Commit Graph

82 Commits

Author SHA1 Message Date
Janis 0eb752d493 fix(redis): enhance GameRedisSubscriberManager to use ReactiveRedisDataSource and improve subscription handling
Build & Test (NowChessSystems) TeamCity build finished
2026-05-06 08:41:30 +02:00
TeamCity a101866bcf ci: bump version with Build-67 2026-05-05 18:20:39 +00:00
Janis 5baf6a7cdb fix(redis): update Redis configuration with max pool size and waiting parameters
Build & Test (NowChessSystems) TeamCity build finished
2026-05-05 20:01:32 +02:00
TeamCity a10958b0d1 ci: bump version with Build-66 2026-05-05 07:07:00 +00:00
Janis dc224abe26 fix: Lints
Build & Test (NowChessSystems) TeamCity build finished
2026-05-05 08:44:25 +02:00
Janis 1813ea1d2d fix(redis): simplify refreshRedisHeartbeat logic and ensure proper error handling
Build & Test (NowChessSystems) TeamCity build failed
2026-05-05 08:24:10 +02:00
Janis 6e0fd9523e fix(auth): update InternalAuthFilter to use @ApplicationScoped and add index-dependency configuration
Build & Test (NowChessSystems) TeamCity build failed
2026-05-05 06:49:45 +02:00
Janis 847b13202c fix(redis): prevent concurrent Redis heartbeat refreshes using AtomicBoolean
Build & Test (NowChessSystems) TeamCity build failed
2026-05-04 22:45:45 +02:00
Janis c08d5303eb fix(auth): change InternalAuthFilter to use @Singleton and add HTTP tests for secret validation
Build & Test (NowChessSystems) TeamCity build failed
2026-05-03 17:27:30 +02:00
Janis 33e5017f51 fix(redis): add max pool wait time and switch to ReactiveRedisDataSource for heartbeat updates
Build & Test (NowChessSystems) TeamCity build failed
2026-05-03 16:47:54 +02:00
TeamCity cabf1bca73 ci: bump version with Build-61 2026-05-02 16:33:43 +00:00
Janis 0c981517da fix(heartbeat): inject ObjectMapper into InstanceHeartbeatService (#42)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #42
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-05-02 18:15:29 +02:00
TeamCity 18a4b1cc15 ci: bump version with Build-60 2026-05-02 15:53:05 +00:00
Janis 804a4bf179 feat(logging): add DEBUG/INFO/WARN logging across services (NCS-72) (#41)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #41
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-05-02 17:33:27 +02:00
TeamCity 3c47d2b8c9 ci: bump version with Build-58 2026-05-01 18:23:46 +00:00
TeamCity 9f86cc421f ci: bump version with Build-57 2026-04-30 17:14:21 +00:00
TeamCity 77e498a326 ci: bump version with Build-56 2026-04-30 16:15:27 +00:00
TeamCity 0229147f4d ci: bump version with Build-55 2026-04-30 15:35:40 +00:00
Janis 2404e6164c feat(config): update application.yml for PostgreSQL and remove staging/production configurations 2026-04-30 16:14:10 +02:00
TeamCity 6a143a462a ci: bump version with Build-54 2026-04-30 09:55:43 +00:00
Janis 6113432a14 feat(config): update application.yml for staging and production environments
Build & Test (NowChessSystems) TeamCity build finished
2026-04-30 10:55:20 +02:00
Janis 590924254e feat: true-microservices (#40)
Reviewed-on: #40
2026-04-29 22:06:01 +02:00
TeamCity 67511fc649 ci: bump version with Build-50 2026-04-22 08:21:04 +00:00
Janis 093134d36c feat(rule): Rules as a microservice (#39)
Build & Test (NowChessSystems) TeamCity build finished
Co-authored-by: LQ63 <lkhermann@web.de>
Co-authored-by: TeamCity <teamcity@service.local>
Reviewed-on: #39
2026-04-22 10:09:35 +02:00
TeamCity 52b171c7af ci: bump version with Build-46
Build & Test (NowChessSystems) TeamCity build finished
2026-04-22 06:51:59 +00:00
Janis a386f57c21 fix: IO microservice (#38)
Reviewed-on: #38
2026-04-22 08:36:54 +02:00
TeamCity 3ca2afbb4b ci: bump version with Build-45 2026-04-21 13:49:26 +00:00
Janis b5a2966ada feat: NCS-53 changed IO to MicroService for easier scaling (#37)
Reviewed-on: #37
Reviewed-by: Shahd Lala <shosho996@blackhole.local>
2026-04-21 15:38:58 +02:00
TeamCity 74a4fce0ca ci: bump version with Build-44 2026-04-21 11:13:30 +00:00
Janis f088c4e9ff feat: NCS-37 Quarkus integration (#35)
Reviewed-on: #35
Reviewed-by: Leon Hermann <lq@blackhole.local>
2026-04-21 12:35:20 +02:00
TeamCity 8a1cf909d4 ci: bump version with Build-43 2026-04-19 20:53:56 +00:00
Janis 33e785d22a feat: NCS-40 Rework Draw System (#34)
Reviewed-on: #34
Reviewed-by: Shahd Lala <shosho996@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-04-19 22:44:48 +02:00
TeamCity d16cec176b ci: bump version with Build-42 2026-04-19 14:01:11 +00:00
Janis 8744bee2dd feat: NCS-41 Bot Platform (#33)
Co-authored-by: Janis <janis@nowchess.de>
Reviewed-on: #33
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-04-19 15:52:08 +02:00
TeamCity 5f4d33f3ca ci: bump version with Build-41 2026-04-16 16:55:00 +00:00
Janis 767d3051a7 feat: NCS-13 Implement Threefold Repetition (#31)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #31
2026-04-16 18:49:20 +02:00
TeamCity b2e62dc60c ci: bump version with Build-40 2026-04-14 19:23:01 +00:00
Janis b0399a4e48 feat: NCS-14 implemented insufficient moves rule (#30)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #30
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-04-14 21:17:56 +02:00
TeamCity ec2ab2f365 ci: bump version with Build-39 2026-04-12 19:03:52 +00:00
Janis fd4e67d4f7 feat: NCS-25 Add linters to keep quality up (#27)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #27
Reviewed-by: Leon Hermann <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-04-12 20:58:39 +02:00
TeamCity 47032378e2 ci: bump version with Build-31 2026-04-07 06:25:56 +00:00
lq64 217f14f899 refactor: NCS-19 Currying (#18)
Build & Test (NowChessSystems) TeamCity build finished
Summary

