feat(base): Fixed logic for websockets and added GameStateEvent. Might've caused instability on other feature branches!

This commit is contained in:
2025-11-26 11:17:02 +01:00
parent 22cd198ef6
commit 404de18c91

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@@ -66,13 +66,6 @@ class MainMenuController @Inject()(
game match {
case Some(g) =>
g.addUser(request.user)
if (g.getPlayers.size >= 2) {
for (player <- g.getPlayers) {
if (player._2.host) {
g.startGame(player._2.user)
}
}
}
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.IngameController.game(g.id).url,