Compare commits
24 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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2bc50664e0 | ||
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| 5d245d0011 | |||
| c220e54bb8 | |||
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b847d3c054 | ||
| c7dd72ecc2 | |||
| 42a5adbae0 | |||
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ae9a8f2af9 | ||
| 7adc8b8645 | |||
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146348470f | ||
| 5e503cbc36 | |||
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126e2030ae | ||
| 54e3215127 | |||
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72d2845772 | ||
| 64a7a63ab3 | |||
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51c36348b9 | ||
| 2e54880302 | |||
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266406fe7c | ||
| 5c6d3ac436 | |||
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674619dadc |
2
.sbtopts
2
.sbtopts
@@ -1,2 +1,2 @@
|
||||
-J--add-opens=java.base/java.util=ALL-UNNAMED
|
||||
-J--add-opens=java.base/java.lang=ALL-UNNAMED
|
||||
-J--add-opens=java.base/java.lang=ALL-UNNAMED
|
||||
54
CHANGELOG.md
54
CHANGELOG.md
@@ -74,3 +74,57 @@
|
||||
* ci: bump version to v1.0.0 [skip ci] ([91d7f6c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/91d7f6ca003edb368aba76b7a82c8b42d22bdbfe))
|
||||
* version bumb ([2e10059](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2e10059a6756befe6f8e70c94fd34b865693efb8))
|
||||
* version bump ([7879d1a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7879d1ab6ee8f227c19b69b467a28dd7b479ff73))
|
||||
|
||||
## (2025-11-07)
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* ensure proper CMD syntax in Dockerfile ([#48](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/48)) ([5c6d3ac](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/5c6d3ac436f6d23a36f58b6835c9bd50feddc789))
|
||||
## (2025-11-07)
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* changelog syntax ([2e54880](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2e548803020c99f62644283fcf3570048261173a))
|
||||
## (2025-11-07)
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* removed trailing ([64a7a63](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/64a7a63ab3dff59e66f62328e3b5865bb177fcde))
|
||||
## (2025-11-07)
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* traling ([54e3215](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/54e321512777f6722864694eb677eab0e8418a9f))
|
||||
## (2025-11-07)
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* removed trailing ([5e503cb](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/5e503cbc364f7cb23926976acc6cee575eadd9d6))
|
||||
## (2025-11-07)
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* trailing ([7adc8b8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7adc8b8645390cd18d63b4eee6db8ef448b7a46a))
|
||||
## (2025-11-07)
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* removed trailing ([c7dd72e](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c7dd72ecc2786ef63daf2b4288093025a8e22bfd))
|
||||
* removed trailing ([42a5adb](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/42a5adbae01802587a48a9de15bad44b5ef014cf))
|
||||
## (2025-11-20)
|
||||
|
||||
### ⚠ BREAKING CHANGES
|
||||
|
||||
* **game:** Fixed polling, SPA, Gameplayloop etc. (#59)
|
||||
|
||||
### Features
|
||||
|
||||
* **ci:** Polling ([370de17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/370de175db65edf87e7ab211190977b540a39d85))
|
||||
* **ci:** Polling Added polling for when the game starts and a card gets played ([#58](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/58)) ([e60fe7c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/e60fe7c98dcab05949140a8a54ed6e4e2fbbc022))
|
||||
* **game:** Fixed polling, SPA, Gameplayloop etc. ([#59](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/59)) ([a58b2e0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/a58b2e03b11a54667d63ba6604f579a8e328c9d1))
|
||||
* **ui:** added js routing, updated ingame ui, added tricktable ([#50](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/50)) ([c220e54](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c220e54bb8d87f4f0f37a089bcd993e8df806123)), closes [#43](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/43) [#43](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/43)
|
||||
* **ui:** implement tie & trump menu, fixed some critical bugs ([#52](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/52)) ([5d245d0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/5d245d0011a5fb03193514303b45702cd8329224))
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **polling:** Improve polling mechanism and delay handling ([#60](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/60)) ([641c892](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/641c892981649eb85640527cc0fe325ff683fa77))
|
||||
|
||||
@@ -38,4 +38,4 @@ ENV PLAY_HTTP_PORT=9000
|
||||
|
||||
# Run the Play app
|
||||
ENTRYPOINT ["./bin/knockoutwhistweb"]
|
||||
CMD ["-Dplay.server.pidfile.path=/dev/null"]
|
||||
CMD ["-Dplay.server.pidfile.path=/dev/null"]
|
||||
@@ -113,4 +113,4 @@
|
||||
"description": "The commit references another commit by its hash ID.<br>For multiple hash IDs, use a comma as separator"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Submodule knockoutwhist updated: b9a7b0a2af...e4322839d1
@@ -3,7 +3,7 @@
|
||||
--background-image: url('/assets/images/background.png') !important;
|
||||
--color: #f8f9fa !important; /* Light text on dark bg */
|
||||
--highlightscolor: rgba(131, 131, 131, 0.75) !important;
|
||||
|
||||
--background-color: #192734;
|
||||
/* Bootstrap variable overrides for dark mode */
|
||||
--bs-body-color: var(--color);
|
||||
--bs-link-color: #66b2ff;
|
||||
|
||||
@@ -2,4 +2,5 @@
|
||||
--background-image: url('/assets/images/img.png');
|
||||
--color: black;
|
||||
--highlightscolor: rgba(0, 0, 0, 0.75);
|
||||
--background-color: rgba(228, 232, 237, 1);
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
--bs-border-color: rgba(0, 0, 0, 0.125) !important;
|
||||
--bs-heading-color: var(--color) !important;
|
||||
}
|
||||
|
||||
@background-color: var(--background-color);
|
||||
@highlightcolor: var(--highlightscolor);
|
||||
@background-image: var(--background-image);
|
||||
@color: var(--color);
|
||||
@@ -22,12 +22,19 @@
|
||||
0% { transform: translateX(-100vw); }
|
||||
100% { transform: translateX(0); }
|
||||
}
|
||||
|
||||
.game-field-background {
|
||||
background-image: @background-image;
|
||||
background-size: cover;
|
||||
background-position: center center;
|
||||
background-repeat: no-repeat;
|
||||
background-attachment: fixed;
|
||||
background-size: cover;
|
||||
max-width: 1400px;
|
||||
margin: 0 auto;
|
||||
min-height: 100vh;
|
||||
}
|
||||
.lobby-background {
|
||||
background-color: @background-color;
|
||||
width: 100%;
|
||||
height: 100vh;
|
||||
}
|
||||
|
||||
.navbar-header{
|
||||
@@ -42,11 +49,24 @@
|
||||
box-shadow: 3px 3px 3px @highlightcolor;
|
||||
}
|
||||
|
||||
.inactive::after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
inset: 0; /* cover the whole container */
|
||||
background: rgba(0, 0, 0, 0.50);
|
||||
z-index: 10;
|
||||
border-radius: 6px;
|
||||
pointer-events: none; /* user can't click through overlay */
|
||||
}
|
||||
|
||||
.bottom-div {
|
||||
position: fixed;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
max-width: 1400px;
|
||||
width: 100%;
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
padding: 10px;
|
||||
}
|
||||
@@ -71,6 +91,14 @@ body {
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
.navbar-drop-shadow {
|
||||
box-shadow: 0 1px 15px 0 #000000
|
||||
}
|
||||
|
||||
.ingame-side-shadow {
|
||||
box-shadow: 0 1px 15px 0 #000000
|
||||
}
|
||||
|
||||
#sessions {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -105,45 +133,21 @@ body {
|
||||
font-size: 40px;
|
||||
font-family: Arial, serif;
|
||||
}
|
||||
#playercards {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
height: 20%;
|
||||
img {
|
||||
animation: slideIn 0.5s ease-out forwards;
|
||||
animation-fill-mode: backwards;
|
||||
&:nth-child(1) { animation-delay: 0.5s; }
|
||||
&:nth-child(2) { animation-delay: 1s; }
|
||||
&:nth-child(3) { animation-delay: 1.5s; }
|
||||
&:nth-child(4) { animation-delay: 2s; }
|
||||
&:nth-child(5) { animation-delay: 2.5s; }
|
||||
&:nth-child(6) { animation-delay: 3s; }
|
||||
&:nth-child(7) { animation-delay: 3.5s; }
|
||||
}
|
||||
}
|
||||
#card-slide {
|
||||
div {
|
||||
animation: slideIn 0.5s ease-out forwards;
|
||||
animation-fill-mode: backwards;
|
||||
&:nth-child(1) { animation-delay: 0.5s; }
|
||||
&:nth-child(2) { animation-delay: 1s; }
|
||||
&:nth-child(3) { animation-delay: 1.5s; }
|
||||
&:nth-child(4) { animation-delay: 2s; }
|
||||
&:nth-child(5) { animation-delay: 2.5s; }
|
||||
&:nth-child(6) { animation-delay: 3s; }
|
||||
&:nth-child(7) { animation-delay: 3.5s; }
|
||||
}
|
||||
|
||||
|
||||
.ingame-cards-slide {
|
||||
div {
|
||||
animation: slideIn 0.5s ease-out forwards;
|
||||
animation-fill-mode: backwards;
|
||||
&:nth-child(1) { animation-delay: 0.5s; }
|
||||
&:nth-child(2) { animation-delay: 1s; }
|
||||
&:nth-child(3) { animation-delay: 1.5s; }
|
||||
&:nth-child(4) { animation-delay: 2s; }
|
||||
