece.color == color &&
MoveValidator.legalTargets(board, from).contains(toSquare) => from
}.toSet
val candidates: Set[Square] =
if reachable.nonEmpty then reachable
else
// Fallback for positionally-illegal but syntactically valid PGN notation:
// find any piece of `color` with the correct piece type on the board.
board.pieces.collect {
case (from, piece) if piece.color == color => from
}.toSet
// Filter by required piece type
val byPiece = candidates.filter(from =>
requiredPieceType.forall(pt => board.pieceAt(from).exists(_.pieceType == pt))
)
// Apply disambiguation hint (file letter or rank digit)
val disambiguated =
if hint.isEmpty then byPiece
else byPiece.filter(from => matchesHint(from, hint))
disambiguated.headOption.map(from => HistoryMove(from, toSquare, None))
/** True if `sq` matches a disambiguation hint (file letter, rank digit, or both). */
private def matchesHint(sq: Square, hint: String): Boolean =
hint.foldLeft(true): (ok, c) =>
ok && (
if c >= 'a' && c <= 'h' then sq.file.toString.equalsIgnoreCase(c.toString)
else if c >= '1' && c <= '8' then sq.rank.ordinal == (c - '1')
else true
)
/** Convert a piece-letter character to a PieceType. */
private def charToPieceType(c: Char): Option[PieceType] =
c match
case 'N' => Some(PieceType.Knight)
case 'B' => Some(PieceType.Bishop)
case 'R' => Some(PieceType.Rook)
case 'Q' => Some(PieceType.Queen)
case 'K' => Some(PieceType.King)
case _ => None
@@ -11,11 +11,11 @@ import java.io.ByteArrayInputStream
class GameControllerTest extends AnyFunSuite with Matchers: class GameControllerTest extends AnyFunSuite with Matchers:
private def sq(f: File, r: Rank): Square = Square(f, r) private def sq(f: File, r: Rank): Square = Square(f, r)
private def processMove(board: Board, history: GameHistory, turn: Color, raw: String): MoveResult = private def processMove(board: Board, history: GameHistory, turn: Color, raw: String, halfMoveClock: Int = 0): MoveResult =
GameController.processMove(board, history, turn, raw) GameController.processMove(board, history, turn, halfMoveClock, raw)
private def gameLoop(board: Board, history: GameHistory, turn: Color): Unit = private def gameLoop(board: Board, history: GameHistory, turn: Color, halfMoveClock: Int = 0): Unit =
GameController.gameLoop(board, history, turn) GameController.gameLoop(board, history, turn, halfMoveClock)
private def castlingRights(history: GameHistory, color: Color): CastlingRights = private def castlingRights(history: GameHistory, color: Color): CastlingRights =
de.nowchess.chess.logic.CastlingRightsCalculator.deriveCastlingRights(history, color) de.nowchess.chess.logic.CastlingRightsCalculator.deriveCastlingRights(history, color)
@@ -48,7 +48,7 @@ class GameControllerTest extends AnyFunSuite with Matchers:
test("processMove: legal pawn move returns Moved with updated board and flipped turn"): test("processMove: legal pawn move returns Moved with updated board and flipped turn"):
processMove(Board.initial, GameHistory.empty, Color.White, "e2e4") match processMove(Board.initial, GameHistory.empty, Color.White, "e2e4") match
case MoveResult.Moved(newBoard, newHistory, captured, newTurn) => case MoveResult.Moved(newBoard, newHistory, captured, _, newTurn) =>
newBoard.pieceAt(sq(File.E, Rank.R4)) shouldBe Some(Piece.WhitePawn) newBoard.pieceAt(sq(File.E, Rank.R4)) shouldBe Some(Piece.WhitePawn)
newBoard.pieceAt(sq(File.E, Rank.R2)) shouldBe None newBoard.pieceAt(sq(File.E, Rank.R2)) shouldBe None
captured shouldBe None captured shouldBe None
@@ -63,7 +63,7 @@ class GameControllerTest extends AnyFunSuite with Matchers:
sq(File.H, Rank.R8) -> Piece.WhiteKing sq(File.H, Rank.R8) -> Piece.WhiteKing
)) ))
processMove(board, GameHistory.empty, Color.White, "e5d6") match processMove(board, GameHistory.empty, Color.White, "e5d6") match
case MoveResult.Moved(newBoard, newHistory, captured, newTurn) => case MoveResult.Moved(newBoard, newHistory, captured, _, newTurn) =>
captured shouldBe Some(Piece.BlackPawn) captured shouldBe Some(Piece.BlackPawn)
newBoard.pieceAt(sq(File.D, Rank.R6)) shouldBe Some(Piece.WhitePawn) newBoard.pieceAt(sq(File.D, Rank.R6)) shouldBe Some(Piece.WhitePawn)
newTurn shouldBe Color.Black newTurn shouldBe Color.Black
@@ -133,7 +133,7 @@ class GameControllerTest extends AnyFunSuite with Matchers:
sq(File.H, Rank.R8) -> Piece.BlackKing sq(File.H, Rank.R8) -> Piece.BlackKing
)) ))
processMove(b, GameHistory.empty, Color.White, "a1a8") match processMove(b, GameHistory.empty, Color.White, "a1a8") match
case MoveResult.MovedInCheck(_, _, _, newTurn) => newTurn shouldBe Color.Black case MoveResult.MovedInCheck(_, _, _, _, newTurn) => newTurn shouldBe Color.Black
case other => fail(s"Expected MovedInCheck, got $other") case other => fail(s"Expected MovedInCheck, got $other")
test("processMove: legal move that results in checkmate returns Checkmate"): test("processMove: legal move that results in checkmate returns Checkmate"):
@@ -220,7 +220,7 @@ class GameControllerTest extends AnyFunSuite with Matchers:
sq(File.H, Rank.R8) -> Piece.BlackKing sq(File.H, Rank.R8) -> Piece.BlackKing
)) ))
processMove(b, GameHistory.empty, Color.White, "e1g1") match processMove(b, GameHistory.empty, Color.White, "e1g1") match
case MoveResult.Moved(newBoard, newHistory, captured, newTurn) => case MoveResult.Moved(newBoard, newHistory, captured, _, newTurn) =>
newBoard.pieceAt(sq(File.G, Rank.R1)) shouldBe Some(Piece.WhiteKing) newBoard.pieceAt(sq(File.G, Rank.R1)) shouldBe Some(Piece.WhiteKing)
newBoard.pieceAt(sq(File.F, Rank.R1)) shouldBe Some(Piece.WhiteRook) newBoard.pieceAt(sq(File.F, Rank.R1)) shouldBe Some(Piece.WhiteRook)
newBoard.pieceAt(sq(File.E, Rank.R1)) shouldBe None newBoard.pieceAt(sq(File.E, Rank.R1)) shouldBe None
@@ -236,7 +236,7 @@ class GameControllerTest extends AnyFunSuite with Matchers:
sq(File.H, Rank.R8) -> Piece.BlackKing sq(File.H, Rank.R8) -> Piece.BlackKing
)) ))
processMove(b, GameHistory.empty, Color.White, "e1c1") match processMove(b, GameHistory.empty, Color.White, "e1c1") match
case MoveResult.Moved(newBoard, _, _, _) => case MoveResult.Moved(newBoard, _, _, _, _) =>
newBoard.pieceAt(sq(File.C, Rank.R1)) shouldBe Some(Piece.WhiteKing) newBoard.pieceAt(sq(File.C, Rank.R1)) shouldBe Some(Piece.WhiteKing)
