This commit is contained in:
@@ -0,0 +1,239 @@
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error id: file://<WORKSPACE>/modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineEdgeCasesTest.scala:Matchers.
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file://<WORKSPACE>/modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineEdgeCasesTest.scala
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empty definition using pc, found symbol in pc:
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empty definition using semanticdb
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empty definition using fallback
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non-local guesses:
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-org/scalatest/matchers/should/Matchers.
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-org/scalatest/matchers/should/Matchers#
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-org/scalatest/matchers/should/Matchers().
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-Matchers.
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-Matchers#
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-Matchers().
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-scala/Predef.Matchers.
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-scala/Predef.Matchers#
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-scala/Predef.Matchers().
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offset: 362
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uri: file://<WORKSPACE>/modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineEdgeCasesTest.scala
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text:
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```scala
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package de.nowchess.chess.engine
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import scala.collection.mutable
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import de.nowchess.api.board.{Board, Color}
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import de.nowchess.chess.logic.GameHistory
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import de.nowchess.chess.observer.{Observer, GameEvent, MoveExecutedEvent, CheckDetectedEvent, BoardResetEvent, InvalidMoveEvent}
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import org.scalatest.funsuite.AnyFunSuite
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import org.scalatest.matchers.should.@@Matchers
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/** Tests for GameEngine edge cases and uncovered paths */
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class GameEngineEdgeCasesTest extends AnyFunSuite with Matchers:
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test("GameEngine handles empty input"):
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val engine = new GameEngine()
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val observer = new MockObserver()
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engine.subscribe(observer)
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engine.processUserInput("")
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observer.events.size shouldBe 1
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observer.events.head shouldBe an[InvalidMoveEvent]
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val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
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event.reason should include("Please enter a valid move or command")
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test("GameEngine processes quit command"):
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val engine = new GameEngine()
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val observer = new MockObserver()
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engine.subscribe(observer)
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engine.processUserInput("quit")
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// Quit just returns, no events
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observer.events.isEmpty shouldBe true
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test("GameEngine processes q command (short form)"):
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val engine = new GameEngine()
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val observer = new MockObserver()
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engine.subscribe(observer)
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engine.processUserInput("q")
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observer.events.isEmpty shouldBe true
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test("GameEngine handles uppercase quit"):
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val engine = new GameEngine()
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val observer = new MockObserver()
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engine.subscribe(observer)
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engine.processUserInput("QUIT")
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observer.events.isEmpty shouldBe true
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test("GameEngine handles undo on empty history"):
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val engine = new GameEngine()
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val observer = new MockObserver()
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engine.subscribe(observer)
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engine.canUndo shouldBe false
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engine.processUserInput("undo")
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observer.events.size shouldBe 1
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observer.events.head shouldBe an[InvalidMoveEvent]
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val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
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event.reason should include("Nothing to undo")
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test("GameEngine handles redo on empty redo history"):
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val engine = new GameEngine()
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val observer = new MockObserver()
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engine.subscribe(observer)
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engine.canRedo shouldBe false
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engine.processUserInput("redo")
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observer.events.size shouldBe 1
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observer.events.head shouldBe an[InvalidMoveEvent]
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val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
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event.reason should include("Nothing to redo")
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test("GameEngine parses invalid move format"):
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val engine = new GameEngine()
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val observer = new MockObserver()
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engine.subscribe(observer)
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engine.processUserInput("invalid_move_format")
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observer.events.size shouldBe 1
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observer.events.head shouldBe an[InvalidMoveEvent]
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val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
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event.reason should include("Invalid move format")
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test("GameEngine handles lowercase input normalization"):
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val engine = new GameEngine()
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val observer = new MockObserver()
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engine.subscribe(observer)
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engine.processUserInput(" UNDO ") // With spaces and uppercase
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observer.events.size shouldBe 1
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observer.events.head shouldBe an[InvalidMoveEvent] // No moves to undo yet
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test("GameEngine preserves board state on invalid move"):
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val engine = new GameEngine()
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val initialBoard = engine.board
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engine.processUserInput("invalid")
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engine.board shouldBe initialBoard
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test("GameEngine preserves turn on invalid move"):
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val engine = new GameEngine()
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val initialTurn = engine.turn
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engine.processUserInput("invalid")