&:nth-child(5) { animation-delay: 2.5s; }
|
||||
&:nth-child(6) { animation-delay: 3s; }
|
||||
&:nth-child(7) { animation-delay: 3.5s; }
|
||||
}
|
||||
}
|
||||
|
||||
#cardsplayed {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
height: 10%;
|
||||
min-height: 10%
|
||||
}
|
||||
#playedcardplayer {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -177,11 +181,6 @@ body {
|
||||
font-size: 20px;
|
||||
|
||||
}
|
||||
#trumpsuit {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin-left: 4%;
|
||||
}
|
||||
#nextPlayers {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -205,4 +204,52 @@ body {
|
||||
color: @color;
|
||||
font-size: 1.5em;
|
||||
font-family: Arial, serif;
|
||||
}
|
||||
}
|
||||
.score-table {
|
||||
background-color: rgba(255, 255, 255, 0.1);
|
||||
border-radius: 8px;
|
||||
padding: 10px;
|
||||
margin-bottom: 20px;
|
||||
backdrop-filter: blur(8px);
|
||||
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
.score-header {
|
||||
font-weight: bold;
|
||||
color: #000000;
|
||||
border-bottom: 1px solid rgba(255, 255, 255, 0.3);
|
||||
}
|
||||
.score-row {
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
/* In-game centered stage and blurred sides overlay */
|
||||
.ingame-stage {
|
||||
min-height: 100vh;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
padding: 2rem 1rem;
|
||||
}
|
||||
|
||||
/* Wrapper that adds a backdrop blur to the background outside the centered card */
|
||||
.blur-sides {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
/* Create an overlay that blurs everything behind it, except the central content area */
|
||||
.blur-sides::before {
|
||||
content: "";
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
pointer-events: none;
|
||||
/* fallback: subtle vignette if backdrop-filter unsupported */
|
||||
background: radial-gradient(ellipse at center, rgba(0,0,0,0) 30%, rgba(0,0,0,0.35) 100%);
|
||||
}
|
||||
|
||||
@supports ((-webkit-backdrop-filter: blur(8px)) or (backdrop-filter: blur(8px))) {
|
||||
.blur-sides::before {
|
||||
background: rgba(0,0,0,0.08);
|
||||
-webkit-backdrop-filter: blur(10px) saturate(110%);
|
||||
backdrop-filter: blur(10px) saturate(110%);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,11 +2,12 @@ package components
|
||||
|
||||
import de.knockoutwhist.components.DefaultConfiguration
|
||||
import de.knockoutwhist.ui.UI
|
||||
import de.knockoutwhist.utils.DelayHandler
|
||||
import de.knockoutwhist.utils.events.EventListener
|
||||
|
||||
class WebApplicationConfiguration extends DefaultConfiguration {
|
||||
|
||||
override def uis: Set[UI] = Set()
|
||||
override def listener: Set[EventListener] = Set()
|
||||
override def listener: Set[EventListener] = Set(DelayHandler)
|
||||
|
||||
}
|
||||
|
||||
@@ -1,57 +1,73 @@
|
||||
package controllers
|
||||
|
||||
import auth.{AuthAction, AuthenticatedRequest}
|
||||
import de.knockoutwhist.control.GameState.{InGame, Lobby, SelectTrump, TieBreak}
|
||||
import exceptions.{CantPlayCardException, GameFullException, NotEnoughPlayersException, NotHostException, NotInThisGameException}
|
||||
import de.knockoutwhist.control.GameState.{FinishedMatch, InGame, Lobby, SelectTrump, TieBreak}
|
||||
import exceptions.*
|
||||
import logic.PodManager
|
||||
import model.sessions.{PlayerSession, UserSession}
|
||||
import logic.game.GameLobby
|
||||
import model.sessions.UserSession
|
||||
import model.users.User
|
||||
import play.api.*
|
||||
import play.api.libs.json.{JsValue, Json}
|
||||
import play.api.mvc.*
|
||||
import play.twirl.api.Html
|
||||
|
||||
import java.util.UUID
|
||||
import javax.inject.*
|
||||
import scala.concurrent.ExecutionContext
|
||||
import scala.util.Try
|
||||
|
||||
|
||||
/**
|
||||
* This controller creates an `Action` to handle HTTP requests to the
|
||||
* application's home page.
|
||||
*/
|
||||
@Singleton
|
||||
class IngameController @Inject()(
|
||||
val controllerComponents: ControllerComponents,
|
||||
val authAction: AuthAction,
|
||||
val podManager: PodManager
|
||||
) extends BaseController {
|
||||
class IngameController @Inject() (
|
||||
val cc: ControllerComponents,
|
||||
val podManager: PodManager,
|
||||
val authAction: AuthAction,
|
||||
implicit val ec: ExecutionContext
|
||||
) extends AbstractController(cc) {
|
||||
|
||||
def returnInnerHTML(gameLobby: GameLobby, user: User): Html = {
|
||||
gameLobby.logic.getCurrentState match {
|
||||
case Lobby => views.html.lobby.lobby(Some(user), gameLobby)
|
||||
case InGame =>
|
||||
views.html.ingame.ingame(
|
||||
gameLobby.getPlayerByUser(user),
|
||||
gameLobby
|
||||
)
|
||||
case SelectTrump =>
|
||||
views.html.ingame.selecttrump(
|
||||
gameLobby.getPlayerByUser(user),
|
||||
gameLobby
|
||||
)
|
||||
case TieBreak =>
|
||||
views.html.ingame.tie(
|
||||
gameLobby.getPlayerByUser(user),
|
||||
gameLobby
|
||||
)
|
||||
case FinishedMatch =>
|
||||
views.html.ingame.finishedMatch(
|
||||
Some(user),
|
||||
gameLobby
|
||||
)
|
||||
case _ =>
|
||||
throw new IllegalStateException(s"Invalid game state for in-game view. GameId: ${gameLobby.id}" + s" State: ${gameLobby.logic.getCurrentState}")
|
||||
}
|
||||
}
|
||||
|
||||
def game(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
val game = podManager.getGame(gameId)
|
||||
game match {
|
||||
case Some(g) =>
|
||||
g.logic.getCurrentState match {
|
||||
case Lobby => Ok(views.html.lobby.lobby(Some(request.user), g))
|
||||
case InGame =>
|
||||
Ok(views.html.ingame.ingame(
|
||||
g.getPlayerByUser(request.user),
|
||||
g
|
||||
))
|
||||
case SelectTrump =>
|
||||
Ok(views.html.ingame.selecttrump(
|
||||
g.getPlayerByUser(request.user),
|
||||
g.logic
|
||||
))
|
||||
case TieBreak =>
|
||||
Ok(views.html.ingame.tie(
|
||||
g.getPlayerByUser(request.user),
|
||||
g.logic
|
||||
))
|
||||
case _ =>
|
||||
InternalServerError(s"Invalid game state for in-game view. GameId: $gameId" + s" State: ${g.logic.getCurrentState}")
|
||||
val results = Try {
|
||||
returnInnerHTML(g, request.user)
|
||||
}
|
||||
if (results.isSuccess) {
|
||||
Ok(views.html.main("In-Game - Knockout Whist")(results.get))
|
||||
} else {
|
||||
InternalServerError(results.failed.get.getMessage)
|
||||
}
|
||||
case None =>
|
||||
NotFound("Game not found")
|
||||
Redirect(routes.MainMenuController.mainMenu())
|
||||
}
|
||||
//NotFound(s"Reached end of game method unexpectedly. GameId: $gameId")
|
||||
}
|
||||
def startGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
val game = podManager.getGame(gameId)
|
||||
@@ -64,62 +80,80 @@ class IngameController @Inject()(
|
||||
}
|
||||
}
|
||||
if (result.isSuccess) {
|
||||
Redirect(routes.IngameController.game(gameId))
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.IngameController.game(gameId).url
|
||||
))
|
||||
} else {
|
||||
val throwable = result.failed.get
|
||||
throwable match {
|
||||
case _: NotInThisGameException =>
|
||||
BadRequest(throwable.getMessage)
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _: NotHostException =>
|
||||
Forbidden(throwable.getMessage)
|
||||
Forbidden(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _: NotEnoughPlayersException =>
|
||||
BadRequest(throwable.getMessage)
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _ =>
|
||||
InternalServerError(throwable.getMessage)
|
||||
InternalServerError(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
}
|
||||
}
|
||||
}
|
||||
def kickPlayer(gameId: String, playerToKick: UUID): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
def kickPlayer(gameId: String, playerToKick: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
val game = podManager.getGame(gameId)
|
||||
game.get.leaveGame(playerToKick)
|
||||
Redirect(routes.IngameController.game(gameId))
|
||||
val playerToKickUUID = UUID.fromString(playerToKick)
|
||||
val result = Try {
|
||||
game.get.leaveGame(playerToKickUUID)
|
||||
}
|
||||
if(result.isSuccess) {
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.IngameController.game(gameId).url
|
||||
))
|
||||
} else {
|
||||
InternalServerError(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> "Something went wrong."
|
||||
))
|
||||
}
|
||||
}
|
||||
def leaveGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
val game = podManager.getGame(gameId)
|
||||
game.get.leaveGame(request.user.id)
|
||||
Redirect(routes.MainMenuController.mainMenu())
|
||||
}
|
||||
def joinGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
val game = podManager.getGame(gameId)
|
||||
val result = Try {
|
||||
game match {
|
||||
case Some(g) =>
|
||||
g.addUser(request.user)
|
||||
case None =>
|
||||
NotFound("Game not found")
|
||||
}
|
||||
game.get.leaveGame(request.user.id)
|
||||
}
|
||||
if (result.isSuccess) {
|
||||
Redirect(routes.IngameController.game(gameId))
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.MainMenuController.mainMenu().url
|
||||
))
|
||||
} else {
|
||||
val throwable = result.failed.get
|
||||
throwable match {
|
||||
case _: GameFullException =>
|
||||
BadRequest(throwable.getMessage)
|
||||
case _: IllegalArgumentException =>
|
||||
BadRequest(throwable.getMessage)
|
||||
case _: IllegalStateException =>
|
||||
BadRequest(throwable.getMessage)
|
||||
case _ =>
|
||||
InternalServerError(throwable.getMessage)
|
||||
}
|
||||
InternalServerError(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> "Something went wrong."
