40 Commits
0.1.0 ... main

Author SHA1 Message Date
TeamCity
ee8523d51a ci: bump version to v0.14.0 2025-12-15 09:08:10 +00:00
70a44fd1ea feat(ui): FRO-5 Animation Card Played (#23)
Added a fade Up Out animation. Also added a sliding animation for the remaining cards

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #23
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-15 10:06:02 +01:00
bb6355d9ed feat(ui): FRO-34 Lobby (#21)
Started with Lobby Component

Co-authored-by: LQ63 <lkhermann@web.de>
Co-authored-by: Janis <janis-e@gmx.de>
Reviewed-on: #21
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-14 15:10:27 +01:00
TeamCity
f0623dbfb2 ci: bump version to v0.13.0 2025-12-11 10:02:21 +00:00
d73b4f396b feat(ui): FRO-35 Animations (#22)
Added animations for mainmenu

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #22
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-11 11:00:49 +01:00
TeamCity
bda06a37cc ci: bump version to v0.12.1 2025-12-10 23:17:06 +00:00
39898ed03b feat/FRO-31: Added ingame (#20)
Force push of Janis ingame changes

Co-authored-by: Janis <janis.e.20@gmx.de>
Reviewed-on: #20
2025-12-11 00:15:50 +01:00
TeamCity
97b7df2a75 ci: bump version to v0.12.0 2025-12-10 19:32:59 +00:00
06f27d6813 feat: FRO-25 Create Game Info Component (#19)
Reviewed-on: #19
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 20:31:36 +01:00
TeamCity
7c8cf6503b ci: bump version to v0.11.0 2025-12-10 16:09:56 +00:00
f05f10ea56 feat(ui): FRO-13 User Component (#18)
Added possibility to log off as a user

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #18
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-10 17:08:23 +01:00
TeamCity
43920b25f3 ci: bump version to v0.10.0 2025-12-10 15:47:51 +00:00
21db939d34 feat: FRO-24 Create Played Cards Component (#17)
Reviewed-on: #17
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 16:46:34 +01:00
TeamCity
0b05cba25f ci: bump version to v0.9.0 2025-12-10 14:47:18 +00:00
14e001cae6 feat(api): FRO-15 Join Game (#16)
Added join game functionality

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #16
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-10 15:45:56 +01:00
TeamCity
fc60234faf ci: bump version to v0.8.0 2025-12-10 14:44:38 +00:00
b20ec0a363 feat: FRO-23 Create Player Hand Component (#15)
Reviewed-on: #15
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 15:43:27 +01:00
TeamCity
027095f874 ci: bump version to v0.7.0 2025-12-10 14:22:13 +00:00
df61db2730 feat(api): FRO-14 Create Game (#14)
Added functionality to create Game so that it creates a game in the Backend

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #14
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-10 15:20:33 +01:00
TeamCity
8758f95fcd ci: bump version to v0.6.0 2025-12-10 14:12:10 +00:00
ecb38510de feat: FRO-21 Create Turn Component (#13)
Reviewed-on: #13
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 15:10:54 +01:00
TeamCity
e2f8dc23ab ci: bump version to v0.5.0 2025-12-10 13:17:38 +00:00
97a9f85758 feat: FRO-20 Create scoreboard component (#12)
Reviewed-on: #12
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 14:16:14 +01:00
TeamCity
4f04cf7dfe ci: bump version to v0.4.0 2025-12-10 13:13:18 +00:00
adbe2be534 feat: FRO-17 Added Rule Component and changed Mainmenu structure (#11)
Added a Rule Component and changed MainMenu Structure

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #11
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-10 14:12:12 +01:00
TeamCity
b2f56bcd6f ci: bump version to v0.3.1 2025-12-10 11:15:32 +00:00
458230622b revert: deleted MainMenuBoxes.vue (#10)
Reviewed-on: #10
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 12:14:05 +01:00
946550f0ab fix: removed defaults (#9)
Reviewed-on: #9
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 11:50:53 +01:00
TeamCity
3aceb48057 ci: bump version to v0.3.0 2025-12-10 10:46:27 +00:00
eac315bea1 feat: FRO-2 Implement Login Component (#8)
Reviewed-on: #8
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 11:44:33 +01:00
TeamCity
f47b757398 ci: bump version to v0.2.1 2025-12-10 08:46:01 +00:00
64d528bf5c fix: FRO-29 Websocket Communication (#7)
Reviewed-on: #7
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 09:43:28 +01:00
TeamCity
696c33b25a ci: bump version to v0.2.0 2025-12-10 00:17:13 +00:00
4bfd541ecd feat/FRO-15 Added Join Game Component (#6)
Added a Join Game Component to be able to Join a game but without logic behind.

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #6
2025-12-10 01:15:39 +01:00
3efacde49d feat(ui): Vue Create Game component (#5)
Added a create Game vue template without logic

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #5
2025-12-10 00:27:08 +01:00
TeamCity
84c9552b1b ci: bump version to v0.1.3 2025-12-08 20:33:06 +00:00
ed2dff4cda chore: implemented login version (#4)
Reviewed-on: #4
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-08 21:31:37 +01:00
TeamCity
4e6cb4a350 ci: bump version to v0.1.2 2025-12-07 20:50:29 +00:00
TeamCity
ca50a353e2 ci: bump version to v0.1.1 2025-12-07 20:49:09 +00:00
ecc78ab1b3 fix: FRO-28 Integrate Frontend Build as a seperate image (#3)
Reviewed-on: #3
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-07 21:48:00 +01:00
109 changed files with 3269 additions and 428 deletions

View File

@@ -27,3 +27,91 @@
* FRO-16 Switch to Quasar ([#1](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/1)) ([7bc6ac8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/7bc6ac89f01df9a6bd5ec236d79041772839d907))
* FRO-28 Integrate Frontend Build as a seperate image ([#2](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/2)) ([aa399bf](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/aa399bf035d4c0f2702c2adf296865ec99e03fbb))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.1.0...0.0.0) (2025-12-07)
### Bug Fixes
* FRO-28 Integrate Frontend Build as a seperate image ([#3](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/3)) ([ecc78ab](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/ecc78ab1b3772bffbae62a7b926cfc0ca8be4ff4))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.1.1...0.0.0) (2025-12-07)
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.1.2...0.0.0) (2025-12-08)
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.1.3...0.0.0) (2025-12-10)
### Features
* **ui:** Vue Create Game component ([#5](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/5)) ([3efacde](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/3efacde49d295cc615a3ff61939a3a5e8ec7e7af))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.2.0...0.0.0) (2025-12-10)
### Bug Fixes
* FRO-29 Websocket Communication ([#7](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/7)) ([64d528b](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/64d528bf5c8b5d4f0d31274d600b3f05b8c47740))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.2.1...0.0.0) (2025-12-10)
### Features
* FRO-2 Implement Login Component ([#8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/8)) ([eac315b](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/eac315bea1a2075858648bbc49c200b8020e1ff7))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.3.0...0.0.0) (2025-12-10)
### Bug Fixes
* removed defaults ([#9](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/9)) ([946550f](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/946550f0ab141a8352f94b6c4ab5fa53cb81c53b))
### Reverts
* deleted MainMenuBoxes.vue ([#10](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/10)) ([4582306](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/458230622bcf0a5d6f5fe5cec028ab46651b6760))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.3.1...0.0.0) (2025-12-10)
### Features
* FRO-17 Added Rule Component and changed Mainmenu structure ([#11](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/11)) ([adbe2be](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/adbe2be5345b95cd3bcd9deba936614b489268fd))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.4.0...0.0.0) (2025-12-10)
### Features
* FRO-20 Create scoreboard component ([#12](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/12)) ([97a9f85](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/97a9f857586eb41feb056d7af0a5d8553d2bcf80))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.5.0...0.0.0) (2025-12-10)
### Features
* FRO-21 Create Turn Component ([#13](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/13)) ([ecb3851](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/ecb38510de53b811eaaee2a39fc1ae423aed71c6))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.6.0...0.0.0) (2025-12-10)
### Features
* **api:** FRO-14 Create Game ([#14](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/14)) ([df61db2](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/df61db2730b5e6b2796cbe58d1d224f1d5d6f085))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.7.0...0.0.0) (2025-12-10)
### Features
* FRO-23 Create Player Hand Component ([#15](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/15)) ([b20ec0a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/b20ec0a3638649155f2f9c5984014d75eb2ba618))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.8.0...0.0.0) (2025-12-10)
### Features
* **api:** FRO-15 Join Game ([#16](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/16)) ([14e001c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/14e001cae67592c5ea15786905aa3574df9a9e6c))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.9.0...0.0.0) (2025-12-10)
### Features
* FRO-24 Create Played Cards Component ([#17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/17)) ([21db939](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/21db939d342c72f5ad5fad3b4f873e902d1e5a0f))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.10.0...0.0.0) (2025-12-10)
### Features
* **ui:** FRO-13 User Component ([#18](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/18)) ([f05f10e](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/f05f10ea56b21f15cefbc76277ead5806eb1cf18))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.11.0...0.0.0) (2025-12-10)
### Features
* FRO-25 Create Game Info Component ([#19](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/19)) ([06f27d6](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/06f27d6813f625af25e734de3dcbcf07b10f3a1a))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.12.0...0.0.0) (2025-12-10)
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.12.1...0.0.0) (2025-12-11)
### Features
* **ui:** FRO-35 Animations ([#22](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/22)) ([d73b4f3](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/d73b4f396be89b4f8ce2a446afe47c604cfe8598))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.13.0...0.0.0) (2025-12-15)
### Features
* **ui:** FRO-34 Lobby ([#21](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/21)) ([bb6355d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/bb6355d9ed6745b4852a52040d880ee1dcc6d797))
* **ui:** FRO-5 Animation Card Played ([#23](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/23)) ([70a44fd](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/70a44fd1ea119d43f875e6cfac56fb25747d8913))

