Compare commits

...

4 Commits
1.1.0 ... 3.0.0

Author SHA1 Message Date
TeamCity
2bc50664e0 ci: bump version to v3.0.0 2025-11-20 15:31:03 +00:00
3e3a062a06 ci: bump version to v2.0.0 2025-11-20 16:27:39 +01:00
641c892981 fix(polling): Improve polling mechanism and delay handling (#60)
Reviewed-on: #60
2025-11-20 10:51:39 +01:00
a58b2e03b1 feat(game)!: Fixed polling, SPA, Gameplayloop etc. (#59)
Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #59
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-19 22:54:20 +01:00
24 changed files with 1065 additions and 582 deletions

View File

@@ -111,3 +111,20 @@
* removed trailing ([c7dd72e](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c7dd72ecc2786ef63daf2b4288093025a8e22bfd))
* removed trailing ([42a5adb](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/42a5adbae01802587a48a9de15bad44b5ef014cf))
## (2025-11-20)
### ⚠ BREAKING CHANGES
* **game:** Fixed polling, SPA, Gameplayloop etc. (#59)
### Features
* **ci:** Polling ([370de17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/370de175db65edf87e7ab211190977b540a39d85))
* **ci:** Polling Added polling for when the game starts and a card gets played ([#58](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/58)) ([e60fe7c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/e60fe7c98dcab05949140a8a54ed6e4e2fbbc022))
* **game:** Fixed polling, SPA, Gameplayloop etc. ([#59](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/59)) ([a58b2e0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/a58b2e03b11a54667d63ba6604f579a8e328c9d1))
* **ui:** added js routing, updated ingame ui, added tricktable ([#50](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/50)) ([c220e54](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c220e54bb8d87f4f0f37a089bcd993e8df806123)), closes [#43](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/43) [#43](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/43)
* **ui:** implement tie & trump menu, fixed some critical bugs ([#52](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/52)) ([5d245d0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/5d245d0011a5fb03193514303b45702cd8329224))
### Bug Fixes
* **polling:** Improve polling mechanism and delay handling ([#60](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/60)) ([641c892](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/641c892981649eb85640527cc0fe325ff683fa77))

View File

@@ -49,6 +49,16 @@
box-shadow: 3px 3px 3px @highlightcolor;
}
.inactive::after {
content: "";
position: absolute;
inset: 0; /* cover the whole container */
background: rgba(0, 0, 0, 0.50);
z-index: 10;
border-radius: 6px;
pointer-events: none; /* user can't click through overlay */
}
.bottom-div {
position: fixed;
bottom: 0;

View File

@@ -2,11 +2,12 @@ package components
import de.knockoutwhist.components.DefaultConfiguration
import de.knockoutwhist.ui.UI
import de.knockoutwhist.utils.DelayHandler
import de.knockoutwhist.utils.events.EventListener
class WebApplicationConfiguration extends DefaultConfiguration {
override def uis: Set[UI] = Set()
override def listener: Set[EventListener] = Set()
override def listener: Set[EventListener] = Set(DelayHandler)
}

View File

@@ -1,14 +1,16 @@
package controllers
import auth.{AuthAction, AuthenticatedRequest}
import de.knockoutwhist.control.GameState.{InGame, Lobby, SelectTrump, TieBreak}
import de.knockoutwhist.control.GameState.{FinishedMatch, InGame, Lobby, SelectTrump, TieBreak}
import exceptions.*
import logic.PodManager
import logic.game.GameLobby
import model.sessions.UserSession
import model.users.User
import play.api.*
import play.api.libs.json.{JsValue, Json}
import play.api.mvc.*
import play.twirl.api.Html
import java.util.UUID
import javax.inject.*
@@ -22,32 +24,49 @@ class IngameController @Inject() (
val authAction: AuthAction,
implicit val ec: ExecutionContext
) extends AbstractController(cc) {
def returnInnerHTML(gameLobby: GameLobby, user: User): Html = {
gameLobby.logic.getCurrentState match {
case Lobby => views.html.lobby.lobby(Some(user), gameLobby)
case InGame =>
views.html.ingame.ingame(
gameLobby.getPlayerByUser(user),
gameLobby
)
case SelectTrump =>
views.html.ingame.selecttrump(
gameLobby.getPlayerByUser(user),
gameLobby
)
case TieBreak =>
views.html.ingame.tie(
gameLobby.getPlayerByUser(user),
gameLobby
)
case FinishedMatch =>
views.html.ingame.finishedMatch(
Some(user),
gameLobby
)
case _ =>
throw new IllegalStateException(s"Invalid game state for in-game view. GameId: ${gameLobby.id}" + s" State: ${gameLobby.logic.getCurrentState}")
}
}
def game(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = podManager.getGame(gameId)
game match {
case Some(g) =>
g.logic.getCurrentState match {
case Lobby => Ok(views.html.lobby.lobby(Some(request.user), g))
case InGame =>
Ok(views.html.ingame.ingame(
g.getPlayerByUser(request.user),
g
))
case SelectTrump =>
Ok(views.html.ingame.selecttrump(
g.getPlayerByUser(request.user),
g
))
case TieBreak =>
Ok(views.html.ingame.tie(
g.getPlayerByUser(request.user),
g
))
case _ =>
InternalServerError(s"Invalid game state for in-game view. GameId: $gameId" + s" State: ${g.logic.getCurrentState}")
val results = Try {
returnInnerHTML(g, request.user)
}
if (results.isSuccess) {
Ok(views.html.main("In-Game - Knockout Whist")(results.get))
} else {
InternalServerError(results.failed.get.getMessage)
}
case None =>
NotFound("Game not found")
Redirect(routes.MainMenuController.mainMenu())
}
}
def startGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
@@ -126,32 +145,7 @@ class IngameController @Inject() (
))
}
}
def joinGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = podManager.getGame(gameId)
val result = Try {
game match {
case Some(g) =>
g.addUser(request.user)
case None =>
NotFound("Game not found")
}
}
if (result.isSuccess) {
Redirect(routes.IngameController.game(gameId))
} else {
val throwable = result.failed.get
throwable match {
case _: GameFullException =>
BadRequest(throwable.getMessage)
case _: IllegalArgumentException =>
BadRequest(throwable.getMessage)
case _: IllegalStateException =>
BadRequest(throwable.getMessage)
case _ =>
InternalServerError(throwable.getMessage)
}
}
}
def playCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => {
val game = podManager.getGame(gameId)
game match {
@@ -172,8 +166,7 @@ class IngameController @Inject() (
optSession.foreach(_.lock.unlock())
if (result.isSuccess) {
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameId).url
"status" -> "success"
))
} else {
val throwable = result.failed.get
@@ -198,6 +191,11 @@ class IngameController @Inject() (
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: NotInteractableException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _ =>
InternalServerError(Json.obj(
"status" -> "failure",
@@ -223,7 +221,10 @@ class IngameController @Inject() (
val game = podManager.getGame(gameId)
game match {
case Some(g) => {
val cardIdOpt = request.body.asFormUrlEncoded.flatMap(_.get("cardId").flatMap(_.headOption))
val jsonBody = request.body.asJson
val cardIdOpt: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "cardID").asOpt[String]
}
var optSession: Option[UserSession] = None
val result = Try {
cardIdOpt match {
@@ -248,15 +249,30 @@ class IngameController @Inject() (
val throwable = result.failed.get
throwable match {
case _: CantPlayCardException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: NotInThisGameException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalArgumentException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalStateException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _ =>
InternalServerError(throwable.getMessage)
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
}
}
}
@@ -269,7 +285,10 @@ class IngameController @Inject() (
val game = podManager.getGame(gameId)
game match {
case Some(g) =>
val trumpOpt = request.body.asFormUrlEncoded.flatMap(_.get("trump").flatMap(_.headOption))
val jsonBody = request.body.asJson
val trumpOpt: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "trump").asOpt[String]
}
trumpOpt match {
case Some(trump) =>
var optSession: Option[UserSession] = None
@@ -286,13 +305,25 @@ class IngameController @Inject() (
val throwable = result.failed.get
throwable match {
case _: IllegalArgumentException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: NotInThisGameException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalStateException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _ =>
InternalServerError(throwable.getMessage)
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
}
}
case None =>
@@ -306,7 +337,10 @@ class IngameController @Inject() (
val game = podManager.getGame(gameId)
game match {
case Some(g) =>
val tieOpt = request.body.asFormUrlEncoded.flatMap(_.get("tie").flatMap(_.headOption))
val jsonBody = request.body.asJson
val tieOpt: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "tie").asOpt[String]
}
tieOpt match {
case Some(tie) =>
var optSession: Option[UserSession] = None
@@ -323,13 +357,25 @@ class IngameController @Inject() (
val throwable = result.failed.get
throwable match {
case _: IllegalArgumentException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: NotInThisGameException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalStateException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _ =>
InternalServerError(throwable.getMessage)
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
}
}
case None =>
@@ -339,5 +385,47 @@ class IngameController @Inject() (
NotFound("Game not found")
}
}
def returnToLobby(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = podManager.getGame(gameId)
game match {
case Some(g) =>
val result = Try {
val session = g.getUserSession(request.user.id)
g.returnToLobby(session)
}
if (result.isSuccess) {
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameId).url
))
} else {
val throwable = result.failed.get
throwable match {
case _: NotInThisGameException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalStateException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _ =>
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
}
}
case None =>
NotFound(Json.obj(
"status" -> "failure",
"errorMessage" -> "Game not found"
))
}
}
}

