Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| baed78fea3 | |||
| c50f678815 | |||
| 6f268966a5 | |||
| 8b235a25e0 |
@@ -12,7 +12,7 @@ You write tests for Scala 3 + Quarkus services.
|
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- Unit tests: `extends AnyFunSuite with Matchers` — use `test("description") { ... }` DSL, no `@Test` annotation, no `: Unit` return type needed.
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- Integration tests: `@QuarkusTest` with JUnit 5 — `@Test` methods MUST be explicitly typed `: Unit`.
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Target 100% conditional coverage if possible.
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Target 95%+ conditional coverage.
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||||
|
||||
When invoked BEFORE scala-implementer (no implementation exists yet):
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Use the contract-first-test-writing skill — write failing tests from docs/api/{service}.yaml.
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@@ -1,9 +0,0 @@
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# Memory Index
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|
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## Feedback
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- [feedback_keep_structure_updated.md](feedback_keep_structure_updated.md) — Update structure memory files whenever source files are added, removed, or changed
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|
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## Project Structure
|
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- [project_structure_root.md](project_structure_root.md) — Top-level layout, modules list, VERSIONS map, navigation rules (skip `build/`, `.gradle/`, `.idea/`)
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- [project_structure_api.md](project_structure_api.md) — `modules/api`: all files and types (Board, Piece, Square, GameState, Move, ApiResponse, PlayerInfo)
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- [project_structure_core.md](project_structure_core.md) — `modules/core`: all files and types (GameContext, GameRules, MoveValidator, GameController, Parser, Renderer)
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@@ -1,16 +0,0 @@
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---
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||||
name: keep-structure-memory-updated
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description: Always update the project structure memory files when adding, removing, or changing source files
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type: feedback
|
||||
---
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||||
|
||||
After any change that adds, removes, renames, or significantly alters a source file, update the relevant structure memory file:
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|
||||
- New/renamed/deleted file in `modules/api` → update `project_structure_api.md`
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- New/renamed/deleted file in `modules/core` → update `project_structure_core.md`
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- New module, dependency version change, or new top-level directory → update `project_structure_root.md`
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- New module added → create a new `project_structure_<module>.md` and add it to `MEMORY.md`
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|
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**Why:** Structure memories are the primary navigation aid. Stale entries cause wasted exploration.
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**How to apply:** Treat the structure memory update as part of completing any implementation task — do it in the same session, not as a follow-up.
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@@ -1,51 +0,0 @@
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---
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name: module-api-structure
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description: File and type overview for the modules/api module (shared domain types)
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type: project
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---
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# Module: `modules/api`
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**Purpose:** Shared domain model — pure data types with no game logic. Depended on by `modules/core`.
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**Gradle:** `id("scala")`, no `application` plugin. No Quarkus. Uses scoverage plugin.
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**Package root:** `de.nowchess.api`
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## Source files (`src/main/scala/de/nowchess/api/`)
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### `board/`
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| File | Contents |
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|------|----------|
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| `Board.scala` | `opaque type Board = Map[Square, Piece]` — extensions: `pieceAt`, `withMove`, `pieces`; `Board.initial` sets up start position |
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| `Color.scala` | `enum Color { White, Black }` — `.opposite`, `.label` |
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| `Piece.scala` | `case class Piece(color, pieceType)` — convenience vals `WhitePawn`…`BlackKing` |
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| `PieceType.scala` | `enum PieceType { Pawn, Knight, Bishop, Rook, Queen, King }` — `.label` |
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| `Square.scala` | `enum File { A–H }`, `enum Rank { R1–R8 }`, `case class Square(file, rank)` — `.toString` algebraic, `Square.fromAlgebraic(s)` |
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|
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### `game/`
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| File | Contents |
|
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|------|----------|
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| `GameState.scala` | `case class CastlingRights(kingSide, queenSide)` + `.None`/`.Both`; `enum GameResult { WhiteWins, BlackWins, Draw }`; `enum GameStatus { NotStarted, InProgress, Finished(result) }`; `case class GameState(piecePlacement, activeColor, castlingWhite, castlingBlack, enPassantTarget, halfMoveClock, fullMoveNumber, status)` — FEN-compatible snapshot |
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|
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### `move/`
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| File | Contents |
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|------|----------|
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| `Move.scala` | `enum PromotionPiece { Knight, Bishop, Rook, Queen }`; `enum MoveType { Normal, CastleKingside, CastleQueenside, EnPassant, Promotion(piece) }`; `case class Move(from, to, moveType = Normal)` |
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|
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### `player/`
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| File | Contents |
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|------|----------|
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| `PlayerInfo.scala` | `opaque type PlayerId = String`; `case class PlayerInfo(id: PlayerId, displayName: String)` |
|
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|
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### `response/`
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| File | Contents |
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|------|----------|
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| `ApiResponse.scala` | `sealed trait ApiResponse[+A]` → `Success[A](data)` / `Failure(errors)`; `case class ApiError(code, message, field?)`; `case class Pagination(page, pageSize, totalItems)` + `.totalPages`; `case class PagedResponse[A](items, pagination)` |
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## Test files (`src/test/scala/de/nowchess/api/`)
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Mirror of main structure — one `*Test.scala` per source file using `AnyFunSuite with Matchers`.
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## Notes
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- `GameState` is FEN-style but `Board` (in `core`) is a `Map[Square,Piece]` — the two are separate representations
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- `CastlingRights` is defined here in `api`; the castling logic lives in `core`
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@@ -1,48 +0,0 @@
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---
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||||
name: module-core-structure
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description: File and type overview for the modules/core module (TUI chess engine)
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type: project
|
||||
---
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|
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# Module: `modules/core`
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**Purpose:** Standalone TUI chess application. All game logic, move validation, rendering. Depends on `modules/api`.
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**Gradle:** `id("scala")` + `application` plugin. Main class: `de.nowchess.chess.Main`. Uses scoverage plugin.
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**Package root:** `de.nowchess.chess`
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## Source files (`src/main/scala/de/nowchess/chess/`)
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### Root
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| File | Contents |
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||||
|------|----------|
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| `Main.scala` | Entry point — prints welcome, starts `GameController.gameLoop(GameContext.initial, Color.White)` |
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### `controller/`
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| File | Contents |
|
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|------|----------|
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| `GameController.scala` | `sealed trait MoveResult` ADT: `Quit`, `InvalidFormat`, `NoPiece`, `WrongColor`, `IllegalMove`, `Moved`, `MovedInCheck`, `Checkmate`, `Stalemate`; `object GameController` — `processMove(ctx, turn, raw): MoveResult` (pure), `gameLoop(ctx, turn)` (I/O loop), `applyRightsRevocation(...)` (castling rights bookkeeping) |
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| `Parser.scala` | `object Parser` — `parseMove(input): Option[(Square, Square)]` parses coordinate notation e.g. `"e2e4"` |
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### `logic/`
|
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| File | Contents |
|
||||
|------|----------|
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| `GameContext.scala` | `enum CastleSide { Kingside, Queenside }`; `case class GameContext(board, whiteCastling, blackCastling)` — `.castlingFor(color)`, `.withUpdatedRights(color, rights)`; `GameContext.initial`; `extension (Board).withCastle(color, side)` moves king+rook atomically |
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| `GameRules.scala` | `enum PositionStatus { Normal, InCheck, Mated, Drawn }`; `object GameRules` — `isInCheck(board, color)`, `legalMoves(ctx, color): Set[(Square,Square)]`, `gameStatus(ctx, color): PositionStatus` |
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| `MoveValidator.scala` | `object MoveValidator` — `isLegal(board, from, to)`, `legalTargets(board, from): Set[Square]` (board-only, no castling), `legalTargets(ctx, from)` (context-aware, includes castling), `isCastle`, `castleSide`, `castlingTargets(ctx, color)` — full castling legality (empty squares, no check through transit) |
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|
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### `view/`
|
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| File | Contents |
|
||||
|------|----------|
|
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| `Renderer.scala` | `object Renderer` — `render(board): String` outputs ANSI-colored board with file/rank labels |
|
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| `PieceUnicode.scala` | `extension (Piece).unicode: String` maps each piece to its Unicode chess symbol |
|
||||
|
||||
## Test files (`src/test/scala/de/nowchess/chess/`)
|
||||
Mirror of main structure — one `*Test.scala` per source file using `AnyFunSuite with Matchers`.
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||||
|
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## Key design notes
|
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- `MoveValidator` has two overloaded `legalTargets`: one takes `Board` (geometry only), one takes `GameContext` (adds castling)
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- `GameRules.legalMoves` filters by check — it calls `MoveValidator.legalTargets(ctx, from)` then simulates each move
|
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- Castling rights revocation is in `GameController.applyRightsRevocation`, triggered after every move
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- No `@QuarkusTest` — this module is a plain Scala application, not a Quarkus service
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||||
@@ -1,55 +0,0 @@
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||||
---
|
||||
name: project-root-structure
|
||||
description: Top-level project structure, modules list, and navigation notes for NowChessSystems
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||||
type: project
|
||||
---
|
||||
|
||||
# NowChessSystems — Root Structure
|
||||
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||||
## Directory layout (skip `build/`, `.gradle/`, `.idea/`)
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||||
|
||||
```
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NowChessSystems/
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├── build.gradle.kts # Root: sonarqube plugin, VERSIONS map
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├── settings.gradle.kts # include(":modules:core", ":modules:api")
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├── gradlew / gradlew.bat
|
||||
├── CLAUDE.md # Project instructions for Claude Code
|
||||
├── .claude/
|
||||
│ ├── CLAUDE.MD # Working agreement (plan/verify/unresolved)
|
||||
│ ├── settings.json
|
||||
│ └── agents/ # architect, code-reviewer, gradle-builder, scala-implementer, test-writer
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||||
├── docs/
|
||||
│ ├── Claude-Skills.md
|
||||
│ ├── Security.md
|
||||
│ └── unresolved.md
|
||||
├── jacoco-reporter/ # Python scripts for coverage gap reporting
|
||||
└── modules/
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||||
├── api/ # Shared domain types (no logic)
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||||
└── core/ # TUI chess engine + game logic
|
||||
```
|
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|
||||
## Modules
|
||||
|
||||
| Module | Gradle path | Purpose |
|
||||
|--------|-------------|---------|
|
||||
| `api` | `:modules:api` | Shared domain model: Board, Piece, Move, GameState, ApiResponse |
|
||||
| `core` | `:modules:core` | TUI chess app: game logic, move validation, rendering |
|
||||
|
||||
`core` depends on `api` via `implementation(project(":modules:api"))`.
|
||||
|
||||
## VERSIONS (root `build.gradle.kts`)
|
||||
|
||||
| Key | Value |
|
||||
|-----|-------|
|
||||
| `QUARKUS_SCALA3` | 1.0.0 |
|
||||
| `SCALA3` | 3.5.1 |
|
||||
| `SCALA_LIBRARY` | 2.13.18 |
|
||||
| `SCALATEST` | 3.2.19 |
|
||||
| `SCALATEST_JUNIT` | 0.1.11 |
|
||||
| `SCOVERAGE` | 2.1.1 |
|
||||
|
||||
## Navigation rules
|
||||
- **Always skip** `build/`, `.gradle/`, `.idea/` when exploring — they are generated artifacts
|
||||
- Tests use `AnyFunSuite with Matchers` (ScalaTest), not JUnit `@Test`
|
||||
- No Quarkus in current modules — Quarkus is planned for future services
|
||||
- Agent workflow: architect → scala-implementer → test-writer → gradle-builder → code-reviewer
|
||||
Generated
-1
@@ -12,7 +12,6 @@
|
||||
<option value="$PROJECT_DIR$/modules" />
|
||||
<option value="$PROJECT_DIR$/modules/api" />
|
||||
<option value="$PROJECT_DIR$/modules/core" />
|
||||
<option value="$PROJECT_DIR$/modules/ui" />
|
||||
</set>
|
||||
</option>
|
||||
</GradleProjectSettings>
|
||||
|
||||
Generated
+1
-1
@@ -5,7 +5,7 @@
|
||||
<option name="deprecationWarnings" value="true" />
|
||||
<option name="uncheckedWarnings" value="true" />
|
||||
</profile>
|
||||
<profile name="Gradle 2" modules="NowChessSystems.modules.core.main,NowChessSystems.modules.core.scoverage,NowChessSystems.modules.core.test,NowChessSystems.modules.ui.main,NowChessSystems.modules.ui.scoverage,NowChessSystems.modules.ui.test">
|
||||
<profile name="Gradle 2" modules="NowChessSystems.modules.core.main,NowChessSystems.modules.core.scoverage,NowChessSystems.modules.core.test">
|
||||
<option name="deprecationWarnings" value="true" />
|
||||
<option name="uncheckedWarnings" value="true" />
|
||||
<parameters>
|
||||
|
||||
@@ -3,10 +3,6 @@
|
||||
## Stack
|
||||
Scala 3.5.x · Quarkus + quarkus-scala3 · Hibernate/Jakarta · Lanterna TUI · K8s + ArgoCD + Kargo · Frontend TBD (Vite/React/Angular/Vue)
|
||||
|
||||
### Memory
|
||||
|
||||
Your memory is saved under .claude/memory/MEMORY.md.
|
||||
|
||||
## Structure
|
||||
```
|
||||
build.gradle.kts / settings.gradle.kts # root; include(":modules:<svc>") per service
|
||||
@@ -36,7 +32,7 @@ Versions in root `extra["VERSIONS"]`; modules read via `rootProject.extra["VERSI
|
||||
- Integration tests: `@QuarkusTest` + JUnit 5 — `@Test` methods need explicit `: Unit`
|
||||
|
||||
## Coverage
|
||||
Line = 100% · Branch = 100% · Method = 100% · Regression tests · document exceptions
|
||||
Line ≥ 95% · Branch ≥ 90% · Method ≥ 90% (document exceptions)
|
||||
Check: `jacoco-reporter/scoverage_coverage_gaps.py modules/{svc}/build/reports/scoverageTest/scoverage.xml`
|
||||
⚠️ Use `scoverageTest/`, NOT `scoverage/`.
|
||||
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
## (2026-03-27)
|
||||
## (2026-03-28)
|
||||
## (2026-03-28)
|
||||
## (2026-03-29)
|
||||
@@ -8,12 +8,10 @@ object Board:
|
||||
|
||||
extension (b: Board)
|
||||
def pieceAt(sq: Square): Option[Piece] = b.get(sq)
|
||||
def updated(sq: Square, piece: Piece): Board = b.updated(sq, piece)
|
||||
def removed(sq: Square): Board = b.removed(sq)
|
||||
def withMove(from: Square, to: Square): (Board, Option[Piece]) =
|
||||
val captured = b.get(to)
|
||||
val updatedBoard = b.removed(from).updated(to, b(from))
|
||||
(updatedBoard, captured)
|
||||
val updated = b.removed(from).updated(to, b(from))
|
||||
(updated, captured)
|
||||
def pieces: Map[Square, Piece] = b
|
||||
|
||||
val initial: Board =
|
||||
|
||||
@@ -100,23 +100,3 @@ class BoardTest extends AnyFunSuite with Matchers:
|
||||
do
|
||||
Board.initial.pieceAt(Square(file, rank)) shouldBe None
|
||||
}
|
||||
|
||||
test("updated adds or replaces piece at square") {
|
||||
val b = Board(Map(e2 -> Piece.WhitePawn))
|
||||
val updated = b.updated(e4, Piece.WhiteKnight)
|
||||
updated.pieceAt(e2) shouldBe Some(Piece.WhitePawn)
|
||||
updated.pieceAt(e4) shouldBe Some(Piece.WhiteKnight)
|
||||
}
|
||||
|
||||
test("updated replaces existing piece") {
|
||||
val b = Board(Map(e2 -> Piece.WhitePawn))
|
||||
val updated = b.updated(e2, Piece.WhiteKnight)
|
||||
updated.pieceAt(e2) shouldBe Some(Piece.WhiteKnight)
|
||||
}
|
||||
|
||||
test("removed deletes piece from board") {
|
||||
val b = Board(Map(e2 -> Piece.WhitePawn, e4 -> Piece.WhiteKnight))
|
||||
val removed = b.removed(e2)
|
||||
removed.pieceAt(e2) shouldBe None
|
||||
removed.pieceAt(e4) shouldBe Some(Piece.WhiteKnight)
|
||||
}
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
MAJOR=0
|
||||
MINOR=0
|
||||
PATCH=4
|
||||
@@ -1,63 +0,0 @@
|
||||
## (2026-03-27)
|
||||
|
||||
### Features
|
||||
|
||||
* add GameRules stub with PositionStatus enum ([76d4168](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/76d4168038de23e5d6083d4e8f0504fbf31d15a3))
|
||||
* add MovedInCheck/Checkmate/Stalemate MoveResult variants (stub dispatch) ([8b7ec57](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/8b7ec57e5ea6ee1615a1883848a426dc07d26364))
|
||||
* implement GameRules with isInCheck, legalMoves, gameStatus ([94a02ff](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/94a02ff6849436d9496c70a0f16c21666dae8e4e))
|
||||
* implement legal castling ([#1](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/1)) ([00d326c](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/00d326c1ba67711fbe180f04e1100c3f01dd0254))
|
||||
* wire check/checkmate/stalemate into processMove and gameLoop ([5264a22](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/5264a225418b885c5e6ea6411b96f85e38837f6c))
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* add missing kings to gameLoop capture test board ([aedd787](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/aedd787b77203c2af934751dba7b784eaf165032))
|
||||
* correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150))
|
||||
* update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189))
|
||||
## (2026-03-28)
|
||||
|
||||
### Features
|
||||
|
||||
* add GameRules stub with PositionStatus enum ([76d4168](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/76d4168038de23e5d6083d4e8f0504fbf31d15a3))
|
||||
* add MovedInCheck/Checkmate/Stalemate MoveResult variants (stub dispatch) ([8b7ec57](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/8b7ec57e5ea6ee1615a1883848a426dc07d26364))
|
||||
* implement GameRules with isInCheck, legalMoves, gameStatus ([94a02ff](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/94a02ff6849436d9496c70a0f16c21666dae8e4e))
|
||||
* implement legal castling ([#1](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/1)) ([00d326c](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/00d326c1ba67711fbe180f04e1100c3f01dd0254))
|
||||
* wire check/checkmate/stalemate into processMove and gameLoop ([5264a22](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/5264a225418b885c5e6ea6411b96f85e38837f6c))
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* add missing kings to gameLoop capture test board ([aedd787](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/aedd787b77203c2af934751dba7b784eaf165032))
|
||||
* correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150))
|
||||
* update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189))
|
||||
## (2026-03-29)
|
||||
|
||||
### Features
|
||||
|
||||
* add GameRules stub with PositionStatus enum ([76d4168](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/76d4168038de23e5d6083d4e8f0504fbf31d15a3))
|
||||
* add MovedInCheck/Checkmate/Stalemate MoveResult variants (stub dispatch) ([8b7ec57](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/8b7ec57e5ea6ee1615a1883848a426dc07d26364))
|
||||
* implement GameRules with isInCheck, legalMoves, gameStatus ([94a02ff](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/94a02ff6849436d9496c70a0f16c21666dae8e4e))
|
||||
* implement legal castling ([#1](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/1)) ([00d326c](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/00d326c1ba67711fbe180f04e1100c3f01dd0254))
|
||||
* NCS-6 Implementing FEN & PGN ([#7](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/7)) ([f28e69d](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f28e69dc181416aa2f221fdc4b45c2cda5efbf07))
|
||||
* wire check/checkmate/stalemate into processMove and gameLoop ([5264a22](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/5264a225418b885c5e6ea6411b96f85e38837f6c))
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* add missing kings to gameLoop capture test board ([aedd787](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/aedd787b77203c2af934751dba7b784eaf165032))
|
||||
* correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150))
|
||||
* update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189))
|
||||
## (2026-03-29)
|
||||
|
||||
### Features
|
||||
|
||||
* add GameRules stub with PositionStatus enum ([76d4168](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/76d4168038de23e5d6083d4e8f0504fbf31d15a3))
|
||||
* add MovedInCheck/Checkmate/Stalemate MoveResult variants (stub dispatch) ([8b7ec57](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/8b7ec57e5ea6ee1615a1883848a426dc07d26364))
|
||||
* implement GameRules with isInCheck, legalMoves, gameStatus ([94a02ff](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/94a02ff6849436d9496c70a0f16c21666dae8e4e))
|
||||
* implement legal castling ([#1](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/1)) ([00d326c](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/00d326c1ba67711fbe180f04e1100c3f01dd0254))
|
||||
* NCS-6 Implementing FEN & PGN ([#7](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/7)) ([f28e69d](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f28e69dc181416aa2f221fdc4b45c2cda5efbf07))
|
||||
* NCS-9 En passant implementation ([#8](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/8)) ([919beb3](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/919beb3b4bfa8caf2f90976a415fe9b19b7e9747))
|
||||
* wire check/checkmate/stalemate into processMove and gameLoop ([5264a22](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/5264a225418b885c5e6ea6411b96f85e38837f6c))
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* add missing kings to gameLoop capture test board ([aedd787](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/aedd787b77203c2af934751dba7b784eaf165032))
|
||||
* correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150))
|
||||
* update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189))
|
||||
@@ -0,0 +1,11 @@
|
||||
package de.nowchess.chess
|
||||
|
||||
import de.nowchess.api.board.Color
|
||||
import de.nowchess.chess.controller.GameController
|
||||
import de.nowchess.chess.logic.GameContext
|
||||
|
||||
object Main {
|
||||
def main(args: Array[String]): Unit =
|
||||
println("NowChess TUI — type moves in coordinate notation (e.g. e2e4). Type 'quit' to exit.")
|
||||
GameController.gameLoop(GameContext.initial, Color.White)
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
package de.nowchess.chess.command
|
||||
|
||||
import de.nowchess.api.board.{Square, Board, Color, Piece}
|
||||
import de.nowchess.chess.logic.GameHistory
|
||||
|
||||
/** Marker trait for all commands that can be executed and undone.
|
||||
* Commands encapsulate user actions and game state transitions.
|
||||
*/
|
||||
trait Command:
|
||||
/** Execute the command and return true if successful, false otherwise. */
|
||||
def execute(): Boolean
|
||||
|
||||
/** Undo the command and return true if successful, false otherwise. */
|
||||
def undo(): Boolean
|
||||
|
||||
/** A human-readable description of this command. */
|
||||
def description: String
|
||||
|
||||
/** Command to move a piece from one square to another.
|
||||
* Stores the move result so undo can restore previous state.
|
||||
*/
|
||||
case class MoveCommand(
|
||||
from: Square,
|
||||
to: Square,
|
||||
moveResult: Option[MoveResult] = None,
|
||||
previousBoard: Option[Board] = None,
|
||||
previousHistory: Option[GameHistory] = None,
|
||||
previousTurn: Option[Color] = None
|
||||
) extends Command:
|
||||
|
||||
override def execute(): Boolean =
|
||||
moveResult.isDefined
|
||||
|
||||
override def undo(): Boolean =
|
||||
previousBoard.isDefined && previousHistory.isDefined && previousTurn.isDefined
|
||||
|
||||
override def description: String = s"Move from $from to $to"
|
||||
|
||||
// Sealed hierarchy of move outcomes (for tracking state changes)
|
||||
sealed trait MoveResult
|
||||
object MoveResult:
|
||||
case class Successful(newBoard: Board, newHistory: GameHistory, newTurn: Color, captured: Option[Piece]) extends MoveResult
|
||||
case object InvalidFormat extends MoveResult
|
||||
case object InvalidMove extends MoveResult
|
||||
|
||||
/** Command to quit the game. */
|
||||
case class QuitCommand() extends Command:
|
||||
override def execute(): Boolean = true
|
||||
override def undo(): Boolean = false
|
||||
override def description: String = "Quit game"
|
||||
|
||||
/** Command to reset the board to initial position. */
|
||||
case class ResetCommand(
|
||||
previousBoard: Option[Board] = None,
|
||||
previousHistory: Option[GameHistory] = None,
|
||||
previousTurn: Option[Color] = None
|
||||
) extends Command:
|
||||
|
||||
override def execute(): Boolean = true
|
||||
|
||||
override def undo(): Boolean =
|
||||
previousBoard.isDefined && previousHistory.isDefined && previousTurn.isDefined
|
||||
|
||||
override def description: String = "Reset board"
|
||||
@@ -1,73 +0,0 @@
|
||||
package de.nowchess.chess.command
|
||||
|
||||
/** Manages command execution and history for undo/redo support. */
|
||||
class CommandInvoker:
|
||||
private val executedCommands = scala.collection.mutable.ListBuffer[Command]()
|
||||
private var currentIndex = -1
|
||||
|
||||
/** Execute a command and add it to history.
|
||||
* Discards any redo history if not at the end of the stack.
|
||||
*/
|
||||
def execute(command: Command): Boolean = synchronized {
|
||||
if command.execute() then
|
||||
// Remove any commands after current index (redo stack is discarded)
|
||||
while currentIndex < executedCommands.size - 1 do
|
||||
executedCommands.remove(executedCommands.size - 1)
|
||||
executedCommands += command
|
||||
currentIndex += 1
|
||||
true
|
||||
else
|
||||
false
|
||||
}
|
||||
|
||||
/** Undo the last executed command if possible. */
|
||||
def undo(): Boolean = synchronized {
|
||||
if currentIndex >= 0 && currentIndex < executedCommands.size then
|
||||
val command = executedCommands(currentIndex)
|
||||
if command.undo() then
|
||||
currentIndex -= 1
|
||||
true
|
||||
else
|
||||
false
|
||||
else
|
||||
false
|
||||
}
|
||||
|
||||
/** Redo the next command in history if available. */
|
||||
def redo(): Boolean = synchronized {
|
||||
if currentIndex + 1 < executedCommands.size then
|
||||
val command = executedCommands(currentIndex + 1)
|
||||
if command.execute() then
|
||||
currentIndex += 1
|
||||
true
|
||||
else
|
||||
false
|
||||
else
|
||||
false
|
||||
}
|
||||
|
||||
/** Get the history of all executed commands. */
|
||||
def history: List[Command] = synchronized {
|
||||
executedCommands.toList
|
||||
}
|
||||
|
||||
/** Get the current position in command history. */
|
||||
def getCurrentIndex: Int = synchronized {
|
||||
currentIndex
|
||||
}
|
||||
|
||||
/** Clear all command history. */
|
||||
def clear(): Unit = synchronized {
|
||||
executedCommands.clear()
|
||||
currentIndex = -1
|
||||
}
|
||||
|
||||
/** Check if undo is available. */
|
||||
def canUndo: Boolean = synchronized {
|
||||
currentIndex >= 0
|
||||
}
|
||||
|
||||
/** Check if redo is available. */
|
||||
def canRedo: Boolean = synchronized {
|
||||
currentIndex + 1 < executedCommands.size
|
||||
}
|
||||
@@ -1,7 +1,10 @@
|
||||
package de.nowchess.chess.controller
|
||||
|
||||
import scala.io.StdIn
|
||||
import de.nowchess.api.board.{Board, Color, File, Piece, Rank, Square}
|
||||
import de.nowchess.chess.logic.*
|
||||
import de.nowchess.api.game.CastlingRights
|
||||
import de.nowchess.chess.logic.{GameContext, MoveValidator, GameRules, PositionStatus, CastleSide, withCastle}
|
||||
import de.nowchess.chess.view.Renderer
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Result ADT returned by the pure processMove function
|
||||
@@ -14,8 +17,8 @@ object MoveResult:
|
||||
case object NoPiece extends MoveResult
|
||||
case object WrongColor extends MoveResult
|
||||
case object IllegalMove extends MoveResult
|
||||
case class Moved(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], newTurn: Color) extends MoveResult
|
||||
case class MovedInCheck(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], newTurn: Color) extends MoveResult
|
||||
case class Moved(newCtx: GameContext, captured: Option[Piece], newTurn: Color) extends MoveResult
|
||||
case class MovedInCheck(newCtx: GameContext, captured: Option[Piece], newTurn: Color) extends MoveResult
|
||||
case class Checkmate(winner: Color) extends MoveResult
|
||||
case object Stalemate extends MoveResult
|
||||
|
||||
@@ -28,7 +31,7 @@ object GameController:
|
||||
/** Pure function: interprets one raw input line against the current game context.
|
||||
* Has no I/O side effects — all output must be handled by the caller.
|
||||
*/
|
||||
def processMove(board: Board, history: GameHistory, turn: Color, raw: String): MoveResult =
|
||||
def processMove(ctx: GameContext, turn: Color, raw: String): MoveResult =
|
||||
raw.trim match
|
||||
case "quit" | "q" =>
|
||||
MoveResult.Quit
|
||||
@@ -37,30 +40,97 @@ object GameController:
|
||||
case None =>
|
||||
MoveResult.InvalidFormat(trimmed)
|
||||
case Some((from, to)) =>
|
||||
board.pieceAt(from) match
|
||||
ctx.board.pieceAt(from) match
|
||||
case None =>
|
||||
MoveResult.NoPiece
|
||||
case Some(piece) if piece.color != turn =>
|
||||
MoveResult.WrongColor
|
||||
case Some(_) =>
|
||||
if !MoveValidator.isLegal(board, history, from, to) then
|
||||
if !MoveValidator.isLegal(ctx, from, to) then
|
||||
MoveResult.IllegalMove
|
||||
else
|
||||
val castleOpt = if MoveValidator.isCastle(board, from, to)
|
||||
val castleOpt = if MoveValidator.isCastle(ctx.board, from, to)
|
||||
then Some(MoveValidator.castleSide(from, to))
|
||||
else None
|
||||
val isEP = EnPassantCalculator.isEnPassant(board, history, from, to)
|
||||
val (newBoard, captured) = castleOpt match
|
||||
case Some(side) => (board.withCastle(turn, side), None)
|
||||
case None =>
|
||||
val (b, cap) = board.withMove(from, to)
|
||||
if isEP then
|
||||
val capturedSq = EnPassantCalculator.capturedPawnSquare(to, turn)
|
||||
(b.removed(capturedSq), board.pieceAt(capturedSq))
|
||||
else (b, cap)
|
||||
val newHistory = history.addMove(from, to, castleOpt)
|
||||
GameRules.gameStatus(newBoard, newHistory, turn.opposite) match
|
||||
case PositionStatus.Normal => MoveResult.Moved(newBoard, newHistory, captured, turn.opposite)
|
||||
case PositionStatus.InCheck => MoveResult.MovedInCheck(newBoard, newHistory, captured, turn.opposite)
|
||||
case Some(side) => (ctx.board.withCastle(turn, side), None)
|
||||
case None => ctx.board.withMove(from, to)
|
||||
val newCtx = applyRightsRevocation(
|
||||
ctx.copy(board = newBoard), turn, from, to, castleOpt
|
||||
)
|
||||
GameRules.gameStatus(newCtx, turn.opposite) match
|
||||
case PositionStatus.Normal => MoveResult.Moved(newCtx, captured, turn.opposite)
|
||||
case PositionStatus.InCheck => MoveResult.MovedInCheck(newCtx, captured, turn.opposite)
|
||||
case PositionStatus.Mated => MoveResult.Checkmate(turn)
|
||||
case PositionStatus.Drawn => MoveResult.Stalemate
|
||||
|
||||
private def applyRightsRevocation(
|
||||
ctx: GameContext,
|
||||
turn: Color,
|
||||
from: Square,
|
||||
to: Square,
|
||||
castle: Option[CastleSide]
|
||||
): GameContext =
|
||||
// Step 1: Revoke all rights for a castling move (idempotent with step 2)
|
||||
val ctx0 = castle.fold(ctx)(_ => ctx.withUpdatedRights(turn, CastlingRights.None))
|
||||
|
||||
// Step 2: Source-square revocation
|
||||
val ctx1 = from match
|
||||
case Square(File.E, Rank.R1) => ctx0.withUpdatedRights(Color.White, CastlingRights.None)
|
||||
case Square(File.E, Rank.R8) => ctx0.withUpdatedRights(Color.Black, CastlingRights.None)
|
||||
case Square(File.A, Rank.R1) => ctx0.withUpdatedRights(Color.White, ctx0.whiteCastling.copy(queenSide = false))
|
||||
case Square(File.H, Rank.R1) => ctx0.withUpdatedRights(Color.White, ctx0.whiteCastling.copy(kingSide = false))
|
||||
case Square(File.A, Rank.R8) => ctx0.withUpdatedRights(Color.Black, ctx0.blackCastling.copy(queenSide = false))
|
||||
case Square(File.H, Rank.R8) => ctx0.withUpdatedRights(Color.Black, ctx0.blackCastling.copy(kingSide = false))
|
||||
case _ => ctx0
|
||||
|
||||
// Step 3: Destination-square revocation (enemy captures a rook on its home square)
|
||||
to match
|
||||
case Square(File.A, Rank.R1) => ctx1.withUpdatedRights(Color.White, ctx1.whiteCastling.copy(queenSide = false))
|
||||
case Square(File.H, Rank.R1) => ctx1.withUpdatedRights(Color.White, ctx1.whiteCastling.copy(kingSide = false))
|
||||
case Square(File.A, Rank.R8) => ctx1.withUpdatedRights(Color.Black, ctx1.blackCastling.copy(queenSide = false))
|
||||
case Square(File.H, Rank.R8) => ctx1.withUpdatedRights(Color.Black, ctx1.blackCastling.copy(kingSide = false))
|
||||
case _ => ctx1
|
||||
|
||||
/** Thin I/O shell: renders the board, reads a line, delegates to processMove,
|
||||
* prints the outcome, and recurses until the game ends.
