Compare commits

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43 Commits

Author SHA1 Message Date
TeamCity
8e511d2a11 ci: bump version to v1.1.0 2025-11-14 10:38:15 +00:00
e60fe7c98d feat(ci): Polling Added polling for when the game starts and a card gets played (#58)
Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #58
2025-11-14 09:11:32 +01:00
370de175db feat(ci): Polling
Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #53
2025-11-13 11:07:08 +01:00
5d245d0011 feat(ui): implement tie & trump menu, fixed some critical bugs (#52)
Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #52
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-13 08:20:30 +01:00
c220e54bb8 feat(ui): added js routing, updated ingame ui, added tricktable (#50)
This merge request has full JS routing for calling specific endpoints. Game is fully playable but doesn't have polling yet. This version already has the UI changes adressed in MR #43 so first merge MR #43 and then this one or only merge this one because it already has the UI changes :)

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #50
Reviewed-by: Janis <janis-e@gmx.de>
2025-11-12 11:44:21 +01:00
TeamCity
b847d3c054 ci: bump version to v1.0.9 2025-11-07 16:54:36 +00:00
c7dd72ecc2 fix: removed trailing 2025-11-07 17:52:12 +01:00
42a5adbae0 fix: removed trailing 2025-11-07 17:46:55 +01:00
TeamCity
ae9a8f2af9 ci: bump version to v1.0.8 2025-11-07 16:28:11 +00:00
7adc8b8645 fix: trailing 2025-11-07 17:25:35 +01:00
TeamCity
146348470f ci: bump version to v1.0.7 2025-11-07 15:52:23 +00:00
5e503cbc36 fix: removed trailing 2025-11-07 16:49:51 +01:00
TeamCity
126e2030ae ci: bump version to v1.0.6 2025-11-07 15:45:22 +00:00
54e3215127 fix: traling 2025-11-07 16:42:50 +01:00
TeamCity
72d2845772 ci: bump version to v1.0.5 2025-11-07 15:00:33 +00:00
64a7a63ab3 fix: removed trailing 2025-11-07 15:56:50 +01:00
TeamCity
51c36348b9 ci: bump version to v1.0.4 2025-11-07 14:47:49 +00:00
2e54880302 fix: changelog syntax 2025-11-07 15:45:31 +01:00
TeamCity
266406fe7c ci: bump version to v1.0.3 2025-11-07 14:38:07 +00:00
5c6d3ac436 fix: ensure proper CMD syntax in Dockerfile (#48)
Reviewed-on: #48
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-07 15:24:08 +01:00
TeamCity
674619dadc ci: bump version to v1.0.2 2025-11-07 14:09:00 +00:00
TeamCity
ef539d3eea ci: bump version to v1.0.1 2025-11-07 14:02:39 +00:00
TeamCity
e09463b138 ci: bump version to v1.0.0 2025-11-07 13:45:15 +00:00
4d6ea54771 feat(docker): added docker container support (#47)
Reviewed-on: #47
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-07 14:22:23 +01:00
aa83082d09 fix: update allowed hosts filter and adjust background color in login page (#45)
Reviewed-on: #45
2025-11-07 11:13:59 +01:00
42e7597e26 ci: revert setup (#44)
Reviewed-on: #44
2025-11-07 11:05:49 +01:00
TeamCity
6befd9c722 ci: bump version to v.. [skip ci] 2025-11-07 09:58:59 +00:00
51d9c0b5f6 fix: disabled external node 2025-11-07 10:18:11 +01:00
de565b52dc fix: update file paths and improve session handling in user interactions (#39)
Reviewed-on: #39
2025-11-06 10:03:28 +01:00
051e7406e3 feat(ui): add Lobby and Main Menu Body (#38)
Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #38
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-06 09:03:09 +01:00
44c88c8f60 fix: ensure proper unlocking of user session locks in game actions (#37)
Reviewed-on: #37
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-05 11:31:45 +01:00
96c38466d2 fix: improve lock handling in user session interactions (#36)
Reviewed-on: #36
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-05 11:19:37 +01:00
32d4f9c6ce feat(ui): add main menu navbar and join game functionality (#35)
Reviewed-on: #35
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-04 12:43:08 +01:00
TeamCity
5c1a5a661b ci: bump version to v2.0.0 [skip ci] 2025-11-03 11:59:13 +00:00
TeamCity
7b97986df9 ci: bump version to v1.0.0 [skip ci] 2025-11-03 11:58:08 +00:00
7879d1ab6e revert: version bump 2025-11-03 12:57:53 +01:00
TeamCity
1564956107 ci: bump version to v1.0.0 [skip ci] 2025-11-03 11:55:56 +00:00
2e10059a67 revert: version bumb 2025-11-03 11:53:17 +01:00
TeamCity
b8f44c07d4 ci: bump version to v1.0.0 [skip ci] 2025-11-03 10:38:16 +00:00
91d7f6ca00 revert: ci: bump version to v1.0.0 [skip ci] 2025-11-03 11:36:22 +01:00
TeamCity
df90abed80 ci: bump version to v1.0.0 [skip ci] 2025-11-03 10:24:00 +00:00
0d2c6f77c8 chore: added a version file 2025-11-03 09:28:43 +01:00
afde6c02da feat!: implemented multigame support (#34)
Reviewed-on: #34
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-01 20:53:22 +01:00
83 changed files with 4801 additions and 464 deletions

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.env

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/knockoutwhist/
/knockoutwhistweb/.g8/
/knockoutwhistweb/.bsp/
/currentSnapshot.json
.env

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-J--add-opens=java.base/java.util=ALL-UNNAMED
-J--add-opens=java.base/java.lang=ALL-UNNAMED

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@@ -0,0 +1,121 @@
## (2025-11-07)
### ⚠ BREAKING CHANGES
* implemented multigame support (#34)
### Features
* **config:** add issue templates for Epics, User Stories, and Subtasks ([#4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/4)) ([d71809d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/d71809d6f4389b03ecc8ee9b857e58a4da413fa2))
* **docker:** added docker container support ([#47](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/47)) ([4d6ea54](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/4d6ea54771c284d5ea0bb798fedaf0423a6cdd58))
* implemented multigame support ([#34](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/34)) ([afde6c0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/afde6c02da2c3055084ae90ab6b11b63b0e11cfb))
* **ui:** add Lobby and Main Menu Body ([#38](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/38)) ([051e740](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/051e7406e30385d3260631a783f507b90d9f94d1))
* **ui:** add main menu navbar and join game functionality ([#35](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/35)) ([32d4f9c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/32d4f9c6cefa20f10816dad9f33548a146d4c2c3))
* **ui:** added rules ([#12](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/12)) ([92e4851](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/92e4851219e64ad919d7f8bc7c30232ef7d6570f))
* **ui:** CSS Animations [#18](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/18) ([#27](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/27)) ([c0dadf8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c0dadf89274169b396089c2e7b3d69b043097186))
* **ui:** implement CSS variables for theme support ([#26](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/26)) ([1f377de](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1f377de0f43aaf17271d29678a1accf11cfe121c)), closes [#17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/17)
* **ui:** LESS Integration ([72fcf78](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/72fcf783b8ca5ce260e4b152016353e7dc1edb69)), closes [#15-Create-a-default-theme-with-Less-](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/15-Create-a-default-theme-with-Less-) [#23](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/23)
* **ui:** UI now shows player names instead of their id ([#11](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/11)) ([c168ae7](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c168ae7dc05e99c1890661aa3b63f4d4d12779fb))
### Bug Fixes
* **base:** fixed persistence logic ([#21](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/21)) ([7f765b4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7f765b4514459202df3768c64a1df383fecb66e2))
* **config:** modified git module to use the main branch ([#10](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/10)) ([ccf44ed](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/ccf44ede41e10df4b973c9cecc09d1e7105143f5))
* disabled external node ([51d9c0b](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/51d9c0b5f687d951f42480e333f37b3155d58dbd))
* ensure proper unlocking of user session locks in game actions ([#37](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/37)) ([44c88c8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/44c88c8f60abf4a54e721f8e7f6de44a6d28b258))
* **imports:** reorganized import statements for clarity and consistency ([#22](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/22)) ([1517d0c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1517d0c006247a95b02f66fa5bc53cc78b9d89fa))
* improve lock handling in user session interactions ([#36](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/36)) ([96c3846](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/96c38466d20203a561a5bc3bba560c9d9fd6d754))
* **ui:** add light mode styles, update font families and fixed ui ([#24](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/24)) ([729a4ee](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/729a4eec6b721f8118d0feffa44721262ccd595f))
* **ui:** added dark mode ([#25](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/25)) ([6c31fa0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/6c31fa0538e5d71c8be9a728eebf7576cb108782))
* **ui:** changed backgrounds ([#33](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/33)) ([bef96ba](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/bef96ba7e39a633c1972b01b1c1ebab9d1d3ee1c))
* update allowed hosts filter and adjust background color in login page ([#45](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/45)) ([aa83082](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/aa83082d095b30fd3eae336ad5f1aa5d409fbdab))
* update file paths and improve session handling in user interactions ([#39](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/39)) ([de565b5](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/de565b52dca6b49b903eceaecd47cc3a5429608b))
### Reverts
* ci: bump version to v1.0.0 [skip ci] ([91d7f6c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/91d7f6ca003edb368aba76b7a82c8b42d22bdbfe))
* version bumb ([2e10059](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2e10059a6756befe6f8e70c94fd34b865693efb8))
* version bump ([7879d1a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7879d1ab6ee8f227c19b69b467a28dd7b479ff73))
## (2025-11-07)
### ⚠ BREAKING CHANGES
* implemented multigame support (#34)
### Features
* **config:** add issue templates for Epics, User Stories, and Subtasks ([#4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/4)) ([d71809d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/d71809d6f4389b03ecc8ee9b857e58a4da413fa2))
* **docker:** added docker container support ([#47](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/47)) ([4d6ea54](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/4d6ea54771c284d5ea0bb798fedaf0423a6cdd58))
* implemented multigame support ([#34](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/34)) ([afde6c0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/afde6c02da2c3055084ae90ab6b11b63b0e11cfb))
* **ui:** add Lobby and Main Menu Body ([#38](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/38)) ([051e740](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/051e7406e30385d3260631a783f507b90d9f94d1))
* **ui:** add main menu navbar and join game functionality ([#35](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/35)) ([32d4f9c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/32d4f9c6cefa20f10816dad9f33548a146d4c2c3))
* **ui:** added rules ([#12](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/12)) ([92e4851](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/92e4851219e64ad919d7f8bc7c30232ef7d6570f))
* **ui:** CSS Animations [#18](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/18) ([#27](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/27)) ([c0dadf8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c0dadf89274169b396089c2e7b3d69b043097186))
* **ui:** implement CSS variables for theme support ([#26](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/26)) ([1f377de](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1f377de0f43aaf17271d29678a1accf11cfe121c)), closes [#17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/17)
* **ui:** LESS Integration ([72fcf78](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/72fcf783b8ca5ce260e4b152016353e7dc1edb69)), closes [#15-Create-a-default-theme-with-Less-](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/15-Create-a-default-theme-with-Less-) [#23](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/23)
* **ui:** UI now shows player names instead of their id ([#11](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/11)) ([c168ae7](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c168ae7dc05e99c1890661aa3b63f4d4d12779fb))
### Bug Fixes
* **base:** fixed persistence logic ([#21](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/21)) ([7f765b4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7f765b4514459202df3768c64a1df383fecb66e2))
* **config:** modified git module to use the main branch ([#10](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/10)) ([ccf44ed](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/ccf44ede41e10df4b973c9cecc09d1e7105143f5))
* disabled external node ([51d9c0b](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/51d9c0b5f687d951f42480e333f37b3155d58dbd))
* ensure proper unlocking of user session locks in game actions ([#37](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/37)) ([44c88c8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/44c88c8f60abf4a54e721f8e7f6de44a6d28b258))
* **imports:** reorganized import statements for clarity and consistency ([#22](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/22)) ([1517d0c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1517d0c006247a95b02f66fa5bc53cc78b9d89fa))
* improve lock handling in user session interactions ([#36](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/36)) ([96c3846](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/96c38466d20203a561a5bc3bba560c9d9fd6d754))
* **ui:** add light mode styles, update font families and fixed ui ([#24](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/24)) ([729a4ee](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/729a4eec6b721f8118d0feffa44721262ccd595f))
* **ui:** added dark mode ([#25](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/25)) ([6c31fa0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/6c31fa0538e5d71c8be9a728eebf7576cb108782))
* **ui:** changed backgrounds ([#33](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/33)) ([bef96ba](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/bef96ba7e39a633c1972b01b1c1ebab9d1d3ee1c))
* update allowed hosts filter and adjust background color in login page ([#45](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/45)) ([aa83082](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/aa83082d095b30fd3eae336ad5f1aa5d409fbdab))
* update file paths and improve session handling in user interactions ([#39](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/39)) ([de565b5](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/de565b52dca6b49b903eceaecd47cc3a5429608b))
### Reverts
* ci: bump version to v1.0.0 [skip ci] ([91d7f6c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/91d7f6ca003edb368aba76b7a82c8b42d22bdbfe))
* version bumb ([2e10059](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2e10059a6756befe6f8e70c94fd34b865693efb8))
* version bump ([7879d1a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7879d1ab6ee8f227c19b69b467a28dd7b479ff73))
## (2025-11-07)
### Bug Fixes
* ensure proper CMD syntax in Dockerfile ([#48](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/48)) ([5c6d3ac](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/5c6d3ac436f6d23a36f58b6835c9bd50feddc789))
## (2025-11-07)
### Bug Fixes
* changelog syntax ([2e54880](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2e548803020c99f62644283fcf3570048261173a))
## (2025-11-07)
### Bug Fixes
* removed trailing ([64a7a63](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/64a7a63ab3dff59e66f62328e3b5865bb177fcde))
## (2025-11-07)
### Bug Fixes
* traling ([54e3215](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/54e321512777f6722864694eb677eab0e8418a9f))
## (2025-11-07)
### Bug Fixes
* removed trailing ([5e503cb](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/5e503cbc364f7cb23926976acc6cee575eadd9d6))
## (2025-11-07)
### Bug Fixes
* trailing ([7adc8b8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7adc8b8645390cd18d63b4eee6db8ef448b7a46a))
## (2025-11-07)
### Bug Fixes
* removed trailing ([c7dd72e](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c7dd72ecc2786ef63daf2b4288093025a8e22bfd))
* removed trailing ([42a5adb](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/42a5adbae01802587a48a9de15bad44b5ef014cf))
## (2025-11-14)
### Features
* **ci:** Polling ([370de17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/370de175db65edf87e7ab211190977b540a39d85))
* **ci:** Polling Added polling for when the game starts and a card gets played ([#58](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/58)) ([e60fe7c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/e60fe7c98dcab05949140a8a54ed6e4e2fbbc022))
* **ui:** added js routing, updated ingame ui, added tricktable ([#50](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/50)) ([c220e54](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c220e54bb8d87f4f0f37a089bcd993e8df806123)), closes [#43](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/43) [#43](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/43)
* **ui:** implement tie & trump menu, fixed some critical bugs ([#52](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/52)) ([5d245d0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/5d245d0011a5fb03193514303b45702cd8329224))

41
Dockerfile Normal file
View File

@@ -0,0 +1,41 @@
# === Stage 1: Build the Play application ===
FROM sbtscala/scala-sbt:eclipse-temurin-alpine-22_36_1.10.3_3.5.1 AS builder
WORKDIR /app
# Install Node.js and Less CSS preprocessor
USER root
RUN apk add --no-cache nodejs npm && \
npm install -g less
# Cache dependencies first
COPY project ./project
COPY build.sbt ./
RUN sbt -Dscoverage.skip=true update
# Copy the rest of the code
COPY . .
# Build the app and stage it
RUN sbt -Dscoverage.skip=true clean stage
# === Stage 2: Runtime image ===
FROM eclipse-temurin:21-jre-alpine
# Install Argon2 CLI and libraries
RUN apk add --no-cache bash argon2 argon2-libs
WORKDIR /opt/playapp
# Copy staged Play build
COPY --from=builder /app/knockoutwhistweb/target/universal/stage /opt/playapp
# Expose the default Play port
EXPOSE 9000
# Set environment variables
ENV PLAY_HTTP_PORT=9000
# Run the Play app
ENTRYPOINT ["./bin/knockoutwhistweb"]
CMD ["-Dplay.server.pidfile.path=/dev/null"]

9
README.md Normal file
View File

@@ -0,0 +1,9 @@
## User Password Protection
All the User Passwords are encrypted using Argon2.

