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30 Commits
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1.1.0
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1
.dockerignore
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1
.dockerignore
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@@ -0,0 +1 @@
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.env
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -138,3 +138,4 @@ target
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/knockoutwhistweb/.g8/
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/knockoutwhistweb/.bsp/
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/currentSnapshot.json
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.env
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2
.sbtopts
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2
.sbtopts
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@@ -0,0 +1,2 @@
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-J--add-opens=java.base/java.util=ALL-UNNAMED
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-J--add-opens=java.base/java.lang=ALL-UNNAMED
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126
CHANGELOG.md
126
CHANGELOG.md
@@ -1,4 +1,4 @@
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## (2025-11-03)
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## (2025-11-07)
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### ⚠ BREAKING CHANGES
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||||
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@@ -7,7 +7,10 @@
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### Features
|
||||
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||||
* **config:** add issue templates for Epics, User Stories, and Subtasks ([#4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/4)) ([d71809d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/d71809d6f4389b03ecc8ee9b857e58a4da413fa2))
|
||||
* **docker:** added docker container support ([#47](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/47)) ([4d6ea54](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/4d6ea54771c284d5ea0bb798fedaf0423a6cdd58))
|
||||
* implemented multigame support ([#34](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/34)) ([afde6c0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/afde6c02da2c3055084ae90ab6b11b63b0e11cfb))
|
||||
* **ui:** add Lobby and Main Menu Body ([#38](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/38)) ([051e740](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/051e7406e30385d3260631a783f507b90d9f94d1))
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* **ui:** add main menu navbar and join game functionality ([#35](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/35)) ([32d4f9c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/32d4f9c6cefa20f10816dad9f33548a146d4c2c3))
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* **ui:** added rules ([#12](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/12)) ([92e4851](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/92e4851219e64ad919d7f8bc7c30232ef7d6570f))
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* **ui:** CSS Animations [#18](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/18) ([#27](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/27)) ([c0dadf8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c0dadf89274169b396089c2e7b3d69b043097186))
|
||||
* **ui:** implement CSS variables for theme support ([#26](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/26)) ([1f377de](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1f377de0f43aaf17271d29678a1accf11cfe121c)), closes [#17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/17)
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@@ -18,17 +21,22 @@
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||||
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* **base:** fixed persistence logic ([#21](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/21)) ([7f765b4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7f765b4514459202df3768c64a1df383fecb66e2))
|
||||
* **config:** modified git module to use the main branch ([#10](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/10)) ([ccf44ed](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/ccf44ede41e10df4b973c9cecc09d1e7105143f5))
|
||||
* disabled external node ([51d9c0b](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/51d9c0b5f687d951f42480e333f37b3155d58dbd))
|
||||
* ensure proper unlocking of user session locks in game actions ([#37](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/37)) ([44c88c8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/44c88c8f60abf4a54e721f8e7f6de44a6d28b258))
|
||||
* **imports:** reorganized import statements for clarity and consistency ([#22](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/22)) ([1517d0c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1517d0c006247a95b02f66fa5bc53cc78b9d89fa))
|
||||
* improve lock handling in user session interactions ([#36](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/36)) ([96c3846](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/96c38466d20203a561a5bc3bba560c9d9fd6d754))
|
||||
* **ui:** add light mode styles, update font families and fixed ui ([#24](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/24)) ([729a4ee](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/729a4eec6b721f8118d0feffa44721262ccd595f))
|
||||
* **ui:** added dark mode ([#25](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/25)) ([6c31fa0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/6c31fa0538e5d71c8be9a728eebf7576cb108782))
|
||||
* **ui:** changed backgrounds ([#33](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/33)) ([bef96ba](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/bef96ba7e39a633c1972b01b1c1ebab9d1d3ee1c))
|
||||
* update allowed hosts filter and adjust background color in login page ([#45](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/45)) ([aa83082](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/aa83082d095b30fd3eae336ad5f1aa5d409fbdab))
|
||||
* update file paths and improve session handling in user interactions ([#39](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/39)) ([de565b5](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/de565b52dca6b49b903eceaecd47cc3a5429608b))
|
||||
|
||||
### Reverts
|
||||
|
||||
* ci: bump version to v1.0.0 [skip ci] ([91d7f6c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/91d7f6ca003edb368aba76b7a82c8b42d22bdbfe))
|
||||
* version bumb ([2e10059](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2e10059a6756befe6f8e70c94fd34b865693efb8))
|
||||
* version bump ([7879d1a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7879d1ab6ee8f227c19b69b467a28dd7b479ff73))
|
||||
## (2025-11-03)
|
||||
## (2025-11-07)
|
||||
|
||||
### ⚠ BREAKING CHANGES
|
||||
|
||||
@@ -37,7 +45,10 @@
|
||||
### Features
|
||||
|
||||
* **config:** add issue templates for Epics, User Stories, and Subtasks ([#4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/4)) ([d71809d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/d71809d6f4389b03ecc8ee9b857e58a4da413fa2))
|
||||
* **docker:** added docker container support ([#47](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/47)) ([4d6ea54](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/4d6ea54771c284d5ea0bb798fedaf0423a6cdd58))
|
||||
* implemented multigame support ([#34](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/34)) ([afde6c0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/afde6c02da2c3055084ae90ab6b11b63b0e11cfb))
|
||||
* **ui:** add Lobby and Main Menu Body ([#38](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/38)) ([051e740](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/051e7406e30385d3260631a783f507b90d9f94d1))
|
||||
* **ui:** add main menu navbar and join game functionality ([#35](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/35)) ([32d4f9c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/32d4f9c6cefa20f10816dad9f33548a146d4c2c3))
|
||||
* **ui:** added rules ([#12](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/12)) ([92e4851](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/92e4851219e64ad919d7f8bc7c30232ef7d6570f))
|
||||
* **ui:** CSS Animations [#18](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/18) ([#27](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/27)) ([c0dadf8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c0dadf89274169b396089c2e7b3d69b043097186))
|
||||
* **ui:** implement CSS variables for theme support ([#26](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/26)) ([1f377de](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1f377de0f43aaf17271d29678a1accf11cfe121c)), closes [#17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/17)
|
||||
@@ -48,94 +59,63 @@
|
||||
|
||||
* **base:** fixed persistence logic ([#21](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/21)) ([7f765b4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7f765b4514459202df3768c64a1df383fecb66e2))
|
||||
* **config:** modified git module to use the main branch ([#10](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/10)) ([ccf44ed](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/ccf44ede41e10df4b973c9cecc09d1e7105143f5))
|
||||
* disabled external node ([51d9c0b](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/51d9c0b5f687d951f42480e333f37b3155d58dbd))
|
||||
* ensure proper unlocking of user session locks in game actions ([#37](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/37)) ([44c88c8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/44c88c8f60abf4a54e721f8e7f6de44a6d28b258))
|
||||
* **imports:** reorganized import statements for clarity and consistency ([#22](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/22)) ([1517d0c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1517d0c006247a95b02f66fa5bc53cc78b9d89fa))
|
||||
* improve lock handling in user session interactions ([#36](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/36)) ([96c3846](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/96c38466d20203a561a5bc3bba560c9d9fd6d754))
|
||||
* **ui:** add light mode styles, update font families and fixed ui ([#24](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/24)) ([729a4ee](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/729a4eec6b721f8118d0feffa44721262ccd595f))
|
||||
* **ui:** added dark mode ([#25](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/25)) ([6c31fa0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/6c31fa0538e5d71c8be9a728eebf7576cb108782))
|
||||
* **ui:** changed backgrounds ([#33](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/33)) ([bef96ba](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/bef96ba7e39a633c1972b01b1c1ebab9d1d3ee1c))
|
||||
* update allowed hosts filter and adjust background color in login page ([#45](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/45)) ([aa83082](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/aa83082d095b30fd3eae336ad5f1aa5d409fbdab))
|
||||
* update file paths and improve session handling in user interactions ([#39](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/39)) ([de565b5](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/de565b52dca6b49b903eceaecd47cc3a5429608b))
|
||||
|
||||
### Reverts
|
||||
|
||||
* ci: bump version to v1.0.0 [skip ci] ([91d7f6c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/91d7f6ca003edb368aba76b7a82c8b42d22bdbfe))
|
||||
* version bumb ([2e10059](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2e10059a6756befe6f8e70c94fd34b865693efb8))
|
||||
* version bump ([7879d1a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7879d1ab6ee8f227c19b69b467a28dd7b479ff73))
|
||||
## (2025-11-03)
|
||||
|
||||
### ⚠ BREAKING CHANGES
|
||||
|
||||
* implemented multigame support (#34)
|
||||
|
||||
### Features
|
||||
|
||||
* **config:** add issue templates for Epics, User Stories, and Subtasks ([#4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/4)) ([d71809d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/d71809d6f4389b03ecc8ee9b857e58a4da413fa2))
|
||||
* implemented multigame support ([#34](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/34)) ([afde6c0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/afde6c02da2c3055084ae90ab6b11b63b0e11cfb))
|
||||
* **ui:** added rules ([#12](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/12)) ([92e4851](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/92e4851219e64ad919d7f8bc7c30232ef7d6570f))
|
||||
* **ui:** CSS Animations [#18](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/18) ([#27](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/27)) ([c0dadf8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c0dadf89274169b396089c2e7b3d69b043097186))
|
||||
* **ui:** implement CSS variables for theme support ([#26](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/26)) ([1f377de](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1f377de0f43aaf17271d29678a1accf11cfe121c)), closes [#17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/17)
|
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* **ui:** LESS Integration ([72fcf78](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/72fcf783b8ca5ce260e4b152016353e7dc1edb69)), closes [#15-Create-a-default-theme-with-Less-](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/15-Create-a-default-theme-with-Less-) [#23](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/23)
|
||||
* **ui:** UI now shows player names instead of their id ([#11](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/11)) ([c168ae7](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c168ae7dc05e99c1890661aa3b63f4d4d12779fb))
|
||||
## (2025-11-07)
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **base:** fixed persistence logic ([#21](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/21)) ([7f765b4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7f765b4514459202df3768c64a1df383fecb66e2))
|
||||
* **config:** modified git module to use the main branch ([#10](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/10)) ([ccf44ed](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/ccf44ede41e10df4b973c9cecc09d1e7105143f5))
|
||||
* **imports:** reorganized import statements for clarity and consistency ([#22](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/22)) ([1517d0c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1517d0c006247a95b02f66fa5bc53cc78b9d89fa))
|
||||
* **ui:** add light mode styles, update font families and fixed ui ([#24](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/24)) ([729a4ee](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/729a4eec6b721f8118d0feffa44721262ccd595f))
|
||||
* **ui:** added dark mode ([#25](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/25)) ([6c31fa0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/6c31fa0538e5d71c8be9a728eebf7576cb108782))
|
||||
* **ui:** changed backgrounds ([#33](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/33)) ([bef96ba](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/bef96ba7e39a633c1972b01b1c1ebab9d1d3ee1c))
|
||||
|
||||
### Reverts
|
||||
|
||||
* ci: bump version to v1.0.0 [skip ci] ([91d7f6c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/91d7f6ca003edb368aba76b7a82c8b42d22bdbfe))
|
||||
* version bumb ([2e10059](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2e10059a6756befe6f8e70c94fd34b865693efb8))
|
||||
## (2025-11-03)
|
||||
|
||||
### ⚠ BREAKING CHANGES
|
||||
|
||||
* implemented multigame support (#34)
|
||||
|
||||
### Features
|
||||
|
||||
* **config:** add issue templates for Epics, User Stories, and Subtasks ([#4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/4)) ([d71809d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/d71809d6f4389b03ecc8ee9b857e58a4da413fa2))
|
||||
* implemented multigame support ([#34](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/34)) ([afde6c0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/afde6c02da2c3055084ae90ab6b11b63b0e11cfb))
|
||||
* **ui:** added rules ([#12](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/12)) ([92e4851](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/92e4851219e64ad919d7f8bc7c30232ef7d6570f))
|
||||
* **ui:** CSS Animations [#18](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/18) ([#27](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/27)) ([c0dadf8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c0dadf89274169b396089c2e7b3d69b043097186))
|
||||
* **ui:** implement CSS variables for theme support ([#26](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/26)) ([1f377de](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1f377de0f43aaf17271d29678a1accf11cfe121c)), closes [#17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/17)
|
||||
* **ui:** LESS Integration ([72fcf78](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/72fcf783b8ca5ce260e4b152016353e7dc1edb69)), closes [#15-Create-a-default-theme-with-Less-](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/15-Create-a-default-theme-with-Less-) [#23](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/23)
