Compare commits

...

6 Commits

Author SHA1 Message Date
LQ63
f48eb1396e fix(ui): Websocket
Fixed startGame to be correctly implemented
2025-11-26 11:37:01 +01:00
LQ63
496ee03583 feat(ui): Websocket
Started implementing functionality to Websocket.
2025-11-26 11:37:01 +01:00
TeamCity
ae7f04abc3 ci: bump version to v4.1.0 2025-11-26 10:29:11 +00:00
b81bb3d0ae feat(base): Fixed logic for websockets and added GameStateEvent. Might've caused instability on other feature branches! (#84)
Reviewed-on: #84
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-26 11:26:08 +01:00
52e5033afc feat(api): Implement received hand event handling and UI updates (#83)
#76

Reviewed-on: #83
2025-11-24 14:31:31 +01:00
TeamCity
10a26404b3 ci: bump version to v4.0.1 2025-11-24 11:21:05 +00:00
29 changed files with 567 additions and 139 deletions

View File

@@ -142,3 +142,10 @@
### Features
* **websocket:** Implement WebSocket connection and event handling ([#82](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/82)) ([8ca909d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/8ca909db522dd7108a3e40ce84811eaf8695eaa5))
## (2025-11-24)
## (2025-11-26)
### Features
* **api:** Implement received hand event handling and UI updates ([#83](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/83)) ([52e5033](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/52e5033afca344ae40a644196555a9655913710a)), closes [#76](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/76)
* **base:** Fixed logic for websockets and added GameStateEvent. Might've caused instability on other feature branches! ([#84](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/84)) ([b81bb3d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/b81bb3d0aeb8500a9d7417a10e24e7f8a17d71d2))

View File

@@ -40,7 +40,7 @@ lazy val knockoutwhistweb = project.in(file("knockoutwhistweb"))
libraryDependencies += "de.mkammerer" % "argon2-jvm" % "2.12",
libraryDependencies += "com.auth0" % "java-jwt" % "4.5.0",
libraryDependencies += "com.github.ben-manes.caffeine" % "caffeine" % "3.2.3",
libraryDependencies += "tools.jackson.module" %% "jackson-module-scala" % "3.0.2",
libraryDependencies += "com.fasterxml.jackson.module" %% "jackson-module-scala" % "2.16.1",
JsEngineKeys.engineType := JsEngineKeys.EngineType.Node
)

View File

@@ -1,6 +1,7 @@
package controllers
import auth.{AuthAction, AuthenticatedRequest}
import de.knockoutwhist.control.GameState
import de.knockoutwhist.control.GameState.*
import exceptions.*
import logic.PodManager
@@ -29,7 +30,7 @@ class IngameController @Inject()(
game match {
case Some(g) =>
val results = Try {
returnInnerHTML(g, request.user)
IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user)
}
if (results.isSuccess) {
Ok(views.html.main("In-Game - Knockout Whist")(results.get))
@@ -41,34 +42,6 @@ class IngameController @Inject()(
}
}
def returnInnerHTML(gameLobby: GameLobby, user: User): Html = {
gameLobby.logic.getCurrentState match {
case Lobby => views.html.lobby.lobby(Some(user), gameLobby)
case InGame =>
views.html.ingame.ingame(
gameLobby.getPlayerByUser(user),
gameLobby
)
case SelectTrump =>
views.html.ingame.selecttrump(
gameLobby.getPlayerByUser(user),
gameLobby
)
case TieBreak =>
views.html.ingame.tie(
gameLobby.getPlayerByUser(user),
gameLobby
)
case FinishedMatch =>
views.html.ingame.finishedMatch(
Some(user),
gameLobby
)
case _ =>
throw new IllegalStateException(s"Invalid game state for in-game view. GameId: ${gameLobby.id}" + s" State: ${gameLobby.logic.getCurrentState}")
}
}
def startGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = PodManager.getGame(gameId)
val result = Try {
@@ -83,7 +56,7 @@ class IngameController @Inject()(
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameId).url,
"content" -> returnInnerHTML(game.get, request.user).toString()
"content" -> IngameController.returnInnerHTML(game.get, game.get.logic.getCurrentState, request.user).toString()
))
} else {
val throwable = result.failed.get
@@ -436,3 +409,35 @@ class IngameController @Inject()(
}
}
object IngameController {
def returnInnerHTML(gameLobby: GameLobby, gameState: GameState, user: User): Html = {
gameState match {
case Lobby => views.html.lobby.lobby(Some(user), gameLobby)
case InGame =>
views.html.ingame.ingame(
gameLobby.getPlayerByUser(user),
gameLobby
)
case SelectTrump =>
views.html.ingame.selecttrump(
gameLobby.getPlayerByUser(user),
gameLobby
)
case TieBreak =>
views.html.ingame.tie(
gameLobby.getPlayerByUser(user),
gameLobby
)
case FinishedMatch =>
views.html.ingame.finishedMatch(
Some(user),
gameLobby
)
case _ =>
throw new IllegalStateException(s"Invalid game state for in-game view. GameId: ${gameLobby.id}" + s" State: ${gameLobby.logic.getCurrentState}")
}
}
}

