18 Commits

Author SHA1 Message Date
shahdlala66 3b757d7ff7 feat: added a cat not sure about it tho 2026-04-28 22:45:37 +02:00
shahdlala66 19f3359106 style: more colors for windows 2026-04-26 22:13:33 +02:00
shahdlala66 d676288315 style: changed colors etc 2026-04-26 22:13:26 +02:00
shahdlala66 671886781e feat: new boared design 2026-04-26 13:34:55 +02:00
shahdlala66 dc9a7b2e32 feat: drag and drop 2026-04-22 13:16:44 +02:00
shahdlala66 5951257c99 feat: move history, export import fixed, timer added 2026-04-22 13:05:09 +02:00
shahdlala66 a59e2a023b style: bigger gifs 2026-04-22 09:31:15 +02:00
shahdlala66 4f76bcc7c6 feat: piece pormotion 2026-04-22 08:35:58 +02:00
shahdlala66 25b69fd7b6 feat: clean ups and shorter files 2026-04-22 08:28:16 +02:00
shahdlala66 c18026bce6 feat: added dark and light mode 2026-04-22 08:19:16 +02:00
shahdlala66 91fa247696 style: added new gifs (optianl) 2026-04-21 15:12:41 +02:00
shahdlala66 97365371c8 feat: new spec 2026-04-21 13:40:48 +02:00
shahdlala66 fdc0f1d73b feat: join pervious game added 2026-04-19 11:14:14 +02:00
shahdlala66 bc644c16e3 feat: 1vs BOT 2026-04-19 01:06:13 +02:00
shahdlala66 5497997455 feat: more components 2026-04-19 01:00:14 +02:00
shahdlala66 53459648c6 style: styles file added 2026-04-19 00:24:43 +02:00
shahdlala66 8c97a726a7 fix: removed repetitve code 2026-04-19 00:12:13 +02:00
shahdlala66 2582f8e4d6 style: brought back old style for text input 2026-04-19 00:05:52 +02:00
93 changed files with 3956 additions and 597 deletions
+25 -6
View File
@@ -28,8 +28,13 @@
},
{
"glob": "**/*",
"input": "arabian-chess",
"output": "/arabian-chess"
"input": "assets/arabian-chess",
"output": "/assets/arabian-chess"
},
{
"glob": "**/*",
"input": "assets/ChessAssets",
"output": "/assets/ChessAssets"
}
],
"styles": [
@@ -46,13 +51,19 @@
},
{
"type": "anyComponentStyle",
"maximumWarning": "4kB",
"maximumError": "8kB"
"maximumWarning": "12kB",
"maximumError": "20kB"
}
],
"outputHashing": "all"
},
"development": {
"fileReplacements": [
{
"replace": "src/environments/environment.ts",
"with": "src/environments/environment.development.ts"
}
],
"optimization": false,
"extractLicenses": false,
"sourceMap": true
@@ -62,6 +73,9 @@
},
"serve": {
"builder": "@angular/build:dev-server",
"options": {
"proxyConfig": "proxy.conf.json"
},
"configurations": {
"production": {
"buildTarget": "nowchess-frontend:build:production"
@@ -90,8 +104,13 @@
},
{
"glob": "**/*",
"input": "arabian-chess",
"output": "/arabian-chess"
"input": "assets/arabian-chess",
"output": "/assets/arabian-chess"
},
{
"glob": "**/*",
"input": "assets/ChessAssets",
"output": "/assets/ChessAssets"
}
],
"styles": [
Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 54 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 518 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.8 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 22 KiB

Before

Width:  |  Height:  |  Size: 28 KiB

After

Width:  |  Height:  |  Size: 28 KiB

Before

Width:  |  Height:  |  Size: 31 KiB

After

Width:  |  Height:  |  Size: 31 KiB

Before

Width:  |  Height:  |  Size: 3.3 KiB

After

Width:  |  Height:  |  Size: 3.3 KiB

Before

Width:  |  Height:  |  Size: 907 B

After

Width:  |  Height:  |  Size: 907 B

Before

Width:  |  Height:  |  Size: 919 B

After

Width:  |  Height:  |  Size: 919 B

Before

Width:  |  Height:  |  Size: 818 B

After

Width:  |  Height:  |  Size: 818 B

Before

Width:  |  Height:  |  Size: 1.2 KiB

After

Width:  |  Height:  |  Size: 1.2 KiB

Before

Width:  |  Height:  |  Size: 1.6 KiB

After

Width:  |  Height:  |  Size: 1.6 KiB

Before

Width:  |  Height:  |  Size: 161 B

After

Width:  |  Height:  |  Size: 161 B

Before

Width:  |  Height:  |  Size: 188 B

After

Width:  |  Height:  |  Size: 188 B

Before

Width:  |  Height:  |  Size: 188 B

After

Width:  |  Height:  |  Size: 188 B

Before

Width:  |  Height:  |  Size: 237 B

After

Width:  |  Height:  |  Size: 237 B

Before

Width:  |  Height:  |  Size: 243 B

After

Width:  |  Height:  |  Size: 243 B

Before

Width:  |  Height:  |  Size: 264 B

After

Width:  |  Height:  |  Size: 264 B

Before

Width:  |  Height:  |  Size: 244 B

After

Width:  |  Height:  |  Size: 244 B

Before

Width:  |  Height:  |  Size: 240 B

After

Width:  |  Height:  |  Size: 240 B

Before

Width:  |  Height:  |  Size: 232 B

After

Width:  |  Height:  |  Size: 232 B

Before

Width:  |  Height:  |  Size: 287 B

After

Width:  |  Height:  |  Size: 287 B

Before

Width:  |  Height:  |  Size: 211 B

After

Width:  |  Height:  |  Size: 211 B

Before

Width:  |  Height:  |  Size: 238 B

After

Width:  |  Height:  |  Size: 238 B

Before

Width:  |  Height:  |  Size: 227 B

After

Width:  |  Height:  |  Size: 227 B

Before

Width:  |  Height:  |  Size: 267 B

After

Width:  |  Height:  |  Size: 267 B

Before

Width:  |  Height:  |  Size: 300 B

After

Width:  |  Height:  |  Size: 300 B

Before

Width:  |  Height:  |  Size: 218 B

After

Width:  |  Height:  |  Size: 218 B

Before

Width:  |  Height:  |  Size: 244 B

After

Width:  |  Height:  |  Size: 244 B

Before

Width:  |  Height:  |  Size: 245 B

After

Width:  |  Height:  |  Size: 245 B

Before

Width:  |  Height:  |  Size: 229 B

After

Width:  |  Height:  |  Size: 229 B

Before

Width:  |  Height:  |  Size: 286 B

After

Width:  |  Height:  |  Size: 286 B

Before

Width:  |  Height:  |  Size: 245 B

After

Width:  |  Height:  |  Size: 245 B

Before

Width:  |  Height:  |  Size: 266 B

After

Width:  |  Height:  |  Size: 266 B

Before

Width:  |  Height:  |  Size: 297 B

After

Width:  |  Height:  |  Size: 297 B

Before

Width:  |  Height:  |  Size: 258 B

After

Width:  |  Height:  |  Size: 258 B

Before

Width:  |  Height:  |  Size: 263 B

After

Width:  |  Height:  |  Size: 263 B

Before

Width:  |  Height:  |  Size: 313 B

After

Width:  |  Height:  |  Size: 313 B

Before

Width:  |  Height:  |  Size: 251 B

After

Width:  |  Height:  |  Size: 251 B

Before

Width:  |  Height:  |  Size: 275 B

After

Width:  |  Height:  |  Size: 275 B

Before

Width:  |  Height:  |  Size: 305 B

After

Width:  |  Height:  |  Size: 305 B

Before

Width:  |  Height:  |  Size: 281 B

After

Width:  |  Height:  |  Size: 281 B

Before

Width:  |  Height:  |  Size: 280 B

After

Width:  |  Height:  |  Size: 280 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 85 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 59 KiB

