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6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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| f05f10ea56 |
11
CHANGELOG.md
11
CHANGELOG.md
@@ -93,3 +93,14 @@
|
||||
### Features
|
||||
|
||||
* FRO-24 Create Played Cards Component ([#17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/17)) ([21db939](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/21db939d342c72f5ad5fad3b4f873e902d1e5a0f))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.10.0...0.0.0) (2025-12-10)
|
||||
|
||||
### Features
|
||||
|
||||
* **ui:** FRO-13 User Component ([#18](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/18)) ([f05f10e](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/f05f10ea56b21f15cefbc76277ead5806eb1cf18))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.11.0...0.0.0) (2025-12-10)
|
||||
|
||||
### Features
|
||||
|
||||
* FRO-25 Create Game Info Component ([#19](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/19)) ([06f27d6](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/06f27d6813f625af25e734de3dcbcf07b10f3a1a))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.12.0...0.0.0) (2025-12-10)
|
||||
|
||||
62
src/components/Ingame.vue
Normal file
62
src/components/Ingame.vue
Normal file
@@ -0,0 +1,62 @@
|
||||
<script setup lang="ts">
|
||||
|
||||
import {useIngame} from "@/composables/useIngame.ts";
|
||||
import type {GameInfo} from "@/types/GameTypes.ts";
|
||||
import HandC from "@/components/ingame/HandC.vue";
|
||||
import GameInfoC from "@/components/ingame/GameInfoC.vue";
|
||||
import PlayedCardsC from "@/components/ingame/PlayedCardsC.vue";
|
||||
import ScoreboardC from "@/components/ingame/ScoreboardC.vue";
|
||||
import TurnC from "@/components/ingame/TurnC.vue";
|
||||
|
||||
const ig = useIngame()
|
||||
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<q-page class="game-field-background vh-100 ingame-side-shadow">
|
||||
<div class="py-5 container-xxl">
|
||||
|
||||
<q-row class="q-gutter-md q-mx-md">
|
||||
<q-col cols="4" class="mt-5 text-start">
|
||||
<TurnC v-if="(ig.data as GameInfo)?.playerQueue" :queue="(ig.data as GameInfo).playerQueue!"/>
|
||||
</q-col>
|
||||
|
||||
<q-col cols="4" class="text-center">
|
||||
<ScoreboardC v-if="(ig.data as GameInfo)?.currentRound" :current-round="(ig.data as GameInfo).currentRound!" />
|
||||
|
||||
<div class="d-flex justify-content-center g-3 mb-5">
|
||||
<PlayedCardsC v-if="(ig.data as GameInfo)?.currentTrick" :trick="(ig.data as GameInfo).currentTrick!" />
|
||||
</div>
|
||||
</q-col>
|
||||
|
||||
|
||||
<q-col cols="4" class="mt-5 text-end">
|
||||
<GameInfoC v-if="(ig.data as GameInfo)?.currentRound"
|
||||
:first-card="(ig.data as GameInfo).currentTrick?.firstCard ?? null"
|
||||
:trumpsuit="(ig.data as GameInfo).currentRound!.trumpSuit"/>
|
||||
</q-col>
|
||||
</q-row>
|
||||
|
||||
<q-row justify="center" class="q-gutter-sm mt-4 bottom-div" style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
|
||||
<q-col cols="12" class="flex justify-center">
|
||||
<HandC v-if="(ig.data as GameInfo)?.hand && (ig.data as GameInfo)?.self" :hand="(ig.data as GameInfo).hand!" :self="(ig.data as GameInfo).self"/>
|
||||
</q-col>
|
||||
</q-row>
|
||||
|
||||
</div>
|
||||
</q-page>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.game-field-background {
|
||||
background-image: var(--body-background-color);
|
||||
background-repeat: no-repeat;
|
||||
background-size: cover;
|
||||
max-width: 1400px;
|
||||
margin: 0 auto;
|
||||
min-height: 100vh;
|
||||
}
|
||||
.ingame-side-shadow {
|
||||
box-shadow: 0 1px 15px 0 #000000
