refactor(io): remove dead code from PgnParser.importGameContext
Remove unnecessary if/else check (lines 49-50) that could never be true. DefaultRules.applyMove always calls .withMove(move) on the context, so finalCtx.moves is always populated when game.moves.nonEmpty. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -45,11 +45,7 @@ object PgnParser:
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}
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errors match
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case Some(err) => Left(err)
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case None =>
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if finalCtx.moves.isEmpty && game.moves.nonEmpty then
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Left("No moves were parsed from the PGN")
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else
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Right(finalCtx)
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case None => Right(finalCtx)
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}
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/** Parse a complete PGN text into a PgnGame with headers and moves.
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