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@@ -21,4 +21,4 @@ COPY docker-entrypoint.sh /docker-entrypoint.sh
RUN chmod +x /docker-entrypoint.sh
EXPOSE 80
ENTRYPOINT ["/docker-entrypoint.sh"]
ENTRYPOINT ["/docker-entrypoint.sh"]

2
env.d.ts vendored
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@@ -1,7 +1,7 @@
/// <reference types="vite/client" />
declare global {
interface Window { __RUNTIME_CONFIG__?: { API_URL?: string } }
interface Window { __RUNTIME_CONFIG__?: { API_URL?: string; WEBSOCKET_URL?: string } }
}
export {};

1051
package-lock.json generated

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@@ -17,8 +17,14 @@
},
"dependencies": {
"@quasar/extras": "^1.17.0",
"@tsparticles/vue3": "~3.0.1",
"animate.css": "^4.1.1",
"axios": "^1.13.2",
"pinia": "^3.0.4",
"quasar": "^2.18.6",
"tsparticles": "~3.9.1",
"vue": "^3.5.25",
"vue-axios": "^3.5.2",
"vue-router": "^4.6.3"
},
"devDependencies": {

5
public/env.js Normal file
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@@ -0,0 +1,5 @@
window.__RUNTIME_CONFIG__ = {
API_URL: "http://localhost:9000",
WEBSOCKET_API_URL: "ws://localhost:9000/websocket"
};

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@@ -1,4 +1,5 @@
globalThis.__RUNTIME_CONFIG__ = {
API_URL: "${API_URL}"
window.__RUNTIME_CONFIG__ = {
API_URL: "${API_URL}",
WEBSOCKET_API_URL: "${WEBSOCKET_API_URL}"
};

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<script setup lang="ts">
import { RouterLink, RouterView } from 'vue-router'
import HelloWorld from './components/HelloWorld.vue'
import { RouterView } from 'vue-router'
</script>
<template>
<header>
<img alt="Vue logo" class="logo" src="@/assets/logo.svg" width="125" height="125" />
<div class="wrapper">
<HelloWorld msg="You did it!" />
<nav>
<RouterLink to="/">Home</RouterLink>
<RouterLink to="/about">About</RouterLink>
</nav>
</div>
</header>
<RouterView />
<router-view />
</template>
<style scoped>
header {
line-height: 1.5;
max-height: 100vh;
}
.logo {
display: block;
margin: 0 auto 2rem;
}
nav {
width: 100%;
font-size: 12px;
text-align: center;
margin-top: 2rem;
}
nav a.router-link-exact-active {
color: var(--color-text);
}
nav a.router-link-exact-active:hover {
background-color: transparent;
}
nav a {
display: inline-block;
padding: 0 1rem;
border-left: 1px solid var(--color-border);
}
nav a:first-of-type {
border: 0;
}
@media (min-width: 1024px) {
header {
display: flex;
place-items: center;
padding-right: calc(var(--section-gap) / 2);
}
.logo {
margin: 0 2rem 0 0;
}
header .wrapper {
display: flex;
place-items: flex-start;
flex-wrap: wrap;
}
nav {
text-align: left;
margin-left: -1rem;
font-size: 1rem;
padding: 1rem 0;
margin-top: 1rem;
}
}
</style>

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@@ -1 +0,0 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 261.76 226.69"><path d="M161.096.001l-30.225 52.351L100.647.001H-.005l130.877 226.688L261.749.001z" fill="#41b883"/><path d="M161.096.001l-30.225 52.351L100.647.001H52.346l78.526 136.01L209.398.001z" fill="#34495e"/></svg>

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View File

@@ -20,16 +20,3 @@ a,
background-color: hsla(160, 100%, 37%, 0.2);
}
}
@media (min-width: 1024px) {
body {
display: flex;
place-items: center;
}
#app {
display: grid;
grid-template-columns: 1fr 1fr;
padding: 0 2rem;
}
}

View File

@@ -0,0 +1,21 @@
<script setup lang="ts">
import MainMenuBoxes from "@/components/MainMenuBoxes.vue";
</script>
<template>
<header class="text-center q-mb-xl">
<p
class="text-h5 text-grey-4 q-mt-md"
style="max-width: 900px; margin-left: auto; margin-right: auto;"
>
Welcome to KnockOutWhist! In this game you have to "knock-out" your opponents until you are the last player standing.
Do you have what it takes to be crowned the champion?
</p>
</header>
<MainMenuBoxes />
</template>
<style scoped>
</style>

View File

@@ -1,41 +0,0 @@
<script setup lang="ts">
defineProps<{
msg: string
}>()
</script>
<template>
<div class="greetings">
<h1 class="green">{{ msg }}</h1>
<h3>
Youve successfully created a project with
<a href="https://vite.dev/" target="_blank" rel="noopener">Vite</a> +
<a href="https://vuejs.org/" target="_blank" rel="noopener">Vue 3</a>. What's next?
</h3>
</div>
</template>
<style scoped>
h1 {
font-weight: 500;
font-size: 2.6rem;
position: relative;
top: -10px;
}
h3 {
font-size: 1.2rem;
}
.greetings h1,
.greetings h3 {
text-align: center;
}
@media (min-width: 1024px) {
.greetings h1,
.greetings h3 {
text-align: left;
}
}
</style>

80
src/components/Ingame.vue Normal file
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@@ -0,0 +1,80 @@
<script setup lang="ts">
import {useIngame} from "@/composables/useIngame.ts";
import type {GameInfo} from "@/types/GameTypes.ts";
import HandC from "@/components/ingame/HandC.vue";
import GameInfoC from "@/components/ingame/GameInfoC.vue";
import PlayedCardsC from "@/components/ingame/PlayedCardsC.vue";
import ScoreboardC from "@/components/ingame/ScoreboardC.vue";
import TurnC from "@/components/ingame/TurnC.vue";
const ig = useIngame()
</script>
<template>
<q-layout>
<q-page-container>
<q-page class="game-field-background vh-100 ingame-side-shadow">
<div class="py-5 container-xxl">
<div class="fit row wrap justify-center items-center content-start">
<div class="mt-5 ml-4 self-start col-2">
<TurnC v-if="(ig.data as GameInfo)?.playerQueue" :queue="(ig.data as GameInfo).playerQueue!"/>
</div>
<div class="text-center col-6">
<ScoreboardC v-if="(ig.data as GameInfo)?.currentRound" :current-round="(ig.data as GameInfo).currentRound!" />
</div>
<div class="mt-5 ml-4 self-end col-2" style="margin-left: 6em">
<GameInfoC v-if="(ig.data as GameInfo)?.currentRound"
:first-card="(ig.data as GameInfo).currentTrick?.firstCard ?? null"
:trumpsuit="(ig.data as GameInfo).currentRound!.trumpSuit"/>
</div>
</div>
<div class="fit row wrap justify-center items-center content-start">
<div class="mt-4 ml-4 col-3 justify-content-center">
<div class="d-flex justify-content-center g-3 mb-5">
<PlayedCardsC v-if="(ig.data as GameInfo)?.currentTrick" :trick="(ig.data as GameInfo).currentTrick!" />
</div>
</div>
</div>
<div class="q-gutter-sm mt-4 bottom-div justify-content-center row" style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
<div class="flex justify-center col-12">
<HandC v-if="(ig.data as GameInfo)?.hand && (ig.data as GameInfo)?.self"/>
</div>
</div>
</div>
</q-page>
</q-page-container>
</q-layout>
</template>
<style scoped>
.game-field-background {
background-image: var(--body-background-color);
background-repeat: no-repeat;
background-size: cover;
max-width: 1400px;
margin: 0 auto;
min-height: 100vh;
}
.ingame-side-shadow {
box-shadow: 0 1px 15px 0 #000000
}
.bottom-div {
position: fixed;
bottom: 0;
left: 50%;
transform: translateX(-50%);
max-width: 1400px;
width: 100%;
margin: 0;
text-align: center;
padding: 10px;
}
</style>

