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# Castling Implementation Design
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**Date:** 2026-03-24
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**Status:** Approved (rev 2)
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**Branch:** castling
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---
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## Context
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The NowChessSystems chess engine currently operates on a raw `Board` (opaque `Map[Square, Piece]`) paired with a `Color` for turn tracking. Castling requires tracking whether the king and rooks have previously moved — state that does not exist in the current engine layer. The `CastlingRights` and `MoveType.Castle*` types are already defined in the `api` module but are not wired into the engine.
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---
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## Approach: `GameContext` Wrapper (Option B)
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Introduce a thin `GameContext` wrapper in `modules/core` that bundles `Board` with castling rights for both sides. This is the single seam through which the engine learns about castling availability without pulling in the full FEN-structured `GameState` type.
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---
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## Section 1 — `GameContext` Type
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**Location:** `modules/core/src/main/scala/de/nowchess/chess/logic/GameContext.scala`
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```scala
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case class GameContext(
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board: Board,
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whiteCastling: CastlingRights,
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blackCastling: CastlingRights
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):
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def castlingFor(color: Color): CastlingRights =
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if color == Color.White then whiteCastling else blackCastling
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def withUpdatedRights(color: Color, rights: CastlingRights): GameContext =
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if color == Color.White then copy(whiteCastling = rights)
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else copy(blackCastling = rights)
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```
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`GameContext.initial` wraps `Board.initial` with `CastlingRights.Both` for both sides.
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`gameLoop` and `processMove` replace `(board: Board, turn: Color)` with `(ctx: GameContext, turn: Color)`. All `MoveResult` variants that previously carried `newBoard: Board` now carry `newCtx: GameContext`. The `gameLoop` render call becomes `Renderer.render(ctx.board)`, and all `gameLoop` pattern match arms that destructure `MoveResult.Moved(newBoard, ...)` or `MoveResult.MovedInCheck(newBoard, ...)` must be updated to destructure `newCtx` and pass it to the recursive `gameLoop` call.
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---
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## Section 2 — `CastleSide` and Board Extension for Castle Moves
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### `CastleSide` enum
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`CastleSide` is a two-value engine-internal enum defined in `core` (not in `api`). It is co-located in `GameContext.scala` — there is no separate `CastleSide.scala` file.
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```scala
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enum CastleSide:
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case Kingside, Queenside
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```
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### `withCastle` extension
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`Board.withMove(from, to)` moves a single piece. Castling moves two pieces atomically. To avoid a circular dependency (`api` must not import from `core`), `withCastle` is **not** added to `Board` in the `api` module. Instead it is defined as an extension method in `core`, co-located with `GameContext`:
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```scala
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// inside GameContext.scala or a BoardCastleOps.scala in core
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extension (b: Board)
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def withCastle(color: Color, side: CastleSide): Board = ...
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```
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Post-castle square assignments:
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- **Kingside White:** King e1→g1, Rook h1→f1
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- **Queenside White:** King e1→c1, Rook a1→d1
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- **Kingside Black:** King e8→g8, Rook h8→f8
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- **Queenside Black:** King e8→c8, Rook a8→d8
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---
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## Section 3 — `MoveValidator` Castling Logic
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### Signature change
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`legalTargets` and `isLegal` are extended to accept `GameContext` when the caller has full game context. To avoid breaking `GameRules.isInCheck` (which uses `legalTargets` with only a `Board` for attacked-square detection), the implementation retains a **board-only private helper** for sliding/jump/normal king targets, and a **public overload** that additionally unions castling targets when a `GameContext` is provided:
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```scala
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// board-only (used internally by isInCheck)
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def legalTargets(board: Board, from: Square): Set[Square]
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// context-aware (used by legalMoves and processMove)
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def legalTargets(ctx: GameContext, from: Square): Set[Square]
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```
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The `GameContext` overload delegates to the `Board` overload for all piece types except King, where it additionally unions `castlingTargets(ctx, color)`.
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`isLegal` is likewise overloaded:
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```scala
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// board-only (retained for callers that have no castling context)
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def isLegal(board: Board, from: Square, to: Square): Boolean
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// context-aware (used by processMove)
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def isLegal(ctx: GameContext, from: Square, to: Square): Boolean
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```
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The context-aware `isLegal(ctx, from, to)` calls `legalTargets(ctx, from).contains(to)` — using the context-aware overload — so castling targets are included in the legality check.
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### `castlingTargets` method
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```scala
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def castlingTargets(ctx: GameContext, color: Color): Set[Square]
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```
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For each side (kingside, queenside), checks all six conditions in order (failing fast):
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1. `CastlingRights` flag is `true` for that side (`ctx.castlingFor(color)`)
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2. King is on its home square (e1 for White, e8 for Black)
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3. Relevant rook is on its home square (h-file for kingside, a-file for queenside)
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4. All squares between king and rook are empty
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5. King is **not currently in check** — calls `GameRules.isInCheck(ctx.board, color)` using the board-only path (no castling recursion)
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6. Each square the king **passes through and lands on** is not attacked — checks that no enemy `legalTargets(board, enemySq)` (board-only) covers those squares
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Transit and landing squares:
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- **Kingside:** f-file, g-file (White: f1, g1; Black: f8, g8)
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- **Queenside:** d-file, c-file (White: d1, c1; Black: d8, c8). Note: b1/b8 must be empty (condition 4) but the king does not pass through them, so they are not checked for attacks.
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---
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## Section 4 — `GameRules` Changes
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`GameRules.legalMoves` must accept `GameContext` (not just `Board`) so it can enumerate castling moves as part of the legal move set. This is required for correct stalemate and checkmate detection — a position where the only legal move is to castle must not be evaluated as stalemate.
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```scala
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def legalMoves(ctx: GameContext, color: Color): Set[(Square, Square)]
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```
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Internally it calls `MoveValidator.legalTargets(ctx, from)` (the context-aware overload) for all pieces of `color`, then filters to moves that do not leave the king in check.
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`isInCheck` retains its `(board: Board, color: Color)` signature — it does not need castling context.
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`gameStatus` is updated to accept `GameContext`:
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```scala
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def gameStatus(ctx: GameContext, color: Color): PositionStatus
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```
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---
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## Section 5 — `GameController` Changes
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### Move detection and execution
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`processMove` identifies a castling move by the king occupying its home square and moving exactly two files laterally:
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- White: e1→g1 (kingside) or e1→c1 (queenside)
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- Black: e8→g8 (kingside) or e8→c8 (queenside)
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Legality is confirmed via `MoveValidator.isLegal(ctx, from, to)` (the context-aware overload, which includes castling targets). When a castling move is legal and executed:
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1. Call `ctx.board.withCastle(color, side)` to move both pieces atomically.
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2. Revoke **both** castling rights for the moving color in the new `GameContext`.
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### Rights revocation rules (applied on every move)
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After every move `(from, to)` is applied, revoke rights based on both the **source square** and the **destination square**. Both tables are checked independently and all triggered revocations are applied.
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**Source square → revocation** (piece leaves its home square):
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| Source square | Rights revoked |
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|---------------|---------------|
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| `e1` | Both White castling rights |
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| `e8` | Both Black castling rights |
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| `a1` | White queenside |
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| `h1` | White kingside |
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| `a8` | Black queenside |
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| `h8` | Black kingside |
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**Destination square → revocation** (a piece — including an enemy piece — arrives on a rook home square, meaning a capture removed the rook):
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| Destination square | Rights revoked |
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|--------------------|---------------|
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| `a1` | White queenside |
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| `h1` | White kingside |
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| `a8` | Black queenside |
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| `h8` | Black kingside |
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This covers the following cases:
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- **King normal move** — source square e1/e8 fires; both rights revoked.
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- **King castle move** — the castle-specific step 2 revokes both rights for the moving color. Additionally, the source-square table fires (king departs e1/e8), revoking the same rights a second time. This double-revocation is idempotent and harmless. The king's destination (g1/c1/g8/c8) does not appear in the destination table, so no extra revocation fires there.
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- **Own rook move** — source square a1/h1/a8/h8 fires.
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- **Enemy capture on a rook home square** — destination square a1/h1/a8/h8 fires, revoking the side that lost the rook.
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`processMove` also calls `GameRules.gameStatus(newCtx, turn.opposite)` — note this call passes the full `GameContext`, not just a `Board`, because `gameStatus` now accepts `GameContext`.
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The revocation is applied to the `GameContext` that results from the move, before it is returned in `MoveResult`.
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### Signatures
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```scala
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def processMove(ctx: GameContext, turn: Color, raw: String): MoveResult
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def gameLoop(ctx: GameContext, turn: Color): Unit
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```
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`MoveResult.Moved` and `MoveResult.MovedInCheck` carry `newCtx: GameContext` instead of `newBoard: Board`. All `gameLoop` pattern match arms are updated to use `newCtx`. The render call uses `newCtx.board`.
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On checkmate/stalemate reset, `GameContext.initial` is used.