View File

@@ -0,0 +1,16 @@
meta {
name: Create Game
type: http
seq: 1
}
post {
url: {{host}}/createGame
body: none
auth: inherit
}
settings {
encodeUrl: true
timeout: 0
}

View File

@@ -0,0 +1,20 @@
meta {
name: Get Game
type: http
seq: 2
}
get {
url: {{host}}/game/:id
body: none
auth: inherit
}
params:path {
id: BZvtJ3
}
settings {
encodeUrl: true
timeout: 0
}

View File

@@ -0,0 +1,20 @@
meta {
name: Start Game
type: http
seq: 3
}
post {
url: {{host}}/game/:id/start
body: none
auth: inherit
}
params:path {
id: nR1o3n
}
settings {
encodeUrl: true
timeout: 0
}

View File

@@ -0,0 +1,8 @@
meta {
name: Game
seq: 3
}
auth {
mode: inherit
}

View File

@@ -0,0 +1,26 @@
meta {
name: Login
type: http
seq: 2
}
post {
url: {{host}}/login
body: formUrlEncoded
auth: inherit
}
body:form-urlencoded {
username: Janis
password: password123
}
body:multipart-form {
username: Janis
password: password123
}
settings {
encodeUrl: true
timeout: 0
}

View File

@@ -0,0 +1,9 @@
{
"version": "1",
"name": "KnockOutWhist",
"type": "collection",
"ignore": [
"node_modules",
".git"
]
}

View File

View File

@@ -0,0 +1,3 @@
vars {
host: http://localhost:9000
}

View File

@@ -19,7 +19,6 @@ lazy val commonSettings = Seq(
.map(m => "org.openjfx" % s"javafx-$m" % "21" classifier osName)
},
libraryDependencies += guice,
coverageEnabled := true,
coverageFailOnMinimum := true,
coverageMinimumStmtTotal := 85,
coverageMinimumBranchTotal := 100
@@ -37,7 +36,11 @@ lazy val knockoutwhistweb = project.in(file("knockoutwhistweb"))
.dependsOn(knockoutwhist % "compile->compile;test->test")
.settings(
commonSettings,
libraryDependencies += "org.scalatestplus.play" %% "scalatestplus-play" % "7.0.2" % Test
libraryDependencies += "org.scalatestplus.play" %% "scalatestplus-play" % "7.0.2" % Test,
libraryDependencies += "de.mkammerer" % "argon2-jvm" % "2.12",
libraryDependencies += "com.auth0" % "java-jwt" % "4.3.0",
libraryDependencies += "com.github.ben-manes.caffeine" % "caffeine" % "3.2.2",
JsEngineKeys.engineType := JsEngineKeys.EngineType.Node
)
lazy val root = (project in file("."))

View File

@@ -113,4 +113,4 @@
"description": "The commit references another commit by its hash ID.<br>For multiple hash IDs, use a comma as separator"
}
}
}
}

View File

@@ -1,6 +1,14 @@
@media (prefers-color-scheme: dark) {
:root {
--background-image: url('/assets/images/background.png');
--color: white;
--background-image: url('/assets/images/background.png') !important;
--color: #f8f9fa !important; /* Light text on dark bg */
--highlightscolor: rgba(131, 131, 131, 0.75) !important;
--background-color: #192734;
/* Bootstrap variable overrides for dark mode */
--bs-body-color: var(--color);
--bs-link-color: #66b2ff;
--bs-link-hover-color: #99ccff;
--bs-border-color: rgba(255, 255, 255, 0.2);
--bs-heading-color: var(--color);
}
}

View File

@@ -1,4 +1,6 @@
:root {
--background-image: url('/assets/images/img.png');
--color: black;
--highlightscolor: rgba(0, 0, 0, 0.75);
--background-color: rgba(228, 232, 237, 1);
}

View File

@@ -0,0 +1,35 @@
.login-box {
position: fixed; /* changed from absolute to fixed so it centers relative to the viewport */
align-items: center;
justify-content: center;
top: 50%;
left: 50%;
transform: translate(-50%, -50%); /* center exactly */
display: flex;
width: 100%;
max-width: 420px; /* keeps box from stretching too wide */
padding: 1rem;
z-index: 2; /* above particles */
}
.login-card {
max-width: 400px;
width: 100%;
border: none;
border-radius: 1rem;
box-shadow: 0 4px 20px rgba(0,0,0,0.1);
position: relative;
z-index: 3; /* ensure card sits above the particles */
}
#particles-js {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: 0; /* behind content */
pointer-events: none; /* allow clicks through particles */
background-repeat: no-repeat;
background-size: cover;
}

View File

@@ -1,21 +1,94 @@
@import "light-mode.less";
@import "dark-mode.less";
@import "login.less";
/* Provide default (light) variables so the site works even if light-mode.less fails */
:root {
--background-image: url('/assets/images/img.png');
--color: #212529; /* Bootstrap body text default */
/* Bootstrap variable overrides for light mode */
--bs-body-color: var(--color) !important;
--bs-link-color: #0d6efd !important;
--bs-link-hover-color: #0a58ca !important;
--bs-border-color: rgba(0, 0, 0, 0.125) !important;
--bs-heading-color: var(--color) !important;
}
@background-color: var(--background-color);
@highlightcolor: var(--highlightscolor);
@background-image: var(--background-image);
@color: var(--color);
@keyframes slideIn {
0% { transform: translateX(-100vw); }
100% { transform: translateX(0); }
}
body {
.game-field-background {
background-image: @background-image;
background-size: 100vw 100vh;
background-repeat: no-repeat;
background-size: cover;
max-width: 1400px;
margin: 0 auto;
min-height: 100vh;
}
.lobby-background {
background-color: @background-color;
width: 100%;
height: 100vh;
}
html, body {
height: 100vh;
margin: 0;
.navbar-header{
text-align:center;
}
.navbar-toggle {
float: none;
margin-right:0;
}
.handcard :hover {
box-shadow: 3px 3px 3px @highlightcolor;
}
.bottom-div {
position: fixed;
bottom: 0;
left: 50%;
transform: translateX(-50%);
max-width: 1400px;
width: 100%;
margin: 0;
text-align: center;
padding: 10px;
}
/* Ensure body text color follows theme variable and works with Bootstrap */
body {
color: @color;
}
.footer {
width: 100%;
text-align: center;
font-size: 12px;
color: @color;
padding: 0.5rem 0;
flex-grow: 1; /* fill remaining vertical space as visual footer background */
}
.game-field {
position: fixed;
inset: 0;
overflow: auto;
}
.navbar-drop-shadow {
box-shadow: 0 1px 15px 0 #000000
}
.ingame-side-shadow {
box-shadow: 0 1px 15px 0 #000000
}
#sessions {
display: flex;
flex-direction: column;
@@ -31,8 +104,9 @@ html, body {
animation: slideIn 0.5s ease-out forwards;
animation-fill-mode: backwards;
animation-delay: 1s;
}
#sessions a, h1, p {
}
#sessions a, #sessions h1, #sessions p {
color: @color;
font-size: 40px;
font-family: Arial, serif;
@@ -44,31 +118,26 @@ html, body {
justify-content: flex-end;
height: 100%;
}
#playercards {
display: flex;
flex-direction: row;
justify-content: center;
height: 20%;
img {
animation: slideIn 0.5s ease-out forwards;
animation-fill-mode: backwards;
&:nth-child(1) { animation-delay: 0.5s; }
&:nth-child(2) { animation-delay: 1s; }
&:nth-child(3) { animation-delay: 1.5s; }
&:nth-child(4) { animation-delay: 2s; }
&:nth-child(5) { animation-delay: 2.5s; }
&:nth-child(6) { animation-delay: 3s; }
&:nth-child(7) { animation-delay: 3.5s; }
}
#ingame a, #ingame h1, #ingame p {
color: @color;
font-size: 40px;
font-family: Arial, serif;
}
#cardsplayed {
display: flex;
flex-direction: row;
height: 10%;
min-height: 10%
.ingame-cards-slide {
div {
animation: slideIn 0.5s ease-out forwards;
animation-fill-mode: backwards;
&:nth-child(1) { animation-delay: 0.5s; }
&:nth-child(2) { animation-delay: 1s; }
&:nth-child(3) { animation-delay: 1.5s; }
&:nth-child(4) { animation-delay: 2s; }
&:nth-child(5) { animation-delay: 2.5s; }
&:nth-child(6) { animation-delay: 3s; }
&:nth-child(7) { animation-delay: 3.5s; }
}
}
#playedcardplayer {
display: flex;
flex-direction: column;
@@ -102,11 +171,6 @@ html, body {
font-size: 20px;
}
#trumpsuit {
display: flex;
flex-direction: row;
margin-left: 4%;
}
#nextPlayers {
display: flex;
flex-direction: column;
@@ -130,4 +194,52 @@ html, body {
color: @color;
font-size: 1.5em;
font-family: Arial, serif;
}
}
.score-table {
background-color: rgba(255, 255, 255, 0.1);
border-radius: 8px;
padding: 10px;
margin-bottom: 20px;
backdrop-filter: blur(8px);
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
}
.score-header {
font-weight: bold;
color: #000000;
border-bottom: 1px solid rgba(255, 255, 255, 0.3);
}
.score-row {
color: #000000;
}
/* In-game centered stage and blurred sides overlay */
.ingame-stage {
min-height: 100vh;
display: flex;
align-items: center;
justify-content: center;
padding: 2rem 1rem;
}
/* Wrapper that adds a backdrop blur to the background outside the centered card */
.blur-sides {
position: relative;
}
/* Create an overlay that blurs everything behind it, except the central content area */
.blur-sides::before {
content: "";
position: fixed;
inset: 0;
pointer-events: none;
/* fallback: subtle vignette if backdrop-filter unsupported */
background: radial-gradient(ellipse at center, rgba(0,0,0,0) 30%, rgba(0,0,0,0.35) 100%);
}
@supports ((-webkit-backdrop-filter: blur(8px)) or (backdrop-filter: blur(8px))) {
.blur-sides::before {
background: rgba(0,0,0,0.08);
-webkit-backdrop-filter: blur(10px) saturate(110%);
backdrop-filter: blur(10px) saturate(110%);
}
}

View File

@@ -0,0 +1,37 @@
package auth
import controllers.routes
import logic.user.SessionManager
import model.users.User
import play.api.mvc.*
import javax.inject.Inject
import scala.concurrent.{ExecutionContext, Future}
class AuthenticatedRequest[A](val user: User, request: Request[A]) extends WrappedRequest[A](request)
class AuthAction @Inject()(val sessionManager: SessionManager, val parser: BodyParsers.Default)(implicit ec: ExecutionContext)
extends ActionBuilder[AuthenticatedRequest, AnyContent] {
override def executionContext: ExecutionContext = ec
protected def getUserFromSession(request: RequestHeader): Option[User] = {
val session = request.cookies.get("sessionId")
if (session.isDefined)
return sessionManager.getUserBySession(session.get.value)
None
}
override def invokeBlock[A](
request: Request[A],
block: AuthenticatedRequest[A] => Future[Result]
): Future[Result] = {
getUserFromSession(request) match {
case Some(user) =>
block(new AuthenticatedRequest(user, request))
case None =>
Future.successful(Results.Redirect(routes.UserController.login()))
}
}
}

View File

@@ -1,13 +1,12 @@
package components
import controllers.WebUI
import de.knockoutwhist.components.DefaultConfiguration
import de.knockoutwhist.ui.UI
import de.knockoutwhist.utils.events.EventListener
class WebApplicationConfiguration extends DefaultConfiguration {
override def uis: Set[UI] = super.uis + WebUI
override def listener: Set[EventListener] = super.listener + WebUI
override def uis: Set[UI] = Set()
override def listener: Set[EventListener] = Set()
}

