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@@ -12,7 +12,7 @@ You write tests for Scala 3 + Quarkus services.
- Unit tests: `extends AnyFunSuite with Matchers` — use `test("description") { ... }` DSL, no `@Test` annotation, no `: Unit` return type needed.
- Integration tests: `@QuarkusTest` with JUnit 5 — `@Test` methods MUST be explicitly typed `: Unit`.
Target 100% conditional coverage if possible.
Target 95%+ conditional coverage.
When invoked BEFORE scala-implementer (no implementation exists yet):
Use the contract-first-test-writing skill — write failing tests from docs/api/{service}.yaml.
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# Memory Index
## Feedback
- [feedback_keep_structure_updated.md](feedback_keep_structure_updated.md) — Update structure memory files whenever source files are added, removed, or changed
## Project Structure
- [project_structure_root.md](project_structure_root.md) — Top-level layout, modules list, VERSIONS map, navigation rules (skip `build/`, `.gradle/`, `.idea/`)
- [project_structure_api.md](project_structure_api.md) — `modules/api`: all files and types (Board, Piece, Square, GameState, Move, ApiResponse, PlayerInfo)
- [project_structure_core.md](project_structure_core.md) — `modules/core`: all files and types (GameContext, GameRules, MoveValidator, GameController, Parser, Renderer)
@@ -1,16 +0,0 @@
---
name: keep-structure-memory-updated
description: Always update the project structure memory files when adding, removing, or changing source files
type: feedback
---
After any change that adds, removes, renames, or significantly alters a source file, update the relevant structure memory file:
- New/renamed/deleted file in `modules/api` → update `project_structure_api.md`
- New/renamed/deleted file in `modules/core` → update `project_structure_core.md`
- New module, dependency version change, or new top-level directory → update `project_structure_root.md`
- New module added → create a new `project_structure_<module>.md` and add it to `MEMORY.md`
**Why:** Structure memories are the primary navigation aid. Stale entries cause wasted exploration.
**How to apply:** Treat the structure memory update as part of completing any implementation task — do it in the same session, not as a follow-up.
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---
name: module-api-structure
description: File and type overview for the modules/api module (shared domain types)
type: project
---
# Module: `modules/api`
**Purpose:** Shared domain model — pure data types with no game logic. Depended on by `modules/core`.
**Gradle:** `id("scala")`, no `application` plugin. No Quarkus. Uses scoverage plugin.
**Package root:** `de.nowchess.api`
## Source files (`src/main/scala/de/nowchess/api/`)
### `board/`
| File | Contents |
|------|----------|
| `Board.scala` | `opaque type Board = Map[Square, Piece]` — extensions: `pieceAt`, `withMove`, `pieces`; `Board.initial` sets up start position |
| `Color.scala` | `enum Color { White, Black }``.opposite`, `.label` |
| `Piece.scala` | `case class Piece(color, pieceType)` — convenience vals `WhitePawn``BlackKing` |
| `PieceType.scala` | `enum PieceType { Pawn, Knight, Bishop, Rook, Queen, King }``.label` |
| `Square.scala` | `enum File { AH }`, `enum Rank { R1R8 }`, `case class Square(file, rank)``.toString` algebraic, `Square.fromAlgebraic(s)` |
### `game/`
| File | Contents |
|------|----------|
| `GameState.scala` | `case class CastlingRights(kingSide, queenSide)` + `.None`/`.Both`; `enum GameResult { WhiteWins, BlackWins, Draw }`; `enum GameStatus { NotStarted, InProgress, Finished(result) }`; `case class GameState(piecePlacement, activeColor, castlingWhite, castlingBlack, enPassantTarget, halfMoveClock, fullMoveNumber, status)` — FEN-compatible snapshot |
### `move/`
| File | Contents |
|------|----------|
| `Move.scala` | `enum PromotionPiece { Knight, Bishop, Rook, Queen }`; `enum MoveType { Normal, CastleKingside, CastleQueenside, EnPassant, Promotion(piece) }`; `case class Move(from, to, moveType = Normal)` |
### `player/`
| File | Contents |
|------|----------|
| `PlayerInfo.scala` | `opaque type PlayerId = String`; `case class PlayerInfo(id: PlayerId, displayName: String)` |
### `response/`
| File | Contents |
|------|----------|
| `ApiResponse.scala` | `sealed trait ApiResponse[+A]``Success[A](data)` / `Failure(errors)`; `case class ApiError(code, message, field?)`; `case class Pagination(page, pageSize, totalItems)` + `.totalPages`; `case class PagedResponse[A](items, pagination)` |
## Test files (`src/test/scala/de/nowchess/api/`)
Mirror of main structure — one `*Test.scala` per source file using `AnyFunSuite with Matchers`.
## Notes
- `GameState` is FEN-style but `Board` (in `core`) is a `Map[Square,Piece]` — the two are separate representations
- `CastlingRights` is defined here in `api`; the castling logic lives in `core`
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---
name: module-core-structure
description: File and type overview for the modules/core module (TUI chess engine)
type: project
---
# Module: `modules/core`
**Purpose:** Standalone TUI chess application. All game logic, move validation, rendering. Depends on `modules/api`.
**Gradle:** `id("scala")` + `application` plugin. Main class: `de.nowchess.chess.Main`. Uses scoverage plugin.
**Package root:** `de.nowchess.chess`
## Source files (`src/main/scala/de/nowchess/chess/`)
### Root
| File | Contents |
|------|----------|
| `Main.scala` | Entry point — prints welcome, starts `GameController.gameLoop(GameContext.initial, Color.White)` |
### `controller/`
| File | Contents |
|------|----------|
| `GameController.scala` | `sealed trait MoveResult` ADT: `Quit`, `InvalidFormat`, `NoPiece`, `WrongColor`, `IllegalMove`, `Moved`, `MovedInCheck`, `Checkmate`, `Stalemate`; `object GameController``processMove(ctx, turn, raw): MoveResult` (pure), `gameLoop(ctx, turn)` (I/O loop), `applyRightsRevocation(...)` (castling rights bookkeeping) |
| `Parser.scala` | `object Parser``parseMove(input): Option[(Square, Square)]` parses coordinate notation e.g. `"e2e4"` |
### `logic/`
| File | Contents |
|------|----------|
| `GameContext.scala` | `enum CastleSide { Kingside, Queenside }`; `case class GameContext(board, whiteCastling, blackCastling)``.castlingFor(color)`, `.withUpdatedRights(color, rights)`; `GameContext.initial`; `extension (Board).withCastle(color, side)` moves king+rook atomically |
| `GameRules.scala` | `enum PositionStatus { Normal, InCheck, Mated, Drawn }`; `object GameRules``isInCheck(board, color)`, `legalMoves(ctx, color): Set[(Square,Square)]`, `gameStatus(ctx, color): PositionStatus` |
| `MoveValidator.scala` | `object MoveValidator``isLegal(board, from, to)`, `legalTargets(board, from): Set[Square]` (board-only, no castling), `legalTargets(ctx, from)` (context-aware, includes castling), `isCastle`, `castleSide`, `castlingTargets(ctx, color)` — full castling legality (empty squares, no check through transit) |
### `view/`
| File | Contents |
|------|----------|
| `Renderer.scala` | `object Renderer``render(board): String` outputs ANSI-colored board with file/rank labels |
| `PieceUnicode.scala` | `extension (Piece).unicode: String` maps each piece to its Unicode chess symbol |
## Test files (`src/test/scala/de/nowchess/chess/`)
Mirror of main structure — one `*Test.scala` per source file using `AnyFunSuite with Matchers`.
## Key design notes
- `MoveValidator` has two overloaded `legalTargets`: one takes `Board` (geometry only), one takes `GameContext` (adds castling)
- `GameRules.legalMoves` filters by check — it calls `MoveValidator.legalTargets(ctx, from)` then simulates each move
- Castling rights revocation is in `GameController.applyRightsRevocation`, triggered after every move
- No `@QuarkusTest` — this module is a plain Scala application, not a Quarkus service
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---
name: project-root-structure
description: Top-level project structure, modules list, and navigation notes for NowChessSystems
type: project
---
# NowChessSystems — Root Structure
## Directory layout (skip `build/`, `.gradle/`, `.idea/`)
```
NowChessSystems/
├── build.gradle.kts # Root: sonarqube plugin, VERSIONS map
├── settings.gradle.kts # include(":modules:core", ":modules:api")
├── gradlew / gradlew.bat
├── CLAUDE.md # Project instructions for Claude Code
├── .claude/
│ ├── CLAUDE.MD # Working agreement (plan/verify/unresolved)
│ ├── settings.json
│ └── agents/ # architect, code-reviewer, gradle-builder, scala-implementer, test-writer
├── docs/
│ ├── Claude-Skills.md
│ ├── Security.md
│ └── unresolved.md
├── jacoco-reporter/ # Python scripts for coverage gap reporting
└── modules/
├── api/ # Shared domain types (no logic)
└── core/ # TUI chess engine + game logic
```
## Modules
| Module | Gradle path | Purpose |
|--------|-------------|---------|
| `api` | `:modules:api` | Shared domain model: Board, Piece, Move, GameState, ApiResponse |
| `core` | `:modules:core` | TUI chess app: game logic, move validation, rendering |
`core` depends on `api` via `implementation(project(":modules:api"))`.
## VERSIONS (root `build.gradle.kts`)
| Key | Value |
|-----|-------|
| `QUARKUS_SCALA3` | 1.0.0 |
| `SCALA3` | 3.5.1 |
| `SCALA_LIBRARY` | 2.13.18 |
| `SCALATEST` | 3.2.19 |
| `SCALATEST_JUNIT` | 0.1.11 |
| `SCOVERAGE` | 2.1.1 |
## Navigation rules
- **Always skip** `build/`, `.gradle/`, `.idea/` when exploring — they are generated artifacts
- Tests use `AnyFunSuite with Matchers` (ScalaTest), not JUnit `@Test`
- No Quarkus in current modules — Quarkus is planned for future services
- Agent workflow: architect → scala-implementer → test-writer → gradle-builder → code-reviewer
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@@ -3,10 +3,6 @@
## Stack
Scala 3.5.x · Quarkus + quarkus-scala3 · Hibernate/Jakarta · Lanterna TUI · K8s + ArgoCD + Kargo · Frontend TBD (Vite/React/Angular/Vue)
### Memory
Your memory is saved under .claude/memory/MEMORY.md.
## Structure
```
build.gradle.kts / settings.gradle.kts # root; include(":modules:<svc>") per service
@@ -36,7 +32,7 @@ Versions in root `extra["VERSIONS"]`; modules read via `rootProject.extra["VERSI
- Integration tests: `@QuarkusTest` + JUnit 5 — `@Test` methods need explicit `: Unit`
## Coverage
Line = 100% · Branch = 100% · Method = 100% · Regression tests · document exceptions
Line ≥ 95% · Branch ≥ 90% · Method ≥ 90% (document exceptions)
Check: `jacoco-reporter/scoverage_coverage_gaps.py modules/{svc}/build/reports/scoverageTest/scoverage.xml`
⚠️ Use `scoverageTest/`, NOT `scoverage/`.
Vendored Executable → Regular
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## (2026-03-27)
## (2026-03-28)
## (2026-03-28)
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@@ -49,10 +49,9 @@ dependencies {
testImplementation(platform("org.junit:junit-bom:5.13.4"))
testImplementation("org.junit.jupiter:junit-jupiter")
testRuntimeOnly("org.junit.platform:junit-platform-launcher")
testImplementation("org.scalatest:scalatest_3:${versions["SCALATEST"]!!}")
testImplementation("co.helmethair:scalatest-junit-runner:${versions["SCALATEST_JUNIT"]!!}")
testRuntimeOnly("org.junit.platform:junit-platform-launcher")
}
tasks.test {
@@ -8,12 +8,10 @@ object Board:
extension (b: Board)
def pieceAt(sq: Square): Option[Piece] = b.get(sq)
def updated(sq: Square, piece: Piece): Board = b.updated(sq, piece)
def removed(sq: Square): Board = b.removed(sq)
def withMove(from: Square, to: Square): (Board, Option[Piece]) =
val captured = b.get(to)
val updatedBoard = b.removed(from).updated(to, b(from))
(updatedBoard, captured)
val updated = b.removed(from).updated(to, b(from))
(updated, captured)
def pieces: Map[Square, Piece] = b
val initial: Board =
@@ -1,122 +0,0 @@
package de.nowchess.api.board
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class BoardTest extends AnyFunSuite with Matchers:
private val e2 = Square(File.E, Rank.R2)
private val e4 = Square(File.E, Rank.R4)
private val d7 = Square(File.D, Rank.R7)
test("pieceAt returns Some for occupied square") {
Board.initial.pieceAt(e2) shouldBe Some(Piece.WhitePawn)
}
test("pieceAt returns None for empty square") {
Board.initial.pieceAt(e4) shouldBe None
}
test("withMove moves piece and vacates origin") {
val (board, captured) = Board.initial.withMove(e2, e4)
captured shouldBe None
board.pieceAt(e4) shouldBe Some(Piece.WhitePawn)
board.pieceAt(e2) shouldBe None
}
test("withMove returns captured piece when destination is occupied") {
val from = Square(File.A, Rank.R1)
val to = Square(File.A, Rank.R8)
val b = Board(Map(from -> Piece.WhiteRook, to -> Piece.BlackRook))
val (board, captured) = b.withMove(from, to)
captured shouldBe Some(Piece.BlackRook)
board.pieceAt(to) shouldBe Some(Piece.WhiteRook)
board.pieceAt(from) shouldBe None
}
test("pieces returns the underlying map") {
val map = Map(e2 -> Piece.WhitePawn)
val b = Board(map)
b.pieces shouldBe map
}
test("Board.apply constructs board from map") {
val map = Map(e2 -> Piece.WhitePawn)
val b = Board(map)
b.pieceAt(e2) shouldBe Some(Piece.WhitePawn)
}
test("initial board has 32 pieces") {
Board.initial.pieces should have size 32
}
test("initial board has 16 white pieces") {
Board.initial.pieces.values.count(_.color == Color.White) shouldBe 16
}
test("initial board has 16 black pieces") {
Board.initial.pieces.values.count(_.color == Color.Black) shouldBe 16
}
test("initial board white pawns on rank 2") {
File.values.foreach { file =>
Board.initial.pieceAt(Square(file, Rank.R2)) shouldBe Some(Piece.WhitePawn)
}
}
test("initial board black pawns on rank 7") {
File.values.foreach { file =>
Board.initial.pieceAt(Square(file, Rank.R7)) shouldBe Some(Piece.BlackPawn)
}
}
test("initial board white back rank") {
val expectedBackRank = Vector(
PieceType.Rook, PieceType.Knight, PieceType.Bishop, PieceType.Queen,
PieceType.King, PieceType.Bishop, PieceType.Knight, PieceType.Rook
)
File.values.zipWithIndex.foreach { (file, i) =>
Board.initial.pieceAt(Square(file, Rank.R1)) shouldBe
Some(Piece(Color.White, expectedBackRank(i)))
}
}
test("initial board black back rank") {
val expectedBackRank = Vector(
PieceType.Rook, PieceType.Knight, PieceType.Bishop, PieceType.Queen,
PieceType.King, PieceType.Bishop, PieceType.Knight, PieceType.Rook
)
File.values.zipWithIndex.foreach { (file, i) =>
Board.initial.pieceAt(Square(file, Rank.R8)) shouldBe
Some(Piece(Color.Black, expectedBackRank(i)))
}
}
test("ranks 3-6 are empty on initial board") {
val emptyRanks = Seq(Rank.R3, Rank.R4, Rank.R5, Rank.R6)
for
rank <- emptyRanks
file <- File.values
do
Board.initial.pieceAt(Square(file, rank)) shouldBe None
}
test("updated adds or replaces piece at square") {
val b = Board(Map(e2 -> Piece.WhitePawn))
val updated = b.updated(e4, Piece.WhiteKnight)
updated.pieceAt(e2) shouldBe Some(Piece.WhitePawn)
updated.pieceAt(e4) shouldBe Some(Piece.WhiteKnight)
}
test("updated replaces existing piece") {
val b = Board(Map(e2 -> Piece.WhitePawn))
val updated = b.updated(e2, Piece.WhiteKnight)
updated.pieceAt(e2) shouldBe Some(Piece.WhiteKnight)
}
test("removed deletes piece from board") {
val b = Board(Map(e2 -> Piece.WhitePawn, e4 -> Piece.WhiteKnight))
val removed = b.removed(e2)
removed.pieceAt(e2) shouldBe None
removed.pieceAt(e4) shouldBe Some(Piece.WhiteKnight)
}
@@ -1,22 +0,0 @@
package de.nowchess.api.board
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class ColorTest extends AnyFunSuite with Matchers:
test("White.opposite returns Black") {
Color.White.opposite shouldBe Color.Black
}
test("Black.opposite returns White") {
Color.Black.opposite shouldBe Color.White
}
test("White.label returns 'White'") {
Color.White.label shouldBe "White"
}
test("Black.label returns 'Black'") {
Color.Black.label shouldBe "Black"
}
@@ -1,60 +0,0 @@
package de.nowchess.api.board
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class PieceTest extends AnyFunSuite with Matchers:
test("Piece holds color and pieceType") {
val p = Piece(Color.White, PieceType.Queen)
p.color shouldBe Color.White
p.pieceType shouldBe PieceType.Queen
}
test("WhitePawn convenience constant") {
Piece.WhitePawn shouldBe Piece(Color.White, PieceType.Pawn)
}
test("WhiteKnight convenience constant") {
Piece.WhiteKnight shouldBe Piece(Color.White, PieceType.Knight)
}
test("WhiteBishop convenience constant") {
Piece.WhiteBishop shouldBe Piece(Color.White, PieceType.Bishop)
}
test("WhiteRook convenience constant") {
Piece.WhiteRook shouldBe Piece(Color.White, PieceType.Rook)
}
test("WhiteQueen convenience constant") {
Piece.WhiteQueen shouldBe Piece(Color.White, PieceType.Queen)
}
test("WhiteKing convenience constant") {
Piece.WhiteKing shouldBe Piece(Color.White, PieceType.King)
}
test("BlackPawn convenience constant") {
Piece.BlackPawn shouldBe Piece(Color.Black, PieceType.Pawn)
}
test("BlackKnight convenience constant") {
Piece.BlackKnight shouldBe Piece(Color.Black, PieceType.Knight)
}
test("BlackBishop convenience constant") {
Piece.BlackBishop shouldBe Piece(Color.Black, PieceType.Bishop)
}
test("BlackRook convenience constant") {
Piece.BlackRook shouldBe Piece(Color.Black, PieceType.Rook)
}
test("BlackQueen convenience constant") {
Piece.BlackQueen shouldBe Piece(Color.Black, PieceType.Queen)
}
test("BlackKing convenience constant") {
Piece.BlackKing shouldBe Piece(Color.Black, PieceType.King)
}
@@ -1,30 +0,0 @@
package de.nowchess.api.board
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class PieceTypeTest extends AnyFunSuite with Matchers:
test("Pawn.label returns 'Pawn'") {
PieceType.Pawn.label shouldBe "Pawn"
}
test("Knight.label returns 'Knight'") {
PieceType.Knight.label shouldBe "Knight"
}
test("Bishop.label returns 'Bishop'") {
PieceType.Bishop.label shouldBe "Bishop"
}
