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20 Commits

Author SHA1 Message Date
Janis c75a3a28af test: add tests for undo and redo notifications in GameEngine
Build & Test (NowChessSystems) TeamCity build finished
2026-03-31 09:34:39 +02:00
Janis 40086a331f fix: improve TerminalUI coverage and make MoveCommand/ResetCommand immutable
**TerminalUI Coverage Fix:**
- Added explicit test for empty input case (lines 64-65 previously uncovered)
- Test "TerminalUI should explicitly handle empty input by re-prompting" validates
  that multiple empty inputs are properly handled by re-prompting
- UI module coverage improved to near-100%

**MoveCommand Immutability (Anti-pattern Fix):**
- Changed MoveCommand fields from var to val: moveResult, previousBoard,
  previousHistory, previousTurn
- Changed ResetCommand fields from var to val: previousBoard, previousHistory,
  previousTurn
- Updated GameEngine to use .copy() instead of direct mutation when updating
  command state (lines 88, 95, 103, 112)
- Removed 3 edge-case tests that relied on command mutation (now impossible with
  immutable fields)

**MoveCommand Immutability Tests:**
- Added MoveCommandImmutabilityTest to verify:
  - Fields cannot be mutated after creation
  - equals/hashCode respect immutability invariant
  - .copy() creates new instances with updated values

All tests pass; 100% core coverage maintained.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-03-31 08:43:44 +02:00
Janis 8f64273ceb fix: add thread-safety synchronization to Observable and CommandInvoker
Test-driven fixes for code review blockers NCS-16:

**Observable (CRITICAL):** Added synchronized blocks to subscribe, unsubscribe,
notifyObservers, and observerCount to prevent race conditions when concurrent
threads register observers while notifications are dispatched.

**CommandInvoker (IMPORTANT):** Added synchronized blocks to all methods
(execute, undo, redo, history, getCurrentIndex, canUndo, canRedo, clear) to
ensure atomic access to mutable state (executedCommands, currentIndex).

Tests:
- Added ObservableThreadSafetyTest: 3 tests for concurrent subscribe/unsubscribe/notify
- Added CommandInvokerThreadSafetyTest: 2 tests for concurrent execute/undo/redo
- All 54 existing tests remain green
- Full build passes with 100% core coverage

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-03-31 08:32:15 +02:00
Janis 418e45e805 refactor: simplify undo and redo logic in GameEngine and removed Hacky Test
Build & Test (NowChessSystems) TeamCity build failed
2026-03-30 22:38:13 +02:00
shahdlala66 41b53d1dee test: added UI model tests
Build & Test (NowChessSystems) TeamCity build failed
2026-03-30 22:32:57 +02:00
shahdlala66 75f2363517 fix: PR issues fixed
Build & Test (NowChessSystems) TeamCity build failed
2026-03-30 21:48:04 +02:00
shahdlala66 ab96aee3ea test: 100%
Build & Test (NowChessSystems) TeamCity build failed
2026-03-30 21:42:52 +02:00
shahdlala66 5499d528de fix: removing the scala metal folder
Build & Test (NowChessSystems) TeamCity build failed
2026-03-30 19:44:02 +02:00
shahdlala66 7f44c07c23 fix: removing metal folder
Build & Test (NowChessSystems) TeamCity build failed
2026-03-30 19:37:17 +02:00
shahdlala66 5278de96a5 test: reached 99% for GameEngine
Build & Test (NowChessSystems) TeamCity build failed
2026-03-30 00:32:10 +02:00
shahdlala66 f0cd46f132 test: more branch coverage for CommandInvoker
Build & Test (NowChessSystems) TeamCity build finished
2026-03-29 21:08:07 +02:00
shahdlala66 9c1acfc9db feat: undo/redo added 2026-03-29 20:58:33 +02:00
shahdlala66 d2f294294f feat: core sepration, observer added 2026-03-29 20:47:58 +02:00
Janis 7d60c4bb29 feat: enhance FEN and PGN parsers with additional test cases and coverage improvements 2026-03-29 17:49:05 +02:00
Janis 60b02d8f20 style: replace .isDefined/.get with pattern matching in PgnParser
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 17:14:41 +02:00
Janis 9bc1ef550f feat: add PGN exporter for game notation
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 17:14:41 +02:00
Janis 98896535ed feat: add PGN parser with algebraic move notation
Implements PgnParser with parsePgn(), parseAlgebraicMove(), and move
resolution using geometric piece reachability with disambiguation support
for piece type, file, and rank hints.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-03-29 17:13:16 +02:00
Janis 18c712d5c9 feat: add full FEN parsing with GameState support
Implements parseFen() in FenParser and gameStateToFen() in FenExporter,
covering all 6 FEN fields (piece placement, active color, castling,
en passant, half-move clock, full-move number).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 17:12:29 +02:00
Janis ade9d14ddc feat: add FEN exporter and round-trip tests
Implements FenExporter.boardToFen() converting Board to FEN piece-placement string,
and adds three round-trip tests (initial position, empty board, partial position).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 17:11:31 +02:00
Janis 5db1405066 feat: add FEN piece-placement parser
Implements FenParser.parseBoard() to parse FEN piece-placement strings
into a Board, with proper None propagation on invalid input.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 17:11:13 +02:00
29 changed files with 131 additions and 1310 deletions
+1 -2
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@@ -2,10 +2,9 @@
name: scala-implementer name: scala-implementer
description: "Implements Scala 3 + Quarkus REST services, domain logic, and persistence" description: "Implements Scala 3 + Quarkus REST services, domain logic, and persistence"
tools: Read, Write, Edit, Bash, Glob tools: Read, Write, Edit, Bash, Glob
model: inherit model: sonnet
color: pink color: pink
--- ---
You do not have permissions to write tests, just source code. You do not have permissions to write tests, just source code.
You are a Scala 3 expert specialising in Quarkus microservices. You are a Scala 3 expert specialising in Quarkus microservices.
Always read the relevant /docs/api/ file before implementing. Always read the relevant /docs/api/ file before implementing.
+2 -2
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@@ -2,10 +2,9 @@
name: test-writer name: test-writer
description: "Writes QuarkusTest unit and integration tests for a service. Invoke after scala-implementer has finished." description: "Writes QuarkusTest unit and integration tests for a service. Invoke after scala-implementer has finished."
tools: Read, Write, Edit, Bash, Glob, Grep, WebFetch, WebSearch, NotebookEdit tools: Read, Write, Edit, Bash, Glob, Grep, WebFetch, WebSearch, NotebookEdit
model: haiku model: sonnet
color: purple color: purple
--- ---
You do not have permissions to modify the source code, just write tests. You do not have permissions to modify the source code, just write tests.
You write tests for Scala 3 + Quarkus services. You write tests for Scala 3 + Quarkus services.
@@ -20,4 +19,5 @@ When invoked BEFORE scala-implementer (no implementation exists yet):
When invoked AFTER scala-implementer (implementation exists): When invoked AFTER scala-implementer (implementation exists):
Run python3 jacoco-reporter/jacoco_coverage_gaps.py modules/{service-name}/build/reports/jacoco/test/jacocoTestReport.xml --output agent Run python3 jacoco-reporter/jacoco_coverage_gaps.py modules/{service-name}/build/reports/jacoco/test/jacocoTestReport.xml --output agent
Use the jacoco-coverage-gaps skill — close coverage gaps revealed by the report.
To regenerate the report run the tests first. To regenerate the report run the tests first.
-6
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@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="AndroidProjectSystem">
<option name="providerId" value="com.android.tools.idea.GradleProjectSystem" />
</component>
</project>
+1
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@@ -1,3 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4"> <project version="4">
<component name="ExternalStorageConfigurationManager" enabled="true" /> <component name="ExternalStorageConfigurationManager" enabled="true" />
<component name="FrameworkDetectionExcludesConfiguration"> <component name="FrameworkDetectionExcludesConfiguration">
Generated
-10
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@@ -6,16 +6,6 @@
<inspection_tool class="CommitNamingConvention" enabled="true" level="WARNING" enabled_by_default="true" /> <inspection_tool class="CommitNamingConvention" enabled="true" level="WARNING" enabled_by_default="true" />
</profile> </profile>
</component> </component>
<component name="IssueNavigationConfiguration">
<option name="links">
<list>
<IssueNavigationLink>
<option name="issueRegexp" value="(?x)\b(CORE|NCWF|BAC|FRO|K8S|ORG|NCI|NCS)-\d+\b#YouTrack" />
<option name="linkRegexp" value="https://knockoutwhist.youtrack.cloud/issue/$0" />
</IssueNavigationLink>
</list>
</option>
</component>
<component name="VcsDirectoryMappings"> <component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" /> <mapping directory="" vcs="Git" />
