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Author SHA1 Message Date
lq64 412ed986a9 feat: NCS-11 50-move rule (#9)
Build & Test (NowChessSystems) TeamCity build finished
Summary

  - Implements the FIDE 50-move draw rule: a player may claim a draw if no pawn move or capture has occurred in the last
   50 full moves (100 half-moves)
  - Draw is not automatic — the eligible player must claim it via a TUI menu shown at the start of their turn
  - halfMoveClock: Int is threaded through processMove and gameLoop; resets on pawn move, capture, or en passant;
  increments on all other moves

  Changes

  - GameController.scala: extended MoveResult.Moved and MoveResult.MovedInCheck with newHalfMoveClock: Int; added
  MoveResult.DrawClaimed; added halfMoveClock parameter to processMove and gameLoop; TUI menu shown when clock ≥ 100
  - Main.scala: initial gameLoop call passes halfMoveClock = 0
  - GameControllerTest.scala: updated all existing pattern matches; added 10 new tests covering clock reset, clock
  increment, draw claim, and TUI menu behaviour

  Test plan

  - processMove: 'draw' with halfMoveClock = 100 → DrawClaimed
  - processMove: 'draw' with halfMoveClock = 99 → InvalidFormat
  - Pawn move / capture / en passant → clock resets to 0
  - Quiet piece move → clock increments by 1
  - MovedInCheck carries updated clock
  - TUI menu appears when clock ≥ 100; option 1 claims draw, option 2 continues
  - No TUI menu when clock < 100
  - All 197 tests passing

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #9
Co-authored-by: Leon Hermann <lq@blackhole.local>
Co-committed-by: Leon Hermann <lq@blackhole.local>
2026-04-01 10:36:24 +02:00
TeamCity 8bbeead702 ci: bump version with Build-24 2026-04-01 07:17:44 +00:00
16 changed files with 284 additions and 72 deletions
+1
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@@ -3,3 +3,4 @@
## (2026-03-28)
## (2026-03-29)
## (2026-03-31)
## (2026-04-01)
+1 -1
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@@ -1,3 +1,3 @@
MAJOR=0
MINOR=0
PATCH=5
PATCH=6
+20
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@@ -79,3 +79,23 @@
* add missing kings to gameLoop capture test board ([aedd787](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/aedd787b77203c2af934751dba7b784eaf165032))
* correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150))
* update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189))
## (2026-04-01)
### Features
* add GameRules stub with PositionStatus enum ([76d4168](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/76d4168038de23e5d6083d4e8f0504fbf31d15a3))
* add MovedInCheck/Checkmate/Stalemate MoveResult variants (stub dispatch) ([8b7ec57](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/8b7ec57e5ea6ee1615a1883848a426dc07d26364))
* implement GameRules with isInCheck, legalMoves, gameStatus ([94a02ff](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/94a02ff6849436d9496c70a0f16c21666dae8e4e))
* implement legal castling ([#1](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/1)) ([00d326c](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/00d326c1ba67711fbe180f04e1100c3f01dd0254))
* NCS-10 Implement Pawn Promotion ([#12](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/12)) ([13bfc16](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/13bfc16cfe25db78ec607db523ca6d993c13430c))
* NCS-16 Core Separation via Patterns ([#10](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/10)) ([1361dfc](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/1361dfc89553b146864fb8ff3526cf12cf3f293a))
* NCS-6 Implementing FEN & PGN ([#7](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/7)) ([f28e69d](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f28e69dc181416aa2f221fdc4b45c2cda5efbf07))
* NCS-9 En passant implementation ([#8](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/8)) ([919beb3](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/919beb3b4bfa8caf2f90976a415fe9b19b7e9747))
