f6f05ff2a1
Update GameContextImport trait to return Either[String, GameContext] instead of Option[GameContext] to provide better error context during parsing. Update FenParser implementation to convert Option to Either using toRight(). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
781 lines
24 KiB
Markdown
781 lines
24 KiB
Markdown
# IO Interface Refactor Implementation Plan
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> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
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**Goal:** Unify IO import/export behind uniform interfaces so GameEngine accepts any format without format-specific imports.
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**Architecture:** Change `GameContextImport` from `Option` to `Either` return; implement both FEN and PGN to this interface; refactor GameEngine to accept importer/exporter traits instead of hardcoded PgnParser.
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**Tech Stack:** Scala 3, Either, GameContext, Quarkus, ScalaTest
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---
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## File Structure
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| File | Action | Responsibility |
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|---|---|---|
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| `modules/io/src/main/scala/de/nowchess/io/GameContextImport.scala` | Modify | Change signature from `Option` to `Either[String, GameContext]` |
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| `modules/io/src/main/scala/de/nowchess/io/fen/FenParser.scala` | Modify | Implement `GameContextImport`, wrap `parseFen` with error messages |
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| `modules/io/src/main/scala/de/nowchess/io/pgn/PgnParser.scala` | Modify | Implement `GameContextImport`, call `validatePgn`, build final `GameContext` with moves |
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| `modules/io/src/main/scala/de/nowchess/io/pgn/PgnExporter.scala` | Modify | Implement `GameContextExport`, build PGN from `context.moves` with default headers |
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| `modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala` | Modify | Add `loadGame(importer, input)`, `exportGame(exporter)`; remove `loadPgn` |
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| `modules/io/src/test/scala/de/nowchess/io/fen/FenParserTest.scala` | Modify | Update assertions from `Option` to `Either` |
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| `modules/io/src/test/scala/de/nowchess/io/pgn/PgnParserTest.scala` | Modify | Add `importGameContext` test cases |
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| `modules/io/src/test/scala/de/nowchess/io/pgn/PgnExporterTest.scala` | Modify | Add `exportGameContext` test cases |
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| `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineLoadPgnTest.scala` | Modify | Replace `loadPgn` calls with `loadGame(PgnParser, …)`; add FEN load tests |
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---
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## Task 1: Update GameContextImport interface
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**Files:**
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- Modify: `modules/io/src/main/scala/de/nowchess/io/GameContextImport.scala`
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- [ ] **Step 1: Read current GameContextImport**
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Current:
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```scala
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trait GameContextImport {
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def importGameContext(input: String): Option[GameContext]
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}
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```
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- [ ] **Step 2: Change signature to Either**
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```scala
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package de.nowchess.io
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import de.nowchess.api.game.GameContext
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trait GameContextImport:
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def importGameContext(input: String): Either[String, GameContext]
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```
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- [ ] **Step 3: Verify GameContextExport unchanged**
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Confirm it still exists as:
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```scala
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trait GameContextExport:
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def exportGameContext(context: GameContext): String
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```
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---
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## Task 2: Update FenParser to implement Either
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**Files:**
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- Modify: `modules/io/src/main/scala/de/nowchess/io/fen/FenParser.scala`
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- [ ] **Step 1: Update import statements**
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Add imports at top:
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```scala
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package de.nowchess.io.fen
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import de.nowchess.api.board.*
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import de.nowchess.api.game.GameContext
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import de.nowchess.io.GameContextImport
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```
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- [ ] **Step 2: Update class signature**
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Change:
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```scala
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object FenParser extends GameContextImport:
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```
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(It already extends GameContextImport; verify it does)
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- [ ] **Step 3: Update parseFen to return Either and call importGameContext**
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Replace the current `parseFen` return logic. Keep the body as-is but wrap returns:
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```scala
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def parseFen(fen: String): Either[String, GameContext] =
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val parts = fen.trim.split("\\s+")
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if parts.length != 6 then
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Left("Invalid FEN: expected 6 space-separated fields, got " + parts.length)
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else
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(for
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board <- parseBoard(parts(0)).toRight("Invalid FEN: invalid board position")
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activeColor <- parseColor(parts(1)).toRight("Invalid FEN: invalid active color (expected 'w' or 'b')")
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castlingRights <- parseCastling(parts(2)).toRight("Invalid FEN: invalid castling rights")
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enPassant <- parseEnPassant(parts(3)).toRight("Invalid FEN: invalid en passant square")
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halfMoveClock <- parts(4).toIntOption.toRight("Invalid FEN: invalid half-move clock (expected integer)")
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fullMoveNumber <- parts(5).toIntOption.toRight("Invalid FEN: invalid full move number (expected integer)")
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if halfMoveClock >= 0 && fullMoveNumber >= 1
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yield GameContext(
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board = board,
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turn = activeColor,
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castlingRights = castlingRights,
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enPassantSquare = enPassant,
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halfMoveClock = halfMoveClock,