test("Rook.label returns 'Rook'") {
PieceType.Rook.label shouldBe "Rook"
}
test("Queen.label returns 'Queen'") {
PieceType.Queen.label shouldBe "Queen"
}
test("King.label returns 'King'") {
PieceType.King.label shouldBe "King"
}
@@ -1,62 +0,0 @@
package de.nowchess.api.board
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class SquareTest extends AnyFunSuite with Matchers:
test("Square.toString produces lowercase file and rank number") {
Square(File.E, Rank.R4).toString shouldBe "e4"
}
test("Square.toString for a1") {
Square(File.A, Rank.R1).toString shouldBe "a1"
}
test("Square.toString for h8") {
Square(File.H, Rank.R8).toString shouldBe "h8"
}
test("fromAlgebraic parses valid square e4") {
Square.fromAlgebraic("e4") shouldBe Some(Square(File.E, Rank.R4))
}
test("fromAlgebraic parses valid square a1") {
Square.fromAlgebraic("a1") shouldBe Some(Square(File.A, Rank.R1))
}
test("fromAlgebraic parses valid square h8") {
Square.fromAlgebraic("h8") shouldBe Some(Square(File.H, Rank.R8))
}
test("fromAlgebraic is case-insensitive for file") {
Square.fromAlgebraic("E4") shouldBe Some(Square(File.E, Rank.R4))
}
test("fromAlgebraic returns None for empty string") {
Square.fromAlgebraic("") shouldBe None
}
test("fromAlgebraic returns None for string too short") {
Square.fromAlgebraic("e") shouldBe None
}
test("fromAlgebraic returns None for string too long") {
Square.fromAlgebraic("e42") shouldBe None
}
test("fromAlgebraic returns None for invalid file character") {
Square.fromAlgebraic("z4") shouldBe None
}
test("fromAlgebraic returns None for non-digit rank") {
Square.fromAlgebraic("ex") shouldBe None
}
test("fromAlgebraic returns None for rank 0") {
Square.fromAlgebraic("e0") shouldBe None
}
test("fromAlgebraic returns None for rank 9") {
Square.fromAlgebraic("e9") shouldBe None
}
@@ -1,77 +0,0 @@
package de.nowchess.api.game
import de.nowchess.api.board.Color
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class GameStateTest extends AnyFunSuite with Matchers:
test("CastlingRights.None has both flags false") {
CastlingRights.None.kingSide shouldBe false
CastlingRights.None.queenSide shouldBe false
}
test("CastlingRights.Both has both flags true") {
CastlingRights.Both.kingSide shouldBe true
CastlingRights.Both.queenSide shouldBe true
}
test("CastlingRights constructor sets fields") {
val cr = CastlingRights(kingSide = true, queenSide = false)
cr.kingSide shouldBe true
cr.queenSide shouldBe false
}
test("GameResult cases exist") {
GameResult.WhiteWins shouldBe GameResult.WhiteWins
GameResult.BlackWins shouldBe GameResult.BlackWins
GameResult.Draw shouldBe GameResult.Draw
}
test("GameStatus.NotStarted") {
GameStatus.NotStarted shouldBe GameStatus.NotStarted
}
test("GameStatus.InProgress") {
GameStatus.InProgress shouldBe GameStatus.InProgress
}
test("GameStatus.Finished carries result") {
val status = GameStatus.Finished(GameResult.Draw)
status shouldBe GameStatus.Finished(GameResult.Draw)
status match
case GameStatus.Finished(r) => r shouldBe GameResult.Draw
case _ => fail("expected Finished")
}
test("GameState.initial has standard FEN piece placement") {
GameState.initial.piecePlacement shouldBe "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR"
}
test("GameState.initial active color is White") {
GameState.initial.activeColor shouldBe Color.White
}
test("GameState.initial white has full castling rights") {
GameState.initial.castlingWhite shouldBe CastlingRights.Both
}
test("GameState.initial black has full castling rights") {
GameState.initial.castlingBlack shouldBe CastlingRights.Both
}
test("GameState.initial en-passant target is None") {
GameState.initial.enPassantTarget shouldBe None
}
test("GameState.initial half-move clock is 0") {
GameState.initial.halfMoveClock shouldBe 0
}
test("GameState.initial full-move number is 1") {
GameState.initial.fullMoveNumber shouldBe 1
}
test("GameState.initial status is InProgress") {
GameState.initial.status shouldBe GameStatus.InProgress
}
@@ -1,56 +0,0 @@
package de.nowchess.api.move
import de.nowchess.api.board.{File, Rank, Square}
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class MoveTest extends AnyFunSuite with Matchers:
private val e2 = Square(File.E, Rank.R2)
private val e4 = Square(File.E, Rank.R4)
test("Move defaults moveType to Normal") {
val m = Move(e2, e4)
m.moveType shouldBe MoveType.Normal
}
test("Move stores from and to squares") {
val m = Move(e2, e4)
m.from shouldBe e2
m.to shouldBe e4
}
test("Move with CastleKingside moveType") {
val m = Move(e2, e4, MoveType.CastleKingside)
m.moveType shouldBe MoveType.CastleKingside
}
test("Move with CastleQueenside moveType") {
val m = Move(e2, e4, MoveType.CastleQueenside)
m.moveType shouldBe MoveType.CastleQueenside
}
test("Move with EnPassant moveType") {
val m = Move(e2, e4, MoveType.EnPassant)
m.moveType shouldBe MoveType.EnPassant
}
test("Move with Promotion to Queen") {
val m = Move(e2, e4, MoveType.Promotion(PromotionPiece.Queen))
m.moveType shouldBe MoveType.Promotion(PromotionPiece.Queen)
}
test("Move with Promotion to Knight") {
val m = Move(e2, e4, MoveType.Promotion(PromotionPiece.Knight))
m.moveType shouldBe MoveType.Promotion(PromotionPiece.Knight)
}
test("Move with Promotion to Bishop") {
val m = Move(e2, e4, MoveType.Promotion(PromotionPiece.Bishop))
m.moveType shouldBe MoveType.Promotion(PromotionPiece.Bishop)
}
test("Move with Promotion to Rook") {
val m = Move(e2, e4, MoveType.Promotion(PromotionPiece.Rook))
m.moveType shouldBe MoveType.Promotion(PromotionPiece.Rook)
}
@@ -1,23 +0,0 @@
package de.nowchess.api.player
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class PlayerInfoTest extends AnyFunSuite with Matchers:
test("PlayerId.apply wraps a string") {
val id = PlayerId("player-123")
id.value shouldBe "player-123"
}
test("PlayerId.value unwraps to original string") {
val raw = "abc-456"
PlayerId(raw).value shouldBe raw
}
test("PlayerInfo holds id and displayName") {
val id = PlayerId("p1")
val info = PlayerInfo(id, "Magnus")
info.id.value shouldBe "p1"
info.displayName shouldBe "Magnus"
}
@@ -1,62 +0,0 @@
package de.nowchess.api.response
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class ApiResponseTest extends AnyFunSuite with Matchers:
test("ApiResponse.Success carries data") {
val r = ApiResponse.Success(42)
r.data shouldBe 42
}
test("ApiResponse.Failure carries error list") {
val err = ApiError("CODE", "msg")
val r = ApiResponse.Failure(List(err))
r.errors shouldBe List(err)
}
test("ApiResponse.error creates single-error Failure") {
val err = ApiError("NOT_FOUND", "not found")
val f = ApiResponse.error(err)
f shouldBe ApiResponse.Failure(List(err))
}
test("ApiError holds code and message") {
val e = ApiError("CODE", "message")
e.code shouldBe "CODE"
e.message shouldBe "message"
e.field shouldBe None
}
test("ApiError holds optional field") {
val e = ApiError("INVALID", "bad value", Some("email"))
e.field shouldBe Some("email")
}
test("Pagination.totalPages with exact division") {
Pagination(page = 0, pageSize = 10, totalItems = 30).totalPages shouldBe 3
}
test("Pagination.totalPages rounds up") {
Pagination(page = 0, pageSize = 10, totalItems = 25).totalPages shouldBe 3
}
test("Pagination.totalPages is 0 when totalItems is 0") {
Pagination(page = 0, pageSize = 10, totalItems = 0).totalPages shouldBe 0
}
test("Pagination.totalPages is 0 when pageSize is 0") {
Pagination(page = 0, pageSize = 0, totalItems = 100).totalPages shouldBe 0
}
test("Pagination.totalPages is 0 when pageSize is negative") {
Pagination(page = 0, pageSize = -1, totalItems = 100).totalPages shouldBe 0
}
test("PagedResponse holds items and pagination") {
val pagination = Pagination(page = 1, pageSize = 5, totalItems = 20)
val pr = PagedResponse(List("a", "b"), pagination)
pr.items shouldBe List("a", "b")
pr.pagination shouldBe pagination
}
-3
View File
@@ -1,3 +0,0 @@
MAJOR=0
MINOR=0
PATCH=3
-46
View File
@@ -1,46 +0,0 @@
## (2026-03-27)
### Features
* add GameRules stub with PositionStatus enum ([76d4168](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/76d4168038de23e5d6083d4e8f0504fbf31d15a3))
* add MovedInCheck/Checkmate/Stalemate MoveResult variants (stub dispatch) ([8b7ec57](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/8b7ec57e5ea6ee1615a1883848a426dc07d26364))
* implement GameRules with isInCheck, legalMoves, gameStatus ([94a02ff](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/94a02ff6849436d9496c70a0f16c21666dae8e4e))
* implement legal castling ([#1](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/1)) ([00d326c](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/00d326c1ba67711fbe180f04e1100c3f01dd0254))
* wire check/checkmate/stalemate into processMove and gameLoop ([5264a22](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/5264a225418b885c5e6ea6411b96f85e38837f6c))
### Bug Fixes
* add missing kings to gameLoop capture test board ([aedd787](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/aedd787b77203c2af934751dba7b784eaf165032))
* correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150))
* update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189))
## (2026-03-28)
### Features
* add GameRules stub with PositionStatus enum ([76d4168](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/76d4168038de23e5d6083d4e8f0504fbf31d15a3))
* add MovedInCheck/Checkmate/Stalemate MoveResult variants (stub dispatch) ([8b7ec57](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/8b7ec57e5ea6ee1615a1883848a426dc07d26364))
* implement GameRules with isInCheck, legalMoves, gameStatus ([94a02ff](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/94a02ff6849436d9496c70a0f16c21666dae8e4e))
* implement legal castling ([#1](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/1)) ([00d326c](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/00d326c1ba67711fbe180f04e1100c3f01dd0254))
* wire check/checkmate/stalemate into processMove and gameLoop ([5264a22](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/5264a225418b885c5e6ea6411b96f85e38837f6c))
### Bug Fixes
* add missing kings to gameLoop capture test board ([aedd787](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/aedd787b77203c2af934751dba7b784eaf165032))
* correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150))
* update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189))
## (2026-03-29)
### Features
* add GameRules stub with PositionStatus enum ([76d4168](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/76d4168038de23e5d6083d4e8f0504fbf31d15a3))
* add MovedInCheck/Checkmate/Stalemate MoveResult variants (stub dispatch) ([8b7ec57](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/8b7ec57e5ea6ee1615a1883848a426dc07d26364))
* implement GameRules with isInCheck, legalMoves, gameStatus ([94a02ff](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/94a02ff6849436d9496c70a0f16c21666dae8e4e))
* implement legal castling ([#1](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/1)) ([00d326c](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/00d326c1ba67711fbe180f04e1100c3f01dd0254))
* NCS-6 Implementing FEN & PGN ([#7](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/7)) ([f28e69d](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f28e69dc181416aa2f221fdc4b45c2cda5efbf07))
* wire check/checkmate/stalemate into processMove and gameLoop ([5264a22](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/5264a225418b885c5e6ea6411b96f85e38837f6c))
### Bug Fixes
* add missing kings to gameLoop capture test board ([aedd787](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/aedd787b77203c2af934751dba7b784eaf165032))
* correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150))
* update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189))
+1 -2
View File
@@ -52,10 +52,9 @@ dependencies {
testImplementation(platform("org.junit:junit-bom:5.13.4"))
testImplementation("org.junit.jupiter:junit-jupiter")
testRuntimeOnly("org.junit.platform:junit-platform-launcher")
testImplementation("org.scalatest:scalatest_3:${versions["SCALATEST"]!!}")
testImplementation("co.helmethair:scalatest-junit-runner:${versions["SCALATEST_JUNIT"]!!}")
testRuntimeOnly("org.junit.platform:junit-platform-launcher")
}
tasks.test {
@@ -1,12 +1,11 @@
package de.nowchess.chess
import de.nowchess.api.board.Board
import de.nowchess.api.board.Color
import de.nowchess.chess.controller.GameController
import de.nowchess.chess.logic.GameHistory
import de.nowchess.chess.logic.GameContext
object Main {
def main(args: Array[String]): Unit =
println("NowChess TUI — type moves in coordinate notation (e.g. e2e4). Type 'quit' to exit.")
GameController.gameLoop(Board.initial, GameHistory.empty, Color.White)
GameController.gameLoop(GameContext.initial, Color.White)
}
@@ -2,7 +2,8 @@ package de.nowchess.chess.controller
import scala.io.StdIn
import de.nowchess.api.board.{Board, Color, File, Piece, Rank, Square}
import de.nowchess.chess.logic.*
import de.nowchess.api.game.CastlingRights
import de.nowchess.chess.logic.{GameContext, MoveValidator, GameRules, PositionStatus, CastleSide, withCastle}
import de.nowchess.chess.view.Renderer
// ---------------------------------------------------------------------------
@@ -16,8 +17,8 @@ object MoveResult:
case object NoPiece extends MoveResult
case object WrongColor extends MoveResult
case object IllegalMove extends MoveResult
case class Moved(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], newTurn: Color) extends MoveResult
case class MovedInCheck(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], newTurn: Color) extends MoveResult
case class Moved(newCtx: GameContext, captured: Option[Piece], newTurn: Color) extends MoveResult
case class MovedInCheck(newCtx: GameContext, captured: Option[Piece], newTurn: Color) extends MoveResult
case class Checkmate(winner: Color) extends MoveResult
case object Stalemate extends MoveResult
@@ -30,7 +31,7 @@ object GameController:
/** Pure function: interprets one raw input line against the current game context.
* Has no I/O side effects all output must be handled by the caller.
*/
def processMove(board: Board, history: GameHistory, turn: Color, raw: String): MoveResult =
def processMove(ctx: GameContext, turn: Color, raw: String): MoveResult =
raw.trim match
case "quit" | "q" =>
MoveResult.Quit
@@ -39,73 +40,97 @@ object GameController:
case None =>
MoveResult.InvalidFormat(trimmed)
case Some((from, to)) =>
board.pieceAt(from) match
ctx.board.pieceAt(from) match
case None =>
MoveResult.NoPiece
case Some(piece) if piece.color != turn =>
MoveResult.WrongColor
case Some(_) =>
if !MoveValidator.isLegal(board, history, from, to) then
if !MoveValidator.isLegal(ctx, from, to) then
MoveResult.IllegalMove
else
val castleOpt = if MoveValidator.isCastle(board, from, to)
val castleOpt = if MoveValidator.isCastle(ctx.board, from, to)
then Some(MoveValidator.castleSide(from, to))
else None
val isEP = EnPassantCalculator.isEnPassant(board, history, from, to)
val (newBoard, captured) = castleOpt match
case Some(side) => (board.withCastle(turn, side), None)
case None =>
val (b, cap) = board.withMove(from, to)
if isEP then
val capturedSq = EnPassantCalculator.capturedPawnSquare(to, turn)
(b.removed(capturedSq), board.pieceAt(capturedSq))
else (b, cap)
val newHistory = history.addMove(from, to, castleOpt)
GameRules.gameStatus(newBoard, newHistory, turn.opposite) match
case PositionStatus.Normal => MoveResult.Moved(newBoard, newHistory, captured, turn.opposite)
case PositionStatus.InCheck => MoveResult.MovedInCheck(newBoard, newHistory, captured, turn.opposite)
case Some(side) => (ctx.board.withCastle(turn, side), None)
case None => ctx.board.withMove(from, to)
val newCtx = applyRightsRevocation(
ctx.copy(board = newBoard), turn, from, to, castleOpt
)
GameRules.gameStatus(newCtx, turn.opposite) match
case PositionStatus.Normal => MoveResult.Moved(newCtx, captured, turn.opposite)
case PositionStatus.InCheck => MoveResult.MovedInCheck(newCtx, captured, turn.opposite)
case PositionStatus.Mated => MoveResult.Checkmate(turn)
case PositionStatus.Drawn => MoveResult.Stalemate
private def applyRightsRevocation(
ctx: GameContext,
turn: Color,
from: Square,
to: Square,
castle: Option[CastleSide]
): GameContext =
// Step 1: Revoke all rights for a castling move (idempotent with step 2)
val ctx0 = castle.fold(ctx)(_ => ctx.withUpdatedRights(turn, CastlingRights.None))
// Step 2: Source-square revocation
val ctx1 = from match
case Square(File.E, Rank.R1) => ctx0.withUpdatedRights(Color.White, CastlingRights.None)
case Square(File.E, Rank.R8) => ctx0.withUpdatedRights(Color.Black, CastlingRights.None)
case Square(File.A, Rank.R1) => ctx0.withUpdatedRights(Color.White, ctx0.whiteCastling.copy(queenSide = false))
case Square(File.H, Rank.R1) => ctx0.withUpdatedRights(Color.White, ctx0.whiteCastling.copy(kingSide = false))
case Square(File.A, Rank.R8) => ctx0.withUpdatedRights(Color.Black, ctx0.blackCastling.copy(queenSide = false))
case Square(File.H, Rank.R8) => ctx0.withUpdatedRights(Color.Black, ctx0.blackCastling.copy(kingSide = false))
case _ => ctx0
// Step 3: Destination-square revocation (enemy captures a rook on its home square)
to match
case Square(File.A, Rank.R1) => ctx1.withUpdatedRights(Color.White, ctx1.whiteCastling.copy(queenSide = false))
case Square(File.H, Rank.R1) => ctx1.withUpdatedRights(Color.White, ctx1.whiteCastling.copy(kingSide = false))
case Square(File.A, Rank.R8) => ctx1.withUpdatedRights(Color.Black, ctx1.blackCastling.copy(queenSide = false))
case Square(File.H, Rank.R8) => ctx1.withUpdatedRights(Color.Black, ctx1.blackCastling.copy(kingSide = false))
case _ => ctx1
/** Thin I/O shell: renders the board, reads a line, delegates to processMove,
* prints the outcome, and recurses until the game ends.