  - Curried candidateMoves, legalMoves, and applyMove in the RuleSet trait to separate (context) as the world being
  operated on from the computation parameter
  - Updated DefaultRules overrides and all internal call sites
  - Updated all external call sites: GameEngine, PgnParser, PgnExporter, ChessBoardView, and all affected tests

  Test plan

  - All existing tests pass (./gradlew build)
  - No behaviour changes — pure style refactoring, existing test suite is the regression guard

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #18
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: Leon Hermann <lq@blackhole.local>
Co-committed-by: Leon Hermann <lq@blackhole.local>
2026-04-06 21:03:17 +02:00
Janis 8f56a82104 refactor: NCS-22 NCS-23 reworked modules and tests (#17)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #17
2026-04-06 09:07:39 +02:00
TeamCity 51ffd7aac9 ci: bump version with Build-28 2026-04-03 09:09:16 +00:00
TeamCity 45013c87a9 ci: bump version with Build-27 2026-04-02 19:15:54 +00:00
Janis 80518719d5 feat: NCS-21 Write Scripts to automate certain tasks (#15)
Build & Test (NowChessSystems) TeamCity build finished
Co-authored-by: shahdlala66 <shahd.lala66@gmail.com>
Reviewed-on: #15
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-04-02 21:11:21 +02:00
TeamCity 2d6ead7e47 ci: bump version with Build-26 2026-04-01 20:53:08 +00:00
Janis 3ff80318b4 feat: NCS-17 Implement basic ScalaFX UI (#14)
Build & Test (NowChessSystems) TeamCity build finished
Co-authored-by: shahdlala66 <shahd.lala66@gmail.com>
Reviewed-on: #14
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-04-01 22:48:30 +02:00
TeamCity 9fb743d135 ci: bump version with Build-25 2026-04-01 08:40:41 +00:00
lq64 412ed986a9 feat: NCS-11 50-move rule (#9)
Build & Test (NowChessSystems) TeamCity build finished
Summary

  - Implements the FIDE 50-move draw rule: a player may claim a draw if no pawn move or capture has occurred in the last
   50 full moves (100 half-moves)
  - Draw is not automatic — the eligible player must claim it via a TUI menu shown at the start of their turn
  - halfMoveClock: Int is threaded through processMove and gameLoop; resets on pawn move, capture, or en passant;
  increments on all other moves

  Changes

  - GameController.scala: extended MoveResult.Moved and MoveResult.MovedInCheck with newHalfMoveClock: Int; added
  MoveResult.DrawClaimed; added halfMoveClock parameter to processMove and gameLoop; TUI menu shown when clock ≥ 100
  - Main.scala: initial gameLoop call passes halfMoveClock = 0
  - GameControllerTest.scala: updated all existing pattern matches; added 10 new tests covering clock reset, clock
  increment, draw claim, and TUI menu behaviour

  Test plan

  - processMove: 'draw' with halfMoveClock = 100 → DrawClaimed
  - processMove: 'draw' with halfMoveClock = 99 → InvalidFormat
  - Pawn move / capture / en passant → clock resets to 0
  - Quiet piece move → clock increments by 1
  - MovedInCheck carries updated clock
  - TUI menu appears when clock ≥ 100; option 1 claims draw, option 2 continues
  - No TUI menu when clock < 100
  - All 197 tests passing

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #9
Co-authored-by: Leon Hermann <lq@blackhole.local>
Co-committed-by: Leon Hermann <lq@blackhole.local>
2026-04-01 10:36:24 +02:00