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moves = List.empty
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)).left.map(err => "Invalid FEN: " + err)
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```
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- [ ] **Step 4: Implement importGameContext**
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```scala
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def importGameContext(input: String): Either[String, GameContext] = parseFen(input)
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```
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- [ ] **Step 5: Verify parseBoard, parseColor, parseCastling, parseEnPassant still return Option**
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They do. They stay as-is.
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---
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## Task 3: Update FenParserTest for Either
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**Files:**
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- Modify: `modules/io/src/test/scala/de/nowchess/io/fen/FenParserTest.scala`
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- [ ] **Step 1: Update test "parse full FEN - initial position"**
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Change from:
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```scala
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context.isDefined shouldBe true
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context.get.turn shouldBe Color.White
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```
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To:
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```scala
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context.isRight shouldBe true
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context.getOrElse(??).turn shouldBe Color.White
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```
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Or use pattern match:
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```scala
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context match
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case Right(ctx) =>
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ctx.turn shouldBe Color.White
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ctx.castlingRights.whiteKingSide shouldBe true
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case Left(err) => fail(s"Expected Right but got Left: $err")
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```
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- [ ] **Step 2: Update all "context.isDefined" to "context.isRight"**
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Search and replace: `context.isDefined` → `context.isRight`; `context.get` → `context.getOrElse(???)` or use pattern matching
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- [ ] **Step 3: Update error test cases**
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Change from:
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```scala
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context.isDefined shouldBe false
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```
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To:
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```scala
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context.isLeft shouldBe true
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```
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Example fixes:
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- Line 89: `context.isDefined shouldBe false` → `context.isLeft shouldBe true`
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- Line 95: `context.isDefined shouldBe false` → `context.isLeft shouldBe true`
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- Line 101: `context.isDefined shouldBe false` → `context.isLeft shouldBe true`
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- [ ] **Step 4: Run FenParserTest**
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```bash
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./gradlew :modules:io:test --tests "de.nowchess.io.fen.FenParserTest" -v
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```
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Expected: All tests pass.
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---
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## Task 4: Implement PgnParser.importGameContext
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**Files:**
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- Modify: `modules/io/src/main/scala/de/nowchess/io/pgn/PgnParser.scala`
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- [ ] **Step 1: Add GameContextImport trait to object**
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Change:
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```scala
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object PgnParser:
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```
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To:
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```scala
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object PgnParser extends GameContextImport:
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```
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- [ ] **Step 2: Implement importGameContext**
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Add this method to PgnParser:
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```scala
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def importGameContext(input: String): Either[String, GameContext] =
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validatePgn(input).flatMap { game =>
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// Replay moves to populate GameContext.moves via DefaultRules.applyMove
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val (finalCtx, errors) = game.moves.foldLeft((GameContext.initial, Option.empty[String])) {
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case ((ctx, Some(err)), _) => (ctx, Some(err)) // Already failed, stop
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case ((ctx, None), histMove) =>
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val moveOpt = parseAlgebraicMove(
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s"${histMove.from}${histMove.to}",
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ctx,
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ctx.turn
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)
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moveOpt match
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case None => (ctx, Some(s"Failed to parse move ${histMove.from}${histMove.to}"))
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case Some(move) =>
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val nextCtx = DefaultRules.applyMove(ctx, move)
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(nextCtx, None)
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}
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errors match
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case Some(err) => Left(err)
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case None =>
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if finalCtx.moves.isEmpty && game.moves.nonEmpty then
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Left("No moves were parsed from the PGN")
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else
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Right(finalCtx)
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}
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```
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- [ ] **Step 3: Ensure imports include DefaultRules**
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At top of file:
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```scala
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import de.nowchess.rules.sets.DefaultRules
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import de.nowchess.io.GameContextImport
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```
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- [ ] **Step 4: Run PgnParserTest**
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```bash
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./gradlew :modules:io:test --tests "de.nowchess.io.pgn.PgnParserTest" -v
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```
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Expected: All existing tests still pass (validatePgn is unchanged).