* wire check/checkmate/stalemate into processMove and gameLoop ([5264a22](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/5264a225418b885c5e6ea6411b96f85e38837f6c))
### Bug Fixes
* add missing kings to gameLoop capture test board ([aedd787](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/aedd787b77203c2af934751dba7b784eaf165032))
* correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150))
* update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189))
* update move validation to check for king safety ([#13](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/13)) ([e5e20c5](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/e5e20c566e368b12ca1dc59680c34e9112bf6762))
@@ -63,7 +63,8 @@ object GameController:
case PromotionPiece.Bishop => PieceType.Bishop
case PromotionPiece.Knight => PieceType.Knight
val newBoard = boardAfterMove.updated(to, Piece(turn, promotedPieceType))
val newHistory = history.addMove(from, to, None, Some(piece))
// Promotion is always a pawn move → clock resets
val newHistory = history.addMove(from, to, None, Some(piece), wasPawnMove = true)
toMoveResult(newBoard, newHistory, captured, turn)
// ---------------------------------------------------------------------------
@@ -91,7 +92,9 @@ object GameController:
val capturedSq = EnPassantCalculator.capturedPawnSquare(to, turn)
(b.removed(capturedSq), board.pieceAt(capturedSq))
else (b, cap)
val newHistory = history.addMove(from, to, castleOpt)
val wasPawnMove = board.pieceAt(from).exists(_.pieceType == PieceType.Pawn)
val wasCapture = captured.isDefined
val newHistory = history.addMove(from, to, castleOpt, wasPawnMove = wasPawnMove, wasCapture = wasCapture)
toMoveResult(newBoard, newHistory, captured, turn)
private def toMoveResult(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], turn: Color): MoveResult =
@@ -67,6 +67,19 @@ class GameEngine(
case "redo" =>
performRedo()
case "draw" =>
if currentHistory.halfMoveClock >= 100 then
currentBoard = Board.initial
currentHistory = GameHistory.empty
currentTurn = Color.White
invoker.clear()
notifyObservers(DrawClaimedEvent(currentBoard, currentHistory, currentTurn))
else
notifyObservers(InvalidMoveEvent(
currentBoard, currentHistory, currentTurn,
"Draw cannot be claimed: the 50-move rule has not been triggered."
))
case "" =>
val event = InvalidMoveEvent(
currentBoard,
@@ -77,70 +90,65 @@ class GameEngine(
notifyObservers(event)
case moveInput =>
// Try to parse as a move
Parser.parseMove(moveInput) match
case None =>
val event = InvalidMoveEvent(
currentBoard,
currentHistory,
currentTurn,
notifyObservers(InvalidMoveEvent(
currentBoard, currentHistory, currentTurn,
s"Invalid move format '$moveInput'. Use coordinate notation, e.g. e2e4."
)
notifyObservers(event)
))
case Some((from, to)) =>
// Create a move command with current state snapshot
val cmd = MoveCommand(
from = from,
to = to,
previousBoard = Some(currentBoard),
previousHistory = Some(currentHistory),
previousTurn = Some(currentTurn)
)
// Execute the move through GameController
GameController.processMove(currentBoard, currentHistory, currentTurn, moveInput) match
case MoveResult.InvalidFormat(_) | MoveResult.NoPiece | MoveResult.WrongColor | MoveResult.IllegalMove | MoveResult.Quit =>
handleFailedMove(moveInput)
case MoveResult.Moved(newBoard, newHistory, captured, newTurn) =>
// Move succeeded - store result and execute through invoker
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(newBoard, newHistory, newTurn, captured)))
invoker.execute(updatedCmd)
updateGameState(newBoard, newHistory, newTurn)
emitMoveEvent(from.toString, to.toString, captured, newTurn)
case MoveResult.MovedInCheck(newBoard, newHistory, captured, newTurn) =>
// Move succeeded with check
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(newBoard, newHistory, newTurn, captured)))
