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88
CHANGELOG.md
@@ -27,3 +27,91 @@
|
||||
|
||||
* FRO-16 Switch to Quasar ([#1](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/1)) ([7bc6ac8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/7bc6ac89f01df9a6bd5ec236d79041772839d907))
|
||||
* FRO-28 Integrate Frontend Build as a seperate image ([#2](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/2)) ([aa399bf](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/aa399bf035d4c0f2702c2adf296865ec99e03fbb))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.1.0...0.0.0) (2025-12-07)
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* FRO-28 Integrate Frontend Build as a seperate image ([#3](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/3)) ([ecc78ab](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/ecc78ab1b3772bffbae62a7b926cfc0ca8be4ff4))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.1.1...0.0.0) (2025-12-07)
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.1.2...0.0.0) (2025-12-08)
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.1.3...0.0.0) (2025-12-10)
|
||||
|
||||
### Features
|
||||
|
||||
* **ui:** Vue Create Game component ([#5](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/5)) ([3efacde](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/3efacde49d295cc615a3ff61939a3a5e8ec7e7af))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.2.0...0.0.0) (2025-12-10)
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* FRO-29 Websocket Communication ([#7](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/7)) ([64d528b](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/64d528bf5c8b5d4f0d31274d600b3f05b8c47740))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.2.1...0.0.0) (2025-12-10)
|
||||
|
||||
### Features
|
||||
|
||||
* FRO-2 Implement Login Component ([#8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/8)) ([eac315b](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/eac315bea1a2075858648bbc49c200b8020e1ff7))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.3.0...0.0.0) (2025-12-10)
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* removed defaults ([#9](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/9)) ([946550f](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/946550f0ab141a8352f94b6c4ab5fa53cb81c53b))
|
||||
|
||||
### Reverts
|
||||
|
||||
* deleted MainMenuBoxes.vue ([#10](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/10)) ([4582306](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/458230622bcf0a5d6f5fe5cec028ab46651b6760))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.3.1...0.0.0) (2025-12-10)
|
||||
|
||||
### Features
|
||||
|
||||
* FRO-17 Added Rule Component and changed Mainmenu structure ([#11](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/11)) ([adbe2be](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/adbe2be5345b95cd3bcd9deba936614b489268fd))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.4.0...0.0.0) (2025-12-10)
|
||||
|
||||
### Features
|
||||
|
||||
* FRO-20 Create scoreboard component ([#12](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/12)) ([97a9f85](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/97a9f857586eb41feb056d7af0a5d8553d2bcf80))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.5.0...0.0.0) (2025-12-10)
|
||||
|
||||
### Features
|
||||
|
||||
* FRO-21 Create Turn Component ([#13](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/13)) ([ecb3851](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/ecb38510de53b811eaaee2a39fc1ae423aed71c6))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.6.0...0.0.0) (2025-12-10)
|
||||
|
||||
### Features
|
||||
|
||||
* **api:** FRO-14 Create Game ([#14](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/14)) ([df61db2](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/df61db2730b5e6b2796cbe58d1d224f1d5d6f085))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.7.0...0.0.0) (2025-12-10)
|
||||
|
||||
### Features
|
||||
|
||||
* FRO-23 Create Player Hand Component ([#15](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/15)) ([b20ec0a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/b20ec0a3638649155f2f9c5984014d75eb2ba618))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.8.0...0.0.0) (2025-12-10)
|
||||
|
||||
### Features
|
||||
|
||||
* **api:** FRO-15 Join Game ([#16](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/16)) ([14e001c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/14e001cae67592c5ea15786905aa3574df9a9e6c))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.9.0...0.0.0) (2025-12-10)
|
||||
|
||||
### Features
|
||||
|
||||
* FRO-24 Create Played Cards Component ([#17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/17)) ([21db939](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/21db939d342c72f5ad5fad3b4f873e902d1e5a0f))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.10.0...0.0.0) (2025-12-10)
|
||||
|
||||
### Features
|
||||
|
||||
* **ui:** FRO-13 User Component ([#18](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/18)) ([f05f10e](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/f05f10ea56b21f15cefbc76277ead5806eb1cf18))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.11.0...0.0.0) (2025-12-10)
|
||||
|
||||
### Features
|
||||
|
||||
* FRO-25 Create Game Info Component ([#19](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/19)) ([06f27d6](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/06f27d6813f625af25e734de3dcbcf07b10f3a1a))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.12.0...0.0.0) (2025-12-10)
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.12.1...0.0.0) (2025-12-11)
|
||||
|
||||
### Features
|
||||
|
||||
* **ui:** FRO-35 Animations ([#22](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/22)) ([d73b4f3](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/d73b4f396be89b4f8ce2a446afe47c604cfe8598))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.13.0...0.0.0) (2025-12-15)
|
||||
|
||||
### Features
|
||||
|
||||
* **ui:** FRO-34 Lobby ([#21](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/21)) ([bb6355d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/bb6355d9ed6745b4852a52040d880ee1dcc6d797))
|
||||
* **ui:** FRO-5 Animation Card Played ([#23](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/23)) ([70a44fd](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/70a44fd1ea119d43f875e6cfac56fb25747d8913))
|
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|
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@@ -21,4 +21,4 @@ COPY docker-entrypoint.sh /docker-entrypoint.sh
|
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RUN chmod +x /docker-entrypoint.sh
|
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||||
EXPOSE 80
|
||||
ENTRYPOINT ["/docker-entrypoint.sh"]
|
||||
ENTRYPOINT ["/docker-entrypoint.sh"]
|
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2
env.d.ts
vendored
@@ -1,7 +1,7 @@
|
||||
/// <reference types="vite/client" />
|
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|
||||
declare global {
|
||||
interface Window { __RUNTIME_CONFIG__?: { API_URL?: string } }
|
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interface Window { __RUNTIME_CONFIG__?: { API_URL?: string; WEBSOCKET_URL?: string } }
|
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}
|
||||
|
||||
export {};
|
||||
|
||||
1051
package-lock.json
generated
@@ -17,8 +17,14 @@
|
||||
},
|
||||
"dependencies": {
|
||||
"@quasar/extras": "^1.17.0",
|
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"@tsparticles/vue3": "~3.0.1",
|
||||
"animate.css": "^4.1.1",
|
||||
"axios": "^1.13.2",
|
||||
"pinia": "^3.0.4",
|
||||
"quasar": "^2.18.6",
|
||||
"tsparticles": "~3.9.1",
|
||||
"vue": "^3.5.25",
|
||||
"vue-axios": "^3.5.2",
|
||||
"vue-router": "^4.6.3"
|
||||
},
|
||||
"devDependencies": {
|
||||
|
||||
5
public/env.js
Normal file
@@ -0,0 +1,5 @@
|
||||
window.__RUNTIME_CONFIG__ = {
|
||||
API_URL: "http://localhost:9000",
|
||||
WEBSOCKET_API_URL: "ws://localhost:9000/websocket"
|
||||
};
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
globalThis.__RUNTIME_CONFIG__ = {
|
||||
API_URL: "${API_URL}"
|
||||
window.__RUNTIME_CONFIG__ = {
|
||||
API_URL: "${API_URL}",
|
||||
WEBSOCKET_API_URL: "${WEBSOCKET_API_URL}"
|
||||
};
|
||||
|
||||
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||||
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79
src/App.vue
@@ -1,85 +1,10 @@
|
||||
<script setup lang="ts">
|
||||
import { RouterLink, RouterView } from 'vue-router'
|
||||
import HelloWorld from './components/HelloWorld.vue'
|
||||
import { RouterView } from 'vue-router'
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<header>
|
||||
<img alt="Vue logo" class="logo" src="@/assets/logo.svg" width="125" height="125" />
|
||||
|
||||
<div class="wrapper">
|
||||
<HelloWorld msg="You did it!" />
|
||||
|
||||
<nav>
|
||||
<RouterLink to="/">Home</RouterLink>
|
||||
<RouterLink to="/about">About</RouterLink>
|
||||
</nav>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<RouterView />
|
||||
<router-view />
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
header {
|
||||
line-height: 1.5;
|
||||
max-height: 100vh;
|
||||
}
|
||||
|
||||
.logo {
|
||||
display: block;
|
||||
margin: 0 auto 2rem;
|
||||
}
|
||||
|
||||
nav {
|
||||
width: 100%;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
margin-top: 2rem;
|
||||
}
|
||||
|
||||
nav a.router-link-exact-active {
|
||||
color: var(--color-text);
|
||||
}
|
||||
|
||||
nav a.router-link-exact-active:hover {
|
||||
background-color: transparent;
|
||||
}
|
||||
|
||||
nav a {
|
||||
display: inline-block;
|
||||
padding: 0 1rem;
|
||||
border-left: 1px solid var(--color-border);
|
||||
}
|
||||
|
||||
nav a:first-of-type {
|
||||
border: 0;
|
||||
}
|
||||
|
||||
@media (min-width: 1024px) {
|
||||
header {
|
||||
display: flex;
|
||||
place-items: center;
|
||||
padding-right: calc(var(--section-gap) / 2);
|
||||
}
|
||||
|
||||
.logo {
|
||||
margin: 0 2rem 0 0;
|
||||
}
|
||||
|
||||
header .wrapper {
|
||||
display: flex;
|
||||
place-items: flex-start;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
nav {
|
||||
text-align: left;
|
||||
margin-left: -1rem;
|
||||
font-size: 1rem;
|
||||
|
||||
padding: 1rem 0;
|
||||
margin-top: 1rem;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 261.76 226.69"><path d="M161.096.001l-30.225 52.351L100.647.001H-.005l130.877 226.688L261.749.001z" fill="#41b883"/><path d="M161.096.001l-30.225 52.351L100.647.001H52.346l78.526 136.01L209.398.001z" fill="#34495e"/></svg>
|
||||
|
Before Width: | Height: | Size: 276 B |
@@ -20,16 +20,3 @@ a,
|
||||
background-color: hsla(160, 100%, 37%, 0.2);
|
||||
}
|
||||
}
|
||||
|
||||
@media (min-width: 1024px) {
|
||||
body {
|
||||
display: flex;
|
||||
place-items: center;
|
||||
}
|
||||
|
||||
#app {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
padding: 0 2rem;
|
||||
}
|
||||
}
|
||||
|
||||
21
src/components/DefaultMenu.vue
Normal file
@@ -0,0 +1,21 @@
|
||||
<script setup lang="ts">
|
||||
|
||||
import MainMenuBoxes from "@/components/MainMenuBoxes.vue";
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<header class="text-center q-mb-xl">
|
||||
<p
|
||||
class="text-h5 text-grey-4 q-mt-md"
|
||||
style="max-width: 900px; margin-left: auto; margin-right: auto;"
|
||||
>
|
||||
Welcome to KnockOutWhist! In this game you have to "knock-out" your opponents until you are the last player standing.
|
||||
Do you have what it takes to be crowned the champion?