View File

@@ -1,93 +0,0 @@
package controllers
import com.google.inject.{Guice, Injector}
import controllers.sessions.AdvancedSession
import de.knockoutwhist.KnockOutWhist
import de.knockoutwhist.components.Configuration
import de.knockoutwhist.control.GameState.{InGame, Lobby, SelectTrump, TieBreak}
import de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic
import di.KnockOutWebConfigurationModule
import play.api.mvc.*
import play.api.*
import play.twirl.api.Html
import java.util.UUID
import javax.inject.*
/**
* This controller creates an `Action` to handle HTTP requests to the
* application's home page.
*/
@Singleton
class HomeController @Inject()(val controllerComponents: ControllerComponents) extends BaseController {
private var initial = false
private val injector: Injector = Guice.createInjector(KnockOutWebConfigurationModule())
/**
* Create an Action to render an HTML page.
*
* The configuration in the `routes` file means that this method
* will be called when the application receives a `GET` request with
* a path of `/`.
*/
def index(): Action[AnyContent] = {
if (!initial) {
initial = true
KnockOutWhist.entry(injector.getInstance(classOf[Configuration]))
}
Action { implicit request =>
Redirect("/sessions")
}
}
def rules(): Action[AnyContent] = {
Action { implicit request =>
Ok(views.html.rules.apply())
}
}
def sessions(): Action[AnyContent] = {
Action { implicit request =>
Ok(views.html.sessions.apply(PodGameManager.listSessions()))
}
}
def ingame(id: String): Action[AnyContent] = {
val uuid: UUID = UUID.fromString(id)
if (PodGameManager.identify(uuid).isEmpty) {
return Action { implicit request =>
NotFound(views.html.tui.apply(List(Html(s"<p>Session with id $id not found!</p>"))))
}
} else {
val session = PodGameManager.identify(uuid).get
val player = session.asInstanceOf[AdvancedSession].player
val logic = WebUI.logic.get.asInstanceOf[BaseGameLogic]
if (logic.getCurrentState == Lobby) {
} else if (logic.getCurrentState == InGame) {
return Action { implicit request =>
Ok(views.html.ingame.apply(player, logic))
}
} else if (logic.getCurrentState == SelectTrump) {
return Action { implicit request =>
Ok(views.html.selecttrump.apply(player, logic))
}
} else if (logic.getCurrentState == TieBreak) {
return Action { implicit request =>
Ok(views.html.tie.apply(player, logic))
}
}
}
Action { implicit request =>
InternalServerError("Oops")
}
//if (logic.getCurrentState == Lobby) {
//Action { implicit request =>
//Ok(views.html.tui.apply(player, logic))
//}
//} else {
//Action { implicit request =>
//Ok(views.html.tui.apply(player, logic))
//}
}
}

View File

@@ -0,0 +1,343 @@
package controllers
import auth.{AuthAction, AuthenticatedRequest}
import de.knockoutwhist.control.GameState.{InGame, Lobby, SelectTrump, TieBreak}
import exceptions.*
import logic.PodManager
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.*
import play.api.libs.json.{JsValue, Json}
import play.api.mvc.*
import java.util.UUID
import javax.inject.*
import scala.concurrent.ExecutionContext
import scala.util.Try
@Singleton
class IngameController @Inject() (
val cc: ControllerComponents,
val podManager: PodManager,
val authAction: AuthAction,
implicit val ec: ExecutionContext
) extends AbstractController(cc) {
def game(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = podManager.getGame(gameId)
game match {
case Some(g) =>
g.logic.getCurrentState match {
case Lobby => Ok(views.html.lobby.lobby(Some(request.user), g))
case InGame =>
Ok(views.html.ingame.ingame(
g.getPlayerByUser(request.user),
g
))
case SelectTrump =>
Ok(views.html.ingame.selecttrump(
g.getPlayerByUser(request.user),
g
))
case TieBreak =>
Ok(views.html.ingame.tie(
g.getPlayerByUser(request.user),
g
))
case _ =>
InternalServerError(s"Invalid game state for in-game view. GameId: $gameId" + s" State: ${g.logic.getCurrentState}")
}
case None =>
NotFound("Game not found")
}
}
def startGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = podManager.getGame(gameId)
val result = Try {
game match {
case Some(g) =>
g.startGame(request.user)
case None =>
NotFound("Game not found")
}
}
if (result.isSuccess) {
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameId).url
))
} else {
val throwable = result.failed.get
throwable match {
case _: NotInThisGameException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: NotHostException =>
Forbidden(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: NotEnoughPlayersException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _ =>
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
}
}
}
def kickPlayer(gameId: String, playerToKick: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = podManager.getGame(gameId)
val playerToKickUUID = UUID.fromString(playerToKick)
val result = Try {
game.get.leaveGame(playerToKickUUID)
}
if(result.isSuccess) {
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameId).url
))
} else {
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> "Something went wrong."
))
}
}
def leaveGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = podManager.getGame(gameId)
val result = Try {
game.get.leaveGame(request.user.id)
}
if (result.isSuccess) {
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.MainMenuController.mainMenu().url
))
} else {
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> "Something went wrong."
))
}
}
def joinGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = podManager.getGame(gameId)
val result = Try {
game match {
case Some(g) =>
g.addUser(request.user)
case None =>
NotFound("Game not found")
}
}
if (result.isSuccess) {
Redirect(routes.IngameController.game(gameId))
} else {
val throwable = result.failed.get
throwable match {
case _: GameFullException =>
BadRequest(throwable.getMessage)
case _: IllegalArgumentException =>
BadRequest(throwable.getMessage)
case _: IllegalStateException =>
BadRequest(throwable.getMessage)
case _ =>
InternalServerError(throwable.getMessage)
}
}
}
def playCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => {
val game = podManager.getGame(gameId)
game match {
case Some(g) =>
val jsonBody = request.body.asJson
val cardIdOpt: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "cardID").asOpt[String]
}
cardIdOpt match {
case Some(cardId) =>
var optSession: Option[UserSession] = None
val result = Try {
val session = g.getUserSession(request.user.id)
optSession = Some(session)
session.lock.lock()
g.playCard(session, cardId.toInt)
}
optSession.foreach(_.lock.unlock())
if (result.isSuccess) {
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameId).url
))
} else {
val throwable = result.failed.get
throwable match {
case _: CantPlayCardException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: NotInThisGameException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalArgumentException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalStateException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _ =>
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
}
}
case None =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> "cardId Parameter is missing"
))
}
case None =>
NotFound(Json.obj(
"status" -> "failure",
"errorMessage" -> "Game not found"
))
}
}
}
def playDogCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => {
val game = podManager.getGame(gameId)
game match {
case Some(g) => {
val cardIdOpt = request.body.asFormUrlEncoded.flatMap(_.get("cardId").flatMap(_.headOption))
var optSession: Option[UserSession] = None
val result = Try {
cardIdOpt match {
case Some(cardId) if cardId == "skip" =>
val session = g.getUserSession(request.user.id)
optSession = Some(session)
session.lock.lock()
g.playDogCard(session, -1)
case Some(cardId) =>
val session = g.getUserSession(request.user.id)
optSession = Some(session)
session.lock.lock()
g.playDogCard(session, cardId.toInt)
case None =>
throw new IllegalArgumentException("cardId parameter is missing")
}
}
optSession.foreach(_.lock.unlock())
if (result.isSuccess) {
NoContent
} else {
val throwable = result.failed.get
throwable match {
case _: CantPlayCardException =>
BadRequest(throwable.getMessage)
case _: NotInThisGameException =>
BadRequest(throwable.getMessage)
case _: IllegalArgumentException =>
BadRequest(throwable.getMessage)
case _: IllegalStateException =>
BadRequest(throwable.getMessage)
case _ =>
InternalServerError(throwable.getMessage)
}
}
}
case None =>
NotFound("Game not found")
}
}
}
def playTrump(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = podManager.getGame(gameId)
game match {
case Some(g) =>
val trumpOpt = request.body.asFormUrlEncoded.flatMap(_.get("trump").flatMap(_.headOption))
trumpOpt match {
case Some(trump) =>
var optSession: Option[UserSession] = None
val result = Try {
val session = g.getUserSession(request.user.id)
optSession = Some(session)
session.lock.lock()
g.selectTrump(session, trump.toInt)
}
optSession.foreach(_.lock.unlock())
if (result.isSuccess) {
NoContent
} else {
val throwable = result.failed.get
throwable match {
case _: IllegalArgumentException =>
BadRequest(throwable.getMessage)
case _: NotInThisGameException =>
BadRequest(throwable.getMessage)
case _: IllegalStateException =>
BadRequest(throwable.getMessage)
case _ =>
InternalServerError(throwable.getMessage)
}
}
case None =>
BadRequest("trump parameter is missing")
}
case None =>
NotFound("Game not found")
}
}
def playTie(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = podManager.getGame(gameId)
game match {
case Some(g) =>
val tieOpt = request.body.asFormUrlEncoded.flatMap(_.get("tie").flatMap(_.headOption))
tieOpt match {
case Some(tie) =>
var optSession: Option[UserSession] = None
val result = Try {
val session = g.getUserSession(request.user.id)
optSession = Some(session)
session.lock.lock()
g.selectTie(g.getUserSession(request.user.id), tie.toInt)
}
optSession.foreach(_.lock.unlock())
if (result.isSuccess) {
NoContent
} else {
val throwable = result.failed.get
throwable match {
case _: IllegalArgumentException =>
BadRequest(throwable.getMessage)
case _: NotInThisGameException =>
BadRequest(throwable.getMessage)
case _: IllegalStateException =>
BadRequest(throwable.getMessage)
case _ =>
InternalServerError(throwable.getMessage)
}
}
case None =>
BadRequest("tie parameter is missing")
}
case None =>
NotFound("Game not found")
}
}
}

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package controllers
import auth.{AuthAction, AuthenticatedRequest}
import logic.PodManager
import play.api.mvc.{Action, AnyContent, BaseController, ControllerComponents}
import play.api.routing.JavaScriptReverseRouter
import javax.inject.Inject
class JavaScriptRoutingController @Inject()(
val controllerComponents: ControllerComponents,
val authAction: AuthAction,
val podManager: PodManager
) extends BaseController {
def javascriptRoutes(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
Ok(
JavaScriptReverseRouter("jsRoutes")(
routes.javascript.MainMenuController.createGame,
routes.javascript.IngameController.startGame,
routes.javascript.IngameController.kickPlayer,
routes.javascript.IngameController.leaveGame,
routes.javascript.IngameController.playCard,
routes.javascript.PollingController.polling
)
).as("text/javascript")
}
}

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package controllers
import auth.{AuthAction, AuthenticatedRequest}
import logic.PodManager
import play.api.*
import play.api.libs.json.Json
import play.api.mvc.*
import javax.inject.*
/**
* This controller creates an `Action` to handle HTTP requests to the
* application's home page.
*/
@Singleton
class MainMenuController @Inject()(
val controllerComponents: ControllerComponents,
val authAction: AuthAction,
val podManager: PodManager
) extends BaseController {
// Pass the request-handling function directly to authAction (no nested Action)
def mainMenu(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
Ok(views.html.mainmenu.creategame(Some(request.user)))
}
def index(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
Redirect(routes.MainMenuController.mainMenu())
}
def createGame(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val jsonBody = request.body.asJson
if (jsonBody.isDefined) {
val gamename: String = (jsonBody.get \ "lobbyname").asOpt[String]
.getOrElse(s"${request.user.name}'s Game")
val playeramount: String = (jsonBody.get \ "playeramount").asOpt[String]
.getOrElse(throw new IllegalArgumentException("Player amount is required."))
val gameLobby = podManager.createGame(
host = request.user,
name = gamename,
maxPlayers = playeramount.toInt
)
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameLobby.id).url
))
} else {
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> "Invalid form submission"
))
}
}
def joinGame(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val postData = request.body.asFormUrlEncoded
if (postData.isDefined) {
val gameId = postData.get.get("gameId").flatMap(_.headOption).getOrElse("")
val game = podManager.getGame(gameId)
game match {
case Some(g) =>
Redirect(routes.IngameController.joinGame(gameId))
case None =>
NotFound("Game not found")
}
} else {
BadRequest("Invalid form submission")
}
}
def rules(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
Ok(views.html.mainmenu.rules(Some(request.user)))
}
}

View File

@@ -1,37 +0,0 @@
package controllers
import controllers.sessions.PlayerSession
import de.knockoutwhist.utils.events.SimpleEvent
import java.util.UUID
import scala.collection.mutable
object PodGameManager {
private val sessions: mutable.Map[UUID, PlayerSession] = mutable.Map()
def addSession(session: PlayerSession): Unit = {
sessions.put(session.id, session)
}
def clearSessions(): Unit = {
sessions.clear()
}
def identify(id: UUID): Option[PlayerSession] = {
sessions.get(id)
}
def transmit(id: UUID, event: SimpleEvent): Unit = {
identify(id).foreach(_.updatePlayer(event))
}
def transmitAll(event: SimpleEvent): Unit = {
sessions.foreach(session => session._2.updatePlayer(event))
}
def listSessions(): List[PlayerSession] = {
sessions.values.toList
}
}

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package controllers
import auth.{AuthAction, AuthenticatedRequest}
import de.knockoutwhist.cards.Hand
import logic.PodManager
import logic.game.{GameLobby, PollingEvents}
import logic.game.PollingEvents.{CardPlayed, LobbyUpdate, NewRound, ReloadEvent}
import model.sessions.UserSession
import model.users.User
import play.api.libs.json.{JsArray, JsValue, Json}
import play.api.mvc.{AbstractController, Action, AnyContent, ControllerComponents, Result}
import util.WebUIUtils
import javax.inject.{Inject, Singleton}
import scala.concurrent.{ExecutionContext, Future}
@Singleton
class PollingController @Inject() (
val cc: ControllerComponents,
val podManager: PodManager,
val authAction: AuthAction,
implicit val ec: ExecutionContext
) extends AbstractController(cc) {
private def buildCardPlayResponse(game: GameLobby, hand: Option[Hand], newRound: Boolean): JsValue = {
val currentRound = game.logic.getCurrentRound.get
val currentTrick = game.logic.getCurrentTrick.get
val trickCardsJson = Json.toJson(
currentTrick.cards.map { case (card, player) =>
Json.obj("cardId" -> WebUIUtils.cardtoString(card), "player" -> player.name)
}
)
val scoreTableJson = Json.toJson(
game.getLogic.getPlayerQueue.get.toList.map { player =>
Json.obj(
"name" -> player.name,
"tricks" -> currentRound.tricklist.count(_.winner.contains(player))
)
}
)
val stringHand = hand.map { h =>
val cardStrings = h.cards.map(WebUIUtils.cardtoString)
Json.toJson(cardStrings).as[JsArray]
}.getOrElse(Json.arr())
val firstCardId = currentTrick.firstCard.map(WebUIUtils.cardtoString).getOrElse("BLANK")
val nextPlayer = game.getLogic.getPlayerQueue.get.duplicate().nextPlayer().name
Json.obj(
"status" -> "cardPlayed",
"animation" -> newRound,
"handData" -> stringHand,
"currentPlayerName" -> game.logic.getCurrentPlayer.get.name,
"trumpSuit" -> currentRound.trumpSuit.toString,
"trickCards" -> trickCardsJson,
"scoreTable" -> scoreTableJson,
"firstCardId" -> firstCardId,
"nextPlayer" -> nextPlayer
)
}
private def buildLobbyUsersResponse(game: GameLobby, userSession: UserSession): JsValue = {
Json.obj(
"status" -> "lobbyUpdate",
"host" -> userSession.host,
"users" -> game.getUsers.map(u => Json.obj(
"name" -> u.name,
"id" -> u.id,
"self" -> (u.id == userSession.id)
))
)
}
def handleEvent(event: PollingEvents, game: GameLobby, userSession: UserSession): Result = {
event match {
case NewRound =>
val player = game.getPlayerByUser(userSession.user)
val hand = player.currentHand()
val jsonResponse = buildCardPlayResponse(game, hand, true)
Ok(jsonResponse)
case CardPlayed =>
val player = game.getPlayerByUser(userSession.user)
val hand = player.currentHand()
val jsonResponse = buildCardPlayResponse(game, hand, false)
Ok(jsonResponse)
case LobbyUpdate =>
Ok(buildLobbyUsersResponse(game, userSession))
case ReloadEvent =>
val jsonResponse = Json.obj(
"status" -> "reloadEvent",
"redirectUrl" -> routes.IngameController.game(game.id).url
)
Ok(jsonResponse)
}
}
// --- Main Polling Action ---
def polling(gameId: String): Action[AnyContent] = authAction.async { implicit request: AuthenticatedRequest[AnyContent] =>
val playerId = request.user.id
// 1. Safely look up the game
podManager.getGame(gameId) match {
case Some(game) =>
// 2. Short-Poll Check (Check for missed events)
if (game.getPollingState.nonEmpty) {
val event = game.getPollingState.dequeue()
Future.successful(handleEvent(event, game, game.getUserSession(playerId)))
} else {
val eventPromise = game.registerWaiter(playerId)
eventPromise.future.map { event =>
game.removeWaiter(playerId)
handleEvent(event, game, game.getUserSession(playerId))
}.recover {
case _: Throwable =>
game.removeWaiter(playerId)
NoContent
}
}
case None =>
// Game not found
Future.successful(NotFound("Game not found."))
}
}
}