newBoard.pieceAt(sq(File.D, Rank.R1)) shouldBe Some(Piece.WhiteRook) newBoard.pieceAt(sq(File.D, Rank.R1)) shouldBe Some(Piece.WhiteRook)
case other => fail(s"Expected Moved, got $other") case other => fail(s"Expected Moved, got $other")
@@ -250,7 +250,7 @@ class GameControllerTest extends AnyFunSuite with Matchers:
sq(File.H, Rank.R8) -> Piece.BlackKing sq(File.H, Rank.R8) -> Piece.BlackKing
)) ))
processMove(b, GameHistory.empty, Color.White, "e1g1") match processMove(b, GameHistory.empty, Color.White, "e1g1") match
case MoveResult.Moved(_, newHistory, _, _) => case MoveResult.Moved(_, newHistory, _, _, _) =>
castlingRights(newHistory, Color.White) shouldBe CastlingRights.None castlingRights(newHistory, Color.White) shouldBe CastlingRights.None
case other => fail(s"Expected Moved, got $other") case other => fail(s"Expected Moved, got $other")
@@ -261,10 +261,10 @@ class GameControllerTest extends AnyFunSuite with Matchers:
sq(File.H, Rank.R8) -> Piece.BlackKing sq(File.H, Rank.R8) -> Piece.BlackKing
)) ))
processMove(b, GameHistory.empty, Color.White, "h1h4") match processMove(b, GameHistory.empty, Color.White, "h1h4") match
case MoveResult.Moved(_, newHistory, _, _) => case MoveResult.Moved(_, newHistory, _, _, _) =>
castlingRights(newHistory, Color.White).kingSide shouldBe false castlingRights(newHistory, Color.White).kingSide shouldBe false
castlingRights(newHistory, Color.White).queenSide shouldBe true castlingRights(newHistory, Color.White).queenSide shouldBe true
case MoveResult.MovedInCheck(_, newHistory, _, _) => case MoveResult.MovedInCheck(_, newHistory, _, _, _) =>
castlingRights(newHistory, Color.White).kingSide shouldBe false castlingRights(newHistory, Color.White).kingSide shouldBe false
castlingRights(newHistory, Color.White).queenSide shouldBe true castlingRights(newHistory, Color.White).queenSide shouldBe true
case other => fail(s"Expected Moved or MovedInCheck, got $other") case other => fail(s"Expected Moved or MovedInCheck, got $other")
@@ -275,7 +275,7 @@ class GameControllerTest extends AnyFunSuite with Matchers:
sq(File.H, Rank.R8) -> Piece.BlackKing sq(File.H, Rank.R8) -> Piece.BlackKing
)) ))
processMove(b, GameHistory.empty, Color.White, "e1e2") match processMove(b, GameHistory.empty, Color.White, "e1e2") match
case MoveResult.Moved(_, newHistory, _, _) => case MoveResult.Moved(_, newHistory, _, _, _) =>
castlingRights(newHistory, Color.White) shouldBe CastlingRights.None castlingRights(newHistory, Color.White) shouldBe CastlingRights.None
case other => fail(s"Expected Moved, got $other") case other => fail(s"Expected Moved, got $other")
@@ -287,9 +287,9 @@ class GameControllerTest extends AnyFunSuite with Matchers:
sq(File.A, Rank.R8) -> Piece.BlackKing sq(File.A, Rank.R8) -> Piece.BlackKing
)) ))
processMove(b, GameHistory.empty, Color.Black, "h2h1") match processMove(b, GameHistory.empty, Color.Black, "h2h1") match
case MoveResult.Moved(_, newHistory, _, _) => case MoveResult.Moved(_, newHistory, _, _, _) =>
castlingRights(newHistory, Color.White).kingSide shouldBe false castlingRights(newHistory, Color.White).kingSide shouldBe false
case MoveResult.MovedInCheck(_, newHistory, _, _) => case MoveResult.MovedInCheck(_, newHistory, _, _, _) =>
castlingRights(newHistory, Color.White).kingSide shouldBe false castlingRights(newHistory, Color.White).kingSide shouldBe false
case other => fail(s"Expected Moved or MovedInCheck, got $other") case other => fail(s"Expected Moved or MovedInCheck, got $other")
@@ -316,9 +316,9 @@ class GameControllerTest extends AnyFunSuite with Matchers:
sq(File.H, Rank.R1) -> Piece.WhiteKing sq(File.H, Rank.R1) -> Piece.WhiteKing
)) ))
processMove(b, GameHistory.empty, Color.Black, "e8e7") match processMove(b, GameHistory.empty, Color.Black, "e8e7") match
case MoveResult.Moved(_, newHistory, _, _) => case MoveResult.Moved(_, newHistory, _, _, _) =>
castlingRights(newHistory, Color.Black) shouldBe CastlingRights.None castlingRights(newHistory, Color.Black) shouldBe CastlingRights.None
case MoveResult.MovedInCheck(_, newHistory, _, _) => case MoveResult.MovedInCheck(_, newHistory, _, _, _) =>
castlingRights(newHistory, Color.Black) shouldBe CastlingRights.None castlingRights(newHistory, Color.Black) shouldBe CastlingRights.None
case other => fail(s"Expected Moved or MovedInCheck, got $other") case other => fail(s"Expected Moved or MovedInCheck, got $other")
@@ -329,10 +329,10 @@ class GameControllerTest extends AnyFunSuite with Matchers:
sq(File.H, Rank.R1) -> Piece.WhiteKing sq(File.H, Rank.R1) -> Piece.WhiteKing
)) ))
processMove(b, GameHistory.empty, Color.Black, "a8a1") match processMove(b, GameHistory.empty, Color.Black, "a8a1") match
case MoveResult.Moved(_, newHistory, _, _) => case MoveResult.Moved(_, newHistory, _, _, _) =>
castlingRights(newHistory, Color.Black).queenSide shouldBe false castlingRights(newHistory, Color.Black).queenSide shouldBe false
castlingRights(newHistory, Color.Black).kingSide shouldBe true castlingRights(newHistory, Color.Black).kingSide shouldBe true
case MoveResult.MovedInCheck(_, newHistory, _, _) => case MoveResult.MovedInCheck(_, newHistory, _, _, _) =>
castlingRights(newHistory, Color.Black).queenSide shouldBe false castlingRights(newHistory, Color.Black).queenSide shouldBe false
castlingRights(newHistory, Color.Black).kingSide shouldBe true castlingRights(newHistory, Color.Black).kingSide shouldBe true
case other => fail(s"Expected Moved or MovedInCheck, got $other") case other => fail(s"Expected Moved or MovedInCheck, got $other")
@@ -344,10 +344,10 @@ class GameControllerTest extends AnyFunSuite with Matchers:
sq(File.A, Rank.R1) -> Piece.WhiteKing sq(File.A, Rank.R1) -> Piece.WhiteKing
)) ))
processMove(b, GameHistory.empty, Color.Black, "h8h4") match processMove(b, GameHistory.empty, Color.Black, "h8h4") match
case MoveResult.Moved(_, newHistory, _, _) => case MoveResult.Moved(_, newHistory, _, _, _) =>
castlingRights(newHistory, Color.Black).kingSide shouldBe false castlingRights(newHistory, Color.Black).kingSide shouldBe false
castlingRights(newHistory, Color.Black).queenSide shouldBe true castlingRights(newHistory, Color.Black).queenSide shouldBe true
case MoveResult.MovedInCheck(_, newHistory, _, _) => case MoveResult.MovedInCheck(_, newHistory, _, _, _) =>
