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feat/NCS-55
| Author | SHA1 | Date | |
|---|---|---|---|
| 3b757d7ff7 | |||
| 19f3359106 | |||
| d676288315 | |||
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| 5497997455 | |||
| 53459648c6 | |||
| 8c97a726a7 | |||
| 2582f8e4d6 |
@@ -28,8 +28,13 @@
|
||||
},
|
||||
{
|
||||
"glob": "**/*",
|
||||
"input": "arabian-chess",
|
||||
"output": "/arabian-chess"
|
||||
"input": "assets/arabian-chess",
|
||||
"output": "/assets/arabian-chess"
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||||
},
|
||||
{
|
||||
"glob": "**/*",
|
||||
"input": "assets/ChessAssets",
|
||||
"output": "/assets/ChessAssets"
|
||||
}
|
||||
],
|
||||
"styles": [
|
||||
@@ -46,13 +51,19 @@
|
||||
},
|
||||
{
|
||||
"type": "anyComponentStyle",
|
||||
"maximumWarning": "4kB",
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||||
"maximumError": "8kB"
|
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"maximumWarning": "12kB",
|
||||
"maximumError": "20kB"
|
||||
}
|
||||
],
|
||||
"outputHashing": "all"
|
||||
},
|
||||
"development": {
|
||||
"fileReplacements": [
|
||||
{
|
||||
"replace": "src/environments/environment.ts",
|
||||
"with": "src/environments/environment.development.ts"
|
||||
}
|
||||
],
|
||||
"optimization": false,
|
||||
"extractLicenses": false,
|
||||
"sourceMap": true
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||||
@@ -62,6 +73,9 @@
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||||
},
|
||||
"serve": {
|
||||
"builder": "@angular/build:dev-server",
|
||||
"options": {
|
||||
"proxyConfig": "proxy.conf.json"
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||||
},
|
||||
"configurations": {
|
||||
"production": {
|
||||
"buildTarget": "nowchess-frontend:build:production"
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||||
@@ -90,8 +104,13 @@
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},
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||||
{
|
||||
"glob": "**/*",
|
||||
"input": "arabian-chess",
|
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"output": "/arabian-chess"
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||||
"input": "assets/arabian-chess",
|
||||
"output": "/assets/arabian-chess"
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||||
},
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{
|
||||
"glob": "**/*",
|
||||
"input": "assets/ChessAssets",
|
||||
"output": "/assets/ChessAssets"
|
||||
}
|
||||
],
|
||||
"styles": [
|
||||
|
||||
|
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@@ -1,6 +1,6 @@
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openapi: 3.0.3
|
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info:
|
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title: NowChess API
|
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title: NowChess Board API
|
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description: |
|
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REST API for the NowChess application. Designed to feel familiar to users
|
||||
of the [lichess API](https://lichess.org/api).
|
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@@ -186,11 +186,8 @@ paths:
|
||||
currently to move.
|
||||
|
||||
For promotion moves include the target piece as the fifth character:
|
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`e7e8q`, `a2a1r`, etc.
|
||||
|
||||
If the move results in a pawn reaching the back rank and no promotion
|
||||
character is supplied, the game enters `promotionPending` status and
|
||||
the move is not yet applied — resubmit with the promotion character.
|
||||
`e7e8q`, `a2a1r`, etc. Promotion moves without the fifth character
|
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are rejected with `400 INVALID_MOVE`.
|
||||
security:
|
||||
- bearerAuth: []
|
||||
parameters:
|
||||
@@ -630,7 +627,6 @@ components:
|
||||
| `draw` | Draw agreed or claimed — game over |
|
||||
| `drawOffered` | Waiting for the opponent to accept or decline a draw offer |
|
||||
| `fiftyMoveAvailable` | Fifty-move rule threshold reached; active player may claim draw |
|
||||
| `promotionPending` | A pawn reached the back rank; awaiting promotion piece selection |
|
||||
| `insufficientMaterial` | Neither side has enough pieces to deliver checkmate — game over (draw) |
|
||||
enum:
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- started
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||||
@@ -641,7 +637,6 @@ components:
|
||||
- draw
|
||||
- drawOffered
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||||
- fiftyMoveAvailable
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||||
- promotionPending
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||||
- insufficientMaterial
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||||
|
||||
# -------------------------------------------------------------------------
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||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"/api": {
|
||||
"target": "http://localhost:8080",
|
||||
"secure": false,
|
||||
"changeOrigin": true,
|
||||
"ws": true
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||||
}
|
||||
}
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||||
@@ -1,4 +1,4 @@
|
||||
import { Component } from '@angular/core';
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||||
import { Component, OnInit } from '@angular/core';
|
||||
import { RouterOutlet } from '@angular/router';
|
||||
|
||||
@Component({
|
||||
@@ -7,5 +7,15 @@ import { RouterOutlet } from '@angular/router';
|
||||
templateUrl: './app.html',
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styleUrl: './app.css'
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||||
})
|
||||
export class App {
|
||||
export class App implements OnInit {
|
||||
ngOnInit(): void {
|
||||
this.initTheme();
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||||
}
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||||
|
||||
private initTheme(): void {
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const savedTheme = localStorage.getItem('theme');
|
||||
if (savedTheme === 'dark') {
|
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document.documentElement.setAttribute('data-theme', 'dark');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,10 +7,10 @@
|
||||
.board-grid {
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display: grid;
|
||||
grid-template-columns: repeat(8, 1fr);
|
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border: 2px solid #5A2C28;
|
||||
border-radius: 10px 10px 0 0;
|
||||
border: var(--border-width) solid var(--color-border);
|
||||
border-radius: var(--border-radius-md) var(--border-radius-md) 0 0;
|
||||
overflow: hidden;
|
||||
background: #5A2C28;
|
||||
background: var(--color-text-primary);
|
||||
}
|
||||
|
||||
.square {
|
||||
@@ -27,12 +27,56 @@
|
||||
cursor: pointer;
|
||||
}
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||||
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||||
.square[draggable='true'] {
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cursor: grab;
|
||||
}
|
||||
|
||||
.square.drag-source {
|
||||
opacity: 0.65;
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||||
cursor: grabbing;
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||||
}
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||||
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||||
.square.drag-over {
|
||||
outline: 3px dashed var(--color-primary);
|
||||
outline-offset: -4px;
|
||||
}
|
||||
|
||||
.square.light {
|
||||
background-image: url('/arabian-chess/sprites/board/board_square_white.png');
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||||
background-image: url('/assets/arabian-chess/sprites/board/board_square_white.png');
|
||||
}
|
||||
|
||||
.square.dark {
|
||||
background-image: url('/arabian-chess/sprites/board/board_square_black.png');
|
||||
background-image: url('/assets/arabian-chess/sprites/board/board_square_black.png');
|
||||
}
|
||||
|
||||
.board-grid--classic {
|
||||
border-radius: var(--border-radius-md);
|
||||
}
|
||||
|
||||
.board-grid--classic .square {
|
||||
background-image: none;
|
||||
transition: filter 160ms ease;
|
||||
}
|
||||
|
||||
.board-grid--classic .square.light {
|
||||
background-color: #f3c8a0;
|
||||
}
|
||||
|
||||
.board-grid--classic .square.dark {
|
||||
background-color: #ba6d4b;
|
||||
}
|
||||
|
||||
.board-grid--classic .square.drag-over {
|
||||
outline-color: #5a2c28;
|
||||
}
|
||||
|
||||
.board-grid--classic .square.selected {
|
||||
outline-color: #5a2c28;
|
||||
}
|
||||
|
||||
.board-grid--classic .square.highlighted::after {
|
||||
background: #b9dad1;
|
||||
border-color: #5a2c28;
|
||||
}
|
||||
|
||||
.square.highlighted::after {
|
||||
@@ -41,12 +85,13 @@
|
||||
width: 28%;
|
||||
height: 28%;
|
||||
border-radius: 50%;
|
||||
background: rgba(193, 158, 245, 0.75);
|
||||
border: 2px solid #5A2C28;
|
||||
background: var(--color-secondary-purple);
|
||||
opacity: 0.75;
|
||||
border: var(--border-width) solid var(--color-border);
|
||||
}
|
||||
|
||||
.square.selected {
|
||||
outline: 3px solid #BA6D4B;
|
||||
outline: 3px solid var(--color-primary);
|
||||
outline-offset: -3px;
|
||||
}
|
||||
|
||||
@@ -55,7 +100,7 @@
|
||||
width: 100%;
|
||||
display: block;
|
||||
object-fit: fill;
|
||||
border: 2px solid #5A2C28;
|
||||
border: var(--border-width) solid var(--color-border);
|
||||
border-top: 0;
|
||||
border-radius: 0 0 10px 10px;
|
||||
border-radius: 0 0 var(--border-radius-md) var(--border-radius-md);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<div class="board-shell">
|
||||
<div class="board-grid">
|
||||
<div class="board-grid" [class.board-grid--classic]="boardTheme === 'classic'" [class.board-grid--arabian]="boardTheme === 'arabian'">
|
||||
@for (square of squares; track trackByCoordinate($index, square)) {
|
||||
<button
|
||||
type="button"
|
||||
@@ -8,13 +8,25 @@
|
||||
[class.dark]="!square.isLight"
|
||||
[class.selected]="isSelected(square)"
|
||||
[class.highlighted]="isHighlighted(square)"
|
||||
[class.drag-source]="isDraggingSource(square)"
|
||||
[class.drag-over]="isDragOver(square)"
|
||||
[attr.data-square]="square.coordinate"
|
||||
(click)="onSquareClick(square)"
|
||||
(dragover)="onSquareDragOver($event, square)"
|
||||
(drop)="onSquareDrop($event, square)"
|
||||
>
|
||||
<app-chess-piece [pieceCode]="square.pieceCode" />
|
||||
<app-chess-piece
|
||||
[pieceCode]="square.pieceCode"
|
||||
[boardTheme]="boardTheme"
|
||||
[draggable]="!!square.pieceCode"
|
||||
(pieceDragStart)="onPieceDragStart($event, square)"
|
||||
(pieceDragEnd)="onSquareDragEnd()"
|
||||
/>
|
||||
</button>
|
||||
}
|
||||
</div>
|
||||
|
||||
<img class="board-bottom" src="/arabian-chess/sprites/board/board_bottom.png" alt="Board frame" />
|
||||
@if (boardTheme === 'arabian') {
|
||||
<img class="board-bottom" src="/assets/arabian-chess/sprites/board/board_bottom.png" alt="Board frame" />
|
||||
}
|
||||
</div>
|
||||
|
||||
@@ -7,6 +7,8 @@ interface BoardSquare {
|
||||
pieceCode: string | null;
|
||||
}
|
||||
|
||||
type BoardTheme = 'arabian' | 'classic';
|
||||
|
||||
@Component({
|
||||
selector: 'app-chess-board',
|
||||
standalone: true,
|
||||
@@ -18,10 +20,14 @@ export class ChessBoardComponent implements OnChanges {
|
||||
@Input({ required: true }) fen = '';
|
||||
@Input() selectedSquare: string | null = null;
|
||||
@Input() highlightedSquares: string[] = [];
|
||||
@Input() boardTheme: BoardTheme = 'arabian';
|
||||
@Output() squareSelected = new EventEmitter<string>();
|
||||
|
||||
squares: BoardSquare[] = [];
|
||||
private highlightedSquareSet = new Set<string>();
|
||||
private draggingFromSquare: string | null = null;
|
||||
private dragOverSquare: string | null = null;
|
||||
private suppressNextClick = false;
|
||||
|
||||
ngOnChanges(changes: SimpleChanges): void {
|
||||
if (changes['fen']) {
|
||||
@@ -38,9 +44,61 @@ export class ChessBoardComponent implements OnChanges {
|
||||
}
|
||||
|
||||
onSquareClick(square: BoardSquare): void {
|
||||
if (this.suppressNextClick) {
|
||||
this.suppressNextClick = false;
|
||||
return;
|
||||
}
|
||||
|
||||
this.squareSelected.emit(square.coordinate);
|
||||
}
|
||||
|
||||
onPieceDragStart(event: DragEvent, square: BoardSquare): void {
|
||||
if (!square.pieceCode) {
|
||||
event.preventDefault();
|
||||
return;
|
||||
}
|
||||
|
||||
this.draggingFromSquare = square.coordinate;
|
||||
if (event.dataTransfer) {
|
||||
event.dataTransfer.setData('text/plain', square.coordinate);
|
||||
event.dataTransfer.effectAllowed = 'move';
|
||||
}
|
||||
this.squareSelected.emit(square.coordinate);
|
||||
}
|
||||
|
||||
onSquareDragOver(event: DragEvent, square: BoardSquare): void {
|
||||
if (!this.draggingFromSquare) {
|
||||
return;
|
||||
}
|
||||
|
||||
event.preventDefault();
|
||||
if (event.dataTransfer) {
|
||||
event.dataTransfer.dropEffect = 'move';
|
||||
}
|
||||
this.dragOverSquare = square.coordinate === this.draggingFromSquare ? null : square.coordinate;
|
||||
}
|
||||
|
||||
onSquareDrop(event: DragEvent, square: BoardSquare): void {
|
||||
event.preventDefault();
|
||||
if (!this.draggingFromSquare) {
|
||||
return;
|
||||
}
|
||||
|
||||
const fromSquare = this.draggingFromSquare;
|
||||
this.clearDragState();
|
||||
|
||||
if (fromSquare === square.coordinate) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.suppressNextClick = true;
|
||||
this.squareSelected.emit(square.coordinate);
|
||||
}
|
||||
|
||||
onSquareDragEnd(): void {
|
||||
this.clearDragState();
|
||||
}
|
||||
|
||||
isSelected(square: BoardSquare): boolean {
|
||||
return this.selectedSquare === square.coordinate;
|
||||
}
|
||||
@@ -49,6 +107,14 @@ export class ChessBoardComponent implements OnChanges {
|
||||
return this.highlightedSquareSet.has(square.coordinate);
|
||||
}
|
||||
|
||||
isDraggingSource(square: BoardSquare): boolean {
|
||||
return this.draggingFromSquare === square.coordinate;
|
||||
}
|
||||
|
||||
isDragOver(square: BoardSquare): boolean {
|
||||
return this.dragOverSquare === square.coordinate;
|
||||
}
|
||||
|
||||
private buildSquares(fen: string): BoardSquare[] {
|
||||
const placement = fen.split(' ')[0] ?? '';
|
||||
const rows = placement.split('/');
|
||||
@@ -87,4 +153,9 @@ export class ChessBoardComponent implements OnChanges {
|
||||
pieceCode
|
||||
};
|
||||
}
|
||||
|
||||
private clearDragState(): void {
|
||||
this.draggingFromSquare = null;
|
||||
this.dragOverSquare = null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,17 @@
|
||||
.piece {
|
||||
width: clamp(50px, 11cqh, 160px);
|
||||
height: clamp(50px, 11cqh, 160px);
|
||||
height: clamp(40px, 8cqh, 120px);
|
||||
display: block;
|
||||
object-fit: contain;
|
||||
pointer-events: none;
|
||||
pointer-events: auto;
|
||||
}
|
||||
|
||||
.piece[draggable='true'] {
|
||||
cursor: grab;
|
||||
}
|
||||
|
||||
.piece[draggable='true']:active {
|
||||
cursor: grabbing;
|
||||
}
|
||||
|
||||
@media (max-width: 991px) {
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
@if (pieceCode) {
|
||||
<img class="piece" [src]="spriteUrl" [alt]="pieceCode" />
|
||||
<img
|
||||
class="piece"
|
||||
[src]="spriteUrl"
|
||||
[alt]="pieceCode"
|
||||
[attr.draggable]="draggable ? 'true' : null"
|
||||
(dragstart)="onDragStart($event)"
|
||||
(dragend)="onDragEnd()"
|
||||
/>
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
import { Component, Input } from '@angular/core';
|
||||
import { Component, EventEmitter, Input, Output } from '@angular/core';
|
||||
|
||||
type BoardTheme = 'arabian' | 'classic';
|
||||
|
||||
@Component({
|
||||
selector: 'app-chess-piece',
|
||||
@@ -8,18 +10,44 @@ import { Component, Input } from '@angular/core';
|
||||
})
|
||||
export class ChessPieceComponent {
|
||||
@Input({ required: true }) pieceCode: string | null = null;
|
||||
@Input() boardTheme: BoardTheme = 'arabian';
|
||||
@Input() draggable = false;
|
||||
@Output() pieceDragStart = new EventEmitter<DragEvent>();
|
||||
@Output() pieceDragEnd = new EventEmitter<void>();
|
||||
|
||||
onDragStart(event: DragEvent): void {
|
||||
if (!this.draggable) {
|
||||
event.preventDefault();
|
||||
return;
|
||||
}
|
||||
|
||||
this.pieceDragStart.emit(event);
|
||||
}
|
||||
|
||||
onDragEnd(): void {
|
||||
this.pieceDragEnd.emit();
|
||||
}
|
||||
|
||||
get spriteUrl(): string {
|
||||
if (!this.pieceCode) {
|
||||
return '';
|
||||
}
|
||||
|
||||
const color = this.pieceCode === this.pieceCode.toUpperCase() ? 'white' : 'black';
|
||||