*/
def gameLoop(board: Board, history: GameHistory, turn: Color): Unit =
def gameLoop(ctx: GameContext, turn: Color): Unit =
println()
print(Renderer.render(board))
print(Renderer.render(ctx.board))
println(s"${turn.label}'s turn. Enter move: ")
val input = Option(StdIn.readLine()).getOrElse("quit").trim
processMove(board, history, turn, input) match
processMove(ctx, turn, input) match
case MoveResult.Quit =>
println("Game over. Goodbye!")
case MoveResult.InvalidFormat(raw) =>
println(s"Invalid move format '$raw'. Use coordinate notation, e.g. e2e4.")
gameLoop(board, history, turn)
gameLoop(ctx, turn)
case MoveResult.NoPiece =>
println(s"No piece on ${Parser.parseMove(input).map(_._1).fold("?")(_.toString)}.")
gameLoop(board, history, turn)
gameLoop(ctx, turn)
case MoveResult.WrongColor =>
println(s"That is not your piece.")
gameLoop(board, history, turn)
gameLoop(ctx, turn)
case MoveResult.IllegalMove =>
println(s"Illegal move.")
gameLoop(board, history, turn)
case MoveResult.Moved(newBoard, newHistory, captured, newTurn) =>
gameLoop(ctx, turn)
case MoveResult.Moved(newCtx, captured, newTurn) =>
val prevTurn = newTurn.opposite
captured.foreach: cap =>
val toSq = Parser.parseMove(input).map(_._2).fold("?")(_.toString)
println(s"${prevTurn.label} captures ${cap.color.label} ${cap.pieceType.label} on $toSq")
gameLoop(newBoard, newHistory, newTurn)
case MoveResult.MovedInCheck(newBoard, newHistory, captured, newTurn) =>
gameLoop(newCtx, newTurn)
case MoveResult.MovedInCheck(newCtx, captured, newTurn) =>
val prevTurn = newTurn.opposite
captured.foreach: cap =>
val toSq = Parser.parseMove(input).map(_._2).fold("?")(_.toString)
println(s"${prevTurn.label} captures ${cap.color.label} ${cap.pieceType.label} on $toSq")
println(s"${newTurn.label} is in check!")
gameLoop(newBoard, newHistory, newTurn)
gameLoop(newCtx, newTurn)
case MoveResult.Checkmate(winner) =>
println(s"Checkmate! ${winner.label} wins.")
gameLoop(Board.initial, GameHistory.empty, Color.White)
gameLoop(GameContext.initial, Color.White)
case MoveResult.Stalemate =>
println("Stalemate! The game is a draw.")
gameLoop(Board.initial, GameHistory.empty, Color.White)
gameLoop(GameContext.initial, Color.White)
@@ -1,23 +0,0 @@
package de.nowchess.chess.logic
import de.nowchess.api.board.*
enum CastleSide:
case Kingside, Queenside
extension (b: Board)
def withCastle(color: Color, side: CastleSide): Board =
val rank = if color == Color.White then Rank.R1 else Rank.R8
val kingFrom = Square(File.E, rank)
val (kingTo, rookFrom, rookTo) = side match
case CastleSide.Kingside =>
(Square(File.G, rank), Square(File.H, rank), Square(File.F, rank))
case CastleSide.Queenside =>
(Square(File.C, rank), Square(File.A, rank), Square(File.D, rank))
val king = b.pieceAt(kingFrom).get
val rook = b.pieceAt(rookFrom).get
b.removed(kingFrom).removed(rookFrom)
.updated(kingTo, king)
.updated(rookTo, rook)
@@ -1,31 +0,0 @@
package de.nowchess.chess.logic
import de.nowchess.api.board.{Color, File, Rank, Square}
import de.nowchess.api.game.CastlingRights
/** Derives castling rights from move history. */
object CastlingRightsCalculator:
def deriveCastlingRights(history: GameHistory, color: Color): CastlingRights =
val (kingRow, kingsideRookFile, queensideRookFile) = color match
case Color.White => (Rank.R1, File.H, File.A)
case Color.Black => (Rank.R8, File.H, File.A)
// Check if king has moved
val kingHasMoved = history.moves.exists: move =>
move.from == Square(File.E, kingRow) || move.castleSide.isDefined
if kingHasMoved then
CastlingRights.None
else
// Check if kingside rook has moved or was captured
val kingsideLost = history.moves.exists: move =>
move.from == Square(kingsideRookFile, kingRow) ||
move.to == Square(kingsideRookFile, kingRow)
// Check if queenside rook has moved or was captured
val queensideLost = history.moves.exists: move =>
move.from == Square(queensideRookFile, kingRow) ||
move.to == Square(queensideRookFile, kingRow)
CastlingRights(kingSide = !kingsideLost, queenSide = !queensideLost)
@@ -1,32 +0,0 @@
package de.nowchess.chess.logic
import de.nowchess.api.board.*
object EnPassantCalculator:
/** Returns the en passant target square if the last move was a double pawn push.
* The target is the square the pawn passed through (e.g. e2e4 yields e3).
*/
def enPassantTarget(board: Board, history: GameHistory): Option[Square] =
history.moves.lastOption.flatMap: move =>
val rankDiff = move.to.rank.ordinal - move.from.rank.ordinal
val isDoublePush = math.abs(rankDiff) == 2
val isPawn = board.pieceAt(move.to).exists(_.pieceType == PieceType.Pawn)
if isDoublePush && isPawn then
val midRankIdx = move.from.rank.ordinal + rankDiff / 2
Some(Square(move.to.file, Rank.values(midRankIdx)))
else None
/** True if moving from→to is an en passant capture. */
def isEnPassant(board: Board, history: GameHistory, from: Square, to: Square): Boolean =
board.pieceAt(from).exists(_.pieceType == PieceType.Pawn) &&
enPassantTarget(board, history).contains(to) &&
math.abs(to.file.ordinal - from.file.ordinal) == 1
/** Returns the square of the pawn to remove when an en passant capture lands on `to`.
* White captures upward → captured pawn is one rank below `to`.
* Black captures downward → captured pawn is one rank above `to`.
*/
def capturedPawnSquare(to: Square, color: Color): Square =
val capturedRankIdx = to.rank.ordinal + (if color == Color.White then -1 else 1)
Square(to.file, Rank.values(capturedRankIdx))
@@ -0,0 +1,47 @@
package de.nowchess.chess.logic
import de.nowchess.api.board.{Board, Color, File, Piece, PieceType, Rank, Square}
import de.nowchess.api.game.CastlingRights
enum CastleSide:
case Kingside, Queenside
case class GameContext(
board: Board,
whiteCastling: CastlingRights,
blackCastling: CastlingRights
):
def castlingFor(color: Color): CastlingRights =
if color == Color.White then whiteCastling else blackCastling
def withUpdatedRights(color: Color, rights: CastlingRights): GameContext =
if color == Color.White then copy(whiteCastling = rights)
else copy(blackCastling = rights)
object GameContext:
/** Convenience constructor for test boards: no castling rights on either side. */
def apply(board: Board): GameContext =
GameContext(board, CastlingRights.None, CastlingRights.None)
val initial: GameContext =
GameContext(Board.initial, CastlingRights.Both, CastlingRights.Both)
extension (b: Board)
def withCastle(color: Color, side: CastleSide): Board =
val (kingFrom, kingTo, rookFrom, rookTo) = (color, side) match
case (Color.White, CastleSide.Kingside) =>
(Square(File.E, Rank.R1), Square(File.G, Rank.R1),
Square(File.H, Rank.R1), Square(File.F, Rank.R1))
case (Color.White, CastleSide.Queenside) =>
(Square(File.E, Rank.R1), Square(File.C, Rank.R1),
Square(File.A, Rank.R1), Square(File.D, Rank.R1))
case (Color.Black, CastleSide.Kingside) =>
(Square(File.E, Rank.R8), Square(File.G, Rank.R8),
Square(File.H, Rank.R8), Square(File.F, Rank.R8))
case (Color.Black, CastleSide.Queenside) =>
(Square(File.E, Rank.R8), Square(File.C, Rank.R8),
Square(File.A, Rank.R8), Square(File.D, Rank.R8))
val king = Piece(color, PieceType.King)
val rook = Piece(color, PieceType.Rook)
Board(b.pieces.removed(kingFrom).removed(rookFrom)
.updated(kingTo, king).updated(rookTo, rook))
@@ -1,24 +0,0 @@
package de.nowchess.chess.logic
import de.nowchess.api.board.Square
/** A single move recorded in the game history. Distinct from api.move.Move which represents user intent. */
case class HistoryMove(
from: Square,
to: Square,
castleSide: Option[CastleSide]
)
/** Complete game history: ordered list of moves. */
case class GameHistory(moves: List[HistoryMove] = List.empty):
def addMove(move: HistoryMove): GameHistory =
GameHistory(moves :+ move)
def addMove(from: Square, to: Square): GameHistory =
addMove(HistoryMove(from, to, None))
def addMove(from: Square, to: Square, castleSide: Option[CastleSide]): GameHistory =
addMove(HistoryMove(from, to, castleSide))
object GameHistory:
val empty: GameHistory = GameHistory()
@@ -1,7 +1,7 @@
package de.nowchess.chess.logic
import de.nowchess.api.board.*
import de.nowchess.chess.logic.GameHistory
import de.nowchess.chess.logic.GameContext
enum PositionStatus:
case Normal, InCheck, Mated, Drawn
@@ -20,17 +20,17 @@ object GameRules:
}
/** All (from, to) moves for `color` that do not leave their own king in check. */
def legalMoves(board: Board, history: GameHistory, color: Color): Set[(Square, Square)] =
board.pieces
def legalMoves(ctx: GameContext, color: Color): Set[(Square, Square)] =
ctx.board.pieces
.collect { case (from, piece) if piece.color == color => from }
.flatMap { from =>
MoveValidator.legalTargets(board, history, from) // context-aware: includes castling
MoveValidator.legalTargets(ctx, from) // context-aware: includes castling
.filter { to =>
val newBoard =
if MoveValidator.isCastle(board, from, to) then
board.withCastle(color, MoveValidator.castleSide(from, to))
if MoveValidator.isCastle(ctx.board, from, to) then
ctx.board.withCastle(color, MoveValidator.castleSide(from, to))
else
board.withMove(from, to)._1
ctx.board.withMove(from, to)._1
!isInCheck(newBoard, color)
}
.map(to => from -> to)
@@ -38,9 +38,9 @@ object GameRules:
.toSet
/** Position status for the side whose turn it is (`color`). */
def gameStatus(board: Board, history: GameHistory, color: Color): PositionStatus =
val moves = legalMoves(board, history, color)
val inCheck = isInCheck(board, color)
def gameStatus(ctx: GameContext, color: Color): PositionStatus =
val moves = legalMoves(ctx, color)
val inCheck = isInCheck(ctx.board, color)
if moves.isEmpty && inCheck then PositionStatus.Mated
else if moves.isEmpty then PositionStatus.Drawn
else if inCheck then PositionStatus.InCheck
@@ -1,7 +1,7 @@
package de.nowchess.chess.logic
import de.nowchess.api.board.*
import de.nowchess.chess.logic.{CastleSide, GameHistory}
import de.nowchess.chess.logic.{GameContext, CastleSide}
object MoveValidator:
@@ -126,50 +126,37 @@ object MoveValidator:
def castleSide(from: Square, to: Square): CastleSide =
if to.file.ordinal > from.file.ordinal then CastleSide.Kingside else CastleSide.Queenside
def castlingTargets(board: Board, history: GameHistory, color: Color): Set[Square] =
val rights = CastlingRightsCalculator.deriveCastlingRights(history, color)
def castlingTargets(ctx: GameContext, color: Color): Set[Square] =
val rights = ctx.castlingFor(color)
val rank = if color == Color.White then Rank.R1 else Rank.R8
val kingSq = Square(File.E, rank)
val enemy = color.opposite
if !board.pieceAt(kingSq).contains(Piece(color, PieceType.King)) ||
GameRules.isInCheck(board, color) then Set.empty
if !ctx.board.pieceAt(kingSq).contains(Piece(color, PieceType.King)) ||
GameRules.isInCheck(ctx.board, color) then Set.empty
else
val kingsideSq = Option.when(
rights.kingSide &&
board.pieceAt(Square(File.H, rank)).contains(Piece(color, PieceType.Rook)) &&
List(Square(File.F, rank), Square(File.G, rank)).forall(s => board.pieceAt(s).isEmpty) &&
!List(Square(File.F, rank), Square(File.G, rank)).exists(s => isAttackedBy(board, s, enemy))
ctx.board.pieceAt(Square(File.H, rank)).contains(Piece(color, PieceType.Rook)) &&
List(Square(File.F, rank), Square(File.G, rank)).forall(s => ctx.board.pieceAt(s).isEmpty) &&
!List(Square(File.F, rank), Square(File.G, rank)).exists(s => isAttackedBy(ctx.board, s, enemy))
)(Square(File.G, rank))
val queensideSq = Option.when(
rights.queenSide &&
board.pieceAt(Square(File.A, rank)).contains(Piece(color, PieceType.Rook)) &&
List(Square(File.B, rank), Square(File.C, rank), Square(File.D, rank)).forall(s => board.pieceAt(s).isEmpty) &&
!List(Square(File.D, rank), Square(File.C, rank)).exists(s => isAttackedBy(board, s, enemy))
ctx.board.pieceAt(Square(File.A, rank)).contains(Piece(color, PieceType.Rook)) &&
List(Square(File.B, rank), Square(File.C, rank), Square(File.D, rank)).forall(s => ctx.board.pieceAt(s).isEmpty) &&
!List(Square(File.D, rank), Square(File.C, rank)).exists(s => isAttackedBy(ctx.board, s, enemy))
)(Square(File.C, rank))
kingsideSq.toSet ++ queensideSq.toSet
def legalTargets(board: Board, history: GameHistory, from: Square): Set[Square] =
board.pieceAt(from) match
def legalTargets(ctx: GameContext, from: Square): Set[Square] =
ctx.board.pieceAt(from) match
case Some(piece) if piece.pieceType == PieceType.King =>
legalTargets(board, from) ++ castlingTargets(board, history, piece.color)
case Some(piece) if piece.pieceType == PieceType.Pawn =>
pawnTargets(board, history, from, piece.color)
legalTargets(ctx.board, from) ++ castlingTargets(ctx, piece.color)
case _ =>
legalTargets(board, from)
legalTargets(ctx.board, from)
private def pawnTargets(board: Board, history: GameHistory, from: Square, color: Color): Set[Square] =
val existing = pawnTargets(board, from, color)
val fi = from.file.ordinal
val ri = from.rank.ordinal
val dir = if color == Color.White then 1 else -1
val epCapture: Set[Square] =
EnPassantCalculator.enPassantTarget(board, history).filter: target =>
squareAt(fi - 1, ri + dir).contains(target) || squareAt(fi + 1, ri + dir).contains(target)
.toSet
existing ++ epCapture
def isLegal(board: Board, history: GameHistory, from: Square, to: Square): Boolean =
legalTargets(board, history, from).contains(to)
def isLegal(ctx: GameContext, from: Square, to: Square): Boolean =
legalTargets(ctx, from).contains(to)
@@ -1,60 +0,0 @@
package de.nowchess.chess.notation
import de.nowchess.api.board.*
import de.nowchess.api.game.{CastlingRights, GameState}
import de.nowchess.api.board.Color
object FenExporter:
/** Convert a Board to FEN piece-placement string (rank 8 to rank 1, separated by '/'). */
def boardToFen(board: Board): String =
Rank.values.reverse
.map(rank => buildRankString(board, rank))
.mkString("/")
/** Build the FEN representation for a single rank. */
private def buildRankString(board: Board, rank: Rank): String =
val rankSquares = File.values.map(file => Square(file, rank))
val rankChars = scala.collection.mutable.ListBuffer[Char]()
var emptyCount = 0
for square <- rankSquares do
board.pieceAt(square) match
case Some(piece) =>
if emptyCount > 0 then
rankChars += emptyCount.toString.charAt(0)
emptyCount = 0
rankChars += pieceToPgnChar(piece)
case None =>
emptyCount += 1
if emptyCount > 0 then rankChars += emptyCount.toString.charAt(0)
rankChars.mkString
/** Convert a GameState to a complete FEN string. */
def gameStateToFen(state: GameState): String =
val piecePlacement = state.piecePlacement
val activeColor = if state.activeColor == Color.White then "w" else "b"
val castling = castlingString(state.castlingWhite, state.castlingBlack)
val enPassant = state.enPassantTarget.map(_.toString).getOrElse("-")
s"$piecePlacement $activeColor $castling $enPassant ${state.halfMoveClock} ${state.fullMoveNumber}"
/** Convert castling rights to FEN notation. */
private def castlingString(white: CastlingRights, black: CastlingRights): String =
val wk = if white.kingSide then "K" else ""
val wq = if white.queenSide then "Q" else ""
val bk = if black.kingSide then "k" else ""
val bq = if black.queenSide then "q" else ""
val result = s"$wk$wq$bk$bq"
if result.isEmpty then "-" else result
/** Convert a Piece to its FEN character (uppercase = White, lowercase = Black). */
private def pieceToPgnChar(piece: Piece): Char =
val base = piece.pieceType match
case PieceType.Pawn => 'p'
case PieceType.Knight => 'n'
case PieceType.Bishop => 'b'
case PieceType.Rook => 'r'
case PieceType.Queen => 'q'
case PieceType.King => 'k'
if piece.color == Color.White then base.toUpper else base
@@ -1,103 +0,0 @@
package de.nowchess.chess.notation
import de.nowchess.api.board.*
import de.nowchess.api.game.{CastlingRights, GameState, GameStatus}
object FenParser:
/** Parse a complete FEN string into a GameState.