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
def playCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => {
|
||||
val game = podManager.getGame(gameId)
|
||||
game match {
|
||||
case Some(g) =>
|
||||
val cardIdOpt = request.body.asFormUrlEncoded.flatMap(_.get("cardId").flatMap(_.headOption))
|
||||
val jsonBody = request.body.asJson
|
||||
val cardIdOpt: Option[String] = jsonBody.flatMap { jsValue =>
|
||||
(jsValue \ "cardID").asOpt[String]
|
||||
}
|
||||
cardIdOpt match {
|
||||
case Some(cardId) =>
|
||||
var optSession: Option[UserSession] = None
|
||||
@@ -131,27 +165,55 @@ class IngameController @Inject()(
|
||||
}
|
||||
optSession.foreach(_.lock.unlock())
|
||||
if (result.isSuccess) {
|
||||
NoContent
|
||||
Ok(Json.obj(
|
||||
"status" -> "success"
|
||||
))
|
||||
} else {
|
||||
val throwable = result.failed.get
|
||||
throwable match {
|
||||
case _: CantPlayCardException =>
|
||||
BadRequest(throwable.getMessage)
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _: NotInThisGameException =>
|
||||
BadRequest(throwable.getMessage)
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _: IllegalArgumentException =>
|
||||
BadRequest(throwable.getMessage)
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _: IllegalStateException =>
|
||||
BadRequest(throwable.getMessage)
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _: NotInteractableException =>
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _ =>
|
||||
InternalServerError(throwable.getMessage)
|
||||
InternalServerError(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
}
|
||||
}
|
||||
case None =>
|
||||
BadRequest("cardId parameter is missing")
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> "cardId Parameter is missing"
|
||||
))
|
||||
}
|
||||
case None =>
|
||||
NotFound("Game not found")
|
||||
NotFound(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> "Game not found"
|
||||
))
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -159,7 +221,10 @@ class IngameController @Inject()(
|
||||
val game = podManager.getGame(gameId)
|
||||
game match {
|
||||
case Some(g) => {
|
||||
val cardIdOpt = request.body.asFormUrlEncoded.flatMap(_.get("cardId").flatMap(_.headOption))
|
||||
val jsonBody = request.body.asJson
|
||||
val cardIdOpt: Option[String] = jsonBody.flatMap { jsValue =>
|
||||
(jsValue \ "cardID").asOpt[String]
|
||||
}
|
||||
var optSession: Option[UserSession] = None
|
||||
val result = Try {
|
||||
cardIdOpt match {
|
||||
@@ -184,15 +249,30 @@ class IngameController @Inject()(
|
||||
val throwable = result.failed.get
|
||||
throwable match {
|
||||
case _: CantPlayCardException =>
|
||||
BadRequest(throwable.getMessage)
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _: NotInThisGameException =>
|
||||
BadRequest(throwable.getMessage)
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _: IllegalArgumentException =>
|
||||
BadRequest(throwable.getMessage)
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _: IllegalStateException =>
|
||||
BadRequest(throwable.getMessage)
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _ =>
|
||||
InternalServerError(throwable.getMessage)
|
||||
InternalServerError(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -205,7 +285,10 @@ class IngameController @Inject()(
|
||||
val game = podManager.getGame(gameId)
|
||||
game match {
|
||||
case Some(g) =>
|
||||
val trumpOpt = request.body.asFormUrlEncoded.flatMap(_.get("trump").flatMap(_.headOption))
|
||||
val jsonBody = request.body.asJson
|
||||
val trumpOpt: Option[String] = jsonBody.flatMap { jsValue =>
|
||||
(jsValue \ "trump").asOpt[String]
|
||||
}
|
||||
trumpOpt match {
|
||||
case Some(trump) =>
|
||||
var optSession: Option[UserSession] = None
|
||||
@@ -222,13 +305,25 @@ class IngameController @Inject()(
|
||||
val throwable = result.failed.get
|
||||
throwable match {
|
||||
case _: IllegalArgumentException =>
|
||||
BadRequest(throwable.getMessage)
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _: NotInThisGameException =>
|
||||
BadRequest(throwable.getMessage)
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _: IllegalStateException =>
|
||||
BadRequest(throwable.getMessage)
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _ =>
|
||||
InternalServerError(throwable.getMessage)
|
||||
InternalServerError(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
}
|
||||
}
|
||||
case None =>
|
||||
@@ -242,7 +337,10 @@ class IngameController @Inject()(
|
||||
val game = podManager.getGame(gameId)
|
||||
game match {
|
||||
case Some(g) =>
|
||||
val tieOpt = request.body.asFormUrlEncoded.flatMap(_.get("tie").flatMap(_.headOption))
|
||||
val jsonBody = request.body.asJson
|
||||
val tieOpt: Option[String] = jsonBody.flatMap { jsValue =>
|
||||
(jsValue \ "tie").asOpt[String]
|
||||
}
|
||||
tieOpt match {
|
||||
case Some(tie) =>
|
||||
var optSession: Option[UserSession] = None
|
||||
@@ -259,13 +357,25 @@ class IngameController @Inject()(
|
||||
val throwable = result.failed.get
|
||||
throwable match {
|
||||
case _: IllegalArgumentException =>
|
||||
BadRequest(throwable.getMessage)
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _: NotInThisGameException =>
|
||||
BadRequest(throwable.getMessage)
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _: IllegalStateException =>
|
||||
BadRequest(throwable.getMessage)
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _ =>
|
||||
InternalServerError(throwable.getMessage)
|
||||
InternalServerError(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
}
|
||||
}
|
||||
case None =>
|
||||
@@ -275,5 +385,47 @@ class IngameController @Inject()(
|
||||
NotFound("Game not found")
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
def returnToLobby(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
val game = podManager.getGame(gameId)
|
||||
game match {
|
||||
case Some(g) =>
|
||||
val result = Try {
|
||||
val session = g.getUserSession(request.user.id)
|
||||
g.returnToLobby(session)
|
||||
}
|
||||
if (result.isSuccess) {
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.IngameController.game(gameId).url
|
||||
))
|
||||
} else {
|
||||
val throwable = result.failed.get
|
||||
throwable match {
|
||||
case _: NotInThisGameException =>
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _: IllegalStateException =>
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
case _ =>
|
||||
InternalServerError(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> throwable.getMessage
|
||||
))
|
||||
}
|
||||
}
|
||||
case None =>
|
||||
NotFound(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> "Game not found"
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
package controllers
|
||||
|
||||
import auth.{AuthAction, AuthenticatedRequest}
|
||||
import logic.PodManager
|
||||
import play.api.mvc.{Action, AnyContent, BaseController, ControllerComponents}
|
||||
import play.api.routing.JavaScriptReverseRouter
|
||||
|
||||
import javax.inject.Inject
|
||||
|
||||
class JavaScriptRoutingController @Inject()(
|
||||
val controllerComponents: ControllerComponents,
|
||||
val authAction: AuthAction,
|
||||
val podManager: PodManager
|
||||
) extends BaseController {
|
||||
def javascriptRoutes(): Action[AnyContent] =
|
||||
Action { implicit request =>
|
||||
Ok(
|
||||
JavaScriptReverseRouter("jsRoutes")(
|
||||
routes.javascript.MainMenuController.createGame,
|
||||
routes.javascript.MainMenuController.joinGame,
|
||||
routes.javascript.MainMenuController.navSPA,
|
||||
routes.javascript.IngameController.startGame,
|
||||
routes.javascript.IngameController.kickPlayer,
|
||||
routes.javascript.IngameController.leaveGame,
|
||||
routes.javascript.IngameController.playCard,
|
||||
routes.javascript.IngameController.playDogCard,
|
||||
routes.javascript.IngameController.playTrump,
|
||||
routes.javascript.IngameController.playTie,
|
||||
routes.javascript.IngameController.returnToLobby,
|
||||
routes.javascript.PollingController.polling,
|
||||
routes.javascript.UserController.login_Post
|
||||
)
|
||||
).as("text/javascript")
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,7 @@ package controllers
|
||||
import auth.{AuthAction, AuthenticatedRequest}
|
||||
import logic.PodManager
|
||||
import play.api.*
|
||||
import play.api.libs.json.Json
|
||||
import play.api.mvc.*
|
||||
|
||||
import javax.inject.*
|
||||
@@ -16,12 +17,13 @@ import javax.inject.*
|
||||
class MainMenuController @Inject()(
|
||||
val controllerComponents: ControllerComponents,
|
||||
val authAction: AuthAction,
|
||||
val podManager: PodManager
|
||||
val podManager: PodManager,
|
||||
val ingameController: IngameController
|
||||
) extends BaseController {
|
||||
|
||||
// Pass the request-handling function directly to authAction (no nested Action)
|
||||
def mainMenu(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
Ok(views.html.mainmenu.creategame(Some(request.user)))
|
||||
Ok(views.html.main("Knockout Whist - Create Game")(views.html.mainmenu.creategame(Some(request.user))))
|
||||
}
|
||||
|
||||
def index(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
@@ -29,39 +31,86 @@ class MainMenuController @Inject()(
|
||||
}
|
||||
|
||||
def createGame(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
val postData = request.body.asFormUrlEncoded
|
||||
if (postData.isDefined) {
|
||||
val gamename = postData.get.get("lobbyname").flatMap(_.headOption).getOrElse(s"${request.user.name}'s Game")
|
||||
val playeramount = postData.get.get("playeramount").flatMap(_.headOption).getOrElse("")
|
||||
val jsonBody = request.body.asJson
|
||||
if (jsonBody.isDefined) {
|
||||
val gamename: String = (jsonBody.get \ "lobbyname").asOpt[String]
|
||||
.getOrElse(s"${request.user.name}'s Game")
|
||||
|
||||
val playeramount: String = (jsonBody.get \ "playeramount").asOpt[String]
|
||||
.getOrElse(throw new IllegalArgumentException("Player amount is required."))