View File

@@ -12,15 +12,23 @@ class JavaScriptRoutingController @Inject()(
val authAction: AuthAction,
val podManager: PodManager
) extends BaseController {
def javascriptRoutes(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
def javascriptRoutes(): Action[AnyContent] =
Action { implicit request =>
Ok(
JavaScriptReverseRouter("jsRoutes")(
routes.javascript.MainMenuController.createGame,
routes.javascript.MainMenuController.joinGame,
routes.javascript.MainMenuController.navSPA,
routes.javascript.IngameController.startGame,
routes.javascript.IngameController.kickPlayer,
routes.javascript.IngameController.leaveGame,
routes.javascript.IngameController.playCard,
routes.javascript.PollingController.polling
routes.javascript.IngameController.playDogCard,
routes.javascript.IngameController.playTrump,
routes.javascript.IngameController.playTie,
routes.javascript.IngameController.returnToLobby,
routes.javascript.PollingController.polling,
routes.javascript.UserController.login_Post
)
).as("text/javascript")
}

View File

@@ -17,12 +17,13 @@ import javax.inject.*
class MainMenuController @Inject()(
val controllerComponents: ControllerComponents,
val authAction: AuthAction,
val podManager: PodManager
val podManager: PodManager,
val ingameController: IngameController
) extends BaseController {
// Pass the request-handling function directly to authAction (no nested Action)
def mainMenu(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
Ok(views.html.mainmenu.creategame(Some(request.user)))
Ok(views.html.main("Knockout Whist - Create Game")(views.html.mainmenu.creategame(Some(request.user))))
}
def index(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
@@ -45,7 +46,8 @@ class MainMenuController @Inject()(
)
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameLobby.id).url
"redirectUrl" -> routes.IngameController.game(gameLobby.id).url,
"content" -> ingameController.returnInnerHTML(gameLobby, request.user).toString
))
} else {
BadRequest(Json.obj(
@@ -57,22 +59,58 @@ class MainMenuController @Inject()(
}
def joinGame(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val postData = request.body.asFormUrlEncoded
if (postData.isDefined) {
val gameId = postData.get.get("gameId").flatMap(_.headOption).getOrElse("")
val game = podManager.getGame(gameId)
val jsonBody = request.body.asJson
val gameId: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "gameId").asOpt[String]
}
if (gameId.isDefined) {
val game = podManager.getGame(gameId.get)
game match {
case Some(g) =>
Redirect(routes.IngameController.joinGame(gameId))
g.addUser(request.user)
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.IngameController.game(g.id).url,
"content" -> ingameController.returnInnerHTML(g, request.user).toString
))
case None =>
NotFound("Game not found")
NotFound(Json.obj(
"status" -> "failure",
"errorMessage" -> "No Game found"
))
}
} else {
BadRequest("Invalid form submission")
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> "Invalid form submission"
))
}
}
def rules(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
Ok(views.html.mainmenu.rules(Some(request.user)))
Ok(views.html.main("Knockout Whist - Rules")(views.html.mainmenu.rules(Some(request.user))))
}
def navSPA(location: String) : Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
location match {
case "0" => // Main Menu
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.MainMenuController.mainMenu().url,
"content" -> views.html.mainmenu.creategame(Some(request.user)).toString
))
case "1" => // Rules
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.MainMenuController.rules().url,
"content" -> views.html.mainmenu.rules(Some(request.user)).toString
))
case _ =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> "Invalid form submission"
))
}
}
}

View File

@@ -1,10 +1,12 @@
package controllers
import auth.{AuthAction, AuthenticatedRequest}
import controllers.PollingController.{scheduler, timeoutDuration}
import de.knockoutwhist.cards.Hand
import de.knockoutwhist.player.AbstractPlayer
import logic.PodManager
import logic.game.{GameLobby, PollingEvents}
import logic.game.PollingEvents.{CardPlayed, LobbyUpdate, NewRound, ReloadEvent}
import logic.game.PollingEvents.{CardPlayed, LobbyCreation, LobbyUpdate, NewRound, NewTrick, ReloadEvent}
import model.sessions.UserSession
import model.users.User
import play.api.libs.json.{JsArray, JsValue, Json}
@@ -13,16 +15,22 @@ import util.WebUIUtils
import javax.inject.{Inject, Singleton}
import scala.concurrent.{ExecutionContext, Future}
import java.util.concurrent.{Executors, ScheduledExecutorService, TimeUnit}
import scala.concurrent.duration.*
object PollingController {
private val scheduler: ScheduledExecutorService = Executors.newSingleThreadScheduledExecutor()
private val timeoutDuration = 25.seconds
}
@Singleton
class PollingController @Inject() (
val cc: ControllerComponents,
val podManager: PodManager,
val authAction: AuthAction,
val ingameController: IngameController,
implicit val ec: ExecutionContext
) extends AbstractController(cc) {
private def buildCardPlayResponse(game: GameLobby, hand: Option[Hand], newRound: Boolean): JsValue = {
private def buildCardPlayResponse(game: GameLobby, hand: Option[Hand], player: AbstractPlayer, newRound: Boolean): JsValue = {
val currentRound = game.logic.getCurrentRound.get
val currentTrick = game.logic.getCurrentTrick.get
@@ -51,12 +59,14 @@ class PollingController @Inject() (
"status" -> "cardPlayed",
"animation" -> newRound,
"handData" -> stringHand,
"dog" -> player.isInDogLife,
"currentPlayerName" -> game.logic.getCurrentPlayer.get.name,
"trumpSuit" -> currentRound.trumpSuit.toString,
"trickCards" -> trickCardsJson,
"scoreTable" -> scoreTableJson,
"firstCardId" -> firstCardId,
"nextPlayer" -> nextPlayer
"nextPlayer" -> nextPlayer,
"yourTurn" -> (game.logic.getCurrentPlayer.get == player)
)
}
@@ -68,7 +78,8 @@ class PollingController @Inject() (
"name" -> u.name,
"id" -> u.id,
"self" -> (u.id == userSession.id)
))
)),
"maxPlayers" -> game.maxPlayers
)
}
@@ -78,43 +89,52 @@ class PollingController @Inject() (
case NewRound =>
val player = game.getPlayerByUser(userSession.user)
val hand = player.currentHand()
val jsonResponse = buildCardPlayResponse(game, hand, true)
val jsonResponse = buildCardPlayResponse(game, hand, player, true)
Ok(jsonResponse)
case NewTrick =>
val player = game.getPlayerByUser(userSession.user)
val hand = player.currentHand()
val jsonResponse = buildCardPlayResponse(game, hand, player, false)
Ok(jsonResponse)
case CardPlayed =>
val player = game.getPlayerByUser(userSession.user)
val hand = player.currentHand()
val jsonResponse = buildCardPlayResponse(game, hand, false)
val jsonResponse = buildCardPlayResponse(game, hand, player, false)
Ok(jsonResponse)
case LobbyUpdate =>
Ok(buildLobbyUsersResponse(game, userSession))
case ReloadEvent =>
val jsonResponse = Json.obj(
"status" -> "reloadEvent",
"redirectUrl" -> routes.IngameController.game(game.id).url
"redirectUrl" -> routes.IngameController.game(game.id).url,
"content" -> ingameController.returnInnerHTML(game, userSession.user).toString
)
Ok(jsonResponse)
}
}
// --- Main Polling Action ---
def polling(gameId: String): Action[AnyContent] = authAction.async { implicit request: AuthenticatedRequest[AnyContent] =>
val playerId = request.user.id
// 1. Safely look up the game
podManager.getGame(gameId) match {
case Some(game) =>
// 2. Short-Poll Check (Check for missed events)
if (game.getPollingState.nonEmpty) {
val event = game.getPollingState.dequeue()
val playerEventQueue = game.getEventsOfPlayer(playerId)
if (playerEventQueue.nonEmpty) {
val event = playerEventQueue.dequeue()
Future.successful(handleEvent(event, game, game.getUserSession(playerId)))
} else {
val eventPromise = game.registerWaiter(playerId)
val scheduledFuture = scheduler.schedule(
new Runnable {
override def run(): Unit =
eventPromise.tryFailure(new java.util.concurrent.TimeoutException("Polling Timeout"))
},
timeoutDuration.toMillis,
TimeUnit.MILLISECONDS
)
eventPromise.future.map { event =>
scheduledFuture.cancel(false)
game.removeWaiter(playerId)
handleEvent(event, game, game.getUserSession(playerId))
}.recover {
@@ -125,7 +145,6 @@ class PollingController @Inject() (
}
case None =>
// Game not found
Future.successful(NotFound("Game not found."))
}
}