* Returns None if the format is invalid. */
def parseFen(fen: String): Option[GameState] =
val parts = fen.trim.split("\\s+")
Option.when(parts.length == 6)(parts).flatMap: parts =>
for
_ <- parseBoard(parts(0))
activeColor <- parseColor(parts(1))
castlingRights <- parseCastling(parts(2))
enPassant <- parseEnPassant(parts(3))
halfMoveClock <- parts(4).toIntOption
fullMoveNumber <- parts(5).toIntOption
if halfMoveClock >= 0 && fullMoveNumber >= 1
yield GameState(
piecePlacement = parts(0),
activeColor = activeColor,
castlingWhite = castlingRights._1,
castlingBlack = castlingRights._2,
enPassantTarget = enPassant,
halfMoveClock = halfMoveClock,
fullMoveNumber = fullMoveNumber,
status = GameStatus.InProgress
)
/** Parse active color ("w" or "b"). */
private def parseColor(s: String): Option[Color] =
if s == "w" then Some(Color.White)
else if s == "b" then Some(Color.Black)
else None
/** Parse castling rights string (e.g. "KQkq", "K", "-") into rights for White and Black. */
private def parseCastling(s: String): Option[(CastlingRights, CastlingRights)] =
if s == "-" then
Some((CastlingRights.None, CastlingRights.None))
else if s.length <= 4 && s.forall(c => "KQkq".contains(c)) then
val white = CastlingRights(kingSide = s.contains('K'), queenSide = s.contains('Q'))
val black = CastlingRights(kingSide = s.contains('k'), queenSide = s.contains('q'))
Some((white, black))
else
None
/** Parse en passant target square ("-" for none, or algebraic like "e3"). */
private def parseEnPassant(s: String): Option[Option[Square]] =
if s == "-" then Some(None)
else Square.fromAlgebraic(s).map(Some(_))
/** Parses a FEN piece-placement string (rank 8 to rank 1, separated by '/') into a Board.
* Returns None if the format is invalid. */
def parseBoard(fen: String): Option[Board] =
val rankStrings = fen.split("/", -1)
if rankStrings.length != 8 then None
else
// Parse each rank, collecting all (Square, Piece) pairs or failing on the first error
val parsedRanks: Option[List[List[(Square, Piece)]]] =
rankStrings.zipWithIndex.foldLeft(Option(List.empty[List[(Square, Piece)]])):
case (None, _) => None
case (Some(acc), (rankStr, rankIdx)) =>
val rank = Rank.values(7 - rankIdx) // ranks go 8→1, so reverse
parsePieceRank(rankStr, rank).map(squares => acc :+ squares)
parsedRanks.map(ranks => Board(ranks.flatten.toMap))
/** Parse a single rank string (e.g. "rnbqkbnr" or "p3p3") into a list of (Square, Piece) pairs.
* Returns None if the rank string contains invalid characters or the wrong number of files. */
private def parsePieceRank(rankStr: String, rank: Rank): Option[List[(Square, Piece)]] =
var fileIdx = 0
val squares = scala.collection.mutable.ListBuffer[(Square, Piece)]()
var failed = false
for c <- rankStr if !failed do
if fileIdx > 7 then
failed = true
else if c.isDigit then
fileIdx += c.asDigit
else
charToPiece(c) match
case None => failed = true
case Some(piece) =>
val file = File.values(fileIdx)
squares += (Square(file, rank) -> piece)
fileIdx += 1
if failed || fileIdx != 8 then None
else Some(squares.toList)
/** Convert a FEN piece character to a Piece. Uppercase = White, lowercase = Black. */
private def charToPiece(c: Char): Option[Piece] =
val color = if Character.isUpperCase(c) then Color.White else Color.Black
val pieceTypeOpt = c.toLower match
case 'p' => Some(PieceType.Pawn)
case 'n' => Some(PieceType.Knight)
case 'b' => Some(PieceType.Bishop)
case 'r' => Some(PieceType.Rook)
case 'q' => Some(PieceType.Queen)
case 'k' => Some(PieceType.King)
case _ => None
pieceTypeOpt.map(pt => Piece(color, pt))
@@ -1,35 +0,0 @@
package de.nowchess.chess.notation
import de.nowchess.api.board.*
import de.nowchess.chess.logic.{CastleSide, GameHistory, HistoryMove}
object PgnExporter:
/** Export a game with headers and history to PGN format. */
def exportGame(headers: Map[String, String], history: GameHistory): String =
val headerLines = headers.map { case (key, value) =>
s"""[$key "$value"]"""
}.mkString("\n")
val moveText = if history.moves.isEmpty then ""
else
val groupedMoves = history.moves.zipWithIndex.groupBy(_._2 / 2)
val moveLines = for (moveNumber, movePairs) <- groupedMoves.toList.sortBy(_._1) yield
val moveNum = moveNumber + 1
val whiteMoveStr = movePairs.find(_._2 % 2 == 0).map(p => moveToAlgebraic(p._1)).getOrElse("")
val blackMoveStr = movePairs.find(_._2 % 2 == 1).map(p => moveToAlgebraic(p._1)).getOrElse("")
if blackMoveStr.isEmpty then s"$moveNum. $whiteMoveStr"
else s"$moveNum. $whiteMoveStr $blackMoveStr"
moveLines.mkString(" ") + " *"
if headerLines.isEmpty then moveText
else if moveText.isEmpty then headerLines
else s"$headerLines\n\n$moveText"
/** Convert a HistoryMove to algebraic notation. */
private def moveToAlgebraic(move: HistoryMove): String =
move.castleSide match
case Some(CastleSide.Kingside) => "O-O"
case Some(CastleSide.Queenside) => "O-O-O"
case None => s"${move.from}${move.to}"
@@ -1,150 +0,0 @@
package de.nowchess.chess.notation
import de.nowchess.api.board.*
import de.nowchess.chess.logic.{CastleSide, GameHistory, HistoryMove, GameRules, MoveValidator, withCastle}
/** A parsed PGN game containing headers and the resolved move list. */
case class PgnGame(
headers: Map[String, String],
moves: List[HistoryMove]
)
object PgnParser:
/** Parse a complete PGN text into a PgnGame with headers and moves.
* Always succeeds (returns Some); malformed tokens are silently skipped. */
def parsePgn(pgn: String): Option[PgnGame] =
val lines = pgn.split("\n").map(_.trim)
val (headerLines, rest) = lines.span(_.startsWith("["))
val headers = parseHeaders(headerLines)
val moveText = rest.mkString(" ")
val moves = parseMovesText(moveText)
Some(PgnGame(headers, moves))
/** Parse PGN header lines of the form [Key "Value"]. */
private def parseHeaders(lines: Array[String]): Map[String, String] =
val pattern = """^\[(\w+)\s+"([^"]*)"\s*\]$""".r
lines.flatMap(line => pattern.findFirstMatchIn(line).map(m => m.group(1) -> m.group(2))).toMap
/** Parse the move-text section (e.g. "1. e4 e5 2. Nf3") into resolved HistoryMoves. */
private def parseMovesText(moveText: String): List[HistoryMove] =
val tokens = moveText.split("\\s+").filter(_.nonEmpty)
// Fold over tokens, threading (board, history, currentColor, accumulator)
val (_, _, _, moves) = tokens.foldLeft(
(Board.initial, GameHistory.empty, Color.White, List.empty[HistoryMove])
):
case (state @ (board, history, color, acc), token) =>
// Skip move-number markers (e.g. "1.", "2.") and result tokens
if isMoveNumberOrResult(token) then state
else
parseAlgebraicMove(token, board, history, color) match
case None => state // unrecognised token — skip silently
case Some(move) =>
val newBoard = move.castleSide match
case Some(side) => board.withCastle(color, side)
case None => board.withMove(move.from, move.to)._1
val newHistory = history.addMove(move)
(newBoard, newHistory, color.opposite, acc :+ move)
moves
/** True for move-number tokens ("1.", "12.") and PGN result tokens. */
private def isMoveNumberOrResult(token: String): Boolean =
token.matches("""\d+\.""") ||
token == "*" ||
token == "1-0" ||
token == "0-1" ||
token == "1/2-1/2"
/** Parse a single algebraic notation token into a HistoryMove, given the current board state. */
def parseAlgebraicMove(notation: String, board: Board, history: GameHistory, color: Color): Option[HistoryMove] =
notation match
case "O-O" | "O-O+" | "O-O#" =>
val rank = if color == Color.White then Rank.R1 else Rank.R8
Some(HistoryMove(Square(File.E, rank), Square(File.G, rank), Some(CastleSide.Kingside)))
case "O-O-O" | "O-O-O+" | "O-O-O#" =>
val rank = if color == Color.White then Rank.R1 else Rank.R8
Some(HistoryMove(Square(File.E, rank), Square(File.C, rank), Some(CastleSide.Queenside)))
case _ =>
parseRegularMove(notation, board, history, color)
/** Parse regular algebraic notation (pawn moves, piece moves, captures, disambiguation). */
private def parseRegularMove(notation: String, board: Board, history: GameHistory, color: Color): Option[HistoryMove] =
// Strip check/mate/capture indicators and promotion suffix (e.g. =Q)
val clean = notation
.replace("+", "")
.replace("#", "")
.replace("x", "")
.replaceAll("=[NBRQ]$", "")
// The destination square is always the last two characters
if clean.length < 2 then None
else
val destStr = clean.takeRight(2)
Square.fromAlgebraic(destStr).flatMap: toSquare =>
val disambig = clean.dropRight(2) // "" | "N"|"B"|"R"|"Q"|"K" | file | rank | file+rank
// Determine required piece type: upper-case first char = piece letter; else pawn
val requiredPieceType: Option[PieceType] =
if disambig.nonEmpty && disambig.head.isUpper then charToPieceType(disambig.head)
else if clean.head.isUpper then charToPieceType(clean.head)
else Some(PieceType.Pawn)
// Collect the disambiguation hint that remains after stripping the piece letter
val hint =
if disambig.nonEmpty && disambig.head.isUpper then disambig.tail
else disambig // hint is file/rank info or empty
// Candidate source squares: pieces of `color` that can geometrically reach `toSquare`.
// We prefer pieces that can actually reach the target; if none can (positionally illegal
// PGN input), fall back to any piece of the matching type belonging to `color`.
val reachable: Set[Square] =
board.pieces.collect {
case (from, piece) if piece.color == color &&
MoveValidator.legalTargets(board, from).contains(toSquare) => from
}.toSet
val candidates: Set[Square] =
if reachable.nonEmpty then reachable
else
// Fallback for positionally-illegal but syntactically valid PGN notation:
// find any piece of `color` with the correct piece type on the board.
board.pieces.collect {
case (from, piece) if piece.color == color => from
}.toSet
// Filter by required piece type
val byPiece = candidates.filter(from =>
requiredPieceType.forall(pt => board.pieceAt(from).exists(_.pieceType == pt))
)
// Apply disambiguation hint (file letter or rank digit)
val disambiguated =
if hint.isEmpty then byPiece
else byPiece.filter(from => matchesHint(from, hint))
disambiguated.headOption.map(from => HistoryMove(from, toSquare, None))
/** True if `sq` matches a disambiguation hint (file letter, rank digit, or both). */
private def matchesHint(sq: Square, hint: String): Boolean =
hint.foldLeft(true): (ok, c) =>
ok && (
if c >= 'a' && c <= 'h' then sq.file.toString.equalsIgnoreCase(c.toString)
else if c >= '1' && c <= '8' then sq.rank.ordinal == (c - '1')
else true
)
/** Convert a piece-letter character to a PieceType. */
private def charToPieceType(c: Char): Option[PieceType] =
c match
case 'N' => Some(PieceType.Knight)
case 'B' => Some(PieceType.Bishop)
case 'R' => Some(PieceType.Rook)
case 'Q' => Some(PieceType.Queen)
case 'K' => Some(PieceType.King)
case _ => None
@@ -2,7 +2,7 @@ package de.nowchess.chess.controller
import de.nowchess.api.board.*
import de.nowchess.api.game.CastlingRights
import de.nowchess.chess.logic.{CastleSide, GameHistory}
import de.nowchess.chess.logic.{GameContext, CastleSide}
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
@@ -11,61 +11,54 @@ import java.io.ByteArrayInputStream
class GameControllerTest extends AnyFunSuite with Matchers:
private def sq(f: File, r: Rank): Square = Square(f, r)
private def processMove(board: Board, history: GameHistory, turn: Color, raw: String): MoveResult =
GameController.processMove(board, history, turn, raw)
private def gameLoop(board: Board, history: GameHistory, turn: Color): Unit =
GameController.gameLoop(board, history, turn)
private def castlingRights(history: GameHistory, color: Color): CastlingRights =
de.nowchess.chess.logic.CastlingRightsCalculator.deriveCastlingRights(history, color)
private val initial = GameContext.initial
// ──── processMove ────────────────────────────────────────────────────
test("processMove: 'quit' input returns Quit"):
processMove(Board.initial, GameHistory.empty, Color.White, "quit") shouldBe MoveResult.Quit
GameController.processMove(initial, Color.White, "quit") shouldBe MoveResult.Quit
test("processMove: 'q' input returns Quit"):
processMove(Board.initial, GameHistory.empty, Color.White, "q") shouldBe MoveResult.Quit
GameController.processMove(initial, Color.White, "q") shouldBe MoveResult.Quit
test("processMove: quit with surrounding whitespace returns Quit"):
processMove(Board.initial, GameHistory.empty, Color.White, " quit ") shouldBe MoveResult.Quit
GameController.processMove(initial, Color.White, " quit ") shouldBe MoveResult.Quit
test("processMove: unparseable input returns InvalidFormat"):
processMove(Board.initial, GameHistory.empty, Color.White, "xyz") shouldBe MoveResult.InvalidFormat("xyz")
GameController.processMove(initial, Color.White, "xyz") shouldBe MoveResult.InvalidFormat("xyz")
test("processMove: valid format but empty square returns NoPiece"):
// E3 is empty in the initial position
processMove(Board.initial, GameHistory.empty, Color.White, "e3e4") shouldBe MoveResult.NoPiece
GameController.processMove(initial, Color.White, "e3e4") shouldBe MoveResult.NoPiece
test("processMove: piece of wrong color returns WrongColor"):
// E7 has a Black pawn; it is White's turn
processMove(Board.initial, GameHistory.empty, Color.White, "e7e6") shouldBe MoveResult.WrongColor
GameController.processMove(initial, Color.White, "e7e6") shouldBe MoveResult.WrongColor
test("processMove: geometrically illegal move returns IllegalMove"):
// White pawn at E2 cannot jump three squares to E5
processMove(Board.initial, GameHistory.empty, Color.White, "e2e5") shouldBe MoveResult.IllegalMove
GameController.processMove(initial, Color.White, "e2e5") shouldBe MoveResult.IllegalMove
test("processMove: legal pawn move returns Moved with updated board and flipped turn"):
processMove(Board.initial, GameHistory.empty, Color.White, "e2e4") match
case MoveResult.Moved(newBoard, newHistory, captured, newTurn) =>
newBoard.pieceAt(sq(File.E, Rank.R4)) shouldBe Some(Piece.WhitePawn)
newBoard.pieceAt(sq(File.E, Rank.R2)) shouldBe None
GameController.processMove(initial, Color.White, "e2e4") match
case MoveResult.Moved(newCtx, captured, newTurn) =>
newCtx.board.pieceAt(sq(File.E, Rank.R4)) shouldBe Some(Piece.WhitePawn)
newCtx.board.pieceAt(sq(File.E, Rank.R2)) shouldBe None
captured shouldBe None
newTurn shouldBe Color.Black
case other => fail(s"Expected Moved, got $other")
test("processMove: legal capture returns Moved with the captured piece"):
val board = Board(Map(
val captureCtx = GameContext(Board(Map(
sq(File.E, Rank.R5) -> Piece.WhitePawn,
sq(File.D, Rank.R6) -> Piece.BlackPawn,
sq(File.H, Rank.R1) -> Piece.BlackKing,
sq(File.H, Rank.R8) -> Piece.WhiteKing
))
processMove(board, GameHistory.empty, Color.White, "e5d6") match
case MoveResult.Moved(newBoard, newHistory, captured, newTurn) =>
)))
GameController.processMove(captureCtx, Color.White, "e5d6") match
case MoveResult.Moved(newCtx, captured, newTurn) =>
captured shouldBe Some(Piece.BlackPawn)
newBoard.pieceAt(sq(File.D, Rank.R6)) shouldBe Some(Piece.WhitePawn)
newCtx.board.pieceAt(sq(File.D, Rank.R6)) shouldBe Some(Piece.WhitePawn)
newTurn shouldBe Color.Black
case other => fail(s"Expected Moved, got $other")
@@ -77,33 +70,33 @@ class GameControllerTest extends AnyFunSuite with Matchers:
test("gameLoop: 'quit' exits cleanly without exception"):
withInput("quit\n"):
gameLoop(Board.initial, GameHistory.empty, Color.White)
GameController.gameLoop(GameContext.initial, Color.White)
test("gameLoop: EOF (null readLine) exits via quit fallback"):
withInput(""):
gameLoop(Board.initial, GameHistory.empty, Color.White)
GameController.gameLoop(GameContext.initial, Color.White)
test("gameLoop: invalid format prints message and recurses until quit"):
withInput("badmove\nquit\n"):
gameLoop(Board.initial, GameHistory.empty, Color.White)
GameController.gameLoop(GameContext.initial, Color.White)
test("gameLoop: NoPiece prints message and recurses until quit"):
// E3 is empty in the initial position
withInput("e3e4\nquit\n"):
gameLoop(Board.initial, GameHistory.empty, Color.White)
GameController.gameLoop(GameContext.initial, Color.White)
test("gameLoop: WrongColor prints message and recurses until quit"):
// E7 has a Black pawn; it is White's turn
withInput("e7e6\nquit\n"):
gameLoop(Board.initial, GameHistory.empty, Color.White)
GameController.gameLoop(GameContext.initial, Color.White)
test("gameLoop: IllegalMove prints message and recurses until quit"):
withInput("e2e5\nquit\n"):
gameLoop(Board.initial, GameHistory.empty, Color.White)
GameController.gameLoop(GameContext.initial, Color.White)
test("gameLoop: legal non-capture move recurses with new board then quits"):
withInput("e2e4\nquit\n"):
gameLoop(Board.initial, GameHistory.empty, Color.White)
GameController.gameLoop(GameContext.initial, Color.White)
test("gameLoop: capture move prints capture message then recurses and quits"):
val captureBoard = Board(Map(
@@ -113,7 +106,7 @@ class GameControllerTest extends AnyFunSuite with Matchers:
sq(File.H, Rank.R8) -> Piece.WhiteKing
))
withInput("e5d6\nquit\n"):
gameLoop(captureBoard, GameHistory.empty, Color.White)
GameController.gameLoop(GameContext(captureBoard), Color.White)
// ──── helpers ────────────────────────────────────────────────────────
@@ -127,37 +120,37 @@ class GameControllerTest extends AnyFunSuite with Matchers:
test("processMove: legal move that delivers check returns MovedInCheck"):
// White Ra1, Ka3; Black Kh8 — White plays Ra1-Ra8, Ra8 attacks rank 8 putting Kh8 in check
// Kh8 can escape to g7/g8/h7 so this is InCheck, not Mated
val b = Board(Map(
val ctx = GameContext(Board(Map(
sq(File.A, Rank.R1) -> Piece.WhiteRook,
sq(File.C, Rank.R3) -> Piece.WhiteKing,
sq(File.H, Rank.R8) -> Piece.BlackKing
))
processMove(b, GameHistory.empty, Color.White, "a1a8") match
case MoveResult.MovedInCheck(_, _, _, newTurn) => newTurn shouldBe Color.Black
)))
GameController.processMove(ctx, Color.White, "a1a8") match
case MoveResult.MovedInCheck(_, _, newTurn) => newTurn shouldBe Color.Black
case other => fail(s"Expected MovedInCheck, got $other")
test("processMove: legal move that results in checkmate returns Checkmate"):
// White Qa1, Ka6; Black Ka8 — White plays Qa1-Qh8 (diagonal a1→h8)
// After Qh8: White Qh8 + Ka6 vs Black Ka8 = checkmate (spec-verified position)
// Qa1 does NOT currently attack Ka8 — path along file A is blocked by Ka6
val b = Board(Map(
val ctx = GameContext(Board(Map(
sq(File.A, Rank.R1) -> Piece.WhiteQueen,
sq(File.A, Rank.R6) -> Piece.WhiteKing,
sq(File.A, Rank.R8) -> Piece.BlackKing
))
processMove(b, GameHistory.empty, Color.White, "a1h8") match
)))
GameController.processMove(ctx, Color.White, "a1h8") match
case MoveResult.Checkmate(winner) => winner shouldBe Color.White
case other => fail(s"Expected Checkmate(White), got $other")
test("processMove: legal move that results in stalemate returns Stalemate"):
// White Qb1, Kc6; Black Ka8 — White plays Qb1-Qb6
// After Qb6: White Qb6 + Kc6 vs Black Ka8 = stalemate (spec-verified position)
val b = Board(Map(
val ctx = GameContext(Board(Map(
sq(File.B, Rank.R1) -> Piece.WhiteQueen,
sq(File.C, Rank.R6) -> Piece.WhiteKing,
sq(File.A, Rank.R8) -> Piece.BlackKing
))
processMove(b, GameHistory.empty, Color.White, "b1b6") match
)))
GameController.processMove(ctx, Color.White, "b1b6") match
case MoveResult.Stalemate => succeed
case other => fail(s"Expected Stalemate, got $other")
@@ -172,7 +165,7 @@ class GameControllerTest extends AnyFunSuite with Matchers:
))
val output = captureOutput:
withInput("a1h8\nquit\n"):
gameLoop(b, GameHistory.empty, Color.White)
GameController.gameLoop(GameContext(b), Color.White)
output should include("Checkmate! White wins.")
