Files
NowChess-Frontend/src/app/pages/game/game.component.ts
T
2026-05-14 23:38:06 +00:00

217 lines
7.9 KiB
TypeScript

import { Component, DestroyRef, OnDestroy, OnInit, inject } from '@angular/core';
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
import { ActivatedRoute, RouterLink } from '@angular/router';
import { BoardActionsBarComponent } from '../../components/board-actions-bar/board-actions-bar.component';
import { ChessBoardComponent } from '../../components/chess-board/chess-board.component';
import { ExportPanelComponent } from '../../components/export-panel/export-panel.component';
import { MoveHistoryComponent, MoveNavDirection } from '../../components/move-history/move-history.component';
import { PlayerCardComponent } from '../../components/player-card/player-card.component';
import { PromotionDialogComponent } from '../../components/promotion-dialog/promotion-dialog.component';
import { GameFacade } from './game.facade';
type BoardTheme = 'arabian' | 'classic';
const LOW_TIME_THRESHOLD_MS = 60_000;
const BOARD_THEME_KEY = 'nowchess.boardTheme';
@Component({
selector: 'app-game',
standalone: true,
imports: [
RouterLink,
ChessBoardComponent,
PromotionDialogComponent,
PlayerCardComponent,
MoveHistoryComponent,
ExportPanelComponent,
BoardActionsBarComponent,
],
providers: [GameFacade],
templateUrl: './game.component.html',
styleUrl: './game.component.css'
})
export class GameComponent implements OnInit, OnDestroy {
private readonly route = inject(ActivatedRoute);
private readonly destroyRef = inject(DestroyRef);
readonly facade = inject(GameFacade);
whiteTimerMs: number | null = null;
blackTimerMs: number | null = null;
boardTheme: BoardTheme = 'arabian';
flipped = false;
toastMessage = '';
private timerIntervalId: number | null = null;
private toastTimer: ReturnType<typeof setTimeout> | null = null;
// ── Player display ──────────────────────────────────────────
get whitePlayerName(): string {
return this.facade.game?.white.displayName ?? 'White';
}
get blackPlayerName(): string {
return this.facade.game?.black.displayName ?? 'Black';
}
get whitePlayerInitial(): string {
return this.whitePlayerName.charAt(0).toUpperCase();
}
get blackPlayerInitial(): string {
return this.blackPlayerName.charAt(0).toUpperCase();
}
// ── Clocks ──────────────────────────────────────────────────
get whiteClock(): string {
return this.formatTimer(this.whiteTimerMs);
}
get blackClock(): string {
return this.formatTimer(this.blackTimerMs);
}
get isLowTimeWhite(): boolean {
return this.whiteTimerMs !== null && this.whiteTimerMs < LOW_TIME_THRESHOLD_MS;
}
get isLowTimeBlack(): boolean {
return this.blackTimerMs !== null && this.blackTimerMs < LOW_TIME_THRESHOLD_MS;
}
// ── Status message ───────────────────────────────────────────
get statusMessage(): string {
const state = this.facade.state;
if (!state) return '';
if (state.status === 'check') {
const who = state.turn === 'white' ? 'White' : 'Black';
return `<b>${who}</b> is in check`;
}
if (state.status === 'drawOffered') {
return 'Draw offer pending';
}
const last = state.moves.length > 0 ? state.moves[state.moves.length - 1] : null;
if (last) {
const mover = state.turn === 'white' ? this.blackPlayerName : this.whitePlayerName;
return `${mover} played <b>${last}</b>`;
}
return 'Game started';
}
// ── Move number ──────────────────────────────────────────────
get moveNumber(): number {
return Math.ceil((this.facade.state?.moves.length ?? 0) / 2);
}
// ── Lifecycle ────────────────────────────────────────────────
ngOnInit(): void {
this.boardTheme = this.resolveStoredBoardTheme();
this.startClock();
this.route.paramMap.pipe(takeUntilDestroyed(this.destroyRef)).subscribe((paramMap) => {
const id = paramMap.get('gameId');
if (!id) {
this.facade.errorMessage = 'Missing gameId in route.';
this.facade.loading = false;
return;
}
this.facade.setGameId(id);
});
}
ngOnDestroy(): void {
if (this.timerIntervalId !== null) {
window.clearInterval(this.timerIntervalId);
}
}
// ── Board theme ──────────────────────────────────────────────
setBoardTheme(theme: BoardTheme): void {
this.boardTheme = theme;
localStorage.setItem(BOARD_THEME_KEY, theme);
}
// ── Board flip ───────────────────────────────────────────────
flipBoard(): void {
this.flipped = !this.flipped;
}
// ── Copy helpers ─────────────────────────────────────────────
copyGameId(): void {
void navigator.clipboard?.writeText(this.facade.gameId).then(() => this.showToast('Game ID copied'));
}
copyUrl(): void {
void navigator.clipboard?.writeText(window.location.href).then(() => this.showToast('Link copied'));
}
// ── Board actions ─────────────────────────────────────────────
onTakeback(): void {
this.showToast('Takeback requested');
}
onOfferDraw(): void {
this.showToast('Draw offered');
}
onResign(): void {
this.showToast('Resigned');
}
// ── Move history navigation ───────────────────────────────────
onMoveNavigate(_direction: MoveNavDirection): void {
// Visual-only for now; board always reflects live position.
}
// ── Timer helpers ─────────────────────────────────────────────
private formatTimer(ms: number | null): string {
if (ms === null) return '--:--';
if (ms < 0) return '—';
const totalSeconds = Math.floor(ms / 1000);
const minutes = Math.floor(totalSeconds / 60).toString().padStart(2, '0');
const seconds = (totalSeconds % 60).toString().padStart(2, '0');
return `${minutes}:${seconds}`;
}
// ── Private ───────────────────────────────────────────────────
private startClock(): void {
if (this.timerIntervalId !== null) return;
this.timerIntervalId = window.setInterval(() => this.tickClock(), 200);
}
private tickClock(): void {
const state = this.facade.state;
const clock = state?.clock;
if (!clock || this.facade.isGameFinished) {
this.whiteTimerMs = null;
this.blackTimerMs = null;
return;
}
const elapsed = Math.max(0, Date.now() - this.facade.clockSyncedAt);
const activeIsWhite = state!.turn === 'white';
this.whiteTimerMs = clock.whiteRemainingMs < 0
? -1
: Math.max(0, clock.whiteRemainingMs - (activeIsWhite ? elapsed : 0));
this.blackTimerMs = clock.blackRemainingMs < 0
? -1
: Math.max(0, clock.blackRemainingMs - (!activeIsWhite ? elapsed : 0));
}
private showToast(msg: string): void {
this.toastMessage = msg;
if (this.toastTimer !== null) clearTimeout(this.toastTimer);
this.toastTimer = setTimeout(() => {
this.toastMessage = '';
}, 1800);
}
private resolveStoredBoardTheme(): BoardTheme {
const stored = localStorage.getItem(BOARD_THEME_KEY);
return stored === 'classic' ? 'classic' : 'arabian';
}
}