|
||||
</p>
|
||||
</header>
|
||||
<MainMenuBoxes />
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
|
||||
</style>
|
||||
@@ -1,41 +0,0 @@
|
||||
<script setup lang="ts">
|
||||
defineProps<{
|
||||
msg: string
|
||||
}>()
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="greetings">
|
||||
<h1 class="green">{{ msg }}</h1>
|
||||
<h3>
|
||||
You’ve successfully created a project with
|
||||
<a href="https://vite.dev/" target="_blank" rel="noopener">Vite</a> +
|
||||
<a href="https://vuejs.org/" target="_blank" rel="noopener">Vue 3</a>. What's next?
|
||||
</h3>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
h1 {
|
||||
font-weight: 500;
|
||||
font-size: 2.6rem;
|
||||
position: relative;
|
||||
top: -10px;
|
||||
}
|
||||
|
||||
h3 {
|
||||
font-size: 1.2rem;
|
||||
}
|
||||
|
||||
.greetings h1,
|
||||
.greetings h3 {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
@media (min-width: 1024px) {
|
||||
.greetings h1,
|
||||
.greetings h3 {
|
||||
text-align: left;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
80
src/components/Ingame.vue
Normal file
@@ -0,0 +1,80 @@
|
||||
<script setup lang="ts">
|
||||
|
||||
import {useIngame} from "@/composables/useIngame.ts";
|
||||
import type {GameInfo} from "@/types/GameTypes.ts";
|
||||
import HandC from "@/components/ingame/HandC.vue";
|
||||
import GameInfoC from "@/components/ingame/GameInfoC.vue";
|
||||
import PlayedCardsC from "@/components/ingame/PlayedCardsC.vue";
|
||||
import ScoreboardC from "@/components/ingame/ScoreboardC.vue";
|
||||
import TurnC from "@/components/ingame/TurnC.vue";
|
||||
|
||||
const ig = useIngame()
|
||||
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<q-layout>
|
||||
<q-page-container>
|
||||
<q-page class="game-field-background vh-100 ingame-side-shadow">
|
||||
<div class="py-5 container-xxl">
|
||||
|
||||
<div class="fit row wrap justify-center items-center content-start">
|
||||
<div class="mt-5 ml-4 self-start col-2">
|
||||
<TurnC v-if="(ig.data as GameInfo)?.playerQueue" :queue="(ig.data as GameInfo).playerQueue!"/>
|
||||
</div>
|
||||
|
||||
<div class="text-center col-6">
|
||||
<ScoreboardC v-if="(ig.data as GameInfo)?.currentRound" :current-round="(ig.data as GameInfo).currentRound!" />
|
||||
</div>
|
||||
|
||||
|
||||
<div class="mt-5 ml-4 self-end col-2" style="margin-left: 6em">
|
||||
<GameInfoC v-if="(ig.data as GameInfo)?.currentRound"
|
||||
:first-card="(ig.data as GameInfo).currentTrick?.firstCard ?? null"
|
||||
:trumpsuit="(ig.data as GameInfo).currentRound!.trumpSuit"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="fit row wrap justify-center items-center content-start">
|
||||
<div class="mt-4 ml-4 col-3 justify-content-center">
|
||||
<div class="d-flex justify-content-center g-3 mb-5">
|
||||
<PlayedCardsC v-if="(ig.data as GameInfo)?.currentTrick" :trick="(ig.data as GameInfo).currentTrick!" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="q-gutter-sm mt-4 bottom-div justify-content-center row" style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
|
||||
<div class="flex justify-center col-12">
|
||||
<HandC v-if="(ig.data as GameInfo)?.hand && (ig.data as GameInfo)?.self"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</q-page>
|
||||
</q-page-container>
|
||||
</q-layout>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.game-field-background {
|
||||
background-image: var(--body-background-color);
|
||||
background-repeat: no-repeat;
|
||||
background-size: cover;
|
||||
max-width: 1400px;
|
||||
margin: 0 auto;
|
||||
min-height: 100vh;
|
||||
}
|
||||
.ingame-side-shadow {
|
||||
box-shadow: 0 1px 15px 0 #000000
|
||||
}
|
||||
.bottom-div {
|
||||
position: fixed;
|
||||
bottom: 0;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
max-width: 1400px;
|
||||
width: 100%;
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
padding: 10px;
|
||||
}
|
||||
</style>
|
||||
93
src/components/MainMenuBoxes.vue
Normal file
@@ -0,0 +1,93 @@
|
||||
<script setup lang="ts">
|
||||
import { useRouter } from 'vue-router';
|
||||
|
||||
const router = useRouter();
|
||||
const menuItems = [
|
||||
{
|
||||
title: 'Create game',
|
||||
description: 'Create a new game and invite your friends to play with you.',
|
||||
icon: 'add_circle_outline',
|
||||
routeName: 'create-Game',
|
||||
color: 'green-9'
|
||||
},
|
||||
{
|
||||
title: 'Spiel beitreten',
|
||||
description: 'Join a game by typing in the game identifier.',
|
||||
icon: 'login',
|
||||
routeName: 'join-Game',
|
||||
color: 'blue-9'
|
||||
},
|
||||
{
|
||||
title: 'Settings',
|
||||
description: 'This area is currently under construction.',
|
||||
icon: 'settings',
|
||||
routeName: 'settings',
|
||||
color: 'grey-8'
|
||||
},
|
||||
{
|
||||
title: 'Rules',
|
||||
description: 'Look at the rules to have a clear understanding for playing the game.',
|
||||
icon: 'settings',
|
||||
routeName: 'rules-Game',
|
||||
color: 'grey-8'
|
||||
}
|
||||
];
|
||||
|
||||
const navigateTo = (routeName: string) => {
|
||||
router.push({ name: routeName });
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<transition-group
|
||||
appear
|
||||
enter-active-class="animate__animated animate__fadeIn"
|
||||
leave-active-class="animate__animated animate__fadeOut"
|
||||
|
||||
tag="div"
|
||||
class="row q-col-gutter-md justify-center"
|
||||
style="width: 100%; max-width: 1000px;"
|
||||
>
|
||||
<div
|
||||
v-for="(item, index) in menuItems"
|
||||
:key="index"
|
||||
class="col-12 col-sm-6 col-md-4"
|
||||
:style="{ animationDuration: '1.6s', animationDelay: `${index * 0.3 + 0.5}s` }"
|
||||
>
|
||||
<q-card
|
||||
class="menu-card bg-dark text-white q-pa-sm cursor-pointer"
|
||||
v-ripple
|
||||
@click="navigateTo(item.routeName)"
|
||||
>
|
||||
<q-card-section class="row items-center no-wrap">
|
||||
<q-avatar
|
||||
:icon="item.icon"
|
||||
:color="item.color"
|
||||
text-color="white"
|
||||
size="lg"
|
||||
class="q-mr-md shadow-2"
|
||||
/>
|
||||
<div>
|
||||
<div class="text-h6">{{ item.title }}</div>
|
||||
<div class="text-caption text-grey-5">
|
||||
{{ item.description }}
|
||||
</div>
|
||||
</div>
|
||||
</q-card-section>
|
||||
</q-card>
|
||||
</div>
|
||||
</transition-group>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.menu-card {
|
||||
transition: transform 0.2s, background-color 0.2s;
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
}
|
||||
|
||||
.menu-card:hover {
|
||||
transform: translateY(-5px);
|
||||
background-color: #2c3e50 !important;
|
||||
border-color: var(--q-primary);
|
||||
}
|
||||
</style>
|
||||
107
src/components/Rules.vue
Normal file
@@ -0,0 +1,107 @@
|
||||
<script setup lang="ts">
|
||||
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="q-pa-md row justify-center">
|
||||
<div style="width: 100%; max-width: 980px; min-width: 980px;">
|
||||
|
||||
<q-card class="rules-card bg-grey-10 text-white shadow-10">
|
||||
|
||||
<q-card-section class="text-center bg-grey-9 q-py-md">
|
||||
<div class="text-h5 text-weight-bold rules-title">
|
||||
<q-icon name="menu_book" class="q-mr-sm" /> Game Rules Overview
|
||||
</div>
|
||||
</q-card-section>
|
||||
|
||||
<q-card-section class="q-pa-none">
|
||||
|
||||
<q-list class="rules-list">
|
||||
|
||||
<QExpansionItem
|
||||
icon="groups"
|
||||
label="Players"
|
||||
header-class="text-weight-bold bg-grey-8"
|
||||
>
|
||||
<q-card-section>
|
||||
Two to seven players. The aim is to be the last player left in the game.