|
||||
|
||||
val gameLobby = podManager.createGame(
|
||||
host = request.user,
|
||||
name = gamename,
|
||||
maxPlayers = playeramount.toInt
|
||||
)
|
||||
Redirect(routes.IngameController.game(gameLobby.id))
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.IngameController.game(gameLobby.id).url,
|
||||
"content" -> ingameController.returnInnerHTML(gameLobby, request.user).toString
|
||||
))
|
||||
} else {
|
||||
BadRequest("Invalid form submission")
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> "Invalid form submission"
|
||||
))
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
def joinGame(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
val postData = request.body.asFormUrlEncoded
|
||||
if (postData.isDefined) {
|
||||
val gameId = postData.get.get("gameId").flatMap(_.headOption).getOrElse("")
|
||||
val game = podManager.getGame(gameId)
|
||||
val jsonBody = request.body.asJson
|
||||
val gameId: Option[String] = jsonBody.flatMap { jsValue =>
|
||||
(jsValue \ "gameId").asOpt[String]
|
||||
}
|
||||
if (gameId.isDefined) {
|
||||
val game = podManager.getGame(gameId.get)
|
||||
game match {
|
||||
case Some(g) =>
|
||||
Redirect(routes.IngameController.joinGame(gameId))
|
||||
g.addUser(request.user)
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.IngameController.game(g.id).url,
|
||||
"content" -> ingameController.returnInnerHTML(g, request.user).toString
|
||||
))
|
||||
case None =>
|
||||
NotFound("Game not found")
|
||||
NotFound(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> "No Game found"
|
||||
))
|
||||
}
|
||||
} else {
|
||||
BadRequest("Invalid form submission")
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> "Invalid form submission"
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
def rules(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
Ok(views.html.mainmenu.rules(Some(request.user)))
|
||||
Ok(views.html.main("Knockout Whist - Rules")(views.html.mainmenu.rules(Some(request.user))))
|
||||
}
|
||||
|
||||
def navSPA(location: String) : Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
location match {
|
||||
case "0" => // Main Menu
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.MainMenuController.mainMenu().url,
|
||||
"content" -> views.html.mainmenu.creategame(Some(request.user)).toString
|
||||
))
|
||||
case "1" => // Rules
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.MainMenuController.rules().url,
|
||||
"content" -> views.html.mainmenu.rules(Some(request.user)).toString
|
||||
))
|
||||
case _ =>
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> "Invalid form submission"
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
153
knockoutwhistweb/app/controllers/PollingController.scala
Normal file
153
knockoutwhistweb/app/controllers/PollingController.scala
Normal file
@@ -0,0 +1,153 @@
|
||||
package controllers
|
||||
|
||||
import auth.{AuthAction, AuthenticatedRequest}
|
||||
import controllers.PollingController.{scheduler, timeoutDuration}
|
||||
import de.knockoutwhist.cards.Hand
|
||||
import de.knockoutwhist.player.AbstractPlayer
|
||||
import logic.PodManager
|
||||
import logic.game.{GameLobby, PollingEvents}
|
||||
import logic.game.PollingEvents.{CardPlayed, LobbyCreation, LobbyUpdate, NewRound, NewTrick, ReloadEvent}
|
||||
import model.sessions.UserSession
|
||||
import model.users.User
|
||||
import play.api.libs.json.{JsArray, JsValue, Json}
|
||||
import play.api.mvc.{AbstractController, Action, AnyContent, ControllerComponents, Result}
|
||||
import util.WebUIUtils
|
||||
|
||||
import javax.inject.{Inject, Singleton}
|
||||
import scala.concurrent.{ExecutionContext, Future}
|
||||
import java.util.concurrent.{Executors, ScheduledExecutorService, TimeUnit}
|
||||
import scala.concurrent.duration.*
|
||||
object PollingController {
|
||||
private val scheduler: ScheduledExecutorService = Executors.newSingleThreadScheduledExecutor()
|
||||
private val timeoutDuration = 25.seconds
|
||||
}
|
||||
@Singleton
|
||||
class PollingController @Inject() (
|
||||
val cc: ControllerComponents,
|
||||
val podManager: PodManager,
|
||||
val authAction: AuthAction,
|
||||
val ingameController: IngameController,
|
||||
implicit val ec: ExecutionContext
|
||||
) extends AbstractController(cc) {
|
||||
|
||||
private def buildCardPlayResponse(game: GameLobby, hand: Option[Hand], player: AbstractPlayer, newRound: Boolean): JsValue = {
|
||||
val currentRound = game.logic.getCurrentRound.get
|
||||
val currentTrick = game.logic.getCurrentTrick.get
|
||||
|
||||
val trickCardsJson = Json.toJson(
|
||||
currentTrick.cards.map { case (card, player) =>
|
||||
Json.obj("cardId" -> WebUIUtils.cardtoString(card), "player" -> player.name)
|
||||
}
|
||||
)
|
||||
val scoreTableJson = Json.toJson(
|
||||
game.getLogic.getPlayerQueue.get.toList.map { player =>
|
||||
Json.obj(
|
||||
"name" -> player.name,
|
||||
"tricks" -> currentRound.tricklist.count(_.winner.contains(player))
|
||||
)
|
||||
}
|
||||
)
|
||||
|
||||
val stringHand = hand.map { h =>
|
||||
val cardStrings = h.cards.map(WebUIUtils.cardtoString)
|
||||
Json.toJson(cardStrings).as[JsArray]
|
||||
}.getOrElse(Json.arr())
|
||||
|
||||
val firstCardId = currentTrick.firstCard.map(WebUIUtils.cardtoString).getOrElse("BLANK")
|
||||
val nextPlayer = game.getLogic.getPlayerQueue.get.duplicate().nextPlayer().name
|
||||
Json.obj(
|
||||
"status" -> "cardPlayed",
|
||||
"animation" -> newRound,
|
||||
"handData" -> stringHand,
|
||||
"dog" -> player.isInDogLife,
|
||||
"currentPlayerName" -> game.logic.getCurrentPlayer.get.name,
|
||||
"trumpSuit" -> currentRound.trumpSuit.toString,
|
||||
"trickCards" -> trickCardsJson,
|
||||
"scoreTable" -> scoreTableJson,
|
||||
"firstCardId" -> firstCardId,
|
||||
"nextPlayer" -> nextPlayer,
|
||||
"yourTurn" -> (game.logic.getCurrentPlayer.get == player)
|
||||
)
|
||||
}
|
||||
|
||||
private def buildLobbyUsersResponse(game: GameLobby, userSession: UserSession): JsValue = {
|
||||
Json.obj(
|
||||
"status" -> "lobbyUpdate",
|
||||
"host" -> userSession.host,
|
||||
"users" -> game.getUsers.map(u => Json.obj(
|
||||
"name" -> u.name,
|
||||
"id" -> u.id,
|
||||
"self" -> (u.id == userSession.id)
|
||||
)),
|
||||
"maxPlayers" -> game.maxPlayers
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
def handleEvent(event: PollingEvents, game: GameLobby, userSession: UserSession): Result = {
|
||||
event match {
|
||||
case NewRound =>
|
||||
val player = game.getPlayerByUser(userSession.user)
|
||||
val hand = player.currentHand()
|
||||
val jsonResponse = buildCardPlayResponse(game, hand, player, true)
|
||||
Ok(jsonResponse)
|
||||
case NewTrick =>
|
||||
val player = game.getPlayerByUser(userSession.user)
|
||||
val hand = player.currentHand()
|
||||
val jsonResponse = buildCardPlayResponse(game, hand, player, false)
|
||||
Ok(jsonResponse)
|
||||
case CardPlayed =>
|
||||
val player = game.getPlayerByUser(userSession.user)
|
||||
val hand = player.currentHand()
|
||||
val jsonResponse = buildCardPlayResponse(game, hand, player, false)
|
||||
Ok(jsonResponse)
|
||||
case LobbyUpdate =>
|
||||
Ok(buildLobbyUsersResponse(game, userSession))
|
||||
case ReloadEvent =>
|
||||
val jsonResponse = Json.obj(
|
||||
"status" -> "reloadEvent",
|
||||
"redirectUrl" -> routes.IngameController.game(game.id).url,
|
||||
"content" -> ingameController.returnInnerHTML(game, userSession.user).toString
|
||||
)
|
||||
Ok(jsonResponse)
|
||||
}
|
||||
}
|
||||
|
||||
def polling(gameId: String): Action[AnyContent] = authAction.async { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
|
||||
val playerId = request.user.id
|
||||
|
||||
podManager.getGame(gameId) match {
|
||||
case Some(game) =>
|
||||
val playerEventQueue = game.getEventsOfPlayer(playerId)
|
||||
if (playerEventQueue.nonEmpty) {
|
||||
val event = playerEventQueue.dequeue()
|
||||
Future.successful(handleEvent(event, game, game.getUserSession(playerId)))
|
||||
} else {
|
||||
val eventPromise = game.registerWaiter(playerId)
|
||||
val scheduledFuture = scheduler.schedule(
|
||||
new Runnable {
|
||||
override def run(): Unit =
|
||||
eventPromise.tryFailure(new java.util.concurrent.TimeoutException("Polling Timeout"))
|
||||
},
|
||||
timeoutDuration.toMillis,
|
||||
TimeUnit.MILLISECONDS
|
||||
)
|
||||
eventPromise.future.map { event =>
|
||||
scheduledFuture.cancel(false)
|
||||
game.removeWaiter(playerId)
|
||||
handleEvent(event, game, game.getUserSession(playerId))
|
||||
}.recover {
|
||||
case _: Throwable =>
|
||||
game.removeWaiter(playerId)
|
||||
NoContent
|
||||
}
|
||||
}
|
||||
|
||||
case None =>
|
||||
Future.successful(NotFound("Game not found."))