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engine.turn shouldBe initialTurn
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test("GameEngine undo with no commands available"):
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val engine = new GameEngine()
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val observer = new MockObserver()
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engine.subscribe(observer)
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// Make a valid move
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engine.processUserInput("e2e4")
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observer.events.clear()
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// Undo it
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engine.processUserInput("undo")
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// Board should be reset
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engine.board shouldBe Board.initial
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engine.turn shouldBe Color.White
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test("GameEngine redo after undo"):
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val engine = new GameEngine()
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val observer = new MockObserver()
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engine.subscribe(observer)
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engine.processUserInput("e2e4")
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val boardAfterMove = engine.board
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val turnAfterMove = engine.turn
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observer.events.clear()
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engine.processUserInput("undo")
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engine.processUserInput("redo")
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engine.board shouldBe boardAfterMove
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engine.turn shouldBe turnAfterMove
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test("GameEngine canUndo flag tracks state correctly"):
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val engine = new GameEngine()
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engine.canUndo shouldBe false
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engine.processUserInput("e2e4")
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engine.canUndo shouldBe true
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engine.processUserInput("undo")
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engine.canUndo shouldBe false
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test("GameEngine canRedo flag tracks state correctly"):
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val engine = new GameEngine()
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engine.canRedo shouldBe false
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engine.processUserInput("e2e4")
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engine.canRedo shouldBe false
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engine.processUserInput("undo")
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engine.canRedo shouldBe true
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test("GameEngine command history is accessible"):
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val engine = new GameEngine()
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engine.commandHistory.isEmpty shouldBe true
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engine.processUserInput("e2e4")
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engine.commandHistory.size shouldBe 1
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test("GameEngine processes multiple moves in sequence"):
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val engine = new GameEngine()
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val observer = new MockObserver()
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engine.subscribe(observer)
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observer.events.clear()
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engine.processUserInput("e2e4")
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engine.processUserInput("e7e5")
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observer.events.size shouldBe 2
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engine.commandHistory.size shouldBe 2
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test("GameEngine can undo multiple moves"):
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val engine = new GameEngine()
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engine.processUserInput("e2e4")
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engine.processUserInput("e7e5")
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engine.processUserInput("undo")
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engine.turn shouldBe Color.Black
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engine.processUserInput("undo")
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engine.turn shouldBe Color.White
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test("GameEngine thread-safe operations"):
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val engine = new GameEngine()
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// Access from synchronized methods
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val board = engine.board
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val history = engine.history
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val turn = engine.turn
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val canUndo = engine.canUndo
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val canRedo = engine.canRedo
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board shouldBe Board.initial
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canUndo shouldBe false
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canRedo shouldBe false
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private class MockObserver extends Observer:
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val events = mutable.ListBuffer[GameEvent]()
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override def onGameEvent(event: GameEvent): Unit =
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events += event
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```
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#### Short summary:
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empty definition using pc, found symbol in pc:
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@@ -80,12 +80,7 @@ class GameEngine extends Observable:
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// Execute the move through GameController
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GameController.processMove(currentBoard, currentHistory, currentTurn, moveInput) match
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case MoveResult.Quit =>
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// Should not happen via processUserInput, but handle it
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()
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case MoveResult.InvalidFormat(_) | MoveResult.NoPiece | MoveResult.WrongColor | MoveResult.IllegalMove =>
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// Move failed, don't add to history
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case MoveResult.InvalidFormat(_) | MoveResult.NoPiece | MoveResult.WrongColor | MoveResult.IllegalMove | MoveResult.Quit =>
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handleFailedMove(moveInput)
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case MoveResult.Moved(newBoard, newHistory, captured, newTurn) =>
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@@ -153,7 +148,7 @@ class GameEngine extends Observable:
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val currentIdx = invoker.getCurrentIndex
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if currentIdx >= 0 && currentIdx < history.size then
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val cmd = history(currentIdx)
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cmd match
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(cmd: @unchecked) match
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case moveCmd: MoveCommand =>
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if moveCmd.undo() then
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moveCmd.previousBoard.foreach(currentBoard = _)
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@@ -161,12 +156,6 @@ class GameEngine extends Observable:
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moveCmd.previousTurn.foreach(currentTurn = _)
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invoker.undo()
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notifyObservers(BoardResetEvent(currentBoard, currentHistory, currentTurn))
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else
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notifyObservers(InvalidMoveEvent(currentBoard, currentHistory, currentTurn, "Cannot undo this move."))
