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49
CHANGELOG.md
49
CHANGELOG.md
@@ -128,3 +128,52 @@
|
||||
### Bug Fixes
|
||||
|
||||
* **polling:** Improve polling mechanism and delay handling ([#60](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/60)) ([641c892](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/641c892981649eb85640527cc0fe325ff683fa77))
|
||||
## (2025-11-22)
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **api:** Fixed a bug where the game would reload on game start ([#81](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/81)) ([9738a04](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/9738a04b7a3c63c8cd1450e563ec04823fb3c35a))
|
||||
## (2025-11-23)
|
||||
|
||||
### ⚠ BREAKING CHANGES
|
||||
|
||||
* **websocket:** Implement WebSocket connection and event handling (#82)
|
||||
|
||||
### Features
|
||||
|
||||
* **websocket:** Implement WebSocket connection and event handling ([#82](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/82)) ([8ca909d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/8ca909db522dd7108a3e40ce84811eaf8695eaa5))
|
||||
## (2025-11-24)
|
||||
## (2025-11-26)
|
||||
|
||||
### Features
|
||||
|
||||
* **api:** Implement received hand event handling and UI updates ([#83](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/83)) ([52e5033](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/52e5033afca344ae40a644196555a9655913710a)), closes [#76](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/76)
|
||||
* **base:** Fixed logic for websockets and added GameStateEvent. Might've caused instability on other feature branches! ([#84](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/84)) ([b81bb3d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/b81bb3d0aeb8500a9d7417a10e24e7f8a17d71d2))
|
||||
## (2025-11-26)
|
||||
|
||||
### Features
|
||||
|
||||
* **api:** Implemented card played event via websocket ([#85](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/85)) ([3c0828f](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/3c0828fdbeb507706b86f1662476c46e760533e4))
|
||||
## (2025-11-26)
|
||||
|
||||
### Features
|
||||
|
||||
* **api:** Implemented session closed and kick event via websocket ([#87](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/87)) ([1ef5e8a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1ef5e8a72fdf8a3d1ae624c8c3d7c6595017bc6f))
|
||||
## (2025-12-01)
|
||||
|
||||
### Features
|
||||
|
||||
* **api:** Implemented turn event via websocket ([#86](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/86)) ([2aee79b](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2aee79bb6887008397aa0780d1d74ce96af1c202))
|
||||
* GameState to Title Mapping BAC-1 ([#92](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/92)) ([6e17328](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/6e17328846745375482c97383b143d86a86e7f32))
|
||||
* **ui:** Implement countless feature using the SJWP ([#89](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/89)) ([1f96290](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1f962903712163543fd4f98e696be5e7e29d88a6))
|
||||
* **ui:** Popups ([#91](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/91)) ([0037820](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/003782090509bca1c5022c308231b7560dd9b23d))
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **api:** Fixed websocket routing ([#88](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/88)) ([46c96d4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/46c96d4ceb935ac91fc515a1fdaef195e5ebc0a7))
|
||||
* **api:** fixes - reimplemented animations ([#90](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/90)) ([cfcd967](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/cfcd967ce08ecf07f3f06826c337f684eb3b0c5f))
|
||||
## (2025-12-01)
|
||||
|
||||
### Features
|
||||
|
||||
* **api:** BAC-10 Websockets - Kick Users ([#93](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/93)) ([0541bb5](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/0541bb58d19efd98d134b3d0412f39b4b1001783))
|
||||
|
||||
17
build.sbt
17
build.sbt
@@ -1,12 +1,12 @@
|
||||
ThisBuild / scalaVersion := "3.5.1"
|
||||
|
||||
lazy val commonSettings = Seq(
|
||||
libraryDependencies += "org.scalactic" %% "scalactic" % "3.2.18",
|
||||
libraryDependencies += "org.scalatest" %% "scalatest" % "3.2.18" % "test",
|
||||
libraryDependencies += "io.github.mkpaz" % "atlantafx-base" % "2.0.1",
|
||||
libraryDependencies += "org.scalafx" %% "scalafx" % "22.0.0-R33",
|
||||
libraryDependencies += "org.scala-lang.modules" %% "scala-xml" % "2.3.0",
|
||||
libraryDependencies += "org.playframework" %% "play-json" % "3.1.0-M1",
|
||||
libraryDependencies += "org.scalactic" %% "scalactic" % "3.2.19",
|
||||
libraryDependencies += "org.scalatest" %% "scalatest" % "3.2.19" % "test",
|
||||
libraryDependencies += "io.github.mkpaz" % "atlantafx-base" % "2.1.0",
|
||||
libraryDependencies += "org.scalafx" %% "scalafx" % "24.0.2-R36",
|
||||
libraryDependencies += "org.scala-lang.modules" %% "scala-xml" % "2.4.0",
|
||||
libraryDependencies += "org.playframework" %% "play-json" % "3.1.0-M9",
|
||||
libraryDependencies ++= {
|
||||
// Determine OS version of JavaFX binaries
|
||||
lazy val osName = System.getProperty("os.name") match {
|
||||
@@ -38,8 +38,9 @@ lazy val knockoutwhistweb = project.in(file("knockoutwhistweb"))
|
||||
commonSettings,
|
||||
libraryDependencies += "org.scalatestplus.play" %% "scalatestplus-play" % "7.0.2" % Test,
|
||||
libraryDependencies += "de.mkammerer" % "argon2-jvm" % "2.12",
|
||||
libraryDependencies += "com.auth0" % "java-jwt" % "4.3.0",
|
||||
libraryDependencies += "com.github.ben-manes.caffeine" % "caffeine" % "3.2.2",
|
||||
libraryDependencies += "com.auth0" % "java-jwt" % "4.5.0",
|
||||
libraryDependencies += "com.github.ben-manes.caffeine" % "caffeine" % "3.2.3",
|
||||
libraryDependencies += "tools.jackson.module" %% "jackson-module-scala" % "3.0.2",
|
||||
JsEngineKeys.engineType := JsEngineKeys.EngineType.Node
|
||||
)
|
||||
|
||||
|
||||
Submodule knockoutwhist updated: e4322839d1...ef7397f7f1
@@ -17,7 +17,7 @@
|
||||
width: 100%;
|
||||
border: none;
|
||||
border-radius: 1rem;
|
||||
box-shadow: 0 4px 20px rgba(0,0,0,0.1);
|
||||
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.1);
|
||||
position: relative;
|
||||
z-index: 3; /* ensure card sits above the particles */
|
||||
}
|
||||
|
||||
@@ -14,37 +14,44 @@
|
||||
--bs-border-color: rgba(0, 0, 0, 0.125) !important;
|
||||
--bs-heading-color: var(--color) !important;
|
||||
}
|
||||
|
||||
@background-color: var(--background-color);
|
||||
@highlightcolor: var(--highlightscolor);
|
||||
@background-image: var(--background-image);
|
||||
@color: var(--color);
|
||||
@keyframes slideIn {
|
||||
0% { transform: translateX(-100vw); }
|
||||
100% { transform: translateX(0); }
|
||||
0% {
|
||||
transform: translateX(-100vw);
|
||||
}
|
||||
100% {
|
||||
transform: translateX(0);
|
||||
}
|
||||
}
|
||||
|
||||
.game-field-background {
|
||||
background-image: @background-image;
|
||||
background-repeat: no-repeat;
|
||||
background-size: cover;
|
||||
max-width: 1400px;
|
||||
margin: 0 auto;
|
||||
min-height: 100vh;
|
||||
}
|
||||
.lobby-background {
|
||||
background-color: @background-color;
|
||||
width: 100%;
|
||||
height: 100vh;
|
||||
background-image: @background-image;
|
||||
background-repeat: no-repeat;
|
||||
background-size: cover;
|
||||
max-width: 1400px;
|
||||
margin: 0 auto;
|
||||
min-height: 100vh;
|
||||
}
|
||||
|
||||
.navbar-header{
|
||||
text-align:center;
|
||||
.lobby-background {
|
||||
background-color: @background-color;
|
||||
width: 100%;
|
||||
height: 100vh;
|
||||
}
|
||||
|
||||
.navbar-header {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.navbar-toggle {
|
||||
float: none;
|
||||
margin-right:0;
|
||||
float: none;
|
||||
margin-right: 0;
|
||||
}
|
||||
|
||||
.handcard :hover {
|
||||
box-shadow: 3px 3px 3px @highlightcolor;
|
||||
}
|
||||
@@ -52,7 +59,7 @@
|
||||
.inactive::after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
inset: 0; /* cover the whole container */
|
||||
inset: 0; /* cover the whole container */
|
||||
background: rgba(0, 0, 0, 0.50);
|
||||
z-index: 10;
|
||||
border-radius: 6px;
|
||||
@@ -73,26 +80,26 @@
|
||||
|
||||
/* Ensure body text color follows theme variable and works with Bootstrap */
|
||||
body {
|
||||
color: @color;
|
||||
color: @color;
|
||||
}
|
||||
|
||||
.footer {
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
font-size: 12px;
|
||||
color: @color;
|
||||
padding: 0.5rem 0;
|
||||
flex-grow: 1; /* fill remaining vertical space as visual footer background */
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
font-size: 12px;
|
||||
color: @color;
|
||||
padding: 0.5rem 0;
|
||||
flex-grow: 1; /* fill remaining vertical space as visual footer background */
|
||||
}
|
||||
|
||||
.game-field {
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
overflow: auto;
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
.navbar-drop-shadow {
|
||||
box-shadow: 0 1px 15px 0 #000000
|
||||
box-shadow: 0 1px 15px 0 #000000
|
||||
}
|
||||
|
||||
.ingame-side-shadow {
|
||||
@@ -100,126 +107,160 @@ body {
|
||||
}
|
||||
|
||||
#sessions {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: flex-start;
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
h1 {
|
||||
animation: slideIn 0.5s ease-out forwards;
|
||||
animation-fill-mode: backwards;
|
||||
}
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: flex-start;
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
|
||||
h1 {
|
||||
animation: slideIn 0.5s ease-out forwards;
|
||||
animation-fill-mode: backwards;
|
||||
}
|
||||
}
|
||||
|
||||
#textanimation {
|
||||
animation: slideIn 0.5s ease-out forwards;
|
||||
animation-fill-mode: backwards;
|
||||
animation-delay: 1s;
|
||||
animation: slideIn 0.5s ease-out forwards;
|
||||
animation-fill-mode: backwards;
|
||||
animation-delay: 1s;
|
||||
}
|
||||
|
||||
#sessions a, #sessions h1, #sessions p {
|
||||
color: @color;
|
||||
font-size: 40px;
|
||||
font-family: Arial, serif;
|
||||
color: @color;
|
||||
font-size: 40px;
|
||||
font-family: Arial, serif;
|
||||
}
|
||||
|
||||
#ingame {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: flex-end;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: flex-end;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
#ingame a, #ingame h1, #ingame p {
|
||||
color: @color;
|
||||
font-size: 40px;
|
||||
font-family: Arial, serif;
|
||||
color: @color;
|
||||
font-size: 40px;
|
||||
font-family: Arial, serif;
|
||||
}
|
||||
|
||||
.ingame-cards-slide {
|
||||
div {
|
||||
animation: slideIn 0.5s ease-out forwards;
|
||||
animation-fill-mode: backwards;
|
||||
&:nth-child(1) { animation-delay: 0.5s; }
|
||||
&:nth-child(2) { animation-delay: 1s; }
|
||||
&:nth-child(3) { animation-delay: 1.5s; }
|
||||
&:nth-child(4) { animation-delay: 2s; }
|
||||
&:nth-child(5) { animation-delay: 2.5s; }
|
||||
&:nth-child(6) { animation-delay: 3s; }
|
||||
&:nth-child(7) { animation-delay: 3.5s; }
|
||||
|
||||
&:nth-child(1) {
|
||||
animation-delay: 0.5s;
|
||||
}
|
||||
|
||||
&:nth-child(2) {
|
||||
animation-delay: 1s;
|
||||
}
|
||||
|
||||
&:nth-child(3) {
|
||||
animation-delay: 1.5s;
|
||||
}
|
||||
|
||||
&:nth-child(4) {
|
||||
animation-delay: 2s;
|
||||
}
|
||||
|
||||
&:nth-child(5) {
|
||||
animation-delay: 2.5s;
|
||||
}
|
||||
|
||||
&:nth-child(6) {
|
||||
animation-delay: 3s;
|
||||
}
|
||||
|
||||
&:nth-child(7) {
|
||||
animation-delay: 3.5s;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#playedcardplayer {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: flex-end;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: flex-end;
|
||||
}
|
||||
|
||||
#playedcardplayer p {
|
||||
font-size: 12px;
|
||||
height: 4%;
|
||||
font-size: 12px;
|
||||
height: 4%;
|
||||
}
|
||||
|
||||
#playedcardplayer img {
|
||||
height: 90%;
|
||||
height: 90%;
|
||||
}
|
||||
|
||||
#firstCard {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
height: 20%;
|
||||
width: 100%;
|
||||
justify-content: space-between;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
height: 20%;
|
||||
width: 100%;
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
#firstCardObject {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
margin-right: 4%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
margin-right: 4%;
|
||||
}
|
||||
#firstCardObject img{
|
||||
height: 90%;
|
||||
|
||||
#firstCardObject img {
|
||||
height: 90%;
|
||||
}
|
||||
#firstCardObject p{
|
||||
height: 10%;
|
||||
font-size: 20px;
|
||||
|
||||
#firstCardObject p {
|
||||
height: 10%;
|
||||
font-size: 20px;
|
||||
|
||||
}
|
||||
#nextPlayers {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
height: 0;
|
||||
p {
|
||||
margin-top: 0;
|
||||
margin-bottom: 0;
|
||||
}
|
||||
}
|
||||
#invisible {
|
||||
visibility: hidden;
|
||||
|
||||
#next-players-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
height: 0;
|
||||
|
||||
p {
|
||||
margin-top: 0;
|
||||
margin-bottom: 0;
|
||||
}
|
||||
}
|
||||
|
||||
#selecttrumpsuit {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
#rules {
|
||||
color: @color;
|
||||
font-size: 1.5em;
|
||||
font-family: Arial, serif;
|
||||
color: @color;
|
||||
font-size: 1.5em;
|
||||
font-family: Arial, serif;
|
||||
}
|
||||
|
||||
.score-table {
|
||||
background-color: rgba(255, 255, 255, 0.1);
|
||||
border-radius: 8px;
|
||||
padding: 10px;
|
||||
margin-bottom: 20px;
|
||||
backdrop-filter: blur(8px);
|
||||
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
|
||||
background-color: rgba(255, 255, 255, 0.1);
|
||||
border-radius: 8px;
|
||||
padding: 10px;
|
||||
margin-bottom: 20px;
|
||||
backdrop-filter: blur(8px);
|
||||
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
.score-header {
|
||||
font-weight: bold;
|
||||
color: #000000;
|
||||
border-bottom: 1px solid rgba(255, 255, 255, 0.3);
|
||||
font-weight: bold;
|
||||
color: #000000;
|
||||
border-bottom: 1px solid rgba(255, 255, 255, 0.3);
|
||||
}
|
||||
|
||||
.score-row {
|
||||
color: #000000;
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
/* In-game centered stage and blurred sides overlay */
|
||||
@@ -243,12 +284,12 @@ body {
|
||||
inset: 0;
|
||||
pointer-events: none;
|
||||
/* fallback: subtle vignette if backdrop-filter unsupported */
|
||||
background: radial-gradient(ellipse at center, rgba(0,0,0,0) 30%, rgba(0,0,0,0.35) 100%);
|
||||
background: radial-gradient(ellipse at center, rgba(0, 0, 0, 0) 30%, rgba(0, 0, 0, 0.35) 100%);
|
||||
}
|
||||
|
||||
@supports ((-webkit-backdrop-filter: blur(8px)) or (backdrop-filter: blur(8px))) {
|
||||
.blur-sides::before {
|
||||
background: rgba(0,0,0,0.08);
|
||||
background: rgba(0, 0, 0, 0.08);
|
||||
-webkit-backdrop-filter: blur(10px) saturate(110%);
|
||||
backdrop-filter: blur(10px) saturate(110%);
|
||||
}
|
||||
|
||||
@@ -15,13 +15,6 @@ class AuthAction @Inject()(val sessionManager: SessionManager, val parser: BodyP
|
||||
|
||||
override def executionContext: ExecutionContext = ec
|
||||
|
||||
protected def getUserFromSession(request: RequestHeader): Option[User] = {
|
||||
val session = request.cookies.get("sessionId")
|
||||
if (session.isDefined)
|
||||
return sessionManager.getUserBySession(session.get.value)
|
||||
None
|
||||
}
|
||||
|
||||
override def invokeBlock[A](
|
||||
request: Request[A],
|
||||
block: AuthenticatedRequest[A] => Future[Result]
|
||||
@@ -33,5 +26,12 @@ class AuthAction @Inject()(val sessionManager: SessionManager, val parser: BodyP
|
||||
Future.successful(Results.Redirect(routes.UserController.login()))
|
||||
}
|
||||
}
|
||||
|
||||
protected def getUserFromSession(request: RequestHeader): Option[User] = {
|
||||
val session = request.cookies.get("sessionId")
|
||||
if (session.isDefined)
|
||||
return sessionManager.getUserBySession(session.get.value)
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@ import de.knockoutwhist.utils.events.EventListener
|
||||
class WebApplicationConfiguration extends DefaultConfiguration {
|
||||
|
||||
override def uis: Set[UI] = Set()
|
||||
|
||||
override def listener: Set[EventListener] = Set(DelayHandler)
|
||||
|
||||
}
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
package controllers
|
||||
|
||||
import auth.{AuthAction, AuthenticatedRequest}
|
||||
import de.knockoutwhist.control.GameState.{FinishedMatch, InGame, Lobby, SelectTrump, TieBreak}
|
||||
import de.knockoutwhist.control.GameState
|
||||
import de.knockoutwhist.control.GameState.*
|
||||
import exceptions.*
|
||||
import logic.PodManager
|
||||
import logic.game.GameLobby
|
||||
@@ -11,6 +12,7 @@ import play.api.*
|
||||
import play.api.libs.json.{JsValue, Json}
|
||||
import play.api.mvc.*
|
||||
import play.twirl.api.Html
|
||||
import util.GameUtil
|
||||
|
||||
import java.util.UUID
|
||||
import javax.inject.*
|
||||
@@ -18,50 +20,21 @@ import scala.concurrent.ExecutionContext
|
||||
import scala.util.Try
|
||||
|
||||
@Singleton
|
||||
class IngameController @Inject() (
|
||||
val cc: ControllerComponents,
|
||||
val podManager: PodManager,
|
||||
val authAction: AuthAction,
|
||||
implicit val ec: ExecutionContext
|
||||
) extends AbstractController(cc) {
|
||||
|
||||
def returnInnerHTML(gameLobby: GameLobby, user: User): Html = {
|
||||
gameLobby.logic.getCurrentState match {
|
||||
case Lobby => views.html.lobby.lobby(Some(user), gameLobby)
|
||||
case InGame =>
|
||||
views.html.ingame.ingame(
|
||||
gameLobby.getPlayerByUser(user),
|
||||
gameLobby
|
||||
)
|
||||
case SelectTrump =>
|
||||
views.html.ingame.selecttrump(
|
||||
gameLobby.getPlayerByUser(user),
|
||||
gameLobby
|
||||
)
|
||||
case TieBreak =>
|
||||
views.html.ingame.tie(
|
||||
gameLobby.getPlayerByUser(user),
|
||||
gameLobby
|
||||
)
|
||||
case FinishedMatch =>
|
||||
views.html.ingame.finishedMatch(
|
||||
Some(user),
|
||||
gameLobby
|
||||
)
|
||||
case _ =>
|
||||
throw new IllegalStateException(s"Invalid game state for in-game view. GameId: ${gameLobby.id}" + s" State: ${gameLobby.logic.getCurrentState}")
|
||||
}
|
||||
}
|
||||
class IngameController @Inject()(
|
||||
val cc: ControllerComponents,
|
||||
val authAction: AuthAction,
|
||||
implicit val ec: ExecutionContext
|
||||
) extends AbstractController(cc) {
|
||||
|
||||
def game(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
val game = podManager.getGame(gameId)
|
||||
val game = PodManager.getGame(gameId)
|
||||
game match {
|
||||
case Some(g) =>
|
||||
val results = Try {
|
||||
returnInnerHTML(g, request.user)
|
||||
IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user)
|
||||
}
|
||||
if (results.isSuccess) {
|
||||
Ok(views.html.main("In-Game - Knockout Whist")(results.get))
|
||||
Ok(views.html.main("Knockout Whist - " + GameUtil.stateToTitle(g.logic.getCurrentState))(results.get))
|
||||
} else {
|
||||
InternalServerError(results.failed.get.getMessage)
|
||||
}
|
||||
@@ -69,8 +42,9 @@ class IngameController @Inject() (
|
||||
Redirect(routes.MainMenuController.mainMenu())
|
||||
}
|
||||
}
|
||||
|
||||
def startGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
val game = podManager.getGame(gameId)
|
||||
val game = PodManager.getGame(gameId)
|
||||
val result = Try {
|
||||
game match {
|
||||
case Some(g) =>
|
||||
@@ -82,7 +56,8 @@ class IngameController @Inject() (
|
||||
if (result.isSuccess) {
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.IngameController.game(gameId).url
|
||||
"redirectUrl" -> routes.IngameController.game(gameId).url,
|
||||
"content" -> IngameController.returnInnerHTML(game.get, game.get.logic.getCurrentState, request.user).toString()
|
||||
))
|
||||
} else {
|
||||
val throwable = result.failed.get
|
||||
@@ -110,13 +85,14 @@ class IngameController @Inject() (
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def kickPlayer(gameId: String, playerToKick: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
val game = podManager.getGame(gameId)
|
||||
val game = PodManager.getGame(gameId)
|
||||
val playerToKickUUID = UUID.fromString(playerToKick)
|
||||
val result = Try {
|
||||
game.get.leaveGame(playerToKickUUID)
|
||||
game.get.leaveGame(playerToKickUUID, true)
|
||||
}
|
||||
if(result.isSuccess) {
|
||||
if (result.isSuccess) {
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.IngameController.game(gameId).url
|
||||
@@ -128,15 +104,17 @@ class IngameController @Inject() (
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
def leaveGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
val game = podManager.getGame(gameId)
|
||||
val game = PodManager.getGame(gameId)
|
||||
val result = Try {
|
||||
game.get.leaveGame(request.user.id)
|
||||
game.get.leaveGame(request.user.id, false)
|
||||
}
|
||||
if (result.isSuccess) {
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.MainMenuController.mainMenu().url
|
||||
"redirectUrl" -> routes.MainMenuController.mainMenu().url,
|
||||
"content" -> views.html.mainmenu.creategame(Some(request.user)).toString
|
||||
))
|
||||
} else {
|
||||
InternalServerError(Json.obj(
|
||||
@@ -145,9 +123,9 @@ class IngameController @Inject() (
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
def playCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => {
|
||||
val game = podManager.getGame(gameId)
|
||||
val game = PodManager.getGame(gameId)
|
||||
game match {
|
||||
case Some(g) =>
|
||||
val jsonBody = request.body.asJson
|
||||
@@ -217,8 +195,9 @@ class IngameController @Inject() (
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def playDogCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => {
|
||||
val game = podManager.getGame(gameId)
|
||||
val game = PodManager.getGame(gameId)
|
||||
game match {
|
||||
case Some(g) => {
|
||||
val jsonBody = request.body.asJson
|
||||
@@ -281,8 +260,9 @@ class IngameController @Inject() (
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def playTrump(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
val game = podManager.getGame(gameId)
|
||||
val game = PodManager.getGame(gameId)
|
||||
game match {
|
||||
case Some(g) =>
|
||||
val jsonBody = request.body.asJson
|
||||
@@ -333,8 +313,9 @@ class IngameController @Inject() (
|
||||
NotFound("Game not found")
|
||||
}
|
||||
}
|
||||
|
||||
def playTie(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
val game = podManager.getGame(gameId)
|
||||
val game = PodManager.getGame(gameId)
|
||||
game match {
|
||||
case Some(g) =>
|
||||
val jsonBody = request.body.asJson
|
||||
@@ -385,10 +366,10 @@ class IngameController @Inject() (
|
||||
NotFound("Game not found")
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
def returnToLobby(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
val game = podManager.getGame(gameId)
|
||||
val game = PodManager.getGame(gameId)
|
||||
game match {
|
||||
case Some(g) =>
|
||||
val result = Try {
|
||||
@@ -427,5 +408,37 @@ class IngameController @Inject() (
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
object IngameController {
|
||||
|
||||
def returnInnerHTML(gameLobby: GameLobby, gameState: GameState, user: User): Html = {
|
||||
gameState match {
|
||||
case Lobby => views.html.lobby.lobby(Some(user), gameLobby)
|
||||
case InGame =>
|
||||
views.html.ingame.ingame(
|
||||
gameLobby.getPlayerByUser(user),
|
||||
gameLobby
|
||||
)
|
||||
case SelectTrump =>
|
||||
views.html.ingame.selecttrump(
|
||||
gameLobby.getPlayerByUser(user),
|
||||
gameLobby
|
||||
)
|
||||
case TieBreak =>
|
||||
views.html.ingame.tie(
|
||||
gameLobby.getPlayerByUser(user),
|
||||
gameLobby
|
||||
)
|
||||
case FinishedMatch =>
|
||||
views.html.ingame.finishedMatch(
|
||||
Some(user),
|
||||
gameLobby
|
||||
)
|
||||
case _ =>
|
||||
throw new IllegalStateException(s"Invalid game state for in-game view. GameId: ${gameLobby.id}" + s" State: ${gameLobby.logic.getCurrentState}")
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,35 +1,24 @@
|
||||
package controllers
|
||||
|
||||
import auth.{AuthAction, AuthenticatedRequest}
|
||||
import logic.PodManager
|
||||
import auth.AuthAction
|
||||
import play.api.mvc.{Action, AnyContent, BaseController, ControllerComponents}
|
||||
import play.api.routing.JavaScriptReverseRouter
|
||||
|
||||
import javax.inject.Inject
|
||||
|
||||
class JavaScriptRoutingController @Inject()(
|
||||
val controllerComponents: ControllerComponents,
|
||||
val authAction: AuthAction,
|
||||
val podManager: PodManager
|
||||
) extends BaseController {
|
||||
class JavaScriptRoutingController @Inject()(
|
||||
val controllerComponents: ControllerComponents,
|
||||
val authAction: AuthAction,
|
||||
) extends BaseController {
|
||||
def javascriptRoutes(): Action[AnyContent] =
|
||||
Action { implicit request =>
|
||||
Ok(
|
||||
JavaScriptReverseRouter("jsRoutes")(
|
||||
Ok(
|
||||
JavaScriptReverseRouter("jsRoutes")(
|
||||
routes.javascript.MainMenuController.createGame,
|
||||
routes.javascript.MainMenuController.joinGame,
|
||||
routes.javascript.MainMenuController.navSPA,
|
||||
routes.javascript.IngameController.startGame,
|
||||
routes.javascript.IngameController.kickPlayer,
|
||||
routes.javascript.IngameController.leaveGame,
|
||||
routes.javascript.IngameController.playCard,
|
||||
routes.javascript.IngameController.playDogCard,
|
||||
routes.javascript.IngameController.playTrump,
|
||||
routes.javascript.IngameController.playTie,
|
||||
routes.javascript.IngameController.returnToLobby,
|
||||
routes.javascript.PollingController.polling,
|
||||
routes.javascript.UserController.login_Post
|
||||
)
|
||||
).as("text/javascript")
|
||||
}
|
||||
)
|
||||
).as("text/javascript")
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,9 +16,7 @@ import javax.inject.*
|
||||
@Singleton
|
||||
class MainMenuController @Inject()(
|
||||
val controllerComponents: ControllerComponents,
|
||||
val authAction: AuthAction,
|
||||
val podManager: PodManager,
|
||||
val ingameController: IngameController
|
||||
val authAction: AuthAction
|
||||
) extends BaseController {
|
||||
|
||||
// Pass the request-handling function directly to authAction (no nested Action)
|
||||
@@ -39,7 +37,7 @@ class MainMenuController @Inject()(
|
||||
val playeramount: String = (jsonBody.get \ "playeramount").asOpt[String]
|
||||
.getOrElse(throw new IllegalArgumentException("Player amount is required."))