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -3,6 +3,7 @@ package controllers
|
||||
import auth.{AuthAction, AuthenticatedRequest}
|
||||
import logic.user.{SessionManager, UserManager}
|
||||
import play.api.*
|
||||
import play.api.libs.json.Json
|
||||
import play.api.mvc.*
|
||||
|
||||
import javax.inject.*
|
||||
@@ -28,28 +29,35 @@ class UserController @Inject()(
|
||||
if (possibleUser.isDefined) {
|
||||
Redirect(routes.MainMenuController.mainMenu())
|
||||
} else {
|
||||
Ok(views.html.login.login())
|
||||
Ok(views.html.main("Login")(views.html.login.login()))
|
||||
}
|
||||
} else {
|
||||
Ok(views.html.login.login())
|
||||
Ok(views.html.main("Login")(views.html.login.login()))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def login_Post(): Action[AnyContent] = {
|
||||
Action { implicit request =>
|
||||
val postData = request.body.asFormUrlEncoded
|
||||
if (postData.isDefined) {
|
||||
val jsonBody = request.body.asJson
|
||||
val username: Option[String] = jsonBody.flatMap { jsValue =>
|
||||
(jsValue \ "username").asOpt[String]
|
||||
}
|
||||
val password: Option[String] = jsonBody.flatMap { jsValue =>
|
||||
(jsValue \ "password").asOpt[String]
|
||||
}
|
||||
if (username.isDefined && password.isDefined) {
|
||||
// Extract username and password from form data
|
||||
val username = postData.get.get("username").flatMap(_.headOption).getOrElse("")
|
||||
val password = postData.get.get("password").flatMap(_.headOption).getOrElse("")
|
||||
val possibleUser = userManager.authenticate(username, password)
|
||||
val possibleUser = userManager.authenticate(username.get, password.get)
|
||||
if (possibleUser.isDefined) {
|
||||
Redirect(routes.MainMenuController.mainMenu()).withCookies(
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.MainMenuController.mainMenu().url,
|
||||
"content" -> views.html.mainmenu.creategame(possibleUser).toString
|
||||
)).withCookies(
|
||||
Cookie("sessionId", sessionManager.createSession(possibleUser.get))
|
||||
)
|
||||
} else {
|
||||
println("Failed login attempt for user: " + username)
|
||||
Unauthorized("Invalid username or password")
|
||||
}
|
||||
} else {
|
||||
|
||||
@@ -2,21 +2,24 @@ package logic.game
|
||||
|
||||
import de.knockoutwhist.cards.{Hand, Suit}
|
||||
import de.knockoutwhist.control.GameLogic
|
||||
import de.knockoutwhist.control.GameState.{Lobby, MainMenu}
|
||||
import de.knockoutwhist.control.GameState.{InGame, Lobby, MainMenu}
|
||||
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{MatchUtil, PlayerUtil}
|
||||
import de.knockoutwhist.events.global.{GameStateChangeEvent, SessionClosed}
|
||||
import de.knockoutwhist.events.player.PlayerEvent
|
||||
import de.knockoutwhist.events.global.tie.TieTurnEvent
|
||||
import de.knockoutwhist.events.global.{CardPlayedEvent, GameStateChangeEvent, NewTrickEvent, SessionClosed}
|
||||
import de.knockoutwhist.events.player.{PlayerEvent, ReceivedHandEvent}
|
||||
import de.knockoutwhist.player.Playertype.HUMAN
|
||||
import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory}
|
||||
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
||||
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
|
||||
import exceptions.*
|
||||
import logic.game.PollingEvents.{CardPlayed, LobbyCreation, LobbyUpdate, NewRound, NewTrick, ReloadEvent}
|
||||
import model.sessions.{InteractionType, UserSession}
|
||||
import model.users.User
|
||||
|
||||
import java.util.UUID
|
||||
import scala.collection.mutable
|
||||
import scala.collection.mutable.ListBuffer
|
||||
import scala.concurrent.Promise as ScalaPromise
|
||||
|
||||
class GameLobby private(
|
||||
val logic: GameLogic,
|
||||
@@ -25,11 +28,41 @@ class GameLobby private(
|
||||
val name: String,
|
||||
val maxPlayers: Int
|
||||
) extends EventListener {
|
||||
logic.addListener(this)
|
||||
logic.createSession()
|
||||
|
||||
|
||||
|
||||
private val users: mutable.Map[UUID, UserSession] = mutable.Map()
|
||||
|
||||
private val eventsPerPlayer: mutable.Map[UUID, mutable.Queue[PollingEvents]] = mutable.Map()
|
||||
private val waitingPromises: mutable.Map[UUID, ScalaPromise[PollingEvents]] = mutable.Map()
|
||||
private val lock = new Object
|
||||
lock.synchronized {
|
||||
logic.addListener(this)
|
||||
logic.createSession()
|
||||
}
|
||||
|
||||
|
||||
def registerWaiter(playerId: UUID): ScalaPromise[PollingEvents] = {
|
||||
val promise = ScalaPromise[PollingEvents]()
|
||||
lock.synchronized {
|
||||
val queue = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
|
||||
|
||||
if (queue.nonEmpty) {
|
||||
val evt = queue.dequeue()
|
||||
promise.success(evt)
|
||||
promise
|
||||
} else {
|
||||
waitingPromises.put(playerId, promise)
|
||||
promise
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def removeWaiter(playerId: UUID): Unit = {
|
||||
lock.synchronized {
|
||||
waitingPromises.remove(playerId)
|
||||
}
|
||||
}
|
||||
|
||||
def addUser(user: User): UserSession = {
|
||||
if (users.size >= maxPlayers) throw new GameFullException("The game is full!")
|
||||
if (users.contains(user.id)) throw new IllegalArgumentException("User is already in the game!")
|
||||
@@ -39,17 +72,29 @@ class GameLobby private(
|
||||
host = false
|
||||
)
|
||||
users += (user.id -> userSession)
|
||||
addToQueue(LobbyUpdate)
|
||||
userSession
|
||||
}
|
||||
|
||||
override def listen(event: SimpleEvent): Unit = {
|
||||
event match {
|
||||
case event: ReceivedHandEvent =>
|
||||
addToQueue(NewRound)
|
||||
users.get(event.playerId).foreach(session => session.updatePlayer(event))
|
||||
case event: CardPlayedEvent =>
|
||||
addToQueue(CardPlayed)
|
||||
case event: TieTurnEvent =>
|
||||
addToQueue(ReloadEvent)
|
||||
users.get(event.player.id).foreach(session => session.updatePlayer(event))
|
||||
case event: PlayerEvent =>
|
||||
users.get(event.playerId).foreach(session => session.updatePlayer(event))
|
||||
case event: NewTrickEvent =>
|
||||
addToQueue(NewTrick)
|
||||
case event: GameStateChangeEvent =>
|
||||
if (event.oldState == MainMenu && event.newState == Lobby) {
|
||||
return
|
||||
}
|
||||
addToQueue(ReloadEvent)
|
||||
users.values.foreach(session => session.updatePlayer(event))
|
||||
case event: SessionClosed =>
|
||||
users.values.foreach(session => session.updatePlayer(event))
|
||||
@@ -58,6 +103,24 @@ class GameLobby private(
|
||||
}
|
||||
}
|
||||
|
||||
private def addToQueue(event: PollingEvents): Unit = {
|
||||
lock.synchronized {
|
||||
users.keys.foreach { playerId =>
|
||||
val q = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
|
||||
q.enqueue(event)
|
||||
}
|
||||
val waiterIds = waitingPromises.keys.toList
|
||||
waiterIds.foreach { playerId =>
|
||||
val q = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
|
||||
if (q.nonEmpty) {
|
||||
val evt = q.dequeue()
|
||||
val p = waitingPromises.remove(playerId)
|
||||
p.foreach(_.success(evt))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Start the game if the user is the host.
|
||||
* @param user the user who wants to start the game.
|
||||
@@ -94,6 +157,7 @@ class GameLobby private(
|
||||
throw new NotInThisGameException("You are not in this game!")
|
||||
}
|
||||
users.remove(userId)
|
||||
addToQueue(LobbyUpdate)
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -126,10 +190,11 @@ class GameLobby private(
|
||||
throw new CantPlayCardException("You are not in dog life!")
|
||||
}
|
||||
if (cardIndex == -1) {
|
||||
if (!MatchUtil.dogNeedsToPlay(getMatch, getRound)) {
|
||||
if (MatchUtil.dogNeedsToPlay(getMatch, getRound)) {
|
||||
throw new CantPlayCardException("You can't skip this round!")
|
||||
}
|
||||
logic.playerInputLogic.receivedDog(None)
|
||||
return
|
||||
}
|
||||
val hand = getHand(player)
|
||||
val card = hand.cards(cardIndex)
|
||||
@@ -161,6 +226,19 @@ class GameLobby private(
|
||||
logic.playerTieLogic.receivedTieBreakerCard(tieNumber)
|
||||
}
|
||||
|
||||
def returnToLobby(userSession: UserSession): Unit = {
|
||||
if (!users.contains(userSession.id)) {
|
||||
throw new NotInThisGameException("You are not in this game!")
|
||||
}
|
||||
val session = users(userSession.id)
|
||||
if (session != userSession) {
|
||||
throw new IllegalArgumentException("User session does not match!")
|
||||
}
|
||||
if (!session.host)
|
||||
throw new NotHostException("Only the host can return to the lobby!")