|
||||
</q-card-section>
|
||||
</QExpansionItem>
|
||||
|
||||
<QExpansionItem
|
||||
icon="style"
|
||||
label="Equipment & Card Ranks"
|
||||
header-class="text-weight-bold bg-grey-8"
|
||||
>
|
||||
<q-card-section>
|
||||
<p>A standard 52-card pack is used.</p>
|
||||
<p>In each suit, cards rank from highest to lowest: **A K Q J 10 9 8 7 6 5 4 3 2**.</p>
|
||||
</q-card-section>
|
||||
</QExpansionItem>
|
||||
|
||||
<QExpansionItem
|
||||
icon="casino"
|
||||
label="Deal and Trumps"
|
||||
header-class="text-weight-bold bg-grey-8"
|
||||
>
|
||||
<q-card-section>
|
||||
<div class="text-subtitle1 text-primary q-mb-sm">First Hand (Deal)</div>
|
||||
<p>The dealer deals seven cards to each player. One card is turned up to determine the trump suit for the round.</p>
|
||||
<q-separator inset dark class="q-my-sm"/>
|
||||
<div class="text-subtitle1 text-primary q-mb-sm">Subsequent Hands (Deal)</div>
|
||||
<p>The deal rotates clockwise. The player who took the most tricks in the previous hand selects the trump suit. If there's a tie, players cut cards to decide who calls trumps. **One fewer card is dealt in each successive hand until the final hand consists of one card each.**</p>
|
||||
</q-card-section>
|
||||
</QExpansionItem>
|
||||
|
||||
<QExpansionItem
|
||||
icon="play_circle_outline"
|
||||
label="Play & Winning a Trick"
|
||||
header-class="text-weight-bold bg-grey-8"
|
||||
>
|
||||
<q-card-section>
|
||||
<div class="text-subtitle1 text-primary q-mb-sm">Play</div>
|
||||
<p>The player to the dealer's left (eldest hand) leads the first trick. Any card can be led. Other players must follow suit if possible. A player with no cards of the suit led may play any card.</p>
|
||||
|
||||
<div class="text-subtitle1 text-primary q-my-sm">Winning a Trick</div>
|
||||
<p>The highest card of the suit led wins, **unless** a trump is played, in which case the highest trump wins. The winner of the trick leads the next.</p>
|
||||
|
||||
<div class="text-subtitle1 text-primary q-my-sm">Leading Trumps</div>
|
||||
<p>Some rules disallow leading trumps before the suit has been 'broken' (a trump has been played to the lead of another suit). Leading trumps is always permissible if a player holds only trumps.</p>
|
||||
</q-card-section>
|
||||
</QExpansionItem>
|
||||
|
||||
<QExpansionItem
|
||||
icon="flare"
|
||||
label="Knockout & Dog's Life (Special Rules)"
|
||||
header-class="text-weight-bold bg-red-9"
|
||||
>
|
||||
<q-card-section>
|
||||
<div class="text-subtitle1 text-red-4 q-mb-sm">Knockout</div>
|
||||
<p>At the end of each hand, any player who took no tricks is knocked out and takes no further part in the game.</p>
|
||||
|
||||
<div class="text-subtitle1 text-red-4 q-my-sm">Winning the Game</div>
|
||||
<p>The game is won when a player takes all the tricks in a round, as all other players are knocked out, leaving only one player remaining.</p>
|
||||
|
||||
<q-separator inset dark class="q-my-sm"/>
|
||||
|
||||
<div class="text-subtitle1 text-red-4 q-my-sm">Dog's Life (Optional)</div>
|
||||
<p>The first player who takes no tricks is awarded a "dog's life". In the next hand, that player is dealt one card and can decide which trick to play it to. Each time a trick is played the dog may either play the card or knock on the table and wait to play it later. If the dog wins a trick, the player to the left leads the next and the dog re-enters the game properly in the next hand. If the dog fails, they are knocked out.</p>
|
||||
</q-card-section>
|
||||
</QExpansionItem>
|
||||
|
||||
</q-list>
|
||||
</q-card-section>
|
||||
</q-card>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.rules-card {
|
||||
width: 100%;
|
||||
border: 2px solid #5a5a5a;
|
||||
}
|
||||
.rules-list .q-item {
|
||||
border-bottom: 1px solid #333;
|
||||
}
|
||||
</style>
|
||||
@@ -1,95 +0,0 @@
|
||||
<script setup lang="ts">
|
||||
import WelcomeItem from './WelcomeItem.vue'
|
||||
import DocumentationIcon from './icons/IconDocumentation.vue'
|
||||
import ToolingIcon from './icons/IconTooling.vue'
|
||||
import EcosystemIcon from './icons/IconEcosystem.vue'
|
||||
import CommunityIcon from './icons/IconCommunity.vue'
|
||||
import SupportIcon from './icons/IconSupport.vue'
|
||||
|
||||
const openReadmeInEditor = () => fetch('/__open-in-editor?file=README.md')
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<WelcomeItem>
|
||||
<template #icon>
|
||||
<DocumentationIcon />
|
||||
</template>
|
||||
<template #heading>Documentation</template>
|
||||
|
||||
Vue’s
|
||||
<a href="https://vuejs.org/" target="_blank" rel="noopener">official documentation</a>
|
||||
provides you with all information you need to get started.
|
||||
</WelcomeItem>
|
||||
|
||||
<WelcomeItem>
|
||||
<template #icon>
|
||||
<ToolingIcon />
|
||||
</template>
|
||||
<template #heading>Tooling</template>
|
||||
|
||||
This project is served and bundled with
|
||||
<a href="https://vite.dev/guide/features.html" target="_blank" rel="noopener">Vite</a>. The
|
||||
recommended IDE setup is
|
||||
<a href="https://code.visualstudio.com/" target="_blank" rel="noopener">VSCode</a>
|
||||
+
|
||||
<a href="https://github.com/vuejs/language-tools" target="_blank" rel="noopener"
|
||||
>Vue - Official</a
|
||||
>. If you need to test your components and web pages, check out
|
||||
<a href="https://vitest.dev/" target="_blank" rel="noopener">Vitest</a>
|
||||
and
|
||||
<a href="https://www.cypress.io/" target="_blank" rel="noopener">Cypress</a>
|
||||
/
|
||||
<a href="https://playwright.dev/" target="_blank" rel="noopener">Playwright</a>.
|
||||
|
||||
<br />
|
||||
|
||||
More instructions are available in
|
||||
<a href="javascript:void(0)" @click="openReadmeInEditor"><code>README.md</code></a
|
||||
>.
|
||||
</WelcomeItem>
|
||||
|
||||
<WelcomeItem>
|
||||
<template #icon>
|
||||
<EcosystemIcon />
|
||||
</template>
|
||||
<template #heading>Ecosystem</template>
|
||||
|
||||
Get official tools and libraries for your project:
|
||||
<a href="https://pinia.vuejs.org/" target="_blank" rel="noopener">Pinia</a>,
|
||||
<a href="https://router.vuejs.org/" target="_blank" rel="noopener">Vue Router</a>,
|
||||
<a href="https://test-utils.vuejs.org/" target="_blank" rel="noopener">Vue Test Utils</a>, and
|
||||
<a href="https://github.com/vuejs/devtools" target="_blank" rel="noopener">Vue Dev Tools</a>. If
|
||||
you need more resources, we suggest paying
|
||||
<a href="https://github.com/vuejs/awesome-vue" target="_blank" rel="noopener">Awesome Vue</a>
|
||||
a visit.
|
||||
</WelcomeItem>
|
||||
|
||||
<WelcomeItem>
|
||||
<template #icon>
|
||||
<CommunityIcon />
|
||||
</template>
|
||||
<template #heading>Community</template>
|
||||
|
||||
Got stuck? Ask your question on
|
||||
<a href="https://chat.vuejs.org" target="_blank" rel="noopener">Vue Land</a>
|
||||
(our official Discord server), or
|
||||
<a href="https://stackoverflow.com/questions/tagged/vue.js" target="_blank" rel="noopener"
|
||||
>StackOverflow</a
|
||||
>. You should also follow the official
|
||||
<a href="https://bsky.app/profile/vuejs.org" target="_blank" rel="noopener">@vuejs.org</a>
|
||||
Bluesky account or the
|
||||
<a href="https://x.com/vuejs" target="_blank" rel="noopener">@vuejs</a>
|
||||
X account for latest news in the Vue world.
|
||||
</WelcomeItem>
|
||||
|
||||
<WelcomeItem>
|
||||
<template #icon>
|
||||
<SupportIcon />
|
||||
</template>
|
||||
<template #heading>Support Vue</template>
|
||||
|
||||
As an independent project, Vue relies on community backing for its sustainability. You can help
|
||||
us by
|
||||
<a href="https://vuejs.org/sponsor/" target="_blank" rel="noopener">becoming a sponsor</a>.
|
||||
</WelcomeItem>
|
||||
</template>
|
||||
81
src/components/User.vue
Normal file
@@ -0,0 +1,81 @@
|
||||
<script setup lang="ts">
|
||||
import { useUserInfo } from "@/composables/useUserInfo.ts";
|
||||
import { useRouter } from 'vue-router';
|
||||
import {useQuasar} from "quasar";
|
||||
import axios from "axios";
|
||||
|
||||
const api = window?.__RUNTIME_CONFIG__?.API_URL;
|
||||
const $q = useQuasar()
|
||||
let userinfo = useUserInfo();
|
||||
const router = useRouter();
|
||||
|
||||
const handleLogoff = () => {
|
||||
|
||||
axios.post(`${api}/logout`, {}, {withCredentials: true}).then((response) => {
|
||||
const responseData = response.data
|
||||
console.log("Response" + responseData.status)
|
||||
$q.notify({