|
||||
* **ui:** UI now shows player names instead of their id ([#11](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/11)) ([c168ae7](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c168ae7dc05e99c1890661aa3b63f4d4d12779fb))
|
||||
* ensure proper CMD syntax in Dockerfile ([#48](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/48)) ([5c6d3ac](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/5c6d3ac436f6d23a36f58b6835c9bd50feddc789))
|
||||
## (2025-11-07)
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **base:** fixed persistence logic ([#21](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/21)) ([7f765b4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7f765b4514459202df3768c64a1df383fecb66e2))
|
||||
* **config:** modified git module to use the main branch ([#10](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/10)) ([ccf44ed](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/ccf44ede41e10df4b973c9cecc09d1e7105143f5))
|
||||
* **imports:** reorganized import statements for clarity and consistency ([#22](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/22)) ([1517d0c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1517d0c006247a95b02f66fa5bc53cc78b9d89fa))
|
||||
* **ui:** add light mode styles, update font families and fixed ui ([#24](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/24)) ([729a4ee](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/729a4eec6b721f8118d0feffa44721262ccd595f))
|
||||
* **ui:** added dark mode ([#25](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/25)) ([6c31fa0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/6c31fa0538e5d71c8be9a728eebf7576cb108782))
|
||||
* **ui:** changed backgrounds ([#33](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/33)) ([bef96ba](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/bef96ba7e39a633c1972b01b1c1ebab9d1d3ee1c))
|
||||
|
||||
### Reverts
|
||||
|
||||
* ci: bump version to v1.0.0 [skip ci] ([91d7f6c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/91d7f6ca003edb368aba76b7a82c8b42d22bdbfe))
|
||||
## (2025-11-03)
|
||||
|
||||
### ⚠ BREAKING CHANGES
|
||||
|
||||
* implemented multigame support (#34)
|
||||
|
||||
### Features
|
||||
|
||||
* **config:** add issue templates for Epics, User Stories, and Subtasks ([#4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/4)) ([d71809d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/d71809d6f4389b03ecc8ee9b857e58a4da413fa2))
|
||||
* implemented multigame support ([#34](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/34)) ([afde6c0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/afde6c02da2c3055084ae90ab6b11b63b0e11cfb))
|
||||
* **ui:** added rules ([#12](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/12)) ([92e4851](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/92e4851219e64ad919d7f8bc7c30232ef7d6570f))
|
||||
* **ui:** CSS Animations [#18](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/18) ([#27](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/27)) ([c0dadf8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c0dadf89274169b396089c2e7b3d69b043097186))
|
||||
* **ui:** implement CSS variables for theme support ([#26](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/26)) ([1f377de](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1f377de0f43aaf17271d29678a1accf11cfe121c)), closes [#17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/17)
|
||||
* **ui:** LESS Integration ([72fcf78](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/72fcf783b8ca5ce260e4b152016353e7dc1edb69)), closes [#15-Create-a-default-theme-with-Less-](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/15-Create-a-default-theme-with-Less-) [#23](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/23)
|
||||
* **ui:** UI now shows player names instead of their id ([#11](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/11)) ([c168ae7](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c168ae7dc05e99c1890661aa3b63f4d4d12779fb))
|
||||
* changelog syntax ([2e54880](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2e548803020c99f62644283fcf3570048261173a))
|
||||
## (2025-11-07)
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **base:** fixed persistence logic ([#21](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/21)) ([7f765b4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7f765b4514459202df3768c64a1df383fecb66e2))
|
||||
* **config:** modified git module to use the main branch ([#10](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/10)) ([ccf44ed](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/ccf44ede41e10df4b973c9cecc09d1e7105143f5))
|
||||
* **imports:** reorganized import statements for clarity and consistency ([#22](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/22)) ([1517d0c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1517d0c006247a95b02f66fa5bc53cc78b9d89fa))
|
||||
* **ui:** add light mode styles, update font families and fixed ui ([#24](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/24)) ([729a4ee](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/729a4eec6b721f8118d0feffa44721262ccd595f))
|
||||
* **ui:** added dark mode ([#25](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/25)) ([6c31fa0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/6c31fa0538e5d71c8be9a728eebf7576cb108782))
|
||||
* **ui:** changed backgrounds ([#33](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/33)) ([bef96ba](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/bef96ba7e39a633c1972b01b1c1ebab9d1d3ee1c))
|
||||
* removed trailing ([64a7a63](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/64a7a63ab3dff59e66f62328e3b5865bb177fcde))
|
||||
## (2025-11-07)
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* traling ([54e3215](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/54e321512777f6722864694eb677eab0e8418a9f))
|
||||
## (2025-11-07)
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* removed trailing ([5e503cb](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/5e503cbc364f7cb23926976acc6cee575eadd9d6))
|
||||
## (2025-11-07)
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* trailing ([7adc8b8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7adc8b8645390cd18d63b4eee6db8ef448b7a46a))
|
||||
## (2025-11-07)
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* removed trailing ([c7dd72e](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c7dd72ecc2786ef63daf2b4288093025a8e22bfd))
|
||||
* removed trailing ([42a5adb](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/42a5adbae01802587a48a9de15bad44b5ef014cf))
|
||||
## (2025-11-14)
|
||||
|
||||
### Features
|
||||
|
||||
* **ci:** Polling ([370de17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/370de175db65edf87e7ab211190977b540a39d85))
|
||||
* **ci:** Polling Added polling for when the game starts and a card gets played ([#58](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/58)) ([e60fe7c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/e60fe7c98dcab05949140a8a54ed6e4e2fbbc022))
|
||||
* **ui:** added js routing, updated ingame ui, added tricktable ([#50](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/50)) ([c220e54](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c220e54bb8d87f4f0f37a089bcd993e8df806123)), closes [#43](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/43) [#43](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/43)
|
||||
* **ui:** implement tie & trump menu, fixed some critical bugs ([#52](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/52)) ([5d245d0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/5d245d0011a5fb03193514303b45702cd8329224))
|
||||
|
||||
41
Dockerfile
Normal file
41
Dockerfile
Normal file
@@ -0,0 +1,41 @@
|
||||
# === Stage 1: Build the Play application ===
|
||||
FROM sbtscala/scala-sbt:eclipse-temurin-alpine-22_36_1.10.3_3.5.1 AS builder
|
||||
|
||||
WORKDIR /app
|
||||
|
||||
# Install Node.js and Less CSS preprocessor
|
||||
USER root
|
||||
RUN apk add --no-cache nodejs npm && \
|
||||
npm install -g less
|
||||
|
||||
# Cache dependencies first
|
||||
COPY project ./project
|
||||
COPY build.sbt ./
|
||||
RUN sbt -Dscoverage.skip=true update
|
||||
|
||||
# Copy the rest of the code
|
||||
COPY . .
|
||||
|
||||
# Build the app and stage it
|
||||
RUN sbt -Dscoverage.skip=true clean stage
|
||||
|
||||
# === Stage 2: Runtime image ===
|
||||
FROM eclipse-temurin:21-jre-alpine
|
||||
|
||||
# Install Argon2 CLI and libraries
|
||||
RUN apk add --no-cache bash argon2 argon2-libs
|
||||
|
||||
WORKDIR /opt/playapp
|
||||
|
||||
# Copy staged Play build
|
||||
COPY --from=builder /app/knockoutwhistweb/target/universal/stage /opt/playapp
|
||||
|
||||
# Expose the default Play port
|
||||
EXPOSE 9000
|
||||
|
||||
# Set environment variables
|
||||
ENV PLAY_HTTP_PORT=9000
|
||||
|
||||
# Run the Play app
|
||||
ENTRYPOINT ["./bin/knockoutwhistweb"]
|
||||
CMD ["-Dplay.server.pidfile.path=/dev/null"]
|
||||
@@ -19,7 +19,6 @@ lazy val commonSettings = Seq(
|
||||
.map(m => "org.openjfx" % s"javafx-$m" % "21" classifier osName)
|
||||
},
|
||||
libraryDependencies += guice,
|
||||
coverageEnabled := true,
|
||||
coverageFailOnMinimum := true,
|
||||
coverageMinimumStmtTotal := 85,
|
||||
coverageMinimumBranchTotal := 100
|
||||
@@ -40,7 +39,8 @@ lazy val knockoutwhistweb = project.in(file("knockoutwhistweb"))
|
||||
libraryDependencies += "org.scalatestplus.play" %% "scalatestplus-play" % "7.0.2" % Test,
|
||||
libraryDependencies += "de.mkammerer" % "argon2-jvm" % "2.12",
|
||||
libraryDependencies += "com.auth0" % "java-jwt" % "4.3.0",
|
||||
libraryDependencies += "com.github.ben-manes.caffeine" % "caffeine" % "3.2.2"
|
||||
libraryDependencies += "com.github.ben-manes.caffeine" % "caffeine" % "3.2.2",
|
||||
JsEngineKeys.engineType := JsEngineKeys.EngineType.Node
|
||||
)
|
||||
|
||||
lazy val root = (project in file("."))
|
||||
|
||||
Submodule knockoutwhist updated: b9a7b0a2af...a5dcf3ee90
@@ -1,6 +1,14 @@
|
||||
@media (prefers-color-scheme: dark) {
|
||||
:root {
|
||||
--background-image: url('/assets/images/background.png');
|
||||
--color: white;
|
||||
--background-image: url('/assets/images/background.png') !important;
|
||||
--color: #f8f9fa !important; /* Light text on dark bg */
|
||||
--highlightscolor: rgba(131, 131, 131, 0.75) !important;
|
||||
--background-color: #192734;
|
||||
/* Bootstrap variable overrides for dark mode */
|
||||
--bs-body-color: var(--color);
|
||||
--bs-link-color: #66b2ff;
|
||||
--bs-link-hover-color: #99ccff;
|
||||
--bs-border-color: rgba(255, 255, 255, 0.2);
|
||||
--bs-heading-color: var(--color);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
:root {
|
||||
--background-image: url('/assets/images/img.png');
|
||||
--color: black;
|
||||
--highlightscolor: rgba(0, 0, 0, 0.75);
|
||||
--background-color: rgba(228, 232, 237, 1);
|
||||
}
|
||||
|
||||
@@ -2,16 +2,77 @@
|
||||
@import "dark-mode.less";
|
||||
@import "login.less";
|
||||
|
||||
/* Provide default (light) variables so the site works even if light-mode.less fails */
|
||||
:root {
|
||||
--background-image: url('/assets/images/img.png');
|
||||
--color: #212529; /* Bootstrap body text default */
|
||||
|
||||
/* Bootstrap variable overrides for light mode */
|
||||
--bs-body-color: var(--color) !important;
|
||||
--bs-link-color: #0d6efd !important;
|
||||
--bs-link-hover-color: #0a58ca !important;
|
||||
--bs-border-color: rgba(0, 0, 0, 0.125) !important;
|
||||
--bs-heading-color: var(--color) !important;
|
||||
}
|
||||
@background-color: var(--background-color);
|
||||
@highlightcolor: var(--highlightscolor);
|
||||
@background-image: var(--background-image);
|
||||
@color: var(--color);
|
||||
@keyframes slideIn {
|
||||
0% { transform: translateX(-100vw); }
|
||||
100% { transform: translateX(0); }
|
||||
}
|
||||
|
||||
.game-field-background {
|
||||
background-image: @background-image;
|
||||
background-size: 100vw 100vh;
|
||||
background-repeat: no-repeat;
|
||||
background-size: cover;
|
||||
max-width: 1400px;
|
||||
margin: 0 auto;
|
||||
min-height: 100vh;
|
||||
}
|
||||
.lobby-background {
|
||||
background-color: @background-color;
|
||||
width: 100%;
|
||||
height: 100vh;
|
||||
}
|
||||
|
||||
.navbar-header{
|
||||
text-align:center;
|
||||
}
|
||||
|
||||
.navbar-toggle {
|
||||
float: none;
|
||||
margin-right:0;
|
||||
}
|
||||
.handcard :hover {
|
||||
box-shadow: 3px 3px 3px @highlightcolor;
|
||||
}
|
||||
|
||||
.bottom-div {
|
||||
position: fixed;
|
||||
bottom: 0;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
max-width: 1400px;
|
||||
width: 100%;
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
padding: 10px;
|
||||
}
|
||||
|
||||
/* Ensure body text color follows theme variable and works with Bootstrap */
|
||||
body {
|
||||
color: @color;
|
||||
}
|
||||
|
||||
.footer {
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
font-size: 12px;
|
||||
color: @color;
|
||||
padding: 0.5rem 0;
|
||||
flex-grow: 1; /* fill remaining vertical space as visual footer background */
|
||||
}
|
||||
|
||||
.game-field {
|
||||
@@ -19,6 +80,15 @@
|
||||
inset: 0;
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
.navbar-drop-shadow {
|
||||
box-shadow: 0 1px 15px 0 #000000
|
||||
}
|
||||
|
||||
.ingame-side-shadow {
|
||||
box-shadow: 0 1px 15px 0 #000000
|
||||
}
|
||||
|
||||
#sessions {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -53,12 +123,9 @@
|
||||
font-size: 40px;
|
||||
font-family: Arial, serif;
|
||||
}
|
||||
#playercards {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
height: 20%;
|
||||
img {
|
||||
|
||||
.ingame-cards-slide {
|
||||
div {
|
||||
animation: slideIn 0.5s ease-out forwards;
|
||||
animation-fill-mode: backwards;
|
||||
&:nth-child(1) { animation-delay: 0.5s; }
|
||||
@@ -71,13 +138,6 @@
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#cardsplayed {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
height: 10%;
|
||||
min-height: 10%
|
||||
}
|
||||
#playedcardplayer {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -111,11 +171,6 @@
|
||||
font-size: 20px;
|
||||
|
||||
}
|
||||
#trumpsuit {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin-left: 4%;
|
||||
}
|
||||
#nextPlayers {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -140,3 +195,51 @@
|
||||
font-size: 1.5em;
|
||||
font-family: Arial, serif;
|
||||
}
|
||||
.score-table {
|
||||
background-color: rgba(255, 255, 255, 0.1);
|
||||
border-radius: 8px;
|
||||
padding: 10px;
|
||||
margin-bottom: 20px;
|
||||
backdrop-filter: blur(8px);
|
||||
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
.score-header {
|
||||
font-weight: bold;
|
||||
color: #000000;
|
||||
border-bottom: 1px solid rgba(255, 255, 255, 0.3);
|
||||
}
|
||||
.score-row {
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
/* In-game centered stage and blurred sides overlay */
|
||||
.ingame-stage {
|
||||
min-height: 100vh;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
padding: 2rem 1rem;
|
||||
}
|
||||
|
||||
/* Wrapper that adds a backdrop blur to the background outside the centered card */
|
||||
.blur-sides {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
/* Create an overlay that blurs everything behind it, except the central content area */
|
||||
.blur-sides::before {
|
||||
content: "";
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
pointer-events: none;
|
||||
/* fallback: subtle vignette if backdrop-filter unsupported */
|
||||
background: radial-gradient(ellipse at center, rgba(0,0,0,0) 30%, rgba(0,0,0,0.35) 100%);
|
||||
}
|
||||
|
||||
@supports ((-webkit-backdrop-filter: blur(8px)) or (backdrop-filter: blur(8px))) {
|
||||
.blur-sides::before {
|
||||
background: rgba(0,0,0,0.08);
|
||||
-webkit-backdrop-filter: blur(10px) saturate(110%);
|
||||
backdrop-filter: blur(10px) saturate(110%);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ class AuthAction @Inject()(val sessionManager: SessionManager, val parser: BodyP
|
||||
|
||||
override def executionContext: ExecutionContext = ec
|
||||
|
||||
private def getUserFromSession(request: RequestHeader): Option[User] = {
|
||||
protected def getUserFromSession(request: RequestHeader): Option[User] = {
|
||||
val session = request.cookies.get("sessionId")
|
||||
if (session.isDefined)
|
||||
return sessionManager.getUserBySession(session.get.value)
|
||||
@@ -2,47 +2,46 @@ package controllers
|
||||
|
||||
import auth.{AuthAction, AuthenticatedRequest}
|
||||
import de.knockoutwhist.control.GameState.{InGame, Lobby, SelectTrump, TieBreak}
|
||||
import exceptions.{CantPlayCardException, GameFullException, NotEnoughPlayersException, NotHostException, NotInThisGameException}
|
||||
import exceptions.*
|
||||
import logic.PodManager
|
||||
import model.sessions.{PlayerSession, UserSession}
|
||||
import logic.game.GameLobby
|
||||
import model.sessions.UserSession
|
||||
import play.api.*
|
||||
import play.api.libs.json.{JsValue, Json}
|
||||
import play.api.mvc.*
|
||||
|
||||
import java.util.UUID
|
||||
import javax.inject.*
|
||||
import scala.concurrent.ExecutionContext
|
||||
import scala.util.Try
|
||||
|
||||
|
||||
/**
|
||||
* This controller creates an `Action` to handle HTTP requests to the
|
||||
* application's home page.