|
||||
logic.createSession()
|
||||
}
|
||||
|
||||
|
||||
//-------------------
|
||||
|
||||
@@ -183,7 +261,9 @@ class GameLobby private(
|
||||
def getLogic: GameLogic = {
|
||||
logic
|
||||
}
|
||||
|
||||
def getEventsOfPlayer(playerId: UUID): mutable.Queue[PollingEvents] = {
|
||||
eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
|
||||
}
|
||||
private def getPlayerBySession(userSession: UserSession): AbstractPlayer = {
|
||||
val playerOption = getMatch.totalplayers.find(_.id == userSession.id)
|
||||
if (playerOption.isEmpty) {
|
||||
@@ -233,7 +313,11 @@ class GameLobby private(
|
||||
}
|
||||
trickOpt.get
|
||||
}
|
||||
|
||||
|
||||
def getUsers: Set[User] = {
|
||||
users.values.map(d => d.user).toSet
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
object GameLobby {
|
||||
|
||||
10
knockoutwhistweb/app/logic/game/PollingEvents.scala
Normal file
10
knockoutwhistweb/app/logic/game/PollingEvents.scala
Normal file
@@ -0,0 +1,10 @@
|
||||
package logic.game
|
||||
|
||||
enum PollingEvents {
|
||||
case CardPlayed
|
||||
case NewRound
|
||||
case NewTrick
|
||||
case ReloadEvent
|
||||
case LobbyUpdate
|
||||
case LobbyCreation
|
||||
}
|
||||
@@ -7,7 +7,7 @@ import model.users.User
|
||||
import java.util.UUID
|
||||
import java.util.concurrent.locks.{Lock, ReentrantLock}
|
||||
|
||||
class UserSession(user: User, val host: Boolean) extends PlayerSession {
|
||||
class UserSession(val user: User, val host: Boolean) extends PlayerSession {
|
||||
var canInteract: Option[InteractionType] = None
|
||||
val lock: ReentrantLock = ReentrantLock()
|
||||
|
||||
|
||||
@@ -8,6 +8,10 @@ import scalafx.scene.image.Image
|
||||
|
||||
object WebUIUtils {
|
||||
def cardtoImage(card: Card): Html = {
|
||||
views.html.render.card.apply(f"images/cards/${cardtoString(card)}.png")(card.toString)
|
||||
}
|
||||
|
||||
def cardtoString(card: Card) = {
|
||||
val s = card.suit match {
|
||||
case Spades => "S"
|
||||
case Hearts => "H"
|
||||
@@ -29,6 +33,7 @@ object WebUIUtils {
|
||||
case Three => "3"
|
||||
case Two => "2"
|
||||
}
|
||||
views.html.render.card.apply(f"images/cards/$cv$s.png")(card.toString)
|
||||
f"$cv$s"
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
37
knockoutwhistweb/app/views/ingame/finishedMatch.scala.html
Normal file
37
knockoutwhistweb/app/views/ingame/finishedMatch.scala.html
Normal file
@@ -0,0 +1,37 @@
|
||||
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
|
||||
|
||||
<main class="lobby-background vh-100" id="lobbybackground">
|
||||
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
|
||||
<div class="row">
|
||||
<div class="col">
|
||||
<div class="p-3 text-center fs-4">Winner: @gamelobby.getLogic.getWinner</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row justify-content-center align-items-center flex-grow-1">
|
||||
@if((gamelobby.getUserSession(user.get.id).host)) {
|
||||
<div class="col-12 text-center mb-5">
|
||||
<div class="btn btn-success" onclick="backToLobby('@gamelobby.id')">Return to lobby</div>
|
||||
</div>
|
||||
} else {
|
||||
<div class="col-12 text-center mt-3">
|
||||
<div class="spinner-border mt-1" role="status">
|
||||
<span class="visually-hidden">Loading...</span>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
<script>
|
||||
function waitForFunction(name, checkInterval = 100) {
|
||||
return new Promise(resolve => {
|
||||
const timer = setInterval(() => {
|
||||
if (typeof window[name] === "function") {
|
||||
clearInterval(timer);
|
||||
resolve(window[name]);
|
||||
}
|
||||
}, checkInterval);
|
||||
});
|
||||
}
|
||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||
</script>
|
||||
@@ -1,70 +1,107 @@
|
||||
@import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.TrickUtil
|
||||
@import de.knockoutwhist.utils.Implicits.*
|
||||
|
||||
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
|
||||
|
||||
@main("Ingame") {
|
||||
<div class="py-5 ms-4 me-4">
|
||||
<div class="lobby-background vh-100">
|
||||
<main class="game-field-background vh-100 ingame-side-shadow">
|
||||
<div class="py-5 container-xxl">
|
||||
|
||||
<div class="row ms-4 me-4">
|
||||
<div class="col-4 mt-5 text-start">
|
||||
<h4 class="fw-semibold mb-1">Current Player</h4>
|
||||
<p class="fs-5 text-primary">@gamelobby.getLogic.getCurrentPlayer.get.name</p>
|
||||
@if(!TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
|
||||
<div class="row ms-4 me-4">
|
||||
<div class="col-4 mt-5 text-start">
|
||||
<h4 class="fw-semibold mb-1">Current Player</h4>
|
||||
<p class="fs-5 text-primary" id="current-player-name">@gamelobby.getLogic.getCurrentPlayer.get.name</p>
|
||||
@if(!TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
|
||||
<h4 class="fw-semibold mb-1">Next Player</h4>
|
||||
@for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) {
|
||||
<p class="fs-5 text-primary">@nextplayer</p>
|
||||
<p class="fs-5 text-primary" id="next-player-name">@nextplayer</p>
|
||||
}
|
||||
}
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
|
||||
<div class="d-flex col-md-4 text-center justify-content-center g-3 mb-5">
|
||||
@for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) {
|
||||
<div class="col-auto">
|
||||
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
|
||||
<div class="p-2">
|
||||
@util.WebUIUtils.cardtoImage(cardplayed) width="100%"/>
|
||||
</div>
|
||||
<div class="card-body p-2 bg-transparent">
|
||||
<small class="fw-semibold text-secondary">@player</small>
|
||||
<div class="col-4 text-center">
|
||||
|
||||
<div class="score-table mt-5" id="score-table-body">
|
||||
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
|
||||
|
||||
<div class="d-flex justify-content-between score-header pb-1">
|
||||
<div style="width: 50%">PLAYER</div>
|
||||
<div style="width: 50%">TRICKS</div>
|
||||
</div>
|
||||
|
||||
@for(player <- gamelobby.getLogic.getPlayerQueue.get.toList.sortBy { p =>
|
||||
-(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(p) }.size)
|
||||
}) {
|
||||
<div class="d-flex justify-content-between score-row pt-1">
|
||||
<div style="width: 50%" class="text-truncate">@player.name</div>
|
||||
<div style="width: 50%">
|
||||
@(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(player) }.size)
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
|
||||
</div>
|
||||
}
|
||||
<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container">
|
||||
@for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) {
|
||||
<div class="col-auto">
|
||||
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
|
||||
<div class="p-2">
|
||||
@util.WebUIUtils.cardtoImage(cardplayed) width="100%"/>
|
||||
</div>
|
||||
<div class="card-body p-2 bg-transparent">
|
||||
<small class="fw-semibold text-secondary">@player</small>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-4 mt-5 text-end">
|
||||
<h4 class="fw-semibold mb-1">Trumpsuit</h4>
|
||||
<p class="fs-5 text-primary" id="trumpsuit">@gamelobby.getLogic.getCurrentRound.get.trumpSuit</p>
|
||||
|
||||
<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
|
||||
<div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container">
|
||||
@if(gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) {
|
||||
@util.WebUIUtils.cardtoImage(gamelobby.getLogic.getCurrentTrick.get.firstCard.get) width="80px"/>
|
||||
} else {
|
||||
@views.html.render.card.apply("images/cards/1B.png")("Blank Card") width="80px"/>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="col-md-4 text-end">
|
||||
<h4 class="fw-semibold mb-1">Trumpsuit</h4>
|
||||
<p class="fs-5 text-primary">@gamelobby.getLogic.getCurrentRound.get.trumpSuit</p>
|
||||
|
||||
<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
|
||||
<div class="d-inline-block border rounded shadow-sm p-1 bg-light">
|
||||
@if(gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) {
|
||||
@util.WebUIUtils.cardtoImage(gamelobby.getLogic.getCurrentTrick.get.firstCard.get) width="80px"/>
|
||||
} else {
|
||||
@views.html.render.card.apply("images/cards/1B.png")("Blank Card") width="80px"/>
|
||||
}
|
||||
<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
|
||||
<div class="row justify-content-center ingame-cards-slide @{
|
||||
!gamelobby.logic.getCurrentPlayer.contains(player) ? "inactive" |: ""
|
||||
}" id="card-slide">
|
||||
@for(i <- player.currentHand().get.cards.indices) {
|
||||
<div class="col-auto handcard" style="border-radius: 6px">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id', '@player.isInDogLife')">
|
||||
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
@if(player.isInDogLife) {
|
||||
<div class="mt-2">
|
||||
<button class="btn btn-danger" onclick="handleSkipDogLife(this, '@gamelobby.id')">Skip Dog Life</button>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="row">
|
||||
|
||||
</div>
|
||||
|
||||
<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px);">
|
||||
<div class="row justify-content-center" id="card-slide">
|
||||
@for(i <- player.currentHand().get.cards.indices) {
|
||||
<div class="col-auto handcard" style="border-radius: 6px">
|
||||
<form action="@(routes.IngameController.playCard(gamelobby.id))" method="post" class="m-0 p-0" style="border-radius: 6px">
|
||||
<input type="hidden" name="cardId" value="@i" />
|
||||
<button type="submit" class="btn btn-outline-light p-0 border-0 shadow-none" style="border-radius: 6px">
|
||||
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
||||
</button>
|
||||
</form>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</main>
|
||||
</div>
|
||||
<script>
|
||||
function waitForFunction(name, checkInterval = 100) {
|
||||
return new Promise(resolve => {
|
||||
const timer = setInterval(() => {
|
||||
if (typeof window[name] === "function") {
|
||||
clearInterval(timer);
|
||||
resolve(window[name]);
|
||||
}
|
||||
}, checkInterval);
|
||||
});
|
||||
}
|
||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||
</script>
|
||||
|
||||
@@ -1,27 +1,71 @@
|
||||
@(player: de.knockoutwhist.player.AbstractPlayer, logic: de.knockoutwhist.control.GameLogic)
|
||||
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
|
||||
|
||||
@main("Selecting Trumpsuit...") {
|
||||
<div id="selecttrumpsuit" class="game-field game-field-background">
|
||||
@if(player.equals(logic.getCurrentMatch.get.roundlist.last.winner.get)) {
|
||||
<h1>Knockout Whist</h1>
|
||||
<p>You (@player.toString) have won the last round! Select a trumpsuit for the next round!</p>
|
||||
<p>Available trumpsuits are displayed below:</p>
|
||||
<div id="playercards">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades))
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs))
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts))
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds))
|
||||
</div>
|
||||
<p>Your cards</p>
|
||||
<div class="ingame-stage blur-sides">
|
||||
<div class="container py-4">
|
||||
<div class="row justify-content-center">
|
||||
<div class="col-12">
|
||||
<div class="card shadow-sm">
|
||||
<div class="card-header text-center">
|
||||
<h3 class="mb-0">Select Trump Suit</h3>
|
||||
</div>
|
||||
<div class="card-body">
|
||||
@if(player.equals(gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get)) {
|
||||
<div class="alert alert-info" role="alert" aria-live="polite">
|
||||
You (@player.toString) won the last round. Choose the trump suit for the next round.
|
||||
</div>
|
||||
|
||||
<div id="playercards">
|
||||
@for(card <- player.currentHand().get.cards) {
|
||||
@util.WebUIUtils.cardtoImage(card)
|
||||
}
|
||||
<div class="row justify-content-center col-auto mb-5">
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades)) width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts)) width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds)) width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs)) width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
|
||||
@for(i <- player.currentHand().get.cards.indices) {
|
||||
<div class="col-auto" style="border-radius: 6px">
|
||||
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
} else {
|
||||
<div class="alert alert-warning" role="alert" aria-live="polite">
|
||||
@gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get.name is choosing a trumpsuit. The new round will start once a suit is picked.