invoker.execute(updatedCmd)
updateGameState(newBoard, newHistory, newTurn)
emitMoveEvent(from.toString, to.toString, captured, newTurn)
notifyObservers(CheckDetectedEvent(currentBoard, currentHistory, currentTurn))
case MoveResult.Checkmate(winner) =>
// Move resulted in checkmate
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)))
invoker.execute(updatedCmd)
currentBoard = Board.initial
currentHistory = GameHistory.empty
currentTurn = Color.White
notifyObservers(CheckmateEvent(currentBoard, currentHistory, currentTurn, winner))
case MoveResult.Stalemate =>
// Move resulted in stalemate
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)))
invoker.execute(updatedCmd)
currentBoard = Board.initial
currentHistory = GameHistory.empty
currentTurn = Color.White
notifyObservers(StalemateEvent(currentBoard, currentHistory, currentTurn))
case MoveResult.PromotionRequired(promFrom, promTo, boardBefore, histBefore, _, promotingTurn) =>
pendingPromotion = Some(PendingPromotion(promFrom, promTo, boardBefore, histBefore, promotingTurn))
notifyObservers(PromotionRequiredEvent(currentBoard, currentHistory, currentTurn, promFrom, promTo))
handleParsedMove(from, to, moveInput)
}
private def handleParsedMove(from: Square, to: Square, moveInput: String): Unit =
val cmd = MoveCommand(
from = from,
to = to,
previousBoard = Some(currentBoard),
previousHistory = Some(currentHistory),
previousTurn = Some(currentTurn)
)
GameController.processMove(currentBoard, currentHistory, currentTurn, moveInput) match
case MoveResult.InvalidFormat(_) | MoveResult.NoPiece | MoveResult.WrongColor | MoveResult.IllegalMove | MoveResult.Quit =>
handleFailedMove(moveInput)
case MoveResult.Moved(newBoard, newHistory, captured, newTurn) =>
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(newBoard, newHistory, newTurn, captured)))
invoker.execute(updatedCmd)
updateGameState(newBoard, newHistory, newTurn)
emitMoveEvent(from.toString, to.toString, captured, newTurn)
if currentHistory.halfMoveClock >= 100 then
notifyObservers(FiftyMoveRuleAvailableEvent(currentBoard, currentHistory, currentTurn))
case MoveResult.MovedInCheck(newBoard, newHistory, captured, newTurn) =>
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(newBoard, newHistory, newTurn, captured)))
invoker.execute(updatedCmd)
updateGameState(newBoard, newHistory, newTurn)
emitMoveEvent(from.toString, to.toString, captured, newTurn)
notifyObservers(CheckDetectedEvent(currentBoard, currentHistory, currentTurn))
if currentHistory.halfMoveClock >= 100 then
notifyObservers(FiftyMoveRuleAvailableEvent(currentBoard, currentHistory, currentTurn))
case MoveResult.Checkmate(winner) =>
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)))
invoker.execute(updatedCmd)
currentBoard = Board.initial
currentHistory = GameHistory.empty
currentTurn = Color.White
notifyObservers(CheckmateEvent(currentBoard, currentHistory, currentTurn, winner))
case MoveResult.Stalemate =>
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)))
invoker.execute(updatedCmd)
currentBoard = Board.initial
currentHistory = GameHistory.empty
currentTurn = Color.White
notifyObservers(StalemateEvent(currentBoard, currentHistory, currentTurn))
case MoveResult.PromotionRequired(promFrom, promTo, boardBefore, histBefore, _, promotingTurn) =>
pendingPromotion = Some(PendingPromotion(promFrom, promTo, boardBefore, histBefore, promotingTurn))
notifyObservers(PromotionRequiredEvent(currentBoard, currentHistory, currentTurn, promFrom, promTo))
/** Undo the last move. */
def undo(): Unit = synchronized {
performUndo()
@@ -11,21 +11,36 @@ case class HistoryMove(
promotionPiece: Option[PromotionPiece] = None
)
/** Complete game history: ordered list of moves. */
case class GameHistory(moves: List[HistoryMove] = List.empty):
/** Complete game history: ordered list of moves plus the half-move clock for the 50-move rule.