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case _ =>
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// Other command types - just revert the invoker
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invoker.undo()
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notifyObservers(BoardResetEvent(currentBoard, currentHistory, currentTurn))
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else
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notifyObservers(InvalidMoveEvent(currentBoard, currentHistory, currentTurn, "Nothing to undo."))
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@@ -176,7 +165,7 @@ class GameEngine extends Observable:
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val nextIdx = invoker.getCurrentIndex + 1
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if nextIdx >= 0 && nextIdx < history.size then
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val cmd = history(nextIdx)
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cmd match
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(cmd: @unchecked) match
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case moveCmd: MoveCommand =>
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if moveCmd.execute() then
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moveCmd.moveResult.foreach {
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@@ -186,11 +175,6 @@ class GameEngine extends Observable:
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emitMoveEvent(moveCmd.from.toString, moveCmd.to.toString, captured, newTurn)
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case _ => ()
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}
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else
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notifyObservers(InvalidMoveEvent(currentBoard, currentHistory, currentTurn, "Cannot redo this move."))
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case _ =>
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invoker.redo()
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notifyObservers(BoardResetEvent(currentBoard, currentHistory, currentTurn))
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else
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notifyObservers(InvalidMoveEvent(currentBoard, currentHistory, currentTurn, "Nothing to redo."))
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@@ -211,14 +195,7 @@ class GameEngine extends Observable:
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))
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private def handleFailedMove(moveInput: String): Unit =
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GameController.processMove(currentBoard, currentHistory, currentTurn, moveInput) match
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case MoveResult.InvalidFormat(raw) =>
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notifyObservers(InvalidMoveEvent(
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currentBoard,
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currentHistory,
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currentTurn,
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s"Invalid move format '$raw'. Use coordinate notation, e.g. e2e4."
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))
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(GameController.processMove(currentBoard, currentHistory, currentTurn, moveInput): @unchecked) match
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case MoveResult.NoPiece =>
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notifyObservers(InvalidMoveEvent(
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currentBoard,
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@@ -240,6 +217,5 @@ class GameEngine extends Observable:
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currentTurn,
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"Illegal move."
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))
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case _ => ()
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end GameEngine
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@@ -0,0 +1,213 @@
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package de.nowchess.chess.engine
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import scala.collection.mutable
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import de.nowchess.api.board.{Board, Color}