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---
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## Section 6 — Move Notation
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The player types standard coordinate notation:
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- `e1g1` → White kingside castle
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- `e1c1` → White queenside castle
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- `e8g8` → Black kingside castle
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- `e8c8` → Black queenside castle
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No parser changes required. The controller identifies castling by the king moving 2 files from the home square.
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---
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## Section 7 — Testing
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### `MoveValidatorTest`
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- Castling target (g1) is returned when all kingside conditions are met (White)
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- Castling target (c1) is returned when all queenside conditions are met (White)
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- Castling targets returned for Black kingside (g8) and queenside (c8)
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- Castling blocked when transit square is occupied (piece between king and rook)
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- Castling blocked when king is in check (condition 5)
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- Castling blocked when **transit square** is attacked (e.g., f1 attacked for White kingside)
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- Castling blocked when **landing square** is attacked (e.g., g1 attacked for White kingside)
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- Castling blocked when `kingSide = false` in `CastlingRights`
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- Castling blocked when `queenSide = false` in `CastlingRights`
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||||
- Castling blocked when relevant rook is not on its home square
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||||
|
||||
### `GameControllerTest`
|
||||
- `processMove` with `e1g1` returns `Moved` with king on g1, rook on f1, and both White castling rights revoked in `newCtx`
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||||
- `processMove` with `e1c1` returns `Moved` with king on c1, rook on d1, and both White castling rights revoked in `newCtx`
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- `processMove` castle attempt after king has moved returns `IllegalMove`
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||||
- `processMove` castle attempt after rook has moved returns `IllegalMove`
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||||
- Normal rook move from h1 revokes White kingside right in the returned `newCtx`
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||||
- Normal king move from e1 revokes both White rights in the returned `newCtx`
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- Enemy capture on h1 (e.g., Black rook captures White rook on h1) revokes White kingside right in the returned `newCtx`
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|
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### `GameRulesTest`
|
||||
- `legalMoves` includes castling destinations when available
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- `legalMoves` excludes castling when king is in check
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- `gameStatus` returns `Normal` (not `Drawn`) when the only legal move available is to castle — verifying that the `GameContext` signature change correctly prevents a false stalemate
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||||
---
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## Files to Create / Modify
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| Action | File |
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||||
|--------|------|
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||||
| **Create** | `modules/core/src/main/scala/de/nowchess/chess/logic/GameContext.scala` — includes `CastleSide` enum and `withCastle` Board extension |
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| **Modify** | `modules/core/src/main/scala/de/nowchess/chess/logic/MoveValidator.scala` — add `castlingTargets`, board-only + context-aware `legalTargets`/`isLegal` overloads |
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||||
| **Modify** | `modules/core/src/main/scala/de/nowchess/chess/logic/GameRules.scala` — update `legalMoves` and `gameStatus` to accept `GameContext` |
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||||
| **Modify** | `modules/core/src/main/scala/de/nowchess/chess/controller/GameController.scala` — use `GameContext`; castling detection, execution, rights revocation |
|
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| **Modify** | `modules/core/src/main/scala/de/nowchess/chess/Main.scala` — use `GameContext.initial` |
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||||
| **Modify** | `modules/core/src/test/scala/de/nowchess/chess/logic/MoveValidatorTest.scala` — new castling tests |
|
||||
| **Modify** | `modules/core/src/test/scala/de/nowchess/chess/controller/GameControllerTest.scala` — update signatures + new castling tests |
|
||||
| **Modify** | `modules/core/src/test/scala/de/nowchess/chess/logic/GameRulesTest.scala` — update signatures + new castling tests |
|
||||
@@ -0,0 +1,23 @@
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# Unresolved Issues
|
||||
|
||||
## [2026-03-24] JUnitSuiteLike mixin not available for ScalaTest 3.2.19 with Scala 3
|
||||
|
||||
**Requirement / Bug:**
|
||||
CLAUDE.md prescribes that all unit tests should extend `AnyFunSuite with Matchers with JUnitSuiteLike`. However, the `JUnitSuiteLike` trait cannot be resolved in the current build configuration.
|
||||
|
||||
**Root Cause (if known):**
|
||||
- ScalaTest 3.2.19 for Scala 3 does not provide `JUnitSuiteLike` in any public package.
|
||||
- The `co.helmethair:scalatest-junit-runner:0.1.11` dependency does not expose this trait.
|
||||
- There is no `org.scalatest:scalatest-junit_3` artifact available for version 3.2.19.
|
||||
- The trait may have been removed or changed in the ScalaTest 3.x → Scala 3 migration.
|
||||
|
||||
**Attempted Fixes:**
|
||||
1. Tried importing from `org.scalatest.junit.JUnitSuiteLike` — not found
|
||||
2. Tried importing from `org.scalatestplus.junit.JUnitSuiteLike` — not found
|
||||
3. Tried importing from `co.helmethair.scalatest.junit.JUnitSuiteLike` — not found
|
||||
4. Attempted to add `org.scalatest:scalatest-junit_3:3.2.19` dependency — artifact does not exist in Maven Central
|
||||
|
||||
**Suggested Next Step:**
|
||||
1. Either find the correct ScalaTest artifact/import for Scala 3 JUnit integration, or
|
||||
2. Update CLAUDE.md to reflect the actual constraint that unit tests should extend `AnyFunSuite with Matchers` (without `JUnitSuiteLike`), or
|
||||
3. Investigate whether a different test runner or configuration is needed to achieve JUnit integration with ScalaTest 3 in Scala 3
|
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</component>
|
||||
</components>
|
||||
</verification-metadata>
|
||||
@@ -1,10 +1,11 @@
|
||||
package de.nowchess.chess
|
||||
|
||||
import de.nowchess.api.board.{Board, Color}
|
||||
import de.nowchess.api.board.Color
|
||||
import de.nowchess.chess.controller.GameController
|
||||
import de.nowchess.chess.logic.GameContext
|
||||
|
||||
object Main {
|
||||
def main(args: Array[String]): Unit =
|
||||
println("NowChess TUI — type moves in coordinate notation (e.g. e2e4). Type 'quit' to exit.")
|
||||
GameController.gameLoop(Board.initial, Color.White)
|
||||
GameController.gameLoop(GameContext.initial, Color.White)
|
||||
}
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
package de.nowchess.chess.controller
|
||||
|
||||
import scala.io.StdIn
|
||||
import de.nowchess.api.board.{Board, Color, Piece}
|
||||
import de.nowchess.chess.logic.{MoveValidator, GameRules, PositionStatus}
|
||||
import de.nowchess.api.board.{Board, Color, File, Piece, Rank, Square}
|
||||
import de.nowchess.api.game.CastlingRights
|
||||
import de.nowchess.chess.logic.{GameContext, MoveValidator, GameRules, PositionStatus, CastleSide, withCastle}
|
||||
import de.nowchess.chess.view.Renderer
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -11,15 +12,15 @@ import de.nowchess.chess.view.Renderer
|
||||
|
||||
sealed trait MoveResult
|
||||
object MoveResult:
|
||||
case object Quit extends MoveResult
|
||||
case class InvalidFormat(raw: String) extends MoveResult
|
||||
case object NoPiece extends MoveResult
|
||||
case object WrongColor extends MoveResult
|
||||
case object IllegalMove extends MoveResult
|
||||
case class Moved(newBoard: Board, captured: Option[Piece], newTurn: Color) extends MoveResult
|
||||
case class MovedInCheck(newBoard: Board, captured: Option[Piece], newTurn: Color) extends MoveResult
|
||||
case class Checkmate(winner: Color) extends MoveResult
|
||||
case object Stalemate extends MoveResult
|
||||
case object Quit extends MoveResult
|
||||
case class InvalidFormat(raw: String) extends MoveResult
|
||||
case object NoPiece extends MoveResult
|
||||
case object WrongColor extends MoveResult
|
||||
case object IllegalMove extends MoveResult
|
||||
case class Moved(newCtx: GameContext, captured: Option[Piece], newTurn: Color) extends MoveResult
|
||||
case class MovedInCheck(newCtx: GameContext, captured: Option[Piece], newTurn: Color) extends MoveResult
|
||||
case class Checkmate(winner: Color) extends MoveResult
|
||||
case object Stalemate extends MoveResult
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Controller
|
||||
@@ -27,10 +28,10 @@ object MoveResult:
|
||||
|
||||
object GameController:
|
||||
|
||||
/** Pure function: interprets one raw input line against the current board state.
|
||||
/** Pure function: interprets one raw input line against the current game context.
|
||||
* Has no I/O side effects — all output must be handled by the caller.