View File

@@ -16,8 +16,7 @@ import javax.inject.*
@Singleton
class MainMenuController @Inject()(
val controllerComponents: ControllerComponents,
val authAction: AuthAction,
val ingameController: IngameController
val authAction: AuthAction
) extends BaseController {
// Pass the request-handling function directly to authAction (no nested Action)
@@ -46,7 +45,7 @@ class MainMenuController @Inject()(
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameLobby.id).url,
"content" -> ingameController.returnInnerHTML(gameLobby, request.user).toString
"content" -> IngameController.returnInnerHTML(gameLobby, gameLobby.logic.getCurrentState, request.user).toString
))
} else {
BadRequest(Json.obj(
@@ -70,7 +69,7 @@ class MainMenuController @Inject()(
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.IngameController.game(g.id).url,
"content" -> ingameController.returnInnerHTML(g, request.user).toString
"content" -> IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user).toString
))
case None =>
NotFound(Json.obj(

View File

@@ -2,7 +2,7 @@ package logic.game
import de.knockoutwhist.cards.{Hand, Suit}
import de.knockoutwhist.control.GameLogic
import de.knockoutwhist.control.GameState.{Lobby, MainMenu}
import de.knockoutwhist.control.GameState.{InGame, Lobby, MainMenu}
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{MatchUtil, PlayerUtil}
import de.knockoutwhist.events.global.{GameStateChangeEvent, SessionClosed}
import de.knockoutwhist.events.player.PlayerEvent
@@ -56,6 +56,9 @@ class GameLobby private(
if (event.oldState == MainMenu && event.newState == Lobby) {
return
}
if (event.oldState == Lobby && event.newState == InGame) {
println("RECEIVED GAMESTATEEVENT")
}
users.values.foreach(session => session.updatePlayer(event))
case event: SimpleEvent =>
users.values.foreach(session => session.updatePlayer(event))
@@ -68,6 +71,7 @@ class GameLobby private(
* @param user the user who wants to start the game.
*/
def startGame(user: User): Unit = {
println("STARTED GAME IN LOGIC")
val sessionOpt = users.get(user.id)
if (sessionOpt.isEmpty) {
throw new NotInThisGameException("You are not in this game!")

View File

@@ -2,9 +2,11 @@ package model.sessions
import de.knockoutwhist.events.player.{RequestCardEvent, RequestTieChoiceEvent, RequestTrumpSuitEvent}
import de.knockoutwhist.utils.events.SimpleEvent
import logic.PodManager
import logic.game.GameLobby
import model.users.User
import play.api.libs.json.JsObject
import play.api.libs.json.Format.GenericFormat
import play.api.libs.json.{JsError, JsObject, JsResult, JsSuccess, JsValue}
import java.util.UUID
import java.util.concurrent.locks.ReentrantLock
@@ -26,6 +28,7 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
else canInteract = Some(InteractionType.Card)
case _ =>
}
websocketActor.foreach(_.transmitEventToClient(event, gameLobby))
}
override def id: UUID = user.id
@@ -36,13 +39,16 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
canInteract = None
}
def handleWebResponse(eventType: String, data: JsObject): Unit = {
def handleWebResponse(eventType: String, data: JsObject, user: User, gameLobby: GameLobby): Unit = {
lock.lock()
Try {
eventType match {
case "Ping" =>
// No action needed for Ping
()
case "Start Game" =>
println("INSIDE HANDLE WEB RESPONSE" + data)
gameLobby.startGame(user)
}
}
lock.unlock()