|
||||
message: `You successfully logged out!`,
|
||||
color: 'green-6',
|
||||
icon: 'check_circle',
|
||||
position: 'top'
|
||||
});
|
||||
router.push({ name: 'login' });
|
||||
}).catch((err) => {
|
||||
console.log("ERROR:" + err)
|
||||
$q.notify({
|
||||
message: `Something went wrong`,
|
||||
color: 'red-6',
|
||||
icon: 'cancel',
|
||||
position: 'top'
|
||||
});
|
||||
})
|
||||
|
||||
}
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="row items-center q-gutter-x-md">
|
||||
|
||||
<div
|
||||
v-if="userinfo.username"
|
||||
class="text-body1 text-weight-medium row items-center q-gutter-x-sm cursor-pointer relative-position"
|
||||
>
|
||||
<div id="user-menu-target" class="row items-center q-gutter-x-sm" style="min-width: 150px">
|
||||
<q-icon name="account_circle" size="md" />
|
||||
<span>{{ userinfo.username }}</span>
|
||||
<q-icon name="arrow_drop_down" size="sm" />
|
||||
</div>
|
||||
|
||||
<q-menu
|
||||
target="#user-menu-target"
|
||||
anchor="bottom right"
|
||||
self="top right"
|
||||
>
|
||||
<q-list style="max-width: 150px" class="bg-dark">
|
||||
<q-item
|
||||
clickable
|
||||
v-close-popup
|
||||
@click="handleLogoff"
|
||||
class="text-negative"
|
||||
>
|
||||
<q-item-section avatar>
|
||||
<q-icon name="logout" color="negative" />
|
||||
</q-item-section>
|
||||
<q-item-section>Log Off</q-item-section>
|
||||
</q-item>
|
||||
</q-list>
|
||||
</q-menu>
|
||||
</div>
|
||||
|
||||
<div v-else class="text-caption text-grey-4">
|
||||
Not Logged In
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</template>
|
||||
<style scoped>
|
||||
#user-menu-target:hover {
|
||||
opacity: 0.8;
|
||||
}
|
||||
</style>
|
||||
@@ -1,87 +0,0 @@
|
||||
<template>
|
||||
<div class="item">
|
||||
<i>
|
||||
<slot name="icon"></slot>
|
||||
</i>
|
||||
<div class="details">
|
||||
<h3>
|
||||
<slot name="heading"></slot>
|
||||
</h3>
|
||||
<slot></slot>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.item {
|
||||
margin-top: 2rem;
|
||||
display: flex;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.details {
|
||||
flex: 1;
|
||||
margin-left: 1rem;
|
||||
}
|
||||
|
||||
i {
|
||||
display: flex;
|
||||
place-items: center;
|
||||
place-content: center;
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
|
||||
color: var(--color-text);
|
||||
}
|
||||
|
||||
h3 {
|
||||
font-size: 1.2rem;
|
||||
font-weight: 500;
|
||||
margin-bottom: 0.4rem;
|
||||
color: var(--color-heading);
|
||||
}
|
||||
|
||||
@media (min-width: 1024px) {
|
||||
.item {
|
||||
margin-top: 0;
|
||||
padding: 0.4rem 0 1rem calc(var(--section-gap) / 2);
|
||||
}
|
||||
|
||||
i {
|
||||
top: calc(50% - 25px);
|
||||
left: -26px;
|
||||
position: absolute;
|
||||
border: 1px solid var(--color-border);
|
||||
background: var(--color-background);
|
||||
border-radius: 8px;
|
||||
width: 50px;
|
||||
height: 50px;
|
||||
}
|
||||
|
||||
.item:before {
|
||||
content: ' ';
|
||||
border-left: 1px solid var(--color-border);
|
||||
position: absolute;
|
||||
left: 0;
|
||||
bottom: calc(50% + 25px);
|
||||
height: calc(50% - 25px);
|
||||
}
|
||||
|
||||
.item:after {
|
||||
content: ' ';
|
||||
border-left: 1px solid var(--color-border);
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: calc(50% + 25px);
|
||||
height: calc(50% - 25px);
|
||||
}
|
||||
|
||||
.item:first-of-type:before {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.item:last-of-type:after {
|
||||
display: none;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -1,7 +0,0 @@
|
||||
<template>
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" fill="currentColor">
|
||||
<path
|
||||
d="M15 4a1 1 0 1 0 0 2V4zm0 11v-1a1 1 0 0 0-1 1h1zm0 4l-.707.707A1 1 0 0 0 16 19h-1zm-4-4l.707-.707A1 1 0 0 0 11 14v1zm-4.707-1.293a1 1 0 0 0-1.414 1.414l1.414-1.414zm-.707.707l-.707-.707.707.707zM9 11v-1a1 1 0 0 0-.707.293L9 11zm-4 0h1a1 1 0 0 0-1-1v1zm0 4H4a1 1 0 0 0 1.707.707L5 15zm10-9h2V4h-2v2zm2 0a1 1 0 0 1 1 1h2a3 3 0 0 0-3-3v2zm1 1v6h2V7h-2zm0 6a1 1 0 0 1-1 1v2a3 3 0 0 0 3-3h-2zm-1 1h-2v2h2v-2zm-3 1v4h2v-4h-2zm1.707 3.293l-4-4-1.414 1.414 4 4 1.414-1.414zM11 14H7v2h4v-2zm-4 0c-.276 0-.525-.111-.707-.293l-1.414 1.414C5.42 15.663 6.172 16 7 16v-2zm-.707 1.121l3.414-3.414-1.414-1.414-3.414 3.414 1.414 1.414zM9 12h4v-2H9v2zm4 0a3 3 0 0 0 3-3h-2a1 1 0 0 1-1 1v2zm3-3V3h-2v6h2zm0-6a3 3 0 0 0-3-3v2a1 1 0 0 1 1 1h2zm-3-3H3v2h10V0zM3 0a3 3 0 0 0-3 3h2a1 1 0 0 1 1-1V0zM0 3v6h2V3H0zm0 6a3 3 0 0 0 3 3v-2a1 1 0 0 1-1-1H0zm3 3h2v-2H3v2zm1-1v4h2v-4H4zm1.707 4.707l.586-.586-1.414-1.414-.586.586 1.414 1.414z"
|
||||
/>
|
||||
</svg>
|
||||
</template>
|
||||
@@ -1,7 +0,0 @@
|
||||
<template>
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="20" height="17" fill="currentColor">
|
||||
<path
|
||||
d="M11 2.253a1 1 0 1 0-2 0h2zm-2 13a1 1 0 1 0 2 0H9zm.447-12.167a1 1 0 1 0 1.107-1.666L9.447 3.086zM1 2.253L.447 1.42A1 1 0 0 0 0 2.253h1zm0 13H0a1 1 0 0 0 1.553.833L1 15.253zm8.447.833a1 1 0 1 0 1.107-1.666l-1.107 1.666zm0-14.666a1 1 0 1 0 1.107 1.666L9.447 1.42zM19 2.253h1a1 1 0 0 0-.447-.833L19 2.253zm0 13l-.553.833A1 1 0 0 0 20 15.253h-1zm-9.553-.833a1 1 0 1 0 1.107 1.666L9.447 14.42zM9 2.253v13h2v-13H9zm1.553-.833C9.203.523 7.42 0 5.5 0v2c1.572 0 2.961.431 3.947 1.086l1.107-1.666zM5.5 0C3.58 0 1.797.523.447 1.42l1.107 1.666C2.539 2.431 3.928 2 5.5 2V0zM0 2.253v13h2v-13H0zm1.553 13.833C2.539 15.431 3.928 15 5.5 15v-2c-1.92 0-3.703.523-5.053 1.42l1.107 1.666zM5.5 15c1.572 0 2.961.431 3.947 1.086l1.107-1.666C9.203 13.523 7.42 13 5.5 13v2zm5.053-11.914C11.539 2.431 12.928 2 14.5 2V0c-1.92 0-3.703.523-5.053 1.42l1.107 1.666zM14.5 2c1.573 0 2.961.431 3.947 1.086l1.107-1.666C18.203.523 16.421 0 14.5 0v2zm3.5.253v13h2v-13h-2zm1.553 12.167C18.203 13.523 16.421 13 14.5 13v2c1.573 0 2.961.431 3.947 1.086l1.107-1.666zM14.5 13c-1.92 0-3.703.523-5.053 1.42l1.107 1.666C11.539 15.431 12.928 15 14.5 15v-2z"
|
||||
/>
|
||||
</svg>
|
||||
</template>
|
||||
@@ -1,7 +0,0 @@
|
||||
<template>
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="18" height="20" fill="currentColor">
|
||||
<path
|
||||
d="M11.447 8.894a1 1 0 1 0-.894-1.789l.894 1.789zm-2.894-.789a1 1 0 1 0 .894 1.789l-.894-1.789zm0 1.789a1 1 0 1 0 .894-1.789l-.894 1.789zM7.447 7.106a1 1 0 1 0-.894 1.789l.894-1.789zM10 9a1 1 0 1 0-2 0h2zm-2 2.5a1 1 0 1 0 2 0H8zm9.447-5.606a1 1 0 1 0-.894-1.789l.894 1.789zm-2.894-.789a1 1 0 1 0 .894 1.789l-.894-1.789zm2 .789a1 1 0 1 0 .894-1.789l-.894 1.789zm-1.106-2.789a1 1 0 1 0-.894 1.789l.894-1.789zM18 5a1 1 0 1 0-2 0h2zm-2 2.5a1 1 0 1 0 2 0h-2zm-5.447-4.606a1 1 0 1 0 .894-1.789l-.894 1.789zM9 1l.447-.894a1 1 0 0 0-.894 0L9 1zm-2.447.106a1 1 0 1 0 .894 1.789l-.894-1.789zm-6 3a1 1 0 1 0 .894 1.789L.553 4.106zm2.894.789a1 1 0 1 0-.894-1.789l.894 1.789zm-2-.789a1 1 0 1 0-.894 1.789l.894-1.789zm1.106 2.789a1 1 0 1 0 .894-1.789l-.894 1.789zM2 5a1 1 0 1 0-2 0h2zM0 7.5a1 1 0 1 0 2 0H0zm8.553 12.394a1 1 0 1 0 .894-1.789l-.894 1.789zm-1.106-2.789a1 1 0 1 0-.894 1.789l.894-1.789zm1.106 1a1 1 0 1 0 .894 1.789l-.894-1.789zm2.894.789a1 1 0 1 0-.894-1.789l.894 1.789zM8 19a1 1 0 1 0 2 0H8zm2-2.5a1 1 0 1 0-2 0h2zm-7.447.394a1 1 0 1 0 .894-1.789l-.894 1.789zM1 15H0a1 1 0 0 0 .553.894L1 15zm1-2.5a1 1 0 1 0-2 0h2zm12.553 2.606a1 1 0 1 0 .894 1.789l-.894-1.789zM17 15l.447.894A1 1 0 0 0 18 15h-1zm1-2.5a1 1 0 1 0-2 0h2zm-7.447-5.394l-2 1 .894 1.789 2-1-.894-1.789zm-1.106 1l-2-1-.894 1.789 2 1 .894-1.789zM8 9v2.5h2V9H8zm8.553-4.894l-2 1 .894 1.789 2-1-.894-1.789zm.894 0l-2-1-.894 1.789 2 1 .894-1.789zM16 5v2.5h2V5h-2zm-4.553-3.894l-2-1-.894 1.789 2 1 .894-1.789zm-2.894-1l-2 1 .894 1.789 2-1L8.553.106zM1.447 5.894l2-1-.894-1.789-2 1 .894 1.789zm-.894 0l2 1 .894-1.789-2-1-.894 1.789zM0 5v2.5h2V5H0zm9.447 13.106l-2-1-.894 1.789 2 1 .894-1.789zm0 1.789l2-1-.894-1.789-2 1 .894 1.789zM10 19v-2.5H8V19h2zm-6.553-3.894l-2-1-.894 1.789 2 1 .894-1.789zM2 15v-2.5H0V15h2zm13.447 1.894l2-1-.894-1.789-2 1 .894 1.789zM18 15v-2.5h-2V15h2z"
|
||||
/>
|
||||
</svg>
|
||||
</template>
|
||||
@@ -1,7 +0,0 @@
|
||||
<template>
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" fill="currentColor">
|
||||
<path
|
||||
d="M10 3.22l-.61-.6a5.5 5.5 0 0 0-7.666.105 5.5 5.5 0 0 0-.114 7.665L10 18.78l8.39-8.4a5.5 5.5 0 0 0-.114-7.665 5.5 5.5 0 0 0-7.666-.105l-.61.61z"
|
||||
/>
|
||||
</svg>
|
||||
</template>
|
||||
@@ -1,19 +0,0 @@
|
||||
<!-- This icon is from <https://github.com/Templarian/MaterialDesign>, distributed under Apache 2.0 (https://www.apache.org/licenses/LICENSE-2.0) license-->