|
||||
}
|
||||
</style>
|
||||
81
src/components/User.vue
Normal file
81
src/components/User.vue
Normal file
@@ -0,0 +1,81 @@
|
||||
<script setup lang="ts">
|
||||
import { useUserInfo } from "@/composables/useUserInfo.ts";
|
||||
import { useRouter } from 'vue-router';
|
||||
import {useQuasar} from "quasar";
|
||||
import axios from "axios";
|
||||
|
||||
const api = window?.__RUNTIME_CONFIG__?.API_URL;
|
||||
const $q = useQuasar()
|
||||
let userinfo = useUserInfo();
|
||||
const router = useRouter();
|
||||
|
||||
const handleLogoff = () => {
|
||||
|
||||
axios.post(`${api}/logout`, {}, {withCredentials: true}).then((response) => {
|
||||
const responseData = response.data
|
||||
console.log("Response" + responseData.status)
|
||||
$q.notify({
|
||||
message: `You successfully logged out!`,
|
||||
color: 'green-6',
|
||||
icon: 'check_circle',
|
||||
position: 'top'
|
||||
});
|
||||
router.push({ name: 'login' });
|
||||
}).catch((err) => {
|
||||
console.log("ERROR:" + err)
|
||||
$q.notify({
|
||||
message: `Something went wrong`,
|
||||
color: 'red-6',
|
||||
icon: 'cancel',
|
||||
position: 'top'
|
||||
});
|
||||
})
|
||||
|
||||
}
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="row items-center q-gutter-x-md">
|
||||
|
||||
<div
|
||||
v-if="userinfo.username"
|
||||
class="text-body1 text-weight-medium row items-center q-gutter-x-sm cursor-pointer relative-position"
|
||||
>
|
||||
<div id="user-menu-target" class="row items-center q-gutter-x-sm" style="min-width: 150px">
|
||||
<q-icon name="account_circle" size="md" />
|
||||
<span>{{ userinfo.username }}</span>
|
||||
<q-icon name="arrow_drop_down" size="sm" />
|
||||
</div>
|
||||
|
||||
<q-menu
|
||||
target="#user-menu-target"
|
||||
anchor="bottom right"
|
||||
self="top right"
|
||||
>
|
||||
<q-list style="max-width: 150px" class="bg-dark">
|
||||
<q-item
|
||||
clickable
|
||||
v-close-popup
|
||||
@click="handleLogoff"
|
||||
class="text-negative"
|
||||
>
|
||||
<q-item-section avatar>
|
||||
<q-icon name="logout" color="negative" />
|
||||
</q-item-section>
|
||||
<q-item-section>Log Off</q-item-section>
|
||||
</q-item>
|
||||
</q-list>
|
||||
</q-menu>
|
||||
</div>
|
||||
|
||||
<div v-else class="text-caption text-grey-4">
|
||||
Not Logged In
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</template>
|
||||
<style scoped>
|
||||
#user-menu-target:hover {
|
||||
opacity: 0.8;
|
||||
}
|
||||
</style>
|
||||
57
src/components/ingame/GameInfoC.vue
Normal file
57
src/components/ingame/GameInfoC.vue
Normal file
@@ -0,0 +1,57 @@
|
||||
<script lang="ts" setup>
|
||||
import type {Card} from "@/types/GameSubTypes.ts";
|
||||
import {computed, toRefs} from "vue";
|
||||
|
||||
const props = defineProps<{
|
||||
trumpsuit: Card
|
||||
firstCard: Card | null
|
||||
}>()
|
||||
const {trumpsuit, firstCard} = toRefs(props)
|
||||
|
||||
|
||||
|
||||
const trumpName = computed(() => {
|
||||
switch (trumpsuit.value.path.charAt(trumpsuit.value.path.length - 1)) {
|
||||
case 'S':
|
||||
return 'Spades'
|
||||
case 'H':
|
||||
return 'Hearts'
|
||||
case 'D':
|
||||
return 'Diamonds'
|
||||
case 'C':
|
||||
return 'Clubs'
|
||||
default:
|
||||
return 'Unknown'
|
||||
}
|
||||
})
|
||||
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div>
|
||||
<div class="q-mb-sm">
|
||||
<div class="text-h6 q-mb-xs q-font-medium">Trumpsuit</div>
|
||||
<div id="trumpsuit" class="text-h5 text-primary">{{ trumpName }}</div>
|
||||
</div>
|
||||
|
||||
<div class="q-mt-md">
|
||||
<div class="text-subtitle1 q-mb-xs q-font-medium">First Card</div>
|
||||
<div id="first-card-container" class="q-pa-sm bg-grey-2 rounded shadow-2"