|
||||
*/
|
||||
def gameLoop(ctx: GameContext, turn: Color): Unit =
|
||||
println()
|
||||
print(Renderer.render(ctx.board))
|
||||
println(s"${turn.label}'s turn. Enter move: ")
|
||||
val input = Option(StdIn.readLine()).getOrElse("quit").trim
|
||||
processMove(ctx, turn, input) match
|
||||
case MoveResult.Quit =>
|
||||
println("Game over. Goodbye!")
|
||||
case MoveResult.InvalidFormat(raw) =>
|
||||
println(s"Invalid move format '$raw'. Use coordinate notation, e.g. e2e4.")
|
||||
gameLoop(ctx, turn)
|
||||
case MoveResult.NoPiece =>
|
||||
println(s"No piece on ${Parser.parseMove(input).map(_._1).fold("?")(_.toString)}.")
|
||||
gameLoop(ctx, turn)
|
||||
case MoveResult.WrongColor =>
|
||||
println(s"That is not your piece.")
|
||||
gameLoop(ctx, turn)
|
||||
case MoveResult.IllegalMove =>
|
||||
println(s"Illegal move.")
|
||||
gameLoop(ctx, turn)
|
||||
case MoveResult.Moved(newCtx, captured, newTurn) =>
|
||||
val prevTurn = newTurn.opposite
|
||||
captured.foreach: cap =>
|
||||
val toSq = Parser.parseMove(input).map(_._2).fold("?")(_.toString)
|
||||
println(s"${prevTurn.label} captures ${cap.color.label} ${cap.pieceType.label} on $toSq")
|
||||
gameLoop(newCtx, newTurn)
|
||||
case MoveResult.MovedInCheck(newCtx, captured, newTurn) =>
|
||||
val prevTurn = newTurn.opposite
|
||||
captured.foreach: cap =>
|
||||
val toSq = Parser.parseMove(input).map(_._2).fold("?")(_.toString)
|
||||
println(s"${prevTurn.label} captures ${cap.color.label} ${cap.pieceType.label} on $toSq")
|
||||
println(s"${newTurn.label} is in check!")
|
||||
gameLoop(newCtx, newTurn)
|
||||
case MoveResult.Checkmate(winner) =>
|
||||
println(s"Checkmate! ${winner.label} wins.")
|
||||
gameLoop(GameContext.initial, Color.White)
|
||||
case MoveResult.Stalemate =>
|
||||
println("Stalemate! The game is a draw.")
|
||||
gameLoop(GameContext.initial, Color.White)
|
||||
|
||||
@@ -1,209 +0,0 @@
|
||||
package de.nowchess.chess.engine
|
||||
|
||||
import de.nowchess.api.board.{Board, Color, Piece, Square}
|
||||
import de.nowchess.chess.logic.{GameHistory, GameRules, PositionStatus}
|
||||
import de.nowchess.chess.controller.{GameController, Parser, MoveResult}
|
||||
import de.nowchess.chess.observer.*
|
||||
import de.nowchess.chess.command.{CommandInvoker, MoveCommand}
|
||||
|
||||
/** Pure game engine that manages game state and notifies observers of state changes.
|
||||
* This class is the single source of truth for the game state.
|
||||
* All user interactions must go through this engine via Commands, and all state changes
|
||||
* are communicated to observers via GameEvent notifications.
|
||||
*/
|
||||
class GameEngine extends Observable:
|
||||
private var currentBoard: Board = Board.initial
|
||||
private var currentHistory: GameHistory = GameHistory.empty
|
||||
private var currentTurn: Color = Color.White
|
||||
private val invoker = new CommandInvoker()
|
||||
|
||||
// Synchronized accessors for current state
|
||||
def board: Board = synchronized { currentBoard }
|
||||
def history: GameHistory = synchronized { currentHistory }
|
||||
def turn: Color = synchronized { currentTurn }
|
||||
|
||||
/** Check if undo is available. */
|
||||
def canUndo: Boolean = synchronized { invoker.canUndo }
|
||||
|
||||
/** Check if redo is available. */
|
||||
def canRedo: Boolean = synchronized { invoker.canRedo }
|
||||
|
||||
/** Get the command history for inspection (testing/debugging). */
|
||||
def commandHistory: List[de.nowchess.chess.command.Command] = synchronized { invoker.history }
|
||||
|
||||
/** Process a raw move input string and update game state if valid.
|
||||
* Notifies all observers of the outcome via GameEvent.
|
||||
*/
|
||||
def processUserInput(rawInput: String): Unit = synchronized {
|
||||
val trimmed = rawInput.trim.toLowerCase
|
||||
trimmed match
|
||||
case "quit" | "q" =>
|
||||
// Client should handle quit logic; we just return
|
||||
()
|
||||
|
||||
case "undo" =>
|
||||
performUndo()
|
||||
|
||||
case "redo" =>
|
||||
performRedo()
|
||||
|
||||
case "" =>
|
||||
val event = InvalidMoveEvent(
|
||||
currentBoard,
|
||||
currentHistory,
|
||||
currentTurn,
|
||||
"Please enter a valid move or command."
|
||||
)
|
||||
notifyObservers(event)
|
||||
|
||||
case moveInput =>
|
||||
// Try to parse as a move
|
||||
Parser.parseMove(moveInput) match
|
||||
case None =>
|
||||
val event = InvalidMoveEvent(
|
||||
currentBoard,
|
||||
currentHistory,
|
||||
currentTurn,
|
||||
s"Invalid move format '$moveInput'. Use coordinate notation, e.g. e2e4."
|
||||
)
|
||||
notifyObservers(event)
|
||||
|
||||
case Some((from, to)) =>
|
||||
// Create a move command with current state snapshot
|
||||
val cmd = MoveCommand(
|
||||
from = from,
|
||||
to = to,
|
||||
previousBoard = Some(currentBoard),
|
||||
previousHistory = Some(currentHistory),
|
||||
previousTurn = Some(currentTurn)
|
||||
)
|
||||
|
||||
// Execute the move through GameController
|
||||
GameController.processMove(currentBoard, currentHistory, currentTurn, moveInput) match
|
||||
case MoveResult.InvalidFormat(_) | MoveResult.NoPiece | MoveResult.WrongColor | MoveResult.IllegalMove | MoveResult.Quit =>
|
||||
handleFailedMove(moveInput)
|
||||
|
||||
case MoveResult.Moved(newBoard, newHistory, captured, newTurn) =>
|
||||
// Move succeeded - store result and execute through invoker
|
||||
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(newBoard, newHistory, newTurn, captured)))
|
||||
invoker.execute(updatedCmd)
|
||||
updateGameState(newBoard, newHistory, newTurn)
|
||||
emitMoveEvent(from.toString, to.toString, captured, newTurn)
|
||||
|
||||
case MoveResult.MovedInCheck(newBoard, newHistory, captured, newTurn) =>
|
||||
// Move succeeded with check
|
||||
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(newBoard, newHistory, newTurn, captured)))
|
||||
invoker.execute(updatedCmd)
|
||||
updateGameState(newBoard, newHistory, newTurn)
|
||||
emitMoveEvent(from.toString, to.toString, captured, newTurn)
|
||||
notifyObservers(CheckDetectedEvent(currentBoard, currentHistory, currentTurn))
|
||||
|
||||
case MoveResult.Checkmate(winner) =>
|
||||
// Move resulted in checkmate
|
||||
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)))
|
||||
invoker.execute(updatedCmd)
|
||||
currentBoard = Board.initial
|
||||
currentHistory = GameHistory.empty
|
||||
currentTurn = Color.White
|
||||
notifyObservers(CheckmateEvent(currentBoard, currentHistory, currentTurn, winner))
|
||||
|
||||
case MoveResult.Stalemate =>
|
||||
// Move resulted in stalemate
|
||||
val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)))
|
||||
invoker.execute(updatedCmd)
|
||||
currentBoard = Board.initial
|
||||
currentHistory = GameHistory.empty
|
||||
currentTurn = Color.White
|
||||
notifyObservers(StalemateEvent(currentBoard, currentHistory, currentTurn))
|
||||
}
|
||||
|
||||
/** Undo the last move. */
|
||||
def undo(): Unit = synchronized {
|
||||
performUndo()
|
||||
}
|
||||
|
||||
/** Redo the last undone move. */
|
||||
def redo(): Unit = synchronized {
|
||||
performRedo()
|
||||
}
|
||||
|
||||
/** Reset the board to initial position. */
|
||||
def reset(): Unit = synchronized {
|
||||
currentBoard = Board.initial
|
||||
currentHistory = GameHistory.empty
|
||||
currentTurn = Color.White
|
||||
invoker.clear()
|
||||
notifyObservers(BoardResetEvent(
|
||||
currentBoard,
|
||||
currentHistory,
|
||||
currentTurn
|
||||
))
|
||||
}
|
||||
|
||||
// ──── Private Helpers ────
|
||||
|
||||
private def performUndo(): Unit =
|
||||
if invoker.canUndo then
|
||||
val cmd = invoker.history(invoker.getCurrentIndex)
|
||||
(cmd: @unchecked) match
|
||||
case moveCmd: MoveCommand =>
|
||||
moveCmd.previousBoard.foreach(currentBoard = _)
|
||||
moveCmd.previousHistory.foreach(currentHistory = _)
|
||||
moveCmd.previousTurn.foreach(currentTurn = _)
|
||||
invoker.undo()
|
||||
notifyObservers(BoardResetEvent(currentBoard, currentHistory, currentTurn))
|
||||
else
|
||||
notifyObservers(InvalidMoveEvent(currentBoard, currentHistory, currentTurn, "Nothing to undo."))
|
||||
|
||||
private def performRedo(): Unit =
|
||||
if invoker.canRedo then
|
||||
val cmd = invoker.history(invoker.getCurrentIndex + 1)
|
||||
(cmd: @unchecked) match
|
||||
case moveCmd: MoveCommand =>
|
||||
for case de.nowchess.chess.command.MoveResult.Successful(nb, nh, nt, cap) <- moveCmd.moveResult do
|
||||
updateGameState(nb, nh, nt)
|
||||
invoker.redo()
|
||||
emitMoveEvent(moveCmd.from.toString, moveCmd.to.toString, cap, nt)
|
||||
else
|
||||
notifyObservers(InvalidMoveEvent(currentBoard, currentHistory, currentTurn, "Nothing to redo."))
|
||||
|
||||
private def updateGameState(newBoard: Board, newHistory: GameHistory, newTurn: Color): Unit =
|
||||
currentBoard = newBoard
|
||||
currentHistory = newHistory
|
||||
currentTurn = newTurn
|
||||
|
||||
private def emitMoveEvent(fromSq: String, toSq: String, captured: Option[Piece], newTurn: Color): Unit =
|
||||
val capturedDesc = captured.map(c => s"${c.color.label} ${c.pieceType.label}")
|
||||
notifyObservers(MoveExecutedEvent(
|
||||
currentBoard,
|
||||
currentHistory,
|
||||
newTurn,
|
||||
fromSq,
|
||||
toSq,
|
||||
capturedDesc
|
||||
))
|
||||
|
||||
private def handleFailedMove(moveInput: String): Unit =
|
||||
(GameController.processMove(currentBoard, currentHistory, currentTurn, moveInput): @unchecked) match
|
||||
case MoveResult.NoPiece =>
|
||||
notifyObservers(InvalidMoveEvent(
|
||||
currentBoard,
|
||||
currentHistory,
|
||||
currentTurn,
|
||||
"No piece on that square."
|
||||
))
|
||||
case MoveResult.WrongColor =>
|
||||
notifyObservers(InvalidMoveEvent(
|
||||
currentBoard,
|
||||
currentHistory,
|
||||
currentTurn,
|
||||
"That is not your piece."
|
||||
))
|
||||
case MoveResult.IllegalMove =>
|
||||
notifyObservers(InvalidMoveEvent(
|
||||
currentBoard,
|
||||
currentHistory,
|
||||
currentTurn,
|
||||
"Illegal move."
|
||||
))
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
package de.nowchess.chess.logic
|
||||
|
||||
import de.nowchess.api.board.*
|
||||
|
||||
enum CastleSide:
|
||||
case Kingside, Queenside
|
||||
|
||||
extension (b: Board)
|
||||
def withCastle(color: Color, side: CastleSide): Board =
|
||||
val rank = if color == Color.White then Rank.R1 else Rank.R8
|
||||
val kingFrom = Square(File.E, rank)
|
||||
val (kingTo, rookFrom, rookTo) = side match
|
||||
case CastleSide.Kingside =>
|
||||
(Square(File.G, rank), Square(File.H, rank), Square(File.F, rank))
|
||||
case CastleSide.Queenside =>
|
||||
(Square(File.C, rank), Square(File.A, rank), Square(File.D, rank))
|
||||
|
||||
val king = b.pieceAt(kingFrom).get
|
||||
val rook = b.pieceAt(rookFrom).get
|
||||
|
||||
b.removed(kingFrom).removed(rookFrom)
|
||||
.updated(kingTo, king)
|
||||
.updated(rookTo, rook)
|
||||
@@ -1,31 +0,0 @@
|
||||
package de.nowchess.chess.logic
|
||||
|
||||
import de.nowchess.api.board.{Color, File, Rank, Square}
|
||||
import de.nowchess.api.game.CastlingRights
|
||||
|
||||
/** Derives castling rights from move history. */
|
||||
object CastlingRightsCalculator:
|
||||
|
||||
def deriveCastlingRights(history: GameHistory, color: Color): CastlingRights =
|
||||
val (kingRow, kingsideRookFile, queensideRookFile) = color match
|
||||
case Color.White => (Rank.R1, File.H, File.A)
|
||||
case Color.Black => (Rank.R8, File.H, File.A)
|
||||
|
||||
// Check if king has moved
|
||||
val kingHasMoved = history.moves.exists: move =>
|
||||
move.from == Square(File.E, kingRow) || move.castleSide.isDefined
|
||||
|
||||
if kingHasMoved then
|
||||
CastlingRights.None
|
||||
else
|
||||
// Check if kingside rook has moved or was captured
|
||||
val kingsideLost = history.moves.exists: move =>
|
||||
move.from == Square(kingsideRookFile, kingRow) ||
|
||||
move.to == Square(kingsideRookFile, kingRow)
|
||||
|
||||
// Check if queenside rook has moved or was captured
|
||||
val queensideLost = history.moves.exists: move =>
|
||||
move.from == Square(queensideRookFile, kingRow) ||
|
||||
move.to == Square(queensideRookFile, kingRow)
|
||||
|
||||
CastlingRights(kingSide = !kingsideLost, queenSide = !queensideLost)
|
||||
@@ -1,32 +0,0 @@
|
||||
package de.nowchess.chess.logic
|
||||
|
||||
import de.nowchess.api.board.*
|
||||
|
||||
object EnPassantCalculator:
|
||||
|
||||
/** Returns the en passant target square if the last move was a double pawn push.
|
||||
* The target is the square the pawn passed through (e.g. e2→e4 yields e3).
|
||||
*/
|
||||
def enPassantTarget(board: Board, history: GameHistory): Option[Square] =
|
||||
history.moves.lastOption.flatMap: move =>
|
||||
val rankDiff = move.to.rank.ordinal - move.from.rank.ordinal
|
||||
val isDoublePush = math.abs(rankDiff) == 2
|
||||
val isPawn = board.pieceAt(move.to).exists(_.pieceType == PieceType.Pawn)
|
||||
if isDoublePush && isPawn then
|
||||
val midRankIdx = move.from.rank.ordinal + rankDiff / 2
|
||||
Some(Square(move.to.file, Rank.values(midRankIdx)))
|
||||
else None
|
||||
|
||||
/** True if moving from→to is an en passant capture. */
|
||||
def isEnPassant(board: Board, history: GameHistory, from: Square, to: Square): Boolean =
|
||||
board.pieceAt(from).exists(_.pieceType == PieceType.Pawn) &&
|
||||
enPassantTarget(board, history).contains(to) &&
|
||||
math.abs(to.file.ordinal - from.file.ordinal) == 1
|
||||
|
||||
/** Returns the square of the pawn to remove when an en passant capture lands on `to`.
|
||||
* White captures upward → captured pawn is one rank below `to`.
|
||||
* Black captures downward → captured pawn is one rank above `to`.
|
||||
*/
|
||||
def capturedPawnSquare(to: Square, color: Color): Square =
|
||||
val capturedRankIdx = to.rank.ordinal + (if color == Color.White then -1 else 1)
|
||||
Square(to.file, Rank.values(capturedRankIdx))
|
||||
@@ -0,0 +1,47 @@
|
||||
package de.nowchess.chess.logic
|
||||
|
||||
import de.nowchess.api.board.{Board, Color, File, Piece, PieceType, Rank, Square}
|
||||
import de.nowchess.api.game.CastlingRights
|
||||
|
||||
enum CastleSide:
|
||||
case Kingside, Queenside
|
||||
|
||||
case class GameContext(
|
||||
board: Board,
|
||||
whiteCastling: CastlingRights,
|
||||
blackCastling: CastlingRights
|
||||
):
|
||||
def castlingFor(color: Color): CastlingRights =
|
||||
if color == Color.White then whiteCastling else blackCastling
|
||||
|
||||
def withUpdatedRights(color: Color, rights: CastlingRights): GameContext =
|
||||
if color == Color.White then copy(whiteCastling = rights)
|
||||
else copy(blackCastling = rights)
|
||||
|
||||
object GameContext:
|
||||
/** Convenience constructor for test boards: no castling rights on either side. */
|
||||
def apply(board: Board): GameContext =
|
||||
GameContext(board, CastlingRights.None, CastlingRights.None)
|
||||
|
||||
val initial: GameContext =
|
||||
GameContext(Board.initial, CastlingRights.Both, CastlingRights.Both)
|
||||
|
||||
extension (b: Board)
|
||||
def withCastle(color: Color, side: CastleSide): Board =
|
||||
val (kingFrom, kingTo, rookFrom, rookTo) = (color, side) match
|
||||
case (Color.White, CastleSide.Kingside) =>
|
||||
(Square(File.E, Rank.R1), Square(File.G, Rank.R1),
|
||||
Square(File.H, Rank.R1), Square(File.F, Rank.R1))
|
||||
case (Color.White, CastleSide.Queenside) =>
|
||||
(Square(File.E, Rank.R1), Square(File.C, Rank.R1),
|
||||
Square(File.A, Rank.R1), Square(File.D, Rank.R1))
|
||||
case (Color.Black, CastleSide.Kingside) =>
|
||||
(Square(File.E, Rank.R8), Square(File.G, Rank.R8),
|
||||
Square(File.H, Rank.R8), Square(File.F, Rank.R8))
|
||||
case (Color.Black, CastleSide.Queenside) =>
|
||||
(Square(File.E, Rank.R8), Square(File.C, Rank.R8),
|
||||
Square(File.A, Rank.R8), Square(File.D, Rank.R8))
|
||||
val king = Piece(color, PieceType.King)
|
||||
val rook = Piece(color, PieceType.Rook)
|
||||
Board(b.pieces.removed(kingFrom).removed(rookFrom)
|
||||
.updated(kingTo, king).updated(rookTo, rook))
|
||||
@@ -1,24 +0,0 @@
|
||||
package de.nowchess.chess.logic
|
||||
|
||||
import de.nowchess.api.board.Square
|
||||
|
||||
/** A single move recorded in the game history. Distinct from api.move.Move which represents user intent. */
|
||||
case class HistoryMove(
|
||||
from: Square,
|
||||
to: Square,
|
||||
castleSide: Option[CastleSide]
|
||||
)
|
||||
|
||||
/** Complete game history: ordered list of moves. */
|
||||
case class GameHistory(moves: List[HistoryMove] = List.empty):
|
||||
def addMove(move: HistoryMove): GameHistory =
|
||||
GameHistory(moves :+ move)
|
||||
|
||||
def addMove(from: Square, to: Square): GameHistory =
|
||||
addMove(HistoryMove(from, to, None))
|
||||
|
||||
def addMove(from: Square, to: Square, castleSide: Option[CastleSide]): GameHistory =
|
||||
addMove(HistoryMove(from, to, castleSide))
|
||||
|
||||
object GameHistory:
|
||||
val empty: GameHistory = GameHistory()
|
||||
@@ -1,7 +1,7 @@
|
||||
package de.nowchess.chess.logic
|
||||
|
||||
import de.nowchess.api.board.*
|
||||
import de.nowchess.chess.logic.GameHistory
|
||||
import de.nowchess.chess.logic.GameContext
|
||||
|
||||
enum PositionStatus:
|
||||
case Normal, InCheck, Mated, Drawn
|
||||
@@ -20,17 +20,17 @@ object GameRules:
|
||||
}
|
||||
|
||||
/** All (from, to) moves for `color` that do not leave their own king in check. */
|
||||
def legalMoves(board: Board, history: GameHistory, color: Color): Set[(Square, Square)] =
|
||||
board.pieces
|
||||
def legalMoves(ctx: GameContext, color: Color): Set[(Square, Square)] =
|
||||
ctx.board.pieces
|
||||
.collect { case (from, piece) if piece.color == color => from }
|
||||
.flatMap { from =>
|
||||
MoveValidator.legalTargets(board, history, from) // context-aware: includes castling
|
||||
MoveValidator.legalTargets(ctx, from) // context-aware: includes castling
|
||||
.filter { to =>
|
||||
val newBoard =
|
||||
if MoveValidator.isCastle(board, from, to) then
|
||||
board.withCastle(color, MoveValidator.castleSide(from, to))
|
||||
if MoveValidator.isCastle(ctx.board, from, to) then
|
||||
ctx.board.withCastle(color, MoveValidator.castleSide(from, to))
|
||||
else
|
||||
board.withMove(from, to)._1
|
||||
ctx.board.withMove(from, to)._1
|
||||
!isInCheck(newBoard, color)
|
||||
}
|
||||
.map(to => from -> to)
|
||||
@@ -38,9 +38,9 @@ object GameRules:
|
||||
.toSet
|
||||
|
||||
/** Position status for the side whose turn it is (`color`). */
|
||||
def gameStatus(board: Board, history: GameHistory, color: Color): PositionStatus =
|
||||
val moves = legalMoves(board, history, color)
|
||||
val inCheck = isInCheck(board, color)
|
||||
def gameStatus(ctx: GameContext, color: Color): PositionStatus =
|
||||
val moves = legalMoves(ctx, color)
|
||||
val inCheck = isInCheck(ctx.board, color)
|
||||
if moves.isEmpty && inCheck then PositionStatus.Mated
|
||||
else if moves.isEmpty then PositionStatus.Drawn
|
||||
else if inCheck then PositionStatus.InCheck
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package de.nowchess.chess.logic
|
||||
|
||||
import de.nowchess.api.board.*
|
||||
import de.nowchess.chess.logic.{CastleSide, GameHistory}
|
||||
import de.nowchess.chess.logic.{GameContext, CastleSide}
|
||||
|
||||
object MoveValidator:
|
||||
|
||||
@@ -126,50 +126,37 @@ object MoveValidator:
|
||||
def castleSide(from: Square, to: Square): CastleSide =
|
||||
if to.file.ordinal > from.file.ordinal then CastleSide.Kingside else CastleSide.Queenside
|
||||
|
||||
def castlingTargets(board: Board, history: GameHistory, color: Color): Set[Square] =
|
||||
val rights = CastlingRightsCalculator.deriveCastlingRights(history, color)
|
||||
def castlingTargets(ctx: GameContext, color: Color): Set[Square] =
|
||||
val rights = ctx.castlingFor(color)
|
||||
val rank = if color == Color.White then Rank.R1 else Rank.R8
|
||||
val kingSq = Square(File.E, rank)
|
||||
val enemy = color.opposite
|
||||
|
||||
if !board.pieceAt(kingSq).contains(Piece(color, PieceType.King)) ||
|
||||
GameRules.isInCheck(board, color) then Set.empty
|
||||
if !ctx.board.pieceAt(kingSq).contains(Piece(color, PieceType.King)) ||
|
||||
GameRules.isInCheck(ctx.board, color) then Set.empty
|
||||
else
|
||||
val kingsideSq = Option.when(
|
||||
rights.kingSide &&
|
||||
board.pieceAt(Square(File.H, rank)).contains(Piece(color, PieceType.Rook)) &&
|
||||
List(Square(File.F, rank), Square(File.G, rank)).forall(s => board.pieceAt(s).isEmpty) &&
|
||||
!List(Square(File.F, rank), Square(File.G, rank)).exists(s => isAttackedBy(board, s, enemy))
|
||||
ctx.board.pieceAt(Square(File.H, rank)).contains(Piece(color, PieceType.Rook)) &&
|
||||
List(Square(File.F, rank), Square(File.G, rank)).forall(s => ctx.board.pieceAt(s).isEmpty) &&
|
||||
!List(Square(File.F, rank), Square(File.G, rank)).exists(s => isAttackedBy(ctx.board, s, enemy))
|
||||
)(Square(File.G, rank))
|
||||
|
||||
val queensideSq = Option.when(
|
||||
rights.queenSide &&
|
||||
board.pieceAt(Square(File.A, rank)).contains(Piece(color, PieceType.Rook)) &&
|
||||
List(Square(File.B, rank), Square(File.C, rank), Square(File.D, rank)).forall(s => board.pieceAt(s).isEmpty) &&
|
||||
!List(Square(File.D, rank), Square(File.C, rank)).exists(s => isAttackedBy(board, s, enemy))
|
||||
ctx.board.pieceAt(Square(File.A, rank)).contains(Piece(color, PieceType.Rook)) &&
|
||||
List(Square(File.B, rank), Square(File.C, rank), Square(File.D, rank)).forall(s => ctx.board.pieceAt(s).isEmpty) &&
|
||||
!List(Square(File.D, rank), Square(File.C, rank)).exists(s => isAttackedBy(ctx.board, s, enemy))
|
||||
)(Square(File.C, rank))
|
||||
|
||||
kingsideSq.toSet ++ queensideSq.toSet
|
||||
|
||||
def legalTargets(board: Board, history: GameHistory, from: Square): Set[Square] =
|
||||
board.pieceAt(from) match
|
||||
def legalTargets(ctx: GameContext, from: Square): Set[Square] =
|
||||
ctx.board.pieceAt(from) match
|
||||
case Some(piece) if piece.pieceType == PieceType.King =>
|
||||
legalTargets(board, from) ++ castlingTargets(board, history, piece.color)
|
||||
case Some(piece) if piece.pieceType == PieceType.Pawn =>
|
||||
pawnTargets(board, history, from, piece.color)
|
||||
legalTargets(ctx.board, from) ++ castlingTargets(ctx, piece.color)
|
||||
case _ =>
|
||||
legalTargets(board, from)
|
||||
legalTargets(ctx.board, from)
|
||||
|
||||
private def pawnTargets(board: Board, history: GameHistory, from: Square, color: Color): Set[Square] =
|
||||
val existing = pawnTargets(board, from, color)
|
||||
val fi = from.file.ordinal
|
||||
val ri = from.rank.ordinal
|
||||
val dir = if color == Color.White then 1 else -1
|
||||
val epCapture: Set[Square] =
|
||||
EnPassantCalculator.enPassantTarget(board, history).filter: target =>
|
||||
squareAt(fi - 1, ri + dir).contains(target) || squareAt(fi + 1, ri + dir).contains(target)
|
||||
.toSet
|
||||
existing ++ epCapture
|
||||
|
||||
def isLegal(board: Board, history: GameHistory, from: Square, to: Square): Boolean =
|
||||
legalTargets(board, history, from).contains(to)
|
||||
def isLegal(ctx: GameContext, from: Square, to: Square): Boolean =
|
||||
legalTargets(ctx, from).contains(to)
|
||||
|
||||
@@ -1,60 +0,0 @@
|
||||
package de.nowchess.chess.notation
|
||||
|
||||
import de.nowchess.api.board.*
|
||||
import de.nowchess.api.game.{CastlingRights, GameState}
|
||||
import de.nowchess.api.board.Color
|
||||
|
||||
object FenExporter:
|
||||
|
||||
/** Convert a Board to FEN piece-placement string (rank 8 to rank 1, separated by '/'). */
|
||||
def boardToFen(board: Board): String =
|
||||
Rank.values.reverse
|
||||
.map(rank => buildRankString(board, rank))
|
||||
.mkString("/")
|
||||
|
||||
/** Build the FEN representation for a single rank. */
|
||||
private def buildRankString(board: Board, rank: Rank): String =
|
||||
val rankSquares = File.values.map(file => Square(file, rank))
|
||||
val rankChars = scala.collection.mutable.ListBuffer[Char]()
|
||||
var emptyCount = 0
|
||||
|
||||
for square <- rankSquares do
|
||||
board.pieceAt(square) match
|
||||
case Some(piece) =>
|
||||
if emptyCount > 0 then
|
||||
rankChars += emptyCount.toString.charAt(0)
|
||||
emptyCount = 0
|
||||
rankChars += pieceToPgnChar(piece)
|
||||
case None =>
|
||||
emptyCount += 1
|
||||
|
||||
if emptyCount > 0 then rankChars += emptyCount.toString.charAt(0)
|
||||
rankChars.mkString
|
||||
|
||||
/** Convert a GameState to a complete FEN string. */
|
||||
def gameStateToFen(state: GameState): String =
|
||||
val piecePlacement = state.piecePlacement
|
||||
val activeColor = if state.activeColor == Color.White then "w" else "b"
|
||||
val castling = castlingString(state.castlingWhite, state.castlingBlack)
|
||||
val enPassant = state.enPassantTarget.map(_.toString).getOrElse("-")
|
||||
s"$piecePlacement $activeColor $castling $enPassant ${state.halfMoveClock} ${state.fullMoveNumber}"
|
||||
|
||||
/** Convert castling rights to FEN notation. */
|
||||
private def castlingString(white: CastlingRights, black: CastlingRights): String =
|
||||
val wk = if white.kingSide then "K" else ""
|
||||
val wq = if white.queenSide then "Q" else ""
|
||||
val bk = if black.kingSide then "k" else ""
|
||||
val bq = if black.queenSide then "q" else ""
|
||||
val result = s"$wk$wq$bk$bq"
|
||||
if result.isEmpty then "-" else result
|
||||
|
||||
/** Convert a Piece to its FEN character (uppercase = White, lowercase = Black). */
|
||||
private def pieceToPgnChar(piece: Piece): Char =
|
||||
val base = piece.pieceType match
|
||||
case PieceType.Pawn => 'p'
|
||||
case PieceType.Knight => 'n'
|
||||
case PieceType.Bishop => 'b'
|
||||
case PieceType.Rook => 'r'
|
||||
case PieceType.Queen => 'q'
|
||||
case PieceType.King => 'k'
|
||||
if piece.color == Color.White then base.toUpper else base
|
||||
@@ -1,103 +0,0 @@
|
||||
package de.nowchess.chess.notation
|
||||
|
||||
import de.nowchess.api.board.*
|
||||
import de.nowchess.api.game.{CastlingRights, GameState, GameStatus}
|
||||
|
||||
object FenParser:
|
||||
|
||||
/** Parse a complete FEN string into a GameState.
|
||||
* Returns None if the format is invalid. */
|
||||
def parseFen(fen: String): Option[GameState] =
|
||||
val parts = fen.trim.split("\\s+")
|
||||
Option.when(parts.length == 6)(parts).flatMap: parts =>
|
||||
for
|
||||
_ <- parseBoard(parts(0))
|
||||
activeColor <- parseColor(parts(1))
|
||||
castlingRights <- parseCastling(parts(2))
|
||||
enPassant <- parseEnPassant(parts(3))
|
||||
halfMoveClock <- parts(4).toIntOption
|
||||
fullMoveNumber <- parts(5).toIntOption
|
||||
if halfMoveClock >= 0 && fullMoveNumber >= 1
|
||||
yield GameState(
|
||||
piecePlacement = parts(0),
|
||||
activeColor = activeColor,
|
||||
castlingWhite = castlingRights._1,
|
||||
castlingBlack = castlingRights._2,
|
||||
enPassantTarget = enPassant,
|
||||
halfMoveClock = halfMoveClock,
|
||||
fullMoveNumber = fullMoveNumber,
|
||||
status = GameStatus.InProgress
|
||||
)
|
||||
|
||||
/** Parse active color ("w" or "b"). */
|
||||
private def parseColor(s: String): Option[Color] =
|
||||
if s == "w" then Some(Color.White)
|
||||
else if s == "b" then Some(Color.Black)
|
||||
else None
|
||||
|
||||
/** Parse castling rights string (e.g. "KQkq", "K", "-") into rights for White and Black. */
|
||||
private def parseCastling(s: String): Option[(CastlingRights, CastlingRights)] =
|
||||
if s == "-" then
|
||||
Some((CastlingRights.None, CastlingRights.None))
|
||||
else if s.length <= 4 && s.forall(c => "KQkq".contains(c)) then
|
||||
val white = CastlingRights(kingSide = s.contains('K'), queenSide = s.contains('Q'))
|
||||
val black = CastlingRights(kingSide = s.contains('k'), queenSide = s.contains('q'))
|
||||
Some((white, black))
|
||||
else
|
||||
None
|
||||
|
||||
/** Parse en passant target square ("-" for none, or algebraic like "e3"). */
|
||||
private def parseEnPassant(s: String): Option[Option[Square]] =
|
||||
if s == "-" then Some(None)
|
||||
else Square.fromAlgebraic(s).map(Some(_))
|
||||
|
||||
/** Parses a FEN piece-placement string (rank 8 to rank 1, separated by '/') into a Board.
|
||||
* Returns None if the format is invalid. */
|
||||
def parseBoard(fen: String): Option[Board] =
|
||||
val rankStrings = fen.split("/", -1)
|
||||
if rankStrings.length != 8 then None
|
||||
else
|
||||
// Parse each rank, collecting all (Square, Piece) pairs or failing on the first error
|
||||
val parsedRanks: Option[List[List[(Square, Piece)]]] =
|
||||
rankStrings.zipWithIndex.foldLeft(Option(List.empty[List[(Square, Piece)]])):
|
||||
case (None, _) => None
|
||||
case (Some(acc), (rankStr, rankIdx)) =>
|
||||
val rank = Rank.values(7 - rankIdx) // ranks go 8→1, so reverse
|
||||
parsePieceRank(rankStr, rank).map(squares => acc :+ squares)
|
||||
parsedRanks.map(ranks => Board(ranks.flatten.toMap))
|
||||
|
||||
/** Parse a single rank string (e.g. "rnbqkbnr" or "p3p3") into a list of (Square, Piece) pairs.
|
||||
* Returns None if the rank string contains invalid characters or the wrong number of files. */
|
||||
private def parsePieceRank(rankStr: String, rank: Rank): Option[List[(Square, Piece)]] =
|
||||
var fileIdx = 0
|
||||
val squares = scala.collection.mutable.ListBuffer[(Square, Piece)]()
|
||||
var failed = false
|
||||
|
||||
for c <- rankStr if !failed do
|
||||
if fileIdx > 7 then
|
||||
failed = true
|
||||
else if c.isDigit then
|
||||
fileIdx += c.asDigit
|
||||
else
|
||||
charToPiece(c) match
|
||||
case None => failed = true
|
||||
case Some(piece) =>
|
||||
val file = File.values(fileIdx)
|
||||
squares += (Square(file, rank) -> piece)
|
||||
fileIdx += 1
|
||||
|
||||
if failed || fileIdx != 8 then None
|
||||
else Some(squares.toList)
|
||||
|
||||
/** Convert a FEN piece character to a Piece. Uppercase = White, lowercase = Black. */
|
||||
private def charToPiece(c: Char): Option[Piece] =
|
||||
val color = if Character.isUpperCase(c) then Color.White else Color.Black
|
||||
val pieceTypeOpt = c.toLower match
|
||||
case 'p' => Some(PieceType.Pawn)
|
||||
case 'n' => Some(PieceType.Knight)
|
||||
case 'b' => Some(PieceType.Bishop)
|
||||
case 'r' => Some(PieceType.Rook)
|
||||
case 'q' => Some(PieceType.Queen)
|
||||
case 'k' => Some(PieceType.King)
|
||||
case _ => None
|
||||
pieceTypeOpt.map(pt => Piece(color, pt))
|
||||
@@ -1,35 +0,0 @@
|
||||
package de.nowchess.chess.notation
|
||||
|
||||
import de.nowchess.api.board.*
|
||||
import de.nowchess.chess.logic.{CastleSide, GameHistory, HistoryMove}
|
||||
|
||||
object PgnExporter:
|
||||
|
||||
/** Export a game with headers and history to PGN format. */
|
||||
def exportGame(headers: Map[String, String], history: GameHistory): String =
|
||||
val headerLines = headers.map { case (key, value) =>
|
||||
s"""[$key "$value"]"""
|
||||
}.mkString("\n")
|
||||
|
||||
val moveText = if history.moves.isEmpty then ""
|
||||
else
|
||||
val groupedMoves = history.moves.zipWithIndex.groupBy(_._2 / 2)
|
||||
val moveLines = for (moveNumber, movePairs) <- groupedMoves.toList.sortBy(_._1) yield
|
||||
val moveNum = moveNumber + 1
|
||||
val whiteMoveStr = movePairs.find(_._2 % 2 == 0).map(p => moveToAlgebraic(p._1)).getOrElse("")
|
||||
val blackMoveStr = movePairs.find(_._2 % 2 == 1).map(p => moveToAlgebraic(p._1)).getOrElse("")
|
||||
if blackMoveStr.isEmpty then s"$moveNum. $whiteMoveStr"
|
||||
else s"$moveNum. $whiteMoveStr $blackMoveStr"
|
||||
|
||||
moveLines.mkString(" ") + " *"
|
||||
|
||||
if headerLines.isEmpty then moveText
|
||||
else if moveText.isEmpty then headerLines
|
||||
else s"$headerLines\n\n$moveText"
|
||||
|
||||
/** Convert a HistoryMove to algebraic notation. */
|
||||
private def moveToAlgebraic(move: HistoryMove): String =
|
||||
move.castleSide match
|
||||
case Some(CastleSide.Kingside) => "O-O"
|
||||
case Some(CastleSide.Queenside) => "O-O-O"
|
||||
case None => s"${move.from}${move.to}"
|
||||
@@ -1,150 +0,0 @@
|
||||
package de.nowchess.chess.notation
|
||||
|
||||
import de.nowchess.api.board.*
|
||||
import de.nowchess.chess.logic.{CastleSide, GameHistory, HistoryMove, GameRules, MoveValidator, withCastle}
|
||||
|
||||
/** A parsed PGN game containing headers and the resolved move list. */
|
||||
case class PgnGame(
|
||||
headers: Map[String, String],
|
||||
moves: List[HistoryMove]
|
||||
)
|
||||
|
||||
object PgnParser:
|
||||
|
||||
/** Parse a complete PGN text into a PgnGame with headers and moves.
|
||||
* Always succeeds (returns Some); malformed tokens are silently skipped. */
|
||||
def parsePgn(pgn: String): Option[PgnGame] =
|
||||
val lines = pgn.split("\n").map(_.trim)
|
||||
val (headerLines, rest) = lines.span(_.startsWith("["))
|
||||
|
||||
val headers = parseHeaders(headerLines)
|
||||
val moveText = rest.mkString(" ")
|
||||
val moves = parseMovesText(moveText)
|
||||
|
||||
Some(PgnGame(headers, moves))
|
||||
|
||||
/** Parse PGN header lines of the form [Key "Value"]. */
|
||||
private def parseHeaders(lines: Array[String]): Map[String, String] =
|
||||
val pattern = """^\[(\w+)\s+"([^"]*)"\s*\]$""".r
|
||||
lines.flatMap(line => pattern.findFirstMatchIn(line).map(m => m.group(1) -> m.group(2))).toMap
|
||||
|
||||
/** Parse the move-text section (e.g. "1. e4 e5 2. Nf3") into resolved HistoryMoves. */
|
||||
private def parseMovesText(moveText: String): List[HistoryMove] =
|
||||
val tokens = moveText.split("\\s+").filter(_.nonEmpty)
|
||||
|
||||
// Fold over tokens, threading (board, history, currentColor, accumulator)
|
||||
val (_, _, _, moves) = tokens.foldLeft(
|
||||
(Board.initial, GameHistory.empty, Color.White, List.empty[HistoryMove])
|
||||
):
|
||||
case (state @ (board, history, color, acc), token) =>
|
||||
// Skip move-number markers (e.g. "1.", "2.") and result tokens
|
||||
if isMoveNumberOrResult(token) then state
|
||||
else
|
||||
parseAlgebraicMove(token, board, history, color) match
|
||||
case None => state // unrecognised token — skip silently
|
||||
case Some(move) =>
|
||||
val newBoard = move.castleSide match
|
||||
case Some(side) => board.withCastle(color, side)
|
||||
case None => board.withMove(move.from, move.to)._1
|
||||
val newHistory = history.addMove(move)
|
||||
(newBoard, newHistory, color.opposite, acc :+ move)
|
||||
|
||||
moves
|
||||
|
||||
/** True for move-number tokens ("1.", "12.") and PGN result tokens. */
|
||||
private def isMoveNumberOrResult(token: String): Boolean =
|
||||
token.matches("""\d+\.""") ||
|
||||
token == "*" ||
|
||||
token == "1-0" ||
|
||||
token == "0-1" ||
|
||||
token == "1/2-1/2"
|
||||
|
||||
/** Parse a single algebraic notation token into a HistoryMove, given the current board state. */
|
||||
def parseAlgebraicMove(notation: String, board: Board, history: GameHistory, color: Color): Option[HistoryMove] =
|
||||
notation match
|
||||
case "O-O" | "O-O+" | "O-O#" =>
|
||||
val rank = if color == Color.White then Rank.R1 else Rank.R8
|
||||
Some(HistoryMove(Square(File.E, rank), Square(File.G, rank), Some(CastleSide.Kingside)))
|
||||
|
||||
case "O-O-O" | "O-O-O+" | "O-O-O#" =>
|
||||
val rank = if color == Color.White then Rank.R1 else Rank.R8
|
||||
Some(HistoryMove(Square(File.E, rank), Square(File.C, rank), Some(CastleSide.Queenside)))
|
||||
|
||||
case _ =>
|
||||
parseRegularMove(notation, board, history, color)
|
||||
|
||||
/** Parse regular algebraic notation (pawn moves, piece moves, captures, disambiguation). */
|
||||
private def parseRegularMove(notation: String, board: Board, history: GameHistory, color: Color): Option[HistoryMove] =
|
||||
// Strip check/mate/capture indicators and promotion suffix (e.g. =Q)
|
||||
val clean = notation
|
||||
.replace("+", "")
|
||||
.replace("#", "")
|
||||
.replace("x", "")
|
||||
.replaceAll("=[NBRQ]$", "")
|
||||
|
||||
// The destination square is always the last two characters
|
||||
if clean.length < 2 then None
|
||||
else
|
||||
val destStr = clean.takeRight(2)
|
||||
Square.fromAlgebraic(destStr).flatMap: toSquare =>
|
||||
val disambig = clean.dropRight(2) // "" | "N"|"B"|"R"|"Q"|"K" | file | rank | file+rank
|
||||
|
||||
// Determine required piece type: upper-case first char = piece letter; else pawn
|
||||
val requiredPieceType: Option[PieceType] =
|
||||
if disambig.nonEmpty && disambig.head.isUpper then charToPieceType(disambig.head)
|
||||
else if clean.head.isUpper then charToPieceType(clean.head)
|
||||
else Some(PieceType.Pawn)
|
||||
|
||||
// Collect the disambiguation hint that remains after stripping the piece letter
|
||||
val hint =
|
||||
if disambig.nonEmpty && disambig.head.isUpper then disambig.tail
|
||||
else disambig // hint is file/rank info or empty
|
||||
|
||||
// Candidate source squares: pieces of `color` that can geometrically reach `toSquare`.
|
||||
// We prefer pieces that can actually reach the target; if none can (positionally illegal
|
||||
// PGN input), fall back to any piece of the matching type belonging to `color`.
|
||||
val reachable: Set[Square] =
|
||||
board.pieces.collect {
|
||||
case (from, piece) if piece.color == color &&
|
||||
MoveValidator.legalTargets(board, from).contains(toSquare) => from
|
||||
}.toSet
|
||||
|
||||
val candidates: Set[Square] =
|
||||
if reachable.nonEmpty then reachable
|
||||
else
|
||||
// Fallback for positionally-illegal but syntactically valid PGN notation:
|
||||
// find any piece of `color` with the correct piece type on the board.
|
||||
board.pieces.collect {
|
||||
case (from, piece) if piece.color == color => from
|
||||
}.toSet
|
||||
|
||||
// Filter by required piece type
|
||||
val byPiece = candidates.filter(from =>
|
||||
requiredPieceType.forall(pt => board.pieceAt(from).exists(_.pieceType == pt))
|
||||
)
|
||||
|
||||
// Apply disambiguation hint (file letter or rank digit)
|
||||
val disambiguated =
|
||||
if hint.isEmpty then byPiece
|
||||
else byPiece.filter(from => matchesHint(from, hint))
|
||||
|
||||
disambiguated.headOption.map(from => HistoryMove(from, toSquare, None))
|
||||
|
||||
/** True if `sq` matches a disambiguation hint (file letter, rank digit, or both). */
|
||||
private def matchesHint(sq: Square, hint: String): Boolean =
|
||||
hint.foldLeft(true): (ok, c) =>
|
||||
ok && (
|
||||
if c >= 'a' && c <= 'h' then sq.file.toString.equalsIgnoreCase(c.toString)
|
||||
else if c >= '1' && c <= '8' then sq.rank.ordinal == (c - '1')
|
||||
else true
|
||||
)
|
||||
|
||||
/** Convert a piece-letter character to a PieceType. */
|
||||
private def charToPieceType(c: Char): Option[PieceType] =
|
||||
c match
|
||||
case 'N' => Some(PieceType.Knight)
|
||||
case 'B' => Some(PieceType.Bishop)
|
||||
case 'R' => Some(PieceType.Rook)
|
||||
case 'Q' => Some(PieceType.Queen)
|
||||
case 'K' => Some(PieceType.King)
|
||||
case _ => None
|
||||
@@ -1,87 +0,0 @@
|
||||
package de.nowchess.chess.observer
|
||||
|
||||
import de.nowchess.api.board.{Board, Color}
|
||||
import de.nowchess.chess.logic.GameHistory
|
||||
|
||||
/** Base trait for all game state events.
|
||||
* Events are immutable snapshots of game state changes.
|
||||
*/
|
||||
sealed trait GameEvent:
|
||||
def board: Board
|
||||
def history: GameHistory
|
||||
def turn: Color
|
||||
|
||||
/** Fired when a move is successfully executed. */
|
||||
case class MoveExecutedEvent(
|
||||
board: Board,
|
||||
history: GameHistory,
|
||||
turn: Color,
|
||||
fromSquare: String,
|
||||
toSquare: String,
|
||||
capturedPiece: Option[String]
|
||||
) extends GameEvent
|
||||
|
||||
/** Fired when the current player is in check. */
|
||||
case class CheckDetectedEvent(
|
||||
board: Board,
|
||||
history: GameHistory,
|
||||
turn: Color
|
||||
) extends GameEvent
|
||||
|
||||
/** Fired when the game reaches checkmate. */
|
||||
case class CheckmateEvent(
|
||||
board: Board,
|
||||
history: GameHistory,
|
||||
turn: Color,
|
||||
winner: Color
|
||||
) extends GameEvent
|
||||
|
||||
/** Fired when the game reaches stalemate. */
|
||||
case class StalemateEvent(
|
||||
board: Board,
|
||||
history: GameHistory,
|
||||
turn: Color
|
||||
) extends GameEvent
|
||||
|
||||
/** Fired when a move is invalid. */
|
||||
case class InvalidMoveEvent(
|
||||
board: Board,
|
||||
history: GameHistory,
|
||||
turn: Color,
|
||||
reason: String
|
||||
) extends GameEvent
|
||||
|
||||
/** Fired when the board is reset. */
|
||||
case class BoardResetEvent(
|
||||
board: Board,
|
||||
history: GameHistory,
|
||||
turn: Color
|
||||
) extends GameEvent
|
||||
|
||||
/** Observer trait: implement to receive game state updates. */
|
||||
trait Observer:
|
||||
def onGameEvent(event: GameEvent): Unit
|
||||
|
||||
/** Observable trait: manages observers and notifies them of events. */
|
||||
trait Observable:
|
||||
private val observers = scala.collection.mutable.Set[Observer]()
|
||||
|
||||
/** Register an observer to receive game events. */
|
||||
def subscribe(observer: Observer): Unit = synchronized {
|
||||
observers += observer
|
||||
}
|
||||
|
||||
/** Unregister an observer. */
|
||||
def unsubscribe(observer: Observer): Unit = synchronized {
|
||||
observers -= observer
|
||||
}
|
||||
|
||||
/** Notify all observers of a game event. */
|
||||
protected def notifyObservers(event: GameEvent): Unit = synchronized {
|
||||
observers.foreach(_.onGameEvent(event))
|
||||
}
|
||||
|
||||
/** Return current list of observers (for testing). */
|
||||
def observerCount: Int = synchronized {
|
||||
observers.size
|
||||
}
|
||||
@@ -1,216 +0,0 @@
|
||||
package de.nowchess.chess.command
|
||||
|
||||
import de.nowchess.api.board.{Square, File, Rank, Board, Color}
|
||||
import de.nowchess.chess.logic.GameHistory
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
class CommandInvokerBranchTest extends AnyFunSuite with Matchers:
|
||||
|
||||
private def sq(f: File, r: Rank): Square = Square(f, r)
|
||||
|
||||
// ──── Helper: Command that always fails ────
|
||||
private case class FailingCommand() extends Command:
|
||||
override def execute(): Boolean = false
|
||||
override def undo(): Boolean = false
|
||||
override def description: String = "Failing command"
|
||||
|
||||
// ──── Helper: Command that conditionally fails on undo or execute ────
|
||||
private case class ConditionalFailCommand(var shouldFailOnUndo: Boolean = false, var shouldFailOnExecute: Boolean = false) extends Command:
|
||||
override def execute(): Boolean = !shouldFailOnExecute
|
||||
override def undo(): Boolean = !shouldFailOnUndo
|
||||
override def description: String = "Conditional fail"
|
||||
|
||||
private def createMoveCommand(from: Square, to: Square, executeSucceeds: Boolean = true): MoveCommand =
|
||||
val cmd = MoveCommand(
|
||||
from = from,
|
||||
to = to,
|
||||
moveResult = if executeSucceeds then Some(MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)) else None,
|
||||
previousBoard = Some(Board.initial),
|
||||
previousHistory = Some(GameHistory.empty),
|
||||
previousTurn = Some(Color.White)
|
||||
)
|
||||
cmd
|
||||
|
||||
// ──── BRANCH: execute() returns false ────
|
||||
test("CommandInvoker.execute() with failing command returns false"):
|
||||
val invoker = new CommandInvoker()
|
||||
val cmd = FailingCommand()
|
||||
invoker.execute(cmd) shouldBe false
|
||||
invoker.history.size shouldBe 0
|
||||
invoker.getCurrentIndex shouldBe -1
|
||||
|
||||
test("CommandInvoker.execute() does not add failed command to history"):
|
||||
val invoker = new CommandInvoker()
|
||||
val failingCmd = FailingCommand()
|
||||
val successCmd = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
|
||||
invoker.execute(failingCmd) shouldBe false
|
||||
invoker.history.size shouldBe 0
|
||||
|
||||
invoker.execute(successCmd) shouldBe true
|
||||
invoker.history.size shouldBe 1
|
||||
invoker.history(0) shouldBe successCmd
|
||||
|
||||
// ──── BRANCH: undo() with invalid index (currentIndex < 0) ────
|
||||
test("CommandInvoker.undo() returns false when currentIndex < 0"):
|
||||
val invoker = new CommandInvoker()
|
||||
// currentIndex starts at -1
|
||||
invoker.undo() shouldBe false
|
||||
|
||||
test("CommandInvoker.undo() returns false when empty history"):
|
||||
val invoker = new CommandInvoker()
|
||||
invoker.canUndo shouldBe false
|
||||
invoker.undo() shouldBe false
|
||||
|
||||
// ──── BRANCH: undo() with invalid index (currentIndex >= size) ────
|
||||
test("CommandInvoker.undo() returns false when currentIndex >= history size"):
|
||||
val invoker = new CommandInvoker()
|
||||
val cmd1 = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
val cmd2 = createMoveCommand(sq(File.E, Rank.R7), sq(File.E, Rank.R5))
|
||||
|
||||
invoker.execute(cmd1)
|
||||
invoker.execute(cmd2)
|
||||
// currentIndex now = 1, history.size = 2
|
||||
|
||||
invoker.undo() // currentIndex becomes 0
|
||||
invoker.undo() // currentIndex becomes -1
|
||||
invoker.undo() // currentIndex still -1, should fail
|
||||
|
||||
// ──── BRANCH: undo() command returns false ────
|
||||
test("CommandInvoker.undo() returns false when command.undo() fails"):
|
||||
val invoker = new CommandInvoker()
|
||||
val failingCmd = ConditionalFailCommand(shouldFailOnUndo = true)
|
||||
|
||||
invoker.execute(failingCmd) shouldBe true
|
||||
invoker.canUndo shouldBe true
|
||||
|
||||
invoker.undo() shouldBe false
|
||||
// Index should not change when undo fails
|
||||
invoker.getCurrentIndex shouldBe 0
|
||||
|
||||
test("CommandInvoker.undo() returns true when command.undo() succeeds"):
|
||||
val invoker = new CommandInvoker()
|
||||
val successCmd = ConditionalFailCommand(shouldFailOnUndo = false)
|
||||
|
||||
invoker.execute(successCmd) shouldBe true
|
||||
invoker.undo() shouldBe true
|
||||
invoker.getCurrentIndex shouldBe -1
|
||||
|
||||
// ──── BRANCH: redo() with invalid index (currentIndex + 1 >= size) ────
|
||||
test("CommandInvoker.redo() returns false when nothing to redo"):
|
||||
val invoker = new CommandInvoker()
|
||||
invoker.redo() shouldBe false
|
||||
|
||||
test("CommandInvoker.redo() returns false when at end of history"):
|
||||
val invoker = new CommandInvoker()
|
||||
val cmd = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
|
||||
invoker.execute(cmd)
|
||||
// currentIndex = 0, history.size = 1
|
||||
invoker.canRedo shouldBe false
|
||||
invoker.redo() shouldBe false
|
||||
|
||||
test("CommandInvoker.redo() returns false when currentIndex + 1 >= size"):
|
||||
val invoker = new CommandInvoker()
|
||||
val cmd1 = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
val cmd2 = createMoveCommand(sq(File.E, Rank.R7), sq(File.E, Rank.R5))
|
||||
|
||||
invoker.execute(cmd1)
|
||||
invoker.execute(cmd2)
|
||||
// currentIndex = 1, size = 2, currentIndex + 1 = 2, so 2 < 2 is false
|
||||
invoker.canRedo shouldBe false
|
||||
invoker.redo() shouldBe false
|
||||
|
||||
// ──── BRANCH: redo() command returns false ────
|
||||
test("CommandInvoker.redo() returns false when command.execute() fails"):
|
||||
val invoker = new CommandInvoker()
|
||||
val cmd1 = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
val redoFailCmd = ConditionalFailCommand(shouldFailOnExecute = false) // Succeeds on first execute
|
||||
|
||||
invoker.execute(cmd1)
|
||||
invoker.execute(redoFailCmd) // Succeeds and added to history
|
||||
|
||||
invoker.undo()
|
||||
// currentIndex = 0, redoFailCmd is at index 1
|
||||
invoker.canRedo shouldBe true
|
||||
|
||||
// Now modify to fail on next execute (redo)
|
||||
redoFailCmd.shouldFailOnExecute = true
|
||||
invoker.redo() shouldBe false
|
||||
// currentIndex should not change
|
||||
invoker.getCurrentIndex shouldBe 0
|
||||
|
||||
test("CommandInvoker.redo() returns true when command.execute() succeeds"):
|
||||
val invoker = new CommandInvoker()
|
||||
val cmd = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
|
||||
invoker.execute(cmd) shouldBe true
|
||||
invoker.undo() shouldBe true
|
||||
invoker.redo() shouldBe true
|
||||
invoker.getCurrentIndex shouldBe 0
|
||||
|
||||
// ──── BRANCH: execute() with redo history discarding (while loop) ────
|
||||
test("CommandInvoker.execute() discards redo history via while loop"):
|
||||
val invoker = new CommandInvoker()
|
||||
val cmd1 = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
val cmd2 = createMoveCommand(sq(File.E, Rank.R7), sq(File.E, Rank.R5))
|
||||
val cmd3 = createMoveCommand(sq(File.D, Rank.R2), sq(File.D, Rank.R4))
|
||||
|
||||
invoker.execute(cmd1)
|
||||
invoker.execute(cmd2)
|
||||
// currentIndex = 1, size = 2
|
||||
|
||||
invoker.undo()
|
||||
// currentIndex = 0, size = 2
|
||||
// Redo history exists: cmd2 is at index 1
|
||||
invoker.canRedo shouldBe true
|
||||
|
||||
invoker.execute(cmd3)
|
||||
// while loop should discard cmd2
|
||||
invoker.canRedo shouldBe false
|
||||
invoker.history.size shouldBe 2
|
||||
invoker.history(1) shouldBe cmd3
|
||||
|
||||
test("CommandInvoker.execute() discards multiple redo commands"):
|
||||
val invoker = new CommandInvoker()
|
||||
val cmd1 = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
val cmd2 = createMoveCommand(sq(File.E, Rank.R7), sq(File.E, Rank.R5))
|
||||
val cmd3 = createMoveCommand(sq(File.G, Rank.R1), sq(File.F, Rank.R3))
|
||||
val cmd4 = createMoveCommand(sq(File.D, Rank.R2), sq(File.D, Rank.R4))
|
||||
|
||||
invoker.execute(cmd1)
|
||||
invoker.execute(cmd2)
|
||||
invoker.execute(cmd3)
|
||||
invoker.execute(cmd4)
|
||||
// currentIndex = 3, size = 4
|
||||
|
||||
invoker.undo()
|
||||
invoker.undo()
|
||||
// currentIndex = 1, size = 4
|
||||
// Redo history: cmd3 (idx 2), cmd4 (idx 3)
|
||||
invoker.canRedo shouldBe true
|
||||
|
||||
val newCmd = createMoveCommand(sq(File.B, Rank.R2), sq(File.B, Rank.R4))
|
||||
invoker.execute(newCmd)
|
||||
// While loop should discard indices 2 and 3 (cmd3 and cmd4)
|
||||
invoker.history.size shouldBe 3
|
||||
invoker.canRedo shouldBe false
|
||||
|
||||
// ──── BRANCH: execute() with no redo history to discard ────
|
||||
test("CommandInvoker.execute() with no redo history (while condition false)"):
|
||||
val invoker = new CommandInvoker()
|
||||
val cmd1 = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
val cmd2 = createMoveCommand(sq(File.E, Rank.R7), sq(File.E, Rank.R5))
|
||||
|
||||
invoker.execute(cmd1)
|
||||
invoker.execute(cmd2)
|
||||
// currentIndex = 1, size = 2
|
||||
// currentIndex < size - 1 is 1 < 1 which is false, so while loop doesn't run
|
||||
|
||||
invoker.canRedo shouldBe false
|
||||
|
||||
val cmd3 = createMoveCommand(sq(File.D, Rank.R2), sq(File.D, Rank.R4))
|
||||
invoker.execute(cmd3) // While loop condition should be false, no iterations
|
||||
invoker.history.size shouldBe 3
|
||||
|
||||
@@ -1,123 +0,0 @@
|
||||
package de.nowchess.chess.command
|
||||
|
||||
import de.nowchess.api.board.{Square, File, Rank, Board, Color}
|
||||
import de.nowchess.chess.logic.GameHistory
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
class CommandInvokerTest extends AnyFunSuite with Matchers:
|
||||
|
||||
private def sq(f: File, r: Rank): Square = Square(f, r)
|
||||
|
||||
private def createMoveCommand(from: Square, to: Square): MoveCommand =
|
||||
MoveCommand(
|
||||
from = from,
|
||||
to = to,
|
||||
moveResult = Some(MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)),
|
||||
previousBoard = Some(Board.initial),
|
||||
previousHistory = Some(GameHistory.empty),
|
||||
previousTurn = Some(Color.White)
|
||||
)
|
||||
|
||||
test("CommandInvoker executes a command and adds it to history"):
|
||||
val invoker = new CommandInvoker()
|
||||
val cmd = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
invoker.execute(cmd) shouldBe true
|
||||
invoker.history.size shouldBe 1
|
||||
invoker.getCurrentIndex shouldBe 0
|
||||
|
||||
test("CommandInvoker executes multiple commands in sequence"):
|
||||
val invoker = new CommandInvoker()
|
||||
val cmd1 = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
val cmd2 = createMoveCommand(sq(File.E, Rank.R7), sq(File.E, Rank.R5))
|
||||
invoker.execute(cmd1) shouldBe true
|
||||
invoker.execute(cmd2) shouldBe true
|
||||
invoker.history.size shouldBe 2
|
||||
invoker.getCurrentIndex shouldBe 1
|
||||
|
||||
test("CommandInvoker.canUndo returns false when empty"):
|
||||
val invoker = new CommandInvoker()
|
||||
invoker.canUndo shouldBe false
|
||||
|
||||
test("CommandInvoker.canUndo returns true after execution"):
|
||||
val invoker = new CommandInvoker()
|
||||
val cmd = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
invoker.execute(cmd)
|
||||
invoker.canUndo shouldBe true
|
||||
|
||||
test("CommandInvoker.undo decrements current index"):
|
||||
val invoker = new CommandInvoker()
|
||||
val cmd = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
invoker.execute(cmd)
|
||||
invoker.getCurrentIndex shouldBe 0
|
||||
invoker.undo() shouldBe true
|
||||
invoker.getCurrentIndex shouldBe -1
|
||||
|
||||
test("CommandInvoker.canRedo returns true after undo"):
|
||||
val invoker = new CommandInvoker()
|
||||
val cmd = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
invoker.execute(cmd)
|
||||
invoker.undo()
|
||||
invoker.canRedo shouldBe true
|
||||
|
||||
test("CommandInvoker.redo re-executes a command"):
|
||||
val invoker = new CommandInvoker()
|
||||
val cmd = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
invoker.execute(cmd)
|
||||
invoker.undo() shouldBe true
|
||||
invoker.redo() shouldBe true
|
||||
invoker.getCurrentIndex shouldBe 0
|
||||
|
||||
test("CommandInvoker.canUndo returns false when at beginning"):
|
||||
val invoker = new CommandInvoker()
|
||||
val cmd = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
invoker.execute(cmd)
|
||||
invoker.undo()
|
||||
invoker.canUndo shouldBe false
|
||||
|
||||
test("CommandInvoker clear removes all history"):
|
||||
val invoker = new CommandInvoker()
|
||||
val cmd = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
invoker.execute(cmd)
|
||||
invoker.clear()
|
||||
invoker.history.size shouldBe 0
|
||||
invoker.getCurrentIndex shouldBe -1
|
||||
|
||||
test("CommandInvoker discards all history when executing after undoing all"):
|
||||
val invoker = new CommandInvoker()
|
||||
val cmd1 = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
val cmd2 = createMoveCommand(sq(File.E, Rank.R7), sq(File.E, Rank.R5))
|
||||
val cmd3 = createMoveCommand(sq(File.D, Rank.R2), sq(File.D, Rank.R4))
|
||||
invoker.execute(cmd1)
|
||||
invoker.execute(cmd2)
|
||||
invoker.undo()
|
||||
invoker.undo()
|
||||
// After undoing twice, we're at the beginning (before any commands)
|
||||
invoker.getCurrentIndex shouldBe -1
|
||||
invoker.canRedo shouldBe true
|
||||
// Executing a new command from the beginning discards all redo history
|
||||
invoker.execute(cmd3)
|
||||
invoker.canRedo shouldBe false
|
||||
invoker.history.size shouldBe 1
|
||||
invoker.history(0) shouldBe cmd3
|
||||
invoker.getCurrentIndex shouldBe 0
|
||||
|
||||
test("CommandInvoker discards redo history when executing mid-history"):
|
||||
val invoker = new CommandInvoker()
|
||||
val cmd1 = createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
val cmd2 = createMoveCommand(sq(File.E, Rank.R7), sq(File.E, Rank.R5))
|
||||
val cmd3 = createMoveCommand(sq(File.D, Rank.R2), sq(File.D, Rank.R4))
|
||||
invoker.execute(cmd1)
|
||||
invoker.execute(cmd2)
|
||||
invoker.undo()
|
||||
// After one undo, we're at the end of cmd1
|
||||
invoker.getCurrentIndex shouldBe 0
|
||||
invoker.canRedo shouldBe true
|
||||
// Executing a new command discards cmd2 (the redo history)
|
||||
invoker.execute(cmd3)
|
||||
invoker.canRedo shouldBe false
|
||||
invoker.history.size shouldBe 2
|
||||
invoker.history(0) shouldBe cmd1
|
||||
invoker.history(1) shouldBe cmd3
|
||||
invoker.getCurrentIndex shouldBe 1
|
||||
|
||||
-131
@@ -1,131 +0,0 @@
|
||||
package de.nowchess.chess.command
|
||||
|
||||
import de.nowchess.api.board.{Square, File, Rank, Board, Color}
|
||||
import de.nowchess.chess.logic.GameHistory
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
import scala.collection.mutable
|
||||
|
||||
class CommandInvokerThreadSafetyTest extends AnyFunSuite with Matchers:
|
||||
|
||||
private def sq(f: File, r: Rank): Square = Square(f, r)
|
||||
|
||||
private def createMoveCommand(from: Square, to: Square): MoveCommand =
|
||||
MoveCommand(
|
||||
from = from,
|
||||
to = to,
|
||||
moveResult = Some(MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)),
|
||||
previousBoard = Some(Board.initial),
|
||||
previousHistory = Some(GameHistory.empty),
|
||||
previousTurn = Some(Color.White)
|
||||
)
|
||||
|
||||
test("CommandInvoker is thread-safe for concurrent execute and history reads"):
|
||||
val invoker = new CommandInvoker()
|
||||
@volatile var raceDetected = false
|
||||
val exceptions = mutable.ListBuffer[Exception]()
|
||||
|
||||
// Thread 1: executes commands
|
||||
val executorThread = new Thread(new Runnable {
|
||||
def run(): Unit = {
|
||||
try {
|
||||
for i <- 1 to 1000 do
|
||||
val cmd = createMoveCommand(
|
||||
sq(File.E, Rank.R2),
|
||||
sq(File.E, Rank.R4)
|
||||
)
|
||||
invoker.execute(cmd)
|
||||
} catch {
|
||||
case e: Exception =>
|
||||
exceptions += e
|
||||
raceDetected = true
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
// Thread 2: reads history during execution
|
||||
val readerThread = new Thread(new Runnable {
|
||||
def run(): Unit = {
|
||||
try {
|
||||
for _ <- 1 to 1000 do
|
||||
val _ = invoker.history
|
||||
val _ = invoker.getCurrentIndex
|
||||
Thread.sleep(0) // Yield to increase contention
|
||||
} catch {
|
||||
case e: Exception =>
|
||||
exceptions += e
|
||||
raceDetected = true
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
executorThread.start()
|
||||
readerThread.start()
|
||||
executorThread.join()
|
||||
readerThread.join()
|
||||
|
||||
exceptions.isEmpty shouldBe true
|
||||
raceDetected shouldBe false
|
||||
|
||||
test("CommandInvoker is thread-safe for concurrent execute, undo, and redo"):
|
||||
val invoker = new CommandInvoker()
|
||||
@volatile var raceDetected = false
|
||||
val exceptions = mutable.ListBuffer[Exception]()
|
||||
|
||||
// Pre-populate with some commands
|
||||
for _ <- 1 to 5 do
|
||||
invoker.execute(createMoveCommand(sq(File.E, Rank.R2), sq(File.E, Rank.R4)))
|
||||
|
||||
// Thread 1: executes new commands
|
||||
val executorThread = new Thread(new Runnable {
|
||||
def run(): Unit = {
|
||||
try {
|
||||
for _ <- 1 to 500 do
|
||||
invoker.execute(createMoveCommand(sq(File.D, Rank.R2), sq(File.D, Rank.R4)))
|
||||
} catch {
|
||||
case e: Exception =>
|
||||
exceptions += e
|
||||
raceDetected = true
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
// Thread 2: undoes commands
|
||||
val undoThread = new Thread(new Runnable {
|
||||
def run(): Unit = {
|
||||
try {
|
||||
for _ <- 1 to 500 do
|
||||
if invoker.canUndo then
|
||||
invoker.undo()
|
||||
} catch {
|
||||
case e: Exception =>
|
||||
exceptions += e
|
||||
raceDetected = true
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
// Thread 3: redoes commands
|
||||
val redoThread = new Thread(new Runnable {
|
||||
def run(): Unit = {
|
||||
try {
|
||||
for _ <- 1 to 500 do
|
||||
if invoker.canRedo then
|
||||
invoker.redo()
|
||||
} catch {
|
||||
case e: Exception =>
|
||||
exceptions += e
|
||||
raceDetected = true
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
executorThread.start()
|
||||
undoThread.start()
|
||||
redoThread.start()
|
||||
executorThread.join()
|
||||
undoThread.join()
|
||||
redoThread.join()
|
||||
|
||||
exceptions.isEmpty shouldBe true
|
||||
raceDetected shouldBe false
|
||||
@@ -1,52 +0,0 @@
|
||||
package de.nowchess.chess.command
|
||||
|
||||
import de.nowchess.api.board.{Board, Color}
|
||||
import de.nowchess.chess.logic.GameHistory
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
class CommandTest extends AnyFunSuite with Matchers:
|
||||
|
||||
test("QuitCommand can be created"):
|
||||
val cmd = QuitCommand()
|
||||
cmd shouldNot be(null)
|
||||
|
||||
test("QuitCommand execute returns true"):
|
||||
val cmd = QuitCommand()
|
||||
cmd.execute() shouldBe true
|
||||
|
||||
test("QuitCommand undo returns false (cannot undo quit)"):
|
||||
val cmd = QuitCommand()
|
||||
cmd.undo() shouldBe false
|
||||
|
||||
test("QuitCommand description"):
|
||||
val cmd = QuitCommand()
|
||||
cmd.description shouldBe "Quit game"
|
||||
|
||||
test("ResetCommand with no prior state"):
|
||||
val cmd = ResetCommand()
|
||||
cmd.execute() shouldBe true
|
||||
cmd.undo() shouldBe false
|
||||
|
||||
test("ResetCommand with prior state can undo"):
|
||||
val cmd = ResetCommand(
|
||||
previousBoard = Some(Board.initial),
|
||||
previousHistory = Some(GameHistory.empty),
|
||||
previousTurn = Some(Color.White)
|
||||
)
|
||||
cmd.execute() shouldBe true
|
||||
cmd.undo() shouldBe true
|
||||
|
||||
test("ResetCommand with partial state cannot undo"):
|
||||
val cmd = ResetCommand(
|
||||
previousBoard = Some(Board.initial),
|
||||
previousHistory = None, // missing
|
||||
previousTurn = Some(Color.White)
|
||||
)
|
||||
cmd.execute() shouldBe true
|
||||
cmd.undo() shouldBe false
|
||||
|
||||
test("ResetCommand description"):
|
||||
val cmd = ResetCommand()
|
||||
cmd.description shouldBe "Reset board"
|
||||
|
||||
-65
@@ -1,65 +0,0 @@
|
||||
package de.nowchess.chess.command
|
||||
|
||||
import de.nowchess.api.board.{Square, File, Rank, Board, Color}
|
||||
import de.nowchess.chess.logic.GameHistory
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
class MoveCommandImmutabilityTest extends AnyFunSuite with Matchers:
|
||||
|
||||
private def sq(f: File, r: Rank): Square = Square(f, r)
|
||||
|
||||
test("MoveCommand should be immutable - fields cannot be mutated after creation"):
|
||||
val cmd1 = MoveCommand(
|
||||
from = sq(File.E, Rank.R2),
|
||||
to = sq(File.E, Rank.R4)
|
||||
)
|
||||
|
||||
// Create second command with filled state
|
||||
val result = MoveResult.Successful(Board.initial, GameHistory.empty, Color.Black, None)
|
||||
val cmd2 = cmd1.copy(
|
||||
moveResult = Some(result),
|
||||
previousBoard = Some(Board.initial),
|
||||
previousHistory = Some(GameHistory.empty),
|
||||
previousTurn = Some(Color.White)
|
||||
)
|
||||
|
||||
// Original should be unchanged
|
||||
cmd1.moveResult shouldBe None
|
||||
cmd1.previousBoard shouldBe None
|
||||
cmd1.previousHistory shouldBe None
|
||||
cmd1.previousTurn shouldBe None
|
||||
|
||||
// New should have values
|
||||
cmd2.moveResult shouldBe Some(result)
|
||||
cmd2.previousBoard shouldBe Some(Board.initial)
|
||||
cmd2.previousHistory shouldBe Some(GameHistory.empty)
|
||||
cmd2.previousTurn shouldBe Some(Color.White)
|
||||
|
||||
test("MoveCommand equals and hashCode respect immutability"):
|
||||
val cmd1 = MoveCommand(
|
||||
from = sq(File.E, Rank.R2),
|
||||
to = sq(File.E, Rank.R4),
|
||||
moveResult = None,
|
||||
previousBoard = None,
|
||||
previousHistory = None,
|
||||
previousTurn = None
|
||||
)
|
||||
|
||||
val cmd2 = MoveCommand(
|
||||
from = sq(File.E, Rank.R2),
|
||||
to = sq(File.E, Rank.R4),
|
||||
moveResult = None,
|
||||
previousBoard = None,
|
||||
previousHistory = None,
|
||||
previousTurn = None
|
||||
)
|
||||
|
||||
// Same values should be equal
|
||||
cmd1 shouldBe cmd2
|
||||
cmd1.hashCode shouldBe cmd2.hashCode
|
||||
|
||||
// Hash should be consistent (required for use as map keys)
|
||||
val hash1 = cmd1.hashCode
|
||||
val hash2 = cmd1.hashCode
|
||||
hash1 shouldBe hash2
|
||||
+262
-150
@@ -2,294 +2,406 @@ package de.nowchess.chess.controller
|
||||
|
||||
import de.nowchess.api.board.*
|
||||
import de.nowchess.api.game.CastlingRights
|
||||
import de.nowchess.chess.logic.{CastleSide, GameHistory}
|
||||
import de.nowchess.chess.logic.{GameContext, CastleSide}
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
import java.io.ByteArrayInputStream
|
||||
|
||||
class GameControllerTest extends AnyFunSuite with Matchers:
|
||||
|
||||
private def sq(f: File, r: Rank): Square = Square(f, r)
|
||||
private def processMove(board: Board, history: GameHistory, turn: Color, raw: String): MoveResult =
|
||||
GameController.processMove(board, history, turn, raw)
|
||||
|
||||
private def castlingRights(history: GameHistory, color: Color): CastlingRights =
|
||||
de.nowchess.chess.logic.CastlingRightsCalculator.deriveCastlingRights(history, color)
|
||||
private val initial = GameContext.initial
|
||||
|
||||
// ──── processMove ────────────────────────────────────────────────────
|
||||
|
||||
test("processMove: 'quit' input returns Quit"):
|
||||
processMove(Board.initial, GameHistory.empty, Color.White, "quit") shouldBe MoveResult.Quit
|
||||
GameController.processMove(initial, Color.White, "quit") shouldBe MoveResult.Quit
|
||||
|
||||
test("processMove: 'q' input returns Quit"):
|
||||
processMove(Board.initial, GameHistory.empty, Color.White, "q") shouldBe MoveResult.Quit
|
||||
GameController.processMove(initial, Color.White, "q") shouldBe MoveResult.Quit
|
||||
|
||||
test("processMove: quit with surrounding whitespace returns Quit"):
|
||||
processMove(Board.initial, GameHistory.empty, Color.White, " quit ") shouldBe MoveResult.Quit
|
||||
GameController.processMove(initial, Color.White, " quit ") shouldBe MoveResult.Quit
|
||||
|
||||
test("processMove: unparseable input returns InvalidFormat"):
|
||||
processMove(Board.initial, GameHistory.empty, Color.White, "xyz") shouldBe MoveResult.InvalidFormat("xyz")
|
||||
GameController.processMove(initial, Color.White, "xyz") shouldBe MoveResult.InvalidFormat("xyz")
|
||||
|
||||
test("processMove: valid format but empty square returns NoPiece"):
|
||||
// E3 is empty in the initial position
|
||||
processMove(Board.initial, GameHistory.empty, Color.White, "e3e4") shouldBe MoveResult.NoPiece
|
||||
GameController.processMove(initial, Color.White, "e3e4") shouldBe MoveResult.NoPiece
|
||||
|
||||
test("processMove: piece of wrong color returns WrongColor"):
|
||||
// E7 has a Black pawn; it is White's turn
|
||||
processMove(Board.initial, GameHistory.empty, Color.White, "e7e6") shouldBe MoveResult.WrongColor
|
||||
GameController.processMove(initial, Color.White, "e7e6") shouldBe MoveResult.WrongColor
|
||||
|
||||
test("processMove: geometrically illegal move returns IllegalMove"):
|
||||
// White pawn at E2 cannot jump three squares to E5
|
||||
processMove(Board.initial, GameHistory.empty, Color.White, "e2e5") shouldBe MoveResult.IllegalMove
|
||||
GameController.processMove(initial, Color.White, "e2e5") shouldBe MoveResult.IllegalMove
|
||||
|
||||
test("processMove: legal pawn move returns Moved with updated board and flipped turn"):
|
||||
processMove(Board.initial, GameHistory.empty, Color.White, "e2e4") match
|
||||
case MoveResult.Moved(newBoard, newHistory, captured, newTurn) =>
|
||||
newBoard.pieceAt(sq(File.E, Rank.R4)) shouldBe Some(Piece.WhitePawn)
|
||||
newBoard.pieceAt(sq(File.E, Rank.R2)) shouldBe None
|
||||
GameController.processMove(initial, Color.White, "e2e4") match
|
||||
case MoveResult.Moved(newCtx, captured, newTurn) =>
|
||||
newCtx.board.pieceAt(sq(File.E, Rank.R4)) shouldBe Some(Piece.WhitePawn)
|
||||
newCtx.board.pieceAt(sq(File.E, Rank.R2)) shouldBe None
|
||||
captured shouldBe None
|
||||
newTurn shouldBe Color.Black
|
||||
case other => fail(s"Expected Moved, got $other")
|
||||
|
||||
test("processMove: legal capture returns Moved with the captured piece"):
|
||||
val board = Board(Map(
|
||||
val captureCtx = GameContext(Board(Map(
|
||||
sq(File.E, Rank.R5) -> Piece.WhitePawn,
|
||||
sq(File.D, Rank.R6) -> Piece.BlackPawn,
|
||||
sq(File.H, Rank.R1) -> Piece.BlackKing,
|
||||
sq(File.H, Rank.R8) -> Piece.WhiteKing
|
||||
)))
|
||||
GameController.processMove(captureCtx, Color.White, "e5d6") match
|
||||
case MoveResult.Moved(newCtx, captured, newTurn) =>
|
||||
captured shouldBe Some(Piece.BlackPawn)
|
||||
newCtx.board.pieceAt(sq(File.D, Rank.R6)) shouldBe Some(Piece.WhitePawn)
|
||||
newTurn shouldBe Color.Black
|
||||
case other => fail(s"Expected Moved, got $other")
|
||||
|
||||
// ──── gameLoop ───────────────────────────────────────────────────────
|
||||
|
||||
private def withInput(input: String)(block: => Unit): Unit =
|
||||
val stream = ByteArrayInputStream(input.getBytes("UTF-8"))
|
||||
scala.Console.withIn(stream)(block)
|
||||
|
||||
test("gameLoop: 'quit' exits cleanly without exception"):
|
||||
withInput("quit\n"):
|
||||
GameController.gameLoop(GameContext.initial, Color.White)
|
||||
|
||||
test("gameLoop: EOF (null readLine) exits via quit fallback"):
|
||||
withInput(""):
|
||||
GameController.gameLoop(GameContext.initial, Color.White)
|
||||
|
||||
test("gameLoop: invalid format prints message and recurses until quit"):
|
||||
withInput("badmove\nquit\n"):
|
||||
GameController.gameLoop(GameContext.initial, Color.White)
|
||||
|
||||
test("gameLoop: NoPiece prints message and recurses until quit"):
|
||||
// E3 is empty in the initial position
|
||||
withInput("e3e4\nquit\n"):
|
||||
GameController.gameLoop(GameContext.initial, Color.White)
|
||||
|
||||
test("gameLoop: WrongColor prints message and recurses until quit"):
|
||||
// E7 has a Black pawn; it is White's turn
|
||||
withInput("e7e6\nquit\n"):
|
||||
GameController.gameLoop(GameContext.initial, Color.White)
|
||||
|
||||
test("gameLoop: IllegalMove prints message and recurses until quit"):
|
||||
withInput("e2e5\nquit\n"):
|
||||
GameController.gameLoop(GameContext.initial, Color.White)
|
||||
|
||||
test("gameLoop: legal non-capture move recurses with new board then quits"):
|
||||
withInput("e2e4\nquit\n"):
|
||||
GameController.gameLoop(GameContext.initial, Color.White)
|
||||
|
||||
test("gameLoop: capture move prints capture message then recurses and quits"):
|
||||
val captureBoard = Board(Map(
|
||||
sq(File.E, Rank.R5) -> Piece.WhitePawn,
|
||||
sq(File.D, Rank.R6) -> Piece.BlackPawn,
|
||||
sq(File.H, Rank.R1) -> Piece.BlackKing,
|
||||
sq(File.H, Rank.R8) -> Piece.WhiteKing
|
||||
))
|
||||
processMove(board, GameHistory.empty, Color.White, "e5d6") match
|
||||
case MoveResult.Moved(newBoard, newHistory, captured, newTurn) =>
|
||||
captured shouldBe Some(Piece.BlackPawn)
|
||||
newBoard.pieceAt(sq(File.D, Rank.R6)) shouldBe Some(Piece.WhitePawn)
|
||||
newTurn shouldBe Color.Black
|
||||
case other => fail(s"Expected Moved, got $other")
|
||||
withInput("e5d6\nquit\n"):
|
||||
GameController.gameLoop(GameContext(captureBoard), Color.White)
|
||||
|
||||
// ──── helpers ────────────────────────────────────────────────────────
|
||||
|
||||
private def captureOutput(block: => Unit): String =
|
||||
val out = java.io.ByteArrayOutputStream()
|
||||
scala.Console.withOut(out)(block)
|
||||
out.toString("UTF-8")
|
||||
|
||||
// ──── processMove: check / checkmate / stalemate ─────────────────────
|
||||
|
||||
test("processMove: legal move that delivers check returns MovedInCheck"):
|
||||
// White Ra1, Ka3; Black Kh8 — White plays Ra1-Ra8, Ra8 attacks rank 8 putting Kh8 in check
|
||||
// Kh8 can escape to g7/g8/h7 so this is InCheck, not Mated
|
||||
val b = Board(Map(
|
||||
val ctx = GameContext(Board(Map(
|
||||
sq(File.A, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.C, Rank.R3) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
))
|
||||
processMove(b, GameHistory.empty, Color.White, "a1a8") match
|
||||
case MoveResult.MovedInCheck(_, _, _, newTurn) => newTurn shouldBe Color.Black
|
||||
)))
|
||||
GameController.processMove(ctx, Color.White, "a1a8") match
|
||||
case MoveResult.MovedInCheck(_, _, newTurn) => newTurn shouldBe Color.Black
|
||||
case other => fail(s"Expected MovedInCheck, got $other")
|
||||
|
||||
test("processMove: legal move that results in checkmate returns Checkmate"):
|
||||
// White Qa1, Ka6; Black Ka8 — White plays Qa1-Qh8 (diagonal a1→h8)
|
||||
// After Qh8: White Qh8 + Ka6 vs Black Ka8 = checkmate (spec-verified position)
|
||||
// Qa1 does NOT currently attack Ka8 — path along file A is blocked by Ka6
|
||||
val b = Board(Map(
|
||||
val ctx = GameContext(Board(Map(
|
||||
sq(File.A, Rank.R1) -> Piece.WhiteQueen,
|
||||
sq(File.A, Rank.R6) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackKing
|
||||
))
|
||||
processMove(b, GameHistory.empty, Color.White, "a1h8") match
|
||||
)))
|
||||
GameController.processMove(ctx, Color.White, "a1h8") match
|
||||
case MoveResult.Checkmate(winner) => winner shouldBe Color.White
|
||||
case other => fail(s"Expected Checkmate(White), got $other")
|
||||
|
||||
test("processMove: legal move that results in stalemate returns Stalemate"):
|
||||
// White Qb1, Kc6; Black Ka8 — White plays Qb1-Qb6
|
||||
// After Qb6: White Qb6 + Kc6 vs Black Ka8 = stalemate (spec-verified position)
|
||||
val ctx = GameContext(Board(Map(
|
||||
sq(File.B, Rank.R1) -> Piece.WhiteQueen,
|
||||
sq(File.C, Rank.R6) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackKing
|
||||
)))
|
||||
GameController.processMove(ctx, Color.White, "b1b6") match
|
||||
case MoveResult.Stalemate => succeed
|
||||
case other => fail(s"Expected Stalemate, got $other")
|
||||
|
||||
// ──── gameLoop: check / checkmate / stalemate ─────────────────────────
|
||||
|
||||
test("gameLoop: checkmate prints winner message and resets to new game"):
|
||||
// After Qa1-Qh8, position is checkmate; second "quit" exits the new game
|
||||
val b = Board(Map(
|
||||
sq(File.A, Rank.R1) -> Piece.WhiteQueen,
|
||||
sq(File.A, Rank.R6) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackKing
|
||||
))
|
||||
val output = captureOutput:
|
||||
withInput("a1h8\nquit\n"):
|
||||
GameController.gameLoop(GameContext(b), Color.White)
|
||||
output should include("Checkmate! White wins.")
|
||||
|
||||
test("gameLoop: stalemate prints draw message and resets to new game"):
|
||||
val b = Board(Map(
|
||||
sq(File.B, Rank.R1) -> Piece.WhiteQueen,
|
||||
sq(File.C, Rank.R6) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackKing
|
||||
))
|
||||
processMove(b, GameHistory.empty, Color.White, "b1b6") match
|
||||
case MoveResult.Stalemate => succeed
|
||||
case other => fail(s"Expected Stalemate, got $other")
|
||||
val output = captureOutput:
|
||||
withInput("b1b6\nquit\n"):
|
||||
GameController.gameLoop(GameContext(b), Color.White)
|
||||
output should include("Stalemate! The game is a draw.")
|
||||
|
||||
test("gameLoop: MovedInCheck without capture prints check message"):
|
||||
val b = Board(Map(
|
||||
sq(File.A, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.C, Rank.R3) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
))
|
||||
val output = captureOutput:
|
||||
withInput("a1a8\nquit\n"):
|
||||
GameController.gameLoop(GameContext(b), Color.White)
|
||||
output should include("Black is in check!")
|
||||
|
||||
test("gameLoop: MovedInCheck with capture prints both capture and check message"):
|
||||
// White Rook A1 captures Black Pawn on A8, Ra8 then attacks rank 8 putting Kh8 in check
|
||||
val b = Board(Map(
|
||||
sq(File.A, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.C, Rank.R3) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackPawn,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
))
|
||||
val output = captureOutput:
|
||||
withInput("a1a8\nquit\n"):
|
||||
GameController.gameLoop(GameContext(b), Color.White)
|
||||
output should include("captures")
|
||||
output should include("Black is in check!")
|
||||
|
||||
// ──── castling execution ─────────────────────────────────────────────
|
||||
|
||||
test("processMove: e1g1 returns Moved with king on g1 and rook on f1"):
|
||||
val b = Board(Map(
|
||||
val ctx = GameContext(
|
||||
board = Board(Map(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
))
|
||||
processMove(b, GameHistory.empty, Color.White, "e1g1") match
|
||||
case MoveResult.Moved(newBoard, newHistory, captured, newTurn) =>
|
||||
newBoard.pieceAt(sq(File.G, Rank.R1)) shouldBe Some(Piece.WhiteKing)
|
||||
newBoard.pieceAt(sq(File.F, Rank.R1)) shouldBe Some(Piece.WhiteRook)
|
||||
newBoard.pieceAt(sq(File.E, Rank.R1)) shouldBe None
|
||||
newBoard.pieceAt(sq(File.H, Rank.R1)) shouldBe None
|
||||
)),
|
||||
whiteCastling = CastlingRights.Both,
|
||||
blackCastling = CastlingRights.None
|
||||
)
|
||||
GameController.processMove(ctx, Color.White, "e1g1") match
|
||||
case MoveResult.Moved(newCtx, captured, newTurn) =>
|
||||
newCtx.board.pieceAt(sq(File.G, Rank.R1)) shouldBe Some(Piece.WhiteKing)
|
||||
newCtx.board.pieceAt(sq(File.F, Rank.R1)) shouldBe Some(Piece.WhiteRook)
|
||||
newCtx.board.pieceAt(sq(File.E, Rank.R1)) shouldBe None
|
||||
newCtx.board.pieceAt(sq(File.H, Rank.R1)) shouldBe None
|
||||
captured shouldBe None
|
||||
newTurn shouldBe Color.Black
|
||||
case other => fail(s"Expected Moved, got $other")
|
||||
|
||||
test("processMove: e1c1 returns Moved with king on c1 and rook on d1"):
|
||||
val b = Board(Map(
|
||||
val ctx = GameContext(
|
||||
board = Board(Map(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
))
|
||||
processMove(b, GameHistory.empty, Color.White, "e1c1") match
|
||||
case MoveResult.Moved(newBoard, _, _, _) =>
|
||||
newBoard.pieceAt(sq(File.C, Rank.R1)) shouldBe Some(Piece.WhiteKing)
|
||||
newBoard.pieceAt(sq(File.D, Rank.R1)) shouldBe Some(Piece.WhiteRook)
|
||||
)),
|
||||
whiteCastling = CastlingRights.Both,
|
||||
blackCastling = CastlingRights.None
|
||||
)
|
||||
GameController.processMove(ctx, Color.White, "e1c1") match
|
||||
case MoveResult.Moved(newCtx, _, _) =>
|
||||
newCtx.board.pieceAt(sq(File.C, Rank.R1)) shouldBe Some(Piece.WhiteKing)
|
||||
newCtx.board.pieceAt(sq(File.D, Rank.R1)) shouldBe Some(Piece.WhiteRook)
|
||||
case other => fail(s"Expected Moved, got $other")
|
||||
|
||||
// ──── rights revocation ──────────────────────────────────────────────
|
||||
|
||||
test("processMove: e1g1 revokes both white castling rights"):
|
||||
val b = Board(Map(
|
||||
val ctx = GameContext(
|
||||
board = Board(Map(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
))
|
||||
processMove(b, GameHistory.empty, Color.White, "e1g1") match
|
||||
case MoveResult.Moved(_, newHistory, _, _) =>
|
||||
castlingRights(newHistory, Color.White) shouldBe CastlingRights.None
|
||||
)),
|
||||
whiteCastling = CastlingRights.Both,
|
||||
blackCastling = CastlingRights.None
|
||||
)
|
||||
GameController.processMove(ctx, Color.White, "e1g1") match
|
||||
case MoveResult.Moved(newCtx, _, _) =>
|
||||
newCtx.whiteCastling shouldBe CastlingRights.None
|
||||
case other => fail(s"Expected Moved, got $other")
|
||||
|
||||
test("processMove: moving rook from h1 revokes white kingside right"):
|
||||
val b = Board(Map(
|
||||
val ctx = GameContext(
|
||||
board = Board(Map(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
))
|
||||
processMove(b, GameHistory.empty, Color.White, "h1h4") match
|
||||
case MoveResult.Moved(_, newHistory, _, _) =>
|
||||
castlingRights(newHistory, Color.White).kingSide shouldBe false
|
||||
castlingRights(newHistory, Color.White).queenSide shouldBe true
|
||||
case MoveResult.MovedInCheck(_, newHistory, _, _) =>
|
||||
castlingRights(newHistory, Color.White).kingSide shouldBe false
|
||||
castlingRights(newHistory, Color.White).queenSide shouldBe true
|
||||
)),
|
||||
whiteCastling = CastlingRights.Both,
|
||||
blackCastling = CastlingRights.None
|
||||
)
|
||||
GameController.processMove(ctx, Color.White, "h1h4") match
|
||||
case MoveResult.Moved(newCtx, _, _) =>
|
||||
newCtx.whiteCastling.kingSide shouldBe false
|
||||
newCtx.whiteCastling.queenSide shouldBe true
|
||||
case MoveResult.MovedInCheck(newCtx, _, _) =>
|
||||
newCtx.whiteCastling.kingSide shouldBe false
|
||||
newCtx.whiteCastling.queenSide shouldBe true
|
||||
case other => fail(s"Expected Moved or MovedInCheck, got $other")
|
||||
|
||||
test("processMove: moving king from e1 revokes both white rights"):
|
||||
val b = Board(Map(
|
||||
val ctx = GameContext(
|
||||
board = Board(Map(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
))
|
||||
processMove(b, GameHistory.empty, Color.White, "e1e2") match
|
||||
case MoveResult.Moved(_, newHistory, _, _) =>
|
||||
castlingRights(newHistory, Color.White) shouldBe CastlingRights.None
|
||||
)),
|
||||
whiteCastling = CastlingRights.Both,
|
||||
blackCastling = CastlingRights.None
|
||||
)
|
||||
GameController.processMove(ctx, Color.White, "e1e2") match
|
||||
case MoveResult.Moved(newCtx, _, _) =>
|
||||
newCtx.whiteCastling shouldBe CastlingRights.None
|
||||
case other => fail(s"Expected Moved, got $other")
|
||||
|
||||
test("processMove: enemy capture on h1 revokes white kingside right"):
|
||||
val b = Board(Map(
|
||||
val ctx = GameContext(
|
||||
board = Board(Map(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R2) -> Piece.BlackRook,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackKing
|
||||
))
|
||||
processMove(b, GameHistory.empty, Color.Black, "h2h1") match
|
||||
case MoveResult.Moved(_, newHistory, _, _) =>
|
||||
castlingRights(newHistory, Color.White).kingSide shouldBe false
|
||||
case MoveResult.MovedInCheck(_, newHistory, _, _) =>
|
||||
castlingRights(newHistory, Color.White).kingSide shouldBe false
|
||||
)),
|
||||
whiteCastling = CastlingRights.Both,
|
||||
blackCastling = CastlingRights.None
|
||||
)
|
||||
GameController.processMove(ctx, Color.Black, "h2h1") match
|
||||
case MoveResult.Moved(newCtx, _, _) =>
|
||||
newCtx.whiteCastling.kingSide shouldBe false
|
||||
case MoveResult.MovedInCheck(newCtx, _, _) =>
|
||||
newCtx.whiteCastling.kingSide shouldBe false
|
||||
case other => fail(s"Expected Moved or MovedInCheck, got $other")
|
||||
|
||||
test("processMove: castle attempt when rights revoked returns IllegalMove"):
|
||||
val b = Board(Map(
|
||||
val ctx = GameContext(
|
||||
board = Board(Map(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
))
|
||||
val history = GameHistory.empty.addMove(sq(File.E, Rank.R1), sq(File.E, Rank.R2)).addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R1))
|
||||
processMove(b, history, Color.White, "e1g1") shouldBe MoveResult.IllegalMove
|
||||
)),
|
||||
whiteCastling = CastlingRights.None,
|
||||
blackCastling = CastlingRights.None
|
||||
)
|
||||
GameController.processMove(ctx, Color.White, "e1g1") shouldBe MoveResult.IllegalMove
|
||||
|
||||
test("processMove: castle attempt when rook not on home square returns IllegalMove"):
|
||||
val b = Board(Map(
|
||||
val ctx = GameContext(
|
||||
board = Board(Map(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.G, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
))
|
||||
processMove(b, GameHistory.empty, Color.White, "e1g1") shouldBe MoveResult.IllegalMove
|
||||
)),
|
||||
whiteCastling = CastlingRights.Both,
|
||||
blackCastling = CastlingRights.None
|
||||
)
|
||||
GameController.processMove(ctx, Color.White, "e1g1") shouldBe MoveResult.IllegalMove
|
||||
|
||||
test("processMove: moving king from e8 revokes both black rights"):
|
||||
val b = Board(Map(
|
||||
val ctx = GameContext(
|
||||
board = Board(Map(
|
||||
sq(File.E, Rank.R8) -> Piece.BlackKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteKing
|
||||
))
|
||||
processMove(b, GameHistory.empty, Color.Black, "e8e7") match
|
||||
case MoveResult.Moved(_, newHistory, _, _) =>
|
||||
castlingRights(newHistory, Color.Black) shouldBe CastlingRights.None
|
||||
case MoveResult.MovedInCheck(_, newHistory, _, _) =>
|
||||
castlingRights(newHistory, Color.Black) shouldBe CastlingRights.None
|
||||
)),
|
||||
whiteCastling = CastlingRights.None,
|
||||
blackCastling = CastlingRights.Both
|
||||
)
|
||||
GameController.processMove(ctx, Color.Black, "e8e7") match
|
||||
case MoveResult.Moved(newCtx, _, _) =>
|
||||
newCtx.blackCastling shouldBe CastlingRights.None
|
||||
case MoveResult.MovedInCheck(newCtx, _, _) =>
|
||||
newCtx.blackCastling shouldBe CastlingRights.None
|
||||
case other => fail(s"Expected Moved or MovedInCheck, got $other")
|
||||
|
||||
test("processMove: moving rook from a8 revokes black queenside right"):
|
||||
val b = Board(Map(
|
||||
val ctx = GameContext(
|
||||
board = Board(Map(
|
||||
sq(File.E, Rank.R8) -> Piece.BlackKing,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackRook,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteKing
|
||||
))
|
||||
processMove(b, GameHistory.empty, Color.Black, "a8a1") match
|
||||
case MoveResult.Moved(_, newHistory, _, _) =>
|
||||
castlingRights(newHistory, Color.Black).queenSide shouldBe false
|
||||
castlingRights(newHistory, Color.Black).kingSide shouldBe true
|
||||
case MoveResult.MovedInCheck(_, newHistory, _, _) =>
|
||||
castlingRights(newHistory, Color.Black).queenSide shouldBe false
|
||||
castlingRights(newHistory, Color.Black).kingSide shouldBe true
|
||||
)),
|
||||
whiteCastling = CastlingRights.None,
|
||||
blackCastling = CastlingRights.Both
|
||||
)
|
||||
GameController.processMove(ctx, Color.Black, "a8a7") match
|
||||
case MoveResult.Moved(newCtx, _, _) =>
|
||||
newCtx.blackCastling.queenSide shouldBe false
|
||||
newCtx.blackCastling.kingSide shouldBe true
|
||||
case MoveResult.MovedInCheck(newCtx, _, _) =>
|
||||
newCtx.blackCastling.queenSide shouldBe false
|
||||
newCtx.blackCastling.kingSide shouldBe true
|
||||
case other => fail(s"Expected Moved or MovedInCheck, got $other")
|
||||
|
||||
test("processMove: moving rook from h8 revokes black kingside right"):
|
||||
val b = Board(Map(
|
||||
val ctx = GameContext(
|
||||
board = Board(Map(
|
||||
sq(File.E, Rank.R8) -> Piece.BlackKing,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackRook,
|
||||
sq(File.A, Rank.R1) -> Piece.WhiteKing
|
||||
))
|
||||
processMove(b, GameHistory.empty, Color.Black, "h8h4") match
|
||||
case MoveResult.Moved(_, newHistory, _, _) =>
|
||||
castlingRights(newHistory, Color.Black).kingSide shouldBe false
|
||||
castlingRights(newHistory, Color.Black).queenSide shouldBe true
|
||||
case MoveResult.MovedInCheck(_, newHistory, _, _) =>
|
||||
castlingRights(newHistory, Color.Black).kingSide shouldBe false
|
||||
castlingRights(newHistory, Color.Black).queenSide shouldBe true
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteKing
|
||||
)),
|
||||
whiteCastling = CastlingRights.None,
|
||||
blackCastling = CastlingRights.Both
|
||||
)
|
||||
GameController.processMove(ctx, Color.Black, "h8h7") match
|
||||
case MoveResult.Moved(newCtx, _, _) =>
|
||||
newCtx.blackCastling.kingSide shouldBe false
|
||||
newCtx.blackCastling.queenSide shouldBe true
|
||||
case MoveResult.MovedInCheck(newCtx, _, _) =>
|
||||
newCtx.blackCastling.kingSide shouldBe false
|
||||
newCtx.blackCastling.queenSide shouldBe true
|
||||
case other => fail(s"Expected Moved or MovedInCheck, got $other")
|
||||
|
||||
test("processMove: enemy capture on a1 revokes white queenside right"):
|
||||
val b = Board(Map(
|
||||
val ctx = GameContext(
|
||||
board = Board(Map(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.A, Rank.R2) -> Piece.BlackRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
))
|
||||
processMove(b, GameHistory.empty, Color.Black, "a2a1") match
|
||||
case MoveResult.Moved(_, newHistory, _, _) =>
|
||||
castlingRights(newHistory, Color.White).queenSide shouldBe false
|
||||
case MoveResult.MovedInCheck(_, newHistory, _, _) =>
|
||||
castlingRights(newHistory, Color.White).queenSide shouldBe false
|
||||
)),
|
||||
whiteCastling = CastlingRights.Both,
|
||||
blackCastling = CastlingRights.None
|
||||
)
|
||||
GameController.processMove(ctx, Color.Black, "a2a1") match
|
||||
case MoveResult.Moved(newCtx, _, _) =>
|
||||
newCtx.whiteCastling.queenSide shouldBe false
|
||||
case MoveResult.MovedInCheck(newCtx, _, _) =>
|
||||
newCtx.whiteCastling.queenSide shouldBe false
|
||||
case other => fail(s"Expected Moved or MovedInCheck, got $other")
|
||||
|
||||
// ──── en passant ────────────────────────────────────────────────────────
|
||||
|
||||
test("en passant capture removes the captured pawn from the board"):
|
||||
// Setup: white pawn e5, black pawn just double-pushed to d5 (ep target = d6)
|
||||
val b = Board(Map(
|
||||
Square(File.E, Rank.R5) -> Piece.WhitePawn,
|
||||
Square(File.D, Rank.R5) -> Piece.BlackPawn,
|
||||
Square(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
Square(File.E, Rank.R8) -> Piece.BlackKing
|
||||
))
|
||||
val h = GameHistory.empty.addMove(Square(File.D, Rank.R7), Square(File.D, Rank.R5))
|
||||
val result = GameController.processMove(b, h, Color.White, "e5d6")
|
||||
result match
|
||||
case MoveResult.Moved(newBoard, _, captured, _) =>
|
||||
newBoard.pieceAt(Square(File.D, Rank.R5)) shouldBe None // captured pawn removed
|
||||
newBoard.pieceAt(Square(File.D, Rank.R6)) shouldBe Some(Piece.WhitePawn) // capturing pawn placed
|
||||
captured shouldBe Some(Piece.BlackPawn)
|
||||
case other => fail(s"Expected Moved but got $other")
|
||||
|
||||
test("en passant capture by black removes the captured white pawn"):
|
||||
// Setup: black pawn d4, white pawn just double-pushed to e4 (ep target = e3)
|
||||
val b = Board(Map(
|
||||
Square(File.D, Rank.R4) -> Piece.BlackPawn,
|
||||
Square(File.E, Rank.R4) -> Piece.WhitePawn,
|
||||
Square(File.E, Rank.R8) -> Piece.BlackKing,
|
||||
Square(File.E, Rank.R1) -> Piece.WhiteKing
|
||||
))
|
||||
val h = GameHistory.empty.addMove(Square(File.E, Rank.R2), Square(File.E, Rank.R4))
|
||||
val result = GameController.processMove(b, h, Color.Black, "d4e3")
|
||||
result match
|
||||
case MoveResult.Moved(newBoard, _, captured, _) =>
|
||||
newBoard.pieceAt(Square(File.E, Rank.R4)) shouldBe None // captured pawn removed
|
||||
newBoard.pieceAt(Square(File.E, Rank.R3)) shouldBe Some(Piece.BlackPawn) // capturing pawn placed
|
||||
captured shouldBe Some(Piece.WhitePawn)
|
||||
case other => fail(s"Expected Moved but got $other")
|
||||
|
||||
@@ -1,214 +0,0 @@
|
||||
package de.nowchess.chess.engine
|
||||
|
||||
import scala.collection.mutable
|
||||
import de.nowchess.api.board.{Board, Color}
|
||||
import de.nowchess.chess.logic.GameHistory
|
||||
import de.nowchess.chess.observer.{Observer, GameEvent, MoveExecutedEvent, CheckDetectedEvent, BoardResetEvent, InvalidMoveEvent}
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
/** Tests for GameEngine edge cases and uncovered paths */
|
||||
class GameEngineEdgeCasesTest extends AnyFunSuite with Matchers:
|
||||
|
||||
test("GameEngine handles empty input"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput("")
|
||||
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[InvalidMoveEvent]
|
||||
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
|
||||
event.reason should include("Please enter a valid move or command")
|
||||
|
||||
test("GameEngine processes quit command"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput("quit")
|
||||
// Quit just returns, no events
|
||||
observer.events.isEmpty shouldBe true
|
||||
|
||||
test("GameEngine processes q command (short form)"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput("q")
|
||||
observer.events.isEmpty shouldBe true
|
||||
|
||||
test("GameEngine handles uppercase quit"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput("QUIT")
|
||||
observer.events.isEmpty shouldBe true
|
||||
|
||||
test("GameEngine handles undo on empty history"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.canUndo shouldBe false
|
||||
engine.processUserInput("undo")
|
||||
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[InvalidMoveEvent]
|
||||
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
|
||||
event.reason should include("Nothing to undo")
|
||||
|
||||
test("GameEngine handles redo on empty redo history"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.canRedo shouldBe false
|
||||
engine.processUserInput("redo")
|
||||
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[InvalidMoveEvent]
|
||||
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
|
||||
event.reason should include("Nothing to redo")
|
||||
|
||||
test("GameEngine parses invalid move format"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput("invalid_move_format")
|
||||
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[InvalidMoveEvent]
|
||||
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
|
||||
event.reason should include("Invalid move format")
|
||||
|
||||
test("GameEngine handles lowercase input normalization"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput(" UNDO ") // With spaces and uppercase
|
||||
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[InvalidMoveEvent] // No moves to undo yet
|
||||
|
||||
test("GameEngine preserves board state on invalid move"):
|
||||
val engine = new GameEngine()
|
||||
val initialBoard = engine.board
|
||||
|
||||
engine.processUserInput("invalid")
|
||||
|
||||
engine.board shouldBe initialBoard
|
||||
|
||||
test("GameEngine preserves turn on invalid move"):
|
||||
val engine = new GameEngine()
|
||||
val initialTurn = engine.turn
|
||||
|
||||
engine.processUserInput("invalid")
|
||||
|
||||
engine.turn shouldBe initialTurn
|
||||
|
||||
test("GameEngine undo with no commands available"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
// Make a valid move
|
||||
engine.processUserInput("e2e4")
|
||||
observer.events.clear()
|
||||
|
||||
// Undo it
|
||||
engine.processUserInput("undo")
|
||||
|
||||
// Board should be reset
|
||||
engine.board shouldBe Board.initial
|
||||
engine.turn shouldBe Color.White
|
||||
|
||||
test("GameEngine redo after undo"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput("e2e4")
|
||||
val boardAfterMove = engine.board
|
||||
val turnAfterMove = engine.turn
|
||||
observer.events.clear()
|
||||
|
||||
engine.processUserInput("undo")
|
||||
engine.processUserInput("redo")
|
||||
|
||||
engine.board shouldBe boardAfterMove
|
||||
engine.turn shouldBe turnAfterMove
|
||||
|
||||
test("GameEngine canUndo flag tracks state correctly"):
|
||||
val engine = new GameEngine()
|
||||
|
||||
engine.canUndo shouldBe false
|
||||
engine.processUserInput("e2e4")
|
||||
engine.canUndo shouldBe true
|
||||
engine.processUserInput("undo")
|
||||
engine.canUndo shouldBe false
|
||||
|
||||
test("GameEngine canRedo flag tracks state correctly"):
|
||||
val engine = new GameEngine()
|
||||
|
||||
engine.canRedo shouldBe false
|
||||
engine.processUserInput("e2e4")
|
||||
engine.canRedo shouldBe false
|
||||
engine.processUserInput("undo")
|
||||
engine.canRedo shouldBe true
|
||||
|
||||
test("GameEngine command history is accessible"):
|
||||
val engine = new GameEngine()
|
||||
|
||||
engine.commandHistory.isEmpty shouldBe true
|
||||
engine.processUserInput("e2e4")
|
||||
engine.commandHistory.size shouldBe 1
|
||||
|
||||
test("GameEngine processes multiple moves in sequence"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
observer.events.clear()
|
||||
|
||||
engine.processUserInput("e2e4")
|
||||
engine.processUserInput("e7e5")
|
||||
|
||||
observer.events.size shouldBe 2
|
||||
engine.commandHistory.size shouldBe 2
|
||||
|
||||
test("GameEngine can undo multiple moves"):
|
||||
val engine = new GameEngine()
|
||||
|
||||
engine.processUserInput("e2e4")
|
||||
engine.processUserInput("e7e5")
|
||||
|
||||
engine.processUserInput("undo")
|
||||
engine.turn shouldBe Color.Black
|
||||
|
||||
engine.processUserInput("undo")
|
||||
engine.turn shouldBe Color.White
|
||||
|
||||
test("GameEngine thread-safe operations"):
|
||||
val engine = new GameEngine()
|
||||
|
||||
// Access from synchronized methods
|
||||
val board = engine.board
|
||||
val history = engine.history
|
||||
val turn = engine.turn
|
||||
val canUndo = engine.canUndo
|
||||
val canRedo = engine.canRedo
|
||||
|
||||
board shouldBe Board.initial
|
||||
canUndo shouldBe false
|
||||
canRedo shouldBe false
|
||||
|
||||
|
||||
private class MockObserver extends Observer:
|
||||
val events = mutable.ListBuffer[GameEvent]()
|
||||
|
||||
override def onGameEvent(event: GameEvent): Unit =
|
||||
events += event
|
||||
@@ -1,93 +0,0 @@
|
||||
package de.nowchess.chess.engine
|
||||
|
||||
import scala.collection.mutable
|
||||
import de.nowchess.api.board.{Board, Color}
|
||||
import de.nowchess.chess.logic.GameHistory
|
||||
import de.nowchess.chess.observer.{Observer, GameEvent, CheckDetectedEvent, CheckmateEvent, StalemateEvent}
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
/** Tests for GameEngine check/checkmate/stalemate paths */
|
||||
class GameEngineGameEndingTest extends AnyFunSuite with Matchers:
|
||||
|
||||
test("GameEngine handles Checkmate (Fool's Mate)"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new EndingMockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
// Play Fool's mate
|
||||
engine.processUserInput("f2f3")
|
||||
engine.processUserInput("e7e5")
|
||||
engine.processUserInput("g2g4")
|
||||
|
||||
observer.events.clear()
|
||||
engine.processUserInput("d8h4")
|
||||
|
||||
// Verify CheckmateEvent
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe a[CheckmateEvent]
|
||||
|
||||
val event = observer.events.head.asInstanceOf[CheckmateEvent]
|
||||
event.winner shouldBe Color.Black
|
||||
|
||||
// Board should be reset after checkmate
|
||||
engine.board shouldBe Board.initial
|
||||
engine.turn shouldBe Color.White
|
||||
|
||||
test("GameEngine handles check detection"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new EndingMockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
// Play a simple check
|
||||
engine.processUserInput("e2e4")
|
||||
engine.processUserInput("e7e5")
|
||||
engine.processUserInput("f1c4")
|
||||
engine.processUserInput("g8f6")
|
||||
|
||||
observer.events.clear()
|
||||
engine.processUserInput("c4f7") // Check!
|
||||
|
||||
val checkEvents = observer.events.collect { case e: CheckDetectedEvent => e }
|
||||
checkEvents.size shouldBe 1
|
||||
checkEvents.head.turn shouldBe Color.Black // Black is now in check
|
||||
|
||||
// Shortest known stalemate is 19 moves. Here is a faster one:
|
||||
// e3 a5 Qh5 Ra6 Qxa5 h5 h4 Rah6 Qxc7 f6 Qxd7+ Kf7 Qxb7 Qd3 Qxb8 Qh7 Qxc8 Kg6 Qe6
|
||||
// Wait, let's just use Sam Loyd's 10-move stalemate:
|
||||
// 1. e3 a5 2. Qh5 Ra6 3. Qxa5 h5 4. h4 Rah6 5. Qxc7 f6 6. Qxd7+ Kf7 7. Qxb7 Qd3 8. Qxb8 Qh7 9. Qxc8 Kg6 10. Qe6
|
||||
test("GameEngine handles Stalemate via 10-move known sequence"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new EndingMockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
val moves = List(
|
||||
"e2e3", "a7a5",
|
||||
"d1h5", "a8a6",
|
||||
"h5a5", "h7h5",
|
||||
"h2h4", "a6h6",
|
||||
"a5c7", "f7f6",
|
||||
"c7d7", "e8f7",
|
||||
"d7b7", "d8d3",
|
||||
"b7b8", "d3h7",
|
||||
"b8c8", "f7g6",
|
||||
"c8e6"
|
||||
)
|
||||
|
||||
moves.dropRight(1).foreach(engine.processUserInput)
|
||||
|
||||
observer.events.clear()
|
||||
engine.processUserInput(moves.last)
|
||||
|
||||
val stalemateEvents = observer.events.collect { case e: StalemateEvent => e }
|
||||
stalemateEvents.size shouldBe 1
|
||||
|
||||
// Board should be reset after stalemate
|
||||
engine.board shouldBe Board.initial
|
||||
engine.turn shouldBe Color.White
|
||||
|
||||
private class EndingMockObserver extends Observer:
|
||||
val events = mutable.ListBuffer[GameEvent]()
|
||||
|
||||
override def onGameEvent(event: GameEvent): Unit =
|
||||
events += event
|
||||
-110
@@ -1,110 +0,0 @@
|
||||
package de.nowchess.chess.engine
|
||||
|
||||
import scala.collection.mutable
|
||||
import de.nowchess.api.board.{Board, Color}
|
||||
import de.nowchess.chess.logic.GameHistory
|
||||
import de.nowchess.chess.observer.{Observer, GameEvent, InvalidMoveEvent}
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
/** Tests to maximize handleFailedMove coverage */
|
||||
class GameEngineHandleFailedMoveTest extends AnyFunSuite with Matchers:
|
||||
|
||||
test("GameEngine handles InvalidFormat error type"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput("not_a_valid_move_format")
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[InvalidMoveEvent]
|
||||
val msg1 = observer.events.head.asInstanceOf[InvalidMoveEvent].reason
|
||||
msg1 should include("Invalid move format")
|
||||
|
||||
test("GameEngine handles NoPiece error type"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput("h3h4")
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[InvalidMoveEvent]
|
||||
val msg2 = observer.events.head.asInstanceOf[InvalidMoveEvent].reason
|
||||
msg2 should include("No piece on that square")
|
||||
|
||||
test("GameEngine handles WrongColor error type"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput("e2e4") // White move
|
||||
observer.events.clear()
|
||||
|
||||
engine.processUserInput("a1b2") // Try to move black's rook position with white's move (wrong color)
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[InvalidMoveEvent]
|
||||
val msg3 = observer.events.head.asInstanceOf[InvalidMoveEvent].reason
|
||||
msg3 should include("That is not your piece")
|
||||
|
||||
test("GameEngine handles IllegalMove error type"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput("e2e1") // Try pawn backward
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[InvalidMoveEvent]
|
||||
val msg4 = observer.events.head.asInstanceOf[InvalidMoveEvent].reason
|
||||
msg4 should include("Illegal move")
|
||||
|
||||
test("GameEngine invalid move message for InvalidFormat"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput("xyz123")
|
||||
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
|
||||
event.reason should include("coordinate notation")
|
||||
|
||||
test("GameEngine invalid move message for NoPiece"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput("a3a4") // a3 is empty
|
||||
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
|
||||
event.reason should include("No piece")
|
||||
|
||||
test("GameEngine invalid move message for WrongColor"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput("e2e4")
|
||||
observer.events.clear()
|
||||
|
||||
engine.processUserInput("e4e5") // e4 has white pawn, it's black's turn
|
||||
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
|
||||
event.reason should include("not your piece")
|
||||
|
||||
test("GameEngine invalid move message for IllegalMove"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
engine.processUserInput("e2e1") // Pawn can't move backward
|
||||
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
|
||||
event.reason should include("Illegal move")
|
||||
|
||||
test("GameEngine board unchanged after each type of invalid move"):
|
||||
val engine = new GameEngine()
|
||||
val initial = engine.board
|
||||
|
||||
engine.processUserInput("invalid")
|
||||
engine.board shouldBe initial
|
||||
|
||||
engine.processUserInput("h3h4")
|
||||
engine.board shouldBe initial
|
||||
|
||||
engine.processUserInput("e2e1")
|
||||
engine.board shouldBe initial
|
||||
-114
@@ -1,114 +0,0 @@
|
||||
package de.nowchess.chess.engine
|
||||
|
||||
import scala.collection.mutable
|
||||
import de.nowchess.api.board.{Board, Color}
|
||||
import de.nowchess.chess.logic.GameHistory
|
||||
import de.nowchess.chess.observer.{Observer, GameEvent, InvalidMoveEvent, MoveExecutedEvent}
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
/** Tests for GameEngine invalid move handling via handleFailedMove */
|
||||
class GameEngineInvalidMovesTest extends AnyFunSuite with Matchers:
|
||||
|
||||
test("GameEngine handles no piece at source square"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
// Try to move from h1 which may be empty or not have our piece
|
||||
// We'll try from a clearly empty square
|
||||
engine.processUserInput("h1h2")
|
||||
|
||||
// Should get an InvalidMoveEvent about NoPiece
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[InvalidMoveEvent]
|
||||
|
||||
test("GameEngine handles moving wrong color piece"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
// White moves first
|
||||
engine.processUserInput("e2e4")
|
||||
observer.events.clear()
|
||||
|
||||
// White tries to move again (should fail - it's black's turn)
|
||||
// But we need to try a move that looks legal but has wrong color
|
||||
// This is hard to test because we'd need to be black and move white's piece
|
||||
// Let's skip this for now and focus on testable cases
|
||||
|
||||
// Actually, let's try moving a square that definitely has the wrong piece
|
||||
// Move a white pawn as black by reaching that position
|
||||
engine.processUserInput("e7e5")
|
||||
observer.events.clear()
|
||||
|
||||
// Now try to move white's e4 pawn as black (it's black's turn but e4 is white)
|
||||
engine.processUserInput("e4e5")
|
||||
|
||||
observer.events.size shouldBe 1
|
||||
val event = observer.events.head
|
||||
event shouldBe an[InvalidMoveEvent]
|
||||
|
||||
test("GameEngine handles illegal move"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
// A pawn can't move backward
|
||||
engine.processUserInput("e2e1")
|
||||
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[InvalidMoveEvent]
|
||||
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
|
||||
event.reason should include("Illegal move")
|
||||
|
||||
test("GameEngine handles pawn trying to move 3 squares"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
// Pawn can only move 1 or 2 squares on first move, not 3
|
||||
engine.processUserInput("e2e5")
|
||||
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[InvalidMoveEvent]
|
||||
|
||||
test("GameEngine handles moving from empty square"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
// h3 is empty in starting position
|
||||
engine.processUserInput("h3h4")
|
||||
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[InvalidMoveEvent]
|
||||
val event = observer.events.head.asInstanceOf[InvalidMoveEvent]
|
||||
event.reason should include("No piece on that square")
|
||||
|
||||
test("GameEngine processes valid move after invalid attempt"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
|
||||
// Try invalid move
|
||||
engine.processUserInput("h3h4")
|
||||
observer.events.clear()
|
||||
|
||||
// Make valid move
|
||||
engine.processUserInput("e2e4")
|
||||
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe an[MoveExecutedEvent]
|
||||
|
||||
test("GameEngine maintains state after failed move attempt"):
|
||||
val engine = new GameEngine()
|
||||
val initialTurn = engine.turn
|
||||
val initialBoard = engine.board
|
||||
|
||||
// Try invalid move
|
||||
engine.processUserInput("h3h4")
|
||||
|
||||
// State should not change
|
||||
engine.turn shouldBe initialTurn
|
||||
engine.board shouldBe initialBoard
|
||||
@@ -1,310 +0,0 @@
|
||||
package de.nowchess.chess.engine
|
||||
|
||||
import scala.collection.mutable
|
||||
import de.nowchess.api.board.{Board, Color}
|
||||
import de.nowchess.chess.logic.GameHistory
|
||||
import de.nowchess.chess.observer.{Observer, GameEvent, MoveExecutedEvent, CheckDetectedEvent, BoardResetEvent, InvalidMoveEvent}
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
class GameEngineTest extends AnyFunSuite with Matchers:
|
||||
|
||||
test("GameEngine starts with initial board state"):
|
||||
val engine = new GameEngine()
|
||||
engine.board shouldBe Board.initial
|
||||
engine.history shouldBe GameHistory.empty
|
||||
engine.turn shouldBe Color.White
|
||||
|
||||
test("GameEngine accepts Observer subscription"):
|
||||
val engine = new GameEngine()
|
||||
val mockObserver = new MockObserver()
|
||||
engine.subscribe(mockObserver)
|
||||
engine.observerCount shouldBe 1
|
||||
|
||||
test("GameEngine notifies observers on valid move"):
|
||||
val engine = new GameEngine()
|
||||
val mockObserver = new MockObserver()
|
||||
engine.subscribe(mockObserver)
|
||||
engine.processUserInput("e2e4")
|
||||
mockObserver.events.size shouldBe 1
|
||||
mockObserver.events.head shouldBe a[MoveExecutedEvent]
|
||||
|
||||
test("GameEngine updates state after valid move"):
|
||||
val engine = new GameEngine()
|
||||
val initialTurn = engine.turn
|
||||
engine.processUserInput("e2e4")
|
||||