|
||||
*/
|
||||
@Singleton
|
||||
class IngameController @Inject()(
|
||||
val controllerComponents: ControllerComponents,
|
||||
class IngameController @Inject() (
|
||||
val cc: ControllerComponents,
|
||||
val podManager: PodManager,
|
||||
val authAction: AuthAction,
|
||||
val podManager: PodManager
|
||||
) extends BaseController {
|
||||
|
||||
implicit val ec: ExecutionContext
|
||||
) extends AbstractController(cc) {
|
||||
def game(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
val game = podManager.getGame(gameId)
|
||||
game match {
|
||||
case Some(g) =>
|
||||
g.logic.getCurrentState match {
|
||||
case Lobby => Ok("Lobby: " + gameId)
|
||||
case Lobby => Ok(views.html.lobby.lobby(Some(request.user), g))
|
||||
case InGame =>
|
||||
Ok(views.html.ingame.ingame(
|
||||
g.getPlayerByUser(request.user),
|
||||
g.logic
|
||||
g
|
||||
))
|
||||
case SelectTrump =>
|
||||
Ok(views.html.ingame.selecttrump(
|
||||
g.getPlayerByUser(request.user),
|
||||
g.logic
|
||||
g
|
||||
))
|
||||
case TieBreak =>
|
||||
Ok(views.html.ingame.tie(
|
||||
g.getPlayerByUser(request.user),
|
||||
g.logic
|
||||
g
|
||||
))
|
||||
case _ =>
|
||||
InternalServerError(s"Invalid game state for in-game view. GameId: $gameId" + s" State: ${g.logic.getCurrentState}")
|
||||
@@ -50,7 +49,6 @@ class IngameController @Inject()(
|
||||
case None =>
|
||||
NotFound("Game not found")
|
||||
}
|
||||
//NotFound(s"Reached end of game method unexpectedly. GameId: $gameId")
|
||||
}
|
||||
def startGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
val game = podManager.getGame(gameId)
|
||||
@@ -63,21 +61,71 @@ class IngameController @Inject()(
|
||||
}
|
||||
}
|
||||
if (result.isSuccess) {
|
||||
NoContent
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.IngameController.game(gameId).url
|
||||
))
|
||||
} else {
|
||||
val throwable = result.failed.get
|
||||
throwable match {
|
||||
case _: NotInThisGameException =>
|
||||
BadRequest(throwable.getMessage)
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _: NotHostException =>
|
||||
Forbidden(throwable.getMessage)
|
||||
Forbidden(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _: NotEnoughPlayersException =>
|
||||
BadRequest(throwable.getMessage)
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _ =>
|
||||
InternalServerError(throwable.getMessage)
|
||||
InternalServerError(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
}
|
||||
}
|
||||
}
|
||||
def kickPlayer(gameId: String, playerToKick: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
val game = podManager.getGame(gameId)
|
||||
val playerToKickUUID = UUID.fromString(playerToKick)
|
||||
val result = Try {
|
||||
game.get.leaveGame(playerToKickUUID)
|
||||
}
|
||||
if(result.isSuccess) {
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.IngameController.game(gameId).url
|
||||
))
|
||||
} else {
|
||||
InternalServerError(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> "Something went wrong."
|
||||
))
|
||||
}
|
||||
}
|
||||
def leaveGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
val game = podManager.getGame(gameId)
|
||||
val result = Try {
|
||||
game.get.leaveGame(request.user.id)
|
||||
}
|
||||
if (result.isSuccess) {
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.MainMenuController.mainMenu().url
|
||||
))
|
||||
} else {
|
||||
InternalServerError(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> "Something went wrong."
|
||||
))
|
||||
}
|
||||
}
|
||||
def joinGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
val game = podManager.getGame(gameId)
|
||||
val result = Try {
|
||||
@@ -108,7 +156,10 @@ class IngameController @Inject()(
|
||||
val game = podManager.getGame(gameId)
|
||||
game match {
|
||||
case Some(g) =>
|
||||
val cardIdOpt = request.body.asFormUrlEncoded.flatMap(_.get("cardId").flatMap(_.headOption))
|
||||
val jsonBody = request.body.asJson
|
||||
val cardIdOpt: Option[String] = jsonBody.flatMap { jsValue =>
|
||||
(jsValue \ "cardID").asOpt[String]
|
||||
}
|
||||
cardIdOpt match {
|
||||
case Some(cardId) =>
|
||||
var optSession: Option[UserSession] = None
|
||||
@@ -120,27 +171,51 @@ class IngameController @Inject()(
|
||||
}
|
||||
optSession.foreach(_.lock.unlock())
|
||||
if (result.isSuccess) {
|
||||
NoContent
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.IngameController.game(gameId).url
|
||||
))
|
||||
} else {
|
||||
val throwable = result.failed.get
|
||||
throwable match {
|
||||
case _: CantPlayCardException =>
|
||||
BadRequest(throwable.getMessage)
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _: NotInThisGameException =>
|
||||
BadRequest(throwable.getMessage)
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _: IllegalArgumentException =>
|
||||
BadRequest(throwable.getMessage)
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _: IllegalStateException =>
|
||||
BadRequest(throwable.getMessage)
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _ =>
|
||||
InternalServerError(throwable.getMessage)
|
||||
InternalServerError(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
}
|
||||
}
|
||||
case None =>
|
||||
BadRequest("cardId parameter is missing")
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> "cardId Parameter is missing"
|
||||
))
|
||||
}
|
||||
case None =>
|
||||
NotFound("Game not found")
|
||||
NotFound(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> "Game not found"
|
||||
))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
package controllers
|
||||
|
||||
import auth.{AuthAction, AuthenticatedRequest}
|
||||
import logic.PodManager
|
||||
import play.api.mvc.{Action, AnyContent, BaseController, ControllerComponents}
|
||||
import play.api.routing.JavaScriptReverseRouter
|
||||
|
||||
import javax.inject.Inject
|
||||
|
||||
class JavaScriptRoutingController @Inject()(
|
||||
val controllerComponents: ControllerComponents,
|
||||
val authAction: AuthAction,
|
||||
val podManager: PodManager
|
||||
) extends BaseController {
|
||||
def javascriptRoutes(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
Ok(
|
||||
JavaScriptReverseRouter("jsRoutes")(
|
||||
routes.javascript.MainMenuController.createGame,
|
||||
routes.javascript.IngameController.startGame,
|
||||
routes.javascript.IngameController.kickPlayer,
|
||||
routes.javascript.IngameController.leaveGame,
|
||||
routes.javascript.IngameController.playCard,
|
||||
routes.javascript.PollingController.polling
|
||||
)
|
||||
).as("text/javascript")
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,7 @@ package controllers
|
||||
import auth.{AuthAction, AuthenticatedRequest}
|
||||
import logic.PodManager
|
||||
import play.api.*
|
||||
import play.api.libs.json.Json
|
||||
import play.api.mvc.*
|
||||
|
||||
import javax.inject.*
|
||||
@@ -21,7 +22,7 @@ class MainMenuController @Inject()(
|
||||
|
||||
// Pass the request-handling function directly to authAction (no nested Action)
|
||||
def mainMenu(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
Ok(views.html.mainmenu.navbar(Some(request.user)))
|
||||
Ok(views.html.mainmenu.creategame(Some(request.user)))
|
||||
}
|
||||
|
||||
def index(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
@@ -29,12 +30,30 @@ class MainMenuController @Inject()(
|
||||
}
|
||||
|
||||
def createGame(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
val jsonBody = request.body.asJson
|
||||
if (jsonBody.isDefined) {
|
||||
val gamename: String = (jsonBody.get \ "lobbyname").asOpt[String]
|
||||
.getOrElse(s"${request.user.name}'s Game")
|
||||
|
||||
val playeramount: String = (jsonBody.get \ "playeramount").asOpt[String]
|
||||
.getOrElse(throw new IllegalArgumentException("Player amount is required."))