@@ -1,6 +1,6 @@
openapi: 3.0.3
info:
title: NowChess API
title: NowChess Board API
description: |
REST API for the NowChess application. Designed to feel familiar to users
of the [lichess API](https://lichess.org/api).
@@ -186,11 +186,8 @@ paths:
currently to move.
For promotion moves include the target piece as the fifth character:
`e7e8q`, `a2a1r`, etc.
If the move results in a pawn reaching the back rank and no promotion
character is supplied, the game enters `promotionPending` status and
the move is not yet applied — resubmit with the promotion character.
`e7e8q`, `a2a1r`, etc. Promotion moves without the fifth character
are rejected with `400 INVALID_MOVE`.
security:
- bearerAuth: []
parameters:
@@ -630,7 +627,6 @@ components:
| `draw` | Draw agreed or claimed — game over |
| `drawOffered` | Waiting for the opponent to accept or decline a draw offer |
| `fiftyMoveAvailable` | Fifty-move rule threshold reached; active player may claim draw |
| `promotionPending` | A pawn reached the back rank; awaiting promotion piece selection |
| `insufficientMaterial` | Neither side has enough pieces to deliver checkmate — game over (draw) |
enum:
- started
@@ -641,7 +637,6 @@ components:
- draw
- drawOffered
- fiftyMoveAvailable
- promotionPending
- insufficientMaterial
# -------------------------------------------------------------------------
+8
View File
@@ -0,0 +1,8 @@
{
"/api": {
"target": "http://localhost:8080",
"secure": false,
"changeOrigin": true,
"ws": true
}
}
+12 -2
View File
@@ -1,4 +1,4 @@
import { Component } from '@angular/core';
import { Component, OnInit } from '@angular/core';
import { RouterOutlet } from '@angular/router';
@Component({
@@ -7,5 +7,15 @@ import { RouterOutlet } from '@angular/router';
templateUrl: './app.html',
styleUrl: './app.css'
})
export class App {
export class App implements OnInit {
ngOnInit(): void {
this.initTheme();
}
private initTheme(): void {
const savedTheme = localStorage.getItem('theme');
if (savedTheme === 'dark') {
document.documentElement.setAttribute('data-theme', 'dark');
}
}
}
@@ -7,10 +7,10 @@
.board-grid {
display: grid;
grid-template-columns: repeat(8, 1fr);
border: 2px solid #5A2C28;
border-radius: 10px 10px 0 0;
border: var(--border-width) solid var(--color-border);
border-radius: var(--border-radius-md) var(--border-radius-md) 0 0;
overflow: hidden;
background: #5A2C28;
background: var(--color-text-primary);
}
.square {
@@ -27,12 +27,56 @@
cursor: pointer;
}
.square[draggable='true'] {
cursor: grab;
}
.square.drag-source {
opacity: 0.65;
cursor: grabbing;
}
.square.drag-over {
outline: 3px dashed var(--color-primary);
outline-offset: -4px;
}
.square.light {
background-image: url('/arabian-chess/sprites/board/board_square_white.png');
background-image: url('/assets/arabian-chess/sprites/board/board_square_white.png');
}
.square.dark {
background-image: url('/arabian-chess/sprites/board/board_square_black.png');
background-image: url('/assets/arabian-chess/sprites/board/board_square_black.png');
}
.board-grid--classic {
border-radius: var(--border-radius-md);
}
.board-grid--classic .square {
background-image: none;
transition: filter 160ms ease;
}
.board-grid--classic .square.light {
background-color: #f3c8a0;
}
.board-grid--classic .square.dark {
background-color: #ba6d4b;
}
.board-grid--classic .square.drag-over {
outline-color: #5a2c28;
}
.board-grid--classic .square.selected {
outline-color: #5a2c28;
}
.board-grid--classic .square.highlighted::after {
background: #b9dad1;
border-color: #5a2c28;
}
.square.highlighted::after {
@@ -41,12 +85,13 @@
width: 28%;
height: 28%;
border-radius: 50%;
background: rgba(193, 158, 245, 0.75);
border: 2px solid #5A2C28;
background: var(--color-secondary-purple);
opacity: 0.75;
border: var(--border-width) solid var(--color-border);
}
.square.selected {
outline: 3px solid #BA6D4B;
outline: 3px solid var(--color-primary);
outline-offset: -3px;
}
@@ -55,7 +100,7 @@
width: 100%;
display: block;
object-fit: fill;
border: 2px solid #5A2C28;
border: var(--border-width) solid var(--color-border);
border-top: 0;
border-radius: 0 0 10px 10px;
border-radius: 0 0 var(--border-radius-md) var(--border-radius-md);
}
@@ -1,5 +1,5 @@
<div class="board-shell">
<div class="board-grid">
<div class="board-grid" [class.board-grid--classic]="boardTheme === 'classic'" [class.board-grid--arabian]="boardTheme === 'arabian'">
@for (square of squares; track trackByCoordinate($index, square)) {
<button
type="button"
@@ -8,13 +8,25 @@
[class.dark]="!square.isLight"
[class.selected]="isSelected(square)"
[class.highlighted]="isHighlighted(square)"
[class.drag-source]="isDraggingSource(square)"
[class.drag-over]="isDragOver(square)"
[attr.data-square]="square.coordinate"
(click)="onSquareClick(square)"
(dragover)="onSquareDragOver($event, square)"
(drop)="onSquareDrop($event, square)"
>
<app-chess-piece [pieceCode]="square.pieceCode" />
<app-chess-piece
[pieceCode]="square.pieceCode"
[boardTheme]="boardTheme"
[draggable]="!!square.pieceCode"
(pieceDragStart)="onPieceDragStart($event, square)"
(pieceDragEnd)="onSquareDragEnd()"
/>
</button>
}
</div>
<img class="board-bottom" src="/arabian-chess/sprites/board/board_bottom.png" alt="Board frame" />
@if (boardTheme === 'arabian') {
<img class="board-bottom" src="/assets/arabian-chess/sprites/board/board_bottom.png" alt="Board frame" />
}
</div>
@@ -7,6 +7,8 @@ interface BoardSquare {
pieceCode: string | null;
}
type BoardTheme = 'arabian' | 'classic';
@Component({
selector: 'app-chess-board',
standalone: true,
@@ -18,10 +20,14 @@ export class ChessBoardComponent implements OnChanges {
@Input({ required: true }) fen = '';
@Input() selectedSquare: string | null = null;
@Input() highlightedSquares: string[] = [];
@Input() boardTheme: BoardTheme = 'arabian';
@Output() squareSelected = new EventEmitter<string>();
squares: BoardSquare[] = [];
private highlightedSquareSet = new Set<string>();
private draggingFromSquare: string | null = null;
private dragOverSquare: string | null = null;
private suppressNextClick = false;
ngOnChanges(changes: SimpleChanges): void {
if (changes['fen']) {
@@ -38,9 +44,61 @@ export class ChessBoardComponent implements OnChanges {
}
onSquareClick(square: BoardSquare): void {
if (this.suppressNextClick) {
this.suppressNextClick = false;
return;
}
this.squareSelected.emit(square.coordinate);
}
onPieceDragStart(event: DragEvent, square: BoardSquare): void {
if (!square.pieceCode) {
event.preventDefault();
return;
}
this.draggingFromSquare = square.coordinate;
if (event.dataTransfer) {
event.dataTransfer.setData('text/plain', square.coordinate);
event.dataTransfer.effectAllowed = 'move';
}
this.squareSelected.emit(square.coordinate);
}
onSquareDragOver(event: DragEvent, square: BoardSquare): void {
if (!this.draggingFromSquare) {
return;
}
event.preventDefault();
if (event.dataTransfer) {
event.dataTransfer.dropEffect = 'move';
}
this.dragOverSquare = square.coordinate === this.draggingFromSquare ? null : square.coordinate;
}
onSquareDrop(event: DragEvent, square: BoardSquare): void {
event.preventDefault();
if (!this.draggingFromSquare) {
return;
}
const fromSquare = this.draggingFromSquare;
this.clearDragState();
if (fromSquare === square.coordinate) {
return;
}
this.suppressNextClick = true;
this.squareSelected.emit(square.coordinate);
}
onSquareDragEnd(): void {
this.clearDragState();
}
isSelected(square: BoardSquare): boolean {
return this.selectedSquare === square.coordinate;
}
@@ -49,6 +107,14 @@ export class ChessBoardComponent implements OnChanges {
return this.highlightedSquareSet.has(square.coordinate);
}
isDraggingSource(square: BoardSquare): boolean {
return this.draggingFromSquare === square.coordinate;
}
isDragOver(square: BoardSquare): boolean {
return this.dragOverSquare === square.coordinate;
}
private buildSquares(fen: string): BoardSquare[] {
const placement = fen.split(' ')[0] ?? '';
const rows = placement.split('/');
@@ -87,4 +153,9 @@ export class ChessBoardComponent implements OnChanges {
pieceCode
};
}
private clearDragState(): void {
this.draggingFromSquare = null;
this.dragOverSquare = null;
}
}
@@ -1,9 +1,17 @@
.piece {
width: clamp(50px, 11cqh, 160px);
height: clamp(50px, 11cqh, 160px);
height: clamp(40px, 8cqh, 120px);
display: block;
object-fit: contain;
pointer-events: none;
pointer-events: auto;
}
.piece[draggable='true'] {
cursor: grab;
}
.piece[draggable='true']:active {
cursor: grabbing;
}
@media (max-width: 991px) {
@@ -1,3 +1,10 @@
@if (pieceCode) {
<img class="piece" [src]="spriteUrl" [alt]="pieceCode" />
<img
class="piece"
[src]="spriteUrl"
[alt]="pieceCode"
[attr.draggable]="draggable ? 'true' : null"
(dragstart)="onDragStart($event)"
(dragend)="onDragEnd()"
/>
}
@@ -1,4 +1,6 @@
import { Component, Input } from '@angular/core';
import { Component, EventEmitter, Input, Output } from '@angular/core';
type BoardTheme = 'arabian' | 'classic';
@Component({
selector: 'app-chess-piece',
@@ -8,18 +10,44 @@ import { Component, Input } from '@angular/core';
})
export class ChessPieceComponent {
@Input({ required: true }) pieceCode: string | null = null;
@Input() boardTheme: BoardTheme = 'arabian';
@Input() draggable = false;
@Output() pieceDragStart = new EventEmitter<DragEvent>();
@Output() pieceDragEnd = new EventEmitter<void>();
onDragStart(event: DragEvent): void {
if (!this.draggable) {
event.preventDefault();
return;
}
this.pieceDragStart.emit(event);
}
onDragEnd(): void {
this.pieceDragEnd.emit();
}
get spriteUrl(): string {
if (!this.pieceCode) {
return '';
}
const color = this.pieceCode === this.pieceCode.toUpperCase() ? 'white' : 'black';
const pieceName = this.getPieceName(this.pieceCode.toLowerCase());
return `/arabian-chess/sprites/pieces/${color}_${pieceName}.png`;
const isWhite = this.pieceCode === this.pieceCode.toUpperCase();
const pieceCode = this.pieceCode.toLowerCase();
if (this.boardTheme === 'classic') {
const colorPrefix = isWhite ? 'w' : 'b';
const classicPieceName = this.getClassicPieceName(pieceCode);
return `/assets/ChessAssets/${colorPrefix}_${classicPieceName}.png`;
}
private getPieceName(piece: string): string {
const arabianColor = isWhite ? 'white' : 'black';
const arabianPieceName = this.getArabianPieceName(pieceCode);
return `/assets/arabian-chess/sprites/pieces/${arabianColor}_${arabianPieceName}.png`;
}
private getArabianPieceName(piece: string): string {
switch (piece) {
case 'k':
return 'king';
@@ -37,4 +65,23 @@ export class ChessPieceComponent {
return 'pawn';
}
}
private getClassicPieceName(piece: string): string {
switch (piece) {
case 'k':
return 'King';
case 'q':
return 'Queen';
case 'r':
return 'Rook';
case 'b':
return 'Bishop';
case 'n':
return 'Knight';
case 'p':
return 'Pawn';
default:
return 'Pawn';
}
}
}
@@ -0,0 +1,63 @@
.input-card {
background: var(--color-bg-card);
border: var(--border-width) solid var(--color-border);
border-radius: var(--border-radius-md);
padding: var(--size-lg-padding);
display: flex;
flex-direction: column;
gap: var(--size-lg-gap);
}
.move-card {
padding: var(--size-sm-padding);
gap: var(--size-sm-gap);
}
.move-card input {
min-height: 45px;
padding: var(--size-md-padding);
}
.input-card label {
color: var(--color-text-primary);
font-weight: 700;
margin-bottom: var(--size-xs);
}
.input-card textarea {
resize: vertical;
height: 40px;
background-color:lightcyan;
border: 3px solid var(--color-border);
border-radius: var(--border-radius-sm);
}
.input-card input {
min-width: unset;
background-color:lightcyan;
border: 3px solid var(--color-border);
border-radius: var(--border-radius-sm);
}
.input-card .btn {
border: var(--button-border);
border-radius: var(--border-radius-sm);
background: var(--color-bg-button);
color: var(--color-text-primary);
padding: var(--button-padding);
cursor: pointer;
font-weight: 600;
transition: background-color 0.2s, color 0.2s;
}
.input-card .btn:hover {
background: var(--color-bg-button-hover);
color: var(--color-text-button-hover);
}
.hint-text {
margin: 0;
color: var(--color-text-primary);
font-size: 0.9rem;
}
@@ -0,0 +1,31 @@
<section [ngClass]="['input-card', cardClass]">
<label>{{ label }}</label>
@if (inputType === 'textarea') {
<textarea
#textareaInput
[placeholder]="placeholder"
[value]="value"
[rows]="rows"
(input)="onValueChange(textareaInput.value)"
class="form-input"
></textarea>
} @else {
<input
#textInput
type="text"
[placeholder]="placeholder"
[value]="value"
(input)="onValueChange(textInput.value)"
class="form-input"
/>
}
<button type="button" class="btn w-100" (click)="onButtonClick()">
{{ buttonLabel }}
</button>
@if (hintText) {
<p class="hint-text">{{ hintText }}</p>
}
</section>
@@ -0,0 +1,33 @@
import { Component, Input, Output, EventEmitter } from '@angular/core';
import { CommonModule } from '@angular/common';
import { FormsModule } from '@angular/forms';
@Component({
selector: 'app-input-card',
standalone: true,
imports: [CommonModule, FormsModule],
templateUrl: './input-card.component.html',
styleUrl: './input-card.component.css',
})
export class InputCardComponent {
@Input() label: string = '';
@Input() placeholder: string = '';
@Input() buttonLabel: string = 'Send';
@Input() inputType: 'input' | 'textarea' = 'input';
@Input() value: string = '';
@Input() cardClass: string = '';
@Input() hintText: string = '';
@Input() rows: number = 4;
@Output() valueChange = new EventEmitter<string>();
@Output() buttonClick = new EventEmitter<void>();
onValueChange(newValue: string): void {
this.value = newValue;
this.valueChange.emit(newValue);
}
onButtonClick(): void {
this.buttonClick.emit();
}
}
@@ -0,0 +1,131 @@
.promotion-dialog-overlay {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: rgba(0, 0, 0, 0.5);
display: flex;
align-items: center;
justify-content: center;
opacity: 0;
visibility: hidden;
transition: opacity 0.2s, visibility 0.2s;
z-index: 1000;
&.open {
opacity: 1;
visibility: visible;
}
}
.promotion-dialog {
background: white;
border-radius: 8px;
box-shadow: 0 4px 16px rgba(0, 0, 0, 0.2);
max-width: 400px;
width: 90%;
animation: slideUp 0.3s ease;
}
@keyframes slideUp {
from {
opacity: 0;
transform: translateY(20px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
.promotion-header {
display: flex;
justify-content: space-between;
align-items: center;
padding: 20px;
border-bottom: 1px solid #e0e0e0;
h3 {
margin: 0;
font-size: 18px;
font-weight: 600;
color: #333;
}