|
||||
style="display:inline-block;">
|
||||
<q-img v-if="firstCard" :src="firstCard.path" alt="First Card" class="firstbox"
|
||||
style="width: 80px; border-radius: 6px;"/>
|
||||
<div v-else class="q-pa-sm"
|
||||
style="width: 80px; height: 120px; display:flex; align-items:center; justify-content:center; border-radius:6px; background: #ffffff; color: #666;">
|
||||
No image
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.firstbox {
|
||||
width: 80px;
|
||||
border-radius: 6px;
|
||||
}
|
||||
</style>
|
||||
@@ -1,6 +1,9 @@
|
||||
<script lang="ts" setup>
|
||||
import {toRefs} from 'vue'
|
||||
import type {Hand, Player} from "@/types/GameSubTypes.ts";
|
||||
import {useWebSocket} from "@/composables/useWebsocket.ts";
|
||||
|
||||
const wb = useWebSocket()
|
||||
|
||||
const props = defineProps<{
|
||||
hand: Hand
|
||||
@@ -8,21 +11,37 @@ const props = defineProps<{
|
||||
self: Player | null
|
||||
}>()
|
||||
|
||||
const emit = defineEmits<{
|
||||
(e: 'play-card', idx: number): void
|
||||
(e: 'skip-dog'): void
|
||||
}>()
|
||||
|
||||
const { hand, isHandInactive, self } = toRefs(props)
|
||||
|
||||
function handlePlayCard(idx: number | null) {
|
||||
if (idx === null) return
|
||||
function handlePlayCard(element: any, index: number | null) {
|
||||
if (index === null) return
|
||||
if (isHandInactive?.value) return
|
||||
emit('play-card', idx)
|
||||
isHandInactive.value = true
|
||||
|
||||
const wiggleKeyframes = [
|
||||
{ transform: 'translateX(0)' },
|
||||
{ transform: 'translateX(-5px)' },
|
||||
{ transform: 'translateX(5px)' },
|
||||
{ transform: 'translateX(-5px)' },
|
||||
{ transform: 'translateX(0)' }
|
||||
];
|
||||
|
||||
const wiggleTiming = {
|
||||
duration: 400,
|
||||
iterations: 1,
|
||||
easing: 'ease-in-out',
|
||||
fill: 'forwards'
|
||||
};
|
||||
|
||||
wb.sendAndWait("PlayCard", { cardindex: index })
|
||||
.catch(() => {
|
||||
element.animate(wiggleKeyframes, wiggleTiming);
|
||||
isHandInactive.value = false;
|
||||
})
|
||||
}
|
||||
|
||||
function handleSkipDogLife() {
|
||||
emit('skip-dog')
|
||||
//TODO: Add some animation or feedback for skipping turn
|
||||
}
|
||||
|
||||
function getCardImagePath(cardPath: string) {
|
||||
@@ -37,7 +56,7 @@ function getCardImagePath(cardPath: string) {
|
||||
<div id="card-slide" :class="'ingame-cards-slide ' + (isHandInactive ? 'inactive' : '' )">
|
||||
<div class="cards-row">
|
||||
<div v-for="card in hand.cards" :key="card.identifier" class="handcard">
|
||||
<div class="card-btn" @click="handlePlayCard(card.idx)" aria-label="Play card">
|
||||
<div class="card-btn" @click="handlePlayCard(this, card.idx)" aria-label="Play card">
|
||||
<q-img :src="getCardImagePath(card.path)" :alt="card.identifier" class="card" />
|
||||
</div>
|
||||
</div>
|
||||
29
src/composables/useIngame.ts
Normal file
29
src/composables/useIngame.ts
Normal file
@@ -0,0 +1,29 @@
|
||||
import { defineStore } from 'pinia'
|
||||
import {ref, type Ref} from 'vue'
|
||||
import type {GameInfo, LobbyInfo, TieInfo, TrumpInfo, WonInfo} from "@/types/GameTypes.ts";
|
||||
import axios from "axios";
|
||||
|
||||
const api = window?.__RUNTIME_CONFIG__?.API_URL;
|
||||
|
||||
export const useIngame = defineStore('ingame', () => {
|
||||
const state: Ref<'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch' | null> = ref(null);
|
||||
const data: Ref<GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo | null> = ref(null);
|
||||
|
||||
function setIngame(newState: 'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch', newData: GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo) {