View File

@@ -3,6 +3,7 @@ package controllers
import auth.{AuthAction, AuthenticatedRequest}
import logic.user.{SessionManager, UserManager}
import play.api.*
import play.api.libs.json.Json
import play.api.mvc.*
import javax.inject.*
@@ -28,28 +29,35 @@ class UserController @Inject()(
if (possibleUser.isDefined) {
Redirect(routes.MainMenuController.mainMenu())
} else {
Ok(views.html.login.login())
Ok(views.html.main("Login")(views.html.login.login()))
}
} else {
Ok(views.html.login.login())
Ok(views.html.main("Login")(views.html.login.login()))
}
}
}
def login_Post(): Action[AnyContent] = {
Action { implicit request =>
val postData = request.body.asFormUrlEncoded
if (postData.isDefined) {
val jsonBody = request.body.asJson
val username: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "username").asOpt[String]
}
val password: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "password").asOpt[String]
}
if (username.isDefined && password.isDefined) {
// Extract username and password from form data
val username = postData.get.get("username").flatMap(_.headOption).getOrElse("")
val password = postData.get.get("password").flatMap(_.headOption).getOrElse("")
val possibleUser = userManager.authenticate(username, password)
val possibleUser = userManager.authenticate(username.get, password.get)
if (possibleUser.isDefined) {
Redirect(routes.MainMenuController.mainMenu()).withCookies(
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.MainMenuController.mainMenu().url,
"content" -> views.html.mainmenu.creategame(possibleUser).toString
)).withCookies(
Cookie("sessionId", sessionManager.createSession(possibleUser.get))
)
} else {
println("Failed login attempt for user: " + username)
Unauthorized("Invalid username or password")
}
} else {

View File

@@ -4,14 +4,15 @@ import de.knockoutwhist.cards.{Hand, Suit}
import de.knockoutwhist.control.GameLogic
import de.knockoutwhist.control.GameState.{InGame, Lobby, MainMenu}
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{MatchUtil, PlayerUtil}
import de.knockoutwhist.events.global.{CardPlayedEvent, GameStateChangeEvent, SessionClosed}
import de.knockoutwhist.events.global.tie.TieTurnEvent
import de.knockoutwhist.events.global.{CardPlayedEvent, GameStateChangeEvent, NewTrickEvent, SessionClosed}
import de.knockoutwhist.events.player.{PlayerEvent, ReceivedHandEvent}
import de.knockoutwhist.player.Playertype.HUMAN
import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory}
import de.knockoutwhist.rounds.{Match, Round, Trick}
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
import exceptions.*
import logic.game.PollingEvents.{CardPlayed, LobbyUpdate, NewRound, ReloadEvent}
import logic.game.PollingEvents.{CardPlayed, LobbyCreation, LobbyUpdate, NewRound, NewTrick, ReloadEvent}
import model.sessions.{InteractionType, UserSession}
import model.users.User
@@ -27,21 +28,39 @@ class GameLobby private(
val name: String,
val maxPlayers: Int
) extends EventListener {
logic.addListener(this)
logic.createSession()
private val users: mutable.Map[UUID, UserSession] = mutable.Map()
private val pollingState: mutable.Queue[PollingEvents] = mutable.Queue()
private val eventsPerPlayer: mutable.Map[UUID, mutable.Queue[PollingEvents]] = mutable.Map()
private val waitingPromises: mutable.Map[UUID, ScalaPromise[PollingEvents]] = mutable.Map()
private val lock = new Object
lock.synchronized {
logic.addListener(this)
logic.createSession()
}
def registerWaiter(playerId: UUID): ScalaPromise[PollingEvents] = {
val promise = ScalaPromise[PollingEvents]()
waitingPromises.put(playerId, promise)
promise
lock.synchronized {
val queue = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
if (queue.nonEmpty) {
val evt = queue.dequeue()
promise.success(evt)
promise
} else {
waitingPromises.put(playerId, promise)
promise
}
}
}
def removeWaiter(playerId: UUID): Unit = {
waitingPromises.remove(playerId)
lock.synchronized {
waitingPromises.remove(playerId)
}
}
def addUser(user: User): UserSession = {
@@ -64,17 +83,18 @@ class GameLobby private(
users.get(event.playerId).foreach(session => session.updatePlayer(event))
case event: CardPlayedEvent =>
addToQueue(CardPlayed)
case event: TieTurnEvent =>
addToQueue(ReloadEvent)
users.get(event.player.id).foreach(session => session.updatePlayer(event))
case event: PlayerEvent =>
users.get(event.playerId).foreach(session => session.updatePlayer(event))
case event: NewTrickEvent =>
addToQueue(NewTrick)
case event: GameStateChangeEvent =>
if (event.oldState == MainMenu && event.newState == Lobby) {
return
}
if (event.oldState == Lobby && event.newState == InGame) {
addToQueue(ReloadEvent)
}else {
addToQueue(ReloadEvent)
}
addToQueue(ReloadEvent)
users.values.foreach(session => session.updatePlayer(event))
case event: SessionClosed =>
users.values.foreach(session => session.updatePlayer(event))
@@ -84,11 +104,20 @@ class GameLobby private(
}
private def addToQueue(event: PollingEvents): Unit = {
if (waitingPromises.nonEmpty) {
waitingPromises.values.foreach(_.success(event))
waitingPromises.clear()
} else {
pollingState.enqueue(event)
lock.synchronized {
users.keys.foreach { playerId =>
val q = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
q.enqueue(event)
}
val waiterIds = waitingPromises.keys.toList
waiterIds.foreach { playerId =>
val q = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
if (q.nonEmpty) {
val evt = q.dequeue()
val p = waitingPromises.remove(playerId)
p.foreach(_.success(evt))
}
}
}
}
@@ -161,10 +190,11 @@ class GameLobby private(
throw new CantPlayCardException("You are not in dog life!")
}
if (cardIndex == -1) {
if (!MatchUtil.dogNeedsToPlay(getMatch, getRound)) {
if (MatchUtil.dogNeedsToPlay(getMatch, getRound)) {
throw new CantPlayCardException("You can't skip this round!")
}
logic.playerInputLogic.receivedDog(None)
return
}
val hand = getHand(player)
val card = hand.cards(cardIndex)
@@ -196,6 +226,19 @@ class GameLobby private(
logic.playerTieLogic.receivedTieBreakerCard(tieNumber)
}
def returnToLobby(userSession: UserSession): Unit = {
if (!users.contains(userSession.id)) {
throw new NotInThisGameException("You are not in this game!")
}
val session = users(userSession.id)
if (session != userSession) {
throw new IllegalArgumentException("User session does not match!")
}
if (!session.host)
throw new NotHostException("Only the host can return to the lobby!")
logic.createSession()
}
//-------------------
@@ -218,8 +261,8 @@ class GameLobby private(
def getLogic: GameLogic = {
logic
}
def getPollingState: mutable.Queue[PollingEvents] = {
pollingState
def getEventsOfPlayer(playerId: UUID): mutable.Queue[PollingEvents] = {
eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
}
private def getPlayerBySession(userSession: UserSession): AbstractPlayer = {
val playerOption = getMatch.totalplayers.find(_.id == userSession.id)

