lq64 343e2bdd10
Build & Test (NowChessSystems) TeamCity build failed
fix: NCS-122 authenticate WebSocket connections via first-message auth (#73)
Replace header-based auth (not possible with browser WebSocket API) with a
first-message auth protocol: client sends {"type":"auth","token":"<JWT>"}
as the first text frame; server validates and proceeds or closes the connection.

Both GameWebSocketResource and UserWebSocketResource now hold incoming
connections in a pendingAuth set until the auth frame arrives, preventing
any game or event messages from being processed before identity is established.

Also removes the broken Bearer-prefix handling that caused header-based auth
to silently fail even for non-browser clients.

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Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #73
Co-authored-by: Leon Hermann <lq@blackhole.local>
Co-committed-by: Leon Hermann <lq@blackhole.local>
2026-06-17 10:42:52 +02:00
2026-03-21 14:40:00 +01:00
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