</component> </component>
-20
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@@ -1,20 +0,0 @@
## [2026-03-31] Unreachable code blocking 100% statement coverage
**Requirement/Bug:** Reach 100% statement coverage in core module.
**Root Cause:** 4 remaining uncovered statements (99.6% coverage) are unreachable code:
1. **PgnParser.scala:160** (`case _ => None` in extractPromotion) - Regex `=([QRBN])` only matches those 4 characters; fallback case can never execute
2. **GameHistory.scala:29** (`addMove$default$4` compiler-generated method) - Method overload 3 without defaults shadows the 4-param version, making promotionPiece default accessor unreachable
3. **GameEngine.scala:201-202** (`case _` in completePromotion) - GameController.completePromotion always returns one of 4 expected MoveResult types; catch-all is defensive code
**Attempted Fixes:**
1. Added comprehensive PGN parsing tests (all 4 promotion types) - PgnParser improved from 95.8% to 99.4%
2. Added GameHistory tests using named parameters - hit `addMove$default$3` (castleSide) but not `$default$4` (promotionPiece)
3. Named parameter approach: `addMove(from=..., to=..., promotionPiece=...)` triggers 4-param with castleSide default ✓
4. Positional approach: `addMove(f, t, None, None)` requires all 4 args (explicit, no defaults used) - doesn't hit $default$4
5. Root issue: Scala's overload resolution prefers more-specific non-default overloads (2-param, 3-param) over the 4-param with defaults
**Recommendation:** 99.6% (1029/1033) is maximum achievable without refactoring method overloads. Unreachable code design patterns:
- **Pattern 1 (unreachable regex fallback):** Defensive pattern match against exhaustive regex
- **Pattern 2 (overshadowed defaults):** Method overloads shadow default parameters in parent signature
- **Pattern 3 (defensive catch-all):** Error handling for impossible external API returns
-3
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@@ -1,6 +1,3 @@
## (2026-03-27) ## (2026-03-27)
## (2026-03-28) ## (2026-03-28)
## (2026-03-28) ## (2026-03-28)
## (2026-03-29)
## (2026-03-31)
## (2026-04-01)
+1 -1
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@@ -1,3 +1,3 @@
MAJOR=0 MAJOR=0
MINOR=0 MINOR=0
PATCH=6 PATCH=3
-55
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@@ -44,58 +44,3 @@
* add missing kings to gameLoop capture test board ([aedd787](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/aedd787b77203c2af934751dba7b784eaf165032)) * add missing kings to gameLoop capture test board ([aedd787](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/aedd787b77203c2af934751dba7b784eaf165032))
* correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150)) * correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150))
* update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189)) * update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189))
## (2026-03-29)
### Features
* add GameRules stub with PositionStatus enum ([76d4168](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/76d4168038de23e5d6083d4e8f0504fbf31d15a3))
* add MovedInCheck/Checkmate/Stalemate MoveResult variants (stub dispatch) ([8b7ec57](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/8b7ec57e5ea6ee1615a1883848a426dc07d26364))
* implement GameRules with isInCheck, legalMoves, gameStatus ([94a02ff](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/94a02ff6849436d9496c70a0f16c21666dae8e4e))
* implement legal castling ([#1](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/1)) ([00d326c](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/00d326c1ba67711fbe180f04e1100c3f01dd0254))
* NCS-6 Implementing FEN & PGN ([#7](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/7)) ([f28e69d](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f28e69dc181416aa2f221fdc4b45c2cda5efbf07))
* NCS-9 En passant implementation ([#8](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/8)) ([919beb3](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/919beb3b4bfa8caf2f90976a415fe9b19b7e9747))
* wire check/checkmate/stalemate into processMove and gameLoop ([5264a22](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/5264a225418b885c5e6ea6411b96f85e38837f6c))
### Bug Fixes
* add missing kings to gameLoop capture test board ([aedd787](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/aedd787b77203c2af934751dba7b784eaf165032))
* correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150))
* update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189))
## (2026-03-31)
### Features
* add GameRules stub with PositionStatus enum ([76d4168](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/76d4168038de23e5d6083d4e8f0504fbf31d15a3))
* add MovedInCheck/Checkmate/Stalemate MoveResult variants (stub dispatch) ([8b7ec57](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/8b7ec57e5ea6ee1615a1883848a426dc07d26364))
* implement GameRules with isInCheck, legalMoves, gameStatus ([94a02ff](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/94a02ff6849436d9496c70a0f16c21666dae8e4e))
* implement legal castling ([#1](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/1)) ([00d326c](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/00d326c1ba67711fbe180f04e1100c3f01dd0254))
* NCS-16 Core Separation via Patterns ([#10](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/10)) ([1361dfc](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/1361dfc89553b146864fb8ff3526cf12cf3f293a))
* NCS-6 Implementing FEN & PGN ([#7](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/7)) ([f28e69d](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f28e69dc181416aa2f221fdc4b45c2cda5efbf07))
* NCS-9 En passant implementation ([#8](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/8)) ([919beb3](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/919beb3b4bfa8caf2f90976a415fe9b19b7e9747))
* wire check/checkmate/stalemate into processMove and gameLoop ([5264a22](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/5264a225418b885c5e6ea6411b96f85e38837f6c))
### Bug Fixes
* add missing kings to gameLoop capture test board ([aedd787](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/aedd787b77203c2af934751dba7b784eaf165032))
* correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150))
* update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189))
## (2026-04-01)
### Features
* add GameRules stub with PositionStatus enum ([76d4168](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/76d4168038de23e5d6083d4e8f0504fbf31d15a3))
* add MovedInCheck/Checkmate/Stalemate MoveResult variants (stub dispatch) ([8b7ec57](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/8b7ec57e5ea6ee1615a1883848a426dc07d26364))
* implement GameRules with isInCheck, legalMoves, gameStatus ([94a02ff](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/94a02ff6849436d9496c70a0f16c21666dae8e4e))
* implement legal castling ([#1](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/1)) ([00d326c](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/00d326c1ba67711fbe180f04e1100c3f01dd0254))
* NCS-10 Implement Pawn Promotion ([#12](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/12)) ([13bfc16](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/13bfc16cfe25db78ec607db523ca6d993c13430c))
* NCS-16 Core Separation via Patterns ([#10](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/10)) ([1361dfc](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/1361dfc89553b146864fb8ff3526cf12cf3f293a))
* NCS-6 Implementing FEN & PGN ([#7](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/7)) ([f28e69d](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f28e69dc181416aa2f221fdc4b45c2cda5efbf07))
* NCS-9 En passant implementation ([#8](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/8)) ([919beb3](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/919beb3b4bfa8caf2f90976a415fe9b19b7e9747))
* wire check/checkmate/stalemate into processMove and gameLoop ([5264a22](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/5264a225418b885c5e6ea6411b96f85e38837f6c))
### Bug Fixes
* add missing kings to gameLoop capture test board ([aedd787](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/aedd787b77203c2af934751dba7b784eaf165032))
* correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150))
* update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189))
* update move validation to check for king safety ([#13](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/13)) ([e5e20c5](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/e5e20c566e368b12ca1dc59680c34e9112bf6762))
@@ -1,7 +1,6 @@
package de.nowchess.chess.controller package de.nowchess.chess.controller
import de.nowchess.api.board.{Board, Color, File, Piece, PieceType, Rank, Square} import de.nowchess.api.board.{Board, Color, File, Piece, Rank, Square}
import de.nowchess.api.move.PromotionPiece
import de.nowchess.chess.logic.* import de.nowchess.chess.logic.*
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
@@ -15,14 +14,6 @@ object MoveResult:
case object NoPiece extends MoveResult case object NoPiece extends MoveResult
case object WrongColor extends MoveResult case object WrongColor extends MoveResult
case object IllegalMove extends MoveResult case object IllegalMove extends MoveResult
case class PromotionRequired(
from: Square,
to: Square,
boardBefore: Board,
historyBefore: GameHistory,
captured: Option[Piece],
turn: Color
) extends MoveResult
case class Moved(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], newTurn: Color) extends MoveResult case class Moved(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], newTurn: Color) extends MoveResult
case class MovedInCheck(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], newTurn: Color) extends MoveResult case class MovedInCheck(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], newTurn: Color) extends MoveResult
case class Checkmate(winner: Color) extends MoveResult case class Checkmate(winner: Color) extends MoveResult
@@ -39,67 +30,37 @@ object GameController:
*/ */
def processMove(board: Board, history: GameHistory, turn: Color, raw: String): MoveResult = def processMove(board: Board, history: GameHistory, turn: Color, raw: String): MoveResult =
raw.trim match raw.trim match
case "quit" | "q" => MoveResult.Quit case "quit" | "q" =>
MoveResult.Quit
case trimmed => case trimmed =>
Parser.parseMove(trimmed) match Parser.parseMove(trimmed) match
case None => MoveResult.InvalidFormat(trimmed) case None =>
case Some((from, to)) => validateAndApply(board, history, turn, from, to) MoveResult.InvalidFormat(trimmed)
case Some((from, to)) =>
/** Apply a previously detected promotion move with the chosen piece. board.pieceAt(from) match
* Called after processMove returned PromotionRequired. case None =>
*/ MoveResult.NoPiece
def completePromotion( case Some(piece) if piece.color != turn =>
board: Board, MoveResult.WrongColor
history: GameHistory, case Some(_) =>
from: Square, if !MoveValidator.isLegal(board, history, from, to) then
to: Square, MoveResult.IllegalMove
piece: PromotionPiece, else
turn: Color val castleOpt = if MoveValidator.isCastle(board, from, to)
): MoveResult = then Some(MoveValidator.castleSide(from, to))
val (boardAfterMove, captured) = board.withMove(from, to) else None
val promotedPieceType = piece match val isEP = EnPassantCalculator.isEnPassant(board, history, from, to)
case PromotionPiece.Queen => PieceType.Queen val (newBoard, captured) = castleOpt match
case PromotionPiece.Rook => PieceType.Rook case Some(side) => (board.withCastle(turn, side), None)
case PromotionPiece.Bishop => PieceType.Bishop case None =>
case PromotionPiece.Knight => PieceType.Knight val (b, cap) = board.withMove(from, to)
val newBoard = boardAfterMove.updated(to, Piece(turn, promotedPieceType)) if isEP then
// Promotion is always a pawn move → clock resets val capturedSq = EnPassantCalculator.capturedPawnSquare(to, turn)
val newHistory = history.addMove(from, to, None, Some(piece), wasPawnMove = true) (b.removed(capturedSq), board.pieceAt(capturedSq))
toMoveResult(newBoard, newHistory, captured, turn) else (b, cap)
val newHistory = history.addMove(from, to, castleOpt)
// --------------------------------------------------------------------------- GameRules.gameStatus(newBoard, newHistory, turn.opposite) match
// Private helpers case PositionStatus.Normal => MoveResult.Moved(newBoard, newHistory, captured, turn.opposite)
// --------------------------------------------------------------------------- case PositionStatus.InCheck => MoveResult.MovedInCheck(newBoard, newHistory, captured, turn.opposite)
case PositionStatus.Mated => MoveResult.Checkmate(turn)
private def validateAndApply(board: Board, history: GameHistory, turn: Color, from: Square, to: Square): MoveResult = case PositionStatus.Drawn => MoveResult.Stalemate
board.pieceAt(from) match
case None => MoveResult.NoPiece
case Some(piece) if piece.color != turn => MoveResult.WrongColor
case Some(_) =>
if !GameRules.legalMoves(board, history, turn).contains(from -> to) then MoveResult.IllegalMove
else if MoveValidator.isPromotionMove(board, from, to) then
MoveResult.PromotionRequired(from, to, board, history, board.pieceAt(to), turn)
else applyNormalMove(board, history, turn, from, to)
private def applyNormalMove(board: Board, history: GameHistory, turn: Color, from: Square, to: Square): MoveResult =
val castleOpt = Option.when(MoveValidator.isCastle(board, from, to))(MoveValidator.castleSide(from, to))
val isEP = EnPassantCalculator.isEnPassant(board, history, from, to)
val (newBoard, captured) = castleOpt match
case Some(side) => (board.withCastle(turn, side), None)
case None =>
val (b, cap) = board.withMove(from, to)
if isEP then
val capturedSq = EnPassantCalculator.capturedPawnSquare(to, turn)
(b.removed(capturedSq), board.pieceAt(capturedSq))
else (b, cap)
val wasPawnMove = board.pieceAt(from).exists(_.pieceType == PieceType.Pawn)
val wasCapture = captured.isDefined
val newHistory = history.addMove(from, to, castleOpt, wasPawnMove = wasPawnMove, wasCapture = wasCapture)
toMoveResult(newBoard, newHistory, captured, turn)
private def toMoveResult(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], turn: Color): MoveResult =
GameRules.gameStatus(newBoard, newHistory, turn.opposite) match
case PositionStatus.Normal => MoveResult.Moved(newBoard, newHistory, captured, turn.opposite)
case PositionStatus.InCheck => MoveResult.MovedInCheck(newBoard, newHistory, captured, turn.opposite)
case PositionStatus.Mated => MoveResult.Checkmate(turn)
case PositionStatus.Drawn => MoveResult.Stalemate
@@ -1,7 +1,6 @@
package de.nowchess.chess.engine package de.nowchess.chess.engine
import de.nowchess.api.board.{Board, Color, Piece, Square} import de.nowchess.api.board.{Board, Color, Piece, Square}
import de.nowchess.api.move.PromotionPiece
import de.nowchess.chess.logic.{GameHistory, GameRules, PositionStatus} import de.nowchess.chess.logic.{GameHistory, GameRules, PositionStatus}
import de.nowchess.chess.controller.{GameController, Parser, MoveResult} import de.nowchess.chess.controller.{GameController, Parser, MoveResult}
import de.nowchess.chess.observer.* import de.nowchess.chess.observer.*
@@ -12,31 +11,12 @@ import de.nowchess.chess.command.{CommandInvoker, MoveCommand}
* All user interactions must go through this engine via Commands, and all state changes * All user interactions must go through this engine via Commands, and all state changes
* are communicated to observers via GameEvent notifications. * are communicated to observers via GameEvent notifications.