View File

@@ -3,6 +3,8 @@ package logic.game
enum PollingEvents {
case CardPlayed
case NewRound
case NewTrick
case ReloadEvent
case LobbyUpdate
case LobbyCreation
}

View File

@@ -0,0 +1,37 @@
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
<main class="lobby-background vh-100" id="lobbybackground">
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
<div class="row">
<div class="col">
<div class="p-3 text-center fs-4">Winner: @gamelobby.getLogic.getWinner</div>
</div>
</div>
<div class="row justify-content-center align-items-center flex-grow-1">
@if((gamelobby.getUserSession(user.get.id).host)) {
<div class="col-12 text-center mb-5">
<div class="btn btn-success" onclick="backToLobby('@gamelobby.id')">Return to lobby</div>
</div>
} else {
<div class="col-12 text-center mt-3">
<div class="spinner-border mt-1" role="status">
<span class="visually-hidden">Loading...</span>
</div>
</div>
}
</div>
</div>
</main>
<script>
function waitForFunction(name, checkInterval = 100) {
return new Promise(resolve => {
const timer = setInterval(() => {
if (typeof window[name] === "function") {
clearInterval(timer);
resolve(window[name]);
}
}, checkInterval);
});
}
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
</script>

View File

@@ -1,8 +1,8 @@
@import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.TrickUtil
@import de.knockoutwhist.utils.Implicits.*
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
@main("Ingame") {
<div class="lobby-background vh-100">
<main class="game-field-background vh-100 ingame-side-shadow">
<div class="py-5 container-xxl">
@@ -72,12 +72,19 @@
</div>
<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
<div class="row justify-content-center ingame-cards-slide @{
!gamelobby.logic.getCurrentPlayer.contains(player) ? "inactive" |: ""
}" id="card-slide">
@for(i <- player.currentHand().get.cards.indices) {
<div class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id')">
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id', '@player.isInDogLife')">
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
</div>
@if(player.isInDogLife) {
<div class="mt-2">
<button class="btn btn-danger" onclick="handleSkipDogLife(this, '@gamelobby.id')">Skip Dog Life</button>
</div>
}
</div>
}
</div>
@@ -86,8 +93,15 @@
</main>
</div>
<script>
document.addEventListener('DOMContentLoaded', () => {
pollForUpdates('@gamelobby.id');
});
function waitForFunction(name, checkInterval = 100) {
return new Promise(resolve => {
const timer = setInterval(() => {
if (typeof window[name] === "function") {
clearInterval(timer);
resolve(window[name]);
}
}, checkInterval);
});
}
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
</script>
}

View File

@@ -1,6 +1,5 @@
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
@main("Selecting Trumpsuit...") {
<div id="selecttrumpsuit" class="game-field game-field-background">
<div class="ingame-stage blur-sides">
<div class="container py-4">
@@ -18,36 +17,24 @@
<div class="row justify-content-center col-auto mb-5">
<div class="col-auto handcard">
<form action="@routes.IngameController.playTrump(gamelobby.id)" method="post">
<input type="hidden" name="cardId" value="0" />
<button type="submit" class="btn btn-outline-light p-0 border-0 shadow-none" name="trump" value="0" style="border-radius: 6px">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades)) width="120px" style="border-radius: 6px"/>
</button>
</form>
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades)) width="120px" style="border-radius: 6px"/>
</div>
</div>
<div class="col-auto handcard">
<form action="@routes.IngameController.playTrump(gamelobby.id)" method="post">
<input type="hidden" name="cardId" value="1" />
<button type="submit" class="btn btn-outline-light p-0 border-0 shadow-none" name="trump" value="1" style="border-radius: 6px">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts)) width="120px" style="border-radius: 6px"/>
</button>
</form>
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts)) width="120px" style="border-radius: 6px"/>
</div>
</div>
<div class="col-auto handcard">
<form action="@routes.IngameController.playTrump(gamelobby.id)" method="post">
<input type="hidden" name="cardId" value="2" />
<button type="submit" class="btn btn-outline-light p-0 border-0 shadow-none" name="trump" value="2" style="border-radius: 6px">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds)) width="120px" style="border-radius: 6px"/>
</button>
</form>
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds)) width="120px" style="border-radius: 6px"/>
</div>
</div>
<div class="col-auto handcard">
<form action="@routes.IngameController.playTrump(gamelobby.id)" method="post">
<input type="hidden" name="cardId" value="3" />
<button type="submit" class="btn btn-outline-light p-0 border-0 shadow-none" name="trump" value="3" style="border-radius: 6px">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs)) width="120px" style="border-radius: 6px"/>
</button>
</form>
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs)) width="120px" style="border-radius: 6px"/>
</div>
</div>
</div>
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
@@ -69,4 +56,16 @@
</div>
</div>
</div>
}
<script>
function waitForFunction(name, checkInterval = 100) {
return new Promise(resolve => {
const timer = setInterval(() => {
if (typeof window[name] === "function") {
clearInterval(timer);
resolve(window[name]);
}
}, checkInterval);
});
}
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
</script>

View File

@@ -1,6 +1,4 @@
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
@main("Tie") {
<div id="tie" class="game-field game-field-background">
<div class="ingame-stage blur-sides">
<div class="container py-4">
@@ -28,7 +26,7 @@
Pick a number between 1 and @{maxNum + 1}. The resulting card will be your card for the cut.
</div>
<form class="row g-2 align-items-center" method="post" action="@routes.IngameController.playTie(gamelobby.id)">
<div class="row g-2 align-items-center">
<div class="col-auto">
<label for="tieNumber" class="col-form-label">Your number</label>
</div>
@@ -36,9 +34,9 @@
<input type="number" id="tieNumber" class="form-control" name="tie" min="1" max="@{maxNum + 1}" placeholder="1" required>
</div>
<div class="col-auto">
<button type="submit" class="btn btn-primary">Confirm</button>
<button onclick="selectTie('@gamelobby.id')" class="btn btn-primary">Confirm</button>
</div>
</form>
</div>
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
<div id="cardsplayed" class="row g-3 justify-content-center">
@@ -104,4 +102,16 @@
</div>
</div>
</div>
}
<script>
function waitForFunction(name, checkInterval = 100) {
return new Promise(resolve => {
const timer = setInterval(() => {
if (typeof window[name] === "function") {
clearInterval(timer);
resolve(window[name]);
}
}, checkInterval);
});
}
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
</script>

