refactor(io): remove dead code from PgnParser.importGameContext

Remove unnecessary if/else check (lines 49-50) that could never be true.
DefaultRules.applyMove always calls .withMove(move) on the context,
so finalCtx.moves is always populated when game.moves.nonEmpty.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-05 13:15:41 +02:00
parent 7c42260d14
commit 2d07f1f75a
@@ -45,11 +45,7 @@ object PgnParser:
}
errors match
case Some(err) => Left(err)
case None =>
if finalCtx.moves.isEmpty && game.moves.nonEmpty then
Left("No moves were parsed from the PGN")
else
Right(finalCtx)
case None => Right(finalCtx)
}
/** Parse a complete PGN text into a PgnGame with headers and moves.