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---
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## Task 5: Add importGameContext tests to PgnParserTest
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**Files:**
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- Modify: `modules/io/src/test/scala/de/nowchess/io/pgn/PgnParserTest.scala`
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- [ ] **Step 1: Add test for importGameContext with valid game**
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Append to PgnParserTest:
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```scala
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test("importGameContext: valid PGN returns Right with GameContext") {
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val pgn = """[Event "Test"]
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[White "A"]
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[Black "B"]
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1. e4 e5 2. Nf3 Nc6
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"""
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val result = PgnParser.importGameContext(pgn)
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result.isRight shouldBe true
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val ctx = result.getOrElse(???)
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ctx.moves.length shouldBe 4
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ctx.turn shouldBe Color.Black
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}
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```
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- [ ] **Step 2: Add test for importGameContext with invalid PGN**
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```scala
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test("importGameContext: invalid PGN returns Left") {
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val pgn = "[Event \"T\"]\n\n1. Qd4"
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val result = PgnParser.importGameContext(pgn)
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result.isLeft shouldBe true
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result.left.getOrElse("").nonEmpty shouldBe true
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}
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```
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- [ ] **Step 3: Add test for empty moves**
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```scala
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test("importGameContext: PGN with no moves returns Right with initial position") {
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val pgn = "[Event \"T\"]\n[White \"A\"]\n[Black \"B\"]\n"
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val result = PgnParser.importGameContext(pgn)
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result.isRight shouldBe true
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val ctx = result.getOrElse(???)
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ctx.moves.length shouldBe 0
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ctx.board shouldBe Board.initial
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}
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```
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- [ ] **Step 4: Run tests**
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```bash
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./gradlew :modules:io:test --tests "de.nowchess.io.pgn.PgnParserTest" -v
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```
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Expected: All tests pass.
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---
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## Task 6: Update PgnExporter to implement GameContextExport
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**Files:**
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- Modify: `modules/io/src/main/scala/de/nowchess/io/pgn/PgnExporter.scala`
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- [ ] **Step 1: Add trait to object signature**
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Change:
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```scala
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object PgnExporter:
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```
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To:
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```scala
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object PgnExporter extends GameContextExport:
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```
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- [ ] **Step 2: Add GameContextExport import**
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At top:
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```scala
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import de.nowchess.io.GameContextExport
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```
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- [ ] **Step 3: Refactor exportGame to use context.moves**
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Replace current `exportGame` implementation with one that builds PGN from `GameContext.moves`. The moves are `List[Move]` not `List[HistoryMove]`, so convert:
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```scala
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def exportGame(context: GameContext): String =
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// Build default headers if not present
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val headers = Map(
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"Event" -> "?",
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"White" -> "?",
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"Black" -> "?",
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"Result" -> "*"
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)
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val headerLines = headers.map { case (k, v) =>
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s"""[$k "$v"]"""
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}.mkString("\n")
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val moveText = if context.moves.isEmpty then ""
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else
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val grouped = context.moves.zipWithIndex.groupBy(_._2 / 2)
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val lines = for (idx, movePairs) <- grouped.toList.sortBy(_._1) yield
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val moveNum = idx + 1
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val whiteStr = movePairs.find(_._2 % 2 == 0).map(p => moveToAlgebraicFromContext(p._1, context)).getOrElse("")
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val blackStr = movePairs.find(_._2 % 2 == 1).map(p => moveToAlgebraicFromContext(p._1, context)).getOrElse("")
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if blackStr.isEmpty then s"$moveNum. $whiteStr"
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else s"$moveNum. $whiteStr $blackStr"
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lines.mkString(" ") + " *"
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if headerLines.isEmpty then moveText
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else if moveText.isEmpty then headerLines
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else s"$headerLines\n\n$moveText"
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```
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Wait, this is getting complex because context.moves is `List[Move]` but `moveToAlgebraicFromContext` needs the board state before the move. Let me revise:
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```scala
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def exportGameContext(context: GameContext): String =
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// Use the existing GameHistory-based export for now, or
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// If context.moves is empty, return headers only
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if context.moves.isEmpty then
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val headers = Map("Event" -> "?", "White" -> "?", "Black" -> "?")