View File

@@ -12,12 +12,18 @@ class UserWebsocketActor(
session: UserSession
) extends Actor {
{
session.lock.lock()
if (session.websocketActor.isDefined) {
session.websocketActor.foreach(actor => actor.transmitTextToClient("Error: Multiple websocket connections detected. Closing this connection."))
context.stop(self)
} else {
session.websocketActor = Some(this)
val otherWebsocket = session.websocketActor.get
otherWebsocket.transmitTextToClient("Error: Multiple websocket connections detected. Closing your connection.")
context.stop(otherWebsocket.self)
transmitTextToClient("Previous websocket connection closed. You are now connected.")
}
session.websocketActor = Some(this)
session.lock.unlock()
}
override def receive: Receive = {
case msg: String =>
@@ -61,10 +67,14 @@ class UserWebsocketActor(
))
return
}
val statusOpt = (json \ "status").asOpt[String]
if (statusOpt.isDefined) {
return
}
val event = eventOpt.get
val data = (json \ "data").asOpt[JsObject].getOrElse(Json.obj())
val result = Try {
session.handleWebResponse(event, data)
session.handleWebResponse(event, data, session.user, session.gameLobby)
}
if (result.isSuccess) {
transmitJsonToClient(Json.obj(
@@ -82,13 +92,12 @@ class UserWebsocketActor(
}
}
def transmitJsonToClient(jsonObj: JsObject): Unit = {
out ! jsonObj.toString()
def transmitJsonToClient(jsonObj: JsValue): Unit = {
transmitTextToClient(jsonObj.toString())
}
def transmitEventToClient(event: SimpleEvent): Unit = {
val jsonString = WebsocketEventMapper.toJsonString(event)
out ! jsonString
transmitJsonToClient(WebsocketEventMapper.toJson(event, session))
}
}

View File

@@ -1,5 +1,7 @@
package model.users
import play.api.libs.json.{Format, Json}
import java.util.UUID
case class User(
@@ -16,5 +18,4 @@ case class User(
private def withPasswordHash(newPasswordHash: String): User = {
this.copy(passwordHash = newPasswordHash)
}
}

View File

@@ -1,8 +1,9 @@
package util
import de.knockoutwhist.cards.Card
import de.knockoutwhist.cards.{Card, Hand}
import de.knockoutwhist.cards.CardValue.*
import de.knockoutwhist.cards.Suit.{Clubs, Diamonds, Hearts, Spades}
import play.api.libs.json.{JsArray, Json}
import play.twirl.api.Html
import scalafx.scene.image.Image
@@ -36,4 +37,22 @@ object WebUIUtils {
f"$cv$s"
}
/**
* Map a Hand to a JsArray of cards
* Per card it has the string and the index in the hand
* @param hand
* @return
*/
def handToJson(hand: Hand): JsArray = {
val cards = hand.cards
JsArray(
cards.zipWithIndex.map { case (card, index) =>
Json.obj(
"idx" -> index,
"card" -> cardtoString(card)
)
}
)
}
}

View File

@@ -1,8 +1,12 @@
package util
import de.knockoutwhist.utils.events.SimpleEvent
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.{JsValue, Json}
import tools.jackson.databind.json.JsonMapper
import tools.jackson.module.scala.ScalaModule
import util.mapper.{GameStateEventMapper, ReceivedHandEventMapper, SimpleEventMapper}
object WebsocketEventMapper {
@@ -13,8 +17,34 @@ object WebsocketEventMapper {
private val mapper = JsonMapper.builder().addModule(scalaModule).build()
def toJsonString(obj: SimpleEvent): String = {
mapper.writeValueAsString(obj)
private var customMappers: Map[String,SimpleEventMapper[SimpleEvent]] = Map()
private def registerCustomMapper[T <: SimpleEvent](mapper: SimpleEventMapper[T]): Unit = {
customMappers = customMappers + (mapper.id -> mapper.asInstanceOf[SimpleEventMapper[SimpleEvent]])
}
// Register all custom mappers here
registerCustomMapper(ReceivedHandEventMapper)
registerCustomMapper(GameStateEventMapper)
registerCustomMapper(NewRoundEventMapper)
registerCustomMapper(NewTrickEventMapper)
registerCustomMapper(TrickEndEventMapper)
registerCustomMapper(RequestCardEventMapper)
def toJson(obj: SimpleEvent, session: UserSession): JsValue = {
val data: Option[JsValue] = if (customMappers.contains(obj.id)) {
Some(customMappers(obj.id).toJson(obj, session))
}else {
None
}
if (data.isEmpty) {
return Json.obj()
}
Json.obj(
"id" -> ("request-" + java.util.UUID.randomUUID().toString),
"event" -> obj.id,
"data" -> data
)
}
}