|
||||
|
||||
val gameLobby = podManager.createGame(
|
||||
host = request.user,
|
||||
name = s"${request.user.name}'s Game",
|
||||
maxPlayers = 4
|
||||
name = gamename,
|
||||
maxPlayers = playeramount.toInt
|
||||
)
|
||||
Redirect(routes.IngameController.game(gameLobby.id))
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.IngameController.game(gameLobby.id).url
|
||||
))
|
||||
} else {
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> "Invalid form submission"
|
||||
))
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
def joinGame(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
@@ -53,9 +72,7 @@ class MainMenuController @Inject()(
|
||||
}
|
||||
}
|
||||
|
||||
def rules(): Action[AnyContent] = {
|
||||
Action { implicit request =>
|
||||
Ok(views.html.mainmenu.rules())
|
||||
}
|
||||
def rules(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
Ok(views.html.mainmenu.rules(Some(request.user)))
|
||||
}
|
||||
}
|
||||
134
knockoutwhistweb/app/controllers/PollingController.scala
Normal file
134
knockoutwhistweb/app/controllers/PollingController.scala
Normal file
@@ -0,0 +1,134 @@
|
||||
package controllers
|
||||
|
||||
import auth.{AuthAction, AuthenticatedRequest}
|
||||
import de.knockoutwhist.cards.Hand
|
||||
import logic.PodManager
|
||||
import logic.game.{GameLobby, PollingEvents}
|
||||
import logic.game.PollingEvents.{CardPlayed, LobbyUpdate, NewRound, ReloadEvent}
|
||||
import model.sessions.UserSession
|
||||
import model.users.User
|
||||
import play.api.libs.json.{JsArray, JsValue, Json}
|
||||
import play.api.mvc.{AbstractController, Action, AnyContent, ControllerComponents, Result}
|
||||
import util.WebUIUtils
|
||||
|
||||
import javax.inject.{Inject, Singleton}
|
||||
import scala.concurrent.{ExecutionContext, Future}
|
||||
|
||||
@Singleton
|
||||
class PollingController @Inject() (
|
||||
val cc: ControllerComponents,
|
||||
val podManager: PodManager,
|
||||
val authAction: AuthAction,
|
||||
implicit val ec: ExecutionContext
|
||||
) extends AbstractController(cc) {
|
||||
|
||||
private def buildCardPlayResponse(game: GameLobby, hand: Option[Hand], newRound: Boolean): JsValue = {
|
||||
val currentRound = game.logic.getCurrentRound.get
|
||||
val currentTrick = game.logic.getCurrentTrick.get
|
||||
|
||||
val trickCardsJson = Json.toJson(
|
||||
currentTrick.cards.map { case (card, player) =>
|
||||
Json.obj("cardId" -> WebUIUtils.cardtoString(card), "player" -> player.name)
|
||||
}
|
||||
)
|
||||
val scoreTableJson = Json.toJson(
|
||||
game.getLogic.getPlayerQueue.get.toList.map { player =>
|
||||
Json.obj(
|
||||
"name" -> player.name,
|
||||
"tricks" -> currentRound.tricklist.count(_.winner.contains(player))
|
||||
)
|
||||
}
|
||||
)
|
||||
|
||||
val stringHand = hand.map { h =>
|
||||
val cardStrings = h.cards.map(WebUIUtils.cardtoString)
|
||||
Json.toJson(cardStrings).as[JsArray]
|
||||
}.getOrElse(Json.arr())
|
||||
|
||||
val firstCardId = currentTrick.firstCard.map(WebUIUtils.cardtoString).getOrElse("BLANK")
|
||||
val nextPlayer = game.getLogic.getPlayerQueue.get.duplicate().nextPlayer().name
|
||||
Json.obj(
|
||||
"status" -> "cardPlayed",
|
||||
"animation" -> newRound,
|
||||
"handData" -> stringHand,
|
||||
"currentPlayerName" -> game.logic.getCurrentPlayer.get.name,
|
||||
"trumpSuit" -> currentRound.trumpSuit.toString,
|
||||
"trickCards" -> trickCardsJson,
|
||||
"scoreTable" -> scoreTableJson,
|
||||
"firstCardId" -> firstCardId,
|
||||
"nextPlayer" -> nextPlayer
|
||||
)
|
||||
}
|
||||
|
||||
private def buildLobbyUsersResponse(game: GameLobby, userSession: UserSession): JsValue = {
|
||||
Json.obj(
|
||||
"status" -> "lobbyUpdate",
|
||||
"host" -> userSession.host,
|
||||
"users" -> game.getUsers.map(u => Json.obj(
|
||||
"name" -> u.name,
|
||||
"id" -> u.id,
|
||||
"self" -> (u.id == userSession.id)
|
||||
))
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
def handleEvent(event: PollingEvents, game: GameLobby, userSession: UserSession): Result = {
|
||||
event match {
|
||||
case NewRound =>
|
||||
val player = game.getPlayerByUser(userSession.user)
|
||||
val hand = player.currentHand()
|
||||
val jsonResponse = buildCardPlayResponse(game, hand, true)
|
||||
Ok(jsonResponse)
|
||||
case CardPlayed =>
|
||||
val player = game.getPlayerByUser(userSession.user)
|
||||
val hand = player.currentHand()
|
||||
val jsonResponse = buildCardPlayResponse(game, hand, false)
|
||||
Ok(jsonResponse)
|
||||
case LobbyUpdate =>
|
||||
Ok(buildLobbyUsersResponse(game, userSession))
|
||||
case ReloadEvent =>
|
||||
val jsonResponse = Json.obj(
|
||||
"status" -> "reloadEvent",
|
||||
"redirectUrl" -> routes.IngameController.game(game.id).url
|
||||
)
|
||||
Ok(jsonResponse)
|
||||
}
|
||||
}
|
||||
|
||||
// --- Main Polling Action ---
|
||||
def polling(gameId: String): Action[AnyContent] = authAction.async { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
|
||||
val playerId = request.user.id
|
||||
|
||||
// 1. Safely look up the game
|
||||
podManager.getGame(gameId) match {
|
||||
case Some(game) =>
|
||||
|
||||
// 2. Short-Poll Check (Check for missed events)
|
||||
if (game.getPollingState.nonEmpty) {
|
||||
val event = game.getPollingState.dequeue()
|
||||
|
||||
Future.successful(handleEvent(event, game, game.getUserSession(playerId)))
|
||||
} else {
|
||||
|
||||
val eventPromise = game.registerWaiter(playerId)
|
||||
|
||||
eventPromise.future.map { event =>
|
||||
game.removeWaiter(playerId)
|
||||
handleEvent(event, game, game.getUserSession(playerId))
|
||||
}.recover {
|
||||
case _: Throwable =>
|
||||
game.removeWaiter(playerId)
|
||||
NoContent
|
||||
}
|
||||
}
|
||||
|
||||
case None =>
|
||||
// Game not found
|
||||
Future.successful(NotFound("Game not found."))
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -2,21 +2,23 @@ package logic.game
|
||||
|
||||
import de.knockoutwhist.cards.{Hand, Suit}
|
||||
import de.knockoutwhist.control.GameLogic
|
||||
import de.knockoutwhist.control.GameState.{Lobby, MainMenu}
|
||||
import de.knockoutwhist.control.GameState.{InGame, Lobby, MainMenu}
|
||||
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{MatchUtil, PlayerUtil}
|
||||
import de.knockoutwhist.events.global.{GameStateChangeEvent, SessionClosed}
|
||||
import de.knockoutwhist.events.player.PlayerEvent
|
||||
import de.knockoutwhist.events.global.{CardPlayedEvent, GameStateChangeEvent, SessionClosed}
|
||||
import de.knockoutwhist.events.player.{PlayerEvent, ReceivedHandEvent}
|
||||
import de.knockoutwhist.player.Playertype.HUMAN
|
||||
import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory}
|
||||
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
||||
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
|
||||
import exceptions.*
|
||||
import logic.game.PollingEvents.{CardPlayed, LobbyUpdate, NewRound, ReloadEvent}
|
||||
import model.sessions.{InteractionType, UserSession}
|
||||
import model.users.User
|
||||
|
||||
import java.util.UUID
|
||||
import scala.collection.mutable
|
||||
import scala.collection.mutable.ListBuffer
|
||||
import scala.concurrent.Promise as ScalaPromise
|
||||
|
||||
class GameLobby private(
|
||||
val logic: GameLogic,
|
||||
@@ -29,6 +31,18 @@ class GameLobby private(
|
||||
logic.createSession()
|
||||
|
||||
private val users: mutable.Map[UUID, UserSession] = mutable.Map()
|
||||
private val pollingState: mutable.Queue[PollingEvents] = mutable.Queue()
|
||||
private val waitingPromises: mutable.Map[UUID, ScalaPromise[PollingEvents]] = mutable.Map()
|
||||
|
||||
def registerWaiter(playerId: UUID): ScalaPromise[PollingEvents] = {
|
||||
val promise = ScalaPromise[PollingEvents]()
|
||||
waitingPromises.put(playerId, promise)
|
||||
promise
|
||||
}
|
||||
|
||||
def removeWaiter(playerId: UUID): Unit = {
|
||||
waitingPromises.remove(playerId)
|
||||
}
|
||||
|
||||
def addUser(user: User): UserSession = {
|
||||
if (users.size >= maxPlayers) throw new GameFullException("The game is full!")
|
||||
@@ -39,17 +53,28 @@ class GameLobby private(
|
||||
host = false
|
||||
)
|
||||
users += (user.id -> userSession)
|
||||
addToQueue(LobbyUpdate)
|
||||
userSession
|
||||
}
|
||||
|
||||
override def listen(event: SimpleEvent): Unit = {
|
||||
event match {
|
||||
case event: ReceivedHandEvent =>
|
||||
addToQueue(NewRound)
|
||||
users.get(event.playerId).foreach(session => session.updatePlayer(event))
|
||||
case event: CardPlayedEvent =>
|
||||
addToQueue(CardPlayed)
|
||||
case event: PlayerEvent =>
|
||||
users.get(event.playerId).foreach(session => session.updatePlayer(event))
|
||||
case event: GameStateChangeEvent =>
|
||||
if (event.oldState == MainMenu && event.newState == Lobby) {
|
||||
return
|
||||
}
|
||||
if (event.oldState == Lobby && event.newState == InGame) {
|
||||
addToQueue(ReloadEvent)
|
||||
}else {
|
||||
addToQueue(ReloadEvent)
|
||||
}
|
||||
users.values.foreach(session => session.updatePlayer(event))
|
||||
case event: SessionClosed =>
|
||||
users.values.foreach(session => session.updatePlayer(event))
|
||||
@@ -58,6 +83,15 @@ class GameLobby private(
|
||||
}
|
||||
}
|
||||
|
||||
private def addToQueue(event: PollingEvents): Unit = {
|
||||
if (waitingPromises.nonEmpty) {
|
||||
waitingPromises.values.foreach(_.success(event))
|
||||
waitingPromises.clear()
|
||||
} else {
|
||||
pollingState.enqueue(event)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Start the game if the user is the host.
|
||||
* @param user the user who wants to start the game.
|
||||
@@ -88,12 +122,13 @@ class GameLobby private(
|
||||
* Remove the user from the game lobby.
|
||||
* @param user the user who wants to leave the game.
|
||||
*/
|
||||
def leaveGame(user: User): Unit = {
|
||||
val sessionOpt = users.get(user.id)
|
||||
def leaveGame(userId: UUID): Unit = {
|
||||
val sessionOpt = users.get(userId)
|
||||
if (sessionOpt.isEmpty) {
|
||||
throw new NotInThisGameException("You are not in this game!")