View File

@@ -1,6 +1,5 @@
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
@main("Lobby") {
<main class="lobby-background vh-100" id="lobbybackground">
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
<div class="row">
@@ -9,67 +8,74 @@
<div class="text-center" style="flex-grow: 1;">
Lobby-Name: @gamelobby.name
</div>
<div class="btn btn-danger ms-auto" onclick="leaveGame('@gamelobby.id')">Exit</div>
<div class="btn btn-danger ms-auto" onclick="leaveGame('@gamelobby.id')">Exit</div>
</div>
</div>
</div>
<div class="row">
<div class="col">
<div class="p-3 text-center fs-4">Playeramount: @gamelobby.getPlayers.size / @gamelobby.maxPlayers</div>
<div class="p-3 text-center fs-4" id="playerAmount">Playeramount: @gamelobby.getPlayers.size / @gamelobby.maxPlayers</div>
</div>
</div>
<div class="row justify-content-center align-items-center flex-grow-1">
@if((gamelobby.getUserSession(user.get.id).host)) {
<div id="players" class="justify-content-center align-items-center d-flex">
@for(playersession <- gamelobby.getPlayers.values) {
<div class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
@if(playersession.id == user.get.id) {
<h5 class="card-title">@playersession.name (You)</h5>
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
} else {
<h5 class="card-title">@playersession.name</h5>
<div class="btn btn-danger" onclick="removePlayer('@gamelobby.id', '@playersession.id')">Remove</div>
}
</div>
</div>
@if((gamelobby.getUserSession(user.get.id).host)) {
<div id="players" class="justify-content-center align-items-center d-flex">
@for(playersession <- gamelobby.getPlayers.values) {
<div class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
@if(playersession.id == user.get.id) {
<h5 class="card-title">@playersession.name (You)</h5>
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
} else {
<h5 class="card-title">@playersession.name</h5>
<div class="btn btn-danger" onclick="removePlayer('@gamelobby.id', '@playersession.id')">Remove</div>
}
</div>
}
</div>
<div class="col-12 text-center mb-5">
<div class="btn btn-success" onclick="startGame('@gamelobby.id')">Start Game</div>
</div>
} else {
<div id="players" class="justify-content-center align-items-center d-flex">
@for(playersession <- gamelobby.getPlayers.values) {
<div class="col-auto my-auto m-3"> <div class="card" style="width: 18rem;">
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
@if(playersession.id == user.get.id) {
<h5 class="card-title">@playersession.name (You)</h5>
} else {
<h5 class="card-title">@playersession.name</h5>
}
</div>
</div>
</div>
}
</div>
<div class="col-12 text-center mt-3">
<p class="fs-4">Waiting for the host to start the game...</p>
<div class="spinner-border mt-1" role="status">
<span class="visually-hidden">Loading...</span>
</div>
</div>
}
</div>
<div class="col-12 text-center mb-5">
<div class="btn btn-success" onclick="startGame('@gamelobby.id')">Start Game</div>
</div>
} else {
<div id="players" class="justify-content-center align-items-center d-flex">
@for(playersession <- gamelobby.getPlayers.values) {
<div class="col-auto my-auto m-3"> <div class="card" style="width: 18rem;">
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
@if(playersession.id == user.get.id) {
<h5 class="card-title">@playersession.name (You)</h5>
} else {
<h5 class="card-title">@playersession.name</h5>
}
</div>
</div>
</div>
}
</div>
<div class="col-12 text-center mt-3">
<p class="fs-4">Waiting for the host to start the game...</p>
<div class="spinner-border mt-1" role="status">
<span class="visually-hidden">Loading...</span>
</div>
</div>
}
</div>
</div>
</main>
<script>
document.addEventListener('DOMContentLoaded', () => {
pollForUpdates('@gamelobby.id');
});
</script>
}
function waitForFunction(name, checkInterval = 100) {
return new Promise(resolve => {
const timer = setInterval(() => {
if (typeof window[name] === "function") {
clearInterval(timer);
resolve(window[name]);
}
}, checkInterval);
});
}
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
</script>

View File

@@ -1,47 +1,42 @@
@()
<div class="login-box">
<div class="card login-card p-4">
<div class="card-body">
<h3 class="text-center mb-4 text-body">Login</h3>
<form onsubmit="login(); return false;">
<div class="mb-3">
<label for="username" class="form-label text-body">Username</label>
<input type="text" class="form-control text-body" id="username" name="username" placeholder="Enter Username" required>
</div>
@main("Login") {
<div class="mb-3">
<label for="password" class="form-label text-body">Password</label>
<input type="password" class="form-control text-body" id="password" name="password" placeholder="Enter password" required>
</div>
<div class="login-box">
<div class="card login-card p-4">
<div class="card-body">
<h3 class="text-center mb-4 text-body">Login</h3>
<div class="d-flex justify-content-between align-items-center mb-3">
<a href="#" class="text-decoration-none">Forgot password?</a>
</div>
<form action="@routes.UserController.login_Post()" method="post">
<div class="mb-3">
<label for="username" class="form-label text-body">Username</label>
<input type="text" class="form-control text-body" id="username" name="username" placeholder="Enter Username" required>
</div>
<div class="d-grid" >
<button type="submit" class="btn btn-primary">Login</button>
</div>
</form>
<div class="mb-3">
<label for="password" class="form-label text-body">Password</label>
<input type="password" class="form-control text-body" id="password" name="password" placeholder="Enter password" required>
</div>
<div class="d-flex justify-content-between align-items-center mb-3">
<a href="#" class="text-decoration-none">Forgot password?</a>
</div>
<div class="d-grid">
<button type="submit" class="btn btn-primary">Login</button>
</div>
</form>
<p class="text-center mt-3">
Dont have an account?
<a href="#" class="text-decoration-none">Sign up</a>
</p>
</div>
<p class="text-center mt-3">
Dont have an account?
<a href="#" class="text-decoration-none">Sign up</a>
</p>
</div>
</div>
<script src="@routes.Assets.versioned("/javascripts/particles.js")"></script>
<script>
particlesJS.load('particles-js', 'assets/conf/particlesjs-config.json', function() {
console.log('callback - particles.js config loaded');
});
</script>
<div id="particles-js" style="background-color: rgb(11, 8, 8);
background-size: cover;
background-repeat: no-repeat;
background-position: 50% 50%;"></div>
}
</div>
<script src="@routes.Assets.versioned("/javascripts/particles.js")"></script>
<script>
particlesJS.load('particles-js', 'assets/conf/particlesjs-config.json', function() {
console.log('callback - particles.js config loaded');
});
</script>
<div id="particles-js" style="background-color: rgb(11, 8, 8);
background-size: cover;
background-repeat: no-repeat;
background-position: 50% 50%;"></div>

View File

@@ -18,12 +18,13 @@
<link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
</head>
<body class="d-flex flex-column min-vh-100">
<body class="d-flex flex-column min-vh-100" id="main-body">
@* And here's where we render the `Html` object containing
* the page content. *@
@content
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
</body>
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
</html>

View File

@@ -1,6 +1,5 @@
@(user: Option[model.users.User])
@main("Create Game") {
@navbar(user)
<main class="lobby-background flex-grow-1">
<div class="w-25 mx-auto">
@@ -28,5 +27,4 @@
<div class="btn btn-success" onclick="createGameJS()">Create Game</div>
</div>
</div>
</main>
}
</main>

View File

@@ -13,18 +13,18 @@
<ul class="navbar-nav mb-2 mb-lg-0">
@if(user.isDefined) {
<li class="nav-item">
<a class="nav-link active" aria-current="page" href="@routes.MainMenuController.mainMenu()">Create Game</a>
<a class="nav-link active" aria-current="page" onclick="navSpa('0', 'Knockout Whist - Create Game'); return false;" href="@routes.MainMenuController.mainMenu()">Create Game</a>
</li>
<li class="nav-item">
<a class="nav-link disabled" aria-disabled="true">Lobbies</a>
</li>
}
<li class="nav-item">
<a class="nav-link active" href="@routes.MainMenuController.rules()">Rules</a>
<a class="nav-link active" onclick="navSpa('1', 'Knockout Whist - Rules'); return false;" href="@routes.MainMenuController.rules()">Rules</a>
</li>
</ul>
<form class="navbar-nav me-auto mb-2 mb-lg-0" method="post" action="@routes.MainMenuController.joinGame()">
<input class="form-control me-2" type="text" placeholder="Enter GameCode" name="gameId" aria-label="Join Game"/>
<form class="navbar-nav me-auto mb-2 mb-lg-0" onsubmit="joinGame(); return false;">
<input class="form-control me-2" type="text" placeholder="Enter GameCode" id="gameId" aria-label="Join Game"/>
<button class="btn btn-outline-success" type="submit">Join</button>
</form>
</div>

View File

@@ -1,6 +1,4 @@
@(user: Option[model.users.User])
@main("Rules") {
@navbar(user)
<main class="lobby-background flex-grow-1">
@@ -177,4 +175,3 @@
</div>
</div>
</main>
}

View File

@@ -4,34 +4,38 @@
# ~~~~
# For the javascript routing
GET /assets/js/routes controllers.JavaScriptRoutingController.javascriptRoutes()
GET /assets/js/routes controllers.JavaScriptRoutingController.javascriptRoutes()
# Primary routes
GET / controllers.MainMenuController.index()
GET /assets/*file controllers.Assets.versioned(path="/public", file: Asset)
GET / controllers.MainMenuController.index()
GET /assets/*file controllers.Assets.versioned(path="/public", file: Asset)
# Main menu routes
GET /mainmenu controllers.MainMenuController.mainMenu()
GET /rules controllers.MainMenuController.rules()
GET /mainmenu controllers.MainMenuController.mainMenu()
GET /rules controllers.MainMenuController.rules()
GET /navSPA/:pType controllers.MainMenuController.navSPA(pType)
POST /createGame controllers.MainMenuController.createGame()
POST /joinGame controllers.MainMenuController.joinGame()
POST /createGame controllers.MainMenuController.createGame()
POST /joinGame controllers.MainMenuController.joinGame()
# User authentication routes
GET /login controllers.UserController.login()
POST /login controllers.UserController.login_Post()
GET /login controllers.UserController.login()
POST /login controllers.UserController.login_Post()
GET /logout controllers.UserController.logout()
GET /logout controllers.UserController.logout()
# In-game routes
GET /game/:id controllers.IngameController.game(id: String)
GET /game/:id/join controllers.IngameController.joinGame(id: String)
GET /game/:id/start controllers.IngameController.startGame(id: String)
POST /game/:id/kickPlayer controllers.IngameController.kickPlayer(id: String, playerId: String)
GET /game/:id controllers.IngameController.game(id: String)
POST /game/:id/start controllers.IngameController.startGame(id: String)
POST /game/:id/kickPlayer/:playerToKick controllers.IngameController.kickPlayer(id: String, playerToKick: String)
POST /game/:id/trump controllers.IngameController.playTrump(id: String)
POST /game/:id/tie controllers.IngameController.playTie(id: String)
POST /game/:id/trump controllers.IngameController.playTrump(id: String)
POST /game/:id/tie controllers.IngameController.playTie(id: String)
GET /game/:id/leaveGame controllers.IngameController.leaveGame(id: String)
POST /game/:id/playCard controllers.IngameController.playCard(id: String)
POST /game/:id/dogPlayCard controllers.IngameController.playDogCard(id: String)
POST /game/:id/returnToLobby controllers.IngameController.returnToLobby(id: String)
GET /game/:id/leaveGame controllers.IngameController.leaveGame(id: String)
POST /game/:id/playCard controllers.IngameController.playCard(id: String)
# Polling
GET /polling controllers.PollingController.polling(gameId: String)
GET /polling/:gameId controllers.PollingController.polling(gameId: String)