|
||||
|
||||
val gameLobby = podManager.createGame(
|
||||
val gameLobby = PodManager.createGame(
|
||||
host = request.user,
|
||||
name = gamename,
|
||||
maxPlayers = playeramount.toInt
|
||||
@@ -47,7 +45,7 @@ class MainMenuController @Inject()(
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.IngameController.game(gameLobby.id).url,
|
||||
"content" -> ingameController.returnInnerHTML(gameLobby, request.user).toString
|
||||
"content" -> IngameController.returnInnerHTML(gameLobby, gameLobby.logic.getCurrentState, request.user).toString
|
||||
))
|
||||
} else {
|
||||
BadRequest(Json.obj(
|
||||
@@ -55,23 +53,23 @@ class MainMenuController @Inject()(
|
||||
"errorMessage" -> "Invalid form submission"
|
||||
))
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
def joinGame(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
val jsonBody = request.body.asJson
|
||||
val gameId: Option[String] = jsonBody.flatMap { jsValue =>
|
||||
(jsValue \ "gameId").asOpt[String]
|
||||
}
|
||||
if (gameId.isDefined) {
|
||||
val game = podManager.getGame(gameId.get)
|
||||
val game = PodManager.getGame(gameId.get)
|
||||
game match {
|
||||
case Some(g) =>
|
||||
g.addUser(request.user)
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.IngameController.game(g.id).url,
|
||||
"content" -> ingameController.returnInnerHTML(g, request.user).toString
|
||||
"content" -> IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user).toString
|
||||
))
|
||||
case None =>
|
||||
NotFound(Json.obj(
|
||||
@@ -91,7 +89,7 @@ class MainMenuController @Inject()(
|
||||
Ok(views.html.main("Knockout Whist - Rules")(views.html.mainmenu.rules(Some(request.user))))
|
||||
}
|
||||
|
||||
def navSPA(location: String) : Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
def navSPA(location: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
location match {
|
||||
case "0" => // Main Menu
|
||||
Ok(Json.obj(
|
||||
|
||||
@@ -1,153 +0,0 @@
|
||||
package controllers
|
||||
|
||||
import auth.{AuthAction, AuthenticatedRequest}
|
||||
import controllers.PollingController.{scheduler, timeoutDuration}
|
||||
import de.knockoutwhist.cards.Hand
|
||||
import de.knockoutwhist.player.AbstractPlayer
|
||||
import logic.PodManager
|
||||
import logic.game.{GameLobby, PollingEvents}
|
||||
import logic.game.PollingEvents.{CardPlayed, LobbyCreation, LobbyUpdate, NewRound, NewTrick, ReloadEvent}
|
||||
import model.sessions.UserSession
|
||||
import model.users.User
|
||||
import play.api.libs.json.{JsArray, JsValue, Json}
|
||||
import play.api.mvc.{AbstractController, Action, AnyContent, ControllerComponents, Result}
|
||||
import util.WebUIUtils
|
||||
|
||||
import javax.inject.{Inject, Singleton}
|
||||
import scala.concurrent.{ExecutionContext, Future}
|
||||
import java.util.concurrent.{Executors, ScheduledExecutorService, TimeUnit}
|
||||
import scala.concurrent.duration.*
|
||||
object PollingController {
|
||||
private val scheduler: ScheduledExecutorService = Executors.newSingleThreadScheduledExecutor()
|
||||
private val timeoutDuration = 25.seconds
|
||||
}
|
||||
@Singleton
|
||||
class PollingController @Inject() (
|
||||
val cc: ControllerComponents,
|
||||
val podManager: PodManager,
|
||||
val authAction: AuthAction,
|
||||
val ingameController: IngameController,
|
||||
implicit val ec: ExecutionContext
|
||||
) extends AbstractController(cc) {
|
||||
|
||||
private def buildCardPlayResponse(game: GameLobby, hand: Option[Hand], player: AbstractPlayer, newRound: Boolean): JsValue = {
|
||||
val currentRound = game.logic.getCurrentRound.get
|
||||
val currentTrick = game.logic.getCurrentTrick.get
|
||||
|
||||
val trickCardsJson = Json.toJson(
|
||||
currentTrick.cards.map { case (card, player) =>
|
||||
Json.obj("cardId" -> WebUIUtils.cardtoString(card), "player" -> player.name)
|
||||
}
|
||||
)
|
||||
val scoreTableJson = Json.toJson(
|
||||
game.getLogic.getPlayerQueue.get.toList.map { player =>
|
||||
Json.obj(
|
||||
"name" -> player.name,
|
||||
"tricks" -> currentRound.tricklist.count(_.winner.contains(player))
|
||||
)
|
||||
}
|
||||
)
|
||||
|
||||
val stringHand = hand.map { h =>
|
||||
val cardStrings = h.cards.map(WebUIUtils.cardtoString)
|
||||
Json.toJson(cardStrings).as[JsArray]
|
||||
}.getOrElse(Json.arr())
|
||||
|
||||
val firstCardId = currentTrick.firstCard.map(WebUIUtils.cardtoString).getOrElse("BLANK")
|
||||
val nextPlayer = game.getLogic.getPlayerQueue.get.duplicate().nextPlayer().name
|
||||
Json.obj(
|
||||
"status" -> "cardPlayed",
|
||||
"animation" -> newRound,
|
||||
"handData" -> stringHand,
|
||||
"dog" -> player.isInDogLife,
|
||||
"currentPlayerName" -> game.logic.getCurrentPlayer.get.name,
|
||||
"trumpSuit" -> currentRound.trumpSuit.toString,
|
||||
"trickCards" -> trickCardsJson,
|
||||
"scoreTable" -> scoreTableJson,
|
||||
"firstCardId" -> firstCardId,
|
||||
"nextPlayer" -> nextPlayer,
|
||||
"yourTurn" -> (game.logic.getCurrentPlayer.get == player)
|
||||
)
|
||||
}
|
||||
|
||||
private def buildLobbyUsersResponse(game: GameLobby, userSession: UserSession): JsValue = {
|
||||
Json.obj(
|
||||
"status" -> "lobbyUpdate",
|
||||
"host" -> userSession.host,
|
||||
"users" -> game.getUsers.map(u => Json.obj(
|
||||
"name" -> u.name,
|
||||
"id" -> u.id,
|
||||
"self" -> (u.id == userSession.id)
|
||||
)),
|
||||
"maxPlayers" -> game.maxPlayers
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
def handleEvent(event: PollingEvents, game: GameLobby, userSession: UserSession): Result = {
|
||||
event match {
|
||||
case NewRound =>
|
||||
val player = game.getPlayerByUser(userSession.user)
|
||||
val hand = player.currentHand()
|
||||
val jsonResponse = buildCardPlayResponse(game, hand, player, true)
|
||||
Ok(jsonResponse)
|
||||
case NewTrick =>
|
||||
val player = game.getPlayerByUser(userSession.user)
|
||||
val hand = player.currentHand()
|
||||
val jsonResponse = buildCardPlayResponse(game, hand, player, false)
|
||||
Ok(jsonResponse)
|
||||
case CardPlayed =>
|
||||
val player = game.getPlayerByUser(userSession.user)
|
||||
val hand = player.currentHand()
|
||||
val jsonResponse = buildCardPlayResponse(game, hand, player, false)
|
||||
Ok(jsonResponse)
|
||||
case LobbyUpdate =>
|
||||
Ok(buildLobbyUsersResponse(game, userSession))
|
||||
case ReloadEvent =>
|
||||
val jsonResponse = Json.obj(
|
||||
"status" -> "reloadEvent",
|
||||
"redirectUrl" -> routes.IngameController.game(game.id).url,
|
||||
"content" -> ingameController.returnInnerHTML(game, userSession.user).toString
|
||||
)
|
||||
Ok(jsonResponse)
|
||||
}
|
||||
}
|
||||
|
||||
def polling(gameId: String): Action[AnyContent] = authAction.async { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
|
||||
val playerId = request.user.id
|
||||
|
||||
podManager.getGame(gameId) match {
|
||||
case Some(game) =>
|
||||
val playerEventQueue = game.getEventsOfPlayer(playerId)
|
||||
if (playerEventQueue.nonEmpty) {
|
||||
val event = playerEventQueue.dequeue()
|
||||
Future.successful(handleEvent(event, game, game.getUserSession(playerId)))
|
||||
} else {
|
||||
val eventPromise = game.registerWaiter(playerId)
|
||||
val scheduledFuture = scheduler.schedule(
|
||||
new Runnable {
|
||||
override def run(): Unit =
|
||||
eventPromise.tryFailure(new java.util.concurrent.TimeoutException("Polling Timeout"))
|
||||
},
|
||||
timeoutDuration.toMillis,
|
||||
TimeUnit.MILLISECONDS
|
||||
)
|
||||
eventPromise.future.map { event =>
|
||||
scheduledFuture.cancel(false)
|
||||
game.removeWaiter(playerId)
|
||||
handleEvent(event, game, game.getUserSession(playerId))
|
||||
}.recover {
|
||||
case _: Throwable =>
|
||||
game.removeWaiter(playerId)
|
||||
NoContent
|
||||
}
|
||||
}
|
||||
|
||||
case None =>
|
||||
Future.successful(NotFound("Game not found."))
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
45
knockoutwhistweb/app/controllers/WebsocketController.scala
Normal file
45
knockoutwhistweb/app/controllers/WebsocketController.scala
Normal file
@@ -0,0 +1,45 @@
|
||||
package controllers
|
||||
|
||||
|
||||
import auth.AuthAction
|
||||
import logic.PodManager
|
||||
import logic.user.SessionManager
|
||||
import model.sessions.{UserSession, UserWebsocketActor}
|
||||
import org.apache.pekko.actor.{ActorRef, ActorSystem, Props}
|
||||
import org.apache.pekko.stream.Materializer
|
||||
import play.api.*
|
||||
import play.api.libs.streams.ActorFlow
|
||||
import play.api.mvc.*
|
||||
|
||||
import javax.inject.*
|
||||
|
||||
|
||||
@Singleton
|
||||
class WebsocketController @Inject()(
|
||||
cc: ControllerComponents,
|
||||
val sessionManger: SessionManager,
|
||||
)(implicit system: ActorSystem, mat: Materializer) extends AbstractController(cc) {
|
||||
|
||||
def socket(): WebSocket = WebSocket.accept[String, String] { request =>
|
||||
val session = request.cookies.get("sessionId")
|
||||
if (session.isEmpty) throw new Exception("No session cookie found")
|
||||
val userOpt = sessionManger.getUserBySession(session.get.value)
|
||||
if (userOpt.isEmpty) throw new Exception("Invalid session")
|
||||
val user = userOpt.get
|
||||
val game = PodManager.identifyGameOfUser(user)
|
||||
if (game.isEmpty) throw new Exception("User is not in a game")
|
||||
val userSession = game.get.getUserSession(user.id)
|
||||
ActorFlow.actorRef { out =>
|
||||
println("Connect received")
|
||||
KnockOutWebSocketActorFactory.create(out, userSession)
|
||||
}
|
||||
}
|
||||
|
||||
object KnockOutWebSocketActorFactory {
|
||||
def create(out: ActorRef, userSession: UserSession): Props = {
|
||||
Props(new UserWebsocketActor(out, userSession))
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
9
knockoutwhistweb/app/events/KickEvent.scala
Normal file
9
knockoutwhistweb/app/events/KickEvent.scala
Normal file
@@ -0,0 +1,9 @@
|
||||
package events
|
||||
|
||||
import model.users.User
|
||||
|
||||
case class KickEvent(user: User) extends UserEvent(user) {
|
||||
|
||||
override def id: String = "KickEvent"
|
||||
|
||||
}
|
||||
9
knockoutwhistweb/app/events/LeftEvent.scala
Normal file
9
knockoutwhistweb/app/events/LeftEvent.scala
Normal file
@@ -0,0 +1,9 @@
|
||||
package events
|
||||
|
||||
import model.users.User
|
||||
|
||||
case class LeftEvent(user: User) extends UserEvent(user) {
|
||||
|
||||
override def id: String = "LeftEvent"
|
||||
|
||||
}
|
||||
9
knockoutwhistweb/app/events/LobbyUpdateEvent.scala
Normal file
9
knockoutwhistweb/app/events/LobbyUpdateEvent.scala
Normal file
@@ -0,0 +1,9 @@
|
||||
package events
|
||||
|
||||
import de.knockoutwhist.utils.events.SimpleEvent
|
||||
|
||||
case class LobbyUpdateEvent() extends SimpleEvent {
|
||||
|
||||
override def id: String = "LobbyUpdateEvent"
|
||||
|
||||
}
|
||||
12
knockoutwhistweb/app/events/UserEvent.scala
Normal file
12
knockoutwhistweb/app/events/UserEvent.scala
Normal file
@@ -0,0 +1,12 @@
|
||||
package events
|
||||
|
||||
import de.knockoutwhist.utils.events.SimpleEvent
|
||||
import model.users.User
|
||||
|
||||
import java.util.UUID
|
||||
|
||||
abstract class UserEvent(user: User) extends SimpleEvent {
|
||||
|
||||
def userId: UUID = user.id
|
||||
|
||||
}
|
||||
@@ -11,20 +11,20 @@ import util.GameUtil
|
||||
import javax.inject.Singleton
|
||||
import scala.collection.mutable
|
||||
|
||||
@Singleton
|
||||
class PodManager {
|
||||
object PodManager {
|
||||
|
||||
val TTL: Long = System.currentTimeMillis() + 86400000L // 24 hours in milliseconds
|
||||
val podIp: String = System.getenv("POD_IP")
|
||||
val podName: String = System.getenv("POD_NAME")
|
||||
|
||||
|
||||
private val sessions: mutable.Map[String, GameLobby] = mutable.Map()
|
||||
private val userSession: mutable.Map[User, String] = mutable.Map()
|
||||
private val injector: Injector = Guice.createInjector(KnockOutWebConfigurationModule())
|
||||
|
||||
|
||||
def createGame(
|
||||
host: User,
|
||||
name: String,
|
||||
maxPlayers: Int
|
||||
host: User,
|
||||
name: String,
|
||||
maxPlayers: Int
|
||||
): GameLobby = {
|
||||
val gameLobby = GameLobby(
|
||||
logic = BaseGameLogic(injector.getInstance(classOf[Configuration])),
|
||||
@@ -35,15 +35,39 @@ class PodManager {
|
||||
host = host
|
||||
)
|
||||
sessions += (gameLobby.id -> gameLobby)
|
||||
userSession += (host -> gameLobby.id)
|
||||
gameLobby
|
||||
}
|
||||
|
||||
def getGame(gameId: String): Option[GameLobby] = {
|
||||
sessions.get(gameId)
|
||||
}
|
||||
|
||||
private[logic] def removeGame(gameId: String): Unit = {
|
||||
sessions.remove(gameId)
|
||||
|
||||
def registerUserToGame(user: User, gameId: String): Boolean = {
|
||||
if (sessions.contains(gameId)) {
|
||||
userSession += (user -> gameId)
|
||||
true
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
def unregisterUserFromGame(user: User): Unit = {
|
||||
userSession.remove(user)
|
||||
}
|
||||
|
||||
def identifyGameOfUser(user: User): Option[GameLobby] = {
|
||||
userSession.get(user) match {
|
||||
case Some(gameId) => sessions.get(gameId)
|
||||
case None => None
|
||||
}
|
||||
}
|
||||
|
||||
private[logic] def removeGame(gameId: String): Unit = {
|
||||
sessions.remove(gameId)
|
||||
// Also remove all user sessions associated with this game
|
||||
userSession.filterInPlace((_, v) => v != gameId)
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -2,66 +2,37 @@ package logic.game
|
||||
|
||||
import de.knockoutwhist.cards.{Hand, Suit}
|
||||
import de.knockoutwhist.control.GameLogic
|
||||
import de.knockoutwhist.control.GameState.{InGame, Lobby, MainMenu}
|
||||
import de.knockoutwhist.control.GameState.{Lobby, MainMenu}
|
||||
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{MatchUtil, PlayerUtil}
|
||||
import de.knockoutwhist.events.global.tie.TieTurnEvent
|
||||
import de.knockoutwhist.events.global.{CardPlayedEvent, GameStateChangeEvent, NewTrickEvent, SessionClosed}
|
||||
import de.knockoutwhist.events.player.{PlayerEvent, ReceivedHandEvent}
|
||||
import de.knockoutwhist.events.global.{GameStateChangeEvent, SessionClosed}
|
||||
import de.knockoutwhist.events.player.PlayerEvent
|
||||
import de.knockoutwhist.player.Playertype.HUMAN
|
||||
import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory}
|
||||
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
||||
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
|
||||
import events.{KickEvent, LeftEvent, LobbyUpdateEvent, UserEvent}
|
||||
import exceptions.*
|
||||
import logic.game.PollingEvents.{CardPlayed, LobbyCreation, LobbyUpdate, NewRound, NewTrick, ReloadEvent}
|
||||
import logic.PodManager
|
||||
import model.sessions.{InteractionType, UserSession}
|
||||
import model.users.User
|
||||
import play.api.libs.json.{JsObject, Json}
|
||||
|
||||
import java.util.UUID
|
||||
import java.util.{Timer, TimerTask, UUID}
|
||||
import scala.collection.mutable
|
||||
import scala.collection.mutable.ListBuffer
|
||||
import scala.concurrent.Promise as ScalaPromise
|
||||
|
||||
class GameLobby private(
|
||||
val logic: GameLogic,
|
||||
val id: String,
|
||||
val internalId: UUID,
|
||||
val name: String,
|
||||
val maxPlayers: Int
|
||||
) extends EventListener {
|
||||
|
||||
val logic: GameLogic,
|
||||
val id: String,
|
||||
val internalId: UUID,
|
||||
val name: String,
|
||||
val maxPlayers: Int
|
||||
) extends EventListener {
|
||||
|
||||
|
||||
private val users: mutable.Map[UUID, UserSession] = mutable.Map()
|
||||
private val eventsPerPlayer: mutable.Map[UUID, mutable.Queue[PollingEvents]] = mutable.Map()
|
||||
private val waitingPromises: mutable.Map[UUID, ScalaPromise[PollingEvents]] = mutable.Map()
|
||||
private val lock = new Object
|
||||
lock.synchronized {
|
||||
logic.addListener(this)
|
||||
logic.createSession()
|
||||
}
|
||||
|
||||
|
||||
def registerWaiter(playerId: UUID): ScalaPromise[PollingEvents] = {
|
||||
val promise = ScalaPromise[PollingEvents]()
|
||||
lock.synchronized {
|
||||
val queue = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
|
||||
|
||||
if (queue.nonEmpty) {
|
||||
val evt = queue.dequeue()
|
||||
promise.success(evt)
|
||||
promise
|
||||
} else {
|
||||
waitingPromises.put(playerId, promise)
|
||||
promise
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def removeWaiter(playerId: UUID): Unit = {
|
||||
lock.synchronized {
|
||||
waitingPromises.remove(playerId)
|
||||
}
|
||||
}
|
||||
logic.addListener(this)
|
||||
logic.createSession()
|
||||
|
||||
def addUser(user: User): UserSession = {
|
||||
if (users.size >= maxPlayers) throw new GameFullException("The game is full!")