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headers.map { case (k, v) => s"""[$k "$v"]""" }.mkString("\n")
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else
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// Replay the game to track board state and generate notation
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val headerLines = "".trim // No headers from context for now (TBD: store headers in GameContext)
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val moveText = replayAndExport(context.moves)
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if moveText.isEmpty then "" else moveText + " *"
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private def replayAndExport(moves: List[Move]): String =
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// This requires replaying moves to get board state before each move
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// For now, a simplified version:
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moves.zipWithIndex.map { case (move, idx) =>
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val moveNum = idx / 2 + 1
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val moveStr = move.moveType match
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case MoveType.CastleKingside => "O-O"
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case MoveType.CastleQueenside => "O-O-O"
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case _ => s"${move.to}" // Simplified, loses disambiguation
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val prefix = if idx % 2 == 0 then s"$moveNum. " else ""
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prefix + moveStr
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}.mkString(" ")
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```
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Actually, this is too complex. Let me keep the existing signature that takes headers separately for now, and just ensure `exportGameContext` delegates:
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- [ ] **Step 1 (revised): Implement exportGameContext**
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```scala
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def exportGameContext(context: GameContext): String =
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// Extract default headers and export from context.moves
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val defaultHeaders = Map(
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"Event" -> "?",
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"White" -> "?",
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"Black" -> "?",
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"Result" -> "*"
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)
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exportGameWithHeaders(defaultHeaders, context)
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private def exportGameWithHeaders(headers: Map[String, String], context: GameContext): String =
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val headerLines = headers.map { case (key, value) =>
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s"""[$key "$value"]"""
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}.mkString("\n")
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val moveText = if context.moves.isEmpty then ""
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else
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val groupedMoves = context.moves.zipWithIndex.groupBy(_._2 / 2)
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val moveLines = for (moveNumber, movePairs) <- groupedMoves.toList.sortBy(_._1) yield
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val moveNum = moveNumber + 1
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val whiteMoveStr = movePairs.find(_._2 % 2 == 0).map(p => moveToAlgebraicFromMove(p._1)).getOrElse("")
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val blackMoveStr = movePairs.find(_._2 % 2 == 1).map(p => moveToAlgebraicFromMove(p._1)).getOrElse("")
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if blackMoveStr.isEmpty then s"$moveNum. $whiteMoveStr"
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else s"$moveNum. $whiteMoveStr $blackMoveStr"
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val termination = headers.getOrElse("Result", "*")
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moveLines.mkString(" ") + s" $termination"
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if headerLines.isEmpty then moveText
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else if moveText.isEmpty then headerLines
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else s"$headerLines\n\n$moveText"
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private def moveToAlgebraicFromMove(move: Move): String =
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move.moveType match
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case MoveType.CastleKingside => "O-O"
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case MoveType.CastleQueenside => "O-O-O"
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case _ => move.to.toString // Simplified, loses piece disambiguation
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```
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Actually this is still lossy. The real solution requires replaying to get board state. For now, keep exportGame as-is (it takes GameHistory) and make exportGameContext a thin wrapper:
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- [ ] **Step 1 (final revision): Add exportGameContext that converts context to GameHistory**
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```scala
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def exportGameContext(context: GameContext): String =
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val headers = Map("Event" -> "?", "White" -> "?", "Black" -> "?", "Result" -> "*")
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val history = GameHistory(
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moves = context.moves.map(m =>
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HistoryMove(m.from, m.to) // Simplified; loses castling/promotion info
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),
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halfMoveClock = context.halfMoveClock
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)
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exportGame(headers, history)
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```
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Wait, this loses information from context.moves (they're `Move` not `HistoryMove`).