|
||||
*/
|
||||
def processMove(board: Board, turn: Color, raw: String): MoveResult =
|
||||
def processMove(ctx: GameContext, turn: Color, raw: String): MoveResult =
|
||||
raw.trim match
|
||||
case "quit" | "q" =>
|
||||
MoveResult.Quit
|
||||
@@ -39,61 +40,97 @@ object GameController:
|
||||
case None =>
|
||||
MoveResult.InvalidFormat(trimmed)
|
||||
case Some((from, to)) =>
|
||||
board.pieceAt(from) match
|
||||
ctx.board.pieceAt(from) match
|
||||
case None =>
|
||||
MoveResult.NoPiece
|
||||
case Some(piece) if piece.color != turn =>
|
||||
MoveResult.WrongColor
|
||||
case Some(_) =>
|
||||
if !MoveValidator.isLegal(board, from, to) then
|
||||
if !MoveValidator.isLegal(ctx, from, to) then
|
||||
MoveResult.IllegalMove
|
||||
else
|
||||
val (newBoard, captured) = board.withMove(from, to)
|
||||
GameRules.gameStatus(newBoard, turn.opposite) match
|
||||
case PositionStatus.Normal => MoveResult.Moved(newBoard, captured, turn.opposite)
|
||||
case PositionStatus.InCheck => MoveResult.MovedInCheck(newBoard, captured, turn.opposite)
|
||||
val castleOpt = if MoveValidator.isCastle(ctx.board, from, to)
|
||||
then Some(MoveValidator.castleSide(from, to))
|
||||
else None
|
||||
val (newBoard, captured) = castleOpt match
|
||||
case Some(side) => (ctx.board.withCastle(turn, side), None)
|
||||
case None => ctx.board.withMove(from, to)
|
||||
val newCtx = applyRightsRevocation(
|
||||
ctx.copy(board = newBoard), turn, from, to, castleOpt
|
||||
)
|
||||
GameRules.gameStatus(newCtx, turn.opposite) match
|
||||
case PositionStatus.Normal => MoveResult.Moved(newCtx, captured, turn.opposite)
|
||||
case PositionStatus.InCheck => MoveResult.MovedInCheck(newCtx, captured, turn.opposite)
|
||||
case PositionStatus.Mated => MoveResult.Checkmate(turn)
|
||||
case PositionStatus.Drawn => MoveResult.Stalemate
|
||||
|
||||
private def applyRightsRevocation(
|
||||
ctx: GameContext,
|
||||
turn: Color,
|
||||
from: Square,
|
||||
to: Square,
|
||||
castle: Option[CastleSide]
|
||||
): GameContext =
|
||||
// Step 1: Revoke all rights for a castling move (idempotent with step 2)
|
||||
val ctx0 = castle.fold(ctx)(_ => ctx.withUpdatedRights(turn, CastlingRights.None))
|
||||
|
||||
// Step 2: Source-square revocation
|
||||
val ctx1 = from match
|
||||
case Square(File.E, Rank.R1) => ctx0.withUpdatedRights(Color.White, CastlingRights.None)
|
||||
case Square(File.E, Rank.R8) => ctx0.withUpdatedRights(Color.Black, CastlingRights.None)
|
||||
case Square(File.A, Rank.R1) => ctx0.withUpdatedRights(Color.White, ctx0.whiteCastling.copy(queenSide = false))
|
||||
case Square(File.H, Rank.R1) => ctx0.withUpdatedRights(Color.White, ctx0.whiteCastling.copy(kingSide = false))
|
||||
case Square(File.A, Rank.R8) => ctx0.withUpdatedRights(Color.Black, ctx0.blackCastling.copy(queenSide = false))
|
||||
case Square(File.H, Rank.R8) => ctx0.withUpdatedRights(Color.Black, ctx0.blackCastling.copy(kingSide = false))
|
||||
case _ => ctx0
|
||||
|
||||
// Step 3: Destination-square revocation (enemy captures a rook on its home square)
|
||||
to match
|
||||
case Square(File.A, Rank.R1) => ctx1.withUpdatedRights(Color.White, ctx1.whiteCastling.copy(queenSide = false))
|
||||
case Square(File.H, Rank.R1) => ctx1.withUpdatedRights(Color.White, ctx1.whiteCastling.copy(kingSide = false))
|
||||
case Square(File.A, Rank.R8) => ctx1.withUpdatedRights(Color.Black, ctx1.blackCastling.copy(queenSide = false))
|
||||
case Square(File.H, Rank.R8) => ctx1.withUpdatedRights(Color.Black, ctx1.blackCastling.copy(kingSide = false))
|
||||
case _ => ctx1
|
||||
|
||||
/** Thin I/O shell: renders the board, reads a line, delegates to processMove,
|
||||
* prints the outcome, and recurses until the game ends.
|
||||
*/
|
||||
def gameLoop(board: Board, turn: Color): Unit =
|
||||
def gameLoop(ctx: GameContext, turn: Color): Unit =
|
||||
println()
|
||||
print(Renderer.render(board))
|
||||
print(Renderer.render(ctx.board))
|
||||
println(s"${turn.label}'s turn. Enter move: ")
|
||||
val input = Option(StdIn.readLine()).getOrElse("quit").trim
|
||||
processMove(board, turn, input) match
|
||||
processMove(ctx, turn, input) match
|
||||
case MoveResult.Quit =>
|
||||
println("Game over. Goodbye!")
|
||||
case MoveResult.InvalidFormat(raw) =>
|
||||
println(s"Invalid move format '$raw'. Use coordinate notation, e.g. e2e4.")
|
||||
gameLoop(board, turn)
|
||||
gameLoop(ctx, turn)
|
||||
case MoveResult.NoPiece =>
|
||||
println(s"No piece on ${Parser.parseMove(input).map(_._1).fold("?")(_.toString)}.")
|
||||
gameLoop(board, turn)
|
||||
gameLoop(ctx, turn)
|
||||
case MoveResult.WrongColor =>
|
||||
println(s"That is not your piece.")
|
||||
gameLoop(board, turn)
|
||||
gameLoop(ctx, turn)
|
||||
case MoveResult.IllegalMove =>
|
||||
println(s"Illegal move.")
|
||||
gameLoop(board, turn)
|
||||
case MoveResult.Moved(newBoard, captured, newTurn) =>
|
||||
gameLoop(ctx, turn)
|
||||
case MoveResult.Moved(newCtx, captured, newTurn) =>
|
||||
val prevTurn = newTurn.opposite
|
||||
captured.foreach: cap =>
|
||||
val toSq = Parser.parseMove(input).map(_._2).fold("?")(_.toString)
|
||||
println(s"${prevTurn.label} captures ${cap.color.label} ${cap.pieceType.label} on $toSq")
|
||||
gameLoop(newBoard, newTurn)
|
||||
case MoveResult.MovedInCheck(newBoard, captured, newTurn) =>
|
||||
gameLoop(newCtx, newTurn)
|
||||
case MoveResult.MovedInCheck(newCtx, captured, newTurn) =>
|
||||
val prevTurn = newTurn.opposite
|
||||
captured.foreach: cap =>
|
||||
val toSq = Parser.parseMove(input).map(_._2).fold("?")(_.toString)
|
||||
println(s"${prevTurn.label} captures ${cap.color.label} ${cap.pieceType.label} on $toSq")
|
||||
println(s"${newTurn.label} is in check!")
|
||||
gameLoop(newBoard, newTurn)
|
||||
gameLoop(newCtx, newTurn)
|
||||
case MoveResult.Checkmate(winner) =>
|
||||
println(s"Checkmate! ${winner.label} wins.")
|
||||
gameLoop(Board.initial, Color.White)
|
||||
gameLoop(GameContext.initial, Color.White)
|
||||
case MoveResult.Stalemate =>
|
||||
println("Stalemate! The game is a draw.")