*/ */
class GameEngine( class GameEngine extends Observable:
initialBoard: Board = Board.initial, private var currentBoard: Board = Board.initial
initialHistory: GameHistory = GameHistory.empty, private var currentHistory: GameHistory = GameHistory.empty
initialTurn: Color = Color.White, private var currentTurn: Color = Color.White
completePromotionFn: (Board, GameHistory, Square, Square, PromotionPiece, Color) => MoveResult =
GameController.completePromotion
) extends Observable:
private var currentBoard: Board = initialBoard
private var currentHistory: GameHistory = initialHistory
private var currentTurn: Color = initialTurn
private val invoker = new CommandInvoker() private val invoker = new CommandInvoker()
/** Inner class for tracking pending promotion state */
private case class PendingPromotion(
from: Square, to: Square,
boardBefore: Board, historyBefore: GameHistory,
turn: Color
)
/** Current pending promotion, if any */
private var pendingPromotion: Option[PendingPromotion] = None
/** True if a pawn promotion move is pending and needs a piece choice. */
def isPendingPromotion: Boolean = synchronized { pendingPromotion.isDefined }
// Synchronized accessors for current state // Synchronized accessors for current state
def board: Board = synchronized { currentBoard } def board: Board = synchronized { currentBoard }
def history: GameHistory = synchronized { currentHistory } def history: GameHistory = synchronized { currentHistory }
@@ -67,19 +47,6 @@ class GameEngine(
case "redo" => case "redo" =>
performRedo() performRedo()
case "draw" =>
if currentHistory.halfMoveClock >= 100 then
currentBoard = Board.initial
currentHistory = GameHistory.empty
currentTurn = Color.White
invoker.clear()
notifyObservers(DrawClaimedEvent(currentBoard, currentHistory, currentTurn))
else
notifyObservers(InvalidMoveEvent(
currentBoard, currentHistory, currentTurn,
"Draw cannot be claimed: the 50-move rule has not been triggered."
))
case "" => case "" =>
val event = InvalidMoveEvent( val event = InvalidMoveEvent(
currentBoard, currentBoard,
@@ -90,65 +57,66 @@ class GameEngine(
notifyObservers(event) notifyObservers(event)
case moveInput => case moveInput =>
// Try to parse as a move
Parser.parseMove(moveInput) match Parser.parseMove(moveInput) match
case None => case None =>
notifyObservers(InvalidMoveEvent( val event = InvalidMoveEvent(
currentBoard, currentHistory, currentTurn, currentBoard,
currentHistory,
currentTurn,
s"Invalid move format '$moveInput'. Use coordinate notation, e.g. e2e4." s"Invalid move format '$moveInput'. Use coordinate notation, e.g. e2e4."
)) )
notifyObservers(event)
case Some((from, to)) => case Some((from, to)) =>
handleParsedMove(from, to, moveInput) // Create a move command with current state snapshot
val cmd = MoveCommand(
from = from,
to = to,
previousBoard = Some(currentBoard),
previousHistory = Some(currentHistory),
previousTurn = Some(currentTurn)
)
// Execute the move through GameController
GameController.processMove(currentBoard, currentHistory, currentTurn, moveInput) match
case MoveResult.InvalidFormat(_) | MoveResult.NoPiece | MoveResult.WrongColor | MoveResult.IllegalMove | MoveResult.Quit =>
handleFailedMove(moveInput)
case MoveResult.Moved(newBoard, newHistory, captured, newTurn) =>
// Move succeeded - store result and execute through invoker
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(newBoard, newHistory, newTurn, captured)))
invoker.execute(updatedCmd)
updateGameState(newBoard, newHistory, newTurn)
emitMoveEvent(from.toString, to.toString, captured, newTurn)
case MoveResult.MovedInCheck(newBoard, newHistory, captured, newTurn) =>
// Move succeeded with check
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(newBoard, newHistory, newTurn, captured)))
invoker.execute(updatedCmd)
updateGameState(newBoard, newHistory, newTurn)
emitMoveEvent(from.toString, to.toString, captured, newTurn)
notifyObservers(CheckDetectedEvent(currentBoard, currentHistory, currentTurn))
case MoveResult.Checkmate(winner) =>
// Move resulted in checkmate
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)))
invoker.execute(updatedCmd)
currentBoard = Board.initial
currentHistory = GameHistory.empty
currentTurn = Color.White
notifyObservers(CheckmateEvent(currentBoard, currentHistory, currentTurn, winner))
case MoveResult.Stalemate =>
// Move resulted in stalemate
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)))
invoker.execute(updatedCmd)
currentBoard = Board.initial
currentHistory = GameHistory.empty
currentTurn = Color.White
notifyObservers(StalemateEvent(currentBoard, currentHistory, currentTurn))
} }
private def handleParsedMove(from: Square, to: Square, moveInput: String): Unit =
val cmd = MoveCommand(
from = from,
to = to,
previousBoard = Some(currentBoard),
previousHistory = Some(currentHistory),
previousTurn = Some(currentTurn)
)
GameController.processMove(currentBoard, currentHistory, currentTurn, moveInput) match
case MoveResult.InvalidFormat(_) | MoveResult.NoPiece | MoveResult.WrongColor | MoveResult.IllegalMove | MoveResult.Quit =>
handleFailedMove(moveInput)
case MoveResult.Moved(newBoard, newHistory, captured, newTurn) =>
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(newBoard, newHistory, newTurn, captured)))
invoker.execute(updatedCmd)
updateGameState(newBoard, newHistory, newTurn)
emitMoveEvent(from.toString, to.toString, captured, newTurn)
if currentHistory.halfMoveClock >= 100 then
notifyObservers(FiftyMoveRuleAvailableEvent(currentBoard, currentHistory, currentTurn))
case MoveResult.MovedInCheck(newBoard, newHistory, captured, newTurn) =>
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(newBoard, newHistory, newTurn, captured)))
invoker.execute(updatedCmd)
updateGameState(newBoard, newHistory, newTurn)
emitMoveEvent(from.toString, to.toString, captured, newTurn)
notifyObservers(CheckDetectedEvent(currentBoard, currentHistory, currentTurn))
if currentHistory.halfMoveClock >= 100 then
notifyObservers(FiftyMoveRuleAvailableEvent(currentBoard, currentHistory, currentTurn))
case MoveResult.Checkmate(winner) =>
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)))
invoker.execute(updatedCmd)
currentBoard = Board.initial
currentHistory = GameHistory.empty
currentTurn = Color.White
notifyObservers(CheckmateEvent(currentBoard, currentHistory, currentTurn, winner))
case MoveResult.Stalemate =>
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)))
invoker.execute(updatedCmd)
currentBoard = Board.initial
currentHistory = GameHistory.empty
currentTurn = Color.White
notifyObservers(StalemateEvent(currentBoard, currentHistory, currentTurn))
case MoveResult.PromotionRequired(promFrom, promTo, boardBefore, histBefore, _, promotingTurn) =>
pendingPromotion = Some(PendingPromotion(promFrom, promTo, boardBefore, histBefore, promotingTurn))
notifyObservers(PromotionRequiredEvent(currentBoard, currentHistory, currentTurn, promFrom, promTo))
/** Undo the last move. */ /** Undo the last move. */
def undo(): Unit = synchronized { def undo(): Unit = synchronized {
performUndo() performUndo()
@@ -159,59 +127,6 @@ class GameEngine(
performRedo() performRedo()
} }
/** Apply a player's promotion piece choice.
* Must only be called when isPendingPromotion is true.
*/
def completePromotion(piece: PromotionPiece): Unit = synchronized {
pendingPromotion match
case None =>
notifyObservers(InvalidMoveEvent(currentBoard, currentHistory, currentTurn, "No promotion pending."))
case Some(pending) =>
pendingPromotion = None
val cmd = MoveCommand(
from = pending.from,
to = pending.to,
previousBoard = Some(pending.boardBefore),
previousHistory = Some(pending.historyBefore),
previousTurn = Some(pending.turn)
)
completePromotionFn(
pending.boardBefore, pending.historyBefore,
pending.from, pending.to, piece, pending.turn
) match
case MoveResult.Moved(newBoard, newHistory, captured, newTurn) =>
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(newBoard, newHistory, newTurn, captured)))
invoker.execute(updatedCmd)
updateGameState(newBoard, newHistory, newTurn)
emitMoveEvent(pending.from.toString, pending.to.toString, captured, newTurn)
case MoveResult.MovedInCheck(newBoard, newHistory, captured, newTurn) =>
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(newBoard, newHistory, newTurn, captured)))
invoker.execute(updatedCmd)
updateGameState(newBoard, newHistory, newTurn)
emitMoveEvent(pending.from.toString, pending.to.toString, captured, newTurn)
notifyObservers(CheckDetectedEvent(currentBoard, currentHistory, currentTurn))
case MoveResult.Checkmate(winner) =>
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)))
invoker.execute(updatedCmd)
currentBoard = Board.initial
currentHistory = GameHistory.empty
currentTurn = Color.White
notifyObservers(CheckmateEvent(currentBoard, currentHistory, currentTurn, winner))
case MoveResult.Stalemate =>
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)))
invoker.execute(updatedCmd)
currentBoard = Board.initial
currentHistory = GameHistory.empty
currentTurn = Color.White
notifyObservers(StalemateEvent(currentBoard, currentHistory, currentTurn))
case _ =>
notifyObservers(InvalidMoveEvent(currentBoard, currentHistory, currentTurn, "Error completing promotion."))
}
/** Reset the board to initial position. */ /** Reset the board to initial position. */
def reset(): Unit = synchronized { def reset(): Unit = synchronized {
currentBoard = Board.initial currentBoard = Board.initial
@@ -1,46 +1,24 @@
package de.nowchess.chess.logic package de.nowchess.chess.logic
import de.nowchess.api.board.Square import de.nowchess.api.board.Square
import de.nowchess.api.move.PromotionPiece
/** A single move recorded in the game history. Distinct from api.move.Move which represents user intent. */ /** A single move recorded in the game history. Distinct from api.move.Move which represents user intent. */
case class HistoryMove( case class HistoryMove(
from: Square, from: Square,
to: Square, to: Square,
castleSide: Option[CastleSide], castleSide: Option[CastleSide]
promotionPiece: Option[PromotionPiece] = None
) )
/** Complete game history: ordered list of moves plus the half-move clock for the 50-move rule. /** Complete game history: ordered list of moves. */
* case class GameHistory(moves: List[HistoryMove] = List.empty):
* @param moves moves played so far, oldest first
* @param halfMoveClock plies since the last pawn move or capture (FIDE 50-move rule counter)
*/
case class GameHistory(moves: List[HistoryMove] = List.empty, halfMoveClock: Int = 0):
/** Add a raw HistoryMove record. Clock increments by 1.
* Use the coordinate overload when you know whether the move is a pawn move or capture.
*/
def addMove(move: HistoryMove): GameHistory = def addMove(move: HistoryMove): GameHistory =
GameHistory(moves :+ move, halfMoveClock + 1) GameHistory(moves :+ move)
/** Add a move by coordinates. def addMove(from: Square, to: Square): GameHistory =
* addMove(HistoryMove(from, to, None))
* @param wasPawnMove true when the moving piece is a pawn — resets the clock to 0
* @param wasCapture true when a piece was captured (including en passant) — resets the clock to 0 def addMove(from: Square, to: Square, castleSide: Option[CastleSide]): GameHistory =
* addMove(HistoryMove(from, to, castleSide))
* If neither flag is set the clock increments by 1.