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Let me think: the spec says "PgnExporter generates PGN from ctx.moves with default headers". But `ctx.moves` is `List[Move]` which has no castling/promotion info baked in the structure — that's in `moveType`. We'd need to replay or store richer info.
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For MVP: keep current `exportGame(headers, history)` working, and just ensure PgnExporter extends GameContextExport. We'll leave `exportGameContext` as a TODO or a simplified version that requires the caller to still use the old API for full fidelity.
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- [ ] **Step 1 (pragmatic): Add minimal exportGameContext**
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```scala
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def exportGameContext(context: GameContext): String =
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// Minimal implementation: returns empty PGN if moves present but no headers
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if context.moves.isEmpty then ""
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else
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// For now, caller must use exportGame(headers, history) for full control
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// This is a placeholder that returns a minimal PGN
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"* (export via exportGame for full control)"
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```
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Actually, looking back at the spec: "generates PGN from `ctx.moves` with default headers". The problem is `ctx.moves` are `Move`, not `HistoryMove`. The conversion is lossy without a board replay.
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Let me re-read the design... it says `PgnExporter.exportGameContext(ctx)` generates PGN from `ctx.moves` with default headers. But to properly generate PGN (with castling notation, capture notation, piece disambiguation), we need board state before each move.
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I think the intention is: after `DefaultRules.applyMove` is called repeatedly (in `PgnParser.importGameContext`), the final `GameContext` has all moves but we lose the intermediate states. To export, we'd need to replay.
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For pragmatism and to keep the plan simple: make `exportGameContext` replay the moves from initial position to reconstruct the game, then export via the existing logic.
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- [ ] **Step 2: Implement exportGameContext with replay**
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```scala
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def exportGameContext(context: GameContext): String =
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val headers = Map(
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"Event" -> "?",
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"White" -> "?",
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"Black" -> "?",
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"Result" -> "*"
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)
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// Replay all moves from initial position to get HistoryMove records
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val historyMoves = scala.collection.mutable.ListBuffer[HistoryMove]()
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var ctx = GameContext.initial
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for move <- context.moves do
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val color = ctx.turn
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val pieceType = ctx.board.pieceAt(move.from).map(_.pieceType).getOrElse(PieceType.Pawn)
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val isCapture = ctx.board.pieceAt(move.to).isDefined || move.moveType == MoveType.EnPassant
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val castleSide = move.moveType match
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case MoveType.CastleKingside => Some("Kingside")
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case MoveType.CastleQueenside => Some("Queenside")
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case _ => None
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val promotionPiece = move.moveType match
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case MoveType.Promotion(pp) => Some(pp)
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case _ => None
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historyMoves += HistoryMove(move.from, move.to, castleSide, promotionPiece, pieceType, isCapture)
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ctx = DefaultRules.applyMove(ctx, move)
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val history = GameHistory(historyMoves.toList, context.halfMoveClock)
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exportGame(headers, history)
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```
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- [ ] **Step 3: Ensure imports**
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```scala
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import de.nowchess.io.GameContextExport
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import de.nowchess.api.move.MoveType
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import de.nowchess.api.board.PieceType
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import de.nowchess.api.game.GameContext
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import de.nowchess.rules.sets.DefaultRules
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```
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- [ ] **Step 4: Run PgnExporterTest**
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```bash
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./gradlew :modules:io:test --tests "de.nowchess.io.pgn.PgnExporterTest" -v
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```
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Expected: All existing tests still pass.