const pieceName = this.getPieceName(this.pieceCode.toLowerCase());
|
||||
return `/arabian-chess/sprites/pieces/${color}_${pieceName}.png`;
|
||||
const isWhite = this.pieceCode === this.pieceCode.toUpperCase();
|
||||
const pieceCode = this.pieceCode.toLowerCase();
|
||||
|
||||
if (this.boardTheme === 'classic') {
|
||||
const colorPrefix = isWhite ? 'w' : 'b';
|
||||
const classicPieceName = this.getClassicPieceName(pieceCode);
|
||||
return `/assets/ChessAssets/${colorPrefix}_${classicPieceName}.png`;
|
||||
}
|
||||
|
||||
const arabianColor = isWhite ? 'white' : 'black';
|
||||
const arabianPieceName = this.getArabianPieceName(pieceCode);
|
||||
return `/assets/arabian-chess/sprites/pieces/${arabianColor}_${arabianPieceName}.png`;
|
||||
}
|
||||
|
||||
private getPieceName(piece: string): string {
|
||||
private getArabianPieceName(piece: string): string {
|
||||
switch (piece) {
|
||||
case 'k':
|
||||
return 'king';
|
||||
@@ -37,4 +65,23 @@ export class ChessPieceComponent {
|
||||
return 'pawn';
|
||||
}
|
||||
}
|
||||
|
||||
private getClassicPieceName(piece: string): string {
|
||||
switch (piece) {
|
||||
case 'k':
|
||||
return 'King';
|
||||
case 'q':
|
||||
return 'Queen';
|
||||
case 'r':
|
||||
return 'Rook';
|
||||
case 'b':
|
||||
return 'Bishop';
|
||||
case 'n':
|
||||
return 'Knight';
|
||||
case 'p':
|
||||
return 'Pawn';
|
||||
default:
|
||||
return 'Pawn';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
.input-card {
|
||||
background: var(--color-bg-card);
|
||||
border: var(--border-width) solid var(--color-border);
|
||||
border-radius: var(--border-radius-md);
|
||||
padding: var(--size-lg-padding);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--size-lg-gap);
|
||||
}
|
||||
|
||||
.move-card {
|
||||
padding: var(--size-sm-padding);
|
||||
gap: var(--size-sm-gap);
|
||||
}
|
||||
|
||||
.move-card input {
|
||||
min-height: 45px;
|
||||
padding: var(--size-md-padding);
|
||||
}
|
||||
|
||||
.input-card label {
|
||||
color: var(--color-text-primary);
|
||||
font-weight: 700;
|
||||
margin-bottom: var(--size-xs);
|
||||
}
|
||||
|
||||
.input-card textarea {
|
||||
resize: vertical;
|
||||
height: 40px;
|
||||
background-color:lightcyan;
|
||||
border: 3px solid var(--color-border);
|
||||
border-radius: var(--border-radius-sm);
|
||||
}
|
||||
|
||||
.input-card input {
|
||||
min-width: unset;
|
||||
background-color:lightcyan;
|
||||
border: 3px solid var(--color-border);
|
||||
border-radius: var(--border-radius-sm);
|
||||
|
||||
}
|
||||
|
||||
.input-card .btn {
|
||||
border: var(--button-border);
|
||||
border-radius: var(--border-radius-sm);
|
||||
background: var(--color-bg-button);
|
||||
color: var(--color-text-primary);
|
||||
padding: var(--button-padding);
|
||||
cursor: pointer;
|
||||
font-weight: 600;
|
||||
transition: background-color 0.2s, color 0.2s;
|
||||
}
|
||||
|
||||
.input-card .btn:hover {
|
||||
background: var(--color-bg-button-hover);
|
||||
color: var(--color-text-button-hover);
|
||||
}
|
||||
|
||||
.hint-text {
|
||||
margin: 0;
|
||||
color: var(--color-text-primary);
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
<section [ngClass]="['input-card', cardClass]">
|
||||
<label>{{ label }}</label>
|
||||
|
||||
@if (inputType === 'textarea') {
|
||||
<textarea
|
||||
#textareaInput
|
||||
[placeholder]="placeholder"
|
||||
[value]="value"
|
||||
[rows]="rows"
|
||||
(input)="onValueChange(textareaInput.value)"
|
||||
class="form-input"
|
||||
></textarea>
|
||||
} @else {
|
||||
<input
|
||||
#textInput
|
||||
type="text"
|
||||
[placeholder]="placeholder"
|
||||
[value]="value"
|
||||
(input)="onValueChange(textInput.value)"
|
||||
class="form-input"
|
||||
/>
|
||||
}
|
||||
|
||||
<button type="button" class="btn w-100" (click)="onButtonClick()">
|
||||
{{ buttonLabel }}
|
||||
</button>
|
||||
|
||||
@if (hintText) {
|
||||
<p class="hint-text">{{ hintText }}</p>
|
||||
}
|
||||
</section>
|
||||
@@ -0,0 +1,33 @@
|
||||
import { Component, Input, Output, EventEmitter } from '@angular/core';
|
||||
import { CommonModule } from '@angular/common';
|
||||
import { FormsModule } from '@angular/forms';
|
||||
|
||||
@Component({
|
||||
selector: 'app-input-card',
|
||||
standalone: true,
|
||||
imports: [CommonModule, FormsModule],
|
||||
templateUrl: './input-card.component.html',
|
||||
styleUrl: './input-card.component.css',
|
||||
})
|
||||
export class InputCardComponent {
|
||||
@Input() label: string = '';
|
||||
@Input() placeholder: string = '';
|
||||
@Input() buttonLabel: string = 'Send';
|
||||
@Input() inputType: 'input' | 'textarea' = 'input';
|
||||
@Input() value: string = '';
|
||||
@Input() cardClass: string = '';
|
||||
@Input() hintText: string = '';
|
||||
@Input() rows: number = 4;
|
||||
|
||||
@Output() valueChange = new EventEmitter<string>();
|
||||
@Output() buttonClick = new EventEmitter<void>();
|
||||
|
||||
onValueChange(newValue: string): void {
|
||||
this.value = newValue;
|
||||
this.valueChange.emit(newValue);
|
||||
}
|
||||
|
||||
onButtonClick(): void {
|
||||
this.buttonClick.emit();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,131 @@
|
||||
.promotion-dialog-overlay {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: rgba(0, 0, 0, 0.5);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
opacity: 0;
|
||||
visibility: hidden;
|
||||
transition: opacity 0.2s, visibility 0.2s;
|
||||
z-index: 1000;
|
||||
|
||||
&.open {
|
||||
opacity: 1;
|
||||
visibility: visible;
|
||||
}
|
||||
}
|
||||
|
||||
.promotion-dialog {
|
||||
background: white;
|
||||
border-radius: 8px;
|
||||
box-shadow: 0 4px 16px rgba(0, 0, 0, 0.2);
|
||||
max-width: 400px;
|
||||
width: 90%;
|
||||
animation: slideUp 0.3s ease;
|
||||
}
|
||||
|
||||
@keyframes slideUp {
|
||||
from {
|
||||
opacity: 0;
|
||||
transform: translateY(20px);
|
||||
}
|
||||
to {
|
||||
opacity: 1;
|
||||
transform: translateY(0);
|
||||
}
|
||||
}
|
||||
|
||||
.promotion-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
padding: 20px;
|
||||
border-bottom: 1px solid #e0e0e0;
|
||||
|
||||
h3 {
|
||||
margin: 0;
|
||||
font-size: 18px;
|
||||
font-weight: 600;
|
||||
color: #333;
|
||||
}
|
||||
|
||||
.close-btn {
|
||||
background: none;
|
||||
border: none;
|
||||
font-size: 24px;
|
||||
cursor: pointer;
|
||||
color: #999;
|
||||
padding: 0;
|
||||
width: 30px;
|
||||
height: 30px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
transition: color 0.2s;
|
||||
|
||||
&:hover {
|
||||
color: #333;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.promotion-body {
|
||||
padding: 20px;
|
||||
}
|
||||
|
||||
.promotion-prompt {
|
||||
margin: 0 0 20px 0;
|
||||
text-align: center;
|
||||
color: #666;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
.promotion-options {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 12px;
|
||||
}
|
||||
|
||||
.promotion-button {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 8px;
|
||||
padding: 16px;
|
||||
background: #f5f5f5;
|
||||
border: 2px solid #ddd;
|
||||
border-radius: 6px;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s;
|
||||
font-family: inherit;
|
||||
|
||||
&:hover {
|
||||
background: #e8e8e8;
|
||||
border-color: #999;
|
||||
transform: translateY(-2px);
|
||||
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
&:active {
|
||||
transform: translateY(0);
|
||||
box-shadow: none;
|
||||
}
|
||||
|
||||
.piece-symbol {
|
||||
font-size: 32px;
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.piece-label {
|
||||
font-size: 12px;
|
||||
font-weight: 500;
|
||||
color: #666;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
<div class="promotion-dialog-overlay" [class.open]="isOpen">
|
||||
<div class="promotion-dialog">
|
||||
<div class="promotion-header">
|
||||
<h3>Pawn Promotion</h3>
|
||||
<button class="close-btn" (click)="close()" aria-label="Close">×</button>
|
||||
</div>
|
||||
|
||||
<div class="promotion-body">
|
||||
<p class="promotion-prompt">Choose a piece to promote your pawn to:</p>
|
||||
|
||||
<div class="promotion-options">
|
||||
@for (piece of promotionPieces; track piece.type) {
|
||||
<button
|
||||
class="promotion-button"
|
||||
[attr.data-piece]="piece.type"
|
||||
(click)="selectPromotion(piece.type)"
|
||||
[title]="piece.label"
|
||||
>
|
||||
<span class="piece-symbol">{{ piece.symbol }}</span>
|
||||
<span class="piece-label">{{ piece.label }}</span>
|
||||
</button>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -0,0 +1,39 @@
|
||||
import { Component, EventEmitter, Input, Output } from '@angular/core';
|
||||
import { CommonModule } from '@angular/common';
|
||||
|
||||
type PromotionPieceType = 'queen' | 'rook' | 'bishop' | 'knight';
|
||||
interface PromotionPieceOption {
|
||||
type: PromotionPieceType;
|
||||
label: string;
|
||||
symbol: string;
|
||||
}
|
||||
|
||||
@Component({
|
||||
selector: 'app-promotion-dialog',
|
||||
standalone: true,
|
||||
imports: [CommonModule],
|
||||
templateUrl: './promotion-dialog.component.html',
|
||||
styleUrl: './promotion-dialog.component.css'
|
||||
})
|
||||
export class PromotionDialogComponent {
|
||||
@Input() isOpen = false;
|
||||
@Output() promotionSelected = new EventEmitter<PromotionPieceType>();
|
||||
@Output() closed = new EventEmitter<void>();
|
||||
|
||||
promotionPieces: PromotionPieceOption[] = [
|
||||
{ type: 'queen', label: 'Queen', symbol: '♕' },
|
||||
{ type: 'rook', label: 'Rook', symbol: '♖' },
|
||||
{ type: 'bishop', label: 'Bishop', symbol: '♗' },
|
||||
{ type: 'knight', label: 'Knight', symbol: '♘' }
|
||||
];
|
||||
|
||||
selectPromotion(type: PromotionPieceType): void {
|
||||
this.promotionSelected.emit(type);
|
||||
this.isOpen = false;
|
||||
}
|
||||
|
||||
close(): void {
|
||||
this.closed.emit();
|
||||
this.isOpen = false;
|
||||
}
|
||||
}
|
||||
@@ -1,38 +1,51 @@
|
||||
.game-shell {
|
||||
min-height: 100dvh;
|
||||
padding: clamp(0.75rem, 2vw, 1.5rem);
|
||||
padding: clamp(var(--size-md), 2vw, var(--size-xl));
|
||||
background: linear-gradient(180deg, var(--color-primary-light) 0%, var(--color-secondary-mint) 100%);
|
||||
color: var(--color-text-primary);
|
||||
}
|
||||
|
||||
:host-context(html[data-theme='dark']) .game-shell {
|
||||
background:
|
||||
radial-gradient(circle at top, rgba(185, 194, 218, 0.16) 0%, transparent 35%),
|
||||
linear-gradient(180deg, #0f1f2e 0%, #17293d 52%, #0b1420 100%);
|
||||
}
|
||||
|
||||
.game-card {
|
||||
max-width: 1400px;
|
||||
margin: 0 auto;
|
||||
background: #F3C8A0;
|
||||
border: 2px solid #5A2C28;
|
||||
border-radius: 12px;
|
||||
padding: clamp(1rem, 2vw, 1.5rem);
|
||||
box-shadow: 0 8px 24px rgba(90, 44, 40, 0.2);
|
||||
background: var(--color-bg-main);
|
||||
border: var(--border-width) solid var(--color-border);
|
||||
border-radius: var(--border-radius-lg);
|
||||
padding: clamp(var(--size-lg), 2vw, var(--size-xl));
|
||||
box-shadow: var(--shadow-md);
|
||||
}
|
||||
|
||||
:host-context(html[data-theme='dark']) .game-shell .game-card {
|
||||
background: rgba(26, 47, 71, 0.88);
|
||||
box-shadow: 0 12px 28px rgba(0, 0, 0, 0.34);
|
||||
}
|
||||
|
||||
header {
|
||||
margin-bottom: 1.5rem;
|
||||
margin-bottom: var(--size-xl);
|
||||
}
|
||||
|
||||
h1,
|
||||
h2 {
|
||||
color: #5A2C28;
|
||||
margin: 0 0 0.5rem;
|
||||
font-size: clamp(1.5rem, 4vw, 2rem);
|
||||
color: var(--color-text-primary);
|
||||
margin: 0 0 var(--size-md);
|
||||
font-size: var(--heading-h1);
|
||||
}
|
||||
|
||||
.meta {
|
||||
color: #5A2C28;
|
||||
color: var(--color-text-primary);
|
||||
font-size: 0.95rem;
|
||||
}
|
||||
|
||||
.back-link {
|
||||
display: inline-block;
|
||||
margin-bottom: 0.5rem;
|
||||
color: #5A2C28;
|
||||
margin-bottom: var(--size-sm);
|
||||
color: var(--color-text-primary);
|
||||
text-decoration: none;
|
||||
font-weight: 600;
|
||||
}
|
||||
@@ -42,25 +55,52 @@ h2 {
|
||||
}
|
||||
|
||||
.top-section {
|
||||
background: #F3C8A0;
|
||||
padding: 0.75rem;
|
||||
border-radius: 8px;
|
||||
border: 1px solid #5A2C28;
|
||||
display: grid;
|
||||
gap: var(--size-md);
|
||||
margin-top: var(--size-sm);
|
||||
flex: 0 0 auto;
|
||||
}
|
||||
|
||||
.move-form {
|
||||
align-items: center;
|
||||
.board-theme-card {
|
||||
background: var(--color-bg-card);
|
||||
border: var(--border-width) solid var(--color-border);
|
||||
border-radius: var(--border-radius-md);
|
||||
padding: var(--size-md-padding);
|
||||
display: grid;
|
||||
gap: var(--size-sm);
|
||||
}
|
||||
|
||||
.move-form label {
|
||||
color: #5A2C28;
|
||||
font-weight: 600;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.board-hint {
|
||||
color: #5A2C28;
|
||||
.board-theme-card h3 {
|
||||
margin: 0;
|
||||
color: var(--color-text-primary);
|
||||
font-size: 1rem;
|
||||
}
|
||||
|
||||
.board-theme-group {
|
||||
display: flex;
|
||||
gap: var(--size-md);
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.board-theme-option {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: var(--size-xs);
|
||||
color: var(--color-text-primary);
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.board-theme-option input {
|
||||
accent-color: var(--color-primary);
|
||||
}
|
||||
|
||||
.move-card {
|
||||
padding: var(--size-lg-padding);
|
||||
}
|
||||
|
||||
.move-card .btn {
|
||||
align-self: flex-start;
|
||||
width: auto;
|
||||
}
|
||||
|
||||
.center-column {
|
||||
@@ -68,72 +108,212 @@ h2 {
|
||||
}
|
||||
|
||||
.board-section {
|
||||
background: #B9DAD1;
|
||||
border: 2px solid #5A2C28;
|
||||
border-radius: 10px;
|
||||
padding: clamp(0.5rem, 1vw, 1rem);
|
||||
background: var(--color-bg-board);
|
||||
border: var(--border-width) solid var(--color-border);
|
||||
border-radius: var(--border-radius-md);
|
||||
padding: clamp(var(--size-sm), 1vw, var(--size-lg));
|
||||
min-height: 400px;
|
||||
container-type: size;
|
||||
}
|
||||
|
||||
.import-card {
|
||||
background: #E1EAA9;
|
||||
border: 2px solid #5A2C28;
|
||||
border-radius: 10px;
|
||||
padding: 1rem;
|
||||
:host-context(html[data-theme='dark']) .game-shell .board-section,
|
||||
:host-context(html[data-theme='dark']) .game-shell .timer-card,
|
||||
:host-context(html[data-theme='dark']) .game-shell .history-card,
|
||||
:host-context(html[data-theme='dark']) .game-shell .export-card,
|
||||
:host-context(html[data-theme='dark']) .game-shell .board-theme-card,
|
||||
:host-context(html[data-theme='dark']) .game-shell .player-timer {
|
||||
background: rgba(45, 74, 111, 0.72);
|
||||
}
|
||||
|
||||
:host-context(html[data-theme='dark']) .game-shell .export-text {
|
||||
background: rgba(26, 47, 71, 0.9);
|
||||
}
|
||||
|
||||
:host-context(html[data-theme='dark']) .game-shell .game-completion-alert {
|
||||
background: linear-gradient(135deg, rgba(74, 124, 124, 0.35) 0%, rgba(90, 111, 165, 0.35) 100%);
|
||||
box-shadow: 0 10px 20px rgba(0, 0, 0, 0.25);
|
||||
}
|
||||
|
||||
.timer-card,
|
||||
.history-card,
|
||||
.export-card {
|
||||
background: var(--color-bg-card);
|
||||
border: var(--border-width) solid var(--color-border);
|
||||
border-radius: var(--border-radius-md);
|
||||
padding: var(--size-lg-padding);
|
||||
display: grid;
|
||||
gap: var(--size-md);
|
||||
}
|
||||
|
||||
.timer-card h2,
|
||||
.history-card h2,
|
||||
.export-card h2 {
|
||||
margin: 0;
|
||||
font-size: 1.1rem;
|
||||
color: var(--color-text-primary);
|
||||
}
|
||||
|
||||
.history-list {
|
||||
margin: 0;
|
||||
padding-left: 1.1rem;
|
||||
display: grid;
|
||||
gap: var(--size-xs);
|
||||
max-height: 180px;
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
.history-list li {
|
||||
color: var(--color-text-primary);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.75rem;
|
||||
gap: var(--size-sm);
|
||||
align-items: baseline;
|
||||
}
|
||||
|
||||
.import-card label {
|
||||
color: #5A2C28;
|
||||
.history-number {
|
||||
font-weight: 700;
|
||||
margin-bottom: 0.25rem;
|
||||
min-width: 1.8rem;
|
||||
}
|
||||
|
||||
.import-card textarea {
|
||||
border: 2px solid #5A2C28;
|
||||
border-radius: 8px;
|
||||
background: #B9DAD1;
|
||||
padding: 0.6rem 0.75rem;
|
||||
resize: vertical;
|
||||
min-height: 100px;
|
||||
font-family: inherit;
|
||||
.history-move {
|
||||
font-family: monospace;
|
||||
}
|
||||
|
||||
.import-card input {
|
||||
border: 2px solid #5A2C28;
|
||||
border-radius: 8px;
|
||||
background: #B9DAD1;
|
||||
padding: 0.6rem 0.75rem;
|
||||
font-family: inherit;
|
||||
.history-empty {
|
||||
margin: 0;
|
||||
color: var(--color-text-primary);
|
||||
}
|
||||
|
||||
.btn {
|
||||
border: 2px solid #5A2C28;
|
||||
border-radius: 8px;
|
||||
background: #C19EF5;
|
||||
color: #5A2C28;
|
||||
padding: 0.6rem 1rem;