View File

@@ -0,0 +1,93 @@
<script setup lang="ts">
import { useRouter } from 'vue-router';
const router = useRouter();
const menuItems = [
{
title: 'Create game',
description: 'Create a new game and invite your friends to play with you.',
icon: 'add_circle_outline',
routeName: 'create-Game',
color: 'green-9'
},
{
title: 'Spiel beitreten',
description: 'Join a game by typing in the game identifier.',
icon: 'login',
routeName: 'join-Game',
color: 'blue-9'
},
{
title: 'Settings',
description: 'This area is currently under construction.',
icon: 'settings',
routeName: 'settings',
color: 'grey-8'
},
{
title: 'Rules',
description: 'Look at the rules to have a clear understanding for playing the game.',
icon: 'settings',
routeName: 'rules-Game',
color: 'grey-8'
}
];
const navigateTo = (routeName: string) => {
router.push({ name: routeName });
};
</script>
<template>
<transition-group
appear
enter-active-class="animate__animated animate__fadeIn"
leave-active-class="animate__animated animate__fadeOut"
tag="div"
class="row q-col-gutter-md justify-center"
style="width: 100%; max-width: 1000px;"
>
<div
v-for="(item, index) in menuItems"
:key="index"
class="col-12 col-sm-6 col-md-4"
:style="{ animationDuration: '1.6s', animationDelay: `${index * 0.3 + 0.5}s` }"
>
<q-card
class="menu-card bg-dark text-white q-pa-sm cursor-pointer"
v-ripple
@click="navigateTo(item.routeName)"
>
<q-card-section class="row items-center no-wrap">
<q-avatar
:icon="item.icon"
:color="item.color"
text-color="white"
size="lg"
class="q-mr-md shadow-2"
/>
<div>
<div class="text-h6">{{ item.title }}</div>
<div class="text-caption text-grey-5">
{{ item.description }}
</div>
</div>
</q-card-section>
</q-card>
</div>
</transition-group>
</template>
<style scoped>
.menu-card {
transition: transform 0.2s, background-color 0.2s;
border: 1px solid rgba(255, 255, 255, 0.1);
}
.menu-card:hover {
transform: translateY(-5px);
background-color: #2c3e50 !important;
border-color: var(--q-primary);
}
</style>

107
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@@ -0,0 +1,107 @@
<script setup lang="ts">
</script>
<template>
<div class="q-pa-md row justify-center">
<div style="width: 100%; max-width: 980px; min-width: 980px;">
<q-card class="rules-card bg-grey-10 text-white shadow-10">
<q-card-section class="text-center bg-grey-9 q-py-md">
<div class="text-h5 text-weight-bold rules-title">
<q-icon name="menu_book" class="q-mr-sm" /> Game Rules Overview
</div>
</q-card-section>
<q-card-section class="q-pa-none">
<q-list class="rules-list">
<QExpansionItem
icon="groups"
label="Players"
header-class="text-weight-bold bg-grey-8"
>
<q-card-section>
Two to seven players. The aim is to be the last player left in the game.
</q-card-section>
</QExpansionItem>
<QExpansionItem
icon="style"
label="Equipment & Card Ranks"
header-class="text-weight-bold bg-grey-8"
>
<q-card-section>
<p>A standard 52-card pack is used.</p>
<p>In each suit, cards rank from highest to lowest: **A K Q J 10 9 8 7 6 5 4 3 2**.</p>
</q-card-section>
</QExpansionItem>
<QExpansionItem
icon="casino"
label="Deal and Trumps"
header-class="text-weight-bold bg-grey-8"
>
<q-card-section>
<div class="text-subtitle1 text-primary q-mb-sm">First Hand (Deal)</div>
<p>The dealer deals seven cards to each player. One card is turned up to determine the trump suit for the round.</p>
<q-separator inset dark class="q-my-sm"/>
<div class="text-subtitle1 text-primary q-mb-sm">Subsequent Hands (Deal)</div>
<p>The deal rotates clockwise. The player who took the most tricks in the previous hand selects the trump suit. If there's a tie, players cut cards to decide who calls trumps. **One fewer card is dealt in each successive hand until the final hand consists of one card each.**</p>
</q-card-section>
</QExpansionItem>
<QExpansionItem
icon="play_circle_outline"
label="Play & Winning a Trick"
header-class="text-weight-bold bg-grey-8"
>
<q-card-section>
<div class="text-subtitle1 text-primary q-mb-sm">Play</div>
<p>The player to the dealer's left (eldest hand) leads the first trick. Any card can be led. Other players must follow suit if possible. A player with no cards of the suit led may play any card.</p>
<div class="text-subtitle1 text-primary q-my-sm">Winning a Trick</div>
<p>The highest card of the suit led wins, **unless** a trump is played, in which case the highest trump wins. The winner of the trick leads the next.</p>
<div class="text-subtitle1 text-primary q-my-sm">Leading Trumps</div>
<p>Some rules disallow leading trumps before the suit has been 'broken' (a trump has been played to the lead of another suit). Leading trumps is always permissible if a player holds only trumps.</p>
</q-card-section>
</QExpansionItem>
<QExpansionItem
icon="flare"
label="Knockout & Dog's Life (Special Rules)"
header-class="text-weight-bold bg-red-9"
>
<q-card-section>
<div class="text-subtitle1 text-red-4 q-mb-sm">Knockout</div>
<p>At the end of each hand, any player who took no tricks is knocked out and takes no further part in the game.</p>
<div class="text-subtitle1 text-red-4 q-my-sm">Winning the Game</div>
<p>The game is won when a player takes all the tricks in a round, as all other players are knocked out, leaving only one player remaining.</p>
<q-separator inset dark class="q-my-sm"/>
<div class="text-subtitle1 text-red-4 q-my-sm">Dog's Life (Optional)</div>
<p>The first player who takes no tricks is awarded a "dog's life". In the next hand, that player is dealt one card and can decide which trick to play it to. Each time a trick is played the dog may either play the card or knock on the table and wait to play it later. If the dog wins a trick, the player to the left leads the next and the dog re-enters the game properly in the next hand. If the dog fails, they are knocked out.</p>
</q-card-section>
</QExpansionItem>
</q-list>
</q-card-section>
</q-card>
</div>
</div>
</template>
<style scoped>
.rules-card {
width: 100%;
border: 2px solid #5a5a5a;
}
.rules-list .q-item {
border-bottom: 1px solid #333;
}
</style>

View File

@@ -1,95 +0,0 @@
<script setup lang="ts">
import WelcomeItem from './WelcomeItem.vue'
import DocumentationIcon from './icons/IconDocumentation.vue'
import ToolingIcon from './icons/IconTooling.vue'
import EcosystemIcon from './icons/IconEcosystem.vue'
import CommunityIcon from './icons/IconCommunity.vue'
import SupportIcon from './icons/IconSupport.vue'
const openReadmeInEditor = () => fetch('/__open-in-editor?file=README.md')
</script>
<template>
<WelcomeItem>
<template #icon>
<DocumentationIcon />
</template>
<template #heading>Documentation</template>
Vues
<a href="https://vuejs.org/" target="_blank" rel="noopener">official documentation</a>
provides you with all information you need to get started.
</WelcomeItem>
<WelcomeItem>
<template #icon>
<ToolingIcon />
</template>
<template #heading>Tooling</template>
This project is served and bundled with
<a href="https://vite.dev/guide/features.html" target="_blank" rel="noopener">Vite</a>. The
recommended IDE setup is
<a href="https://code.visualstudio.com/" target="_blank" rel="noopener">VSCode</a>
+
<a href="https://github.com/vuejs/language-tools" target="_blank" rel="noopener"
>Vue - Official</a
>. If you need to test your components and web pages, check out
<a href="https://vitest.dev/" target="_blank" rel="noopener">Vitest</a>
and
<a href="https://www.cypress.io/" target="_blank" rel="noopener">Cypress</a>
/
<a href="https://playwright.dev/" target="_blank" rel="noopener">Playwright</a>.
<br />
More instructions are available in
<a href="javascript:void(0)" @click="openReadmeInEditor"><code>README.md</code></a
>.
</WelcomeItem>
<WelcomeItem>
<template #icon>
<EcosystemIcon />
</template>
<template #heading>Ecosystem</template>
Get official tools and libraries for your project:
<a href="https://pinia.vuejs.org/" target="_blank" rel="noopener">Pinia</a>,
<a href="https://router.vuejs.org/" target="_blank" rel="noopener">Vue Router</a>,
<a href="https://test-utils.vuejs.org/" target="_blank" rel="noopener">Vue Test Utils</a>, and
<a href="https://github.com/vuejs/devtools" target="_blank" rel="noopener">Vue Dev Tools</a>. If
you need more resources, we suggest paying
<a href="https://github.com/vuejs/awesome-vue" target="_blank" rel="noopener">Awesome Vue</a>
a visit.
</WelcomeItem>
<WelcomeItem>
<template #icon>
<CommunityIcon />
</template>
<template #heading>Community</template>
Got stuck? Ask your question on
<a href="https://chat.vuejs.org" target="_blank" rel="noopener">Vue Land</a>
(our official Discord server), or
<a href="https://stackoverflow.com/questions/tagged/vue.js" target="_blank" rel="noopener"
>StackOverflow</a
>. You should also follow the official
<a href="https://bsky.app/profile/vuejs.org" target="_blank" rel="noopener">@vuejs.org</a>
Bluesky account or the
<a href="https://x.com/vuejs" target="_blank" rel="noopener">@vuejs</a>
X account for latest news in the Vue world.
</WelcomeItem>
<WelcomeItem>
<template #icon>
<SupportIcon />
</template>
<template #heading>Support Vue</template>
As an independent project, Vue relies on community backing for its sustainability. You can help
us by
<a href="https://vuejs.org/sponsor/" target="_blank" rel="noopener">becoming a sponsor</a>.
</WelcomeItem>
</template>

