a24924c23057db3d700a75dbc4333557789cd991
Build & Test (NowChessSystems) TeamCity build finished
Replace synchronous account→core game-creation HTTP call and plain pub/sub bot game-start events with Redis Streams using consumer groups, XACK, retry, and a Dead Letter Queue for at-least-once delivery and observability. - account: GameCreationStreamClient publishes game-creation requests and correlates responses via a per-instance consumer group (NCS-91) - core: GameCreationStreamListener consumes requests, calls GameCreationService, publishes response events, retries, and routes exhausted/unparseable events to the DLQ (NCS-91, NCS-93, NCS-94) - official-bots: bot game-start events migrated from pub/sub to Streams with consumer group, XACK, retry, and DLQ (NCS-92) - account EventPublisher dual-writes to the stream and legacy pub/sub channel for backward compatibility - all flows use the typed EventEnvelope (eventId/type/payload/timestamp/ correlationId) with DLQ error context (eventType, error, attempt) - register new DTOs and EventEnvelope/EventType for native reflection Closes NCS-91, NCS-92, NCS-93, NCS-94 Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> --------- Co-authored-by: Janis Eccarius <eccariusjanis@gmail.com> Reviewed-on: #62
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