castlingRights(newHistory, Color.Black).kingSide shouldBe false castlingRights(newHistory, Color.Black).kingSide shouldBe false
castlingRights(newHistory, Color.Black).queenSide shouldBe true castlingRights(newHistory, Color.Black).queenSide shouldBe true
case other => fail(s"Expected Moved or MovedInCheck, got $other") case other => fail(s"Expected Moved or MovedInCheck, got $other")
@@ -360,8 +360,140 @@ class GameControllerTest extends AnyFunSuite with Matchers:
sq(File.H, Rank.R8) -> Piece.BlackKing sq(File.H, Rank.R8) -> Piece.BlackKing
)) ))
processMove(b, GameHistory.empty, Color.Black, "a2a1") match processMove(b, GameHistory.empty, Color.Black, "a2a1") match
case MoveResult.Moved(_, newHistory, _, _) => case MoveResult.Moved(_, newHistory, _, _, _) =>
castlingRights(newHistory, Color.White).queenSide shouldBe false castlingRights(newHistory, Color.White).queenSide shouldBe false
case MoveResult.MovedInCheck(_, newHistory, _, _) => case MoveResult.MovedInCheck(_, newHistory, _, _, _) =>
castlingRights(newHistory, Color.White).queenSide shouldBe false castlingRights(newHistory, Color.White).queenSide shouldBe false
case other => fail(s"Expected Moved or MovedInCheck, got $other") case other => fail(s"Expected Moved or MovedInCheck, got $other")
// ──── en passant ────────────────────────────────────────────────────────
test("en passant capture removes the captured pawn from the board"):
// Setup: white pawn e5, black pawn just double-pushed to d5 (ep target = d6)
val b = Board(Map(
Square(File.E, Rank.R5) -> Piece.WhitePawn,
Square(File.D, Rank.R5) -> Piece.BlackPawn,
Square(File.E, Rank.R1) -> Piece.WhiteKing,
Square(File.E, Rank.R8) -> Piece.BlackKing
))
val h = GameHistory.empty.addMove(Square(File.D, Rank.R7), Square(File.D, Rank.R5))
val result = GameController.processMove(b, h, Color.White, 0, "e5d6")
result match
case MoveResult.Moved(newBoard, _, captured, _, _) =>
newBoard.pieceAt(Square(File.D, Rank.R5)) shouldBe None // captured pawn removed
newBoard.pieceAt(Square(File.D, Rank.R6)) shouldBe Some(Piece.WhitePawn) // capturing pawn placed
captured shouldBe Some(Piece.BlackPawn)
case other => fail(s"Expected Moved but got $other")
test("en passant capture by black removes the captured white pawn"):
// Setup: black pawn d4, white pawn just double-pushed to e4 (ep target = e3)
val b = Board(Map(
Square(File.D, Rank.R4) -> Piece.BlackPawn,
Square(File.E, Rank.R4) -> Piece.WhitePawn,
Square(File.E, Rank.R8) -> Piece.BlackKing,
Square(File.E, Rank.R1) -> Piece.WhiteKing
))
val h = GameHistory.empty.addMove(Square(File.E, Rank.R2), Square(File.E, Rank.R4))
val result = GameController.processMove(b, h, Color.Black, 0, "d4e3")
result match
case MoveResult.Moved(newBoard, _, captured, _, _) =>
newBoard.pieceAt(Square(File.E, Rank.R4)) shouldBe None // captured pawn removed
newBoard.pieceAt(Square(File.E, Rank.R3)) shouldBe Some(Piece.BlackPawn) // capturing pawn placed
captured shouldBe Some(Piece.WhitePawn)
case other => fail(s"Expected Moved but got $other")
// ──── processMove: 50-move rule draw claim ───────────────────────────────
test("processMove: 'draw' with halfMoveClock = 100 returns DrawClaimed"):
val b = Board(Map(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.E, Rank.R8) -> Piece.BlackKing
))
GameController.processMove(b, GameHistory.empty, Color.White, 100, "draw") shouldBe MoveResult.DrawClaimed
test("processMove: 'draw' with halfMoveClock = 99 returns InvalidFormat"):
val b = Board(Map(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.E, Rank.R8) -> Piece.BlackKing
))
GameController.processMove(b, GameHistory.empty, Color.White, 99, "draw") shouldBe MoveResult.InvalidFormat("draw")
// ──── processMove: halfMoveClock update ──────────────────────────────────
test("processMove: pawn move resets halfMoveClock to 0"):
GameController.processMove(Board.initial, GameHistory.empty, Color.White, 10, "e2e4") match
case MoveResult.Moved(_, _, _, newClock, _) => newClock shouldBe 0
case other => fail(s"Expected Moved, got $other")
test("processMove: capture resets halfMoveClock to 0"):
val b = Board(Map(
sq(File.A, Rank.R5) -> Piece.WhiteRook,
sq(File.D, Rank.R5) -> Piece.BlackPawn,
sq(File.H, Rank.R1) -> Piece.WhiteKing,
sq(File.H, Rank.R8) -> Piece.BlackKing
))
GameController.processMove(b, GameHistory.empty, Color.White, 15, "a5d5") match
case MoveResult.Moved(_, _, _, newClock, _) => newClock shouldBe 0
case other => fail(s"Expected Moved, got $other")
test("processMove: en passant capture resets halfMoveClock to 0"):
val b = Board(Map(
sq(File.E, Rank.R5) -> Piece.WhitePawn,
sq(File.D, Rank.R5) -> Piece.BlackPawn,
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.E, Rank.R8) -> Piece.BlackKing
))
val h = GameHistory.empty.addMove(sq(File.D, Rank.R7), sq(File.D, Rank.R5))
GameController.processMove(b, h, Color.White, 20, "e5d6") match
case MoveResult.Moved(_, _, _, newClock, _) => newClock shouldBe 0
case other => fail(s"Expected Moved, got $other")
test("processMove: quiet piece move increments halfMoveClock"):
val b = Board(Map(
sq(File.A, Rank.R1) -> Piece.WhiteRook,
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.E, Rank.R8) -> Piece.BlackKing
))
GameController.processMove(b, GameHistory.empty, Color.White, 10, "a1a5") match
case MoveResult.Moved(_, _, _, newClock, _) => newClock shouldBe 11
case other => fail(s"Expected Moved, got $other")
test("processMove: MovedInCheck carries updated halfMoveClock"):
val b = Board(Map(
sq(File.A, Rank.R1) -> Piece.WhiteRook,
sq(File.C, Rank.R3) -> Piece.WhiteKing,
sq(File.H, Rank.R8) -> Piece.BlackKing
))
GameController.processMove(b, GameHistory.empty, Color.White, 7, "a1a8") match
case MoveResult.MovedInCheck(_, _, _, newClock, _) => newClock shouldBe 8
case other => fail(s"Expected MovedInCheck, got $other")
// ──── gameLoop: 50-move rule menu ────────────────────────────────────────
test("gameLoop: shows 50-move rule menu when halfMoveClock >= 100 and draw claimed"):
val b = Board(Map(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.E, Rank.R8) -> Piece.BlackKing
))
val output = captureOutput:
withInput("1\nquit\n"):
GameController.gameLoop(b, GameHistory.empty, Color.White, 100)
output should include("50-move rule")
output should include("Draw claimed by 50-move rule.")
test("gameLoop: shows 50-move rule menu when halfMoveClock >= 100 and player continues"):
val b = Board(Map(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.E, Rank.R8) -> Piece.BlackKing
))
val output = captureOutput:
withInput("2\nquit\n"):
GameController.gameLoop(b, GameHistory.empty, Color.White, 100)
output should include("50-move rule")
output should include("White's turn")
test("gameLoop: no 50-move rule menu when halfMoveClock < 100"):
val output = captureOutput:
withInput("quit\n"):
GameController.gameLoop(Board.initial, GameHistory.empty, Color.White, 99)
output should not include "50-move rule"
@@ -0,0 +1,101 @@
package de.nowchess.chess.logic
import de.nowchess.api.board.*
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class EnPassantCalculatorTest extends AnyFunSuite with Matchers:
private def sq(f: File, r: Rank): Square = Square(f, r)
private def board(entries: (Square, Piece)*): Board = Board(entries.toMap)
// ──── enPassantTarget ────────────────────────────────────────────────
test("enPassantTarget returns None for empty history"):
val b = board(sq(File.E, Rank.R4) -> Piece.WhitePawn)
EnPassantCalculator.enPassantTarget(b, GameHistory.empty) shouldBe None
test("enPassantTarget returns None when last move was a single pawn push"):
val b = board(sq(File.E, Rank.R3) -> Piece.WhitePawn)
val h = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R3))
EnPassantCalculator.enPassantTarget(b, h) shouldBe None
test("enPassantTarget returns None when last move was not a pawn"):
val b = board(sq(File.E, Rank.R4) -> Piece.WhiteRook)
val h = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
EnPassantCalculator.enPassantTarget(b, h) shouldBe None
test("enPassantTarget returns e3 after white pawn double push e2-e4"):
val b = board(sq(File.E, Rank.R4) -> Piece.WhitePawn)
val h = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
EnPassantCalculator.enPassantTarget(b, h) shouldBe Some(sq(File.E, Rank.R3))
test("enPassantTarget returns e6 after black pawn double push e7-e5"):
val b = board(sq(File.E, Rank.R5) -> Piece.BlackPawn)
val h = GameHistory.empty.addMove(sq(File.E, Rank.R7), sq(File.E, Rank.R5))
EnPassantCalculator.enPassantTarget(b, h) shouldBe Some(sq(File.E, Rank.R6))
test("enPassantTarget returns d3 after white pawn double push d2-d4"):
val b = board(sq(File.D, Rank.R4) -> Piece.WhitePawn)
val h = GameHistory.empty.addMove(sq(File.D, Rank.R2), sq(File.D, Rank.R4))
EnPassantCalculator.enPassantTarget(b, h) shouldBe Some(sq(File.D, Rank.R3))
// ──── capturedPawnSquare ─────────────────────────────────────────────
test("capturedPawnSquare for white capturing on e6 returns e5"):
EnPassantCalculator.capturedPawnSquare(sq(File.E, Rank.R6), Color.White) shouldBe sq(File.E, Rank.R5)
test("capturedPawnSquare for black capturing on e3 returns e4"):
EnPassantCalculator.capturedPawnSquare(sq(File.E, Rank.R3), Color.Black) shouldBe sq(File.E, Rank.R4)
test("capturedPawnSquare for white capturing on d6 returns d5"):
EnPassantCalculator.capturedPawnSquare(sq(File.D, Rank.R6), Color.White) shouldBe sq(File.D, Rank.R5)
// ──── isEnPassant ────────────────────────────────────────────────────
test("isEnPassant returns true for valid white en passant capture"):
// White pawn on e5, black pawn just double-pushed to d5 (ep target = d6)
val b = board(
sq(File.E, Rank.R5) -> Piece.WhitePawn,
sq(File.D, Rank.R5) -> Piece.BlackPawn
)
val h = GameHistory.empty.addMove(sq(File.D, Rank.R7), sq(File.D, Rank.R5))
EnPassantCalculator.isEnPassant(b, h, sq(File.E, Rank.R5), sq(File.D, Rank.R6)) shouldBe true
test("isEnPassant returns true for valid black en passant capture"):
// Black pawn on d4, white pawn just double-pushed to e4 (ep target = e3)
val b = board(
sq(File.D, Rank.R4) -> Piece.BlackPawn,
sq(File.E, Rank.R4) -> Piece.WhitePawn
)
val h = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
EnPassantCalculator.isEnPassant(b, h, sq(File.D, Rank.R4), sq(File.E, Rank.R3)) shouldBe true
test("isEnPassant returns false when no en passant target in history"):
val b = board(
sq(File.E, Rank.R5) -> Piece.WhitePawn,
sq(File.D, Rank.R5) -> Piece.BlackPawn
)
val h = GameHistory.empty.addMove(sq(File.D, Rank.R6), sq(File.D, Rank.R5)) // single push
EnPassantCalculator.isEnPassant(b, h, sq(File.E, Rank.R5), sq(File.D, Rank.R6)) shouldBe false
test("isEnPassant returns false when piece at from is not a pawn"):
val b = board(
sq(File.E, Rank.R5) -> Piece.WhiteRook,
sq(File.D, Rank.R5) -> Piece.BlackPawn
)
val h = GameHistory.empty.addMove(sq(File.D, Rank.R7), sq(File.D, Rank.R5))
EnPassantCalculator.isEnPassant(b, h, sq(File.E, Rank.R5), sq(File.D, Rank.R6)) shouldBe false
test("isEnPassant returns false when to does not match ep target"):
val b = board(
sq(File.E, Rank.R5) -> Piece.WhitePawn,
sq(File.D, Rank.R5) -> Piece.BlackPawn
)
val h = GameHistory.empty.addMove(sq(File.D, Rank.R7), sq(File.D, Rank.R5))
EnPassantCalculator.isEnPassant(b, h, sq(File.E, Rank.R5), sq(File.E, Rank.R6)) shouldBe false
test("isEnPassant returns false when from square is empty"):
val b = board(sq(File.D, Rank.R5) -> Piece.BlackPawn)
val h = GameHistory.empty.addMove(sq(File.D, Rank.R7), sq(File.D, Rank.R5))
EnPassantCalculator.isEnPassant(b, h, sq(File.E, Rank.R5), sq(File.D, Rank.R6)) shouldBe false
@@ -211,3 +211,47 @@ class MoveValidatorTest extends AnyFunSuite with Matchers:
sq(File.E, Rank.R4) -> Piece.BlackRook sq(File.E, Rank.R4) -> Piece.BlackRook
) )
MoveValidator.legalTargets(b, sq(File.D, Rank.R4)) should contain(sq(File.E, Rank.R4)) MoveValidator.legalTargets(b, sq(File.D, Rank.R4)) should contain(sq(File.E, Rank.R4))
// ──── Pawn en passant targets ──────────────────────────────────────
test("white pawn includes ep target in legal moves after black double push"):
// Black pawn just double-pushed to d5 (ep target = d6); white pawn on e5
val b = board(
sq(File.E, Rank.R5) -> Piece.WhitePawn,
sq(File.D, Rank.R5) -> Piece.BlackPawn