81
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@@ -0,0 +1,81 @@
<script setup lang="ts">
import { useUserInfo } from "@/composables/useUserInfo.ts";
import { useRouter } from 'vue-router';
import {useQuasar} from "quasar";
import axios from "axios";
const api = window?.__RUNTIME_CONFIG__?.API_URL;
const $q = useQuasar()
let userinfo = useUserInfo();
const router = useRouter();
const handleLogoff = () => {
axios.post(`${api}/logout`, {}, {withCredentials: true}).then((response) => {
const responseData = response.data
console.log("Response" + responseData.status)
$q.notify({
message: `You successfully logged out!`,
color: 'green-6',
icon: 'check_circle',
position: 'top'
});
router.push({ name: 'login' });
}).catch((err) => {
console.log("ERROR:" + err)
$q.notify({
message: `Something went wrong`,
color: 'red-6',
icon: 'cancel',
position: 'top'
});
})
}
</script>
<template>
<div class="row items-center q-gutter-x-md">
<div
v-if="userinfo.username"
class="text-body1 text-weight-medium row items-center q-gutter-x-sm cursor-pointer relative-position"
>
<div id="user-menu-target" class="row items-center q-gutter-x-sm" style="min-width: 150px">
<q-icon name="account_circle" size="md" />
<span>{{ userinfo.username }}</span>
<q-icon name="arrow_drop_down" size="sm" />
</div>
<q-menu
target="#user-menu-target"
anchor="bottom right"
self="top right"
>
<q-list style="max-width: 150px" class="bg-dark">
<q-item
clickable
v-close-popup
@click="handleLogoff"
class="text-negative"
>
<q-item-section avatar>
<q-icon name="logout" color="negative" />
</q-item-section>
<q-item-section>Log Off</q-item-section>
</q-item>
</q-list>
</q-menu>
</div>
<div v-else class="text-caption text-grey-4">
Not Logged In
</div>
</div>
</template>
<style scoped>
#user-menu-target:hover {
opacity: 0.8;
}
</style>

View File

@@ -1,87 +0,0 @@
<template>
<div class="item">
<i>
<slot name="icon"></slot>
</i>
<div class="details">
<h3>
<slot name="heading"></slot>
</h3>
<slot></slot>
</div>
</div>
</template>
<style scoped>
.item {
margin-top: 2rem;
display: flex;
position: relative;
}
.details {
flex: 1;
margin-left: 1rem;
}
i {
display: flex;
place-items: center;
place-content: center;
width: 32px;
height: 32px;
color: var(--color-text);
}
h3 {
font-size: 1.2rem;
font-weight: 500;
margin-bottom: 0.4rem;
color: var(--color-heading);
}
@media (min-width: 1024px) {
.item {
margin-top: 0;
padding: 0.4rem 0 1rem calc(var(--section-gap) / 2);
}
i {
top: calc(50% - 25px);
left: -26px;
position: absolute;
border: 1px solid var(--color-border);
background: var(--color-background);
border-radius: 8px;
width: 50px;
height: 50px;
}
.item:before {
content: ' ';
border-left: 1px solid var(--color-border);
position: absolute;
left: 0;
bottom: calc(50% + 25px);
height: calc(50% - 25px);
}
.item:after {
content: ' ';
border-left: 1px solid var(--color-border);
position: absolute;
left: 0;
top: calc(50% + 25px);
height: calc(50% - 25px);
}
.item:first-of-type:before {
display: none;
}
.item:last-of-type:after {
display: none;
}
}
</style>

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<template>
<svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" fill="currentColor">
<path
d="M15 4a1 1 0 1 0 0 2V4zm0 11v-1a1 1 0 0 0-1 1h1zm0 4l-.707.707A1 1 0 0 0 16 19h-1zm-4-4l.707-.707A1 1 0 0 0 11 14v1zm-4.707-1.293a1 1 0 0 0-1.414 1.414l1.414-1.414zm-.707.707l-.707-.707.707.707zM9 11v-1a1 1 0 0 0-.707.293L9 11zm-4 0h1a1 1 0 0 0-1-1v1zm0 4H4a1 1 0 0 0 1.707.707L5 15zm10-9h2V4h-2v2zm2 0a1 1 0 0 1 1 1h2a3 3 0 0 0-3-3v2zm1 1v6h2V7h-2zm0 6a1 1 0 0 1-1 1v2a3 3 0 0 0 3-3h-2zm-1 1h-2v2h2v-2zm-3 1v4h2v-4h-2zm1.707 3.293l-4-4-1.414 1.414 4 4 1.414-1.414zM11 14H7v2h4v-2zm-4 0c-.276 0-.525-.111-.707-.293l-1.414 1.414C5.42 15.663 6.172 16 7 16v-2zm-.707 1.121l3.414-3.414-1.414-1.414-3.414 3.414 1.414 1.414zM9 12h4v-2H9v2zm4 0a3 3 0 0 0 3-3h-2a1 1 0 0 1-1 1v2zm3-3V3h-2v6h2zm0-6a3 3 0 0 0-3-3v2a1 1 0 0 1 1 1h2zm-3-3H3v2h10V0zM3 0a3 3 0 0 0-3 3h2a1 1 0 0 1 1-1V0zM0 3v6h2V3H0zm0 6a3 3 0 0 0 3 3v-2a1 1 0 0 1-1-1H0zm3 3h2v-2H3v2zm1-1v4h2v-4H4zm1.707 4.707l.586-.586-1.414-1.414-.586.586 1.414 1.414z"
/>
</svg>
</template>

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<template>
<svg xmlns="http://www.w3.org/2000/svg" width="20" height="17" fill="currentColor">
<path
d="M11 2.253a1 1 0 1 0-2 0h2zm-2 13a1 1 0 1 0 2 0H9zm.447-12.167a1 1 0 1 0 1.107-1.666L9.447 3.086zM1 2.253L.447 1.42A1 1 0 0 0 0 2.253h1zm0 13H0a1 1 0 0 0 1.553.833L1 15.253zm8.447.833a1 1 0 1 0 1.107-1.666l-1.107 1.666zm0-14.666a1 1 0 1 0 1.107 1.666L9.447 1.42zM19 2.253h1a1 1 0 0 0-.447-.833L19 2.253zm0 13l-.553.833A1 1 0 0 0 20 15.253h-1zm-9.553-.833a1 1 0 1 0 1.107 1.666L9.447 14.42zM9 2.253v13h2v-13H9zm1.553-.833C9.203.523 7.42 0 5.5 0v2c1.572 0 2.961.431 3.947 1.086l1.107-1.666zM5.5 0C3.58 0 1.797.523.447 1.42l1.107 1.666C2.539 2.431 3.928 2 5.5 2V0zM0 2.253v13h2v-13H0zm1.553 13.833C2.539 15.431 3.928 15 5.5 15v-2c-1.92 0-3.703.523-5.053 1.42l1.107 1.666zM5.5 15c1.572 0 2.961.431 3.947 1.086l1.107-1.666C9.203 13.523 7.42 13 5.5 13v2zm5.053-11.914C11.539 2.431 12.928 2 14.5 2V0c-1.92 0-3.703.523-5.053 1.42l1.107 1.666zM14.5 2c1.573 0 2.961.431 3.947 1.086l1.107-1.666C18.203.523 16.421 0 14.5 0v2zm3.5.253v13h2v-13h-2zm1.553 12.167C18.203 13.523 16.421 13 14.5 13v2c1.573 0 2.961.431 3.947 1.086l1.107-1.666zM14.5 13c-1.92 0-3.703.523-5.053 1.42l1.107 1.666C11.539 15.431 12.928 15 14.5 15v-2z"
/>
</svg>
</template>