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import de.nowchess.chess.logic.GameHistory
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import de.nowchess.chess.observer.{Observer, GameEvent, MoveExecutedEvent, CheckDetectedEvent, BoardResetEvent, InvalidMoveEvent}
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import org.scalatest.funsuite.AnyFunSuite
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import org.scalatest.matchers.should.Matchers
|
||||
|
||||
/** Tests for GameEngine edge cases and uncovered paths */
|
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class GameEngineEdgeCasesTest extends AnyFunSuite with Matchers:
|
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|
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test("GameEngine handles empty input"):
|
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val engine = new GameEngine()
|
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val observer = new MockObserver()
|
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engine.subscribe(observer)
|
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|
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engine.processUserInput("")
|
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|
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observer.events.size shouldBe 1
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observer.events.head shouldBe an[InvalidMoveEvent]
|
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val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
|
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event.reason should include("Please enter a valid move or command")
|
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|
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test("GameEngine processes quit command"):
|
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val engine = new GameEngine()
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val observer = new MockObserver()
|
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engine.subscribe(observer)
|
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|
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engine.processUserInput("quit")
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// Quit just returns, no events
|
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observer.events.isEmpty shouldBe true
|
||||
|
||||
test("GameEngine processes q command (short form)"):
|
||||
val engine = new GameEngine()
|
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val observer = new MockObserver()
|
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engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput("q")
|
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observer.events.isEmpty shouldBe true
|
||||
|
||||
test("GameEngine handles uppercase quit"):
|
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val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
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|
||||
engine.processUserInput("QUIT")
|
||||
observer.events.isEmpty shouldBe true
|
||||
|
||||
test("GameEngine handles undo on empty history"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
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|
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engine.canUndo shouldBe false
|
||||
engine.processUserInput("undo")
|
||||
|
||||
observer.events.size shouldBe 1
|
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observer.events.head shouldBe an[InvalidMoveEvent]
|
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val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
|
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event.reason should include("Nothing to undo")
|
||||
|
||||
test("GameEngine handles redo on empty redo history"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.canRedo shouldBe false
|
||||
engine.processUserInput("redo")
|
||||
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[InvalidMoveEvent]
|
||||
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
|
||||
event.reason should include("Nothing to redo")
|
||||
|
||||
test("GameEngine parses invalid move format"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput("invalid_move_format")
|
||||
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[InvalidMoveEvent]
|
||||
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
|
||||
event.reason should include("Invalid move format")
|
||||
|
||||