*/
def addMove(
from: Square,
to: Square,
castleSide: Option[CastleSide] = None,
promotionPiece: Option[PromotionPiece] = None,
wasPawnMove: Boolean = false,
wasCapture: Boolean = false
): GameHistory =
val newClock = if wasPawnMove || wasCapture then 0 else halfMoveClock + 1
GameHistory(moves :+ HistoryMove(from, to, castleSide, promotionPiece), newClock)
object GameHistory: object GameHistory:
val empty: GameHistory = GameHistory() val empty: GameHistory = GameHistory()
@@ -173,11 +173,3 @@ object MoveValidator:
def isLegal(board: Board, history: GameHistory, from: Square, to: Square): Boolean = def isLegal(board: Board, history: GameHistory, from: Square, to: Square): Boolean =
legalTargets(board, history, from).contains(to) legalTargets(board, history, from).contains(to)
/** Returns true if the piece on `from` is a pawn moving to its back rank (promotion). */
def isPromotionMove(board: Board, from: Square, to: Square): Boolean =
board.pieceAt(from) match
case Some(Piece(_, PieceType.Pawn)) =>
(from.rank == Rank.R7 && to.rank == Rank.R8) ||
(from.rank == Rank.R2 && to.rank == Rank.R1)
case _ => false
@@ -1,7 +1,6 @@
package de.nowchess.chess.notation package de.nowchess.chess.notation
import de.nowchess.api.board.* import de.nowchess.api.board.*
import de.nowchess.api.move.PromotionPiece
import de.nowchess.chess.logic.{CastleSide, GameHistory, HistoryMove} import de.nowchess.chess.logic.{CastleSide, GameHistory, HistoryMove}
object PgnExporter: object PgnExporter:
@@ -22,8 +21,7 @@ object PgnExporter:
if blackMoveStr.isEmpty then s"$moveNum. $whiteMoveStr" if blackMoveStr.isEmpty then s"$moveNum. $whiteMoveStr"
else s"$moveNum. $whiteMoveStr $blackMoveStr" else s"$moveNum. $whiteMoveStr $blackMoveStr"
val termination = headers.getOrElse("Result", "*") moveLines.mkString(" ") + " *"
moveLines.mkString(" ") + s" $termination"
if headerLines.isEmpty then moveText if headerLines.isEmpty then moveText
else if moveText.isEmpty then headerLines else if moveText.isEmpty then headerLines
@@ -34,11 +32,4 @@ object PgnExporter:
move.castleSide match move.castleSide match
case Some(CastleSide.Kingside) => "O-O" case Some(CastleSide.Kingside) => "O-O"
case Some(CastleSide.Queenside) => "O-O-O" case Some(CastleSide.Queenside) => "O-O-O"
case None => case None => s"${move.from}${move.to}"
val base = s"${move.from}${move.to}"
move.promotionPiece match
case Some(PromotionPiece.Queen) => s"$base=Q"
case Some(PromotionPiece.Rook) => s"$base=R"
case Some(PromotionPiece.Bishop) => s"$base=B"
case Some(PromotionPiece.Knight) => s"$base=N"
case None => base
@@ -1,7 +1,6 @@
package de.nowchess.chess.notation package de.nowchess.chess.notation
import de.nowchess.api.board.* import de.nowchess.api.board.*
import de.nowchess.api.move.PromotionPiece
import de.nowchess.chess.logic.{CastleSide, GameHistory, HistoryMove, GameRules, MoveValidator, withCastle} import de.nowchess.chess.logic.{CastleSide, GameHistory, HistoryMove, GameRules, MoveValidator, withCastle}
/** A parsed PGN game containing headers and the resolved move list. */ /** A parsed PGN game containing headers and the resolved move list. */
@@ -42,30 +41,16 @@ object PgnParser:
if isMoveNumberOrResult(token) then state if isMoveNumberOrResult(token) then state
else else
parseAlgebraicMove(token, board, history, color) match parseAlgebraicMove(token, board, history, color) match
case None => state // unrecognised token — skip silently case None => state // unrecognised token — skip silently
case Some(move) => case Some(move) =>
val newBoard = applyMoveToBoard(board, move, color) val newBoard = move.castleSide match
case Some(side) => board.withCastle(color, side)
case None => board.withMove(move.from, move.to)._1
val newHistory = history.addMove(move) val newHistory = history.addMove(move)
(newBoard, newHistory, color.opposite, acc :+ move) (newBoard, newHistory, color.opposite, acc :+ move)
moves moves
/** Apply a single HistoryMove to a Board, handling castling and promotion. */
private def applyMoveToBoard(board: Board, move: HistoryMove, color: Color): Board =
move.castleSide match
case Some(side) => board.withCastle(color, side)
case None =>
val (boardAfterMove, _) = board.withMove(move.from, move.to)
move.promotionPiece match
case Some(pp) =>
val pieceType = pp match
case PromotionPiece.Queen => PieceType.Queen
case PromotionPiece.Rook => PieceType.Rook
case PromotionPiece.Bishop => PieceType.Bishop
case PromotionPiece.Knight => PieceType.Knight
boardAfterMove.updated(move.to, Piece(color, pieceType))
case None => boardAfterMove
/** True for move-number tokens ("1.", "12.") and PGN result tokens. */ /** True for move-number tokens ("1.", "12.") and PGN result tokens. */
private def isMoveNumberOrResult(token: String): Boolean = private def isMoveNumberOrResult(token: String): Boolean =
token.matches("""\d+\.""") || token.matches("""\d+\.""") ||
@@ -143,26 +128,16 @@ object PgnParser:
if hint.isEmpty then byPiece if hint.isEmpty then byPiece
else byPiece.filter(from => matchesHint(from, hint)) else byPiece.filter(from => matchesHint(from, hint))
val promotion = extractPromotion(notation) disambiguated.headOption.map(from => HistoryMove(from, toSquare, None))
disambiguated.headOption.map(from => HistoryMove(from, toSquare, None, promotion))
/** True if `sq` matches a disambiguation hint (file letter, rank digit, or both). */ /** True if `sq` matches a disambiguation hint (file letter, rank digit, or both). */
private def matchesHint(sq: Square, hint: String): Boolean = private def matchesHint(sq: Square, hint: String): Boolean =
hint.forall(c => if c >= 'a' && c <= 'h' then sq.file.toString.equalsIgnoreCase(c.toString) hint.foldLeft(true): (ok, c) =>
else if c >= '1' && c <= '8' then sq.rank.ordinal == (c - '1') ok && (
else true) if c >= 'a' && c <= 'h' then sq.file.toString.equalsIgnoreCase(c.toString)
else if c >= '1' && c <= '8' then sq.rank.ordinal == (c - '1')
/** Extract a promotion piece from a notation string containing =Q/=R/=B/=N. */ else true
private[notation] def extractPromotion(notation: String): Option[PromotionPiece] = )
val promotionPattern = """=([A-Z])""".r
promotionPattern.findFirstMatchIn(notation).flatMap { m =>
m.group(1) match
case "Q" => Some(PromotionPiece.Queen)
case "R" => Some(PromotionPiece.Rook)
case "B" => Some(PromotionPiece.Bishop)
case "N" => Some(PromotionPiece.Knight)
case _ => None
}
/** Convert a piece-letter character to a PieceType. */ /** Convert a piece-letter character to a PieceType. */
private def charToPieceType(c: Char): Option[PieceType] = private def charToPieceType(c: Char): Option[PieceType] =
@@ -1,6 +1,6 @@
package de.nowchess.chess.observer package de.nowchess.chess.observer
import de.nowchess.api.board.{Board, Color, Square} import de.nowchess.api.board.{Board, Color}
import de.nowchess.chess.logic.GameHistory import de.nowchess.chess.logic.GameHistory
/** Base trait for all game state events. /** Base trait for all game state events.
@@ -51,15 +51,6 @@ case class InvalidMoveEvent(
reason: String reason: String
) extends GameEvent ) extends GameEvent
/** Fired when a pawn reaches the back rank and the player must choose a promotion piece. */
case class PromotionRequiredEvent(
board: Board,
history: GameHistory,
turn: Color,
from: Square,
to: Square
) extends GameEvent
/** Fired when the board is reset. */ /** Fired when the board is reset. */
case class BoardResetEvent( case class BoardResetEvent(
board: Board, board: Board,
@@ -67,20 +58,6 @@ case class BoardResetEvent(
turn: Color turn: Color
) extends GameEvent ) extends GameEvent
/** Fired after any move where the half-move clock reaches 100 — the 50-move rule is now claimable. */
case class FiftyMoveRuleAvailableEvent(
board: Board,
history: GameHistory,
turn: Color
) extends GameEvent
/** Fired when a player successfully claims a draw under the 50-move rule. */
case class DrawClaimedEvent(
board: Board,
history: GameHistory,
turn: Color
) extends GameEvent
/** Observer trait: implement to receive game state updates. */ /** Observer trait: implement to receive game state updates. */
trait Observer: trait Observer:
def onGameEvent(event: GameEvent): Unit def onGameEvent(event: GameEvent): Unit
@@ -2,9 +2,7 @@ package de.nowchess.chess.controller
import de.nowchess.api.board.* import de.nowchess.api.board.*
import de.nowchess.api.game.CastlingRights import de.nowchess.api.game.CastlingRights
import de.nowchess.api.move.PromotionPiece
import de.nowchess.chess.logic.{CastleSide, GameHistory} import de.nowchess.chess.logic.{CastleSide, GameHistory}
import de.nowchess.chess.notation.FenParser
import org.scalatest.funsuite.AnyFunSuite import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers import org.scalatest.matchers.should.Matchers
@@ -43,30 +41,6 @@ class GameControllerTest extends AnyFunSuite with Matchers:
// White pawn at E2 cannot jump three squares to E5 // White pawn at E2 cannot jump three squares to E5
processMove(Board.initial, GameHistory.empty, Color.White, "e2e5") shouldBe MoveResult.IllegalMove processMove(Board.initial, GameHistory.empty, Color.White, "e2e5") shouldBe MoveResult.IllegalMove
test("processMove: move that leaves own king in check returns IllegalMove"):
// White King E1 is in check from Black Rook E8. Moving the D2 pawn is
// geometrically legal but does not resolve the check — must be rejected.
val b = Board(Map(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.D, Rank.R2) -> Piece.WhitePawn,
sq(File.E, Rank.R8) -> Piece.BlackRook,
sq(File.A, Rank.R8) -> Piece.BlackKing
))
processMove(b, GameHistory.empty, Color.White, "d2d4") shouldBe MoveResult.IllegalMove
test("processMove: move that resolves check is allowed"):
// White King E1 is in check from Black Rook E8 along the E-file.
// White Rook A5 interposes at E5 — resolves the check, no new check on Black King A8.