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<template>
<svg xmlns="http://www.w3.org/2000/svg" width="18" height="20" fill="currentColor">
<path
d="M11.447 8.894a1 1 0 1 0-.894-1.789l.894 1.789zm-2.894-.789a1 1 0 1 0 .894 1.789l-.894-1.789zm0 1.789a1 1 0 1 0 .894-1.789l-.894 1.789zM7.447 7.106a1 1 0 1 0-.894 1.789l.894-1.789zM10 9a1 1 0 1 0-2 0h2zm-2 2.5a1 1 0 1 0 2 0H8zm9.447-5.606a1 1 0 1 0-.894-1.789l.894 1.789zm-2.894-.789a1 1 0 1 0 .894 1.789l-.894-1.789zm2 .789a1 1 0 1 0 .894-1.789l-.894 1.789zm-1.106-2.789a1 1 0 1 0-.894 1.789l.894-1.789zM18 5a1 1 0 1 0-2 0h2zm-2 2.5a1 1 0 1 0 2 0h-2zm-5.447-4.606a1 1 0 1 0 .894-1.789l-.894 1.789zM9 1l.447-.894a1 1 0 0 0-.894 0L9 1zm-2.447.106a1 1 0 1 0 .894 1.789l-.894-1.789zm-6 3a1 1 0 1 0 .894 1.789L.553 4.106zm2.894.789a1 1 0 1 0-.894-1.789l.894 1.789zm-2-.789a1 1 0 1 0-.894 1.789l.894-1.789zm1.106 2.789a1 1 0 1 0 .894-1.789l-.894 1.789zM2 5a1 1 0 1 0-2 0h2zM0 7.5a1 1 0 1 0 2 0H0zm8.553 12.394a1 1 0 1 0 .894-1.789l-.894 1.789zm-1.106-2.789a1 1 0 1 0-.894 1.789l.894-1.789zm1.106 1a1 1 0 1 0 .894 1.789l-.894-1.789zm2.894.789a1 1 0 1 0-.894-1.789l.894 1.789zM8 19a1 1 0 1 0 2 0H8zm2-2.5a1 1 0 1 0-2 0h2zm-7.447.394a1 1 0 1 0 .894-1.789l-.894 1.789zM1 15H0a1 1 0 0 0 .553.894L1 15zm1-2.5a1 1 0 1 0-2 0h2zm12.553 2.606a1 1 0 1 0 .894 1.789l-.894-1.789zM17 15l.447.894A1 1 0 0 0 18 15h-1zm1-2.5a1 1 0 1 0-2 0h2zm-7.447-5.394l-2 1 .894 1.789 2-1-.894-1.789zm-1.106 1l-2-1-.894 1.789 2 1 .894-1.789zM8 9v2.5h2V9H8zm8.553-4.894l-2 1 .894 1.789 2-1-.894-1.789zm.894 0l-2-1-.894 1.789 2 1 .894-1.789zM16 5v2.5h2V5h-2zm-4.553-3.894l-2-1-.894 1.789 2 1 .894-1.789zm-2.894-1l-2 1 .894 1.789 2-1L8.553.106zM1.447 5.894l2-1-.894-1.789-2 1 .894 1.789zm-.894 0l2 1 .894-1.789-2-1-.894 1.789zM0 5v2.5h2V5H0zm9.447 13.106l-2-1-.894 1.789 2 1 .894-1.789zm0 1.789l2-1-.894-1.789-2 1 .894 1.789zM10 19v-2.5H8V19h2zm-6.553-3.894l-2-1-.894 1.789 2 1 .894-1.789zM2 15v-2.5H0V15h2zm13.447 1.894l2-1-.894-1.789-2 1 .894 1.789zM18 15v-2.5h-2V15h2z"
/>
</svg>
</template>

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<template>
<svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" fill="currentColor">
<path
d="M10 3.22l-.61-.6a5.5 5.5 0 0 0-7.666.105 5.5 5.5 0 0 0-.114 7.665L10 18.78l8.39-8.4a5.5 5.5 0 0 0-.114-7.665 5.5 5.5 0 0 0-7.666-.105l-.61.61z"
/>
</svg>
</template>

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<!-- This icon is from <https://github.com/Templarian/MaterialDesign>, distributed under Apache 2.0 (https://www.apache.org/licenses/LICENSE-2.0) license-->
<template>
<svg
xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink"
aria-hidden="true"
role="img"
class="iconify iconify--mdi"
width="24"
height="24"
preserveAspectRatio="xMidYMid meet"
viewBox="0 0 24 24"
>
<path
d="M20 18v-4h-3v1h-2v-1H9v1H7v-1H4v4h16M6.33 8l-1.74 4H7v-1h2v1h6v-1h2v1h2.41l-1.74-4H6.33M9 5v1h6V5H9m12.84 7.61c.1.22.16.48.16.8V18c0 .53-.21 1-.6 1.41c-.4.4-.85.59-1.4.59H4c-.55 0-1-.19-1.4-.59C2.21 19 2 18.53 2 18v-4.59c0-.32.06-.58.16-.8L4.5 7.22C4.84 6.41 5.45 6 6.33 6H7V5c0-.55.18-1 .57-1.41C7.96 3.2 8.44 3 9 3h6c.56 0 1.04.2 1.43.59c.39.41.57.86.57 1.41v1h.67c.88 0 1.49.41 1.83 1.22l2.34 5.39z"
fill="currentColor"
></path>
</svg>
</template>

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<script lang="ts" setup>
import type {Card} from "@/types/GameSubTypes.ts";
import {computed, toRefs} from "vue";
const props = defineProps<{
trumpsuit: Card
firstCard: Card | null
}>()
const {trumpsuit, firstCard} = toRefs(props)
const trumpName = computed(() => {
switch (trumpsuit.value.identifier.charAt(1) as string) {
case 'S':
return 'Spades'
case 'H':
return 'Hearts'
case 'D':
return 'Diamonds'
case 'C':
return 'Clubs'
default:
return 'Unknown'
}
})
</script>
<template>
<div>
<div class="q-mb-sm">
<div class="text-h6 q-mb-xs q-font-medium">Trumpsuit</div>
<div id="trumpsuit" class="text-h5 text-primary">{{ trumpName }}</div>
</div>
<div class="q-mt-md">
<div class="text-subtitle1 q-mb-xs q-font-medium">First Card</div>
<div id="first-card-container" class="q-pa-sm rounded shadow-2"
style="display:inline-block;">
<q-img v-if="firstCard" :src="firstCard.path" alt="First Card" class="firstbox"
style="width: 80px; border-radius: 6px;"/>
<q-img v-else src="/images/cards/1B.png" alt="First Card" class="firstbox"
style="width: 80px; border-radius: 6px;"/>
</div>
</div>
</div>
</template>
<style scoped>
.firstbox {
width: 80px;
border-radius: 6px;
}
</style>

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<script lang="ts" setup>
import {useWebSocket} from "@/composables/useWebsocket.ts";
import {useIngame} from "@/composables/useIngame.ts";
import type {GameInfo} from "@/types/GameTypes.ts";
import {useQuasar} from "quasar";
import { ref } from 'vue';
const wb = useWebSocket()
const wi = useIngame()
const $q = useQuasar();
const wiggleIdx = ref<number | null>(null)
let wiggleTimer: ReturnType<typeof setTimeout> | null = null
function triggerWiggle(index: number) {
// clear previous timer if any
if (wiggleTimer) clearTimeout(wiggleTimer)
wiggleIdx.value = index
wiggleTimer = setTimeout(() => {
wiggleIdx.value = null
wiggleTimer = null
}, 700)
}
function handlePlayCard(index: number | null) {
if (index === null) return
wb.sendAndWait("PlayCard", { cardindex: index }).catch((error) => {
triggerWiggle(index)
$q.notify({
message: error.message,
color: "negative",
position: "top"
})
})
}
function onBeforeLeave(el: Element) {
const element = el as HTMLElement;
const { marginLeft, marginTop, width, height } = window.getComputedStyle(element);
element.style.left = `${element.offsetLeft - parseFloat(marginLeft)}px`;
element.style.top = `${element.offsetTop - parseFloat(marginTop)}px`;
element.style.width = width;
element.style.height = height;
}
function handleSkipDogLife() {
//TODO: Add some animation or feedback for skipping turn
}
function getCardImagePath(cardPath: string) {
if (!cardPath) return ''
if (cardPath.includes('://') || cardPath.startsWith('/')) return cardPath
return `/${cardPath}`
}
</script>
<template>
<div class="hand-container">
<div id="card-slide" class="ingame-cards-slide">
<transition-group
tag="div"
class="cards-row"
name="card-move"
enter-active-class="animate__animated animate__fadeIn"
@before-leave="onBeforeLeave"
move-class="card-moving">
<div v-for="card in (<GameInfo>wi.data)?.hand?.cards" :key="card.identifier" :class="['handcard', { wiggle: wiggleIdx === card.idx }]">
<div class="card-btn" aria-label="Play card">
<q-img :src="getCardImagePath(card.path)" v-on:click="handlePlayCard(card.idx)" :alt="card.identifier" class="card" />
</div>
</div>
</transition-group>
<div v-if="(<GameInfo>wi.data)?.self?.dogLife" class="dog-actions">
<q-btn color="negative" label="Skip Turn" @click="handleSkipDogLife" />
</div>
</div>
</div>
</template>
<style scoped>
.bottom-div {
position: fixed;
bottom: 0;
left: 50%;
transform: translateX(-50%);
max-width: 1400px;
width: 100%;
margin: 0;
text-align: center;
padding: 10px;
}
.hand-container {
margin-left: 0;
margin-right: 0;
}
.ingame-cards-slide {
display: flex;
flex-direction: column;
align-items: center;
gap: 8px;
}
.cards-row {
display: flex;
flex-wrap: nowrap;
gap: 8px;
align-items: flex-end;
justify-content: center;
}
.handcard {
border-radius: 6px;
}
.card-btn {
padding: 0;
min-width: 0;
border-radius: 6px;
}
.inactive {
opacity: 0.6;
pointer-events: none;
}
.dog-actions {
margin-top: 8px;
}
.handcard :hover {
box-shadow: 3px 3px 3px #000000;
}
.card {
width:120px;
border-radius:6px
}
.wiggle {
animation: wiggle 700ms ease-in-out;
}
@keyframes wiggle {
0% { transform: translateY(0) rotate(0deg); }
15% { transform: translateY(-8px) rotate(-6deg); }
35% { transform: translateY(0) rotate(6deg); }
55% { transform: translateY(-4px) rotate(-3deg); }
75% { transform: translateY(0) rotate(2deg); }
100% { transform: translateY(0) rotate(0deg); }
}
@media (max-height: 500px) {
.card {
width: 80px;
border-radius: 4px;
}
}
.card-moving {
transition: transform 0.5s ease;
transition-delay: 1s;
}
.card-move-leave-active {
position: absolute;
transition: all 0.5s ease;
pointer-events: none;
}
.card-move-leave-to {
opacity: 0;
transform: translateY(-400px);
}
</style>