.close-btn {
background: none;
border: none;
font-size: 24px;
cursor: pointer;
color: #999;
padding: 0;
width: 30px;
height: 30px;
display: flex;
align-items: center;
justify-content: center;
transition: color 0.2s;
&:hover {
color: #333;
}
}
}
.promotion-body {
padding: 20px;
}
.promotion-prompt {
margin: 0 0 20px 0;
text-align: center;
color: #666;
font-size: 14px;
}
.promotion-options {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 12px;
}
.promotion-button {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 8px;
padding: 16px;
background: #f5f5f5;
border: 2px solid #ddd;
border-radius: 6px;
cursor: pointer;
transition: all 0.2s;
font-family: inherit;
&:hover {
background: #e8e8e8;
border-color: #999;
transform: translateY(-2px);
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.1);
}
&:active {
transform: translateY(0);
box-shadow: none;
}
.piece-symbol {
font-size: 32px;
line-height: 1;
}
.piece-label {
font-size: 12px;
font-weight: 500;
color: #666;
text-transform: uppercase;
letter-spacing: 0.5px;
}
}
@@ -0,0 +1,26 @@
<div class="promotion-dialog-overlay" [class.open]="isOpen">
<div class="promotion-dialog">
<div class="promotion-header">
<h3>Pawn Promotion</h3>
<button class="close-btn" (click)="close()" aria-label="Close">&times;</button>
</div>
<div class="promotion-body">
<p class="promotion-prompt">Choose a piece to promote your pawn to:</p>
<div class="promotion-options">
@for (piece of promotionPieces; track piece.type) {
<button
class="promotion-button"
[attr.data-piece]="piece.type"
(click)="selectPromotion(piece.type)"
[title]="piece.label"
>
<span class="piece-symbol">{{ piece.symbol }}</span>
<span class="piece-label">{{ piece.label }}</span>
</button>
}
</div>
</div>
</div>
</div>
@@ -0,0 +1,39 @@
import { Component, EventEmitter, Input, Output } from '@angular/core';
import { CommonModule } from '@angular/common';
type PromotionPieceType = 'queen' | 'rook' | 'bishop' | 'knight';
interface PromotionPieceOption {
type: PromotionPieceType;
label: string;
symbol: string;
}
@Component({
selector: 'app-promotion-dialog',
standalone: true,
imports: [CommonModule],
templateUrl: './promotion-dialog.component.html',
styleUrl: './promotion-dialog.component.css'
})
export class PromotionDialogComponent {
@Input() isOpen = false;
@Output() promotionSelected = new EventEmitter<PromotionPieceType>();
@Output() closed = new EventEmitter<void>();
promotionPieces: PromotionPieceOption[] = [
{ type: 'queen', label: 'Queen', symbol: '♕' },
{ type: 'rook', label: 'Rook', symbol: '♖' },
{ type: 'bishop', label: 'Bishop', symbol: '♗' },
{ type: 'knight', label: 'Knight', symbol: '♘' }
];
selectPromotion(type: PromotionPieceType): void {
this.promotionSelected.emit(type);
this.isOpen = false;
}
close(): void {
this.closed.emit();
this.isOpen = false;
}
}
+263 -125
View File
@@ -1,38 +1,51 @@
.game-shell {
min-height: 100dvh;
padding: clamp(0.75rem, 2vw, 1.5rem);
padding: clamp(var(--size-md), 2vw, var(--size-xl));
background: linear-gradient(180deg, var(--color-primary-light) 0%, var(--color-secondary-mint) 100%);
color: var(--color-text-primary);
}
:host-context(html[data-theme='dark']) .game-shell {
background:
radial-gradient(circle at top, rgba(185, 194, 218, 0.16) 0%, transparent 35%),
linear-gradient(180deg, #0f1f2e 0%, #17293d 52%, #0b1420 100%);
}
.game-card {
max-width: 1400px;
margin: 0 auto;
background: #F3C8A0;
border: 2px solid #5A2C28;
border-radius: 12px;
padding: clamp(1rem, 2vw, 1.5rem);
box-shadow: 0 8px 24px rgba(90, 44, 40, 0.2);
background: var(--color-bg-main);
border: var(--border-width) solid var(--color-border);
border-radius: var(--border-radius-lg);
padding: clamp(var(--size-lg), 2vw, var(--size-xl));
box-shadow: var(--shadow-md);
}
:host-context(html[data-theme='dark']) .game-shell .game-card {
background: rgba(26, 47, 71, 0.88);
box-shadow: 0 12px 28px rgba(0, 0, 0, 0.34);
}
header {
margin-bottom: 1.5rem;
margin-bottom: var(--size-xl);
}
h1,
h2 {
color: #5A2C28;
margin: 0 0 0.5rem;
font-size: clamp(1.5rem, 4vw, 2rem);
color: var(--color-text-primary);
margin: 0 0 var(--size-md);
font-size: var(--heading-h1);
}
.meta {
color: #5A2C28;
color: var(--color-text-primary);
font-size: 0.95rem;
}
.back-link {
display: inline-block;
margin-bottom: 0.5rem;
color: #5A2C28;
margin-bottom: var(--size-sm);
color: var(--color-text-primary);
text-decoration: none;
font-weight: 600;
}
@@ -42,25 +55,52 @@ h2 {
}
.top-section {
background: #F3C8A0;
padding: 0.75rem;
border-radius: 8px;
border: 1px solid #5A2C28;
display: grid;
gap: var(--size-md);
margin-top: var(--size-sm);
flex: 0 0 auto;
}
.move-form {
align-items: center;
.board-theme-card {
background: var(--color-bg-card);
border: var(--border-width) solid var(--color-border);
border-radius: var(--border-radius-md);
padding: var(--size-md-padding);
display: grid;
gap: var(--size-sm);
}
.move-form label {
color: #5A2C28;
font-weight: 600;
white-space: nowrap;
}
.board-hint {
color: #5A2C28;
.board-theme-card h3 {
margin: 0;
color: var(--color-text-primary);
font-size: 1rem;
}
.board-theme-group {
display: flex;
gap: var(--size-md);
flex-wrap: wrap;
}
.board-theme-option {
display: inline-flex;
align-items: center;
gap: var(--size-xs);
color: var(--color-text-primary);
font-weight: 600;
}
.board-theme-option input {
accent-color: var(--color-primary);
}
.move-card {
padding: var(--size-lg-padding);
}
.move-card .btn {
align-self: flex-start;
width: auto;
}
.center-column {
@@ -68,72 +108,212 @@ h2 {
}
.board-section {
background: #B9DAD1;
border: 2px solid #5A2C28;
border-radius: 10px;
padding: clamp(0.5rem, 1vw, 1rem);
background: var(--color-bg-board);
border: var(--border-width) solid var(--color-border);
border-radius: var(--border-radius-md);
padding: clamp(var(--size-sm), 1vw, var(--size-lg));
min-height: 400px;
container-type: size;
}
.import-card {
background: #E1EAA9;
border: 2px solid #5A2C28;
border-radius: 10px;
padding: 1rem;
:host-context(html[data-theme='dark']) .game-shell .board-section,
:host-context(html[data-theme='dark']) .game-shell .timer-card,
:host-context(html[data-theme='dark']) .game-shell .history-card,
:host-context(html[data-theme='dark']) .game-shell .export-card,
:host-context(html[data-theme='dark']) .game-shell .board-theme-card,
:host-context(html[data-theme='dark']) .game-shell .player-timer {
background: rgba(45, 74, 111, 0.72);
}
:host-context(html[data-theme='dark']) .game-shell .export-text {
background: rgba(26, 47, 71, 0.9);
}
:host-context(html[data-theme='dark']) .game-shell .game-completion-alert {
background: linear-gradient(135deg, rgba(74, 124, 124, 0.35) 0%, rgba(90, 111, 165, 0.35) 100%);
box-shadow: 0 10px 20px rgba(0, 0, 0, 0.25);
}
.timer-card,
.history-card,
.export-card {
background: var(--color-bg-card);
border: var(--border-width) solid var(--color-border);
border-radius: var(--border-radius-md);
padding: var(--size-lg-padding);
display: grid;
gap: var(--size-md);
}
.timer-card h2,
.history-card h2,
.export-card h2 {
margin: 0;
font-size: 1.1rem;
color: var(--color-text-primary);
}
.history-list {
margin: 0;
padding-left: 1.1rem;
display: grid;
gap: var(--size-xs);
max-height: 180px;
overflow: auto;
}
.history-list li {
color: var(--color-text-primary);
display: flex;
flex-direction: column;
gap: 0.75rem;
gap: var(--size-sm);
align-items: baseline;
}
.import-card label {
color: #5A2C28;
.history-number {
font-weight: 700;
margin-bottom: 0.25rem;
min-width: 1.8rem;
}
.import-card textarea {
border: 2px solid #5A2C28;
border-radius: 8px;
background: #B9DAD1;
padding: 0.6rem 0.75rem;
resize: vertical;
min-height: 100px;
font-family: inherit;
.history-move {
font-family: monospace;
}
.import-card input {
border: 2px solid #5A2C28;
border-radius: 8px;
background: #B9DAD1;
padding: 0.6rem 0.75rem;
font-family: inherit;
.history-empty {
margin: 0;
color: var(--color-text-primary);
}
.btn {
border: 2px solid #5A2C28;
border-radius: 8px;
background: #C19EF5;
color: #5A2C28;
padding: 0.6rem 1rem;
cursor: pointer;
.player-timer {
background: var(--color-bg-input);
border: var(--border-width) solid var(--color-border);
border-radius: var(--border-radius-md);
padding: var(--size-md-padding);
}
.active-timer {
box-shadow: 0 0 0 3px rgba(185, 218, 209, 0.25);
}
.timer-label {
margin: 0;
color: var(--color-text-primary);
font-weight: 600;
transition: background-color 0.2s, color 0.2s;
}
.btn:hover {
background: #BA6D4B;
color: #F3C8A0;
.timer-value {
margin: var(--size-xs) 0 0;
color: var(--color-text-primary);
font-size: 1.35rem;
font-weight: 700;
}
.export-mode-group {
display: flex;
gap: var(--size-lg);
flex-wrap: wrap;
}
.export-mode-option {
display: inline-flex;
align-items: center;
gap: var(--size-sm);
color: var(--color-text-primary);
font-weight: 600;
}
.export-mode-option input {
accent-color: var(--color-primary);
}
.export-text {
width: 100%;
min-height: 140px;
border: var(--border-width) solid var(--color-border);
border-radius: var(--border-radius-md);
background: var(--color-bg-input);
color: var(--color-text-primary);
padding: var(--size-md-padding);
resize: vertical;
}
.export-button {
width: fit-content;
border: var(--button-border);
border-radius: var(--button-radius);
background: var(--color-bg-button);
color: var(--color-text-primary);
font-weight: 700;
padding: var(--button-padding);
cursor: pointer;
}
.export-button:hover {
background: var(--color-bg-button-hover);
color: var(--color-text-button-hover);
}
.export-note {
margin: 0;
color: var(--color-text-primary);
font-weight: 600;
}
.alert {
border-radius: 8px;
border: 2px solid #5A2C28;
border-radius: var(--border-radius-sm);
border: var(--border-width) solid var(--color-border);
}
.game-completion-alert {
background: linear-gradient(135deg, var(--color-secondary-mint, #B9DAD1) 0%, var(--color-secondary-blue, #B9C2DA) 100%);
border: 2px solid var(--color-secondary-mint, #B9DAD1) !important;
border-radius: var(--border-radius-lg) !important;
padding: var(--size-xl-padding) !important;
box-shadow: 0 8px 16px rgba(185, 218, 209, 0.3);
animation: slideIn 0.4s ease-out;
}
@keyframes slideIn {
from {
opacity: 0;
transform: translateY(-20px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
.completion-title {
color: var(--color-text-primary);
font-size: 1.75rem;
margin: 0 0 var(--size-md) 0;
font-weight: 700;
text-align: center;
}
.completion-subtitle {
text-align: center;
color: var(--color-text-primary);
font-size: 1rem;
}
.completion-link {
color: var(--color-text-primary);
text-decoration: none;
font-weight: 600;
border-bottom: 2px solid var(--color-text-primary);
transition: all 0.3s ease;
padding-bottom: 2px;
}
.completion-link:hover {
color: var(--color-secondary-blue);
border-bottom-color: var(--color-secondary-blue);
}
@media (max-width: 991px) {
.game-card {
padding: clamp(0.75rem, 1.5vw, 1rem);
padding: clamp(var(--size-md), 1.5vw, var(--size-lg));
}
.board-section {
@@ -142,26 +322,26 @@ h2 {
h1,
h2 {
font-size: clamp(1.25rem, 3vw, 1.75rem);
font-size: var(--heading-h1-tablet);
}
}
@media (max-width: 768px) {
.game-shell {
padding: clamp(0.5rem, 1.5vw, 1rem);
padding: clamp(var(--size-sm), 1.5vw, var(--size-lg));
}
.game-card {
padding: clamp(0.5rem, 1vw, 0.75rem);
padding: clamp(var(--size-sm), 1vw, var(--size-md));
}
header {
margin-bottom: 1rem;
margin-bottom: var(--size-lg);
}
h1,
h2 {
font-size: 1.25rem;
font-size: var(--heading-h1-mobile);
}
.meta {
@@ -169,61 +349,31 @@ h2 {
}
.top-section {
padding: 0.5rem;
margin-bottom: 0.75rem;
}
.move-form {
flex-wrap: wrap;
}
.move-form label {
flex-basis: 100%;
margin-bottom: 0.5rem;
gap: var(--size-xs);
margin-bottom: var(--size-xs);
}
.board-section {
min-height: 300px;
}
.import-card {
padding: 0.75rem;
gap: 0.5rem;
}
.import-card label {
font-size: 0.9rem;
}
.import-card textarea,
.import-card input {
min-height: 70px;
font-size: 0.9rem;
padding: 0.5rem;
}
.btn {
padding: 0.5rem 0.75rem;
font-size: 0.9rem;
}
}
@media (max-width: 480px) {
.game-shell {
padding: 0.5rem;
padding: var(--size-sm);
}
.game-card {
padding: 0.5rem;
border-radius: 8px;
padding: var(--size-sm);
border-radius: var(--border-radius-md);
}
header {
margin-bottom: 0.75rem;
margin-bottom: var(--size-md);
}
h1 {
font-size: 1.1rem;
font-size: var(--heading-h1-small);
}
.meta {
@@ -231,23 +381,11 @@ h2 {
}
.top-section {
padding: 0.4rem;
margin-bottom: 0.5rem;
gap: var(--size-xs-gap);
margin-bottom: var(--size-xs);
}
.board-section {
min-height: 250px;
}
.import-card {
padding: 0.5rem;
gap: 0.35rem;
}
.import-card textarea,
.import-card input {
min-height: 50px;
font-size: 0.8rem;
padding: 0.4rem;
}
}
+120 -38
View File
@@ -1,4 +1,10 @@
<main class="game-shell">
<main class="game-shell" [class.theme-dark]="isDarkMode">
<app-promotion-dialog
[isOpen]="facade.isPromotionDialogOpen"
(promotionSelected)="facade.onPromotionSelected($event)"
(closed)="facade.onPromotionClosed()"
/>
<section class="game-card">
<header class="mb-3">
<a routerLink="/" class="back-link">Back</a>
@@ -9,65 +15,141 @@
@if (facade.loading) {
<p>Loading game state...</p>
} @else if (facade.state) {
@if (facade.isGameFinished && facade.gameCompletionMessage) {
<div class="game-completion-alert alert alert-success mb-3">
<h2 class="completion-title">{{ facade.gameCompletionMessage }}</h2>
<p class="completion-subtitle mb-0">
<a routerLink="/" class="completion-link">Start a new game</a>
</p>
</div>
}
<div class="container-fluid">
<div class="row g-3">
<!-- Left Sidebar - FEN Import -->
<!-- Left Sidebar - Dummy Timers -->
<div class="col-lg-3 col-md-6 col-12 order-lg-1 order-2">
<aside class="import-card fen-card h-100">
<label for="fenImport">Import FEN</label>
<textarea
id="fenImport"
name="fenImport"
[(ngModel)]="facade.fenInput"
rows="4"
placeholder="rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
></textarea>
<button type="button" class="btn w-100" (click)="facade.importFen()">Load FEN</button>
</aside>
<section class="timer-card">
<h2>Timers</h2>
<div class="player-timer" [class.active-timer]="facade.state.turn === 'white'">
<p class="timer-label">White</p>
<p class="timer-value">{{ formatTimer(whiteTimerSeconds) }}</p>
</div>
<div class="player-timer" [class.active-timer]="facade.state.turn === 'black'">
<p class="timer-label">Black</p>
<p class="timer-value">{{ formatTimer(blackTimerSeconds) }}</p>
</div>
</section>
</div>
<!-- Center - Chess Board -->