|
||||
}
|
||||
users.remove(user.id)
|
||||
users.remove(userId)
|
||||
addToQueue(LobbyUpdate)
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -176,6 +211,16 @@ class GameLobby private(
|
||||
getPlayerBySession(getUserSession(user.id))
|
||||
}
|
||||
|
||||
def getPlayers: mutable.Map[UUID, UserSession] = {
|
||||
users.clone()
|
||||
}
|
||||
|
||||
def getLogic: GameLogic = {
|
||||
logic
|
||||
}
|
||||
def getPollingState: mutable.Queue[PollingEvents] = {
|
||||
pollingState
|
||||
}
|
||||
private def getPlayerBySession(userSession: UserSession): AbstractPlayer = {
|
||||
val playerOption = getMatch.totalplayers.find(_.id == userSession.id)
|
||||
if (playerOption.isEmpty) {
|
||||
@@ -226,6 +271,10 @@ class GameLobby private(
|
||||
trickOpt.get
|
||||
}
|
||||
|
||||
def getUsers: Set[User] = {
|
||||
users.values.map(d => d.user).toSet
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
object GameLobby {
|
||||
|
||||
8
knockoutwhistweb/app/logic/game/PollingEvents.scala
Normal file
8
knockoutwhistweb/app/logic/game/PollingEvents.scala
Normal file
@@ -0,0 +1,8 @@
|
||||
package logic.game
|
||||
|
||||
enum PollingEvents {
|
||||
case CardPlayed
|
||||
case NewRound
|
||||
case ReloadEvent
|
||||
case LobbyUpdate
|
||||
}
|
||||
@@ -13,6 +13,7 @@ import java.time.Instant
|
||||
import java.time.temporal.ChronoUnit
|
||||
import java.util.concurrent.TimeUnit
|
||||
import javax.inject.{Inject, Singleton}
|
||||
import scala.util.Try
|
||||
|
||||
@Singleton
|
||||
class BaseSessionManager @Inject()(val keyProvider: JwtKeyProvider, val userManager: StubUserManager, val config: Config) extends SessionManager {
|
||||
@@ -44,16 +45,22 @@ class BaseSessionManager @Inject()(val keyProvider: JwtKeyProvider, val userMana
|
||||
}
|
||||
|
||||
override def getUserBySession(sessionId: String): Option[User] = {
|
||||
//TODO verify JWT token instead of looking up in cache
|
||||
val cachedUser = cache.getIfPresent(sessionId)
|
||||
if (cachedUser != null) {
|
||||
Some(cachedUser)
|
||||
} else {
|
||||
val result = Try {
|
||||
val decoded = verifier.verify(sessionId)
|
||||
val user = userManager.userExistsById(decoded.getClaim("id").asLong())
|
||||
user.foreach(u => cache.put(sessionId, u))
|
||||
user
|
||||
}
|
||||
if (result.isSuccess) {
|
||||
result.get
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override def invalidateSession(sessionId: String): Unit = {
|
||||
|
||||
@@ -22,6 +22,12 @@ class StubUserManager @Inject()(val config: Config) extends UserManager {
|
||||
id = java.util.UUID.fromString("223e4567-e89b-12d3-a456-426614174000"),
|
||||
name = "Leon",
|
||||
passwordHash = UserHash.hashPW("password123")
|
||||
),
|
||||
"Jakob" -> User(
|
||||
internalId = 2L,
|
||||
id = java.util.UUID.fromString("323e4567-e89b-12d3-a456-426614174000"),
|
||||
name = "Jakob",
|
||||
passwordHash = UserHash.hashPW("password123")
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@ import model.users.User
|
||||
import java.util.UUID
|
||||
import java.util.concurrent.locks.{Lock, ReentrantLock}
|
||||
|
||||
class UserSession(user: User, val host: Boolean) extends PlayerSession {
|
||||
class UserSession(val user: User, val host: Boolean) extends PlayerSession {
|
||||
var canInteract: Option[InteractionType] = None
|
||||
val lock: ReentrantLock = ReentrantLock()
|
||||
|
||||
|
||||
@@ -8,6 +8,10 @@ import scalafx.scene.image.Image
|
||||
|
||||
object WebUIUtils {
|
||||
def cardtoImage(card: Card): Html = {
|
||||
views.html.render.card.apply(f"images/cards/${cardtoString(card)}.png")(card.toString)
|
||||
}
|
||||
|
||||
def cardtoString(card: Card) = {
|
||||
val s = card.suit match {
|
||||
case Spades => "S"
|
||||
case Hearts => "H"
|
||||
@@ -29,6 +33,7 @@ object WebUIUtils {
|
||||
case Three => "3"
|
||||
case Two => "2"
|
||||
}
|
||||
views.html.render.card.apply(f"images/cards/$cv$s.png")(card.toString)
|
||||
f"$cv$s"
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,50 +1,93 @@
|
||||
@(player: de.knockoutwhist.player.AbstractPlayer, logic: de.knockoutwhist.control.GameLogic)
|
||||
@import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.TrickUtil
|
||||
|
||||
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
|
||||
|
||||
@main("Ingame") {
|
||||
<div id="ingame" class="game-field game-field-background">
|
||||
<h1>Knockout Whist</h1>
|
||||
<div id="nextPlayers">
|
||||
<p>Next Player:</p>
|
||||
<p>@logic.getPlayerQueue.get.duplicate().nextPlayer()</p>
|
||||
<div class="lobby-background vh-100">
|
||||
<main class="game-field-background vh-100 ingame-side-shadow">
|
||||
<div class="py-5 container-xxl">
|
||||
|
||||
<div class="row ms-4 me-4">
|
||||
<div class="col-4 mt-5 text-start">
|
||||
<h4 class="fw-semibold mb-1">Current Player</h4>
|
||||
<p class="fs-5 text-primary" id="current-player-name">@gamelobby.getLogic.getCurrentPlayer.get.name</p>
|
||||
@if(!TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
|
||||
<h4 class="fw-semibold mb-1">Next Player</h4>
|
||||
@for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) {
|
||||
<p class="fs-5 text-primary" id="next-player-name">@nextplayer</p>
|
||||
}
|
||||
}
|
||||
</div>
|
||||
<div id="firstCard">
|
||||
<div id="trumpsuit">
|
||||
<p>Trumpsuit: </p>
|
||||
<p>@logic.getCurrentRound.get.trumpSuit</p>
|
||||
|
||||
<div class="col-4 text-center">
|
||||
|
||||
<div class="score-table mt-5" id="score-table-body">
|
||||
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
|
||||
|
||||
<div class="d-flex justify-content-between score-header pb-1">
|
||||
<div style="width: 50%">PLAYER</div>
|
||||
<div style="width: 50%">TRICKS</div>
|
||||
</div>
|
||||
<div id="firstCardObject">
|
||||
<p>First Card</p>
|
||||
@if(logic.getCurrentTrick.get.firstCard.isDefined) {
|
||||
@util.WebUIUtils.cardtoImage(logic.getCurrentTrick.get.firstCard.get)
|
||||
|
||||
@for(player <- gamelobby.getLogic.getPlayerQueue.get.toList.sortBy { p =>
|
||||
-(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(p) }.size)
|
||||
}) {
|
||||
<div class="d-flex justify-content-between score-row pt-1">
|
||||
<div style="width: 50%" class="text-truncate">@player.name</div>
|
||||
<div style="width: 50%">
|
||||
@(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(player) }.size)
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
|
||||
</div>
|
||||
<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container">
|
||||
@for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) {
|
||||
<div class="col-auto">
|
||||
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
|
||||
<div class="p-2">
|
||||
@util.WebUIUtils.cardtoImage(cardplayed) width="100%"/>
|
||||
</div>
|
||||
<div class="card-body p-2 bg-transparent">
|
||||
<small class="fw-semibold text-secondary">@player</small>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-4 mt-5 text-end">
|
||||
<h4 class="fw-semibold mb-1">Trumpsuit</h4>
|
||||
<p class="fs-5 text-primary" id="trumpsuit">@gamelobby.getLogic.getCurrentRound.get.trumpSuit</p>
|
||||
|
||||
<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
|
||||
<div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container">
|
||||
@if(gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) {
|
||||
@util.WebUIUtils.cardtoImage(gamelobby.getLogic.getCurrentTrick.get.firstCard.get) width="80px"/>
|
||||
} else {
|
||||
@views.html.render.card.apply("images/cards/1B.png")("Blank Card")
|
||||
@views.html.render.card.apply("images/cards/1B.png")("Blank Card") width="80px"/>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p>@logic.getCurrentPlayer.get has to play a card!</p>
|
||||
@if(logic.getCurrentTrick.get.cards.nonEmpty) {
|
||||
<p>Cards played</p>
|
||||
} else {
|
||||
<p id="invisible">Cards played</p>
|
||||
}
|
||||
|
||||
<div id="cardsplayed">
|
||||
@for((cardplayed, player) <- logic.getCurrentTrick.get.cards) {
|
||||
<div id="playedcardplayer">
|
||||
<p>@player</p>
|
||||
@util.WebUIUtils.cardtoImage(cardplayed)
|
||||
<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
|
||||
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
|
||||
@for(i <- player.currentHand().get.cards.indices) {
|
||||
<div class="col-auto handcard" style="border-radius: 6px">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
|
||||
<p>Your cards</p>
|
||||
<div id="playercards">
|
||||
@for(card <- player.currentHand().get.cards) {
|
||||
@util.WebUIUtils.cardtoImage(card)
|
||||
}
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
</main>
|
||||
</div>
|
||||
<script>
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
pollForUpdates('@gamelobby.id');
|
||||
});
|
||||
</script>
|
||||
}
|
||||
@@ -1,27 +1,72 @@
|
||||
@(player: de.knockoutwhist.player.AbstractPlayer, logic: de.knockoutwhist.control.GameLogic)
|
||||
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
|
||||
|
||||
@main("Selecting Trumpsuit...") {
|
||||
<div id="selecttrumpsuit" class="game-field game-field-background">
|
||||
@if(player.equals(logic.getCurrentMatch.get.roundlist.last.winner.get)) {
|
||||
<h1>Knockout Whist</h1>
|
||||
<p>You (@player.toString) have won the last round! Select a trumpsuit for the next round!</p>
|
||||
<p>Available trumpsuits are displayed below:</p>
|
||||
<div id="playercards">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades))
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs))
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts))
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds))
|
||||
<div class="ingame-stage blur-sides">
|
||||
<div class="container py-4">
|
||||
<div class="row justify-content-center">
|
||||
<div class="col-12">
|
||||
<div class="card shadow-sm">
|
||||
<div class="card-header text-center">
|
||||
<h3 class="mb-0">Select Trump Suit</h3>
|
||||
</div>
|
||||
<div class="card-body">
|
||||
@if(player.equals(gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get)) {
|
||||
<div class="alert alert-info" role="alert" aria-live="polite">
|
||||
You (@player.toString) won the last round. Choose the trump suit for the next round.
|
||||
</div>
|
||||
<p>Your cards</p>
|
||||
|
||||
<div id="playercards">
|
||||
@for(card <- player.currentHand().get.cards) {
|
||||
@util.WebUIUtils.cardtoImage(card)
|
||||
<div class="row justify-content-center col-auto mb-5">
|
||||
<div class="col-auto handcard">
|
||||
<form action="@routes.IngameController.playTrump(gamelobby.id)" method="post">
|
||||
<input type="hidden" name="cardId" value="0" />
|
||||
<button type="submit" class="btn btn-outline-light p-0 border-0 shadow-none" name="trump" value="0" style="border-radius: 6px">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades)) width="120px" style="border-radius: 6px"/>
|
||||
</button>
|
||||
</form>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<form action="@routes.IngameController.playTrump(gamelobby.id)" method="post">
|
||||
<input type="hidden" name="cardId" value="1" />
|
||||
<button type="submit" class="btn btn-outline-light p-0 border-0 shadow-none" name="trump" value="1" style="border-radius: 6px">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts)) width="120px" style="border-radius: 6px"/>
|
||||
</button>
|
||||
</form>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<form action="@routes.IngameController.playTrump(gamelobby.id)" method="post">
|
||||
<input type="hidden" name="cardId" value="2" />
|
||||
<button type="submit" class="btn btn-outline-light p-0 border-0 shadow-none" name="trump" value="2" style="border-radius: 6px">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds)) width="120px" style="border-radius: 6px"/>
|
||||
</button>
|
||||
</form>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<form action="@routes.IngameController.playTrump(gamelobby.id)" method="post">
|
||||
<input type="hidden" name="cardId" value="3" />
|
||||
<button type="submit" class="btn btn-outline-light p-0 border-0 shadow-none" name="trump" value="3" style="border-radius: 6px">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs)) width="120px" style="border-radius: 6px"/>
|
||||
</button>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
|
||||
@for(i <- player.currentHand().get.cards.indices) {
|
||||
<div class="col-auto" style="border-radius: 6px">
|
||||
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
} else {
|
||||
<h1>Knockout Whist</h1>
|
||||
<p>@player.toString is choosing a trumpsuit. Starting new round when @player.toString picked a trumpsuit...</p>
|
||||
<div class="alert alert-warning" role="alert" aria-live="polite">
|
||||
@gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get.name is choosing a trumpsuit. The new round will start once a suit is picked.
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
@@ -1,27 +1,107 @@
|
||||
@(player: de.knockoutwhist.player.AbstractPlayer, logic: de.knockoutwhist.control.GameLogic)
|
||||
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
|
||||
|
||||
@main("Tie") {
|
||||
<div id="tie" class="game-field game-field-background">
|
||||
<h1>Knockout Whist</h1>
|
||||
<p>The last Round was tied between
|
||||
@for(players <- logic.playerTieLogic.getTiedPlayers) {
|
||||
@players
|
||||
<div class="ingame-stage blur-sides">
|
||||
<div class="container py-4">
|
||||
<div class="row justify-content-center">
|
||||
<div class="col-12 col-md-10 col-lg-8">
|
||||
<div class="card shadow-sm">
|
||||
<div class="card-header text-center">
|
||||
<h3 class="mb-0">Tie Break</h3>
|
||||
</div>
|
||||
<div class="card-body">
|
||||
<div class="mb-3">
|
||||
<p class="card-text">
|
||||
The last round was tied between:
|
||||
<span class="ms-1">
|
||||
@for(players <- gamelobby.logic.playerTieLogic.getTiedPlayers) {
|
||||
<span class="badge text-bg-secondary me-1">@players</span>
|
||||
}
|
||||
</span>
|
||||
</p>
|
||||
@if(player.equals(logic.playerTieLogic.currentTiePlayer())) {
|
||||
<p>Pick a card between 1 and @logic.playerTieLogic.highestAllowedNumber()! The resulting card will be your card for the cut.</p>
|
||||
} else {
|
||||
<p>@logic.playerTieLogic.currentTiePlayer() is currently picking his number for the cut.</p>
|
||||
<p>Currently picked Cards:</p>
|
||||
<div id="cardsplayed">
|
||||
@for((player, card) <- logic.playerTieLogic.getSelectedCard) {
|
||||
<div id="playedcardplayer">
|
||||
<p>@player</p>
|
||||
</div>
|
||||
|
||||
@if(player.equals(gamelobby.logic.playerTieLogic.currentTiePlayer())) {
|
||||
@defining(gamelobby.logic.playerTieLogic.highestAllowedNumber()) { maxNum =>
|
||||
<div class="alert alert-info" role="alert" aria-live="polite">
|
||||
Pick a number between 1 and @{maxNum + 1}. The resulting card will be your card for the cut.
|
||||
</div>
|
||||
|
||||
<form class="row g-2 align-items-center" method="post" action="@routes.IngameController.playTie(gamelobby.id)">
|
||||
<div class="col-auto">
|
||||
<label for="tieNumber" class="col-form-label">Your number</label>
|
||||
</div>
|
||||
<div class="col-auto">
|
||||
<input type="number" id="tieNumber" class="form-control" name="tie" min="1" max="@{maxNum + 1}" placeholder="1" required>
|
||||
</div>
|
||||
<div class="col-auto">
|
||||
<button type="submit" class="btn btn-primary">Confirm</button>
|
||||
</div>
|
||||
</form>
|
||||
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
|
||||
|
||||
<div id="cardsplayed" class="row g-3 justify-content-center">
|
||||
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
|
||||
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
|
||||
<div class="col-6">
|
||||
<div class="card shadow-sm border-0 h-100 text-center">
|
||||
<div class="card-body d-flex flex-column justify-content-between">
|
||||
<p class="card-text fw-semibold mb-2 text-primary">@player</p>
|
||||
<div class="card-img-top">
|
||||
@util.WebUIUtils.cardtoImage(card)
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
} else {
|
||||
<div class="col-12">
|
||||
<div class="alert alert-info text-center" role="alert">
|
||||
<i class="bi bi-info-circle me-2"></i>
|
||||
No cards have been selected yet.