val b = Board(Map(
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.A, Rank.R5) -> Piece.WhiteRook,
sq(File.E, Rank.R8) -> Piece.BlackRook,
sq(File.A, Rank.R8) -> Piece.BlackKing
))
processMove(b, GameHistory.empty, Color.White, "a5e5") match
case _: MoveResult.Moved => succeed
case other => fail(s"Expected Moved, got $other")
test("processMove: legal pawn move returns Moved with updated board and flipped turn"): test("processMove: legal pawn move returns Moved with updated board and flipped turn"):
processMove(Board.initial, GameHistory.empty, Color.White, "e2e4") match processMove(Board.initial, GameHistory.empty, Color.White, "e2e4") match
case MoveResult.Moved(newBoard, newHistory, captured, newTurn) => case MoveResult.Moved(newBoard, newHistory, captured, newTurn) =>
@@ -319,208 +293,3 @@ class GameControllerTest extends AnyFunSuite with Matchers:
newBoard.pieceAt(Square(File.E, Rank.R3)) shouldBe Some(Piece.BlackPawn) // capturing pawn placed newBoard.pieceAt(Square(File.E, Rank.R3)) shouldBe Some(Piece.BlackPawn) // capturing pawn placed
captured shouldBe Some(Piece.WhitePawn) captured shouldBe Some(Piece.WhitePawn)
case other => fail(s"Expected Moved but got $other") case other => fail(s"Expected Moved but got $other")
// ──── pawn promotion detection ───────────────────────────────────────────
test("processMove detects white pawn reaching R8 and returns PromotionRequired"):
val board = FenParser.parseBoard("8/4P3/4k3/8/8/8/8/8").get
val result = GameController.processMove(board, GameHistory.empty, Color.White, "e7e8")
result should matchPattern { case _: MoveResult.PromotionRequired => }
result match
case MoveResult.PromotionRequired(from, to, _, _, _, turn) =>
from should be (sq(File.E, Rank.R7))
to should be (sq(File.E, Rank.R8))
turn should be (Color.White)
case _ => fail("Expected PromotionRequired")
test("processMove detects black pawn reaching R1 and returns PromotionRequired"):
val board = FenParser.parseBoard("8/8/8/8/4K3/8/4p3/8").get
val result = GameController.processMove(board, GameHistory.empty, Color.Black, "e2e1")
result should matchPattern { case _: MoveResult.PromotionRequired => }
result match
case MoveResult.PromotionRequired(from, to, _, _, _, turn) =>
from should be (sq(File.E, Rank.R2))
to should be (sq(File.E, Rank.R1))
turn should be (Color.Black)
case _ => fail("Expected PromotionRequired")
test("processMove detects pawn capturing to back rank as PromotionRequired with captured piece"):
val board = FenParser.parseBoard("3q4/4P3/8/8/8/8/8/8").get
val result = GameController.processMove(board, GameHistory.empty, Color.White, "e7d8")
result should matchPattern { case _: MoveResult.PromotionRequired => }
result match
case MoveResult.PromotionRequired(_, _, _, _, captured, _) =>
captured should be (Some(Piece(Color.Black, PieceType.Queen)))
case _ => fail("Expected PromotionRequired")
// ──── completePromotion ──────────────────────────────────────────────────
test("completePromotion applies move and places queen"):
// Black king on h1: not attacked by queen on e8 (different file, rank, and diagonals)
val board = FenParser.parseBoard("8/4P3/8/8/8/8/8/7k").get
val result = GameController.completePromotion(
board, GameHistory.empty,
sq(File.E, Rank.R7), sq(File.E, Rank.R8),
PromotionPiece.Queen, Color.White
)
result should matchPattern { case _: MoveResult.Moved => }
result match
case MoveResult.Moved(newBoard, newHistory, _, _) =>
newBoard.pieceAt(sq(File.E, Rank.R8)) should be (Some(Piece(Color.White, PieceType.Queen)))
newBoard.pieceAt(sq(File.E, Rank.R7)) should be (None)
newHistory.moves should have length 1
newHistory.moves.head.promotionPiece should be (Some(PromotionPiece.Queen))
case _ => fail("Expected Moved")
test("completePromotion with rook underpromotion"):
// Black king on h1: not attacked by rook on e8 (different file and rank)
val board = FenParser.parseBoard("8/4P3/8/8/8/8/8/7k").get
val result = GameController.completePromotion(
board, GameHistory.empty,
sq(File.E, Rank.R7), sq(File.E, Rank.R8),
PromotionPiece.Rook, Color.White
)
result match
case MoveResult.Moved(newBoard, newHistory, _, _) =>
newBoard.pieceAt(sq(File.E, Rank.R8)) should be (Some(Piece(Color.White, PieceType.Rook)))
newHistory.moves.head.promotionPiece should be (Some(PromotionPiece.Rook))
case _ => fail("Expected Moved with Rook")
test("completePromotion with bishop underpromotion"):
val board = FenParser.parseBoard("8/4P3/4k3/8/8/8/8/8").get
val result = GameController.completePromotion(
board, GameHistory.empty,
sq(File.E, Rank.R7), sq(File.E, Rank.R8),
PromotionPiece.Bishop, Color.White
)
result match
case MoveResult.Moved(newBoard, newHistory, _, _) =>
newBoard.pieceAt(sq(File.E, Rank.R8)) should be (Some(Piece(Color.White, PieceType.Bishop)))
newHistory.moves.head.promotionPiece should be (Some(PromotionPiece.Bishop))
case _ => fail("Expected Moved with Bishop")
test("completePromotion with knight underpromotion"):
val board = FenParser.parseBoard("8/4P3/4k3/8/8/8/8/8").get
val result = GameController.completePromotion(
board, GameHistory.empty,
sq(File.E, Rank.R7), sq(File.E, Rank.R8),
PromotionPiece.Knight, Color.White
)
result match
case MoveResult.Moved(newBoard, newHistory, _, _) =>
newBoard.pieceAt(sq(File.E, Rank.R8)) should be (Some(Piece(Color.White, PieceType.Knight)))
newHistory.moves.head.promotionPiece should be (Some(PromotionPiece.Knight))
case _ => fail("Expected Moved with Knight")
test("completePromotion captures opponent piece"):
// Black king on h1: after white queen captures d8 queen, h1 king is safe (queen on d8 does not attack h1)
val board = FenParser.parseBoard("3q4/4P3/8/8/8/8/8/7k").get
val result = GameController.completePromotion(
board, GameHistory.empty,
sq(File.E, Rank.R7), sq(File.D, Rank.R8),
PromotionPiece.Queen, Color.White
)
result match
case MoveResult.Moved(newBoard, _, captured, _) =>
newBoard.pieceAt(sq(File.D, Rank.R8)) should be (Some(Piece(Color.White, PieceType.Queen)))
captured should be (Some(Piece(Color.Black, PieceType.Queen)))
case _ => fail("Expected Moved with captured piece")
test("completePromotion for black pawn to R1"):
val board = FenParser.parseBoard("8/8/8/8/4K3/8/4p3/8").get
val result = GameController.completePromotion(
board, GameHistory.empty,
sq(File.E, Rank.R2), sq(File.E, Rank.R1),
PromotionPiece.Knight, Color.Black
)
result match
case MoveResult.Moved(newBoard, newHistory, _, _) =>
newBoard.pieceAt(sq(File.E, Rank.R1)) should be (Some(Piece(Color.Black, PieceType.Knight)))
newHistory.moves.head.promotionPiece should be (Some(PromotionPiece.Knight))
case _ => fail("Expected Moved")
test("completePromotion evaluates check after promotion"):
val board = FenParser.parseBoard("3k4/4P3/8/8/8/8/8/8").get
val result = GameController.completePromotion(
board, GameHistory.empty,
sq(File.E, Rank.R7), sq(File.E, Rank.R8),
PromotionPiece.Queen, Color.White
)
result should matchPattern { case _: MoveResult.MovedInCheck => }
test("completePromotion full round-trip via processMove then completePromotion"):
// Black king on h1: not attacked by queen on e8
val board = FenParser.parseBoard("8/4P3/8/8/8/8/8/7k").get
GameController.processMove(board, GameHistory.empty, Color.White, "e7e8") match
case MoveResult.PromotionRequired(from, to, boardBefore, histBefore, _, turn) =>
val result = GameController.completePromotion(boardBefore, histBefore, from, to, PromotionPiece.Queen, turn)
result should matchPattern { case _: MoveResult.Moved => }
result match
case MoveResult.Moved(finalBoard, finalHistory, _, _) =>
finalBoard.pieceAt(sq(File.E, Rank.R8)) should be (Some(Piece(Color.White, PieceType.Queen)))
finalHistory.moves.head.promotionPiece should be (Some(PromotionPiece.Queen))
case _ => fail("Expected Moved")
case _ => fail("Expected PromotionRequired")
test("completePromotion results in checkmate when promotion delivers checkmate"):
// Black king a8, white pawn h7, white king b6.
// After h7→h8=Q: Qh8 attacks rank 8 putting Ka8 in check;
// a7 covered by Kb6, b7 covered by Kb6, b8 covered by Qh8 — no escape.
val board = FenParser.parseBoard("k7/7P/1K6/8/8/8/8/8").get
val result = GameController.completePromotion(
board, GameHistory.empty,
sq(File.H, Rank.R7), sq(File.H, Rank.R8),
PromotionPiece.Queen, Color.White
)
result should matchPattern { case MoveResult.Checkmate(_) => }
result match
case MoveResult.Checkmate(winner) => winner should be (Color.White)
case _ => fail("Expected Checkmate")
test("completePromotion results in stalemate when promotion stalemates opponent"):
// Black king a8, white pawn b7, white bishop c7, white king b6.
// After b7→b8=N: knight on b8 (doesn't check a8); a7 and b7 covered by Kb6;
// b8 defended by Bc7 so Ka8xb8 would walk into bishop — no legal moves.
val board = FenParser.parseBoard("k7/1PB5/1K6/8/8/8/8/8").get
val result = GameController.completePromotion(
board, GameHistory.empty,
sq(File.B, Rank.R7), sq(File.B, Rank.R8),
PromotionPiece.Knight, Color.White
)
result should be (MoveResult.Stalemate)
// ──── half-move clock propagation ────────────────────────────────────
test("processMove: non-pawn non-capture increments halfMoveClock"):
// g1f3 is a knight move — not a pawn, not a capture
processMove(Board.initial, GameHistory.empty, Color.White, "g1f3") match
case MoveResult.Moved(_, newHistory, _, _) =>
newHistory.halfMoveClock shouldBe 1
case other => fail(s"Expected Moved, got $other")
test("processMove: pawn move resets halfMoveClock to 0"):
processMove(Board.initial, GameHistory.empty, Color.White, "e2e4") match
case MoveResult.Moved(_, newHistory, _, _) =>
newHistory.halfMoveClock shouldBe 0
case other => fail(s"Expected Moved, got $other")
test("processMove: capture resets halfMoveClock to 0"):
// White pawn on e5, Black pawn on d6 — exd6 is a capture
val board = Board(Map(
sq(File.E, Rank.R5) -> Piece.WhitePawn,
sq(File.D, Rank.R6) -> Piece.BlackPawn,
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.E, Rank.R8) -> Piece.BlackKing
))
val history = GameHistory(halfMoveClock = 10)
processMove(board, history, Color.White, "e5d6") match
case MoveResult.Moved(_, newHistory, _, _) =>
newHistory.halfMoveClock shouldBe 0
case other => fail(s"Expected Moved, got $other")
test("processMove: clock carries from previous history on non-pawn non-capture"):
val history = GameHistory(halfMoveClock = 5)
processMove(Board.initial, history, Color.White, "g1f3") match
case MoveResult.Moved(_, newHistory, _, _) =>
newHistory.halfMoveClock shouldBe 6
case other => fail(s"Expected Moved, got $other")
@@ -1,167 +0,0 @@
package de.nowchess.chess.engine
import de.nowchess.api.board.{Board, Color, File, Piece, PieceType, Rank, Square}
import de.nowchess.api.move.PromotionPiece
import de.nowchess.chess.logic.GameHistory
import de.nowchess.chess.notation.FenParser
import de.nowchess.chess.observer.*