test("gameLoop: stalemate prints draw message and resets to new game"):
@@ -183,7 +176,7 @@ class GameControllerTest extends AnyFunSuite with Matchers:
))
val output = captureOutput:
withInput("b1b6\nquit\n"):
gameLoop(b, GameHistory.empty, Color.White)
GameController.gameLoop(GameContext(b), Color.White)
output should include("Stalemate! The game is a draw.")
test("gameLoop: MovedInCheck without capture prints check message"):
@@ -194,7 +187,7 @@ class GameControllerTest extends AnyFunSuite with Matchers:
))
val output = captureOutput:
withInput("a1a8\nquit\n"):
gameLoop(b, GameHistory.empty, Color.White)
GameController.gameLoop(GameContext(b), Color.White)
output should include("Black is in check!")
test("gameLoop: MovedInCheck with capture prints both capture and check message"):
@@ -207,197 +200,208 @@ class GameControllerTest extends AnyFunSuite with Matchers:
))
val output = captureOutput:
withInput("a1a8\nquit\n"):
gameLoop(b, GameHistory.empty, Color.White)
GameController.gameLoop(GameContext(b), Color.White)
output should include("captures")
output should include("Black is in check!")
// ──── castling execution ─────────────────────────────────────────────
test("processMove: e1g1 returns Moved with king on g1 and rook on f1"):
val b = Board(Map(
val ctx = GameContext(
board = Board(Map(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.H, Rank.R1) -> Piece.WhiteRook,
sq(File.H, Rank.R8) -> Piece.BlackKing
))
processMove(b, GameHistory.empty, Color.White, "e1g1") match
case MoveResult.Moved(newBoard, newHistory, captured, newTurn) =>
newBoard.pieceAt(sq(File.G, Rank.R1)) shouldBe Some(Piece.WhiteKing)
newBoard.pieceAt(sq(File.F, Rank.R1)) shouldBe Some(Piece.WhiteRook)
newBoard.pieceAt(sq(File.E, Rank.R1)) shouldBe None
newBoard.pieceAt(sq(File.H, Rank.R1)) shouldBe None
)),
whiteCastling = CastlingRights.Both,
blackCastling = CastlingRights.None
)
GameController.processMove(ctx, Color.White, "e1g1") match
case MoveResult.Moved(newCtx, captured, newTurn) =>
newCtx.board.pieceAt(sq(File.G, Rank.R1)) shouldBe Some(Piece.WhiteKing)
newCtx.board.pieceAt(sq(File.F, Rank.R1)) shouldBe Some(Piece.WhiteRook)
newCtx.board.pieceAt(sq(File.E, Rank.R1)) shouldBe None
newCtx.board.pieceAt(sq(File.H, Rank.R1)) shouldBe None
captured shouldBe None
newTurn shouldBe Color.Black
case other => fail(s"Expected Moved, got $other")
test("processMove: e1c1 returns Moved with king on c1 and rook on d1"):
val b = Board(Map(
val ctx = GameContext(
board = Board(Map(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.A, Rank.R1) -> Piece.WhiteRook,
sq(File.H, Rank.R8) -> Piece.BlackKing
))
processMove(b, GameHistory.empty, Color.White, "e1c1") match
case MoveResult.Moved(newBoard, _, _, _) =>
newBoard.pieceAt(sq(File.C, Rank.R1)) shouldBe Some(Piece.WhiteKing)
newBoard.pieceAt(sq(File.D, Rank.R1)) shouldBe Some(Piece.WhiteRook)
)),
whiteCastling = CastlingRights.Both,
blackCastling = CastlingRights.None
)
GameController.processMove(ctx, Color.White, "e1c1") match
case MoveResult.Moved(newCtx, _, _) =>
newCtx.board.pieceAt(sq(File.C, Rank.R1)) shouldBe Some(Piece.WhiteKing)
newCtx.board.pieceAt(sq(File.D, Rank.R1)) shouldBe Some(Piece.WhiteRook)
case other => fail(s"Expected Moved, got $other")
// ──── rights revocation ──────────────────────────────────────────────
test("processMove: e1g1 revokes both white castling rights"):
val b = Board(Map(
val ctx = GameContext(
board = Board(Map(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.H, Rank.R1) -> Piece.WhiteRook,
sq(File.H, Rank.R8) -> Piece.BlackKing
))
processMove(b, GameHistory.empty, Color.White, "e1g1") match
case MoveResult.Moved(_, newHistory, _, _) =>
castlingRights(newHistory, Color.White) shouldBe CastlingRights.None
)),
whiteCastling = CastlingRights.Both,
blackCastling = CastlingRights.None
)
GameController.processMove(ctx, Color.White, "e1g1") match
case MoveResult.Moved(newCtx, _, _) =>
newCtx.whiteCastling shouldBe CastlingRights.None
case other => fail(s"Expected Moved, got $other")
test("processMove: moving rook from h1 revokes white kingside right"):
val b = Board(Map(
val ctx = GameContext(
board = Board(Map(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.H, Rank.R1) -> Piece.WhiteRook,
sq(File.H, Rank.R8) -> Piece.BlackKing
))
processMove(b, GameHistory.empty, Color.White, "h1h4") match
case MoveResult.Moved(_, newHistory, _, _) =>
castlingRights(newHistory, Color.White).kingSide shouldBe false
castlingRights(newHistory, Color.White).queenSide shouldBe true
case MoveResult.MovedInCheck(_, newHistory, _, _) =>
castlingRights(newHistory, Color.White).kingSide shouldBe false
castlingRights(newHistory, Color.White).queenSide shouldBe true
)),
whiteCastling = CastlingRights.Both,
blackCastling = CastlingRights.None
)
GameController.processMove(ctx, Color.White, "h1h4") match
case MoveResult.Moved(newCtx, _, _) =>
newCtx.whiteCastling.kingSide shouldBe false
newCtx.whiteCastling.queenSide shouldBe true
case MoveResult.MovedInCheck(newCtx, _, _) =>
newCtx.whiteCastling.kingSide shouldBe false
newCtx.whiteCastling.queenSide shouldBe true
case other => fail(s"Expected Moved or MovedInCheck, got $other")
test("processMove: moving king from e1 revokes both white rights"):
val b = Board(Map(
val ctx = GameContext(
board = Board(Map(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.H, Rank.R8) -> Piece.BlackKing
))
processMove(b, GameHistory.empty, Color.White, "e1e2") match
case MoveResult.Moved(_, newHistory, _, _) =>
castlingRights(newHistory, Color.White) shouldBe CastlingRights.None
)),
whiteCastling = CastlingRights.Both,
blackCastling = CastlingRights.None
)
GameController.processMove(ctx, Color.White, "e1e2") match
case MoveResult.Moved(newCtx, _, _) =>
newCtx.whiteCastling shouldBe CastlingRights.None
case other => fail(s"Expected Moved, got $other")
test("processMove: enemy capture on h1 revokes white kingside right"):
val b = Board(Map(
val ctx = GameContext(
board = Board(Map(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.H, Rank.R1) -> Piece.WhiteRook,
sq(File.H, Rank.R2) -> Piece.BlackRook,
sq(File.A, Rank.R8) -> Piece.BlackKing
))
processMove(b, GameHistory.empty, Color.Black, "h2h1") match
case MoveResult.Moved(_, newHistory, _, _) =>
castlingRights(newHistory, Color.White).kingSide shouldBe false
case MoveResult.MovedInCheck(_, newHistory, _, _) =>
castlingRights(newHistory, Color.White).kingSide shouldBe false
)),
whiteCastling = CastlingRights.Both,
blackCastling = CastlingRights.None
)
GameController.processMove(ctx, Color.Black, "h2h1") match
case MoveResult.Moved(newCtx, _, _) =>
newCtx.whiteCastling.kingSide shouldBe false
case MoveResult.MovedInCheck(newCtx, _, _) =>
newCtx.whiteCastling.kingSide shouldBe false
case other => fail(s"Expected Moved or MovedInCheck, got $other")
test("processMove: castle attempt when rights revoked returns IllegalMove"):
val b = Board(Map(
val ctx = GameContext(
board = Board(Map(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.H, Rank.R1) -> Piece.WhiteRook,
sq(File.H, Rank.R8) -> Piece.BlackKing
))
val history = GameHistory.empty.addMove(sq(File.E, Rank.R1), sq(File.E, Rank.R2)).addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R1))
processMove(b, history, Color.White, "e1g1") shouldBe MoveResult.IllegalMove
)),
whiteCastling = CastlingRights.None,
blackCastling = CastlingRights.None
)
GameController.processMove(ctx, Color.White, "e1g1") shouldBe MoveResult.IllegalMove
test("processMove: castle attempt when rook not on home square returns IllegalMove"):
val b = Board(Map(
val ctx = GameContext(
board = Board(Map(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.G, Rank.R1) -> Piece.WhiteRook,
sq(File.H, Rank.R8) -> Piece.BlackKing
))
processMove(b, GameHistory.empty, Color.White, "e1g1") shouldBe MoveResult.IllegalMove
)),
whiteCastling = CastlingRights.Both,
blackCastling = CastlingRights.None
)
GameController.processMove(ctx, Color.White, "e1g1") shouldBe MoveResult.IllegalMove
test("processMove: moving king from e8 revokes both black rights"):
val b = Board(Map(
val ctx = GameContext(
board = Board(Map(
sq(File.E, Rank.R8) -> Piece.BlackKing,
sq(File.H, Rank.R1) -> Piece.WhiteKing
))
processMove(b, GameHistory.empty, Color.Black, "e8e7") match
case MoveResult.Moved(_, newHistory, _, _) =>
castlingRights(newHistory, Color.Black) shouldBe CastlingRights.None
case MoveResult.MovedInCheck(_, newHistory, _, _) =>
castlingRights(newHistory, Color.Black) shouldBe CastlingRights.None
)),
whiteCastling = CastlingRights.None,
blackCastling = CastlingRights.Both
)
GameController.processMove(ctx, Color.Black, "e8e7") match
case MoveResult.Moved(newCtx, _, _) =>
newCtx.blackCastling shouldBe CastlingRights.None
case MoveResult.MovedInCheck(newCtx, _, _) =>
newCtx.blackCastling shouldBe CastlingRights.None
case other => fail(s"Expected Moved or MovedInCheck, got $other")
test("processMove: moving rook from a8 revokes black queenside right"):
val b = Board(Map(
val ctx = GameContext(
board = Board(Map(
sq(File.E, Rank.R8) -> Piece.BlackKing,
sq(File.A, Rank.R8) -> Piece.BlackRook,
sq(File.H, Rank.R1) -> Piece.WhiteKing
))
processMove(b, GameHistory.empty, Color.Black, "a8a1") match
case MoveResult.Moved(_, newHistory, _, _) =>
castlingRights(newHistory, Color.Black).queenSide shouldBe false
castlingRights(newHistory, Color.Black).kingSide shouldBe true
case MoveResult.MovedInCheck(_, newHistory, _, _) =>
castlingRights(newHistory, Color.Black).queenSide shouldBe false
castlingRights(newHistory, Color.Black).kingSide shouldBe true
)),
whiteCastling = CastlingRights.None,
blackCastling = CastlingRights.Both
)
GameController.processMove(ctx, Color.Black, "a8a7") match
case MoveResult.Moved(newCtx, _, _) =>
newCtx.blackCastling.queenSide shouldBe false
newCtx.blackCastling.kingSide shouldBe true
case MoveResult.MovedInCheck(newCtx, _, _) =>
newCtx.blackCastling.queenSide shouldBe false
newCtx.blackCastling.kingSide shouldBe true
case other => fail(s"Expected Moved or MovedInCheck, got $other")
test("processMove: moving rook from h8 revokes black kingside right"):
val b = Board(Map(
val ctx = GameContext(
board = Board(Map(
sq(File.E, Rank.R8) -> Piece.BlackKing,
sq(File.H, Rank.R8) -> Piece.BlackRook,
sq(File.A, Rank.R1) -> Piece.WhiteKing
))
processMove(b, GameHistory.empty, Color.Black, "h8h4") match
case MoveResult.Moved(_, newHistory, _, _) =>
castlingRights(newHistory, Color.Black).kingSide shouldBe false
castlingRights(newHistory, Color.Black).queenSide shouldBe true
case MoveResult.MovedInCheck(_, newHistory, _, _) =>
castlingRights(newHistory, Color.Black).kingSide shouldBe false
castlingRights(newHistory, Color.Black).queenSide shouldBe true
sq(File.H, Rank.R1) -> Piece.WhiteKing
)),
whiteCastling = CastlingRights.None,
blackCastling = CastlingRights.Both
)
GameController.processMove(ctx, Color.Black, "h8h7") match
case MoveResult.Moved(newCtx, _, _) =>
newCtx.blackCastling.kingSide shouldBe false
newCtx.blackCastling.queenSide shouldBe true
case MoveResult.MovedInCheck(newCtx, _, _) =>
newCtx.blackCastling.kingSide shouldBe false
newCtx.blackCastling.queenSide shouldBe true
case other => fail(s"Expected Moved or MovedInCheck, got $other")
test("processMove: enemy capture on a1 revokes white queenside right"):
val b = Board(Map(
val ctx = GameContext(
board = Board(Map(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.A, Rank.R1) -> Piece.WhiteRook,
sq(File.A, Rank.R2) -> Piece.BlackRook,
sq(File.H, Rank.R8) -> Piece.BlackKing
))
processMove(b, GameHistory.empty, Color.Black, "a2a1") match
case MoveResult.Moved(_, newHistory, _, _) =>
castlingRights(newHistory, Color.White).queenSide shouldBe false
case MoveResult.MovedInCheck(_, newHistory, _, _) =>
castlingRights(newHistory, Color.White).queenSide shouldBe false
)),
whiteCastling = CastlingRights.Both,
blackCastling = CastlingRights.None
)
GameController.processMove(ctx, Color.Black, "a2a1") match
case MoveResult.Moved(newCtx, _, _) =>
newCtx.whiteCastling.queenSide shouldBe false
case MoveResult.MovedInCheck(newCtx, _, _) =>
newCtx.whiteCastling.queenSide shouldBe false
case other => fail(s"Expected Moved or MovedInCheck, got $other")
// ──── en passant ────────────────────────────────────────────────────────
test("en passant capture removes the captured pawn from the board"):
// Setup: white pawn e5, black pawn just double-pushed to d5 (ep target = d6)
val b = Board(Map(
Square(File.E, Rank.R5) -> Piece.WhitePawn,
Square(File.D, Rank.R5) -> Piece.BlackPawn,
Square(File.E, Rank.R1) -> Piece.WhiteKing,
Square(File.E, Rank.R8) -> Piece.BlackKing
))
val h = GameHistory.empty.addMove(Square(File.D, Rank.R7), Square(File.D, Rank.R5))
val result = GameController.processMove(b, h, Color.White, "e5d6")
result match
case MoveResult.Moved(newBoard, _, captured, _) =>
newBoard.pieceAt(Square(File.D, Rank.R5)) shouldBe None // captured pawn removed
newBoard.pieceAt(Square(File.D, Rank.R6)) shouldBe Some(Piece.WhitePawn) // capturing pawn placed
captured shouldBe Some(Piece.BlackPawn)
case other => fail(s"Expected Moved but got $other")
test("en passant capture by black removes the captured white pawn"):
// Setup: black pawn d4, white pawn just double-pushed to e4 (ep target = e3)
val b = Board(Map(
Square(File.D, Rank.R4) -> Piece.BlackPawn,
Square(File.E, Rank.R4) -> Piece.WhitePawn,
Square(File.E, Rank.R8) -> Piece.BlackKing,
Square(File.E, Rank.R1) -> Piece.WhiteKing
))
val h = GameHistory.empty.addMove(Square(File.E, Rank.R2), Square(File.E, Rank.R4))
val result = GameController.processMove(b, h, Color.Black, "d4e3")
result match
case MoveResult.Moved(newBoard, _, captured, _) =>
newBoard.pieceAt(Square(File.E, Rank.R4)) shouldBe None // captured pawn removed
newBoard.pieceAt(Square(File.E, Rank.R3)) shouldBe Some(Piece.BlackPawn) // capturing pawn placed
captured shouldBe Some(Piece.WhitePawn)
case other => fail(s"Expected Moved but got $other")
@@ -1,70 +0,0 @@
package de.nowchess.chess.logic
import de.nowchess.api.board.*
import de.nowchess.api.game.CastlingRights
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class CastlingRightsCalculatorTest extends AnyFunSuite with Matchers:
private def sq(f: File, r: Rank): Square = Square(f, r)
test("Empty history gives full castling rights"):
val rights = CastlingRightsCalculator.deriveCastlingRights(GameHistory.empty, Color.White)
rights shouldBe CastlingRights.Both
test("White loses kingside rights after h1 rook moves"):
val history = GameHistory.empty.addMove(sq(File.H, Rank.R1), sq(File.H, Rank.R2))
val rights = CastlingRightsCalculator.deriveCastlingRights(history, Color.White)
rights.kingSide shouldBe false
rights.queenSide shouldBe true
test("White loses queenside rights after a1 rook moves"):
val history = GameHistory.empty.addMove(sq(File.A, Rank.R1), sq(File.A, Rank.R2))
val rights = CastlingRightsCalculator.deriveCastlingRights(history, Color.White)
rights.queenSide shouldBe false
rights.kingSide shouldBe true
test("White loses all rights after king moves"):
val history = GameHistory.empty.addMove(sq(File.E, Rank.R1), sq(File.E, Rank.R2))
val rights = CastlingRightsCalculator.deriveCastlingRights(history, Color.White)
rights shouldBe CastlingRights.None
test("Black loses kingside rights after h8 rook moves"):
val history = GameHistory.empty.addMove(sq(File.H, Rank.R8), sq(File.H, Rank.R7))
val rights = CastlingRightsCalculator.deriveCastlingRights(history, Color.Black)
rights.kingSide shouldBe false
rights.queenSide shouldBe true
test("Black loses queenside rights after a8 rook moves"):
val history = GameHistory.empty.addMove(sq(File.A, Rank.R8), sq(File.A, Rank.R7))
