feat: drag and drop

This commit is contained in:
shahdlala66
2026-04-22 13:16:44 +02:00
parent 5951257c99
commit dc9a7b2e32
7 changed files with 228 additions and 6 deletions
@@ -27,6 +27,20 @@
cursor: pointer;
}
.square[draggable='true'] {
cursor: grab;
}
.square.drag-source {
opacity: 0.65;
cursor: grabbing;
}
.square.drag-over {
outline: 3px dashed var(--color-primary);
outline-offset: -4px;
}
.square.light {
background-image: url('/arabian-chess/sprites/board/board_square_white.png');
}
@@ -8,10 +8,19 @@
[class.dark]="!square.isLight"
[class.selected]="isSelected(square)"
[class.highlighted]="isHighlighted(square)"
[class.drag-source]="isDraggingSource(square)"
[class.drag-over]="isDragOver(square)"
[attr.data-square]="square.coordinate"
(click)="onSquareClick(square)"
(dragover)="onSquareDragOver($event, square)"
(drop)="onSquareDrop($event, square)"
>
<app-chess-piece [pieceCode]="square.pieceCode" />
<app-chess-piece
[pieceCode]="square.pieceCode"
[draggable]="!!square.pieceCode"
(pieceDragStart)="onPieceDragStart($event, square)"
(pieceDragEnd)="onSquareDragEnd()"
/>
</button>
}
</div>
@@ -22,6 +22,9 @@ export class ChessBoardComponent implements OnChanges {
squares: BoardSquare[] = [];
private highlightedSquareSet = new Set<string>();
private draggingFromSquare: string | null = null;
private dragOverSquare: string | null = null;
private suppressNextClick = false;
ngOnChanges(changes: SimpleChanges): void {
if (changes['fen']) {
@@ -38,9 +41,61 @@ export class ChessBoardComponent implements OnChanges {
}
onSquareClick(square: BoardSquare): void {
if (this.suppressNextClick) {
this.suppressNextClick = false;
return;
}
this.squareSelected.emit(square.coordinate);
}
onPieceDragStart(event: DragEvent, square: BoardSquare): void {
if (!square.pieceCode) {
event.preventDefault();
return;
}
this.draggingFromSquare = square.coordinate;
if (event.dataTransfer) {
event.dataTransfer.setData('text/plain', square.coordinate);
event.dataTransfer.effectAllowed = 'move';
}
this.squareSelected.emit(square.coordinate);
}
onSquareDragOver(event: DragEvent, square: BoardSquare): void {
if (!this.draggingFromSquare) {
return;
}
event.preventDefault();
if (event.dataTransfer) {
event.dataTransfer.dropEffect = 'move';
}
this.dragOverSquare = square.coordinate === this.draggingFromSquare ? null : square.coordinate;
}
onSquareDrop(event: DragEvent, square: BoardSquare): void {
event.preventDefault();
if (!this.draggingFromSquare) {
return;
}
const fromSquare = this.draggingFromSquare;
this.clearDragState();
if (fromSquare === square.coordinate) {
return;
}
this.suppressNextClick = true;
this.squareSelected.emit(square.coordinate);
}
onSquareDragEnd(): void {
this.clearDragState();
}
isSelected(square: BoardSquare): boolean {
return this.selectedSquare === square.coordinate;
}
@@ -49,6 +104,14 @@ export class ChessBoardComponent implements OnChanges {
return this.highlightedSquareSet.has(square.coordinate);
}
isDraggingSource(square: BoardSquare): boolean {
return this.draggingFromSquare === square.coordinate;
}
isDragOver(square: BoardSquare): boolean {
return this.dragOverSquare === square.coordinate;
}
private buildSquares(fen: string): BoardSquare[] {
const placement = fen.split(' ')[0] ?? '';
const rows = placement.split('/');
@@ -87,4 +150,9 @@ export class ChessBoardComponent implements OnChanges {
pieceCode
};
}
private clearDragState(): void {
this.draggingFromSquare = null;
this.dragOverSquare = null;
}
}
@@ -3,7 +3,15 @@
height: clamp(40px, 8cqh, 120px);
display: block;
object-fit: contain;
pointer-events: none;
pointer-events: auto;
}
.piece[draggable='true'] {
cursor: grab;
}
.piece[draggable='true']:active {
cursor: grabbing;
}
@media (max-width: 991px) {
@@ -1,3 +1,10 @@
@if (pieceCode) {
<img class="piece" [src]="spriteUrl" [alt]="pieceCode" />
<img
class="piece"
[src]="spriteUrl"
[alt]="pieceCode"
[attr.draggable]="draggable ? 'true' : null"
(dragstart)="onDragStart($event)"
(dragend)="onDragEnd()"
/>
}
@@ -1,4 +1,4 @@
import { Component, Input } from '@angular/core';
import { Component, EventEmitter, Input, Output } from '@angular/core';
@Component({
selector: 'app-chess-piece',
@@ -8,6 +8,22 @@ import { Component, Input } from '@angular/core';
})
export class ChessPieceComponent {
@Input({ required: true }) pieceCode: string | null = null;
@Input() draggable = false;
@Output() pieceDragStart = new EventEmitter<DragEvent>();
@Output() pieceDragEnd = new EventEmitter<void>();