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
} else {
|
||||
<h1>Knockout Whist</h1>
|
||||
<p>@player.toString is choosing a trumpsuit. Starting new round when @player.toString picked a trumpsuit...</p>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
<script>
|
||||
function waitForFunction(name, checkInterval = 100) {
|
||||
return new Promise(resolve => {
|
||||
const timer = setInterval(() => {
|
||||
if (typeof window[name] === "function") {
|
||||
clearInterval(timer);
|
||||
resolve(window[name]);
|
||||
}
|
||||
}, checkInterval);
|
||||
});
|
||||
}
|
||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||
</script>
|
||||
@@ -1,27 +1,117 @@
|
||||
@(player: de.knockoutwhist.player.AbstractPlayer, logic: de.knockoutwhist.control.GameLogic)
|
||||
|
||||
@main("Tie") {
|
||||
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
|
||||
<div id="tie" class="game-field game-field-background">
|
||||
<h1>Knockout Whist</h1>
|
||||
<p>The last Round was tied between
|
||||
@for(players <- logic.playerTieLogic.getTiedPlayers) {
|
||||
@players
|
||||
}
|
||||
</p>
|
||||
@if(player.equals(logic.playerTieLogic.currentTiePlayer())) {
|
||||
<p>Pick a card between 1 and @logic.playerTieLogic.highestAllowedNumber()! The resulting card will be your card for the cut.</p>
|
||||
} else {
|
||||
<p>@logic.playerTieLogic.currentTiePlayer() is currently picking his number for the cut.</p>
|
||||
<p>Currently picked Cards:</p>
|
||||
<div id="cardsplayed">
|
||||
@for((player, card) <- logic.playerTieLogic.getSelectedCard) {
|
||||
<div id="playedcardplayer">
|
||||
<p>@player</p>
|
||||
@util.WebUIUtils.cardtoImage(card)
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
}
|
||||
<div class="ingame-stage blur-sides">
|
||||
<div class="container py-4">
|
||||
<div class="row justify-content-center">
|
||||
<div class="col-12 col-md-10 col-lg-8">
|
||||
<div class="card shadow-sm">
|
||||
<div class="card-header text-center">
|
||||
<h3 class="mb-0">Tie Break</h3>
|
||||
</div>
|
||||
<div class="card-body">
|
||||
<div class="mb-3">
|
||||
<p class="card-text">
|
||||
The last round was tied between:
|
||||
<span class="ms-1">
|
||||
@for(players <- gamelobby.logic.playerTieLogic.getTiedPlayers) {
|
||||
<span class="badge text-bg-secondary me-1">@players</span>
|
||||
}
|
||||
</span>
|
||||
</p>
|
||||
</div>
|
||||
|
||||
@if(player.equals(gamelobby.logic.playerTieLogic.currentTiePlayer())) {
|
||||
@defining(gamelobby.logic.playerTieLogic.highestAllowedNumber()) { maxNum =>
|
||||
<div class="alert alert-info" role="alert" aria-live="polite">
|
||||
Pick a number between 1 and @{maxNum + 1}. The resulting card will be your card for the cut.
|
||||
</div>
|
||||
|
||||
<div class="row g-2 align-items-center">
|
||||
<div class="col-auto">
|
||||
<label for="tieNumber" class="col-form-label">Your number</label>
|
||||
</div>
|
||||
<div class="col-auto">
|
||||
<input type="number" id="tieNumber" class="form-control" name="tie" min="1" max="@{maxNum + 1}" placeholder="1" required>
|
||||
</div>
|
||||
<div class="col-auto">
|
||||
<button onclick="selectTie('@gamelobby.id')" class="btn btn-primary">Confirm</button>
|
||||
</div>
|
||||
</div>
|
||||
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
|
||||
|
||||
<div id="cardsplayed" class="row g-3 justify-content-center">
|
||||
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
|
||||
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
|
||||
<div class="col-6">
|
||||
<div class="card shadow-sm border-0 h-100 text-center">
|
||||
<div class="card-body d-flex flex-column justify-content-between">
|
||||
<p class="card-text fw-semibold mb-2 text-primary">@player</p>
|
||||
<div class="card-img-top">
|
||||
@util.WebUIUtils.cardtoImage(card)
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
} else {
|
||||
<div class="col-12">
|
||||
<div class="alert alert-info text-center" role="alert">
|
||||
<i class="bi bi-info-circle me-2"></i>
|
||||
No cards have been selected yet.
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
}
|
||||
} else {
|
||||
<div class="alert alert-warning" role="alert" aria-live="polite">
|
||||
<strong>@gamelobby.logic.playerTieLogic.currentTiePlayer()</strong> is currently picking a number for the cut.
|
||||
</div>
|
||||
|
||||
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
|
||||
|
||||
<div id="cardsplayed" class="row g-3 justify-content-center">
|
||||
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
|
||||
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
|
||||
<div class="col-6 col-sm-4 col-md-3 col-lg-2">
|
||||
<div class="card shadow-sm border-0 h-100 text-center">
|
||||
<div class="card-body d-flex flex-column justify-content-between">
|
||||
<p class="card-text fw-semibold mb-2 text-primary">@player</p>
|
||||
<div class="card-img-top">
|
||||
@util.WebUIUtils.cardtoImage(card)
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
} else {
|
||||
<div class="col-12">
|
||||
<div class="alert alert-info text-center" role="alert">
|
||||
<i class="bi bi-info-circle me-2"></i>
|
||||
No cards have been selected yet.
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
}
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
<script>
|
||||
function waitForFunction(name, checkInterval = 100) {
|
||||
return new Promise(resolve => {
|
||||
const timer = setInterval(() => {
|
||||
if (typeof window[name] === "function") {
|
||||
clearInterval(timer);
|
||||
resolve(window[name]);
|
||||
}
|
||||
}, checkInterval);
|
||||
});
|
||||
}
|
||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||
</script>
|
||||
@@ -1,82 +1,81 @@
|
||||
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
|
||||
|
||||
@main("Lobby") {
|
||||
<div class="container">
|
||||
<div class="row">
|
||||
<div class="col">
|
||||
<div class="p-3 fs-1 d-flex align-items-center">
|
||||
<div class="text-center" style="flex-grow: 1;">
|
||||
Lobby-Name: @gamelobby.name
|
||||
<main class="lobby-background vh-100" id="lobbybackground">
|
||||
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
|
||||
<div class="row">
|
||||
<div class="col">
|
||||
<div class="p-3 fs-1 d-flex align-items-center">
|
||||
<div class="text-center" style="flex-grow: 1;">
|
||||
Lobby-Name: @gamelobby.name
|
||||
</div>
|
||||
<div class="btn btn-danger ms-auto" onclick="leaveGame('@gamelobby.id')">Exit</div>
|
||||
</div>
|
||||
<form action="@(routes.IngameController.leaveGame(gamelobby.id))">
|
||||
<button type="submit" class="btn btn-danger ms-auto">Exit</button>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col">
|
||||
<div class="p-3 text-center fs-4">Playeramount: @gamelobby.getPlayers.size / @gamelobby.maxPlayers</div>
|
||||
<div class="row">
|
||||
<div class="col">
|
||||
<div class="p-3 text-center fs-4" id="playerAmount">Playeramount: @gamelobby.getPlayers.size / @gamelobby.maxPlayers</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row justify-content-center">
|
||||
|
||||
<div class="row justify-content-center align-items-center flex-grow-1">
|
||||
@if((gamelobby.getUserSession(user.get.id).host)) {
|
||||
<div id="players" class="justify-content-center align-items-center d-flex">
|
||||
@for(playersession <- gamelobby.getPlayers.values) {
|
||||
<div class="col-auto">
|
||||
<div class="col-auto my-auto m-3">
|
||||
<div class="card" style="width: 18rem;">
|
||||
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||
<div class="card-body">
|
||||
@if(playersession.id == user.get.id) {
|
||||
<h5 class="card-title">@playersession.name (You)</h5>
|
||||
@* <p class="card-text">Your text could be here!</p>*@
|
||||
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
|
||||
} else {
|
||||
<h5 class="card-title">@playersession.name</h5>
|
||||
@* <p class="card-text">Your text could be here!</p>*@
|
||||
<form action="@(routes.IngameController.kickPlayer(gamelobby.id, playersession.id))" method="post">
|
||||
<button type="submit" class="btn btn-danger">Remove</button>
|
||||
</form>
|
||||
}
|
||||
@if(playersession.id == user.get.id) {
|
||||
<h5 class="card-title">@playersession.name (You)</h5>
|
||||
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
|
||||
} else {
|
||||
<h5 class="card-title">@playersession.name</h5>
|
||||
<div class="btn btn-danger" onclick="removePlayer('@gamelobby.id', '@playersession.id')">Remove</div>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
<div class="row">
|
||||
<div class="col text-center mt-3">
|
||||
<a href="@(routes.IngameController.startGame(gamelobby.id))" class="btn btn-success">Start Game</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-12 text-center mb-5">
|
||||
<div class="btn btn-success" onclick="startGame('@gamelobby.id')">Start Game</div>
|
||||
</div>
|
||||
} else {
|
||||
<div id="players" class="justify-content-center align-items-center d-flex">
|
||||
@for(playersession <- gamelobby.getPlayers.values) {
|
||||
<div class="col-auto">
|
||||
<div class="card" style="width: 18rem;">
|
||||
<div class="col-auto my-auto m-3"> <div class="card" style="width: 18rem;">
|
||||
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||
<div class="card-body">
|
||||
@if(playersession.id == user.get.id) {
|
||||
@if(playersession.id == user.get.id) {
|
||||
<h5 class="card-title">@playersession.name (You)</h5>
|
||||
} else {
|
||||
} else {
|
||||
<h5 class="card-title">@playersession.name</h5>
|
||||
}
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
<div class="row">
|
||||
<div class="col mt-3">
|
||||
<p class="text-center fs-4">Waiting for the host to start the game...</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col mt-1">
|
||||
<div class="text-center">
|
||||
<div class="spinner-border" role="status">
|
||||
<span class="visually-hidden">Loading...</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-12 text-center mt-3">
|
||||
<p class="fs-4">Waiting for the host to start the game...</p>
|
||||
<div class="spinner-border mt-1" role="status">
|
||||
<span class="visually-hidden">Loading...</span>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</main>
|
||||
<script>
|
||||
function waitForFunction(name, checkInterval = 100) {
|
||||
return new Promise(resolve => {
|
||||
const timer = setInterval(() => {
|
||||
if (typeof window[name] === "function") {
|
||||
clearInterval(timer);
|
||||
resolve(window[name]);
|
||||
}
|
||||
}, checkInterval);
|
||||
});
|
||||
}
|
||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||
</script>
|
||||
@@ -1,47 +1,42 @@
|
||||
@()
|
||||
<div class="login-box">
|
||||
<div class="card login-card p-4">
|
||||
<div class="card-body">
|
||||
<h3 class="text-center mb-4 text-body">Login</h3>
|
||||
<form onsubmit="login(); return false;">
|
||||
<div class="mb-3">
|
||||
<label for="username" class="form-label text-body">Username</label>
|
||||
<input type="text" class="form-control text-body" id="username" name="username" placeholder="Enter Username" required>
|
||||
</div>
|
||||
|
||||
@main("Login") {
|
||||
<div class="mb-3">
|
||||
<label for="password" class="form-label text-body">Password</label>
|
||||
<input type="password" class="form-control text-body" id="password" name="password" placeholder="Enter password" required>
|
||||
</div>
|
||||
|
||||
<div class="login-box">
|
||||
<div class="card login-card p-4">
|
||||
<div class="card-body">
|
||||
<h3 class="text-center mb-4 text-body">Login</h3>
|
||||
<div class="d-flex justify-content-between align-items-center mb-3">
|
||||
<a href="#" class="text-decoration-none">Forgot password?</a>
|
||||
</div>
|
||||
|
||||
<form action="@routes.UserController.login_Post()" method="post">
|
||||
<div class="mb-3">
|
||||
<label for="username" class="form-label text-body">Username</label>
|
||||
<input type="text" class="form-control text-body" id="username" name="username" placeholder="Enter Username" required>
|
||||
</div>
|
||||
<div class="d-grid" >
|
||||
<button type="submit" class="btn btn-primary">Login</button>
|
||||
</div>
|
||||
</form>
|
||||
|
||||
<div class="mb-3">
|
||||
<label for="password" class="form-label text-body">Password</label>
|
||||
<input type="password" class="form-control text-body" id="password" name="password" placeholder="Enter password" required>
|
||||
</div>
|
||||
|
||||
<div class="d-flex justify-content-between align-items-center mb-3">
|
||||
<a href="#" class="text-decoration-none">Forgot password?</a>
|
||||
</div>
|
||||
|
||||
<div class="d-grid">
|
||||
<button type="submit" class="btn btn-primary">Login</button>
|
||||
</div>
|
||||
</form>
|
||||
|
||||
<p class="text-center mt-3">
|
||||
Don’t have an account?