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
}
|
||||
} else {
|
||||
<div class="alert alert-warning" role="alert" aria-live="polite">
|
||||
<strong>@gamelobby.logic.playerTieLogic.currentTiePlayer()</strong> is currently picking a number for the cut.
|
||||
</div>
|
||||
|
||||
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
|
||||
|
||||
<div id="cardsplayed" class="row g-3 justify-content-center">
|
||||
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
|
||||
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
|
||||
<div class="col-6 col-sm-4 col-md-3 col-lg-2">
|
||||
<div class="card shadow-sm border-0 h-100 text-center">
|
||||
<div class="card-body d-flex flex-column justify-content-between">
|
||||
<p class="card-text fw-semibold mb-2 text-primary">@player</p>
|
||||
<div class="card-img-top">
|
||||
@util.WebUIUtils.cardtoImage(card)
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
} else {
|
||||
<div class="col-12">
|
||||
<div class="alert alert-info text-center" role="alert">
|
||||
<i class="bi bi-info-circle me-2"></i>
|
||||
No cards have been selected yet.
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
}
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
75
knockoutwhistweb/app/views/lobby/lobby.scala.html
Normal file
75
knockoutwhistweb/app/views/lobby/lobby.scala.html
Normal file
@@ -0,0 +1,75 @@
|
||||
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
|
||||
|
||||
@main("Lobby") {
|
||||
<main class="lobby-background vh-100" id="lobbybackground">
|
||||
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
|
||||
<div class="row">
|
||||
<div class="col">
|
||||
<div class="p-3 fs-1 d-flex align-items-center">
|
||||
<div class="text-center" style="flex-grow: 1;">
|
||||
Lobby-Name: @gamelobby.name
|
||||
</div>
|
||||
<div class="btn btn-danger ms-auto" onclick="leaveGame('@gamelobby.id')">Exit</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col">
|
||||
<div class="p-3 text-center fs-4">Playeramount: @gamelobby.getPlayers.size / @gamelobby.maxPlayers</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row justify-content-center align-items-center flex-grow-1">
|
||||
@if((gamelobby.getUserSession(user.get.id).host)) {
|
||||
<div id="players" class="justify-content-center align-items-center d-flex">
|
||||
@for(playersession <- gamelobby.getPlayers.values) {
|
||||
<div class="col-auto my-auto m-3">
|
||||
<div class="card" style="width: 18rem;">
|
||||
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||
<div class="card-body">
|
||||
@if(playersession.id == user.get.id) {
|
||||
<h5 class="card-title">@playersession.name (You)</h5>
|
||||
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
|
||||
} else {
|
||||
<h5 class="card-title">@playersession.name</h5>
|
||||
<div class="btn btn-danger" onclick="removePlayer('@gamelobby.id', '@playersession.id')">Remove</div>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
<div class="col-12 text-center mb-5">
|
||||
<div class="btn btn-success" onclick="startGame('@gamelobby.id')">Start Game</div>
|
||||
</div>
|
||||
} else {
|
||||
<div id="players" class="justify-content-center align-items-center d-flex">
|
||||
@for(playersession <- gamelobby.getPlayers.values) {
|
||||
<div class="col-auto my-auto m-3"> <div class="card" style="width: 18rem;">
|
||||
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||
<div class="card-body">
|
||||
@if(playersession.id == user.get.id) {
|
||||
<h5 class="card-title">@playersession.name (You)</h5>
|
||||
} else {
|
||||
<h5 class="card-title">@playersession.name</h5>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
<div class="col-12 text-center mt-3">
|
||||
<p class="fs-4">Waiting for the host to start the game...</p>
|
||||
<div class="spinner-border mt-1" role="status">
|
||||
<span class="visually-hidden">Loading...</span>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
<script>
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
pollForUpdates('@gamelobby.id');
|
||||
});
|
||||
</script>
|
||||
}
|
||||
@@ -1,20 +1,21 @@
|
||||
@()
|
||||
|
||||
@main("Login") {
|
||||
|
||||
<div class="login-box">
|
||||
<div class="card login-card p-4">
|
||||
<div class="card-body">
|
||||
<h3 class="text-center mb-4">Login</h3>
|
||||
<h3 class="text-center mb-4 text-body">Login</h3>
|
||||
|
||||
<form action="@routes.UserController.login_Post()" method="post">
|
||||
<div class="mb-3">
|
||||
<label for="username" class="form-label">Username</label>
|
||||
<input type="text" class="form-control" id="username" name="username" placeholder="Enter Username" required>
|
||||
<label for="username" class="form-label text-body">Username</label>
|
||||
<input type="text" class="form-control text-body" id="username" name="username" placeholder="Enter Username" required>
|
||||
</div>
|
||||
|
||||
<div class="mb-3">
|
||||
<label for="password" class="form-label">Password</label>
|
||||
<input type="password" class="form-control" id="password" name="password" placeholder="Enter password" required>
|
||||
<label for="password" class="form-label text-body">Password</label>
|
||||
<input type="password" class="form-control text-body" id="password" name="password" placeholder="Enter password" required>
|
||||
</div>
|
||||
|
||||
<div class="d-flex justify-content-between align-items-center mb-3">
|
||||
@@ -34,7 +35,12 @@
|
||||
</div>
|
||||
</div>
|
||||
<script src="@routes.Assets.versioned("/javascripts/particles.js")"></script>
|
||||
<div id="particles-js" style="background-color: rgb(182, 25, 36);
|
||||
<script>
|
||||
particlesJS.load('particles-js', 'assets/conf/particlesjs-config.json', function() {
|
||||
console.log('callback - particles.js config loaded');
|
||||
});
|
||||
</script>
|
||||
<div id="particles-js" style="background-color: rgb(11, 8, 8);
|
||||
background-size: cover;
|
||||
background-repeat: no-repeat;
|
||||
background-position: 50% 50%;"></div>
|
||||
|
||||
@@ -3,25 +3,26 @@
|
||||
* handles the rendering of the page header and body tags. It takes
|
||||
* two arguments, a `String` for the title of the page and an `Html`
|
||||
* object to insert into the body of the page.
|
||||
*@
|
||||
*@
|
||||
@(title: String)(content: Html)
|
||||
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
@* Here's where we render the page title `String`. *@
|
||||
<title>@title</title>
|
||||
<link rel="stylesheet" media="screen" href="@routes.Assets.versioned("stylesheets/main.css")">
|
||||
<link rel="shortcut icon" type="image/png" href="@routes.Assets.versioned("images/favicon.png")">
|
||||
<link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
|
||||
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<body class="d-flex flex-column min-vh-100">
|
||||
@* And here's where we render the `Html` object containing
|
||||
* the page content. *@
|
||||
@content
|
||||
|
||||
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
|
||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
|
||||
</body>
|
||||
|
||||
32
knockoutwhistweb/app/views/mainmenu/creategame.scala.html
Normal file
32
knockoutwhistweb/app/views/mainmenu/creategame.scala.html
Normal file
@@ -0,0 +1,32 @@
|
||||
@(user: Option[model.users.User])
|
||||
|
||||
@main("Create Game") {
|
||||
@navbar(user)
|
||||
<main class="lobby-background flex-grow-1">
|
||||
<div class="w-25 mx-auto">
|
||||
<div class="mt-3">
|
||||
<label for="lobbyname" class="form-label">Lobby-Name</label>
|
||||
<input type="text" class="form-control" id="lobbyname" name="lobbyname" placeholder="Lobby 1" required>
|
||||
</div>
|
||||
<div class="form-check form-switch mt-3">
|
||||
<input class="form-check-input" type="checkbox" id="visibilityswitch" disabled>
|
||||
<label class="form-check-label" for="visibilityswitch">public/private</label>
|
||||
</div>
|
||||
<div class="mt-3">
|
||||
<label for="playeramount" class="form-label">Playeramount:</label>
|
||||
<input type="range" class="form-range text-body" min="2" max="7" value="2" id="playeramount" name="playeramount">
|
||||
<div class="d-flex justify-content-between">
|
||||
<span>2</span>
|
||||
<span>3</span>
|
||||
<span>4</span>
|
||||
<span>5</span>
|
||||
<span>6</span>
|
||||
<span>7</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="mt-3 text-center">
|
||||
<div class="btn btn-success" onclick="createGameJS()">Create Game</div>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
}
|
||||
@@ -1,17 +1,19 @@
|
||||
@(user: Option[model.users.User])
|
||||
@main("Knockout Whist - Main Menu") {
|
||||
<nav class="navbar navbar-expand-lg bg-body-tertiary">
|
||||
<div class="container-fluid">
|
||||
<nav class="navbar navbar-expand-lg bg-body-tertiary navbar-drop-shadow">
|
||||
<div class="container d-flex justify-content-start">
|
||||
<button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#navBar" aria-controls="navBar" aria-expanded="false" aria-label="Toggle navigation">
|
||||
<span class="navbar-toggler-icon"></span>
|
||||
</button>
|
||||
<div class="collapse navbar-collapse" id="navBar">
|
||||
<a class="navbar-brand" href="@routes.MainMenuController.mainMenu()">KnockOutWhist</a>
|
||||
<div class="collapse navbar-collapse justify-content-center" id="navBar">
|
||||
<a class="navbar-brand ms-auto" href="@routes.MainMenuController.mainMenu()">
|
||||
<img src="@routes.Assets.versioned("images/logo.png")" alt="Logo" width="30" height="20" class="d-inline-block align-text-top">
|
||||
KnockOutWhist
|
||||
</a>
|
||||
<div class="navbar-nav me-auto mb-2 mb-lg-0">
|
||||
<ul class="navbar-nav mb-2 mb-lg-0">
|
||||
@if(user.isDefined) {
|
||||
<li class="nav-item">
|
||||
<a class="nav-link active" aria-current="page" href="#">Create Game</a>
|
||||
<a class="nav-link active" aria-current="page" href="@routes.MainMenuController.mainMenu()">Create Game</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link disabled" aria-disabled="true">Lobbies</a>
|
||||
@@ -53,4 +55,3 @@
|
||||
</div>
|
||||
</div>
|
||||
</nav>
|
||||
}
|
||||
|
||||
@@ -1,63 +1,180 @@
|
||||
@()
|
||||
@(user: Option[model.users.User])
|
||||
|
||||
@main("Rules") {
|
||||
<div id="rules" class="game-field game-field-background">
|
||||
<table>
|
||||
<caption>Rules Overview and Equipment</caption>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Section</th>
|
||||
<th>Details</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>Players</td>
|
||||
<td>Two to seven players. The aim is to be the last player left in the game.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Aim</td>
|
||||
<td>To be the last player left in at the end of the game, with the object in each hand being to win a majority of tricks.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Equipment</td>
|
||||
<td>A standard 52-card pack is used.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Card Ranks</td>
|
||||
<td>In each suit, cards rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Deal (First Hand)</td>
|
||||
<td>The dealer deals seven cards to each player. One card is turned up to determine the trump suit for the round.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Deal (Subsequent Hands)</td>
|
||||
<td>The deal rotates clockwise. The player who took the most tricks in the previous hand selects the trump suit. If there's a tie for the highest number of tricks, players cut cards to decide who calls trumps. One fewer card is dealt in each successive hand until the final hand consists of one card each.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Play</td>
|
||||
<td>The player to the dealer's left (eldest hand) leads the first trick. Any card can be led. Other players must follow suit if possible. A player with no cards of the suit led may play any card.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Winning a Trick</td>
|
||||
<td>The highest card of the suit led wins, unless a trump is played, in which case the highest trump wins. The winner of the trick leads the next.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Leading Trumps</td>
|
||||
<td>Some rules disallow leading trumps before the suit has been 'broken' (a trump has been played to the lead of another suit). Leading trumps is always permissible if a player holds only trumps.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Knockout</td>
|
||||
<td>At the end of each hand, any player who took no tricks is knocked out and takes no further part in the game.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Winning the Game</td>
|
||||
<td>The game is won when a player takes all the tricks in a round, as all other players are knocked out, leaving only one player remaining.</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
<td>Dog Life</td>
|
||||
<td>The first player who takes no tricks is awarded a "dog's life". In the next hand, that player is dealt one card and can decide which trick to play it to. Each time a trick is played the "dog" may either play the card or knock on the table and wait to play it later. If the dog wins a trick, the player to the left leads to the next and the dog re-enters the game properly in the next hand. If the dog fails, they are knocked out.</td>
|
||||
</table>
|
||||
</div>
|
||||
@navbar(user)
|
||||
|
||||
<main class="lobby-background flex-grow-1">
|
||||
<div class="container my-4" style="max-width:980px;">
|
||||
<div class="card rules-card shadow-sm rounded-3 overflow-hidden">
|
||||
<div class="card-header text-center py-3 border-0">
|
||||
<h3 class="mb-0 rules-title">Game Rules Overview</h3>
|
||||
</div>
|
||||
|
||||
<div class="card-body p-0">
|
||||
<style>
|
||||
|
||||
</style>
|
||||
|
||||
<div class="accordion rules-accordion" id="rulesAccordion">
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingPlayers">
|
||||
<button class="accordion-button" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlayers" aria-expanded="true" aria-controls="collapsePlayers">
|
||||
Players
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapsePlayers" class="accordion-collapse collapse show" aria-labelledby="headingPlayers" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
Two to seven players. The aim is to be the last player left in the game.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingAim">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseAim" aria-expanded="false" aria-controls="collapseAim">