|
||||
<template>
|
||||
<svg
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:xlink="http://www.w3.org/1999/xlink"
|
||||
aria-hidden="true"
|
||||
role="img"
|
||||
class="iconify iconify--mdi"
|
||||
width="24"
|
||||
height="24"
|
||||
preserveAspectRatio="xMidYMid meet"
|
||||
viewBox="0 0 24 24"
|
||||
>
|
||||
<path
|
||||
d="M20 18v-4h-3v1h-2v-1H9v1H7v-1H4v4h16M6.33 8l-1.74 4H7v-1h2v1h6v-1h2v1h2.41l-1.74-4H6.33M9 5v1h6V5H9m12.84 7.61c.1.22.16.48.16.8V18c0 .53-.21 1-.6 1.41c-.4.4-.85.59-1.4.59H4c-.55 0-1-.19-1.4-.59C2.21 19 2 18.53 2 18v-4.59c0-.32.06-.58.16-.8L4.5 7.22C4.84 6.41 5.45 6 6.33 6H7V5c0-.55.18-1 .57-1.41C7.96 3.2 8.44 3 9 3h6c.56 0 1.04.2 1.43.59c.39.41.57.86.57 1.41v1h.67c.88 0 1.49.41 1.83 1.22l2.34 5.39z"
|
||||
fill="currentColor"
|
||||
></path>
|
||||
</svg>
|
||||
</template>
|
||||
55
src/components/ingame/GameInfoC.vue
Normal file
@@ -0,0 +1,55 @@
|
||||
<script lang="ts" setup>
|
||||
import type {Card} from "@/types/GameSubTypes.ts";
|
||||
import {computed, toRefs} from "vue";
|
||||
|
||||
const props = defineProps<{
|
||||
trumpsuit: Card
|
||||
firstCard: Card | null
|
||||
}>()
|
||||
const {trumpsuit, firstCard} = toRefs(props)
|
||||
|
||||
|
||||
|
||||
const trumpName = computed(() => {
|
||||
switch (trumpsuit.value.identifier.charAt(1) as string) {
|
||||
case 'S':
|
||||
return 'Spades'
|
||||
case 'H':
|
||||
return 'Hearts'
|
||||
case 'D':
|
||||
return 'Diamonds'
|
||||
case 'C':
|
||||
return 'Clubs'
|
||||
default:
|
||||
return 'Unknown'
|
||||
}
|
||||
})
|
||||
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div>
|
||||
<div class="q-mb-sm">
|
||||
<div class="text-h6 q-mb-xs q-font-medium">Trumpsuit</div>
|
||||
<div id="trumpsuit" class="text-h5 text-primary">{{ trumpName }}</div>
|
||||
</div>
|
||||
|
||||
<div class="q-mt-md">
|
||||
<div class="text-subtitle1 q-mb-xs q-font-medium">First Card</div>
|
||||
<div id="first-card-container" class="q-pa-sm rounded shadow-2"
|
||||
style="display:inline-block;">
|
||||
<q-img v-if="firstCard" :src="firstCard.path" alt="First Card" class="firstbox"
|
||||
style="width: 80px; border-radius: 6px;"/>
|
||||
<q-img v-else src="/images/cards/1B.png" alt="First Card" class="firstbox"
|
||||
style="width: 80px; border-radius: 6px;"/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.firstbox {
|
||||
width: 80px;
|
||||
border-radius: 6px;
|
||||
}
|
||||
</style>
|
||||
165
src/components/ingame/HandC.vue
Normal file
@@ -0,0 +1,165 @@
|
||||
<script lang="ts" setup>
|
||||
import {useWebSocket} from "@/composables/useWebsocket.ts";
|
||||
import {useIngame} from "@/composables/useIngame.ts";
|
||||
import type {GameInfo} from "@/types/GameTypes.ts";
|
||||
import {useQuasar} from "quasar";
|
||||
import { ref } from 'vue';
|
||||
|
||||
const wb = useWebSocket()
|
||||
const wi = useIngame()
|
||||
const $q = useQuasar();
|
||||
|
||||
const wiggleIdx = ref<number | null>(null)
|
||||
let wiggleTimer: ReturnType<typeof setTimeout> | null = null
|
||||
|
||||
function triggerWiggle(index: number) {
|
||||
// clear previous timer if any
|
||||
if (wiggleTimer) clearTimeout(wiggleTimer)
|
||||
wiggleIdx.value = index
|
||||
wiggleTimer = setTimeout(() => {
|
||||
wiggleIdx.value = null
|
||||
wiggleTimer = null
|
||||
}, 700)
|
||||
}
|
||||
|
||||
function handlePlayCard(index: number | null) {
|
||||
if (index === null) return
|
||||
|
||||
wb.sendAndWait("PlayCard", { cardindex: index }).catch((error) => {
|
||||
triggerWiggle(index)
|
||||
|
||||
$q.notify({
|
||||
message: error.message,
|
||||
color: "negative",
|
||||
position: "top"
|
||||
})
|
||||
|
||||
})
|
||||
}
|
||||
function onBeforeLeave(el: Element) {
|
||||
const element = el as HTMLElement;
|
||||
const { marginLeft, marginTop, width, height } = window.getComputedStyle(element);
|
||||
element.style.left = `${element.offsetLeft - parseFloat(marginLeft)}px`;
|
||||
element.style.top = `${element.offsetTop - parseFloat(marginTop)}px`;
|
||||
element.style.width = width;
|
||||
element.style.height = height;
|
||||
}
|
||||
function handleSkipDogLife() {
|
||||
//TODO: Add some animation or feedback for skipping turn
|
||||
}
|
||||
|
||||
function getCardImagePath(cardPath: string) {
|
||||
if (!cardPath) return ''
|
||||
if (cardPath.includes('://') || cardPath.startsWith('/')) return cardPath
|
||||
return `/${cardPath}`
|
||||
}
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="hand-container">
|
||||
<div id="card-slide" class="ingame-cards-slide">
|
||||
<transition-group
|
||||
tag="div"
|
||||
class="cards-row"
|
||||
name="card-move"
|
||||
enter-active-class="animate__animated animate__fadeIn"
|
||||
@before-leave="onBeforeLeave"
|
||||
move-class="card-moving">
|
||||
<div v-for="card in (<GameInfo>wi.data)?.hand?.cards" :key="card.identifier" :class="['handcard', { wiggle: wiggleIdx === card.idx }]">
|
||||
<div class="card-btn" aria-label="Play card">
|
||||
<q-img :src="getCardImagePath(card.path)" v-on:click="handlePlayCard(card.idx)" :alt="card.identifier" class="card" />
|
||||
</div>
|
||||
</div>
|
||||
</transition-group>
|
||||
<div v-if="(<GameInfo>wi.data)?.self?.dogLife" class="dog-actions">
|
||||
<q-btn color="negative" label="Skip Turn" @click="handleSkipDogLife" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.bottom-div {
|
||||
position: fixed;
|
||||
bottom: 0;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
max-width: 1400px;
|
||||
width: 100%;
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
padding: 10px;
|
||||
}
|
||||
.hand-container {
|
||||
margin-left: 0;
|
||||
margin-right: 0;
|
||||
}
|
||||
.ingame-cards-slide {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
}
|
||||
.cards-row {
|
||||
display: flex;
|
||||
flex-wrap: nowrap;
|
||||
gap: 8px;
|
||||
align-items: flex-end;
|
||||
justify-content: center;
|
||||
}
|
||||
.handcard {
|
||||
border-radius: 6px;
|
||||
}
|
||||
.card-btn {
|
||||
padding: 0;
|
||||
min-width: 0;
|
||||
border-radius: 6px;
|
||||
}
|
||||
.inactive {
|
||||
opacity: 0.6;
|
||||
pointer-events: none;
|
||||
}
|
||||
.dog-actions {
|
||||
margin-top: 8px;
|
||||
}
|
||||
.handcard :hover {
|
||||
box-shadow: 3px 3px 3px #000000;
|
||||
}
|
||||
.card {
|
||||
width:120px;
|
||||
border-radius:6px
|
||||
}
|
||||
.wiggle {
|
||||
animation: wiggle 700ms ease-in-out;
|
||||
}
|
||||
|
||||
@keyframes wiggle {
|
||||
0% { transform: translateY(0) rotate(0deg); }
|
||||
15% { transform: translateY(-8px) rotate(-6deg); }
|
||||
35% { transform: translateY(0) rotate(6deg); }
|
||||
55% { transform: translateY(-4px) rotate(-3deg); }
|
||||
75% { transform: translateY(0) rotate(2deg); }
|
||||
100% { transform: translateY(0) rotate(0deg); }
|
||||
}
|
||||
|
||||
@media (max-height: 500px) {
|
||||
.card {
|
||||
width: 80px;
|
||||
border-radius: 4px;
|
||||
}
|
||||
}
|
||||
.card-moving {
|
||||
transition: transform 0.5s ease;
|
||||
transition-delay: 1s;
|
||||
}
|
||||
.card-move-leave-active {
|
||||
position: absolute;
|
||||
transition: all 0.5s ease;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.card-move-leave-to {
|
||||
opacity: 0;
|
||||
transform: translateY(-400px);
|
||||
}
|
||||
</style>
|
||||
46
src/components/ingame/PlayedCardsC.vue
Normal file
@@ -0,0 +1,46 @@
|
||||
<script lang="ts" setup>
|
||||
import {computed, defineProps, toRefs} from 'vue'
|
||||
import type {Trick} from "@/types/GameSubTypes.ts";
|
||||
const props = defineProps<{ trick: Trick }>()
|
||||
|
||||
const {trick } = toRefs(props)
|
||||
|
||||
const playedCards = computed(() => {
|
||||
if (!trick.value) return []
|
||||
let result: { cardId: string, player: string }[] = []
|
||||
for (const key in trick.value.cards) {
|
||||
result.push({
|
||||
cardId: trick.value.cards[key]?.path ?? '',
|
||||
player: key
|
||||
})
|
||||
}
|
||||
return result;
|
||||
})
|
||||
|
||||
function getCardImagePath(cardPath: string) {
|
||||
if (!cardPath) return ''
|
||||
if (cardPath.includes('://') || cardPath.startsWith('/')) return cardPath
|
||||
return `/${cardPath}`
|
||||
}
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="row items-center justify-center q-gutter-sm" id="trick-cards-content">
|
||||
<div v-for="(play, index) in playedCards" :key="index" class="col-auto">
|
||||
<q-card flat class="bg-transparent trick-card" style="width: 7rem; backdrop-filter: blur(4px);">
|
||||
<q-card-section class="q-pa-sm q-pb-xs">