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class GameEnginePromotionTest extends AnyFunSuite with Matchers:
private def sq(f: File, r: Rank): Square = Square(f, r)
private def captureEvents(engine: GameEngine): collection.mutable.ListBuffer[GameEvent] =
val events = collection.mutable.ListBuffer[GameEvent]()
engine.subscribe(new Observer { def onGameEvent(e: GameEvent): Unit = events += e })
events
test("processUserInput fires PromotionRequiredEvent when pawn reaches back rank") {
val promotionBoard = FenParser.parseBoard("8/4P3/4k3/8/8/8/8/8").get
val engine = new GameEngine(initialBoard = promotionBoard)
val events = captureEvents(engine)
engine.processUserInput("e7e8")
events.exists(_.isInstanceOf[PromotionRequiredEvent]) should be (true)
events.collect { case e: PromotionRequiredEvent => e }.head.from should be (sq(File.E, Rank.R7))
}
test("isPendingPromotion is true after PromotionRequired input") {
val promotionBoard = FenParser.parseBoard("8/4P3/4k3/8/8/8/8/8").get
val engine = new GameEngine(initialBoard = promotionBoard)
captureEvents(engine)
engine.processUserInput("e7e8")
engine.isPendingPromotion should be (true)
}
test("isPendingPromotion is false before any promotion input") {
val engine = new GameEngine()
engine.isPendingPromotion should be (false)
}
test("completePromotion fires MoveExecutedEvent with promoted piece") {
val promotionBoard = FenParser.parseBoard("8/4P3/4k3/8/8/8/8/8").get
val engine = new GameEngine(initialBoard = promotionBoard)
val events = captureEvents(engine)
engine.processUserInput("e7e8")
engine.completePromotion(PromotionPiece.Queen)
engine.isPendingPromotion should be (false)
engine.board.pieceAt(sq(File.E, Rank.R8)) should be (Some(Piece(Color.White, PieceType.Queen)))
engine.board.pieceAt(sq(File.E, Rank.R7)) should be (None)
engine.history.moves.head.promotionPiece should be (Some(PromotionPiece.Queen))
events.exists(_.isInstanceOf[MoveExecutedEvent]) should be (true)
}
test("completePromotion with rook underpromotion") {
val promotionBoard = FenParser.parseBoard("8/4P3/4k3/8/8/8/8/8").get
val engine = new GameEngine(initialBoard = promotionBoard)
captureEvents(engine)
engine.processUserInput("e7e8")
engine.completePromotion(PromotionPiece.Rook)
engine.board.pieceAt(sq(File.E, Rank.R8)) should be (Some(Piece(Color.White, PieceType.Rook)))
}
test("completePromotion with no pending promotion fires InvalidMoveEvent") {
val engine = new GameEngine()
val events = captureEvents(engine)
engine.completePromotion(PromotionPiece.Queen)
events.exists(_.isInstanceOf[InvalidMoveEvent]) should be (true)
engine.isPendingPromotion should be (false)
}
test("completePromotion fires CheckDetectedEvent when promotion gives check") {
val promotionBoard = FenParser.parseBoard("3k4/4P3/8/8/8/8/8/8").get
val engine = new GameEngine(initialBoard = promotionBoard)
val events = captureEvents(engine)
engine.processUserInput("e7e8")
engine.completePromotion(PromotionPiece.Queen)
events.exists(_.isInstanceOf[CheckDetectedEvent]) should be (true)
}
test("completePromotion results in Moved when promotion doesn't give check") {
// White pawn on e7, black king on a2 (far away, not in check after promotion)
val board = FenParser.parseBoard("8/4P3/8/8/8/8/k7/8").get
val engine = new GameEngine(initialBoard = board)
val events = captureEvents(engine)
engine.processUserInput("e7e8")
engine.completePromotion(PromotionPiece.Queen)
engine.isPendingPromotion should be (false)
engine.board.pieceAt(sq(File.E, Rank.R8)) should be (Some(Piece(Color.White, PieceType.Queen)))
events.filter(_.isInstanceOf[MoveExecutedEvent]) should not be empty
events.exists(_.isInstanceOf[CheckDetectedEvent]) should be (false)
}
test("completePromotion results in Checkmate when promotion delivers checkmate") {
// Black king on a8, white king on b6, white pawn on h7
// h7->h8=Q delivers checkmate
val board = FenParser.parseBoard("k7/7P/1K6/8/8/8/8/8").get
val engine = new GameEngine(initialBoard = board)
val events = captureEvents(engine)
engine.processUserInput("h7h8")
engine.completePromotion(PromotionPiece.Queen)
engine.isPendingPromotion should be (false)
events.exists(_.isInstanceOf[CheckmateEvent]) should be (true)
}
test("completePromotion results in Stalemate when promotion creates stalemate") {
// Black king on a8, white pawn on b7, white bishop on c7, white king on b6
// b7->b8=N: no check; Ka8 has no legal moves -> stalemate
val board = FenParser.parseBoard("k7/1PB5/1K6/8/8/8/8/8").get
val engine = new GameEngine(initialBoard = board)
val events = captureEvents(engine)
engine.processUserInput("b7b8")
engine.completePromotion(PromotionPiece.Knight)
engine.isPendingPromotion should be (false)
events.exists(_.isInstanceOf[StalemateEvent]) should be (true)
}
test("completePromotion with black pawn promotion results in Moved") {
// Black pawn e2, white king h3 (not on rank 1 or file e), black king a8
// e2->e1=Q: queen on e1 does not attack h3 -> normal Moved
val board = FenParser.parseBoard("k7/8/8/8/8/7K/4p3/8").get
val engine = new GameEngine(initialBoard = board, initialTurn = Color.Black)
val events = captureEvents(engine)
engine.processUserInput("e2e1")
engine.completePromotion(PromotionPiece.Queen)
engine.isPendingPromotion should be (false)
engine.board.pieceAt(sq(File.E, Rank.R1)) should be (Some(Piece(Color.Black, PieceType.Queen)))
events.filter(_.isInstanceOf[MoveExecutedEvent]) should not be empty
events.exists(_.isInstanceOf[CheckDetectedEvent]) should be (false)
}
test("completePromotion catch-all fires InvalidMoveEvent for unexpected MoveResult") {
// Inject a function that returns an unexpected MoveResult to hit the catch-all case
val promotionBoard = FenParser.parseBoard("8/4P3/4k3/8/8/8/8/8").get
val stubFn: (de.nowchess.api.board.Board, de.nowchess.chess.logic.GameHistory, Square, Square, PromotionPiece, Color) => de.nowchess.chess.controller.MoveResult =
(_, _, _, _, _, _) => de.nowchess.chess.controller.MoveResult.NoPiece
val engine = new GameEngine(initialBoard = promotionBoard, completePromotionFn = stubFn)
val events = captureEvents(engine)
engine.processUserInput("e7e8")
engine.isPendingPromotion should be (true)
engine.completePromotion(PromotionPiece.Queen)
engine.isPendingPromotion should be (false)
events.exists(_.isInstanceOf[InvalidMoveEvent]) should be (true)
}
@@ -3,7 +3,7 @@ package de.nowchess.chess.engine
import scala.collection.mutable import scala.collection.mutable
import de.nowchess.api.board.{Board, Color} import de.nowchess.api.board.{Board, Color}
import de.nowchess.chess.logic.GameHistory import de.nowchess.chess.logic.GameHistory
import de.nowchess.chess.observer.{Observer, GameEvent, MoveExecutedEvent, CheckDetectedEvent, BoardResetEvent, InvalidMoveEvent, FiftyMoveRuleAvailableEvent, DrawClaimedEvent} import de.nowchess.chess.observer.{Observer, GameEvent, MoveExecutedEvent, CheckDetectedEvent, BoardResetEvent, InvalidMoveEvent}
import org.scalatest.funsuite.AnyFunSuite import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers import org.scalatest.matchers.should.Matchers
@@ -302,47 +302,6 @@ class GameEngineTest extends AnyFunSuite with Matchers:
engine.board shouldBe boardAfterSecondMove engine.board shouldBe boardAfterSecondMove
engine.turn shouldBe Color.White engine.turn shouldBe Color.White
// ──── 50-move rule ───────────────────────────────────────────────────
test("GameEngine: 'draw' rejected when halfMoveClock < 100"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("draw")
observer.events.size shouldBe 1
observer.events.head shouldBe a[InvalidMoveEvent]
test("GameEngine: 'draw' accepted and fires DrawClaimedEvent when halfMoveClock >= 100"):
val engine = new GameEngine(initialHistory = GameHistory(halfMoveClock = 100))
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("draw")
observer.events.size shouldBe 1
observer.events.head shouldBe a[DrawClaimedEvent]
test("GameEngine: state resets to initial after draw claimed"):
val engine = new GameEngine(initialHistory = GameHistory(halfMoveClock = 100))
engine.processUserInput("draw")
engine.board shouldBe Board.initial
engine.history shouldBe GameHistory.empty
engine.turn shouldBe Color.White
test("GameEngine: FiftyMoveRuleAvailableEvent fired when move brings clock to 100"):
// Start at clock 99; a knight move (non-pawn, non-capture) increments to 100
val engine = new GameEngine(initialHistory = GameHistory(halfMoveClock = 99))
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("g1f3") // knight move on initial board
// Should receive MoveExecutedEvent AND FiftyMoveRuleAvailableEvent
observer.events.exists(_.isInstanceOf[FiftyMoveRuleAvailableEvent]) shouldBe true
test("GameEngine: FiftyMoveRuleAvailableEvent not fired when clock is below 100 after move"):
val engine = new GameEngine(initialHistory = GameHistory(halfMoveClock = 5))
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("g1f3")
observer.events.exists(_.isInstanceOf[FiftyMoveRuleAvailableEvent]) shouldBe false
// Mock Observer for testing // Mock Observer for testing
private class MockObserver extends Observer: private class MockObserver extends Observer:
val events = mutable.ListBuffer[GameEvent]() val events = mutable.ListBuffer[GameEvent]()
@@ -1,7 +1,6 @@
package de.nowchess.chess.logic package de.nowchess.chess.logic
import de.nowchess.api.board.* import de.nowchess.api.board.*
import de.nowchess.api.move.PromotionPiece
import org.scalatest.funsuite.AnyFunSuite import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers import org.scalatest.matchers.should.Matchers
@@ -40,65 +39,3 @@ class GameHistoryTest extends AnyFunSuite with Matchers:
val history = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4)) val history = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
history.moves should have length 1 history.moves should have length 1
history.moves.head.castleSide shouldBe None history.moves.head.castleSide shouldBe None
test("Move with promotion records the promotion piece"):
val move = HistoryMove(sq(File.E, Rank.R7), sq(File.E, Rank.R8), None, Some(PromotionPiece.Queen))
move.promotionPiece should be (Some(PromotionPiece.Queen))
test("Normal move has no promotion piece"):
val move = HistoryMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4), None, None)
move.promotionPiece should be (None)
test("addMove with promotion stores promotionPiece"):
val history = GameHistory.empty
val newHistory = history.addMove(sq(File.E, Rank.R7), sq(File.E, Rank.R8), None, Some(PromotionPiece.Rook))
newHistory.moves should have length 1
newHistory.moves.head.promotionPiece should be (Some(PromotionPiece.Rook))
test("addMove with castleSide only uses promotionPiece default (None)"):
val history = GameHistory.empty
// With overload 3 removed, this uses the 4-param version and triggers addMove$default$4
val newHistory = history.addMove(sq(File.E, Rank.R1), sq(File.G, Rank.R1), Some(CastleSide.Kingside))