|
||||
@@ -69,60 +40,34 @@ class GameLobby private(
|
||||
if (logic.getCurrentState != Lobby) throw new IllegalStateException("The game has already started!")
|
||||
val userSession = new UserSession(
|
||||
user = user,
|
||||
host = false
|
||||
host = false,
|
||||
gameLobby = this
|
||||
)
|
||||
users += (user.id -> userSession)
|
||||
addToQueue(LobbyUpdate)
|
||||
PodManager.registerUserToGame(user, id)
|
||||
logic.invoke(LobbyUpdateEvent())
|
||||
userSession
|
||||
}
|
||||
|
||||
override def listen(event: SimpleEvent): Unit = {
|
||||
event match {
|
||||
case event: ReceivedHandEvent =>
|
||||
addToQueue(NewRound)
|
||||
users.get(event.playerId).foreach(session => session.updatePlayer(event))
|
||||
case event: CardPlayedEvent =>
|
||||
addToQueue(CardPlayed)
|
||||
case event: TieTurnEvent =>
|
||||
addToQueue(ReloadEvent)
|
||||
users.get(event.player.id).foreach(session => session.updatePlayer(event))
|
||||
case event: PlayerEvent =>
|
||||
users.get(event.playerId).foreach(session => session.updatePlayer(event))
|
||||
case event: NewTrickEvent =>
|
||||
addToQueue(NewTrick)
|
||||
case event: UserEvent =>
|
||||
users.get(event.userId).foreach(session => session.updatePlayer(event))
|
||||
case event: GameStateChangeEvent =>
|
||||
if (event.oldState == MainMenu && event.newState == Lobby) {
|
||||
return
|
||||
}
|
||||
addToQueue(ReloadEvent)
|
||||
users.values.foreach(session => session.updatePlayer(event))
|
||||
case event: SessionClosed =>
|
||||
users.values.foreach(session => session.updatePlayer(event))
|
||||
case event: SimpleEvent =>
|
||||
users.values.foreach(session => session.updatePlayer(event))
|
||||
}
|
||||
}
|
||||
|
||||
private def addToQueue(event: PollingEvents): Unit = {
|
||||
lock.synchronized {
|
||||
users.keys.foreach { playerId =>
|
||||
val q = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
|
||||
q.enqueue(event)
|
||||
}
|
||||
val waiterIds = waitingPromises.keys.toList
|
||||
waiterIds.foreach { playerId =>
|
||||
val q = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
|
||||
if (q.nonEmpty) {
|
||||
val evt = q.dequeue()
|
||||
val p = waitingPromises.remove(playerId)
|
||||
p.foreach(_.success(evt))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Start the game if the user is the host.
|
||||
*
|
||||
* @param user the user who wants to start the game.
|
||||
*/
|
||||
def startGame(user: User): Unit = {
|
||||
@@ -149,21 +94,36 @@ class GameLobby private(
|
||||
|
||||
/**
|
||||
* Remove the user from the game lobby.
|
||||
*
|
||||
* @param user the user who wants to leave the game.
|
||||
* @param kicked whether the user was kicked or left voluntarily.
|
||||
*/
|
||||
def leaveGame(userId: UUID): Unit = {
|
||||
def leaveGame(userId: UUID, kicked: Boolean): Unit = {
|
||||
val sessionOpt = users.get(userId)
|
||||
if (sessionOpt.isEmpty) {
|
||||
throw new NotInThisGameException("You are not in this game!")
|
||||
}
|
||||
if (sessionOpt.get.host) {
|
||||
logic.invoke(SessionClosed())
|
||||
users.clear()
|
||||
PodManager.removeGame(id)
|
||||
return
|
||||
}
|
||||
if (kicked) {
|
||||
logic.invoke(KickEvent(sessionOpt.get.user))
|
||||
} else {
|
||||
logic.invoke(LeftEvent(sessionOpt.get.user))
|
||||
}
|
||||
users.remove(userId)
|
||||
addToQueue(LobbyUpdate)
|
||||
PodManager.unregisterUserFromGame(sessionOpt.get.user)
|
||||
logic.invoke(LobbyUpdateEvent())
|
||||
}
|
||||
|
||||
/**
|
||||
* Play a card from the player's hand.
|
||||
*
|
||||
* @param userSession the user session of the player.
|
||||
* @param cardIndex the index of the card in the player's hand.
|
||||
* @param cardIndex the index of the card in the player's hand.
|
||||
*/
|
||||
def playCard(userSession: UserSession, cardIndex: Int): Unit = {
|
||||
val player = getPlayerInteractable(userSession, InteractionType.Card)
|
||||
@@ -179,10 +139,35 @@ class GameLobby private(
|
||||
logic.playerInputLogic.receivedCard(card)
|
||||
}
|
||||
|
||||
private def getHand(player: AbstractPlayer): Hand = {
|
||||
val handOption = player.currentHand()
|
||||
if (handOption.isEmpty) {
|
||||
throw new IllegalStateException("You have no cards!")
|
||||
}
|
||||
handOption.get
|
||||
}
|
||||
|
||||
private def getRound: Round = {
|
||||
val roundOpt = logic.getCurrentRound
|
||||
if (roundOpt.isEmpty) {
|
||||
throw new IllegalStateException("No round is currently running!")
|
||||
}
|
||||
roundOpt.get
|
||||
}
|
||||
|
||||
private def getTrick: Trick = {
|
||||
val trickOpt = logic.getCurrentTrick
|
||||
if (trickOpt.isEmpty) {
|
||||
throw new IllegalStateException("No trick is currently running!")
|
||||
}
|
||||
trickOpt.get
|
||||
}
|
||||
|
||||
/**
|
||||
* Play a card from the player's hand while in dog life or skip the round.
|
||||
*
|
||||
* @param userSession the user session of the player.
|
||||
* @param cardIndex the index of the card in the player's hand or -1 if the player wants to skip the round.
|
||||
* @param cardIndex the index of the card in the player's hand or -1 if the player wants to skip the round.
|
||||
*/
|
||||
def playDogCard(userSession: UserSession, cardIndex: Int): Unit = {
|
||||
val player = getPlayerInteractable(userSession, InteractionType.DogCard)
|
||||
@@ -204,8 +189,9 @@ class GameLobby private(
|
||||
|
||||
/**
|
||||
* Select the trump suit for the round.
|
||||
*
|
||||
* @param userSession the user session of the player.
|
||||
* @param trumpIndex the index of the trump suit.
|
||||
* @param trumpIndex the index of the trump suit.
|
||||
*/
|
||||
def selectTrump(userSession: UserSession, trumpIndex: Int): Unit = {
|
||||
val player = getPlayerInteractable(userSession, InteractionType.TrumpSuit)
|
||||
@@ -215,8 +201,21 @@ class GameLobby private(
|
||||
logic.playerInputLogic.receivedTrumpSuit(selectedTrump)
|
||||
}
|
||||
|
||||
|
||||
//-------------------
|
||||
|
||||
private def getPlayerInteractable(userSession: UserSession, iType: InteractionType): AbstractPlayer = {
|
||||
if (!userSession.lock.isHeldByCurrentThread) {
|
||||
throw new IllegalStateException("The user session is not locked!")
|
||||
}
|
||||
if (userSession.canInteract.isEmpty || userSession.canInteract.get != iType) {
|
||||
throw new NotInteractableException("You can't play a card!")
|
||||
}
|
||||
getPlayerBySession(userSession)
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
* @param userSession
|
||||
* @param tieNumber
|
||||
*/
|
||||
@@ -239,9 +238,10 @@ class GameLobby private(
|
||||
logic.createSession()
|
||||
}
|
||||
|
||||
|
||||
//-------------------
|
||||
|
||||
def getPlayerByUser(user: User): AbstractPlayer = {
|
||||
getPlayerBySession(getUserSession(user.id))
|
||||
}
|
||||
|
||||
def getUserSession(userId: UUID): UserSession = {
|
||||
val sessionOpt = users.get(userId)
|
||||
if (sessionOpt.isEmpty) {
|
||||
@@ -250,8 +250,20 @@ class GameLobby private(
|
||||
sessionOpt.get
|
||||
}
|
||||
|
||||
def getPlayerByUser(user: User): AbstractPlayer = {
|
||||
getPlayerBySession(getUserSession(user.id))
|
||||
private def getPlayerBySession(userSession: UserSession): AbstractPlayer = {
|
||||
val playerOption = getMatch.totalplayers.find(_.id == userSession.id)
|
||||
if (playerOption.isEmpty) {
|
||||
throw new NotInThisGameException("You are not in this game!")
|
||||
}
|
||||
playerOption.get
|
||||
}
|
||||
|
||||
private def getMatch: Match = {
|
||||
val matchOpt = logic.getCurrentMatch
|
||||
if (matchOpt.isEmpty) {
|
||||
throw new IllegalStateException("No match is currently running!")
|
||||
}
|
||||
matchOpt.get
|
||||
}
|
||||
|
||||
def getPlayers: mutable.Map[UUID, UserSession] = {
|
||||
@@ -261,63 +273,17 @@ class GameLobby private(
|
||||
def getLogic: GameLogic = {
|
||||
logic
|
||||
}
|
||||
def getEventsOfPlayer(playerId: UUID): mutable.Queue[PollingEvents] = {
|
||||
eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
|
||||
}
|
||||
private def getPlayerBySession(userSession: UserSession): AbstractPlayer = {
|
||||
val playerOption = getMatch.totalplayers.find(_.id == userSession.id)
|
||||
if (playerOption.isEmpty) {
|
||||
throw new NotInThisGameException("You are not in this game!")
|
||||
}
|
||||
playerOption.get
|
||||
}
|
||||
|
||||
private def getPlayerInteractable(userSession: UserSession, iType: InteractionType): AbstractPlayer = {
|
||||
if (!userSession.lock.isHeldByCurrentThread) {
|
||||
throw new IllegalStateException("The user session is not locked!")
|
||||
}
|
||||
if (userSession.canInteract.isEmpty || userSession.canInteract.get != iType) {
|
||||
throw new NotInteractableException("You can't play a card!")
|
||||
}
|
||||
getPlayerBySession(userSession)
|
||||
}
|
||||
|
||||
private def getHand(player: AbstractPlayer): Hand = {
|
||||
val handOption = player.currentHand()
|
||||
if (handOption.isEmpty) {
|
||||
throw new IllegalStateException("You have no cards!")
|
||||
}
|
||||
handOption.get
|
||||
}
|
||||
|
||||
private def getMatch: Match = {
|
||||
val matchOpt = logic.getCurrentMatch
|
||||
if (matchOpt.isEmpty) {
|
||||
throw new IllegalStateException("No match is currently running!")
|
||||
}
|
||||
matchOpt.get
|
||||
}
|
||||
|
||||
private def getRound: Round = {
|
||||
val roundOpt = logic.getCurrentRound
|
||||
if (roundOpt.isEmpty) {
|
||||
throw new IllegalStateException("No round is currently running!")
|
||||
}
|
||||
roundOpt.get
|
||||
}
|
||||
|
||||
private def getTrick: Trick = {
|
||||
val trickOpt = logic.getCurrentTrick
|
||||
if (trickOpt.isEmpty) {
|
||||
throw new IllegalStateException("No trick is currently running!")
|
||||
}
|
||||
trickOpt.get
|
||||
}
|
||||
|
||||
def getUsers: Set[User] = {
|
||||
users.values.map(d => d.user).toSet
|
||||
}
|
||||
|
||||
private def transmitToAll(event: JsObject): Unit = {
|
||||
users.values.foreach(session => {
|
||||
session.websocketActor.foreach(act => act.transmitJsonToClient(event))
|
||||
})
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
object GameLobby {
|
||||
@@ -338,7 +304,8 @@ object GameLobby {
|
||||
)
|
||||
lobby.users += (host.id -> new UserSession(
|
||||
user = host,
|
||||
host = true
|
||||
host = true,
|
||||
gameLobby = lobby
|
||||
))
|
||||
lobby
|
||||
}
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
package logic.game
|
||||
|
||||
enum PollingEvents {
|
||||
case CardPlayed
|
||||
case NewRound
|
||||
case NewTrick
|
||||
case ReloadEvent
|
||||
case LobbyUpdate
|
||||
case LobbyCreation
|
||||
}
|
||||
@@ -6,9 +6,11 @@ import model.users.User
|
||||
|
||||
@ImplementedBy(classOf[BaseSessionManager])
|
||||
trait SessionManager {
|
||||
|
||||
|
||||
def createSession(user: User): String
|
||||
|
||||
def getUserBySession(sessionId: String): Option[User]
|
||||
|
||||
def invalidateSession(sessionId: String): Unit
|
||||
|
||||
}
|
||||
|
||||
@@ -8,9 +8,13 @@ import model.users.User
|
||||
trait UserManager {
|
||||
|
||||
def addUser(name: String, password: String): Boolean
|
||||
|
||||
def authenticate(name: String, password: String): Option[User]
|
||||
|
||||
def userExists(name: String): Option[User]
|
||||
|
||||
def userExistsById(id: Long): Option[User]
|
||||
|
||||
def removeUser(name: String): Boolean
|
||||
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ import javax.inject.{Inject, Singleton}
|
||||
|
||||
@Singleton
|
||||
class StubUserManager @Inject()(val config: Config) extends UserManager {
|
||||
|
||||
|
||||
private val user: Map[String, User] = Map(
|
||||
"Janis" -> User(
|
||||
internalId = 1L,
|
||||
@@ -53,5 +53,5 @@ class StubUserManager @Inject()(val config: Config) extends UserManager {
|
||||
override def removeUser(name: String): Boolean = {
|
||||
throw new NotImplementedError("StubUserManager.removeUser is not implemented")
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package model.sessions
|
||||
|
||||
enum InteractionType {
|
||||
|
||||
|
||||
case TrumpSuit
|
||||
case Card
|
||||
case DogCard
|
||||
|
||||
@@ -5,9 +5,11 @@ import de.knockoutwhist.utils.events.SimpleEvent
|
||||
import java.util.UUID
|
||||
|
||||
trait PlayerSession {
|
||||
|
||||
|
||||
def id: UUID
|
||||
|
||||
def name: String
|
||||
|
||||
def updatePlayer(event: SimpleEvent): Unit
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -6,9 +6,9 @@ import de.knockoutwhist.utils.events.SimpleEvent
|
||||
import java.util.UUID
|
||||
|
||||
case class SimpleSession(id: UUID, player: AbstractPlayer) extends PlayerSession {
|
||||
|
||||
|
||||
def name: String = player.name
|
||||
|
||||
|
||||
override def updatePlayer(event: SimpleEvent): Unit = {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,14 +2,18 @@ package model.sessions
|
||||
|
||||
import de.knockoutwhist.events.player.{RequestCardEvent, RequestTieChoiceEvent, RequestTrumpSuitEvent}
|
||||
import de.knockoutwhist.utils.events.SimpleEvent
|
||||
import logic.game.GameLobby
|
||||
import model.users.User
|
||||
import play.api.libs.json.{JsObject, JsValue}
|
||||
|
||||
import java.util.UUID
|
||||
import java.util.concurrent.locks.{Lock, ReentrantLock}
|
||||
import java.util.concurrent.locks.ReentrantLock
|
||||
import scala.util.Try
|
||||
|
||||
class UserSession(val user: User, val host: Boolean) extends PlayerSession {
|
||||
var canInteract: Option[InteractionType] = None
|
||||
class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) extends PlayerSession {
|
||||
val lock: ReentrantLock = ReentrantLock()
|
||||
var canInteract: Option[InteractionType] = None
|
||||
var websocketActor: Option[UserWebsocketActor] = None
|
||||
|
||||
override def updatePlayer(event: SimpleEvent): Unit = {
|
||||
event match {
|
||||
@@ -22,14 +26,60 @@ class UserSession(val user: User, val host: Boolean) extends PlayerSession {
|
||||
else canInteract = Some(InteractionType.Card)
|
||||
case _ =>
|
||||
}
|
||||
websocketActor.foreach(_.transmitEventToClient(event))
|
||||
}
|
||||
|
||||
override def id: UUID = user.id
|
||||
|
||||
override def name: String = user.name
|
||||
|
||||
|
||||
def resetCanInteract(): Unit = {
|
||||
canInteract = None
|
||||
}
|
||||
|
||||
|
||||
def handleWebResponse(eventType: String, data: JsObject): Unit = {
|
||||
lock.lock()
|
||||
val result = Try {
|
||||
eventType match {
|
||||
case "ping" =>
|
||||
// No action needed for Ping
|
||||
()
|
||||
case "StartGame" =>
|
||||
gameLobby.startGame(user)
|
||||
case "PlayCard" =>
|
||||
val maybeCardIndex: Option[String] = (data \ "cardindex").asOpt[String]
|
||||
maybeCardIndex match {
|
||||
case Some(index) =>
|
||||
val session = gameLobby.getUserSession(user.id)
|
||||
gameLobby.playCard(session, index.toInt)
|
||||
case None =>
|
||||
println("Card Index not found or is not a number.")
|
||||
}
|
||||
case "PickTrumpsuit" =>
|
||||
val maybeSuitIndex: Option[Int] = (data \ "suitIndex").asOpt[Int]
|
||||
maybeSuitIndex match {
|
||||
case Some(index) =>
|
||||
val session = gameLobby.getUserSession(user.id)
|
||||
gameLobby.selectTrump(session, index)
|
||||
case None =>
|
||||
println("Card Index not found or is not a number.")
|
||||
}
|
||||
case "KickPlayer" =>
|
||||
val maybePlayerId: Option[String] = (data \ "playerId").asOpt[String]
|
||||
maybePlayerId match {
|
||||
case Some(id) =>
|
||||
val playerUUID = UUID.fromString(id)
|
||||
gameLobby.leaveGame(playerUUID, true)
|
||||
case None =>
|
||||
println("Player ID not found or is not a valid UUID.")
|
||||
}
|
||||
}
|
||||
}
|
||||
lock.unlock()
|
||||
if (result.isFailure) {
|
||||
val throwable = result.failed.get
|
||||
throw throwable
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
103
knockoutwhistweb/app/model/sessions/UserWebsocketActor.scala
Normal file
103
knockoutwhistweb/app/model/sessions/UserWebsocketActor.scala
Normal file
@@ -0,0 +1,103 @@
|
||||
package model.sessions
|
||||
|
||||
import de.knockoutwhist.utils.events.SimpleEvent
|
||||
import org.apache.pekko.actor.{Actor, ActorRef}
|
||||
import play.api.libs.json.{JsObject, JsValue, Json}
|
||||
import util.WebsocketEventMapper
|
||||
|
||||
import scala.util.{Failure, Success, Try}
|
||||
|
||||
class UserWebsocketActor(
|
||||
out: ActorRef,
|
||||
session: UserSession
|
||||
) extends Actor {
|
||||
|
||||
{
|
||||
session.lock.lock()
|
||||
if (session.websocketActor.isDefined) {
|
||||
val otherWebsocket = session.websocketActor.get
|
||||
otherWebsocket.transmitTextToClient("Error: Multiple websocket connections detected. Closing your connection.")
|
||||
context.stop(otherWebsocket.self)
|
||||
transmitTextToClient("Previous websocket connection closed. You are now connected.")
