feat: drag and drop
This commit is contained in:
@@ -27,6 +27,20 @@
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cursor: pointer;
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}
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.square[draggable='true'] {
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cursor: grab;
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}
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.square.drag-source {
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opacity: 0.65;
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cursor: grabbing;
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}
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.square.drag-over {
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outline: 3px dashed var(--color-primary);
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outline-offset: -4px;
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}
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.square.light {
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background-image: url('/arabian-chess/sprites/board/board_square_white.png');
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}
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@@ -8,10 +8,19 @@
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[class.dark]="!square.isLight"
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[class.selected]="isSelected(square)"
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[class.highlighted]="isHighlighted(square)"
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[class.drag-source]="isDraggingSource(square)"
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[class.drag-over]="isDragOver(square)"
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[attr.data-square]="square.coordinate"
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(click)="onSquareClick(square)"
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(dragover)="onSquareDragOver($event, square)"
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(drop)="onSquareDrop($event, square)"
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>
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<app-chess-piece [pieceCode]="square.pieceCode" />
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<app-chess-piece
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[pieceCode]="square.pieceCode"
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[draggable]="!!square.pieceCode"
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(pieceDragStart)="onPieceDragStart($event, square)"
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(pieceDragEnd)="onSquareDragEnd()"
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/>
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</button>
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}
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</div>
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@@ -22,6 +22,9 @@ export class ChessBoardComponent implements OnChanges {
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squares: BoardSquare[] = [];
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private highlightedSquareSet = new Set<string>();
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private draggingFromSquare: string | null = null;
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private dragOverSquare: string | null = null;
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private suppressNextClick = false;
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ngOnChanges(changes: SimpleChanges): void {
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if (changes['fen']) {
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@@ -38,9 +41,61 @@ export class ChessBoardComponent implements OnChanges {
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}
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onSquareClick(square: BoardSquare): void {
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if (this.suppressNextClick) {
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this.suppressNextClick = false;
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return;
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}
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this.squareSelected.emit(square.coordinate);
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}
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onPieceDragStart(event: DragEvent, square: BoardSquare): void {
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if (!square.pieceCode) {
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event.preventDefault();
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return;
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}
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this.draggingFromSquare = square.coordinate;
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if (event.dataTransfer) {
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event.dataTransfer.setData('text/plain', square.coordinate);
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event.dataTransfer.effectAllowed = 'move';
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}
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this.squareSelected.emit(square.coordinate);
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}
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onSquareDragOver(event: DragEvent, square: BoardSquare): void {
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if (!this.draggingFromSquare) {
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return;
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}
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event.preventDefault();
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if (event.dataTransfer) {
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event.dataTransfer.dropEffect = 'move';
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}
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this.dragOverSquare = square.coordinate === this.draggingFromSquare ? null : square.coordinate;
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}
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onSquareDrop(event: DragEvent, square: BoardSquare): void {
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event.preventDefault();
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if (!this.draggingFromSquare) {
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return;
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}
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const fromSquare = this.draggingFromSquare;
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this.clearDragState();
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if (fromSquare === square.coordinate) {
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return;
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}
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this.suppressNextClick = true;
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this.squareSelected.emit(square.coordinate);
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}
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onSquareDragEnd(): void {
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this.clearDragState();
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}
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isSelected(square: BoardSquare): boolean {
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return this.selectedSquare === square.coordinate;
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}
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@@ -49,6 +104,14 @@ export class ChessBoardComponent implements OnChanges {
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return this.highlightedSquareSet.has(square.coordinate);
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}
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isDraggingSource(square: BoardSquare): boolean {
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return this.draggingFromSquare === square.coordinate;
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}
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isDragOver(square: BoardSquare): boolean {
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return this.dragOverSquare === square.coordinate;
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}
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private buildSquares(fen: string): BoardSquare[] {
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const placement = fen.split(' ')[0] ?? '';
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const rows = placement.split('/');
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@@ -87,4 +150,9 @@ export class ChessBoardComponent implements OnChanges {
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pieceCode
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};
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}
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private clearDragState(): void {
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this.draggingFromSquare = null;
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this.dragOverSquare = null;
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}
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}
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@@ -3,7 +3,15 @@
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height: clamp(40px, 8cqh, 120px);
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display: block;
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object-fit: contain;
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pointer-events: none;
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pointer-events: auto;
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}
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.piece[draggable='true'] {
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cursor: grab;
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}
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.piece[draggable='true']:active {
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cursor: grabbing;
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}
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@media (max-width: 991px) {
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@@ -1,3 +1,10 @@
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@if (pieceCode) {
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<img class="piece" [src]="spriteUrl" [alt]="pieceCode" />
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<img
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class="piece"
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[src]="spriteUrl"
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[alt]="pieceCode"
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[attr.draggable]="draggable ? 'true' : null"
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(dragstart)="onDragStart($event)"
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(dragend)="onDragEnd()"
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/>
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}
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@@ -1,4 +1,4 @@
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import { Component, Input } from '@angular/core';
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import { Component, EventEmitter, Input, Output } from '@angular/core';
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@Component({
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selector: 'app-chess-piece',
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@@ -8,6 +8,22 @@ import { Component, Input } from '@angular/core';
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})
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export class ChessPieceComponent {
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@Input({ required: true }) pieceCode: string | null = null;
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@Input() draggable = false;