)
val h = GameHistory.empty.addMove(sq(File.D, Rank.R7), sq(File.D, Rank.R5))
MoveValidator.legalTargets(b, h, sq(File.E, Rank.R5)) should contain(sq(File.D, Rank.R6))
test("white pawn does not include ep target without a preceding double push"):
val b = board(
sq(File.E, Rank.R5) -> Piece.WhitePawn,
sq(File.D, Rank.R5) -> Piece.BlackPawn
)
val h = GameHistory.empty.addMove(sq(File.D, Rank.R6), sq(File.D, Rank.R5)) // single push
MoveValidator.legalTargets(b, h, sq(File.E, Rank.R5)) should not contain sq(File.D, Rank.R6)
test("black pawn includes ep target in legal moves after white double push"):
// White pawn just double-pushed to e4 (ep target = e3); black pawn on d4
val b = board(
sq(File.D, Rank.R4) -> Piece.BlackPawn,
sq(File.E, Rank.R4) -> Piece.WhitePawn
)
val h = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
MoveValidator.legalTargets(b, h, sq(File.D, Rank.R4)) should contain(sq(File.E, Rank.R3))
test("pawn on wrong file does not get ep target from adjacent double push"):
// White pawn on a5, black pawn double-pushed to d5 — a5 is not adjacent to d5
val b = board(
sq(File.A, Rank.R5) -> Piece.WhitePawn,
sq(File.D, Rank.R5) -> Piece.BlackPawn
)
val h = GameHistory.empty.addMove(sq(File.D, Rank.R7), sq(File.D, Rank.R5))
MoveValidator.legalTargets(b, h, sq(File.A, Rank.R5)) should not contain sq(File.D, Rank.R6)
// ──── History-aware legalTargets fallback for non-pawn non-king pieces ─────
test("legalTargets with history delegates to geometry-only for non-pawn non-king pieces"):
val b = board(sq(File.D, Rank.R4) -> Piece.WhiteRook)
val h = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
MoveValidator.legalTargets(b, h, sq(File.D, Rank.R4)) shouldBe MoveValidator.legalTargets(b, sq(File.D, Rank.R4))
@@ -0,0 +1,69 @@
package de.nowchess.chess.notation
import de.nowchess.api.board.*
import de.nowchess.api.game.*
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class FenExporterTest extends AnyFunSuite with Matchers:
test("export initial position to FEN"):
val gameState = GameState.initial
val fen = FenExporter.gameStateToFen(gameState)
fen shouldBe "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
test("export position after e4"):
val gameState = GameState(
piecePlacement = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR",
activeColor = Color.Black,
castlingWhite = CastlingRights.Both,
castlingBlack = CastlingRights.Both,
enPassantTarget = Some(Square(File.E, Rank.R3)),
halfMoveClock = 0,
fullMoveNumber = 1,
status = GameStatus.InProgress
)
val fen = FenExporter.gameStateToFen(gameState)
fen shouldBe "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1"
test("export position with no castling"):
val gameState = GameState(
piecePlacement = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR",
activeColor = Color.White,
castlingWhite = CastlingRights.None,
castlingBlack = CastlingRights.None,
enPassantTarget = None,
halfMoveClock = 0,
fullMoveNumber = 1,
status = GameStatus.InProgress
)
val fen = FenExporter.gameStateToFen(gameState)
fen shouldBe "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w - - 0 1"
test("export position with partial castling"):
val gameState = GameState(
piecePlacement = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR",
activeColor = Color.White,
castlingWhite = CastlingRights(kingSide = true, queenSide = false),
castlingBlack = CastlingRights(kingSide = false, queenSide = true),
enPassantTarget = None,
halfMoveClock = 5,
fullMoveNumber = 3,
status = GameStatus.InProgress
)
val fen = FenExporter.gameStateToFen(gameState)
fen shouldBe "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w Kq - 5 3"
test("export position with en passant and move counts"):
val gameState = GameState(
piecePlacement = "rnbqkbnr/pp1ppppp/8/2pP4/8/8/PPPP1PPP/RNBQKBNR",
activeColor = Color.White,
castlingWhite = CastlingRights.Both,
castlingBlack = CastlingRights.Both,
enPassantTarget = Some(Square(File.C, Rank.R6)),
halfMoveClock = 2,
fullMoveNumber = 3,
status = GameStatus.InProgress
)
val fen = FenExporter.gameStateToFen(gameState)
fen shouldBe "rnbqkbnr/pp1ppppp/8/2pP4/8/8/PPPP1PPP/RNBQKBNR w KQkq c6 2 3"
@@ -0,0 +1,134 @@
package de.nowchess.chess.notation
import de.nowchess.api.board.*
import de.nowchess.api.game.*
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class FenParserTest extends AnyFunSuite with Matchers:
test("parseBoard: initial position places pieces on correct squares"):
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR"
val board = FenParser.parseBoard(fen)
board.map(_.pieceAt(Square(File.E, Rank.R2))) shouldBe Some(Some(Piece.WhitePawn))
board.map(_.pieceAt(Square(File.E, Rank.R7))) shouldBe Some(Some(Piece.BlackPawn))
board.map(_.pieceAt(Square(File.E, Rank.R1))) shouldBe Some(Some(Piece.WhiteKing))
board.map(_.pieceAt(Square(File.E, Rank.R8))) shouldBe Some(Some(Piece.BlackKing))
test("parseBoard: empty board has no pieces"):
val fen = "8/8/8/8/8/8/8/8"
val board = FenParser.parseBoard(fen)
board shouldBe defined
board.get.pieces.size shouldBe 0
test("parseBoard: returns None for missing rank (only 7 ranks)"):
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP"
val board = FenParser.parseBoard(fen)
board shouldBe empty
test("parseBoard: returns None for invalid piece character"):
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNX"
val board = FenParser.parseBoard(fen)
board shouldBe empty
test("parseBoard: partial position with two kings placed correctly"):
val fen = "8/8/4k3/8/4K3/8/8/8"
val board = FenParser.parseBoard(fen)
board.map(_.pieceAt(Square(File.E, Rank.R6))) shouldBe Some(Some(Piece.BlackKing))
board.map(_.pieceAt(Square(File.E, Rank.R4))) shouldBe Some(Some(Piece.WhiteKing))
test("testRoundTripInitialPosition"):
val originalFen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR"
val board = FenParser.parseBoard(originalFen)
val exportedFen = board.map(FenExporter.boardToFen)
exportedFen shouldBe Some(originalFen)