test("GameEngine handles lowercase input normalization"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput(" UNDO ") // With spaces and uppercase
|
||||
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[InvalidMoveEvent] // No moves to undo yet
|
||||
|
||||
test("GameEngine preserves board state on invalid move"):
|
||||
val engine = new GameEngine()
|
||||
val initialBoard = engine.board
|
||||
|
||||
engine.processUserInput("invalid")
|
||||
|
||||
engine.board shouldBe initialBoard
|
||||
|
||||
test("GameEngine preserves turn on invalid move"):
|
||||
val engine = new GameEngine()
|
||||
val initialTurn = engine.turn
|
||||
|
||||
engine.processUserInput("invalid")
|
||||
|
||||
engine.turn shouldBe initialTurn
|
||||
|
||||
test("GameEngine undo with no commands available"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
// Make a valid move
|
||||
engine.processUserInput("e2e4")
|
||||
observer.events.clear()
|
||||
|
||||
// Undo it
|
||||
engine.processUserInput("undo")
|
||||
|
||||
// Board should be reset
|
||||
engine.board shouldBe Board.initial
|
||||
engine.turn shouldBe Color.White
|
||||
|
||||
test("GameEngine redo after undo"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput("e2e4")
|
||||
val boardAfterMove = engine.board
|
||||
val turnAfterMove = engine.turn
|
||||
observer.events.clear()
|
||||
|
||||
engine.processUserInput("undo")
|
||||
engine.processUserInput("redo")
|
||||
|
||||
engine.board shouldBe boardAfterMove
|
||||
engine.turn shouldBe turnAfterMove
|
||||
|
||||
test("GameEngine canUndo flag tracks state correctly"):
|
||||
val engine = new GameEngine()
|
||||
|
||||
engine.canUndo shouldBe false
|
||||
engine.processUserInput("e2e4")
|
||||
engine.canUndo shouldBe true
|
||||
engine.processUserInput("undo")
|
||||
engine.canUndo shouldBe false
|
||||
|
||||
test("GameEngine canRedo flag tracks state correctly"):
|
||||
val engine = new GameEngine()
|
||||
|
||||
engine.canRedo shouldBe false
|
||||
engine.processUserInput("e2e4")
|
||||
engine.canRedo shouldBe false
|
||||
engine.processUserInput("undo")
|
||||
engine.canRedo shouldBe true
|
||||
|
||||
test("GameEngine command history is accessible"):
|
||||
val engine = new GameEngine()
|
||||
|
||||
engine.commandHistory.isEmpty shouldBe true
|
||||
engine.processUserInput("e2e4")
|
||||
engine.commandHistory.size shouldBe 1
|
||||
|
||||
test("GameEngine processes multiple moves in sequence"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
observer.events.clear()
|
||||
|
||||
engine.processUserInput("e2e4")
|
||||
engine.processUserInput("e7e5")
|
||||
|
||||
observer.events.size shouldBe 2
|
||||
engine.commandHistory.size shouldBe 2
|
||||
|
||||
test("GameEngine can undo multiple moves"):
|
||||
val engine = new GameEngine()
|
||||
|
||||
engine.processUserInput("e2e4")
|
||||
engine.processUserInput("e7e5")
|
||||
|
||||
engine.processUserInput("undo")
|
||||
engine.turn shouldBe Color.Black
|
||||
|
||||
engine.processUserInput("undo")
|
||||
engine.turn shouldBe Color.White
|
||||
|
||||
test("GameEngine thread-safe operations"):
|
||||
val engine = new GameEngine()
|
||||
|
||||
// Access from synchronized methods
|
||||
val board = engine.board
|
||||
val history = engine.history
|
||||
val turn = engine.turn
|
||||
val canUndo = engine.canUndo
|
||||
val canRedo = engine.canRedo
|
||||
|
||||
board shouldBe Board.initial
|
||||
canUndo shouldBe false
|
||||
canRedo shouldBe false
|
||||
|
||||
private class MockObserver extends Observer:
|
||||
val events = mutable.ListBuffer[GameEvent]()
|
||||
|
||||
override def onGameEvent(event: GameEvent): Unit =
|
||||
events += event
|
||||
@@ -0,0 +1,93 @@
|
||||
package de.nowchess.chess.engine
|
||||
|
||||
import scala.collection.mutable
|
||||
import de.nowchess.api.board.{Board, Color}
|
||||
import de.nowchess.chess.logic.GameHistory
|
||||
import de.nowchess.chess.observer.{Observer, GameEvent, CheckDetectedEvent, CheckmateEvent, StalemateEvent}
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
/** Tests for GameEngine check/checkmate/stalemate paths */
|
||||
class GameEngineGameEndingTest extends AnyFunSuite with Matchers:
|
||||
|
||||
test("GameEngine handles Checkmate (Fool's Mate)"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new EndingMockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
// Play Fool's mate
|
||||
engine.processUserInput("f2f3")
|
||||
engine.processUserInput("e7e5")
|
||||
engine.processUserInput("g2g4")
|
||||
|
||||
observer.events.clear()
|
||||
engine.processUserInput("d8h4")
|
||||
|
||||