View File

@@ -79,276 +79,296 @@
})
})()
let polling = false;
function pollForUpdates(gameId) {
if (!gameId) {
console.error("Game ID is missing. Stopping poll.");
if (polling) {
console.log("[DEBUG] Polling already in progress. Skipping this cycle.");
return;
}
const element = document.getElementById('card-slide');
const element2 = document.getElementById('lobbybackground');
// Safety check for the target element
if (!element && !element2) {
console.error("Polling target element not found. Stopping poll.");
// Use a timeout to retry in case the DOM loads late, passing gameId.
setTimeout(() => pollForUpdates(gameId), 5000);
polling = true;
console.log(`[DEBUG] Starting poll cycle for Game ID: ${gameId} at ${new Date().toISOString()}`);
if (!gameId) {
console.error("[DEBUG] Game ID is missing. Stopping poll.");
return;
}
const $handElement = $('#card-slide');
const $lobbyElement = $('#lobbybackground');
const $mainmenuElement = $('#main-menu-screen')
const $mainbody = $('#main-body')
if (!$handElement.length && !$lobbyElement.length && !$mainmenuElement.length && !$mainbody.length) {
setTimeout(() => { polling = false; pollForUpdates(gameId) }, 1000);
return;
}
const route = jsRoutes.controllers.PollingController.polling(gameId);
$.ajax({
url: route.url,
type: 'GET',
dataType: 'json',
// Call your specific controller endpoint
fetch(route.url)
.then(response => {
if (response.status === 204) {
console.log("Polling: Timeout reached. Restarting poll.");
success: (data => {
if (!data) {
console.log("[DEBUG] Received 204 No Content (Timeout). Restarting poll.");
return;
}
if (data.status === "cardPlayed" && data.handData) {
console.log("Event received: Card played. Redrawing hand.");
const newHand = data.handData;
let newHandHTML = '';
$handElement.empty();
// CRITICAL: Pass gameId in the recursive call
setTimeout(() => pollForUpdates(gameId), 5000);
} else if (response.ok && response.status === 200) {
response.json().then(data => {
if(data.animation) {
$handElement.addClass('ingame-cards-slide');
} else {
$handElement.removeClass('ingame-cards-slide');
}
if (data.status === "cardPlayed" && data.handData && element) {
console.log("Event received: Card played. Redrawing hand.");
const dog = data.dog;
const newHand = data.handData;
let newHandHTML = '';
element.innerHTML = '';
newHand.forEach((cardId, index) => {
const cardHtml = `
<div class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none"
data-card-id="${index}"
style="border-radius: 6px"
onclick="handlePlayCard(this, '${gameId}', '${dog}')">
<img src="/assets/images/cards/${cardId}.png" width="120px" style="border-radius: 6px"/>
</div>
</div>
`;
newHandHTML += cardHtml;
});
if(data.animation) {
if (!element.classList.contains('ingame-cards-slide')) {
element.classList.add('ingame-cards-slide');
}
} else {
element.classList.remove('ingame-cards-slide');
}
if (dog) {
newHandHTML += `
<div class="mt-2">
<button class="btn btn-danger" onclick="handleSkipDogLife(this, '${gameId}')">Skip Dog Life</button>
</div>
`;
}
newHand.forEach((cardId, index) => {
const cardHtml = `
<div class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none"
data-card-id="${index}"
style="border-radius: 6px"
onclick="handlePlayCard(this, '${gameId}')">
<img src="/assets/images/cards/${cardId}.png" width="120px" style="border-radius: 6px"/>
$handElement.html(newHandHTML);
if (data.yourTurn) {
$handElement.removeClass('inactive');
} else {
$handElement.addClass('inactive');
}
$('#current-player-name').text(data.currentPlayerName)
if (data.nextPlayer) {
$('#next-player-name').text(data.nextPlayer);
} else if (nextPlayerElement) {
$('#next-player-name').text("");
} else {
console.warn("[DEBUG] 'current-player-name' element missing in DOM");
}
$('#trump-suit').text(data.trumpSuit);
if ($('#trick-cards-container').length) {
let trickHTML = '';
data.trickCards.forEach(trickCard => {
trickHTML += `
<div class="col-auto">
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
<div class="p-2">
<img src="/assets/images/cards/${trickCard.cardId}.png" width="100%"/>
</div>
<div class="card-body p-2 bg-transparent">
<small class="fw-semibold text-secondary">${trickCard.player}</small>
</div>
</div>
`;
newHandHTML += cardHtml;
});
</div>
`;
});
$('#trick-cards-container').html(trickHTML);
}
if ($('#score-table-body').length && data.scoreTable) {
let scoreHTML = '';
scoreHTML += `<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
element.innerHTML = newHandHTML;
<div class="d-flex justify-content-between score-header pb-1">
<div style="width: 50%">PLAYER</div>
<div style="width: 50%">TRICKS</div>
</div>`
data.scoreTable.forEach(score => {
scoreHTML += `
<div class="d-flex justify-content-between score-row pt-1">
<div style="width: 50%" class="text-truncate">${score.name}</div>
<div style="width: 50%">${score.tricks}</div>
</div>
`;
});
$('#score-table-body').html(scoreHTML);
}
const cardId = data.firstCardId;
if ($('#first-card-container').length) {
let imageSrc = '';
let altText = 'First Card';
const currentPlayerElement = document.getElementById('current-player-name');
if (currentPlayerElement) {
currentPlayerElement.textContent = data.currentPlayerName;
}
const nextPlayerElement = document.getElementById('next-player-name');
if (nextPlayerElement && data.nextPlayer) {
// Use the correctly named field from the server response
nextPlayerElement.textContent = data.nextPlayer;
} else {
// Case 2: Player name is empty or null (signal to clear display).
nextPlayerElement.textContent = "";
}
const trumpElement = document.getElementById('trump-suit');
if (trumpElement) {
trumpElement.textContent = data.trumpSuit;
}
const trickContainer = document.getElementById('trick-cards-container');
if (trickContainer) {
let trickHTML = '';
// Iterate over the array of played cards received from the server
data.trickCards.forEach(trickCard => {
// Reconstruct the HTML structure from your template
trickHTML += `
<div class="col-auto">
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
<div class="p-2">
<img src="/assets/images/cards/${trickCard.cardId}.png" width="100%"/>
</div>
<div class="card-body p-2 bg-transparent">
<small class="fw-semibold text-secondary">${trickCard.player}</small>
</div>
</div>
</div>
`;
});
trickContainer.innerHTML = trickHTML;
}
const scoreBody = document.getElementById('score-table-body');
if (scoreBody && data.scoreTable) {
let scoreHTML = '';
scoreHTML += `<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
<div class="d-flex justify-content-between score-header pb-1">
<div style="width: 50%">PLAYER</div>
<div style="width: 50%">TRICKS</div>
</div>`
data.scoreTable.forEach(score => {
scoreHTML += `
<div class="d-flex justify-content-between score-row pt-1">
<div style="width: 50%" class="text-truncate">${score.name}</div>
<div style="width: 50%">${score.tricks}</div>
</div>
`;
});
scoreBody.innerHTML = scoreHTML;
}
const firstCardContainer = document.getElementById('first-card-container');
const cardId = data.firstCardId; // This will be "KH", "S7", or "BLANK"
if (firstCardContainer) {
let imageSrc = '';
let altText = 'First Card';
// Check if a card was actually played or if it's the start of a trick
if (cardId === "BLANK") {
imageSrc = "/assets/images/cards/1B.png";
altText = "Blank Card";
} else {
imageSrc = `/assets/images/cards/${cardId}.png`;
}
// Reconstruct the image HTML (assuming the inner element needs replacement)
const newImageHTML = `
<img src="${imageSrc}" alt="${altText}" width="80px" style="border-radius: 6px"/>
`;
// Clear the container and insert the new image
firstCardContainer.innerHTML = newImageHTML;
}
} else if (data.status === "reloadEvent") {
window.location.href = data.redirectUrl;
} else if (data.status === "lobbyUpdate") {
const players = document.getElementById("players");
let newHtml = ''
if (data.host) {
data.users.forEach(user => {
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>`
: ` <h5 class="card-title">${user.name}</h5>
<div class="btn btn-danger" onclick="removePlayer('${gameId}', '${user.id}')">Remove</div>`
newHtml += `<div class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
${inner}
</div>
</div>
</div>`
})
} else {
data.users.forEach(user => {
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>` : ` <h5 class="card-title">${user.name}</h5>`
newHtml += `<div class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
${inner}
</div>
</div>
</div>`
})
}
players.innerHTML = newHtml;
if (cardId === "BLANK") {
imageSrc = "/assets/images/cards/1B.png";
altText = "Blank Card";
} else {
imageSrc = `/assets/images/cards/${cardId}.png`;
}
pollForUpdates(gameId);
});
} else {
// Handle network or server errors
console.error(`Polling error: Status ${response.status}`);
// Wait before retrying, passing gameId correctly
setTimeout(() => pollForUpdates(gameId), 5000);
const newImageHTML = `
<img src="${imageSrc}" alt="${altText}" width="80px" style="border-radius: 6px"/>
`;
$('#first-card-container').html(newImageHTML);
}
} else if (data.status === "reloadEvent") {
console.log("[DEBUG] Reload event received. Redirecting...");
exchangeBody(data.content, "Knockout Whist - Ingame", data.redirectUrl);
}
else if (data.status === "lobbyUpdate") {
console.log("[DEBUG] Entering 'lobbyUpdate' logic.");
let newHtml = ''
if (data.host) {
data.users.forEach(user => {
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>`
: ` <h5 class="card-title">${user.name}</h5>
<div class="btn btn-danger" onclick="removePlayer('${gameId}', '${user.id}')">Remove</div>`
newHtml += `<div class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
${inner}
</div>
</div>
</div>`
})
} else {
data.users.forEach(user => {
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>` : ` <h5 class="card-title">${user.name}</h5>`
newHtml += `<div class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
${inner}
</div>
</div>
</div>`
})
}
$("#players").html(newHtml);
$('#playerAmount').text(`Playeramount: ${data.users.length} / ${data.maxPlayers}`);
} else {
console.warn(`[DEBUG] Received unknown status: ${data.status}`);
}
}),
error: ((jqXHR, textStatus, errorThrown) => {
if (jqXHR.status >= 400) {
console.error(`Server error: ${jqXHR.status}, ${errorThrown}`);
}
else {
console.error(`Something unexpected happened while polling. ${jqXHR.status}, ${errorThrown}`)
}
}),
complete: (() => {
setTimeout(() => { polling = false; pollForUpdates(gameId) }, 200);
})
.catch(error => {
console.error("Network error during polling:", error);
// Wait before retrying on network failure, passing gameId correctly
setTimeout(() => pollForUpdates(gameId), 5000);
});
})
}
function createGameJS() {
let lobbyName = document.getElementById("lobbyname").value;
if (lobbyName === "") {
let lobbyName = $('#lobbyname').val();
if ($.trim(lobbyName) === "") {
lobbyName = "DefaultLobby"
}
const playerAmount = document.getElementById("playeramount").value;
const jsonObj = {
lobbyname: lobbyName,
playeramount: playerAmount
playeramount: $("#playeramount").val()
}
sendGameCreationRequest(jsonObj);
