Janis 32a12737e3 refactor: resource-based scaling only, remove health-check triggered scaling
Scale up: only if resource constrained (CPU/memory)
Scale down: only if NOT resource constrained AND game load low
Remove: triggering scale-up on unexpected instance failures
Keep: health monitoring (mark dead, delete pod, failover games) but no scaling

Prevents cascade scaling from transient health check failures.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-05-18 20:36:23 +02:00
2026-04-29 22:06:01 +02:00
2026-04-29 22:06:01 +02:00
2026-04-29 22:06:01 +02:00
2026-04-29 22:06:01 +02:00
2026-03-21 14:40:00 +01:00
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