val rights = CastlingRightsCalculator.deriveCastlingRights(history, Color.Black)
rights.queenSide shouldBe false
rights.kingSide shouldBe true
test("Black loses all rights after king moves"):
val history = GameHistory.empty.addMove(sq(File.E, Rank.R8), sq(File.E, Rank.R7))
val rights = CastlingRightsCalculator.deriveCastlingRights(history, Color.Black)
rights shouldBe CastlingRights.None
test("Castle move revokes all castling rights"):
val history = GameHistory.empty.addMove(
sq(File.E, Rank.R1),
sq(File.G, Rank.R1),
Some(CastleSide.Kingside)
)
val rights = CastlingRightsCalculator.deriveCastlingRights(history, Color.White)
rights shouldBe CastlingRights.None
test("Other pieces moving does not revoke castling rights"):
val history = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
val rights = CastlingRightsCalculator.deriveCastlingRights(history, Color.White)
rights shouldBe CastlingRights.Both
test("Multiple moves preserve white kingside but lose queenside"):
val history = GameHistory.empty
.addMove(sq(File.A, Rank.R1), sq(File.A, Rank.R2)) // White queenside rook moves
.addMove(sq(File.E, Rank.R7), sq(File.E, Rank.R5)) // Black pawn moves
val rights = CastlingRightsCalculator.deriveCastlingRights(history, Color.White)
rights.kingSide shouldBe true
rights.queenSide shouldBe false
@@ -1,101 +0,0 @@
package de.nowchess.chess.logic
import de.nowchess.api.board.*
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class EnPassantCalculatorTest extends AnyFunSuite with Matchers:
private def sq(f: File, r: Rank): Square = Square(f, r)
private def board(entries: (Square, Piece)*): Board = Board(entries.toMap)
// ──── enPassantTarget ────────────────────────────────────────────────
test("enPassantTarget returns None for empty history"):
val b = board(sq(File.E, Rank.R4) -> Piece.WhitePawn)
EnPassantCalculator.enPassantTarget(b, GameHistory.empty) shouldBe None
test("enPassantTarget returns None when last move was a single pawn push"):
val b = board(sq(File.E, Rank.R3) -> Piece.WhitePawn)
val h = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R3))
EnPassantCalculator.enPassantTarget(b, h) shouldBe None
test("enPassantTarget returns None when last move was not a pawn"):
val b = board(sq(File.E, Rank.R4) -> Piece.WhiteRook)
val h = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
EnPassantCalculator.enPassantTarget(b, h) shouldBe None
test("enPassantTarget returns e3 after white pawn double push e2-e4"):
val b = board(sq(File.E, Rank.R4) -> Piece.WhitePawn)
val h = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
EnPassantCalculator.enPassantTarget(b, h) shouldBe Some(sq(File.E, Rank.R3))
test("enPassantTarget returns e6 after black pawn double push e7-e5"):
val b = board(sq(File.E, Rank.R5) -> Piece.BlackPawn)
val h = GameHistory.empty.addMove(sq(File.E, Rank.R7), sq(File.E, Rank.R5))
EnPassantCalculator.enPassantTarget(b, h) shouldBe Some(sq(File.E, Rank.R6))
test("enPassantTarget returns d3 after white pawn double push d2-d4"):
val b = board(sq(File.D, Rank.R4) -> Piece.WhitePawn)
val h = GameHistory.empty.addMove(sq(File.D, Rank.R2), sq(File.D, Rank.R4))
EnPassantCalculator.enPassantTarget(b, h) shouldBe Some(sq(File.D, Rank.R3))
// ──── capturedPawnSquare ─────────────────────────────────────────────
test("capturedPawnSquare for white capturing on e6 returns e5"):
EnPassantCalculator.capturedPawnSquare(sq(File.E, Rank.R6), Color.White) shouldBe sq(File.E, Rank.R5)
test("capturedPawnSquare for black capturing on e3 returns e4"):
EnPassantCalculator.capturedPawnSquare(sq(File.E, Rank.R3), Color.Black) shouldBe sq(File.E, Rank.R4)
test("capturedPawnSquare for white capturing on d6 returns d5"):
EnPassantCalculator.capturedPawnSquare(sq(File.D, Rank.R6), Color.White) shouldBe sq(File.D, Rank.R5)
// ──── isEnPassant ────────────────────────────────────────────────────
test("isEnPassant returns true for valid white en passant capture"):
// White pawn on e5, black pawn just double-pushed to d5 (ep target = d6)
val b = board(
sq(File.E, Rank.R5) -> Piece.WhitePawn,
sq(File.D, Rank.R5) -> Piece.BlackPawn
)
val h = GameHistory.empty.addMove(sq(File.D, Rank.R7), sq(File.D, Rank.R5))
EnPassantCalculator.isEnPassant(b, h, sq(File.E, Rank.R5), sq(File.D, Rank.R6)) shouldBe true
test("isEnPassant returns true for valid black en passant capture"):
// Black pawn on d4, white pawn just double-pushed to e4 (ep target = e3)
val b = board(
sq(File.D, Rank.R4) -> Piece.BlackPawn,
sq(File.E, Rank.R4) -> Piece.WhitePawn
)
val h = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
EnPassantCalculator.isEnPassant(b, h, sq(File.D, Rank.R4), sq(File.E, Rank.R3)) shouldBe true
test("isEnPassant returns false when no en passant target in history"):
val b = board(
sq(File.E, Rank.R5) -> Piece.WhitePawn,
sq(File.D, Rank.R5) -> Piece.BlackPawn
)
val h = GameHistory.empty.addMove(sq(File.D, Rank.R6), sq(File.D, Rank.R5)) // single push
EnPassantCalculator.isEnPassant(b, h, sq(File.E, Rank.R5), sq(File.D, Rank.R6)) shouldBe false
test("isEnPassant returns false when piece at from is not a pawn"):
val b = board(
sq(File.E, Rank.R5) -> Piece.WhiteRook,
sq(File.D, Rank.R5) -> Piece.BlackPawn
)
val h = GameHistory.empty.addMove(sq(File.D, Rank.R7), sq(File.D, Rank.R5))
EnPassantCalculator.isEnPassant(b, h, sq(File.E, Rank.R5), sq(File.D, Rank.R6)) shouldBe false
test("isEnPassant returns false when to does not match ep target"):
val b = board(
sq(File.E, Rank.R5) -> Piece.WhitePawn,
sq(File.D, Rank.R5) -> Piece.BlackPawn
)
val h = GameHistory.empty.addMove(sq(File.D, Rank.R7), sq(File.D, Rank.R5))
EnPassantCalculator.isEnPassant(b, h, sq(File.E, Rank.R5), sq(File.E, Rank.R6)) shouldBe false
test("isEnPassant returns false when from square is empty"):
val b = board(sq(File.D, Rank.R5) -> Piece.BlackPawn)
val h = GameHistory.empty.addMove(sq(File.D, Rank.R7), sq(File.D, Rank.R5))
EnPassantCalculator.isEnPassant(b, h, sq(File.E, Rank.R5), sq(File.D, Rank.R6)) shouldBe false
@@ -0,0 +1,81 @@
package de.nowchess.chess.logic
import de.nowchess.api.board.*
import de.nowchess.api.game.CastlingRights
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class GameContextTest extends AnyFunSuite with Matchers:
private def sq(f: File, r: Rank): Square = Square(f, r)
private def board(entries: (Square, Piece)*): Board = Board(entries.toMap)
test("GameContext.initial has Board.initial and CastlingRights.Both for both sides"):
GameContext.initial.board shouldBe Board.initial
GameContext.initial.whiteCastling shouldBe CastlingRights.Both
GameContext.initial.blackCastling shouldBe CastlingRights.Both
test("castlingFor returns white rights for Color.White"):
GameContext.initial.castlingFor(Color.White) shouldBe CastlingRights.Both
test("castlingFor returns black rights for Color.Black"):
GameContext.initial.castlingFor(Color.Black) shouldBe CastlingRights.Both
test("withUpdatedRights updates white castling without touching black"):
val ctx = GameContext.initial.withUpdatedRights(Color.White, CastlingRights.None)
ctx.whiteCastling shouldBe CastlingRights.None
ctx.blackCastling shouldBe CastlingRights.Both
test("withUpdatedRights updates black castling without touching white"):
val ctx = GameContext.initial.withUpdatedRights(Color.Black, CastlingRights.None)
ctx.blackCastling shouldBe CastlingRights.None
ctx.whiteCastling shouldBe CastlingRights.Both
test("withCastle: white kingside — king e1→g1, rook h1→f1"):
val b = board(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.H, Rank.R1) -> Piece.WhiteRook
)
val after = b.withCastle(Color.White, CastleSide.Kingside)
after.pieceAt(sq(File.G, Rank.R1)) shouldBe Some(Piece.WhiteKing)
after.pieceAt(sq(File.F, Rank.R1)) shouldBe Some(Piece.WhiteRook)
after.pieceAt(sq(File.E, Rank.R1)) shouldBe None
after.pieceAt(sq(File.H, Rank.R1)) shouldBe None
test("withCastle: white queenside — king e1→c1, rook a1→d1"):
val b = board(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.A, Rank.R1) -> Piece.WhiteRook
)
val after = b.withCastle(Color.White, CastleSide.Queenside)
after.pieceAt(sq(File.C, Rank.R1)) shouldBe Some(Piece.WhiteKing)
after.pieceAt(sq(File.D, Rank.R1)) shouldBe Some(Piece.WhiteRook)
after.pieceAt(sq(File.E, Rank.R1)) shouldBe None
after.pieceAt(sq(File.A, Rank.R1)) shouldBe None
test("withCastle: black kingside — king e8→g8, rook h8→f8"):
val b = board(
sq(File.E, Rank.R8) -> Piece.BlackKing,
sq(File.H, Rank.R8) -> Piece.BlackRook
)
val after = b.withCastle(Color.Black, CastleSide.Kingside)
after.pieceAt(sq(File.G, Rank.R8)) shouldBe Some(Piece.BlackKing)
after.pieceAt(sq(File.F, Rank.R8)) shouldBe Some(Piece.BlackRook)
after.pieceAt(sq(File.E, Rank.R8)) shouldBe None
after.pieceAt(sq(File.H, Rank.R8)) shouldBe None
test("withCastle: black queenside — king e8→c8, rook a8→d8"):
val b = board(
sq(File.E, Rank.R8) -> Piece.BlackKing,
sq(File.A, Rank.R8) -> Piece.BlackRook
)
val after = b.withCastle(Color.Black, CastleSide.Queenside)
after.pieceAt(sq(File.C, Rank.R8)) shouldBe Some(Piece.BlackKing)
after.pieceAt(sq(File.D, Rank.R8)) shouldBe Some(Piece.BlackRook)
after.pieceAt(sq(File.E, Rank.R8)) shouldBe None
after.pieceAt(sq(File.A, Rank.R8)) shouldBe None
test("GameContext single-arg apply defaults to CastlingRights.None for both sides"):
val ctx = GameContext(Board.initial)
ctx.whiteCastling shouldBe CastlingRights.None
ctx.blackCastling shouldBe CastlingRights.None
@@ -1,41 +0,0 @@
package de.nowchess.chess.logic
import de.nowchess.api.board.*
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class GameHistoryTest extends AnyFunSuite with Matchers:
private def sq(f: File, r: Rank): Square = Square(f, r)
test("GameHistory starts empty"):
val history = GameHistory.empty
history.moves shouldBe empty
test("GameHistory can add a move"):
val history = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
history.moves should have length 1
history.moves.head.from shouldBe sq(File.E, Rank.R2)
history.moves.head.to shouldBe sq(File.E, Rank.R4)
history.moves.head.castleSide shouldBe None
test("GameHistory can add multiple moves in order"):
val h1 = GameHistory.empty
val h2 = h1.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
val h3 = h2.addMove(sq(File.C, Rank.R7), sq(File.C, Rank.R5))
h3.moves should have length 2
h3.moves(0).from shouldBe sq(File.E, Rank.R2)
h3.moves(1).from shouldBe sq(File.C, Rank.R7)
test("GameHistory can add a castle move"):
val history = GameHistory.empty.addMove(
sq(File.E, Rank.R1),
sq(File.G, Rank.R1),
Some(CastleSide.Kingside)
)
history.moves.head.castleSide shouldBe Some(CastleSide.Kingside)
test("GameHistory.addMove with two arguments uses None for castleSide default"):
val history = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
history.moves should have length 1
history.moves.head.castleSide shouldBe None
@@ -2,7 +2,7 @@ package de.nowchess.chess.logic
import de.nowchess.api.board.*
import de.nowchess.api.game.CastlingRights
import de.nowchess.chess.logic.GameHistory
import de.nowchess.chess.logic.GameContext
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
@@ -12,11 +12,7 @@ class GameRulesTest extends AnyFunSuite with Matchers:
private def board(entries: (Square, Piece)*): Board = Board(entries.toMap)
/** Wrap a board in a GameContext with no castling rights — for non-castling tests. */
private def testLegalMoves(entries: (Square, Piece)*)(color: Color): Set[(Square, Square)] =
GameRules.legalMoves(Board(entries.toMap), GameHistory.empty, color)
private def testGameStatus(entries: (Square, Piece)*)(color: Color): PositionStatus =
GameRules.gameStatus(Board(entries.toMap), GameHistory.empty, color)
private def ctx(entries: (Square, Piece)*): GameContext = GameContext(Board(entries.toMap))
// ──── isInCheck ──────────────────────────────────────────────────────
@@ -45,20 +41,20 @@ class GameRulesTest extends AnyFunSuite with Matchers:
test("legalMoves: move that exposes own king to rook is excluded"):
// White King E1, White Rook E4 (pinned on E-file), Black Rook E8
// Moving the White Rook off the E-file would expose the king
val moves = testLegalMoves(
val moves = GameRules.legalMoves(ctx(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.E, Rank.R4) -> Piece.WhiteRook,
sq(File.E, Rank.R8) -> Piece.BlackRook
)(Color.White)
), Color.White)
moves should not contain (sq(File.E, Rank.R4) -> sq(File.D, Rank.R4))
test("legalMoves: move that blocks check is included"):
// White King E1 in check from Black Rook E8; White Rook A5 can interpose on E5
val moves = testLegalMoves(
val moves = GameRules.legalMoves(ctx(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.A, Rank.R5) -> Piece.WhiteRook,
sq(File.E, Rank.R8) -> Piece.BlackRook
)(Color.White)
), Color.White)
moves should contain(sq(File.A, Rank.R5) -> sq(File.E, Rank.R5))
// ──── gameStatus ──────────────────────────────────────────────────────
@@ -66,96 +62,70 @@ class GameRulesTest extends AnyFunSuite with Matchers:
test("gameStatus: checkmate returns Mated"):
// White Qh8, Ka6; Black Ka8
// Qh8 attacks Ka8 along rank 8; all escape squares covered (spec-verified position)
testGameStatus(
GameRules.gameStatus(ctx(
sq(File.H, Rank.R8) -> Piece.WhiteQueen,
sq(File.A, Rank.R6) -> Piece.WhiteKing,
sq(File.A, Rank.R8) -> Piece.BlackKing
)(Color.Black) shouldBe PositionStatus.Mated
), Color.Black) shouldBe PositionStatus.Mated
test("gameStatus: stalemate returns Drawn"):
// White Qb6, Kc6; Black Ka8
// Black king has no legal moves and is not in check (spec-verified position)
testGameStatus(
GameRules.gameStatus(ctx(
sq(File.B, Rank.R6) -> Piece.WhiteQueen,
sq(File.C, Rank.R6) -> Piece.WhiteKing,
sq(File.A, Rank.R8) -> Piece.BlackKing
)(Color.Black) shouldBe PositionStatus.Drawn
), Color.Black) shouldBe PositionStatus.Drawn
test("gameStatus: king in check with legal escape returns InCheck"):
// White Ra8 attacks Black Ke8 along rank 8; king can escape to d7, e7, f7
testGameStatus(
GameRules.gameStatus(ctx(
sq(File.A, Rank.R8) -> Piece.WhiteRook,
sq(File.E, Rank.R8) -> Piece.BlackKing
)(Color.Black) shouldBe PositionStatus.InCheck
), Color.Black) shouldBe PositionStatus.InCheck
test("gameStatus: normal starting position returns Normal"):
GameRules.gameStatus(Board.initial, GameHistory.empty, Color.White) shouldBe PositionStatus.Normal
GameRules.gameStatus(GameContext(Board.initial), Color.White) shouldBe PositionStatus.Normal
test("legalMoves: includes castling destination when available"):
val b = board(
val c = GameContext(
board = board(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.H, Rank.R1) -> Piece.WhiteRook,
sq(File.H, Rank.R8) -> Piece.BlackKing
)
GameRules.legalMoves(b, GameHistory.empty, Color.White) should contain(sq(File.E, Rank.R1) -> sq(File.G, Rank.R1))
),
whiteCastling = CastlingRights.Both,
blackCastling = CastlingRights.None
)
GameRules.legalMoves(c, Color.White) should contain(sq(File.E, Rank.R1) -> sq(File.G, Rank.R1))
test("legalMoves: excludes castling when king is in check"):
val b = board(
val c = GameContext(
board = board(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.H, Rank.R1) -> Piece.WhiteRook,
sq(File.E, Rank.R8) -> Piece.BlackRook,
sq(File.A, Rank.R8) -> Piece.BlackKing
)
GameRules.legalMoves(b, GameHistory.empty, Color.White) should not contain (sq(File.E, Rank.R1) -> sq(File.G, Rank.R1))
),
whiteCastling = CastlingRights.Both,
blackCastling = CastlingRights.None
)
GameRules.legalMoves(c, Color.White) should not contain (sq(File.E, Rank.R1) -> sq(File.G, Rank.R1))
test("gameStatus: returns Normal (not Drawn) when castling is the only legal move"):
// White King e1, Rook h1 (kingside castling available).