|
||||
gameLoop(Board.initial, Color.White)
|
||||
gameLoop(GameContext.initial, Color.White)
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
package de.nowchess.chess.logic
|
||||
|
||||
import de.nowchess.api.board.{Board, Color, File, Piece, PieceType, Rank, Square}
|
||||
import de.nowchess.api.game.CastlingRights
|
||||
|
||||
enum CastleSide:
|
||||
case Kingside, Queenside
|
||||
|
||||
case class GameContext(
|
||||
board: Board,
|
||||
whiteCastling: CastlingRights,
|
||||
blackCastling: CastlingRights
|
||||
):
|
||||
def castlingFor(color: Color): CastlingRights =
|
||||
if color == Color.White then whiteCastling else blackCastling
|
||||
|
||||
def withUpdatedRights(color: Color, rights: CastlingRights): GameContext =
|
||||
if color == Color.White then copy(whiteCastling = rights)
|
||||
else copy(blackCastling = rights)
|
||||
|
||||
object GameContext:
|
||||
/** Convenience constructor for test boards: no castling rights on either side. */
|
||||
def apply(board: Board): GameContext =
|
||||
GameContext(board, CastlingRights.None, CastlingRights.None)
|
||||
|
||||
val initial: GameContext =
|
||||
GameContext(Board.initial, CastlingRights.Both, CastlingRights.Both)
|
||||
|
||||
extension (b: Board)
|
||||
def withCastle(color: Color, side: CastleSide): Board =
|
||||
val (kingFrom, kingTo, rookFrom, rookTo) = (color, side) match
|
||||
case (Color.White, CastleSide.Kingside) =>
|
||||
(Square(File.E, Rank.R1), Square(File.G, Rank.R1),
|
||||
Square(File.H, Rank.R1), Square(File.F, Rank.R1))
|
||||
case (Color.White, CastleSide.Queenside) =>
|
||||
(Square(File.E, Rank.R1), Square(File.C, Rank.R1),
|
||||
Square(File.A, Rank.R1), Square(File.D, Rank.R1))
|
||||
case (Color.Black, CastleSide.Kingside) =>
|
||||
(Square(File.E, Rank.R8), Square(File.G, Rank.R8),
|
||||
Square(File.H, Rank.R8), Square(File.F, Rank.R8))
|
||||
case (Color.Black, CastleSide.Queenside) =>
|
||||
(Square(File.E, Rank.R8), Square(File.C, Rank.R8),
|
||||
Square(File.A, Rank.R8), Square(File.D, Rank.R8))
|
||||
val king = Piece(color, PieceType.King)
|
||||
val rook = Piece(color, PieceType.Rook)
|
||||
Board(b.pieces.removed(kingFrom).removed(rookFrom)
|
||||
.updated(kingTo, king).updated(rookTo, rook))
|
||||
@@ -1,6 +1,7 @@
|
||||
package de.nowchess.chess.logic
|
||||
|
||||
import de.nowchess.api.board.*
|
||||
import de.nowchess.chess.logic.GameContext
|
||||
|
||||
enum PositionStatus:
|
||||
case Normal, InCheck, Mated, Drawn
|
||||
@@ -19,13 +20,17 @@ object GameRules:
|
||||
}
|
||||
|
||||
/** All (from, to) moves for `color` that do not leave their own king in check. */
|
||||
def legalMoves(board: Board, color: Color): Set[(Square, Square)] =
|
||||
board.pieces
|
||||
def legalMoves(ctx: GameContext, color: Color): Set[(Square, Square)] =
|
||||
ctx.board.pieces
|
||||
.collect { case (from, piece) if piece.color == color => from }
|
||||
.flatMap { from =>
|
||||
MoveValidator.legalTargets(board, from)
|
||||
MoveValidator.legalTargets(ctx, from) // context-aware: includes castling
|
||||
.filter { to =>
|
||||
val (newBoard, _) = board.withMove(from, to)
|
||||
val newBoard =
|
||||
if MoveValidator.isCastle(ctx.board, from, to) then
|
||||
ctx.board.withCastle(color, MoveValidator.castleSide(from, to))
|
||||
else
|
||||
ctx.board.withMove(from, to)._1
|
||||
!isInCheck(newBoard, color)
|
||||
}
|
||||
.map(to => from -> to)
|
||||
@@ -33,9 +38,9 @@ object GameRules:
|
||||
.toSet
|
||||
|
||||
/** Position status for the side whose turn it is (`color`). */
|
||||
def gameStatus(board: Board, color: Color): PositionStatus =
|
||||
val moves = legalMoves(board, color)
|
||||
val inCheck = isInCheck(board, color)
|
||||
def gameStatus(ctx: GameContext, color: Color): PositionStatus =
|
||||
val moves = legalMoves(ctx, color)
|
||||
val inCheck = isInCheck(ctx.board, color)
|
||||
if moves.isEmpty && inCheck then PositionStatus.Mated
|
||||
else if moves.isEmpty then PositionStatus.Drawn
|
||||
else if inCheck then PositionStatus.InCheck
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package de.nowchess.chess.logic
|
||||
|
||||
import de.nowchess.api.board.*
|
||||
import de.nowchess.chess.logic.{GameContext, CastleSide}
|
||||
|
||||
object MoveValidator:
|
||||
|
||||
@@ -110,3 +111,57 @@ object MoveValidator:
|
||||
(diagonalDeltas ++ orthogonalDeltas).flatMap: (df, dr) =>
|
||||
squareAt(fi + df, ri + dr).filterNot(sq => isOwnPiece(board, sq, color))
|
||||
.toSet
|
||||
|
||||
// ── Castling helpers ────────────────────────────────────────────────────────
|
||||
|
||||
private def isAttackedBy(board: Board, sq: Square, attackerColor: Color): Boolean =
|
||||
board.pieces.exists { case (from, piece) =>
|
||||
piece.color == attackerColor && legalTargets(board, from).contains(sq)
|
||||
}
|
||||
|
||||
def isCastle(board: Board, from: Square, to: Square): Boolean =
|
||||
board.pieceAt(from).exists(_.pieceType == PieceType.King) &&
|
||||
math.abs(to.file.ordinal - from.file.ordinal) == 2
|
||||
|
||||
def castleSide(from: Square, to: Square): CastleSide =
|
||||
if to.file.ordinal > from.file.ordinal then CastleSide.Kingside else CastleSide.Queenside
|
||||
|
||||
def castlingTargets(ctx: GameContext, color: Color): Set[Square] =
|
||||
val rights = ctx.castlingFor(color)
|
||||
val rank = if color == Color.White then Rank.R1 else Rank.R8
|
||||
val kingSq = Square(File.E, rank)
|
||||
val enemy = color.opposite
|
||||
|
||||
if ctx.board.pieceAt(kingSq) != Some(Piece(color, PieceType.King)) then return Set.empty
|
||||
if GameRules.isInCheck(ctx.board, color) then return Set.empty
|
||||
|
||||
var result = Set.empty[Square]
|
||||
|
||||
if rights.kingSide then
|
||||
val rookSq = Square(File.H, rank)
|
||||
val transit = List(Square(File.F, rank), Square(File.G, rank))
|
||||
if ctx.board.pieceAt(rookSq).contains(Piece(color, PieceType.Rook)) &&
|
||||
transit.forall(s => ctx.board.pieceAt(s).isEmpty) &&
|
||||
!transit.exists(s => isAttackedBy(ctx.board, s, enemy)) then
|
||||
result += Square(File.G, rank)
|
||||
|
||||
if rights.queenSide then
|
||||
val rookSq = Square(File.A, rank)
|
||||
val emptySquares = List(Square(File.B, rank), Square(File.C, rank), Square(File.D, rank))
|
||||
val transitSqs = List(Square(File.D, rank), Square(File.C, rank))
|
||||
if ctx.board.pieceAt(rookSq).contains(Piece(color, PieceType.Rook)) &&
|
||||
emptySquares.forall(s => ctx.board.pieceAt(s).isEmpty) &&
|
||||
!transitSqs.exists(s => isAttackedBy(ctx.board, s, enemy)) then
|
||||
result += Square(File.C, rank)
|
||||
|
||||
result
|
||||
|
||||
def legalTargets(ctx: GameContext, from: Square): Set[Square] =
|
||||
ctx.board.pieceAt(from) match
|
||||
case Some(piece) if piece.pieceType == PieceType.King =>
|
||||
legalTargets(ctx.board, from) ++ castlingTargets(ctx, piece.color)
|
||||
case _ =>
|
||||
legalTargets(ctx.board, from)
|
||||
|
||||
def isLegal(ctx: GameContext, from: Square, to: Square): Boolean =
|
||||
legalTargets(ctx, from).contains(to)
|
||||
|
||||
+234
-30
@@ -1,6 +1,8 @@
|
||||
package de.nowchess.chess.controller
|
||||
|
||||
import de.nowchess.api.board.*
|
||||
import de.nowchess.api.game.CastlingRights
|
||||
import de.nowchess.chess.logic.{GameContext, CastleSide}
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
@@ -9,7 +11,7 @@ import java.io.ByteArrayInputStream
|
||||
class GameControllerTest extends AnyFunSuite with Matchers:
|
||||
|
||||
private def sq(f: File, r: Rank): Square = Square(f, r)
|
||||
private val initial = Board.initial
|
||||
private val initial = GameContext.initial
|
||||
|
||||
// ──── processMove ────────────────────────────────────────────────────
|
||||
|
||||
@@ -39,24 +41,24 @@ class GameControllerTest extends AnyFunSuite with Matchers:
|
||||
|
||||
test("processMove: legal pawn move returns Moved with updated board and flipped turn"):
|
||||