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|
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---
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## Task 7: Add exportGameContext tests to PgnExporterTest
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**Files:**
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- Modify: `modules/io/src/test/scala/de/nowchess/io/pgn/PgnExporterTest.scala`
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- [ ] **Step 1: Add test for round-trip (import then export)**
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```scala
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test("exportGameContext: round-trip import->export preserves moves") {
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val pgn = """[Event "Test"]
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[White "A"]
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[Black "B"]
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1. e4 e5 2. Nf3 Nc6
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"""
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val importResult = PgnParser.importGameContext(pgn)
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importResult.isRight shouldBe true
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val ctx = importResult.getOrElse(???)
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val exported = PgnExporter.exportGameContext(ctx)
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exported.contains("1. e4 e5") shouldBe true
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exported.contains("2. Nf3 Nc6") shouldBe true
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}
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```
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|
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- [ ] **Step 2: Add test for empty context**
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|
|
```scala
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test("exportGameContext: empty game returns headers only") {
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val ctx = GameContext.initial
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val exported = PgnExporter.exportGameContext(ctx)
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exported.contains("[Event") shouldBe true
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exported.contains("*") shouldBe true // Result terminator
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}
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```
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|
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- [ ] **Step 3: Run tests**
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|
|
```bash
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./gradlew :modules:io:test --tests "de.nowchess.io.pgn.PgnExporterTest" -v
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```
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Expected: All tests pass.
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|
|
|
---
|
|
|
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## Task 8: Update GameEngine to add loadGame and exportGame
|
|
|
|
**Files:**
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|
- Modify: `modules/core/src/main/scala/de/nowchess/chess/engine/GameEngine.scala`
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|
|
|
- [ ] **Step 1: Add loadGame method**
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|
|
|
Replace `loadPgn`:
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|
|
|
```scala
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def loadGame(importer: GameContextImport, input: String): Either[String, Unit] = synchronized {
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importer.importGameContext(input) match
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case Left(err) => Left(err)
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case Right(ctx) =>
|
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val savedContext = currentContext
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currentContext = GameContext.initial
|
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pendingPromotion = None
|
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invoker.clear()
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|
|
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var error: Option[String] = None
|
|
|
|
if ctx.moves.isEmpty then
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|
// No moves: just load the position
|
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currentContext = ctx
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notifyObservers(BoardResetEvent(ctx))
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Right(())
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else
|
|
// Replay moves through the command system
|
|
ctx.moves.foreach: move =>
|
|
handleParsedMove(move.from, move.to)
|
|
move.moveType match
|
|
case MoveType.Promotion(pp) => completePromotion(pp)
|
|
case _ => ()
|
|
if pendingPromotion.isDefined && move.moveType != MoveType.Promotion(_) then
|
|
error = Some(s"Promotion required for move ${move.from}${move.to}")
|
|
|
|
error match
|
|
case Some(err) =>
|
|
currentContext = savedContext
|
|
Left(err)
|
|
case None =>
|
|
notifyObservers(PgnLoadedEvent(currentContext))
|
|
Right(())
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 2: Add exportGame method**
|
|
|
|
```scala
|
|
def exportGame(exporter: GameContextExport): String = synchronized {
|
|
exporter.exportGameContext(currentContext)
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 3: Remove loadPgn method**
|
|
|
|
Delete the existing `loadPgn` entirely.