|
||||
cursor: pointer;
|
||||
.player-timer {
|
||||
background: var(--color-bg-input);
|
||||
border: var(--border-width) solid var(--color-border);
|
||||
border-radius: var(--border-radius-md);
|
||||
padding: var(--size-md-padding);
|
||||
}
|
||||
|
||||
.active-timer {
|
||||
box-shadow: 0 0 0 3px rgba(185, 218, 209, 0.25);
|
||||
}
|
||||
|
||||
.timer-label {
|
||||
margin: 0;
|
||||
color: var(--color-text-primary);
|
||||
font-weight: 600;
|
||||
transition: background-color 0.2s, color 0.2s;
|
||||
}
|
||||
|
||||
.btn:hover {
|
||||
background: #BA6D4B;
|
||||
color: #F3C8A0;
|
||||
.timer-value {
|
||||
margin: var(--size-xs) 0 0;
|
||||
color: var(--color-text-primary);
|
||||
font-size: 1.35rem;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
.export-mode-group {
|
||||
display: flex;
|
||||
gap: var(--size-lg);
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.export-mode-option {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: var(--size-sm);
|
||||
color: var(--color-text-primary);
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.export-mode-option input {
|
||||
accent-color: var(--color-primary);
|
||||
}
|
||||
|
||||
.export-text {
|
||||
width: 100%;
|
||||
min-height: 140px;
|
||||
border: var(--border-width) solid var(--color-border);
|
||||
border-radius: var(--border-radius-md);
|
||||
background: var(--color-bg-input);
|
||||
color: var(--color-text-primary);
|
||||
padding: var(--size-md-padding);
|
||||
resize: vertical;
|
||||
}
|
||||
|
||||
.export-button {
|
||||
width: fit-content;
|
||||
border: var(--button-border);
|
||||
border-radius: var(--button-radius);
|
||||
background: var(--color-bg-button);
|
||||
color: var(--color-text-primary);
|
||||
font-weight: 700;
|
||||
padding: var(--button-padding);
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.export-button:hover {
|
||||
background: var(--color-bg-button-hover);
|
||||
color: var(--color-text-button-hover);
|
||||
}
|
||||
|
||||
.export-note {
|
||||
margin: 0;
|
||||
color: var(--color-text-primary);
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.alert {
|
||||
border-radius: 8px;
|
||||
border: 2px solid #5A2C28;
|
||||
border-radius: var(--border-radius-sm);
|
||||
border: var(--border-width) solid var(--color-border);
|
||||
}
|
||||
|
||||
.game-completion-alert {
|
||||
background: linear-gradient(135deg, var(--color-secondary-mint, #B9DAD1) 0%, var(--color-secondary-blue, #B9C2DA) 100%);
|
||||
border: 2px solid var(--color-secondary-mint, #B9DAD1) !important;
|
||||
border-radius: var(--border-radius-lg) !important;
|
||||
padding: var(--size-xl-padding) !important;
|
||||
box-shadow: 0 8px 16px rgba(185, 218, 209, 0.3);
|
||||
animation: slideIn 0.4s ease-out;
|
||||
}
|
||||
|
||||
@keyframes slideIn {
|
||||
from {
|
||||
opacity: 0;
|
||||
transform: translateY(-20px);
|
||||
}
|
||||
to {
|
||||
opacity: 1;
|
||||
transform: translateY(0);
|
||||
}
|
||||
}
|
||||
|
||||
.completion-title {
|
||||
color: var(--color-text-primary);
|
||||
font-size: 1.75rem;
|
||||
margin: 0 0 var(--size-md) 0;
|
||||
font-weight: 700;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.completion-subtitle {
|
||||
text-align: center;
|
||||
color: var(--color-text-primary);
|
||||
font-size: 1rem;
|
||||
}
|
||||
|
||||
.completion-link {
|
||||
color: var(--color-text-primary);
|
||||
text-decoration: none;
|
||||
font-weight: 600;
|
||||
border-bottom: 2px solid var(--color-text-primary);
|
||||
transition: all 0.3s ease;
|
||||
padding-bottom: 2px;
|
||||
}
|
||||
|
||||
.completion-link:hover {
|
||||
color: var(--color-secondary-blue);
|
||||
border-bottom-color: var(--color-secondary-blue);
|
||||
}
|
||||
|
||||
@media (max-width: 991px) {
|
||||
.game-card {
|
||||
padding: clamp(0.75rem, 1.5vw, 1rem);
|
||||
padding: clamp(var(--size-md), 1.5vw, var(--size-lg));
|
||||
}
|
||||
|
||||
.board-section {
|
||||
@@ -142,26 +322,26 @@ h2 {
|
||||
|
||||
h1,
|
||||
h2 {
|
||||
font-size: clamp(1.25rem, 3vw, 1.75rem);
|
||||
font-size: var(--heading-h1-tablet);
|
||||
}
|
||||
}
|
||||
|
||||
@media (max-width: 768px) {
|
||||
.game-shell {
|
||||
padding: clamp(0.5rem, 1.5vw, 1rem);
|
||||
padding: clamp(var(--size-sm), 1.5vw, var(--size-lg));
|
||||
}
|
||||
|
||||
.game-card {
|
||||
padding: clamp(0.5rem, 1vw, 0.75rem);
|
||||
padding: clamp(var(--size-sm), 1vw, var(--size-md));
|
||||
}
|
||||
|
||||
header {
|
||||
margin-bottom: 1rem;
|
||||
margin-bottom: var(--size-lg);
|
||||
}
|
||||
|
||||
h1,
|
||||
h2 {
|
||||
font-size: 1.25rem;
|
||||
font-size: var(--heading-h1-mobile);
|
||||
}
|
||||
|
||||
.meta {
|
||||
@@ -169,61 +349,31 @@ h2 {
|
||||
}
|
||||
|
||||
.top-section {
|
||||
padding: 0.5rem;
|
||||
margin-bottom: 0.75rem;
|
||||
}
|
||||
|
||||
.move-form {
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.move-form label {
|
||||
flex-basis: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
gap: var(--size-xs);
|
||||
margin-bottom: var(--size-xs);
|
||||
}
|
||||
|
||||
.board-section {
|
||||
min-height: 300px;
|
||||
}
|
||||
|
||||
.import-card {
|
||||
padding: 0.75rem;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.import-card label {
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.import-card textarea,
|
||||
.import-card input {
|
||||
min-height: 70px;
|
||||
font-size: 0.9rem;
|
||||
padding: 0.5rem;
|
||||
}
|
||||
|
||||
.btn {
|
||||
padding: 0.5rem 0.75rem;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
}
|
||||
|
||||
@media (max-width: 480px) {
|
||||
.game-shell {
|
||||
padding: 0.5rem;
|
||||
padding: var(--size-sm);
|
||||
}
|
||||
|
||||
.game-card {
|
||||
padding: 0.5rem;
|
||||
border-radius: 8px;
|
||||
padding: var(--size-sm);
|
||||
border-radius: var(--border-radius-md);
|
||||
}
|
||||
|
||||
header {
|
||||
margin-bottom: 0.75rem;
|
||||
margin-bottom: var(--size-md);
|
||||
}
|
||||
|
||||
h1 {
|
||||
font-size: 1.1rem;
|
||||
font-size: var(--heading-h1-small);
|
||||
}
|
||||
|
||||
.meta {
|
||||
@@ -231,23 +381,11 @@ h2 {
|
||||
}
|
||||
|
||||
.top-section {
|
||||
padding: 0.4rem;
|
||||
margin-bottom: 0.5rem;
|
||||
gap: var(--size-xs-gap);
|
||||
margin-bottom: var(--size-xs);
|
||||
}
|
||||
|
||||
.board-section {
|
||||
min-height: 250px;
|
||||
}
|
||||
|
||||
.import-card {
|
||||
padding: 0.5rem;
|
||||
gap: 0.35rem;
|
||||
}
|
||||
|
||||
.import-card textarea,
|
||||
.import-card input {
|
||||
min-height: 50px;
|
||||
font-size: 0.8rem;
|
||||
padding: 0.4rem;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,10 @@
|
||||
<main class="game-shell">
|
||||
<main class="game-shell" [class.theme-dark]="isDarkMode">
|
||||
<app-promotion-dialog
|
||||
[isOpen]="facade.isPromotionDialogOpen"
|
||||
(promotionSelected)="facade.onPromotionSelected($event)"
|
||||
(closed)="facade.onPromotionClosed()"
|
||||
/>
|
||||
|
||||
<section class="game-card">
|
||||
<header class="mb-3">
|
||||
<a routerLink="/" class="back-link">Back</a>
|
||||
@@ -9,65 +15,141 @@
|
||||
@if (facade.loading) {
|
||||
<p>Loading game state...</p>
|
||||
} @else if (facade.state) {
|
||||
@if (facade.isGameFinished && facade.gameCompletionMessage) {
|
||||
<div class="game-completion-alert alert alert-success mb-3">
|
||||
<h2 class="completion-title">{{ facade.gameCompletionMessage }}</h2>
|
||||
<p class="completion-subtitle mb-0">
|
||||
<a routerLink="/" class="completion-link">Start a new game</a>
|
||||
</p>
|
||||
</div>
|
||||
}
|
||||
<div class="container-fluid">
|
||||
<div class="row g-3">
|
||||
<!-- Left Sidebar - FEN Import -->
|
||||
<!-- Left Sidebar - Dummy Timers -->
|
||||
<div class="col-lg-3 col-md-6 col-12 order-lg-1 order-2">
|
||||
<aside class="import-card fen-card h-100">
|
||||
<label for="fenImport">Import FEN</label>
|
||||
<textarea
|
||||
id="fenImport"
|
||||
name="fenImport"
|
||||
[(ngModel)]="facade.fenInput"
|
||||
rows="4"
|
||||
placeholder="rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
|
||||
></textarea>
|
||||
<button type="button" class="btn w-100" (click)="facade.importFen()">Load FEN</button>
|
||||
</aside>
|
||||
<section class="timer-card">
|
||||
<h2>Timers</h2>
|
||||
<div class="player-timer" [class.active-timer]="facade.state.turn === 'white'">
|
||||
<p class="timer-label">White</p>
|
||||
<p class="timer-value">{{ formatTimer(whiteTimerSeconds) }}</p>
|
||||
</div>
|
||||
<div class="player-timer" [class.active-timer]="facade.state.turn === 'black'">
|
||||
<p class="timer-label">Black</p>
|
||||
<p class="timer-value">{{ formatTimer(blackTimerSeconds) }}</p>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
|
||||
<!-- Center - Chess Board -->
|
||||
<div class="col-lg-6 col-md-12 col-12 order-lg-2 order-1">
|
||||
<section class="center-column d-flex flex-column h-100">
|
||||
<div class="top-section mb-3">
|
||||
<form class="move-form d-flex flex-wrap gap-2 mb-2" (ngSubmit)="facade.submitMove()">
|
||||
<label for="uciMove" class="form-label mb-0">Play move (UCI)</label>
|
||||
<input
|
||||
id="uciMove"
|
||||
name="uciMove"
|
||||
class="form-control flex-grow-1"
|
||||
[(ngModel)]="facade.moveInput"
|
||||
placeholder="e2e4"
|
||||
/>
|
||||
<button type="submit" class="btn">Send Move</button>
|
||||
</form>
|
||||
<p class="board-hint small mb-0">Click your piece to highlight legal targets.</p>
|
||||
</div>
|
||||
|
||||
<div class="board-section flex-grow-1 d-flex align-items-center justify-content-center">
|
||||
<app-chess-board
|
||||
[fen]="facade.state.fen"
|
||||
[selectedSquare]="facade.selectedSquare"
|
||||
[highlightedSquares]="facade.highlightedSquares"
|
||||
[boardTheme]="boardTheme"
|
||||
(squareSelected)="facade.onBoardSquareSelected($event)"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<section class="top-section">
|
||||
<section class="board-theme-card" aria-label="Board design chooser">
|
||||
<h3>Board Design</h3>
|
||||
<div class="board-theme-group" role="radiogroup" aria-label="Board design">
|
||||
<label class="board-theme-option">
|
||||
<input
|
||||
type="radio"
|
||||
name="boardTheme"
|
||||
[checked]="boardTheme === 'arabian'"
|
||||
(change)="setBoardTheme('arabian')"
|
||||
/>
|
||||
<span>Arabian</span>
|
||||
</label>
|
||||
|
||||
<label class="board-theme-option">
|
||||
<input
|
||||
type="radio"
|
||||
name="boardTheme"
|
||||
[checked]="boardTheme === 'classic'"
|
||||
(change)="setBoardTheme('classic')"
|
||||
/>
|
||||
<span>Classic</span>
|
||||
</label>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<app-input-card
|
||||
label="Play move (UCI)"
|
||||
placeholder="e2e4"
|
||||
buttonLabel="Send Move"
|
||||
inputType="input"
|
||||
[value]="facade.moveInput"
|
||||
cardClass="move-card"
|
||||
hintText="Click your piece to highlight legal targets."
|
||||
(valueChange)="facade.moveInput = $event"
|
||||
(buttonClick)="facade.submitMove()"
|
||||
/>
|
||||
</section>
|
||||
</section>
|
||||
</div>
|
||||
|
||||
<!-- Right Sidebar - PGN Import -->
|
||||
<!-- Right Sidebar - Export -->
|
||||
<div class="col-lg-3 col-md-6 col-12 order-lg-3 order-3">
|
||||
<aside class="import-card pgn-card h-100">
|
||||
<label for="pgnImport">Import PGN</label>
|
||||
<section class="history-card">
|
||||
<h2>Move History</h2>
|
||||
|
||||
@if (facade.state.moves.length === 0) {
|
||||
<p class="history-empty">No moves yet.</p>
|
||||
} @else {
|
||||
<ol class="history-list">
|
||||
@for (move of facade.state.moves; track $index) {
|
||||
<li>
|
||||
<span class="history-number">{{ $index + 1 }}.</span>
|
||||
<span class="history-move">{{ move }}</span>
|
||||
</li>
|
||||
}
|
||||
</ol>
|
||||
}
|
||||
</section>
|
||||
|
||||
<section class="export-card">
|
||||
<h2>Export</h2>
|
||||
<div class="export-mode-group" role="radiogroup" aria-label="Export mode">
|
||||
<label class="export-mode-option">
|
||||
<input
|
||||
type="radio"
|
||||
name="exportType"
|
||||
[checked]="exportType === 'fen'"
|
||||
(change)="setExportType('fen')"
|
||||
/>
|
||||
<span>FEN</span>
|
||||
</label>
|
||||
<label class="export-mode-option">
|
||||
<input
|
||||
type="radio"
|
||||
name="exportType"
|
||||
[checked]="exportType === 'pgn'"
|
||||
(change)="setExportType('pgn')"
|
||||
/>
|
||||
<span>PGN</span>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<textarea
|
||||
id="pgnImport"
|
||||
name="pgnImport"
|
||||
[(ngModel)]="facade.pgnInput"
|
||||
rows="4"
|
||||
placeholder="1. e4 e5 2. Nf3 Nc6 *"
|
||||
class="export-text"
|
||||
[value]="exportValue"
|
||||
[placeholder]="exportType === 'fen' ? 'FEN will appear here' : 'PGN will appear here'"
|
||||
rows="8"
|
||||
readonly
|
||||
></textarea>
|
||||
<button type="button" class="btn w-100" (click)="facade.importPgn()">Load PGN</button>
|
||||
</aside>
|
||||
|
||||
<button type="button" class="export-button" (click)="completeExport()">Done</button>
|
||||
|
||||
@if (exportNotice) {
|
||||
<p class="export-note">{{ exportNotice }}</p>
|
||||
}
|
||||
</section>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1,25 +1,53 @@
|
||||
import { CommonModule } from '@angular/common';
|
||||
import { Component, DestroyRef, OnInit, inject } from '@angular/core';
|
||||
import { Component, DestroyRef, OnDestroy, OnInit, inject } from '@angular/core';
|
||||
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
|
||||
import { FormsModule } from '@angular/forms';
|
||||
import { ActivatedRoute, RouterLink } from '@angular/router';
|
||||
import { ChessBoardComponent } from '../../components/chess-board/chess-board.component';
|
||||
import { InputCardComponent } from '../../components/input-card/input-card.component';
|
||||
import { PromotionDialogComponent } from '../../components/promotion-dialog/promotion-dialog.component';
|
||||
import { GameFacade } from './game.facade';
|
||||
|
||||
type TimerTurn = 'white' | 'black';
|
||||
type BoardTheme = 'arabian' | 'classic';
|
||||
|
||||
interface TimerSnapshot {
|
||||
whiteSeconds: number;
|
||||
blackSeconds: number;
|
||||
turn: TimerTurn;
|
||||
savedAt: number;
|
||||
}
|
||||
|
||||
@Component({
|
||||
selector: 'app-game',
|
||||
standalone: true,
|
||||
imports: [CommonModule, FormsModule, RouterLink, ChessBoardComponent],
|
||||
imports: [CommonModule, FormsModule, RouterLink, ChessBoardComponent, InputCardComponent, PromotionDialogComponent],
|
||||
providers: [GameFacade],
|
||||
templateUrl: './game.component.html',
|
||||
styleUrl: './game.component.css'
|
||||
})
|
||||
export class GameComponent implements OnInit {
|
||||
export class GameComponent implements OnInit, OnDestroy {
|
||||
private static readonly TIMER_START_SECONDS = 10 * 60;
|
||||
private static readonly BOARD_THEME_STORAGE_KEY = 'nowchess.boardTheme';
|
||||
private readonly route = inject(ActivatedRoute);
|
||||
private readonly destroyRef = inject(DestroyRef);
|
||||
readonly facade = inject(GameFacade);
|
||||
whiteTimerSeconds = GameComponent.TIMER_START_SECONDS;
|
||||
blackTimerSeconds = GameComponent.TIMER_START_SECONDS;
|
||||
exportType: 'fen' | 'pgn' = 'fen';
|
||||
boardTheme: BoardTheme = 'arabian';
|
||||
isDarkMode = false;
|
||||
exportValue = '';
|
||||
exportNotice = '';
|
||||
private timerIntervalId: number | null = null;
|
||||
private activeGameId = '';
|
||||
|
||||
ngOnInit(): void {
|
||||
this.applyIncomingTheme();
|
||||
this.syncThemeFromDocument();
|
||||
this.boardTheme = this.resolveStoredBoardTheme();
|
||||
this.startDummyTimers();
|
||||
|
||||
this.route.paramMap.pipe(takeUntilDestroyed(this.destroyRef)).subscribe((paramMap) => {
|
||||
const id = paramMap.get('gameId');
|
||||
if (!id) {
|
||||
@@ -28,7 +56,203 @@ export class GameComponent implements OnInit {
|
||||
return;
|
||||
}
|
||||
|
||||
this.activeGameId = id;
|
||||
this.restoreTimers(id);
|
||||
this.facade.setGameId(id);
|
||||
this.syncExportValue();
|
||||
});
|
||||
}
|
||||
|
||||
ngOnDestroy(): void {
|
||||
if (this.timerIntervalId !== null) {
|
||||
window.clearInterval(this.timerIntervalId);
|
||||
}
|
||||
|
||||
this.persistTimers(this.resolveCurrentTurn());
|
||||
}
|
||||
|
||||
private syncThemeFromDocument(): void {
|
||||
this.isDarkMode = document.documentElement.getAttribute('data-theme') === 'dark';
|
||||
}
|
||||
|
||||
private applyIncomingTheme(): void {
|
||||
const incomingTheme = window.history.state?.theme;
|
||||
if (incomingTheme === 'dark') {
|
||||
document.documentElement.setAttribute('data-theme', 'dark');
|
||||
localStorage.setItem('theme', 'dark');
|
||||
return;
|
||||
}
|
||||
|
||||
if (incomingTheme === 'light') {
|
||||
document.documentElement.removeAttribute('data-theme');
|
||||
localStorage.removeItem('theme');
|