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<script lang="ts" setup>
import {computed, defineProps, toRefs} from 'vue'
import type {Trick} from "@/types/GameSubTypes.ts";
const props = defineProps<{ trick: Trick }>()
const {trick } = toRefs(props)
const playedCards = computed(() => {
if (!trick.value) return []
let result: { cardId: string, player: string }[] = []
for (const key in trick.value.cards) {
result.push({
cardId: trick.value.cards[key]?.path ?? '',
player: key
})
}
return result;
})
function getCardImagePath(cardPath: string) {
if (!cardPath) return ''
if (cardPath.includes('://') || cardPath.startsWith('/')) return cardPath
return `/${cardPath}`
}
</script>
<template>
<div class="row items-center justify-center q-gutter-sm" id="trick-cards-content">
<div v-for="(play, index) in playedCards" :key="index" class="col-auto">
<q-card flat class="bg-transparent trick-card" style="width: 7rem; backdrop-filter: blur(4px);">
<q-card-section class="q-pa-sm q-pb-xs">
<q-img :src="getCardImagePath(play.cardId)" alt="card" style="border-radius: 6px; width:100%" />
</q-card-section>
<q-card-section class="q-pa-sm q-pt-xs text-center bg-transparent">
<div class="text-subtitle2 text-grey-7">{{ play.player }}</div>
</q-card-section>
</q-card>
</div>
</div>
</template>
<style scoped>
.trick-card {
box-shadow: 0 1px 6px rgba(0,0,0,0.08);
}
</style>

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<script setup lang="ts">
import type {Round} from "@/types/GameSubTypes.ts";
import {computed, type ComputedRef} from "vue";
interface PlayerScore { name: string; tricks: number }
const props = defineProps<{ currentRound: Round }>()
const playerScores: ComputedRef<PlayerScore[]> = computed(() => {
return props.currentRound.playersIn.map(player => {
return {
name: player.name,
tricks: props.currentRound.trickList.filter(trick => {
return trick.winner?.id === player.id
}).length
}
})
})
</script>
<template>
<q-card class="score-card q-mt-md" id="score-table-container">
<q-card-section class="row items-center q-px-md q-pt-md">
<div class="col">
<div class="text-h6 fw-bold">Tricks Won</div>
</div>
</q-card-section>
<q-separator />
<q-list dense class="q-pa-sm">
<q-item class="score-header">
<q-item-section style="width:50%">PLAYER</q-item-section>
<q-item-section side style="width:50%" class="text-right">TRICKS</q-item-section>
</q-item>
<q-separator inset />
<div v-if="playerScores.length">
<q-item v-for="player in playerScores" :key="player.name" class="score-row">
<q-item-section style="width:50%" class="text-truncate">{{ player.name }}</q-item-section>
<q-item-section side style="width:50%" class="text-right">{{ player.tricks }}</q-item-section>
</q-item>
</div>
<div v-else>
<q-item>
<q-item-section class="text-grey">No scores yet</q-item-section>
</q-item>
</div>
</q-list>
</q-card>
</template>
<style scoped>
.score-card {
background-color: rgba(255, 255, 255, 0.08);
border-radius: 8px;
backdrop-filter: blur(8px);
box-shadow: 0 4px 6px rgba(0,0,0,0.08);
}
.score-header {
font-weight: 700;
color: #000000;
border-bottom: 1px solid rgba(255,255,255,0.06);
}
.score-row {
color: #000000;
}
.text-right { text-align: right; }
</style>

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<script setup lang="ts">
import {computed, toRefs} from 'vue'
import type {PlayerQueue} from "@/types/GameSubTypes.ts";
import {useIngame} from "@/composables/useIngame.ts";
import type {GameInfo} from "@/types/GameTypes.ts";
const ig = useIngame()
const currentPlayer = computed(() => (<GameInfo>ig.data).playerQueue.currentPlayer)
const queue = computed(() => { return (<GameInfo>ig.data).playerQueue.queue ?? []})
</script>
<template>
<q-card flat class="turn-tracker-container q-pa-md no-background">
<q-card-section>
<div class="text-subtitle2 q-mb-xs">Current Player</div>
<div id="current-player-name" class="text-h6 text-weight-bold text-positive">{{
currentPlayer?.name
}}</div>
<div v-if="queue.length > 0" class="q-mt-md">
<div id="next-players-text" class="text-subtitle2 q-mb-xs">Next Players</div>
<q-list id="next-players-container" dense>
<q-item v-for="player in queue" :key="player.id">
<q-item-section>
<div class="text-body1 text-primary">{{ player.name }}</div>
</q-item-section>
</q-item>
</q-list>
</div>
</q-card-section>
</q-card>
</template>
<style scoped>
.turn-tracker-container {
max-width: 320px;
}
.no-background {
background: none !important;
}
</style>

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<script setup lang="ts">
import type {User} from "@/types/GameSubTypes.ts";
import {useIngame} from "@/composables/useIngame.ts";
import type {LobbyInfo} from "@/types/GameTypes.ts";
import {useWebSocket} from "@/composables/useWebsocket.ts";
import {computed} from "vue";
import router from "@/router";
import {useQuasar} from "quasar";
const wb = useWebSocket()
const ig = useIngame();
const $q = useQuasar();
const maxPlayers = computed(() => (<LobbyInfo>ig.data).maxPlayers);
const isHost = computed(() => (<LobbyInfo>ig.data).self.host);
const players = computed(() => {
return (<LobbyInfo>ig.data).users;
})
const lobbyName = computed(() => {
return `${ig.data?.gameId}`
});
const handleKickPlayer = (user: User) => {
if (isHost) {
wb.send("KickPlayer", {playerId: user.id})
}
};
const handleStartGame = () => {
if (isHost) {
wb.sendAndWait("StartGame", {})
}
};
const handleLeaveGame = (user: User) => {
wb.sendAndWait("LeaveGame", {user: user})
};
wb.useEvent("SessionClosed", () => {
$q.notify({
message: `You left the lobby.`,
color: "positive"
})
router.replace("/")
})
wb.useEvent("LeftEvent", () => {
$q.notify({
message: `You left the lobby.`,
color: "positive"
})
router.replace("/")
})
wb.useEvent("KickEvent", () => {
$q.notify({
message: `You were kicked from the lobby!`,
color: "amber"
})
router.replace("/")
})
const profileIcon = 'person';
</script>
<template>
<div class="row q-pa-md items-center">
<div class="col text-center text-h4 text-weight-medium">
Lobby Name: {{ lobbyName }} </div>
<q-btn
color="negative"
label="Exit"
@click="handleLeaveGame((<LobbyInfo>ig.data).self)"
class="q-ml-auto"
/>
</div>
<div class="row q-pb-md">
<div class="col text-center text-subtitle1">
Players: {{ players.length }} / {{ maxPlayers }}
</div>
</div>
<div class="row justify-center items-center flex-grow-1 q-px-md">
<div class="col-12">
<div class="row justify-center q-gutter-md">
<div v-for="player in players" :key="player.id" class="col-auto">
<q-card class="bg-dark q-pa-md text-center" style="width: 250px;">
<q-avatar size="80px" color="primary" text-color="white" :icon="profileIcon" class="q-mb-sm" />
<q-card-section>
<div class="text-h6">
{{ player.username }} <q-badge v-if="player.id === (<LobbyInfo>ig.data).self.id" color="orange" align="middle" class="q-ml-xs">
(You)
</q-badge>
<q-badge v-else-if="player.host" color="blue" align="middle" class="q-ml-xs">
(Host)
</q-badge>
</div>
</q-card-section>
<q-card-actions align="center" v-if="isHost">
<q-btn
v-if="player.id !== (<LobbyInfo>ig.data).self.id"
color="negative"
label="Remove"
@click="handleKickPlayer(player)"
class="full-width"
/>
<q-btn
v-else
color="negative"
label="Remove (Cannot Kick Self)"
disable
class="full-width"
/>
</q-card-actions>
</q-card>
</div>
</div>
</div>
</div>
<div class="row q-py-lg text-center">
<div class="col-12">
<template v-if="isHost">
<q-btn
color="positive"
label="Start Game"
size="lg"
@click="handleStartGame"
/>
</template>
<template v-else>
<div class="text-h6 q-mb-sm">
Waiting for the host to start the game...
</div>
<q-spinner
color="primary"
size="3em"
:thickness="2"
/>
</template>
</div>
</div>
</template>
<style scoped>
</style>