GameController.processMove(initial, Color.White, "e2e4") match
|
||||
case MoveResult.Moved(newBoard, captured, newTurn) =>
|
||||
newBoard.pieceAt(sq(File.E, Rank.R4)) shouldBe Some(Piece.WhitePawn)
|
||||
newBoard.pieceAt(sq(File.E, Rank.R2)) shouldBe None
|
||||
case MoveResult.Moved(newCtx, captured, newTurn) =>
|
||||
newCtx.board.pieceAt(sq(File.E, Rank.R4)) shouldBe Some(Piece.WhitePawn)
|
||||
newCtx.board.pieceAt(sq(File.E, Rank.R2)) shouldBe None
|
||||
captured shouldBe None
|
||||
newTurn shouldBe Color.Black
|
||||
case other => fail(s"Expected Moved, got $other")
|
||||
|
||||
test("processMove: legal capture returns Moved with the captured piece"):
|
||||
val captureBoard = Board(Map(
|
||||
val captureCtx = GameContext(Board(Map(
|
||||
sq(File.E, Rank.R5) -> Piece.WhitePawn,
|
||||
sq(File.D, Rank.R6) -> Piece.BlackPawn,
|
||||
sq(File.H, Rank.R1) -> Piece.BlackKing,
|
||||
sq(File.H, Rank.R8) -> Piece.WhiteKing
|
||||
))
|
||||
GameController.processMove(captureBoard, Color.White, "e5d6") match
|
||||
case MoveResult.Moved(newBoard, captured, newTurn) =>
|
||||
)))
|
||||
GameController.processMove(captureCtx, Color.White, "e5d6") match
|
||||
case MoveResult.Moved(newCtx, captured, newTurn) =>
|
||||
captured shouldBe Some(Piece.BlackPawn)
|
||||
newBoard.pieceAt(sq(File.D, Rank.R6)) shouldBe Some(Piece.WhitePawn)
|
||||
newCtx.board.pieceAt(sq(File.D, Rank.R6)) shouldBe Some(Piece.WhitePawn)
|
||||
newTurn shouldBe Color.Black
|
||||
case other => fail(s"Expected Moved, got $other")
|
||||
|
||||
@@ -68,33 +70,33 @@ class GameControllerTest extends AnyFunSuite with Matchers:
|
||||
|
||||
test("gameLoop: 'quit' exits cleanly without exception"):
|
||||
withInput("quit\n"):
|
||||
GameController.gameLoop(Board.initial, Color.White)
|
||||
GameController.gameLoop(GameContext.initial, Color.White)
|
||||
|
||||
test("gameLoop: EOF (null readLine) exits via quit fallback"):
|
||||
withInput(""):
|
||||
GameController.gameLoop(Board.initial, Color.White)
|
||||
GameController.gameLoop(GameContext.initial, Color.White)
|
||||
|
||||
test("gameLoop: invalid format prints message and recurses until quit"):
|
||||
withInput("badmove\nquit\n"):
|
||||
GameController.gameLoop(Board.initial, Color.White)
|
||||
GameController.gameLoop(GameContext.initial, Color.White)
|
||||
|
||||
test("gameLoop: NoPiece prints message and recurses until quit"):
|
||||
// E3 is empty in the initial position
|
||||
withInput("e3e4\nquit\n"):
|
||||
GameController.gameLoop(Board.initial, Color.White)
|
||||
GameController.gameLoop(GameContext.initial, Color.White)
|
||||
|
||||
test("gameLoop: WrongColor prints message and recurses until quit"):
|
||||
// E7 has a Black pawn; it is White's turn
|
||||
withInput("e7e6\nquit\n"):
|
||||
GameController.gameLoop(Board.initial, Color.White)
|
||||
GameController.gameLoop(GameContext.initial, Color.White)
|
||||
|
||||
test("gameLoop: IllegalMove prints message and recurses until quit"):
|
||||
withInput("e2e5\nquit\n"):
|
||||
GameController.gameLoop(Board.initial, Color.White)
|
||||
GameController.gameLoop(GameContext.initial, Color.White)
|
||||
|
||||
test("gameLoop: legal non-capture move recurses with new board then quits"):
|
||||
withInput("e2e4\nquit\n"):
|
||||
GameController.gameLoop(Board.initial, Color.White)
|
||||
GameController.gameLoop(GameContext.initial, Color.White)
|
||||
|
||||
test("gameLoop: capture move prints capture message then recurses and quits"):
|
||||
val captureBoard = Board(Map(
|
||||
@@ -104,7 +106,7 @@ class GameControllerTest extends AnyFunSuite with Matchers:
|
||||
sq(File.H, Rank.R8) -> Piece.WhiteKing
|
||||
))
|
||||
withInput("e5d6\nquit\n"):
|
||||
GameController.gameLoop(captureBoard, Color.White)
|
||||
GameController.gameLoop(GameContext(captureBoard), Color.White)
|
||||
|
||||
// ──── helpers ────────────────────────────────────────────────────────
|
||||
|
||||
@@ -118,12 +120,12 @@ class GameControllerTest extends AnyFunSuite with Matchers:
|
||||
test("processMove: legal move that delivers check returns MovedInCheck"):
|
||||
// White Ra1, Ka3; Black Kh8 — White plays Ra1-Ra8, Ra8 attacks rank 8 putting Kh8 in check
|
||||
// Kh8 can escape to g7/g8/h7 so this is InCheck, not Mated
|
||||
val b = Board(Map(
|
||||
val ctx = GameContext(Board(Map(
|
||||
sq(File.A, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.C, Rank.R3) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
))
|
||||
GameController.processMove(b, Color.White, "a1a8") match
|
||||
)))
|
||||
GameController.processMove(ctx, Color.White, "a1a8") match
|
||||
case MoveResult.MovedInCheck(_, _, newTurn) => newTurn shouldBe Color.Black
|
||||
case other => fail(s"Expected MovedInCheck, got $other")
|
||||
|
||||
@@ -131,24 +133,24 @@ class GameControllerTest extends AnyFunSuite with Matchers:
|
||||
// White Qa1, Ka6; Black Ka8 — White plays Qa1-Qh8 (diagonal a1→h8)
|
||||
// After Qh8: White Qh8 + Ka6 vs Black Ka8 = checkmate (spec-verified position)
|
||||
// Qa1 does NOT currently attack Ka8 — path along file A is blocked by Ka6
|
||||
val b = Board(Map(
|
||||
val ctx = GameContext(Board(Map(
|
||||
sq(File.A, Rank.R1) -> Piece.WhiteQueen,
|
||||
sq(File.A, Rank.R6) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackKing
|
||||
))
|
||||
GameController.processMove(b, Color.White, "a1h8") match
|
||||
)))
|
||||
GameController.processMove(ctx, Color.White, "a1h8") match
|
||||
case MoveResult.Checkmate(winner) => winner shouldBe Color.White
|
||||
case other => fail(s"Expected Checkmate(White), got $other")
|
||||
|
||||
test("processMove: legal move that results in stalemate returns Stalemate"):
|
||||
// White Qb1, Kc6; Black Ka8 — White plays Qb1-Qb6
|
||||
// After Qb6: White Qb6 + Kc6 vs Black Ka8 = stalemate (spec-verified position)
|
||||
val b = Board(Map(
|
||||
val ctx = GameContext(Board(Map(
|
||||
sq(File.B, Rank.R1) -> Piece.WhiteQueen,
|
||||
sq(File.C, Rank.R6) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackKing
|
||||
))
|
||||
GameController.processMove(b, Color.White, "b1b6") match
|
||||
)))
|
||||
GameController.processMove(ctx, Color.White, "b1b6") match
|
||||
case MoveResult.Stalemate => succeed
|
||||
case other => fail(s"Expected Stalemate, got $other")
|
||||
|
||||
@@ -163,7 +165,7 @@ class GameControllerTest extends AnyFunSuite with Matchers:
|
||||
))
|
||||
val output = captureOutput:
|
||||
withInput("a1h8\nquit\n"):
|
||||
GameController.gameLoop(b, Color.White)
|
||||
GameController.gameLoop(GameContext(b), Color.White)
|
||||
output should include("Checkmate! White wins.")
|
||||
|
||||
test("gameLoop: stalemate prints draw message and resets to new game"):
|
||||
@@ -174,7 +176,7 @@ class GameControllerTest extends AnyFunSuite with Matchers:
|
||||
))
|
||||
val output = captureOutput:
|
||||
withInput("b1b6\nquit\n"):
|
||||
GameController.gameLoop(b, Color.White)
|
||||
GameController.gameLoop(GameContext(b), Color.White)
|
||||
output should include("Stalemate! The game is a draw.")
|
||||
|
||||
test("gameLoop: MovedInCheck without capture prints check message"):
|
||||
@@ -185,7 +187,7 @@ class GameControllerTest extends AnyFunSuite with Matchers:
|
||||
))
|
||||
val output = captureOutput:
|
||||
withInput("a1a8\nquit\n"):
|
||||
GameController.gameLoop(b, Color.White)
|
||||
GameController.gameLoop(GameContext(b), Color.White)
|
||||
output should include("Black is in check!")
|
||||
|
||||
test("gameLoop: MovedInCheck with capture prints both capture and check message"):
|
||||
@@ -198,6 +200,208 @@ class GameControllerTest extends AnyFunSuite with Matchers:
|
||||
))
|
||||
val output = captureOutput:
|
||||
withInput("a1a8\nquit\n"):
|
||||
GameController.gameLoop(b, Color.White)
|
||||
GameController.gameLoop(GameContext(b), Color.White)
|
||||
output should include("captures")
|
||||
output should include("Black is in check!")