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package controllers
import auth.{AuthAction, AuthenticatedRequest}
import logic.user.{SessionManager, UserManager}
import play.api.*
import play.api.mvc.*
import javax.inject.*
/**
* This controller creates an `Action` to handle HTTP requests to the
* application's home page.
*/
@Singleton
class UserController @Inject()(
val controllerComponents: ControllerComponents,
val sessionManager: SessionManager,
val userManager: UserManager,
val authAction: AuthAction
) extends BaseController {
def login(): Action[AnyContent] = {
Action { implicit request =>
val session = request.cookies.get("sessionId")
if (session.isDefined) {
val possibleUser = sessionManager.getUserBySession(session.get.value)
if (possibleUser.isDefined) {
Redirect(routes.MainMenuController.mainMenu())
} else {
Ok(views.html.login.login())
}
} else {
Ok(views.html.login.login())
}
}
}
def login_Post(): Action[AnyContent] = {
Action { implicit request =>
val postData = request.body.asFormUrlEncoded
if (postData.isDefined) {
// Extract username and password from form data
val username = postData.get.get("username").flatMap(_.headOption).getOrElse("")
val password = postData.get.get("password").flatMap(_.headOption).getOrElse("")
val possibleUser = userManager.authenticate(username, password)
if (possibleUser.isDefined) {
Redirect(routes.MainMenuController.mainMenu()).withCookies(
Cookie("sessionId", sessionManager.createSession(possibleUser.get))
)
} else {
println("Failed login attempt for user: " + username)
Unauthorized("Invalid username or password")
}
} else {
BadRequest("Invalid form submission")
}
}
}
// Pass the request-handling function directly to authAction (no nested Action)
def logout(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val sessionCookie = request.cookies.get("sessionId")
if (sessionCookie.isDefined) {
sessionManager.invalidateSession(sessionCookie.get.value)
}
Redirect(routes.UserController.login()).discardingCookies(DiscardingCookie("sessionId"))
}
}

View File

@@ -1,49 +0,0 @@
package controllers
import controllers.sessions.AdvancedSession
import de.knockoutwhist.cards.{Card, CardValue, Hand, Suit}
import de.knockoutwhist.control.GameLogic
import de.knockoutwhist.control.GameState.{InGame, Lobby}
import de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic
import de.knockoutwhist.events.*
import de.knockoutwhist.events.global.GameStateChangeEvent
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.Match
import de.knockoutwhist.ui.UI
import de.knockoutwhist.utils.CustomThread
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
object WebUI extends CustomThread with EventListener with UI {
setName("WebUI")
var init = false
var logic: Option[GameLogic] = None
var latestOutput: String = ""
override def instance: CustomThread = WebUI
override def listen(event: SimpleEvent): Unit = {
event match {
case event: GameStateChangeEvent =>
if (event.oldState == Lobby && event.newState == InGame) {
val match1: Option[Match] = logic.get.asInstanceOf[BaseGameLogic].getCurrentMatch
val players: List[AbstractPlayer] = match1.get.totalplayers
players.map(player => PodGameManager.addSession(AdvancedSession(player.id, player)))
}
case _ =>
}
}
override def initial(gameLogic: GameLogic): Boolean = {
if (init) {
return false
}
init = true
this.logic = Some(gameLogic)
start()
true
}
}

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package exceptions;
public class CantPlayCardException extends GameException {
public CantPlayCardException(String message) {
super(message);
}
}

View File

@@ -0,0 +1,7 @@
package exceptions;
public abstract class GameException extends RuntimeException {
public GameException(String message) {
super(message);
}
}

View File

@@ -0,0 +1,7 @@
package exceptions;
public class GameFullException extends GameException {
public GameFullException(String message) {
super(message);
}
}

View File

@@ -0,0 +1,7 @@
package exceptions;
public class NotEnoughPlayersException extends GameException {
public NotEnoughPlayersException(String message) {
super(message);
}
}

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package exceptions;
public class NotHostException extends GameException {
public NotHostException(String message) {
super(message);
}
}

View File

@@ -0,0 +1,7 @@
package exceptions;
public class NotInThisGameException extends GameException {
public NotInThisGameException(String message) {
super(message);
}
}

View File

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package exceptions;
public class NotInteractableException extends GameException {
public NotInteractableException(String message) {
super(message);
}
}

View File

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package logic
import com.google.inject.{Guice, Injector}
import de.knockoutwhist.components.Configuration
import de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic
import di.KnockOutWebConfigurationModule
import logic.game.GameLobby
import model.users.User
import util.GameUtil
import javax.inject.Singleton
import scala.collection.mutable
@Singleton
class PodManager {
val TTL: Long = System.currentTimeMillis() + 86400000L // 24 hours in milliseconds
val podIp: String = System.getenv("POD_IP")
val podName: String = System.getenv("POD_NAME")
private val sessions: mutable.Map[String, GameLobby] = mutable.Map()
private val injector: Injector = Guice.createInjector(KnockOutWebConfigurationModule())
def createGame(
host: User,
name: String,
maxPlayers: Int
): GameLobby = {
val gameLobby = GameLobby(
logic = BaseGameLogic(injector.getInstance(classOf[Configuration])),
id = GameUtil.generateCode(),
internalId = java.util.UUID.randomUUID(),
name = name,
maxPlayers = maxPlayers,
host = host
)
sessions += (gameLobby.id -> gameLobby)
gameLobby
}
def getGame(gameId: String): Option[GameLobby] = {
sessions.get(gameId)
}
private[logic] def removeGame(gameId: String): Unit = {
sessions.remove(gameId)
}
}

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package logic.game
import de.knockoutwhist.cards.{Hand, Suit}
import de.knockoutwhist.control.GameLogic
import de.knockoutwhist.control.GameState.{InGame, Lobby, MainMenu}
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{MatchUtil, PlayerUtil}
import de.knockoutwhist.events.global.{CardPlayedEvent, GameStateChangeEvent, SessionClosed}
import de.knockoutwhist.events.player.{PlayerEvent, ReceivedHandEvent}
import de.knockoutwhist.player.Playertype.HUMAN
import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory}
import de.knockoutwhist.rounds.{Match, Round, Trick}
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
import exceptions.*
import logic.game.PollingEvents.{CardPlayed, LobbyUpdate, NewRound, ReloadEvent}
import model.sessions.{InteractionType, UserSession}
import model.users.User
import java.util.UUID
import scala.collection.mutable
import scala.collection.mutable.ListBuffer
import scala.concurrent.Promise as ScalaPromise
class GameLobby private(
val logic: GameLogic,
val id: String,
val internalId: UUID,
val name: String,
val maxPlayers: Int
) extends EventListener {
logic.addListener(this)
logic.createSession()
private val users: mutable.Map[UUID, UserSession] = mutable.Map()
private val pollingState: mutable.Queue[PollingEvents] = mutable.Queue()
private val waitingPromises: mutable.Map[UUID, ScalaPromise[PollingEvents]] = mutable.Map()
def registerWaiter(playerId: UUID): ScalaPromise[PollingEvents] = {
val promise = ScalaPromise[PollingEvents]()
waitingPromises.put(playerId, promise)
promise
}
def removeWaiter(playerId: UUID): Unit = {
waitingPromises.remove(playerId)
}
def addUser(user: User): UserSession = {
if (users.size >= maxPlayers) throw new GameFullException("The game is full!")
if (users.contains(user.id)) throw new IllegalArgumentException("User is already in the game!")
if (logic.getCurrentState != Lobby) throw new IllegalStateException("The game has already started!")
val userSession = new UserSession(
user = user,
host = false
)
users += (user.id -> userSession)
addToQueue(LobbyUpdate)
userSession
}
override def listen(event: SimpleEvent): Unit = {
event match {
case event: ReceivedHandEvent =>
addToQueue(NewRound)
users.get(event.playerId).foreach(session => session.updatePlayer(event))
case event: CardPlayedEvent =>
addToQueue(CardPlayed)
case event: PlayerEvent =>
users.get(event.playerId).foreach(session => session.updatePlayer(event))
case event: GameStateChangeEvent =>
if (event.oldState == MainMenu && event.newState == Lobby) {
return
}
if (event.oldState == Lobby && event.newState == InGame) {
addToQueue(ReloadEvent)
}else {
addToQueue(ReloadEvent)
}
users.values.foreach(session => session.updatePlayer(event))
case event: SessionClosed =>
users.values.foreach(session => session.updatePlayer(event))
case event: SimpleEvent =>
users.values.foreach(session => session.updatePlayer(event))
}
}
private def addToQueue(event: PollingEvents): Unit = {
if (waitingPromises.nonEmpty) {
waitingPromises.values.foreach(_.success(event))
waitingPromises.clear()
} else {
pollingState.enqueue(event)
}
}
/**
* Start the game if the user is the host.
* @param user the user who wants to start the game.
*/
def startGame(user: User): Unit = {
val sessionOpt = users.get(user.id)
if (sessionOpt.isEmpty) {
throw new NotInThisGameException("You are not in this game!")
}
if (!sessionOpt.get.host) {
throw new NotHostException("Only the host can start the game!")
}
if (logic.getCurrentState != Lobby) {
throw new IllegalStateException("The game has already started!")
}
val playerNamesList = ListBuffer[AbstractPlayer]()
users.values.foreach { player =>
playerNamesList += PlayerFactory.createPlayer(player.name, player.id, HUMAN)
}
if (playerNamesList.size < 2) {
throw new NotEnoughPlayersException("Not enough players to start the game!")
}
logic.createMatch(playerNamesList.toList)
logic.controlMatch()
}
/**
* Remove the user from the game lobby.
* @param user the user who wants to leave the game.
*/
def leaveGame(userId: UUID): Unit = {
val sessionOpt = users.get(userId)
if (sessionOpt.isEmpty) {
throw new NotInThisGameException("You are not in this game!")
}
users.remove(userId)
addToQueue(LobbyUpdate)
}
/**
* Play a card from the player's hand.
* @param userSession the user session of the player.
* @param cardIndex the index of the card in the player's hand.
*/
def playCard(userSession: UserSession, cardIndex: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.Card)
if (player.isInDogLife) {
throw new CantPlayCardException("You are in dog life!")
}
val hand = getHand(player)
val card = hand.cards(cardIndex)
if (!PlayerUtil.canPlayCard(card, getRound, getTrick, player)) {
throw new CantPlayCardException("You can't play this card!")
}
userSession.resetCanInteract()
logic.playerInputLogic.receivedCard(card)
}
/**
* Play a card from the player's hand while in dog life or skip the round.
* @param userSession the user session of the player.
* @param cardIndex the index of the card in the player's hand or -1 if the player wants to skip the round.
*/
def playDogCard(userSession: UserSession, cardIndex: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.DogCard)
if (!player.isInDogLife) {
throw new CantPlayCardException("You are not in dog life!")
}
if (cardIndex == -1) {
if (!MatchUtil.dogNeedsToPlay(getMatch, getRound)) {
throw new CantPlayCardException("You can't skip this round!")
}
logic.playerInputLogic.receivedDog(None)
}
val hand = getHand(player)
val card = hand.cards(cardIndex)
userSession.resetCanInteract()
logic.playerInputLogic.receivedDog(Some(card))
}
/**
* Select the trump suit for the round.
* @param userSession the user session of the player.
* @param trumpIndex the index of the trump suit.
*/
def selectTrump(userSession: UserSession, trumpIndex: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.TrumpSuit)
val trumpSuits = Suit.values.toList
val selectedTrump = trumpSuits(trumpIndex)
userSession.resetCanInteract()
logic.playerInputLogic.receivedTrumpSuit(selectedTrump)
}
/**
*
* @param userSession
* @param tieNumber
*/
def selectTie(userSession: UserSession, tieNumber: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.TieChoice)
userSession.resetCanInteract()
logic.playerTieLogic.receivedTieBreakerCard(tieNumber)
}
//-------------------
def getUserSession(userId: UUID): UserSession = {
val sessionOpt = users.get(userId)
if (sessionOpt.isEmpty) {
throw new NotInThisGameException("You are not in this game!")
}
sessionOpt.get
}
def getPlayerByUser(user: User): AbstractPlayer = {
getPlayerBySession(getUserSession(user.id))
}
def getPlayers: mutable.Map[UUID, UserSession] = {
users.clone()
}
def getLogic: GameLogic = {
logic
}
def getPollingState: mutable.Queue[PollingEvents] = {
pollingState
}
private def getPlayerBySession(userSession: UserSession): AbstractPlayer = {
val playerOption = getMatch.totalplayers.find(_.id == userSession.id)
if (playerOption.isEmpty) {
throw new NotInThisGameException("You are not in this game!")
}
playerOption.get
}
private def getPlayerInteractable(userSession: UserSession, iType: InteractionType): AbstractPlayer = {
if (!userSession.lock.isHeldByCurrentThread) {
throw new IllegalStateException("The user session is not locked!")
}
if (userSession.canInteract.isEmpty || userSession.canInteract.get != iType) {
throw new NotInteractableException("You can't play a card!")
}
getPlayerBySession(userSession)
}
private def getHand(player: AbstractPlayer): Hand = {
val handOption = player.currentHand()
if (handOption.isEmpty) {
throw new IllegalStateException("You have no cards!")
}
handOption.get
}
private def getMatch: Match = {
val matchOpt = logic.getCurrentMatch
if (matchOpt.isEmpty) {
throw new IllegalStateException("No match is currently running!")
}
matchOpt.get
}
private def getRound: Round = {
val roundOpt = logic.getCurrentRound
if (roundOpt.isEmpty) {
throw new IllegalStateException("No round is currently running!")
}
roundOpt.get
}
private def getTrick: Trick = {
val trickOpt = logic.getCurrentTrick
if (trickOpt.isEmpty) {
throw new IllegalStateException("No trick is currently running!")
}
trickOpt.get
}
def getUsers: Set[User] = {
users.values.map(d => d.user).toSet
}
}
object GameLobby {
def apply(
logic: GameLogic,
id: String,
internalId: UUID,
name: String,
maxPlayers: Int,
host: User
): GameLobby = {
val lobby = new GameLobby(
logic = logic,
id = id,
internalId = internalId,
name = name,
maxPlayers = maxPlayers
)
lobby.users += (host.id -> new UserSession(
user = host,
host = true
))
lobby
}
}