*
* @param moves moves played so far, oldest first
* @param halfMoveClock plies since the last pawn move or capture (FIDE 50-move rule counter)
*/
case class GameHistory(moves: List[HistoryMove] = List.empty, halfMoveClock: Int = 0):
/** Add a raw HistoryMove record. Clock increments by 1.
* Use the coordinate overload when you know whether the move is a pawn move or capture.
*/
def addMove(move: HistoryMove): GameHistory =
GameHistory(moves :+ move)
def addMove(from: Square, to: Square): GameHistory =
addMove(HistoryMove(from, to, None))
GameHistory(moves :+ move, halfMoveClock + 1)
/** Add a move by coordinates.
*
* @param wasPawnMove true when the moving piece is a pawn — resets the clock to 0
* @param wasCapture true when a piece was captured (including en passant) — resets the clock to 0
*
* If neither flag is set the clock increments by 1.
*/
def addMove(
from: Square,
to: Square,
castleSide: Option[CastleSide] = None,
promotionPiece: Option[PromotionPiece] = None
promotionPiece: Option[PromotionPiece] = None,
wasPawnMove: Boolean = false,
wasCapture: Boolean = false
): GameHistory =
addMove(HistoryMove(from, to, castleSide, promotionPiece))
val newClock = if wasPawnMove || wasCapture then 0 else halfMoveClock + 1
GameHistory(moves :+ HistoryMove(from, to, castleSide, promotionPiece), newClock)
object GameHistory:
val empty: GameHistory = GameHistory()
@@ -22,7 +22,8 @@ object PgnExporter:
if blackMoveStr.isEmpty then s"$moveNum. $whiteMoveStr"
else s"$moveNum. $whiteMoveStr $blackMoveStr"
moveLines.mkString(" ") + " *"
val termination = headers.getOrElse("Result", "*")
moveLines.mkString(" ") + s" $termination"
if headerLines.isEmpty then moveText
else if moveText.isEmpty then headerLines
@@ -67,6 +67,20 @@ case class BoardResetEvent(
turn: Color
) extends GameEvent
/** Fired after any move where the half-move clock reaches 100 — the 50-move rule is now claimable. */
case class FiftyMoveRuleAvailableEvent(
board: Board,
history: GameHistory,
turn: Color
) extends GameEvent
/** Fired when a player successfully claims a draw under the 50-move rule. */
case class DrawClaimedEvent(
board: Board,
history: GameHistory,
turn: Color
) extends GameEvent
/** Observer trait: implement to receive game state updates. */
trait Observer:
def onGameEvent(event: GameEvent): Unit
@@ -488,3 +488,39 @@ class GameControllerTest extends AnyFunSuite with Matchers:
PromotionPiece.Knight, Color.White
)
result should be (MoveResult.Stalemate)
// ──── half-move clock propagation ────────────────────────────────────
test("processMove: non-pawn non-capture increments halfMoveClock"):
// g1f3 is a knight move — not a pawn, not a capture
processMove(Board.initial, GameHistory.empty, Color.White, "g1f3") match
case MoveResult.Moved(_, newHistory, _, _) =>
newHistory.halfMoveClock shouldBe 1
case other => fail(s"Expected Moved, got $other")
test("processMove: pawn move resets halfMoveClock to 0"):
processMove(Board.initial, GameHistory.empty, Color.White, "e2e4") match
case MoveResult.Moved(_, newHistory, _, _) =>
newHistory.halfMoveClock shouldBe 0
case other => fail(s"Expected Moved, got $other")
test("processMove: capture resets halfMoveClock to 0"):
// White pawn on e5, Black pawn on d6 — exd6 is a capture
val board = Board(Map(
sq(File.E, Rank.R5) -> Piece.WhitePawn,
sq(File.D, Rank.R6) -> Piece.BlackPawn,
sq(File.E, Rank.R1) -> Piece.WhiteKing,
sq(File.E, Rank.R8) -> Piece.BlackKing
))
val history = GameHistory(halfMoveClock = 10)