|
||||
<q-img :src="getCardImagePath(play.cardId)" alt="card" style="border-radius: 6px; width:100%" />
|
||||
</q-card-section>
|
||||
<q-card-section class="q-pa-sm q-pt-xs text-center bg-transparent">
|
||||
<div class="text-subtitle2 text-grey-7">{{ play.player }}</div>
|
||||
</q-card-section>
|
||||
</q-card>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.trick-card {
|
||||
box-shadow: 0 1px 6px rgba(0,0,0,0.08);
|
||||
}
|
||||
</style>
|
||||
72
src/components/ingame/ScoreboardC.vue
Normal file
@@ -0,0 +1,72 @@
|
||||
<script setup lang="ts">
|
||||
import type {Round} from "@/types/GameSubTypes.ts";
|
||||
import {computed, type ComputedRef} from "vue";
|
||||
|
||||
interface PlayerScore { name: string; tricks: number }
|
||||
const props = defineProps<{ currentRound: Round }>()
|
||||
const playerScores: ComputedRef<PlayerScore[]> = computed(() => {
|
||||
return props.currentRound.playersIn.map(player => {
|
||||
return {
|
||||
name: player.name,
|
||||
tricks: props.currentRound.trickList.filter(trick => {
|
||||
return trick.winner?.id === player.id
|
||||
}).length
|
||||
}
|
||||
})
|
||||
})
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<q-card class="score-card q-mt-md" id="score-table-container">
|
||||
<q-card-section class="row items-center q-px-md q-pt-md">
|
||||
<div class="col">
|
||||
<div class="text-h6 fw-bold">Tricks Won</div>
|
||||
</div>
|
||||
</q-card-section>
|
||||
|
||||
<q-separator />
|
||||
|
||||
<q-list dense class="q-pa-sm">
|
||||
<q-item class="score-header">
|
||||
<q-item-section style="width:50%">PLAYER</q-item-section>
|
||||
<q-item-section side style="width:50%" class="text-right">TRICKS</q-item-section>
|
||||
</q-item>
|
||||
|
||||
<q-separator inset />
|
||||
|
||||
<div v-if="playerScores.length">
|
||||
<q-item v-for="player in playerScores" :key="player.name" class="score-row">
|
||||
<q-item-section style="width:50%" class="text-truncate">{{ player.name }}</q-item-section>
|
||||
<q-item-section side style="width:50%" class="text-right">{{ player.tricks }}</q-item-section>
|
||||
</q-item>
|
||||
</div>
|
||||
|
||||
<div v-else>
|
||||
<q-item>
|
||||
<q-item-section class="text-grey">No scores yet</q-item-section>
|
||||
</q-item>
|
||||
</div>
|
||||
</q-list>
|
||||
</q-card>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.score-card {
|
||||
background-color: rgba(255, 255, 255, 0.08);
|
||||
border-radius: 8px;
|
||||
backdrop-filter: blur(8px);
|
||||
box-shadow: 0 4px 6px rgba(0,0,0,0.08);
|
||||
}
|
||||
|
||||
.score-header {
|
||||
font-weight: 700;
|
||||
color: #000000;
|
||||
border-bottom: 1px solid rgba(255,255,255,0.06);
|
||||
}
|
||||
|
||||
.score-row {
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
.text-right { text-align: right; }
|
||||
</style>
|
||||
41
src/components/ingame/TurnC.vue
Normal file
@@ -0,0 +1,41 @@
|
||||
<script setup lang="ts">
|
||||
import {computed, toRefs} from 'vue'
|
||||
import type {PlayerQueue} from "@/types/GameSubTypes.ts";
|
||||
import {useIngame} from "@/composables/useIngame.ts";
|
||||
import type {GameInfo} from "@/types/GameTypes.ts";
|
||||
|
||||
const ig = useIngame()
|
||||
const currentPlayer = computed(() => (<GameInfo>ig.data).playerQueue.currentPlayer)
|
||||
const queue = computed(() => { return (<GameInfo>ig.data).playerQueue.queue ?? []})
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<q-card flat class="turn-tracker-container q-pa-md no-background">
|
||||
<q-card-section>
|
||||
<div class="text-subtitle2 q-mb-xs">Current Player</div>
|
||||
<div id="current-player-name" class="text-h6 text-weight-bold text-positive">{{
|
||||
currentPlayer?.name
|
||||
}}</div>
|
||||
|
||||
<div v-if="queue.length > 0" class="q-mt-md">
|
||||
<div id="next-players-text" class="text-subtitle2 q-mb-xs">Next Players</div>
|
||||
<q-list id="next-players-container" dense>
|
||||
<q-item v-for="player in queue" :key="player.id">
|
||||
<q-item-section>
|
||||
<div class="text-body1 text-primary">{{ player.name }}</div>
|
||||
</q-item-section>
|
||||
</q-item>
|
||||
</q-list>
|
||||
</div>
|
||||
</q-card-section>
|
||||
</q-card>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.turn-tracker-container {
|
||||
max-width: 320px;
|
||||
}
|
||||
.no-background {
|
||||
background: none !important;
|
||||
}
|
||||
</style>
|
||||
150
src/components/lobby/LobbyComponent.vue
Normal file
@@ -0,0 +1,150 @@
|
||||
<script setup lang="ts">
|
||||
import type {User} from "@/types/GameSubTypes.ts";
|
||||
import {useIngame} from "@/composables/useIngame.ts";
|
||||
import type {LobbyInfo} from "@/types/GameTypes.ts";
|
||||
import {useWebSocket} from "@/composables/useWebsocket.ts";
|
||||
import {computed} from "vue";
|
||||
import router from "@/router";
|
||||
import {useQuasar} from "quasar";
|
||||
|
||||
const wb = useWebSocket()
|
||||
const ig = useIngame();
|
||||
const $q = useQuasar();
|
||||
|
||||
const maxPlayers = computed(() => (<LobbyInfo>ig.data).maxPlayers);
|
||||
const isHost = computed(() => (<LobbyInfo>ig.data).self.host);
|
||||
const players = computed(() => {
|
||||
return (<LobbyInfo>ig.data).users;
|
||||
})
|
||||
const lobbyName = computed(() => {
|
||||
return `${ig.data?.gameId}`
|
||||
});
|
||||
|
||||
const handleKickPlayer = (user: User) => {
|
||||
if (isHost) {
|
||||
wb.send("KickPlayer", {playerId: user.id})
|
||||
}
|
||||
};
|
||||
|
||||
const handleStartGame = () => {
|
||||
if (isHost) {
|
||||
wb.sendAndWait("StartGame", {})
|
||||
}
|
||||
};
|
||||
|
||||
const handleLeaveGame = (user: User) => {
|
||||
wb.sendAndWait("LeaveGame", {user: user})
|
||||
};
|
||||
|
||||
wb.useEvent("SessionClosed", () => {
|
||||
$q.notify({
|
||||
message: `You left the lobby.`,
|
||||
color: "positive"
|
||||
})
|
||||
router.replace("/")
|
||||
})
|
||||
wb.useEvent("LeftEvent", () => {
|
||||
$q.notify({
|
||||
message: `You left the lobby.`,
|
||||
color: "positive"
|
||||
})
|
||||
router.replace("/")
|
||||
})
|
||||
|
||||
wb.useEvent("KickEvent", () => {
|
||||
$q.notify({
|
||||
message: `You were kicked from the lobby!`,
|
||||
color: "amber"
|
||||
})
|
||||
router.replace("/")
|
||||
})
|
||||
const profileIcon = 'person';
|
||||
</script>
|
||||
|
||||
<template>
|
||||
|
||||
<div class="row q-pa-md items-center">
|
||||
<div class="col text-center text-h4 text-weight-medium">
|
||||
Lobby Name: {{ lobbyName }} </div>
|
||||
<q-btn
|
||||
color="negative"
|
||||
label="Exit"
|
||||
@click="handleLeaveGame((<LobbyInfo>ig.data).self)"
|
||||
class="q-ml-auto"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div class="row q-pb-md">
|
||||
<div class="col text-center text-subtitle1">
|
||||
Players: {{ players.length }} / {{ maxPlayers }}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="row justify-center items-center flex-grow-1 q-px-md">
|
||||
<div class="col-12">
|
||||
<div class="row justify-center q-gutter-md">
|
||||
<div v-for="player in players" :key="player.id" class="col-auto">
|
||||
<q-card class="bg-dark q-pa-md text-center" style="width: 250px;">
|
||||
|
||||
<q-avatar size="80px" color="primary" text-color="white" :icon="profileIcon" class="q-mb-sm" />
|
||||
|
||||
<q-card-section>
|
||||
<div class="text-h6">
|
||||
{{ player.username }} <q-badge v-if="player.id === (<LobbyInfo>ig.data).self.id" color="orange" align="middle" class="q-ml-xs">
|
||||
(You)
|
||||
</q-badge>
|
||||
<q-badge v-else-if="player.host" color="blue" align="middle" class="q-ml-xs">
|
||||
(Host)
|
||||
</q-badge>
|
||||
</div>
|
||||
</q-card-section>
|
||||
|
||||
<q-card-actions align="center" v-if="isHost">
|
||||
<q-btn
|
||||
v-if="player.id !== (<LobbyInfo>ig.data).self.id"
|
||||
color="negative"
|
||||
label="Remove"
|
||||
@click="handleKickPlayer(player)"
|
||||
class="full-width"
|
||||
/>
|
||||
<q-btn
|
||||
v-else
|
||||
color="negative"
|
||||
label="Remove (Cannot Kick Self)"
|
||||
disable
|
||||
class="full-width"
|
||||
/>
|
||||
</q-card-actions>
|
||||
|
||||
</q-card>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="row q-py-lg text-center">
|
||||
<div class="col-12">
|
||||
<template v-if="isHost">
|
||||
<q-btn
|
||||
color="positive"
|
||||
label="Start Game"
|
||||
size="lg"
|
||||
@click="handleStartGame"
|
||||
/>
|
||||
</template>
|
||||
<template v-else>
|
||||
<div class="text-h6 q-mb-sm">
|
||||
Waiting for the host to start the game...