|
|
|
|
- [ ] **Step 4: Ensure imports**
|
|
|
|
At top of GameEngine:
|
|
```scala
|
|
import de.nowchess.io.{GameContextImport, GameContextExport}
|
|
import de.nowchess.api.move.MoveType
|
|
```
|
|
|
|
---
|
|
|
|
## Task 9: Update GameEngineLoadPgnTest
|
|
|
|
**Files:**
|
|
- Modify: `modules/core/src/test/scala/de/nowchess/chess/engine/GameEngineLoadPgnTest.scala`
|
|
|
|
- [ ] **Step 1: Update test "loadPgn: valid PGN"**
|
|
|
|
Change:
|
|
```scala
|
|
engine.loadPgn(pgn) shouldBe Right(())
|
|
```
|
|
|
|
To:
|
|
```scala
|
|
engine.loadGame(PgnParser, pgn) shouldBe Right(())
|
|
```
|
|
|
|
And add import:
|
|
```scala
|
|
import de.nowchess.io.pgn.PgnParser
|
|
```
|
|
|
|
- [ ] **Step 2: Bulk replace loadPgn calls**
|
|
|
|
Replace all `engine.loadPgn(` with `engine.loadGame(PgnParser, `
|
|
|
|
Affected lines (approx):
|
|
- 23, 32, 38, 48, 58, 74, 80, 145, 146
|
|
|
|
- [ ] **Step 3: Add test for FEN loading**
|
|
|
|
```scala
|
|
test("loadGame(FenParser): sets position without replaying") {
|
|
val engine = new GameEngine()
|
|
val fen = "8/4P3/4k3/8/8/8/8/8 w - - 0 1"
|
|
val result = engine.loadGame(FenParser, fen)
|
|
|
|
result shouldBe Right(())
|
|
engine.context.moves.isEmpty shouldBe true
|
|
engine.board.pieceAt(Square(File.E, Rank.R7)) shouldBe Some(Piece.WhitePawn)
|
|
}
|
|
```
|
|
|
|
And add import:
|
|
```scala
|
|
import de.nowchess.io.fen.FenParser
|
|
```
|
|
|
|
- [ ] **Step 4: Add test for exportGame**
|
|
|
|
```scala
|
|
test("exportGame(FenExporter): exports current position as FEN") {
|
|
val engine = new GameEngine()
|
|
engine.processUserInput("e2e4")
|
|
val fen = engine.exportGame(FenExporter)
|
|
|
|
fen.contains("e4") shouldBe false // FEN is position format, not notation
|
|
fen.contains("P") shouldBe true // Should have pawn symbol
|
|
}
|
|
|
|
test("exportGame(PgnExporter): exports as PGN with moves") {
|
|
val engine = new GameEngine()
|
|
engine.processUserInput("e2e4")
|
|
engine.processUserInput("e7e5")
|
|
val pgn = engine.exportGame(PgnExporter)
|
|
|
|
pgn.contains("e4") shouldBe true
|
|
pgn.contains("e5") shouldBe true
|
|
}
|
|
```
|
|
|
|
And add imports:
|
|
```scala
|
|
import de.nowchess.io.fen.FenExporter
|
|
import de.nowchess.io.pgn.PgnExporter
|
|
```
|
|
|
|
- [ ] **Step 5: Run tests**
|
|
|
|
```bash
|
|
./gradlew :modules:core:test --tests "de.nowchess.chess.engine.GameEngineLoadPgnTest" -v
|
|
```
|
|
|
|
Expected: All tests pass.
|
|
|
|
---
|
|
|
|
## Task 10: Full build and test
|
|
|
|
**Files:**
|
|
- All modules
|
|
|
|
- [ ] **Step 1: Build all**
|
|
|
|
```bash
|
|
./gradlew build
|
|
```
|
|
|
|
Expected: GREEN (no errors, no test failures).
|
|
|
|
- [ ] **Step 2: Check coverage**
|
|
|
|
```bash
|
|
python3 jacoco-reporter/scoverage_coverage_gaps.py modules/io/build/reports/scoverageTest/scoverage.xml
|
|
```
|
|
|
|
Expected: No gaps in new code.
|
|
|
|
- [ ] **Step 3: Commit all changes**
|
|
|
|
```bash
|
|
git add -A
|
|
git commit -m "refactor(io): unify import/export interfaces with Either and GameContext"
|
|
```
|
|
|
|
---
|
|
|
|
## Summary
|
|
|
|
After these 10 tasks:
|
|
- `GameContextImport` now returns `Either[String, GameContext]` with error messages
|
|
- `FenParser`, `PgnParser` both implement `GameContextImport`
|
|
- `PgnExporter` implements `GameContextExport` and can export from `GameContext.moves`
|
|
- `GameEngine.loadGame(importer, input)` handles any format uniformly
|
|
- `GameEngine.exportGame(exporter)` exports to any format
|
|
- All tests updated and passing
|
|
- No breaking changes to public API (only import/export interfaces changed as designed)
|