|
||||
state.value = newState;
|
||||
data.value = newData;
|
||||
}
|
||||
|
||||
function requestGame(gameId: string) {
|
||||
axios.get(`${api}/status/${gameId}`, {withCredentials: true}).then((response) => {
|
||||
setIngame(response.data.state, response.data.data);
|
||||
});
|
||||
}
|
||||
|
||||
function clearIngame() {
|
||||
state.value = null;
|
||||
data.value = null;
|
||||
}
|
||||
|
||||
return { state, data, requestGame, setIngame, clearIngame };
|
||||
});
|
||||
@@ -1,19 +1,40 @@
|
||||
import { defineStore } from 'pinia'
|
||||
import {ref, type Ref} from 'vue'
|
||||
import axios from "axios";
|
||||
|
||||
const api = window?.__RUNTIME_CONFIG__?.API_URL;
|
||||
|
||||
export const useUserInfo = defineStore('userInfo', () => {
|
||||
const username: Ref<string | null> = ref(null);
|
||||
const userId: Ref<number | null> = ref(null);
|
||||
const gameId: Ref<string | null> = ref(null);
|
||||
|
||||
function setUserInfo(name: string, id: number) {
|
||||
username.value = name;
|
||||
userId.value = id;
|
||||
}
|
||||
|
||||
function setGameId(id: string) {
|
||||
gameId.value = id;
|
||||
}
|
||||
|
||||
function requestState() {
|
||||
axios.get(`${api}/status`, {withCredentials: true}).then((response) => {
|
||||
username.value = response.data.username;
|
||||
if (response.data.ingame) {
|
||||
gameId.value = response.data.gameId;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function clearUserInfo() {
|
||||
username.value = null;
|
||||
userId.value = null;
|
||||
}
|
||||
|
||||
return { username, userId, setUserInfo, clearUserInfo };
|
||||
function clearGameId() {
|
||||
gameId.value = null;
|
||||
}
|
||||
|
||||
return { username, userId, gameId, setUserInfo, requestState, clearUserInfo, setGameId, clearGameId };
|
||||
});
|
||||
|
||||
@@ -6,8 +6,13 @@ import {
|
||||
sendEventAndWait,
|
||||
onEvent,
|
||||
isWebSocketConnected,
|
||||
setDefaultHandler,
|
||||
} from "@/services/ws";
|
||||
|
||||
function defaultEventHandler<T = any>(data: (data: T) => void) {
|
||||
setDefaultHandler(data);
|
||||
}
|
||||
|
||||
export function useWebSocket() {
|
||||
const isConnected = ref(isWebSocketConnected());
|
||||
const lastMessage = ref<any>(null);
|
||||
@@ -51,5 +56,6 @@ export function useWebSocket() {
|
||||
sendAndWait: sendEventAndWait,
|
||||
|
||||
useEvent,
|
||||
defaultEventHandler
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
import {useIngame} from "@/composables/useIngame.ts";
|
||||
import type {GameInfo, LobbyInfo, TieInfo, TrumpInfo, WonInfo} from "@/types/GameTypes.ts";
|
||||
|
||||
const api = window.__RUNTIME_CONFIG__?.API_URL;
|
||||
|
||||
// ---------- Types ---------------------------------------------------------
|
||||
@@ -6,6 +9,8 @@ export type ServerMessage<T = any> = {
|
||||
id?: string;
|
||||
event?: string;
|
||||
status?: "success" | "error";
|
||||
state?: "Lobby" | "InGame" | "SelectTrump" | "TieBreak" | "FinishedMatch";
|
||||
stateData?: GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo;
|
||||
data?: T;
|
||||
error?: string;
|
||||
};
|
||||
@@ -28,9 +33,12 @@ let ws: WebSocket | null = null;
|
||||
|
||||
const pending = new Map<string, PendingEntry>();
|
||||
const handlers = new Map<string, HandlerFn>();
|
||||
const uState = useIngame();
|
||||
|
||||
let heartbeatTimer: ReturnType<typeof setInterval> | null = null;
|
||||
|
||||
let defaultHandler: HandlerFn | null = null;
|
||||
|
||||
function uuid(): string {
|
||||
return crypto.randomUUID();
|
||||
}
|
||||
@@ -73,7 +81,7 @@ function setupSocketHandlers(socket: WebSocket) {
|
||||
return;
|
||||
}
|
||||
|
||||