|
||||
}
|
||||
session.websocketActor = Some(this)
|
||||
session.lock.unlock()
|
||||
}
|
||||
|
||||
|
||||
override def receive: Receive = {
|
||||
case msg: String =>
|
||||
val jsonObject = Try {
|
||||
Json.parse(msg)
|
||||
}
|
||||
Try {
|
||||
jsonObject match {
|
||||
case Success(value) =>
|
||||
handle(value)
|
||||
case Failure(exception) =>
|
||||
transmitTextToClient(s"Error parsing JSON: ${exception.getMessage}")
|
||||
}
|
||||
}.failed.foreach(
|
||||
ex => transmitTextToClient(s"Error handling message: ${ex.getMessage}")
|
||||
)
|
||||
case other =>
|
||||
}
|
||||
|
||||
private def transmitTextToClient(text: String): Unit = {
|
||||
out ! text
|
||||
}
|
||||
|
||||
private def handle(json: JsValue): Unit = {
|
||||
val idOpt = (json \ "id").asOpt[String]
|
||||
if (idOpt.isEmpty) {
|
||||
transmitJsonToClient(Json.obj(
|
||||
"status" -> "error",
|
||||
"error" -> "Missing 'id' field"
|
||||
))
|
||||
return
|
||||
}
|
||||
val id = idOpt.get
|
||||
val eventOpt = (json \ "event").asOpt[String]
|
||||
if (eventOpt.isEmpty) {
|
||||
transmitJsonToClient(Json.obj(
|
||||
"id" -> id,
|
||||
"event" -> null,
|
||||
"status" -> "error",
|
||||
"error" -> "Missing 'event' field"
|
||||
))
|
||||
return
|
||||
}
|
||||
val statusOpt = (json \ "status").asOpt[String]
|
||||
if (statusOpt.isDefined) {
|
||||
return
|
||||
}
|
||||
val event = eventOpt.get
|
||||
val data = (json \ "data").asOpt[JsObject].getOrElse(Json.obj())
|
||||
val result = Try {
|
||||
session.handleWebResponse(event, data)
|
||||
}
|
||||
if (result.isSuccess) {
|
||||
transmitJsonToClient(Json.obj(
|
||||
"id" -> id,
|
||||
"event" -> event,
|
||||
"status" -> "success"
|
||||
))
|
||||
} else {
|
||||
transmitJsonToClient(Json.obj(
|
||||
"id" -> id,
|
||||
"event" -> event,
|
||||
"status" -> "error",
|
||||
"error" -> result.failed.get.getMessage
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
def transmitJsonToClient(jsonObj: JsValue): Unit = {
|
||||
transmitTextToClient(jsonObj.toString())
|
||||
}
|
||||
|
||||
def transmitEventToClient(event: SimpleEvent): Unit = {
|
||||
transmitJsonToClient(WebsocketEventMapper.toJson(event, session))
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,12 +1,13 @@
|
||||
package model.users
|
||||
|
||||
|
||||
import java.util.UUID
|
||||
|
||||
case class User(
|
||||
internalId: Long,
|
||||
id: UUID,
|
||||
name: String,
|
||||
passwordHash: String
|
||||
internalId: Long,
|
||||
id: UUID,
|
||||
name: String,
|
||||
passwordHash: String
|
||||
) {
|
||||
|
||||
def withName(newName: String): User = {
|
||||
@@ -16,5 +17,4 @@ case class User(
|
||||
private def withPasswordHash(newPasswordHash: String): User = {
|
||||
this.copy(passwordHash = newPasswordHash)
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -12,10 +12,28 @@ import javax.inject.*
|
||||
@Singleton
|
||||
class JwtKeyProvider @Inject()(config: Configuration) {
|
||||
|
||||
private def cleanPem(pem: String): String =
|
||||
pem.replaceAll("-----BEGIN (.*)-----", "")
|
||||
.replaceAll("-----END (.*)-----", "")
|
||||
.replaceAll("\\s", "")
|
||||
val publicKey: RSAPublicKey = {
|
||||
val pemOpt = config.getOptional[String]("auth.publicKeyPem")
|
||||
val fileOpt = config.getOptional[String]("auth.publicKeyFile")
|
||||
|
||||
pemOpt.orElse(fileOpt.map { path =>
|
||||
new String(Files.readAllBytes(Paths.get(path)))
|
||||
}) match {
|
||||
case Some(pem) => loadPublicKeyFromPem(pem)
|
||||
case None => throw new RuntimeException("No RSA public key configured.")
|
||||
}
|
||||
}
|
||||
val privateKey: RSAPrivateKey = {
|
||||
val pemOpt = config.getOptional[String]("auth.privateKeyPem")
|
||||
val fileOpt = config.getOptional[String]("auth.privateKeyFile")
|
||||
|
||||
pemOpt.orElse(fileOpt.map { path =>
|
||||
new String(Files.readAllBytes(Paths.get(path)))
|
||||
}) match {
|
||||
case Some(pem) => loadPrivateKeyFromPem(pem)
|
||||
case None => throw new RuntimeException("No RSA private key configured.")
|
||||
}
|
||||
}
|
||||
|
||||
private def loadPublicKeyFromPem(pem: String): RSAPublicKey = {
|
||||
val decoded = Base64.getDecoder.decode(cleanPem(pem))
|
||||
@@ -29,28 +47,9 @@ class JwtKeyProvider @Inject()(config: Configuration) {
|
||||
KeyFactory.getInstance("RSA").generatePrivate(spec).asInstanceOf[RSAPrivateKey]
|
||||
}
|
||||
|
||||
val publicKey: RSAPublicKey = {
|
||||
val pemOpt = config.getOptional[String]("auth.publicKeyPem")
|
||||
val fileOpt = config.getOptional[String]("auth.publicKeyFile")
|
||||
private def cleanPem(pem: String): String =
|
||||
pem.replaceAll("-----BEGIN (.*)-----", "")
|
||||
.replaceAll("-----END (.*)-----", "")
|
||||
.replaceAll("\\s", "")
|
||||
|
||||
pemOpt.orElse(fileOpt.map { path =>
|
||||
new String(Files.readAllBytes(Paths.get(path)))
|
||||
}) match {
|
||||
case Some(pem) => loadPublicKeyFromPem(pem)
|
||||
case None => throw new RuntimeException("No RSA public key configured.")
|
||||
}
|
||||
}
|
||||
|
||||
val privateKey: RSAPrivateKey = {
|
||||
val pemOpt = config.getOptional[String]("auth.privateKeyPem")
|
||||
val fileOpt = config.getOptional[String]("auth.privateKeyFile")
|
||||
|
||||
pemOpt.orElse(fileOpt.map { path =>
|
||||
new String(Files.readAllBytes(Paths.get(path)))
|
||||
}) match {
|
||||
case Some(pem) => loadPrivateKeyFromPem(pem)
|
||||
case None => throw new RuntimeException("No RSA private key configured.")
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
package util
|
||||
|
||||
import de.knockoutwhist.control.GameState
|
||||
import de.knockoutwhist.control.GameState.{FinishedMatch, InGame, Lobby, MainMenu, SelectTrump, TieBreak}
|
||||
|
||||
import scala.util.Random
|
||||
|
||||
object GameUtil {
|
||||
@@ -26,4 +29,15 @@ object GameUtil {
|
||||
code.toString()
|
||||
}
|
||||
|
||||
def stateToTitle(gameState: GameState): String = {
|
||||
gameState match {
|
||||
case Lobby => "Lobby"
|
||||
case MainMenu => "Main Menu"
|
||||
case InGame => "In Game"
|
||||
case SelectTrump => "Select Trump"
|
||||
case TieBreak => "Tie Break"
|
||||
case FinishedMatch => "Finished Match"
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
package util
|
||||
|
||||
import de.knockoutwhist.cards.Card
|
||||
import de.knockoutwhist.cards.CardValue.*
|
||||
import de.knockoutwhist.cards.Suit.{Clubs, Diamonds, Hearts, Spades}
|
||||
import de.knockoutwhist.cards.{Card, Hand}
|
||||
import play.api.libs.json.{JsArray, Json}
|
||||
import play.twirl.api.Html
|
||||
import scalafx.scene.image.Image
|
||||
|
||||
@@ -36,4 +37,22 @@ object WebUIUtils {
|
||||
f"$cv$s"
|
||||
}
|
||||
|
||||
/**
|
||||
* Map a Hand to a JsArray of cards
|
||||
* Per card it has the string and the index in the hand
|
||||
* @param hand
|
||||
* @return
|
||||
*/
|
||||
def handToJson(hand: Hand): JsArray = {
|
||||
val cards = hand.cards
|
||||
JsArray(
|
||||
cards.zipWithIndex.map { case (card, index) =>
|
||||
Json.obj(
|
||||
"idx" -> index,
|
||||
"card" -> cardtoString(card)
|
||||
)
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
55
knockoutwhistweb/app/util/WebsocketEventMapper.scala
Normal file
55
knockoutwhistweb/app/util/WebsocketEventMapper.scala
Normal file
@@ -0,0 +1,55 @@
|
||||
package util
|
||||
|
||||
import de.knockoutwhist.utils.events.SimpleEvent
|
||||
import model.sessions.UserSession
|
||||
import play.api.libs.json.{JsValue, Json}
|
||||
import tools.jackson.databind.json.JsonMapper
|
||||
import tools.jackson.module.scala.ScalaModule
|
||||
import util.mapper.*
|
||||
|
||||
object WebsocketEventMapper {
|
||||
|
||||
private val scalaModule = ScalaModule.builder()
|
||||
.addAllBuiltinModules()
|
||||
.supportScala3Classes(true)
|
||||
.build()
|
||||
|
||||
private val mapper = JsonMapper.builder().addModule(scalaModule).build()
|
||||
|
||||
private var customMappers: Map[String,SimpleEventMapper[SimpleEvent]] = Map()
|
||||
|
||||
private def registerCustomMapper[T <: SimpleEvent](mapper: SimpleEventMapper[T]): Unit = {
|
||||
customMappers = customMappers + (mapper.id -> mapper.asInstanceOf[SimpleEventMapper[SimpleEvent]])
|
||||
}
|
||||
|
||||
// Register all custom mappers here
|
||||
registerCustomMapper(ReceivedHandEventMapper)
|
||||
registerCustomMapper(GameStateEventMapper)
|
||||
registerCustomMapper(CardPlayedEventMapper)
|
||||
registerCustomMapper(NewRoundEventMapper)
|
||||
registerCustomMapper(NewTrickEventMapper)
|
||||
registerCustomMapper(TrickEndEventMapper)
|
||||
registerCustomMapper(RequestCardEventMapper)
|
||||
registerCustomMapper(LobbyUpdateEventMapper)
|
||||
registerCustomMapper(LeftEventMapper)
|
||||
registerCustomMapper(KickEventMapper)
|
||||
registerCustomMapper(SessionClosedMapper)
|
||||
registerCustomMapper(TurnEventMapper)
|
||||
|
||||
def toJson(obj: SimpleEvent, session: UserSession): JsValue = {
|
||||
val data: Option[JsValue] = if (customMappers.contains(obj.id)) {
|
||||
Some(customMappers(obj.id).toJson(obj, session))
|
||||
}else {
|
||||
None
|
||||
}
|
||||
if (data.isEmpty) {
|
||||
return Json.obj()
|
||||
}
|
||||
Json.obj(
|
||||
"id" -> ("request-" + java.util.UUID.randomUUID().toString),
|
||||
"event" -> obj.id,
|
||||
"data" -> data
|
||||
)
|
||||
}
|
||||
|
||||
}
|
||||
20
knockoutwhistweb/app/util/mapper/CardPlayedEventMapper.scala
Normal file
20
knockoutwhistweb/app/util/mapper/CardPlayedEventMapper.scala
Normal file
@@ -0,0 +1,20 @@
|
||||
package util.mapper
|
||||
|
||||
import de.knockoutwhist.events.global.CardPlayedEvent
|
||||
import model.sessions.UserSession
|
||||
import play.api.libs.json.{JsArray, JsObject, Json}
|
||||
import util.WebUIUtils
|
||||
|
||||
object CardPlayedEventMapper extends SimpleEventMapper[CardPlayedEvent]{
|
||||
|
||||
override def id: String = "CardPlayedEvent"
|
||||
|
||||
override def toJson(event: CardPlayedEvent, session: UserSession): JsObject = {
|
||||
Json.obj(
|
||||
"firstCard" -> (if (event.trick.firstCard.isDefined) WebUIUtils.cardtoString(event.trick.firstCard.get) else "BLANK"),
|
||||
"playedCards" -> JsArray(event.trick.cards.map { case (card, player) =>
|
||||
Json.obj("cardId" -> WebUIUtils.cardtoString(card), "player" -> player.name)
|
||||
}.toList)
|
||||
)
|
||||
}
|
||||
}
|
||||
19
knockoutwhistweb/app/util/mapper/GameStateEventMapper.scala
Normal file
19
knockoutwhistweb/app/util/mapper/GameStateEventMapper.scala
Normal file
@@ -0,0 +1,19 @@
|
||||
package util.mapper
|
||||
|
||||
import controllers.IngameController
|
||||
import de.knockoutwhist.events.global.GameStateChangeEvent
|
||||
import model.sessions.UserSession
|
||||
import play.api.libs.json.{JsObject, Json}
|
||||
import util.GameUtil
|
||||
|
||||
object GameStateEventMapper extends SimpleEventMapper[GameStateChangeEvent] {
|
||||
|
||||
override def id: String = "GameStateChangeEvent"
|
||||
|
||||
override def toJson(event: GameStateChangeEvent, session: UserSession): JsObject = {
|
||||
Json.obj(
|
||||
"title" -> ("Knockout Whist - " + GameUtil.stateToTitle(event.newState)),
|
||||
"content" -> IngameController.returnInnerHTML(session.gameLobby, event.newState, session.user).toString
|
||||
)
|
||||
}
|
||||
}
|
||||
19
knockoutwhistweb/app/util/mapper/KickEventMapper.scala
Normal file
19
knockoutwhistweb/app/util/mapper/KickEventMapper.scala
Normal file
@@ -0,0 +1,19 @@
|
||||
package util.mapper
|
||||
|
||||
import controllers.routes
|
||||
import events.KickEvent
|
||||
import model.sessions.UserSession
|
||||
import play.api.libs.json.{JsObject, Json}
|
||||
|
||||
object KickEventMapper extends SimpleEventMapper[KickEvent] {
|
||||
|
||||
override def id: String = "KickEvent"
|
||||
|
||||
override def toJson(event: KickEvent, session: UserSession): JsObject = {
|
||||
Json.obj(
|
||||
"url" -> routes.MainMenuController.mainMenu().url,
|
||||
"content" -> views.html.mainmenu.creategame(Some(session.user)).toString,
|
||||
)
|
||||
}
|
||||
|
||||
}
|
||||
19
knockoutwhistweb/app/util/mapper/LeftEventMapper.scala
Normal file
19
knockoutwhistweb/app/util/mapper/LeftEventMapper.scala
Normal file
@@ -0,0 +1,19 @@
|
||||
package util.mapper
|
||||
|
||||
import controllers.routes
|
||||
import events.{KickEvent, LeftEvent}
|
||||
import model.sessions.UserSession
|
||||
import play.api.libs.json.{JsObject, Json}
|
||||
|
||||
object LeftEventMapper extends SimpleEventMapper[LeftEvent] {
|
||||
|
||||
override def id: String = "LeftEvent"
|
||||
|
||||
override def toJson(event: LeftEvent, session: UserSession): JsObject = {
|
||||
Json.obj(
|
||||
"url" -> routes.MainMenuController.mainMenu().url,
|
||||
"content" -> views.html.mainmenu.creategame(Some(session.user)).toString
|
||||
)
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
package util.mapper
|
||||
|
||||
import events.LobbyUpdateEvent
|
||||
import model.sessions.UserSession
|
||||
import play.api.libs.json.{JsArray, JsObject, Json}
|
||||
|
||||
object LobbyUpdateEventMapper extends SimpleEventMapper[LobbyUpdateEvent] {
|
||||
|
||||
override def id: String = "LobbyUpdateEvent"
|
||||
|
||||
override def toJson(event: LobbyUpdateEvent, session: UserSession): JsObject = {
|
||||
Json.obj(
|
||||
"host" -> session.host,
|
||||
"maxPlayers" -> session.gameLobby.maxPlayers,
|
||||
"players" -> JsArray(session.gameLobby.getPlayers.values.map(player => {
|
||||
Json.obj(
|
||||
"id" -> player.id,
|
||||
"name" -> player.name,
|
||||
"self" -> (player.id == session.user.id)
|
||||
)
|
||||
}).toList)
|
||||
)
|
||||
}
|
||||
|
||||
}
|
||||
18
knockoutwhistweb/app/util/mapper/NewRoundEventMapper.scala
Normal file
18
knockoutwhistweb/app/util/mapper/NewRoundEventMapper.scala
Normal file
@@ -0,0 +1,18 @@
|
||||
package util.mapper
|
||||
|
||||
import de.knockoutwhist.events.global.NewRoundEvent
|
||||
import logic.game.GameLobby
|
||||
import model.sessions.UserSession
|
||||
import play.api.libs.json.{JsObject, Json}
|
||||
|
||||
object NewRoundEventMapper extends SimpleEventMapper[NewRoundEvent]{
|
||||
override def id: String = "NewRoundEvent"
|
||||
|
||||
override def toJson(event: NewRoundEvent, session: UserSession): JsObject = {
|
||||
val gameLobby = session.gameLobby
|
||||
Json.obj(
|
||||
"trumpsuit" -> gameLobby.getLogic.getCurrentRound.get.trumpSuit.toString,
|
||||
"players" -> gameLobby.getLogic.getCurrentMatch.get.playersIn.map(player => player.toString)
|
||||
)
|
||||
}
|
||||
}
|
||||
14
knockoutwhistweb/app/util/mapper/NewTrickEventMapper.scala
Normal file
14
knockoutwhistweb/app/util/mapper/NewTrickEventMapper.scala
Normal file
@@ -0,0 +1,14 @@
|
||||
package util.mapper
|
||||
|
||||
import de.knockoutwhist.events.global.NewTrickEvent
|
||||
import logic.game.GameLobby
|
||||
import model.sessions.UserSession
|
||||
import play.api.libs.json.{JsObject, Json}
|
||||
|
||||
object NewTrickEventMapper extends SimpleEventMapper[NewTrickEvent]{
|
||||
override def id: String = "NewTrickEvent"
|
||||
|
||||
override def toJson(event: NewTrickEvent, session: UserSession): JsObject = {
|
||||
Json.obj()
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package util.mapper
|
||||
|
||||
import de.knockoutwhist.events.player.ReceivedHandEvent
|
||||
import model.sessions.UserSession
|
||||
import play.api.libs.json.{JsObject, Json}
|
||||
import util.WebUIUtils
|
||||
|
||||
object ReceivedHandEventMapper extends SimpleEventMapper[ReceivedHandEvent] {
|
||||
|
||||
override def id: String = "ReceivedHandEvent"
|
||||
override def toJson(event: ReceivedHandEvent, session: UserSession): JsObject = {
|
||||
Json.obj(
|
||||
"dog" -> event.player.isInDogLife,
|
||||
"hand" -> event.player.currentHand().map(hand => WebUIUtils.handToJson(hand))
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
package util.mapper
|
||||
|
||||
import de.knockoutwhist.events.player.RequestCardEvent
|
||||
import logic.game.GameLobby
|
||||
import model.sessions.UserSession
|
||||
import play.api.libs.json.{JsObject, Json}
|
||||
|
||||
object RequestCardEventMapper extends SimpleEventMapper[RequestCardEvent]{
|
||||
override def id: String = "RequestCardEvent"
|
||||
|
||||
override def toJson(event: RequestCardEvent, session: UserSession): JsObject = {
|
||||
Json.obj(
|
||||
"player" -> event.player.name
|
||||
)
|
||||
}
|
||||
}
|
||||
20
knockoutwhistweb/app/util/mapper/RoundEndEventMapper.scala
Normal file
20
knockoutwhistweb/app/util/mapper/RoundEndEventMapper.scala
Normal file
@@ -0,0 +1,20 @@
|
||||
package util.mapper
|
||||
|
||||
import controllers.routes
|
||||
import de.knockoutwhist.events.global.RoundEndEvent
|
||||
import model.sessions.UserSession
|
||||
import play.api.libs.json.{JsObject, Json}
|
||||
|
||||
object RoundEndEventMapper extends SimpleEventMapper[RoundEndEvent] {
|
||||
|
||||
override def id: String = "RoundEndEvent"
|
||||
|
||||
override def toJson(event: RoundEndEvent, session: UserSession): JsObject = {
|
||||
|
||||
Json.obj(
|
||||
"player" -> event.winner.name,
|
||||
"tricks" -> event.amountOfTricks
|
||||
)
|
||||
}
|
||||
|
||||
}
|
||||
19
knockoutwhistweb/app/util/mapper/SessionClosedMapper.scala
Normal file
19
knockoutwhistweb/app/util/mapper/SessionClosedMapper.scala
Normal file
@@ -0,0 +1,19 @@
|
||||
package util.mapper
|
||||
|
||||
import controllers.routes
|
||||
import de.knockoutwhist.events.global.SessionClosed
|
||||
import model.sessions.UserSession
|
||||
import play.api.libs.json.{JsObject, Json}
|
||||
|
||||
object SessionClosedMapper extends SimpleEventMapper[SessionClosed] {
|
||||
|
||||
override def id: String = "SessionClosed"
|
||||
|
||||
override def toJson(event: SessionClosed, session: UserSession): JsObject = {
|
||||
Json.obj(
|
||||
"url" -> routes.MainMenuController.mainMenu().url,
|
||||
"content" -> views.html.mainmenu.creategame(Some(session.user)).toString,
|
||||
)
|
||||
}
|
||||
|
||||
}
|
||||
13
knockoutwhistweb/app/util/mapper/SimpleEventMapper.scala
Normal file
13
knockoutwhistweb/app/util/mapper/SimpleEventMapper.scala
Normal file
@@ -0,0 +1,13 @@
|
||||
package util.mapper
|
||||
|
||||
import de.knockoutwhist.utils.events.SimpleEvent
|
||||
import logic.game.GameLobby
|
||||
import model.sessions.UserSession
|
||||
import play.api.libs.json.JsObject
|
||||
|
||||
trait SimpleEventMapper[T <: SimpleEvent] {
|
||||
|
||||
def id: String
|
||||
def toJson(event: T, session: UserSession): JsObject
|
||||
|
||||
}
|
||||
20
knockoutwhistweb/app/util/mapper/TrickEndEventMapper.scala
Normal file
20
knockoutwhistweb/app/util/mapper/TrickEndEventMapper.scala
Normal file
@@ -0,0 +1,20 @@
|
||||
package util.mapper
|
||||
|
||||
import de.knockoutwhist.events.global.TrickEndEvent
|
||||
import de.knockoutwhist.rounds.Trick
|
||||
import logic.game.GameLobby
|
||||
import model.sessions.UserSession
|
||||
import play.api.libs.json.{JsObject, Json}
|
||||
|
||||
object TrickEndEventMapper extends SimpleEventMapper[TrickEndEvent]{
|
||||
override def id: String = "TrickEndEvent"
|
||||
|
||||
override def toJson(event: TrickEndEvent, session: UserSession): JsObject = {
|
||||
val gameLobby = session.gameLobby
|
||||
Json.obj(
|
||||
"playerwon" -> event.winner.name,
|
||||
"playersin" -> gameLobby.getLogic.getCurrentMatch.get.playersIn.map(player => player.name),
|
||||
"tricklist" -> gameLobby.getLogic.getCurrentRound.get.tricklist.map(trick => trick.winner.map(player => player.name).getOrElse("Trick in Progress"))
|
||||
)
|
||||
}
|
||||
}
|
||||
35
knockoutwhistweb/app/util/mapper/TurnEventMapper.scala
Normal file
35