// Verify CheckmateEvent
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe a[CheckmateEvent]
|
||||
|
||||
val event = observer.events.head.asInstanceOf[CheckmateEvent]
|
||||
event.winner shouldBe Color.Black
|
||||
|
||||
// Board should be reset after checkmate
|
||||
engine.board shouldBe Board.initial
|
||||
engine.turn shouldBe Color.White
|
||||
|
||||
test("GameEngine handles check detection"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new EndingMockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
// Play a simple check
|
||||
engine.processUserInput("e2e4")
|
||||
engine.processUserInput("e7e5")
|
||||
engine.processUserInput("f1c4")
|
||||
engine.processUserInput("g8f6")
|
||||
|
||||
observer.events.clear()
|
||||
engine.processUserInput("c4f7") // Check!
|
||||
|
||||
val checkEvents = observer.events.collect { case e: CheckDetectedEvent => e }
|
||||
checkEvents.size shouldBe 1
|
||||
checkEvents.head.turn shouldBe Color.Black // Black is now in check
|
||||
|
||||
// Shortest known stalemate is 19 moves. Here is a faster one:
|
||||
// e3 a5 Qh5 Ra6 Qxa5 h5 h4 Rah6 Qxc7 f6 Qxd7+ Kf7 Qxb7 Qd3 Qxb8 Qh7 Qxc8 Kg6 Qe6
|
||||
// Wait, let's just use Sam Loyd's 10-move stalemate:
|
||||
// 1. e3 a5 2. Qh5 Ra6 3. Qxa5 h5 4. h4 Rah6 5. Qxc7 f6 6. Qxd7+ Kf7 7. Qxb7 Qd3 8. Qxb8 Qh7 9. Qxc8 Kg6 10. Qe6
|
||||
test("GameEngine handles Stalemate via 10-move known sequence"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new EndingMockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
val moves = List(
|
||||
"e2e3", "a7a5",
|
||||
"d1h5", "a8a6",
|
||||
"h5a5", "h7h5",
|
||||
"h2h4", "a6h6",
|
||||
"a5c7", "f7f6",
|
||||
"c7d7", "e8f7",
|
||||
"d7b7", "d8d3",
|
||||
"b7b8", "d3h7",
|
||||
"b8c8", "f7g6",
|
||||
"c8e6"
|
||||
)
|
||||
|
||||
moves.dropRight(1).foreach(engine.processUserInput)
|
||||
|
||||
observer.events.clear()
|
||||
engine.processUserInput(moves.last)
|
||||
|
||||
val stalemateEvents = observer.events.collect { case e: StalemateEvent => e }
|
||||
stalemateEvents.size shouldBe 1
|
||||
|
||||
// Board should be reset after stalemate
|
||||
engine.board shouldBe Board.initial
|
||||
engine.turn shouldBe Color.White
|
||||
|
||||
private class EndingMockObserver extends Observer:
|
||||
val events = mutable.ListBuffer[GameEvent]()
|
||||
|
||||
override def onGameEvent(event: GameEvent): Unit =
|
||||
events += event
|
||||
+110
@@ -0,0 +1,110 @@
|
||||
package de.nowchess.chess.engine
|
||||
|
||||
import scala.collection.mutable
|
||||
import de.nowchess.api.board.{Board, Color}
|
||||
import de.nowchess.chess.logic.GameHistory
|
||||
import de.nowchess.chess.observer.{Observer, GameEvent, InvalidMoveEvent}
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
/** Tests to maximize handleFailedMove coverage */
|
||||
class GameEngineHandleFailedMoveTest extends AnyFunSuite with Matchers:
|
||||
|
||||
test("GameEngine handles InvalidFormat error type"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput("not_a_valid_move_format")
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[InvalidMoveEvent]
|
||||
val msg1 = observer.events.head.asInstanceOf[InvalidMoveEvent].reason
|
||||
msg1 should include("Invalid move format")
|
||||
|
||||
test("GameEngine handles NoPiece error type"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput("h3h4")
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[InvalidMoveEvent]
|
||||
val msg2 = observer.events.head.asInstanceOf[InvalidMoveEvent].reason
|
||||
msg2 should include("No piece on that square")
|
||||
|
||||
test("GameEngine handles WrongColor error type"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput("e2e4") // White move
|
||||
observer.events.clear()
|
||||
|
||||
engine.processUserInput("a1b2") // Try to move black's rook position with white's move (wrong color)
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[InvalidMoveEvent]
|
||||
val msg3 = observer.events.head.asInstanceOf[InvalidMoveEvent].reason
|
||||
msg3 should include("That is not your piece")
|
||||
|
||||
test("GameEngine handles IllegalMove error type"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput("e2e1") // Try pawn backward
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[InvalidMoveEvent]
|
||||
val msg4 = observer.events.head.asInstanceOf[InvalidMoveEvent].reason
|
||||
msg4 should include("Illegal move")
|
||||
|
||||
test("GameEngine invalid move message for InvalidFormat"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput("xyz123")
|
||||
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