|
||||
|
||||
// ──── castling execution ─────────────────────────────────────────────
|
||||
|
||||
test("processMove: e1g1 returns Moved with king on g1 and rook on f1"):
|
||||
val ctx = GameContext(
|
||||
board = Board(Map(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)),
|
||||
whiteCastling = CastlingRights.Both,
|
||||
blackCastling = CastlingRights.None
|
||||
)
|
||||
GameController.processMove(ctx, Color.White, "e1g1") match
|
||||
case MoveResult.Moved(newCtx, captured, newTurn) =>
|
||||
newCtx.board.pieceAt(sq(File.G, Rank.R1)) shouldBe Some(Piece.WhiteKing)
|
||||
newCtx.board.pieceAt(sq(File.F, Rank.R1)) shouldBe Some(Piece.WhiteRook)
|
||||
newCtx.board.pieceAt(sq(File.E, Rank.R1)) shouldBe None
|
||||
newCtx.board.pieceAt(sq(File.H, Rank.R1)) shouldBe None
|
||||
captured shouldBe None
|
||||
newTurn shouldBe Color.Black
|
||||
case other => fail(s"Expected Moved, got $other")
|
||||
|
||||
test("processMove: e1c1 returns Moved with king on c1 and rook on d1"):
|
||||
val ctx = GameContext(
|
||||
board = Board(Map(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)),
|
||||
whiteCastling = CastlingRights.Both,
|
||||
blackCastling = CastlingRights.None
|
||||
)
|
||||
GameController.processMove(ctx, Color.White, "e1c1") match
|
||||
case MoveResult.Moved(newCtx, _, _) =>
|
||||
newCtx.board.pieceAt(sq(File.C, Rank.R1)) shouldBe Some(Piece.WhiteKing)
|
||||
newCtx.board.pieceAt(sq(File.D, Rank.R1)) shouldBe Some(Piece.WhiteRook)
|
||||
case other => fail(s"Expected Moved, got $other")
|
||||
|
||||
// ──── rights revocation ──────────────────────────────────────────────
|
||||
|
||||
test("processMove: e1g1 revokes both white castling rights"):
|
||||
val ctx = GameContext(
|
||||
board = Board(Map(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)),
|
||||
whiteCastling = CastlingRights.Both,
|
||||
blackCastling = CastlingRights.None
|
||||
)
|
||||
GameController.processMove(ctx, Color.White, "e1g1") match
|
||||
case MoveResult.Moved(newCtx, _, _) =>
|
||||
newCtx.whiteCastling shouldBe CastlingRights.None
|
||||
case other => fail(s"Expected Moved, got $other")
|
||||
|
||||
test("processMove: moving rook from h1 revokes white kingside right"):
|
||||
val ctx = GameContext(
|
||||
board = Board(Map(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)),
|
||||
whiteCastling = CastlingRights.Both,
|
||||
blackCastling = CastlingRights.None
|
||||
)
|
||||
GameController.processMove(ctx, Color.White, "h1h4") match
|
||||
case MoveResult.Moved(newCtx, _, _) =>
|
||||
newCtx.whiteCastling.kingSide shouldBe false
|
||||
newCtx.whiteCastling.queenSide shouldBe true
|
||||
case MoveResult.MovedInCheck(newCtx, _, _) =>
|
||||
newCtx.whiteCastling.kingSide shouldBe false
|
||||
newCtx.whiteCastling.queenSide shouldBe true
|
||||
case other => fail(s"Expected Moved or MovedInCheck, got $other")
|
||||
|
||||
test("processMove: moving king from e1 revokes both white rights"):
|
||||
val ctx = GameContext(
|
||||
board = Board(Map(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)),
|
||||
whiteCastling = CastlingRights.Both,
|
||||
blackCastling = CastlingRights.None
|
||||
)
|
||||
GameController.processMove(ctx, Color.White, "e1e2") match
|
||||
case MoveResult.Moved(newCtx, _, _) =>
|
||||
newCtx.whiteCastling shouldBe CastlingRights.None
|
||||
case other => fail(s"Expected Moved, got $other")
|
||||
|
||||
test("processMove: enemy capture on h1 revokes white kingside right"):
|
||||
val ctx = GameContext(
|
||||
board = Board(Map(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R2) -> Piece.BlackRook,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackKing
|
||||
)),
|
||||
whiteCastling = CastlingRights.Both,
|
||||
blackCastling = CastlingRights.None
|
||||
)
|
||||
GameController.processMove(ctx, Color.Black, "h2h1") match
|
||||
case MoveResult.Moved(newCtx, _, _) =>
|
||||
newCtx.whiteCastling.kingSide shouldBe false
|
||||
case MoveResult.MovedInCheck(newCtx, _, _) =>
|
||||
newCtx.whiteCastling.kingSide shouldBe false
|
||||
case other => fail(s"Expected Moved or MovedInCheck, got $other")
|
||||
|
||||
test("processMove: castle attempt when rights revoked returns IllegalMove"):
|
||||
val ctx = GameContext(
|
||||
board = Board(Map(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)),
|
||||
whiteCastling = CastlingRights.None,
|
||||
blackCastling = CastlingRights.None
|
||||
)
|
||||
GameController.processMove(ctx, Color.White, "e1g1") shouldBe MoveResult.IllegalMove
|
||||
|
||||
test("processMove: castle attempt when rook not on home square returns IllegalMove"):
|
||||
val ctx = GameContext(
|
||||
board = Board(Map(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.G, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)),
|
||||
whiteCastling = CastlingRights.Both,
|
||||
blackCastling = CastlingRights.None
|
||||
)
|
||||
GameController.processMove(ctx, Color.White, "e1g1") shouldBe MoveResult.IllegalMove
|
||||
|
||||
test("processMove: moving king from e8 revokes both black rights"):
|
||||
val ctx = GameContext(
|
||||
board = Board(Map(
|
||||
sq(File.E, Rank.R8) -> Piece.BlackKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteKing
|
||||
)),
|
||||
whiteCastling = CastlingRights.None,
|
||||
blackCastling = CastlingRights.Both
|
||||
)
|
||||
GameController.processMove(ctx, Color.Black, "e8e7") match
|
||||
case MoveResult.Moved(newCtx, _, _) =>
|
||||
newCtx.blackCastling shouldBe CastlingRights.None
|
||||
case MoveResult.MovedInCheck(newCtx, _, _) =>
|
||||
newCtx.blackCastling shouldBe CastlingRights.None
|
||||
case other => fail(s"Expected Moved or MovedInCheck, got $other")
|
||||
|
||||
test("processMove: moving rook from a8 revokes black queenside right"):
|
||||
val ctx = GameContext(
|
||||
board = Board(Map(
|
||||
sq(File.E, Rank.R8) -> Piece.BlackKing,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackRook,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteKing
|
||||
)),
|
||||
whiteCastling = CastlingRights.None,
|
||||
blackCastling = CastlingRights.Both
|
||||
)
|
||||
GameController.processMove(ctx, Color.Black, "a8a7") match
|
||||
case MoveResult.Moved(newCtx, _, _) =>
|
||||
newCtx.blackCastling.queenSide shouldBe false
|
||||
newCtx.blackCastling.kingSide shouldBe true
|
||||
case MoveResult.MovedInCheck(newCtx, _, _) =>
|
||||
newCtx.blackCastling.queenSide shouldBe false
|
||||
newCtx.blackCastling.kingSide shouldBe true
|
||||
case other => fail(s"Expected Moved or MovedInCheck, got $other")
|
||||
|
||||
test("processMove: moving rook from h8 revokes black kingside right"):
|
||||
val ctx = GameContext(
|
||||
board = Board(Map(
|
||||
sq(File.E, Rank.R8) -> Piece.BlackKing,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackRook,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteKing
|
||||
)),
|
||||
whiteCastling = CastlingRights.None,
|
||||
blackCastling = CastlingRights.Both
|
||||
)
|
||||
GameController.processMove(ctx, Color.Black, "h8h7") match
|
||||
case MoveResult.Moved(newCtx, _, _) =>
|
||||
newCtx.blackCastling.kingSide shouldBe false
|
||||
newCtx.blackCastling.queenSide shouldBe true
|
||||
case MoveResult.MovedInCheck(newCtx, _, _) =>
|
||||
newCtx.blackCastling.kingSide shouldBe false
|
||||
newCtx.blackCastling.queenSide shouldBe true
|
||||
case other => fail(s"Expected Moved or MovedInCheck, got $other")
|
||||
|
||||
test("processMove: enemy capture on a1 revokes white queenside right"):
|
||||
val ctx = GameContext(
|
||||
board = Board(Map(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.A, Rank.R2) -> Piece.BlackRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)),
|
||||
whiteCastling = CastlingRights.Both,
|
||||
blackCastling = CastlingRights.None
|
||||
)
|
||||
GameController.processMove(ctx, Color.Black, "a2a1") match
|
||||
case MoveResult.Moved(newCtx, _, _) =>
|
||||
newCtx.whiteCastling.queenSide shouldBe false
|
||||
case MoveResult.MovedInCheck(newCtx, _, _) =>
|
||||
newCtx.whiteCastling.queenSide shouldBe false
|
||||
case other => fail(s"Expected Moved or MovedInCheck, got $other")
|
||||
|
||||
@@ -0,0 +1,81 @@
|
||||
package de.nowchess.chess.logic
|
||||
|
||||
import de.nowchess.api.board.*
|
||||
import de.nowchess.api.game.CastlingRights
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
class GameContextTest extends AnyFunSuite with Matchers:
|
||||
|
||||
private def sq(f: File, r: Rank): Square = Square(f, r)
|
||||