knockoutwhistweb/app/util/mapper/TurnEventMapper.scala
Normal file
@@ -0,0 +1,35 @@
|
||||
package util.mapper
|
||||
|
||||
import de.knockoutwhist.events.global.TurnEvent
|
||||
import de.knockoutwhist.player.AbstractPlayer
|
||||
import model.sessions.UserSession
|
||||
import play.api.libs.json.{JsArray, JsObject, Json}
|
||||
|
||||
object TurnEventMapper extends SimpleEventMapper[TurnEvent] {
|
||||
|
||||
override def id: String = "TurnEvent"
|
||||
|
||||
override def toJson(event: TurnEvent, session: UserSession): JsObject = {
|
||||
val nextPlayers = if (session.gameLobby.logic.getPlayerQueue.isEmpty) {
|
||||
Json.arr()
|
||||
} else {
|
||||
val queue = session.gameLobby.logic.getPlayerQueue.get
|
||||
JsArray(
|
||||
queue.duplicate().map(player => mapPlayer(player)).toList
|
||||
)
|
||||
}
|
||||
|
||||
Json.obj(
|
||||
"currentPlayer" -> mapPlayer(event.player),
|
||||
"nextPlayers" -> nextPlayers
|
||||
)
|
||||
}
|
||||
|
||||
private def mapPlayer(player: AbstractPlayer): JsObject = {
|
||||
Json.obj(
|
||||
"name" -> player.name,
|
||||
"dog" -> player.isInDogLife
|
||||
)
|
||||
}
|
||||
|
||||
}
|
||||
@@ -34,4 +34,5 @@
|
||||
});
|
||||
}
|
||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||
connectWebSocket()
|
||||
</script>
|
||||
@@ -10,12 +10,25 @@
|
||||
<div class="row ms-4 me-4">
|
||||
<div class="col-4 mt-5 text-start">
|
||||
<h4 class="fw-semibold mb-1">Current Player</h4>
|
||||
<p class="fs-5 text-primary" id="current-player-name">@gamelobby.getLogic.getCurrentPlayer.get.name</p>
|
||||
@if(!TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
|
||||
<h4 class="fw-semibold mb-1">Next Player</h4>
|
||||
@for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) {
|
||||
<p class="fs-5 text-primary" id="next-player-name">@nextplayer</p>
|
||||
@if(gamelobby.getLogic.getCurrentPlayer.isDefined) {
|
||||
<p class="fs-5 text-primary" id="current-player-name">@gamelobby.getLogic.getCurrentPlayer.get.name</p>
|
||||
}else {
|
||||
<p class="fs-5 text-primary" id="current-player-name">---</p>
|
||||
}
|
||||
@if(gamelobby.getLogic.getPlayerQueue.isDefined && gamelobby.getLogic.getCurrentMatch && !TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
|
||||
<h4 class="fw-semibold mb-1" id="next-players-text">Next Players</h4>
|
||||
<div id="next-players-container">
|
||||
@for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) {
|
||||
<p class="fs-5 text-primary">@nextplayer @if(nextplayer.isInDogLife) {
|
||||
🐶
|
||||
}</p>
|
||||
}
|
||||
</div>
|
||||
} else {
|
||||
<h4 class="fw-semibold mb-1" style="display: none;" id="next-players-text">Next Players</h4>
|
||||
<div id="next-players-container">
|
||||
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
|
||||
@@ -29,63 +42,87 @@
|
||||
<div style="width: 50%">TRICKS</div>
|
||||
</div>
|
||||
|
||||
@for(player <- gamelobby.getLogic.getPlayerQueue.get.toList.sortBy { p =>
|
||||
-(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(p) }.size)
|
||||
}) {
|
||||
<div class="d-flex justify-content-between score-row pt-1">
|
||||
<div style="width: 50%" class="text-truncate">@player.name</div>
|
||||
<div style="width: 50%">
|
||||
@(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(player) }.size)
|
||||
@if(gamelobby.getLogic.getPlayerQueue.isDefined) {
|
||||
@for(player <- gamelobby.getLogic.getPlayerQueue.get.toList.sortBy { p =>
|
||||
-(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(p) }.size)
|
||||
}) {
|
||||
<div class="d-flex justify-content-between score-row pt-1">
|
||||
<div style="width: 50%" class="text-truncate">@player.name</div>
|
||||
<div style="width: 50%">
|
||||
@(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(player) }.size)
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
}else{
|
||||
<div class="d-flex justify-content-between score-row pt-1">
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
|
||||
|
||||
</div>
|
||||
<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container">
|
||||
@for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) {
|
||||
<div class="col-auto">
|
||||
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
|
||||
<div class="p-2">
|
||||
@util.WebUIUtils.cardtoImage(cardplayed) width="100%"/>
|
||||
</div>
|
||||
<div class="card-body p-2 bg-transparent">
|
||||
<small class="fw-semibold text-secondary">@player</small>
|
||||
</div>
|
||||
@if(gamelobby.getLogic.getCurrentTrick.isEmpty || gamelobby.getLogic.getCurrentTrick.get.cards.isEmpty) {
|
||||
<div class="col-auto">
|
||||
</div>
|
||||
</div>
|
||||
} else {
|
||||
@for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) {
|
||||
<div class="col-auto">
|
||||
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem;
|
||||
backdrop-filter: blur(4px);">
|
||||
<div class="p-2">
|
||||
@util.WebUIUtils.cardtoImage(cardplayed) width="100%"/>
|
||||
</div>
|
||||
<div class="card-body p-2 bg-transparent">
|
||||
<small class="fw-semibold text-secondary">@player</small>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-4 mt-5 text-end">
|
||||
<h4 class="fw-semibold mb-1">Trumpsuit</h4>
|
||||
<p class="fs-5 text-primary" id="trumpsuit">@gamelobby.getLogic.getCurrentRound.get.trumpSuit</p>
|
||||
@if(gamelobby.getLogic.getCurrentRound.isEmpty) {
|
||||
<p class="fs-5 text-primary" id="trumpsuit">No Trumpsuit</p>
|
||||
}else {
|
||||
<p class="fs-5 text-primary" id="trumpsuit">@gamelobby.getLogic.getCurrentRound.get.trumpSuit</p>
|
||||
}
|
||||
|
||||
<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
|
||||
<div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container">
|
||||
@if(gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) {
|
||||
@util.WebUIUtils.cardtoImage(gamelobby.getLogic.getCurrentTrick.get.firstCard.get) width="80px"/>
|
||||
} else {
|
||||
@if(gamelobby.getLogic.getCurrentTrick.isDefined && gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) {
|
||||
@util.WebUIUtils.cardtoImage(gamelobby.getLogic.getCurrentTrick.get.firstCard.get)
|
||||
width="80px"/>
|
||||
} else {
|
||||
@views.html.render.card.apply("images/cards/1B.png")("Blank Card") width="80px"/>
|
||||
}
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
|
||||
<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px);
|
||||
margin-left: 0;
|
||||
margin-right: 0;">
|
||||
<div class="row justify-content-center ingame-cards-slide @{
|
||||
!gamelobby.logic.getCurrentPlayer.contains(player) ? "inactive" |: ""
|
||||
}" id="card-slide">
|
||||
@for(i <- player.currentHand().get.cards.indices) {
|
||||
<div class="col-auto handcard" style="border-radius: 6px">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id', '@player.isInDogLife')">
|
||||
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
@if(player.isInDogLife) {
|
||||
<div class="mt-2">
|
||||
<button class="btn btn-danger" onclick="handleSkipDogLife(this, '@gamelobby.id')">Skip Dog Life</button>
|
||||
@if(player.currentHand().isEmpty || player.currentHand().get.cards.isEmpty) {
|
||||
|
||||
} else {
|
||||
@for(i <- player.currentHand().get.cards.indices) {
|
||||
<div class="col-auto handcard" style="border-radius: 6px">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@player.isInDogLife')">
|
||||
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
@if(player.isInDogLife) {
|
||||
<div class="mt-2">
|
||||
<button class="btn btn-danger" onclick="handleSkipDogLife(this, '@gamelobby.id')">
|
||||
Skip Dog Life</button>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
@@ -93,15 +130,17 @@
|
||||
</main>
|
||||
</div>
|
||||
<script>
|
||||
function waitForFunction(name, checkInterval = 100) {
|
||||
return new Promise(resolve => {
|
||||
const timer = setInterval(() => {
|
||||
if (typeof window[name] === "function") {
|
||||
clearInterval(timer);
|
||||
resolve(window[name]);
|
||||
}
|
||||
}, checkInterval);
|
||||
});
|
||||
}
|
||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||
function waitForFunction(name, checkInterval = 100) {
|
||||
return new Promise(resolve => {
|
||||
const timer = setInterval(() => {
|
||||
if (typeof window[name] === "function") {
|
||||
clearInterval(timer);
|
||||
resolve(window[name]);
|
||||
}
|
||||
}, checkInterval);
|
||||
});
|
||||
}
|
||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||
connectWebSocket()
|
||||
canPlayCard = @gamelobby.logic.getCurrentPlayer.contains(player);
|
||||
</script>
|
||||
|
||||
@@ -10,44 +10,51 @@
|
||||
<h3 class="mb-0">Select Trump Suit</h3>
|
||||
</div>
|
||||
<div class="card-body">
|
||||
@if(player.equals(gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get)) {
|
||||
<div class="alert alert-info" role="alert" aria-live="polite">
|
||||
You (@player.toString) won the last round. Choose the trump suit for the next round.
|
||||
</div>
|
||||
@if(gamelobby.logic.getCurrentMatch.isDefined) {
|
||||
@if(player.equals(gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get)) {
|
||||
<div class="alert alert-info" role="alert" aria-live="polite">
|
||||
You (@player.toString) won the last round. Choose the trump suit for the next round.
|
||||
</div>
|
||||
|
||||
<div class="row justify-content-center col-auto mb-5">
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades)) width="120px" style="border-radius: 6px"/>
|
||||
<div class="row justify-content-center col-auto mb-5">
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades))
|
||||
width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts))
|
||||
width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds))
|
||||
width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs))
|
||||
width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts)) width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds)) width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs)) width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
|
||||
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
|
||||
@for(i <- player.currentHand().get.cards.indices) {
|
||||
<div class="col-auto" style="border-radius: 6px">
|
||||
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
} else {
|
||||
<div class="alert alert-warning" role="alert" aria-live="polite">
|
||||
@gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get.name is choosing a trumpsuit. The new round will start once a suit is picked.
|
||||
</div>
|
||||
</div>
|
||||
} else {
|
||||
<div class="alert alert-warning" role="alert" aria-live="polite">
|
||||
@gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get.name
|
||||
is choosing a trumpsuit. The new round will start once a suit is picked.
|
||||
</div>
|
||||
}
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
@@ -68,4 +75,5 @@
|
||||
});
|
||||
}
|
||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||
connectWebSocket()
|
||||
</script>
|
||||
@@ -13,9 +13,9 @@
|
||||
<p class="card-text">
|
||||
The last round was tied between:
|
||||
<span class="ms-1">
|
||||
@for(players <- gamelobby.logic.playerTieLogic.getTiedPlayers) {
|
||||
<span class="badge text-bg-secondary me-1">@players</span>
|
||||
}
|
||||
@for(players <- gamelobby.logic.playerTieLogic.getTiedPlayers) {
|
||||
<span class="badge text-bg-secondary me-1">@players</span>
|
||||
}
|
||||
</span>
|
||||
</p>
|
||||
</div>
|
||||
@@ -23,7 +23,10 @@
|
||||
@if(player.equals(gamelobby.logic.playerTieLogic.currentTiePlayer())) {
|
||||
@defining(gamelobby.logic.playerTieLogic.highestAllowedNumber()) { maxNum =>
|
||||
<div class="alert alert-info" role="alert" aria-live="polite">
|
||||
Pick a number between 1 and @{maxNum + 1}. The resulting card will be your card for the cut.
|
||||
Pick a number between 1 and @{
|
||||
maxNum + 1
|
||||
}.
|
||||
The resulting card will be your card for the cut.
|
||||
</div>
|
||||
|
||||
<div class="row g-2 align-items-center">
|
||||
@@ -31,49 +34,21 @@
|
||||
<label for="tieNumber" class="col-form-label">Your number</label>
|
||||
</div>
|
||||
<div class="col-auto">
|
||||
<input type="number" id="tieNumber" class="form-control" name="tie" min="1" max="@{maxNum + 1}" placeholder="1" required>
|
||||
<input type="number" id="tieNumber" class="form-control" name="tie" min="1" max="@{
|
||||
maxNum + 1
|
||||
}" placeholder="1" required>
|
||||
</div>
|
||||
<div class="col-auto">
|
||||
<button onclick="selectTie('@gamelobby.id')" class="btn btn-primary">Confirm</button>
|
||||
<button onclick="selectTie('@gamelobby.id')" class="btn btn-primary">
|
||||
Confirm</button>
|
||||
</div>
|
||||
</div>
|
||||
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
|
||||
|
||||
<div id="cardsplayed" class="row g-3 justify-content-center">
|
||||
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
|
||||
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
|
||||
<div class="col-6">
|
||||
<div class="card shadow-sm border-0 h-100 text-center">
|
||||
<div class="card-body d-flex flex-column justify-content-between">
|
||||
<p class="card-text fw-semibold mb-2 text-primary">@player</p>
|
||||
<div class="card-img-top">
|
||||
@util.WebUIUtils.cardtoImage(card)
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
} else {
|
||||
<div class="col-12">
|
||||
<div class="alert alert-info text-center" role="alert">
|
||||
<i class="bi bi-info-circle me-2"></i>
|
||||
No cards have been selected yet.
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
}
|
||||
} else {
|
||||
<div class="alert alert-warning" role="alert" aria-live="polite">
|
||||
<strong>@gamelobby.logic.playerTieLogic.currentTiePlayer()</strong> is currently picking a number for the cut.
|
||||
</div>
|
||||
|
||||
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
|
||||
|
||||
<div id="cardsplayed" class="row g-3 justify-content-center">
|
||||
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
|
||||
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
|
||||
<div class="col-6 col-sm-4 col-md-3 col-lg-2">
|
||||
<div class="col-6">
|
||||
<div class="card shadow-sm border-0 h-100 text-center">
|
||||
<div class="card-body d-flex flex-column justify-content-between">
|
||||
<p class="card-text fw-semibold mb-2 text-primary">@player</p>
|
||||
@@ -92,6 +67,38 @@
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
}
|
||||
} else {
|
||||
<div class="alert alert-warning" role="alert" aria-live="polite">
|
||||
<strong>@gamelobby.logic.playerTieLogic.currentTiePlayer()</strong>
|
||||
is currently picking a number for the cut.
|
||||
</div>
|
||||
|
||||
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
|
||||
|
||||
<div id="cardsplayed" class="row g-3 justify-content-center">
|
||||
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
|
||||
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
|
||||
<div class="col-6 col-sm-4 col-md-3 col-lg-2">
|
||||
<div class="card shadow-sm border-0 h-100 text-center">
|
||||
<div class="card-body d-flex flex-column justify-content-between">
|
||||
<p class="card-text fw-semibold mb-2 text-primary">@player</p>
|
||||
<div class="card-img-top">
|
||||
@util.WebUIUtils.cardtoImage(card)
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
} else {
|
||||
<div class="col-12">
|
||||
<div class="alert alert-info text-center" role="alert">
|
||||
<i class="bi bi-info-circle me-2"></i>
|
||||
No cards have been selected yet.
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
}
|
||||
|
||||
@@ -114,4 +121,5 @@
|
||||
});
|
||||
}
|
||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||
connectWebSocket()
|
||||
</script>
|
||||
@@ -1,6 +1,35 @@
|
||||
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
|
||||
|
||||
<main class="lobby-background vh-100" id="lobbybackground">
|
||||
<!-- Kick Modal -->
|
||||
<div class="modal fade" data-backdrop="static" data-keyboard="false" data-focus="true" id="kickedModal" tabindex="-1" role="dialog" aria-labelledby="kickedModalTitle">
|
||||
<div class="modal-dialog modal-dialog-centered" role="document">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<h5 class="modal-title" id="kickedModalTitle">Kicked</h5>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
<p>You've been kicked from the lobby.</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Session Closed Modal -->
|
||||
<div class="modal fade" data-backdrop="static" data-keyboard="false" data-focus="true" id="sessionClosed" tabindex="-1" role="dialog" aria-labelledby="sessionClosedModalTitle">
|
||||
<div class="modal-dialog modal-dialog-centered" role="document">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<h5 class="modal-title" id="sessionClosedModalTitle">Session Closed</h5>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
<p>The session was closed.</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Lobby -->
|
||||
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
|
||||
<div class="row">
|
||||
<div class="col">
|
||||
@@ -14,7 +43,8 @@
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col">
|
||||
<div class="p-3 text-center fs-4" id="playerAmount">Playeramount: @gamelobby.getPlayers.size / @gamelobby.maxPlayers</div>
|
||||
<div class="p-3 text-center fs-4" id="playerAmount">
|
||||
Players: @gamelobby.getPlayers.size / @gamelobby.maxPlayers</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row justify-content-center align-items-center flex-grow-1">
|
||||
@@ -30,7 +60,8 @@
|
||||
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
|
||||
} else {
|
||||
<h5 class="card-title">@playersession.name</h5>
|
||||
<div class="btn btn-danger" onclick="removePlayer('@gamelobby.id', '@playersession.id')">Remove</div>
|
||||
<div class="btn btn-danger" onclick="handleKickPlayer('@playersession.id')">
|
||||
Remove</div>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
@@ -38,7 +69,7 @@
|
||||
}
|
||||
</div>
|
||||
<div class="col-12 text-center mb-5">
|
||||
<div class="btn btn-success" onclick="startGame('@gamelobby.id')">Start Game</div>
|
||||
<div class="btn btn-success" onclick="startGame()">Start Game</div>
|
||||
</div>
|
||||
} else {
|
||||
<div id="players" class="justify-content-center align-items-center d-flex">
|
||||
@@ -67,6 +98,7 @@
|
||||
</div>
|
||||
</main>
|
||||
<script>
|
||||
/*
|
||||
function waitForFunction(name, checkInterval = 100) {
|
||||
return new Promise(resolve => {
|
||||
const timer = setInterval(() => {
|
||||
@@ -78,4 +110,6 @@
|
||||
});
|
||||
}
|
||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||
*/
|
||||
connectWebSocket()
|
||||
</script>
|
||||
@@ -35,6 +35,7 @@
|
||||
particlesJS.load('particles-js', 'assets/conf/particlesjs-config.json', function() {
|
||||
console.log('callback - particles.js config loaded');
|
||||
});
|
||||
disconnectWebSocket();
|
||||
</script>
|
||||
<div id="particles-js" style="background-color: rgb(11, 8, 8);
|
||||
background-size: cover;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
@*
|
||||
* This template is called from the `index` template. This template
|
||||
* handles the rendering of the page header and body tags. It takes
|
||||
* two arguments, a `String` for the title of the page and an `Html`
|
||||
* object to insert into the body of the page.
|
||||
* This template is called from the `index` template. This template
|
||||
* handles the rendering of the page header and body tags. It takes
|
||||
* two arguments, a `String` for the title of the page and an `Html`
|
||||
* object to insert into the body of the page.