View File

@@ -0,0 +1,8 @@
package logic.game
enum PollingEvents {
case CardPlayed
case NewRound
case ReloadEvent
case LobbyUpdate
}

View File

@@ -0,0 +1,14 @@
package logic.user
import com.google.inject.ImplementedBy
import logic.user.impl.BaseSessionManager
import model.users.User
@ImplementedBy(classOf[BaseSessionManager])
trait SessionManager {
def createSession(user: User): String
def getUserBySession(sessionId: String): Option[User]
def invalidateSession(sessionId: String): Unit
}

View File

@@ -0,0 +1,16 @@
package logic.user
import com.google.inject.ImplementedBy
import logic.user.impl.StubUserManager
import model.users.User
@ImplementedBy(classOf[StubUserManager])
trait UserManager {
def addUser(name: String, password: String): Boolean
def authenticate(name: String, password: String): Option[User]
def userExists(name: String): Option[User]
def userExistsById(id: Long): Option[User]
def removeUser(name: String): Boolean
}

View File

@@ -0,0 +1,70 @@
package logic.user.impl
import com.auth0.jwt.algorithms.Algorithm
import com.auth0.jwt.{JWT, JWTVerifier}
import com.github.benmanes.caffeine.cache.{Cache, Caffeine}
import com.typesafe.config.Config
import logic.user.SessionManager
import model.users.User
import scalafx.util.Duration
import services.JwtKeyProvider
import java.time.Instant
import java.time.temporal.ChronoUnit
import java.util.concurrent.TimeUnit
import javax.inject.{Inject, Singleton}
import scala.util.Try
@Singleton
class BaseSessionManager @Inject()(val keyProvider: JwtKeyProvider, val userManager: StubUserManager, val config: Config) extends SessionManager {
private val algorithm = Algorithm.RSA512(keyProvider.publicKey, keyProvider.privateKey)
private val verifier: JWTVerifier = JWT.require(algorithm)
.withIssuer(config.getString("auth.issuer"))
.withAudience(config.getString("auth.audience"))
.build()
//TODO reduce cache to a minimum amount, as JWT should be self-contained
private val cache: Cache[String, User] = Caffeine.newBuilder()
.maximumSize(10_000)
.expireAfterWrite(5, TimeUnit.MINUTES).build()
override def createSession(user: User): String = {
//Write session identifier to cache and DB
val sessionId = JWT.create()
.withIssuer(config.getString("auth.issuer"))
.withAudience(config.getString("auth.audience"))
.withSubject(user.id.toString)
.withClaim("id", user.internalId)
.withExpiresAt(Instant.now.plus(7, ChronoUnit.DAYS))
.sign(algorithm)
//TODO write to Redis and DB
cache.put(sessionId, user)
sessionId
}
override def getUserBySession(sessionId: String): Option[User] = {
val cachedUser = cache.getIfPresent(sessionId)
if (cachedUser != null) {
Some(cachedUser)
} else {
val result = Try {
val decoded = verifier.verify(sessionId)
val user = userManager.userExistsById(decoded.getClaim("id").asLong())
user.foreach(u => cache.put(sessionId, u))
user
}
if (result.isSuccess) {
result.get
} else {
None
}
}
}
override def invalidateSession(sessionId: String): Unit = {
//TODO remove from Redis and DB
cache.invalidate(sessionId)
}
}

View File

@@ -0,0 +1,57 @@
package logic.user.impl
import com.typesafe.config.Config
import logic.user.UserManager
import model.users.User
import util.UserHash
import javax.inject.{Inject, Singleton}
@Singleton
class StubUserManager @Inject()(val config: Config) extends UserManager {
private val user: Map[String, User] = Map(
"Janis" -> User(
internalId = 1L,
id = java.util.UUID.fromString("123e4567-e89b-12d3-a456-426614174000"),
name = "Janis",
passwordHash = UserHash.hashPW("password123")
),
"Leon" -> User(
internalId = 2L,
id = java.util.UUID.fromString("223e4567-e89b-12d3-a456-426614174000"),
name = "Leon",
passwordHash = UserHash.hashPW("password123")
),
"Jakob" -> User(
internalId = 2L,
id = java.util.UUID.fromString("323e4567-e89b-12d3-a456-426614174000"),
name = "Jakob",
passwordHash = UserHash.hashPW("password123")
)
)
override def addUser(name: String, password: String): Boolean = {
throw new NotImplementedError("StubUserManager.addUser is not implemented")
}
override def authenticate(name: String, password: String): Option[User] = {
user.get(name) match {
case Some(u) if UserHash.verifyUser(password, u) => Some(u)
case _ => None
}
}
override def userExists(name: String): Option[User] = {
user.get(name)
}
override def userExistsById(id: Long): Option[User] = {
user.values.find(_.internalId == id)
}
override def removeUser(name: String): Boolean = {
throw new NotImplementedError("StubUserManager.removeUser is not implemented")
}
}

View File

@@ -0,0 +1,10 @@
package model.sessions
enum InteractionType {
case TrumpSuit
case Card
case DogCard
case TieChoice
}

View File

@@ -1,4 +1,4 @@
package controllers.sessions
package model.sessions
import de.knockoutwhist.utils.events.SimpleEvent

View File

@@ -1,11 +1,11 @@
package controllers.sessions
package model.sessions
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.utils.events.SimpleEvent
import java.util.UUID
case class AdvancedSession(id: UUID, player: AbstractPlayer) extends PlayerSession {
case class SimpleSession(id: UUID, player: AbstractPlayer) extends PlayerSession {
def name: String = player.name

View File

@@ -0,0 +1,35 @@
package model.sessions
import de.knockoutwhist.events.player.{RequestCardEvent, RequestTieChoiceEvent, RequestTrumpSuitEvent}
import de.knockoutwhist.utils.events.SimpleEvent
import model.users.User
import java.util.UUID
import java.util.concurrent.locks.{Lock, ReentrantLock}
class UserSession(val user: User, val host: Boolean) extends PlayerSession {
var canInteract: Option[InteractionType] = None
val lock: ReentrantLock = ReentrantLock()
override def updatePlayer(event: SimpleEvent): Unit = {
event match {
case event: RequestTrumpSuitEvent =>
canInteract = Some(InteractionType.TrumpSuit)
case event: RequestTieChoiceEvent =>
canInteract = Some(InteractionType.TieChoice)
case event: RequestCardEvent =>
if (event.player.isInDogLife) canInteract = Some(InteractionType.DogCard)
else canInteract = Some(InteractionType.Card)
case _ =>
}
}
override def id: UUID = user.id
override def name: String = user.name
def resetCanInteract(): Unit = {
canInteract = None
}
}

View File

@@ -0,0 +1,20 @@
package model.users
import java.util.UUID
case class User(
internalId: Long,
id: UUID,
name: String,
passwordHash: String
) {
def withName(newName: String): User = {
this.copy(name = newName)
}
private def withPasswordHash(newPasswordHash: String): User = {
this.copy(passwordHash = newPasswordHash)
}
}

View File

@@ -0,0 +1,56 @@
package services
import play.api.Configuration
import java.nio.file.{Files, Paths}
import java.security.interfaces.{RSAPrivateKey, RSAPublicKey}
import java.security.spec.{PKCS8EncodedKeySpec, RSAPublicKeySpec, X509EncodedKeySpec}
import java.security.{KeyFactory, KeyPair, PrivateKey, PublicKey}
import java.util.Base64
import javax.inject.*
@Singleton
class JwtKeyProvider @Inject()(config: Configuration) {
private def cleanPem(pem: String): String =
pem.replaceAll("-----BEGIN (.*)-----", "")
.replaceAll("-----END (.*)-----", "")
.replaceAll("\\s", "")
private def loadPublicKeyFromPem(pem: String): RSAPublicKey = {
val decoded = Base64.getDecoder.decode(cleanPem(pem))
val spec = new X509EncodedKeySpec(decoded)
KeyFactory.getInstance("RSA").generatePublic(spec).asInstanceOf[RSAPublicKey]
}
private def loadPrivateKeyFromPem(pem: String): RSAPrivateKey = {
val decoded = Base64.getDecoder.decode(cleanPem(pem))
val spec = new PKCS8EncodedKeySpec(decoded)
KeyFactory.getInstance("RSA").generatePrivate(spec).asInstanceOf[RSAPrivateKey]
}
val publicKey: RSAPublicKey = {
val pemOpt = config.getOptional[String]("auth.publicKeyPem")
val fileOpt = config.getOptional[String]("auth.publicKeyFile")
pemOpt.orElse(fileOpt.map { path =>
new String(Files.readAllBytes(Paths.get(path)))
}) match {
case Some(pem) => loadPublicKeyFromPem(pem)
case None => throw new RuntimeException("No RSA public key configured.")
}
}
val privateKey: RSAPrivateKey = {
val pemOpt = config.getOptional[String]("auth.privateKeyPem")
val fileOpt = config.getOptional[String]("auth.privateKeyFile")
pemOpt.orElse(fileOpt.map { path =>
new String(Files.readAllBytes(Paths.get(path)))
}) match {
case Some(pem) => loadPrivateKeyFromPem(pem)
case None => throw new RuntimeException("No RSA private key configured.")
}
}
}

View File

@@ -0,0 +1,29 @@
package util
import scala.util.Random
object GameUtil {
private val CharPool: String = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"
private val CodeLength: Int = 6
private val MaxRepetition: Int = 2
private val random = new Random()
def generateCode(): String = {
val freq = Array.fill(CharPool.length)(0)
val code = new StringBuilder(CodeLength)
for (_ <- 0 until CodeLength) {
var index = random.nextInt(CharPool.length)
// Pick a new character if it's already used twice
while (freq(index) >= MaxRepetition) {
index = random.nextInt(CharPool.length)
}
freq(index) += 1
code.append(CharPool.charAt(index))
}
code.toString()
}
}

View File

@@ -0,0 +1,23 @@
package util
import de.mkammerer.argon2.Argon2Factory
import de.mkammerer.argon2.Argon2Factory.Argon2Types
import model.users.User
object UserHash {
private val ITERATIONS: Int = 3
private val MEMORY: Int = 32_768
private val PARALLELISM: Int = 1
private val SALT_LENGTH: Int = 32
private val HASH_LENGTH: Int = 64
private val ARGON_2 = Argon2Factory.create(Argon2Types.ARGON2id, SALT_LENGTH, HASH_LENGTH)
def hashPW(password: String): String = {
ARGON_2.hash(ITERATIONS, MEMORY, PARALLELISM, password.toCharArray)
}
def verifyUser(password: String, user: User): Boolean = {
ARGON_2.verify(user.passwordHash, password.toCharArray)
}
}

View File

@@ -8,6 +8,10 @@ import scalafx.scene.image.Image
object WebUIUtils {
def cardtoImage(card: Card): Html = {
views.html.render.card.apply(f"images/cards/${cardtoString(card)}.png")(card.toString)
}
def cardtoString(card: Card) = {
val s = card.suit match {
case Spades => "S"
case Hearts => "H"
@@ -29,6 +33,7 @@ object WebUIUtils {
case Three => "3"
case Two => "2"
}
views.html.output.card.apply(f"images/cards/$cv$s.png")(card.toString)
f"$cv$s"
}
}

View File

@@ -1,3 +0,0 @@
@main("Welcome to Play") {
<h1>Welcome to Play!</h1>
}

View File

@@ -1,50 +0,0 @@
@(player: de.knockoutwhist.player.AbstractPlayer, logic: de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic)
@main("Ingame") {
<div id="ingame">
<h1>Knockout Whist</h1>
<div id="nextPlayers">
<p>Next Player:</p>
<p>@logic.getPlayerQueue.get.duplicate().nextPlayer()</p>
</div>
<div id="firstCard">
<div id="trumpsuit">
<p>Trumpsuit: </p>
<p>@logic.getCurrentRound.get.trumpSuit</p>
</div>
<div id="firstCardObject">
<p>First Card</p>
@if(logic.getCurrentTrick.get.firstCard.isDefined) {
@util.WebUIUtils.cardtoImage(logic.getCurrentTrick.get.firstCard.get)
} else {
@views.html.output.card.apply("images/cards/1B.png")("Blank Card")
}
</div>
</div>
<p>@logic.getCurrentPlayer.get has to play a card!</p>
@if(logic.getCurrentTrick.get.cards.nonEmpty) {
<p>Cards played</p>
} else {
<p id="invisible">Cards played</p>
}
<div id="cardsplayed">
@for((cardplayed, player) <- logic.getCurrentTrick.get.cards) {
<div id="playedcardplayer">
<p>@player</p>
@util.WebUIUtils.cardtoImage(cardplayed)
</div>
}
</div>
<p>Your cards</p>
<div id="playercards">
@for(card <- player.currentHand().get.cards) {
@util.WebUIUtils.cardtoImage(card)
}
</div>
</div>
}