||||
}
|
||||
}
|
||||
|
||||
setExportType(type: 'fen' | 'pgn'): void {
|
||||
this.exportType = type;
|
||||
this.exportNotice = '';
|
||||
this.syncExportValue();
|
||||
}
|
||||
|
||||
setBoardTheme(theme: BoardTheme): void {
|
||||
this.boardTheme = theme;
|
||||
localStorage.setItem(GameComponent.BOARD_THEME_STORAGE_KEY, theme);
|
||||
}
|
||||
|
||||
completeExport(): void {
|
||||
this.syncExportValue();
|
||||
if (!this.exportValue.trim()) {
|
||||
this.exportNotice = 'Nothing to export yet.';
|
||||
return;
|
||||
}
|
||||
|
||||
if (!navigator.clipboard?.writeText) {
|
||||
this.exportNotice = 'Export is ready in the text box.';
|
||||
return;
|
||||
}
|
||||
|
||||
void navigator.clipboard
|
||||
.writeText(this.exportValue)
|
||||
.then(() => {
|
||||
this.exportNotice = 'Copied to clipboard.';
|
||||
})
|
||||
.catch(() => {
|
||||
this.exportNotice = 'Export is ready in the text box.';
|
||||
});
|
||||
}
|
||||
|
||||
formatTimer(totalSeconds: number): string {
|
||||
const safeSeconds = Math.max(0, totalSeconds);
|
||||
const minutes = Math.floor(safeSeconds / 60)
|
||||
.toString()
|
||||
.padStart(2, '0');
|
||||
const seconds = (safeSeconds % 60).toString().padStart(2, '0');
|
||||
return `${minutes}:${seconds}`;
|
||||
}
|
||||
|
||||
private startDummyTimers(): void {
|
||||
if (this.timerIntervalId !== null) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.timerIntervalId = window.setInterval(() => {
|
||||
this.tickDummyTimers();
|
||||
this.syncExportValue();
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
private tickDummyTimers(): void {
|
||||
const state = this.facade.state;
|
||||
if (!state || this.facade.loading || this.facade.isGameFinished) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (state.turn === 'white') {
|
||||
this.whiteTimerSeconds = Math.max(0, this.whiteTimerSeconds - 1);
|
||||
this.persistTimers('white');
|
||||
return;
|
||||
}
|
||||
|
||||
this.blackTimerSeconds = Math.max(0, this.blackTimerSeconds - 1);
|
||||
this.persistTimers('black');
|
||||
}
|
||||
|
||||
private syncExportValue(): void {
|
||||
const state = this.facade.state;
|
||||
if (!state) {
|
||||
this.exportValue = '';
|
||||
return;
|
||||
}
|
||||
|
||||
this.exportValue = this.exportType === 'fen' ? state.fen : state.pgn;
|
||||
}
|
||||
|
||||
private restoreTimers(gameId: string): void {
|
||||
const fallbackTurn = this.resolveCurrentTurn();
|
||||
const rawSnapshot = localStorage.getItem(this.getTimerStorageKey(gameId));
|
||||
if (!rawSnapshot) {
|
||||
this.resetTimers();
|
||||
this.persistTimers(fallbackTurn);
|
||||
return;
|
||||
}
|
||||
|
||||
const snapshot = this.parseSnapshot(rawSnapshot);
|
||||
if (!snapshot) {
|
||||
this.resetTimers();
|
||||
this.persistTimers(fallbackTurn);
|
||||
return;
|
||||
}
|
||||
|
||||
this.applySnapshot(snapshot);
|
||||
this.persistTimers(snapshot.turn);
|
||||
}
|
||||
|
||||
private parseSnapshot(rawSnapshot: string): TimerSnapshot | null {
|
||||
try {
|
||||
const parsed = JSON.parse(rawSnapshot) as Partial<TimerSnapshot>;
|
||||
if (
|
||||
typeof parsed.whiteSeconds !== 'number' ||
|
||||
typeof parsed.blackSeconds !== 'number' ||
|
||||
(parsed.turn !== 'white' && parsed.turn !== 'black') ||
|
||||
typeof parsed.savedAt !== 'number'
|
||||
) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return {
|
||||
whiteSeconds: Math.max(0, Math.floor(parsed.whiteSeconds)),
|
||||
blackSeconds: Math.max(0, Math.floor(parsed.blackSeconds)),
|
||||
turn: parsed.turn,
|
||||
savedAt: parsed.savedAt
|
||||
};
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private applySnapshot(snapshot: TimerSnapshot): void {
|
||||
const elapsedSeconds = Math.max(0, Math.floor((Date.now() - snapshot.savedAt) / 1000));
|
||||
this.whiteTimerSeconds = snapshot.whiteSeconds;
|
||||
this.blackTimerSeconds = snapshot.blackSeconds;
|
||||
|
||||
if (snapshot.turn === 'white') {
|
||||
this.whiteTimerSeconds = Math.max(0, this.whiteTimerSeconds - elapsedSeconds);
|
||||
return;
|
||||
}
|
||||
|
||||
this.blackTimerSeconds = Math.max(0, this.blackTimerSeconds - elapsedSeconds);
|
||||
}
|
||||
|
||||
private persistTimers(turn: TimerTurn): void {
|
||||
if (!this.activeGameId) {
|
||||
return;
|
||||
}
|
||||
|
||||
const snapshot: TimerSnapshot = {
|
||||
whiteSeconds: this.whiteTimerSeconds,
|
||||
blackSeconds: this.blackTimerSeconds,
|
||||
turn,
|
||||
savedAt: Date.now()
|
||||
};
|
||||
localStorage.setItem(this.getTimerStorageKey(this.activeGameId), JSON.stringify(snapshot));
|
||||
}
|
||||
|
||||
private resolveCurrentTurn(): TimerTurn {
|
||||
return this.facade.state?.turn ?? 'white';
|
||||
}
|
||||
|
||||
private resetTimers(): void {
|
||||
this.whiteTimerSeconds = GameComponent.TIMER_START_SECONDS;
|
||||
this.blackTimerSeconds = GameComponent.TIMER_START_SECONDS;
|
||||
}
|
||||
|
||||
private getTimerStorageKey(gameId: string): string {
|
||||
return `nowchess.timer.${gameId}`;
|
||||
}
|
||||
|
||||
private resolveStoredBoardTheme(): BoardTheme {
|
||||
const stored = localStorage.getItem(GameComponent.BOARD_THEME_STORAGE_KEY);
|
||||
return stored === 'classic' ? 'classic' : 'arabian';
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
import { DestroyRef, Injectable, OnDestroy, inject } from '@angular/core';
|
||||
import { Router } from '@angular/router';
|
||||
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
|
||||
import { interval, startWith, Subscription, switchMap } from 'rxjs';
|
||||
import { getPieceAtSquare, isPieceColor } from '../../core/chess/fen.utils';
|
||||
import { getErrorMessage } from '../../core/http/error-message.util';
|
||||
import { GameFull, GameState, GameStreamEvent, LegalMove } from '../../models/game.models';
|
||||
import { GameApiService } from '../../services/game-api.service';
|
||||
import { BotMoveService } from '../../services/bot-move.service';
|
||||
import { GameCompletionService } from '../../services/game-completion.service';
|
||||
import { GameImportService } from '../../services/game-import.service';
|
||||
import { BoardSelectionService, BoardSelection } from '../../services/board-selection.service';
|
||||
import { GameStreamService } from '../../services/game-stream.service';
|
||||
|
||||
@Injectable()
|
||||
export class GameFacade implements OnDestroy {
|
||||
@@ -16,25 +18,42 @@ export class GameFacade implements OnDestroy {
|
||||
fenInput = '';
|
||||
pgnInput = '';
|
||||
loading = true;
|
||||
selectedSquare: string | null = null;
|
||||
highlightedSquares: string[] = [];
|
||||
gameCompletionMessage = '';
|
||||
isGameFinished = false;
|
||||
isPromotionDialogOpen = false;
|
||||
|
||||
private boardSelection: BoardSelection = {
|
||||
selectedSquare: null,
|
||||
highlightedSquares: [],
|
||||
selectedSquareMoves: []
|
||||
};
|
||||
private pendingPromotionMoves: LegalMove[] = [];
|
||||
|
||||
private selectedSquareMoves: LegalMove[] = [];
|
||||
private readonly router = inject(Router);
|
||||
private readonly gameApi = inject(GameApiService);
|
||||
private readonly destroyRef = inject(DestroyRef);
|
||||
private streamSubscription: Subscription | null = null;
|
||||
private pollSubscription: Subscription | null = null;
|
||||
|
||||
ngOnDestroy(): void {
|
||||
this.streamSubscription?.unsubscribe();
|
||||
this.pollSubscription?.unsubscribe();
|
||||
}
|
||||
private readonly botMoveService = inject(BotMoveService);
|
||||
private readonly completionService = inject(GameCompletionService);
|
||||
private readonly importService = inject(GameImportService);
|
||||
private readonly boardSelectionService = inject(BoardSelectionService);
|
||||
private readonly streamService = inject(GameStreamService);
|
||||
|
||||
get state(): GameState | null {
|
||||
return this.game?.state ?? null;
|
||||
}
|
||||
|
||||
get selectedSquare(): string | null {
|
||||
return this.boardSelection.selectedSquare;
|
||||
}
|
||||
|
||||
get highlightedSquares(): string[] {
|
||||
return this.boardSelection.highlightedSquares;
|
||||
}
|
||||
|
||||
ngOnDestroy(): void {
|
||||
this.streamService.cleanup();
|
||||
this.botMoveService.cleanup();
|
||||
}
|
||||
|
||||
setGameId(gameId: string): void {
|
||||
this.gameId = gameId;
|
||||
this.loadGame();
|
||||
@@ -45,36 +64,45 @@ export class GameFacade implements OnDestroy {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.selectedSquare && this.highlightedSquares.includes(square)) {
|
||||
const selectedMove = this.selectedSquareMoves.find((move) => move.to === square);
|
||||
// Handle move selection
|
||||
if (this.boardSelection.selectedSquare && this.boardSelection.highlightedSquares.includes(square)) {
|
||||
const selectedMove = this.boardSelection.selectedSquareMoves.find((move) => move.to === square);
|
||||
if (selectedMove) {
|
||||
// If multiple promotion outcomes exist for the target, ask player to choose one.
|
||||
const promotionMoves = this.boardSelection.selectedSquareMoves.filter(
|
||||
(move) => move.to === square && !!move.promotion
|
||||
);
|
||||
if (promotionMoves.length > 0) {
|
||||
this.pendingPromotionMoves = promotionMoves;
|
||||
this.isPromotionDialogOpen = true;
|
||||
return;
|
||||
}
|
||||
this.moveInput = selectedMove.uci;
|
||||
this.submitMove();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
const piece = getPieceAtSquare(this.state.fen, square);
|
||||
if (!piece || !isPieceColor(piece, this.state.turn)) {
|
||||
this.clearSelection();
|
||||
return;
|
||||
}
|
||||
|
||||
// Load moves for selected square
|
||||
this.errorMessage = '';
|
||||
this.gameApi
|
||||
.getLegalMoves(this.gameId, square)
|
||||
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||
.subscribe({
|
||||
next: (response) => {
|
||||
this.selectedSquare = square;
|
||||
this.selectedSquareMoves = response.moves;
|
||||
this.highlightedSquares = response.moves.map((move) => move.to);
|
||||
},
|
||||
error: () => {
|
||||
this.clearSelection();
|
||||
this.errorMessage = 'Could not load legal moves for selected square.';
|
||||
}
|
||||
});
|
||||
const newSelection = this.boardSelectionService.handleSquareSelection(
|
||||
square,
|
||||
this.gameId,
|
||||
this.state,
|
||||
this.boardSelection,
|
||||
(moves) => {
|
||||
this.boardSelection = {
|
||||
selectedSquare: square,
|
||||
highlightedSquares: moves.map((move) => move.to),
|
||||
selectedSquareMoves: moves
|
||||
};
|
||||
},
|
||||
(error) => {
|
||||
this.errorMessage = error;
|
||||
this.boardSelection = this.boardSelectionService.clearSelection();
|
||||
}
|
||||
);
|
||||
this.boardSelection = newSelection;
|
||||
}
|
||||
|
||||
submitMove(): void {
|
||||
@@ -91,9 +119,25 @@ export class GameFacade implements OnDestroy {
|
||||
next: (state) => {
|
||||
if (this.game) {
|
||||
this.game = { ...this.game, state };
|
||||
this.updateGameCompletion();
|
||||
}
|
||||
this.moveInput = '';
|
||||
this.clearSelection();
|
||||
this.boardSelection = this.boardSelectionService.clearSelection();
|
||||
this.botMoveService.tryMakeBotMove(
|
||||
this.gameId,
|
||||
this.game,
|
||||
this.state,
|
||||
(updatedState) => {
|
||||
if (this.game) {
|
||||
this.game = { ...this.game, state: updatedState };
|
||||
this.updateGameCompletion();
|
||||
}
|
||||
this.boardSelection = this.boardSelectionService.clearSelection();
|
||||
},
|
||||
(error) => {
|
||||
this.errorMessage = error;
|
||||
}
|
||||
);
|
||||
},
|
||||
error: (error) => {
|
||||
this.errorMessage = getErrorMessage(error, 'Move rejected.');
|
||||
@@ -101,59 +145,61 @@ export class GameFacade implements OnDestroy {
|
||||
});
|
||||
}
|
||||
|
||||
importFen(): void {
|
||||
const fen = this.fenInput.trim();
|
||||
if (!fen) {
|
||||
this.errorMessage = 'Please provide a FEN string.';
|
||||
onPromotionSelected(promotionPiece: 'queen' | 'rook' | 'bishop' | 'knight'): void {
|
||||
const selectedPromotionMove = this.pendingPromotionMoves.find((move) => move.promotion === promotionPiece);
|
||||
if (!selectedPromotionMove) {
|
||||
this.errorMessage = 'Selected promotion move is unavailable.';
|
||||
this.isPromotionDialogOpen = false;
|
||||
this.pendingPromotionMoves = [];
|
||||
return;
|
||||
}
|
||||
|
||||
this.moveInput = selectedPromotionMove.uci;
|
||||
this.isPromotionDialogOpen = false;
|
||||
this.boardSelection = this.boardSelectionService.clearSelection();
|
||||
this.pendingPromotionMoves = [];
|
||||
this.submitMove();
|
||||
}
|
||||
|
||||
onPromotionClosed(): void {
|
||||
this.isPromotionDialogOpen = false;
|
||||
this.boardSelection = this.boardSelectionService.clearSelection();
|
||||
this.pendingPromotionMoves = [];
|
||||
}
|
||||
|
||||
importFen(): void {
|
||||
this.errorMessage = '';
|
||||
this.gameApi
|
||||
.importFen(fen)
|
||||
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||
.subscribe({
|
||||
next: (game) => {
|
||||
this.fenInput = '';
|
||||
this.pgnInput = '';
|
||||
void this.router.navigate(['/game', game.gameId]);
|
||||
},
|
||||
error: (error) => {
|
||||
this.errorMessage = getErrorMessage(error, 'FEN import failed.');
|
||||
}
|
||||
});
|
||||
this.importService.importFen(
|
||||
this.fenInput,
|
||||
() => {
|
||||
this.fenInput = '';
|
||||
this.pgnInput = '';
|
||||
},
|
||||
(error) => {
|
||||
this.errorMessage = error;
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
importPgn(): void {
|
||||
const pgn = this.pgnInput.trim();
|
||||
if (!pgn) {
|
||||
this.errorMessage = 'Please provide a PGN string.';
|
||||
return;
|
||||
}
|
||||
|
||||
this.errorMessage = '';
|
||||
this.gameApi
|
||||
.importPgn(pgn)
|
||||
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||
.subscribe({
|
||||
next: (game) => {
|
||||
this.pgnInput = '';
|
||||
this.fenInput = '';
|
||||
void this.router.navigate(['/game', game.gameId]);
|
||||
},
|
||||
error: (error) => {
|
||||
this.errorMessage = getErrorMessage(error, 'PGN import failed.');
|
||||
}
|
||||
});
|
||||
this.importService.importPgn(
|
||||
this.pgnInput,
|
||||
() => {
|
||||
this.pgnInput = '';
|
||||
this.fenInput = '';
|
||||
},
|
||||
(error) => {
|
||||
this.errorMessage = error;
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
private loadGame(): void {
|
||||
this.loading = true;
|
||||
this.errorMessage = '';
|
||||
this.clearSelection();
|
||||
this.streamSubscription?.unsubscribe();
|
||||
this.pollSubscription?.unsubscribe();
|
||||
this.pollSubscription = null;
|
||||
this.boardSelection = this.boardSelectionService.clearSelection();
|
||||
this.streamService.cleanup();
|
||||
|
||||
this.gameApi
|
||||
.getGame(this.gameId)
|
||||
@@ -162,7 +208,9 @@ export class GameFacade implements OnDestroy {
|
||||
next: (game) => {
|
||||
this.game = game;
|
||||
this.loading = false;
|
||||
this.startStream();
|
||||
this.updateGameCompletion();
|
||||
this.startStreaming();
|
||||
this.tryMakeBotMove();
|
||||
},
|
||||
error: (error) => {
|
||||
this.errorMessage = getErrorMessage(error, `Could not load game ${this.gameId}.`);
|
||||
@@ -171,57 +219,32 @@ export class GameFacade implements OnDestroy {
|
||||
});
|
||||
}
|
||||
|
||||
private startStream(): void {
|
||||
this.streamSubscription = this.gameApi
|
||||
.streamGame(this.gameId)
|
||||
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||
.subscribe({
|
||||
next: (event) => this.applyStreamEvent(event),
|
||||
error: () => {
|
||||
this.errorMessage = 'Live stream disconnected. Falling back to polling.';
|
||||
this.startPolling();
|
||||
},
|
||||
complete: () => {
|
||||
this.errorMessage = 'Live stream ended. Falling back to polling.';
|
||||
this.startPolling();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private startPolling(): void {
|
||||
if (this.pollSubscription) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.pollSubscription = interval(1500)
|
||||
.pipe(
|
||||
startWith(0),
|
||||
switchMap(() => this.gameApi.getGame(this.gameId)),
|
||||
takeUntilDestroyed(this.destroyRef)
|
||||
)
|
||||
.subscribe({
|
||||
next: (game) => {
|
||||
const previousMoves = this.game?.state.moves.join(',') ?? '';
|
||||
this.game = game;
|
||||
if (previousMoves !== game.state.moves.join(',')) {
|
||||
this.clearSelection();
|
||||
}
|
||||
}
|
||||
});
|
||||
private startStreaming(): void {
|
||||
this.streamService.startStreaming(
|
||||
this.gameId,
|
||||
(event) => this.applyStreamEvent(event),
|
||||
() => {
|
||||
this.errorMessage = 'Live stream disconnected. Falling back to polling.';
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
private applyStreamEvent(event: GameStreamEvent): void {
|
||||
if (event.type === 'gameFull') {
|
||||
this.game = event.game;
|
||||
this.clearSelection();
|
||||