|
||||
*@
|
||||
@(title: String)(content: Html)
|
||||
|
||||
@@ -18,13 +18,17 @@
|
||||
<link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
|
||||
</head>
|
||||
|
||||
<body class="d-flex flex-column min-vh-100" id="main-body">
|
||||
@* And here's where we render the `Html` object containing
|
||||
* the page content. *@
|
||||
@content
|
||||
</body>
|
||||
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
|
||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
|
||||
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("javascripts/websocket.js")" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("javascripts/events.js")" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("javascripts/interact.js")" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
|
||||
|
||||
<body class="d-flex flex-column min-vh-100" id="main-body">
|
||||
@* And here's where we render the `Html` object containing
|
||||
* the page content. *@
|
||||
@content
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -11,20 +11,23 @@
|
||||
<input class="form-check-input" type="checkbox" id="visibilityswitch" disabled>
|
||||
<label class="form-check-label" for="visibilityswitch">public/private</label>
|
||||
</div>
|
||||
<div class="mt-3">
|
||||
<label for="playeramount" class="form-label">Playeramount:</label>
|
||||
<input type="range" class="form-range text-body" min="2" max="7" value="2" id="playeramount" name="playeramount">
|
||||
<div class="d-flex justify-content-between">
|
||||
<span>2</span>
|
||||
<span>3</span>
|
||||
<span>4</span>
|
||||
<span>5</span>
|
||||
<span>6</span>
|
||||
<span>7</span>
|
||||
</div>
|
||||
<div class="mt-3">
|
||||
<label for="playeramount" class="form-label">Playeramount:</label>
|
||||
<input type="range" class="form-range text-body" min="2" max="7" value="2" id="playeramount" name="playeramount">
|
||||
<div class="d-flex justify-content-between">
|
||||
<span>2</span>
|
||||
<span>3</span>
|
||||
<span>4</span>
|
||||
<span>5</span>
|
||||
<span>6</span>
|
||||
<span>7</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="mt-3 text-center">
|
||||
<div class="btn btn-success" onclick="createGameJS()">Create Game</div>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
</main>
|
||||
<script>
|
||||
disconnectWebSocket();
|
||||
</script>
|
||||
@@ -1,57 +1,61 @@
|
||||
@(user: Option[model.users.User])
|
||||
<nav class="navbar navbar-expand-lg bg-body-tertiary navbar-drop-shadow">
|
||||
<div class="container d-flex justify-content-start">
|
||||
<button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#navBar" aria-controls="navBar" aria-expanded="false" aria-label="Toggle navigation">
|
||||
<span class="navbar-toggler-icon"></span>
|
||||
</button>
|
||||
<div class="collapse navbar-collapse justify-content-center" id="navBar">
|
||||
<a class="navbar-brand ms-auto" href="@routes.MainMenuController.mainMenu()">
|
||||
<img src="@routes.Assets.versioned("images/logo.png")" alt="Logo" width="30" height="20" class="d-inline-block align-text-top">
|
||||
KnockOutWhist
|
||||
</a>
|
||||
<div class="navbar-nav me-auto mb-2 mb-lg-0">
|
||||
<ul class="navbar-nav mb-2 mb-lg-0">
|
||||
@if(user.isDefined) {
|
||||
<li class="nav-item">
|
||||
<a class="nav-link active" aria-current="page" onclick="navSpa('0', 'Knockout Whist - Create Game'); return false;" href="@routes.MainMenuController.mainMenu()">Create Game</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link disabled" aria-disabled="true">Lobbies</a>
|
||||
</li>
|
||||
}
|
||||
<nav class="navbar navbar-expand-lg bg-body-tertiary navbar-drop-shadow">
|
||||
<div class="container d-flex justify-content-start">
|
||||
<button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#navBar" aria-controls="navBar" aria-expanded="false" aria-label="Toggle navigation">
|
||||
<span class="navbar-toggler-icon"></span>
|
||||
</button>
|
||||
<div class="collapse navbar-collapse justify-content-center" id="navBar">
|
||||
<a class="navbar-brand ms-auto" href="@routes.MainMenuController.mainMenu()">
|
||||
<img src="@routes.Assets.versioned("images/logo.png")" alt="Logo" width="30" height="20" class="d-inline-block align-text-top">
|
||||
KnockOutWhist
|
||||
</a>
|
||||
<div class="navbar-nav me-auto mb-2 mb-lg-0">
|
||||
<ul class="navbar-nav mb-2 mb-lg-0">
|
||||
@if(user.isDefined) {
|
||||
<li class="nav-item">
|
||||
<a class="nav-link active" onclick="navSpa('1', 'Knockout Whist - Rules'); return false;" href="@routes.MainMenuController.rules()">Rules</a>
|
||||
<a class="nav-link active" aria-current="page" onclick="navSpa('0', 'Knockout Whist - Create Game'); return false;" href="@routes.MainMenuController.mainMenu()">
|
||||
Create Game</a>
|
||||
</li>
|
||||
</ul>
|
||||
<form class="navbar-nav me-auto mb-2 mb-lg-0" onsubmit="joinGame(); return false;">
|
||||
<input class="form-control me-2" type="text" placeholder="Enter GameCode" id="gameId" aria-label="Join Game"/>
|
||||
<button class="btn btn-outline-success" type="submit">Join</button>
|
||||
</form>
|
||||
</div>
|
||||
|
||||
@* Right side: profile dropdown if logged in, otherwise Login / Sign Up buttons *@
|
||||
@if(user.isDefined) {
|
||||
<ul class="navbar-nav ms-auto mb-2 mb-lg-0">
|
||||
<li class="nav-item dropdown">
|
||||
<a class="nav-link dropdown-toggle d-flex align-items-center" href="#" id="profileDropdown" role="button" data-bs-toggle="dropdown" aria-expanded="false">
|
||||
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="rounded-circle" width="30" height="30" />
|
||||
<span class="ms-2">@user.get.name</span>
|
||||
</a>
|
||||
<ul class="dropdown-menu dropdown-menu-end" aria-labelledby="profileDropdown">
|
||||
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">Stats</a></li>
|
||||
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">Settings</a></li>
|
||||
<li><hr class="dropdown-divider"></li>
|
||||
<li><a class="dropdown-item" href="@routes.UserController.logout()">Logout</a></li>
|
||||
</ul>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link disabled" aria-disabled="true">Lobbies</a>
|
||||
</li>
|
||||
</ul>
|
||||
} else {
|
||||
<div class="d-flex ms-auto">
|
||||
<a class="btn btn-outline-primary me-2" href="@routes.UserController.login()">Login</a>
|
||||
<a class="btn btn-primary" href="@routes.UserController.login()">Sign Up</a>
|
||||
</div>
|
||||
}
|
||||
|
||||
}
|
||||
<li class="nav-item">
|
||||
<a class="nav-link active" onclick="navSpa('1', 'Knockout Whist - Rules'); return false;" href="@routes.MainMenuController.rules()">
|
||||
Rules</a>
|
||||
</li>
|
||||
</ul>
|
||||
<form class="navbar-nav me-auto mb-2 mb-lg-0" onsubmit="joinGame(); return false;">
|
||||
<input class="form-control me-2" type="text" placeholder="Enter GameCode" id="gameId" aria-label="Join Game"/>
|
||||
<button class="btn btn-outline-success" type="submit">Join</button>
|
||||
</form>
|
||||
</div>
|
||||
|
||||
@* Right side: profile dropdown if logged in, otherwise Login / Sign Up buttons *@
|
||||
@if(user.isDefined) {
|
||||
<ul class="navbar-nav ms-auto mb-2 mb-lg-0">
|
||||
<li class="nav-item dropdown">
|
||||
<a class="nav-link dropdown-toggle d-flex align-items-center" href="#" id="profileDropdown" role="button" data-bs-toggle="dropdown" aria-expanded="false">
|
||||
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="rounded-circle" width="30" height="30" />
|
||||
<span class="ms-2">@user.get.name</span>
|
||||
</a>
|
||||
<ul class="dropdown-menu dropdown-menu-end" aria-labelledby="profileDropdown">
|
||||
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">
|
||||
Stats</a></li>
|
||||
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">
|
||||
Settings</a></li>
|
||||
<li><hr class="dropdown-divider"></li>
|
||||
<li><a class="dropdown-item" href="@routes.UserController.logout()">Logout</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
} else {
|
||||
<div class="d-flex ms-auto">
|
||||
<a class="btn btn-outline-primary me-2" href="@routes.UserController.login()">Login</a>
|
||||
<a class="btn btn-primary" href="@routes.UserController.login()">Sign Up</a>
|
||||
</div>
|
||||
}
|
||||
|
||||
</div>
|
||||
</nav>
|
||||
</div>
|
||||
</nav>
|
||||
|
||||
@@ -1,177 +1,180 @@
|
||||
@(user: Option[model.users.User])
|
||||
@navbar(user)
|
||||
@navbar(user)
|
||||
|
||||
<main class="lobby-background flex-grow-1">
|
||||
<div class="container my-4" style="max-width:980px;">
|
||||
<div class="card rules-card shadow-sm rounded-3 overflow-hidden">
|
||||
<div class="card-header text-center py-3 border-0">
|
||||
<h3 class="mb-0 rules-title">Game Rules Overview</h3>
|
||||
</div>
|
||||
<main class="lobby-background flex-grow-1">
|
||||
<div class="container my-4" style="max-width: 980px;">
|
||||
<div class="card rules-card shadow-sm rounded-3 overflow-hidden">
|
||||
<div class="card-header text-center py-3 border-0">
|
||||
<h3 class="mb-0 rules-title">Game Rules Overview</h3>
|
||||
</div>
|
||||
|
||||
<div class="card-body p-0">
|
||||
<style>
|
||||
<div class="card-body p-0">
|
||||
<style>
|
||||
|
||||
</style>
|
||||
</style>
|
||||
|
||||
<div class="accordion rules-accordion" id="rulesAccordion">
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingPlayers">
|
||||
<button class="accordion-button" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlayers" aria-expanded="true" aria-controls="collapsePlayers">
|
||||
Players
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapsePlayers" class="accordion-collapse collapse show" aria-labelledby="headingPlayers" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
Two to seven players. The aim is to be the last player left in the game.
|
||||
</div>
|
||||
<div class="accordion rules-accordion" id="rulesAccordion">
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingPlayers">
|
||||
<button class="accordion-button" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlayers" aria-expanded="true" aria-controls="collapsePlayers">
|
||||
Players
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapsePlayers" class="accordion-collapse collapse show" aria-labelledby="headingPlayers" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
Two to seven players. The aim is to be the last player left in the game.
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingAim">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseAim" aria-expanded="false" aria-controls="collapseAim">
|
||||
Aim
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseAim" class="accordion-collapse collapse" aria-labelledby="headingAim" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
To be the last player left at the end of the game, with the object in each hand being to win a majority of tricks.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingEquipment">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseEquipment" aria-expanded="false" aria-controls="collapseEquipment">
|
||||
Equipment
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseEquipment" class="accordion-collapse collapse" aria-labelledby="headingEquipment" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
A standard 52-card pack is used.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingRanks">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseRanks" aria-expanded="false" aria-controls="collapseRanks">
|
||||
Card Ranks
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseRanks" class="accordion-collapse collapse" aria-labelledby="headingRanks" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
In each suit, cards rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingDealFirst">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealFirst" aria-expanded="false" aria-controls="collapseDealFirst">
|
||||
Deal (First Hand)
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseDealFirst" class="accordion-collapse collapse" aria-labelledby="headingDealFirst" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The dealer deals seven cards to each player. One card is turned up to determine the trump suit for the round.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingDealSubsequent">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealSubsequent" aria-expanded="false" aria-controls="collapseDealSubsequent">
|
||||
Deal (Subsequent Hands)
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseDealSubsequent" class="accordion-collapse collapse" aria-labelledby="headingDealSubsequent" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The deal rotates clockwise. The player who took the most tricks in the previous hand selects the trump suit. If there's a tie, players cut cards to decide who calls trumps. One fewer card is dealt in each successive hand until the final hand consists of one card each.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingPlay">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlay" aria-expanded="false" aria-controls="collapsePlay">
|
||||
Play
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapsePlay" class="accordion-collapse collapse" aria-labelledby="headingPlay" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The player to the dealer's left (eldest hand) leads the first trick. Any card can be led. Other players must follow suit if possible. A player with no cards of the suit led may play any card.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingWinningTrick">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningTrick" aria-expanded="false" aria-controls="collapseWinningTrick">
|
||||
Winning a Trick
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseWinningTrick" class="accordion-collapse collapse" aria-labelledby="headingWinningTrick" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The highest card of the suit led wins, unless a trump is played, in which case the highest trump wins. The winner of the trick leads the next.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingLeadingTrumps">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseLeadingTrumps" aria-expanded="false" aria-controls="collapseLeadingTrumps">
|
||||
Leading Trumps
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseLeadingTrumps" class="accordion-collapse collapse" aria-labelledby="headingLeadingTrumps" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
Some rules disallow leading trumps before the suit has been 'broken' (a trump has been played to the lead of another suit). Leading trumps is always permissible if a player holds only trumps.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingKnockout">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseKnockout" aria-expanded="false" aria-controls="collapseKnockout">
|
||||
Knockout
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseKnockout" class="accordion-collapse collapse" aria-labelledby="headingKnockout" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
At the end of each hand, any player who took no tricks is knocked out and takes no further part in the game.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingWinningGame">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningGame" aria-expanded="false" aria-controls="collapseWinningGame">
|
||||
Winning the Game
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseWinningGame" class="accordion-collapse collapse" aria-labelledby="headingWinningGame" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The game is won when a player takes all the tricks in a round, as all other players are knocked out, leaving only one player remaining.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingDogLife">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDogLife" aria-expanded="false" aria-controls="collapseDogLife">
|
||||
Dog Life
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseDogLife" class="accordion-collapse collapse" aria-labelledby="headingDogLife" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The first player who takes no tricks is awarded a \"dog's life\". In the next hand, that player is dealt one card and can decide which trick to play it to. Each time a trick is played the dog may either play the card or knock on the table and wait to play it later. If the dog wins a trick, the player to the left leads the next and the dog re-enters the game properly in the next hand. If the dog fails, they are knocked out.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingAim">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseAim" aria-expanded="false" aria-controls="collapseAim">
|
||||
Aim
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseAim" class="accordion-collapse collapse" aria-labelledby="headingAim" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
To be the last player left at the end of the game, with the object in each hand being to win a majority of tricks.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingEquipment">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseEquipment" aria-expanded="false" aria-controls="collapseEquipment">
|
||||
Equipment
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseEquipment" class="accordion-collapse collapse" aria-labelledby="headingEquipment" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
A standard 52-card pack is used.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingRanks">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseRanks" aria-expanded="false" aria-controls="collapseRanks">
|
||||
Card Ranks
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseRanks" class="accordion-collapse collapse" aria-labelledby="headingRanks" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
In each suit, cards rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingDealFirst">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealFirst" aria-expanded="false" aria-controls="collapseDealFirst">
|
||||
Deal (First Hand)
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseDealFirst" class="accordion-collapse collapse" aria-labelledby="headingDealFirst" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The dealer deals seven cards to each player. One card is turned up to determine the trump suit for the round.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingDealSubsequent">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealSubsequent" aria-expanded="false" aria-controls="collapseDealSubsequent">
|
||||
Deal (Subsequent Hands)
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseDealSubsequent" class="accordion-collapse collapse" aria-labelledby="headingDealSubsequent" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The deal rotates clockwise. The player who took the most tricks in the previous hand selects the trump suit. If there's a tie, players cut cards to decide who calls trumps. One fewer card is dealt in each successive hand until the final hand consists of one card each.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingPlay">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlay" aria-expanded="false" aria-controls="collapsePlay">
|
||||
Play
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapsePlay" class="accordion-collapse collapse" aria-labelledby="headingPlay" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The player to the dealer's left (eldest hand) leads the first trick. Any card can be led. Other players must follow suit if possible. A player with no cards of the suit led may play any card.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingWinningTrick">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningTrick" aria-expanded="false" aria-controls="collapseWinningTrick">
|
||||
Winning a Trick
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseWinningTrick" class="accordion-collapse collapse" aria-labelledby="headingWinningTrick" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The highest card of the suit led wins, unless a trump is played, in which case the highest trump wins. The winner of the trick leads the next.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingLeadingTrumps">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseLeadingTrumps" aria-expanded="false" aria-controls="collapseLeadingTrumps">
|
||||
Leading Trumps
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseLeadingTrumps" class="accordion-collapse collapse" aria-labelledby="headingLeadingTrumps" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
Some rules disallow leading trumps before the suit has been 'broken' (a trump has been played to the lead of another suit). Leading trumps is always permissible if a player holds only trumps.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingKnockout">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseKnockout" aria-expanded="false" aria-controls="collapseKnockout">
|
||||
Knockout
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseKnockout" class="accordion-collapse collapse" aria-labelledby="headingKnockout" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
At the end of each hand, any player who took no tricks is knocked out and takes no further part in the game.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingWinningGame">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningGame" aria-expanded="false" aria-controls="collapseWinningGame">
|
||||
Winning the Game
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseWinningGame" class="accordion-collapse collapse" aria-labelledby="headingWinningGame" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The game is won when a player takes all the tricks in a round, as all other players are knocked out, leaving only one player remaining.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingDogLife">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDogLife" aria-expanded="false" aria-controls="collapseDogLife">
|
||||
Dog Life
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseDogLife" class="accordion-collapse collapse" aria-labelledby="headingDogLife" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The first player who takes no tricks is awarded a \"dog's life\". In the next hand, that player is dealt one card and can decide which trick to play it to. Each time a trick is played the dog may either play the card or knock on the table and wait to play it later. If the dog wins a trick, the player to the left leads the next and the dog re-enters the game properly in the next hand. If the dog fails, they are knocked out.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
</div>
|
||||
</main>
|
||||
<script>
|
||||
disconnectWebSocket();
|
||||
</script>
|
||||
|
||||
@@ -5,46 +5,48 @@
|
||||
<!DOCTYPE configuration>
|
||||
|
||||
<configuration>
|
||||
<import class="ch.qos.logback.classic.encoder.PatternLayoutEncoder"/>
|
||||
<import class="ch.qos.logback.classic.AsyncAppender"/>
|
||||
<import class="ch.qos.logback.core.FileAppender"/>
|
||||
<import class="ch.qos.logback.core.ConsoleAppender"/>
|
||||
<import class="ch.qos.logback.classic.encoder.PatternLayoutEncoder" />
|
||||
<import class="ch.qos.logback.classic.AsyncAppender" />
|
||||
<import class="ch.qos.logback.core.FileAppender" />
|
||||
<import class="ch.qos.logback.core.ConsoleAppender" />
|
||||
|
||||
<appender name="FILE" class="FileAppender">
|
||||
<file>${application.home:-.}/logs/application.log</file>
|
||||
<encoder class="PatternLayoutEncoder">
|
||||
<charset>UTF-8</charset>
|
||||
<pattern>%d{yyyy-MM-dd HH:mm:ss} %highlight(%-5level) %cyan(%logger{36}) %magenta(%X{pekkoSource}) %msg%n</pattern>
|
||||
</encoder>
|
||||
</appender>
|
||||
<appender name="FILE" class="FileAppender">
|
||||
<file>${application.home:-.}/logs/application.log</file>
|
||||
<encoder class="PatternLayoutEncoder">
|
||||
<charset>UTF-8</charset>
|
||||
<pattern>%d{yyyy-MM-dd HH:mm:ss} %highlight(%-5level) %cyan(%logger{36}) %magenta(%X{pekkoSource}) %msg%n
|
||||
</pattern>
|
||||
</encoder>
|
||||
</appender>
|
||||
|
||||
<appender name="STDOUT" class="ConsoleAppender">
|
||||
<!--
|
||||
On Windows, enabling Jansi is recommended to benefit from color code interpretation on DOS command prompts,
|
||||
which otherwise risk being sent ANSI escape sequences that they cannot interpret.
|
||||
See https://logback.qos.ch/manual/layouts.html#coloring
|
||||
-->
|
||||
<!-- <withJansi>true</withJansi> -->
|
||||
<encoder class="PatternLayoutEncoder">
|
||||
<charset>UTF-8</charset>
|
||||
<pattern>%d{yyyy-MM-dd HH:mm:ss} %highlight(%-5level) %cyan(%logger{36}) %magenta(%X{pekkoSource}) %msg%n</pattern>
|
||||
</encoder>
|
||||
</appender>
|
||||
<appender name="STDOUT" class="ConsoleAppender">
|
||||
<!--
|
||||
On Windows, enabling Jansi is recommended to benefit from color code interpretation on DOS command prompts,
|
||||
which otherwise risk being sent ANSI escape sequences that they cannot interpret.