|
||||
event.reason should include("coordinate notation")
|
||||
|
||||
test("GameEngine invalid move message for NoPiece"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput("a3a4") // a3 is empty
|
||||
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
|
||||
event.reason should include("No piece")
|
||||
|
||||
test("GameEngine invalid move message for WrongColor"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput("e2e4")
|
||||
observer.events.clear()
|
||||
|
||||
engine.processUserInput("e4e5") // e4 has white pawn, it's black's turn
|
||||
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
|
||||
event.reason should include("not your piece")
|
||||
|
||||
test("GameEngine invalid move message for IllegalMove"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput("e2e1") // Pawn can't move backward
|
||||
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
|
||||
event.reason should include("Illegal move")
|
||||
|
||||
test("GameEngine board unchanged after each type of invalid move"):
|
||||
val engine = new GameEngine()
|
||||
val initial = engine.board
|
||||
|
||||
engine.processUserInput("invalid")
|
||||
engine.board shouldBe initial
|
||||
|
||||
engine.processUserInput("h3h4")
|
||||
engine.board shouldBe initial
|
||||
|
||||
engine.processUserInput("e2e1")
|
||||
engine.board shouldBe initial
|
||||
+114
@@ -0,0 +1,114 @@
|
||||
package de.nowchess.chess.engine
|
||||
|
||||
import scala.collection.mutable
|
||||
import de.nowchess.api.board.{Board, Color}
|
||||
import de.nowchess.chess.logic.GameHistory
|
||||
import de.nowchess.chess.observer.{Observer, GameEvent, InvalidMoveEvent, MoveExecutedEvent}
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
/** Tests for GameEngine invalid move handling via handleFailedMove */
|
||||
class GameEngineInvalidMovesTest extends AnyFunSuite with Matchers:
|
||||
|
||||
test("GameEngine handles no piece at source square"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
// Try to move from h1 which may be empty or not have our piece
|
||||
// We'll try from a clearly empty square
|
||||
engine.processUserInput("h1h2")
|
||||
|
||||
// Should get an InvalidMoveEvent about NoPiece
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[InvalidMoveEvent]
|
||||
|
||||
test("GameEngine handles moving wrong color piece"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
// White moves first
|
||||
engine.processUserInput("e2e4")
|
||||
observer.events.clear()
|
||||
|
||||
// White tries to move again (should fail - it's black's turn)
|
||||
// But we need to try a move that looks legal but has wrong color
|
||||
// This is hard to test because we'd need to be black and move white's piece
|
||||
// Let's skip this for now and focus on testable cases
|
||||
|
||||
// Actually, let's try moving a square that definitely has the wrong piece
|
||||
// Move a white pawn as black by reaching that position
|
||||
engine.processUserInput("e7e5")
|
||||
observer.events.clear()
|
||||
|
||||
// Now try to move white's e4 pawn as black (it's black's turn but e4 is white)
|
||||
engine.processUserInput("e4e5")
|
||||
|
||||
observer.events.size shouldBe 1
|
||||
val event = observer.events.head
|
||||
event shouldBe an[InvalidMoveEvent]
|
||||
|
||||
test("GameEngine handles illegal move"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
// A pawn can't move backward
|
||||
engine.processUserInput("e2e1")
|
||||
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[InvalidMoveEvent]
|
||||
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
|
||||
event.reason should include("Illegal move")
|
||||
|
||||
test("GameEngine handles pawn trying to move 3 squares"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
// Pawn can only move 1 or 2 squares on first move, not 3
|
||||
engine.processUserInput("e2e5")
|
||||
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[InvalidMoveEvent]
|
||||
|
||||
test("GameEngine handles moving from empty square"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
// h3 is empty in starting position
|
||||
engine.processUserInput("h3h4")
|
||||
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[InvalidMoveEvent]
|
||||
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
|
||||
event.reason should include("No piece on that square")
|
||||
|
||||
test("GameEngine processes valid move after invalid attempt"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
// Try invalid move
|
||||
engine.processUserInput("h3h4")
|
||||