|
||||
</div>
|
||||
<q-spinner
|
||||
color="primary"
|
||||
size="3em"
|
||||
:thickness="2"
|
||||
/>
|
||||
</template>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
</style>
|
||||
30
src/composables/useIngame.ts
Normal file
@@ -0,0 +1,30 @@
|
||||
import { defineStore } from 'pinia'
|
||||
import {ref, type Ref} from 'vue'
|
||||
import type {GameInfo, LobbyInfo, TieInfo, TrumpInfo, WonInfo} from "@/types/GameTypes.ts";
|
||||
import axios from "axios";
|
||||
import {initWebSocket} from "@/services/ws.ts";
|
||||
|
||||
const api = window?.__RUNTIME_CONFIG__?.API_URL;
|
||||
|
||||
export const useIngame = defineStore('ingame', () => {
|
||||
const state: Ref<'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch' | null> = ref(null);
|
||||
const data: Ref<GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo | null> = ref(null);
|
||||
|
||||
function setIngame(newState: 'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch', newData: GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo) {
|
||||
state.value = newState;
|
||||
data.value = newData;
|
||||
}
|
||||
|
||||
async function requestGame(gameId: string) {
|
||||
await axios.get(`${api}/status/${gameId}`, {withCredentials: true}).then((response) => {
|
||||
setIngame(response.data.state, response.data.data);
|
||||
});
|
||||
}
|
||||
|
||||
function clearIngame() {
|
||||
state.value = null;
|
||||
data.value = null;
|
||||
}
|
||||
|
||||
return { state, data, requestGame, setIngame, clearIngame };
|
||||
});
|
||||
42
src/composables/useUserInfo.ts
Normal file
@@ -0,0 +1,42 @@
|
||||
import { defineStore } from 'pinia'
|
||||
import {ref, type Ref} from 'vue'
|
||||
import axios from "axios";
|
||||
|
||||
const api = window?.__RUNTIME_CONFIG__?.API_URL;
|
||||
|
||||
export const useUserInfo = defineStore('userInfo', () => {
|
||||
const username: Ref<string | null> = ref(null);
|
||||
const userId: Ref<number | null> = ref(null);
|
||||
const gameId: Ref<string | null> = ref(null);
|
||||
|
||||
function setUserInfo(name: string, id: number) {
|
||||
username.value = name;
|
||||
userId.value = id;
|
||||
}
|
||||
|
||||
function setGameId(id: string) {
|
||||
gameId.value = id;
|
||||
}
|
||||
|
||||
async function requestState() {
|
||||
await axios.get(`${api}/status`, {withCredentials: true}).then((response) => {
|
||||
console.log("STATUS DATA:" + response.data.status + response.data.inGame)
|
||||
username.value = response.data.username;
|
||||
if (response.data.gameId) {
|
||||
console.log("GAMEID:" + response.data.gameId)
|
||||
gameId.value = response.data.gameId;
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
function clearUserInfo() {
|
||||
username.value = null;
|
||||
userId.value = null;
|
||||
}
|
||||
|
||||
function clearGameId() {
|
||||
gameId.value = null;
|
||||
}
|
||||
|
||||
return { username, userId, gameId, setUserInfo, requestState, clearUserInfo, setGameId, clearGameId };
|
||||
});
|
||||
63
src/composables/useWebsocket.ts
Normal file
@@ -0,0 +1,63 @@
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import {
|
||||
connectWebSocket,
|
||||
disconnectWebSocket,
|
||||
sendEvent,
|
||||
sendEventAndWait,
|
||||
onEvent,
|
||||
isWebSocketConnected,
|
||||
setDefaultHandler,
|
||||
} from "@/services/ws";
|
||||
|
||||
function defaultEventHandler<T = any>(data: (data: T) => void) {
|
||||
setDefaultHandler(data);
|
||||
}
|
||||
|
||||
export function useWebSocket() {
|
||||
const isConnected = ref(isWebSocketConnected());
|
||||
const lastMessage = ref<any>(null);
|
||||
|
||||
const lastError = ref<string | null>(null);
|
||||
|
||||
async function safeConnect(url?: string) {
|
||||
return connectWebSocket(url)
|
||||
.then(() => {
|
||||
isConnected.value = true;
|
||||
})
|
||||
.catch((err) => {
|
||||
lastError.value = err?.message ?? "Unknown WS error";
|
||||
throw err;
|
||||
});
|
||||
}
|
||||
|
||||
function useEvent<T = any>(event: string, handler: (data: T) => void) {
|
||||
const wrapped = (data: T) => {
|
||||
lastMessage.value = { event, data };
|
||||
handler(data);
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
console.log("Registering event handler for " + event);
|
||||
onEvent(event, wrapped);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
console.log("Unregistering event handler for " + event);
|
||||
onEvent(event, () => {});
|
||||
});
|
||||
}
|
||||
|
||||
return {
|
||||
isConnected,
|
||||
lastMessage,
|
||||
lastError,
|
||||
|
||||
connect: safeConnect,
|
||||
disconnect: disconnectWebSocket,
|
||||
send: sendEvent,
|
||||
sendAndWait: sendEventAndWait,
|
||||
|
||||
useEvent,
|
||||
defaultEventHandler
|
||||
};
|
||||
}
|
||||
42
src/main.ts
@@ -3,9 +3,51 @@ import './assets/main.css'
|
||||
import { createApp } from 'vue'
|
||||
import App from './App.vue'
|
||||
import router from './router'
|
||||
import Particles from "@tsparticles/vue3";
|
||||
import { loadFull } from "tsparticles";
|
||||
import { Quasar, Notify, QExpansionItem } from 'quasar'
|
||||
import '@quasar/extras/material-icons/material-icons.css'
|
||||
import 'quasar/dist/quasar.css'
|
||||
import { createPinia } from 'pinia'
|
||||
import axios from 'axios'
|
||||
import VueAxios from 'vue-axios'
|
||||
import {useUserInfo} from "@/composables/useUserInfo.ts";
|
||||
import 'animate.css/animate.min.css';
|
||||
import {useIngame} from "@/composables/useIngame.ts";
|
||||
import {initWebSocket} from "@/services/ws.ts";
|
||||
|
||||
const app = createApp(App)
|
||||
const pinia = createPinia()
|
||||
|
||||
app.use(pinia)
|
||||
const ui = useIngame();
|
||||
initWebSocket(ui);
|
||||
app.use(router)
|
||||
app.use(Quasar, {
|
||||
plugins: {
|
||||
Notify
|
||||
},
|
||||
components: {
|
||||
QExpansionItem
|
||||
}
|
||||
})
|
||||
app.use(VueAxios, axios)
|
||||
app.use(Particles, {
|
||||
init: async engine => {
|
||||
await loadFull(engine);
|
||||
},
|
||||
})
|
||||
|
||||
axios.interceptors.response.use(
|
||||
res => res,
|
||||
err => {
|
||||
if (err.response?.status === 401) {
|
||||
const info = useUserInfo();
|
||||
info.clearUserInfo();
|
||||
router.replace({name: 'login'});
|
||||
}
|
||||
return Promise.reject(err);
|
||||
}
|
||||
);
|
||||
|
||||
app.mount('#app')
|
||||
|
||||
@@ -1,23 +1,81 @@
|
||||
import { createRouter, createWebHistory } from 'vue-router'
|
||||
import HomeView from '../views/HomeView.vue'
|
||||
import LoginView from '../views/LoginView.vue'
|
||||
import MainMenuView from '../views/MainMenuView.vue'
|
||||
import createGameView from '../views/CreateGame.vue'
|
||||
import joinGameView from "@/views/JoinGameView.vue";
|
||||
import defaultMenu from "../components/DefaultMenu.vue"
|
||||
import axios from "axios";
|
||||
import { useUserInfo } from "@/composables/useUserInfo";
|
||||
import rulesView from "../components/Rules.vue";
|
||||
import Game from "@/views/Game.vue";
|
||||
const api = window?.__RUNTIME_CONFIG__?.API_URL;
|
||||
|
||||
const router = createRouter({
|
||||
history: createWebHistory(import.meta.env.BASE_URL),
|
||||
routes: [
|
||||
{
|
||||
path: '/',
|
||||
name: 'home',
|
||||
component: HomeView,
|
||||
component: MainMenuView,
|
||||
meta: { requiresAuth: true },
|
||||
children: [
|
||||
{
|
||||
path: '',
|
||||
name: 'mainmenu',
|
||||
component: defaultMenu,
|
||||
meta: { requiresAuth: true }
|
||||
},
|
||||
{
|
||||
path: 'create',
|
||||
name: 'create-Game',
|
||||
component: createGameView,
|
||||
meta: {requiresAuth: true }
|
||||
},
|
||||
{
|
||||
path: 'join',
|
||||
name: 'join-Game',
|
||||
component: joinGameView,
|
||||
meta: {requiresAuth: true }
|
||||
},
|
||||
{
|
||||
path: 'rules',
|
||||
name: 'rules-Game',
|
||||
component: rulesView,
|
||||
meta: {requiresAuth: true }
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
path: '/about',
|
||||
name: 'about',
|
||||
// route level code-splitting
|
||||
// this generates a separate chunk (About.[hash].js) for this route
|
||||
// which is lazy-loaded when the route is visited.
|
||||
component: () => import('../views/AboutView.vue'),
|
||||
path: '/login',
|
||||
name: 'login',
|
||||
component: LoginView,
|
||||
meta: { requiresAuth: false }
|
||||
},
|
||||
{
|
||||
path: '/game',
|
||||
name: 'game',
|
||||
component: Game,
|
||||
meta: {requiresAuth: true }
|
||||
}
|
||||
],
|
||||
})
|
||||
|
||||
router.beforeEach(async (to, from, next) => {
|
||||
const info = useUserInfo();
|
||||
if (!to.meta.requiresAuth) return next();
|
||||
try {
|
||||
await axios.get(`${api}/userInfo`, { withCredentials: true }).then(
|
||||
res => {
|
||||
info.setUserInfo(res.data.username, res.data.userId);
|
||||
}
|
||||
);
|
||||
next();
|
||||
} catch (err) {
|
||||
info.clearUserInfo();
|
||||
next('/login');
|
||||
}
|
||||
});
|
||||
|
||||
export default router
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -2,13 +2,18 @@
|
||||
// Reads runtime configuration injected into window.__RUNTIME_CONFIG__ (created by env.js at container start)
|
||||
|
||||
declare global {
|
||||
interface Window { __RUNTIME_CONFIG__?: { API_URL?: string } }
|
||||
interface Window { __RUNTIME_CONFIG__?: { API_URL?: string; WEBSOCKET_URL?: string } }
|
||||
}
|
||||
|
||||
const runtime = (globalThis as any).__RUNTIME_CONFIG__ || {};
|
||||
|
||||
export const API_URL = runtime.API_URL || (import.meta.env.VITE_API_URL as string) || 'http://localhost:9000';
|
||||
export const WEBSOCKET_URL = runtime.API_URL || (import.meta.env.VITE_WEBSOCKET_URL as string) || 'http://localhost:9000';
|
||||
|
||||
export function getApiUrl(): string {
|
||||
return API_URL;
|
||||
}
|
||||
|
||||
export function getWebsocketUrl(): string {
|
||||
return WEBSOCKET_URL;
|
||||
}
|
||||
|
||||
274
src/services/ws.ts
Normal file
@@ -0,0 +1,274 @@
|
||||
import {useIngame} from "@/composables/useIngame.ts";
|
||||
import type {GameInfo, LobbyInfo, TieInfo, TrumpInfo, WonInfo} from "@/types/GameTypes.ts";
|
||||
import router from "@/router";
|
||||
|
||||
const api = "localhost:9000"
|
||||
|
||||
// ---------- Types ---------------------------------------------------------
|
||||
|
||||