|
||||
See https://logback.qos.ch/manual/layouts.html#coloring
|
||||
-->
|
||||
<!-- <withJansi>true</withJansi> -->
|
||||
<encoder class="PatternLayoutEncoder">
|
||||
<charset>UTF-8</charset>
|
||||
<pattern>%d{yyyy-MM-dd HH:mm:ss} %highlight(%-5level) %cyan(%logger{36}) %magenta(%X{pekkoSource}) %msg%n
|
||||
</pattern>
|
||||
</encoder>
|
||||
</appender>
|
||||
|
||||
<appender name="ASYNCFILE" class="AsyncAppender">
|
||||
<appender-ref ref="FILE"/>
|
||||
</appender>
|
||||
<appender name="ASYNCFILE" class="AsyncAppender">
|
||||
<appender-ref ref="FILE" />
|
||||
</appender>
|
||||
|
||||
<appender name="ASYNCSTDOUT" class="AsyncAppender">
|
||||
<appender-ref ref="STDOUT"/>
|
||||
</appender>
|
||||
<appender name="ASYNCSTDOUT" class="AsyncAppender">
|
||||
<appender-ref ref="STDOUT" />
|
||||
</appender>
|
||||
|
||||
<logger name="play" level="INFO"/>
|
||||
<logger name="application" level="DEBUG"/>
|
||||
<logger name="play" level="INFO" />
|
||||
<logger name="application" level="DEBUG" />
|
||||
|
||||
<root level="WARN">
|
||||
<appender-ref ref="ASYNCFILE"/>
|
||||
<appender-ref ref="ASYNCSTDOUT"/>
|
||||
</root>
|
||||
<root level="WARN">
|
||||
<appender-ref ref="ASYNCFILE" />
|
||||
<appender-ref ref="ASYNCSTDOUT" />
|
||||
</root>
|
||||
|
||||
</configuration>
|
||||
|
||||
@@ -4,38 +4,27 @@
|
||||
# ~~~~
|
||||
|
||||
# For the javascript routing
|
||||
GET /assets/js/routes controllers.JavaScriptRoutingController.javascriptRoutes()
|
||||
GET /assets/js/routes controllers.JavaScriptRoutingController.javascriptRoutes()
|
||||
# Primary routes
|
||||
GET / controllers.MainMenuController.index()
|
||||
GET /assets/*file controllers.Assets.versioned(path="/public", file: Asset)
|
||||
GET / controllers.MainMenuController.index()
|
||||
GET /assets/*file controllers.Assets.versioned(path="/public", file: Asset)
|
||||
|
||||
# Main menu routes
|
||||
GET /mainmenu controllers.MainMenuController.mainMenu()
|
||||
GET /rules controllers.MainMenuController.rules()
|
||||
GET /navSPA/:pType controllers.MainMenuController.navSPA(pType)
|
||||
GET /mainmenu controllers.MainMenuController.mainMenu()
|
||||
GET /rules controllers.MainMenuController.rules()
|
||||
GET /navSPA/:pType controllers.MainMenuController.navSPA(pType)
|
||||
|
||||
POST /createGame controllers.MainMenuController.createGame()
|
||||
POST /joinGame controllers.MainMenuController.joinGame()
|
||||
POST /createGame controllers.MainMenuController.createGame()
|
||||
POST /joinGame controllers.MainMenuController.joinGame()
|
||||
|
||||
# User authentication routes
|
||||
GET /login controllers.UserController.login()
|
||||
POST /login controllers.UserController.login_Post()
|
||||
GET /login controllers.UserController.login()
|
||||
POST /login controllers.UserController.login_Post()
|
||||
|
||||
GET /logout controllers.UserController.logout()
|
||||
GET /logout controllers.UserController.logout()
|
||||
|
||||
# In-game routes
|
||||
GET /game/:id controllers.IngameController.game(id: String)
|
||||
POST /game/:id/start controllers.IngameController.startGame(id: String)
|
||||
POST /game/:id/kickPlayer/:playerToKick controllers.IngameController.kickPlayer(id: String, playerToKick: String)
|
||||
GET /game/:id controllers.IngameController.game(id: String)
|
||||
|
||||
POST /game/:id/trump controllers.IngameController.playTrump(id: String)
|
||||
POST /game/:id/tie controllers.IngameController.playTie(id: String)
|
||||
|
||||
GET /game/:id/leaveGame controllers.IngameController.leaveGame(id: String)
|
||||
POST /game/:id/playCard controllers.IngameController.playCard(id: String)
|
||||
POST /game/:id/dogPlayCard controllers.IngameController.playDogCard(id: String)
|
||||
|
||||
POST /game/:id/returnToLobby controllers.IngameController.returnToLobby(id: String)
|
||||
|
||||
# Polling
|
||||
GET /polling/:gameId controllers.PollingController.polling(gameId: String)
|
||||
# Websocket
|
||||
GET /websocket controllers.WebsocketController.socket()
|
||||
333
knockoutwhistweb/public/javascripts/events.js
Normal file
333
knockoutwhistweb/public/javascripts/events.js
Normal file
@@ -0,0 +1,333 @@
|
||||
var canPlayCard = false;
|
||||
|
||||
function alertMessage(message) {
|
||||
let newHtml = '';
|
||||
const alertId = `alert-${Date.now()}`;
|
||||
const fadeTime = 500;
|
||||
const duration = 5000;
|
||||
newHtml += `
|
||||
<div class="fixed-top d-flex justify-content-center mt-3" style="z-index: 1050;">
|
||||
<div
|
||||
id="${alertId}" class="alert alert-primary d-flex align-items-center p-2 mb-0 w-auto" role="alert" style="display: none;">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" class="bi flex-shrink-0 me-2" viewBox="0 0 16 16" role="img" aria-label="Warning:">
|
||||
<path d="M8.982 1.566a1.13 1.13 0 0 0-1.96 0L.165 13.233c-.457.778.091 1.767.98 1.767h13.713c.889 0 1.438-.99.98-1.767L8.982 1.566zM8 5c.535 0 .954.462.9.995l-.35 3.507a.552.552 0 0 1-1.1 0L7.1 5.995A.905.905 0 0 1 8 5zm.002 6a1 1 0 1 1 0 2 1 1 0 0 1 0-2z"/>
|
||||
</svg>
|
||||
<div class="small">
|
||||
<small>${message}</small>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
$('#main-body').prepend(newHtml);
|
||||
const $notice = $(`#${alertId}`);
|
||||
$notice.fadeIn(fadeTime);
|
||||
setTimeout(function() {
|
||||
$notice.fadeOut(fadeTime, function() {
|
||||
$(this).parent().remove();
|
||||
});
|
||||
}, duration);
|
||||
}
|
||||
function receiveHandEvent(eventData) {
|
||||
//Data
|
||||
const dog = eventData.dog;
|
||||
const hand = eventData.hand;
|
||||
|
||||
const handElement = $('#card-slide');
|
||||
handElement.addClass('ingame-cards-slide')
|
||||
|
||||
let newHtml = '';
|
||||
|
||||
//Build Hand Container
|
||||
hand.forEach((card) => {
|
||||
//Data
|
||||
const idx = card.idx;
|
||||
const cardS = card.card;
|
||||
|
||||
const cardHtml = `
|
||||
<div class="col-auto handcard" style="border-radius: 6px">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none"
|
||||
data-card-id="${idx}"
|
||||
style="border-radius: 6px"
|
||||
onclick="handlePlayCard(this, '${dog}')">
|
||||
|
||||
<img src="/assets/images/cards/${cardS}.png" width="120px" style="border-radius: 6px" alt="${cardS}"/>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
newHtml += cardHtml;
|
||||
});
|
||||
|
||||
//Build dog if needed
|
||||
if (dog) {
|
||||
newHtml += `
|
||||
<div class="mt-2">
|
||||
<button class="btn btn-danger" onclick="handleSkipDogLife(this)">Skip Turn</button>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
handElement.html(newHtml);
|
||||
}
|
||||
function newRoundEvent(eventData) {
|
||||
const trumpsuit = eventData.trumpsuit;
|
||||
const players = eventData.players;
|
||||
|
||||
const tableElement = $('#score-table-body');
|
||||
|
||||
|
||||
let tablehtml = `
|
||||
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
|
||||
|
||||
<div class="d-flex justify-content-between score-header pb-1">
|
||||
<div style="width: 50%">PLAYER</div>
|
||||
<div style="width: 50%">TRICKS</div>
|
||||
</div>
|
||||
`;
|
||||
|
||||
players.forEach(
|
||||
tablehtml += `
|
||||
<div class="d-flex justify-content-between score-row pt-1">
|
||||
<div style="width: 50%" class="text-truncate">'${players}'</div>
|
||||
<div style="width: 50%">
|
||||
0
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
);
|
||||
tableElement.html(tablehtml);
|
||||
|
||||
const trumpsuitClass = $('#trumpsuit');
|
||||
trumpsuitClass.html(trumpsuit);
|
||||
|
||||
}
|
||||
function trickEndEvent(eventData) {
|
||||
const winner = eventData.playerwon;
|
||||
const players = eventData.playersin;
|
||||
const tricklist = eventData.tricklist;
|
||||
|
||||
let newHtml = '';
|
||||
|
||||
let tricktable = $('#score-table-body');
|
||||
|
||||
newHtml += `
|
||||
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
|
||||
|
||||
<div class="d-flex justify-content-between score-header pb-1">
|
||||
<div style="width: 50%">PLAYER</div>
|
||||
<div style="width: 50%">TRICKS</div>
|
||||
</div>
|
||||
`;
|
||||
let playercounts = new Map();
|
||||
|
||||
players.forEach( player => {
|
||||
playercounts.set(player, 0)
|
||||
});
|
||||
tricklist.forEach( player => {
|
||||
if ( player !== "Trick in Progress" && playercounts.has(player)) {
|
||||
playercounts.set(player, playercounts.get(player) + 1)
|
||||
}
|
||||
}
|
||||
)
|
||||
const playerorder = players.sort((playerA, playerB) => {
|
||||
const countA = playercounts.get(playerA) || 0;
|
||||
const countB = playercounts.get(playerB) || 0;
|
||||
return countB - countA;
|
||||
});
|
||||
playerorder.forEach( player => {
|
||||
newHtml += `
|
||||
<div class="d-flex justify-content-between score-row pt-1">
|
||||
<div style="width: 50%" class="text-truncate">${player}</div>
|
||||
<div style="width: 50%">
|
||||
${playercounts.get(player)}
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
});
|
||||
alertMessage(`${winner} won the trick!`)
|
||||
tricktable.html(newHtml);
|
||||
|
||||
}
|
||||
function newTrickEvent() {
|
||||
const firstCardContainer = $('#first-card-container');
|
||||
const emptyHtml = '';
|
||||
let newHtml = '';
|
||||
newHtml += `
|
||||
<img src="/assets/images/cards/1B.png" alt="Blank Card" width="80px" style="border-radius: 6px"/>
|
||||
`;
|
||||
firstCardContainer.html(newHtml);
|
||||
const playedCardsContainer = $('#trick-cards-container')
|
||||
playedCardsContainer.html(emptyHtml)
|
||||
}
|
||||
function requestCardEvent(eventData) {
|
||||
const player = eventData.player;
|
||||
const handElement = $('#card-slide')
|
||||
handElement.removeClass('inactive');
|
||||
canPlayCard = true;
|
||||
}
|
||||
|
||||
|
||||
function receiveGameStateChange(eventData) {
|
||||
const content = eventData.content;
|
||||
const title = eventData.title || 'Knockout Whist';
|
||||
const url = eventData.url || null;
|
||||
|
||||
exchangeBody(content, title, url);
|
||||
}
|
||||
function receiveCardPlayedEvent(eventData) {
|
||||
const firstCard = eventData.firstCard;
|
||||
const playedCards = eventData.playedCards;
|
||||
|
||||
const trickCardsContainer = $('#trick-cards-container');
|
||||
const firstCardContainer = $('#first-card-container')
|
||||
|
||||
let trickHTML = '';
|
||||
playedCards.forEach(cardCombo => {
|
||||
trickHTML += `
|
||||
<div class="col-auto">
|
||||
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
|
||||
<div class="p-2">
|
||||
<img src="/assets/images/cards/${cardCombo.cardId}.png" width="100%" alt="${cardCombo.cardId}"/>
|
||||
</div>
|
||||
<div class="card-body p-2 bg-transparent">
|
||||
<small class="fw-semibold text-secondary">${cardCombo.player}</small>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
});
|
||||
trickCardsContainer.html(trickHTML);
|
||||
|
||||
let altText;
|
||||
let imageSrc;
|
||||
if (firstCard === "BLANK") {
|
||||
imageSrc = "/assets/images/cards/1B.png";
|
||||
altText = "Blank Card";
|
||||
} else {
|
||||
imageSrc = `/assets/images/cards/${firstCard}.png`;
|
||||
altText = `Card ${firstCard}`;
|
||||
}
|
||||
|
||||
const newFirstCardHTML = `
|
||||
<img src="${imageSrc}" alt="${altText}" width="80px" style="border-radius: 6px"/>
|
||||
`;
|
||||
firstCardContainer.html(newFirstCardHTML);
|
||||
}
|
||||
function receiveLobbyUpdateEvent(eventData) {
|
||||
const host = eventData.host;
|
||||
const maxPlayers = eventData.maxPlayers;
|
||||
const players = eventData.players;
|
||||
|
||||
const lobbyPlayersContainer = $('#players');
|
||||
const playerAmountBox = $('#playerAmount');
|
||||
|
||||
let newHtml = ''
|
||||
|
||||
if (host) {
|
||||
players.forEach(user => {
|
||||
|
||||
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>
|
||||
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>`
|
||||
: ` <h5 class="card-title">${user.name}</h5>
|
||||
<div class="btn btn-danger" onclick="handleKickPlayer('${user.id}')">Remove</div>`
|
||||
|
||||
newHtml += `<div class="col-auto my-auto m-3">
|
||||
<div class="card" style="width: 18rem;">
|
||||
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||
<div class="card-body">
|
||||
${inner}
|
||||
</div>
|
||||
</div>
|
||||
</div>`
|
||||
})
|
||||
} else {
|
||||
players.forEach(user => {
|
||||
|
||||
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>` : ` <h5 class="card-title">${user.name}</h5>`
|
||||
|
||||
newHtml += `<div class="col-auto my-auto m-3">
|
||||
<div class="card" style="width: 18rem;">
|
||||
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||
<div class="card-body">
|
||||
${inner}
|
||||
</div>
|
||||
</div>
|
||||
</div>`
|
||||
})
|
||||
}
|
||||
|
||||
lobbyPlayersContainer.html(newHtml);
|
||||
playerAmountBox.text(`Players: ${players.length} / ${maxPlayers}`);
|
||||
|
||||
}
|
||||
function receiveKickEvent(eventData) {
|
||||
$('#kickedModal').modal({
|
||||
backdrop: 'static',
|
||||
keyboard: false
|
||||
}).modal('show');
|
||||
|
||||
setTimeout(() => {
|
||||
receiveGameStateChange(eventData)
|
||||
}, 5000);
|
||||
}
|
||||
function receiveSessionClosedEvent(eventData) {
|
||||
$('#sessionClosed').modal({
|
||||
backdrop: 'static',
|
||||
keyboard: false
|
||||
}).modal('show');
|
||||
|
||||
setTimeout(() => {
|
||||
receiveGameStateChange(eventData)
|
||||
}, 5000);
|
||||
}
|
||||
|
||||
|
||||
function receiveTurnEvent(eventData) {
|
||||
const currentPlayer = eventData.currentPlayer;
|
||||
const nextPlayers = eventData.nextPlayers;
|
||||
|
||||
const currentPlayerNameContainer = $('#current-player-name');
|
||||
const nextPlayersContainer = $('#next-players-container');
|
||||
const nextPlayerText = $('#next-players-text');
|
||||
|
||||
let currentPlayerName = currentPlayer.name;
|
||||
if (currentPlayer.dog) {
|
||||
currentPlayerName += " 🐶";
|
||||
}
|
||||
currentPlayerNameContainer.text(currentPlayerName);
|
||||
|
||||
if (nextPlayers.length === 0) {
|
||||
nextPlayerText.hide();
|
||||
nextPlayersContainer.html('');
|
||||
} else {
|
||||
console.log("Length"+nextPlayers.length);
|
||||
nextPlayerText.show();
|
||||
let nextPlayersHtml = '';
|
||||
nextPlayers.forEach((player) => {
|
||||
let playerName = player.name;
|
||||
if (player.dog) {
|
||||
playerName += " 🐶";
|
||||
}
|
||||
nextPlayersHtml += `<p class="fs-5 text-primary">${playerName}</p>`;
|
||||
});
|
||||
nextPlayersContainer.html(nextPlayersHtml);
|
||||
}
|
||||
}
|
||||
function receiveRoundEndEvent(eventData) {
|
||||
const player = eventData.player
|
||||
const tricks = eventData.tricks
|
||||
alertMessage(`${player} won this round with ${tricks} tricks!`)
|
||||
}
|
||||
onEvent("ReceivedHandEvent", receiveHandEvent)
|
||||
onEvent("GameStateChangeEvent", receiveGameStateChange)
|
||||
onEvent("NewRoundEvent", newRoundEvent)
|
||||
onEvent("TrickEndEvent", trickEndEvent)
|
||||
onEvent("NewTrickEvent", newTrickEvent)
|
||||
onEvent("RequestCardEvent", requestCardEvent)
|
||||
onEvent("CardPlayedEvent", receiveCardPlayedEvent)
|
||||
onEvent("LobbyUpdateEvent", receiveLobbyUpdateEvent)
|
||||
onEvent("LeftEvent", receiveGameStateChange)
|
||||
onEvent("KickEvent", receiveKickEvent)
|
||||
onEvent("SessionClosed", receiveSessionClosedEvent)
|
||||
onEvent("TurnEvent", receiveTurnEvent)
|
||||
onEvent("RoundEndEvent", receiveRoundEndEvent)
|
||||
|
||||
globalThis.alertMessage = alertMessage
|
||||
79
knockoutwhistweb/public/javascripts/interact.js
Normal file
79
knockoutwhistweb/public/javascripts/interact.js
Normal file
@@ -0,0 +1,79 @@
|
||||
function handlePlayCard(card, dog) {
|
||||
|
||||
if(!canPlayCard) return
|
||||
canPlayCard = false;
|
||||
|
||||
const cardId = card.dataset.cardId;
|
||||
|
||||
console.debug(`Playing card ${cardId} from hand`)
|
||||
|
||||
const wiggleKeyframes = [
|
||||
{ transform: 'translateX(0)' },
|
||||
{ transform: 'translateX(-5px)' },
|
||||
{ transform: 'translateX(5px)' },
|
||||
{ transform: 'translateX(-5px)' },
|
||||
{ transform: 'translateX(0)' }
|
||||
];
|
||||
|
||||
const wiggleTiming = {
|
||||
duration: 400,
|
||||
iterations: 1,
|
||||
easing: 'ease-in-out',
|
||||
fill: 'forwards'
|
||||
};
|
||||
|
||||
|
||||
const cardslide = $('#card-slide')
|
||||
|
||||
const payload = {
|
||||
cardindex: cardId,
|
||||
isDog: dog
|
||||
}
|
||||
sendEventAndWait("PlayCard", payload).then(
|
||||
() => {
|
||||
card.parentElement.remove();
|
||||
cardslide.find('.handcard').each(function(newIndex) {
|
||||
|
||||
const $innerButton = $(this).find('.btn');
|
||||
$innerButton.attr('data-card-id', newIndex);
|
||||
|
||||
const isInDogLife = $innerButton.attr('onclick').includes("'true'") ? 'true' : 'false';
|
||||
$innerButton.attr('onclick', `handlePlayCard(this, '${isInDogLife}')`);
|
||||
|
||||
console.debug(`Re-indexed card: Old index was ${$innerButton.attr('data-card-id')}, New index is ${newIndex}`);
|
||||
});
|
||||
|
||||
cardslide.addClass("inactive")
|
||||
}
|
||||
).catch(
|
||||
(err) => {
|
||||
canPlayCard = true;
|
||||
const cardslide = $('#card-slide')
|
||||
cardslide.removeClass("inactive")
|
||||
card.parentElement.animate(wiggleKeyframes, wiggleTiming);
|
||||
alertMessage(err.message)
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
function handleSkipDogLife(button) {
|
||||
// TODO needs implementation
|
||||
}
|
||||
function startGame() {
|
||||
sendEvent("StartGame")
|
||||
}
|
||||
|
||||
function handleTrumpSelection(object) {
|
||||
const $button = $(object);
|
||||
const trumpIndex = parseInt($button.data('trump'));
|
||||
const payload = {
|
||||
suitIndex: trumpIndex
|
||||
}
|
||||
sendEvent("PickTrumpsuit", payload)
|
||||
|
||||
}
|
||||
function handleKickPlayer(playerId) {
|
||||
sendEvent("KickPlayer", {
|
||||
playerId: playerId
|
||||
})
|
||||
}
|
||||
@@ -79,206 +79,6 @@
|
||||
})
|
||||
})()
|
||||
|
||||
let polling = false;
|
||||
function pollForUpdates(gameId) {
|
||||
if (polling) {
|
||||
console.log("[DEBUG] Polling already in progress. Skipping this cycle.");
|
||||
return;
|
||||
}
|
||||
polling = true;
|
||||
console.log(`[DEBUG] Starting poll cycle for Game ID: ${gameId} at ${new Date().toISOString()}`);
|
||||
if (!gameId) {
|
||||
console.error("[DEBUG] Game ID is missing. Stopping poll.");
|
||||
return;
|
||||
}
|
||||
const $handElement = $('#card-slide');
|
||||
const $lobbyElement = $('#lobbybackground');
|
||||
const $mainmenuElement = $('#main-menu-screen')
|
||||
const $mainbody = $('#main-body')
|
||||
if (!$handElement.length && !$lobbyElement.length && !$mainmenuElement.length && !$mainbody.length) {
|
||||
setTimeout(() => { polling = false; pollForUpdates(gameId) }, 1000);
|
||||
return;
|
||||
}
|
||||
const route = jsRoutes.controllers.PollingController.polling(gameId);
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: 'GET',
|
||||
dataType: 'json',
|
||||
|
||||
success: (data => {
|
||||
if (!data) {
|
||||
console.log("[DEBUG] Received 204 No Content (Timeout). Restarting poll.");
|
||||
return;
|
||||
}
|
||||
if (data.status === "cardPlayed" && data.handData) {
|
||||
console.log("Event received: Card played. Redrawing hand.");
|
||||
const newHand = data.handData;
|
||||
let newHandHTML = '';
|
||||
$handElement.empty();
|
||||
|
||||
if(data.animation) {
|
||||
$handElement.addClass('ingame-cards-slide');
|
||||
} else {
|
||||
$handElement.removeClass('ingame-cards-slide');
|
||||
}
|
||||
|
||||
const dog = data.dog;
|
||||
|
||||
newHand.forEach((cardId, index) => {
|
||||
const cardHtml = `
|
||||
<div class="col-auto handcard" style="border-radius: 6px">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none"
|
||||
data-card-id="${index}"
|
||||
style="border-radius: 6px"
|
||||
onclick="handlePlayCard(this, '${gameId}', '${dog}')">
|
||||
|
||||
<img src="/assets/images/cards/${cardId}.png" width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
newHandHTML += cardHtml;
|
||||
});
|
||||
|
||||
if (dog) {
|
||||
newHandHTML += `
|
||||
<div class="mt-2">
|
||||
<button class="btn btn-danger" onclick="handleSkipDogLife(this, '${gameId}')">Skip Dog Life</button>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
|
||||
$handElement.html(newHandHTML);
|
||||
|
||||
if (data.yourTurn) {
|
||||
$handElement.removeClass('inactive');
|
||||
} else {
|
||||
$handElement.addClass('inactive');
|
||||
}
|
||||
|
||||
$('#current-player-name').text(data.currentPlayerName)
|
||||
if (data.nextPlayer) {
|
||||
$('#next-player-name').text(data.nextPlayer);
|
||||
} else if (nextPlayerElement) {
|
||||
$('#next-player-name').text("");
|
||||
} else {
|
||||
console.warn("[DEBUG] 'current-player-name' element missing in DOM");
|
||||
}
|
||||
$('#trump-suit').text(data.trumpSuit);
|
||||
if ($('#trick-cards-container').length) {
|
||||
let trickHTML = '';
|
||||
|
||||
data.trickCards.forEach(trickCard => {
|
||||
trickHTML += `
|
||||
<div class="col-auto">
|
||||
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
|
||||
<div class="p-2">
|
||||
<img src="/assets/images/cards/${trickCard.cardId}.png" width="100%"/>
|
||||
</div>
|
||||
<div class="card-body p-2 bg-transparent">
|
||||
<small class="fw-semibold text-secondary">${trickCard.player}</small>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
});