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@Output() pieceDragStart = new EventEmitter<DragEvent>();
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@Output() pieceDragEnd = new EventEmitter<void>();
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onDragStart(event: DragEvent): void {
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if (!this.draggable) {
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event.preventDefault();
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return;
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}
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this.pieceDragStart.emit(event);
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}
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onDragEnd(): void {
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this.pieceDragEnd.emit();
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}
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get spriteUrl(): string {
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if (!this.pieceCode) {
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@@ -8,6 +8,15 @@ import { InputCardComponent } from '../../components/input-card/input-card.compo
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import { PromotionDialogComponent } from '../../components/promotion-dialog/promotion-dialog.component';
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import { GameFacade } from './game.facade';
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type TimerTurn = 'white' | 'black';
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interface TimerSnapshot {
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whiteSeconds: number;
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blackSeconds: number;
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turn: TimerTurn;
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savedAt: number;
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}
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@Component({
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selector: 'app-game',
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standalone: true,
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@@ -17,15 +26,17 @@ import { GameFacade } from './game.facade';
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styleUrl: './game.component.css'
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})
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export class GameComponent implements OnInit, OnDestroy {
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private static readonly TIMER_START_SECONDS = 10 * 60;
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private readonly route = inject(ActivatedRoute);
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private readonly destroyRef = inject(DestroyRef);
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readonly facade = inject(GameFacade);
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whiteTimerSeconds = 10 * 60;
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blackTimerSeconds = 10 * 60;
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whiteTimerSeconds = GameComponent.TIMER_START_SECONDS;
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blackTimerSeconds = GameComponent.TIMER_START_SECONDS;
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exportType: 'fen' | 'pgn' = 'fen';
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exportValue = '';
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exportNotice = '';
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private timerIntervalId: number | null = null;
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private activeGameId = '';
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ngOnInit(): void {
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this.startDummyTimers();
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@@ -38,6 +49,8 @@ export class GameComponent implements OnInit, OnDestroy {
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return;
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}
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this.activeGameId = id;
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this.restoreTimers(id);
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this.facade.setGameId(id);
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this.syncExportValue();
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});
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@@ -47,6 +60,8 @@ export class GameComponent implements OnInit, OnDestroy {
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if (this.timerIntervalId !== null) {
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window.clearInterval(this.timerIntervalId);
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}
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this.persistTimers(this.resolveCurrentTurn());
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}
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setExportType(type: 'fen' | 'pgn'): void {
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@@ -105,10 +120,12 @@ export class GameComponent implements OnInit, OnDestroy {
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if (state.turn === 'white') {
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this.whiteTimerSeconds = Math.max(0, this.whiteTimerSeconds - 1);
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this.persistTimers('white');
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return;
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}
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this.blackTimerSeconds = Math.max(0, this.blackTimerSeconds - 1);
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this.persistTimers('black');
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}
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private syncExportValue(): void {
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@@ -120,4 +137,87 @@ export class GameComponent implements OnInit, OnDestroy {
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this.exportValue = this.exportType === 'fen' ? state.fen : state.pgn;
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}
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private restoreTimers(gameId: string): void {
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const fallbackTurn = this.resolveCurrentTurn();
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const rawSnapshot = localStorage.getItem(this.getTimerStorageKey(gameId));
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if (!rawSnapshot) {
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this.resetTimers();
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this.persistTimers(fallbackTurn);
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return;
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}
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const snapshot = this.parseSnapshot(rawSnapshot);
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if (!snapshot) {
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this.resetTimers();
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this.persistTimers(fallbackTurn);
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return;
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}
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this.applySnapshot(snapshot);
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this.persistTimers(snapshot.turn);
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}
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private parseSnapshot(rawSnapshot: string): TimerSnapshot | null {
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try {
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const parsed = JSON.parse(rawSnapshot) as Partial<TimerSnapshot>;
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if (
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typeof parsed.whiteSeconds !== 'number' ||
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typeof parsed.blackSeconds !== 'number' ||
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(parsed.turn !== 'white' && parsed.turn !== 'black') ||
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typeof parsed.savedAt !== 'number'
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) {
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return null;
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}
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return {
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whiteSeconds: Math.max(0, Math.floor(parsed.whiteSeconds)),
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blackSeconds: Math.max(0, Math.floor(parsed.blackSeconds)),
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turn: parsed.turn,
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savedAt: parsed.savedAt
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};
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} catch {
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return null;
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}
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}
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private applySnapshot(snapshot: TimerSnapshot): void {
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const elapsedSeconds = Math.max(0, Math.floor((Date.now() - snapshot.savedAt) / 1000));
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this.whiteTimerSeconds = snapshot.whiteSeconds;
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this.blackTimerSeconds = snapshot.blackSeconds;
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if (snapshot.turn === 'white') {
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this.whiteTimerSeconds = Math.max(0, this.whiteTimerSeconds - elapsedSeconds);
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return;
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}
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this.blackTimerSeconds = Math.max(0, this.blackTimerSeconds - elapsedSeconds);
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}
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private persistTimers(turn: TimerTurn): void {
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if (!this.activeGameId) {
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return;
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}
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const snapshot: TimerSnapshot = {
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whiteSeconds: this.whiteTimerSeconds,
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blackSeconds: this.blackTimerSeconds,
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turn,
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savedAt: Date.now()
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};
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localStorage.setItem(this.getTimerStorageKey(this.activeGameId), JSON.stringify(snapshot));
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}
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private resolveCurrentTurn(): TimerTurn {
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return this.facade.state?.turn ?? 'white';
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}
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private resetTimers(): void {
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this.whiteTimerSeconds = GameComponent.TIMER_START_SECONDS;
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this.blackTimerSeconds = GameComponent.TIMER_START_SECONDS;
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}
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private getTimerStorageKey(gameId: string): string {
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return `nowchess.timer.${gameId}`;
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}
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}
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