<div class="col-lg-6 col-md-12 col-12 order-lg-2 order-1">
<section class="center-column d-flex flex-column h-100">
<div class="top-section mb-3">
<form class="move-form d-flex flex-wrap gap-2 mb-2" (ngSubmit)="facade.submitMove()">
<label for="uciMove" class="form-label mb-0">Play move (UCI)</label>
<input
id="uciMove"
name="uciMove"
class="form-control flex-grow-1"
[(ngModel)]="facade.moveInput"
placeholder="e2e4"
/>
<button type="submit" class="btn">Send Move</button>
</form>
<p class="board-hint small mb-0">Click your piece to highlight legal targets.</p>
</div>
<div class="board-section flex-grow-1 d-flex align-items-center justify-content-center">
<app-chess-board
[fen]="facade.state.fen"
[selectedSquare]="facade.selectedSquare"
[highlightedSquares]="facade.highlightedSquares"
[boardTheme]="boardTheme"
(squareSelected)="facade.onBoardSquareSelected($event)"
/>
</div>
<section class="top-section">
<section class="board-theme-card" aria-label="Board design chooser">
<h3>Board Design</h3>
<div class="board-theme-group" role="radiogroup" aria-label="Board design">
<label class="board-theme-option">
<input
type="radio"
name="boardTheme"
[checked]="boardTheme === 'arabian'"
(change)="setBoardTheme('arabian')"
/>
<span>Arabian</span>
</label>
<label class="board-theme-option">
<input
type="radio"
name="boardTheme"
[checked]="boardTheme === 'classic'"
(change)="setBoardTheme('classic')"
/>
<span>Classic</span>
</label>
</div>
</section>
<app-input-card
label="Play move (UCI)"
placeholder="e2e4"
buttonLabel="Send Move"
inputType="input"
[value]="facade.moveInput"
cardClass="move-card"
hintText="Click your piece to highlight legal targets."
(valueChange)="facade.moveInput = $event"
(buttonClick)="facade.submitMove()"
/>
</section>
</section>
</div>
<!-- Right Sidebar - PGN Import -->
<!-- Right Sidebar - Export -->
<div class="col-lg-3 col-md-6 col-12 order-lg-3 order-3">
<aside class="import-card pgn-card h-100">
<label for="pgnImport">Import PGN</label>
<section class="history-card">
<h2>Move History</h2>
@if (facade.state.moves.length === 0) {
<p class="history-empty">No moves yet.</p>
} @else {
<ol class="history-list">
@for (move of facade.state.moves; track $index) {
<li>
<span class="history-number">{{ $index + 1 }}.</span>
<span class="history-move">{{ move }}</span>
</li>
}
</ol>
}
</section>
<section class="export-card">
<h2>Export</h2>
<div class="export-mode-group" role="radiogroup" aria-label="Export mode">
<label class="export-mode-option">
<input
type="radio"
name="exportType"
[checked]="exportType === 'fen'"
(change)="setExportType('fen')"
/>
<span>FEN</span>
</label>
<label class="export-mode-option">
<input
type="radio"
name="exportType"
[checked]="exportType === 'pgn'"
(change)="setExportType('pgn')"
/>
<span>PGN</span>
</label>
</div>
<textarea
id="pgnImport"
name="pgnImport"
[(ngModel)]="facade.pgnInput"
rows="4"
placeholder="1. e4 e5 2. Nf3 Nc6 *"
class="export-text"
[value]="exportValue"
[placeholder]="exportType === 'fen' ? 'FEN will appear here' : 'PGN will appear here'"
rows="8"
readonly
></textarea>
<button type="button" class="btn w-100" (click)="facade.importPgn()">Load PGN</button>
</aside>
<button type="button" class="export-button" (click)="completeExport()">Done</button>
@if (exportNotice) {
<p class="export-note">{{ exportNotice }}</p>
}
</section>
</div>
</div>
</div>
+227 -3
View File
@@ -1,25 +1,53 @@
import { CommonModule } from '@angular/common';
import { Component, DestroyRef, OnInit, inject } from '@angular/core';
import { Component, DestroyRef, OnDestroy, OnInit, inject } from '@angular/core';
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
import { FormsModule } from '@angular/forms';
import { ActivatedRoute, RouterLink } from '@angular/router';
import { ChessBoardComponent } from '../../components/chess-board/chess-board.component';
import { InputCardComponent } from '../../components/input-card/input-card.component';
import { PromotionDialogComponent } from '../../components/promotion-dialog/promotion-dialog.component';
import { GameFacade } from './game.facade';
type TimerTurn = 'white' | 'black';
type BoardTheme = 'arabian' | 'classic';
interface TimerSnapshot {
whiteSeconds: number;
blackSeconds: number;
turn: TimerTurn;
savedAt: number;
}
@Component({
selector: 'app-game',
standalone: true,
imports: [CommonModule, FormsModule, RouterLink, ChessBoardComponent],
imports: [CommonModule, FormsModule, RouterLink, ChessBoardComponent, InputCardComponent, PromotionDialogComponent],
providers: [GameFacade],
templateUrl: './game.component.html',
styleUrl: './game.component.css'
})
export class GameComponent implements OnInit {
export class GameComponent implements OnInit, OnDestroy {
private static readonly TIMER_START_SECONDS = 10 * 60;
private static readonly BOARD_THEME_STORAGE_KEY = 'nowchess.boardTheme';
private readonly route = inject(ActivatedRoute);
private readonly destroyRef = inject(DestroyRef);
readonly facade = inject(GameFacade);
whiteTimerSeconds = GameComponent.TIMER_START_SECONDS;
blackTimerSeconds = GameComponent.TIMER_START_SECONDS;
exportType: 'fen' | 'pgn' = 'fen';
boardTheme: BoardTheme = 'arabian';
isDarkMode = false;
exportValue = '';
exportNotice = '';
private timerIntervalId: number | null = null;
private activeGameId = '';
ngOnInit(): void {
this.applyIncomingTheme();
this.syncThemeFromDocument();
this.boardTheme = this.resolveStoredBoardTheme();
this.startDummyTimers();
this.route.paramMap.pipe(takeUntilDestroyed(this.destroyRef)).subscribe((paramMap) => {
const id = paramMap.get('gameId');
if (!id) {
@@ -28,7 +56,203 @@ export class GameComponent implements OnInit {
return;
}
this.activeGameId = id;
this.restoreTimers(id);
this.facade.setGameId(id);
this.syncExportValue();
});
}
ngOnDestroy(): void {
if (this.timerIntervalId !== null) {
window.clearInterval(this.timerIntervalId);
}
this.persistTimers(this.resolveCurrentTurn());
}
private syncThemeFromDocument(): void {
this.isDarkMode = document.documentElement.getAttribute('data-theme') === 'dark';
}
private applyIncomingTheme(): void {
const incomingTheme = window.history.state?.theme;
if (incomingTheme === 'dark') {
document.documentElement.setAttribute('data-theme', 'dark');
localStorage.setItem('theme', 'dark');
return;
}
if (incomingTheme === 'light') {
document.documentElement.removeAttribute('data-theme');
localStorage.removeItem('theme');
}
}
setExportType(type: 'fen' | 'pgn'): void {
this.exportType = type;
this.exportNotice = '';
this.syncExportValue();
}
setBoardTheme(theme: BoardTheme): void {
this.boardTheme = theme;
localStorage.setItem(GameComponent.BOARD_THEME_STORAGE_KEY, theme);
}
completeExport(): void {
this.syncExportValue();
if (!this.exportValue.trim()) {
this.exportNotice = 'Nothing to export yet.';
return;
}
if (!navigator.clipboard?.writeText) {
this.exportNotice = 'Export is ready in the text box.';
return;
}
void navigator.clipboard
.writeText(this.exportValue)
.then(() => {
this.exportNotice = 'Copied to clipboard.';
})
.catch(() => {
this.exportNotice = 'Export is ready in the text box.';
});
}
formatTimer(totalSeconds: number): string {
const safeSeconds = Math.max(0, totalSeconds);
const minutes = Math.floor(safeSeconds / 60)
.toString()
.padStart(2, '0');
const seconds = (safeSeconds % 60).toString().padStart(2, '0');
return `${minutes}:${seconds}`;
}
private startDummyTimers(): void {
if (this.timerIntervalId !== null) {
return;
}
this.timerIntervalId = window.setInterval(() => {
this.tickDummyTimers();
this.syncExportValue();
}, 1000);
}
private tickDummyTimers(): void {
const state = this.facade.state;
if (!state || this.facade.loading || this.facade.isGameFinished) {
return;
}
if (state.turn === 'white') {
this.whiteTimerSeconds = Math.max(0, this.whiteTimerSeconds - 1);
this.persistTimers('white');
return;
}
this.blackTimerSeconds = Math.max(0, this.blackTimerSeconds - 1);
this.persistTimers('black');
}
private syncExportValue(): void {
const state = this.facade.state;
if (!state) {
this.exportValue = '';
return;
}
this.exportValue = this.exportType === 'fen' ? state.fen : state.pgn;
}
private restoreTimers(gameId: string): void {
const fallbackTurn = this.resolveCurrentTurn();
const rawSnapshot = localStorage.getItem(this.getTimerStorageKey(gameId));
if (!rawSnapshot) {
this.resetTimers();
this.persistTimers(fallbackTurn);
return;
}
const snapshot = this.parseSnapshot(rawSnapshot);
if (!snapshot) {
this.resetTimers();
this.persistTimers(fallbackTurn);
return;
}
this.applySnapshot(snapshot);
this.persistTimers(snapshot.turn);
}
private parseSnapshot(rawSnapshot: string): TimerSnapshot | null {
try {
const parsed = JSON.parse(rawSnapshot) as Partial<TimerSnapshot>;
if (
typeof parsed.whiteSeconds !== 'number' ||
typeof parsed.blackSeconds !== 'number' ||
(parsed.turn !== 'white' && parsed.turn !== 'black') ||
typeof parsed.savedAt !== 'number'
) {
return null;
}
return {
whiteSeconds: Math.max(0, Math.floor(parsed.whiteSeconds)),
blackSeconds: Math.max(0, Math.floor(parsed.blackSeconds)),
turn: parsed.turn,
savedAt: parsed.savedAt
};
} catch {
return null;
}
}
private applySnapshot(snapshot: TimerSnapshot): void {
const elapsedSeconds = Math.max(0, Math.floor((Date.now() - snapshot.savedAt) / 1000));
this.whiteTimerSeconds = snapshot.whiteSeconds;
this.blackTimerSeconds = snapshot.blackSeconds;
if (snapshot.turn === 'white') {
this.whiteTimerSeconds = Math.max(0, this.whiteTimerSeconds - elapsedSeconds);
return;
}
this.blackTimerSeconds = Math.max(0, this.blackTimerSeconds - elapsedSeconds);
}
private persistTimers(turn: TimerTurn): void {
if (!this.activeGameId) {
return;
}
const snapshot: TimerSnapshot = {
whiteSeconds: this.whiteTimerSeconds,
blackSeconds: this.blackTimerSeconds,
turn,
savedAt: Date.now()
};
localStorage.setItem(this.getTimerStorageKey(this.activeGameId), JSON.stringify(snapshot));
}
private resolveCurrentTurn(): TimerTurn {
return this.facade.state?.turn ?? 'white';
}
private resetTimers(): void {
this.whiteTimerSeconds = GameComponent.TIMER_START_SECONDS;
this.blackTimerSeconds = GameComponent.TIMER_START_SECONDS;
}
private getTimerStorageKey(gameId: string): string {
return `nowchess.timer.${gameId}`;
}
private resolveStoredBoardTheme(): BoardTheme {
const stored = localStorage.getItem(GameComponent.BOARD_THEME_STORAGE_KEY);
return stored === 'classic' ? 'classic' : 'arabian';
}
}
+150 -109
View File
@@ -1,11 +1,13 @@
import { DestroyRef, Injectable, OnDestroy, inject } from '@angular/core';
import { Router } from '@angular/router';
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
import { interval, startWith, Subscription, switchMap } from 'rxjs';
import { getPieceAtSquare, isPieceColor } from '../../core/chess/fen.utils';
import { getErrorMessage } from '../../core/http/error-message.util';
import { GameFull, GameState, GameStreamEvent, LegalMove } from '../../models/game.models';
import { GameApiService } from '../../services/game-api.service';
import { BotMoveService } from '../../services/bot-move.service';
import { GameCompletionService } from '../../services/game-completion.service';
import { GameImportService } from '../../services/game-import.service';
import { BoardSelectionService, BoardSelection } from '../../services/board-selection.service';
import { GameStreamService } from '../../services/game-stream.service';
@Injectable()
export class GameFacade implements OnDestroy {
@@ -16,25 +18,42 @@ export class GameFacade implements OnDestroy {
fenInput = '';
pgnInput = '';
loading = true;
selectedSquare: string | null = null;
highlightedSquares: string[] = [];
gameCompletionMessage = '';
isGameFinished = false;
isPromotionDialogOpen = false;
private boardSelection: BoardSelection = {
selectedSquare: null,
highlightedSquares: [],
selectedSquareMoves: []
};
private pendingPromotionMoves: LegalMove[] = [];
private selectedSquareMoves: LegalMove[] = [];
private readonly router = inject(Router);
private readonly gameApi = inject(GameApiService);
private readonly destroyRef = inject(DestroyRef);
private streamSubscription: Subscription | null = null;
private pollSubscription: Subscription | null = null;
ngOnDestroy(): void {
this.streamSubscription?.unsubscribe();
this.pollSubscription?.unsubscribe();
}
private readonly botMoveService = inject(BotMoveService);
private readonly completionService = inject(GameCompletionService);
private readonly importService = inject(GameImportService);
private readonly boardSelectionService = inject(BoardSelectionService);
private readonly streamService = inject(GameStreamService);
get state(): GameState | null {
return this.game?.state ?? null;
}
get selectedSquare(): string | null {
return this.boardSelection.selectedSquare;
}
get highlightedSquares(): string[] {
return this.boardSelection.highlightedSquares;
}
ngOnDestroy(): void {
this.streamService.cleanup();
this.botMoveService.cleanup();
}
setGameId(gameId: string): void {
this.gameId = gameId;
this.loadGame();
@@ -45,36 +64,45 @@ export class GameFacade implements OnDestroy {
return;
}
if (this.selectedSquare && this.highlightedSquares.includes(square)) {
const selectedMove = this.selectedSquareMoves.find((move) => move.to === square);
// Handle move selection
if (this.boardSelection.selectedSquare && this.boardSelection.highlightedSquares.includes(square)) {
const selectedMove = this.boardSelection.selectedSquareMoves.find((move) => move.to === square);
if (selectedMove) {
// If multiple promotion outcomes exist for the target, ask player to choose one.
const promotionMoves = this.boardSelection.selectedSquareMoves.filter(
(move) => move.to === square && !!move.promotion
);
if (promotionMoves.length > 0) {
this.pendingPromotionMoves = promotionMoves;
this.isPromotionDialogOpen = true;
return;
}
this.moveInput = selectedMove.uci;
this.submitMove();
}
return;
}
const piece = getPieceAtSquare(this.state.fen, square);
if (!piece || !isPieceColor(piece, this.state.turn)) {
this.clearSelection();
return;
}
// Load moves for selected square
this.errorMessage = '';
this.gameApi
.getLegalMoves(this.gameId, square)
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe({
next: (response) => {
this.selectedSquare = square;
this.selectedSquareMoves = response.moves;
this.highlightedSquares = response.moves.map((move) => move.to);
const newSelection = this.boardSelectionService.handleSquareSelection(