test("testRoundTripEmptyBoard"):
val originalFen = "8/8/8/8/8/8/8/8"
val board = FenParser.parseBoard(originalFen)
val exportedFen = board.map(FenExporter.boardToFen)
exportedFen shouldBe Some(originalFen)
test("testRoundTripPartialPosition"):
val originalFen = "8/8/4k3/8/4K3/8/8/8"
val board = FenParser.parseBoard(originalFen)
val exportedFen = board.map(FenExporter.boardToFen)
exportedFen shouldBe Some(originalFen)
test("parse full FEN - initial position"):
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
val gameState = FenParser.parseFen(fen)
gameState.isDefined shouldBe true
gameState.get.activeColor shouldBe Color.White
gameState.get.castlingWhite.kingSide shouldBe true
gameState.get.castlingWhite.queenSide shouldBe true
gameState.get.castlingBlack.kingSide shouldBe true
gameState.get.castlingBlack.queenSide shouldBe true
gameState.get.enPassantTarget shouldBe None
gameState.get.halfMoveClock shouldBe 0
gameState.get.fullMoveNumber shouldBe 1
test("parse full FEN - after e4"):
val fen = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1"
val gameState = FenParser.parseFen(fen)
gameState.get.activeColor shouldBe Color.Black
gameState.get.enPassantTarget shouldBe Some(Square(File.E, Rank.R3))
test("parse full FEN - invalid parts count"):
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq"
val gameState = FenParser.parseFen(fen)
gameState.isDefined shouldBe false
test("parse full FEN - invalid color"):
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR x KQkq - 0 1"
val gameState = FenParser.parseFen(fen)
gameState.isDefined shouldBe false
test("parse full FEN - invalid castling"):
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w XYZ - 0 1"
val gameState = FenParser.parseFen(fen)
gameState.isDefined shouldBe false
test("parseFen: castling '-' produces CastlingRights.None for both sides"):
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w - - 0 1"
val gameState = FenParser.parseFen(fen)
gameState.isDefined shouldBe true
gameState.get.castlingWhite.kingSide shouldBe false
gameState.get.castlingWhite.queenSide shouldBe false
gameState.get.castlingBlack.kingSide shouldBe false
gameState.get.castlingBlack.queenSide shouldBe false
test("parseBoard: returns None when a rank has too many files (overflow beyond 8)"):
// "9" alone would advance fileIdx to 9, exceeding 8 → None
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBN9"
val board = FenParser.parseBoard(fen)
board shouldBe empty
test("parseBoard: returns None when a rank fails to parse (invalid middle rank)"):
// Invalid character 'X' in rank 4 should cause failure
val fen = "rnbqkbnr/pppppppp/8/8/XXXXXXXX/8/PPPPPPPP/RNBQKBNR"
val board = FenParser.parseBoard(fen)
board shouldBe empty
test("parseBoard: returns None when a rank has 9 piece characters (fileIdx > 7)"):
// 9 pawns in one rank triggers fileIdx > 7 guard (line 78)
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/PPPPPPPPP"
val board = FenParser.parseBoard(fen)
board shouldBe empty
@@ -0,0 +1,65 @@
package de.nowchess.chess.notation
import de.nowchess.api.board.*
import de.nowchess.chess.logic.{GameHistory, HistoryMove, CastleSide}
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class PgnExporterTest extends AnyFunSuite with Matchers:
test("export empty game") {
val headers = Map("Event" -> "Test", "White" -> "A", "Black" -> "B")
val history = GameHistory.empty
val pgn = PgnExporter.exportGame(headers, history)
pgn.contains("[Event \"Test\"]") shouldBe true
pgn.contains("[White \"A\"]") shouldBe true
pgn.contains("[Black \"B\"]") shouldBe true
}
test("export single move") {
val headers = Map("Event" -> "Test", "White" -> "A", "Black" -> "B")
val history = GameHistory()
.addMove(HistoryMove(Square(File.E, Rank.R2), Square(File.E, Rank.R4), None))
val pgn = PgnExporter.exportGame(headers, history)
pgn.contains("1. e2e4") shouldBe true
}
test("export castling") {
val headers = Map("Event" -> "Test")
val history = GameHistory()
.addMove(HistoryMove(Square(File.E, Rank.R1), Square(File.G, Rank.R1), Some(CastleSide.Kingside)))
val pgn = PgnExporter.exportGame(headers, history)
pgn.contains("O-O") shouldBe true
}
test("export game sequence") {
val headers = Map("Event" -> "Test", "White" -> "A", "Black" -> "B", "Result" -> "1-0")
val history = GameHistory()
.addMove(HistoryMove(Square(File.E, Rank.R2), Square(File.E, Rank.R4), None))
.addMove(HistoryMove(Square(File.C, Rank.R7), Square(File.C, Rank.R5), None))
.addMove(HistoryMove(Square(File.G, Rank.R1), Square(File.F, Rank.R3), None))
val pgn = PgnExporter.exportGame(headers, history)
pgn.contains("1. e2e4 c7c5") shouldBe true
pgn.contains("2. g1f3") shouldBe true
}
test("export game with no headers returns only move text") {
val history = GameHistory()
.addMove(HistoryMove(Square(File.E, Rank.R2), Square(File.E, Rank.R4), None))
val pgn = PgnExporter.exportGame(Map.empty, history)
pgn shouldBe "1. e2e4 *"
}
test("export queenside castling") {
val headers = Map("Event" -> "Test")
val history = GameHistory()
.addMove(HistoryMove(Square(File.E, Rank.R1), Square(File.C, Rank.R1), Some(CastleSide.Queenside)))
val pgn = PgnExporter.exportGame(headers, history)
pgn.contains("O-O-O") shouldBe true
}
@@ -0,0 +1,334 @@
package de.nowchess.chess.notation
import de.nowchess.api.board.*
import de.nowchess.chess.logic.{GameHistory, HistoryMove, CastleSide}
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class PgnParserTest extends AnyFunSuite with Matchers:
test("parse PGN headers only") {
val pgn = """[Event "Test Game"]
[Site "Earth"]
[Date "2026.03.28"]
[White "Alice"]
[Black "Bob"]
[Result "1-0"]"""
val game = PgnParser.parsePgn(pgn)
game.isDefined shouldBe true
game.get.headers("Event") shouldBe "Test Game"
game.get.headers("White") shouldBe "Alice"
game.get.headers("Result") shouldBe "1-0"
game.get.moves shouldBe List()
}
test("parse PGN simple game") {
val pgn = """[Event "Test"]
[Site "?"]