this.boardSelection = this.boardSelectionService.clearSelection();
|
||||
this.updateGameCompletion();
|
||||
this.tryMakeBotMove();
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.type === 'gameState' && this.game) {
|
||||
const moveCountBefore = this.game.state.moves.length;
|
||||
this.game = { ...this.game, state: event.state };
|
||||
this.updateGameCompletion();
|
||||
if (event.state.moves.length !== moveCountBefore) {
|
||||
this.clearSelection();
|
||||
this.boardSelection = this.boardSelectionService.clearSelection();
|
||||
this.tryMakeBotMove();
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -231,9 +254,27 @@ export class GameFacade implements OnDestroy {
|
||||
}
|
||||
}
|
||||
|
||||
private clearSelection(): void {
|
||||
this.selectedSquare = null;
|
||||
this.selectedSquareMoves = [];
|
||||
this.highlightedSquares = [];
|
||||
private tryMakeBotMove(): void {
|
||||
this.botMoveService.tryMakeBotMove(
|
||||
this.gameId,
|
||||
this.game,
|
||||
this.state,
|
||||
(updatedState) => {
|
||||
if (this.game) {
|
||||
this.game = { ...this.game, state: updatedState };
|
||||
this.updateGameCompletion();
|
||||
}
|
||||
this.boardSelection = this.boardSelectionService.clearSelection();
|
||||
},
|
||||
(error) => {
|
||||
this.errorMessage = error;
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
private updateGameCompletion(): void {
|
||||
const completion = this.completionService.getGameCompletion(this.game, this.state);
|
||||
this.gameCompletionMessage = completion.message;
|
||||
this.isGameFinished = completion.isFinished;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,27 +1,332 @@
|
||||
<main class="welcome-shell">
|
||||
<section class="welcome-card">
|
||||
<h1>Welcome to NowChess</h1>
|
||||
<p>Pick a mode to begin.</p>
|
||||
<div class="cityscape-shell" [class.sunset]="isSunsetMode">
|
||||
<div class="mode-badge">{{ modeBadge }}</div>
|
||||
|
||||
<div class="mode-grid">
|
||||
<button type="button" class="mode mode-disabled" disabled>
|
||||
<span>Bot</span>
|
||||
<small>Coming soon</small>
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
class="tgl"
|
||||
(click)="toggleTheme()"
|
||||
[attr.aria-label]="isSunsetMode ? 'Switch to night mode' : 'Switch to sunset mode'"
|
||||
title="Toggle theme"
|
||||
>
|
||||
<span class="tgl-icon">{{ isSunsetMode ? '🌙' : '☀' }}</span>
|
||||
</button>
|
||||
|
||||
<button type="button" class="mode mode-active" (click)="startOneVsOne()" [disabled]="creating">
|
||||
<span>1 vs 1</span>
|
||||
<small>{{ creating ? 'Creating game...' : 'Start now' }}</small>
|
||||
</button>
|
||||
|
||||
<button type="button" class="mode mode-disabled" disabled>
|
||||
<span>Future Technique</span>
|
||||
<small>Placeholder</small>
|
||||
</button>
|
||||
<div class="scene">
|
||||
<div class="sky">
|
||||
<div class="stars-layer">
|
||||
<div class="star" *ngFor="let star of stars" [ngStyle]="star.style"></div>
|
||||
</div>
|
||||
<div class="sun"></div>
|
||||
<div class="cloud-wrap">
|
||||
<div class="cloud cloud-a"></div>
|
||||
<div class="cloud cloud-b"></div>
|
||||
<div class="cloud cloud-c"></div>
|
||||
<div class="cloud cloud-d"></div>
|
||||
<div class="cloud cloud-e"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@if (errorMessage) {
|
||||
<p class="error">{{ errorMessage }}</p>
|
||||
<div class="bg-layer">
|
||||
<div class="bg-bldg" *ngFor="let building of bgBuildings" [ngStyle]="building.style"></div>
|
||||
</div>
|
||||
|
||||
<div class="main-layer">
|
||||
<div class="bwrap" style="left:2.5%;width:16%;">
|
||||
<div class="ant" style="height:38px;"></div>
|
||||
<div class="bpart" style="width:55%;margin:0 auto;height:7vh;">
|
||||
<div class="wins" style="grid-template-columns:repeat(3,1fr);height:100%;align-content:start;">
|
||||
<div
|
||||
class="w"
|
||||
*ngFor="let win of windows['wA1']"
|
||||
[ngStyle]="win.style"
|
||||
></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="bpart" style="width:80%;margin:0 auto;height:9vh;">
|
||||
<div class="wins" style="grid-template-columns:repeat(4,1fr);align-content:start;height:100%;">
|
||||
<div
|
||||
class="w"
|
||||
*ngFor="let win of windows['wA2']"
|
||||
[ngStyle]="win.style"
|
||||
></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="bpart" style="height:36vh;">
|
||||
<div style="padding:5px 5px 0;">
|
||||
<div class="bb">
|
||||
<div class="bb-tag">JOIN</div>
|
||||
<div class="bb-title">JOIN<br />GAME</div>
|
||||
<button type="button" class="bb-btn" (click)="openJoinDialog()" [disabled]="joiningGame">
|
||||
{{ joiningGame ? 'JOINING...' : 'JOIN GAME →' }}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="wins" style="grid-template-columns:repeat(5,1fr);">
|
||||
<div
|
||||
class="w"
|
||||
*ngFor="let win of windows['wA3']"
|
||||
[ngStyle]="win.style"
|
||||
></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="bwrap" style="left:21%;width:15%;">
|
||||
<div class="bpart" style="height:5vh;width:90%;margin:0 auto;">
|
||||
<div class="wins" style="grid-template-columns:repeat(4,1fr);height:100%;align-content:start;">
|
||||
<div
|
||||
class="w"
|
||||
*ngFor="let win of windows['wB1']"
|
||||
[ngStyle]="win.style"
|
||||
></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="bpart" style="height:44vh;">
|
||||
<div style="padding:5px 5px 0;">
|
||||
<div style="text-align:center;padding:4px 0 6px;">
|
||||
<span class="neon">OPEN 24/7</span>
|
||||
</div>
|
||||
<div class="bb">
|
||||
<div class="bb-tag">BOT</div>
|
||||
<div class="bb-title">PLAY WITH<br />A BOT</div>
|
||||
<button type="button" class="bb-btn" (click)="openDifficultyDialog()" [disabled]="creating">
|
||||
{{ creating ? 'CREATING...' : 'GET STARTED →' }}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="wins" style="grid-template-columns:repeat(5,1fr);">
|
||||
<div
|
||||
class="w"
|
||||
*ngFor="let win of windows['wB2']"
|
||||
[ngStyle]="win.style"
|
||||
></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="bwrap" style="left:39%;width:20%;">
|
||||
<img class="playerone-gif" src="/assets/arabian-chess/player-one.gif" alt="Player One" />
|
||||
<div style="display:flex;justify-content:center;gap:16px;margin-bottom:0;">
|
||||
<div class="ant" style="height:65px;margin-top:-15px;"></div>
|
||||
</div>
|
||||
<div class="bpart" style="height:6vh;width:70%;margin:0 auto;border-radius:2px 2px 0 0;">
|
||||
<div class="wins" style="grid-template-columns:repeat(5,1fr);height:100%;align-content:start;">
|
||||
<div
|
||||
class="w"
|
||||
*ngFor="let win of windows['wC1']"
|
||||
[ngStyle]="win.style"
|
||||
></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="bpart" style="height:10vh;">
|
||||
<div class="wins" style="grid-template-columns:repeat(6,1fr);align-content:start;height:100%;">
|
||||
<div
|
||||
class="w"
|
||||
*ngFor="let win of windows['wC2']"
|
||||
[ngStyle]="win.style"
|
||||
></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="bpart" style="height:48vh;">
|
||||
<div style="padding:6px 6px 0;">
|
||||
<div class="bb" style="padding:14px 14px 12px;">
|
||||
<div class="bb-tag">WELCOME</div>
|
||||
<div class="bb-title" style="font-size:clamp(16px,1.8vw,26px);">WELCOME TO<br />NOWCHESS</div>
|
||||
<div class="bb-subtitle">Play your next move from the skyline.</div>
|
||||
<button type="button" class="bb-btn" style="padding:7px 20px;font-size:11px;" (click)="startOneVsOne()" [disabled]="creating">
|
||||
{{ creating ? 'CREATING...' : 'START NOW →' }}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="wins" style="grid-template-columns:repeat(7,1fr);">
|
||||
<div
|
||||
class="w"
|
||||
*ngFor="let win of windows['wC3']"
|
||||
[ngStyle]="win.style"
|
||||
></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="bwrap" style="left:63%;width:18%;">
|
||||
<div class="ant" style="height:30px;"></div>
|
||||
<div class="bpart" style="height:5vh;width:110%;margin-left:-5%;">
|
||||
<div class="wins" style="grid-template-columns:repeat(6,1fr);height:100%;align-content:start;">
|
||||
<div
|
||||
class="w"
|
||||
*ngFor="let win of windows['wD1']"
|
||||
[ngStyle]="win.style"
|
||||
></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="bpart" style="height:42vh;">
|
||||
<div style="padding:5px 5px 0;">
|
||||
<div style="text-align:center;padding:4px 0 6px;">
|
||||
<span class="neon">MORE</span>
|
||||
</div>
|
||||
<div class="bb">
|
||||
<div class="bb-tag">OPTIONS</div>
|
||||
<div class="bb-title">MORE<br />OPTIONS</div>
|
||||
<button type="button" class="bb-btn" (click)="openOptionsDialog()">OPEN MENU →</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="wins" style="grid-template-columns:repeat(6,1fr);">
|
||||
<div
|
||||
class="w"
|
||||
*ngFor="let win of windows['wD2']"
|
||||
[ngStyle]="win.style"
|
||||
></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="bwrap" style="left:83%;width:10%;">
|
||||
<div class="bpart" style="height:30vh;">
|
||||
<div class="wins" style="grid-template-columns:repeat(3,1fr);height:100%;align-content:start;">
|
||||
<div
|
||||
class="w"
|
||||
*ngFor="let win of windows['wE1']"
|
||||
[ngStyle]="win.style"
|
||||
></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Speech Bubble -->
|
||||
@if (showSpeechBubble) {
|
||||
<div class="speech-bubble-container" (click)="onSpeechBubbleClick()">
|
||||
<div class="speech-bubble">
|
||||
<div class="bubble-text">{{ bubbleMessage }}</div>
|
||||
<div class="bubble-tail"></div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</section>
|
||||
</main>
|
||||
|
||||
<!-- Zoomed Window View -->
|
||||
@if (isZoomedIn) {
|
||||
<div class="zoom-overlay" (click)="onZoomedViewClick()" (mousemove)="onMouseMove($event)" (mouseup)="onMouseUp()" (mouseleave)="onMouseUp()">
|
||||
<div class="zoom-window-wrapper" (click)="$event.stopPropagation()">
|
||||
<div class="zoom-window-frame">
|
||||
<div class="zoom-player-2">
|
||||
<img
|
||||
src="/assets/arabian-chess/player-two.gif"
|
||||
alt="Player 2"
|
||||
class="player-2-gif"
|
||||
(click)="$event.stopPropagation()"
|
||||
/>
|
||||
@if (showSecondSpeechBubble) {
|
||||
<div class="second-speech-bubble">
|
||||
<div class="bubble-text">Feed me! 🍖</div>
|
||||
<div class="bubble-tail"></div>
|
||||
</div>
|
||||
}
|
||||
@if (showHappyBubble) {
|
||||
<div class="happy-speech-bubble">
|
||||
<div class="bubble-text">Happy meow! 😸</div>
|
||||
<div class="bubble-tail"></div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Draggable Meat Emoji -->
|
||||
@if (showMeatEmoji) {
|
||||
<div
|
||||
class="meat-emoji"
|
||||
[style.left.px]="meatX"
|
||||
[style.top.px]="meatY"
|
||||
(mousedown)="onMeatMouseDown($event)"
|
||||
>
|
||||
🍖
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
|
||||
<div class="haze"></div>
|
||||
<div class="ground"></div>
|
||||
</div>
|
||||
|
||||
@if (showDifficultyDialog) {
|
||||
<div class="dialog-overlay" (click)="closeDifficultyDialog()">
|
||||
<div class="dialog-card" (click)="$event.stopPropagation()">
|
||||
<div class="dialog-title">SELECT DIFFICULTY</div>
|
||||
<div class="dialog-actions">
|
||||
<button type="button" class="dialog-btn" (click)="startVsBot('easy')" [disabled]="creating">EASY</button>
|
||||
<button type="button" class="dialog-btn" (click)="startVsBot('medium')" [disabled]="creating">MEDIUM</button>
|
||||
<button type="button" class="dialog-btn" (click)="startVsBot('hard')" [disabled]="creating">HARD</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
|
||||
@if (showOptionsDialog) {
|
||||
<div class="dialog-overlay" (click)="closeOptionsDialog()">
|
||||
<div class="dialog-card" (click)="$event.stopPropagation()">
|
||||
<div class="dialog-title">MORE OPTIONS</div>
|
||||
<div class="dialog-actions">
|
||||
<button type="button" class="dialog-btn" (click)="openImportDialog()">IMPORT GAME</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
|
||||
@if (showJoinDialog) {
|
||||
<div class="dialog-overlay" (click)="closeJoinDialog()">
|
||||
<div class="dialog-card" (click)="$event.stopPropagation()">
|
||||
<div class="dialog-title">JOIN GAME</div>
|
||||
<input
|
||||
type="text"
|
||||
class="dialog-input"
|
||||
[(ngModel)]="gameIdInput"
|
||||
placeholder="Paste game ID here"
|
||||
[disabled]="joiningGame"
|
||||
(keyup.enter)="submitJoinGame()"
|
||||
/>
|
||||
<div class="dialog-actions">
|
||||
<button type="button" class="dialog-btn" (click)="submitJoinGame()" [disabled]="joiningGame || !gameIdInput.trim()">
|
||||
{{ joiningGame ? 'JOINING...' : 'JOIN' }}
|
||||
</button>
|
||||
<button type="button" class="dialog-btn" (click)="closeJoinDialog()" [disabled]="joiningGame">CANCEL</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
|
||||
@if (showImportDialog) {
|
||||
<div class="dialog-overlay" (click)="closeImportDialog()">
|
||||
<div class="dialog-card" (click)="$event.stopPropagation()">
|
||||
<div class="dialog-title">IMPORT GAME</div>
|
||||
<div class="import-mode-group" role="radiogroup" aria-label="Import mode">
|
||||
<label class="import-mode-option">
|
||||
<input type="radio" name="importMode" [checked]="importMode === 'fen'" (change)="setImportMode('fen')" [disabled]="importing" />
|
||||
<span>FEN</span>
|
||||
</label>
|
||||
<label class="import-mode-option">
|
||||
<input type="radio" name="importMode" [checked]="importMode === 'pgn'" (change)="setImportMode('pgn')" [disabled]="importing" />
|
||||
<span>PGN</span>
|
||||
</label>
|
||||
</div>
|
||||
<textarea
|
||||
class="dialog-input dialog-textarea"
|
||||
[(ngModel)]="importText"
|
||||
[placeholder]="importMode === 'fen' ? 'Paste FEN here' : 'Paste PGN here'"
|
||||
[disabled]="importing"
|
||||
rows="5"
|
||||
></textarea>
|
||||
<div class="dialog-actions">
|
||||
<button type="button" class="dialog-btn" (click)="submitImportGame()" [disabled]="importing || !importText.trim()">
|
||||
{{ importing ? 'IMPORTING...' : 'IMPORT' }}
|
||||
</button>
|
||||
<button type="button" class="dialog-btn" (click)="closeImportDialog()" [disabled]="importing">CANCEL</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
|
||||
@if (errorMessage) {
|
||||
<p class="error-banner">{{ errorMessage }}</p>
|
||||
}
|
||||
</div>
|
||||
|
||||
@@ -1,25 +1,179 @@
|
||||
import { CommonModule } from '@angular/common';
|
||||
import { Component } from '@angular/core';
|
||||
import { Component, OnDestroy, OnInit } from '@angular/core';
|
||||
import { FormsModule } from '@angular/forms';
|
||||
import { Router } from '@angular/router';
|
||||
import { finalize } from 'rxjs';
|
||||
import { getErrorMessage } from '../../core/http/error-message.util';
|
||||
import { GameApiService } from '../../services/game-api.service';
|
||||
|
||||
type Difficulty = 'easy' | 'medium' | 'hard';
|
||||
type ImportMode = 'fen' | 'pgn';
|
||||
|
||||
interface Star {
|
||||
style: Record<string, string>;
|
||||
}
|
||||
|
||||
interface BackgroundBuilding {
|
||||
style: Record<string, string>;
|
||||
}
|
||||
|
||||
interface WindowCell {
|
||||
state: 'off' | 'on';
|
||||
color?: string;
|
||||
glowColor?: string;
|
||||
style: Record<string, string>;
|
||||
}
|
||||
|
||||
@Component({
|
||||
selector: 'app-welcome',
|
||||
standalone: true,
|
||||
imports: [CommonModule],
|
||||
imports: [CommonModule, FormsModule],
|
||||
templateUrl: './welcome.component.html',
|
||||
styleUrl: './welcome.component.css'
|
||||
styleUrls: ['./welcome.component.css']
|
||||
})
|
||||
export class WelcomeComponent {
|
||||
export class WelcomeComponent implements OnInit, OnDestroy {
|
||||
creating = false;
|
||||
joiningGame = false;
|
||||
importing = false;
|
||||
errorMessage = '';
|
||||
|
||||
showDifficultyDialog = false;
|
||||
showOptionsDialog = false;
|
||||
showJoinDialog = false;
|
||||
showImportDialog = false;
|
||||
|
||||
gameIdInput = '';
|
||||
importMode: ImportMode = 'fen';
|
||||
importText = '';
|
||||
|
||||
isSunsetMode = false;
|
||||
modeBadge = 'NIGHT MODE';
|
||||
|
||||
// Speech bubble and zoom features
|
||||
showSpeechBubble = false;
|
||||
isZoomedIn = false;
|
||||
showSecondSpeechBubble = false;
|
||||
showHappyBubble = false;
|
||||
showMeatEmoji = false;
|
||||
bubbleMessage = 'meow';
|
||||
|
||||
// Meat emoji drag state
|
||||
meatX = 0;
|
||||
meatY = 0;
|
||||
isDraggingMeat = false;
|
||||
meatDragOffsetX = 0;
|
||||
meatDragOffsetY = 0;
|
||||
|
||||
stars: Star[] = [];
|
||||
bgBuildings: BackgroundBuilding[] = [];
|
||||
windows: Record<string, WindowCell[]> = {};
|
||||
|
||||
private flickerIntervalId: ReturnType<typeof setInterval> | undefined;
|
||||
private speechBubbleTimeoutId: ReturnType<typeof setTimeout> | undefined;
|
||||
private zoomTimeoutId: ReturnType<typeof setTimeout> | undefined;