// Black Rooks d2 and f2 box the king: d1 attacked by d2, e2 attacked by both,
// f1 attacked by f2. King cannot move to any adjacent square without entering
// an attacked square or an enemy piece. Only legal move: castle to g1.
val b = board(
val c = GameContext(
board = board(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.H, Rank.R1) -> Piece.WhiteRook,
sq(File.D, Rank.R2) -> Piece.BlackRook,
sq(File.F, Rank.R2) -> Piece.BlackRook,
sq(File.A, Rank.R8) -> Piece.BlackKing
)
// No history means castling rights are intact
GameRules.gameStatus(b, GameHistory.empty, Color.White) shouldBe PositionStatus.Normal
test("CastleSide.withCastle correctly positions pieces for Queenside castling"):
// Directly test the withCastle extension for Queenside (coverage gap on line 10)
val b = board(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.A, Rank.R1) -> Piece.WhiteRook,
sq(File.H, Rank.R8) -> Piece.BlackKing
),
whiteCastling = CastlingRights(kingSide = true, queenSide = false),
blackCastling = CastlingRights.None
)
val result = b.withCastle(Color.White, CastleSide.Queenside)
result.pieceAt(sq(File.C, Rank.R1)) shouldBe Some(Piece.WhiteKing)
result.pieceAt(sq(File.D, Rank.R1)) shouldBe Some(Piece.WhiteRook)
result.pieceAt(sq(File.E, Rank.R1)) shouldBe None
result.pieceAt(sq(File.A, Rank.R1)) shouldBe None
test("CastleSide.withCastle correctly positions pieces for Black Kingside castling"):
val b = board(
sq(File.E, Rank.R8) -> Piece.BlackKing,
sq(File.H, Rank.R8) -> Piece.BlackRook,
sq(File.A, Rank.R1) -> Piece.WhiteKing
)
val result = b.withCastle(Color.Black, CastleSide.Kingside)
result.pieceAt(sq(File.G, Rank.R8)) shouldBe Some(Piece.BlackKing)
result.pieceAt(sq(File.F, Rank.R8)) shouldBe Some(Piece.BlackRook)
result.pieceAt(sq(File.E, Rank.R8)) shouldBe None
result.pieceAt(sq(File.H, Rank.R8)) shouldBe None
test("CastleSide.withCastle correctly positions pieces for Black Queenside castling"):
val b = board(
sq(File.E, Rank.R8) -> Piece.BlackKing,
sq(File.A, Rank.R8) -> Piece.BlackRook,
sq(File.A, Rank.R1) -> Piece.WhiteKing
)
val result = b.withCastle(Color.Black, CastleSide.Queenside)
result.pieceAt(sq(File.C, Rank.R8)) shouldBe Some(Piece.BlackKing)
result.pieceAt(sq(File.D, Rank.R8)) shouldBe Some(Piece.BlackRook)
result.pieceAt(sq(File.E, Rank.R8)) shouldBe None
result.pieceAt(sq(File.A, Rank.R8)) shouldBe None
GameRules.gameStatus(c, Color.White) shouldBe PositionStatus.Normal
@@ -2,7 +2,7 @@ package de.nowchess.chess.logic
import de.nowchess.api.board.{Board, Color, File, Piece, Rank, Square}
import de.nowchess.api.game.CastlingRights
import de.nowchess.chess.logic.{CastleSide, GameHistory}
import de.nowchess.chess.logic.{GameContext, CastleSide}
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
@@ -212,46 +212,167 @@ class MoveValidatorTest extends AnyFunSuite with Matchers:
)
MoveValidator.legalTargets(b, sq(File.D, Rank.R4)) should contain(sq(File.E, Rank.R4))
// ──── Pawn en passant targets ──────────────────────────────────────
// ──── castlingTargets ────────────────────────────────────────────────
test("white pawn includes ep target in legal moves after black double push"):
// Black pawn just double-pushed to d5 (ep target = d6); white pawn on e5
val b = board(
sq(File.E, Rank.R5) -> Piece.WhitePawn,
sq(File.D, Rank.R5) -> Piece.BlackPawn
)
val h = GameHistory.empty.addMove(sq(File.D, Rank.R7), sq(File.D, Rank.R5))
MoveValidator.legalTargets(b, h, sq(File.E, Rank.R5)) should contain(sq(File.D, Rank.R6))
private def ctxWithRights(
entries: (Square, Piece)*
)(white: CastlingRights = CastlingRights.Both,
black: CastlingRights = CastlingRights.Both
): GameContext =
GameContext(Board(entries.toMap), white, black)
test("white pawn does not include ep target without a preceding double push"):
val b = board(
sq(File.E, Rank.R5) -> Piece.WhitePawn,
sq(File.D, Rank.R5) -> Piece.BlackPawn
)
val h = GameHistory.empty.addMove(sq(File.D, Rank.R6), sq(File.D, Rank.R5)) // single push
MoveValidator.legalTargets(b, h, sq(File.E, Rank.R5)) should not contain sq(File.D, Rank.R6)
test("castlingTargets: white kingside available when all conditions met"):
val ctx = ctxWithRights(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.H, Rank.R1) -> Piece.WhiteRook,
sq(File.H, Rank.R8) -> Piece.BlackKing
)()
MoveValidator.castlingTargets(ctx, Color.White) should contain(sq(File.G, Rank.R1))
test("black pawn includes ep target in legal moves after white double push"):
// White pawn just double-pushed to e4 (ep target = e3); black pawn on d4
val b = board(
sq(File.D, Rank.R4) -> Piece.BlackPawn,
sq(File.E, Rank.R4) -> Piece.WhitePawn
)
val h = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
MoveValidator.legalTargets(b, h, sq(File.D, Rank.R4)) should contain(sq(File.E, Rank.R3))
test("castlingTargets: white queenside available when all conditions met"):
val ctx = ctxWithRights(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.A, Rank.R1) -> Piece.WhiteRook,
sq(File.H, Rank.R8) -> Piece.BlackKing
)()
MoveValidator.castlingTargets(ctx, Color.White) should contain(sq(File.C, Rank.R1))
test("pawn on wrong file does not get ep target from adjacent double push"):
// White pawn on a5, black pawn double-pushed to d5 a5 is not adjacent to d5
val b = board(
sq(File.A, Rank.R5) -> Piece.WhitePawn,
sq(File.D, Rank.R5) -> Piece.BlackPawn
)
val h = GameHistory.empty.addMove(sq(File.D, Rank.R7), sq(File.D, Rank.R5))
MoveValidator.legalTargets(b, h, sq(File.A, Rank.R5)) should not contain sq(File.D, Rank.R6)
test("castlingTargets: black kingside available when all conditions met"):
val ctx = ctxWithRights(
sq(File.E, Rank.R8) -> Piece.BlackKing,
sq(File.H, Rank.R8) -> Piece.BlackRook,
sq(File.H, Rank.R1) -> Piece.WhiteKing
)()
MoveValidator.castlingTargets(ctx, Color.Black) should contain(sq(File.G, Rank.R8))
// ──── History-aware legalTargets fallback for non-pawn non-king pieces ─────
test("castlingTargets: black queenside available when all conditions met"):
val ctx = ctxWithRights(
sq(File.E, Rank.R8) -> Piece.BlackKing,
sq(File.A, Rank.R8) -> Piece.BlackRook,
sq(File.H, Rank.R1) -> Piece.WhiteKing
)()
MoveValidator.castlingTargets(ctx, Color.Black) should contain(sq(File.C, Rank.R8))
test("legalTargets with history delegates to geometry-only for non-pawn non-king pieces"):
val b = board(sq(File.D, Rank.R4) -> Piece.WhiteRook)
val h = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
MoveValidator.legalTargets(b, h, sq(File.D, Rank.R4)) shouldBe MoveValidator.legalTargets(b, sq(File.D, Rank.R4))
test("castlingTargets: blocked when transit square is occupied"):
val ctx = ctxWithRights(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.F, Rank.R1) -> Piece.WhiteBishop,
sq(File.H, Rank.R1) -> Piece.WhiteRook,
sq(File.H, Rank.R8) -> Piece.BlackKing
)()
MoveValidator.castlingTargets(ctx, Color.White) should not contain sq(File.G, Rank.R1)
test("castlingTargets: blocked when king is in check"):
val ctx = ctxWithRights(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.H, Rank.R1) -> Piece.WhiteRook,
sq(File.E, Rank.R8) -> Piece.BlackRook,
sq(File.H, Rank.R8) -> Piece.BlackKing
)()
MoveValidator.castlingTargets(ctx, Color.White) shouldBe empty
test("castlingTargets: blocked when transit square f1 is attacked"):
val ctx = ctxWithRights(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.H, Rank.R1) -> Piece.WhiteRook,
sq(File.F, Rank.R8) -> Piece.BlackRook,
sq(File.H, Rank.R8) -> Piece.BlackKing
)()
MoveValidator.castlingTargets(ctx, Color.White) should not contain sq(File.G, Rank.R1)
test("castlingTargets: blocked when landing square g1 is attacked"):
val ctx = ctxWithRights(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.H, Rank.R1) -> Piece.WhiteRook,
sq(File.G, Rank.R8) -> Piece.BlackRook,
sq(File.A, Rank.R8) -> Piece.BlackKing
)()
MoveValidator.castlingTargets(ctx, Color.White) should not contain sq(File.G, Rank.R1)
test("castlingTargets: blocked when kingSide right is false"):
val ctx = ctxWithRights(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.H, Rank.R1) -> Piece.WhiteRook,
sq(File.H, Rank.R8) -> Piece.BlackKing
)(white = CastlingRights(kingSide = false, queenSide = true))
MoveValidator.castlingTargets(ctx, Color.White) should not contain sq(File.G, Rank.R1)
test("castlingTargets: blocked when queenSide right is false"):
val ctx = ctxWithRights(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.A, Rank.R1) -> Piece.WhiteRook,
sq(File.H, Rank.R8) -> Piece.BlackKing
)(white = CastlingRights(kingSide = true, queenSide = false))
MoveValidator.castlingTargets(ctx, Color.White) should not contain sq(File.C, Rank.R1)
test("castlingTargets: blocked when relevant rook is not on home square"):
val ctx = ctxWithRights(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.G, Rank.R1) -> Piece.WhiteRook,
sq(File.H, Rank.R8) -> Piece.BlackKing
)()
MoveValidator.castlingTargets(ctx, Color.White) should not contain sq(File.G, Rank.R1)
// ──── context-aware legalTargets includes castling ────────────────────
test("legalTargets(ctx, from): king on e1 includes g1 when castling available"):
val ctx = ctxWithRights(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.H, Rank.R1) -> Piece.WhiteRook,
sq(File.H, Rank.R8) -> Piece.BlackKing
)()
MoveValidator.legalTargets(ctx, sq(File.E, Rank.R1)) should contain(sq(File.G, Rank.R1))
test("legalTargets(ctx, from): non-king pieces unchanged by context"):
val ctx = ctxWithRights(
sq(File.D, Rank.R4) -> Piece.WhiteBishop,
sq(File.H, Rank.R8) -> Piece.BlackKing,
sq(File.H, Rank.R1) -> Piece.WhiteKing
)()
MoveValidator.legalTargets(ctx, sq(File.D, Rank.R4)) shouldBe
MoveValidator.legalTargets(ctx.board, sq(File.D, Rank.R4))
// ──── isCastle / castleSide / isLegal(ctx) ───────────────────────────
test("isCastle: returns true when king moves two files"):
val board = Board(Map(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.H, Rank.R1) -> Piece.WhiteRook
))
MoveValidator.isCastle(board, sq(File.E, Rank.R1), sq(File.G, Rank.R1)) shouldBe true
test("isCastle: returns false when king moves one file"):
val board = Board(Map(
sq(File.E, Rank.R1) -> Piece.WhiteKing
))
MoveValidator.isCastle(board, sq(File.E, Rank.R1), sq(File.F, Rank.R1)) shouldBe false
test("castleSide: returns Kingside when moving to higher file"):
MoveValidator.castleSide(sq(File.E, Rank.R1), sq(File.G, Rank.R1)) shouldBe CastleSide.Kingside
test("castleSide: returns Queenside when moving to lower file"):
MoveValidator.castleSide(sq(File.E, Rank.R1), sq(File.C, Rank.R1)) shouldBe CastleSide.Queenside
test("isLegal(ctx): returns true for legal castling move"):
val ctx = ctxWithRights(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.H, Rank.R1) -> Piece.WhiteRook,
sq(File.H, Rank.R8) -> Piece.BlackKing
)()
MoveValidator.isLegal(ctx, sq(File.E, Rank.R1), sq(File.G, Rank.R1)) shouldBe true
test("isLegal(ctx): returns false for illegal castling move when rights revoked"):
val ctx = ctxWithRights(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.H, Rank.R1) -> Piece.WhiteRook,
sq(File.H, Rank.R8) -> Piece.BlackKing
)(white = CastlingRights.None)
MoveValidator.isLegal(ctx, sq(File.E, Rank.R1), sq(File.G, Rank.R1)) shouldBe false
test("castlingTargets: returns empty when king not on home square"):
val ctx = ctxWithRights(
sq(File.D, Rank.R1) -> Piece.WhiteKing,
sq(File.H, Rank.R1) -> Piece.WhiteRook,
sq(File.H, Rank.R8) -> Piece.BlackKing
)()
MoveValidator.castlingTargets(ctx, Color.White) shouldBe empty
@@ -1,69 +0,0 @@
package de.nowchess.chess.notation
import de.nowchess.api.board.*
import de.nowchess.api.game.*
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class FenExporterTest extends AnyFunSuite with Matchers:
test("export initial position to FEN"):
val gameState = GameState.initial
val fen = FenExporter.gameStateToFen(gameState)
fen shouldBe "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
test("export position after e4"):
val gameState = GameState(
piecePlacement = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR",
activeColor = Color.Black,
castlingWhite = CastlingRights.Both,
castlingBlack = CastlingRights.Both,
enPassantTarget = Some(Square(File.E, Rank.R3)),
halfMoveClock = 0,
fullMoveNumber = 1,
status = GameStatus.InProgress
)
val fen = FenExporter.gameStateToFen(gameState)
fen shouldBe "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1"
test("export position with no castling"):
val gameState = GameState(
piecePlacement = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR",
activeColor = Color.White,
castlingWhite = CastlingRights.None,
castlingBlack = CastlingRights.None,
enPassantTarget = None,
halfMoveClock = 0,
fullMoveNumber = 1,
status = GameStatus.InProgress
)
val fen = FenExporter.gameStateToFen(gameState)
fen shouldBe "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w - - 0 1"
test("export position with partial castling"):
val gameState = GameState(
piecePlacement = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR",
activeColor = Color.White,
castlingWhite = CastlingRights(kingSide = true, queenSide = false),
castlingBlack = CastlingRights(kingSide = false, queenSide = true),
enPassantTarget = None,
halfMoveClock = 5,
fullMoveNumber = 3,
status = GameStatus.InProgress
)
val fen = FenExporter.gameStateToFen(gameState)
fen shouldBe "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w Kq - 5 3"
test("export position with en passant and move counts"):
val gameState = GameState(
piecePlacement = "rnbqkbnr/pp1ppppp/8/2pP4/8/8/PPPP1PPP/RNBQKBNR",
activeColor = Color.White,
castlingWhite = CastlingRights.Both,
castlingBlack = CastlingRights.Both,
enPassantTarget = Some(Square(File.C, Rank.R6)),
halfMoveClock = 2,
fullMoveNumber = 3,
status = GameStatus.InProgress
)
val fen = FenExporter.gameStateToFen(gameState)
fen shouldBe "rnbqkbnr/pp1ppppp/8/2pP4/8/8/PPPP1PPP/RNBQKBNR w KQkq c6 2 3"
@@ -1,134 +0,0 @@
package de.nowchess.chess.notation
import de.nowchess.api.board.*
import de.nowchess.api.game.*
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class FenParserTest extends AnyFunSuite with Matchers:
test("parseBoard: initial position places pieces on correct squares"):
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR"
val board = FenParser.parseBoard(fen)
board.map(_.pieceAt(Square(File.E, Rank.R2))) shouldBe Some(Some(Piece.WhitePawn))
board.map(_.pieceAt(Square(File.E, Rank.R7))) shouldBe Some(Some(Piece.BlackPawn))
board.map(_.pieceAt(Square(File.E, Rank.R1))) shouldBe Some(Some(Piece.WhiteKing))
board.map(_.pieceAt(Square(File.E, Rank.R8))) shouldBe Some(Some(Piece.BlackKing))
test("parseBoard: empty board has no pieces"):
val fen = "8/8/8/8/8/8/8/8"
val board = FenParser.parseBoard(fen)
board shouldBe defined
board.get.pieces.size shouldBe 0
test("parseBoard: returns None for missing rank (only 7 ranks)"):
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP"
val board = FenParser.parseBoard(fen)
board shouldBe empty
test("parseBoard: returns None for invalid piece character"):
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNX"
val board = FenParser.parseBoard(fen)
board shouldBe empty
test("parseBoard: partial position with two kings placed correctly"):
val fen = "8/8/4k3/8/4K3/8/8/8"
val board = FenParser.parseBoard(fen)
board.map(_.pieceAt(Square(File.E, Rank.R6))) shouldBe Some(Some(Piece.BlackKing))
board.map(_.pieceAt(Square(File.E, Rank.R4))) shouldBe Some(Some(Piece.WhiteKing))
test("testRoundTripInitialPosition"):
val originalFen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR"
val board = FenParser.parseBoard(originalFen)
val exportedFen = board.map(FenExporter.boardToFen)
exportedFen shouldBe Some(originalFen)
test("testRoundTripEmptyBoard"):
val originalFen = "8/8/8/8/8/8/8/8"
val board = FenParser.parseBoard(originalFen)
val exportedFen = board.map(FenExporter.boardToFen)
exportedFen shouldBe Some(originalFen)
test("testRoundTripPartialPosition"):
val originalFen = "8/8/4k3/8/4K3/8/8/8"
val board = FenParser.parseBoard(originalFen)
val exportedFen = board.map(FenExporter.boardToFen)
exportedFen shouldBe Some(originalFen)
test("parse full FEN - initial position"):
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
val gameState = FenParser.parseFen(fen)
gameState.isDefined shouldBe true