View File

@@ -0,0 +1,93 @@
@import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.TrickUtil
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
@main("Ingame") {
<div class="lobby-background vh-100">
<main class="game-field-background vh-100 ingame-side-shadow">
<div class="py-5 container-xxl">
<div class="row ms-4 me-4">
<div class="col-4 mt-5 text-start">
<h4 class="fw-semibold mb-1">Current Player</h4>
<p class="fs-5 text-primary" id="current-player-name">@gamelobby.getLogic.getCurrentPlayer.get.name</p>
@if(!TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
<h4 class="fw-semibold mb-1">Next Player</h4>
@for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) {
<p class="fs-5 text-primary" id="next-player-name">@nextplayer</p>
}
}
</div>
<div class="col-4 text-center">
<div class="score-table mt-5" id="score-table-body">
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
<div class="d-flex justify-content-between score-header pb-1">
<div style="width: 50%">PLAYER</div>
<div style="width: 50%">TRICKS</div>
</div>
@for(player <- gamelobby.getLogic.getPlayerQueue.get.toList.sortBy { p =>
-(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(p) }.size)
}) {
<div class="d-flex justify-content-between score-row pt-1">
<div style="width: 50%" class="text-truncate">@player.name</div>
<div style="width: 50%">
@(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(player) }.size)
</div>
</div>
}
</div>
<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container">
@for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) {
<div class="col-auto">
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
<div class="p-2">
@util.WebUIUtils.cardtoImage(cardplayed) width="100%"/>
</div>
<div class="card-body p-2 bg-transparent">
<small class="fw-semibold text-secondary">@player</small>
</div>
</div>
</div>
}
</div>
</div>
<div class="col-4 mt-5 text-end">
<h4 class="fw-semibold mb-1">Trumpsuit</h4>
<p class="fs-5 text-primary" id="trumpsuit">@gamelobby.getLogic.getCurrentRound.get.trumpSuit</p>
<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
<div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container">
@if(gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) {
@util.WebUIUtils.cardtoImage(gamelobby.getLogic.getCurrentTrick.get.firstCard.get) width="80px"/>
} else {
@views.html.render.card.apply("images/cards/1B.png")("Blank Card") width="80px"/>
}
</div>
</div>
</div>
<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
@for(i <- player.currentHand().get.cards.indices) {
<div class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id')">
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
</div>
</div>
}
</div>
</div>
</div>
</main>
</div>
<script>
document.addEventListener('DOMContentLoaded', () => {
pollForUpdates('@gamelobby.id');
});
</script>
}

View File

@@ -0,0 +1,72 @@
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
@main("Selecting Trumpsuit...") {
<div id="selecttrumpsuit" class="game-field game-field-background">
<div class="ingame-stage blur-sides">
<div class="container py-4">
<div class="row justify-content-center">
<div class="col-12">
<div class="card shadow-sm">
<div class="card-header text-center">
<h3 class="mb-0">Select Trump Suit</h3>
</div>
<div class="card-body">
@if(player.equals(gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get)) {
<div class="alert alert-info" role="alert" aria-live="polite">
You (@player.toString) won the last round. Choose the trump suit for the next round.
</div>
<div class="row justify-content-center col-auto mb-5">
<div class="col-auto handcard">
<form action="@routes.IngameController.playTrump(gamelobby.id)" method="post">
<input type="hidden" name="cardId" value="0" />
<button type="submit" class="btn btn-outline-light p-0 border-0 shadow-none" name="trump" value="0" style="border-radius: 6px">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades)) width="120px" style="border-radius: 6px"/>
</button>
</form>
</div>
<div class="col-auto handcard">
<form action="@routes.IngameController.playTrump(gamelobby.id)" method="post">
<input type="hidden" name="cardId" value="1" />
<button type="submit" class="btn btn-outline-light p-0 border-0 shadow-none" name="trump" value="1" style="border-radius: 6px">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts)) width="120px" style="border-radius: 6px"/>
</button>
</form>
</div>
<div class="col-auto handcard">
<form action="@routes.IngameController.playTrump(gamelobby.id)" method="post">
<input type="hidden" name="cardId" value="2" />
<button type="submit" class="btn btn-outline-light p-0 border-0 shadow-none" name="trump" value="2" style="border-radius: 6px">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds)) width="120px" style="border-radius: 6px"/>
</button>
</form>
</div>
<div class="col-auto handcard">
<form action="@routes.IngameController.playTrump(gamelobby.id)" method="post">
<input type="hidden" name="cardId" value="3" />
<button type="submit" class="btn btn-outline-light p-0 border-0 shadow-none" name="trump" value="3" style="border-radius: 6px">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs)) width="120px" style="border-radius: 6px"/>
</button>
</form>
</div>
</div>
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
@for(i <- player.currentHand().get.cards.indices) {
<div class="col-auto" style="border-radius: 6px">
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
</div>
}
</div>
} else {
<div class="alert alert-warning" role="alert" aria-live="polite">
@gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get.name is choosing a trumpsuit. The new round will start once a suit is picked.
</div>
}
</div>
</div>
</div>
</div>
</div>
</div>
</div>
}

View File

@@ -0,0 +1,107 @@
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
@main("Tie") {
<div id="tie" class="game-field game-field-background">
<div class="ingame-stage blur-sides">
<div class="container py-4">
<div class="row justify-content-center">
<div class="col-12 col-md-10 col-lg-8">
<div class="card shadow-sm">
<div class="card-header text-center">
<h3 class="mb-0">Tie Break</h3>
</div>
<div class="card-body">
<div class="mb-3">
<p class="card-text">
The last round was tied between:
<span class="ms-1">
@for(players <- gamelobby.logic.playerTieLogic.getTiedPlayers) {
<span class="badge text-bg-secondary me-1">@players</span>
}
</span>
</p>
</div>
@if(player.equals(gamelobby.logic.playerTieLogic.currentTiePlayer())) {
@defining(gamelobby.logic.playerTieLogic.highestAllowedNumber()) { maxNum =>
<div class="alert alert-info" role="alert" aria-live="polite">
Pick a number between 1 and @{maxNum + 1}. The resulting card will be your card for the cut.
</div>
<form class="row g-2 align-items-center" method="post" action="@routes.IngameController.playTie(gamelobby.id)">
<div class="col-auto">
<label for="tieNumber" class="col-form-label">Your number</label>
</div>
<div class="col-auto">
<input type="number" id="tieNumber" class="form-control" name="tie" min="1" max="@{maxNum + 1}" placeholder="1" required>
</div>
<div class="col-auto">
<button type="submit" class="btn btn-primary">Confirm</button>
</div>
</form>
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
<div id="cardsplayed" class="row g-3 justify-content-center">
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
<div class="col-6">
<div class="card shadow-sm border-0 h-100 text-center">
<div class="card-body d-flex flex-column justify-content-between">
<p class="card-text fw-semibold mb-2 text-primary">@player</p>
<div class="card-img-top">
@util.WebUIUtils.cardtoImage(card)
</div>
</div>
</div>
</div>
}
} else {
<div class="col-12">
<div class="alert alert-info text-center" role="alert">
<i class="bi bi-info-circle me-2"></i>
No cards have been selected yet.
</div>
</div>
}
</div>
}
} else {
<div class="alert alert-warning" role="alert" aria-live="polite">
<strong>@gamelobby.logic.playerTieLogic.currentTiePlayer()</strong> is currently picking a number for the cut.
</div>
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
<div id="cardsplayed" class="row g-3 justify-content-center">
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
<div class="col-6 col-sm-4 col-md-3 col-lg-2">
<div class="card shadow-sm border-0 h-100 text-center">
<div class="card-body d-flex flex-column justify-content-between">
<p class="card-text fw-semibold mb-2 text-primary">@player</p>
<div class="card-img-top">
@util.WebUIUtils.cardtoImage(card)
</div>
</div>
</div>
</div>
}
} else {
<div class="col-12">
<div class="alert alert-info text-center" role="alert">
<i class="bi bi-info-circle me-2"></i>
No cards have been selected yet.
</div>
</div>
}
</div>
}
</div>
</div>
</div>
</div>
</div>
</div>
</div>
}

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@@ -0,0 +1,75 @@
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
@main("Lobby") {
<main class="lobby-background vh-100" id="lobbybackground">
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
<div class="row">
<div class="col">
<div class="p-3 fs-1 d-flex align-items-center">
<div class="text-center" style="flex-grow: 1;">
Lobby-Name: @gamelobby.name
</div>
<div class="btn btn-danger ms-auto" onclick="leaveGame('@gamelobby.id')">Exit</div>
</div>
</div>
</div>
<div class="row">
<div class="col">
<div class="p-3 text-center fs-4">Playeramount: @gamelobby.getPlayers.size / @gamelobby.maxPlayers</div>
</div>
</div>
<div class="row justify-content-center align-items-center flex-grow-1">
@if((gamelobby.getUserSession(user.get.id).host)) {
<div id="players" class="justify-content-center align-items-center d-flex">
@for(playersession <- gamelobby.getPlayers.values) {
<div class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
@if(playersession.id == user.get.id) {
<h5 class="card-title">@playersession.name (You)</h5>
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
} else {
<h5 class="card-title">@playersession.name</h5>
<div class="btn btn-danger" onclick="removePlayer('@gamelobby.id', '@playersession.id')">Remove</div>
}
</div>
</div>
</div>
}
</div>
<div class="col-12 text-center mb-5">
<div class="btn btn-success" onclick="startGame('@gamelobby.id')">Start Game</div>
</div>
} else {
<div id="players" class="justify-content-center align-items-center d-flex">
@for(playersession <- gamelobby.getPlayers.values) {
<div class="col-auto my-auto m-3"> <div class="card" style="width: 18rem;">
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
@if(playersession.id == user.get.id) {
<h5 class="card-title">@playersession.name (You)</h5>
} else {
<h5 class="card-title">@playersession.name</h5>
}
</div>
</div>
</div>
}
</div>
<div class="col-12 text-center mt-3">
<p class="fs-4">Waiting for the host to start the game...</p>
<div class="spinner-border mt-1" role="status">
<span class="visually-hidden">Loading...</span>
</div>
</div>
}
</div>
</div>
</main>
<script>
document.addEventListener('DOMContentLoaded', () => {
pollForUpdates('@gamelobby.id');
});
</script>
}

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@@ -0,0 +1,47 @@
@()
@main("Login") {
<div class="login-box">
<div class="card login-card p-4">
<div class="card-body">
<h3 class="text-center mb-4 text-body">Login</h3>
<form action="@routes.UserController.login_Post()" method="post">
<div class="mb-3">
<label for="username" class="form-label text-body">Username</label>
<input type="text" class="form-control text-body" id="username" name="username" placeholder="Enter Username" required>
</div>
<div class="mb-3">
<label for="password" class="form-label text-body">Password</label>
<input type="password" class="form-control text-body" id="password" name="password" placeholder="Enter password" required>
</div>
<div class="d-flex justify-content-between align-items-center mb-3">
<a href="#" class="text-decoration-none">Forgot password?</a>
</div>
<div class="d-grid">
<button type="submit" class="btn btn-primary">Login</button>
</div>
</form>
<p class="text-center mt-3">
Dont have an account?
<a href="#" class="text-decoration-none">Sign up</a>
</p>
</div>
</div>
</div>
<script src="@routes.Assets.versioned("/javascripts/particles.js")"></script>
<script>
particlesJS.load('particles-js', 'assets/conf/particlesjs-config.json', function() {
console.log('callback - particles.js config loaded');
});
</script>
<div id="particles-js" style="background-color: rgb(11, 8, 8);
background-size: cover;
background-repeat: no-repeat;
background-position: 50% 50%;"></div>
}

View File

@@ -3,23 +3,27 @@
* handles the rendering of the page header and body tags. It takes
* two arguments, a `String` for the title of the page and an `Html`
* object to insert into the body of the page.
*@
*@
@(title: String)(content: Html)
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
@* Here's where we render the page title `String`. *@
<title>@title</title>
<link rel="stylesheet" media="screen" href="@routes.Assets.versioned("stylesheets/main.css")">
<link rel="shortcut icon" type="image/png" href="@routes.Assets.versioned("images/favicon.png")">
<link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
</head>
<body>
@* And here's where we render the `Html` object containing
* the page content. *@
@content
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
<body class="d-flex flex-column min-vh-100">
@* And here's where we render the `Html` object containing
* the page content. *@
@content
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
</body>
</html>

View File

@@ -0,0 +1,32 @@
@(user: Option[model.users.User])
@main("Create Game") {
@navbar(user)
<main class="lobby-background flex-grow-1">
<div class="w-25 mx-auto">
<div class="mt-3">
<label for="lobbyname" class="form-label">Lobby-Name</label>
<input type="text" class="form-control" id="lobbyname" name="lobbyname" placeholder="Lobby 1" required>
</div>
<div class="form-check form-switch mt-3">
<input class="form-check-input" type="checkbox" id="visibilityswitch" disabled>
<label class="form-check-label" for="visibilityswitch">public/private</label>
</div>
<div class="mt-3">
<label for="playeramount" class="form-label">Playeramount:</label>
<input type="range" class="form-range text-body" min="2" max="7" value="2" id="playeramount" name="playeramount">
<div class="d-flex justify-content-between">
<span>2</span>
<span>3</span>
<span>4</span>
<span>5</span>
<span>6</span>
<span>7</span>
</div>
</div>
<div class="mt-3 text-center">
<div class="btn btn-success" onclick="createGameJS()">Create Game</div>
</div>
</div>
</main>
}

View File

@@ -0,0 +1,57 @@
@(user: Option[model.users.User])
<nav class="navbar navbar-expand-lg bg-body-tertiary navbar-drop-shadow">
<div class="container d-flex justify-content-start">
<button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#navBar" aria-controls="navBar" aria-expanded="false" aria-label="Toggle navigation">
<span class="navbar-toggler-icon"></span>
</button>
<div class="collapse navbar-collapse justify-content-center" id="navBar">
<a class="navbar-brand ms-auto" href="@routes.MainMenuController.mainMenu()">
<img src="@routes.Assets.versioned("images/logo.png")" alt="Logo" width="30" height="20" class="d-inline-block align-text-top">
KnockOutWhist
</a>
<div class="navbar-nav me-auto mb-2 mb-lg-0">
<ul class="navbar-nav mb-2 mb-lg-0">
@if(user.isDefined) {
<li class="nav-item">
<a class="nav-link active" aria-current="page" href="@routes.MainMenuController.mainMenu()">Create Game</a>
</li>
<li class="nav-item">
<a class="nav-link disabled" aria-disabled="true">Lobbies</a>
</li>
}
<li class="nav-item">
<a class="nav-link active" href="@routes.MainMenuController.rules()">Rules</a>
</li>
</ul>
<form class="navbar-nav me-auto mb-2 mb-lg-0" method="post" action="@routes.MainMenuController.joinGame()">
<input class="form-control me-2" type="text" placeholder="Enter GameCode" name="gameId" aria-label="Join Game"/>
<button class="btn btn-outline-success" type="submit">Join</button>
</form>
</div>
@* Right side: profile dropdown if logged in, otherwise Login / Sign Up buttons *@
@if(user.isDefined) {
<ul class="navbar-nav ms-auto mb-2 mb-lg-0">
<li class="nav-item dropdown">
<a class="nav-link dropdown-toggle d-flex align-items-center" href="#" id="profileDropdown" role="button" data-bs-toggle="dropdown" aria-expanded="false">
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="rounded-circle" width="30" height="30" />
<span class="ms-2">@user.get.name</span>
</a>
<ul class="dropdown-menu dropdown-menu-end" aria-labelledby="profileDropdown">
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">Stats</a></li>
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">Settings</a></li>
<li><hr class="dropdown-divider"></li>
<li><a class="dropdown-item" href="@routes.UserController.logout()">Logout</a></li>
</ul>
</li>
</ul>
} else {
<div class="d-flex ms-auto">
<a class="btn btn-outline-primary me-2" href="@routes.UserController.login()">Login</a>
<a class="btn btn-primary" href="@routes.UserController.login()">Sign Up</a>
</div>
}
</div>
</div>
</nav>