View File

@@ -0,0 +1,18 @@
package util.mapper
import de.knockoutwhist.events.global.GameStateChangeEvent
import logic.game.GameLobby
import play.api.libs.json.{JsObject, Json}
object GameStateChangeEventMapper extends SimpleEventMapper[GameStateChangeEvent]{
override def id: String = "GameStateChangeEvent"
override def toJson(event: GameStateChangeEvent, gameLobby: GameLobby): JsObject = {
println("CALLED toJSON FOR GAMESTATECHANGE")
Json.obj(
"oldState" -> event.oldState.toString,
"newState" -> event.newState.toString,
"gameLobby" -> gameLobby.id
)
}
}

View File

@@ -0,0 +1,18 @@
package util.mapper
import controllers.IngameController
import de.knockoutwhist.events.global.GameStateChangeEvent
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object GameStateEventMapper extends SimpleEventMapper[GameStateChangeEvent] {
override def id: String = "GameStateChangeEvent"
override def toJson(event: GameStateChangeEvent, session: UserSession): JsObject = {
Json.obj(
//Title
"content" -> IngameController.returnInnerHTML(session.gameLobby, event.newState, session.user).toString
)
}
}

View File

@@ -0,0 +1,16 @@
package util.mapper
import de.knockoutwhist.events.global.NewRoundEvent
import logic.game.GameLobby
import play.api.libs.json.{JsObject, Json}
object NewRoundEventMapper extends SimpleEventMapper[NewRoundEvent]{
override def id: String = "NewRoundEvent"
override def toJson(event: NewRoundEvent, gameLobby: GameLobby): JsObject = {
Json.obj(
"trumpsuit" -> gameLobby.getLogic.getCurrentRound.get.trumpSuit.toString,
"players" -> gameLobby.getLogic.getCurrentMatch.get.playersIn.map(player => player.toString)
)
}
}

View File

@@ -0,0 +1,13 @@
package util.mapper
import de.knockoutwhist.events.global.NewTrickEvent
import logic.game.GameLobby
import play.api.libs.json.{JsObject, Json}
object NewTrickEventMapper extends SimpleEventMapper[NewTrickEvent]{
override def id: String = "NewTrickEvent"
override def toJson(event: NewTrickEvent, gameLobby: GameLobby): JsObject = {
Json.obj()
}
}

View File

@@ -0,0 +1,17 @@
package util.mapper
import de.knockoutwhist.events.player.ReceivedHandEvent
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
import util.WebUIUtils
object ReceivedHandEventMapper extends SimpleEventMapper[ReceivedHandEvent] {
override def id: String = "ReceivedHandEvent"
override def toJson(event: ReceivedHandEvent, session: UserSession): JsObject = {
Json.obj(
"dog" -> event.player.isInDogLife,
"hand" -> event.player.currentHand().map(hand => WebUIUtils.handToJson(hand))
)
}
}

View File

@@ -0,0 +1,15 @@
package util.mapper
import de.knockoutwhist.events.player.RequestCardEvent
import logic.game.GameLobby
import play.api.libs.json.{JsObject, Json}
object RequestCardEventMapper extends SimpleEventMapper[RequestCardEvent]{
override def id: String = "RequestCardEvent"
override def toJson(event: RequestCardEvent, gameLobby: GameLobby): JsObject = {
Json.obj(
"player" -> event.player.name
)
}
}