square,
this.gameId,
this.state,
this.boardSelection,
(moves) => {
this.boardSelection = {
selectedSquare: square,
highlightedSquares: moves.map((move) => move.to),
selectedSquareMoves: moves
};
},
error: () => {
this.clearSelection();
this.errorMessage = 'Could not load legal moves for selected square.';
(error) => {
this.errorMessage = error;
this.boardSelection = this.boardSelectionService.clearSelection();
}
});
);
this.boardSelection = newSelection;
}
submitMove(): void {
@@ -91,9 +119,25 @@ export class GameFacade implements OnDestroy {
next: (state) => {
if (this.game) {
this.game = { ...this.game, state };
this.updateGameCompletion();
}
this.moveInput = '';
this.clearSelection();
this.boardSelection = this.boardSelectionService.clearSelection();
this.botMoveService.tryMakeBotMove(
this.gameId,
this.game,
this.state,
(updatedState) => {
if (this.game) {
this.game = { ...this.game, state: updatedState };
this.updateGameCompletion();
}
this.boardSelection = this.boardSelectionService.clearSelection();
},
(error) => {
this.errorMessage = error;
}
);
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Move rejected.');
@@ -101,59 +145,61 @@ export class GameFacade implements OnDestroy {
});
}
importFen(): void {
const fen = this.fenInput.trim();
if (!fen) {
this.errorMessage = 'Please provide a FEN string.';
onPromotionSelected(promotionPiece: 'queen' | 'rook' | 'bishop' | 'knight'): void {
const selectedPromotionMove = this.pendingPromotionMoves.find((move) => move.promotion === promotionPiece);
if (!selectedPromotionMove) {
this.errorMessage = 'Selected promotion move is unavailable.';
this.isPromotionDialogOpen = false;
this.pendingPromotionMoves = [];
return;
}
this.moveInput = selectedPromotionMove.uci;
this.isPromotionDialogOpen = false;
this.boardSelection = this.boardSelectionService.clearSelection();
this.pendingPromotionMoves = [];
this.submitMove();
}
onPromotionClosed(): void {
this.isPromotionDialogOpen = false;
this.boardSelection = this.boardSelectionService.clearSelection();
this.pendingPromotionMoves = [];
}
importFen(): void {
this.errorMessage = '';
this.gameApi
.importFen(fen)
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe({
next: (game) => {
this.importService.importFen(
this.fenInput,
() => {
this.fenInput = '';
this.pgnInput = '';
void this.router.navigate(['/game', game.gameId]);
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'FEN import failed.');
(error) => {
this.errorMessage = error;
}
});
);
}
importPgn(): void {
const pgn = this.pgnInput.trim();
if (!pgn) {
this.errorMessage = 'Please provide a PGN string.';
return;
}
this.errorMessage = '';
this.gameApi
.importPgn(pgn)
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe({
next: (game) => {
this.importService.importPgn(
this.pgnInput,
() => {
this.pgnInput = '';
this.fenInput = '';
void this.router.navigate(['/game', game.gameId]);
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'PGN import failed.');
(error) => {
this.errorMessage = error;
}
});
);
}
private loadGame(): void {
this.loading = true;
this.errorMessage = '';
this.clearSelection();
this.streamSubscription?.unsubscribe();
this.pollSubscription?.unsubscribe();
this.pollSubscription = null;
this.boardSelection = this.boardSelectionService.clearSelection();
this.streamService.cleanup();
this.gameApi
.getGame(this.gameId)
@@ -162,7 +208,9 @@ export class GameFacade implements OnDestroy {
next: (game) => {
this.game = game;
this.loading = false;
this.startStream();
this.updateGameCompletion();
this.startStreaming();
this.tryMakeBotMove();
},
error: (error) => {
this.errorMessage = getErrorMessage(error, `Could not load game ${this.gameId}.`);
@@ -171,57 +219,32 @@ export class GameFacade implements OnDestroy {
});
}
private startStream(): void {
this.streamSubscription = this.gameApi
.streamGame(this.gameId)
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe({
next: (event) => this.applyStreamEvent(event),
error: () => {
private startStreaming(): void {
this.streamService.startStreaming(
this.gameId,
(event) => this.applyStreamEvent(event),
() => {
this.errorMessage = 'Live stream disconnected. Falling back to polling.';
this.startPolling();
},
complete: () => {
this.errorMessage = 'Live stream ended. Falling back to polling.';
this.startPolling();
}
});
}
private startPolling(): void {
if (this.pollSubscription) {
return;
}
this.pollSubscription = interval(1500)
.pipe(
startWith(0),
switchMap(() => this.gameApi.getGame(this.gameId)),
takeUntilDestroyed(this.destroyRef)
)
.subscribe({
next: (game) => {
const previousMoves = this.game?.state.moves.join(',') ?? '';
this.game = game;
if (previousMoves !== game.state.moves.join(',')) {
this.clearSelection();
}
}
});
);
}
private applyStreamEvent(event: GameStreamEvent): void {
if (event.type === 'gameFull') {
this.game = event.game;
this.clearSelection();
this.boardSelection = this.boardSelectionService.clearSelection();
this.updateGameCompletion();
this.tryMakeBotMove();
return;
}
if (event.type === 'gameState' && this.game) {
const moveCountBefore = this.game.state.moves.length;
this.game = { ...this.game, state: event.state };
this.updateGameCompletion();
if (event.state.moves.length !== moveCountBefore) {
this.clearSelection();
this.boardSelection = this.boardSelectionService.clearSelection();
this.tryMakeBotMove();
}
return;
}
@@ -231,9 +254,27 @@ export class GameFacade implements OnDestroy {
}
}
private clearSelection(): void {
this.selectedSquare = null;
this.selectedSquareMoves = [];
this.highlightedSquares = [];
private tryMakeBotMove(): void {
this.botMoveService.tryMakeBotMove(
this.gameId,
this.game,
this.state,
(updatedState) => {
if (this.game) {
this.game = { ...this.game, state: updatedState };
this.updateGameCompletion();
}
this.boardSelection = this.boardSelectionService.clearSelection();
},
(error) => {
this.errorMessage = error;
}
);
}
private updateGameCompletion(): void {
const completion = this.completionService.getGameCompletion(this.game, this.state);
this.gameCompletionMessage = completion.message;
this.isGameFinished = completion.isFinished;
}
}
File diff suppressed because it is too large Load Diff
+326 -21
View File
@@ -1,27 +1,332 @@
<main class="welcome-shell">
<section class="welcome-card">
<h1>Welcome to NowChess</h1>
<p>Pick a mode to begin.</p>
<div class="cityscape-shell" [class.sunset]="isSunsetMode">
<div class="mode-badge">{{ modeBadge }}</div>
<div class="mode-grid">
<button type="button" class="mode mode-disabled" disabled>
<span>Bot</span>
<small>Coming soon</small>
<button
type="button"
class="tgl"
(click)="toggleTheme()"
[attr.aria-label]="isSunsetMode ? 'Switch to night mode' : 'Switch to sunset mode'"
title="Toggle theme"
>
<span class="tgl-icon">{{ isSunsetMode ? '🌙' : '☀' }}</span>
</button>
<button type="button" class="mode mode-active" (click)="startOneVsOne()" [disabled]="creating">
<span>1 vs 1</span>
<small>{{ creating ? 'Creating game...' : 'Start now' }}</small>
</button>
<button type="button" class="mode mode-disabled" disabled>
<span>Future Technique</span>
<small>Placeholder</small>
</button>
<div class="scene">
<div class="sky">
<div class="stars-layer">
<div class="star" *ngFor="let star of stars" [ngStyle]="star.style"></div>
</div>
<div class="sun"></div>
<div class="cloud-wrap">
<div class="cloud cloud-a"></div>
<div class="cloud cloud-b"></div>
<div class="cloud cloud-c"></div>
<div class="cloud cloud-d"></div>
<div class="cloud cloud-e"></div>
</div>
</div>
@if (errorMessage) {
<p class="error">{{ errorMessage }}</p>
<div class="bg-layer">
<div class="bg-bldg" *ngFor="let building of bgBuildings" [ngStyle]="building.style"></div>
</div>
<div class="main-layer">
<div class="bwrap" style="left:2.5%;width:16%;">
<div class="ant" style="height:38px;"></div>
<div class="bpart" style="width:55%;margin:0 auto;height:7vh;">
<div class="wins" style="grid-template-columns:repeat(3,1fr);height:100%;align-content:start;">
<div
class="w"
*ngFor="let win of windows['wA1']"
[ngStyle]="win.style"
></div>
</div>
</div>
<div class="bpart" style="width:80%;margin:0 auto;height:9vh;">
<div class="wins" style="grid-template-columns:repeat(4,1fr);align-content:start;height:100%;">
<div
class="w"
*ngFor="let win of windows['wA2']"
[ngStyle]="win.style"
></div>
</div>
</div>
<div class="bpart" style="height:36vh;">
<div style="padding:5px 5px 0;">
<div class="bb">
<div class="bb-tag">JOIN</div>
<div class="bb-title">JOIN<br />GAME</div>
<button type="button" class="bb-btn" (click)="openJoinDialog()" [disabled]="joiningGame">
{{ joiningGame ? 'JOINING...' : 'JOIN GAME →' }}
</button>
</div>
</div>
<div class="wins" style="grid-template-columns:repeat(5,1fr);">
<div
class="w"
*ngFor="let win of windows['wA3']"
[ngStyle]="win.style"
></div>
</div>
</div>
</div>
<div class="bwrap" style="left:21%;width:15%;">
<div class="bpart" style="height:5vh;width:90%;margin:0 auto;">
<div class="wins" style="grid-template-columns:repeat(4,1fr);height:100%;align-content:start;">
<div
class="w"
*ngFor="let win of windows['wB1']"
[ngStyle]="win.style"
></div>
</div>
</div>
<div class="bpart" style="height:44vh;">
<div style="padding:5px 5px 0;">
<div style="text-align:center;padding:4px 0 6px;">
<span class="neon">OPEN 24/7</span>
</div>
<div class="bb">
<div class="bb-tag">BOT</div>
<div class="bb-title">PLAY WITH<br />A BOT</div>
<button type="button" class="bb-btn" (click)="openDifficultyDialog()" [disabled]="creating">
{{ creating ? 'CREATING...' : 'GET STARTED →' }}
</button>
</div>
</div>
<div class="wins" style="grid-template-columns:repeat(5,1fr);">
<div
class="w"
*ngFor="let win of windows['wB2']"
[ngStyle]="win.style"
></div>
</div>
</div>
</div>
<div class="bwrap" style="left:39%;width:20%;">
<img class="playerone-gif" src="/assets/arabian-chess/player-one.gif" alt="Player One" />
<div style="display:flex;justify-content:center;gap:16px;margin-bottom:0;">
<div class="ant" style="height:65px;margin-top:-15px;"></div>
</div>
<div class="bpart" style="height:6vh;width:70%;margin:0 auto;border-radius:2px 2px 0 0;">
<div class="wins" style="grid-template-columns:repeat(5,1fr);height:100%;align-content:start;">
<div
class="w"
*ngFor="let win of windows['wC1']"
[ngStyle]="win.style"
></div>
</div>
</div>
<div class="bpart" style="height:10vh;">
<div class="wins" style="grid-template-columns:repeat(6,1fr);align-content:start;height:100%;">
<div
class="w"
*ngFor="let win of windows['wC2']"
[ngStyle]="win.style"
></div>
</div>
</div>
<div class="bpart" style="height:48vh;">
<div style="padding:6px 6px 0;">
<div class="bb" style="padding:14px 14px 12px;">
<div class="bb-tag">WELCOME</div>
<div class="bb-title" style="font-size:clamp(16px,1.8vw,26px);">WELCOME TO<br />NOWCHESS</div>
<div class="bb-subtitle">Play your next move from the skyline.</div>
<button type="button" class="bb-btn" style="padding:7px 20px;font-size:11px;" (click)="startOneVsOne()" [disabled]="creating">
{{ creating ? 'CREATING...' : 'START NOW →' }}
</button>
</div>
</div>
<div class="wins" style="grid-template-columns:repeat(7,1fr);">
<div
class="w"
*ngFor="let win of windows['wC3']"
[ngStyle]="win.style"
></div>
</div>
</div>
</div>
<div class="bwrap" style="left:63%;width:18%;">
<div class="ant" style="height:30px;"></div>
<div class="bpart" style="height:5vh;width:110%;margin-left:-5%;">
<div class="wins" style="grid-template-columns:repeat(6,1fr);height:100%;align-content:start;">
<div
class="w"
*ngFor="let win of windows['wD1']"
[ngStyle]="win.style"
></div>
</div>
</div>
<div class="bpart" style="height:42vh;">
<div style="padding:5px 5px 0;">
<div style="text-align:center;padding:4px 0 6px;">
<span class="neon">MORE</span>
</div>
<div class="bb">
<div class="bb-tag">OPTIONS</div>
<div class="bb-title">MORE<br />OPTIONS</div>
<button type="button" class="bb-btn" (click)="openOptionsDialog()">OPEN MENU →</button>
</div>
</div>
<div class="wins" style="grid-template-columns:repeat(6,1fr);">
<div
class="w"
*ngFor="let win of windows['wD2']"
[ngStyle]="win.style"
></div>
</div>
</div>
</div>
<div class="bwrap" style="left:83%;width:10%;">
<div class="bpart" style="height:30vh;">
<div class="wins" style="grid-template-columns:repeat(3,1fr);height:100%;align-content:start;">
<div
class="w"
*ngFor="let win of windows['wE1']"
[ngStyle]="win.style"
></div>
</div>
</div>
</div>
</div>
<!-- Speech Bubble -->
@if (showSpeechBubble) {
<div class="speech-bubble-container" (click)="onSpeechBubbleClick()">
<div class="speech-bubble">
<div class="bubble-text">{{ bubbleMessage }}</div>
<div class="bubble-tail"></div>
</div>
</div>
}
</section>
</main>
<!-- Zoomed Window View -->
@if (isZoomedIn) {
<div class="zoom-overlay" (click)="onZoomedViewClick()" (mousemove)="onMouseMove($event)" (mouseup)="onMouseUp()" (mouseleave)="onMouseUp()">
<div class="zoom-window-wrapper" (click)="$event.stopPropagation()">
<div class="zoom-window-frame">
<div class="zoom-player-2">
<img
src="/assets/arabian-chess/player-two.gif"
alt="Player 2"
class="player-2-gif"
(click)="$event.stopPropagation()"
/>
@if (showSecondSpeechBubble) {
<div class="second-speech-bubble">
<div class="bubble-text">Feed me! 🍖</div>
<div class="bubble-tail"></div>
</div>
}
@if (showHappyBubble) {
<div class="happy-speech-bubble">
<div class="bubble-text">Happy meow! 😸</div>
<div class="bubble-tail"></div>
</div>
}
</div>
</div>
<!-- Draggable Meat Emoji -->
@if (showMeatEmoji) {
<div
class="meat-emoji"
[style.left.px]="meatX"
[style.top.px]="meatY"
(mousedown)="onMeatMouseDown($event)"
>
🍖
</div>
}
</div>
</div>
}
<div class="haze"></div>
<div class="ground"></div>
</div>
@if (showDifficultyDialog) {
<div class="dialog-overlay" (click)="closeDifficultyDialog()">
<div class="dialog-card" (click)="$event.stopPropagation()">
<div class="dialog-title">SELECT DIFFICULTY</div>
<div class="dialog-actions">
<button type="button" class="dialog-btn" (click)="startVsBot('easy')" [disabled]="creating">EASY</button>
<button type="button" class="dialog-btn" (click)="startVsBot('medium')" [disabled]="creating">MEDIUM</button>
<button type="button" class="dialog-btn" (click)="startVsBot('hard')" [disabled]="creating">HARD</button>
</div>
</div>
</div>
}
@if (showOptionsDialog) {
<div class="dialog-overlay" (click)="closeOptionsDialog()">
<div class="dialog-card" (click)="$event.stopPropagation()">
