7.2 KiB
7.2 KiB
error id: file:///modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineEdgeCasesTest.scala:Matchers. file:///modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineEdgeCasesTest.scala empty definition using pc, found symbol in pc: empty definition using semanticdb empty definition using fallback non-local guesses: -org/scalatest/matchers/should/Matchers. -org/scalatest/matchers/should/Matchers# -org/scalatest/matchers/should/Matchers(). -Matchers. -Matchers# -Matchers(). -scala/Predef.Matchers. -scala/Predef.Matchers# -scala/Predef.Matchers(). offset: 362 uri: file:///modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineEdgeCasesTest.scala text:
package de.nowchess.chess.engine
import scala.collection.mutable
import de.nowchess.api.board.{Board, Color}
import de.nowchess.chess.logic.GameHistory
import de.nowchess.chess.observer.{Observer, GameEvent, MoveExecutedEvent, CheckDetectedEvent, BoardResetEvent, InvalidMoveEvent}
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.@@Matchers
/** Tests for GameEngine edge cases and uncovered paths */
class GameEngineEdgeCasesTest extends AnyFunSuite with Matchers:
test("GameEngine handles empty input"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("")
observer.events.size shouldBe 1
observer.events.head shouldBe an[InvalidMoveEvent]
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
event.reason should include("Please enter a valid move or command")
test("GameEngine processes quit command"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("quit")
// Quit just returns, no events
observer.events.isEmpty shouldBe true
test("GameEngine processes q command (short form)"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("q")
observer.events.isEmpty shouldBe true
test("GameEngine handles uppercase quit"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("QUIT")
observer.events.isEmpty shouldBe true
test("GameEngine handles undo on empty history"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.canUndo shouldBe false
engine.processUserInput("undo")
observer.events.size shouldBe 1
observer.events.head shouldBe an[InvalidMoveEvent]
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
event.reason should include("Nothing to undo")
test("GameEngine handles redo on empty redo history"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.canRedo shouldBe false
engine.processUserInput("redo")
observer.events.size shouldBe 1
observer.events.head shouldBe an[InvalidMoveEvent]
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
event.reason should include("Nothing to redo")
test("GameEngine parses invalid move format"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("invalid_move_format")
observer.events.size shouldBe 1
observer.events.head shouldBe an[InvalidMoveEvent]
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
event.reason should include("Invalid move format")
test("GameEngine handles lowercase input normalization"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput(" UNDO ") // With spaces and uppercase
observer.events.size shouldBe 1
observer.events.head shouldBe an[InvalidMoveEvent] // No moves to undo yet
test("GameEngine preserves board state on invalid move"):
val engine = new GameEngine()
val initialBoard = engine.board
engine.processUserInput("invalid")
engine.board shouldBe initialBoard
test("GameEngine preserves turn on invalid move"):
val engine = new GameEngine()
val initialTurn = engine.turn
engine.processUserInput("invalid")
engine.turn shouldBe initialTurn
test("GameEngine undo with no commands available"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
// Make a valid move
engine.processUserInput("e2e4")
observer.events.clear()
// Undo it
engine.processUserInput("undo")
// Board should be reset
engine.board shouldBe Board.initial
engine.turn shouldBe Color.White
test("GameEngine redo after undo"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("e2e4")
val boardAfterMove = engine.board
val turnAfterMove = engine.turn
observer.events.clear()
engine.processUserInput("undo")
engine.processUserInput("redo")
engine.board shouldBe boardAfterMove
engine.turn shouldBe turnAfterMove
test("GameEngine canUndo flag tracks state correctly"):
val engine = new GameEngine()
engine.canUndo shouldBe false
engine.processUserInput("e2e4")
engine.canUndo shouldBe true
engine.processUserInput("undo")
engine.canUndo shouldBe false
test("GameEngine canRedo flag tracks state correctly"):
val engine = new GameEngine()
engine.canRedo shouldBe false
engine.processUserInput("e2e4")
engine.canRedo shouldBe false
engine.processUserInput("undo")
engine.canRedo shouldBe true
test("GameEngine command history is accessible"):
val engine = new GameEngine()
engine.commandHistory.isEmpty shouldBe true
engine.processUserInput("e2e4")
engine.commandHistory.size shouldBe 1
test("GameEngine processes multiple moves in sequence"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
observer.events.clear()
engine.processUserInput("e2e4")
engine.processUserInput("e7e5")
observer.events.size shouldBe 2
engine.commandHistory.size shouldBe 2
test("GameEngine can undo multiple moves"):
val engine = new GameEngine()
engine.processUserInput("e2e4")
engine.processUserInput("e7e5")
engine.processUserInput("undo")
engine.turn shouldBe Color.Black
engine.processUserInput("undo")
engine.turn shouldBe Color.White
test("GameEngine thread-safe operations"):
val engine = new GameEngine()
// Access from synchronized methods
val board = engine.board
val history = engine.history
val turn = engine.turn
val canUndo = engine.canUndo
val canRedo = engine.canRedo
board shouldBe Board.initial
canUndo shouldBe false
canRedo shouldBe false
private class MockObserver extends Observer:
val events = mutable.ListBuffer[GameEvent]()
override def onGameEvent(event: GameEvent): Unit =
events += event
Short summary:
empty definition using pc, found symbol in pc: