70f6ccf246
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
99 lines
3.6 KiB
Markdown
99 lines
3.6 KiB
Markdown
# 50-Move Rule — Design Spec
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**Branch:** feat/NCS-11
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**Date:** 2026-03-30
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---
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## Overview
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Implement the 50-move rule: a player may claim a draw if no pawn move or capture has occurred in the last 50 half-moves (plies). The rule is **not** enforced automatically — the eligible player must actively claim it via a TUI menu option.
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---
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## Architecture
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### Approach
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Thread `halfMoveClock: Int` explicitly through `processMove` and `gameLoop` (Approach A). This mirrors the existing `halfMoveClock` field in `GameState` (already parsed from FEN) and requires no changes to `GameHistory` or `HistoryMove`.
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---
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## Section 1: Data & Signatures
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### `MoveResult` changes (`GameController.scala`)
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```scala
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case class Moved(newBoard: Board, newHistory: GameHistory, captured: Option[Piece],
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newHalfMoveClock: Int, newTurn: Color) extends MoveResult
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case class MovedInCheck(newBoard: Board, newHistory: GameHistory, captured: Option[Piece],
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newHalfMoveClock: Int, newTurn: Color) extends MoveResult
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case object DrawClaimed extends MoveResult
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```
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`Stalemate` remains unchanged (automatic draw, no clock involved).
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### `processMove` signature
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```scala
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def processMove(board: Board, history: GameHistory, turn: Color,
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halfMoveClock: Int, raw: String): MoveResult
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```
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### `gameLoop` signature
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```scala
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def gameLoop(board: Board, history: GameHistory, turn: Color, halfMoveClock: Int): Unit
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```
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### Clock update logic (inside `processMove`, after a legal move)
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```scala
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val movedPiece = board.pieceAt(from).get
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val isReset = movedPiece.pieceType == PieceType.Pawn || captured.isDefined || isEP
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val newClock = if isReset then 0 else halfMoveClock + 1
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```
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---
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## Section 2: TUI Menu / `gameLoop` Behaviour
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When `halfMoveClock >= 50` at the start of a player's turn, `gameLoop` shows a special prompt **before** asking for a move:
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```
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[50-move rule] You may claim a draw, or continue playing.
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1. Claim draw
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2. Continue
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```
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- **Option 1:** `processMove` is called with `raw = "draw"` → returns `DrawClaimed` → prints `"Draw claimed by 50-move rule."` then restarts with the initial board.
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- **Option 2:** Falls through to the normal move prompt for that same turn. The clock is **not** reset by choosing to continue — it only resets on a pawn move or capture.
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- If `halfMoveClock < 50`: no menu shown, normal move prompt only.
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- If `raw = "draw"` arrives in `processMove` with `halfMoveClock < 50`: treated as `InvalidFormat("draw")`.
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---
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## Section 3: Testing
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All tests in `GameControllerTest` (`AnyFunSuite with Matchers`, pure unit tests on `processMove`):
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| Test | Expected result |
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|------|----------------|
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| `raw = "draw"`, `halfMoveClock = 50` | `DrawClaimed` |
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| `raw = "draw"`, `halfMoveClock = 49` | `InvalidFormat("draw")` |
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| After a pawn move | `newHalfMoveClock == 0` |
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| After a capture | `newHalfMoveClock == 0` |
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| After an en-passant capture | `newHalfMoveClock == 0` |
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| After a quiet piece move, clock = 10 | `newHalfMoveClock == 11` |
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| `Moved` result carries updated clock | clock present in result |
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| `MovedInCheck` result carries updated clock | clock present in result |
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No changes needed to `GameRulesTest`, `FenParserTest`, or `FenExporterTest`.
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---
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## Files Changed
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| File | Change |
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|------|--------|
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| `modules/core/src/main/scala/de/nowchess/chess/controller/GameController.scala` | Add `halfMoveClock` param to `processMove` and `gameLoop`; add clock update logic; add draw claim handling; update `MoveResult` cases |
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| `modules/core/src/test/scala/de/nowchess/chess/controller/GameControllerTest.scala` | Add tests for all clock and draw claim scenarios |
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