[Date "2026.03.28"]
[White "A"]
[Black "B"]
[Result "*"]
1. e4 e5 2. Nf3 Nc6 3. Bb5 a6
"""
val game = PgnParser.parsePgn(pgn)
game.isDefined shouldBe true
game.get.moves.length shouldBe 6
// e4: e2-e4
game.get.moves(0).from shouldBe Square(File.E, Rank.R2)
game.get.moves(0).to shouldBe Square(File.E, Rank.R4)
}
test("parse PGN move with capture") {
val pgn = """[Event "Test"]
[White "A"]
[Black "B"]
1. e4 e5 2. Nxe5
"""
val game = PgnParser.parsePgn(pgn)
game.isDefined shouldBe true
game.get.moves.length shouldBe 3
// Nxe5: knight captures on e5
game.get.moves(2).to shouldBe Square(File.E, Rank.R5)
}
test("parse PGN castling") {
val pgn = """[Event "Test"]
[White "A"]
[Black "B"]
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. O-O
"""
val game = PgnParser.parsePgn(pgn)
game.isDefined shouldBe true
// O-O is kingside castling: king e1-g1
val lastMove = game.get.moves.last
lastMove.from shouldBe Square(File.E, Rank.R1)
lastMove.to shouldBe Square(File.G, Rank.R1)
lastMove.castleSide.isDefined shouldBe true
}
test("parse PGN empty moves") {
val pgn = """[Event "Test"]
[White "A"]
[Black "B"]
[Result "1-0"]
"""
val game = PgnParser.parsePgn(pgn)
game.isDefined shouldBe true
game.get.moves.length shouldBe 0
}
test("parse PGN black kingside castling O-O") {
// After e4 e5 Nf3 Nc6 Bc4 Bc5, black can castle kingside
val pgn = """[Event "Test"]
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. O-O O-O
"""
val game = PgnParser.parsePgn(pgn)
game.isDefined shouldBe true
val blackCastle = game.get.moves.last
blackCastle.castleSide shouldBe Some(CastleSide.Kingside)
blackCastle.from shouldBe Square(File.E, Rank.R8)
blackCastle.to shouldBe Square(File.G, Rank.R8)
}
test("parse PGN result tokens are skipped") {
// Result tokens like 1-0, 0-1, 1/2-1/2, * should be silently skipped
val pgn = """[Event "Test"]
1. e4 e5 1-0
"""
val game = PgnParser.parsePgn(pgn)
game.isDefined shouldBe true
game.get.moves.length shouldBe 2
}
test("parseAlgebraicMove: unrecognised token returns None and is skipped") {
val board = Board.initial
val history = GameHistory.empty
// "zzz" is not valid algebraic notation
val result = PgnParser.parseAlgebraicMove("zzz", board, history, Color.White)
result shouldBe None
}
test("parseAlgebraicMove: piece moves use charToPieceType for N B R Q K") {
// Test that piece type characters are recognised
val board = Board.initial
val history = GameHistory.empty
// Nf3 - knight move
val nMove = PgnParser.parseAlgebraicMove("Nf3", board, history, Color.White)
nMove.isDefined shouldBe true
nMove.get.to shouldBe Square(File.F, Rank.R3)
}
test("parseAlgebraicMove: single char that is too short returns None") {
val board = Board.initial
val history = GameHistory.empty
// Single char that is not castling and cleaned length < 2
val result = PgnParser.parseAlgebraicMove("e", board, history, Color.White)
result shouldBe None
}
test("parse PGN with file disambiguation hint") {
// Use a position where two rooks can reach the same square to test file hint
// Rooks on a1 and h1, destination d1 - "Rad1" uses file 'a' to disambiguate
import de.nowchess.api.board.{Board, Square, File, Rank, Piece, Color, PieceType}
val pieces: Map[Square, Piece] = Map(
Square(File.A, Rank.R1) -> Piece(Color.White, PieceType.Rook),
Square(File.H, Rank.R1) -> Piece(Color.White, PieceType.Rook),
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
)
val board = Board(pieces)
val history = GameHistory.empty
val result = PgnParser.parseAlgebraicMove("Rad1", board, history, Color.White)
result.isDefined shouldBe true
result.get.from shouldBe Square(File.A, Rank.R1)
result.get.to shouldBe Square(File.D, Rank.R1)
}
test("parse PGN with rank disambiguation hint") {
// Two rooks on a1 and a4 can reach a3 - "R1a3" uses rank '1' to disambiguate
import de.nowchess.api.board.{Board, Square, File, Rank, Piece, Color, PieceType}
val pieces: Map[Square, Piece] = Map(
Square(File.A, Rank.R1) -> Piece(Color.White, PieceType.Rook),
Square(File.A, Rank.R4) -> Piece(Color.White, PieceType.Rook),
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
)
val board = Board(pieces)
val history = GameHistory.empty
val result = PgnParser.parseAlgebraicMove("R1a3", board, history, Color.White)
result.isDefined shouldBe true
result.get.from shouldBe Square(File.A, Rank.R1)
result.get.to shouldBe Square(File.A, Rank.R3)
}
test("parseAlgebraicMove: charToPieceType covers all piece letters including B R Q K") {
import de.nowchess.api.board.{Board, Square, File, Rank, Piece, Color, PieceType}
// Bishop move
val piecesForBishop: Map[Square, Piece] = Map(
Square(File.C, Rank.R1) -> Piece(Color.White, PieceType.Bishop),
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
)
val boardBishop = Board(piecesForBishop)
val bResult = PgnParser.parseAlgebraicMove("Bd2", boardBishop, GameHistory.empty, Color.White)
bResult.isDefined shouldBe true
// Rook move
val piecesForRook: Map[Square, Piece] = Map(
Square(File.A, Rank.R1) -> Piece(Color.White, PieceType.Rook),
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
)
val boardRook = Board(piecesForRook)
val rResult = PgnParser.parseAlgebraicMove("Ra4", boardRook, GameHistory.empty, Color.White)
rResult.isDefined shouldBe true
// Queen move
val piecesForQueen: Map[Square, Piece] = Map(
Square(File.D, Rank.R1) -> Piece(Color.White, PieceType.Queen),
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
)
val boardQueen = Board(piecesForQueen)
val qResult = PgnParser.parseAlgebraicMove("Qd4", boardQueen, GameHistory.empty, Color.White)