gameState.get.activeColor shouldBe Color.White
gameState.get.castlingWhite.kingSide shouldBe true
gameState.get.castlingWhite.queenSide shouldBe true
gameState.get.castlingBlack.kingSide shouldBe true
gameState.get.castlingBlack.queenSide shouldBe true
gameState.get.enPassantTarget shouldBe None
gameState.get.halfMoveClock shouldBe 0
gameState.get.fullMoveNumber shouldBe 1
test("parse full FEN - after e4"):
val fen = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1"
val gameState = FenParser.parseFen(fen)
gameState.get.activeColor shouldBe Color.Black
gameState.get.enPassantTarget shouldBe Some(Square(File.E, Rank.R3))
test("parse full FEN - invalid parts count"):
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq"
val gameState = FenParser.parseFen(fen)
gameState.isDefined shouldBe false
test("parse full FEN - invalid color"):
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR x KQkq - 0 1"
val gameState = FenParser.parseFen(fen)
gameState.isDefined shouldBe false
test("parse full FEN - invalid castling"):
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w XYZ - 0 1"
val gameState = FenParser.parseFen(fen)
gameState.isDefined shouldBe false
test("parseFen: castling '-' produces CastlingRights.None for both sides"):
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w - - 0 1"
val gameState = FenParser.parseFen(fen)
gameState.isDefined shouldBe true
gameState.get.castlingWhite.kingSide shouldBe false
gameState.get.castlingWhite.queenSide shouldBe false
gameState.get.castlingBlack.kingSide shouldBe false
gameState.get.castlingBlack.queenSide shouldBe false
test("parseBoard: returns None when a rank has too many files (overflow beyond 8)"):
// "9" alone would advance fileIdx to 9, exceeding 8 None
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBN9"
val board = FenParser.parseBoard(fen)
board shouldBe empty
test("parseBoard: returns None when a rank fails to parse (invalid middle rank)"):
// Invalid character 'X' in rank 4 should cause failure
val fen = "rnbqkbnr/pppppppp/8/8/XXXXXXXX/8/PPPPPPPP/RNBQKBNR"
val board = FenParser.parseBoard(fen)
board shouldBe empty
test("parseBoard: returns None when a rank has 9 piece characters (fileIdx > 7)"):
// 9 pawns in one rank triggers fileIdx > 7 guard (line 78)
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/PPPPPPPPP"
val board = FenParser.parseBoard(fen)
board shouldBe empty
@@ -1,65 +0,0 @@
package de.nowchess.chess.notation
import de.nowchess.api.board.*
import de.nowchess.chess.logic.{GameHistory, HistoryMove, CastleSide}
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class PgnExporterTest extends AnyFunSuite with Matchers:
test("export empty game") {
val headers = Map("Event" -> "Test", "White" -> "A", "Black" -> "B")
val history = GameHistory.empty
val pgn = PgnExporter.exportGame(headers, history)
pgn.contains("[Event \"Test\"]") shouldBe true
pgn.contains("[White \"A\"]") shouldBe true
pgn.contains("[Black \"B\"]") shouldBe true
}
test("export single move") {
val headers = Map("Event" -> "Test", "White" -> "A", "Black" -> "B")
val history = GameHistory()
.addMove(HistoryMove(Square(File.E, Rank.R2), Square(File.E, Rank.R4), None))
val pgn = PgnExporter.exportGame(headers, history)
pgn.contains("1. e2e4") shouldBe true
}
test("export castling") {
val headers = Map("Event" -> "Test")
val history = GameHistory()
.addMove(HistoryMove(Square(File.E, Rank.R1), Square(File.G, Rank.R1), Some(CastleSide.Kingside)))
val pgn = PgnExporter.exportGame(headers, history)
pgn.contains("O-O") shouldBe true
}
test("export game sequence") {
val headers = Map("Event" -> "Test", "White" -> "A", "Black" -> "B", "Result" -> "1-0")
val history = GameHistory()
.addMove(HistoryMove(Square(File.E, Rank.R2), Square(File.E, Rank.R4), None))
.addMove(HistoryMove(Square(File.C, Rank.R7), Square(File.C, Rank.R5), None))
.addMove(HistoryMove(Square(File.G, Rank.R1), Square(File.F, Rank.R3), None))
val pgn = PgnExporter.exportGame(headers, history)
pgn.contains("1. e2e4 c7c5") shouldBe true
pgn.contains("2. g1f3") shouldBe true
}
test("export game with no headers returns only move text") {
val history = GameHistory()
.addMove(HistoryMove(Square(File.E, Rank.R2), Square(File.E, Rank.R4), None))
val pgn = PgnExporter.exportGame(Map.empty, history)
pgn shouldBe "1. e2e4 *"
}
test("export queenside castling") {
val headers = Map("Event" -> "Test")
val history = GameHistory()
.addMove(HistoryMove(Square(File.E, Rank.R1), Square(File.C, Rank.R1), Some(CastleSide.Queenside)))
val pgn = PgnExporter.exportGame(headers, history)
pgn.contains("O-O-O") shouldBe true
}
@@ -1,334 +0,0 @@
package de.nowchess.chess.notation
import de.nowchess.api.board.*
import de.nowchess.chess.logic.{GameHistory, HistoryMove, CastleSide}
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class PgnParserTest extends AnyFunSuite with Matchers:
test("parse PGN headers only") {
val pgn = """[Event "Test Game"]
[Site "Earth"]
[Date "2026.03.28"]
[White "Alice"]
[Black "Bob"]
[Result "1-0"]"""
val game = PgnParser.parsePgn(pgn)
game.isDefined shouldBe true
game.get.headers("Event") shouldBe "Test Game"
game.get.headers("White") shouldBe "Alice"
game.get.headers("Result") shouldBe "1-0"
game.get.moves shouldBe List()
}
test("parse PGN simple game") {
val pgn = """[Event "Test"]
[Site "?"]
[Date "2026.03.28"]
[White "A"]
[Black "B"]
[Result "*"]
1. e4 e5 2. Nf3 Nc6 3. Bb5 a6
"""
val game = PgnParser.parsePgn(pgn)
game.isDefined shouldBe true
game.get.moves.length shouldBe 6
// e4: e2-e4
game.get.moves(0).from shouldBe Square(File.E, Rank.R2)
game.get.moves(0).to shouldBe Square(File.E, Rank.R4)
}
test("parse PGN move with capture") {
val pgn = """[Event "Test"]
[White "A"]
[Black "B"]
1. e4 e5 2. Nxe5
"""
val game = PgnParser.parsePgn(pgn)
game.isDefined shouldBe true
game.get.moves.length shouldBe 3
// Nxe5: knight captures on e5
game.get.moves(2).to shouldBe Square(File.E, Rank.R5)
}
test("parse PGN castling") {
val pgn = """[Event "Test"]
[White "A"]
[Black "B"]
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. O-O
"""
val game = PgnParser.parsePgn(pgn)
game.isDefined shouldBe true
// O-O is kingside castling: king e1-g1
val lastMove = game.get.moves.last
lastMove.from shouldBe Square(File.E, Rank.R1)
lastMove.to shouldBe Square(File.G, Rank.R1)
lastMove.castleSide.isDefined shouldBe true
}
test("parse PGN empty moves") {
val pgn = """[Event "Test"]
[White "A"]
[Black "B"]
[Result "1-0"]
"""
val game = PgnParser.parsePgn(pgn)
game.isDefined shouldBe true
game.get.moves.length shouldBe 0
}
test("parse PGN black kingside castling O-O") {
// After e4 e5 Nf3 Nc6 Bc4 Bc5, black can castle kingside
val pgn = """[Event "Test"]
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. O-O O-O
"""
val game = PgnParser.parsePgn(pgn)
game.isDefined shouldBe true
val blackCastle = game.get.moves.last
blackCastle.castleSide shouldBe Some(CastleSide.Kingside)
blackCastle.from shouldBe Square(File.E, Rank.R8)
blackCastle.to shouldBe Square(File.G, Rank.R8)
}
test("parse PGN result tokens are skipped") {
// Result tokens like 1-0, 0-1, 1/2-1/2, * should be silently skipped
val pgn = """[Event "Test"]
1. e4 e5 1-0
"""
val game = PgnParser.parsePgn(pgn)
game.isDefined shouldBe true
game.get.moves.length shouldBe 2
}
test("parseAlgebraicMove: unrecognised token returns None and is skipped") {
val board = Board.initial
val history = GameHistory.empty
// "zzz" is not valid algebraic notation
val result = PgnParser.parseAlgebraicMove("zzz", board, history, Color.White)
result shouldBe None
}
test("parseAlgebraicMove: piece moves use charToPieceType for N B R Q K") {
// Test that piece type characters are recognised
val board = Board.initial
val history = GameHistory.empty
// Nf3 - knight move
val nMove = PgnParser.parseAlgebraicMove("Nf3", board, history, Color.White)
nMove.isDefined shouldBe true
nMove.get.to shouldBe Square(File.F, Rank.R3)
}
test("parseAlgebraicMove: single char that is too short returns None") {
val board = Board.initial
val history = GameHistory.empty
// Single char that is not castling and cleaned length < 2
val result = PgnParser.parseAlgebraicMove("e", board, history, Color.White)
result shouldBe None
}
test("parse PGN with file disambiguation hint") {
// Use a position where two rooks can reach the same square to test file hint
// Rooks on a1 and h1, destination d1 - "Rad1" uses file 'a' to disambiguate
import de.nowchess.api.board.{Board, Square, File, Rank, Piece, Color, PieceType}
val pieces: Map[Square, Piece] = Map(
Square(File.A, Rank.R1) -> Piece(Color.White, PieceType.Rook),
Square(File.H, Rank.R1) -> Piece(Color.White, PieceType.Rook),
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
)
val board = Board(pieces)
val history = GameHistory.empty
val result = PgnParser.parseAlgebraicMove("Rad1", board, history, Color.White)
result.isDefined shouldBe true
result.get.from shouldBe Square(File.A, Rank.R1)
result.get.to shouldBe Square(File.D, Rank.R1)
}
test("parse PGN with rank disambiguation hint") {
// Two rooks on a1 and a4 can reach a3 - "R1a3" uses rank '1' to disambiguate
import de.nowchess.api.board.{Board, Square, File, Rank, Piece, Color, PieceType}
val pieces: Map[Square, Piece] = Map(
Square(File.A, Rank.R1) -> Piece(Color.White, PieceType.Rook),
Square(File.A, Rank.R4) -> Piece(Color.White, PieceType.Rook),
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
)
val board = Board(pieces)
val history = GameHistory.empty
val result = PgnParser.parseAlgebraicMove("R1a3", board, history, Color.White)
result.isDefined shouldBe true
result.get.from shouldBe Square(File.A, Rank.R1)
result.get.to shouldBe Square(File.A, Rank.R3)
}
test("parseAlgebraicMove: charToPieceType covers all piece letters including B R Q K") {
import de.nowchess.api.board.{Board, Square, File, Rank, Piece, Color, PieceType}
// Bishop move
val piecesForBishop: Map[Square, Piece] = Map(
Square(File.C, Rank.R1) -> Piece(Color.White, PieceType.Bishop),
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
)
val boardBishop = Board(piecesForBishop)
val bResult = PgnParser.parseAlgebraicMove("Bd2", boardBishop, GameHistory.empty, Color.White)
bResult.isDefined shouldBe true
// Rook move
val piecesForRook: Map[Square, Piece] = Map(
Square(File.A, Rank.R1) -> Piece(Color.White, PieceType.Rook),
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
)
val boardRook = Board(piecesForRook)
val rResult = PgnParser.parseAlgebraicMove("Ra4", boardRook, GameHistory.empty, Color.White)
rResult.isDefined shouldBe true
// Queen move
val piecesForQueen: Map[Square, Piece] = Map(
Square(File.D, Rank.R1) -> Piece(Color.White, PieceType.Queen),
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
)
val boardQueen = Board(piecesForQueen)
val qResult = PgnParser.parseAlgebraicMove("Qd4", boardQueen, GameHistory.empty, Color.White)
qResult.isDefined shouldBe true
// King move
val piecesForKing: Map[Square, Piece] = Map(
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
)
val boardKing = Board(piecesForKing)
val kResult = PgnParser.parseAlgebraicMove("Ke2", boardKing, GameHistory.empty, Color.White)
kResult.isDefined shouldBe true
}
test("parse PGN queenside castling O-O-O") {
val pgn = """[Event "Test"]
1. d4 d5 2. Nc3 Nc6 3. Bf4 Bf5 4. Qd2 Qd7 5. O-O-O
"""
val game = PgnParser.parsePgn(pgn)
game.isDefined shouldBe true
val lastMove = game.get.moves.last
lastMove.castleSide shouldBe Some(CastleSide.Queenside)
lastMove.from shouldBe Square(File.E, Rank.R1)
lastMove.to shouldBe Square(File.C, Rank.R1)
}
test("parse PGN black queenside castling O-O-O") {
// After sufficient moves, black castles queenside
val pgn = """[Event "Test"]
1. d4 d5 2. Nc3 Nc6 3. Bf4 Bf5 4. Qd2 Qd7 5. O-O-O O-O-O
"""
val game = PgnParser.parsePgn(pgn)
game.isDefined shouldBe true
val lastMove = game.get.moves.last
lastMove.castleSide shouldBe Some(CastleSide.Queenside)
lastMove.from shouldBe Square(File.E, Rank.R8)
lastMove.to shouldBe Square(File.C, Rank.R8)
}
test("parse PGN with unrecognised token in move text is silently skipped") {
// "INVALID" is not valid PGN; it should be skipped and remaining moves parsed
val pgn = """[Event "Test"]
1. e4 INVALID e5
"""
val game = PgnParser.parsePgn(pgn)
game.isDefined shouldBe true
// e4 parsed, INVALID skipped, e5 parsed
game.get.moves.length shouldBe 2
}
test("parseAlgebraicMove: file+rank disambiguation with piece letter") {
// "Rae1" notation: piece R, disambig "a" -> hint is "a", piece letter is uppercase first char of disambig
// But since disambig="a" which is not uppercase, the piece letter comes from clean.head
// Test "Rae1" style: R is clean.head uppercase, disambig "a" is the hint
import de.nowchess.api.board.{Board, Square, File, Rank, Piece, Color, PieceType}
val pieces: Map[Square, Piece] = Map(
Square(File.A, Rank.R4) -> Piece(Color.White, PieceType.Rook),
Square(File.H, Rank.R4) -> Piece(Color.White, PieceType.Rook),
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
)
val board = Board(pieces)
val history = GameHistory.empty
// "Rae4" - Rook from a-file to e4; disambig = "a", clean.head = 'R' uppercase
val result = PgnParser.parseAlgebraicMove("Rae4", board, history, Color.White)
result.isDefined shouldBe true
result.get.from shouldBe Square(File.A, Rank.R4)
result.get.to shouldBe Square(File.E, Rank.R4)
}
test("parseAlgebraicMove: charToPieceType returns None for unknown character") {
// 'Z' is not a valid piece letter - the regex clean should return None
import de.nowchess.api.board.{Board, Square, File, Rank, Piece, Color, PieceType}
val board = Board.initial
val history = GameHistory.empty
// "Ze4" - Z is not a valid piece, charToPieceType('Z') returns None
// The result will be None because requiredPieceType is None and filtering by None.forall = true
// so it finds any piece that can reach e4, but since clean="Ze4" -> destStr="e4", disambig="Z"
// disambig.head.isUpper so charToPieceType('Z') is called
val result = PgnParser.parseAlgebraicMove("Ze4", board, history, Color.White)
// With None piece type, forall(pt => ...) is vacuously true so any piece reaching e4 is candidate
// But there's no piece named Z so requiredPieceType=None, meaning any piece can match
// This tests that charToPieceType('Z') returns None without crashing
result shouldBe defined // will find a pawn or whatever reaches e4
}
test("parseAlgebraicMove: uppercase dest-only notation hits clean.head.isUpper and charToPieceType unknown char") {
// "E4" - clean = "E4", disambig = "", clean.head = 'E' is upper, charToPieceType('E') returns None
// This exercises line 97 (else if clean.head.isUpper) and line 152 (case _ => None)
import de.nowchess.api.board.{Board, Square, File, Rank, Piece, Color, PieceType}
val board = Board.initial
val history = GameHistory.empty
// 'E' is not a valid piece type but we still get a result since requiredPieceType is None
val result = PgnParser.parseAlgebraicMove("E4", board, history, Color.White)
// Result may be defined (pawn that can reach e4) or None; main goal is no crash and line coverage
result should not be null // just verifies code path executes without exception
}
test("parseAlgebraicMove: rank disambiguation with digit outside 1-8 hits matchesHint else-true branch") {
// Build a board with a Rook that can be targeted with a disambiguation hint containing '9'
// hint = "9" c = '9', not in a-h, not in 1-8, triggers else true
import de.nowchess.api.board.{Board, Square, File, Rank, Piece, Color, PieceType}
val pieces: Map[Square, Piece] = Map(
Square(File.A, Rank.R1) -> Piece(Color.White, PieceType.Rook),
Square(File.H, Rank.R1) -> Piece(Color.White, PieceType.Rook),
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
)
val board = Board(pieces)
val history = GameHistory.empty
// "R9d1" - clean = "R9d1", destStr = "d1", disambig = "R9"
// disambig.head = 'R' is upper -> charToPieceType('R') = Rook, hint = "9"
// matchesHint called with hint "9" -> '9' not in a-h, not in 1-8 -> else true
val result = PgnParser.parseAlgebraicMove("R9d1", board, history, Color.White)
// Should find a rook (hint "9" matches everything)
result.isDefined shouldBe true
result.get.to shouldBe Square(File.D, Rank.R1)
}
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@@ -1,3 +0,0 @@
MAJOR=0
MINOR=3
PATCH=0