|
||||
|
||||
private coolColors = ['#7de8ff', '#00d5ff', '#5bc0de', '#31b0d5', '#4fc3f7', '#29b6f6'];
|
||||
private coolGlowColors = ['#00d5ff', '#00d5ff', '#31b0d5', '#31b0d5', '#03a9f4', '#0288d1'];
|
||||
|
||||
private warmColors = ['#ffe88a', '#ffcc30', '#f0ad4e', '#ec971f', '#ffb74d', '#ffa726'];
|
||||
private warmGlowColors = ['#ffcc30', '#ffcc30', '#ec971f', '#ec971f', '#ff9800', '#fb8c00'];
|
||||
|
||||
constructor(
|
||||
private readonly router: Router,
|
||||
private readonly gameApi: GameApiService
|
||||
) {}
|
||||
) {
|
||||
this.initTheme();
|
||||
}
|
||||
|
||||
ngOnInit(): void {
|
||||
this.generateStars(220);
|
||||
this.generateBackgroundBuildings();
|
||||
this.generateWindowsForAllBuildings();
|
||||
this.startWindowFlicker();
|
||||
|
||||
// Show speech bubble after 5 seconds
|
||||
this.speechBubbleTimeoutId = setTimeout(() => {
|
||||
this.showSpeechBubble = true;
|
||||
}, 5000);
|
||||
}
|
||||
|
||||
ngOnDestroy(): void {
|
||||
this.stopWindowFlicker();
|
||||
if (this.speechBubbleTimeoutId) {
|
||||
clearTimeout(this.speechBubbleTimeoutId);
|
||||
}
|
||||
if (this.zoomTimeoutId) {
|
||||
clearTimeout(this.zoomTimeoutId);
|
||||
}
|
||||
}
|
||||
|
||||
toggleTheme(): void {
|
||||
this.isSunsetMode = !this.isSunsetMode;
|
||||
this.modeBadge = this.isSunsetMode ? 'SUNSET MODE' : 'NIGHT MODE';
|
||||
|
||||
if (!this.isSunsetMode) {
|
||||
document.documentElement.setAttribute('data-theme', 'dark');
|
||||
localStorage.setItem('theme', 'dark');
|
||||
return;
|
||||
}
|
||||
|
||||
document.documentElement.removeAttribute('data-theme');
|
||||
localStorage.removeItem('theme');
|
||||
}
|
||||
|
||||
openDifficultyDialog(): void {
|
||||
this.closeAllDialogs();
|
||||
this.showDifficultyDialog = true;
|
||||
}
|
||||
|
||||
closeDifficultyDialog(): void {
|
||||
this.showDifficultyDialog = false;
|
||||
this.errorMessage = '';
|
||||
}
|
||||
|
||||
openOptionsDialog(): void {
|
||||
this.closeAllDialogs();
|
||||
this.showOptionsDialog = true;
|
||||
}
|
||||
|
||||
closeOptionsDialog(): void {
|
||||
this.showOptionsDialog = false;
|
||||
this.errorMessage = '';
|
||||
}
|
||||
|
||||
openJoinDialog(): void {
|
||||
this.closeAllDialogs();
|
||||
this.showJoinDialog = true;
|
||||
}
|
||||
|
||||
closeJoinDialog(): void {
|
||||
if (this.joiningGame) {
|
||||
return;
|
||||
}
|
||||
this.showJoinDialog = false;
|
||||
this.gameIdInput = '';
|
||||
this.errorMessage = '';
|
||||
}
|
||||
|
||||
openImportDialog(): void {
|
||||
this.closeAllDialogs();
|
||||
this.showImportDialog = true;
|
||||
}
|
||||
|
||||
closeImportDialog(): void {
|
||||
if (this.importing) {
|
||||
return;
|
||||
}
|
||||
this.showImportDialog = false;
|
||||
this.importText = '';
|
||||
this.importMode = 'fen';
|
||||
this.errorMessage = '';
|
||||
}
|
||||
|
||||
setImportMode(mode: ImportMode): void {
|
||||
this.importMode = mode;
|
||||
this.errorMessage = '';
|
||||
}
|
||||
|
||||
startOneVsOne(): void {
|
||||
if (this.creating) {
|
||||
@@ -34,11 +188,347 @@ export class WelcomeComponent {
|
||||
.pipe(finalize(() => (this.creating = false)))
|
||||
.subscribe({
|
||||
next: (game) => {
|
||||
void this.router.navigate(['/game', game.gameId]);
|
||||
void this.router.navigate(['/game', game.gameId], {
|
||||
state: { theme: this.isSunsetMode ? 'light' : 'dark' }
|
||||
});
|
||||
},
|
||||
error: (error) => {
|
||||
this.errorMessage = getErrorMessage(error, 'Unable to create a game.');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
startVsBot(difficulty: Difficulty): void {
|
||||
if (this.creating) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.errorMessage = '';
|
||||
this.creating = true;
|
||||
this.showDifficultyDialog = false;
|
||||
|
||||
this.gameApi
|
||||
.createGameVsBot(difficulty)
|
||||
.pipe(finalize(() => (this.creating = false)))
|
||||
.subscribe({
|
||||
next: (game) => {
|
||||
void this.router.navigate(['/game', game.gameId], {
|
||||
state: { theme: this.isSunsetMode ? 'light' : 'dark' }
|
||||
});
|
||||
},
|
||||
error: (error) => {
|
||||
this.errorMessage = getErrorMessage(error, 'Unable to create a game against bot.');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
submitJoinGame(): void {
|
||||
const gameId = this.gameIdInput.trim();
|
||||
if (this.joiningGame || !gameId) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.errorMessage = '';
|
||||
this.joiningGame = true;
|
||||
|
||||
this.gameApi
|
||||
.getGame(gameId)
|
||||
.pipe(finalize(() => (this.joiningGame = false)))
|
||||
.subscribe({
|
||||
next: (game) => {
|
||||
this.closeJoinDialog();
|
||||
void this.router.navigate(['/game', game.gameId], {
|
||||
state: { theme: this.isSunsetMode ? 'light' : 'dark' }
|
||||
});
|
||||
},
|
||||
error: (error) => {
|
||||
this.errorMessage = getErrorMessage(error, 'Unable to find or join the game.');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
submitImportGame(): void {
|
||||
const trimmedImport = this.importText.trim();
|
||||
if (this.importing || !trimmedImport) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.errorMessage = '';
|
||||
this.importing = true;
|
||||
|
||||
const importRequest =
|
||||
this.importMode === 'fen' ? this.gameApi.importFen(trimmedImport) : this.gameApi.importPgn(trimmedImport);
|
||||
|
||||
importRequest.pipe(finalize(() => (this.importing = false))).subscribe({
|
||||
next: (game) => {
|
||||
this.closeImportDialog();
|
||||
void this.router.navigate(['/game', game.gameId], {
|
||||
state: { theme: this.isSunsetMode ? 'light' : 'dark' }
|
||||
});
|
||||
},
|
||||
error: (error) => {
|
||||
const defaultMessage = this.importMode === 'fen' ? 'Unable to import FEN.' : 'Unable to import PGN.';
|
||||
this.errorMessage = getErrorMessage(error, defaultMessage);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
onSpeechBubbleClick(): void {
|
||||
this.showSpeechBubble = false;
|
||||
this.isZoomedIn = true;
|
||||
this.bubbleMessage = 'meow';
|
||||
this.showMeatEmoji = true;
|
||||
this.showHappyBubble = false;
|
||||
this.showSecondSpeechBubble = true;
|
||||
|
||||
// Reset meat position
|
||||
this.meatX = window.innerWidth / 2 - 100;
|
||||
this.meatY = window.innerHeight / 2 + 150;
|
||||
}
|
||||
|
||||
onZoomedViewClick(): void {
|
||||
this.isZoomedIn = false;
|
||||
this.showSecondSpeechBubble = false;
|
||||
this.showHappyBubble = false;
|
||||
this.showMeatEmoji = false;
|
||||
this.bubbleMessage = 'meow';
|
||||
|
||||
if (this.zoomTimeoutId) {
|
||||
clearTimeout(this.zoomTimeoutId);
|
||||
}
|
||||
}
|
||||
|
||||
onMeatMouseDown(event: MouseEvent): void {
|
||||
this.isDraggingMeat = true;
|
||||
const rect = (event.target as HTMLElement).getBoundingClientRect();
|
||||
this.meatDragOffsetX = event.clientX - rect.left;
|
||||
this.meatDragOffsetY = event.clientY - rect.top;
|
||||
}
|
||||
|
||||
onMouseMove(event: MouseEvent): void {
|
||||
if (!this.isDraggingMeat) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.meatX = event.clientX - this.meatDragOffsetX;
|
||||
this.meatY = event.clientY - this.meatDragOffsetY;
|
||||
|
||||
// Get gif element position
|
||||
const gifElement = document.querySelector('.player-2-gif') as HTMLElement;
|
||||
if (!gifElement) {
|
||||
return;
|
||||
}
|
||||
|
||||
const gifRect = gifElement.getBoundingClientRect();
|
||||
const gifCenterX = gifRect.left + gifRect.width / 2;
|
||||
const gifCenterY = gifRect.top + gifRect.height / 2;
|
||||
|
||||
// Get meat center position
|
||||
const meatElement = document.querySelector('.meat-emoji') as HTMLElement;
|
||||
if (!meatElement) {
|
||||
return;
|
||||
}
|
||||
|
||||
const meatRect = meatElement.getBoundingClientRect();
|
||||
const meatCenterX = meatRect.left + meatRect.width / 2;
|
||||
const meatCenterY = meatRect.top + meatRect.height / 2;
|
||||
|
||||
// Calculate distance
|
||||
const distance = Math.sqrt(
|
||||
Math.pow(meatCenterX - gifCenterX, 2) + Math.pow(meatCenterY - gifCenterY, 2)
|
||||
);
|
||||
|
||||
// If meat is close enough to gif center (within 50px), trigger the interaction
|
||||
if (distance < 50) {
|
||||
this.onMeatFed();
|
||||
}
|
||||
}
|
||||
|
||||
onMouseUp(): void {
|
||||
this.isDraggingMeat = false;
|
||||
}
|
||||
|
||||
onMeatFed(): void {
|
||||
this.showMeatEmoji = false;
|
||||
this.showSecondSpeechBubble = false;
|
||||
this.showHappyBubble = true;
|
||||
this.isDraggingMeat = false;
|
||||
}
|
||||
|
||||
private closeAllDialogs(): void {
|
||||
this.showDifficultyDialog = false;
|
||||
this.showOptionsDialog = false;
|
||||
this.showJoinDialog = false;
|
||||
this.showImportDialog = false;
|
||||
this.errorMessage = '';
|
||||
}
|
||||
|
||||
private initTheme(): void {
|
||||
const savedTheme = localStorage.getItem('theme');
|
||||
this.isSunsetMode = savedTheme !== 'dark';
|
||||
this.modeBadge = this.isSunsetMode ? 'SUNSET MODE' : 'NIGHT MODE';
|
||||
|
||||
if (!this.isSunsetMode) {
|
||||
document.documentElement.setAttribute('data-theme', 'dark');
|
||||
return;
|
||||
}
|
||||
|
||||
document.documentElement.removeAttribute('data-theme');
|
||||
}
|
||||
|
||||
private generateStars(count: number): void {
|
||||
this.stars = Array.from({ length: count }, () => {
|
||||
const size = Math.random() * 2 + 0.5;
|
||||
return {
|
||||
style: {
|
||||
width: `${size}px`,
|
||||
height: `${size}px`,
|
||||
left: `${Math.random() * 100}%`,
|
||||
top: `${Math.random() * 62}%`,
|
||||
'--d': `${(Math.random() * 3 + 1.5).toFixed(1)}s`,
|
||||
'--dl': `${-(Math.random() * 6).toFixed(1)}s`
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
private generateBackgroundBuildings(): void {
|
||||
const specs = [
|
||||
{ l: '0%', w: '7%', h: '30vh' },
|
||||
{ l: '3%', w: '4%', h: '18vh' }, // New building
|
||||
{ l: '7%', w: '5%', h: '22vh' },
|
||||
{ l: '11%', w: '8%', h: '28vh' },
|
||||
{ l: '15%', w: '6%', h: '20vh' },
|
||||
{ l: '18.5%', w: '4%', h: '18vh' },
|
||||
{ l: '22.5%', w: '6%', h: '26vh' },
|
||||
{ l: '28%', w: '5%', h: '25vh' },
|
||||
{ l: '32%', w: '4%', h: '15vh' },
|
||||
{ l: '35.5%', w: '4.5%', h: '20vh' },
|
||||
{ l: '42%', w: '5%', h: '28vh' },
|
||||
{ l: '47%', w: '5%', h: '22vh' }, // New building
|
||||
{ l: '50%', w: '7%', h: '30vh' },
|
||||
{ l: '55%', w: '6%', h: '27vh' },
|
||||
{ l: '60.5%', w: '5%', h: '24vh' },
|
||||
{ l: '64.5%', w: '3.5%', h: '17vh' },
|
||||
{ l: '70%', w: '6%', h: '23vh' },
|
||||
{ l: '75%', w: '4%', h: '19vh' },
|
||||
{ l: '80.5%', w: '4%', h: '21vh' },
|
||||
{ l: '85.5%', w: '9%', h: '32vh' },
|
||||
{ l: '88%', w: '5%', h: '20vh' },
|
||||
{ l: '91%', w: '3%', h: '16vh' }, // New building
|
||||
{ l: '94%', w: '6%', h: '27vh' }
|
||||
];
|
||||
|
||||
this.bgBuildings = specs.map((spec) => ({
|
||||
style: { left: spec.l, width: spec.w, height: spec.h }
|
||||
}));
|
||||
}
|
||||
|
||||
private generateWindowsForAllBuildings(): void {
|
||||
this.windows = {
|
||||
wA1: this.generateWindows(3, 4, 0.6),
|
||||
wA2: this.generateWindows(4, 5, 0.55),
|
||||
wA3: this.generateWindows(5, 18, 0.5),
|
||||
wB1: this.generateWindows(4, 3, 0.6),
|
||||
wB2: this.generateWindows(5, 20, 0.55),
|
||||
wC1: this.generateWindows(5, 3, 0.7),
|
||||
wC2: this.generateWindows(6, 5, 0.65),
|
||||
wC3: this.generateWindows(7, 24, 0.6),
|
||||
wD1: this.generateWindows(6, 3, 0.6),
|
||||
wD2: this.generateWindows(6, 20, 0.5),
|
||||
wE1: this.generateWindows(3, 16, 0.45)
|
||||
};
|
||||
}
|
||||
|
||||
private generateWindows(cols: number, rows: number, litRate: number): WindowCell[] {
|
||||
const total = cols * rows;
|
||||
return Array.from({ length: total }, () => this.createWindowCell(litRate));
|
||||
}
|
||||
|
||||
private createWindowCell(litRate: number): WindowCell {
|
||||
const random = Math.random();
|
||||
let state: WindowCell['state'] = 'off';
|
||||
let color: string | undefined;
|
||||
let glowColor: string | undefined;
|
||||
|
||||
if (random < litRate * 0.58) { // Cool color
|
||||
state = 'on';
|
||||
const coolIndex = Math.floor(Math.random() * this.coolColors.length);
|
||||
color = this.coolColors[coolIndex];
|
||||
glowColor = this.coolGlowColors[coolIndex];
|
||||
} else if (random < litRate) { // Warm color
|
||||
state = 'on';
|
||||
const warmIndex = Math.floor(Math.random() * this.warmColors.length);
|
||||
color = this.warmColors[warmIndex];
|
||||
glowColor = this.warmGlowColors[warmIndex];
|
||||
}
|
||||
|
||||
if (state === 'off') {
|
||||
return { state, style: {} };
|
||||
}
|
||||
|
||||
const baseDuration = (color && this.coolColors.includes(color)) ? 3 : 4;
|
||||
return {
|
||||
state,
|
||||
color,
|
||||
glowColor,
|
||||
style: {
|
||||
'background-color': color || '',
|
||||
'box-shadow': glowColor ? `0 0 6px ${glowColor}, 0 0 16px ${glowColor}35` : '',
|
||||
'--wd': `${(Math.random() * 4 + baseDuration).toFixed(1)}s`,
|
||||
'--wdl': `${-(Math.random() * 8).toFixed(1)}s`
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private startWindowFlicker(): void {
|
||||
this.flickerIntervalId = setInterval(() => {
|
||||
this.randomFlicker();
|
||||
}, 2800);
|
||||
}
|
||||
|
||||
private stopWindowFlicker(): void {
|
||||
if (this.flickerIntervalId === undefined) {
|
||||
return;
|
||||
}
|
||||
clearInterval(this.flickerIntervalId);
|
||||
this.flickerIntervalId = undefined;
|
||||
}
|
||||
|
||||
private randomFlicker(): void {
|
||||
const allWindows = Object.values(this.windows).flat();
|
||||
if (allWindows.length === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const pickCount = Math.floor(Math.random() * 6) + 1;
|
||||
for (let i = 0; i < pickCount; i += 1) {
|
||||
const target = allWindows[Math.floor(Math.random() * allWindows.length)];
|
||||
if (!target) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (target.state === 'off') {
|
||||
target.state = 'on';
|
||||
const isCool = Math.random() < 0.5;
|
||||
const colors = isCool ? this.coolColors : this.warmColors;
|
||||
const glowColors = isCool ? this.coolGlowColors : this.warmGlowColors;
|
||||
const index = Math.floor(Math.random() * colors.length);
|
||||
|
||||
target.color = colors[index];
|
||||
target.glowColor = glowColors[index];
|
||||
target.style = {
|
||||
'background-color': target.color || '',
|
||||
'box-shadow': target.glowColor ? `0 0 6px ${target.glowColor}, 0 0 16px ${target.glowColor}35` : '',
|
||||
'--wd': `${(Math.random() * 4 + (isCool ? 3 : 4)).toFixed(1)}s`,
|
||||
'--wdl': `${-(Math.random() * 8).toFixed(1)}s`
|
||||
};
|
||||
} else {
|
||||
target.state = 'off';
|
||||
target.color = undefined;
|
||||
target.glowColor = undefined;
|
||||
target.style = {};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
import { Injectable, DestroyRef, inject } from '@angular/core';
|
||||
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
|
||||
import { GameApiService } from './game-api.service';
|
||||
import { getPieceAtSquare, isPieceColor } from '../core/chess/fen.utils';
|
||||
import { GameState, LegalMove } from '../models/game.models';
|
||||
|
||||
export interface BoardSelection {
|
||||
selectedSquare: string | null;
|
||||
highlightedSquares: string[];
|
||||
selectedSquareMoves: LegalMove[];
|
||||
}
|
||||
|
||||
@Injectable({ providedIn: 'root' })
|
||||
export class BoardSelectionService {
|
||||
private readonly gameApi = inject(GameApiService);
|
||||
private readonly destroyRef = inject(DestroyRef);
|
||||
|
||||
handleSquareSelection(
|
||||
square: string,
|
||||
gameId: string,
|
||||
state: GameState | null,
|
||||
currentSelection: BoardSelection,
|
||||
onMovesLoaded: (moves: LegalMove[]) => void,
|
||||
onError: (error: string) => void
|
||||
): BoardSelection {
|
||||
if (!state) {
|
||||
return currentSelection;
|
||||
}
|
||||
|
||||
// If clicking on a highlighted square, it's a move
|
||||
if (currentSelection.selectedSquare && currentSelection.highlightedSquares.includes(square)) {
|
||||
const selectedMove = currentSelection.selectedSquareMoves.find((move) => move.to === square);
|
||||
if (selectedMove) {
|
||||
return { selectedSquare: null, highlightedSquares: [], selectedSquareMoves: [] };
|
||||
}
|
||||
return currentSelection;
|
||||
}
|
||||
|
||||
// Check if square has a piece of the correct color
|
||||
const piece = getPieceAtSquare(state.fen, square);
|
||||
if (!piece || !isPieceColor(piece, state.turn)) {
|
||||
return { selectedSquare: null, highlightedSquares: [], selectedSquareMoves: [] };
|
||||
}
|
||||
|
||||
// Load legal moves for this square
|
||||
this.gameApi
|
||||
.getLegalMoves(gameId, square)
|
||||
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||
.subscribe({
|
||||
next: (response) => {