<div class="dialog-title">MORE OPTIONS</div>
<div class="dialog-actions">
<button type="button" class="dialog-btn" (click)="openImportDialog()">IMPORT GAME</button>
</div>
</div>
</div>
}
@if (showJoinDialog) {
<div class="dialog-overlay" (click)="closeJoinDialog()">
<div class="dialog-card" (click)="$event.stopPropagation()">
<div class="dialog-title">JOIN GAME</div>
<input
type="text"
class="dialog-input"
[(ngModel)]="gameIdInput"
placeholder="Paste game ID here"
[disabled]="joiningGame"
(keyup.enter)="submitJoinGame()"
/>
<div class="dialog-actions">
<button type="button" class="dialog-btn" (click)="submitJoinGame()" [disabled]="joiningGame || !gameIdInput.trim()">
{{ joiningGame ? 'JOINING...' : 'JOIN' }}
</button>
<button type="button" class="dialog-btn" (click)="closeJoinDialog()" [disabled]="joiningGame">CANCEL</button>
</div>
</div>
</div>
}
@if (showImportDialog) {
<div class="dialog-overlay" (click)="closeImportDialog()">
<div class="dialog-card" (click)="$event.stopPropagation()">
<div class="dialog-title">IMPORT GAME</div>
<div class="import-mode-group" role="radiogroup" aria-label="Import mode">
<label class="import-mode-option">
<input type="radio" name="importMode" [checked]="importMode === 'fen'" (change)="setImportMode('fen')" [disabled]="importing" />
<span>FEN</span>
</label>
<label class="import-mode-option">
<input type="radio" name="importMode" [checked]="importMode === 'pgn'" (change)="setImportMode('pgn')" [disabled]="importing" />
<span>PGN</span>
</label>
</div>
<textarea
class="dialog-input dialog-textarea"
[(ngModel)]="importText"
[placeholder]="importMode === 'fen' ? 'Paste FEN here' : 'Paste PGN here'"
[disabled]="importing"
rows="5"
></textarea>
<div class="dialog-actions">
<button type="button" class="dialog-btn" (click)="submitImportGame()" [disabled]="importing || !importText.trim()">
{{ importing ? 'IMPORTING...' : 'IMPORT' }}
</button>
<button type="button" class="dialog-btn" (click)="closeImportDialog()" [disabled]="importing">CANCEL</button>
</div>
</div>
</div>
}
@if (errorMessage) {
<p class="error-banner">{{ errorMessage }}</p>
}
</div>
+496 -6
View File
@@ -1,25 +1,179 @@
import { CommonModule } from '@angular/common';
import { Component } from '@angular/core';
import { Component, OnDestroy, OnInit } from '@angular/core';
import { FormsModule } from '@angular/forms';
import { Router } from '@angular/router';
import { finalize } from 'rxjs';
import { getErrorMessage } from '../../core/http/error-message.util';
import { GameApiService } from '../../services/game-api.service';
type Difficulty = 'easy' | 'medium' | 'hard';
type ImportMode = 'fen' | 'pgn';
interface Star {
style: Record<string, string>;
}
interface BackgroundBuilding {
style: Record<string, string>;
}
interface WindowCell {
state: 'off' | 'on';
color?: string;
glowColor?: string;
style: Record<string, string>;
}
@Component({
selector: 'app-welcome',
standalone: true,
imports: [CommonModule],
imports: [CommonModule, FormsModule],
templateUrl: './welcome.component.html',
styleUrl: './welcome.component.css'
styleUrls: ['./welcome.component.css']
})
export class WelcomeComponent {
export class WelcomeComponent implements OnInit, OnDestroy {
creating = false;
joiningGame = false;
importing = false;
errorMessage = '';
showDifficultyDialog = false;
showOptionsDialog = false;
showJoinDialog = false;
showImportDialog = false;
gameIdInput = '';
importMode: ImportMode = 'fen';
importText = '';
isSunsetMode = false;
modeBadge = 'NIGHT MODE';
// Speech bubble and zoom features
showSpeechBubble = false;
isZoomedIn = false;
showSecondSpeechBubble = false;
showHappyBubble = false;
showMeatEmoji = false;
bubbleMessage = 'meow';
// Meat emoji drag state
meatX = 0;
meatY = 0;
isDraggingMeat = false;
meatDragOffsetX = 0;
meatDragOffsetY = 0;
stars: Star[] = [];
bgBuildings: BackgroundBuilding[] = [];
windows: Record<string, WindowCell[]> = {};
private flickerIntervalId: ReturnType<typeof setInterval> | undefined;
private speechBubbleTimeoutId: ReturnType<typeof setTimeout> | undefined;
private zoomTimeoutId: ReturnType<typeof setTimeout> | undefined;
private coolColors = ['#7de8ff', '#00d5ff', '#5bc0de', '#31b0d5', '#4fc3f7', '#29b6f6'];
private coolGlowColors = ['#00d5ff', '#00d5ff', '#31b0d5', '#31b0d5', '#03a9f4', '#0288d1'];
private warmColors = ['#ffe88a', '#ffcc30', '#f0ad4e', '#ec971f', '#ffb74d', '#ffa726'];
private warmGlowColors = ['#ffcc30', '#ffcc30', '#ec971f', '#ec971f', '#ff9800', '#fb8c00'];
constructor(
private readonly router: Router,
private readonly gameApi: GameApiService
) {}
) {
this.initTheme();
}
ngOnInit(): void {
this.generateStars(220);
this.generateBackgroundBuildings();
this.generateWindowsForAllBuildings();
this.startWindowFlicker();
// Show speech bubble after 5 seconds
this.speechBubbleTimeoutId = setTimeout(() => {
this.showSpeechBubble = true;
}, 5000);
}
ngOnDestroy(): void {
this.stopWindowFlicker();
if (this.speechBubbleTimeoutId) {
clearTimeout(this.speechBubbleTimeoutId);
}
if (this.zoomTimeoutId) {
clearTimeout(this.zoomTimeoutId);
}
}
toggleTheme(): void {
this.isSunsetMode = !this.isSunsetMode;
this.modeBadge = this.isSunsetMode ? 'SUNSET MODE' : 'NIGHT MODE';
if (!this.isSunsetMode) {
document.documentElement.setAttribute('data-theme', 'dark');
localStorage.setItem('theme', 'dark');
return;
}
document.documentElement.removeAttribute('data-theme');
localStorage.removeItem('theme');
}
openDifficultyDialog(): void {
this.closeAllDialogs();
this.showDifficultyDialog = true;
}
closeDifficultyDialog(): void {
this.showDifficultyDialog = false;
this.errorMessage = '';
}
openOptionsDialog(): void {
this.closeAllDialogs();
this.showOptionsDialog = true;
}
closeOptionsDialog(): void {
this.showOptionsDialog = false;
this.errorMessage = '';
}
openJoinDialog(): void {
this.closeAllDialogs();
this.showJoinDialog = true;
}
closeJoinDialog(): void {
if (this.joiningGame) {
return;
}
this.showJoinDialog = false;
this.gameIdInput = '';
this.errorMessage = '';
}
openImportDialog(): void {
this.closeAllDialogs();
this.showImportDialog = true;
}
closeImportDialog(): void {
if (this.importing) {
return;
}
this.showImportDialog = false;
this.importText = '';
this.importMode = 'fen';
this.errorMessage = '';
}
setImportMode(mode: ImportMode): void {
this.importMode = mode;
this.errorMessage = '';
}
startOneVsOne(): void {
if (this.creating) {
@@ -34,11 +188,347 @@ export class WelcomeComponent {
.pipe(finalize(() => (this.creating = false)))
.subscribe({
next: (game) => {
void this.router.navigate(['/game', game.gameId]);
void this.router.navigate(['/game', game.gameId], {
state: { theme: this.isSunsetMode ? 'light' : 'dark' }
});
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Unable to create a game.');
}
});
}
startVsBot(difficulty: Difficulty): void {
if (this.creating) {
return;
}
this.errorMessage = '';
this.creating = true;
this.showDifficultyDialog = false;
this.gameApi
.createGameVsBot(difficulty)
.pipe(finalize(() => (this.creating = false)))
.subscribe({
next: (game) => {
void this.router.navigate(['/game', game.gameId], {
state: { theme: this.isSunsetMode ? 'light' : 'dark' }
});
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Unable to create a game against bot.');
}
});
}
submitJoinGame(): void {
const gameId = this.gameIdInput.trim();
if (this.joiningGame || !gameId) {
return;
}
this.errorMessage = '';
this.joiningGame = true;
this.gameApi
.getGame(gameId)
.pipe(finalize(() => (this.joiningGame = false)))
.subscribe({
next: (game) => {
this.closeJoinDialog();
void this.router.navigate(['/game', game.gameId], {
state: { theme: this.isSunsetMode ? 'light' : 'dark' }
});
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Unable to find or join the game.');
}
});
}
submitImportGame(): void {
const trimmedImport = this.importText.trim();
if (this.importing || !trimmedImport) {
return;
}
this.errorMessage = '';
this.importing = true;
const importRequest =
this.importMode === 'fen' ? this.gameApi.importFen(trimmedImport) : this.gameApi.importPgn(trimmedImport);
importRequest.pipe(finalize(() => (this.importing = false))).subscribe({
next: (game) => {
this.closeImportDialog();
void this.router.navigate(['/game', game.gameId], {
state: { theme: this.isSunsetMode ? 'light' : 'dark' }
});
},
error: (error) => {
const defaultMessage = this.importMode === 'fen' ? 'Unable to import FEN.' : 'Unable to import PGN.';
this.errorMessage = getErrorMessage(error, defaultMessage);
}
});
}
onSpeechBubbleClick(): void {
this.showSpeechBubble = false;
this.isZoomedIn = true;
this.bubbleMessage = 'meow';
this.showMeatEmoji = true;
this.showHappyBubble = false;
this.showSecondSpeechBubble = true;
// Reset meat position
this.meatX = window.innerWidth / 2 - 100;
this.meatY = window.innerHeight / 2 + 150;
}
onZoomedViewClick(): void {
this.isZoomedIn = false;
this.showSecondSpeechBubble = false;
this.showHappyBubble = false;
this.showMeatEmoji = false;
this.bubbleMessage = 'meow';
if (this.zoomTimeoutId) {
clearTimeout(this.zoomTimeoutId);
}
}
onMeatMouseDown(event: MouseEvent): void {
this.isDraggingMeat = true;
const rect = (event.target as HTMLElement).getBoundingClientRect();
this.meatDragOffsetX = event.clientX - rect.left;
this.meatDragOffsetY = event.clientY - rect.top;
}
onMouseMove(event: MouseEvent): void {
if (!this.isDraggingMeat) {
return;
}
this.meatX = event.clientX - this.meatDragOffsetX;
this.meatY = event.clientY - this.meatDragOffsetY;
// Get gif element position
const gifElement = document.querySelector('.player-2-gif') as HTMLElement;
if (!gifElement) {
return;
}
const gifRect = gifElement.getBoundingClientRect();
const gifCenterX = gifRect.left + gifRect.width / 2;
const gifCenterY = gifRect.top + gifRect.height / 2;
// Get meat center position
const meatElement = document.querySelector('.meat-emoji') as HTMLElement;
if (!meatElement) {
return;
}
const meatRect = meatElement.getBoundingClientRect();
const meatCenterX = meatRect.left + meatRect.width / 2;
const meatCenterY = meatRect.top + meatRect.height / 2;
// Calculate distance
const distance = Math.sqrt(
Math.pow(meatCenterX - gifCenterX, 2) + Math.pow(meatCenterY - gifCenterY, 2)
);
// If meat is close enough to gif center (within 50px), trigger the interaction
if (distance < 50) {
this.onMeatFed();
}
}
onMouseUp(): void {
this.isDraggingMeat = false;
}
onMeatFed(): void {
this.showMeatEmoji = false;
this.showSecondSpeechBubble = false;
this.showHappyBubble = true;
this.isDraggingMeat = false;
}
private closeAllDialogs(): void {
this.showDifficultyDialog = false;
this.showOptionsDialog = false;
this.showJoinDialog = false;
this.showImportDialog = false;
this.errorMessage = '';
}
private initTheme(): void {
const savedTheme = localStorage.getItem('theme');
this.isSunsetMode = savedTheme !== 'dark';
this.modeBadge = this.isSunsetMode ? 'SUNSET MODE' : 'NIGHT MODE';
if (!this.isSunsetMode) {
document.documentElement.setAttribute('data-theme', 'dark');
return;
}
document.documentElement.removeAttribute('data-theme');
}
private generateStars(count: number): void {
this.stars = Array.from({ length: count }, () => {
const size = Math.random() * 2 + 0.5;
return {
style: {
width: `${size}px`,
height: `${size}px`,
left: `${Math.random() * 100}%`,
top: `${Math.random() * 62}%`,
'--d': `${(Math.random() * 3 + 1.5).toFixed(1)}s`,
'--dl': `${-(Math.random() * 6).toFixed(1)}s`
}
};
});
}
private generateBackgroundBuildings(): void {
const specs = [
{ l: '0%', w: '7%', h: '30vh' },
{ l: '3%', w: '4%', h: '18vh' }, // New building
{ l: '7%', w: '5%', h: '22vh' },
{ l: '11%', w: '8%', h: '28vh' },
{ l: '15%', w: '6%', h: '20vh' },
{ l: '18.5%', w: '4%', h: '18vh' },
{ l: '22.5%', w: '6%', h: '26vh' },
{ l: '28%', w: '5%', h: '25vh' },
{ l: '32%', w: '4%', h: '15vh' },
{ l: '35.5%', w: '4.5%', h: '20vh' },
{ l: '42%', w: '5%', h: '28vh' },
{ l: '47%', w: '5%', h: '22vh' }, // New building
{ l: '50%', w: '7%', h: '30vh' },
{ l: '55%', w: '6%', h: '27vh' },
{ l: '60.5%', w: '5%', h: '24vh' },
{ l: '64.5%', w: '3.5%', h: '17vh' },
{ l: '70%', w: '6%', h: '23vh' },
{ l: '75%', w: '4%', h: '19vh' },
{ l: '80.5%', w: '4%', h: '21vh' },
{ l: '85.5%', w: '9%', h: '32vh' },
{ l: '88%', w: '5%', h: '20vh' },
{ l: '91%', w: '3%', h: '16vh' }, // New building
{ l: '94%', w: '6%', h: '27vh' }
];
this.bgBuildings = specs.map((spec) => ({
style: { left: spec.l, width: spec.w, height: spec.h }
}));
}
private generateWindowsForAllBuildings(): void {
this.windows = {
wA1: this.generateWindows(3, 4, 0.6),
wA2: this.generateWindows(4, 5, 0.55),
wA3: this.generateWindows(5, 18, 0.5),
wB1: this.generateWindows(4, 3, 0.6),
wB2: this.generateWindows(5, 20, 0.55),
wC1: this.generateWindows(5, 3, 0.7),
wC2: this.generateWindows(6, 5, 0.65),
wC3: this.generateWindows(7, 24, 0.6),
wD1: this.generateWindows(6, 3, 0.6),
wD2: this.generateWindows(6, 20, 0.5),
wE1: this.generateWindows(3, 16, 0.45)
};
}
private generateWindows(cols: number, rows: number, litRate: number): WindowCell[] {
const total = cols * rows;
return Array.from({ length: total }, () => this.createWindowCell(litRate));
}
private createWindowCell(litRate: number): WindowCell {
const random = Math.random();
let state: WindowCell['state'] = 'off';
let color: string | undefined;
let glowColor: string | undefined;
if (random < litRate * 0.58) { // Cool color
state = 'on';
const coolIndex = Math.floor(Math.random() * this.coolColors.length);
color = this.coolColors[coolIndex];
glowColor = this.coolGlowColors[coolIndex];
} else if (random < litRate) { // Warm color
state = 'on';
const warmIndex = Math.floor(Math.random() * this.warmColors.length);
color = this.warmColors[warmIndex];
glowColor = this.warmGlowColors[warmIndex];
}
if (state === 'off') {
return { state, style: {} };
}
const baseDuration = (color && this.coolColors.includes(color)) ? 3 : 4;
return {
state,
color,
glowColor,
style: {
'background-color': color || '',
'box-shadow': glowColor ? `0 0 6px ${glowColor}, 0 0 16px ${glowColor}35` : '',
'--wd': `${(Math.random() * 4 + baseDuration).toFixed(1)}s`,
'--wdl': `${-(Math.random() * 8).toFixed(1)}s`
}
};
}
private startWindowFlicker(): void {
this.flickerIntervalId = setInterval(() => {
this.randomFlicker();
}, 2800);
}
private stopWindowFlicker(): void {
if (this.flickerIntervalId === undefined) {
return;
}
clearInterval(this.flickerIntervalId);
this.flickerIntervalId = undefined;