}
function backToLobby(gameId) {
const route = jsRoutes.controllers.IngameController.returnToLobby(gameId);
$.ajax({
url: route.url,
type: route.type,
contentType: 'application/json',
dataType: 'json',
error: ((jqXHR) => {
const errorData = JSON.parse(jqXHR.responseText);
if (errorData && errorData.errorMessage) {
alert(`${errorData.errorMessage}`);
} else {
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
}
})
})
}
function sendGameCreationRequest(dataObject) {
const route = jsRoutes.controllers.MainMenuController.createGame();
fetch(route.url, {
method: route.type,
headers: {
'Content-Type': 'application/json',
},
body: JSON.stringify(dataObject)
})
.then(response => {
return response.json().then(data => {
if (!response.ok) {
return Promise.reject(data);
}
return data;
});
})
.then(data => {
$.ajax({
url: route.url,
type: route.type,
contentType: 'application/json',
data: JSON.stringify(dataObject),
dataType: 'json',
success: (data => {
if (data.status === 'success') {
window.location.href = data.redirectUrl;
exchangeBody(data.content, "Knockout Whist - Lobby", data.redirectUrl);
}
}),
error: ((jqXHR) => {
const errorData = JSON.parse(jqXHR.responseText);
if (errorData && errorData.errorMessage) {
alert(`${errorData.errorMessage}`);
} else {
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
}
})
.catch(error => {
if (error && error.errorMessage) {
alert(`${error.errorMessage}`);
} else {
alert('An unexpected error occurred. Please try again.');
}
});
})
}
function exchangeBody(content, title = "Knockout Whist", url = null) {
if (url) {
window.history.pushState({}, title, url);
}
$("#main-body").html(content);
document.title = title;
}
function startGame(gameId) {
sendGameStartRequest(gameId)
}
function sendGameStartRequest(gameId) {
const route = jsRoutes.controllers.IngameController.startGame(gameId);
fetch(route.url, {
method: route.type,
})
.then(response => {
return response.json().then(data => {
if (!response.ok) {
return Promise.reject(data);
}
return data;
});
})
.then(data => {
// SUCCESS BLOCK: data is the { status: 'success', ... } object
$.ajax({
url: route.url,
type: route.type,
dataType: 'json',
success: (data => {
if (data.status === 'success') {
window.location.href = data.redirectUrl;
}
})
.catch(error => {
if (error && error.errorMessage) {
alert(`${error.errorMessage}`);
}),
error: ((jqXHR) => {
const errorData = JSON.parse(jqXHR.responseText);
if (errorData && errorData.errorMessage) {
alert(`${errorData.errorMessage}`);
} else {
alert('An unexpected error occurred. Please try again.');
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
}
});
})
})
}
function removePlayer(gameid, playersessionId) {
sendRemovePlayerRequest(gameid, playersessionId)
@@ -357,33 +377,148 @@ function removePlayer(gameid, playersessionId) {
function sendRemovePlayerRequest(gameId, playersessionId) {
const route = jsRoutes.controllers.IngameController.kickPlayer(gameId, playersessionId);
fetch(route.url, {
method: route.type,
headers: {
'Content-Type': 'application/json',
}
})
.then(response => {
return response.json().then(data => {
if (!response.ok) {
return Promise.reject(data);
}
return data;
});
})
.then(data => {
// SUCCESS BLOCK: data is the { status: 'success', ... } object
$.ajax({
url: route.url,
type: route.type,
contentType: 'application/json',
dataType: 'json',
success: (data => {
if (data.status === 'success') {
window.location.href = data.redirectUrl;
}
}),
error: ((jqXHR) => {
const errorData = JSON.parse(jqXHR.responseText);
if (errorData && errorData.errorMessage) {
alert(`${errorData.errorMessage}`);
} else {
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
}
})
.catch(error => {
if (error && error.errorMessage) {
})
}
function login() {
const username = $('#username').val();
const password = $('#password').val();
const jsonObj = {
username: username,
password: password
};
const route = jsRoutes.controllers.UserController.login_Post();
$.ajax({
url: route.url,
type: route.type,
contentType: 'application/json',
dataType: 'json',
data: JSON.stringify(jsonObj),
success: (data => {
if (data.status === 'success') {
exchangeBody(data.content, 'Knockout Whist - Create Game', data.redirectUrl);
return
}
alert('Login failed. Please check your credentials and try again.');
}),
error: ((jqXHR) => {
const errorData = JSON.parse(jqXHR.responseText);
if (errorData && errorData.errorMessage) {
alert(`${errorData.errorMessage}`);
} else {
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
}
})
});
}
function joinGame() {
const gameId = $('#gameId').val();
const jsonObj = {
gameId: gameId
};
const route = jsRoutes.controllers.MainMenuController.joinGame();
$.ajax({
url: route.url,
type: route.type,
contentType: 'application/json',
dataType: 'json',
data: JSON.stringify(jsonObj),
success: (data => {
if (data.status === 'success') {
exchangeBody(data.content, "Knockout Whist - Lobby", data.redirectUrl);
return
}
alert('Could not join the game. Please check the Game ID and try again.');
}),
error: ((jqXHR) => {
const errorData = JSON.parse(jqXHR.responseText);
if (errorData && errorData.errorMessage) {
alert(`${errorData.errorMessage}`);
} else {
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
}
})
});
return false
}
function navSpa(page, title) {
const route = jsRoutes.controllers.MainMenuController.navSPA(page);
$.ajax({
url: route.url,
type: route.type,
contentType: 'application/json',
dataType: 'json',
data: JSON.stringify(jsonObj),
success: (data => {
if (data.status === 'success') {
exchangeBody(data.content, title, data.redirectUrl);
return
}
alert('Could not join the game. Please check the Game ID and try again.');
}),
error: ((jqXHR) => {
const errorData = JSON.parse(jqXHR.responseText);
if (errorData && errorData.errorMessage) {
alert(`${errorData.errorMessage}`);
} else {
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
}
})
});
return false
}
function selectTie(gameId) {
const route = jsRoutes.controllers.IngameController.playTie(gameId);
const jsonObj = {
tie: $('#tieNumber').val()
};
$.ajax({
url: route.url,
type: route.type,
contentType: 'application/json',
dataType: 'json',
data: JSON.stringify(jsonObj),
error: (jqXHR => {
let error;
try {
error = JSON.parse(jqXHR.responseText);
} catch (e) {
console.error("Failed to parse error response:", e);
}
if (error?.errorMessage) {
alert(`${error.errorMessage}`);
} else {
alert('An unexpected error occurred. Please try again.');
}
});
})
})
}
function leaveGame(gameId) {
@@ -391,43 +526,62 @@ function leaveGame(gameId) {
}
function sendLeavePlayerRequest(gameId) {
const route = jsRoutes.controllers.IngameController.leaveGame(gameId);
fetch(route.url, {
method: route.type,
})
.then(response => {
return response.json().then(data => {
if (!response.ok) {
return Promise.reject(data);
}
return data;
});
})
.then(data => {
// SUCCESS BLOCK: data is the { status: 'success', ... } object
if (data.status === 'success') {
window.location.href = data.redirectUrl;
$.ajax({
url: route.url,
type: route.type,
dataType: 'json',
error: ((jqXHR) => {
const errorData = JSON.parse(jqXHR.responseText);
if (errorData && errorData.errorMessage) {
alert(`${errorData.errorMessage}`);
} else {
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
}
})
.catch(error => {
if (error && error.errorMessage) {
})
}
function handleTrumpSelection(cardobject, gameId) {
const trumpId = cardobject.dataset.trump;
const jsonObj = {
trump: trumpId
}
const route = jsRoutes.controllers.IngameController.playTrump(gameId);
$.ajax({
url: route.url,
type: route.type,
contentType: 'application/json',
dataType: 'json',
data: JSON.stringify(jsonObj),
error: (jqXHR => {
let error;
try {
error = JSON.parse(jqXHR.responseText);
} catch (e) {
console.error("Failed to parse error response:", e);
}
if (error?.errorMessage) {
alert(`${error.errorMessage}`);
} else {
alert('An unexpected error occurred. Please try again.');
}
});
})
})
}
function handlePlayCard(cardobject, gameId) {
function handlePlayCard(cardobject, gameId, dog = false) {
const cardId = cardobject.dataset.cardId;
const jsonObj = {
cardID: cardId
}
sendPlayCardRequest(jsonObj, gameId, cardobject)
sendPlayCardRequest(jsonObj, gameId, cardobject, dog)
}
function sendPlayCardRequest(jsonObj, gameId, cardobject) {
function handleSkipDogLife(cardobject, gameId) {
const wiggleKeyframes = [
{ transform: 'translateX(0)' },
{ transform: 'translateX(-5px)' },
@@ -436,44 +590,78 @@ function sendPlayCardRequest(jsonObj, gameId, cardobject) {
{ transform: 'translateX(0)' }
];
// Define the timing options
const wiggleTiming = {
duration: 400, // 0.4 seconds
duration: 400,
iterations: 1,
easing: 'ease-in-out',
// Fill mode ensures the final state is applied until reset
fill: 'forwards'
};
const route = jsRoutes.controllers.IngameController.playCard(gameId);
fetch(route.url, {
method: route.type,
headers: {
'Content-Type': 'application/json',
},
body: JSON.stringify(jsonObj)
})
.then(response => {
return response.json().then(data => {
if (!response.ok) {
return Promise.reject(data);
}
return data;
});
})
.then(data => {
if (data.status === 'success') {
//window.location.href = data.redirectUrl;
const route = jsRoutes.controllers.IngameController.playDogCard(gameId);
$.ajax({
url: route.url,
type: route.type,
contentType: 'application/json',
dataType: 'json',
data: JSON.stringify({
cardID: 'skip'
}),
error: (jqXHR => {
let error;
try {
error = JSON.parse(jqXHR.responseText);
} catch (e) {
console.error("Failed to parse error response:", e);
}
})
.catch(error => {
if (error && error.errorMessage.includes("You can't play this card!")) {
if (error?.errorMessage.includes("You can't skip this round!")) {
cardobject.parentElement.animate(wiggleKeyframes, wiggleTiming);
} else if (error && error.errorMessage) {
} else if (error?.errorMessage) {
alert(`${error.errorMessage}`);
} else {
alert('An unexpected error occurred. Please try again.');
}
});
})
})
}
function sendPlayCardRequest(jsonObj, gameId, cardobject, dog) {
const wiggleKeyframes = [
{ transform: 'translateX(0)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(5px)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(0)' }
];
const wiggleTiming = {
duration: 400,
iterations: 1,
easing: 'ease-in-out',
fill: 'forwards'
};
const route = dog === "true" ? jsRoutes.controllers.IngameController.playDogCard(gameId) : jsRoutes.controllers.IngameController.playCard(gameId);
$.ajax({
url: route.url,
type: route.type,
contentType: 'application/json',
dataType: 'json',
data: JSON.stringify(jsonObj),
error: (jqXHR => {
try {
error = JSON.parse(jqXHR.responseText);
} catch (e) {
console.error("Failed to parse error response:", e);
}
if (error?.errorMessage.includes("You can't play this card!")) {
cardobject.parentElement.animate(wiggleKeyframes, wiggleTiming);
} else if (error?.errorMessage) {
alert(`${error.errorMessage}`);
} else {
alert('An unexpected error occurred. Please try again.');
}
})
})
}

View File

@@ -1,3 +1,3 @@
MAJOR=1
MAJOR=3
MINOR=0
PATCH=9
PATCH=0