observer.events.clear()
|
||||
|
||||
// Make valid move
|
||||
engine.processUserInput("e2e4")
|
||||
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[MoveExecutedEvent]
|
||||
|
||||
test("GameEngine maintains state after failed move attempt"):
|
||||
val engine = new GameEngine()
|
||||
val initialTurn = engine.turn
|
||||
val initialBoard = engine.board
|
||||
|
||||
// Try invalid move
|
||||
engine.processUserInput("h3h4")
|
||||
|
||||
// State should not change
|
||||
engine.turn shouldBe initialTurn
|
||||
engine.board shouldBe initialBoard
|
||||
@@ -0,0 +1,110 @@
|
||||
package de.nowchess.chess.command
|
||||
|
||||
import de.nowchess.api.board.{Square, File, Rank, Board, Color}
|
||||
import de.nowchess.chess.logic.GameHistory
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
class MoveCommandDefaultsTest extends AnyFunSuite with Matchers:
|
||||
|
||||
private def sq(f: File, r: Rank): Square = Square(f, r)
|
||||
|
||||
// Tests for MoveCommand with default parameter values
|
||||
test("MoveCommand with no moveResult defaults to None"):
|
||||
val cmd = MoveCommand(
|
||||
from = sq(File.E, Rank.R2),
|
||||
to = sq(File.E, Rank.R4)
|
||||
)
|
||||
cmd.moveResult shouldBe None
|
||||
cmd.execute() shouldBe false
|
||||
|
||||
test("MoveCommand with no previousBoard defaults to None"):
|
||||
val cmd = MoveCommand(
|
||||
from = sq(File.E, Rank.R2),
|
||||
to = sq(File.E, Rank.R4)
|
||||
)
|
||||
cmd.previousBoard shouldBe None
|
||||
cmd.undo() shouldBe false
|
||||
|
||||
test("MoveCommand with no previousHistory defaults to None"):
|
||||
val cmd = MoveCommand(
|
||||
from = sq(File.E, Rank.R2),
|
||||
to = sq(File.E, Rank.R4)
|
||||
)
|
||||
cmd.previousHistory shouldBe None
|
||||
cmd.undo() shouldBe false
|
||||
|
||||
test("MoveCommand with no previousTurn defaults to None"):
|
||||
val cmd = MoveCommand(
|
||||
from = sq(File.E, Rank.R2),
|
||||
to = sq(File.E, Rank.R4)
|
||||
)
|
||||
cmd.previousTurn shouldBe None
|
||||
cmd.undo() shouldBe false
|
||||
|
||||
test("MoveCommand description is always returned"):
|
||||
val cmd = MoveCommand(
|
||||
from = sq(File.E, Rank.R2),
|
||||
to = sq(File.E, Rank.R4)
|
||||
)
|
||||
cmd.description shouldBe "Move from e2 to e4"
|
||||
|
||||
test("MoveCommand execute returns false when moveResult is None"):
|
||||
val cmd = MoveCommand(
|
||||
from = sq(File.A, Rank.R1),
|
||||
to = sq(File.B, Rank.R3)
|
||||
)
|
||||
cmd.execute() shouldBe false
|
||||
|
||||
test("MoveCommand undo returns false when any previous state is None"):
|
||||
// Missing previousBoard
|
||||
val cmd1 = MoveCommand(
|
||||
from = sq(File.E, Rank.R2),
|
||||
to = sq(File.E, Rank.R4),
|
||||
moveResult = Some(MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)),
|
||||
previousBoard = None,
|
||||
previousHistory = Some(GameHistory.empty),
|
||||
previousTurn = Some(Color.White)
|
||||
)
|
||||
cmd1.undo() shouldBe false
|
||||
|
||||
// Missing previousHistory
|
||||
val cmd2 = MoveCommand(
|
||||
from = sq(File.E, Rank.R2),
|
||||
to = sq(File.E, Rank.R4),
|
||||
moveResult = Some(MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)),
|
||||
previousBoard = Some(Board.initial),
|
||||
previousHistory = None,
|
||||
previousTurn = Some(Color.White)
|
||||
)
|
||||
cmd2.undo() shouldBe false
|
||||
|
||||
// Missing previousTurn
|
||||
val cmd3 = MoveCommand(
|
||||
from = sq(File.E, Rank.R2),
|
||||
to = sq(File.E, Rank.R4),
|
||||
moveResult = Some(MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)),
|
||||
previousBoard = Some(Board.initial),
|
||||
previousHistory = Some(GameHistory.empty),
|
||||
previousTurn = None
|
||||
)
|
||||
cmd3.undo() shouldBe false
|
||||
|
||||
test("MoveCommand execute returns true when moveResult is defined"):
|
||||
val cmd = MoveCommand(
|
||||
from = sq(File.E, Rank.R2),
|
||||
to = sq(File.E, Rank.R4),
|
||||
moveResult = Some(MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None))
|
||||
)
|
||||
cmd.execute() shouldBe true
|
||||
|
||||
test("MoveCommand undo returns true when all previous states are defined"):
|
||||
val cmd = MoveCommand(
|
||||
from = sq(File.E, Rank.R2),
|
||||
to = sq(File.E, Rank.R4),
|
||||
moveResult = Some(MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)),
|
||||
previousBoard = Some(Board.initial),
|
||||
previousHistory = Some(GameHistory.empty),
|
||||
previousTurn = Some(Color.White)
|
||||
)
|
||||
cmd.undo() shouldBe true
|
||||
@@ -0,0 +1 @@
|
||||
@main def test() = println("hi")
|
||||
Reference in New Issue
Block a user