View File

@@ -0,0 +1,13 @@
package util.mapper
import de.knockoutwhist.utils.events.SimpleEvent
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.JsObject
trait SimpleEventMapper[T <: SimpleEvent] {
def id: String
def toJson(event: T, session: UserSession): JsObject
}

View File

@@ -0,0 +1,18 @@
package util.mapper
import de.knockoutwhist.events.global.TrickEndEvent
import de.knockoutwhist.rounds.Trick
import logic.game.GameLobby
import play.api.libs.json.{JsObject, Json}
object TrickEndEventMapper extends SimpleEventMapper[TrickEndEvent]{
override def id: String = "TrickEndEvent"
override def toJson(event: TrickEndEvent, gameLobby: GameLobby): JsObject = {
Json.obj(
"playerwon" -> event.winner.name,
"playersin" -> gameLobby.getLogic.getCurrentMatch.get.playersIn.map(player => player.name),
"tricklist" -> gameLobby.getLogic.getCurrentRound.get.tricklist.map(trick => trick.winner.map(player => player.name).getOrElse("Trick in Progress"))
)
}
}

View File

@@ -10,8 +10,12 @@
<div class="row ms-4 me-4">
<div class="col-4 mt-5 text-start">
<h4 class="fw-semibold mb-1">Current Player</h4>
@if(gamelobby.getLogic.getCurrentPlayer.isDefined) {
<p class="fs-5 text-primary" id="current-player-name">@gamelobby.getLogic.getCurrentPlayer.get.name</p>
@if(!TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
}else {
<p class="fs-5 text-primary" id="current-player-name">---</p>
}
@if(gamelobby.getLogic.getPlayerQueue.isDefined && gamelobby.getLogic.getCurrentMatch && !TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
<h4 class="fw-semibold mb-1">Next Player</h4>
@for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) {
<p class="fs-5 text-primary" id="next-player-name">@nextplayer</p>
@@ -29,6 +33,7 @@
<div style="width: 50%">TRICKS</div>
</div>
@if(gamelobby.getLogic.getPlayerQueue.isDefined) {
@for(player <- gamelobby.getLogic.getPlayerQueue.get.toList.sortBy { p =>
-(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(p) }.size)
}) {
@@ -39,9 +44,18 @@
</div>
</div>
}
}else{
<div class="d-flex justify-content-between score-row pt-1">
</div>
}
</div>
<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container">
@if(gamelobby.getLogic.getCurrentTrick.isEmpty || gamelobby.getLogic.getCurrentTrick.get.cards.isEmpty) {
<div class="col-auto">
</div>
} else {
@for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) {
<div class="col-auto">
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem;
@@ -55,15 +69,20 @@
</div>
</div>
}
}
</div>
</div>
<div class="col-4 mt-5 text-end">
<h4 class="fw-semibold mb-1">Trumpsuit</h4>
@if(gamelobby.getLogic.getCurrentRound.isEmpty) {
<p class="fs-5 text-primary" id="trumpsuit">No Trumpsuit</p>
}else {
<p class="fs-5 text-primary" id="trumpsuit">@gamelobby.getLogic.getCurrentRound.get.trumpSuit</p>
}
<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
<div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container">
@if(gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) {
@if(gamelobby.getLogic.getCurrentTrick.isDefined && gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) {
@util.WebUIUtils.cardtoImage(gamelobby.getLogic.getCurrentTrick.get.firstCard.get)
width="80px"/>
} else {
@@ -79,6 +98,9 @@
<div class="row justify-content-center ingame-cards-slide @{
!gamelobby.logic.getCurrentPlayer.contains(player) ? "inactive" |: ""
}" id="card-slide">
@if(player.currentHand().isEmpty || player.currentHand().get.cards.isEmpty) {
} else {
@for(i <- player.currentHand().get.cards.indices) {
<div class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id', '@player.isInDogLife')">
@@ -92,6 +114,7 @@
}
</div>
}
}
</div>
</div>
</div>

View File

@@ -10,6 +10,7 @@
<h3 class="mb-0">Select Trump Suit</h3>
</div>
<div class="card-body">
@if(gamelobby.logic.getCurrentMatch.isDefined) {
@if(player.equals(gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get)) {
<div class="alert alert-info" role="alert" aria-live="polite">
You (@player.toString) won the last round. Choose the trump suit for the next round.
@@ -54,6 +55,7 @@
is choosing a trumpsuit. The new round will start once a suit is picked.
</div>
}
}
</div>
</div>
</div>