View File

@@ -0,0 +1,180 @@
@(user: Option[model.users.User])
@main("Rules") {
@navbar(user)
<main class="lobby-background flex-grow-1">
<div class="container my-4" style="max-width:980px;">
<div class="card rules-card shadow-sm rounded-3 overflow-hidden">
<div class="card-header text-center py-3 border-0">
<h3 class="mb-0 rules-title">Game Rules Overview</h3>
</div>
<div class="card-body p-0">
<style>
</style>
<div class="accordion rules-accordion" id="rulesAccordion">
<div class="accordion-item">
<h2 class="accordion-header" id="headingPlayers">
<button class="accordion-button" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlayers" aria-expanded="true" aria-controls="collapsePlayers">
Players
</button>
</h2>
<div id="collapsePlayers" class="accordion-collapse collapse show" aria-labelledby="headingPlayers" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
Two to seven players. The aim is to be the last player left in the game.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingAim">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseAim" aria-expanded="false" aria-controls="collapseAim">
Aim
</button>
</h2>
<div id="collapseAim" class="accordion-collapse collapse" aria-labelledby="headingAim" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
To be the last player left at the end of the game, with the object in each hand being to win a majority of tricks.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingEquipment">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseEquipment" aria-expanded="false" aria-controls="collapseEquipment">
Equipment
</button>
</h2>
<div id="collapseEquipment" class="accordion-collapse collapse" aria-labelledby="headingEquipment" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
A standard 52-card pack is used.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingRanks">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseRanks" aria-expanded="false" aria-controls="collapseRanks">
Card Ranks
</button>
</h2>
<div id="collapseRanks" class="accordion-collapse collapse" aria-labelledby="headingRanks" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
In each suit, cards rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingDealFirst">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealFirst" aria-expanded="false" aria-controls="collapseDealFirst">
Deal (First Hand)
</button>
</h2>
<div id="collapseDealFirst" class="accordion-collapse collapse" aria-labelledby="headingDealFirst" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The dealer deals seven cards to each player. One card is turned up to determine the trump suit for the round.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingDealSubsequent">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealSubsequent" aria-expanded="false" aria-controls="collapseDealSubsequent">
Deal (Subsequent Hands)
</button>
</h2>
<div id="collapseDealSubsequent" class="accordion-collapse collapse" aria-labelledby="headingDealSubsequent" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The deal rotates clockwise. The player who took the most tricks in the previous hand selects the trump suit. If there's a tie, players cut cards to decide who calls trumps. One fewer card is dealt in each successive hand until the final hand consists of one card each.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingPlay">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlay" aria-expanded="false" aria-controls="collapsePlay">
Play
</button>
</h2>
<div id="collapsePlay" class="accordion-collapse collapse" aria-labelledby="headingPlay" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The player to the dealer's left (eldest hand) leads the first trick. Any card can be led. Other players must follow suit if possible. A player with no cards of the suit led may play any card.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingWinningTrick">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningTrick" aria-expanded="false" aria-controls="collapseWinningTrick">
Winning a Trick
</button>
</h2>
<div id="collapseWinningTrick" class="accordion-collapse collapse" aria-labelledby="headingWinningTrick" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The highest card of the suit led wins, unless a trump is played, in which case the highest trump wins. The winner of the trick leads the next.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingLeadingTrumps">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseLeadingTrumps" aria-expanded="false" aria-controls="collapseLeadingTrumps">
Leading Trumps
</button>
</h2>
<div id="collapseLeadingTrumps" class="accordion-collapse collapse" aria-labelledby="headingLeadingTrumps" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
Some rules disallow leading trumps before the suit has been 'broken' (a trump has been played to the lead of another suit). Leading trumps is always permissible if a player holds only trumps.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingKnockout">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseKnockout" aria-expanded="false" aria-controls="collapseKnockout">
Knockout
</button>
</h2>
<div id="collapseKnockout" class="accordion-collapse collapse" aria-labelledby="headingKnockout" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
At the end of each hand, any player who took no tricks is knocked out and takes no further part in the game.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingWinningGame">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningGame" aria-expanded="false" aria-controls="collapseWinningGame">
Winning the Game
</button>
</h2>
<div id="collapseWinningGame" class="accordion-collapse collapse" aria-labelledby="headingWinningGame" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The game is won when a player takes all the tricks in a round, as all other players are knocked out, leaving only one player remaining.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingDogLife">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDogLife" aria-expanded="false" aria-controls="collapseDogLife">
Dog Life
</button>
</h2>
<div id="collapseDogLife" class="accordion-collapse collapse" aria-labelledby="headingDogLife" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The first player who takes no tricks is awarded a \"dog's life\". In the next hand, that player is dealt one card and can decide which trick to play it to. Each time a trick is played the dog may either play the card or knock on the table and wait to play it later. If the dog wins a trick, the player to the left leads the next and the dog re-enters the game properly in the next hand. If the dog fails, they are knocked out.
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</main>
}

View File

@@ -1,2 +0,0 @@
@(src: String)(alt: String)
<img src="@routes.Assets.versioned(src)" alt="@alt"/>

View File

@@ -0,0 +1,2 @@
@(src: String)(alt: String)
<img src="@routes.Assets.versioned(src)" alt="@alt"

View File

@@ -1,63 +0,0 @@
@()
@main("Rules") {
<div id="rules">
<table>
<caption>Rules Overview and Equipment</caption>
<thead>
<tr>
<th>Section</th>
<th>Details</th>
</tr>
</thead>
<tbody>
<tr>
<td>Players</td>
<td>Two to seven players. The aim is to be the last player left in the game.</td>
</tr>
<tr>
<td>Aim</td>
<td>To be the last player left in at the end of the game, with the object in each hand being to win a majority of tricks.</td>
</tr>
<tr>
<td>Equipment</td>
<td>A standard 52-card pack is used.</td>
</tr>
<tr>
<td>Card Ranks</td>
<td>In each suit, cards rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2.</td>
</tr>
<tr>
<td>Deal (First Hand)</td>
<td>The dealer deals seven cards to each player. One card is turned up to determine the trump suit for the round.</td>
</tr>
<tr>
<td>Deal (Subsequent Hands)</td>
<td>The deal rotates clockwise. The player who took the most tricks in the previous hand selects the trump suit. If there's a tie for the highest number of tricks, players cut cards to decide who calls trumps. One fewer card is dealt in each successive hand until the final hand consists of one card each.</td>
</tr>
<tr>
<td>Play</td>
<td>The player to the dealer's left (eldest hand) leads the first trick. Any card can be led. Other players must follow suit if possible. A player with no cards of the suit led may play any card.</td>
</tr>
<tr>
<td>Winning a Trick</td>
<td>The highest card of the suit led wins, unless a trump is played, in which case the highest trump wins. The winner of the trick leads the next.</td>
</tr>
<tr>
<td>Leading Trumps</td>
<td>Some rules disallow leading trumps before the suit has been 'broken' (a trump has been played to the lead of another suit). Leading trumps is always permissible if a player holds only trumps.</td>
</tr>
<tr>
<td>Knockout</td>
<td>At the end of each hand, any player who took no tricks is knocked out and takes no further part in the game.</td>
</tr>
<tr>
<td>Winning the Game</td>
<td>The game is won when a player takes all the tricks in a round, as all other players are knocked out, leaving only one player remaining.</td>
</tr>
</tbody>
<td>Dog Life</td>
<td>The first player who takes no tricks is awarded a "dog's life". In the next hand, that player is dealt one card and can decide which trick to play it to. Each time a trick is played the "dog" may either play the card or knock on the table and wait to play it later. If the dog wins a trick, the player to the left leads to the next and the dog re-enters the game properly in the next hand. If the dog fails, they are knocked out.</td>
</table>
</div>
}

View File

@@ -1,27 +0,0 @@
@(player: de.knockoutwhist.player.AbstractPlayer, logic: de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic)
@main("Selecting Trumpsuit...") {
<div id="selecttrumpsuit">
@if(player.equals(logic.getCurrentMatch.get.roundlist.last.winner.get)) {
<h1>Knockout Whist</h1>
<p>You (@player.toString) have won the last round! Select a trumpsuit for the next round!</p>
<p>Available trumpsuits are displayed below:</p>
<div id="playercards">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades))
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs))
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts))
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds))
</div>
<p>Your cards</p>
<div id="playercards">
@for(card <- player.currentHand().get.cards) {
@util.WebUIUtils.cardtoImage(card)
}
</div>
} else {
<h1>Knockout Whist</h1>
<p>@player.toString is choosing a trumpsuit. Starting new round when @player.toString picked a trumpsuit...</p>
}
</div>
}

View File

@@ -1,12 +0,0 @@
@(sessions: List[controllers.sessions.PlayerSession])
@main("Sessions") {
<div id="sessions">
<h1>Knockout Whist sessions</h1>
<p id="textanimation">Please select your session to jump inside the game!</p>
@for(session <- sessions) {
<a id="textanimation" href="@routes.HomeController.ingame(session.id.toString)">@session.name</a><br>
}
</div>
}

View File

@@ -1,27 +0,0 @@
@(player: de.knockoutwhist.player.AbstractPlayer, logic: de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic)
@main("Tie") {
<div id="tie">
<h1>Knockout Whist</h1>
<p>The last Round was tied between
@for(players <- logic.playerTieLogic.getTiedPlayers) {
@players
}
</p>
@if(player.equals(logic.playerTieLogic.currentTiePlayer())) {
<p>Pick a card between 1 and @logic.playerTieLogic.highestAllowedNumber()! The resulting card will be your card for the cut.</p>
} else {
<p>@logic.playerTieLogic.currentTiePlayer() is currently picking his number for the cut.</p>
<p>Currently picked Cards:</p>
<div id="cardsplayed">
@for((player, card) <- logic.playerTieLogic.getSelectedCard) {
<div id="playedcardplayer">
<p>@player</p>
@util.WebUIUtils.cardtoImage(card)
</div>
}
</div>
}
</div>
}

View File

@@ -1,10 +0,0 @@
@(toRender: List[Html])
@main("Tui") {
<div id="tui">
@for(line <- toRender) {
@line
}
</div>
}

View File

@@ -1 +1,15 @@
# https://www.playframework.com/documentation/latest/Configuration
play.filters.disabled += play.filters.csrf.CSRFFilter
play.filters.disabled += play.filters.hosts.AllowedHostsFilter
play.http.secret.key="QCY?tAnfk?aZ?iwrNwnxIlR6CTf:G3gf:90Latabg@5241AB`R5W:1uDFN];Ik@n"
play.http.secret.key=${?APPLICATION_SECRET}
auth {
issuer = "knockoutwhistweb"
audience = "ui"
privateKeyFile = ${?PRIVATE_KEY_FILE}
privateKeyPem = ${?PRIVATE_KEY_PEM}
publicKeyFile = ${?PUBLIC_KEY_FILE}
publicKeyPem = ${?PUBLIC_KEY_PEM}
}

View File

@@ -3,12 +3,35 @@
# https://www.playframework.com/documentation/latest/ScalaRouting
# ~~~~
# An example controller showing a sample home page
GET / controllers.HomeController.index()
GET /sessions controllers.HomeController.sessions()
GET /ingame/:id controllers.HomeController.ingame(id: String)
# Map static resources from the /public folder to the /assets URL path
# For the javascript routing
GET /assets/js/routes controllers.JavaScriptRoutingController.javascriptRoutes()
# Primary routes
GET / controllers.MainMenuController.index()
GET /assets/*file controllers.Assets.versioned(path="/public", file: Asset)
GET /rules controllers.HomeController.rules()
# Main menu routes
GET /mainmenu controllers.MainMenuController.mainMenu()
GET /rules controllers.MainMenuController.rules()
POST /createGame controllers.MainMenuController.createGame()
POST /joinGame controllers.MainMenuController.joinGame()
# User authentication routes
GET /login controllers.UserController.login()
POST /login controllers.UserController.login_Post()
GET /logout controllers.UserController.logout()
# In-game routes
GET /game/:id controllers.IngameController.game(id: String)
GET /game/:id/join controllers.IngameController.joinGame(id: String)
GET /game/:id/start controllers.IngameController.startGame(id: String)
POST /game/:id/kickPlayer controllers.IngameController.kickPlayer(id: String, playerId: String)
POST /game/:id/trump controllers.IngameController.playTrump(id: String)
POST /game/:id/tie controllers.IngameController.playTie(id: String)
GET /game/:id/leaveGame controllers.IngameController.leaveGame(id: String)
POST /game/:id/playCard controllers.IngameController.playCard(id: String)
# Polling
GET /polling controllers.PollingController.polling(gameId: String)

View File

@@ -0,0 +1,110 @@
{
"particles": {
"number": {
"value": 80,
"density": {
"enable": true,
"value_area": 800
}
},
"color": {
"value": "#ffffff"
},
"shape": {
"type": "circle",
"stroke": {
"width": 0,
"color": "#000000"
},
"polygon": {
"nb_sides": 5
},
"image": {
"src": "img/github.svg",
"width": 100,
"height": 100
}
},
"opacity": {
"value": 0.5,
"random": false,
"anim": {
"enable": false,
"speed": 1,
"opacity_min": 0.1,
"sync": false
}
},
"size": {
"value": 3,
"random": true,
"anim": {
"enable": false,
"speed": 40,
"size_min": 0.1,
"sync": false
}
},
"line_linked": {
"enable": true,
"distance": 150,
"color": "#ffffff",
"opacity": 0.4,
"width": 1
},
"move": {
"enable": true,
"speed": 1,
"direction": "none",
"random": false,
"straight": false,
"out_mode": "out",
"bounce": false,
"attract": {
"enable": false,
"rotateX": 600,
"rotateY": 1200
}
}
},
"interactivity": {
"detect_on": "canvas",
"events": {
"onhover": {
"enable": false,
"mode": "repulse"
},
"onclick": {
"enable": false,
"mode": "push"
},
"resize": true
},
"modes": {
"grab": {
"distance": 400,
"line_linked": {
"opacity": 1
}
},
"bubble": {
"distance": 400,
"size": 40,
"duration": 2,
"opacity": 8,
"speed": 3
},
"repulse": {
"distance": 200,
"duration": 0.4
},
"push": {
"particles_nb": 4
},
"remove": {
"particles_nb": 2
}
}
},
"retina_detect": true
}