onDragStart(event: DragEvent): void {
if (!this.draggable) {
event.preventDefault();
return;
}
this.pieceDragStart.emit(event);
}
onDragEnd(): void {
this.pieceDragEnd.emit();
}
get spriteUrl(): string {
if (!this.pieceCode) {
+102 -2
View File
@@ -8,6 +8,15 @@ import { InputCardComponent } from '../../components/input-card/input-card.compo
import { PromotionDialogComponent } from '../../components/promotion-dialog/promotion-dialog.component';
import { GameFacade } from './game.facade';
type TimerTurn = 'white' | 'black';
interface TimerSnapshot {
whiteSeconds: number;
blackSeconds: number;
turn: TimerTurn;
savedAt: number;
}
@Component({
selector: 'app-game',
standalone: true,
@@ -17,15 +26,17 @@ import { GameFacade } from './game.facade';
styleUrl: './game.component.css'
})
export class GameComponent implements OnInit, OnDestroy {
private static readonly TIMER_START_SECONDS = 10 * 60;
private readonly route = inject(ActivatedRoute);
private readonly destroyRef = inject(DestroyRef);
readonly facade = inject(GameFacade);
whiteTimerSeconds = 10 * 60;
blackTimerSeconds = 10 * 60;
whiteTimerSeconds = GameComponent.TIMER_START_SECONDS;
blackTimerSeconds = GameComponent.TIMER_START_SECONDS;
exportType: 'fen' | 'pgn' = 'fen';
exportValue = '';
exportNotice = '';
private timerIntervalId: number | null = null;
private activeGameId = '';
ngOnInit(): void {
this.startDummyTimers();
@@ -38,6 +49,8 @@ export class GameComponent implements OnInit, OnDestroy {
return;
}
this.activeGameId = id;
this.restoreTimers(id);
this.facade.setGameId(id);
this.syncExportValue();
});
@@ -47,6 +60,8 @@ export class GameComponent implements OnInit, OnDestroy {
if (this.timerIntervalId !== null) {
window.clearInterval(this.timerIntervalId);
}
this.persistTimers(this.resolveCurrentTurn());
}
setExportType(type: 'fen' | 'pgn'): void {
@@ -105,10 +120,12 @@ export class GameComponent implements OnInit, OnDestroy {
if (state.turn === 'white') {
this.whiteTimerSeconds = Math.max(0, this.whiteTimerSeconds - 1);
this.persistTimers('white');
return;
}
this.blackTimerSeconds = Math.max(0, this.blackTimerSeconds - 1);
this.persistTimers('black');
}
private syncExportValue(): void {
@@ -120,4 +137,87 @@ export class GameComponent implements OnInit, OnDestroy {
this.exportValue = this.exportType === 'fen' ? state.fen : state.pgn;
}
private restoreTimers(gameId: string): void {
const fallbackTurn = this.resolveCurrentTurn();
const rawSnapshot = localStorage.getItem(this.getTimerStorageKey(gameId));
if (!rawSnapshot) {
this.resetTimers();
this.persistTimers(fallbackTurn);
return;
}
const snapshot = this.parseSnapshot(rawSnapshot);
if (!snapshot) {
this.resetTimers();
this.persistTimers(fallbackTurn);
return;
}
this.applySnapshot(snapshot);
this.persistTimers(snapshot.turn);
}
private parseSnapshot(rawSnapshot: string): TimerSnapshot | null {
try {
const parsed = JSON.parse(rawSnapshot) as Partial<TimerSnapshot>;
if (
typeof parsed.whiteSeconds !== 'number' ||
typeof parsed.blackSeconds !== 'number' ||
(parsed.turn !== 'white' && parsed.turn !== 'black') ||
typeof parsed.savedAt !== 'number'
) {
return null;
}
return {
whiteSeconds: Math.max(0, Math.floor(parsed.whiteSeconds)),
blackSeconds: Math.max(0, Math.floor(parsed.blackSeconds)),
turn: parsed.turn,
savedAt: parsed.savedAt
};
} catch {
return null;
}
}
private applySnapshot(snapshot: TimerSnapshot): void {
const elapsedSeconds = Math.max(0, Math.floor((Date.now() - snapshot.savedAt) / 1000));
this.whiteTimerSeconds = snapshot.whiteSeconds;
this.blackTimerSeconds = snapshot.blackSeconds;
if (snapshot.turn === 'white') {
this.whiteTimerSeconds = Math.max(0, this.whiteTimerSeconds - elapsedSeconds);
return;
}
this.blackTimerSeconds = Math.max(0, this.blackTimerSeconds - elapsedSeconds);
}
private persistTimers(turn: TimerTurn): void {
if (!this.activeGameId) {
return;
}
const snapshot: TimerSnapshot = {
whiteSeconds: this.whiteTimerSeconds,
blackSeconds: this.blackTimerSeconds,
turn,
savedAt: Date.now()
};
localStorage.setItem(this.getTimerStorageKey(this.activeGameId), JSON.stringify(snapshot));
}
private resolveCurrentTurn(): TimerTurn {
return this.facade.state?.turn ?? 'white';
}
private resetTimers(): void {
this.whiteTimerSeconds = GameComponent.TIMER_START_SECONDS;
this.blackTimerSeconds = GameComponent.TIMER_START_SECONDS;
}
private getTimerStorageKey(gameId: string): string {
return `nowchess.timer.${gameId}`;
}
}