View File

@@ -40,7 +40,7 @@
}
</div>
<div class="col-12 text-center mb-5">
<div class="btn btn-success" onclick="startGame('@gamelobby.id')">Start Game</div>
<div class="btn btn-success" onclick="startGame('@gamelobby.id', '@user.get.id', '@user.get.name','@user.get.passwordHash', @user.get.internalId)">Start Game</div>
</div>
} else {
<div id="players" class="justify-content-center align-items-center d-flex">
@@ -69,6 +69,7 @@
</div>
</main>
<script>
/*
function waitForFunction(name, checkInterval = 100) {
return new Promise(resolve => {
const timer = setInterval(() => {
@@ -80,5 +81,6 @@
});
}
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
*/
connectWebSocket()
</script>

View File

@@ -18,14 +18,17 @@
<link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
</head>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/websocket.js")" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/events.js")" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/interact.js")" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
<body class="d-flex flex-column min-vh-100" id="main-body">
@* And here's where we render the `Html` object containing
* the page content. *@
@content
</body>
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
<script src="@routes.Assets.versioned("../../public/javascripts/websocket.js")" type="text/javascript"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
</html>

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@@ -30,4 +30,4 @@
</main>
<script>
disconnectWebSocket();
</script>
</script>

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@@ -0,0 +1,176 @@
function alertMessage(message) {
let newHtml = '';
const alertId = `alert-${Date.now()}`;
const fadeTime = 500;
const duration = 5000;
newHtml += `
<div class="fixed-top d-flex justify-content-center mt-3" style="z-index: 1050;">
<div
id="${alertId}" class="alert alert-primary d-flex align-items-center p-2 mb-0 w-auto" role="alert" style="display: none;">
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" class="bi flex-shrink-0 me-2" viewBox="0 0 16 16" role="img" aria-label="Warning:">
<path d="M8.982 1.566a1.13 1.13 0 0 0-1.96 0L.165 13.233c-.457.778.091 1.767.98 1.767h13.713c.889 0 1.438-.99.98-1.767L8.982 1.566zM8 5c.535 0 .954.462.9.995l-.35 3.507a.552.552 0 0 1-1.1 0L7.1 5.995A.905.905 0 0 1 8 5zm.002 6a1 1 0 1 1 0 2 1 1 0 0 1 0-2z"/>
</svg>
<div class="small">
<small>${message}</small>
</div>
</div>
</div>
`;
$('#main-body').prepend(newHtml);
const $notice = $(`#${alertId}`);
$notice.fadeIn(fadeTime);
setTimeout(function() {
$notice.fadeOut(fadeTime, function() {
$(this).parent().remove();
});
}, duration);
}
function receiveHandEvent(eventData) {
//Data
const dog = eventData.dog;
const hand = eventData.hand;
const handElement = $('#card-slide');
handElement.addClass('ingame-cards-slide')
let newHtml = '';
//Build Hand Container
hand.forEach((card) => {
//Data
const idx = card.idx
const cardS = card.card;
const cardHtml = `
<div class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none"
data-card-id="${idx}"
style="border-radius: 6px"
onclick="handlePlayCard(this, '${dog}')">
<img src="/assets/images/cards/${cardS}.png" width="120px" style="border-radius: 6px" alt="${cardS}"/>
</div>
</div>
`;
newHtml += cardHtml;
});
//Build dog if needed
if (dog) {
newHtml += `
<div class="mt-2">
<button class="btn btn-danger" onclick="handleSkipDogLife(this)">Skip Turn</button>
</div>
`;
}
handElement.html(newHtml);
}
function newRoundEvent(eventData) {
const trumpsuit = eventData.trumpsuit;
const players = eventData.players;
const tableElement = $('#score-table-body');
let tablehtml = `
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
<div class="d-flex justify-content-between score-header pb-1">
<div style="width: 50%">PLAYER</div>
<div style="width: 50%">TRICKS</div>
</div>
`;
players.forEach(
tablehtml += `
<div class="d-flex justify-content-between score-row pt-1">
<div style="width: 50%" class="text-truncate">'${players}'</div>
<div style="width: 50%">
0
</div>
</div>
`
);
tableElement.html(tablehtml);
const trumpsuitClass = $('#trumpsuit');
trumpsuitClass.html(trumpsuit);
}
function trickEndEvent(eventData) {
const winner = eventData.playerwon;
const players = eventData.playersin;
const tricklist = eventData.tricklist;
let newHtml = '';
let tricktable = $('#score-table-body');
newHtml += `
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
<div class="d-flex justify-content-between score-header pb-1">
<div style="width: 50%">PLAYER</div>
<div style="width: 50%">TRICKS</div>
</div>
`;
let playercounts = new Map();
players.forEach( player => {
playercounts.set(player, 0)
});
tricklist.forEach( player => {
if ( player !== "Trick in Progress" && playercounts.has(player)) {
playercounts.set(player, playercounts.get(player) + 1)
}
}
)
const playerorder = players.sort((playerA, playerB) => {
const countA = playercounts.get(playerA.name) || 0;
const countB = playercounts.get(playerB.name) || 0;
return countB - countA;
});
playerorder.forEach( player => {
newHtml += `
<div class="d-flex justify-content-between score-row pt-1">
<div style="width: 50%" class="text-truncate">'${player}'</div>
<div style="width: 50%">
'${playercounts.get(player)}'
</div>
</div>
`
});
tricktable.html(newHtml);
}
function newTrickEvent() {
const firstCardContainer = $('first-card-container');
let newHtml = '';
newHtml += `
<img src="images/cards/1B.png" alt="Blank Card" width="80px"/>
`;
firstCardContainer.html(newHtml);
}
function requestCardEvent(eventData) {
const player = eventData.player;
const handElement = $('#card-slide')
handElement.removeClass('inactive');
}
//alertMessage("It worked!")
function receiveGameStateChange(eventData) {
const content = eventData.content;
const title = eventData.title || 'Knockout Whist';
exchangeBody(content, title);
}
onEvent("ReceivedHandEvent", receiveHandEvent)
onEvent("GameStateChangeEvent", receiveGameStateChange)
onEvent("NewRoundEvent", newRoundEvent)
onEvent("TrickEndEvent", trickEndEvent)
onEvent("NewTrickEvent", newTrickEvent)
onEvent("RequestCardEvent", requestCardEvent)