const { id, event, status, data } = msg;
|
||||
const { id, event, state, stateData, status, data } = msg;
|
||||
|
||||
// RPC response branch
|
||||
if (id && status) {
|
||||
@@ -91,6 +99,10 @@ function setupSocketHandlers(socket: WebSocket) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (state && stateData) {
|
||||
uState.setIngame(state, stateData);
|
||||
}
|
||||
|
||||
// Server event → handler branch
|
||||
if (id && event) {
|
||||
const handler = handlers.get(event);
|
||||
@@ -103,7 +115,17 @@ function setupSocketHandlers(socket: WebSocket) {
|
||||
|
||||
if (!handler) {
|
||||
console.warn("[WS] No handler for event:", event);
|
||||
reply("error", `No handler for '${event}'`);
|
||||
if (defaultHandler) {
|
||||
try {
|
||||
await defaultHandler(data ?? {});
|
||||
reply("success");
|
||||
} catch (err) {
|
||||
reply("error", (err as Error).message);
|
||||
|
||||
}
|
||||
} else {
|
||||
reply("error", `No handler for '${event}'`);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -232,5 +254,9 @@ export function onEvent(event: string, handler: HandlerFn) {
|
||||
handlers.set(event, handler);
|
||||
}
|
||||
|
||||
export function setDefaultHandler(handler: HandlerFn) {
|
||||
defaultHandler = handler;
|
||||
}
|
||||
|
||||
export const isWebSocketConnected = () =>
|
||||
!!ws && ws.readyState === WebSocket.OPEN;
|
||||
|
||||
33
src/views/Game.vue
Normal file
33
src/views/Game.vue
Normal file
@@ -0,0 +1,33 @@
|
||||
<script setup lang="ts">
|
||||
import {useWebSocket} from "@/composables/useWebsocket.ts";
|
||||
import {useIngame} from "@/composables/useIngame.ts";
|
||||
import Ingame from "@/components/Ingame.vue";
|
||||
import {useUserInfo} from "@/composables/useUserInfo.ts";
|
||||
import router from "@/router";
|
||||
|
||||
const wb = useWebSocket()
|
||||
const ig = useIngame()
|
||||
const ui = useUserInfo()
|
||||
|
||||
ui.requestState()
|
||||
if (ui.gameId) {
|
||||
ig.requestGame(ui.gameId)
|
||||
wb.connect()
|
||||
} else {
|
||||
router.replace("/")
|
||||
}
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="lobby-background">
|
||||
<Ingame v-if="ig.state === 'InGame'" />
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.lobby-background {
|
||||
background-color: var(--body-background-color);
|
||||
width: 100%;
|
||||
min-height:100vh;
|
||||
}
|
||||
</style>
|
||||
@@ -1,18 +1,24 @@
|
||||
<script setup lang="ts">
|
||||
import MainMenuBoxes from "@/components/MainMenuBoxes.vue";
|
||||
import UserStatusArea from '../components/User.vue'
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<q-layout view="hHh lpR fFf" class="font-roboto">
|
||||
<q-page-container>
|
||||
<q-page class="flex justify-start items-center column">
|
||||
<q-header elevated class="bg-dark text-white">
|
||||
<q-toolbar>
|
||||
<q-toolbar-title class="q-ml-md">
|
||||
</q-toolbar-title>
|
||||
|
||||
<header class="text-center q-mb-xl">
|
||||
<h1 class="game-title text-white q-my-none">
|
||||
KnockOutWhist
|
||||
</h1>
|
||||
</header>
|
||||
<router-view></router-view>
|
||||
<UserStatusArea />
|
||||
</q-toolbar>
|
||||
</q-header>
|
||||
|
||||
<q-page-container>
|
||||
<q-page class="flex justify-start items-center column q-pa-md"> <header class="text-center q-mb-xl q-mt-md"> <h1 class="game-title text-white q-my-none">
|
||||
KnockOutWhist
|
||||
</h1>
|
||||
</header>
|
||||
<router-view></router-view>
|
||||
</q-page>
|
||||
</q-page-container>
|
||||
</q-layout>
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
MAJOR=0
|
||||
MINOR=10
|
||||
PATCH=0
|
||||
MINOR=12
|
||||
PATCH=1
|
||||
|
||||
Reference in New Issue
Block a user