|
||||
Aim
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseAim" class="accordion-collapse collapse" aria-labelledby="headingAim" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
To be the last player left at the end of the game, with the object in each hand being to win a majority of tricks.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingEquipment">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseEquipment" aria-expanded="false" aria-controls="collapseEquipment">
|
||||
Equipment
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseEquipment" class="accordion-collapse collapse" aria-labelledby="headingEquipment" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
A standard 52-card pack is used.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingRanks">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseRanks" aria-expanded="false" aria-controls="collapseRanks">
|
||||
Card Ranks
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseRanks" class="accordion-collapse collapse" aria-labelledby="headingRanks" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
In each suit, cards rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingDealFirst">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealFirst" aria-expanded="false" aria-controls="collapseDealFirst">
|
||||
Deal (First Hand)
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseDealFirst" class="accordion-collapse collapse" aria-labelledby="headingDealFirst" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The dealer deals seven cards to each player. One card is turned up to determine the trump suit for the round.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingDealSubsequent">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealSubsequent" aria-expanded="false" aria-controls="collapseDealSubsequent">
|
||||
Deal (Subsequent Hands)
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseDealSubsequent" class="accordion-collapse collapse" aria-labelledby="headingDealSubsequent" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The deal rotates clockwise. The player who took the most tricks in the previous hand selects the trump suit. If there's a tie, players cut cards to decide who calls trumps. One fewer card is dealt in each successive hand until the final hand consists of one card each.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingPlay">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlay" aria-expanded="false" aria-controls="collapsePlay">
|
||||
Play
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapsePlay" class="accordion-collapse collapse" aria-labelledby="headingPlay" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The player to the dealer's left (eldest hand) leads the first trick. Any card can be led. Other players must follow suit if possible. A player with no cards of the suit led may play any card.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingWinningTrick">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningTrick" aria-expanded="false" aria-controls="collapseWinningTrick">
|
||||
Winning a Trick
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseWinningTrick" class="accordion-collapse collapse" aria-labelledby="headingWinningTrick" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The highest card of the suit led wins, unless a trump is played, in which case the highest trump wins. The winner of the trick leads the next.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingLeadingTrumps">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseLeadingTrumps" aria-expanded="false" aria-controls="collapseLeadingTrumps">
|
||||
Leading Trumps
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseLeadingTrumps" class="accordion-collapse collapse" aria-labelledby="headingLeadingTrumps" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
Some rules disallow leading trumps before the suit has been 'broken' (a trump has been played to the lead of another suit). Leading trumps is always permissible if a player holds only trumps.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingKnockout">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseKnockout" aria-expanded="false" aria-controls="collapseKnockout">
|
||||
Knockout
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseKnockout" class="accordion-collapse collapse" aria-labelledby="headingKnockout" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
At the end of each hand, any player who took no tricks is knocked out and takes no further part in the game.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingWinningGame">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningGame" aria-expanded="false" aria-controls="collapseWinningGame">
|
||||
Winning the Game
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseWinningGame" class="accordion-collapse collapse" aria-labelledby="headingWinningGame" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The game is won when a player takes all the tricks in a round, as all other players are knocked out, leaving only one player remaining.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingDogLife">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDogLife" aria-expanded="false" aria-controls="collapseDogLife">
|
||||
Dog Life
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseDogLife" class="accordion-collapse collapse" aria-labelledby="headingDogLife" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The first player who takes no tricks is awarded a \"dog's life\". In the next hand, that player is dealt one card and can decide which trick to play it to. Each time a trick is played the dog may either play the card or knock on the table and wait to play it later. If the dog wins a trick, the player to the left leads the next and the dog re-enters the game properly in the next hand. If the dog fails, they are knocked out.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
}
|
||||
@@ -1,2 +1,2 @@
|
||||
@(src: String)(alt: String)
|
||||
<img src="@routes.Assets.versioned(src)" alt="@alt"/>
|
||||
<img src="@routes.Assets.versioned(src)" alt="@alt"
|
||||
@@ -1,14 +1,15 @@
|
||||
# https://www.playframework.com/documentation/latest/Configuration
|
||||
play.filters.disabled += play.filters.csrf.CSRFFilter
|
||||
play.filters.disabled += play.filters.hosts.AllowedHostsFilter
|
||||
|
||||
play.http.secret.key="QCY?tAnfk?aZ?iwrNwnxIlR6CTf:G3gf:90Latabg@5241AB`R5W:1uDFN];Ik@n"
|
||||
play.http.secret.key=${?APPLICATION_SECRET}
|
||||
|
||||
auth {
|
||||
issuer = "knockoutwhistweb"
|
||||
audience = "ui"
|
||||
# ${?PUBLIC_KEY_FILE}
|
||||
privateKeyFile = "D:\\Workspaces\\Gitops\\rsa512-private.pem"
|
||||
privateKeyPem = ${?PUBLIC_KEY_PEM}
|
||||
#${?PUBLIC_KEY_FILE}
|
||||
publicKeyFile = "D:\\Workspaces\\Gitops\\rsa512-public.pem"
|
||||
privateKeyFile = ${?PRIVATE_KEY_FILE}
|
||||
privateKeyPem = ${?PRIVATE_KEY_PEM}
|
||||
publicKeyFile = ${?PUBLIC_KEY_FILE}
|
||||
publicKeyPem = ${?PUBLIC_KEY_PEM}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,8 @@
|
||||
# https://www.playframework.com/documentation/latest/ScalaRouting
|
||||
# ~~~~
|
||||
|
||||
|
||||
# For the javascript routing
|
||||
GET /assets/js/routes controllers.JavaScriptRoutingController.javascriptRoutes()
|
||||
# Primary routes
|
||||
GET / controllers.MainMenuController.index()
|
||||
GET /assets/*file controllers.Assets.versioned(path="/public", file: Asset)
|
||||
@@ -24,6 +25,13 @@ GET /logout controllers.UserController.logout()
|
||||
# In-game routes
|
||||
GET /game/:id controllers.IngameController.game(id: String)
|
||||
GET /game/:id/join controllers.IngameController.joinGame(id: String)
|
||||
POST /game/:id/start controllers.IngameController.startGame(id: String)
|
||||
GET /game/:id/start controllers.IngameController.startGame(id: String)
|
||||
POST /game/:id/kickPlayer controllers.IngameController.kickPlayer(id: String, playerId: String)
|
||||
|
||||
POST /game/:id/trump controllers.IngameController.playTrump(id: String)
|
||||
POST /game/:id/tie controllers.IngameController.playTie(id: String)
|
||||
|
||||
GET /game/:id/leaveGame controllers.IngameController.leaveGame(id: String)
|
||||
POST /game/:id/playCard controllers.IngameController.playCard(id: String)
|
||||
# Polling
|
||||
GET /polling controllers.PollingController.polling(gameId: String)
|
||||
BIN
knockoutwhistweb/public/images/logo.png
Normal file
BIN
knockoutwhistweb/public/images/logo.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 19 KiB |
@@ -1,3 +1,479 @@
|
||||
particlesJS.load('particles-js', 'assets/conf/particlesjs-config.json', function() {
|
||||
console.log('callback - particles.js config loaded');
|
||||
});
|
||||
/*!
|
||||
* Color mode toggler for Bootstrap's docs (https://getbootstrap.com/)
|
||||
* Copyright 2011-2025 The Bootstrap Authors
|
||||
* Licensed under the Creative Commons Attribution 3.0 Unported License.
|
||||
*/
|
||||
|
||||
(() => {
|
||||
'use strict'
|
||||
|
||||
const getStoredTheme = () => localStorage.getItem('theme')
|
||||
const setStoredTheme = theme => localStorage.setItem('theme', theme)
|
||||
|
||||
const getPreferredTheme = () => {
|
||||
const storedTheme = getStoredTheme()
|
||||
if (storedTheme) {
|
||||
return storedTheme
|
||||
}
|
||||
|
||||
return window.matchMedia('(prefers-color-scheme: dark)').matches ? 'dark' : 'light'
|
||||
}
|
||||
|
||||
const setTheme = theme => {
|
||||
if (theme === 'auto') {
|
||||
document.documentElement.setAttribute('data-bs-theme', (window.matchMedia('(prefers-color-scheme: dark)').matches ? 'dark' : 'light'))
|
||||
} else {
|
||||
document.documentElement.setAttribute('data-bs-theme', theme)
|
||||
}
|
||||
}
|
||||
|
||||
setTheme(getPreferredTheme())
|
||||
|
||||
const showActiveTheme = (theme, focus = false) => {
|
||||
const themeSwitcher = document.querySelector('#bd-theme')
|
||||
|
||||
if (!themeSwitcher) {
|
||||
return
|
||||
}
|
||||
|
||||
const themeSwitcherText = document.querySelector('#bd-theme-text')
|
||||
const activeThemeIcon = document.querySelector('.theme-icon-active use')
|
||||
const btnToActive = document.querySelector(`[data-bs-theme-value="${theme}"]`)
|
||||
const svgOfActiveBtn = btnToActive.querySelector('svg use').getAttribute('href')
|
||||
|
||||
document.querySelectorAll('[data-bs-theme-value]').forEach(element => {
|
||||
element.classList.remove('active')
|
||||
element.setAttribute('aria-pressed', 'false')
|
||||
})
|
||||
|
||||
btnToActive.classList.add('active')
|
||||
btnToActive.setAttribute('aria-pressed', 'true')
|
||||
activeThemeIcon.setAttribute('href', svgOfActiveBtn)
|
||||
const themeSwitcherLabel = `${themeSwitcherText.textContent} (${btnToActive.dataset.bsThemeValue})`
|
||||
themeSwitcher.setAttribute('aria-label', themeSwitcherLabel)
|
||||
|
||||
if (focus) {
|
||||
themeSwitcher.focus()
|
||||
}
|
||||
}
|
||||
|
||||
window.matchMedia('(prefers-color-scheme: dark)').addEventListener('change', () => {
|
||||
const storedTheme = getStoredTheme()
|
||||
if (storedTheme !== 'light' && storedTheme !== 'dark') {
|
||||
setTheme(getPreferredTheme())
|
||||
}
|
||||
})
|
||||
|
||||
window.addEventListener('DOMContentLoaded', () => {
|
||||
showActiveTheme(getPreferredTheme())
|
||||
|
||||
document.querySelectorAll('[data-bs-theme-value]')
|
||||
.forEach(toggle => {
|
||||
toggle.addEventListener('click', () => {
|
||||
const theme = toggle.getAttribute('data-bs-theme-value')
|
||||
setStoredTheme(theme)
|
||||
setTheme(theme)
|
||||
showActiveTheme(theme, true)
|
||||
})
|
||||
})
|
||||
})
|
||||
})()
|
||||
|
||||
function pollForUpdates(gameId) {
|
||||
if (!gameId) {
|
||||
console.error("Game ID is missing. Stopping poll.");
|
||||
return;
|
||||
}
|
||||
const element = document.getElementById('card-slide');
|
||||
const element2 = document.getElementById('lobbybackground');
|
||||
// Safety check for the target element
|
||||
if (!element && !element2) {
|
||||
console.error("Polling target element not found. Stopping poll.");
|
||||
// Use a timeout to retry in case the DOM loads late, passing gameId.
|
||||
setTimeout(() => pollForUpdates(gameId), 5000);
|
||||
return;
|
||||
}
|
||||
const route = jsRoutes.controllers.PollingController.polling(gameId);
|
||||
|
||||
// Call your specific controller endpoint
|
||||
fetch(route.url)
|
||||
.then(response => {
|
||||
if (response.status === 204) {
|
||||
console.log("Polling: Timeout reached. Restarting poll.");
|
||||
|
||||
// CRITICAL: Pass gameId in the recursive call
|
||||
setTimeout(() => pollForUpdates(gameId), 5000);
|
||||
} else if (response.ok && response.status === 200) {
|
||||
response.json().then(data => {
|
||||
|
||||
if (data.status === "cardPlayed" && data.handData && element) {
|
||||
console.log("Event received: Card played. Redrawing hand.");
|
||||
|
||||
const newHand = data.handData;
|
||||
let newHandHTML = '';
|
||||
element.innerHTML = '';
|
||||
|
||||
if(data.animation) {
|
||||
if (!element.classList.contains('ingame-cards-slide')) {
|
||||
element.classList.add('ingame-cards-slide');
|
||||
}
|
||||
} else {
|
||||
element.classList.remove('ingame-cards-slide');
|
||||
}
|
||||
|
||||
newHand.forEach((cardId, index) => {
|
||||
const cardHtml = `
|
||||
<div class="col-auto handcard" style="border-radius: 6px">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none"
|
||||
data-card-id="${index}"
|
||||
style="border-radius: 6px"
|
||||
onclick="handlePlayCard(this, '${gameId}')">
|
||||
|
||||
<img src="/assets/images/cards/${cardId}.png" width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
newHandHTML += cardHtml;
|
||||
});
|
||||
|
||||
element.innerHTML = newHandHTML;
|
||||
|
||||
const currentPlayerElement = document.getElementById('current-player-name');
|
||||
if (currentPlayerElement) {
|
||||
currentPlayerElement.textContent = data.currentPlayerName;
|
||||
}
|
||||
const nextPlayerElement = document.getElementById('next-player-name');
|
||||
if (nextPlayerElement && data.nextPlayer) {
|
||||
// Use the correctly named field from the server response
|
||||
nextPlayerElement.textContent = data.nextPlayer;
|
||||
} else {
|
||||
// Case 2: Player name is empty or null (signal to clear display).