|
||||
$('#trick-cards-container').html(trickHTML);
|
||||
}
|
||||
if ($('#score-table-body').length && data.scoreTable) {
|
||||
let scoreHTML = '';
|
||||
scoreHTML += `<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
|
||||
|
||||
<div class="d-flex justify-content-between score-header pb-1">
|
||||
<div style="width: 50%">PLAYER</div>
|
||||
<div style="width: 50%">TRICKS</div>
|
||||
</div>`
|
||||
data.scoreTable.forEach(score => {
|
||||
scoreHTML += `
|
||||
<div class="d-flex justify-content-between score-row pt-1">
|
||||
<div style="width: 50%" class="text-truncate">${score.name}</div>
|
||||
<div style="width: 50%">${score.tricks}</div>
|
||||
</div>
|
||||
`;
|
||||
});
|
||||
$('#score-table-body').html(scoreHTML);
|
||||
}
|
||||
const cardId = data.firstCardId;
|
||||
if ($('#first-card-container').length) {
|
||||
let imageSrc = '';
|
||||
let altText = 'First Card';
|
||||
|
||||
if (cardId === "BLANK") {
|
||||
imageSrc = "/assets/images/cards/1B.png";
|
||||
altText = "Blank Card";
|
||||
} else {
|
||||
imageSrc = `/assets/images/cards/${cardId}.png`;
|
||||
}
|
||||
|
||||
const newImageHTML = `
|
||||
<img src="${imageSrc}" alt="${altText}" width="80px" style="border-radius: 6px"/>
|
||||
`;
|
||||
|
||||
$('#first-card-container').html(newImageHTML);
|
||||
}
|
||||
} else if (data.status === "reloadEvent") {
|
||||
console.log("[DEBUG] Reload event received. Redirecting...");
|
||||
exchangeBody(data.content, "Knockout Whist - Ingame", data.redirectUrl);
|
||||
}
|
||||
else if (data.status === "lobbyUpdate") {
|
||||
console.log("[DEBUG] Entering 'lobbyUpdate' logic.");
|
||||
let newHtml = ''
|
||||
|
||||
if (data.host) {
|
||||
data.users.forEach(user => {
|
||||
|
||||
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>
|
||||
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>`
|
||||
: ` <h5 class="card-title">${user.name}</h5>
|
||||
<div class="btn btn-danger" onclick="removePlayer('${gameId}', '${user.id}')">Remove</div>`
|
||||
|
||||
newHtml += `<div class="col-auto my-auto m-3">
|
||||
<div class="card" style="width: 18rem;">
|
||||
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||
<div class="card-body">
|
||||
${inner}
|
||||
</div>
|
||||
</div>
|
||||
</div>`
|
||||
})
|
||||
} else {
|
||||
data.users.forEach(user => {
|
||||
|
||||
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>` : ` <h5 class="card-title">${user.name}</h5>`
|
||||
|
||||
newHtml += `<div class="col-auto my-auto m-3">
|
||||
<div class="card" style="width: 18rem;">
|
||||
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||
<div class="card-body">
|
||||
${inner}
|
||||
</div>
|
||||
</div>
|
||||
</div>`
|
||||
})
|
||||
}
|
||||
$("#players").html(newHtml);
|
||||
$('#playerAmount').text(`Playeramount: ${data.users.length} / ${data.maxPlayers}`);
|
||||
} else {
|
||||
console.warn(`[DEBUG] Received unknown status: ${data.status}`);
|
||||
}
|
||||
}),
|
||||
error: ((jqXHR, textStatus, errorThrown) => {
|
||||
if (jqXHR.status >= 400) {
|
||||
console.error(`Server error: ${jqXHR.status}, ${errorThrown}`);
|
||||
}
|
||||
else {
|
||||
console.error(`Something unexpected happened while polling. ${jqXHR.status}, ${errorThrown}`)
|
||||
}
|
||||
}),
|
||||
complete: (() => {
|
||||
setTimeout(() => { polling = false; pollForUpdates(gameId) }, 200);
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
function createGameJS() {
|
||||
let lobbyName = $('#lobbyname').val();
|
||||
if ($.trim(lobbyName) === "") {
|
||||
@@ -291,26 +91,6 @@ function createGameJS() {
|
||||
sendGameCreationRequest(jsonObj);
|
||||
}
|
||||
|
||||
function backToLobby(gameId) {
|
||||
const route = jsRoutes.controllers.IngameController.returnToLobby(gameId);
|
||||
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
dataType: 'json',
|
||||
error: ((jqXHR) => {
|
||||
const errorData = JSON.parse(jqXHR.responseText);
|
||||
if (errorData && errorData.errorMessage) {
|
||||
alert(`${errorData.errorMessage}`);
|
||||
} else {
|
||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
function sendGameCreationRequest(dataObject) {
|
||||
const route = jsRoutes.controllers.MainMenuController.createGame();
|
||||
|
||||
@@ -344,60 +124,6 @@ function exchangeBody(content, title = "Knockout Whist", url = null) {
|
||||
document.title = title;
|
||||
}
|
||||
|
||||
function startGame(gameId) {
|
||||
sendGameStartRequest(gameId)
|
||||
}
|
||||
|
||||
function sendGameStartRequest(gameId) {
|
||||
const route = jsRoutes.controllers.IngameController.startGame(gameId);
|
||||
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
dataType: 'json',
|
||||
success: (data => {
|
||||
if (data.status === 'success') {
|
||||
window.location.href = data.redirectUrl;
|
||||
}
|
||||
}),
|
||||
error: ((jqXHR) => {
|
||||
const errorData = JSON.parse(jqXHR.responseText);
|
||||
if (errorData && errorData.errorMessage) {
|
||||
alert(`${errorData.errorMessage}`);
|
||||
} else {
|
||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
function removePlayer(gameid, playersessionId) {
|
||||
sendRemovePlayerRequest(gameid, playersessionId)
|
||||
}
|
||||
|
||||
function sendRemovePlayerRequest(gameId, playersessionId) {
|
||||
const route = jsRoutes.controllers.IngameController.kickPlayer(gameId, playersessionId);
|
||||
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
dataType: 'json',
|
||||
success: (data => {
|
||||
if (data.status === 'success') {
|
||||
window.location.href = data.redirectUrl;
|
||||
}
|
||||
}),
|
||||
error: ((jqXHR) => {
|
||||
const errorData = JSON.parse(jqXHR.responseText);
|
||||
if (errorData && errorData.errorMessage) {
|
||||
alert(`${errorData.errorMessage}`);
|
||||
} else {
|
||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
function login() {
|
||||
const username = $('#username').val();
|
||||
const password = $('#password').val();
|
||||
@@ -423,7 +149,7 @@ function login() {
|
||||
}),
|
||||
error: ((jqXHR) => {
|
||||
const errorData = JSON.parse(jqXHR.responseText);
|
||||
if (errorData && errorData.errorMessage) {
|
||||
if (errorData?.errorMessage) {
|
||||
alert(`${errorData.errorMessage}`);
|
||||
} else {
|
||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||
@@ -455,7 +181,7 @@ function joinGame() {
|
||||
}),
|
||||
error: ((jqXHR) => {
|
||||
const errorData = JSON.parse(jqXHR.responseText);
|
||||
if (errorData && errorData.errorMessage) {
|
||||
if (errorData?.errorMessage) {
|
||||
alert(`${errorData.errorMessage}`);
|
||||
} else {
|
||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||
@@ -482,7 +208,7 @@ function navSpa(page, title) {
|
||||
}),
|
||||
error: ((jqXHR) => {
|
||||
const errorData = JSON.parse(jqXHR.responseText);
|
||||
if (errorData && errorData.errorMessage) {
|
||||
if (errorData?.errorMessage) {
|
||||
alert(`${errorData.errorMessage}`);
|
||||
} else {
|
||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||
@@ -493,175 +219,4 @@ function navSpa(page, title) {
|
||||
}
|
||||
|
||||
|
||||
function selectTie(gameId) {
|
||||
const route = jsRoutes.controllers.IngameController.playTie(gameId);
|
||||
const jsonObj = {
|
||||
tie: $('#tieNumber').val()
|
||||
};
|
||||
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
dataType: 'json',
|
||||
data: JSON.stringify(jsonObj),
|
||||
error: (jqXHR => {
|
||||
let error;
|
||||
try {
|
||||
error = JSON.parse(jqXHR.responseText);
|
||||
} catch (e) {
|
||||
console.error("Failed to parse error response:", e);
|
||||
}
|
||||
if (error?.errorMessage) {
|
||||
alert(`${error.errorMessage}`);
|
||||
} else {
|
||||
alert('An unexpected error occurred. Please try again.');
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
function leaveGame(gameId) {
|
||||
sendLeavePlayerRequest(gameId)
|
||||
}
|
||||
|
||||
function sendLeavePlayerRequest(gameId) {
|
||||
const route = jsRoutes.controllers.IngameController.leaveGame(gameId);
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
dataType: 'json',
|
||||
error: ((jqXHR) => {
|
||||
const errorData = JSON.parse(jqXHR.responseText);
|
||||
if (errorData && errorData.errorMessage) {
|
||||
alert(`${errorData.errorMessage}`);
|
||||
} else {
|
||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
function handleTrumpSelection(cardobject, gameId) {
|
||||
const trumpId = cardobject.dataset.trump;
|
||||
const jsonObj = {
|
||||
trump: trumpId
|
||||
}
|
||||
|
||||
const route = jsRoutes.controllers.IngameController.playTrump(gameId);
|
||||
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
dataType: 'json',
|
||||
data: JSON.stringify(jsonObj),
|
||||
error: (jqXHR => {
|
||||
let error;
|
||||
try {
|
||||
error = JSON.parse(jqXHR.responseText);
|
||||
} catch (e) {
|
||||
console.error("Failed to parse error response:", e);
|
||||
}
|
||||
if (error?.errorMessage) {
|
||||
alert(`${error.errorMessage}`);
|
||||
} else {
|
||||
alert('An unexpected error occurred. Please try again.');
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
function handlePlayCard(cardobject, gameId, dog = false) {
|
||||
const cardId = cardobject.dataset.cardId;
|
||||
const jsonObj = {
|
||||
cardID: cardId
|
||||
}
|
||||
sendPlayCardRequest(jsonObj, gameId, cardobject, dog)
|
||||
}
|
||||
|
||||
function handleSkipDogLife(cardobject, gameId) {
|
||||
|
||||
const wiggleKeyframes = [
|
||||
{ transform: 'translateX(0)' },
|
||||
{ transform: 'translateX(-5px)' },
|
||||
{ transform: 'translateX(5px)' },
|
||||
{ transform: 'translateX(-5px)' },
|
||||
{ transform: 'translateX(0)' }
|
||||
];
|
||||
|
||||
const wiggleTiming = {
|
||||
duration: 400,
|
||||
iterations: 1,
|
||||
easing: 'ease-in-out',
|
||||
fill: 'forwards'
|
||||
};
|
||||
|
||||
const route = jsRoutes.controllers.IngameController.playDogCard(gameId);
|
||||
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
dataType: 'json',
|
||||
data: JSON.stringify({
|
||||
cardID: 'skip'
|
||||
}),
|
||||
error: (jqXHR => {
|
||||
let error;
|
||||
try {
|
||||
error = JSON.parse(jqXHR.responseText);
|
||||
} catch (e) {
|
||||
console.error("Failed to parse error response:", e);
|
||||
}
|
||||
if (error?.errorMessage.includes("You can't skip this round!")) {
|
||||
cardobject.parentElement.animate(wiggleKeyframes, wiggleTiming);
|
||||
} else if (error?.errorMessage) {
|
||||
alert(`${error.errorMessage}`);
|
||||
} else {
|
||||
alert('An unexpected error occurred. Please try again.');
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
function sendPlayCardRequest(jsonObj, gameId, cardobject, dog) {
|
||||
const wiggleKeyframes = [
|
||||
{ transform: 'translateX(0)' },
|
||||
{ transform: 'translateX(-5px)' },
|
||||
{ transform: 'translateX(5px)' },
|
||||
{ transform: 'translateX(-5px)' },
|
||||
{ transform: 'translateX(0)' }
|
||||
];
|
||||
|
||||
const wiggleTiming = {
|
||||
duration: 400,
|
||||
iterations: 1,
|
||||
easing: 'ease-in-out',
|
||||
fill: 'forwards'
|
||||
};
|
||||
const route = dog === "true" ? jsRoutes.controllers.IngameController.playDogCard(gameId) : jsRoutes.controllers.IngameController.playCard(gameId);
|
||||
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
dataType: 'json',
|
||||
data: JSON.stringify(jsonObj),
|
||||
error: (jqXHR => {
|
||||
try {
|
||||
error = JSON.parse(jqXHR.responseText);
|
||||
} catch (e) {
|
||||
console.error("Failed to parse error response:", e);
|
||||
}
|
||||
if (error?.errorMessage.includes("You can't play this card!")) {
|
||||
cardobject.parentElement.animate(wiggleKeyframes, wiggleTiming);
|
||||
} else if (error?.errorMessage) {
|
||||
alert(`${error.errorMessage}`);
|
||||
} else {
|
||||
alert('An unexpected error occurred. Please try again.');
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
globalThis.exchangeBody = exchangeBody;
|
||||
File diff suppressed because it is too large
Load Diff
197
knockoutwhistweb/public/javascripts/websocket.js
Normal file
197
knockoutwhistweb/public/javascripts/websocket.js
Normal file
@@ -0,0 +1,197 @@
|
||||
// javascript
|
||||
let ws = null; // will be created by connectWebSocket()
|
||||
const pending = new Map(); // id -> { resolve, reject, timer }
|
||||
const handlers = new Map(); // eventType -> handler(data) -> (value|Promise)
|
||||
|
||||
let timer = null;
|
||||
|
||||
// helper to attach message/error/close handlers to a socket
|
||||
function setupSocketHandlers(socket) {
|
||||
socket.onmessage = (event) => {
|
||||
console.debug("SERVER MESSAGE:", event.data);
|
||||
let msg;
|
||||
try {
|
||||
msg = JSON.parse(event.data);
|
||||
} catch (e) {
|
||||
console.debug("Non-JSON message from server:", event.data, e);
|
||||
return;
|
||||
}
|
||||
|
||||
const id = msg.id;
|
||||
const eventType = msg.event;
|
||||
const status = msg.status;
|
||||
const data = msg.data;
|
||||
|
||||
if (id && typeof status === "string") {
|
||||
const entry = pending.get(id);
|
||||
if (!entry) return;
|
||||
clearTimeout(entry.timer);
|
||||
pending.delete(id);
|
||||
|
||||
if (status === "success") {
|
||||
entry.resolve(data === undefined ? {} : data);
|
||||
} else {
|
||||
entry.reject(new Error(msg.error || "Server returned error"));
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (id && eventType) {
|
||||
const handler = handlers.get(eventType);
|
||||
const sendResponse = (result) => {
|
||||
const response = {id: id, event: eventType, status: result};
|
||||
if (socket && socket.readyState === WebSocket.OPEN) {
|
||||
socket.send(JSON.stringify(response));
|
||||
} else {
|
||||
console.warn("Cannot send response, websocket not open");
|
||||
}
|
||||
};
|
||||
|
||||
if (!handler) {
|
||||
// no handler: respond with an error object in data so server can fail it
|
||||
console.warn("No handler for event:", eventType);
|
||||
sendResponse({error: "No handler for event: " + eventType});
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
Promise.resolve(handler(data === undefined ? {} : data))
|
||||
.then(_ => sendResponse("success"))
|
||||
.catch(_ => sendResponse("error"));
|
||||
} catch (err) {
|
||||
sendResponse("error");
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
socket.onerror = (error) => {
|
||||
console.error("WebSocket Error:", error);
|
||||
if (timer) clearInterval(timer);
|
||||
for (const [id, entry] of pending.entries()) {
|
||||
clearTimeout(entry.timer);
|
||||
entry.reject(new Error("WebSocket error/closed"));
|
||||
pending.delete(id);
|
||||
}
|
||||
if (socket.readyState === WebSocket.OPEN) socket.close(1000, "Unexpected error.");
|
||||
};
|
||||
|
||||
socket.onclose = (event) => {
|
||||
if (timer) clearInterval(timer);
|
||||
for (const [id, entry] of pending.entries()) {
|
||||
clearTimeout(entry.timer);
|
||||
entry.reject(new Error("WebSocket closed"));
|
||||
pending.delete(id);
|
||||
}
|
||||
if (event.wasClean) {
|
||||
console.log(`Connection closed cleanly, code=${event.code} reason=${event.reason}`);
|
||||
} else {
|
||||
console.warn('Connection died unexpectedly.');
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// connect/disconnect helpers
|
||||
function connectWebSocket(url = null) {
|
||||
if (!url) {
|
||||
const loc = window.location;
|
||||
const protocol = loc.protocol === "https:" ? "wss:" : "ws:";
|
||||
url = protocol + "//" + loc.host + "/websocket";
|
||||
}
|
||||
if (ws && ws.readyState === WebSocket.OPEN) return Promise.resolve();
|
||||
if (ws && ws.readyState === WebSocket.CONNECTING) {
|
||||
// already connecting - return a promise that resolves on open
|
||||
return new Promise((resolve, reject) => {
|
||||
const prevOnOpen = ws.onopen;
|
||||
const prevOnError = ws.onerror;
|
||||
ws.onopen = (ev) => {
|
||||
if (prevOnOpen) prevOnOpen(ev);
|
||||
resolve();
|
||||
};
|
||||
ws.onerror = (err) => {
|
||||
if (prevOnError) prevOnError(err);
|
||||
reject(err);
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
ws = new WebSocket(url);
|
||||
setupSocketHandlers(ws);
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
ws.onopen = () => {
|
||||
console.log("WebSocket connection established!");
|
||||
// start heartbeat
|
||||
timer = setInterval(() => {
|
||||
if (ws && ws.readyState === WebSocket.OPEN) {
|
||||
sendEventAndWait("ping", {}).then(
|
||||
() => console.debug("PING RESPONSE RECEIVED"),
|
||||
).catch(
|
||||
(err) => console.warn("PING ERROR:", err.message),
|
||||
);
|
||||
console.debug("PING SENT");
|
||||
}
|
||||
}, 5000);
|
||||
resolve();
|
||||
};
|
||||
|
||||
ws.onerror = (err) => {
|
||||
reject(err);
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
function disconnectWebSocket(code = 1000, reason = "Client disconnect") {
|
||||
if (timer) {
|
||||
clearInterval(timer);
|
||||
timer = null;
|
||||
}
|
||||
if (ws) {
|
||||
try {
|
||||
ws.close(code, reason);
|
||||
} catch (e) {
|
||||
}
|
||||
ws = null;
|
||||
}
|
||||
}
|
||||
|
||||
function sendEvent(eventType, eventData) {
|
||||
if (!ws || ws.readyState !== WebSocket.OPEN) {
|
||||
console.warn("WebSocket is not open. Unable to send message.");
|
||||
return;
|
||||
}
|
||||
const id = Date.now().toString(36) + Math.random().toString(36).substring(2, 9);
|
||||
const message = {id: id, event: eventType, data: eventData};
|
||||
ws.send(JSON.stringify(message));
|
||||
console.debug("SENT:", message);
|
||||
}
|
||||
|
||||
function sendEventAndWait(eventType, eventData, timeoutMs = 10000) {
|
||||
if (!ws || ws.readyState !== WebSocket.OPEN) {
|
||||
return Promise.reject(new Error("WebSocket is not open"));
|
||||
}
|
||||
const id = Date.now().toString(36) + Math.random().toString(36).substring(2, 9);
|
||||
const message = {id: id, event: eventType, data: eventData};
|
||||
const p = new Promise((resolve, reject) => {
|
||||
const timerId = setTimeout(() => {
|
||||
if (pending.has(id)) {
|
||||
pending.delete(id);
|
||||
reject(new Error(`No response within ${timeoutMs}ms for id=${id}`));
|
||||
}
|
||||
}, timeoutMs);
|
||||
pending.set(id, {resolve, reject, timer: timerId});
|
||||
});
|
||||
ws.send(JSON.stringify(message));
|
||||
console.debug("SENT (await):", message);
|
||||
return p;
|
||||
}
|
||||
|
||||
function onEvent(eventType, handler) {
|
||||
handlers.set(eventType, handler);
|
||||
}
|
||||
|
||||
globalThis.sendEvent = sendEvent;
|
||||
globalThis.sendEventAndWait = sendEventAndWait;
|
||||
globalThis.onEvent = onEvent;
|
||||
globalThis.connectWebSocket = connectWebSocket;
|
||||
globalThis.disconnectWebSocket = disconnectWebSocket;
|
||||
globalThis.isWebSocketConnected = () => !!ws && ws.readyState === WebSocket.OPEN;
|
||||
@@ -13,33 +13,33 @@ import play.api.test.Helpers.*
|
||||
*/
|
||||
class HomeControllerSpec extends PlaySpec with GuiceOneAppPerTest with Injecting {
|
||||
|
||||
// "HomeController GET" should {
|
||||
//
|
||||
// "render the index page from a new instance of controller" in {
|
||||
// val controller = new HomeController(stubControllerComponents())
|
||||
// val home = controller.index().apply(FakeRequest(GET, "/"))
|
||||
//
|
||||
// status(home) mustBe OK
|
||||
// contentType(home) mustBe Some("text/html")
|
||||
// contentAsString(home) must include ("Welcome to Play")
|
||||
// }
|
||||
//
|
||||
// "render the index page from the application" in {
|
||||
// val controller = inject[HomeController]
|
||||
// val home = controller.index().apply(FakeRequest(GET, "/"))
|
||||
//
|
||||
// status(home) mustBe OK
|
||||
// contentType(home) mustBe Some("text/html")
|
||||
// contentAsString(home) must include ("Welcome to Play")
|
||||
// }
|
||||
//
|
||||
// "render the index page from the router" in {
|
||||
// val request = FakeRequest(GET, "/")
|
||||
// val home = route(app, request).get
|
||||
//
|
||||
// status(home) mustBe OK
|
||||
// contentType(home) mustBe Some("text/html")
|
||||
// contentAsString(home) must include ("Welcome to Play")
|
||||
// }
|
||||
// }
|
||||
// "HomeController GET" should {
|
||||
//
|
||||
// "render the index page from a new instance of controller" in {
|
||||
// val controller = new HomeController(stubControllerComponents())
|
||||
// val home = controller.index().apply(FakeRequest(GET, "/"))
|
||||
//
|
||||
// status(home) mustBe OK
|
||||
// contentType(home) mustBe Some("text/html")
|
||||
// contentAsString(home) must include ("Welcome to Play")
|
||||
// }
|
||||
//
|
||||
// "render the index page from the application" in {
|
||||
// val controller = inject[HomeController]
|
||||
// val home = controller.index().apply(FakeRequest(GET, "/"))
|
||||
//
|
||||
// status(home) mustBe OK
|
||||
// contentType(home) mustBe Some("text/html")
|
||||
// contentAsString(home) must include ("Welcome to Play")
|
||||
// }
|
||||
//
|
||||
// "render the index page from the router" in {
|
||||
// val request = FakeRequest(GET, "/")
|
||||
// val home = route(app, request).get
|
||||
//
|
||||
// status(home) mustBe OK
|
||||
// contentType(home) mustBe Some("text/html")
|
||||
// contentAsString(home) must include ("Welcome to Play")
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
MAJOR=3
|
||||
MINOR=0
|
||||
MAJOR=4
|
||||
MINOR=5
|
||||
PATCH=0
|
||||
|
||||
Reference in New Issue
Block a user