|
||||
onMovesLoaded(response.moves);
|
||||
},
|
||||
error: () => {
|
||||
onError('Could not load legal moves for selected square.');
|
||||
}
|
||||
});
|
||||
|
||||
return { selectedSquare: square, highlightedSquares: [], selectedSquareMoves: [] };
|
||||
}
|
||||
|
||||
clearSelection(): BoardSelection {
|
||||
return { selectedSquare: null, highlightedSquares: [], selectedSquareMoves: [] };
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
import { Injectable, DestroyRef, inject } from '@angular/core';
|
||||
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
|
||||
import { delay, Subscription } from 'rxjs';
|
||||
import { GameApiService } from './game-api.service';
|
||||
import { getErrorMessage } from '../core/http/error-message.util';
|
||||
import { GameFull, GameState } from '../models/game.models';
|
||||
|
||||
@Injectable({ providedIn: 'root' })
|
||||
export class BotMoveService {
|
||||
private readonly gameApi = inject(GameApiService);
|
||||
private readonly destroyRef = inject(DestroyRef);
|
||||
private botMoveSubscription: Subscription | null = null;
|
||||
|
||||
private isBotPlayer(playerId: string): boolean {
|
||||
return playerId.startsWith('bot-');
|
||||
}
|
||||
|
||||
isPlayingAgainstBot(game: GameFull | null): boolean {
|
||||
if (!game) {
|
||||
return false;
|
||||
}
|
||||
return this.isBotPlayer(game.white.id) || this.isBotPlayer(game.black.id);
|
||||
}
|
||||
|
||||
isCurrentPlayerBot(game: GameFull | null, state: GameState | null): boolean {
|
||||
if (!game || !state) {
|
||||
return false;
|
||||
}
|
||||
const currentPlayer = state.turn === 'white' ? game.white : game.black;
|
||||
return this.isBotPlayer(currentPlayer.id);
|
||||
}
|
||||
|
||||
tryMakeBotMove(
|
||||
gameId: string,
|
||||
game: GameFull | null,
|
||||
state: GameState | null,
|
||||
onSuccess: (updatedState: GameState) => void,
|
||||
onError: (error: string) => void
|
||||
): void {
|
||||
if (!this.isPlayingAgainstBot(game) || !this.isCurrentPlayerBot(game, state) || !state) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.botMoveSubscription?.unsubscribe();
|
||||
this.botMoveSubscription = this.gameApi
|
||||
.getLegalMoves(gameId)
|
||||
.pipe(
|
||||
delay(1000),
|
||||
takeUntilDestroyed(this.destroyRef)
|
||||
)
|
||||
.subscribe({
|
||||
next: (response) => {
|
||||
if (response.moves.length === 0) {
|
||||
return;
|
||||
}
|
||||
const botMove = response.moves[Math.floor(Math.random() * response.moves.length)];
|
||||
this.gameApi
|
||||
.makeMove(gameId, botMove.uci)
|
||||
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||
.subscribe({
|
||||
next: (updatedState) => {
|
||||
onSuccess(updatedState);
|
||||
},
|
||||
error: (error) => {
|
||||
onError(getErrorMessage(error, 'Bot move failed.'));
|
||||
}
|
||||
});
|
||||
},
|
||||
error: () => {
|
||||
onError('Could not get legal moves for bot move.');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
cleanup(): void {
|
||||
this.botMoveSubscription?.unsubscribe();
|
||||
}
|
||||
}
|
||||
@@ -1,32 +1,54 @@
|
||||
import { Injectable } from '@angular/core';
|
||||
import { Injectable, inject } from '@angular/core';
|
||||
import { HttpClient, HttpParams } from '@angular/common/http';
|
||||
import { Observable } from 'rxjs';
|
||||
import { environment } from '../../environments/environment';
|
||||
import {
|
||||
ErrorEvent,
|
||||
GameFull,
|
||||
GameState,
|
||||
GameStreamEvent,
|
||||
LegalMovesResponse
|
||||
LegalMovesResponse,
|
||||
PlayerInfo
|
||||
} from '../models/game.models';
|
||||
import { StreamHandlerService } from './stream-handler.service';
|
||||
|
||||
@Injectable({ providedIn: 'root' })
|
||||
export class GameApiService {
|
||||
private readonly apiBase = environment.apiBaseUrl;
|
||||
private readonly wsBase = environment.wsBaseUrl;
|
||||
private readonly apiPath = environment.apiPath;
|
||||
private readonly streamHandler = inject(StreamHandlerService);
|
||||
|
||||
constructor(private readonly http: HttpClient) {}
|
||||
|
||||
createGame(): Observable<GameFull> {
|
||||
return this.http.post<GameFull>(`${this.apiBase}/api/board/game`, {});
|
||||
return this.http.post<GameFull>(`${this.apiBase}${this.apiPath}`, {});
|
||||
}
|
||||
|
||||
createGameVsBot(difficulty: 'easy' | 'medium' | 'hard' = 'medium'): Observable<GameFull> {
|
||||
const playerColor = Math.random() > 0.5 ? 'white' : 'black';
|
||||
const playerInfo: PlayerInfo = {
|
||||
id: `player-${Date.now()}`,
|
||||
displayName: 'You'
|
||||
};
|
||||
const botInfo: PlayerInfo = {
|
||||
id: `bot-${difficulty}`,
|
||||
displayName: `Bot (${difficulty})`
|
||||
};
|
||||
|
||||
const payload =
|
||||
playerColor === 'white'
|
||||
? { white: playerInfo, black: botInfo }
|
||||
: { white: botInfo, black: playerInfo };
|
||||
|
||||
return this.http.post<GameFull>(`${this.apiBase}${this.apiPath}`, payload);
|
||||
}
|
||||
|
||||
getGame(gameId: string): Observable<GameFull> {
|
||||
return this.http.get<GameFull>(`${this.apiBase}/api/board/game/${gameId}`);
|
||||
return this.http.get<GameFull>(`${this.apiBase}${this.apiPath}/${gameId}`);
|
||||
}
|
||||
|
||||
makeMove(gameId: string, uci: string): Observable<GameState> {
|
||||
return this.http.post<GameState>(`${this.apiBase}/api/board/game/${gameId}/move/${uci}`, {});
|
||||
return this.http.post<GameState>(`${this.apiBase}${this.apiPath}/${gameId}/move/${uci}`, {});
|
||||
}
|
||||
|
||||
getLegalMoves(gameId: string, square?: string): Observable<LegalMovesResponse> {
|
||||
@@ -34,127 +56,29 @@ export class GameApiService {
|
||||
if (square) {
|
||||
params = params.set('square', square);
|
||||
}
|
||||
return this.http.get<LegalMovesResponse>(`${this.apiBase}/api/board/game/${gameId}/moves`, { params });
|
||||
return this.http.get<LegalMovesResponse>(`${this.apiBase}${this.apiPath}/${gameId}/moves`, { params });
|
||||
}
|
||||
|
||||
importFen(fen: string): Observable<GameFull> {
|
||||
return this.http.post<GameFull>(`${this.apiBase}/api/board/game/import/fen`, { fen });
|
||||
return this.http.post<GameFull>(`${this.apiBase}${this.apiPath}/import/fen`, { fen });
|
||||
}
|
||||
|
||||
importPgn(pgn: string): Observable<GameFull> {
|
||||
return this.http.post<GameFull>(`${this.apiBase}/api/board/game/import/pgn`, { pgn });
|
||||
return this.http.post<GameFull>(`${this.apiBase}${this.apiPath}/import/pgn`, { pgn });
|
||||
}
|
||||
|
||||
private resolveWsBase(): string {
|
||||
if (this.wsBase) {
|
||||
return this.wsBase;
|
||||
}
|
||||
|
||||
const wsProtocol = window.location.protocol === 'https:' ? 'wss' : 'ws';
|
||||
return `${wsProtocol}://${window.location.host}`;
|
||||
}
|
||||
|
||||
streamGame(gameId: string): Observable<GameStreamEvent> {
|
||||
return new Observable<GameStreamEvent>((observer) => {
|
||||
const wsUrl = `${this.wsBase}/api/board/game/${gameId}/stream`;
|
||||
const streamUrl = `${this.apiBase}/api/board/game/${gameId}/stream`;
|
||||
const ws = new WebSocket(wsUrl);
|
||||
const abortController = new AbortController();
|
||||
let connected = false;
|
||||
let fallbackActive = false;
|
||||
|
||||
const parseEvent = (raw: string): GameStreamEvent | null => {
|
||||
if (!raw.trim()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
try {
|
||||
const parsed = JSON.parse(raw) as GameStreamEvent;
|
||||
return parsed;
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
const emitErrorEvent = (message: string): void => {
|
||||
const errorEvent: ErrorEvent = {
|
||||
type: 'error',
|
||||
error: { code: 'STREAM_ERROR', message }
|
||||
};
|
||||
observer.next(errorEvent);
|
||||
};
|
||||
|
||||
const startNdjsonFallback = async (): Promise<void> => {
|
||||
if (fallbackActive) {
|
||||
return;
|
||||
}
|
||||
|
||||
fallbackActive = true;
|
||||
|
||||
try {
|
||||
const response = await fetch(streamUrl, {
|
||||
headers: { Accept: 'application/x-ndjson' },
|
||||
signal: abortController.signal
|
||||
});
|
||||
|
||||
if (!response.ok || !response.body) {
|
||||
emitErrorEvent(`Unable to open stream: HTTP ${response.status}`);
|
||||
observer.complete();
|
||||
return;
|
||||
}
|
||||
|
||||
const reader = response.body.getReader();
|
||||
const decoder = new TextDecoder();
|
||||
let buffer = '';
|
||||
|
||||
while (true) {
|
||||
const { value, done } = await reader.read();
|
||||
if (done) {
|
||||
break;
|
||||
}
|
||||
|
||||
buffer += decoder.decode(value, { stream: true });
|
||||
const lines = buffer.split('\n');
|
||||
buffer = lines.pop() ?? '';
|
||||
|
||||
for (const line of lines) {
|
||||
const event = parseEvent(line);
|
||||
if (event) {
|
||||
observer.next(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
observer.complete();
|
||||
} catch (error) {
|
||||
if ((error as Error).name !== 'AbortError') {
|
||||
emitErrorEvent((error as Error).message);
|
||||
observer.error(error);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
ws.onopen = () => {
|
||||
connected = true;
|
||||
};
|
||||
|
||||
ws.onmessage = (message) => {
|
||||
const payload = typeof message.data === 'string' ? message.data : '';
|
||||
const event = parseEvent(payload);
|
||||
if (event) {
|
||||
observer.next(event);
|
||||
}
|
||||
};
|
||||
|
||||
ws.onerror = () => {
|
||||
if (!connected) {
|
||||
void startNdjsonFallback();
|
||||
}
|
||||
};
|
||||
|
||||
ws.onclose = () => {
|
||||
if (!connected) {
|
||||
void startNdjsonFallback();
|
||||
} else {
|
||||
observer.complete();
|
||||
}
|
||||
};
|
||||
|
||||
return () => {
|
||||
abortController.abort();
|
||||
ws.close();
|
||||
};
|
||||
});
|
||||
const wsUrl = `${this.resolveWsBase()}${this.apiPath}/${gameId}/stream`;
|
||||
const fallbackUrl = `${this.apiBase}${this.apiPath}/${gameId}/stream`;
|
||||
return this.streamHandler.createGameStream(wsUrl, fallbackUrl, gameId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
import { Injectable } from '@angular/core';
|
||||
import { GameFull, GameState, GameStatus } from '../models/game.models';
|
||||
|
||||
export interface GameCompletion {
|
||||
isFinished: boolean;
|
||||
message: string;
|
||||
}
|
||||
|
||||
@Injectable({ providedIn: 'root' })
|
||||
export class GameCompletionService {
|
||||
getGameCompletion(game: GameFull | null, state: GameState | null): GameCompletion {
|
||||
if (!game || !state) {
|
||||
return { isFinished: false, message: '' };
|
||||
}
|
||||
|
||||
const status = state.status;
|
||||
const gameEndingStatuses: GameStatus[] = ['checkmate', 'stalemate', 'resign', 'draw', 'insufficientMaterial'];
|
||||
|
||||
if (!gameEndingStatuses.includes(status)) {
|
||||
return { isFinished: false, message: '' };
|
||||
}
|
||||
|
||||
const message = this.buildCompletionMessage(status, state, game);
|
||||
return { isFinished: true, message };
|
||||
}
|
||||
|
||||
private buildCompletionMessage(status: GameStatus, state: GameState, game: GameFull): string {
|
||||
switch (status) {
|
||||
case 'checkmate':
|
||||
const winner = state.winner === 'white' ? game.white.displayName : game.black.displayName;
|
||||
return `Checkmate! ${winner} wins!`;
|
||||
case 'stalemate':
|
||||
return 'Stalemate! The game is a draw.';
|
||||
case 'resign':
|
||||
const resignedPlayer = state.winner === 'white' ? game.black.displayName : game.white.displayName;
|
||||
const resignedWinner = state.winner === 'white' ? game.white.displayName : game.black.displayName;
|
||||
return `${resignedPlayer} resigned. ${resignedWinner} wins!`;
|
||||
case 'draw':
|
||||
return 'Draw! The game ended in a draw.';
|
||||
case 'insufficientMaterial':
|
||||
return 'Insufficient material! The game is a draw.';
|
||||
default:
|
||||
return 'Game ended!';
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
import { Injectable, DestroyRef, inject } from '@angular/core';
|
||||
import { Router } from '@angular/router';
|
||||
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
|
||||
import { GameApiService } from './game-api.service';
|
||||
import { getErrorMessage } from '../core/http/error-message.util';
|
||||
|
||||
@Injectable({ providedIn: 'root' })
|
||||
export class GameImportService {
|
||||
private readonly gameApi = inject(GameApiService);
|
||||
private readonly router = inject(Router);
|
||||
private readonly destroyRef = inject(DestroyRef);
|
||||
|
||||
importFen(
|
||||
fen: string,
|
||||
onSuccess: () => void,
|
||||
onError: (error: string) => void
|
||||
): void {
|
||||
const trimmedFen = fen.trim();
|
||||
if (!trimmedFen) {
|
||||
onError('Please provide a FEN string.');
|
||||
return;
|
||||
}
|
||||
|
||||
this.gameApi
|
||||
.importFen(trimmedFen)
|
||||
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||
.subscribe({
|
||||
next: (game) => {
|
||||
onSuccess();
|
||||
void this.router.navigate(['/game', game.gameId]);
|
||||
},
|
||||
error: (error) => {
|
||||
onError(getErrorMessage(error, 'FEN import failed.'));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
importPgn(
|
||||
pgn: string,
|
||||
onSuccess: () => void,
|
||||
onError: (error: string) => void
|
||||
): void {
|
||||
const trimmedPgn = pgn.trim();
|
||||
if (!trimmedPgn) {
|
||||
onError('Please provide a PGN string.');
|
||||
return;
|
||||
}
|
||||
|
||||
this.gameApi
|
||||
.importPgn(trimmedPgn)
|
||||
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||
.subscribe({
|
||||
next: (game) => {
|
||||
onSuccess();
|
||||
void this.router.navigate(['/game', game.gameId]);
|
||||
},
|
||||
error: (error) => {
|
||||
onError(getErrorMessage(error, 'PGN import failed.'));
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
import { Injectable, DestroyRef, inject } from '@angular/core';
|
||||
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
|
||||
import { interval, startWith, Subscription, switchMap } from 'rxjs';
|
||||
import { GameApiService } from './game-api.service';
|
||||
import { GameStreamEvent } from '../models/game.models';
|
||||
|
||||
@Injectable({ providedIn: 'root' })
|
||||
export class GameStreamService {
|
||||
private readonly gameApi = inject(GameApiService);
|
||||
private readonly destroyRef = inject(DestroyRef);
|
||||
private streamSubscription: Subscription | null = null;
|
||||
private pollSubscription: Subscription | null = null;
|
||||
|
||||
startStreaming(
|
||||
gameId: string,
|
||||
onEvent: (event: GameStreamEvent) => void,
|
||||
onStreamError: () => void
|
||||
): void {
|
||||
this.streamSubscription = this.gameApi
|
||||
.streamGame(gameId)
|
||||
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||
.subscribe({
|
||||
next: (event) => onEvent(event),
|
||||
error: () => {
|
||||
onStreamError();
|
||||
this.startPolling(gameId, onEvent);
|
||||
},
|
||||
complete: () => {
|
||||
onStreamError();
|
||||
this.startPolling(gameId, onEvent);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
startPolling(gameId: string, onEvent: (event: GameStreamEvent) => void): void {
|
||||
if (this.pollSubscription) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.pollSubscription = interval(1500)
|
||||
.pipe(
|
||||
startWith(0),
|
||||
switchMap(() => this.gameApi.getGame(gameId)),
|
||||
takeUntilDestroyed(this.destroyRef)
|
||||
)
|
||||
.subscribe({
|
||||
next: (game) => {
|
||||
const event: GameStreamEvent = {
|
||||
type: 'gameFull',
|
||||
game
|
||||
};
|
||||
onEvent(event);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
cleanup(): void {
|
||||
this.streamSubscription?.unsubscribe();
|
||||
this.pollSubscription?.unsubscribe();
|
||||
this.streamSubscription = null;
|
||||
this.pollSubscription = null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,122 @@
|
||||
import { Injectable } from '@angular/core';
|
||||
import { Observable } from 'rxjs';
|
||||
import { GameStreamEvent, ErrorEvent } from '../models/game.models';
|
||||
|
||||
@Injectable({ providedIn: 'root' })
|
||||
export class StreamHandlerService {
|
||||
createGameStream(wsUrl: string, fallbackUrl: string, gameId: string): Observable<GameStreamEvent> {
|
||||
return new Observable<GameStreamEvent>((observer) => {
|
||||
const ws = new WebSocket(wsUrl);
|
||||
const abortController = new AbortController();
|
||||
let connected = false;
|
||||
let fallbackActive = false;
|
||||
|
||||
const parseEvent = (raw: string): GameStreamEvent | null => {
|
||||
if (!raw.trim()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
try {
|
||||
return JSON.parse(raw) as GameStreamEvent;
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
const emitErrorEvent = (message: string): void => {
|
||||
const errorEvent: ErrorEvent = {
|
||||
type: 'error',
|
||||
error: { code: 'STREAM_ERROR', message }
|
||||
};
|
||||
observer.next(errorEvent);