|
||||
nextPlayerElement.textContent = "";
|
||||
}
|
||||
|
||||
const trumpElement = document.getElementById('trump-suit');
|
||||
if (trumpElement) {
|
||||
trumpElement.textContent = data.trumpSuit;
|
||||
}
|
||||
const trickContainer = document.getElementById('trick-cards-container');
|
||||
if (trickContainer) {
|
||||
let trickHTML = '';
|
||||
|
||||
// Iterate over the array of played cards received from the server
|
||||
data.trickCards.forEach(trickCard => {
|
||||
// Reconstruct the HTML structure from your template
|
||||
trickHTML += `
|
||||
<div class="col-auto">
|
||||
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
|
||||
<div class="p-2">
|
||||
<img src="/assets/images/cards/${trickCard.cardId}.png" width="100%"/>
|
||||
</div>
|
||||
<div class="card-body p-2 bg-transparent">
|
||||
<small class="fw-semibold text-secondary">${trickCard.player}</small>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
});
|
||||
trickContainer.innerHTML = trickHTML;
|
||||
}
|
||||
const scoreBody = document.getElementById('score-table-body');
|
||||
if (scoreBody && data.scoreTable) {
|
||||
let scoreHTML = '';
|
||||
scoreHTML += `<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
|
||||
|
||||
<div class="d-flex justify-content-between score-header pb-1">
|
||||
<div style="width: 50%">PLAYER</div>
|
||||
<div style="width: 50%">TRICKS</div>
|
||||
</div>`
|
||||
data.scoreTable.forEach(score => {
|
||||
scoreHTML += `
|
||||
<div class="d-flex justify-content-between score-row pt-1">
|
||||
<div style="width: 50%" class="text-truncate">${score.name}</div>
|
||||
<div style="width: 50%">${score.tricks}</div>
|
||||
</div>
|
||||
`;
|
||||
});
|
||||
scoreBody.innerHTML = scoreHTML;
|
||||
}
|
||||
const firstCardContainer = document.getElementById('first-card-container');
|
||||
const cardId = data.firstCardId; // This will be "KH", "S7", or "BLANK"
|
||||
|
||||
if (firstCardContainer) {
|
||||
let imageSrc = '';
|
||||
let altText = 'First Card';
|
||||
|
||||
// Check if a card was actually played or if it's the start of a trick
|
||||
if (cardId === "BLANK") {
|
||||
imageSrc = "/assets/images/cards/1B.png";
|
||||
altText = "Blank Card";
|
||||
} else {
|
||||
imageSrc = `/assets/images/cards/${cardId}.png`;
|
||||
}
|
||||
|
||||
// Reconstruct the image HTML (assuming the inner element needs replacement)
|
||||
const newImageHTML = `
|
||||
<img src="${imageSrc}" alt="${altText}" width="80px" style="border-radius: 6px"/>
|
||||
`;
|
||||
|
||||
// Clear the container and insert the new image
|
||||
firstCardContainer.innerHTML = newImageHTML;
|
||||
}
|
||||
} else if (data.status === "reloadEvent") {
|
||||
window.location.href = data.redirectUrl;
|
||||
} else if (data.status === "lobbyUpdate") {
|
||||
const players = document.getElementById("players");
|
||||
let newHtml = ''
|
||||
|
||||
if (data.host) {
|
||||
data.users.forEach(user => {
|
||||
|
||||
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>
|
||||
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>`
|
||||
: ` <h5 class="card-title">${user.name}</h5>
|
||||
<div class="btn btn-danger" onclick="removePlayer('${gameId}', '${user.id}')">Remove</div>`
|
||||
|
||||
newHtml += `<div class="col-auto my-auto m-3">
|
||||
<div class="card" style="width: 18rem;">
|
||||
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||
<div class="card-body">
|
||||
${inner}
|
||||
</div>
|
||||
</div>
|
||||
</div>`
|
||||
})
|
||||
} else {
|
||||
data.users.forEach(user => {
|
||||
|
||||
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>` : ` <h5 class="card-title">${user.name}</h5>`
|
||||
|
||||
newHtml += `<div class="col-auto my-auto m-3">
|
||||
<div class="card" style="width: 18rem;">
|
||||
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||
<div class="card-body">
|
||||
${inner}
|
||||
</div>
|
||||
</div>
|
||||
</div>`
|
||||
})
|
||||
}
|
||||
players.innerHTML = newHtml;
|
||||
}
|
||||
pollForUpdates(gameId);
|
||||
});
|
||||
} else {
|
||||
// Handle network or server errors
|
||||
console.error(`Polling error: Status ${response.status}`);
|
||||
// Wait before retrying, passing gameId correctly
|
||||
setTimeout(() => pollForUpdates(gameId), 5000);
|
||||
}
|
||||
})
|
||||
.catch(error => {
|
||||
console.error("Network error during polling:", error);
|
||||
// Wait before retrying on network failure, passing gameId correctly
|
||||
setTimeout(() => pollForUpdates(gameId), 5000);
|
||||
});
|
||||
}
|
||||
|
||||
function createGameJS() {
|
||||
let lobbyName = document.getElementById("lobbyname").value;
|
||||
if (lobbyName === "") {
|
||||
lobbyName = "DefaultLobby"
|
||||
}
|
||||
const playerAmount = document.getElementById("playeramount").value;
|
||||
const jsonObj = {
|
||||
lobbyname: lobbyName,
|
||||
playeramount: playerAmount
|
||||
}
|
||||
sendGameCreationRequest(jsonObj);
|
||||
}
|
||||
|
||||
function sendGameCreationRequest(dataObject) {
|
||||
const route = jsRoutes.controllers.MainMenuController.createGame();
|
||||
|
||||
fetch(route.url, {
|
||||
method: route.type,
|
||||
headers: {
|
||||
'Content-Type': 'application/json',
|
||||
},
|
||||
body: JSON.stringify(dataObject)
|
||||
})
|
||||
.then(response => {
|
||||
return response.json().then(data => {
|
||||
if (!response.ok) {
|
||||
return Promise.reject(data);
|
||||
}
|
||||
return data;
|
||||
});
|
||||
})
|
||||
.then(data => {
|
||||
if (data.status === 'success') {
|
||||
window.location.href = data.redirectUrl;
|
||||
}
|
||||
})
|
||||
.catch(error => {
|
||||
if (error && error.errorMessage) {
|
||||
alert(`${error.errorMessage}`);
|
||||
} else {
|
||||
alert('An unexpected error occurred. Please try again.');
|
||||
}
|
||||
});
|
||||
}
|
||||
function startGame(gameId) {
|
||||
sendGameStartRequest(gameId)
|
||||
}
|
||||
function sendGameStartRequest(gameId) {
|
||||
const route = jsRoutes.controllers.IngameController.startGame(gameId);
|
||||
|
||||
fetch(route.url, {
|
||||
method: route.type,
|
||||
})
|
||||
.then(response => {
|
||||
return response.json().then(data => {
|
||||
if (!response.ok) {
|
||||
return Promise.reject(data);
|
||||
}
|
||||
return data;
|
||||
});
|
||||
})
|
||||
.then(data => {
|
||||
// SUCCESS BLOCK: data is the { status: 'success', ... } object
|
||||
if (data.status === 'success') {
|
||||
window.location.href = data.redirectUrl;
|
||||
}
|
||||
})
|
||||
.catch(error => {
|
||||
if (error && error.errorMessage) {
|
||||
alert(`${error.errorMessage}`);
|
||||
} else {
|
||||
alert('An unexpected error occurred. Please try again.');
|
||||
}
|
||||
});
|
||||
}
|
||||
function removePlayer(gameid, playersessionId) {
|
||||
sendRemovePlayerRequest(gameid, playersessionId)
|
||||
}
|
||||
|
||||
function sendRemovePlayerRequest(gameId, playersessionId) {
|
||||
const route = jsRoutes.controllers.IngameController.kickPlayer(gameId, playersessionId);
|
||||
|
||||
fetch(route.url, {
|
||||
method: route.type,
|
||||
headers: {
|
||||
'Content-Type': 'application/json',
|
||||
}
|
||||
})
|
||||
.then(response => {
|
||||
return response.json().then(data => {
|
||||
if (!response.ok) {
|
||||
return Promise.reject(data);
|
||||
}
|
||||
return data;
|
||||
});
|
||||
})
|
||||
.then(data => {
|
||||
// SUCCESS BLOCK: data is the { status: 'success', ... } object
|
||||
if (data.status === 'success') {
|
||||
window.location.href = data.redirectUrl;
|
||||
}
|
||||
})
|
||||
.catch(error => {
|
||||
if (error && error.errorMessage) {
|
||||
alert(`${error.errorMessage}`);
|
||||
} else {
|
||||
alert('An unexpected error occurred. Please try again.');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function leaveGame(gameId) {
|
||||
sendLeavePlayerRequest(gameId)
|
||||
}
|
||||
|
||||
function sendLeavePlayerRequest(gameId) {
|
||||
|
||||
const route = jsRoutes.controllers.IngameController.leaveGame(gameId);
|
||||
fetch(route.url, {
|
||||
method: route.type,
|
||||
})
|
||||
.then(response => {
|
||||
return response.json().then(data => {
|
||||
if (!response.ok) {
|
||||
return Promise.reject(data);
|
||||
}
|
||||
return data;
|
||||
});
|
||||
})
|
||||
.then(data => {
|
||||
// SUCCESS BLOCK: data is the { status: 'success', ... } object
|
||||
if (data.status === 'success') {
|
||||
window.location.href = data.redirectUrl;
|
||||
}
|
||||
})
|
||||
.catch(error => {
|
||||
if (error && error.errorMessage) {
|
||||
alert(`${error.errorMessage}`);
|
||||
} else {
|
||||
alert('An unexpected error occurred. Please try again.');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function handlePlayCard(cardobject, gameId) {
|
||||
const cardId = cardobject.dataset.cardId;
|
||||
const jsonObj = {
|
||||
cardID: cardId
|
||||
}
|
||||
sendPlayCardRequest(jsonObj, gameId, cardobject)
|
||||
}
|
||||
|
||||
function sendPlayCardRequest(jsonObj, gameId, cardobject) {
|
||||
const wiggleKeyframes = [
|
||||
{ transform: 'translateX(0)' },
|
||||
{ transform: 'translateX(-5px)' },
|
||||
{ transform: 'translateX(5px)' },
|
||||
{ transform: 'translateX(-5px)' },
|
||||
{ transform: 'translateX(0)' }
|
||||
];
|
||||
|
||||
// Define the timing options
|
||||
const wiggleTiming = {
|
||||
duration: 400, // 0.4 seconds
|
||||
iterations: 1,
|
||||
easing: 'ease-in-out',
|
||||
// Fill mode ensures the final state is applied until reset
|
||||
fill: 'forwards'
|
||||
};
|
||||
const route = jsRoutes.controllers.IngameController.playCard(gameId);
|
||||
|
||||
fetch(route.url, {
|
||||
method: route.type,
|
||||
headers: {
|
||||
'Content-Type': 'application/json',
|
||||
},
|
||||
body: JSON.stringify(jsonObj)
|
||||
})
|
||||
.then(response => {
|
||||
return response.json().then(data => {
|
||||
if (!response.ok) {
|
||||
return Promise.reject(data);
|
||||
}
|
||||
return data;
|
||||
});
|
||||
})
|
||||
.then(data => {
|
||||
if (data.status === 'success') {
|
||||
//window.location.href = data.redirectUrl;
|
||||
}
|
||||
})
|
||||
.catch(error => {
|
||||
if (error && error.errorMessage.includes("You can't play this card!")) {
|
||||
cardobject.parentElement.animate(wiggleKeyframes, wiggleTiming);
|
||||
} else if (error && error.errorMessage) {
|
||||
alert(`${error.errorMessage}`);
|
||||
} else {
|
||||
alert('An unexpected error occurred. Please try again.');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -6,3 +6,5 @@ addSbtPlugin("com.eed3si9n" % "sbt-assembly" % "2.3.0")
|
||||
addSbtPlugin("org.scoverage" % "sbt-coveralls" % "1.3.1")
|
||||
|
||||
addSbtPlugin("com.typesafe.sbt" % "sbt-less" % "1.1.2")
|
||||
addSbtPlugin("nl.gn0s1s" % "sbt-dotenv" % "3.2.0")
|
||||
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
MAJOR=2
|
||||
MINOR=0
|
||||
MAJOR=1
|
||||
MINOR=1
|
||||
PATCH=0
|
||||
|
||||
Reference in New Issue
Block a user