export type ServerMessage<T = any> = {
|
||||
id?: string;
|
||||
event?: string;
|
||||
status?: "success" | "error";
|
||||
state?: "Lobby" | "InGame" | "SelectTrump" | "TieBreak" | "FinishedMatch";
|
||||
stateData?: GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo;
|
||||
data?: T;
|
||||
error?: string;
|
||||
};
|
||||
|
||||
export type ClientMessage<T = any> = {
|
||||
id: string;
|
||||
event: string;
|
||||
data: T;
|
||||
};
|
||||
|
||||
export type HandlerFn<T = any> = (data: T) => unknown | Promise<unknown>;
|
||||
|
||||
interface PendingEntry {
|
||||
resolve: (data: any) => void;
|
||||
reject: (err: Error) => void;
|
||||
timer: ReturnType<typeof setTimeout>;
|
||||
}
|
||||
|
||||
let ws: WebSocket | null = null;
|
||||
|
||||
const pending = new Map<string, PendingEntry>();
|
||||
const handlers = new Map<string, HandlerFn>();
|
||||
let uState: ReturnType<typeof useIngame> | null = null;
|
||||
|
||||
let heartbeatTimer: ReturnType<typeof setInterval> | null = null;
|
||||
|
||||
export function initWebSocket(ingameStore: ReturnType<typeof useIngame>) {
|
||||
uState = ingameStore;
|
||||
}
|
||||
let defaultHandler: HandlerFn | null = null;
|
||||
|
||||
function uuid(): string {
|
||||
return crypto.randomUUID();
|
||||
}
|
||||
|
||||
function failAllPending(reason: string) {
|
||||
for (const [, entry] of pending.entries()) {
|
||||
clearTimeout(entry.timer);
|
||||
entry.reject(new Error(reason));
|
||||
}
|
||||
pending.clear();
|
||||
}
|
||||
|
||||
function startHeartbeat() {
|
||||
stopHeartbeat();
|
||||
heartbeatTimer = setInterval(() => {
|
||||
if (ws && ws.readyState === WebSocket.OPEN) {
|
||||
sendEventAndWait("ping", {}, 4000)
|
||||
.then(() => console.debug("[WS] Heartbeat OK"))
|
||||
.catch((err) => console.warn("[WS] Heartbeat failed:", err.message));
|
||||
}
|
||||
}, 5000);
|
||||
}
|
||||
|
||||
function stopHeartbeat() {
|
||||
if (heartbeatTimer) {
|
||||
clearInterval(heartbeatTimer);
|
||||
heartbeatTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
function setupSocketHandlers(socket: WebSocket) {
|
||||
if (!uState) {
|
||||
console.error("[WS] WebSocket module not initialized with Pinia store!");
|
||||
return;
|
||||
}
|
||||
socket.onmessage = async (raw) => {
|
||||
console.debug("[WS] MESSAGE:", raw.data);
|
||||
|
||||
let msg: ServerMessage;
|
||||
try {
|
||||
msg = JSON.parse(raw.data);
|
||||
} catch (err) {
|
||||
console.warn("[WS] Bad JSON:", raw.data, err);
|
||||
return;
|
||||
}
|
||||
|
||||
const { id, event, state, stateData, status, data } = msg;
|
||||
|
||||
// RPC response branch
|
||||
if (id && status) {
|
||||
const entry = pending.get(id);
|
||||
if (!entry) return;
|
||||
|
||||
pending.delete(id);
|
||||
clearTimeout(entry.timer);
|
||||
|
||||
if (status === "success") {
|
||||
entry.resolve(data ?? {});
|
||||
} else {
|
||||
entry.reject(new Error(msg.error || "Server returned error"));
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (state && stateData) {
|
||||
console.debug("[WS] State change:", state, stateData);
|
||||
if(uState) {
|
||||
console.debug("[WS] State change cascade:", state, stateData);
|
||||
uState.setIngame(state, stateData);
|
||||
}
|
||||
}
|
||||
|
||||
// Server event → handler branch
|
||||
if (id && event) {
|
||||
const handler = handlers.get(event);
|
||||
|
||||
const reply = (status: "success" | "error", error?: string) => {
|
||||
if (socket.readyState !== WebSocket.OPEN) return;
|
||||
const resp = { id, event, status, error };
|
||||
socket.send(JSON.stringify(resp));
|
||||
};
|
||||
|
||||
if (!handler) {
|
||||
console.warn("[WS] No handler for event:", event);
|
||||
if (defaultHandler) {
|
||||
try {
|
||||
await defaultHandler(data ?? {});
|
||||
reply("success");
|
||||
} catch (err) {
|
||||
reply("error", (err as Error).message);
|
||||
|
||||
}
|
||||
} else {
|
||||
reply("error", `No handler for '${event}'`);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
await handler(data ?? {});
|
||||
reply("success");
|
||||
} catch (err) {
|
||||
reply("error", (err as Error).message);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
socket.onerror = (err) => {
|
||||
console.error("[WS] ERROR:", err);
|
||||
stopHeartbeat();
|
||||
failAllPending("WebSocket error");
|
||||
};
|
||||
|
||||
socket.onclose = (ev) => {
|
||||
stopHeartbeat();
|
||||
failAllPending("WebSocket closed");
|
||||
|
||||
if (ev.wasClean) {
|
||||
console.log(`[WS] Closed cleanly: code=${ev.code} reason=${ev.reason}`);
|
||||
} else {
|
||||
console.warn("[WS] Connection died");
|
||||
}
|
||||
|
||||
// You redirect here — if you don’t want auto reconnect, keep as is.
|
||||
router.replace("/");
|
||||
};
|
||||
}
|
||||
|
||||
export function connectWebSocket(url?: string): Promise<void> {
|
||||
if (!url) {
|
||||
const loc = window.location;
|
||||
const protocol = loc.protocol === "https:" ? "wss:" : "ws:";
|
||||
url = `${protocol}//${api}/websocket`;
|
||||
}
|
||||
|
||||
if (ws && ws.readyState === WebSocket.OPEN) {
|
||||
return Promise.resolve();
|
||||
}
|
||||
|
||||
if (ws && ws.readyState === WebSocket.CONNECTING) {
|
||||
return new Promise((resolve, reject) => {
|
||||
const prevOnOpen = ws!.onopen;
|
||||
const prevOnError = ws!.onerror;
|
||||
ws!.onopen = (ev) => {
|
||||
if (prevOnOpen) prevOnOpen.call(ws!, ev);
|
||||
resolve();
|
||||
};
|
||||
ws!.onerror = (err) => {
|
||||
if (prevOnError) prevOnError.call(ws!, err);
|
||||
reject(err);
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
// New connection
|
||||
ws = new WebSocket(url);
|
||||
setupSocketHandlers(ws);
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
ws!.onopen = () => {
|
||||
console.log("[WS] Connected");
|
||||
startHeartbeat();
|
||||
resolve();
|
||||
};
|
||||
|
||||
ws!.onerror = (err) => reject(err);
|
||||
});
|
||||
}
|
||||
|
||||
export function disconnectWebSocket(code = 1000, reason = "Client disconnect") {
|
||||
stopHeartbeat();
|
||||
failAllPending("Disconnected");
|
||||
|
||||
if (ws) {
|
||||
try {
|
||||
ws.close(code, reason);
|
||||
} catch {}
|
||||
ws = null;
|
||||
}
|
||||
}
|
||||
|
||||
export function sendEvent(event: string, data: any) {
|
||||
if (!ws || ws.readyState !== WebSocket.OPEN) {
|
||||
console.warn("[WS] Send failed: not open");
|
||||
return;
|
||||
}
|
||||
|
||||
const message: ClientMessage = { id: uuid(), event, data };
|
||||
console.debug("[WS] SEND:", message);
|
||||
ws.send(JSON.stringify(message));
|
||||
}
|
||||
|
||||
export function sendEventAndWait(
|
||||
event: string,
|
||||
data: any,
|
||||
timeoutMs = 10000
|
||||
): Promise<any> {
|
||||
if (!ws || ws.readyState !== WebSocket.OPEN) {
|
||||
return Promise.reject(new Error("WebSocket is not open"));
|
||||
}
|
||||
|
||||
const id = uuid();
|
||||
const message: ClientMessage = { id, event, data };
|
||||
|
||||
const promise = new Promise((resolve, reject) => {
|
||||
const timer = setTimeout(() => {
|
||||
pending.delete(id);
|
||||
reject(new Error(`Timeout waiting for '${event}'`));
|
||||
}, timeoutMs);
|
||||
|
||||
pending.set(id, { resolve, reject, timer });
|
||||
});
|
||||
|
||||
console.debug("[WS] SEND (await):", message);
|
||||
ws.send(JSON.stringify(message));
|
||||
|
||||
return promise;
|
||||
}
|
||||
|
||||
export function onEvent(event: string, handler: HandlerFn) {
|
||||
handlers.set(event, handler);
|
||||
}
|
||||
|
||||
export function setDefaultHandler(handler: HandlerFn) {
|
||||
defaultHandler = handler;
|
||||
}
|
||||
|
||||
export const isWebSocketConnected = () =>
|
||||
!!ws && ws.readyState === WebSocket.OPEN;
|
||||
48
src/types/GameSubTypes.ts
Normal file
@@ -0,0 +1,48 @@
|
||||
type Card = {
|
||||
identifier: string
|
||||
path: string
|
||||
idx: number | null
|
||||
}
|
||||
|
||||
type Hand = {
|
||||
cards: Card[]
|
||||
}
|
||||
|
||||
type Player = {
|
||||
id: string
|
||||
name: string
|
||||
dogLife: boolean
|
||||
}
|
||||
|
||||
type PlayerQueue = {
|
||||
currentPlayer: Player | null
|
||||
queue: Player[]
|
||||
}
|
||||
|
||||
type PodiumPlayer = {
|
||||
player: Player
|
||||
position: number
|
||||
roundsWon: number
|
||||
tricksWon: number
|
||||
}
|
||||
|
||||
type Round = {
|
||||
trumpSuit: Card
|
||||
playersIn: Player[]
|
||||
firstRound: boolean
|
||||
trickList: Trick[]
|
||||
}
|
||||
|
||||
type Trick = {
|
||||
cards: { [key: string]: Card} | null
|
||||
firstCard: Card | null
|
||||
winner: Player | null
|
||||
}
|
||||
|
||||
type User = {
|
||||
id: string
|
||||
username: string
|
||||
host: boolean
|
||||
}
|
||||
|
||||
export type { Card, Hand, Player, PlayerQueue, PodiumPlayer, Round, Trick, User }
|
||||
49
src/types/GameTypes.ts
Normal file
@@ -0,0 +1,49 @@
|
||||
import type {
|
||||
Hand,
|
||||
Player,
|
||||
PlayerQueue,
|
||||
PodiumPlayer,
|
||||
Round,
|
||||
Trick,
|
||||
User
|
||||
} from "@/types/GameSubTypes.ts";
|
||||
|
||||
|
||||
type GameInfo = {
|
||||
gameId: string
|
||||
self: Player | null
|
||||
hand: Hand | null
|
||||
playerQueue: PlayerQueue
|
||||
currentTrick: Trick | null
|
||||
currentRound: Round | null
|
||||
}
|
||||
|
||||
type LobbyInfo = {
|
||||
gameId: string
|
||||
users: User[]
|
||||
self: User
|
||||
maxPlayers: number
|
||||
}
|
||||
|
||||
type TieInfo = {
|
||||
gameId: string
|
||||
currentPlayer: Player | null
|
||||
self: Player | null
|
||||
tiedPlayers: Player[]
|
||||
highestAmount: number
|
||||
}
|
||||
|
||||
type TrumpInfo = {
|
||||
gameId: string
|
||||
chooser: Player | null
|
||||
self: Player | null
|
||||
selfHand: Hand | null
|
||||
}
|
||||
|
||||
type WonInfo = {
|
||||
gameId: string
|
||||
winner: PodiumPlayer | null
|
||||
allPlayers: PodiumPlayer[]
|
||||
}
|
||||
|
||||
export type { GameInfo, LobbyInfo, TieInfo, TrumpInfo, WonInfo }
|
||||
@@ -1,15 +0,0 @@
|
||||
<template>
|
||||
<div class="about">
|
||||
<h1>This is an about page</h1>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style>
|
||||
@media (min-width: 1024px) {
|
||||
.about {
|
||||
min-height: 100vh;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
}
|
||||
</style>
|
||||