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@@ -0,0 +1,11 @@
function handlePlayCard(card, dog) {
// TODO needs implementation
}
function handleSkipDogLife(button) {
// TODO needs implementation
}
function startGame() {
console.log("CLICKED START GAME, SENDING EVENT...")
sendEvent("Start Game")
}

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@@ -217,3 +217,6 @@ function navSpa(page, title) {
});
return false
}
globalThis.exchangeBody = exchangeBody;

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@@ -3,7 +3,6 @@ let ws = null; // will be created by connectWebSocket()
const pending = new Map(); // id -> { resolve, reject, timer }
const handlers = new Map(); // eventType -> handler(data) -> (value|Promise)
let timer = null;
// helper to attach message/error/close handlers to a socket
@@ -39,8 +38,8 @@ function setupSocketHandlers(socket) {
if (id && eventType) {
const handler = handlers.get(eventType);
const sendResponse = (respData) => {
const response = {id: id, event: eventType, data: respData === undefined ? {} : respData};
const sendResponse = (result) => {
const response = {id: id, event: eventType, status: result};
if (socket && socket.readyState === WebSocket.OPEN) {
socket.send(JSON.stringify(response));
} else {
@@ -50,16 +49,17 @@ function setupSocketHandlers(socket) {
if (!handler) {
// no handler: respond with an error object in data so server can fail it
console.warn("No handler for event:", eventType);
sendResponse({error: "No handler for event: " + eventType});
return;
}
try {
Promise.resolve(handler(data === undefined ? {} : data))
.then(result => sendResponse(result))
.catch(err => sendResponse({error: err?.message ? err.message : String(err)}));
.then(_ => sendResponse("success"))
.catch(_ => sendResponse("error"));
} catch (err) {
sendResponse({error: err?.message ? err.message : String(err)});
sendResponse("error");
}
}
};

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@@ -1,3 +1,3 @@
MAJOR=4
MINOR=0
MINOR=1
PATCH=0