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@@ -0,0 +1,479 @@
/*!
* Color mode toggler for Bootstrap's docs (https://getbootstrap.com/)
* Copyright 2011-2025 The Bootstrap Authors
* Licensed under the Creative Commons Attribution 3.0 Unported License.
*/
(() => {
'use strict'
const getStoredTheme = () => localStorage.getItem('theme')
const setStoredTheme = theme => localStorage.setItem('theme', theme)
const getPreferredTheme = () => {
const storedTheme = getStoredTheme()
if (storedTheme) {
return storedTheme
}
return window.matchMedia('(prefers-color-scheme: dark)').matches ? 'dark' : 'light'
}
const setTheme = theme => {
if (theme === 'auto') {
document.documentElement.setAttribute('data-bs-theme', (window.matchMedia('(prefers-color-scheme: dark)').matches ? 'dark' : 'light'))
} else {
document.documentElement.setAttribute('data-bs-theme', theme)
}
}
setTheme(getPreferredTheme())
const showActiveTheme = (theme, focus = false) => {
const themeSwitcher = document.querySelector('#bd-theme')
if (!themeSwitcher) {
return
}
const themeSwitcherText = document.querySelector('#bd-theme-text')
const activeThemeIcon = document.querySelector('.theme-icon-active use')
const btnToActive = document.querySelector(`[data-bs-theme-value="${theme}"]`)
const svgOfActiveBtn = btnToActive.querySelector('svg use').getAttribute('href')
document.querySelectorAll('[data-bs-theme-value]').forEach(element => {
element.classList.remove('active')
element.setAttribute('aria-pressed', 'false')
})
btnToActive.classList.add('active')
btnToActive.setAttribute('aria-pressed', 'true')
activeThemeIcon.setAttribute('href', svgOfActiveBtn)
const themeSwitcherLabel = `${themeSwitcherText.textContent} (${btnToActive.dataset.bsThemeValue})`
themeSwitcher.setAttribute('aria-label', themeSwitcherLabel)
if (focus) {
themeSwitcher.focus()
}
}
window.matchMedia('(prefers-color-scheme: dark)').addEventListener('change', () => {
const storedTheme = getStoredTheme()
if (storedTheme !== 'light' && storedTheme !== 'dark') {
setTheme(getPreferredTheme())
}
})
window.addEventListener('DOMContentLoaded', () => {
showActiveTheme(getPreferredTheme())
document.querySelectorAll('[data-bs-theme-value]')
.forEach(toggle => {
toggle.addEventListener('click', () => {
const theme = toggle.getAttribute('data-bs-theme-value')
setStoredTheme(theme)
setTheme(theme)
showActiveTheme(theme, true)
})
})
})
})()
function pollForUpdates(gameId) {
if (!gameId) {
console.error("Game ID is missing. Stopping poll.");
return;
}
const element = document.getElementById('card-slide');
const element2 = document.getElementById('lobbybackground');
// Safety check for the target element
if (!element && !element2) {
console.error("Polling target element not found. Stopping poll.");
// Use a timeout to retry in case the DOM loads late, passing gameId.
setTimeout(() => pollForUpdates(gameId), 5000);
return;
}
const route = jsRoutes.controllers.PollingController.polling(gameId);
// Call your specific controller endpoint
fetch(route.url)
.then(response => {
if (response.status === 204) {
console.log("Polling: Timeout reached. Restarting poll.");
// CRITICAL: Pass gameId in the recursive call
setTimeout(() => pollForUpdates(gameId), 5000);
} else if (response.ok && response.status === 200) {
response.json().then(data => {
if (data.status === "cardPlayed" && data.handData && element) {
console.log("Event received: Card played. Redrawing hand.");
const newHand = data.handData;
let newHandHTML = '';
element.innerHTML = '';
if(data.animation) {
if (!element.classList.contains('ingame-cards-slide')) {
element.classList.add('ingame-cards-slide');
}
} else {
element.classList.remove('ingame-cards-slide');
}
newHand.forEach((cardId, index) => {
const cardHtml = `
<div class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none"
data-card-id="${index}"
style="border-radius: 6px"
onclick="handlePlayCard(this, '${gameId}')">
<img src="/assets/images/cards/${cardId}.png" width="120px" style="border-radius: 6px"/>
</div>
</div>
`;
newHandHTML += cardHtml;
});
element.innerHTML = newHandHTML;
const currentPlayerElement = document.getElementById('current-player-name');
if (currentPlayerElement) {
currentPlayerElement.textContent = data.currentPlayerName;
}
const nextPlayerElement = document.getElementById('next-player-name');
if (nextPlayerElement && data.nextPlayer) {
// Use the correctly named field from the server response
nextPlayerElement.textContent = data.nextPlayer;
} else {
// Case 2: Player name is empty or null (signal to clear display).
nextPlayerElement.textContent = "";
}
const trumpElement = document.getElementById('trump-suit');
if (trumpElement) {
trumpElement.textContent = data.trumpSuit;
}
const trickContainer = document.getElementById('trick-cards-container');
if (trickContainer) {
let trickHTML = '';
// Iterate over the array of played cards received from the server
data.trickCards.forEach(trickCard => {
// Reconstruct the HTML structure from your template
trickHTML += `
<div class="col-auto">
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
<div class="p-2">
<img src="/assets/images/cards/${trickCard.cardId}.png" width="100%"/>
</div>
<div class="card-body p-2 bg-transparent">
<small class="fw-semibold text-secondary">${trickCard.player}</small>
</div>
</div>
</div>
`;
});
trickContainer.innerHTML = trickHTML;
}
const scoreBody = document.getElementById('score-table-body');
if (scoreBody && data.scoreTable) {
let scoreHTML = '';
scoreHTML += `<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
<div class="d-flex justify-content-between score-header pb-1">
<div style="width: 50%">PLAYER</div>
<div style="width: 50%">TRICKS</div>
</div>`
data.scoreTable.forEach(score => {
scoreHTML += `
<div class="d-flex justify-content-between score-row pt-1">
<div style="width: 50%" class="text-truncate">${score.name}</div>
<div style="width: 50%">${score.tricks}</div>
</div>
`;
});
scoreBody.innerHTML = scoreHTML;
}
const firstCardContainer = document.getElementById('first-card-container');
const cardId = data.firstCardId; // This will be "KH", "S7", or "BLANK"
if (firstCardContainer) {
let imageSrc = '';
let altText = 'First Card';
// Check if a card was actually played or if it's the start of a trick
if (cardId === "BLANK") {
imageSrc = "/assets/images/cards/1B.png";
altText = "Blank Card";
} else {
imageSrc = `/assets/images/cards/${cardId}.png`;
}
// Reconstruct the image HTML (assuming the inner element needs replacement)
const newImageHTML = `
<img src="${imageSrc}" alt="${altText}" width="80px" style="border-radius: 6px"/>
`;
// Clear the container and insert the new image
firstCardContainer.innerHTML = newImageHTML;
}
} else if (data.status === "reloadEvent") {
window.location.href = data.redirectUrl;
} else if (data.status === "lobbyUpdate") {
const players = document.getElementById("players");
let newHtml = ''
if (data.host) {
data.users.forEach(user => {
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>`
: ` <h5 class="card-title">${user.name}</h5>
<div class="btn btn-danger" onclick="removePlayer('${gameId}', '${user.id}')">Remove</div>`
newHtml += `<div class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
${inner}
</div>
</div>
</div>`
})
} else {
data.users.forEach(user => {
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>` : ` <h5 class="card-title">${user.name}</h5>`
newHtml += `<div class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
${inner}
</div>
</div>
</div>`
})
}
players.innerHTML = newHtml;
}
pollForUpdates(gameId);
});
} else {
// Handle network or server errors
console.error(`Polling error: Status ${response.status}`);
// Wait before retrying, passing gameId correctly
setTimeout(() => pollForUpdates(gameId), 5000);
}
})
.catch(error => {
console.error("Network error during polling:", error);
// Wait before retrying on network failure, passing gameId correctly
setTimeout(() => pollForUpdates(gameId), 5000);
});
}
function createGameJS() {
let lobbyName = document.getElementById("lobbyname").value;
if (lobbyName === "") {
lobbyName = "DefaultLobby"
}
const playerAmount = document.getElementById("playeramount").value;
const jsonObj = {
lobbyname: lobbyName,
playeramount: playerAmount
}
sendGameCreationRequest(jsonObj);
}
function sendGameCreationRequest(dataObject) {
const route = jsRoutes.controllers.MainMenuController.createGame();
fetch(route.url, {
method: route.type,
headers: {
'Content-Type': 'application/json',
},
body: JSON.stringify(dataObject)
})
.then(response => {
return response.json().then(data => {
if (!response.ok) {
return Promise.reject(data);
}
return data;
});
})
.then(data => {
if (data.status === 'success') {
window.location.href = data.redirectUrl;
}
})
.catch(error => {
if (error && error.errorMessage) {
alert(`${error.errorMessage}`);
} else {
alert('An unexpected error occurred. Please try again.');
}
});
}
function startGame(gameId) {
sendGameStartRequest(gameId)
}
function sendGameStartRequest(gameId) {
const route = jsRoutes.controllers.IngameController.startGame(gameId);
fetch(route.url, {
method: route.type,
})
.then(response => {
return response.json().then(data => {
if (!response.ok) {
return Promise.reject(data);
}
return data;
});
})
.then(data => {
// SUCCESS BLOCK: data is the { status: 'success', ... } object
if (data.status === 'success') {
window.location.href = data.redirectUrl;
}
})
.catch(error => {
if (error && error.errorMessage) {
alert(`${error.errorMessage}`);
} else {
alert('An unexpected error occurred. Please try again.');
}
});
}
function removePlayer(gameid, playersessionId) {
sendRemovePlayerRequest(gameid, playersessionId)
}
function sendRemovePlayerRequest(gameId, playersessionId) {
const route = jsRoutes.controllers.IngameController.kickPlayer(gameId, playersessionId);
fetch(route.url, {
method: route.type,
headers: {
'Content-Type': 'application/json',
}
})
.then(response => {
return response.json().then(data => {
if (!response.ok) {
return Promise.reject(data);
}
return data;
});
})
.then(data => {
// SUCCESS BLOCK: data is the { status: 'success', ... } object
if (data.status === 'success') {
window.location.href = data.redirectUrl;
}
})
.catch(error => {
if (error && error.errorMessage) {
alert(`${error.errorMessage}`);
} else {
alert('An unexpected error occurred. Please try again.');
}
});
}
function leaveGame(gameId) {
sendLeavePlayerRequest(gameId)
}
function sendLeavePlayerRequest(gameId) {
const route = jsRoutes.controllers.IngameController.leaveGame(gameId);
fetch(route.url, {
method: route.type,
})
.then(response => {
return response.json().then(data => {
if (!response.ok) {
return Promise.reject(data);
}
return data;
});
})
.then(data => {
// SUCCESS BLOCK: data is the { status: 'success', ... } object
if (data.status === 'success') {
window.location.href = data.redirectUrl;
}
})
.catch(error => {
if (error && error.errorMessage) {
alert(`${error.errorMessage}`);
} else {
alert('An unexpected error occurred. Please try again.');
}
});
}
function handlePlayCard(cardobject, gameId) {
const cardId = cardobject.dataset.cardId;
const jsonObj = {
cardID: cardId
}
sendPlayCardRequest(jsonObj, gameId, cardobject)
}
function sendPlayCardRequest(jsonObj, gameId, cardobject) {
const wiggleKeyframes = [
{ transform: 'translateX(0)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(5px)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(0)' }
];
// Define the timing options
const wiggleTiming = {
duration: 400, // 0.4 seconds
iterations: 1,
easing: 'ease-in-out',
// Fill mode ensures the final state is applied until reset
fill: 'forwards'
};
const route = jsRoutes.controllers.IngameController.playCard(gameId);
fetch(route.url, {
method: route.type,
headers: {
'Content-Type': 'application/json',
},
body: JSON.stringify(jsonObj)
})
.then(response => {
return response.json().then(data => {
if (!response.ok) {
return Promise.reject(data);
}
return data;
});
})
.then(data => {
if (data.status === 'success') {
//window.location.href = data.redirectUrl;
}
})
.catch(error => {
if (error && error.errorMessage.includes("You can't play this card!")) {
cardobject.parentElement.animate(wiggleKeyframes, wiggleTiming);
} else if (error && error.errorMessage) {
alert(`${error.errorMessage}`);
} else {
alert('An unexpected error occurred. Please try again.');
}
});
}

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View File

@@ -13,33 +13,33 @@ import play.api.test.Helpers.*
*/
class HomeControllerSpec extends PlaySpec with GuiceOneAppPerTest with Injecting {
"HomeController GET" should {
"render the index page from a new instance of controller" in {
val controller = new HomeController(stubControllerComponents())
val home = controller.index().apply(FakeRequest(GET, "/"))
status(home) mustBe OK
contentType(home) mustBe Some("text/html")
contentAsString(home) must include ("Welcome to Play")
}
"render the index page from the application" in {
val controller = inject[HomeController]
val home = controller.index().apply(FakeRequest(GET, "/"))
status(home) mustBe OK
contentType(home) mustBe Some("text/html")
contentAsString(home) must include ("Welcome to Play")
}
"render the index page from the router" in {
val request = FakeRequest(GET, "/")
val home = route(app, request).get
status(home) mustBe OK
contentType(home) mustBe Some("text/html")
contentAsString(home) must include ("Welcome to Play")
}
}
// "HomeController GET" should {
//
// "render the index page from a new instance of controller" in {
// val controller = new HomeController(stubControllerComponents())
// val home = controller.index().apply(FakeRequest(GET, "/"))
//
// status(home) mustBe OK
// contentType(home) mustBe Some("text/html")
// contentAsString(home) must include ("Welcome to Play")
// }
//
// "render the index page from the application" in {
// val controller = inject[HomeController]
// val home = controller.index().apply(FakeRequest(GET, "/"))
//
// status(home) mustBe OK
// contentType(home) mustBe Some("text/html")
// contentAsString(home) must include ("Welcome to Play")
// }
//
// "render the index page from the router" in {
// val request = FakeRequest(GET, "/")
// val home = route(app, request).get
//
// status(home) mustBe OK
// contentType(home) mustBe Some("text/html")
// contentAsString(home) must include ("Welcome to Play")
// }
// }
}

View File

@@ -6,3 +6,5 @@ addSbtPlugin("com.eed3si9n" % "sbt-assembly" % "2.3.0")
addSbtPlugin("org.scoverage" % "sbt-coveralls" % "1.3.1")
addSbtPlugin("com.typesafe.sbt" % "sbt-less" % "1.1.2")
addSbtPlugin("nl.gn0s1s" % "sbt-dotenv" % "3.2.0")

3
versions.env Normal file
View File

@@ -0,0 +1,3 @@
MAJOR=1
MINOR=1
PATCH=0