View File

@@ -0,0 +1,30 @@
import { defineStore } from 'pinia'
import {ref, type Ref} from 'vue'
import type {GameInfo, LobbyInfo, TieInfo, TrumpInfo, WonInfo} from "@/types/GameTypes.ts";
import axios from "axios";
import {initWebSocket} from "@/services/ws.ts";
const api = window?.__RUNTIME_CONFIG__?.API_URL;
export const useIngame = defineStore('ingame', () => {
const state: Ref<'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch' | null> = ref(null);
const data: Ref<GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo | null> = ref(null);
function setIngame(newState: 'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch', newData: GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo) {
state.value = newState;
data.value = newData;
}
async function requestGame(gameId: string) {
await axios.get(`${api}/status/${gameId}`, {withCredentials: true}).then((response) => {
setIngame(response.data.state, response.data.data);
});
}
function clearIngame() {
state.value = null;
data.value = null;
}
return { state, data, requestGame, setIngame, clearIngame };
});

View File

@@ -0,0 +1,42 @@
import { defineStore } from 'pinia'
import {ref, type Ref} from 'vue'
import axios from "axios";
const api = window?.__RUNTIME_CONFIG__?.API_URL;
export const useUserInfo = defineStore('userInfo', () => {
const username: Ref<string | null> = ref(null);
const userId: Ref<number | null> = ref(null);
const gameId: Ref<string | null> = ref(null);
function setUserInfo(name: string, id: number) {
username.value = name;
userId.value = id;
}
function setGameId(id: string) {
gameId.value = id;
}
async function requestState() {
await axios.get(`${api}/status`, {withCredentials: true}).then((response) => {
console.log("STATUS DATA:" + response.data.status + response.data.inGame)
username.value = response.data.username;
if (response.data.gameId) {
console.log("GAMEID:" + response.data.gameId)
gameId.value = response.data.gameId;
}
})
}
function clearUserInfo() {
username.value = null;
userId.value = null;
}
function clearGameId() {
gameId.value = null;
}
return { username, userId, gameId, setUserInfo, requestState, clearUserInfo, setGameId, clearGameId };
});

View File

@@ -0,0 +1,63 @@
import { ref, onMounted, onBeforeUnmount } from "vue";
import {
connectWebSocket,
disconnectWebSocket,
sendEvent,
sendEventAndWait,
onEvent,
isWebSocketConnected,
setDefaultHandler,
} from "@/services/ws";
function defaultEventHandler<T = any>(data: (data: T) => void) {
setDefaultHandler(data);
}
export function useWebSocket() {
const isConnected = ref(isWebSocketConnected());
const lastMessage = ref<any>(null);
const lastError = ref<string | null>(null);
async function safeConnect(url?: string) {
return connectWebSocket(url)
.then(() => {
isConnected.value = true;
})
.catch((err) => {
lastError.value = err?.message ?? "Unknown WS error";
throw err;
});
}
function useEvent<T = any>(event: string, handler: (data: T) => void) {
const wrapped = (data: T) => {
lastMessage.value = { event, data };
handler(data);
};
onMounted(() => {
console.log("Registering event handler for " + event);
onEvent(event, wrapped);
});
onBeforeUnmount(() => {
console.log("Unregistering event handler for " + event);
onEvent(event, () => {});
});
}
return {
isConnected,
lastMessage,
lastError,
connect: safeConnect,
disconnect: disconnectWebSocket,
send: sendEvent,
sendAndWait: sendEventAndWait,
useEvent,
defaultEventHandler
};
}

View File

@@ -3,9 +3,51 @@ import './assets/main.css'
import { createApp } from 'vue'
import App from './App.vue'
import router from './router'
import Particles from "@tsparticles/vue3";
import { loadFull } from "tsparticles";
import { Quasar, Notify, QExpansionItem } from 'quasar'
import '@quasar/extras/material-icons/material-icons.css'
import 'quasar/dist/quasar.css'
import { createPinia } from 'pinia'
import axios from 'axios'
import VueAxios from 'vue-axios'
import {useUserInfo} from "@/composables/useUserInfo.ts";
import 'animate.css/animate.min.css';
import {useIngame} from "@/composables/useIngame.ts";
import {initWebSocket} from "@/services/ws.ts";
const app = createApp(App)
const pinia = createPinia()
app.use(pinia)
const ui = useIngame();
initWebSocket(ui);
app.use(router)
app.use(Quasar, {
plugins: {
Notify
},
components: {
QExpansionItem
}
})
app.use(VueAxios, axios)
app.use(Particles, {
init: async engine => {
await loadFull(engine);
},
})
axios.interceptors.response.use(
res => res,
err => {
if (err.response?.status === 401) {
const info = useUserInfo();
info.clearUserInfo();
router.replace({name: 'login'});
}
return Promise.reject(err);
}
);
app.mount('#app')

View File

@@ -1,23 +1,81 @@
import { createRouter, createWebHistory } from 'vue-router'
import HomeView from '../views/HomeView.vue'
import LoginView from '../views/LoginView.vue'
import MainMenuView from '../views/MainMenuView.vue'
import createGameView from '../views/CreateGame.vue'
import joinGameView from "@/views/JoinGameView.vue";
import defaultMenu from "../components/DefaultMenu.vue"
import axios from "axios";
import { useUserInfo } from "@/composables/useUserInfo";
import rulesView from "../components/Rules.vue";
import Game from "@/views/Game.vue";
const api = window?.__RUNTIME_CONFIG__?.API_URL;
const router = createRouter({
history: createWebHistory(import.meta.env.BASE_URL),
routes: [
{
path: '/',
name: 'home',
component: HomeView,
component: MainMenuView,
meta: { requiresAuth: true },
children: [
{
path: '',
name: 'mainmenu',
component: defaultMenu,
meta: { requiresAuth: true }
},
{
path: 'create',
name: 'create-Game',
component: createGameView,
meta: {requiresAuth: true }
},
{
path: 'join',
name: 'join-Game',
component: joinGameView,
meta: {requiresAuth: true }
},
{
path: 'rules',
name: 'rules-Game',
component: rulesView,
meta: {requiresAuth: true }
},
],
},
{
path: '/about',
name: 'about',
// route level code-splitting
// this generates a separate chunk (About.[hash].js) for this route
// which is lazy-loaded when the route is visited.
component: () => import('../views/AboutView.vue'),
path: '/login',
name: 'login',
component: LoginView,
meta: { requiresAuth: false }
},
{
path: '/game',
name: 'game',
component: Game,
meta: {requiresAuth: true }
}
],
})
router.beforeEach(async (to, from, next) => {
const info = useUserInfo();
if (!to.meta.requiresAuth) return next();
try {
await axios.get(`${api}/userInfo`, { withCredentials: true }).then(
res => {
info.setUserInfo(res.data.username, res.data.userId);
}
);
next();
} catch (err) {
info.clearUserInfo();
next('/login');
}
});
export default router

View File

@@ -2,13 +2,18 @@
// Reads runtime configuration injected into window.__RUNTIME_CONFIG__ (created by env.js at container start)
declare global {
interface Window { __RUNTIME_CONFIG__?: { API_URL?: string } }
interface Window { __RUNTIME_CONFIG__?: { API_URL?: string; WEBSOCKET_URL?: string } }
}
const runtime = (globalThis as any).__RUNTIME_CONFIG__ || {};
export const API_URL = runtime.API_URL || (import.meta.env.VITE_API_URL as string) || 'http://localhost:9000';
export const WEBSOCKET_URL = runtime.API_URL || (import.meta.env.VITE_WEBSOCKET_URL as string) || 'http://localhost:9000';
export function getApiUrl(): string {
return API_URL;
}
export function getWebsocketUrl(): string {
return WEBSOCKET_URL;
}