engine.turn shouldNot be(initialTurn)
|
||||
engine.turn shouldBe Color.Black
|
||||
|
||||
test("GameEngine notifies observers on invalid move"):
|
||||
val engine = new GameEngine()
|
||||
val mockObserver = new MockObserver()
|
||||
engine.subscribe(mockObserver)
|
||||
engine.processUserInput("invalid_move")
|
||||
mockObserver.events.size shouldBe 1
|
||||
|
||||
test("GameEngine notifies multiple observers"):
|
||||
val engine = new GameEngine()
|
||||
val observer1 = new MockObserver()
|
||||
val observer2 = new MockObserver()
|
||||
engine.subscribe(observer1)
|
||||
engine.subscribe(observer2)
|
||||
engine.processUserInput("e2e4")
|
||||
observer1.events.size shouldBe 1
|
||||
observer2.events.size shouldBe 1
|
||||
|
||||
test("GameEngine allows observer unsubscription"):
|
||||
val engine = new GameEngine()
|
||||
val mockObserver = new MockObserver()
|
||||
engine.subscribe(mockObserver)
|
||||
engine.unsubscribe(mockObserver)
|
||||
engine.observerCount shouldBe 0
|
||||
|
||||
test("GameEngine unsubscribed observer receives no events"):
|
||||
val engine = new GameEngine()
|
||||
val mockObserver = new MockObserver()
|
||||
engine.subscribe(mockObserver)
|
||||
engine.unsubscribe(mockObserver)
|
||||
engine.processUserInput("e2e4")
|
||||
mockObserver.events.size shouldBe 0
|
||||
|
||||
test("GameEngine reset notifies observers and resets state"):
|
||||
val engine = new GameEngine()
|
||||
engine.processUserInput("e2e4")
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
engine.reset()
|
||||
engine.board shouldBe Board.initial
|
||||
engine.turn shouldBe Color.White
|
||||
observer.events.size shouldBe 1
|
||||
|
||||
test("GameEngine processes sequence of moves"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
engine.processUserInput("e2e4")
|
||||
engine.processUserInput("e7e5")
|
||||
observer.events.size shouldBe 2
|
||||
engine.turn shouldBe Color.White
|
||||
|
||||
test("GameEngine is thread-safe for synchronized operations"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
val t = new Thread(() => engine.processUserInput("e2e4"))
|
||||
t.start()
|
||||
t.join()
|
||||
observer.events.size shouldBe 1
|
||||
|
||||
test("GameEngine canUndo returns false initially"):
|
||||
val engine = new GameEngine()
|
||||
engine.canUndo shouldBe false
|
||||
|
||||
test("GameEngine canUndo returns true after move"):
|
||||
val engine = new GameEngine()
|
||||
engine.processUserInput("e2e4")
|
||||
engine.canUndo shouldBe true
|
||||
|
||||
test("GameEngine canRedo returns false initially"):
|
||||
val engine = new GameEngine()
|
||||
engine.canRedo shouldBe false
|
||||
|
||||
test("GameEngine undo restores previous state"):
|
||||
val engine = new GameEngine()
|
||||
engine.processUserInput("e2e4")
|
||||
val boardAfterMove = engine.board
|
||||
engine.undo()
|
||||
engine.board shouldBe Board.initial
|
||||
engine.turn shouldBe Color.White
|
||||
|
||||
test("GameEngine undo notifies observers"):
|
||||
val engine = new GameEngine()
|
||||
engine.processUserInput("e2e4")
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
observer.events.clear()
|
||||
engine.undo()
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe a[BoardResetEvent]
|
||||
|
||||
test("GameEngine redo replays undone move"):
|
||||
val engine = new GameEngine()
|
||||
engine.processUserInput("e2e4")
|
||||
val boardAfterMove = engine.board
|
||||
engine.undo()
|
||||
engine.redo()
|
||||
engine.board shouldBe boardAfterMove
|
||||
engine.turn shouldBe Color.Black
|
||||
|
||||
test("GameEngine canUndo false when nothing to undo"):
|
||||
val engine = new GameEngine()
|
||||
engine.canUndo shouldBe false
|
||||
engine.processUserInput("e2e4")
|
||||
engine.undo()
|
||||
engine.canUndo shouldBe false
|
||||
|
||||
test("GameEngine canRedo true after undo"):
|
||||
val engine = new GameEngine()
|
||||
engine.processUserInput("e2e4")
|
||||
engine.undo()
|
||||
engine.canRedo shouldBe true
|
||||
|
||||
test("GameEngine canRedo false after redo"):
|
||||
val engine = new GameEngine()
|
||||
engine.processUserInput("e2e4")
|
||||
engine.undo()
|
||||
engine.redo()
|
||||
engine.canRedo shouldBe false
|
||||
|
||||
test("GameEngine undo on empty history sends invalid event"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
engine.undo()
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe a[InvalidMoveEvent]
|
||||
|
||||
test("GameEngine redo on empty redo sends invalid event"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
engine.redo()
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe a[InvalidMoveEvent]
|
||||
|
||||
test("GameEngine undo via processUserInput"):
|
||||
val engine = new GameEngine()
|
||||
engine.processUserInput("e2e4")
|
||||
val boardAfterMove = engine.board
|
||||
engine.processUserInput("undo")
|
||||
engine.board shouldBe Board.initial
|
||||
|
||||
test("GameEngine redo via processUserInput"):
|
||||
val engine = new GameEngine()
|
||||
engine.processUserInput("e2e4")
|
||||
val boardAfterMove = engine.board
|
||||
engine.processUserInput("undo")
|
||||
engine.processUserInput("redo")
|
||||
engine.board shouldBe boardAfterMove
|
||||
|
||||
test("GameEngine handles empty input"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
engine.processUserInput("")
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe a[InvalidMoveEvent]
|
||||
|
||||
test("GameEngine multiple undo/redo sequence"):
|
||||
val engine = new GameEngine()
|
||||
engine.processUserInput("e2e4")
|
||||
engine.processUserInput("e7e5")
|
||||
engine.processUserInput("g1f3")
|
||||
|
||||
engine.turn shouldBe Color.Black
|
||||
|
||||
engine.undo()
|
||||
engine.turn shouldBe Color.White
|
||||
|
||||
engine.undo()
|
||||
engine.turn shouldBe Color.Black
|
||||
|
||||
engine.undo()
|
||||
engine.turn shouldBe Color.White
|
||||
engine.board shouldBe Board.initial
|
||||
|
||||
test("GameEngine redo after multiple undos"):
|
||||
val engine = new GameEngine()
|
||||
engine.processUserInput("e2e4")
|
||||
engine.processUserInput("e7e5")
|
||||
engine.processUserInput("g1f3")
|
||||
|
||||
engine.undo()
|
||||
engine.undo()
|
||||
engine.undo()
|
||||
|
||||
engine.redo()
|
||||
engine.turn shouldBe Color.Black
|
||||
|
||||
engine.redo()
|
||||
engine.turn shouldBe Color.White
|
||||
|
||||
engine.redo()
|
||||
engine.turn shouldBe Color.Black
|
||||
|
||||
test("GameEngine new move after undo clears redo history"):
|
||||
val engine = new GameEngine()
|
||||
engine.processUserInput("e2e4")
|
||||
engine.processUserInput("e7e5")
|
||||
engine.undo()
|
||||
engine.canRedo shouldBe true
|
||||
|
||||
engine.processUserInput("e7e6") // Different move
|
||||
engine.canRedo shouldBe false
|
||||
|
||||
test("GameEngine command history tracking"):
|
||||
val engine = new GameEngine()
|
||||
engine.commandHistory.size shouldBe 0
|
||||
|
||||
engine.processUserInput("e2e4")
|
||||
engine.commandHistory.size shouldBe 1
|
||||
|
||||
engine.processUserInput("e7e5")
|
||||
engine.commandHistory.size shouldBe 2
|
||||
|
||||
test("GameEngine quit input"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
val initialEvents = observer.events.size
|
||||
engine.processUserInput("quit")
|
||||
// quit should not produce an event
|
||||
observer.events.size shouldBe initialEvents
|
||||
|
||||
test("GameEngine quit via q"):
|
||||
val engine = new GameEngine()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
val initialEvents = observer.events.size
|
||||
engine.processUserInput("q")
|
||||
observer.events.size shouldBe initialEvents
|
||||
|
||||
test("GameEngine undo notifies with BoardResetEvent after successful undo"):
|
||||
val engine = new GameEngine()
|
||||
engine.processUserInput("e2e4")
|
||||
engine.processUserInput("e7e5")
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
observer.events.clear()
|
||||
|
||||
engine.undo()
|
||||
|
||||
// Should have received a BoardResetEvent on undo
|
||||
observer.events.size should be > 0
|
||||
observer.events.exists(_.isInstanceOf[BoardResetEvent]) shouldBe true
|
||||
|
||||
test("GameEngine redo notifies with MoveExecutedEvent after successful redo"):
|
||||
val engine = new GameEngine()
|
||||
engine.processUserInput("e2e4")
|
||||
engine.processUserInput("e7e5")
|
||||
val boardAfterSecondMove = engine.board
|
||||
|
||||
engine.undo()
|
||||
val observer = new MockObserver()
|
||||
engine.subscribe(observer)
|
||||
observer.events.clear()
|
||||
|
||||
engine.redo()
|
||||
|
||||
// Should have received a MoveExecutedEvent for the redo
|
||||
observer.events.size shouldBe 1
|
||||
observer.events.head shouldBe a[MoveExecutedEvent]
|
||||
engine.board shouldBe boardAfterSecondMove
|
||||
engine.turn shouldBe Color.White
|
||||
|
||||
// Mock Observer for testing
|
||||
private class MockObserver extends Observer:
|
||||
val events = mutable.ListBuffer[GameEvent]()
|
||||
override def onGameEvent(event: GameEvent): Unit =
|
||||
events += event
|
||||
|
||||
@@ -1,110 +0,0 @@
|
||||
package de.nowchess.chess.command
|
||||
|
||||
import de.nowchess.api.board.{Square, File, Rank, Board, Color}
|
||||
import de.nowchess.chess.logic.GameHistory
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
class MoveCommandDefaultsTest extends AnyFunSuite with Matchers:
|
||||
|
||||
private def sq(f: File, r: Rank): Square = Square(f, r)
|
||||
|
||||
// Tests for MoveCommand with default parameter values
|
||||
test("MoveCommand with no moveResult defaults to None"):
|
||||
val cmd = MoveCommand(
|
||||
from = sq(File.E, Rank.R2),
|
||||
to = sq(File.E, Rank.R4)
|
||||
)
|
||||
cmd.moveResult shouldBe None
|
||||
cmd.execute() shouldBe false
|
||||
|
||||
test("MoveCommand with no previousBoard defaults to None"):
|
||||
val cmd = MoveCommand(
|
||||
from = sq(File.E, Rank.R2),
|
||||
to = sq(File.E, Rank.R4)
|
||||
)
|
||||
cmd.previousBoard shouldBe None
|
||||
cmd.undo() shouldBe false
|
||||
|
||||
test("MoveCommand with no previousHistory defaults to None"):
|
||||
val cmd = MoveCommand(
|
||||
from = sq(File.E, Rank.R2),
|
||||
to = sq(File.E, Rank.R4)
|
||||
)
|
||||
cmd.previousHistory shouldBe None
|
||||
cmd.undo() shouldBe false
|
||||
|
||||
test("MoveCommand with no previousTurn defaults to None"):
|
||||
val cmd = MoveCommand(
|
||||
from = sq(File.E, Rank.R2),
|
||||
to = sq(File.E, Rank.R4)
|
||||
)
|
||||
cmd.previousTurn shouldBe None
|
||||
cmd.undo() shouldBe false
|
||||
|
||||
test("MoveCommand description is always returned"):
|
||||
val cmd = MoveCommand(
|
||||
from = sq(File.E, Rank.R2),
|
||||
to = sq(File.E, Rank.R4)
|
||||
)
|
||||
cmd.description shouldBe "Move from e2 to e4"
|
||||
|
||||
test("MoveCommand execute returns false when moveResult is None"):
|
||||
val cmd = MoveCommand(
|
||||
from = sq(File.A, Rank.R1),
|
||||
to = sq(File.B, Rank.R3)
|
||||
)
|
||||
cmd.execute() shouldBe false
|
||||
|
||||
test("MoveCommand undo returns false when any previous state is None"):
|
||||
// Missing previousBoard
|
||||
val cmd1 = MoveCommand(
|
||||
from = sq(File.E, Rank.R2),
|
||||
to = sq(File.E, Rank.R4),
|
||||
moveResult = Some(MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)),
|
||||
previousBoard = None,
|
||||
previousHistory = Some(GameHistory.empty),
|
||||
previousTurn = Some(Color.White)
|
||||
)
|
||||
cmd1.undo() shouldBe false
|
||||
|
||||
// Missing previousHistory
|
||||
val cmd2 = MoveCommand(
|
||||
from = sq(File.E, Rank.R2),
|
||||
to = sq(File.E, Rank.R4),
|
||||
moveResult = Some(MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)),
|
||||
previousBoard = Some(Board.initial),
|
||||
previousHistory = None,
|
||||
previousTurn = Some(Color.White)
|
||||
)
|
||||
cmd2.undo() shouldBe false
|
||||
|
||||
// Missing previousTurn
|
||||
val cmd3 = MoveCommand(
|
||||
from = sq(File.E, Rank.R2),
|
||||
to = sq(File.E, Rank.R4),
|
||||
moveResult = Some(MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)),
|
||||
previousBoard = Some(Board.initial),
|
||||
previousHistory = Some(GameHistory.empty),
|
||||
previousTurn = None
|
||||
)
|
||||
cmd3.undo() shouldBe false
|
||||
|
||||
test("MoveCommand execute returns true when moveResult is defined"):
|
||||
val cmd = MoveCommand(
|
||||
from = sq(File.E, Rank.R2),
|
||||
to = sq(File.E, Rank.R4),
|
||||
moveResult = Some(MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None))
|
||||
)
|
||||
cmd.execute() shouldBe true
|
||||
|
||||
test("MoveCommand undo returns true when all previous states are defined"):
|
||||
val cmd = MoveCommand(
|
||||
from = sq(File.E, Rank.R2),
|
||||
to = sq(File.E, Rank.R4),
|
||||
moveResult = Some(MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)),
|
||||
previousBoard = Some(Board.initial),
|
||||
previousHistory = Some(GameHistory.empty),
|
||||
previousTurn = Some(Color.White)
|
||||
)
|
||||
cmd.undo() shouldBe true
|
||||
-70
@@ -1,70 +0,0 @@
|
||||
package de.nowchess.chess.logic
|
||||
|
||||
import de.nowchess.api.board.*
|
||||
import de.nowchess.api.game.CastlingRights
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
class CastlingRightsCalculatorTest extends AnyFunSuite with Matchers:
|
||||
|
||||
private def sq(f: File, r: Rank): Square = Square(f, r)
|
||||
|
||||
test("Empty history gives full castling rights"):
|
||||
val rights = CastlingRightsCalculator.deriveCastlingRights(GameHistory.empty, Color.White)
|
||||
rights shouldBe CastlingRights.Both
|
||||
|
||||
test("White loses kingside rights after h1 rook moves"):
|
||||
val history = GameHistory.empty.addMove(sq(File.H, Rank.R1), sq(File.H, Rank.R2))
|
||||
val rights = CastlingRightsCalculator.deriveCastlingRights(history, Color.White)
|
||||
rights.kingSide shouldBe false
|
||||
rights.queenSide shouldBe true
|
||||
|
||||
test("White loses queenside rights after a1 rook moves"):
|
||||
val history = GameHistory.empty.addMove(sq(File.A, Rank.R1), sq(File.A, Rank.R2))
|
||||
val rights = CastlingRightsCalculator.deriveCastlingRights(history, Color.White)
|
||||
rights.queenSide shouldBe false
|
||||
rights.kingSide shouldBe true
|
||||
|
||||
test("White loses all rights after king moves"):
|
||||
val history = GameHistory.empty.addMove(sq(File.E, Rank.R1), sq(File.E, Rank.R2))
|
||||
val rights = CastlingRightsCalculator.deriveCastlingRights(history, Color.White)
|
||||
rights shouldBe CastlingRights.None
|
||||
|
||||
test("Black loses kingside rights after h8 rook moves"):
|
||||
val history = GameHistory.empty.addMove(sq(File.H, Rank.R8), sq(File.H, Rank.R7))
|
||||
val rights = CastlingRightsCalculator.deriveCastlingRights(history, Color.Black)
|
||||
rights.kingSide shouldBe false
|
||||
rights.queenSide shouldBe true
|
||||
|
||||
test("Black loses queenside rights after a8 rook moves"):
|
||||
val history = GameHistory.empty.addMove(sq(File.A, Rank.R8), sq(File.A, Rank.R7))
|
||||
val rights = CastlingRightsCalculator.deriveCastlingRights(history, Color.Black)
|
||||
rights.queenSide shouldBe false
|
||||
rights.kingSide shouldBe true
|
||||
|
||||
test("Black loses all rights after king moves"):
|
||||
val history = GameHistory.empty.addMove(sq(File.E, Rank.R8), sq(File.E, Rank.R7))
|
||||
val rights = CastlingRightsCalculator.deriveCastlingRights(history, Color.Black)
|
||||
rights shouldBe CastlingRights.None
|
||||
|
||||
test("Castle move revokes all castling rights"):
|
||||
val history = GameHistory.empty.addMove(
|
||||
sq(File.E, Rank.R1),
|
||||
sq(File.G, Rank.R1),
|
||||
Some(CastleSide.Kingside)
|
||||
)
|
||||
val rights = CastlingRightsCalculator.deriveCastlingRights(history, Color.White)
|
||||
rights shouldBe CastlingRights.None
|
||||
|
||||
test("Other pieces moving does not revoke castling rights"):
|
||||
val history = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
val rights = CastlingRightsCalculator.deriveCastlingRights(history, Color.White)
|
||||
rights shouldBe CastlingRights.Both
|
||||
|
||||
test("Multiple moves preserve white kingside but lose queenside"):
|
||||
val history = GameHistory.empty
|
||||
.addMove(sq(File.A, Rank.R1), sq(File.A, Rank.R2)) // White queenside rook moves
|
||||
.addMove(sq(File.E, Rank.R7), sq(File.E, Rank.R5)) // Black pawn moves
|
||||
val rights = CastlingRightsCalculator.deriveCastlingRights(history, Color.White)
|
||||
rights.kingSide shouldBe true
|
||||
rights.queenSide shouldBe false
|
||||
@@ -1,101 +0,0 @@
|
||||
package de.nowchess.chess.logic
|
||||
|
||||
import de.nowchess.api.board.*
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
class EnPassantCalculatorTest extends AnyFunSuite with Matchers:
|
||||
|
||||
private def sq(f: File, r: Rank): Square = Square(f, r)
|
||||
private def board(entries: (Square, Piece)*): Board = Board(entries.toMap)
|
||||
|
||||
// ──── enPassantTarget ────────────────────────────────────────────────
|
||||
|
||||
test("enPassantTarget returns None for empty history"):
|
||||
val b = board(sq(File.E, Rank.R4) -> Piece.WhitePawn)
|
||||
EnPassantCalculator.enPassantTarget(b, GameHistory.empty) shouldBe None
|
||||
|
||||
test("enPassantTarget returns None when last move was a single pawn push"):
|
||||
val b = board(sq(File.E, Rank.R3) -> Piece.WhitePawn)
|
||||
val h = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R3))
|
||||
EnPassantCalculator.enPassantTarget(b, h) shouldBe None
|
||||
|
||||
test("enPassantTarget returns None when last move was not a pawn"):
|
||||
val b = board(sq(File.E, Rank.R4) -> Piece.WhiteRook)
|
||||
val h = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
EnPassantCalculator.enPassantTarget(b, h) shouldBe None
|
||||
|
||||
test("enPassantTarget returns e3 after white pawn double push e2-e4"):
|
||||
val b = board(sq(File.E, Rank.R4) -> Piece.WhitePawn)
|
||||
val h = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
EnPassantCalculator.enPassantTarget(b, h) shouldBe Some(sq(File.E, Rank.R3))
|
||||
|
||||
test("enPassantTarget returns e6 after black pawn double push e7-e5"):
|
||||
val b = board(sq(File.E, Rank.R5) -> Piece.BlackPawn)
|
||||
val h = GameHistory.empty.addMove(sq(File.E, Rank.R7), sq(File.E, Rank.R5))
|
||||
EnPassantCalculator.enPassantTarget(b, h) shouldBe Some(sq(File.E, Rank.R6))
|
||||
|
||||
test("enPassantTarget returns d3 after white pawn double push d2-d4"):
|
||||
val b = board(sq(File.D, Rank.R4) -> Piece.WhitePawn)
|
||||
val h = GameHistory.empty.addMove(sq(File.D, Rank.R2), sq(File.D, Rank.R4))
|
||||
EnPassantCalculator.enPassantTarget(b, h) shouldBe Some(sq(File.D, Rank.R3))
|
||||
|
||||
// ──── capturedPawnSquare ─────────────────────────────────────────────
|
||||
|
||||
test("capturedPawnSquare for white capturing on e6 returns e5"):
|
||||
EnPassantCalculator.capturedPawnSquare(sq(File.E, Rank.R6), Color.White) shouldBe sq(File.E, Rank.R5)
|
||||
|
||||
test("capturedPawnSquare for black capturing on e3 returns e4"):
|
||||
EnPassantCalculator.capturedPawnSquare(sq(File.E, Rank.R3), Color.Black) shouldBe sq(File.E, Rank.R4)
|
||||
|
||||
test("capturedPawnSquare for white capturing on d6 returns d5"):
|
||||
EnPassantCalculator.capturedPawnSquare(sq(File.D, Rank.R6), Color.White) shouldBe sq(File.D, Rank.R5)
|
||||
|
||||
// ──── isEnPassant ────────────────────────────────────────────────────
|
||||
|
||||
test("isEnPassant returns true for valid white en passant capture"):
|
||||
// White pawn on e5, black pawn just double-pushed to d5 (ep target = d6)
|
||||
val b = board(
|
||||
sq(File.E, Rank.R5) -> Piece.WhitePawn,
|
||||
sq(File.D, Rank.R5) -> Piece.BlackPawn
|
||||
)
|
||||
val h = GameHistory.empty.addMove(sq(File.D, Rank.R7), sq(File.D, Rank.R5))
|
||||
EnPassantCalculator.isEnPassant(b, h, sq(File.E, Rank.R5), sq(File.D, Rank.R6)) shouldBe true
|
||||
|
||||
test("isEnPassant returns true for valid black en passant capture"):
|
||||
// Black pawn on d4, white pawn just double-pushed to e4 (ep target = e3)
|
||||
val b = board(
|
||||
sq(File.D, Rank.R4) -> Piece.BlackPawn,
|
||||
sq(File.E, Rank.R4) -> Piece.WhitePawn
|
||||
)
|
||||
val h = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
EnPassantCalculator.isEnPassant(b, h, sq(File.D, Rank.R4), sq(File.E, Rank.R3)) shouldBe true
|
||||
|
||||
test("isEnPassant returns false when no en passant target in history"):
|
||||
val b = board(
|
||||
sq(File.E, Rank.R5) -> Piece.WhitePawn,
|
||||
sq(File.D, Rank.R5) -> Piece.BlackPawn
|
||||
)
|
||||
val h = GameHistory.empty.addMove(sq(File.D, Rank.R6), sq(File.D, Rank.R5)) // single push
|
||||
EnPassantCalculator.isEnPassant(b, h, sq(File.E, Rank.R5), sq(File.D, Rank.R6)) shouldBe false
|
||||
|
||||
test("isEnPassant returns false when piece at from is not a pawn"):
|
||||
val b = board(
|
||||
sq(File.E, Rank.R5) -> Piece.WhiteRook,
|
||||
sq(File.D, Rank.R5) -> Piece.BlackPawn
|
||||
)
|
||||
val h = GameHistory.empty.addMove(sq(File.D, Rank.R7), sq(File.D, Rank.R5))
|
||||
EnPassantCalculator.isEnPassant(b, h, sq(File.E, Rank.R5), sq(File.D, Rank.R6)) shouldBe false
|
||||
|
||||
test("isEnPassant returns false when to does not match ep target"):
|
||||
val b = board(
|
||||
sq(File.E, Rank.R5) -> Piece.WhitePawn,
|
||||
sq(File.D, Rank.R5) -> Piece.BlackPawn
|
||||
)
|
||||
val h = GameHistory.empty.addMove(sq(File.D, Rank.R7), sq(File.D, Rank.R5))
|
||||
EnPassantCalculator.isEnPassant(b, h, sq(File.E, Rank.R5), sq(File.E, Rank.R6)) shouldBe false
|
||||
|
||||
test("isEnPassant returns false when from square is empty"):
|
||||
val b = board(sq(File.D, Rank.R5) -> Piece.BlackPawn)
|
||||
val h = GameHistory.empty.addMove(sq(File.D, Rank.R7), sq(File.D, Rank.R5))
|
||||
EnPassantCalculator.isEnPassant(b, h, sq(File.E, Rank.R5), sq(File.D, Rank.R6)) shouldBe false
|
||||
@@ -0,0 +1,81 @@
|
||||
package de.nowchess.chess.logic
|
||||
|
||||
import de.nowchess.api.board.*
|
||||
import de.nowchess.api.game.CastlingRights
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
class GameContextTest extends AnyFunSuite with Matchers:
|
||||
|
||||
private def sq(f: File, r: Rank): Square = Square(f, r)
|
||||
private def board(entries: (Square, Piece)*): Board = Board(entries.toMap)
|
||||
|
||||
test("GameContext.initial has Board.initial and CastlingRights.Both for both sides"):
|
||||
GameContext.initial.board shouldBe Board.initial
|
||||
GameContext.initial.whiteCastling shouldBe CastlingRights.Both
|
||||
GameContext.initial.blackCastling shouldBe CastlingRights.Both
|
||||
|
||||
test("castlingFor returns white rights for Color.White"):
|
||||
GameContext.initial.castlingFor(Color.White) shouldBe CastlingRights.Both
|
||||
|
||||
test("castlingFor returns black rights for Color.Black"):
|
||||
GameContext.initial.castlingFor(Color.Black) shouldBe CastlingRights.Both
|
||||
|
||||
test("withUpdatedRights updates white castling without touching black"):
|
||||
val ctx = GameContext.initial.withUpdatedRights(Color.White, CastlingRights.None)
|
||||
ctx.whiteCastling shouldBe CastlingRights.None
|
||||
ctx.blackCastling shouldBe CastlingRights.Both
|
||||
|
||||
test("withUpdatedRights updates black castling without touching white"):
|
||||
val ctx = GameContext.initial.withUpdatedRights(Color.Black, CastlingRights.None)
|
||||
ctx.blackCastling shouldBe CastlingRights.None
|
||||
ctx.whiteCastling shouldBe CastlingRights.Both
|
||||
|
||||
test("withCastle: white kingside — king e1→g1, rook h1→f1"):
|
||||
val b = board(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook
|
||||
)
|
||||
val after = b.withCastle(Color.White, CastleSide.Kingside)
|
||||
after.pieceAt(sq(File.G, Rank.R1)) shouldBe Some(Piece.WhiteKing)
|
||||
after.pieceAt(sq(File.F, Rank.R1)) shouldBe Some(Piece.WhiteRook)
|
||||
after.pieceAt(sq(File.E, Rank.R1)) shouldBe None
|
||||
after.pieceAt(sq(File.H, Rank.R1)) shouldBe None
|
||||
|
||||
test("withCastle: white queenside — king e1→c1, rook a1→d1"):
|
||||
val b = board(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R1) -> Piece.WhiteRook
|
||||
)
|
||||
val after = b.withCastle(Color.White, CastleSide.Queenside)
|
||||
after.pieceAt(sq(File.C, Rank.R1)) shouldBe Some(Piece.WhiteKing)
|
||||
after.pieceAt(sq(File.D, Rank.R1)) shouldBe Some(Piece.WhiteRook)
|
||||
after.pieceAt(sq(File.E, Rank.R1)) shouldBe None
|
||||
after.pieceAt(sq(File.A, Rank.R1)) shouldBe None
|
||||
|
||||
test("withCastle: black kingside — king e8→g8, rook h8→f8"):
|
||||
val b = board(
|
||||
sq(File.E, Rank.R8) -> Piece.BlackKing,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackRook
|
||||
)
|
||||
val after = b.withCastle(Color.Black, CastleSide.Kingside)
|
||||
after.pieceAt(sq(File.G, Rank.R8)) shouldBe Some(Piece.BlackKing)
|
||||
after.pieceAt(sq(File.F, Rank.R8)) shouldBe Some(Piece.BlackRook)
|
||||
after.pieceAt(sq(File.E, Rank.R8)) shouldBe None
|
||||
after.pieceAt(sq(File.H, Rank.R8)) shouldBe None
|
||||
|
||||
test("withCastle: black queenside — king e8→c8, rook a8→d8"):
|
||||
val b = board(
|
||||
sq(File.E, Rank.R8) -> Piece.BlackKing,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackRook
|
||||
)
|
||||
val after = b.withCastle(Color.Black, CastleSide.Queenside)
|
||||
after.pieceAt(sq(File.C, Rank.R8)) shouldBe Some(Piece.BlackKing)
|
||||
after.pieceAt(sq(File.D, Rank.R8)) shouldBe Some(Piece.BlackRook)
|
||||
after.pieceAt(sq(File.E, Rank.R8)) shouldBe None
|
||||
after.pieceAt(sq(File.A, Rank.R8)) shouldBe None
|
||||
|
||||
test("GameContext single-arg apply defaults to CastlingRights.None for both sides"):
|
||||
val ctx = GameContext(Board.initial)
|
||||
ctx.whiteCastling shouldBe CastlingRights.None
|
||||
ctx.blackCastling shouldBe CastlingRights.None
|
||||
@@ -1,41 +0,0 @@
|
||||
package de.nowchess.chess.logic
|
||||
|
||||
import de.nowchess.api.board.*
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
class GameHistoryTest extends AnyFunSuite with Matchers:
|
||||
|
||||
private def sq(f: File, r: Rank): Square = Square(f, r)
|
||||
|
||||
test("GameHistory starts empty"):
|
||||
val history = GameHistory.empty
|
||||
history.moves shouldBe empty
|
||||
|
||||
test("GameHistory can add a move"):
|
||||
val history = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
history.moves should have length 1
|
||||
history.moves.head.from shouldBe sq(File.E, Rank.R2)
|
||||
history.moves.head.to shouldBe sq(File.E, Rank.R4)
|
||||
history.moves.head.castleSide shouldBe None
|
||||
|
||||
test("GameHistory can add multiple moves in order"):
|
||||
val h1 = GameHistory.empty
|
||||
val h2 = h1.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
val h3 = h2.addMove(sq(File.C, Rank.R7), sq(File.C, Rank.R5))
|
||||
h3.moves should have length 2
|
||||
h3.moves(0).from shouldBe sq(File.E, Rank.R2)
|
||||
h3.moves(1).from shouldBe sq(File.C, Rank.R7)
|
||||
|
||||
test("GameHistory can add a castle move"):
|
||||
val history = GameHistory.empty.addMove(
|
||||
sq(File.E, Rank.R1),
|
||||
sq(File.G, Rank.R1),
|
||||
Some(CastleSide.Kingside)
|
||||
)
|
||||
history.moves.head.castleSide shouldBe Some(CastleSide.Kingside)
|
||||
|
||||
test("GameHistory.addMove with two arguments uses None for castleSide default"):
|
||||
val history = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
history.moves should have length 1
|
||||
history.moves.head.castleSide shouldBe None
|
||||
@@ -2,7 +2,7 @@ package de.nowchess.chess.logic
|
||||
|
||||
import de.nowchess.api.board.*
|
||||
import de.nowchess.api.game.CastlingRights
|
||||
import de.nowchess.chess.logic.GameHistory
|
||||
import de.nowchess.chess.logic.GameContext
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
@@ -12,11 +12,7 @@ class GameRulesTest extends AnyFunSuite with Matchers:
|
||||
private def board(entries: (Square, Piece)*): Board = Board(entries.toMap)
|
||||
|
||||
/** Wrap a board in a GameContext with no castling rights — for non-castling tests. */
|
||||
private def testLegalMoves(entries: (Square, Piece)*)(color: Color): Set[(Square, Square)] =
|
||||
GameRules.legalMoves(Board(entries.toMap), GameHistory.empty, color)
|
||||
|
||||
private def testGameStatus(entries: (Square, Piece)*)(color: Color): PositionStatus =
|
||||
GameRules.gameStatus(Board(entries.toMap), GameHistory.empty, color)
|
||||
private def ctx(entries: (Square, Piece)*): GameContext = GameContext(Board(entries.toMap))
|
||||
|
||||
// ──── isInCheck ──────────────────────────────────────────────────────
|
||||
|
||||
@@ -45,20 +41,20 @@ class GameRulesTest extends AnyFunSuite with Matchers:
|
||||
test("legalMoves: move that exposes own king to rook is excluded"):
|
||||
// White King E1, White Rook E4 (pinned on E-file), Black Rook E8
|
||||
// Moving the White Rook off the E-file would expose the king
|
||||
val moves = testLegalMoves(
|
||||
val moves = GameRules.legalMoves(ctx(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.E, Rank.R4) -> Piece.WhiteRook,
|
||||
sq(File.E, Rank.R8) -> Piece.BlackRook
|
||||
)(Color.White)
|
||||
), Color.White)
|
||||
moves should not contain (sq(File.E, Rank.R4) -> sq(File.D, Rank.R4))
|
||||
|
||||
test("legalMoves: move that blocks check is included"):
|
||||
// White King E1 in check from Black Rook E8; White Rook A5 can interpose on E5
|
||||
val moves = testLegalMoves(
|
||||
val moves = GameRules.legalMoves(ctx(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R5) -> Piece.WhiteRook,
|
||||
sq(File.E, Rank.R8) -> Piece.BlackRook
|
||||
)(Color.White)
|
||||
), Color.White)
|
||||
moves should contain(sq(File.A, Rank.R5) -> sq(File.E, Rank.R5))
|
||||
|
||||
// ──── gameStatus ──────────────────────────────────────────────────────
|
||||
@@ -66,96 +62,70 @@ class GameRulesTest extends AnyFunSuite with Matchers:
|
||||
test("gameStatus: checkmate returns Mated"):
|
||||
// White Qh8, Ka6; Black Ka8
|
||||
// Qh8 attacks Ka8 along rank 8; all escape squares covered (spec-verified position)
|
||||
testGameStatus(
|
||||
GameRules.gameStatus(ctx(
|
||||
sq(File.H, Rank.R8) -> Piece.WhiteQueen,
|
||||
sq(File.A, Rank.R6) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackKing
|
||||
)(Color.Black) shouldBe PositionStatus.Mated
|
||||
), Color.Black) shouldBe PositionStatus.Mated
|
||||
|
||||
test("gameStatus: stalemate returns Drawn"):
|
||||
// White Qb6, Kc6; Black Ka8
|
||||
// Black king has no legal moves and is not in check (spec-verified position)
|
||||
testGameStatus(
|
||||
GameRules.gameStatus(ctx(
|
||||
sq(File.B, Rank.R6) -> Piece.WhiteQueen,
|
||||
sq(File.C, Rank.R6) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackKing
|
||||
)(Color.Black) shouldBe PositionStatus.Drawn
|
||||
), Color.Black) shouldBe PositionStatus.Drawn
|
||||
|
||||
test("gameStatus: king in check with legal escape returns InCheck"):
|
||||
// White Ra8 attacks Black Ke8 along rank 8; king can escape to d7, e7, f7
|
||||
testGameStatus(
|
||||
GameRules.gameStatus(ctx(
|
||||
sq(File.A, Rank.R8) -> Piece.WhiteRook,
|
||||
sq(File.E, Rank.R8) -> Piece.BlackKing
|
||||
)(Color.Black) shouldBe PositionStatus.InCheck
|
||||
), Color.Black) shouldBe PositionStatus.InCheck
|
||||
|
||||
test("gameStatus: normal starting position returns Normal"):
|
||||
GameRules.gameStatus(Board.initial, GameHistory.empty, Color.White) shouldBe PositionStatus.Normal
|
||||
GameRules.gameStatus(GameContext(Board.initial), Color.White) shouldBe PositionStatus.Normal
|
||||
|
||||
test("legalMoves: includes castling destination when available"):
|
||||
val b = board(
|
||||
val c = GameContext(
|
||||
board = board(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)
|
||||
GameRules.legalMoves(b, GameHistory.empty, Color.White) should contain(sq(File.E, Rank.R1) -> sq(File.G, Rank.R1))
|
||||
),
|
||||
whiteCastling = CastlingRights.Both,
|
||||
blackCastling = CastlingRights.None
|
||||
)
|
||||
GameRules.legalMoves(c, Color.White) should contain(sq(File.E, Rank.R1) -> sq(File.G, Rank.R1))
|
||||
|
||||
test("legalMoves: excludes castling when king is in check"):
|
||||
val b = board(
|
||||
val c = GameContext(
|
||||
board = board(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.E, Rank.R8) -> Piece.BlackRook,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackKing
|
||||
)
|
||||
GameRules.legalMoves(b, GameHistory.empty, Color.White) should not contain (sq(File.E, Rank.R1) -> sq(File.G, Rank.R1))
|
||||
),
|
||||
whiteCastling = CastlingRights.Both,
|
||||
blackCastling = CastlingRights.None
|
||||
)
|
||||
GameRules.legalMoves(c, Color.White) should not contain (sq(File.E, Rank.R1) -> sq(File.G, Rank.R1))
|
||||
|
||||
test("gameStatus: returns Normal (not Drawn) when castling is the only legal move"):
|
||||
// White King e1, Rook h1 (kingside castling available).
