32a12737e3b47500072d5246638d059cc626f21d
Scale up: only if resource constrained (CPU/memory) Scale down: only if NOT resource constrained AND game load low Remove: triggering scale-up on unexpected instance failures Keep: health monitoring (mark dead, delete pod, failover games) but no scaling Prevents cascade scaling from transient health check failures. Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
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