274
src/services/ws.ts Normal file
View File

@@ -0,0 +1,274 @@
import {useIngame} from "@/composables/useIngame.ts";
import type {GameInfo, LobbyInfo, TieInfo, TrumpInfo, WonInfo} from "@/types/GameTypes.ts";
import router from "@/router";
const api = "localhost:9000"
// ---------- Types ---------------------------------------------------------
export type ServerMessage<T = any> = {
id?: string;
event?: string;
status?: "success" | "error";
state?: "Lobby" | "InGame" | "SelectTrump" | "TieBreak" | "FinishedMatch";
stateData?: GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo;
data?: T;
error?: string;
};
export type ClientMessage<T = any> = {
id: string;
event: string;
data: T;
};
export type HandlerFn<T = any> = (data: T) => unknown | Promise<unknown>;
interface PendingEntry {
resolve: (data: any) => void;
reject: (err: Error) => void;
timer: ReturnType<typeof setTimeout>;
}
let ws: WebSocket | null = null;
const pending = new Map<string, PendingEntry>();
const handlers = new Map<string, HandlerFn>();
let uState: ReturnType<typeof useIngame> | null = null;
let heartbeatTimer: ReturnType<typeof setInterval> | null = null;
export function initWebSocket(ingameStore: ReturnType<typeof useIngame>) {
uState = ingameStore;
}
let defaultHandler: HandlerFn | null = null;
function uuid(): string {
return crypto.randomUUID();
}
function failAllPending(reason: string) {
for (const [, entry] of pending.entries()) {
clearTimeout(entry.timer);
entry.reject(new Error(reason));
}
pending.clear();
}
function startHeartbeat() {
stopHeartbeat();
heartbeatTimer = setInterval(() => {
if (ws && ws.readyState === WebSocket.OPEN) {
sendEventAndWait("ping", {}, 4000)
.then(() => console.debug("[WS] Heartbeat OK"))
.catch((err) => console.warn("[WS] Heartbeat failed:", err.message));
}
}, 5000);
}
function stopHeartbeat() {
if (heartbeatTimer) {
clearInterval(heartbeatTimer);
heartbeatTimer = null;
}
}
function setupSocketHandlers(socket: WebSocket) {
if (!uState) {
console.error("[WS] WebSocket module not initialized with Pinia store!");
return;
}
socket.onmessage = async (raw) => {
console.debug("[WS] MESSAGE:", raw.data);
let msg: ServerMessage;
try {
msg = JSON.parse(raw.data);
} catch (err) {
console.warn("[WS] Bad JSON:", raw.data, err);
return;
}
const { id, event, state, stateData, status, data } = msg;
// RPC response branch
if (id && status) {
const entry = pending.get(id);
if (!entry) return;
pending.delete(id);
clearTimeout(entry.timer);
if (status === "success") {
entry.resolve(data ?? {});
} else {
entry.reject(new Error(msg.error || "Server returned error"));
}
return;
}
if (state && stateData) {
console.debug("[WS] State change:", state, stateData);
if(uState) {
console.debug("[WS] State change cascade:", state, stateData);
uState.setIngame(state, stateData);
}
}
// Server event → handler branch
if (id && event) {
const handler = handlers.get(event);
const reply = (status: "success" | "error", error?: string) => {
if (socket.readyState !== WebSocket.OPEN) return;
const resp = { id, event, status, error };
socket.send(JSON.stringify(resp));
};
if (!handler) {
console.warn("[WS] No handler for event:", event);
if (defaultHandler) {
try {
await defaultHandler(data ?? {});
reply("success");
} catch (err) {
reply("error", (err as Error).message);
}
} else {
reply("error", `No handler for '${event}'`);
}
return;
}
try {
await handler(data ?? {});
reply("success");
} catch (err) {
reply("error", (err as Error).message);
}
}
};
socket.onerror = (err) => {
console.error("[WS] ERROR:", err);
stopHeartbeat();
failAllPending("WebSocket error");
};
socket.onclose = (ev) => {
stopHeartbeat();
failAllPending("WebSocket closed");
if (ev.wasClean) {
console.log(`[WS] Closed cleanly: code=${ev.code} reason=${ev.reason}`);
} else {
console.warn("[WS] Connection died");
}
// You redirect here — if you dont want auto reconnect, keep as is.
router.replace("/");
};
}
export function connectWebSocket(url?: string): Promise<void> {
if (!url) {
const loc = window.location;
const protocol = loc.protocol === "https:" ? "wss:" : "ws:";
url = `${protocol}//${api}/websocket`;
}
if (ws && ws.readyState === WebSocket.OPEN) {
return Promise.resolve();
}
if (ws && ws.readyState === WebSocket.CONNECTING) {
return new Promise((resolve, reject) => {
const prevOnOpen = ws!.onopen;
const prevOnError = ws!.onerror;
ws!.onopen = (ev) => {
if (prevOnOpen) prevOnOpen.call(ws!, ev);
resolve();
};
ws!.onerror = (err) => {
if (prevOnError) prevOnError.call(ws!, err);
reject(err);
};
});
}
// New connection
ws = new WebSocket(url);
setupSocketHandlers(ws);
return new Promise((resolve, reject) => {
ws!.onopen = () => {
console.log("[WS] Connected");
startHeartbeat();
resolve();
};
ws!.onerror = (err) => reject(err);
});
}
export function disconnectWebSocket(code = 1000, reason = "Client disconnect") {
stopHeartbeat();
failAllPending("Disconnected");
if (ws) {
try {
ws.close(code, reason);
} catch {}
ws = null;
}
}
export function sendEvent(event: string, data: any) {
if (!ws || ws.readyState !== WebSocket.OPEN) {
console.warn("[WS] Send failed: not open");
return;
}
const message: ClientMessage = { id: uuid(), event, data };
console.debug("[WS] SEND:", message);
ws.send(JSON.stringify(message));
}
export function sendEventAndWait(
event: string,
data: any,
timeoutMs = 10000
): Promise<any> {
if (!ws || ws.readyState !== WebSocket.OPEN) {
return Promise.reject(new Error("WebSocket is not open"));
}
const id = uuid();
const message: ClientMessage = { id, event, data };
const promise = new Promise((resolve, reject) => {
const timer = setTimeout(() => {
pending.delete(id);
reject(new Error(`Timeout waiting for '${event}'`));
}, timeoutMs);
pending.set(id, { resolve, reject, timer });
});
console.debug("[WS] SEND (await):", message);
ws.send(JSON.stringify(message));
return promise;
}
export function onEvent(event: string, handler: HandlerFn) {
handlers.set(event, handler);
}
export function setDefaultHandler(handler: HandlerFn) {
defaultHandler = handler;
}
export const isWebSocketConnected = () =>
!!ws && ws.readyState === WebSocket.OPEN;

48
src/types/GameSubTypes.ts Normal file
View File

@@ -0,0 +1,48 @@
type Card = {
identifier: string
path: string
idx: number | null
}
type Hand = {
cards: Card[]
}
type Player = {
id: string
name: string
dogLife: boolean
}
type PlayerQueue = {
currentPlayer: Player | null
queue: Player[]
}
type PodiumPlayer = {
player: Player
position: number
roundsWon: number
tricksWon: number
}
type Round = {
trumpSuit: Card
playersIn: Player[]
firstRound: boolean
trickList: Trick[]
}
type Trick = {
cards: { [key: string]: Card} | null
firstCard: Card | null
winner: Player | null
}
type User = {
id: string
username: string
host: boolean
}
export type { Card, Hand, Player, PlayerQueue, PodiumPlayer, Round, Trick, User }

49
src/types/GameTypes.ts Normal file
View File

@@ -0,0 +1,49 @@
import type {
Hand,
Player,
PlayerQueue,
PodiumPlayer,
Round,
Trick,
User
} from "@/types/GameSubTypes.ts";
type GameInfo = {
gameId: string
self: Player | null
hand: Hand | null
playerQueue: PlayerQueue
currentTrick: Trick | null
currentRound: Round | null
}
type LobbyInfo = {
gameId: string
users: User[]
self: User
maxPlayers: number
}
type TieInfo = {
gameId: string
currentPlayer: Player | null
self: Player | null
tiedPlayers: Player[]
highestAmount: number
}
type TrumpInfo = {
gameId: string
chooser: Player | null
self: Player | null
selfHand: Hand | null
}
type WonInfo = {
gameId: string
winner: PodiumPlayer | null
allPlayers: PodiumPlayer[]
}
export type { GameInfo, LobbyInfo, TieInfo, TrumpInfo, WonInfo }

View File

@@ -1,15 +0,0 @@
<template>
<div class="about">
<h1>This is an about page</h1>
</div>
</template>
<style>
@media (min-width: 1024px) {
.about {
min-height: 100vh;
display: flex;
align-items: center;
}
}
</style>

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