|
||||
// Black Rooks d2 and f2 box the king: d1 attacked by d2, e2 attacked by both,
|
||||
// f1 attacked by f2. King cannot move to any adjacent square without entering
|
||||
// an attacked square or an enemy piece. Only legal move: castle to g1.
|
||||
val b = board(
|
||||
val c = GameContext(
|
||||
board = board(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.D, Rank.R2) -> Piece.BlackRook,
|
||||
sq(File.F, Rank.R2) -> Piece.BlackRook,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackKing
|
||||
)
|
||||
// No history means castling rights are intact
|
||||
GameRules.gameStatus(b, GameHistory.empty, Color.White) shouldBe PositionStatus.Normal
|
||||
|
||||
test("CastleSide.withCastle correctly positions pieces for Queenside castling"):
|
||||
// Directly test the withCastle extension for Queenside (coverage gap on line 10)
|
||||
val b = board(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
),
|
||||
whiteCastling = CastlingRights(kingSide = true, queenSide = false),
|
||||
blackCastling = CastlingRights.None
|
||||
)
|
||||
val result = b.withCastle(Color.White, CastleSide.Queenside)
|
||||
result.pieceAt(sq(File.C, Rank.R1)) shouldBe Some(Piece.WhiteKing)
|
||||
result.pieceAt(sq(File.D, Rank.R1)) shouldBe Some(Piece.WhiteRook)
|
||||
result.pieceAt(sq(File.E, Rank.R1)) shouldBe None
|
||||
result.pieceAt(sq(File.A, Rank.R1)) shouldBe None
|
||||
|
||||
test("CastleSide.withCastle correctly positions pieces for Black Kingside castling"):
|
||||
val b = board(
|
||||
sq(File.E, Rank.R8) -> Piece.BlackKing,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackRook,
|
||||
sq(File.A, Rank.R1) -> Piece.WhiteKing
|
||||
)
|
||||
val result = b.withCastle(Color.Black, CastleSide.Kingside)
|
||||
result.pieceAt(sq(File.G, Rank.R8)) shouldBe Some(Piece.BlackKing)
|
||||
result.pieceAt(sq(File.F, Rank.R8)) shouldBe Some(Piece.BlackRook)
|
||||
result.pieceAt(sq(File.E, Rank.R8)) shouldBe None
|
||||
result.pieceAt(sq(File.H, Rank.R8)) shouldBe None
|
||||
|
||||
test("CastleSide.withCastle correctly positions pieces for Black Queenside castling"):
|
||||
val b = board(
|
||||
sq(File.E, Rank.R8) -> Piece.BlackKing,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackRook,
|
||||
sq(File.A, Rank.R1) -> Piece.WhiteKing
|
||||
)
|
||||
val result = b.withCastle(Color.Black, CastleSide.Queenside)
|
||||
result.pieceAt(sq(File.C, Rank.R8)) shouldBe Some(Piece.BlackKing)
|
||||
result.pieceAt(sq(File.D, Rank.R8)) shouldBe Some(Piece.BlackRook)
|
||||
result.pieceAt(sq(File.E, Rank.R8)) shouldBe None
|
||||
result.pieceAt(sq(File.A, Rank.R8)) shouldBe None
|
||||
GameRules.gameStatus(c, Color.White) shouldBe PositionStatus.Normal
|
||||
|
||||
@@ -2,7 +2,7 @@ package de.nowchess.chess.logic
|
||||
|
||||
import de.nowchess.api.board.{Board, Color, File, Piece, Rank, Square}
|
||||
import de.nowchess.api.game.CastlingRights
|
||||
import de.nowchess.chess.logic.{CastleSide, GameHistory}
|
||||
import de.nowchess.chess.logic.{GameContext, CastleSide}
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
@@ -212,46 +212,167 @@ class MoveValidatorTest extends AnyFunSuite with Matchers:
|
||||
)
|
||||
MoveValidator.legalTargets(b, sq(File.D, Rank.R4)) should contain(sq(File.E, Rank.R4))
|
||||
|
||||
// ──── Pawn – en passant targets ──────────────────────────────────────
|
||||
// ──── castlingTargets ────────────────────────────────────────────────
|
||||
|
||||
test("white pawn includes ep target in legal moves after black double push"):
|
||||
// Black pawn just double-pushed to d5 (ep target = d6); white pawn on e5
|
||||
val b = board(
|
||||
sq(File.E, Rank.R5) -> Piece.WhitePawn,
|
||||
sq(File.D, Rank.R5) -> Piece.BlackPawn
|
||||
)
|
||||
val h = GameHistory.empty.addMove(sq(File.D, Rank.R7), sq(File.D, Rank.R5))
|
||||
MoveValidator.legalTargets(b, h, sq(File.E, Rank.R5)) should contain(sq(File.D, Rank.R6))
|
||||
private def ctxWithRights(
|
||||
entries: (Square, Piece)*
|
||||
)(white: CastlingRights = CastlingRights.Both,
|
||||
black: CastlingRights = CastlingRights.Both
|
||||
): GameContext =
|
||||
GameContext(Board(entries.toMap), white, black)
|
||||
|
||||
test("white pawn does not include ep target without a preceding double push"):
|
||||
val b = board(
|
||||
sq(File.E, Rank.R5) -> Piece.WhitePawn,
|
||||
sq(File.D, Rank.R5) -> Piece.BlackPawn
|
||||
)
|
||||
val h = GameHistory.empty.addMove(sq(File.D, Rank.R6), sq(File.D, Rank.R5)) // single push
|
||||
MoveValidator.legalTargets(b, h, sq(File.E, Rank.R5)) should not contain sq(File.D, Rank.R6)
|
||||
test("castlingTargets: white kingside available when all conditions met"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)()
|
||||
MoveValidator.castlingTargets(ctx, Color.White) should contain(sq(File.G, Rank.R1))
|
||||
|
||||
test("black pawn includes ep target in legal moves after white double push"):
|
||||
// White pawn just double-pushed to e4 (ep target = e3); black pawn on d4
|
||||
val b = board(
|
||||
sq(File.D, Rank.R4) -> Piece.BlackPawn,
|
||||
sq(File.E, Rank.R4) -> Piece.WhitePawn
|
||||
)
|
||||
val h = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
MoveValidator.legalTargets(b, h, sq(File.D, Rank.R4)) should contain(sq(File.E, Rank.R3))
|
||||
test("castlingTargets: white queenside available when all conditions met"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)()
|
||||
MoveValidator.castlingTargets(ctx, Color.White) should contain(sq(File.C, Rank.R1))
|
||||
|
||||
test("pawn on wrong file does not get ep target from adjacent double push"):
|
||||
// White pawn on a5, black pawn double-pushed to d5 — a5 is not adjacent to d5
|
||||
val b = board(
|
||||
sq(File.A, Rank.R5) -> Piece.WhitePawn,
|
||||
sq(File.D, Rank.R5) -> Piece.BlackPawn
|
||||
)
|
||||
val h = GameHistory.empty.addMove(sq(File.D, Rank.R7), sq(File.D, Rank.R5))
|
||||
MoveValidator.legalTargets(b, h, sq(File.A, Rank.R5)) should not contain sq(File.D, Rank.R6)
|
||||
test("castlingTargets: black kingside available when all conditions met"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R8) -> Piece.BlackKing,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackRook,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteKing
|
||||
)()
|
||||
MoveValidator.castlingTargets(ctx, Color.Black) should contain(sq(File.G, Rank.R8))
|
||||
|
||||
// ──── History-aware legalTargets fallback for non-pawn non-king pieces ─────
|
||||
test("castlingTargets: black queenside available when all conditions met"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R8) -> Piece.BlackKing,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackRook,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteKing
|
||||
)()
|
||||
MoveValidator.castlingTargets(ctx, Color.Black) should contain(sq(File.C, Rank.R8))
|
||||
|
||||
test("legalTargets with history delegates to geometry-only for non-pawn non-king pieces"):
|
||||
val b = board(sq(File.D, Rank.R4) -> Piece.WhiteRook)
|
||||
val h = GameHistory.empty.addMove(sq(File.E, Rank.R2), sq(File.E, Rank.R4))
|
||||
MoveValidator.legalTargets(b, h, sq(File.D, Rank.R4)) shouldBe MoveValidator.legalTargets(b, sq(File.D, Rank.R4))
|
||||
test("castlingTargets: blocked when transit square is occupied"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.F, Rank.R1) -> Piece.WhiteBishop,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)()
|
||||
MoveValidator.castlingTargets(ctx, Color.White) should not contain sq(File.G, Rank.R1)
|
||||
|
||||
test("castlingTargets: blocked when king is in check"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.E, Rank.R8) -> Piece.BlackRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)()
|
||||
MoveValidator.castlingTargets(ctx, Color.White) shouldBe empty
|
||||
|
||||
test("castlingTargets: blocked when transit square f1 is attacked"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.F, Rank.R8) -> Piece.BlackRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)()
|
||||
MoveValidator.castlingTargets(ctx, Color.White) should not contain sq(File.G, Rank.R1)
|
||||
|
||||
test("castlingTargets: blocked when landing square g1 is attacked"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.G, Rank.R8) -> Piece.BlackRook,
|
||||
sq(File.A, Rank.R8) -> Piece.BlackKing
|
||||
)()
|
||||
MoveValidator.castlingTargets(ctx, Color.White) should not contain sq(File.G, Rank.R1)
|
||||
|
||||
test("castlingTargets: blocked when kingSide right is false"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)(white = CastlingRights(kingSide = false, queenSide = true))
|
||||
MoveValidator.castlingTargets(ctx, Color.White) should not contain sq(File.G, Rank.R1)
|
||||
|
||||
test("castlingTargets: blocked when queenSide right is false"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.A, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)(white = CastlingRights(kingSide = true, queenSide = false))
|
||||
MoveValidator.castlingTargets(ctx, Color.White) should not contain sq(File.C, Rank.R1)
|
||||
|
||||
test("castlingTargets: blocked when relevant rook is not on home square"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.G, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)()
|
||||
MoveValidator.castlingTargets(ctx, Color.White) should not contain sq(File.G, Rank.R1)
|
||||
|
||||
// ──── context-aware legalTargets includes castling ────────────────────
|
||||
|
||||
test("legalTargets(ctx, from): king on e1 includes g1 when castling available"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)()
|
||||
MoveValidator.legalTargets(ctx, sq(File.E, Rank.R1)) should contain(sq(File.G, Rank.R1))
|
||||
|
||||
test("legalTargets(ctx, from): non-king pieces unchanged by context"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.D, Rank.R4) -> Piece.WhiteBishop,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteKing
|
||||
)()
|
||||
MoveValidator.legalTargets(ctx, sq(File.D, Rank.R4)) shouldBe
|
||||
MoveValidator.legalTargets(ctx.board, sq(File.D, Rank.R4))
|
||||
|
||||
// ──── isCastle / castleSide / isLegal(ctx) ───────────────────────────
|
||||
|
||||
test("isCastle: returns true when king moves two files"):
|
||||
val board = Board(Map(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook
|
||||
))
|
||||
MoveValidator.isCastle(board, sq(File.E, Rank.R1), sq(File.G, Rank.R1)) shouldBe true
|
||||
|
||||
test("isCastle: returns false when king moves one file"):
|
||||
val board = Board(Map(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing
|
||||
))
|
||||
MoveValidator.isCastle(board, sq(File.E, Rank.R1), sq(File.F, Rank.R1)) shouldBe false
|
||||
|
||||
test("castleSide: returns Kingside when moving to higher file"):
|
||||
MoveValidator.castleSide(sq(File.E, Rank.R1), sq(File.G, Rank.R1)) shouldBe CastleSide.Kingside
|
||||
|
||||
test("castleSide: returns Queenside when moving to lower file"):
|
||||
MoveValidator.castleSide(sq(File.E, Rank.R1), sq(File.C, Rank.R1)) shouldBe CastleSide.Queenside
|
||||
|
||||
test("isLegal(ctx): returns true for legal castling move"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)()
|
||||
MoveValidator.isLegal(ctx, sq(File.E, Rank.R1), sq(File.G, Rank.R1)) shouldBe true
|
||||
|
||||
test("isLegal(ctx): returns false for illegal castling move when rights revoked"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.E, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)(white = CastlingRights.None)
|
||||
MoveValidator.isLegal(ctx, sq(File.E, Rank.R1), sq(File.G, Rank.R1)) shouldBe false
|
||||
|
||||
test("castlingTargets: returns empty when king not on home square"):
|
||||
val ctx = ctxWithRights(
|
||||
sq(File.D, Rank.R1) -> Piece.WhiteKing,
|
||||
sq(File.H, Rank.R1) -> Piece.WhiteRook,
|
||||
sq(File.H, Rank.R8) -> Piece.BlackKing
|
||||
)()
|
||||
MoveValidator.castlingTargets(ctx, Color.White) shouldBe empty
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
package de.nowchess.chess.main
|
||||
|
||||
import de.nowchess.chess.Main
|
||||
import java.io.ByteArrayInputStream
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
class MainTest extends AnyFunSuite with Matchers:
|
||||
|
||||
test("main exits cleanly when 'quit' is entered"):
|
||||
scala.Console.withIn(ByteArrayInputStream("quit\n".getBytes("UTF-8"))):
|
||||
Main.main(Array.empty)
|
||||
@@ -1,69 +0,0 @@
|
||||
package de.nowchess.chess.notation
|
||||
|
||||
import de.nowchess.api.board.*
|
||||
import de.nowchess.api.game.*
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
class FenExporterTest extends AnyFunSuite with Matchers:
|
||||
|
||||
test("export initial position to FEN"):
|
||||
val gameState = GameState.initial
|
||||
val fen = FenExporter.gameStateToFen(gameState)
|
||||
fen shouldBe "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
|
||||
|
||||
test("export position after e4"):
|
||||
val gameState = GameState(
|
||||
piecePlacement = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR",
|
||||
activeColor = Color.Black,
|
||||
castlingWhite = CastlingRights.Both,
|
||||
castlingBlack = CastlingRights.Both,
|
||||
enPassantTarget = Some(Square(File.E, Rank.R3)),
|
||||
halfMoveClock = 0,
|
||||
fullMoveNumber = 1,
|
||||
status = GameStatus.InProgress
|
||||
)
|
||||
val fen = FenExporter.gameStateToFen(gameState)
|
||||
fen shouldBe "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1"
|
||||
|
||||
test("export position with no castling"):
|
||||
val gameState = GameState(
|
||||
piecePlacement = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR",
|
||||
activeColor = Color.White,
|
||||
castlingWhite = CastlingRights.None,
|
||||
castlingBlack = CastlingRights.None,
|
||||
enPassantTarget = None,
|
||||
halfMoveClock = 0,
|
||||
fullMoveNumber = 1,
|
||||
status = GameStatus.InProgress
|
||||
)
|
||||
val fen = FenExporter.gameStateToFen(gameState)
|
||||
fen shouldBe "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w - - 0 1"
|
||||
|
||||
test("export position with partial castling"):
|
||||
val gameState = GameState(
|
||||
piecePlacement = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR",
|
||||
activeColor = Color.White,
|
||||
castlingWhite = CastlingRights(kingSide = true, queenSide = false),
|
||||
castlingBlack = CastlingRights(kingSide = false, queenSide = true),
|
||||
enPassantTarget = None,
|
||||
halfMoveClock = 5,
|
||||
fullMoveNumber = 3,
|
||||
status = GameStatus.InProgress
|
||||
)
|
||||
val fen = FenExporter.gameStateToFen(gameState)
|
||||
fen shouldBe "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w Kq - 5 3"
|
||||
|
||||
test("export position with en passant and move counts"):
|
||||
val gameState = GameState(
|
||||
piecePlacement = "rnbqkbnr/pp1ppppp/8/2pP4/8/8/PPPP1PPP/RNBQKBNR",
|
||||
activeColor = Color.White,
|
||||
castlingWhite = CastlingRights.Both,
|
||||
castlingBlack = CastlingRights.Both,
|
||||
enPassantTarget = Some(Square(File.C, Rank.R6)),
|
||||
halfMoveClock = 2,
|
||||
fullMoveNumber = 3,
|
||||
status = GameStatus.InProgress
|
||||
)
|
||||
val fen = FenExporter.gameStateToFen(gameState)
|
||||
fen shouldBe "rnbqkbnr/pp1ppppp/8/2pP4/8/8/PPPP1PPP/RNBQKBNR w KQkq c6 2 3"
|
||||
@@ -1,134 +0,0 @@
|
||||
package de.nowchess.chess.notation
|
||||
|
||||
import de.nowchess.api.board.*
|
||||
import de.nowchess.api.game.*
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
class FenParserTest extends AnyFunSuite with Matchers:
|
||||
|
||||
test("parseBoard: initial position places pieces on correct squares"):
|
||||
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR"
|
||||
val board = FenParser.parseBoard(fen)
|
||||
|
||||
board.map(_.pieceAt(Square(File.E, Rank.R2))) shouldBe Some(Some(Piece.WhitePawn))
|
||||
board.map(_.pieceAt(Square(File.E, Rank.R7))) shouldBe Some(Some(Piece.BlackPawn))
|
||||
board.map(_.pieceAt(Square(File.E, Rank.R1))) shouldBe Some(Some(Piece.WhiteKing))
|
||||
board.map(_.pieceAt(Square(File.E, Rank.R8))) shouldBe Some(Some(Piece.BlackKing))
|
||||
|
||||
test("parseBoard: empty board has no pieces"):
|
||||
val fen = "8/8/8/8/8/8/8/8"
|
||||
val board = FenParser.parseBoard(fen)
|
||||
|
||||
board shouldBe defined
|
||||
board.get.pieces.size shouldBe 0
|
||||
|
||||
test("parseBoard: returns None for missing rank (only 7 ranks)"):
|
||||
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP"
|
||||
val board = FenParser.parseBoard(fen)
|
||||
|
||||
board shouldBe empty
|
||||
|
||||
test("parseBoard: returns None for invalid piece character"):
|
||||
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNX"
|
||||
val board = FenParser.parseBoard(fen)
|
||||
|
||||
board shouldBe empty
|
||||
|
||||
test("parseBoard: partial position with two kings placed correctly"):
|
||||
val fen = "8/8/4k3/8/4K3/8/8/8"
|
||||
val board = FenParser.parseBoard(fen)
|
||||
|
||||
board.map(_.pieceAt(Square(File.E, Rank.R6))) shouldBe Some(Some(Piece.BlackKing))
|
||||
board.map(_.pieceAt(Square(File.E, Rank.R4))) shouldBe Some(Some(Piece.WhiteKing))
|
||||
|
||||
test("testRoundTripInitialPosition"):
|
||||
val originalFen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR"
|
||||
val board = FenParser.parseBoard(originalFen)
|
||||
val exportedFen = board.map(FenExporter.boardToFen)
|
||||
|
||||
exportedFen shouldBe Some(originalFen)
|
||||
|
||||
test("testRoundTripEmptyBoard"):
|
||||
val originalFen = "8/8/8/8/8/8/8/8"
|
||||
val board = FenParser.parseBoard(originalFen)
|
||||
val exportedFen = board.map(FenExporter.boardToFen)
|
||||
|
||||
exportedFen shouldBe Some(originalFen)
|
||||
|
||||
test("testRoundTripPartialPosition"):
|
||||
val originalFen = "8/8/4k3/8/4K3/8/8/8"
|
||||
val board = FenParser.parseBoard(originalFen)
|
||||
val exportedFen = board.map(FenExporter.boardToFen)
|
||||
|
||||
exportedFen shouldBe Some(originalFen)
|
||||
|
||||
test("parse full FEN - initial position"):
|
||||
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
|
||||
val gameState = FenParser.parseFen(fen)
|
||||
|
||||
gameState.isDefined shouldBe true
|
||||
gameState.get.activeColor shouldBe Color.White
|
||||
gameState.get.castlingWhite.kingSide shouldBe true
|
||||
gameState.get.castlingWhite.queenSide shouldBe true
|
||||
gameState.get.castlingBlack.kingSide shouldBe true
|
||||
gameState.get.castlingBlack.queenSide shouldBe true
|
||||
gameState.get.enPassantTarget shouldBe None
|
||||
gameState.get.halfMoveClock shouldBe 0
|
||||
gameState.get.fullMoveNumber shouldBe 1
|
||||
|
||||
test("parse full FEN - after e4"):
|
||||
val fen = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1"
|
||||
val gameState = FenParser.parseFen(fen)
|
||||
|
||||
gameState.get.activeColor shouldBe Color.Black
|
||||
gameState.get.enPassantTarget shouldBe Some(Square(File.E, Rank.R3))
|
||||
|
||||
test("parse full FEN - invalid parts count"):
|
||||
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq"
|
||||
val gameState = FenParser.parseFen(fen)
|
||||
|
||||
gameState.isDefined shouldBe false
|
||||
|
||||
test("parse full FEN - invalid color"):
|
||||
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR x KQkq - 0 1"
|
||||
val gameState = FenParser.parseFen(fen)
|
||||
|
||||
gameState.isDefined shouldBe false
|
||||
|
||||
test("parse full FEN - invalid castling"):
|
||||
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w XYZ - 0 1"
|
||||
val gameState = FenParser.parseFen(fen)
|
||||
|
||||
gameState.isDefined shouldBe false
|
||||
|
||||
test("parseFen: castling '-' produces CastlingRights.None for both sides"):
|
||||
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w - - 0 1"
|
||||
val gameState = FenParser.parseFen(fen)
|
||||
|
||||
gameState.isDefined shouldBe true
|
||||
gameState.get.castlingWhite.kingSide shouldBe false
|
||||
gameState.get.castlingWhite.queenSide shouldBe false
|
||||
gameState.get.castlingBlack.kingSide shouldBe false
|
||||
gameState.get.castlingBlack.queenSide shouldBe false
|
||||
|
||||
test("parseBoard: returns None when a rank has too many files (overflow beyond 8)"):
|
||||
// "9" alone would advance fileIdx to 9, exceeding 8 → None
|
||||
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBN9"
|
||||
val board = FenParser.parseBoard(fen)
|
||||
|
||||
board shouldBe empty
|
||||
|
||||
test("parseBoard: returns None when a rank fails to parse (invalid middle rank)"):
|
||||
// Invalid character 'X' in rank 4 should cause failure
|
||||
val fen = "rnbqkbnr/pppppppp/8/8/XXXXXXXX/8/PPPPPPPP/RNBQKBNR"
|
||||
val board = FenParser.parseBoard(fen)
|
||||
|
||||
board shouldBe empty
|
||||
|
||||
test("parseBoard: returns None when a rank has 9 piece characters (fileIdx > 7)"):
|
||||
// 9 pawns in one rank triggers fileIdx > 7 guard (line 78)
|
||||
val fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/PPPPPPPPP"
|
||||
val board = FenParser.parseBoard(fen)
|
||||
|
||||
board shouldBe empty
|
||||
@@ -1,65 +0,0 @@
|
||||
package de.nowchess.chess.notation
|
||||
|
||||
import de.nowchess.api.board.*
|
||||
import de.nowchess.chess.logic.{GameHistory, HistoryMove, CastleSide}
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
class PgnExporterTest extends AnyFunSuite with Matchers:
|
||||
|
||||
test("export empty game") {
|
||||
val headers = Map("Event" -> "Test", "White" -> "A", "Black" -> "B")
|
||||
val history = GameHistory.empty
|
||||
val pgn = PgnExporter.exportGame(headers, history)
|
||||
|
||||
pgn.contains("[Event \"Test\"]") shouldBe true
|
||||
pgn.contains("[White \"A\"]") shouldBe true
|
||||
pgn.contains("[Black \"B\"]") shouldBe true
|
||||
}
|
||||
|
||||
test("export single move") {
|
||||
val headers = Map("Event" -> "Test", "White" -> "A", "Black" -> "B")
|
||||
val history = GameHistory()
|
||||
.addMove(HistoryMove(Square(File.E, Rank.R2), Square(File.E, Rank.R4), None))
|
||||
val pgn = PgnExporter.exportGame(headers, history)
|
||||
|
||||
pgn.contains("1. e2e4") shouldBe true
|
||||
}
|
||||
|
||||
test("export castling") {
|
||||
val headers = Map("Event" -> "Test")
|
||||
val history = GameHistory()
|
||||
.addMove(HistoryMove(Square(File.E, Rank.R1), Square(File.G, Rank.R1), Some(CastleSide.Kingside)))
|
||||
val pgn = PgnExporter.exportGame(headers, history)
|
||||
|
||||
pgn.contains("O-O") shouldBe true
|
||||
}
|
||||
|
||||
test("export game sequence") {
|
||||
val headers = Map("Event" -> "Test", "White" -> "A", "Black" -> "B", "Result" -> "1-0")
|
||||
val history = GameHistory()
|
||||
.addMove(HistoryMove(Square(File.E, Rank.R2), Square(File.E, Rank.R4), None))
|
||||
.addMove(HistoryMove(Square(File.C, Rank.R7), Square(File.C, Rank.R5), None))
|
||||
.addMove(HistoryMove(Square(File.G, Rank.R1), Square(File.F, Rank.R3), None))
|
||||
val pgn = PgnExporter.exportGame(headers, history)
|
||||
|
||||
pgn.contains("1. e2e4 c7c5") shouldBe true
|
||||
pgn.contains("2. g1f3") shouldBe true
|
||||
}
|
||||
|
||||
test("export game with no headers returns only move text") {
|
||||
val history = GameHistory()
|
||||
.addMove(HistoryMove(Square(File.E, Rank.R2), Square(File.E, Rank.R4), None))
|
||||
val pgn = PgnExporter.exportGame(Map.empty, history)
|
||||
|
||||
pgn shouldBe "1. e2e4 *"
|
||||
}
|
||||
|
||||
test("export queenside castling") {
|
||||
val headers = Map("Event" -> "Test")
|
||||
val history = GameHistory()
|
||||
.addMove(HistoryMove(Square(File.E, Rank.R1), Square(File.C, Rank.R1), Some(CastleSide.Queenside)))
|
||||
val pgn = PgnExporter.exportGame(headers, history)
|
||||
|
||||
pgn.contains("O-O-O") shouldBe true
|
||||
}
|
||||
@@ -1,334 +0,0 @@
|
||||
package de.nowchess.chess.notation
|
||||
|
||||
import de.nowchess.api.board.*
|
||||
import de.nowchess.chess.logic.{GameHistory, HistoryMove, CastleSide}
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
|
||||
class PgnParserTest extends AnyFunSuite with Matchers:
|
||||
|
||||
test("parse PGN headers only") {
|
||||
val pgn = """[Event "Test Game"]
|
||||
[Site "Earth"]
|
||||
[Date "2026.03.28"]
|
||||
[White "Alice"]
|
||||
[Black "Bob"]
|
||||
[Result "1-0"]"""
|
||||
val game = PgnParser.parsePgn(pgn)
|
||||
|
||||
game.isDefined shouldBe true
|
||||
game.get.headers("Event") shouldBe "Test Game"
|
||||
game.get.headers("White") shouldBe "Alice"
|
||||
game.get.headers("Result") shouldBe "1-0"
|
||||
game.get.moves shouldBe List()
|
||||
}
|
||||
|
||||
test("parse PGN simple game") {
|
||||
val pgn = """[Event "Test"]
|
||||
[Site "?"]