newHistory.moves should have length 1
newHistory.moves.head.castleSide should be (Some(CastleSide.Kingside))
newHistory.moves.head.promotionPiece should be (None)
test("addMove using named parameters with only promotion, using castleSide default"):
val history = GameHistory.empty
val newHistory = history.addMove(from = sq(File.E, Rank.R7), to = sq(File.E, Rank.R8), promotionPiece = Some(PromotionPiece.Queen))
newHistory.moves should have length 1
newHistory.moves.head.castleSide should be (None)
newHistory.moves.head.promotionPiece should be (Some(PromotionPiece.Queen))
// ──── half-move clock ────────────────────────────────────────────────
test("halfMoveClock starts at 0"):
GameHistory.empty.halfMoveClock shouldBe 0
test("halfMoveClock increments on a non-pawn non-capture move"):
val h = GameHistory.empty.addMove(sq(File.G, Rank.R1), sq(File.F, Rank.R3))
h.halfMoveClock shouldBe 1
test("halfMoveClock resets to 0 on a pawn move"):
val h = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4), wasPawnMove = true)
h.halfMoveClock shouldBe 0
test("halfMoveClock resets to 0 on a capture"):
val h = GameHistory.empty.addMove(sq(File.E, Rank.R5), sq(File.D, Rank.R6), wasCapture = true)
h.halfMoveClock shouldBe 0
test("halfMoveClock resets to 0 when both wasPawnMove and wasCapture are true"):
val h = GameHistory.empty.addMove(sq(File.E, Rank.R5), sq(File.D, Rank.R6), wasPawnMove = true, wasCapture = true)
h.halfMoveClock shouldBe 0
test("halfMoveClock carries across multiple moves"):
val h = GameHistory.empty
.addMove(sq(File.G, Rank.R1), sq(File.F, Rank.R3)) // +1 → 1
.addMove(sq(File.G, Rank.R8), sq(File.F, Rank.R6)) // +1 → 2
.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4), wasPawnMove = true) // reset → 0
.addMove(sq(File.B, Rank.R1), sq(File.C, Rank.R3)) // +1 → 1
h.halfMoveClock shouldBe 1
test("GameHistory can be initialised with a non-zero halfMoveClock"):
val h = GameHistory(halfMoveClock = 42)
h.halfMoveClock shouldBe 42
@@ -3,7 +3,6 @@ package de.nowchess.chess.logic
import de.nowchess.api.board.{Board, Color, File, Piece, Rank, Square} import de.nowchess.api.board.{Board, Color, File, Piece, Rank, Square}
import de.nowchess.api.game.CastlingRights import de.nowchess.api.game.CastlingRights
import de.nowchess.chess.logic.{CastleSide, GameHistory} import de.nowchess.chess.logic.{CastleSide, GameHistory}
import de.nowchess.chess.notation.FenParser
import org.scalatest.funsuite.AnyFunSuite import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers import org.scalatest.matchers.should.Matchers
@@ -256,25 +255,3 @@ class MoveValidatorTest extends AnyFunSuite with Matchers:
val b = board(sq(File.D, Rank.R4) -> Piece.WhiteRook) val b = board(sq(File.D, Rank.R4) -> Piece.WhiteRook)
val h = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4)) val h = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
MoveValidator.legalTargets(b, h, sq(File.D, Rank.R4)) shouldBe MoveValidator.legalTargets(b, sq(File.D, Rank.R4)) MoveValidator.legalTargets(b, h, sq(File.D, Rank.R4)) shouldBe MoveValidator.legalTargets(b, sq(File.D, Rank.R4))
// ──── isPromotionMove ────────────────────────────────────────────────
test("White pawn reaching R8 is a promotion move"):
val b = FenParser.parseBoard("8/4P3/4k3/8/8/8/8/8").get
MoveValidator.isPromotionMove(b, Square(File.E, Rank.R7), Square(File.E, Rank.R8)) should be (true)
test("Black pawn reaching R1 is a promotion move"):
val b = FenParser.parseBoard("8/8/8/8/4K3/8/4p3/8").get
MoveValidator.isPromotionMove(b, Square(File.E, Rank.R2), Square(File.E, Rank.R1)) should be (true)
test("Pawn capturing to back rank is a promotion move"):
val b = FenParser.parseBoard("3q4/4P3/8/8/8/8/8/8").get
MoveValidator.isPromotionMove(b, Square(File.E, Rank.R7), Square(File.D, Rank.R8)) should be (true)
test("Pawn not reaching back rank is not a promotion move"):
val b = FenParser.parseBoard("8/8/8/4P3/8/8/8/8").get
MoveValidator.isPromotionMove(b, Square(File.E, Rank.R5), Square(File.E, Rank.R6)) should be (false)
test("Non-pawn piece is never a promotion move"):
val b = FenParser.parseBoard("8/8/8/4Q3/8/8/8/8").get
MoveValidator.isPromotionMove(b, Square(File.E, Rank.R5), Square(File.E, Rank.R8)) should be (false)
@@ -67,22 +67,3 @@ class FenExporterTest extends AnyFunSuite with Matchers:
) )
val fen = FenExporter.gameStateToFen(gameState) val fen = FenExporter.gameStateToFen(gameState)
fen shouldBe "rnbqkbnr/pp1ppppp/8/2pP4/8/8/PPPP1PPP/RNBQKBNR w KQkq c6 2 3" fen shouldBe "rnbqkbnr/pp1ppppp/8/2pP4/8/8/PPPP1PPP/RNBQKBNR w KQkq c6 2 3"
test("halfMoveClock round-trips through FEN export and import"):
import de.nowchess.chess.logic.GameHistory
import de.nowchess.chess.notation.FenParser
val history = GameHistory(halfMoveClock = 42)
val gameState = GameState(
piecePlacement = FenExporter.boardToFen(de.nowchess.api.board.Board.initial),
activeColor = Color.White,
castlingWhite = CastlingRights.Both,
castlingBlack = CastlingRights.Both,
enPassantTarget = None,
halfMoveClock = history.halfMoveClock,
fullMoveNumber = 1,
status = GameStatus.InProgress
)
val fen = FenExporter.gameStateToFen(gameState)
FenParser.parseFen(fen) match
case Some(gs) => gs.halfMoveClock shouldBe 42
case None => fail("FEN parsing failed")
@@ -1,7 +1,6 @@
package de.nowchess.chess.notation package de.nowchess.chess.notation
import de.nowchess.api.board.* import de.nowchess.api.board.*
import de.nowchess.api.move.PromotionPiece
import de.nowchess.chess.logic.{GameHistory, HistoryMove, CastleSide} import de.nowchess.chess.logic.{GameHistory, HistoryMove, CastleSide}
import org.scalatest.funsuite.AnyFunSuite import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers import org.scalatest.matchers.should.Matchers
@@ -64,51 +63,3 @@ class PgnExporterTest extends AnyFunSuite with Matchers:
pgn.contains("O-O-O") shouldBe true pgn.contains("O-O-O") shouldBe true
} }
test("exportGame encodes promotion to Queen as =Q suffix") {
val history = GameHistory()
.addMove(HistoryMove(Square(File.E, Rank.R7), Square(File.E, Rank.R8), None, Some(PromotionPiece.Queen)))
val pgn = PgnExporter.exportGame(Map.empty, history)
pgn should include ("e7e8=Q")
}
test("exportGame encodes promotion to Rook as =R suffix") {
val history = GameHistory()
.addMove(HistoryMove(Square(File.E, Rank.R7), Square(File.E, Rank.R8), None, Some(PromotionPiece.Rook)))
val pgn = PgnExporter.exportGame(Map.empty, history)
pgn should include ("e7e8=R")
}
test("exportGame encodes promotion to Bishop as =B suffix") {
val history = GameHistory()
.addMove(HistoryMove(Square(File.E, Rank.R7), Square(File.E, Rank.R8), None, Some(PromotionPiece.Bishop)))
val pgn = PgnExporter.exportGame(Map.empty, history)
pgn should include ("e7e8=B")
}
test("exportGame encodes promotion to Knight as =N suffix") {
val history = GameHistory()
.addMove(HistoryMove(Square(File.E, Rank.R7), Square(File.E, Rank.R8), None, Some(PromotionPiece.Knight)))
val pgn = PgnExporter.exportGame(Map.empty, history)
pgn should include ("e7e8=N")
}
test("exportGame does not add suffix for normal moves") {
val history = GameHistory()
.addMove(HistoryMove(Square(File.E, Rank.R2), Square(File.E, Rank.R4), None, None))
val pgn = PgnExporter.exportGame(Map.empty, history)
pgn should include ("e2e4")
pgn should not include ("=")
}
test("exportGame uses Result header as termination marker"):
val history = GameHistory()
.addMove(HistoryMove(Square(File.E, Rank.R2), Square(File.E, Rank.R4), None))
val pgn = PgnExporter.exportGame(Map("Result" -> "1/2-1/2"), history)
pgn should endWith("1/2-1/2")
test("exportGame with no Result header still uses * as default"):
val history = GameHistory()
.addMove(HistoryMove(Square(File.E, Rank.R2), Square(File.E, Rank.R4), None))
val pgn = PgnExporter.exportGame(Map.empty, history)
pgn shouldBe "1. e2e4 *"
@@ -1,9 +1,7 @@
package de.nowchess.chess.notation package de.nowchess.chess.notation
import de.nowchess.api.board.* import de.nowchess.api.board.*
import de.nowchess.api.move.PromotionPiece
import de.nowchess.chess.logic.{GameHistory, HistoryMove, CastleSide} import de.nowchess.chess.logic.{GameHistory, HistoryMove, CastleSide}
import de.nowchess.chess.notation.FenParser
import org.scalatest.funsuite.AnyFunSuite import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers import org.scalatest.matchers.should.Matchers
@@ -334,118 +332,3 @@ class PgnParserTest extends AnyFunSuite with Matchers:
result.isDefined shouldBe true result.isDefined shouldBe true
result.get.to shouldBe Square(File.D, Rank.R1) result.get.to shouldBe Square(File.D, Rank.R1)
} }
test("parseAlgebraicMove preserves promotion to Queen in HistoryMove") {
val board = FenParser.parseBoard("8/4P3/4k3/8/8/8/8/8").get
val result = PgnParser.parseAlgebraicMove("e7e8=Q", board, GameHistory.empty, Color.White)
result.isDefined should be (true)
result.get.promotionPiece should be (Some(PromotionPiece.Queen))
result.get.to should be (Square(File.E, Rank.R8))
}
test("parseAlgebraicMove preserves promotion to Rook") {
val board = FenParser.parseBoard("8/4P3/4k3/8/8/8/8/8").get
val result = PgnParser.parseAlgebraicMove("e7e8=R", board, GameHistory.empty, Color.White)
result.get.promotionPiece should be (Some(PromotionPiece.Rook))
}
test("parseAlgebraicMove preserves promotion to Bishop") {
val board = FenParser.parseBoard("8/4P3/4k3/8/8/8/8/8").get
val result = PgnParser.parseAlgebraicMove("e7e8=B", board, GameHistory.empty, Color.White)
result.get.promotionPiece should be (Some(PromotionPiece.Bishop))
}
test("parseAlgebraicMove preserves promotion to Knight") {
val board = FenParser.parseBoard("8/4P3/4k3/8/8/8/8/8").get
val result = PgnParser.parseAlgebraicMove("e7e8=N", board, GameHistory.empty, Color.White)
result.get.promotionPiece should be (Some(PromotionPiece.Knight))
}
test("parsePgn applies promoted piece to board for subsequent moves") {
// Build a board with a white pawn on e7 plus the two kings
import de.nowchess.api.board.{Board, Square, File, Rank, Piece, Color, PieceType}
val pieces: Map[Square, Piece] = Map(
Square(File.E, Rank.R7) -> Piece(Color.White, PieceType.Pawn),
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
Square(File.H, Rank.R1) -> Piece(Color.Black, PieceType.King)
)
val board = Board(pieces)
val move = PgnParser.parseAlgebraicMove("e7e8=Q", board, GameHistory.empty, Color.White)
move.isDefined should be (true)
move.get.promotionPiece should be (Some(PromotionPiece.Queen))
// After applying the promotion the square e8 should hold a White Queen
val (boardAfterPawnMove, _) = board.withMove(move.get.from, move.get.to)
val promotedBoard = boardAfterPawnMove.updated(move.get.to, Piece(Color.White, PieceType.Queen))
promotedBoard.pieceAt(Square(File.E, Rank.R8)) should be (Some(Piece(Color.White, PieceType.Queen)))
}
test("parsePgn with all four promotion piece types (Queen, Rook, Bishop, Knight) in sequence") {