processMove(board, history, Color.White, "e5d6") match
case MoveResult.Moved(_, newHistory, _, _) =>
newHistory.halfMoveClock shouldBe 0
case other => fail(s"Expected Moved, got $other")
test("processMove: clock carries from previous history on non-pawn non-capture"):
val history = GameHistory(halfMoveClock = 5)
processMove(Board.initial, history, Color.White, "g1f3") match
case MoveResult.Moved(_, newHistory, _, _) =>
newHistory.halfMoveClock shouldBe 6
case other => fail(s"Expected Moved, got $other")
@@ -3,7 +3,7 @@ package de.nowchess.chess.engine
import scala.collection.mutable
import de.nowchess.api.board.{Board, Color}
import de.nowchess.chess.logic.GameHistory
import de.nowchess.chess.observer.{Observer, GameEvent, MoveExecutedEvent, CheckDetectedEvent, BoardResetEvent, InvalidMoveEvent}
import de.nowchess.chess.observer.{Observer, GameEvent, MoveExecutedEvent, CheckDetectedEvent, BoardResetEvent, InvalidMoveEvent, FiftyMoveRuleAvailableEvent, DrawClaimedEvent}
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
@@ -302,6 +302,47 @@ class GameEngineTest extends AnyFunSuite with Matchers:
engine.board shouldBe boardAfterSecondMove
engine.turn shouldBe Color.White
// ──── 50-move rule ───────────────────────────────────────────────────
test("GameEngine: 'draw' rejected when halfMoveClock < 100"):
val engine = new GameEngine()
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("draw")
observer.events.size shouldBe 1
observer.events.head shouldBe a[InvalidMoveEvent]
test("GameEngine: 'draw' accepted and fires DrawClaimedEvent when halfMoveClock >= 100"):
val engine = new GameEngine(initialHistory = GameHistory(halfMoveClock = 100))
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("draw")
observer.events.size shouldBe 1
observer.events.head shouldBe a[DrawClaimedEvent]
test("GameEngine: state resets to initial after draw claimed"):
val engine = new GameEngine(initialHistory = GameHistory(halfMoveClock = 100))
engine.processUserInput("draw")
engine.board shouldBe Board.initial
engine.history shouldBe GameHistory.empty
engine.turn shouldBe Color.White
test("GameEngine: FiftyMoveRuleAvailableEvent fired when move brings clock to 100"):
// Start at clock 99; a knight move (non-pawn, non-capture) increments to 100
val engine = new GameEngine(initialHistory = GameHistory(halfMoveClock = 99))
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("g1f3") // knight move on initial board
// Should receive MoveExecutedEvent AND FiftyMoveRuleAvailableEvent
observer.events.exists(_.isInstanceOf[FiftyMoveRuleAvailableEvent]) shouldBe true
test("GameEngine: FiftyMoveRuleAvailableEvent not fired when clock is below 100 after move"):
val engine = new GameEngine(initialHistory = GameHistory(halfMoveClock = 5))
val observer = new MockObserver()
engine.subscribe(observer)
engine.processUserInput("g1f3")
observer.events.exists(_.isInstanceOf[FiftyMoveRuleAvailableEvent]) shouldBe false
// Mock Observer for testing
private class MockObserver extends Observer:
val events = mutable.ListBuffer[GameEvent]()
@@ -69,3 +69,36 @@ class GameHistoryTest extends AnyFunSuite with Matchers:
newHistory.moves should have length 1
newHistory.moves.head.castleSide should be (None)
newHistory.moves.head.promotionPiece should be (Some(PromotionPiece.Queen))
// ──── half-move clock ────────────────────────────────────────────────
test("halfMoveClock starts at 0"):
GameHistory.empty.halfMoveClock shouldBe 0