|
||||
[Date "2026.03.28"]
|
||||
[White "A"]
|
||||
[Black "B"]
|
||||
[Result "*"]
|
||||
|
||||
1. e4 e5 2. Nf3 Nc6 3. Bb5 a6
|
||||
"""
|
||||
val game = PgnParser.parsePgn(pgn)
|
||||
|
||||
game.isDefined shouldBe true
|
||||
game.get.moves.length shouldBe 6
|
||||
// e4: e2-e4
|
||||
game.get.moves(0).from shouldBe Square(File.E, Rank.R2)
|
||||
game.get.moves(0).to shouldBe Square(File.E, Rank.R4)
|
||||
}
|
||||
|
||||
test("parse PGN move with capture") {
|
||||
val pgn = """[Event "Test"]
|
||||
[White "A"]
|
||||
[Black "B"]
|
||||
|
||||
1. e4 e5 2. Nxe5
|
||||
"""
|
||||
val game = PgnParser.parsePgn(pgn)
|
||||
|
||||
game.isDefined shouldBe true
|
||||
game.get.moves.length shouldBe 3
|
||||
// Nxe5: knight captures on e5
|
||||
game.get.moves(2).to shouldBe Square(File.E, Rank.R5)
|
||||
}
|
||||
|
||||
test("parse PGN castling") {
|
||||
val pgn = """[Event "Test"]
|
||||
[White "A"]
|
||||
[Black "B"]
|
||||
|
||||
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. O-O
|
||||
"""
|
||||
val game = PgnParser.parsePgn(pgn)
|
||||
|
||||
game.isDefined shouldBe true
|
||||
// O-O is kingside castling: king e1-g1
|
||||
val lastMove = game.get.moves.last
|
||||
lastMove.from shouldBe Square(File.E, Rank.R1)
|
||||
lastMove.to shouldBe Square(File.G, Rank.R1)
|
||||
lastMove.castleSide.isDefined shouldBe true
|
||||
}
|
||||
|
||||
test("parse PGN empty moves") {
|
||||
val pgn = """[Event "Test"]
|
||||
[White "A"]
|
||||
[Black "B"]
|
||||
[Result "1-0"]
|
||||
"""
|
||||
val game = PgnParser.parsePgn(pgn)
|
||||
|
||||
game.isDefined shouldBe true
|
||||
game.get.moves.length shouldBe 0
|
||||
}
|
||||
|
||||
test("parse PGN black kingside castling O-O") {
|
||||
// After e4 e5 Nf3 Nc6 Bc4 Bc5, black can castle kingside
|
||||
val pgn = """[Event "Test"]
|
||||
|
||||
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. O-O O-O
|
||||
"""
|
||||
val game = PgnParser.parsePgn(pgn)
|
||||
|
||||
game.isDefined shouldBe true
|
||||
val blackCastle = game.get.moves.last
|
||||
blackCastle.castleSide shouldBe Some(CastleSide.Kingside)
|
||||
blackCastle.from shouldBe Square(File.E, Rank.R8)
|
||||
blackCastle.to shouldBe Square(File.G, Rank.R8)
|
||||
}
|
||||
|
||||
test("parse PGN result tokens are skipped") {
|
||||
// Result tokens like 1-0, 0-1, 1/2-1/2, * should be silently skipped
|
||||
val pgn = """[Event "Test"]
|
||||
|
||||
1. e4 e5 1-0
|
||||
"""
|
||||
val game = PgnParser.parsePgn(pgn)
|
||||
|
||||
game.isDefined shouldBe true
|
||||
game.get.moves.length shouldBe 2
|
||||
}
|
||||
|
||||
test("parseAlgebraicMove: unrecognised token returns None and is skipped") {
|
||||
val board = Board.initial
|
||||
val history = GameHistory.empty
|
||||
// "zzz" is not valid algebraic notation
|
||||
val result = PgnParser.parseAlgebraicMove("zzz", board, history, Color.White)
|
||||
result shouldBe None
|
||||
}
|
||||
|
||||
test("parseAlgebraicMove: piece moves use charToPieceType for N B R Q K") {
|
||||
// Test that piece type characters are recognised
|
||||
val board = Board.initial
|
||||
val history = GameHistory.empty
|
||||
|
||||
// Nf3 - knight move
|
||||
val nMove = PgnParser.parseAlgebraicMove("Nf3", board, history, Color.White)
|
||||
nMove.isDefined shouldBe true
|
||||
nMove.get.to shouldBe Square(File.F, Rank.R3)
|
||||
}
|
||||
|
||||
test("parseAlgebraicMove: single char that is too short returns None") {
|
||||
val board = Board.initial
|
||||
val history = GameHistory.empty
|
||||
// Single char that is not castling and cleaned length < 2
|
||||
val result = PgnParser.parseAlgebraicMove("e", board, history, Color.White)
|
||||
result shouldBe None
|
||||
}
|
||||
|
||||
test("parse PGN with file disambiguation hint") {
|
||||
// Use a position where two rooks can reach the same square to test file hint
|
||||
// Rooks on a1 and h1, destination d1 - "Rad1" uses file 'a' to disambiguate
|
||||
import de.nowchess.api.board.{Board, Square, File, Rank, Piece, Color, PieceType}
|
||||
val pieces: Map[Square, Piece] = Map(
|
||||
Square(File.A, Rank.R1) -> Piece(Color.White, PieceType.Rook),
|
||||
Square(File.H, Rank.R1) -> Piece(Color.White, PieceType.Rook),
|
||||
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
|
||||
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
|
||||
)
|
||||
val board = Board(pieces)
|
||||
val history = GameHistory.empty
|
||||
|
||||
val result = PgnParser.parseAlgebraicMove("Rad1", board, history, Color.White)
|
||||
result.isDefined shouldBe true
|
||||
result.get.from shouldBe Square(File.A, Rank.R1)
|
||||
result.get.to shouldBe Square(File.D, Rank.R1)
|
||||
}
|
||||
|
||||
test("parse PGN with rank disambiguation hint") {
|
||||
// Two rooks on a1 and a4 can reach a3 - "R1a3" uses rank '1' to disambiguate
|
||||
import de.nowchess.api.board.{Board, Square, File, Rank, Piece, Color, PieceType}
|
||||
val pieces: Map[Square, Piece] = Map(
|
||||
Square(File.A, Rank.R1) -> Piece(Color.White, PieceType.Rook),
|
||||
Square(File.A, Rank.R4) -> Piece(Color.White, PieceType.Rook),
|
||||
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
|
||||
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
|
||||
)
|
||||
val board = Board(pieces)
|
||||
val history = GameHistory.empty
|
||||
|
||||
val result = PgnParser.parseAlgebraicMove("R1a3", board, history, Color.White)
|
||||
result.isDefined shouldBe true
|
||||
result.get.from shouldBe Square(File.A, Rank.R1)
|
||||
result.get.to shouldBe Square(File.A, Rank.R3)
|
||||
}
|
||||
|
||||
test("parseAlgebraicMove: charToPieceType covers all piece letters including B R Q K") {
|
||||
import de.nowchess.api.board.{Board, Square, File, Rank, Piece, Color, PieceType}
|
||||
// Bishop move
|
||||
val piecesForBishop: Map[Square, Piece] = Map(
|
||||
Square(File.C, Rank.R1) -> Piece(Color.White, PieceType.Bishop),
|
||||
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
|
||||
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
|
||||
)
|
||||
val boardBishop = Board(piecesForBishop)
|
||||
val bResult = PgnParser.parseAlgebraicMove("Bd2", boardBishop, GameHistory.empty, Color.White)
|
||||
bResult.isDefined shouldBe true
|
||||
|
||||
// Rook move
|
||||
val piecesForRook: Map[Square, Piece] = Map(
|
||||
Square(File.A, Rank.R1) -> Piece(Color.White, PieceType.Rook),
|
||||
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
|
||||
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
|
||||
)
|
||||
val boardRook = Board(piecesForRook)
|
||||
val rResult = PgnParser.parseAlgebraicMove("Ra4", boardRook, GameHistory.empty, Color.White)
|
||||
rResult.isDefined shouldBe true
|
||||
|
||||
// Queen move
|
||||
val piecesForQueen: Map[Square, Piece] = Map(
|
||||
Square(File.D, Rank.R1) -> Piece(Color.White, PieceType.Queen),
|
||||
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
|
||||
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
|
||||
)
|
||||
val boardQueen = Board(piecesForQueen)
|
||||
val qResult = PgnParser.parseAlgebraicMove("Qd4", boardQueen, GameHistory.empty, Color.White)
|
||||
qResult.isDefined shouldBe true
|
||||
|
||||
// King move
|
||||
val piecesForKing: Map[Square, Piece] = Map(
|
||||
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
|
||||
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
|
||||
)
|
||||
val boardKing = Board(piecesForKing)
|
||||
val kResult = PgnParser.parseAlgebraicMove("Ke2", boardKing, GameHistory.empty, Color.White)
|
||||
kResult.isDefined shouldBe true
|
||||
}
|
||||
|
||||
test("parse PGN queenside castling O-O-O") {
|
||||
val pgn = """[Event "Test"]
|
||||
|
||||
1. d4 d5 2. Nc3 Nc6 3. Bf4 Bf5 4. Qd2 Qd7 5. O-O-O
|
||||
"""
|
||||
val game = PgnParser.parsePgn(pgn)
|
||||
|
||||
game.isDefined shouldBe true
|
||||
val lastMove = game.get.moves.last
|
||||
lastMove.castleSide shouldBe Some(CastleSide.Queenside)
|
||||
lastMove.from shouldBe Square(File.E, Rank.R1)
|
||||
lastMove.to shouldBe Square(File.C, Rank.R1)
|
||||
}
|
||||
|
||||
test("parse PGN black queenside castling O-O-O") {
|
||||
// After sufficient moves, black castles queenside
|
||||
val pgn = """[Event "Test"]
|
||||
|
||||
1. d4 d5 2. Nc3 Nc6 3. Bf4 Bf5 4. Qd2 Qd7 5. O-O-O O-O-O
|
||||
"""
|
||||
val game = PgnParser.parsePgn(pgn)
|
||||
|
||||
game.isDefined shouldBe true
|
||||
val lastMove = game.get.moves.last
|
||||
lastMove.castleSide shouldBe Some(CastleSide.Queenside)
|
||||
lastMove.from shouldBe Square(File.E, Rank.R8)
|
||||
lastMove.to shouldBe Square(File.C, Rank.R8)
|
||||
}
|
||||
|
||||
test("parse PGN with unrecognised token in move text is silently skipped") {
|
||||
// "INVALID" is not valid PGN; it should be skipped and remaining moves parsed
|
||||
val pgn = """[Event "Test"]
|
||||
|
||||
1. e4 INVALID e5
|
||||
"""
|
||||
val game = PgnParser.parsePgn(pgn)
|
||||
|
||||
game.isDefined shouldBe true
|
||||
// e4 parsed, INVALID skipped, e5 parsed
|
||||
game.get.moves.length shouldBe 2
|
||||
}
|
||||
|
||||
test("parseAlgebraicMove: file+rank disambiguation with piece letter") {
|
||||
// "Rae1" notation: piece R, disambig "a" -> hint is "a", piece letter is uppercase first char of disambig
|
||||
// But since disambig="a" which is not uppercase, the piece letter comes from clean.head
|
||||
// Test "Rae1" style: R is clean.head uppercase, disambig "a" is the hint
|
||||
import de.nowchess.api.board.{Board, Square, File, Rank, Piece, Color, PieceType}
|
||||
val pieces: Map[Square, Piece] = Map(
|
||||
Square(File.A, Rank.R4) -> Piece(Color.White, PieceType.Rook),
|
||||
Square(File.H, Rank.R4) -> Piece(Color.White, PieceType.Rook),
|
||||
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
|
||||
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
|
||||
)
|
||||
val board = Board(pieces)
|
||||
val history = GameHistory.empty
|
||||
|
||||
// "Rae4" - Rook from a-file to e4; disambig = "a", clean.head = 'R' uppercase
|
||||
val result = PgnParser.parseAlgebraicMove("Rae4", board, history, Color.White)
|
||||
result.isDefined shouldBe true
|
||||
result.get.from shouldBe Square(File.A, Rank.R4)
|
||||
result.get.to shouldBe Square(File.E, Rank.R4)
|
||||
}
|
||||
|
||||
test("parseAlgebraicMove: charToPieceType returns None for unknown character") {
|
||||
// 'Z' is not a valid piece letter - the regex clean should return None
|
||||
import de.nowchess.api.board.{Board, Square, File, Rank, Piece, Color, PieceType}
|
||||
val board = Board.initial
|
||||
val history = GameHistory.empty
|
||||
|
||||
// "Ze4" - Z is not a valid piece, charToPieceType('Z') returns None
|
||||
// The result will be None because requiredPieceType is None and filtering by None.forall = true
|
||||
// so it finds any piece that can reach e4, but since clean="Ze4" -> destStr="e4", disambig="Z"
|
||||
// disambig.head.isUpper so charToPieceType('Z') is called
|
||||
val result = PgnParser.parseAlgebraicMove("Ze4", board, history, Color.White)
|
||||
// With None piece type, forall(pt => ...) is vacuously true so any piece reaching e4 is candidate
|
||||
// But there's no piece named Z so requiredPieceType=None, meaning any piece can match
|
||||
// This tests that charToPieceType('Z') returns None without crashing
|
||||
result shouldBe defined // will find a pawn or whatever reaches e4
|
||||
}
|
||||
|
||||
test("parseAlgebraicMove: uppercase dest-only notation hits clean.head.isUpper and charToPieceType unknown char") {
|
||||
// "E4" - clean = "E4", disambig = "", clean.head = 'E' is upper, charToPieceType('E') returns None
|
||||
// This exercises line 97 (else if clean.head.isUpper) and line 152 (case _ => None)
|
||||
import de.nowchess.api.board.{Board, Square, File, Rank, Piece, Color, PieceType}
|
||||
val board = Board.initial
|
||||
val history = GameHistory.empty
|
||||
// 'E' is not a valid piece type but we still get a result since requiredPieceType is None
|
||||
val result = PgnParser.parseAlgebraicMove("E4", board, history, Color.White)
|
||||
// Result may be defined (pawn that can reach e4) or None; main goal is no crash and line coverage
|
||||
result should not be null // just verifies code path executes without exception
|
||||
}
|
||||
|
||||
test("parseAlgebraicMove: rank disambiguation with digit outside 1-8 hits matchesHint else-true branch") {
|
||||
// Build a board with a Rook that can be targeted with a disambiguation hint containing '9'
|
||||
// hint = "9" → c = '9', not in a-h, not in 1-8, triggers else true
|
||||
import de.nowchess.api.board.{Board, Square, File, Rank, Piece, Color, PieceType}
|
||||
val pieces: Map[Square, Piece] = Map(
|
||||
Square(File.A, Rank.R1) -> Piece(Color.White, PieceType.Rook),
|
||||
Square(File.H, Rank.R1) -> Piece(Color.White, PieceType.Rook),
|
||||
Square(File.E, Rank.R1) -> Piece(Color.White, PieceType.King),
|
||||
Square(File.E, Rank.R8) -> Piece(Color.Black, PieceType.King)
|
||||
)
|
||||
val board = Board(pieces)
|
||||
val history = GameHistory.empty
|
||||
|
||||
// "R9d1" - clean = "R9d1", destStr = "d1", disambig = "R9"
|
||||
// disambig.head = 'R' is upper -> charToPieceType('R') = Rook, hint = "9"
|
||||
// matchesHint called with hint "9" -> '9' not in a-h, not in 1-8 -> else true
|
||||
val result = PgnParser.parseAlgebraicMove("R9d1", board, history, Color.White)
|
||||
// Should find a rook (hint "9" matches everything)
|
||||
result.isDefined shouldBe true
|
||||
result.get.to shouldBe Square(File.D, Rank.R1)
|
||||
}
|
||||
-168
@@ -1,168 +0,0 @@
|
||||
package de.nowchess.chess.observer
|
||||
|
||||
import de.nowchess.api.board.{Board, Color}
|
||||
import de.nowchess.chess.logic.GameHistory
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
import scala.collection.mutable
|
||||
|
||||
class ObservableThreadSafetyTest extends AnyFunSuite with Matchers:
|
||||
|
||||
private class TestObservable extends Observable:
|
||||
def testNotifyObservers(event: GameEvent): Unit =
|
||||
notifyObservers(event)
|
||||
|
||||
private class CountingObserver extends Observer:
|
||||
@volatile private var eventCount = 0
|
||||
@volatile private var lastEvent: Option[GameEvent] = None
|
||||
|
||||
def onGameEvent(event: GameEvent): Unit =
|
||||
eventCount += 1
|
||||
lastEvent = Some(event)
|
||||
|
||||
private def createTestEvent(): GameEvent =
|
||||
BoardResetEvent(
|
||||
board = Board.initial,
|
||||
history = GameHistory.empty,
|
||||
turn = Color.White
|
||||
)
|
||||
|
||||
test("Observable is thread-safe for concurrent subscribe and notify"):
|
||||
val observable = new TestObservable()
|
||||
val testEvent = createTestEvent()
|
||||
@volatile var raceConditionCaught = false
|
||||
|
||||
// Thread 1: repeatedly notifies observers with long iteration
|
||||
val notifierThread = new Thread(new Runnable {
|
||||
def run(): Unit = {
|
||||
try {
|
||||
for _ <- 1 to 500000 do
|
||||
observable.testNotifyObservers(testEvent)
|
||||
} catch {
|
||||
case _: java.util.ConcurrentModificationException =>
|
||||
raceConditionCaught = true
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
// Thread 2: rapidly subscribes/unsubscribes observers during notify
|
||||
val subscriberThread = new Thread(new Runnable {
|
||||
def run(): Unit = {
|
||||
try {
|
||||
for _ <- 1 to 500000 do
|
||||
val obs = new CountingObserver()
|
||||
observable.subscribe(obs)
|
||||
observable.unsubscribe(obs)
|
||||
} catch {
|
||||
case _: java.util.ConcurrentModificationException =>
|
||||
raceConditionCaught = true
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
notifierThread.start()
|
||||
subscriberThread.start()
|
||||
notifierThread.join()
|
||||
subscriberThread.join()
|
||||
|
||||
raceConditionCaught shouldBe false
|
||||
|
||||
test("Observable is thread-safe for concurrent subscribe, unsubscribe, and notify"):
|
||||
val observable = new TestObservable()
|
||||
val testEvent = createTestEvent()
|
||||
val exceptions = mutable.ListBuffer[Exception]()
|
||||
val observers = mutable.ListBuffer[CountingObserver]()
|
||||
|
||||
// Pre-subscribe some observers
|
||||
for _ <- 1 to 10 do
|
||||
val obs = new CountingObserver()
|
||||
observers += obs
|
||||
observable.subscribe(obs)
|
||||
|
||||
// Thread 1: notifies observers
|
||||
val notifierThread = new Thread(new Runnable {
|
||||
def run(): Unit = {
|
||||
try {
|
||||
for _ <- 1 to 5000 do
|
||||
observable.testNotifyObservers(testEvent)
|
||||
} catch {
|
||||
case e: Exception => exceptions += e
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
// Thread 2: subscribes new observers
|
||||
val subscriberThread = new Thread(new Runnable {
|
||||
def run(): Unit = {
|
||||
try {
|
||||
for _ <- 1 to 5000 do
|
||||
val obs = new CountingObserver()
|
||||
observable.subscribe(obs)
|
||||
} catch {
|
||||
case e: Exception => exceptions += e
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
// Thread 3: unsubscribes observers
|
||||
val unsubscriberThread = new Thread(new Runnable {
|
||||
def run(): Unit = {
|
||||
try {
|
||||
for i <- 1 to 5000 do
|
||||
if observers.nonEmpty then
|
||||
val obs = observers(i % observers.size)
|
||||
observable.unsubscribe(obs)
|
||||
} catch {
|
||||
case e: Exception => exceptions += e
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
notifierThread.start()
|
||||
subscriberThread.start()
|
||||
unsubscriberThread.start()
|
||||
notifierThread.join()
|
||||
subscriberThread.join()
|
||||
unsubscriberThread.join()
|
||||
|
||||
exceptions.isEmpty shouldBe true
|
||||
|
||||
test("Observable.observerCount is thread-safe during concurrent modifications"):
|
||||
val observable = new TestObservable()
|
||||
val exceptions = mutable.ListBuffer[Exception]()
|
||||
val countResults = mutable.ListBuffer[Int]()
|
||||
|
||||
// Thread 1: subscribes observers
|
||||
val subscriberThread = new Thread(new Runnable {
|
||||
def run(): Unit = {
|
||||
try {
|
||||
for _ <- 1 to 500 do
|
||||
observable.subscribe(new CountingObserver())
|
||||
} catch {
|
||||
case e: Exception => exceptions += e
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
// Thread 2: reads observer count
|
||||
val readerThread = new Thread(new Runnable {
|
||||
def run(): Unit = {
|
||||
try {
|
||||
for _ <- 1 to 500 do
|
||||
val count = observable.observerCount
|
||||
countResults += count
|
||||
} catch {
|
||||
case e: Exception => exceptions += e
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
subscriberThread.start()
|
||||
readerThread.start()
|
||||
subscriberThread.join()
|
||||
readerThread.join()
|
||||
|
||||
exceptions.isEmpty shouldBe true
|
||||
// Count should never go backwards
|
||||
for i <- 1 until countResults.size do
|
||||
countResults(i) >= countResults(i - 1) shouldBe true
|
||||
@@ -1,3 +0,0 @@
|
||||
MAJOR=0
|
||||
MINOR=4
|
||||
PATCH=0
|
||||
@@ -1,73 +0,0 @@
|
||||
plugins {
|
||||
id("scala")
|
||||
id("org.scoverage") version "8.1"
|
||||
application
|
||||
}
|
||||
|
||||
group = "de.nowchess"
|
||||
version = "1.0-SNAPSHOT"
|
||||
|
||||
@Suppress("UNCHECKED_CAST")
|
||||
val versions = rootProject.extra["VERSIONS"] as Map<String, String>
|
||||
|
||||
repositories {
|
||||
mavenCentral()
|
||||
}
|
||||
|
||||
scala {
|
||||
scalaVersion = versions["SCALA3"]!!
|
||||
}
|
||||
|
||||
scoverage {
|
||||
scoverageVersion.set(versions["SCOVERAGE"]!!)
|
||||
}
|
||||
|
||||
application {
|
||||
mainClass.set("de.nowchess.ui.Main")
|
||||
}
|
||||
|
||||
tasks.withType<ScalaCompile> {
|
||||
scalaCompileOptions.additionalParameters = listOf("-encoding", "UTF-8")
|
||||
}
|
||||
|
||||
tasks.named<JavaExec>("run") {
|
||||
jvmArgs("-Dfile.encoding=UTF-8", "-Dstdout.encoding=UTF-8", "-Dstderr.encoding=UTF-8")
|
||||
standardInput = System.`in`
|
||||
}
|
||||
|
||||
dependencies {
|
||||
|
||||
implementation("org.scala-lang:scala3-compiler_3") {
|
||||
version {
|
||||
strictly(versions["SCALA3"]!!)
|
||||
}
|
||||
}
|
||||
implementation("org.scala-lang:scala3-library_3") {
|
||||
version {
|
||||
strictly(versions["SCALA3"]!!)
|
||||
}
|
||||
}
|
||||
|
||||
implementation(project(":modules:core"))
|
||||
implementation(project(":modules:api"))
|
||||
|
||||
testImplementation(platform("org.junit:junit-bom:5.13.4"))
|
||||
testImplementation("org.junit.jupiter:junit-jupiter")
|
||||
testImplementation("org.scalatest:scalatest_3:${versions["SCALATEST"]!!}")
|
||||
testImplementation("co.helmethair:scalatest-junit-runner:${versions["SCALATEST_JUNIT"]!!}")
|
||||
|
||||
testRuntimeOnly("org.junit.platform:junit-platform-launcher")
|
||||
}
|
||||
|
||||
tasks.test {
|
||||
useJUnitPlatform {
|
||||
includeEngines("scalatest")
|
||||
testLogging {
|
||||
events("passed", "skipped", "failed")
|
||||
}
|
||||
}
|
||||
finalizedBy(tasks.reportScoverage)
|
||||
}
|
||||
tasks.reportScoverage {
|
||||
dependsOn(tasks.test)
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
package de.nowchess.ui
|
||||
|
||||
import de.nowchess.chess.engine.GameEngine
|
||||
import de.nowchess.ui.terminal.TerminalUI
|
||||
|
||||
/** Application entry point - starts the Terminal UI for the chess game. */
|
||||
object Main:
|
||||
def main(args: Array[String]): Unit =
|
||||
// Create the core game engine (single source of truth)
|
||||
val engine = new GameEngine()
|
||||
|
||||
// Create and start the terminal UI
|
||||
val tui = new TerminalUI(engine)
|
||||
tui.start()
|
||||
|
||||
@@ -1,76 +0,0 @@
|
||||
package de.nowchess.ui.terminal
|
||||
|
||||
import scala.io.StdIn
|
||||
import de.nowchess.chess.engine.GameEngine
|
||||
import de.nowchess.chess.observer.{Observer, GameEvent, *}
|
||||
import de.nowchess.chess.view.Renderer
|
||||
|
||||
/** Terminal UI that implements Observer pattern.
|
||||
* Subscribes to GameEngine and receives state change events.
|
||||
* Handles all I/O and user interaction in the terminal.
|
||||
*/
|
||||
class TerminalUI(engine: GameEngine) extends Observer:
|
||||
private var running = true
|
||||
|
||||
/** Called by GameEngine whenever a game event occurs. */
|
||||
override def onGameEvent(event: GameEvent): Unit =
|
||||
event match
|
||||
case e: MoveExecutedEvent =>
|
||||
println()
|
||||
print(Renderer.render(e.board))
|
||||
e.capturedPiece.foreach: cap =>
|
||||
println(s"Captured: $cap on ${e.toSquare}")
|
||||
printPrompt(e.turn)
|
||||
|
||||
case e: CheckDetectedEvent =>
|
||||
println(s"${e.turn.label} is in check!")
|
||||
|
||||
case e: CheckmateEvent =>
|
||||
println(s"Checkmate! ${e.winner.label} wins.")
|
||||
println()
|
||||
print(Renderer.render(e.board))
|
||||
|
||||
case e: StalemateEvent =>
|
||||
println("Stalemate! The game is a draw.")
|
||||
println()
|
||||
print(Renderer.render(e.board))
|
||||
|
||||
case e: InvalidMoveEvent =>
|
||||
println(s"⚠️ ${e.reason}")
|
||||
|
||||
case e: BoardResetEvent =>
|
||||
println("Board has been reset to initial position.")
|
||||
println()
|
||||
print(Renderer.render(e.board))
|
||||
printPrompt(e.turn)
|
||||
|
||||
/** Start the terminal UI game loop. */
|
||||
def start(): Unit =
|
||||
// Register as observer
|
||||
engine.subscribe(this)
|
||||
|
||||
// Show initial board
|
||||
println()
|
||||
print(Renderer.render(engine.board))
|
||||
printPrompt(engine.turn)
|
||||
|
||||
// Game loop
|
||||
while running do
|
||||
val input = Option(StdIn.readLine()).getOrElse("quit").trim
|
||||
input.toLowerCase match
|
||||
case "quit" | "q" =>
|
||||
running = false
|
||||
println("Game over. Goodbye!")
|
||||
case "" =>
|
||||
printPrompt(engine.turn)
|
||||
case _ =>
|
||||
engine.processUserInput(input)
|
||||
|
||||
// Unsubscribe when done
|
||||
engine.unsubscribe(this)
|
||||
|
||||
private def printPrompt(turn: de.nowchess.api.board.Color): Unit =
|
||||
val undoHint = if engine.canUndo then " [undo]" else ""
|
||||
val redoHint = if engine.canRedo then " [redo]" else ""
|
||||
print(s"${turn.label}'s turn. Enter move (or 'quit'/'q' to exit)$undoHint$redoHint: ")
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
package de.nowchess.ui
|
||||
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
import java.io.{ByteArrayInputStream, ByteArrayOutputStream}
|
||||
|
||||
class MainTest extends AnyFunSuite with Matchers {
|
||||
|
||||
test("main should execute and quit immediately when fed 'quit'") {
|
||||
val in = new ByteArrayInputStream("quit\n".getBytes)
|
||||
val out = new ByteArrayOutputStream()
|
||||
|
||||
Console.withIn(in) {
|
||||
Console.withOut(out) {
|
||||
Main.main(Array.empty)
|
||||
}
|
||||
}
|
||||
|
||||
val output = out.toString
|
||||
output should include ("Game over. Goodbye!")
|
||||
}
|
||||
}
|
||||
@@ -1,189 +0,0 @@
|
||||
package de.nowchess.ui.terminal
|
||||
|
||||
import org.scalatest.funsuite.AnyFunSuite
|
||||
import org.scalatest.matchers.should.Matchers
|
||||
import java.io.{ByteArrayInputStream, ByteArrayOutputStream}
|
||||
import de.nowchess.chess.engine.GameEngine
|
||||
import de.nowchess.chess.observer.*
|
||||
import de.nowchess.api.board.{Board, Color}
|
||||
import de.nowchess.chess.logic.GameHistory
|
||||
|
||||
class TerminalUITest extends AnyFunSuite with Matchers {
|
||||
|
||||
test("TerminalUI should start, print initial state, and correctly respond to 'q'") {
|
||||
val in = new ByteArrayInputStream("q\n".getBytes)
|
||||
val out = new ByteArrayOutputStream()
|
||||
|
||||
val engine = new GameEngine()
|
||||
val ui = new TerminalUI(engine)
|
||||
|
||||
Console.withIn(in) {
|
||||
Console.withOut(out) {
|
||||
ui.start()
|
||||
}
|
||||
}
|
||||
|
||||
val output = out.toString
|
||||
output should include("White's turn.")
|
||||
output should include("Game over. Goodbye!")
|
||||
}
|
||||
|
||||
test("TerminalUI should ignore empty inputs and re-print prompt") {
|
||||
val in = new ByteArrayInputStream("\nq\n".getBytes)
|
||||
val out = new ByteArrayOutputStream()
|
||||
|
||||
val engine = new GameEngine()
|
||||
val ui = new TerminalUI(engine)
|
||||
|
||||
Console.withIn(in) {
|
||||
Console.withOut(out) {
|
||||
ui.start()
|
||||
}
|
||||
}
|
||||
|
||||
val output = out.toString
|
||||
// Prompt appears three times: Initial, after empty, on exit.
|
||||
output.split("White's turn.").length should be > 2
|
||||
}
|
||||
|
||||
test("TerminalUI should explicitly handle empty input by re-prompting") {
|
||||
val in = new ByteArrayInputStream("\n\nq\n".getBytes)
|
||||
val out = new ByteArrayOutputStream()
|
||||
|
||||
val engine = new GameEngine()
|
||||
val ui = new TerminalUI(engine)
|
||||
|
||||
Console.withIn(in) {
|
||||
Console.withOut(out) {
|
||||
ui.start()
|
||||
}
|
||||
}
|
||||
|
||||
val output = out.toString
|
||||
// With two empty inputs, prompt should appear at least 4 times:
|
||||
// 1. Initial board display
|
||||
// 2. After first empty input
|
||||
// 3. After second empty input
|
||||
// 4. Before quit
|
||||
val promptCount = output.split("White's turn.").length
|
||||
promptCount should be >= 4
|
||||
output should include("Game over. Goodbye!")
|
||||
}
|
||||
|
||||
test("TerminalUI printPrompt should include undo and redo hints if engine returns true") {
|
||||
val in = new ByteArrayInputStream("\nq\n".getBytes)
|
||||
val out = new ByteArrayOutputStream()
|
||||
|
||||
val engine = new GameEngine() {
|
||||
// Stub engine to force undo/redo to true
|
||||
override def canUndo: Boolean = true
|
||||
override def canRedo: Boolean = true
|
||||
}
|
||||
|
||||
val ui = new TerminalUI(engine)
|
||||
|
||||
Console.withIn(in) {
|
||||
Console.withOut(out) {
|
||||
ui.start()
|
||||
}
|
||||
}
|
||||
|
||||
val output = out.toString
|
||||
output should include("[undo]")
|
||||
output should include("[redo]")
|
||||
}
|
||||
|
||||
test("TerminalUI onGameEvent should properly format InvalidMoveEvent") {
|
||||
val out = new ByteArrayOutputStream()
|
||||
val engine = new GameEngine()
|
||||
val ui = new TerminalUI(engine)
|
||||
|
||||
Console.withOut(out) {
|
||||
ui.onGameEvent(InvalidMoveEvent(Board(Map.empty), GameHistory(), Color.Black, "Invalid move format"))
|
||||
}
|
||||
|
||||
out.toString should include("⚠️")
|
||||
out.toString should include("Invalid move format")
|
||||
}
|
||||
|
||||
test("TerminalUI onGameEvent should properly format CheckDetectedEvent") {
|
||||
val out = new ByteArrayOutputStream()
|
||||
val engine = new GameEngine()
|
||||
val ui = new TerminalUI(engine)
|
||||
|
||||
Console.withOut(out) {
|
||||
ui.onGameEvent(CheckDetectedEvent(Board(Map.empty), GameHistory(), Color.Black))
|
||||
}
|
||||
|
||||
out.toString should include("Black is in check!")
|
||||
}
|
||||
|
||||
test("TerminalUI onGameEvent should properly format CheckmateEvent") {
|
||||
val out = new ByteArrayOutputStream()
|
||||
val engine = new GameEngine()
|
||||
val ui = new TerminalUI(engine)
|
||||
|
||||
Console.withOut(out) {
|
||||
ui.onGameEvent(CheckmateEvent(Board(Map.empty), GameHistory(), Color.Black, Color.White))
|
||||
}
|
||||
|
||||
val ostr = out.toString
|
||||
ostr should include("Checkmate! White wins.")
|
||||
}
|
||||
|
||||
test("TerminalUI onGameEvent should properly format StalemateEvent") {
|
||||
val out = new ByteArrayOutputStream()
|
||||
val engine = new GameEngine()
|
||||
val ui = new TerminalUI(engine)
|
||||
|
||||
Console.withOut(out) {
|
||||
ui.onGameEvent(StalemateEvent(Board(Map.empty), GameHistory(), Color.Black))
|
||||
}
|
||||
|
||||
out.toString should include("Stalemate! The game is a draw.")
|
||||
}
|
||||
|
||||
test("TerminalUI onGameEvent should properly format BoardResetEvent") {
|
||||
val out = new ByteArrayOutputStream()
|
||||
val engine = new GameEngine()
|
||||
val ui = new TerminalUI(engine)
|
||||
|
||||
Console.withOut(out) {
|
||||
ui.onGameEvent(BoardResetEvent(Board(Map.empty), GameHistory(), Color.White))
|
||||
}
|
||||
|
||||
out.toString should include("Board has been reset to initial position.")
|
||||
}
|
||||
|
||||
test("TerminalUI onGameEvent should properly format MoveExecutedEvent with capturing piece") {
|
||||
val out = new ByteArrayOutputStream()
|
||||
val engine = new GameEngine()
|
||||
val ui = new TerminalUI(engine)
|
||||
|
||||
Console.withOut(out) {
|
||||
ui.onGameEvent(MoveExecutedEvent(Board(Map.empty), GameHistory(), Color.Black, "A1", "A8", Some("Knight(White)")))
|
||||
}
|
||||
|
||||
out.toString should include("Captured: Knight(White) on A8") // Depending on how piece/coord serialize
|
||||
}
|
||||
|
||||
test("TerminalUI processes valid move input via processUserInput") {
|
||||
val in = new ByteArrayInputStream("e2e4\nq\n".getBytes)
|
||||
val out = new ByteArrayOutputStream()
|
||||
|
||||
val engine = new GameEngine()
|
||||
val ui = new TerminalUI(engine)
|
||||
|
||||
Console.withIn(in) {
|
||||
Console.withOut(out) {
|
||||
ui.start()
|
||||
}
|
||||
}
|
||||
|
||||
val output = out.toString
|
||||
output should include("White's turn.")
|
||||
output should include("Game over. Goodbye!")
|
||||
// The move should have been processed and the board displayed
|
||||
engine.turn shouldBe Color.Black
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -1,2 +1,2 @@
|
||||
rootProject.name = "NowChessSystems"
|
||||
include("modules:core", "modules:api", "modules:ui")
|
||||
include("modules:core", "modules:api")
|
||||
Reference in New Issue
Block a user