private def board(entries: (Square, Piece)*): Board = Board(entries.toMap)
|
||||
|
||||
test("GameContext.initial has Board.initial and CastlingRights.Both for both sides"):
|
||||
GameContext.initial.board shouldBe Board.initial
|
||||
GameContext.initial.whiteCastling shouldBe CastlingRights.Both
|
||||
GameContext.initial.blackCastling shouldBe CastlingRights.Both
|
||||
|
||||
test("castlingFor returns white rights for Color.White"):
|
||||
GameContext.initial.castlingFor(Color.White) shouldBe CastlingRights.Both
|
||||
|
||||
test("castlingFor returns black rights for Color.Black"):
|
||||
GameContext.initial.castlingFor(Color.Black) shouldBe CastlingRights.Both
|
||||
|
||||
test("withUpdatedRights updates white castling without touching black"):
|
||||
val ctx = GameContext.initial.withUpdatedRights(Color.White, CastlingRights.None)
|
||||
ctx.whiteCastling shouldBe CastlingRights.None
|
||||
ctx.blackCastling shouldBe CastlingRights.Both
|
||||
|
||||
test("withUpdatedRights updates black castling without touching white"):
|
||||
val ctx = GameContext.initial.withUpdatedRights(Color.Black, CastlingRights.None)
|
||||
ctx.blackCastling shouldBe CastlingRights.None
|
||||
ctx.whiteCastling shouldBe CastlingRights.Both
|
||||
|
||||
test("withCastle: white kingside — king e1→g1, rook h1→f1"):
|
||||
val b = board(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook
|
||||
)
|
||||
val after = b.withCastle(Color.White, CastleSide.Kingside)
|
||||
after.pieceAt(sq(File.G, Rank.R1)) shouldBe Some(Piece.WhiteKing)
|
||||
after.pieceAt(sq(File.F, Rank.R1)) shouldBe Some(Piece.WhiteRook)
|
||||
after.pieceAt(sq(File.E, Rank.R1)) shouldBe None
|
||||
after.pieceAt(sq(File.H, Rank.R1)) shouldBe None
|
||||
|
||||
test("withCastle: white queenside — king e1→c1, rook a1→d1"):
|
||||
val b = board(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R1) -> Piece.WhiteRook
|
||||
)
|
||||
val after = b.withCastle(Color.White, CastleSide.Queenside)
|
||||
after.pieceAt(sq(File.C, Rank.R1)) shouldBe Some(Piece.WhiteKing)
|
||||
after.pieceAt(sq(File.D, Rank.R1)) shouldBe Some(Piece.WhiteRook)
|
||||
after.pieceAt(sq(File.E, Rank.R1)) shouldBe None
|
||||
after.pieceAt(sq(File.A, Rank.R1)) shouldBe None
|
||||
|
||||
test("withCastle: black kingside — king e8→g8, rook h8→f8"):
|
||||
val b = board(
|
||||
sq(File.E, Rank.R8) -> Piece.BlackKing,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackRook
|
||||
)
|
||||
val after = b.withCastle(Color.Black, CastleSide.Kingside)
|
||||
after.pieceAt(sq(File.G, Rank.R8)) shouldBe Some(Piece.BlackKing)
|
||||
after.pieceAt(sq(File.F, Rank.R8)) shouldBe Some(Piece.BlackRook)
|
||||
after.pieceAt(sq(File.E, Rank.R8)) shouldBe None
|
||||
after.pieceAt(sq(File.H, Rank.R8)) shouldBe None
|
||||
|
||||
test("withCastle: black queenside — king e8→c8, rook a8→d8"):
|
||||
val b = board(
|
||||
sq(File.E, Rank.R8) -> Piece.BlackKing,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackRook
|
||||
)
|
||||
val after = b.withCastle(Color.Black, CastleSide.Queenside)
|
||||
after.pieceAt(sq(File.C, Rank.R8)) shouldBe Some(Piece.BlackKing)
|
||||
after.pieceAt(sq(File.D, Rank.R8)) shouldBe Some(Piece.BlackRook)
|
||||
after.pieceAt(sq(File.E, Rank.R8)) shouldBe None
|
||||
after.pieceAt(sq(File.A, Rank.R8)) shouldBe None
|
||||
|
||||
test("GameContext single-arg apply defaults to CastlingRights.None for both sides"):
|
||||
val ctx = GameContext(Board.initial)
|
||||
ctx.whiteCastling shouldBe CastlingRights.None
|
||||
ctx.blackCastling shouldBe CastlingRights.None
|
||||
@@ -1,6 +1,8 @@
|
||||
package de.nowchess.chess.logic
|
||||
|
||||
import de.nowchess.api.board.*
|
||||
import de.nowchess.api.game.CastlingRights
|
||||
import de.nowchess.chess.logic.GameContext
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
@@ -9,6 +11,9 @@ class GameRulesTest extends AnyFunSuite with Matchers:
|
||||
private def sq(f: File, r: Rank): Square = Square(f, r)
|
||||
private def board(entries: (Square, Piece)*): Board = Board(entries.toMap)
|
||||
|
||||
/** Wrap a board in a GameContext with no castling rights — for non-castling tests. */
|
||||
private def ctx(entries: (Square, Piece)*): GameContext = GameContext(Board(entries.toMap))
|
||||
|
||||
// ──── isInCheck ──────────────────────────────────────────────────────
|
||||
|
||||
test("isInCheck: king attacked by enemy rook on same rank"):
|
||||
@@ -36,22 +41,20 @@ class GameRulesTest extends AnyFunSuite with Matchers:
|
||||
test("legalMoves: move that exposes own king to rook is excluded"):
|
||||
// White King E1, White Rook E4 (pinned on E-file), Black Rook E8
|
||||
// Moving the White Rook off the E-file would expose the king
|
||||
val b = board(
|
||||
val moves = GameRules.legalMoves(ctx(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.E, Rank.R4) -> Piece.WhiteRook,
|
||||
sq(File.E, Rank.R8) -> Piece.BlackRook
|
||||
)
|
||||
val moves = GameRules.legalMoves(b, Color.White)
|
||||
), Color.White)
|
||||
moves should not contain (sq(File.E, Rank.R4) -> sq(File.D, Rank.R4))
|
||||
|
||||
test("legalMoves: move that blocks check is included"):
|
||||
// White King E1 in check from Black Rook E8; White Rook A5 can interpose on E5
|
||||
val b = board(
|
||||
val moves = GameRules.legalMoves(ctx(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R5) -> Piece.WhiteRook,
|
||||
sq(File.E, Rank.R8) -> Piece.BlackRook
|
||||
)
|
||||
val moves = GameRules.legalMoves(b, Color.White)
|
||||
), Color.White)
|
||||
moves should contain(sq(File.A, Rank.R5) -> sq(File.E, Rank.R5))
|
||||
|
||||
// ──── gameStatus ──────────────────────────────────────────────────────
|
||||
@@ -59,30 +62,70 @@ class GameRulesTest extends AnyFunSuite with Matchers:
|
||||
test("gameStatus: checkmate returns Mated"):
|
||||
// White Qh8, Ka6; Black Ka8
|
||||
// Qh8 attacks Ka8 along rank 8; all escape squares covered (spec-verified position)
|
||||
val b = board(
|
||||
GameRules.gameStatus(ctx(
|
||||
sq(File.H, Rank.R8) -> Piece.WhiteQueen,
|
||||
sq(File.A, Rank.R6) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackKing
|
||||
)
|
||||
GameRules.gameStatus(b, Color.Black) shouldBe PositionStatus.Mated
|
||||
), Color.Black) shouldBe PositionStatus.Mated
|
||||
|
||||
test("gameStatus: stalemate returns Drawn"):
|
||||
// White Qb6, Kc6; Black Ka8
|
||||
// Black king has no legal moves and is not in check (spec-verified position)
|
||||
val b = board(
|
||||
GameRules.gameStatus(ctx(
|
||||
sq(File.B, Rank.R6) -> Piece.WhiteQueen,
|
||||
sq(File.C, Rank.R6) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackKing
|
||||
)
|
||||
GameRules.gameStatus(b, Color.Black) shouldBe PositionStatus.Drawn
|
||||
), Color.Black) shouldBe PositionStatus.Drawn
|
||||
|
||||
test("gameStatus: king in check with legal escape returns InCheck"):
|
||||
// White Ra8 attacks Black Ke8 along rank 8; king can escape to d7, e7, f7
|
||||
val b = board(
|
||||
GameRules.gameStatus(ctx(
|
||||
sq(File.A, Rank.R8) -> Piece.WhiteRook,
|
||||
sq(File.E, Rank.R8) -> Piece.BlackKing
|
||||
)
|
||||
GameRules.gameStatus(b, Color.Black) shouldBe PositionStatus.InCheck
|
||||
), Color.Black) shouldBe PositionStatus.InCheck
|
||||
|
||||
test("gameStatus: normal starting position returns Normal"):
|
||||
GameRules.gameStatus(Board.initial, Color.White) shouldBe PositionStatus.Normal
|
||||
GameRules.gameStatus(GameContext(Board.initial), Color.White) shouldBe PositionStatus.Normal
|
||||
|
||||
test("legalMoves: includes castling destination when available"):
|
||||
val c = GameContext(
|
||||
board = board(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
),
|
||||
whiteCastling = CastlingRights.Both,
|
||||
blackCastling = CastlingRights.None
|
||||
)
|
||||
GameRules.legalMoves(c, Color.White) should contain(sq(File.E, Rank.R1) -> sq(File.G, Rank.R1))
|
||||
|
||||
test("legalMoves: excludes castling when king is in check"):
|
||||
val c = GameContext(
|
||||
board = board(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.E, Rank.R8) -> Piece.BlackRook,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackKing
|
||||
),
|
||||
whiteCastling = CastlingRights.Both,
|
||||
blackCastling = CastlingRights.None
|
||||
)
|
||||
GameRules.legalMoves(c, Color.White) should not contain (sq(File.E, Rank.R1) -> sq(File.G, Rank.R1))
|
||||
|
||||
test("gameStatus: returns Normal (not Drawn) when castling is the only legal move"):
|
||||
// White King e1, Rook h1 (kingside castling available).