test("halfMoveClock increments on a non-pawn non-capture move"):
val h = GameHistory.empty.addMove(sq(File.G, Rank.R1), sq(File.F, Rank.R3))
h.halfMoveClock shouldBe 1
test("halfMoveClock resets to 0 on a pawn move"):
val h = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4), wasPawnMove = true)
h.halfMoveClock shouldBe 0
test("halfMoveClock resets to 0 on a capture"):
val h = GameHistory.empty.addMove(sq(File.E, Rank.R5), sq(File.D, Rank.R6), wasCapture = true)
h.halfMoveClock shouldBe 0
test("halfMoveClock resets to 0 when both wasPawnMove and wasCapture are true"):
val h = GameHistory.empty.addMove(sq(File.E, Rank.R5), sq(File.D, Rank.R6), wasPawnMove = true, wasCapture = true)
h.halfMoveClock shouldBe 0
test("halfMoveClock carries across multiple moves"):
val h = GameHistory.empty
.addMove(sq(File.G, Rank.R1), sq(File.F, Rank.R3)) // +1 → 1
.addMove(sq(File.G, Rank.R8), sq(File.F, Rank.R6)) // +1 → 2
.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4), wasPawnMove = true) // reset → 0
.addMove(sq(File.B, Rank.R1), sq(File.C, Rank.R3)) // +1 → 1
h.halfMoveClock shouldBe 1
test("GameHistory can be initialised with a non-zero halfMoveClock"):
val h = GameHistory(halfMoveClock = 42)
h.halfMoveClock shouldBe 42
@@ -67,3 +67,22 @@ class FenExporterTest extends AnyFunSuite with Matchers:
)
val fen = FenExporter.gameStateToFen(gameState)
fen shouldBe "rnbqkbnr/pp1ppppp/8/2pP4/8/8/PPPP1PPP/RNBQKBNR w KQkq c6 2 3"
test("halfMoveClock round-trips through FEN export and import"):
import de.nowchess.chess.logic.GameHistory
import de.nowchess.chess.notation.FenParser
val history = GameHistory(halfMoveClock = 42)
val gameState = GameState(
piecePlacement = FenExporter.boardToFen(de.nowchess.api.board.Board.initial),
activeColor = Color.White,
castlingWhite = CastlingRights.Both,
castlingBlack = CastlingRights.Both,
enPassantTarget = None,
halfMoveClock = history.halfMoveClock,
fullMoveNumber = 1,
status = GameStatus.InProgress
)
val fen = FenExporter.gameStateToFen(gameState)
FenParser.parseFen(fen) match
case Some(gs) => gs.halfMoveClock shouldBe 42
case None => fail("FEN parsing failed")
@@ -100,3 +100,15 @@ class PgnExporterTest extends AnyFunSuite with Matchers:
pgn should include ("e2e4")
pgn should not include ("=")
}
test("exportGame uses Result header as termination marker"):
val history = GameHistory()
.addMove(HistoryMove(Square(File.E, Rank.R2), Square(File.E, Rank.R4), None))
val pgn = PgnExporter.exportGame(Map("Result" -> "1/2-1/2"), history)
pgn should endWith("1/2-1/2")
test("exportGame with no Result header still uses * as default"):
val history = GameHistory()
.addMove(HistoryMove(Square(File.E, Rank.R2), Square(File.E, Rank.R4), None))
val pgn = PgnExporter.exportGame(Map.empty, history)
pgn shouldBe "1. e2e4 *"
+1 -1
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@@ -1,3 +1,3 @@
MAJOR=0
MINOR=5
MINOR=6
PATCH=0
+6
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@@ -0,0 +1,6 @@
## (2026-04-01)
### Features
* NCS-10 Implement Pawn Promotion ([#12](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/12)) ([13bfc16](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/13bfc16cfe25db78ec607db523ca6d993c13430c))
* NCS-16 Core Separation via Patterns ([#10](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/10)) ([1361dfc](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/1361dfc89553b146864fb8ff3526cf12cf3f293a))
+3
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@@ -0,0 +1,3 @@
MAJOR=0
MINOR=1
PATCH=0