3eb2736cf0a60a6c7f7f963f69b4cb84960b2647
Build & Test (NowChessSystems) TeamCity build finished
Two bugs in move notation causing PGN import failures in LiChess: 1. Disambiguation: when two pieces of same type can reach same square, SAN requires file/rank/full-square prefix (e.g. "Ndf3" not "Nf3"). Added disambiguate() in PgnExporter and disambiguatePiece() in GameEngine, both querying allLegalMoves to find competing pieces. 2. Check/checkmate suffix: "+" and "#" were never appended. PgnExporter now threads ctxAfter through moveToAlgebraic and calls DefaultRules.isCheck/isCheckmate. GameEngine passes PostMoveStatus to translateMoveToNotation for the same result. Also removes dead notation code in executeMoveBody (result was never used — not passed to MoveExecutedEvent). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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