// This test exercises lines 53-58 in PgnParser.parseMovesText which contain
// the pattern match over PromotionPiece for Queen, Rook, Bishop, Knight
val pgn = """[Event "Promotion Test"]
[White "A"]
[Black "B"]
1. a2a3 h7h5 2. a3a4 h5h4 3. a4a5 h4h3 4. a5a6 h3h2 5. a6a7 h2h1=Q 6. a7a8=R 1-0
"""
val game = PgnParser.parsePgn(pgn)
game.isDefined shouldBe true
// Move 10 is h2h1=Q (black pawn promotes to queen)
val blackPromotionToQ = game.get.moves(9) // 0-indexed
blackPromotionToQ.promotionPiece shouldBe Some(PromotionPiece.Queen)
// Move 11 is a7a8=R (white pawn promotes to rook)
val whitePromotionToR = game.get.moves(10)
whitePromotionToR.promotionPiece shouldBe Some(PromotionPiece.Rook)
}
test("parseAlgebraicMove promotion with Rook through full PGN parse") {
val pgn = """[Event "Test"]
[White "A"]
[Black "B"]
1. a2a3 h7h6 2. a3a4 h6h5 3. a4a5 h5h4 4. a5a6 h4h3 5. a6a7 h3h2 6. a7a8=R
"""
val game = PgnParser.parsePgn(pgn)
game.isDefined shouldBe true
val lastMove = game.get.moves.last
lastMove.promotionPiece shouldBe Some(PromotionPiece.Rook)
}
test("parseAlgebraicMove promotion with Bishop through full PGN parse") {
val pgn = """[Event "Test"]
[White "A"]
[Black "B"]
1. b2b3 h7h6 2. b3b4 h6h5 3. b4b5 h5h4 4. b5b6 h4h3 5. b6b7 h3h2 6. b7b8=B
"""
val game = PgnParser.parsePgn(pgn)
game.isDefined shouldBe true
val lastMove = game.get.moves.last
lastMove.promotionPiece shouldBe Some(PromotionPiece.Bishop)
}
test("parseAlgebraicMove promotion with Knight through full PGN parse") {
val pgn = """[Event "Test"]
[White "A"]
[Black "B"]
1. c2c3 h7h6 2. c3c4 h6h5 3. c4c5 h5h4 4. c5c6 h4h3 5. c6c7 h3h2 6. c7c8=N
"""
val game = PgnParser.parsePgn(pgn)
game.isDefined shouldBe true
val lastMove = game.get.moves.last
lastMove.promotionPiece shouldBe Some(PromotionPiece.Knight)
}
test("extractPromotion returns None for invalid promotion letter") {
// Regex =([A-Z]) now captures any uppercase letter, so =X is matched but case _ => None fires
val result = PgnParser.extractPromotion("e7e8=X")
result shouldBe None
}
test("extractPromotion returns None when no promotion in notation") {
val result = PgnParser.extractPromotion("e7e8")
result shouldBe None
}
+1 -1
View File
@@ -1,3 +1,3 @@
MAJOR=0 MAJOR=0
MINOR=6 MINOR=3
PATCH=0 PATCH=0
-6
View File
@@ -1,6 +0,0 @@
## (2026-04-01)
### Features
* NCS-10 Implement Pawn Promotion ([#12](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/12)) ([13bfc16](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/13bfc16cfe25db78ec607db523ca6d993c13430c))
* NCS-16 Core Separation via Patterns ([#10](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/10)) ([1361dfc](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/1361dfc89553b146864fb8ff3526cf12cf3f293a))
@@ -1,7 +1,6 @@
package de.nowchess.ui.terminal package de.nowchess.ui.terminal
import scala.io.StdIn import scala.io.StdIn
import de.nowchess.api.move.PromotionPiece
import de.nowchess.chess.engine.GameEngine import de.nowchess.chess.engine.GameEngine
import de.nowchess.chess.observer.{Observer, GameEvent, *} import de.nowchess.chess.observer.{Observer, GameEvent, *}
import de.nowchess.chess.view.Renderer import de.nowchess.chess.view.Renderer
@@ -12,7 +11,6 @@ import de.nowchess.chess.view.Renderer
*/ */
class TerminalUI(engine: GameEngine) extends Observer: class TerminalUI(engine: GameEngine) extends Observer:
private var running = true private var running = true
private var awaitingPromotion = false
/** Called by GameEngine whenever a game event occurs. */ /** Called by GameEngine whenever a game event occurs. */
override def onGameEvent(event: GameEvent): Unit = override def onGameEvent(event: GameEvent): Unit =
@@ -46,10 +44,6 @@ class TerminalUI(engine: GameEngine) extends Observer:
print(Renderer.render(e.board)) print(Renderer.render(e.board))
printPrompt(e.turn) printPrompt(e.turn)
case _: PromotionRequiredEvent =>
println("Promote to: q=Queen, r=Rook, b=Bishop, n=Knight")
synchronized { awaitingPromotion = true }
/** Start the terminal UI game loop. */ /** Start the terminal UI game loop. */
def start(): Unit = def start(): Unit =
// Register as observer // Register as observer
@@ -63,26 +57,14 @@ class TerminalUI(engine: GameEngine) extends Observer:
// Game loop // Game loop
while running do while running do
val input = Option(StdIn.readLine()).getOrElse("quit").trim val input = Option(StdIn.readLine()).getOrElse("quit").trim
synchronized { input.toLowerCase match
if awaitingPromotion then case "quit" | "q" =>
input.toLowerCase match running = false
case "q" => awaitingPromotion = false; engine.completePromotion(PromotionPiece.Queen) println("Game over. Goodbye!")
case "r" => awaitingPromotion = false; engine.completePromotion(PromotionPiece.Rook) case "" =>
case "b" => awaitingPromotion = false; engine.completePromotion(PromotionPiece.Bishop) printPrompt(engine.turn)
case "n" => awaitingPromotion = false; engine.completePromotion(PromotionPiece.Knight) case _ =>
case _ => engine.processUserInput(input)
println("Invalid choice. Enter q, r, b, or n.")
println("Promote to: q=Queen, r=Rook, b=Bishop, n=Knight")
else
input.toLowerCase match
case "quit" | "q" =>
running = false
println("Game over. Goodbye!")
case "" =>
printPrompt(engine.turn)
case _ =>
engine.processUserInput(input)
}
// Unsubscribe when done // Unsubscribe when done
engine.unsubscribe(this) engine.unsubscribe(this)
@@ -91,3 +73,4 @@ class TerminalUI(engine: GameEngine) extends Observer:
val undoHint = if engine.canUndo then " [undo]" else "" val undoHint = if engine.canUndo then " [undo]" else ""
val redoHint = if engine.canRedo then " [redo]" else "" val redoHint = if engine.canRedo then " [redo]" else ""
print(s"${turn.label}'s turn. Enter move (or 'quit'/'q' to exit)$undoHint$redoHint: ") print(s"${turn.label}'s turn. Enter move (or 'quit'/'q' to exit)$undoHint$redoHint: ")
@@ -5,7 +5,7 @@ import org.scalatest.matchers.should.Matchers
import java.io.{ByteArrayInputStream, ByteArrayOutputStream} import java.io.{ByteArrayInputStream, ByteArrayOutputStream}
import de.nowchess.chess.engine.GameEngine import de.nowchess.chess.engine.GameEngine
import de.nowchess.chess.observer.* import de.nowchess.chess.observer.*
import de.nowchess.api.board.{Board, Color, File, Rank, Square} import de.nowchess.api.board.{Board, Color}
import de.nowchess.chess.logic.GameHistory import de.nowchess.chess.logic.GameHistory
class TerminalUITest extends AnyFunSuite with Matchers { class TerminalUITest extends AnyFunSuite with Matchers {
@@ -186,142 +186,4 @@ class TerminalUITest extends AnyFunSuite with Matchers {
// The move should have been processed and the board displayed // The move should have been processed and the board displayed
engine.turn shouldBe Color.Black engine.turn shouldBe Color.Black
} }
test("TerminalUI shows promotion prompt on PromotionRequiredEvent") {
val out = new ByteArrayOutputStream()
val engine = new GameEngine()
val ui = new TerminalUI(engine)
Console.withOut(out) {
ui.onGameEvent(PromotionRequiredEvent(
Board(Map.empty), GameHistory(), Color.White,
Square(File.E, Rank.R7), Square(File.E, Rank.R8)
))
}
out.toString should include("Promote to")
}
test("TerminalUI routes promotion choice to engine.completePromotion") {
import de.nowchess.api.move.PromotionPiece
var capturedPiece: Option[PromotionPiece] = None
val engine = new GameEngine() {
override def processUserInput(rawInput: String): Unit =
if rawInput.trim == "e7e8" then
notifyObservers(PromotionRequiredEvent(
Board(Map.empty), GameHistory.empty, Color.White,
Square(File.E, Rank.R7), Square(File.E, Rank.R8)
))
override def completePromotion(piece: PromotionPiece): Unit =
capturedPiece = Some(piece)
notifyObservers(MoveExecutedEvent(Board(Map.empty), GameHistory.empty, Color.Black, "e7", "e8", None))
}
val in = new ByteArrayInputStream("e7e8\nq\nquit\n".getBytes)
val out = new ByteArrayOutputStream()
val ui = new TerminalUI(engine)
Console.withIn(in) {
Console.withOut(out) {
ui.start()
}
}
capturedPiece should be(Some(PromotionPiece.Queen))
out.toString should include("Promote to")
}
test("TerminalUI re-prompts on invalid promotion choice") {
import de.nowchess.api.move.PromotionPiece
var capturedPiece: Option[PromotionPiece] = None
val engine = new GameEngine() {
override def processUserInput(rawInput: String): Unit =
if rawInput.trim == "e7e8" then
notifyObservers(PromotionRequiredEvent(
Board(Map.empty), GameHistory.empty, Color.White,
Square(File.E, Rank.R7), Square(File.E, Rank.R8)
))
override def completePromotion(piece: PromotionPiece): Unit =
capturedPiece = Some(piece)
notifyObservers(MoveExecutedEvent(Board(Map.empty), GameHistory.empty, Color.Black, "e7", "e8", None))
}
// "x" is invalid, then "r" for rook
val in = new ByteArrayInputStream("e7e8\nx\nr\nquit\n".getBytes)
val out = new ByteArrayOutputStream()
val ui = new TerminalUI(engine)
Console.withIn(in) {
Console.withOut(out) {
ui.start()
}
}
capturedPiece should be(Some(PromotionPiece.Rook))
out.toString should include("Invalid")
}
test("TerminalUI routes Bishop promotion choice to engine.completePromotion") {
import de.nowchess.api.move.PromotionPiece
var capturedPiece: Option[PromotionPiece] = None
val engine = new GameEngine() {
override def processUserInput(rawInput: String): Unit =
if rawInput.trim == "e7e8" then
notifyObservers(PromotionRequiredEvent(
Board(Map.empty), GameHistory.empty, Color.White,
Square(File.E, Rank.R7), Square(File.E, Rank.R8)
))
override def completePromotion(piece: PromotionPiece): Unit =
capturedPiece = Some(piece)
notifyObservers(MoveExecutedEvent(Board(Map.empty), GameHistory.empty, Color.Black, "e7", "e8", None))
}
val in = new ByteArrayInputStream("e7e8\nb\nquit\n".getBytes)
val out = new ByteArrayOutputStream()
val ui = new TerminalUI(engine)
Console.withIn(in) {
Console.withOut(out) {
ui.start()
}
}
capturedPiece should be(Some(PromotionPiece.Bishop))
}
test("TerminalUI routes Knight promotion choice to engine.completePromotion") {
import de.nowchess.api.move.PromotionPiece
var capturedPiece: Option[PromotionPiece] = None
val engine = new GameEngine() {
override def processUserInput(rawInput: String): Unit =
if rawInput.trim == "e7e8" then
notifyObservers(PromotionRequiredEvent(
Board(Map.empty), GameHistory.empty, Color.White,
Square(File.E, Rank.R7), Square(File.E, Rank.R8)
))
override def completePromotion(piece: PromotionPiece): Unit =
capturedPiece = Some(piece)
notifyObservers(MoveExecutedEvent(Board(Map.empty), GameHistory.empty, Color.Black, "e7", "e8", None))
}
val in = new ByteArrayInputStream("e7e8\nn\nquit\n".getBytes)
val out = new ByteArrayOutputStream()
val ui = new TerminalUI(engine)
Console.withIn(in) {
Console.withOut(out) {
ui.start()
}
}
capturedPiece should be(Some(PromotionPiece.Knight))
}
} }
-3
View File
@@ -1,3 +0,0 @@
MAJOR=0
MINOR=1
PATCH=0