}
private randomFlicker(): void {
const allWindows = Object.values(this.windows).flat();
if (allWindows.length === 0) {
return;
}
const pickCount = Math.floor(Math.random() * 6) + 1;
for (let i = 0; i < pickCount; i += 1) {
const target = allWindows[Math.floor(Math.random() * allWindows.length)];
if (!target) {
continue;
}
if (target.state === 'off') {
target.state = 'on';
const isCool = Math.random() < 0.5;
const colors = isCool ? this.coolColors : this.warmColors;
const glowColors = isCool ? this.coolGlowColors : this.warmGlowColors;
const index = Math.floor(Math.random() * colors.length);
target.color = colors[index];
target.glowColor = glowColors[index];
target.style = {
'background-color': target.color || '',
'box-shadow': target.glowColor ? `0 0 6px ${target.glowColor}, 0 0 16px ${target.glowColor}35` : '',
'--wd': `${(Math.random() * 4 + (isCool ? 3 : 4)).toFixed(1)}s`,
'--wdl': `${-(Math.random() * 8).toFixed(1)}s`
};
} else {
target.state = 'off';
target.color = undefined;
target.glowColor = undefined;
target.style = {};
}
}
}
}
@@ -0,0 +1,64 @@
import { Injectable, DestroyRef, inject } from '@angular/core';
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
import { GameApiService } from './game-api.service';
import { getPieceAtSquare, isPieceColor } from '../core/chess/fen.utils';
import { GameState, LegalMove } from '../models/game.models';
export interface BoardSelection {
selectedSquare: string | null;
highlightedSquares: string[];
selectedSquareMoves: LegalMove[];
}
@Injectable({ providedIn: 'root' })
export class BoardSelectionService {
private readonly gameApi = inject(GameApiService);
private readonly destroyRef = inject(DestroyRef);
handleSquareSelection(
square: string,
gameId: string,
state: GameState | null,
currentSelection: BoardSelection,
onMovesLoaded: (moves: LegalMove[]) => void,
onError: (error: string) => void
): BoardSelection {
if (!state) {
return currentSelection;
}
// If clicking on a highlighted square, it's a move
if (currentSelection.selectedSquare && currentSelection.highlightedSquares.includes(square)) {
const selectedMove = currentSelection.selectedSquareMoves.find((move) => move.to === square);
if (selectedMove) {
return { selectedSquare: null, highlightedSquares: [], selectedSquareMoves: [] };
}
return currentSelection;
}
// Check if square has a piece of the correct color
const piece = getPieceAtSquare(state.fen, square);
if (!piece || !isPieceColor(piece, state.turn)) {
return { selectedSquare: null, highlightedSquares: [], selectedSquareMoves: [] };
}
// Load legal moves for this square
this.gameApi
.getLegalMoves(gameId, square)
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe({
next: (response) => {
onMovesLoaded(response.moves);
},
error: () => {
onError('Could not load legal moves for selected square.');
}
});
return { selectedSquare: square, highlightedSquares: [], selectedSquareMoves: [] };
}
clearSelection(): BoardSelection {
return { selectedSquare: null, highlightedSquares: [], selectedSquareMoves: [] };
}
}
+78
View File
@@ -0,0 +1,78 @@
import { Injectable, DestroyRef, inject } from '@angular/core';
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
import { delay, Subscription } from 'rxjs';
import { GameApiService } from './game-api.service';
import { getErrorMessage } from '../core/http/error-message.util';
import { GameFull, GameState } from '../models/game.models';
@Injectable({ providedIn: 'root' })
export class BotMoveService {
private readonly gameApi = inject(GameApiService);
private readonly destroyRef = inject(DestroyRef);
private botMoveSubscription: Subscription | null = null;
private isBotPlayer(playerId: string): boolean {
return playerId.startsWith('bot-');
}
isPlayingAgainstBot(game: GameFull | null): boolean {
if (!game) {
return false;
}
return this.isBotPlayer(game.white.id) || this.isBotPlayer(game.black.id);
}
isCurrentPlayerBot(game: GameFull | null, state: GameState | null): boolean {
if (!game || !state) {
return false;
}
const currentPlayer = state.turn === 'white' ? game.white : game.black;
return this.isBotPlayer(currentPlayer.id);
}
tryMakeBotMove(
gameId: string,
game: GameFull | null,
state: GameState | null,
onSuccess: (updatedState: GameState) => void,
onError: (error: string) => void
): void {
if (!this.isPlayingAgainstBot(game) || !this.isCurrentPlayerBot(game, state) || !state) {
return;
}
this.botMoveSubscription?.unsubscribe();
this.botMoveSubscription = this.gameApi
.getLegalMoves(gameId)
.pipe(
delay(1000),
takeUntilDestroyed(this.destroyRef)
)
.subscribe({
next: (response) => {
if (response.moves.length === 0) {
return;
}
const botMove = response.moves[Math.floor(Math.random() * response.moves.length)];
this.gameApi
.makeMove(gameId, botMove.uci)
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe({
next: (updatedState) => {
onSuccess(updatedState);
},
error: (error) => {
onError(getErrorMessage(error, 'Bot move failed.'));
}
});
},
error: () => {
onError('Could not get legal moves for bot move.');
}
});
}
cleanup(): void {
this.botMoveSubscription?.unsubscribe();
}
}
+43 -119
View File
@@ -1,32 +1,54 @@
import { Injectable } from '@angular/core';
import { Injectable, inject } from '@angular/core';
import { HttpClient, HttpParams } from '@angular/common/http';
import { Observable } from 'rxjs';
import { environment } from '../../environments/environment';
import {
ErrorEvent,
GameFull,
GameState,
GameStreamEvent,
LegalMovesResponse
LegalMovesResponse,
PlayerInfo
} from '../models/game.models';
import { StreamHandlerService } from './stream-handler.service';
@Injectable({ providedIn: 'root' })
export class GameApiService {
private readonly apiBase = environment.apiBaseUrl;
private readonly wsBase = environment.wsBaseUrl;
private readonly apiPath = environment.apiPath;
private readonly streamHandler = inject(StreamHandlerService);
constructor(private readonly http: HttpClient) {}
createGame(): Observable<GameFull> {
return this.http.post<GameFull>(`${this.apiBase}/api/board/game`, {});
return this.http.post<GameFull>(`${this.apiBase}${this.apiPath}`, {});
}
createGameVsBot(difficulty: 'easy' | 'medium' | 'hard' = 'medium'): Observable<GameFull> {
const playerColor = Math.random() > 0.5 ? 'white' : 'black';
const playerInfo: PlayerInfo = {
id: `player-${Date.now()}`,
displayName: 'You'
};
const botInfo: PlayerInfo = {
id: `bot-${difficulty}`,
displayName: `Bot (${difficulty})`
};
const payload =
playerColor === 'white'
? { white: playerInfo, black: botInfo }
: { white: botInfo, black: playerInfo };
return this.http.post<GameFull>(`${this.apiBase}${this.apiPath}`, payload);
}
getGame(gameId: string): Observable<GameFull> {
return this.http.get<GameFull>(`${this.apiBase}/api/board/game/${gameId}`);
return this.http.get<GameFull>(`${this.apiBase}${this.apiPath}/${gameId}`);
}
makeMove(gameId: string, uci: string): Observable<GameState> {
return this.http.post<GameState>(`${this.apiBase}/api/board/game/${gameId}/move/${uci}`, {});
return this.http.post<GameState>(`${this.apiBase}${this.apiPath}/${gameId}/move/${uci}`, {});
}
getLegalMoves(gameId: string, square?: string): Observable<LegalMovesResponse> {
@@ -34,127 +56,29 @@ export class GameApiService {
if (square) {
params = params.set('square', square);
}
return this.http.get<LegalMovesResponse>(`${this.apiBase}/api/board/game/${gameId}/moves`, { params });
return this.http.get<LegalMovesResponse>(`${this.apiBase}${this.apiPath}/${gameId}/moves`, { params });
}
importFen(fen: string): Observable<GameFull> {
return this.http.post<GameFull>(`${this.apiBase}/api/board/game/import/fen`, { fen });
return this.http.post<GameFull>(`${this.apiBase}${this.apiPath}/import/fen`, { fen });
}
importPgn(pgn: string): Observable<GameFull> {
return this.http.post<GameFull>(`${this.apiBase}/api/board/game/import/pgn`, { pgn });
return this.http.post<GameFull>(`${this.apiBase}${this.apiPath}/import/pgn`, { pgn });
}
private resolveWsBase(): string {
if (this.wsBase) {
return this.wsBase;
}
const wsProtocol = window.location.protocol === 'https:' ? 'wss' : 'ws';
return `${wsProtocol}://${window.location.host}`;
}
streamGame(gameId: string): Observable<GameStreamEvent> {
return new Observable<GameStreamEvent>((observer) => {
const wsUrl = `${this.wsBase}/api/board/game/${gameId}/stream`;
const streamUrl = `${this.apiBase}/api/board/game/${gameId}/stream`;
const ws = new WebSocket(wsUrl);
const abortController = new AbortController();
let connected = false;
let fallbackActive = false;
const parseEvent = (raw: string): GameStreamEvent | null => {
if (!raw.trim()) {
return null;
}
try {
const parsed = JSON.parse(raw) as GameStreamEvent;
return parsed;
} catch {
return null;
}
};
const emitErrorEvent = (message: string): void => {
const errorEvent: ErrorEvent = {
type: 'error',
error: { code: 'STREAM_ERROR', message }
};
observer.next(errorEvent);
};
const startNdjsonFallback = async (): Promise<void> => {
if (fallbackActive) {
return;
}
fallbackActive = true;
try {
const response = await fetch(streamUrl, {
headers: { Accept: 'application/x-ndjson' },
signal: abortController.signal
});
if (!response.ok || !response.body) {
emitErrorEvent(`Unable to open stream: HTTP ${response.status}`);
observer.complete();
return;
}
const reader = response.body.getReader();
const decoder = new TextDecoder();
let buffer = '';
while (true) {
const { value, done } = await reader.read();
if (done) {
break;
}
buffer += decoder.decode(value, { stream: true });
const lines = buffer.split('\n');
buffer = lines.pop() ?? '';
for (const line of lines) {
const event = parseEvent(line);
if (event) {
observer.next(event);
}
}
}
observer.complete();
} catch (error) {
if ((error as Error).name !== 'AbortError') {
emitErrorEvent((error as Error).message);
observer.error(error);
}
}
};
ws.onopen = () => {
connected = true;
};
ws.onmessage = (message) => {
const payload = typeof message.data === 'string' ? message.data : '';
const event = parseEvent(payload);
if (event) {
observer.next(event);
}
};
ws.onerror = () => {
if (!connected) {
void startNdjsonFallback();
}
};
ws.onclose = () => {
if (!connected) {
void startNdjsonFallback();
} else {
observer.complete();
}
};
return () => {
abortController.abort();
ws.close();
};
});
const wsUrl = `${this.resolveWsBase()}${this.apiPath}/${gameId}/stream`;
const fallbackUrl = `${this.apiBase}${this.apiPath}/${gameId}/stream`;
return this.streamHandler.createGameStream(wsUrl, fallbackUrl, gameId);
}
}
@@ -0,0 +1,46 @@
import { Injectable } from '@angular/core';
import { GameFull, GameState, GameStatus } from '../models/game.models';
export interface GameCompletion {
isFinished: boolean;
message: string;
}
@Injectable({ providedIn: 'root' })
export class GameCompletionService {
getGameCompletion(game: GameFull | null, state: GameState | null): GameCompletion {
if (!game || !state) {
return { isFinished: false, message: '' };
}
const status = state.status;
const gameEndingStatuses: GameStatus[] = ['checkmate', 'stalemate', 'resign', 'draw', 'insufficientMaterial'];
if (!gameEndingStatuses.includes(status)) {
return { isFinished: false, message: '' };
}
const message = this.buildCompletionMessage(status, state, game);
return { isFinished: true, message };
}
private buildCompletionMessage(status: GameStatus, state: GameState, game: GameFull): string {
switch (status) {
case 'checkmate':
const winner = state.winner === 'white' ? game.white.displayName : game.black.displayName;
return `Checkmate! ${winner} wins!`;
case 'stalemate':
return 'Stalemate! The game is a draw.';
case 'resign':
const resignedPlayer = state.winner === 'white' ? game.black.displayName : game.white.displayName;
const resignedWinner = state.winner === 'white' ? game.white.displayName : game.black.displayName;
return `${resignedPlayer} resigned. ${resignedWinner} wins!`;
case 'draw':
return 'Draw! The game ended in a draw.';
case 'insufficientMaterial':
return 'Insufficient material! The game is a draw.';
default:
return 'Game ended!';
}
}
}
+62
View File
@@ -0,0 +1,62 @@
import { Injectable, DestroyRef, inject } from '@angular/core';
import { Router } from '@angular/router';
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
import { GameApiService } from './game-api.service';
import { getErrorMessage } from '../core/http/error-message.util';
@Injectable({ providedIn: 'root' })
export class GameImportService {
private readonly gameApi = inject(GameApiService);
private readonly router = inject(Router);
private readonly destroyRef = inject(DestroyRef);
importFen(
fen: string,
onSuccess: () => void,
onError: (error: string) => void
): void {
const trimmedFen = fen.trim();
if (!trimmedFen) {
onError('Please provide a FEN string.');
return;
}
this.gameApi
.importFen(trimmedFen)
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe({
next: (game) => {
onSuccess();
void this.router.navigate(['/game', game.gameId]);
},
error: (error) => {
onError(getErrorMessage(error, 'FEN import failed.'));
}
});
}
importPgn(
pgn: string,
onSuccess: () => void,
onError: (error: string) => void
): void {
const trimmedPgn = pgn.trim();
if (!trimmedPgn) {
onError('Please provide a PGN string.');
return;
}
this.gameApi
.importPgn(trimmedPgn)
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe({
next: (game) => {
onSuccess();
void this.router.navigate(['/game', game.gameId]);
},
error: (error) => {
onError(getErrorMessage(error, 'PGN import failed.'));
}
});
}
}
+63
View File
@@ -0,0 +1,63 @@
import { Injectable, DestroyRef, inject } from '@angular/core';
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
import { interval, startWith, Subscription, switchMap } from 'rxjs';
import { GameApiService } from './game-api.service';
import { GameStreamEvent } from '../models/game.models';
@Injectable({ providedIn: 'root' })
export class GameStreamService {
private readonly gameApi = inject(GameApiService);
private readonly destroyRef = inject(DestroyRef);
private streamSubscription: Subscription | null = null;
private pollSubscription: Subscription | null = null;
startStreaming(
gameId: string,
onEvent: (event: GameStreamEvent) => void,
onStreamError: () => void
): void {
this.streamSubscription = this.gameApi
.streamGame(gameId)
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe({
next: (event) => onEvent(event),
error: () => {
onStreamError();