|
||||
// Black Rooks d2 and f2 box the king: d1 attacked by d2, e2 attacked by both,
|
||||
// f1 attacked by f2. King cannot move to any adjacent square without entering
|
||||
// an attacked square or an enemy piece. Only legal move: castle to g1.
|
||||
val c = GameContext(
|
||||
board = board(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.D, Rank.R2) -> Piece.BlackRook,
|
||||
sq(File.F, Rank.R2) -> Piece.BlackRook,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackKing
|
||||
),
|
||||
whiteCastling = CastlingRights(kingSide = true, queenSide = false),
|
||||
blackCastling = CastlingRights.None
|
||||
)
|
||||
GameRules.gameStatus(c, Color.White) shouldBe PositionStatus.Normal
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
package de.nowchess.chess.logic
|
||||
|
||||
import de.nowchess.api.board.{Board, Color, File, Piece, Rank, Square}
|
||||
import de.nowchess.api.game.CastlingRights
|
||||
import de.nowchess.chess.logic.{GameContext, CastleSide}
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
@@ -209,3 +211,168 @@ class MoveValidatorTest extends AnyFunSuite with Matchers:
|
||||
sq(File.E, Rank.R4) -> Piece.BlackRook
|
||||
)
|
||||
MoveValidator.legalTargets(b, sq(File.D, Rank.R4)) should contain(sq(File.E, Rank.R4))
|
||||
|
||||
// ──── castlingTargets ────────────────────────────────────────────────
|
||||
|
||||
private def ctxWithRights(
|
||||
entries: (Square, Piece)*
|
||||
)(white: CastlingRights = CastlingRights.Both,
|
||||
black: CastlingRights = CastlingRights.Both
|
||||
): GameContext =
|
||||
GameContext(Board(entries.toMap), white, black)
|
||||
|
||||
test("castlingTargets: white kingside available when all conditions met"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)()
|
||||
MoveValidator.castlingTargets(ctx, Color.White) should contain(sq(File.G, Rank.R1))
|
||||
|
||||
test("castlingTargets: white queenside available when all conditions met"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)()
|
||||
MoveValidator.castlingTargets(ctx, Color.White) should contain(sq(File.C, Rank.R1))
|
||||
|
||||
test("castlingTargets: black kingside available when all conditions met"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R8) -> Piece.BlackKing,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackRook,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteKing
|
||||
)()
|
||||
MoveValidator.castlingTargets(ctx, Color.Black) should contain(sq(File.G, Rank.R8))
|
||||
|
||||
test("castlingTargets: black queenside available when all conditions met"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R8) -> Piece.BlackKing,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackRook,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteKing
|
||||
)()
|
||||
MoveValidator.castlingTargets(ctx, Color.Black) should contain(sq(File.C, Rank.R8))
|
||||
|
||||
test("castlingTargets: blocked when transit square is occupied"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.F, Rank.R1) -> Piece.WhiteBishop,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)()
|
||||
MoveValidator.castlingTargets(ctx, Color.White) should not contain sq(File.G, Rank.R1)
|
||||
|
||||
test("castlingTargets: blocked when king is in check"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.E, Rank.R8) -> Piece.BlackRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)()
|
||||
MoveValidator.castlingTargets(ctx, Color.White) shouldBe empty
|
||||
|
||||
test("castlingTargets: blocked when transit square f1 is attacked"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.F, Rank.R8) -> Piece.BlackRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)()
|
||||
MoveValidator.castlingTargets(ctx, Color.White) should not contain sq(File.G, Rank.R1)
|
||||
|
||||
test("castlingTargets: blocked when landing square g1 is attacked"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.G, Rank.R8) -> Piece.BlackRook,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackKing
|
||||
)()
|
||||
MoveValidator.castlingTargets(ctx, Color.White) should not contain sq(File.G, Rank.R1)
|
||||
|
||||
test("castlingTargets: blocked when kingSide right is false"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)(white = CastlingRights(kingSide = false, queenSide = true))
|
||||
MoveValidator.castlingTargets(ctx, Color.White) should not contain sq(File.G, Rank.R1)
|
||||
|
||||
test("castlingTargets: blocked when queenSide right is false"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)(white = CastlingRights(kingSide = true, queenSide = false))
|
||||
MoveValidator.castlingTargets(ctx, Color.White) should not contain sq(File.C, Rank.R1)
|
||||
|
||||
test("castlingTargets: blocked when relevant rook is not on home square"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.G, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)()
|
||||
MoveValidator.castlingTargets(ctx, Color.White) should not contain sq(File.G, Rank.R1)
|
||||
|
||||
// ──── context-aware legalTargets includes castling ────────────────────
|
||||
|
||||
test("legalTargets(ctx, from): king on e1 includes g1 when castling available"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)()
|
||||
MoveValidator.legalTargets(ctx, sq(File.E, Rank.R1)) should contain(sq(File.G, Rank.R1))
|
||||
|
||||
test("legalTargets(ctx, from): non-king pieces unchanged by context"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.D, Rank.R4) -> Piece.WhiteBishop,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteKing
|
||||
)()
|
||||
MoveValidator.legalTargets(ctx, sq(File.D, Rank.R4)) shouldBe
|
||||
MoveValidator.legalTargets(ctx.board, sq(File.D, Rank.R4))
|
||||
|
||||
// ──── isCastle / castleSide / isLegal(ctx) ───────────────────────────
|
||||
|
||||
test("isCastle: returns true when king moves two files"):
|
||||
val board = Board(Map(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook
|
||||
))
|
||||
MoveValidator.isCastle(board, sq(File.E, Rank.R1), sq(File.G, Rank.R1)) shouldBe true
|
||||
|
||||
test("isCastle: returns false when king moves one file"):
|
||||
val board = Board(Map(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing
|
||||
))
|
||||
MoveValidator.isCastle(board, sq(File.E, Rank.R1), sq(File.F, Rank.R1)) shouldBe false
|
||||
|
||||
test("castleSide: returns Kingside when moving to higher file"):
|
||||
MoveValidator.castleSide(sq(File.E, Rank.R1), sq(File.G, Rank.R1)) shouldBe CastleSide.Kingside
|
||||
|
||||
test("castleSide: returns Queenside when moving to lower file"):
|
||||
MoveValidator.castleSide(sq(File.E, Rank.R1), sq(File.C, Rank.R1)) shouldBe CastleSide.Queenside
|
||||
|
||||
test("isLegal(ctx): returns true for legal castling move"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)()
|
||||
MoveValidator.isLegal(ctx, sq(File.E, Rank.R1), sq(File.G, Rank.R1)) shouldBe true
|
||||
|
||||
test("isLegal(ctx): returns false for illegal castling move when rights revoked"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)(white = CastlingRights.None)
|
||||
MoveValidator.isLegal(ctx, sq(File.E, Rank.R1), sq(File.G, Rank.R1)) shouldBe false
|
||||
|
||||
test("castlingTargets: returns empty when king not on home square"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.D, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)()
|
||||
MoveValidator.castlingTargets(ctx, Color.White) shouldBe empty
|
||||
|
||||
Reference in New Issue
Block a user