qResult.isDefined shouldBe true
// King move
val piecesForKing: Map[Square, Piece] = Map(
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
)
val boardKing = Board(piecesForKing)
val kResult = PgnParser.parseAlgebraicMove("Ke2", boardKing, GameHistory.empty, Color.White)
kResult.isDefined shouldBe true
}
test("parse PGN queenside castling O-O-O") {
val pgn = """[Event "Test"]
1. d4 d5 2. Nc3 Nc6 3. Bf4 Bf5 4. Qd2 Qd7 5. O-O-O
"""
val game = PgnParser.parsePgn(pgn)
game.isDefined shouldBe true
val lastMove = game.get.moves.last
lastMove.castleSide shouldBe Some(CastleSide.Queenside)
lastMove.from shouldBe Square(File.E, Rank.R1)
lastMove.to shouldBe Square(File.C, Rank.R1)
}
test("parse PGN black queenside castling O-O-O") {
// After sufficient moves, black castles queenside
val pgn = """[Event "Test"]
1. d4 d5 2. Nc3 Nc6 3. Bf4 Bf5 4. Qd2 Qd7 5. O-O-O O-O-O
"""
val game = PgnParser.parsePgn(pgn)
game.isDefined shouldBe true
val lastMove = game.get.moves.last
lastMove.castleSide shouldBe Some(CastleSide.Queenside)
lastMove.from shouldBe Square(File.E, Rank.R8)
lastMove.to shouldBe Square(File.C, Rank.R8)
}
test("parse PGN with unrecognised token in move text is silently skipped") {
// "INVALID" is not valid PGN; it should be skipped and remaining moves parsed
val pgn = """[Event "Test"]
1. e4 INVALID e5
"""
val game = PgnParser.parsePgn(pgn)
game.isDefined shouldBe true
// e4 parsed, INVALID skipped, e5 parsed
game.get.moves.length shouldBe 2
}
test("parseAlgebraicMove: file+rank disambiguation with piece letter") {
// "Rae1" notation: piece R, disambig "a" -> hint is "a", piece letter is uppercase first char of disambig
// But since disambig="a" which is not uppercase, the piece letter comes from clean.head
// Test "Rae1" style: R is clean.head uppercase, disambig "a" is the hint
import de.nowchess.api.board.{Board, Square, File, Rank, Piece, Color, PieceType}
val pieces: Map[Square, Piece] = Map(
Square(File.A, Rank.R4) -> Piece(Color.White, PieceType.Rook),
Square(File.H, Rank.R4) -> Piece(Color.White, PieceType.Rook),
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
)
val board = Board(pieces)
val history = GameHistory.empty
// "Rae4" - Rook from a-file to e4; disambig = "a", clean.head = 'R' uppercase
val result = PgnParser.parseAlgebraicMove("Rae4", board, history, Color.White)
result.isDefined shouldBe true
result.get.from shouldBe Square(File.A, Rank.R4)
result.get.to shouldBe Square(File.E, Rank.R4)
}
test("parseAlgebraicMove: charToPieceType returns None for unknown character") {
// 'Z' is not a valid piece letter - the regex clean should return None
import de.nowchess.api.board.{Board, Square, File, Rank, Piece, Color, PieceType}
val board = Board.initial
val history = GameHistory.empty
// "Ze4" - Z is not a valid piece, charToPieceType('Z') returns None
// The result will be None because requiredPieceType is None and filtering by None.forall = true
// so it finds any piece that can reach e4, but since clean="Ze4" -> destStr="e4", disambig="Z"
// disambig.head.isUpper so charToPieceType('Z') is called
val result = PgnParser.parseAlgebraicMove("Ze4", board, history, Color.White)
// With None piece type, forall(pt => ...) is vacuously true so any piece reaching e4 is candidate
// But there's no piece named Z so requiredPieceType=None, meaning any piece can match
// This tests that charToPieceType('Z') returns None without crashing
result shouldBe defined // will find a pawn or whatever reaches e4
}
test("parseAlgebraicMove: uppercase dest-only notation hits clean.head.isUpper and charToPieceType unknown char") {
// "E4" - clean = "E4", disambig = "", clean.head = 'E' is upper, charToPieceType('E') returns None
// This exercises line 97 (else if clean.head.isUpper) and line 152 (case _ => None)
import de.nowchess.api.board.{Board, Square, File, Rank, Piece, Color, PieceType}
val board = Board.initial
val history = GameHistory.empty
// 'E' is not a valid piece type but we still get a result since requiredPieceType is None
val result = PgnParser.parseAlgebraicMove("E4", board, history, Color.White)
// Result may be defined (pawn that can reach e4) or None; main goal is no crash and line coverage
result should not be null // just verifies code path executes without exception
}
test("parseAlgebraicMove: rank disambiguation with digit outside 1-8 hits matchesHint else-true branch") {
// Build a board with a Rook that can be targeted with a disambiguation hint containing '9'
// hint = "9" → c = '9', not in a-h, not in 1-8, triggers else true
import de.nowchess.api.board.{Board, Square, File, Rank, Piece, Color, PieceType}
val pieces: Map[Square, Piece] = Map(
Square(File.A, Rank.R1) -> Piece(Color.White, PieceType.Rook),
Square(File.H, Rank.R1) -> Piece(Color.White, PieceType.Rook),
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
)
val board = Board(pieces)
val history = GameHistory.empty
// "R9d1" - clean = "R9d1", destStr = "d1", disambig = "R9"
// disambig.head = 'R' is upper -> charToPieceType('R') = Rook, hint = "9"
// matchesHint called with hint "9" -> '9' not in a-h, not in 1-8 -> else true
val result = PgnParser.parseAlgebraicMove("R9d1", board, history, Color.White)
// Should find a rook (hint "9" matches everything)
result.isDefined shouldBe true
result.get.to shouldBe Square(File.D, Rank.R1)
}
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@@ -1,3 +1,3 @@
MAJOR=0 MAJOR=0
MINOR=2 MINOR=4
PATCH=0 PATCH=0