this.startPolling(gameId, onEvent);
},
complete: () => {
onStreamError();
this.startPolling(gameId, onEvent);
}
});
}
startPolling(gameId: string, onEvent: (event: GameStreamEvent) => void): void {
if (this.pollSubscription) {
return;
}
this.pollSubscription = interval(1500)
.pipe(
startWith(0),
switchMap(() => this.gameApi.getGame(gameId)),
takeUntilDestroyed(this.destroyRef)
)
.subscribe({
next: (game) => {
const event: GameStreamEvent = {
type: 'gameFull',
game
};
onEvent(event);
}
});
}
cleanup(): void {
this.streamSubscription?.unsubscribe();
this.pollSubscription?.unsubscribe();
this.streamSubscription = null;
this.pollSubscription = null;
}
}
+122
View File
@@ -0,0 +1,122 @@
import { Injectable } from '@angular/core';
import { Observable } from 'rxjs';
import { GameStreamEvent, ErrorEvent } from '../models/game.models';
@Injectable({ providedIn: 'root' })
export class StreamHandlerService {
createGameStream(wsUrl: string, fallbackUrl: string, gameId: string): Observable<GameStreamEvent> {
return new Observable<GameStreamEvent>((observer) => {
const ws = new WebSocket(wsUrl);
const abortController = new AbortController();
let connected = false;
let fallbackActive = false;
const parseEvent = (raw: string): GameStreamEvent | null => {
if (!raw.trim()) {
return null;
}
try {
return JSON.parse(raw) as GameStreamEvent;
} catch {
return null;
}
};
const emitErrorEvent = (message: string): void => {
const errorEvent: ErrorEvent = {
type: 'error',
error: { code: 'STREAM_ERROR', message }
};
observer.next(errorEvent);
};
const startNdjsonFallback = async (): Promise<void> => {
if (fallbackActive) {
return;
}
fallbackActive = true;
console.log(`[StreamHandler] NDJSON fallback started for ${gameId}, URL:`, fallbackUrl);
try {
const response = await fetch(fallbackUrl, {
headers: { Accept: 'application/x-ndjson' },
signal: abortController.signal
});
if (!response.ok || !response.body) {
console.error(`[StreamHandler] NDJSON fetch failed: HTTP ${response.status}`);
emitErrorEvent(`Unable to open stream: HTTP ${response.status}`);
observer.complete();
return;
}
console.log(`[StreamHandler] NDJSON stream connected for ${gameId}`);
const reader = response.body.getReader();
const decoder = new TextDecoder();
let buffer = '';
while (true) {
const { value, done } = await reader.read();
if (done) {
break;
}
buffer += decoder.decode(value, { stream: true });
const lines = buffer.split('\n');
buffer = lines.pop() ?? '';
for (const line of lines) {
const event = parseEvent(line);
if (event) {
observer.next(event);
}
}
}
observer.complete();
} catch (error) {
if ((error as Error).name !== 'AbortError') {
emitErrorEvent((error as Error).message);
observer.error(error);
}
}
};
ws.onopen = () => {
connected = true;
};
ws.onmessage = (message) => {
const payload = typeof message.data === 'string' ? message.data : '';
const event = parseEvent(payload);
if (event) {
observer.next(event);
}
};
ws.onerror = (error) => {
console.warn(`[StreamHandler] WebSocket error for ${gameId}, attempting NDJSON fallback:`, error);
if (!connected) {
void startNdjsonFallback();
}
};
ws.onclose = () => {
console.warn(`[StreamHandler] WebSocket closed for ${gameId}, connected=${connected}`);
if (!connected) {
console.log(`[StreamHandler] Starting NDJSON fallback for ${gameId}`);
void startNdjsonFallback();
} else {
observer.complete();
}
};
return () => {
abortController.abort();
ws.close();
};
});
}
}
View File
+3 -2
View File
@@ -1,5 +1,6 @@
export const environment = {
production: false,
apiBaseUrl: 'http://localhost:8080',
wsBaseUrl: 'ws://localhost:8080'
apiBaseUrl: '',
wsBaseUrl: 'ws://localhost:8080',
apiPath: '/api/board/game'
};
+3 -2
View File
@@ -1,5 +1,6 @@
export const environment = {
production: true,
apiBaseUrl: 'http://localhost:8080',
wsBaseUrl: 'ws://localhost:8080'
apiBaseUrl: '',
wsBaseUrl: 'ws://localhost:8080',
apiPath: '/api/board/game'
};
+125
View File
@@ -0,0 +1,125 @@
/* ========================================
COLOR VARIABLES - Semantic Naming
======================================== */
/* Light Mode Colors (Default) */
:root:not([data-theme='dark']) {
/* Primary Colors - Light Mode */
--color-primary: #BA6D4B;
--color-primary-dark: #5A2C28;
--color-primary-light: #F3C8A0;
/* Secondary Colors - Light Mode */
--color-secondary-mint: #B9DAD1;
--color-secondary-blue: #B9C2DA;
--color-secondary-purple: #C19EF5;
--color-secondary-lime: #E1EAA9;
/* Functional Colors - Light Mode */
--color-bg-main: #F3C8A0;
--color-bg-board: #B9DAD1;
--color-bg-card: #E1EAA9;
--color-bg-input: #B9DAD1;
--color-bg-input-focus: #B9C2DA;
--color-bg-button: #C19EF5;
--color-bg-button-hover: #ba4ba7;
--color-text-primary: #5A2C28;
--color-text-button-hover: #F3C8A0;
--color-border: #5a2843;
}
/* Dark Mode Colors */
:root[data-theme='dark'] {
/* Primary Colors - Dark Mode */
--color-primary: #1a3a52;
--color-primary-dark: #0f1f2e;
--color-primary-light: #2d5a7b;
/* Secondary Colors - Dark Mode */
--color-secondary-mint: #4a7c7c;
--color-secondary-blue: #5a6fa5;
--color-secondary-purple: #7d5fa8;
--color-secondary-lime: #6b8e23;
/* Functional Colors - Dark Mode */
--color-bg-main: #1a2f47;
--color-bg-board: #2d5a7b;
--color-bg-card: #3d4e63;
--color-bg-input: #2d4a6f;
--color-bg-input-focus: #3d5a8f;
--color-bg-button: #5a7da5;
--color-bg-button-hover: #7a9dc5;
--color-text-primary: #e8f0f8;
--color-text-button-hover: #ffffff;
--color-border: #4a7c9c;
}
:root {
/* ========================================
TYPOGRAPHY SIZES
======================================== */
/* Header Sizes */
--heading-h1: clamp(1.5rem, 4vw, 2rem);
--heading-h1-tablet: clamp(1.25rem, 3vw, 1.75rem);
--heading-h1-mobile: 1.25rem;
--heading-h1-small: 1.1rem;
--heading-h2: clamp(1.5rem, 4vw, 2rem);
/* ========================================
SPACING SIZES (XS, SM, MD, LG, XL)
======================================== */
/* Extra Small - Minimal spacing */
--size-xs: 0.25rem;
--size-xs-padding: 0.4rem;
--size-xs-gap: 0.15rem;
/* Small - Compact spacing */
--size-sm: 0.5rem;
--size-sm-padding: 0.5rem;
--size-sm-gap: 0.35rem;
/* Medium - Default spacing */
--size-md: 0.75rem;
--size-md-padding: 0.6rem 0.75rem;
--size-md-gap: 0.5rem;
/* Large - Generous spacing */
--size-lg: 1rem;
--size-lg-padding: 1rem;
--size-lg-gap: 0.75rem;
/* Extra Large - Maximum spacing */
--size-xl: 1.5rem;
--size-xl-padding: 1.5rem;
--size-xl-gap: 1rem;
/* ========================================
BORDER & RADIUS
======================================== */
--border-width: 2px;
--border-radius-sm: 8px;
--border-radius-md: 10px;
--border-radius-lg: 12px;
/* ========================================
FORM ELEMENTS
======================================== */
--form-input-padding: 0.6rem 0.75rem;
--form-input-border: var(--border-width) solid var(--color-border);
--form-input-radius: var(--border-radius-md);
--button-padding: 0.6rem 1rem;
--button-border: var(--border-width) solid var(--color-border);
--button-radius: var(--border-radius-sm);
/* ========================================
SHADOWS
======================================== */
--shadow-md: 0 8px 24px rgba(90, 44, 40, 0.2);
}
+298 -12
View File
@@ -1,29 +1,315 @@
@import 'styles-variables.css';
@import 'bootstrap/dist/css/bootstrap.min.css';
:root {
--warm-primary: #BA6D4B;
--warm-dark: #5A2C28;
--warm-light: #F3C8A0;
--cool-mint: #B9DAD1;
--cool-blue: #B9C2DA;
--cool-purple: #C19EF5;
--cool-lime: #E1EAA9;
}
* {
box-sizing: border-box;
}
/* Light Mode (Default) */
html:not([data-theme='dark']),
html:not([data-theme='dark']) body {
background: linear-gradient(160deg, var(--color-primary-light), var(--color-secondary-mint));
color: var(--color-text-primary);
}
html:not([data-theme='dark']) body::before {
display: none;
}
/* Dark Mode */
html[data-theme='dark'],
html[data-theme='dark'] body {
background: #0f1f2e;
background-image:
radial-gradient(2px 2px at 20px 30px, rgba(255, 255, 255, 0.8), rgba(255, 255, 255, 0)),
radial-gradient(2px 2px at 60px 70px, rgba(255, 255, 255, 0.9), rgba(255, 255, 255, 0)),
radial-gradient(1px 1px at 50px 50px, rgba(255, 255, 255, 0.7), rgba(255, 255, 255, 0)),
radial-gradient(1px 1px at 130px 80px, rgba(255, 255, 255, 0.8), rgba(255, 255, 255, 0)),
radial-gradient(2px 2px at 90px 10px, rgba(255, 255, 255, 0.6), rgba(255, 255, 255, 0)),
radial-gradient(1px 1px at 130px 120px, rgba(255, 255, 255, 0.9), rgba(255, 255, 255, 0)),
radial-gradient(2px 2px at 10px 90px, rgba(255, 255, 255, 0.7), rgba(255, 255, 255, 0)),
radial-gradient(1px 1px at 40px 120px, rgba(255, 255, 255, 0.8), rgba(255, 255, 255, 0));
background-repeat: repeat;
background-size: 150px 150px;
background-attachment: fixed;
color: var(--color-text-primary);
}
html[data-theme='dark'] body::before {
content: '';
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background:
radial-gradient(circle at 20% 80%, rgba(45, 90, 123, 0.1) 0%, transparent 50%),
radial-gradient(circle at 80% 20%, rgba(90, 111, 165, 0.1) 0%, transparent 50%),
radial-gradient(circle at 50% 50%, rgba(29, 53, 82, 0.05) 0%, transparent 50%);
pointer-events: none;
z-index: -1;
}
html,
body {
margin: 0;
min-height: 100%;
font-family: "Comic Sans MS", "Comic Sans", cursive;
background: linear-gradient(160deg, var(--warm-light), var(--cool-mint));
color: var(--warm-dark);
position: relative;
}
button,
input {
font: inherit;
}
.welcome-shell .import-game-form {
grid-column: 1 / -1;
background: var(--color-bg-card);
border: var(--border-width) solid var(--color-border);
border-radius: var(--border-radius-md);
padding: var(--size-lg-padding);
margin: var(--size-md) 0;
display: grid;
gap: var(--size-md);
}
.welcome-shell .import-game-form p {
margin: 0;
font-weight: 600;
color: var(--color-text-primary);
}
.welcome-shell .import-mode-group {
display: flex;
gap: var(--size-lg);
flex-wrap: wrap;
}
.welcome-shell .import-mode-option {
display: inline-flex;
align-items: center;
gap: var(--size-sm);
font-weight: 600;
color: var(--color-text-primary);
}
.welcome-shell .import-mode-option input {
accent-color: var(--color-primary);
}
.welcome-shell .import-game-text {
width: 100%;
resize: vertical;
min-height: 110px;
border: var(--border-width) solid var(--color-border);
border-radius: var(--border-radius-md);
background: var(--color-bg-input);
color: var(--color-text-primary);
padding: var(--size-md-padding);
}
.welcome-shell .import-game-text:focus {
outline: none;
border-color: var(--color-secondary-mint);
box-shadow: 0 0 0 3px rgba(185, 218, 209, 0.2);
}
.welcome-shell .theme-toggle-container {
position: absolute;
top: 20px;
right: 20px;
z-index: 100;
}
.welcome-shell .switch {
display: inline-block;
position: relative;
}
.welcome-shell .switch__input {
clip: rect(1px, 1px, 1px, 1px);
clip-path: inset(50%);
height: 1px;
width: 1px;
margin: -1px;
overflow: hidden;
padding: 0;
position: absolute;
}
.welcome-shell .switch__label {
position: relative;
display: inline-block;
width: 120px;
height: 60px;
background-color: #2B2B2B;
border: 5px solid #5B5B5B;
border-radius: 9999px;
cursor: pointer;
transition: all 0.4s cubic-bezier(.46,.03,.52,.96);
}
.welcome-shell .switch__indicator {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%) translateX(-72%);
display: block;
width: 40px;
height: 40px;
background-color: #7B7B7B;
border-radius: 9999px;
box-shadow: 10px 0px 0 0 rgba(0, 0, 0, 0.2) inset;
transition: all 0.4s cubic-bezier(.46,.03,.52,.96);
}
.welcome-shell .switch__indicator::before,
.welcome-shell .switch__indicator::after {
position: absolute;
content: '';
display: block;
background-color: #FFFFFF;
border-radius: 9999px;
transition: all 0.4s cubic-bezier(.46,.03,.52,.96);
}
.welcome-shell .switch__indicator::before {
top: 7px;
left: 7px;
width: 9px;
height: 9px;
opacity: 0.6;
}
.welcome-shell .switch__indicator::after {
bottom: 8px;
right: 6px;
width: 14px;
height: 14px;
opacity: 0.8;
}
.welcome-shell .switch__decoration {
position: absolute;
top: 65%;
left: 50%;
display: block;
width: 5px;
height: 5px;
background-color: #FFFFFF;
border-radius: 9999px;
animation: twinkle-stars 0.8s infinite -0.6s;
transition: all 0.4s cubic-bezier(.46,.03,.52,.96);
}
.welcome-shell .switch__decoration::before,
.welcome-shell .switch__decoration::after {
position: absolute;
display: block;
content: '';
width: 5px;
height: 5px;
background-color: #FFFFFF;
border-radius: 9999px;
}
.welcome-shell .switch__decoration::before {
top: -20px;
left: 10px;
opacity: 1;
animation: twinkle-stars 0.6s infinite;
}
.welcome-shell .switch__decoration::after {
top: -7px;
left: 30px;
animation: twinkle-stars 0.6s infinite -0.2s;
}
@keyframes twinkle-stars {
50% {
opacity: 0.2;
}
}
.welcome-shell .switch__input:checked + .switch__label {
background-color: #8FB5F5;
border-color: #347CF8;
}
.welcome-shell .switch__input:checked + .switch__label .switch__indicator {
background-color: #ECD21F;
box-shadow: none;
transform: translate(-50%, -50%) translateX(72%);
}
.welcome-shell .switch__input:checked + .switch__label .switch__indicator::before,
.welcome-shell .switch__input:checked + .switch__label .switch__indicator::after {
display: none;
}
.welcome-shell .switch__input:checked + .switch__label .switch__decoration {
top: 50%;
transform: translate(0%, -50%);
animation: cloud 8s linear infinite;
width: 20px;
height: 20px;
}
.welcome-shell .switch__input:checked + .switch__label .switch__decoration::before {
width: 10px;
height: 10px;
top: auto;
bottom: 0;
left: -8px;
animation: none;
}
.welcome-shell .switch__input:checked + .switch__label .switch__decoration::after {
width: 15px;
height: 15px;
top: auto;
bottom: 0;
left: 16px;
animation: none;
}
.welcome-shell .switch__input:checked + .switch__label .switch__decoration,
.welcome-shell .switch__input:checked + .switch__label .switch__decoration::before,
.welcome-shell .switch__input:checked + .switch__label .switch__decoration::after {
border-radius: 9999px 9999px 0 0;
}
.welcome-shell .switch__input:checked + .switch__label .switch__decoration::after {
border-bottom-right-radius: 9999px;
}
@keyframes cloud {
0% {
transform: translate(0%, -50%);
}
50% {
transform: translate(-50%, -50%);
}
100% {
transform: translate(0%, -50%);
}
}
@media (max-width: 768px) {
.welcome-shell .theme-toggle-container {
top: 10px;
right: 10px;
}
.welcome-shell .switch__label {
width: 100px;
height: 50px;
}
.welcome-shell .switch__indicator {
width: 33px;
height: 33px;
}
}