|
||||
};
|
||||
|
||||
const startNdjsonFallback = async (): Promise<void> => {
|
||||
if (fallbackActive) {
|
||||
return;
|
||||
}
|
||||
|
||||
fallbackActive = true;
|
||||
console.log(`[StreamHandler] NDJSON fallback started for ${gameId}, URL:`, fallbackUrl);
|
||||
|
||||
try {
|
||||
const response = await fetch(fallbackUrl, {
|
||||
headers: { Accept: 'application/x-ndjson' },
|
||||
signal: abortController.signal
|
||||
});
|
||||
|
||||
if (!response.ok || !response.body) {
|
||||
console.error(`[StreamHandler] NDJSON fetch failed: HTTP ${response.status}`);
|
||||
emitErrorEvent(`Unable to open stream: HTTP ${response.status}`);
|
||||
observer.complete();
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(`[StreamHandler] NDJSON stream connected for ${gameId}`);
|
||||
const reader = response.body.getReader();
|
||||
const decoder = new TextDecoder();
|
||||
let buffer = '';
|
||||
|
||||
while (true) {
|
||||
const { value, done } = await reader.read();
|
||||
if (done) {
|
||||
break;
|
||||
}
|
||||
|
||||
buffer += decoder.decode(value, { stream: true });
|
||||
const lines = buffer.split('\n');
|
||||
buffer = lines.pop() ?? '';
|
||||
|
||||
for (const line of lines) {
|
||||
const event = parseEvent(line);
|
||||
if (event) {
|
||||
observer.next(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
observer.complete();
|
||||
} catch (error) {
|
||||
if ((error as Error).name !== 'AbortError') {
|
||||
emitErrorEvent((error as Error).message);
|
||||
observer.error(error);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
ws.onopen = () => {
|
||||
connected = true;
|
||||
};
|
||||
|
||||
ws.onmessage = (message) => {
|
||||
const payload = typeof message.data === 'string' ? message.data : '';
|
||||
const event = parseEvent(payload);
|
||||
if (event) {
|
||||
observer.next(event);
|
||||
}
|
||||
};
|
||||
|
||||
ws.onerror = (error) => {
|
||||
console.warn(`[StreamHandler] WebSocket error for ${gameId}, attempting NDJSON fallback:`, error);
|
||||
if (!connected) {
|
||||
void startNdjsonFallback();
|
||||
}
|
||||
};
|
||||
|
||||
ws.onclose = () => {
|
||||
console.warn(`[StreamHandler] WebSocket closed for ${gameId}, connected=${connected}`);
|
||||
if (!connected) {
|
||||
console.log(`[StreamHandler] Starting NDJSON fallback for ${gameId}`);
|
||||
void startNdjsonFallback();
|
||||
} else {
|
||||
observer.complete();
|
||||
}
|
||||
};
|
||||
|
||||
return () => {
|
||||
abortController.abort();
|
||||
ws.close();
|
||||
};
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
export const environment = {
|
||||
production: false,
|
||||
apiBaseUrl: 'http://localhost:8080',
|
||||
wsBaseUrl: 'ws://localhost:8080'
|
||||
apiBaseUrl: '',
|
||||
wsBaseUrl: 'ws://localhost:8080',
|
||||
apiPath: '/api/board/game'
|
||||
};
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
export const environment = {
|
||||
production: true,
|
||||
apiBaseUrl: 'http://localhost:8080',
|
||||
wsBaseUrl: 'ws://localhost:8080'
|
||||
apiBaseUrl: '',
|
||||
wsBaseUrl: 'ws://localhost:8080',
|
||||
apiPath: '/api/board/game'
|
||||
};
|
||||
|
||||
@@ -0,0 +1,125 @@
|
||||
/* ========================================
|
||||
COLOR VARIABLES - Semantic Naming
|
||||
======================================== */
|
||||
|
||||
/* Light Mode Colors (Default) */
|
||||
:root:not([data-theme='dark']) {
|
||||
/* Primary Colors - Light Mode */
|
||||
--color-primary: #BA6D4B;
|
||||
--color-primary-dark: #5A2C28;
|
||||
--color-primary-light: #F3C8A0;
|
||||
|
||||
/* Secondary Colors - Light Mode */
|
||||
--color-secondary-mint: #B9DAD1;
|
||||
--color-secondary-blue: #B9C2DA;
|
||||
--color-secondary-purple: #C19EF5;
|
||||
--color-secondary-lime: #E1EAA9;
|
||||
|
||||
/* Functional Colors - Light Mode */
|
||||
--color-bg-main: #F3C8A0;
|
||||
--color-bg-board: #B9DAD1;
|
||||
--color-bg-card: #E1EAA9;
|
||||
--color-bg-input: #B9DAD1;
|
||||
--color-bg-input-focus: #B9C2DA;
|
||||
--color-bg-button: #C19EF5;
|
||||
--color-bg-button-hover: #ba4ba7;
|
||||
|
||||
--color-text-primary: #5A2C28;
|
||||
--color-text-button-hover: #F3C8A0;
|
||||
--color-border: #5a2843;
|
||||
}
|
||||
|
||||
/* Dark Mode Colors */
|
||||
:root[data-theme='dark'] {
|
||||
/* Primary Colors - Dark Mode */
|
||||
--color-primary: #1a3a52;
|
||||
--color-primary-dark: #0f1f2e;
|
||||
--color-primary-light: #2d5a7b;
|
||||
|
||||
/* Secondary Colors - Dark Mode */
|
||||
--color-secondary-mint: #4a7c7c;
|
||||
--color-secondary-blue: #5a6fa5;
|
||||
--color-secondary-purple: #7d5fa8;
|
||||
--color-secondary-lime: #6b8e23;
|
||||
|
||||
/* Functional Colors - Dark Mode */
|
||||
--color-bg-main: #1a2f47;
|
||||
--color-bg-board: #2d5a7b;
|
||||
--color-bg-card: #3d4e63;
|
||||
--color-bg-input: #2d4a6f;
|
||||
--color-bg-input-focus: #3d5a8f;
|
||||
--color-bg-button: #5a7da5;
|
||||
--color-bg-button-hover: #7a9dc5;
|
||||
|
||||
--color-text-primary: #e8f0f8;
|
||||
--color-text-button-hover: #ffffff;
|
||||
--color-border: #4a7c9c;
|
||||
}
|
||||
|
||||
:root {
|
||||
|
||||
/* ========================================
|
||||
TYPOGRAPHY SIZES
|
||||
======================================== */
|
||||
|
||||
/* Header Sizes */
|
||||
--heading-h1: clamp(1.5rem, 4vw, 2rem);
|
||||
--heading-h1-tablet: clamp(1.25rem, 3vw, 1.75rem);
|
||||
--heading-h1-mobile: 1.25rem;
|
||||
--heading-h1-small: 1.1rem;
|
||||
|
||||
--heading-h2: clamp(1.5rem, 4vw, 2rem);
|
||||
|
||||
/* ========================================
|
||||
SPACING SIZES (XS, SM, MD, LG, XL)
|
||||
======================================== */
|
||||
|
||||
/* Extra Small - Minimal spacing */
|
||||
--size-xs: 0.25rem;
|
||||
--size-xs-padding: 0.4rem;
|
||||
--size-xs-gap: 0.15rem;
|
||||
|
||||
/* Small - Compact spacing */
|
||||
--size-sm: 0.5rem;
|
||||
--size-sm-padding: 0.5rem;
|
||||
--size-sm-gap: 0.35rem;
|
||||
|
||||
/* Medium - Default spacing */
|
||||
--size-md: 0.75rem;
|
||||
--size-md-padding: 0.6rem 0.75rem;
|
||||
--size-md-gap: 0.5rem;
|
||||
|
||||
/* Large - Generous spacing */
|
||||
--size-lg: 1rem;
|
||||
--size-lg-padding: 1rem;
|
||||
--size-lg-gap: 0.75rem;
|
||||
|
||||
/* Extra Large - Maximum spacing */
|
||||
--size-xl: 1.5rem;
|
||||
--size-xl-padding: 1.5rem;
|
||||
--size-xl-gap: 1rem;
|
||||
|
||||
/* ========================================
|
||||
BORDER & RADIUS
|
||||
======================================== */
|
||||
--border-width: 2px;
|
||||
--border-radius-sm: 8px;
|
||||
--border-radius-md: 10px;
|
||||
--border-radius-lg: 12px;
|
||||
|
||||
/* ========================================
|
||||
FORM ELEMENTS
|
||||
======================================== */
|
||||
--form-input-padding: 0.6rem 0.75rem;
|
||||
--form-input-border: var(--border-width) solid var(--color-border);
|
||||
--form-input-radius: var(--border-radius-md);
|
||||
|
||||
--button-padding: 0.6rem 1rem;
|
||||
--button-border: var(--border-width) solid var(--color-border);
|
||||
--button-radius: var(--border-radius-sm);
|
||||
|
||||
/* ========================================
|
||||
SHADOWS
|
||||
======================================== */
|
||||
--shadow-md: 0 8px 24px rgba(90, 44, 40, 0.2);
|
||||
}
|
||||
@@ -1,29 +1,315 @@
|
||||
@import 'styles-variables.css';
|
||||
@import 'bootstrap/dist/css/bootstrap.min.css';
|
||||
|
||||
:root {
|
||||
--warm-primary: #BA6D4B;
|
||||
--warm-dark: #5A2C28;
|
||||
--warm-light: #F3C8A0;
|
||||
--cool-mint: #B9DAD1;
|
||||
--cool-blue: #B9C2DA;
|
||||
--cool-purple: #C19EF5;
|
||||
--cool-lime: #E1EAA9;
|
||||
}
|
||||
|
||||
* {
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
/* Light Mode (Default) */
|
||||
html:not([data-theme='dark']),
|
||||
html:not([data-theme='dark']) body {
|
||||
background: linear-gradient(160deg, var(--color-primary-light), var(--color-secondary-mint));
|
||||
color: var(--color-text-primary);
|
||||
}
|
||||
|
||||
html:not([data-theme='dark']) body::before {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* Dark Mode */
|
||||
html[data-theme='dark'],
|
||||
html[data-theme='dark'] body {
|
||||
background: #0f1f2e;
|
||||
background-image:
|
||||
radial-gradient(2px 2px at 20px 30px, rgba(255, 255, 255, 0.8), rgba(255, 255, 255, 0)),
|
||||
radial-gradient(2px 2px at 60px 70px, rgba(255, 255, 255, 0.9), rgba(255, 255, 255, 0)),
|
||||
radial-gradient(1px 1px at 50px 50px, rgba(255, 255, 255, 0.7), rgba(255, 255, 255, 0)),
|
||||
radial-gradient(1px 1px at 130px 80px, rgba(255, 255, 255, 0.8), rgba(255, 255, 255, 0)),
|
||||
radial-gradient(2px 2px at 90px 10px, rgba(255, 255, 255, 0.6), rgba(255, 255, 255, 0)),
|
||||
radial-gradient(1px 1px at 130px 120px, rgba(255, 255, 255, 0.9), rgba(255, 255, 255, 0)),
|
||||
radial-gradient(2px 2px at 10px 90px, rgba(255, 255, 255, 0.7), rgba(255, 255, 255, 0)),
|
||||
radial-gradient(1px 1px at 40px 120px, rgba(255, 255, 255, 0.8), rgba(255, 255, 255, 0));
|
||||
background-repeat: repeat;
|
||||
background-size: 150px 150px;
|
||||
background-attachment: fixed;
|
||||
color: var(--color-text-primary);
|
||||
}
|
||||
|
||||
html[data-theme='dark'] body::before {
|
||||
content: '';
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background:
|
||||
radial-gradient(circle at 20% 80%, rgba(45, 90, 123, 0.1) 0%, transparent 50%),
|
||||
radial-gradient(circle at 80% 20%, rgba(90, 111, 165, 0.1) 0%, transparent 50%),
|
||||
radial-gradient(circle at 50% 50%, rgba(29, 53, 82, 0.05) 0%, transparent 50%);
|
||||
pointer-events: none;
|
||||
z-index: -1;
|
||||
}
|
||||
|
||||
html,
|
||||
body {
|
||||
margin: 0;
|
||||
min-height: 100%;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive;
|
||||
background: linear-gradient(160deg, var(--warm-light), var(--cool-mint));
|
||||
color: var(--warm-dark);
|
||||
position: relative;
|
||||
}
|
||||
|
||||
button,
|
||||
input {
|
||||
font: inherit;
|
||||
}
|
||||
|
||||
.welcome-shell .import-game-form {
|
||||
grid-column: 1 / -1;
|
||||
background: var(--color-bg-card);
|
||||
border: var(--border-width) solid var(--color-border);
|
||||
border-radius: var(--border-radius-md);
|
||||
padding: var(--size-lg-padding);
|
||||
margin: var(--size-md) 0;
|
||||
display: grid;
|
||||
gap: var(--size-md);
|
||||
}
|
||||
|
||||
.welcome-shell .import-game-form p {
|
||||
margin: 0;
|
||||
font-weight: 600;
|
||||
color: var(--color-text-primary);
|
||||
}
|
||||
|
||||
.welcome-shell .import-mode-group {
|
||||
display: flex;
|
||||
gap: var(--size-lg);
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.welcome-shell .import-mode-option {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: var(--size-sm);
|
||||
font-weight: 600;
|
||||
color: var(--color-text-primary);
|
||||
}
|
||||
|
||||
.welcome-shell .import-mode-option input {
|
||||
accent-color: var(--color-primary);
|
||||
}
|
||||
|
||||
.welcome-shell .import-game-text {
|
||||
width: 100%;
|
||||
resize: vertical;
|
||||
min-height: 110px;
|
||||
border: var(--border-width) solid var(--color-border);
|
||||
border-radius: var(--border-radius-md);
|
||||
background: var(--color-bg-input);
|
||||
color: var(--color-text-primary);
|
||||
padding: var(--size-md-padding);
|
||||
}
|
||||
|
||||
.welcome-shell .import-game-text:focus {
|
||||
outline: none;
|
||||
border-color: var(--color-secondary-mint);
|
||||
box-shadow: 0 0 0 3px rgba(185, 218, 209, 0.2);
|
||||
}
|
||||
|
||||
.welcome-shell .theme-toggle-container {
|
||||
position: absolute;
|
||||
top: 20px;
|
||||
right: 20px;
|
||||
z-index: 100;
|
||||
}
|
||||
|
||||
.welcome-shell .switch {
|
||||
display: inline-block;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.welcome-shell .switch__input {
|
||||
clip: rect(1px, 1px, 1px, 1px);
|
||||
clip-path: inset(50%);
|
||||
height: 1px;
|
||||
width: 1px;
|
||||
margin: -1px;
|
||||
overflow: hidden;
|
||||
padding: 0;
|
||||
position: absolute;
|
||||
}
|
||||
|
||||
.welcome-shell .switch__label {
|
||||
position: relative;
|
||||
display: inline-block;
|
||||
width: 120px;
|
||||
height: 60px;
|
||||
background-color: #2B2B2B;
|
||||
border: 5px solid #5B5B5B;
|
||||
border-radius: 9999px;
|
||||
cursor: pointer;
|
||||
transition: all 0.4s cubic-bezier(.46,.03,.52,.96);
|
||||
}
|
||||
|
||||
.welcome-shell .switch__indicator {
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%) translateX(-72%);
|
||||
display: block;
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
background-color: #7B7B7B;
|
||||
border-radius: 9999px;
|
||||
box-shadow: 10px 0px 0 0 rgba(0, 0, 0, 0.2) inset;
|
||||
transition: all 0.4s cubic-bezier(.46,.03,.52,.96);
|
||||
}
|
||||
|
||||
.welcome-shell .switch__indicator::before,
|
||||
.welcome-shell .switch__indicator::after {
|
||||
position: absolute;
|
||||
content: '';
|
||||
display: block;
|
||||
background-color: #FFFFFF;
|
||||
border-radius: 9999px;
|
||||
transition: all 0.4s cubic-bezier(.46,.03,.52,.96);
|
||||
}
|
||||
|
||||
.welcome-shell .switch__indicator::before {
|
||||
top: 7px;
|
||||
left: 7px;
|
||||
width: 9px;
|
||||
height: 9px;
|
||||
opacity: 0.6;
|
||||
}
|
||||
|
||||
.welcome-shell .switch__indicator::after {
|
||||
bottom: 8px;
|
||||
right: 6px;
|
||||
width: 14px;
|
||||
height: 14px;
|
||||
opacity: 0.8;
|
||||
}
|
||||
|
||||
.welcome-shell .switch__decoration {
|
||||
position: absolute;
|
||||
top: 65%;
|
||||
left: 50%;
|
||||
display: block;
|
||||
width: 5px;
|
||||
height: 5px;
|
||||
background-color: #FFFFFF;
|
||||
border-radius: 9999px;
|
||||
animation: twinkle-stars 0.8s infinite -0.6s;
|
||||
transition: all 0.4s cubic-bezier(.46,.03,.52,.96);
|
||||
}
|
||||
|
||||
.welcome-shell .switch__decoration::before,
|
||||
.welcome-shell .switch__decoration::after {
|
||||
position: absolute;
|
||||
display: block;
|
||||
content: '';
|
||||
width: 5px;
|
||||
height: 5px;
|
||||
background-color: #FFFFFF;
|
||||
border-radius: 9999px;
|
||||
}
|
||||
|
||||
.welcome-shell .switch__decoration::before {
|
||||
top: -20px;
|
||||
left: 10px;
|
||||
opacity: 1;
|
||||
animation: twinkle-stars 0.6s infinite;
|
||||
}
|
||||
|
||||
.welcome-shell .switch__decoration::after {
|
||||
top: -7px;
|
||||
left: 30px;
|
||||
animation: twinkle-stars 0.6s infinite -0.2s;
|
||||
}
|
||||
|
||||
@keyframes twinkle-stars {
|
||||
50% {
|
||||
opacity: 0.2;
|
||||
}
|
||||
}
|
||||
|
||||
.welcome-shell .switch__input:checked + .switch__label {
|
||||
background-color: #8FB5F5;
|
||||
border-color: #347CF8;
|
||||
}
|
||||
|
||||
.welcome-shell .switch__input:checked + .switch__label .switch__indicator {
|
||||
background-color: #ECD21F;
|
||||
box-shadow: none;
|
||||
transform: translate(-50%, -50%) translateX(72%);
|
||||
}
|
||||
|
||||
.welcome-shell .switch__input:checked + .switch__label .switch__indicator::before,
|
||||
.welcome-shell .switch__input:checked + .switch__label .switch__indicator::after {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.welcome-shell .switch__input:checked + .switch__label .switch__decoration {
|
||||
top: 50%;
|
||||
transform: translate(0%, -50%);
|
||||
animation: cloud 8s linear infinite;
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
}
|
||||
|
||||
.welcome-shell .switch__input:checked + .switch__label .switch__decoration::before {
|
||||
width: 10px;
|
||||
height: 10px;
|
||||
top: auto;
|
||||
bottom: 0;
|
||||
left: -8px;
|
||||
animation: none;
|
||||
}
|
||||
|
||||
.welcome-shell .switch__input:checked + .switch__label .switch__decoration::after {
|
||||
width: 15px;
|
||||
height: 15px;
|
||||
top: auto;
|
||||
bottom: 0;
|
||||
left: 16px;
|
||||
animation: none;
|
||||
}
|
||||
|
||||
.welcome-shell .switch__input:checked + .switch__label .switch__decoration,
|
||||
.welcome-shell .switch__input:checked + .switch__label .switch__decoration::before,
|
||||
.welcome-shell .switch__input:checked + .switch__label .switch__decoration::after {
|
||||
border-radius: 9999px 9999px 0 0;
|
||||
}
|
||||
|
||||
.welcome-shell .switch__input:checked + .switch__label .switch__decoration::after {
|
||||
border-bottom-right-radius: 9999px;
|
||||
}
|
||||
|
||||
@keyframes cloud {
|
||||
0% {
|
||||
transform: translate(0%, -50%);
|
||||
}
|
||||
50% {
|
||||
transform: translate(-50%, -50%);
|
||||
}
|
||||
100% {
|
||||
transform: translate(0%, -50%);
|
||||
}
|
||||
}
|
||||
|
||||
@media (max-width: 768px) {
|
||||
.welcome-shell .theme-toggle-container {
|
||||
top: 10px;
|
||||
right: 10px;
|
||||
}
|
||||
|
||||
.welcome-shell .switch__label {
|
||||
width: 100px;
|
||||
height: 50px;
|
||||
}
|
||||
|
||||
.welcome-shell .switch__indicator {
|
||||
width: 33px;
|
||||
height: 33px;
|
||||
}
|
||||
}
|
||||
|
||||