|
||||
<a href="#" class="text-decoration-none">Sign up</a>
|
||||
</p>
|
||||
</div>
|
||||
<p class="text-center mt-3">
|
||||
Don’t have an account?
|
||||
<a href="#" class="text-decoration-none">Sign up</a>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
<script src="@routes.Assets.versioned("/javascripts/particles.js")"></script>
|
||||
<script>
|
||||
particlesJS.load('particles-js', 'assets/conf/particlesjs-config.json', function() {
|
||||
console.log('callback - particles.js config loaded');
|
||||
});
|
||||
</script>
|
||||
<div id="particles-js" style="background-color: rgb(11, 8, 8);
|
||||
background-size: cover;
|
||||
background-repeat: no-repeat;
|
||||
background-position: 50% 50%;"></div>
|
||||
}
|
||||
</div>
|
||||
<script src="@routes.Assets.versioned("/javascripts/particles.js")"></script>
|
||||
<script>
|
||||
particlesJS.load('particles-js', 'assets/conf/particlesjs-config.json', function() {
|
||||
console.log('callback - particles.js config loaded');
|
||||
});
|
||||
</script>
|
||||
<div id="particles-js" style="background-color: rgb(11, 8, 8);
|
||||
background-size: cover;
|
||||
background-repeat: no-repeat;
|
||||
background-position: 50% 50%;"></div>
|
||||
@@ -18,17 +18,13 @@
|
||||
<link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
|
||||
</head>
|
||||
|
||||
<body class="d-flex flex-column min-vh-100 game-field-background">
|
||||
<main>
|
||||
<body class="d-flex flex-column min-vh-100" id="main-body">
|
||||
@* And here's where we render the `Html` object containing
|
||||
* the page content. *@
|
||||
@content
|
||||
</main>
|
||||
|
||||
<footer class="footer">
|
||||
</footer>
|
||||
|
||||
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
|
||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
|
||||
</body>
|
||||
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
|
||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
|
||||
</html>
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
@(user: Option[model.users.User])
|
||||
|
||||
@main("Create Game") {
|
||||
@navbar(user)
|
||||
<form action="@routes.MainMenuController.createGame()" method="post" class="game-field-background">
|
||||
<div class="w-50 mx-auto">
|
||||
<main class="lobby-background flex-grow-1">
|
||||
<div class="w-25 mx-auto">
|
||||
<div class="mt-3">
|
||||
<label for="lobbyname" class="form-label">Lobby-Name</label>
|
||||
<input type="text" class="form-control" id="lobbyname" name="lobbyname" placeholder="Lobby 1" required>
|
||||
@@ -25,8 +24,7 @@
|
||||
</div>
|
||||
</div>
|
||||
<div class="mt-3 text-center">
|
||||
<button type="submit" class="btn btn-success">Create Game</button>
|
||||
<div class="btn btn-success" onclick="createGameJS()">Create Game</div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
}
|
||||
</main>
|
||||
@@ -1,6 +1,6 @@
|
||||
@(user: Option[model.users.User])
|
||||
<nav class="navbar navbar-expand-lg bg-body-tertiary">
|
||||
<div class="container d-flex justify-content-left">
|
||||
<nav class="navbar navbar-expand-lg bg-body-tertiary navbar-drop-shadow">
|
||||
<div class="container d-flex justify-content-start">
|
||||
<button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#navBar" aria-controls="navBar" aria-expanded="false" aria-label="Toggle navigation">
|
||||
<span class="navbar-toggler-icon"></span>
|
||||
</button>
|
||||
@@ -13,18 +13,18 @@
|
||||
<ul class="navbar-nav mb-2 mb-lg-0">
|
||||
@if(user.isDefined) {
|
||||
<li class="nav-item">
|
||||
<a class="nav-link active" aria-current="page" href="@routes.MainMenuController.mainMenu()">Create Game</a>
|
||||
<a class="nav-link active" aria-current="page" onclick="navSpa('0', 'Knockout Whist - Create Game'); return false;" href="@routes.MainMenuController.mainMenu()">Create Game</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link disabled" aria-disabled="true">Lobbies</a>
|
||||
</li>
|
||||
}
|
||||
<li class="nav-item">
|
||||
<a class="nav-link active" href="@routes.MainMenuController.rules()">Rules</a>
|
||||
<a class="nav-link active" onclick="navSpa('1', 'Knockout Whist - Rules'); return false;" href="@routes.MainMenuController.rules()">Rules</a>
|
||||
</li>
|
||||
</ul>
|
||||
<form class="navbar-nav me-auto mb-2 mb-lg-0" method="post" action="@routes.MainMenuController.joinGame()">
|
||||
<input class="form-control me-2" type="text" placeholder="Enter GameCode" name="gameId" aria-label="Join Game"/>
|
||||
<form class="navbar-nav me-auto mb-2 mb-lg-0" onsubmit="joinGame(); return false;">
|
||||
<input class="form-control me-2" type="text" placeholder="Enter GameCode" id="gameId" aria-label="Join Game"/>
|
||||
<button class="btn btn-outline-success" type="submit">Join</button>
|
||||
</form>
|
||||
</div>
|
||||
|
||||
@@ -1,76 +1,177 @@
|
||||
@(user: Option[model.users.User])
|
||||
|
||||
@main("Rules") {
|
||||
@navbar(user)
|
||||
<div id="rules">
|
||||
<div class="container my-4">
|
||||
<div class="card shadow-sm rounded-3">
|
||||
<div class="card-header text-white text-center">
|
||||
<h4 class="mb-0 text-body">Game Rules Overview</h4>
|
||||
</div>
|
||||
<div class="card-body p-0">
|
||||
<div class="table-responsive">
|
||||
<table class="table table-striped table-hover mb-0 align-middle">
|
||||
<thead class="table-dark">
|
||||
<tr>
|
||||
<th scope="col">Section</th>
|
||||
<th scope="col">Details</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>Players</td>
|
||||
<td>Two to seven players. The aim is to be the last player left in the game.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Aim</td>
|
||||
<td>To be the last player left at the end of the game, with the object in each hand being to win a majority of tricks.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Equipment</td>
|
||||
<td>A standard 52-card pack is used.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Card Ranks</td>
|
||||
<td>In each suit, cards rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Deal (First Hand)</td>
|
||||
<td>The dealer deals seven cards to each player. One card is turned up to determine the trump suit for the round.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Deal (Subsequent Hands)</td>
|
||||
<td>The deal rotates clockwise. The player who took the most tricks in the previous hand selects the trump suit. If there's a tie, players cut cards to decide who calls trumps. One fewer card is dealt in each successive hand until the final hand consists of one card each.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Play</td>
|
||||
<td>The player to the dealer's left (eldest hand) leads the first trick. Any card can be led. Other players must follow suit if possible. A player with no cards of the suit led may play any card.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Winning a Trick</td>
|
||||
<td>The highest card of the suit led wins, unless a trump is played, in which case the highest trump wins. The winner of the trick leads the next.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Leading Trumps</td>
|
||||
<td>Some rules disallow leading trumps before the suit has been 'broken' (a trump has been played to the lead of another suit). Leading trumps is always permissible if a player holds only trumps.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Knockout</td>
|
||||
<td>At the end of each hand, any player who took no tricks is knocked out and takes no further part in the game.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Winning the Game</td>
|
||||
<td>The game is won when a player takes all the tricks in a round, as all other players are knocked out, leaving only one player remaining.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Dog Life</td>
|
||||
<td>The first player who takes no tricks is awarded a "dog's life". In the next hand, that player is dealt one card and can decide which trick to play it to. Each time a trick is played the "dog" may either play the card or knock on the table and wait to play it later. If the dog wins a trick, the player to the left leads the next and the dog re-enters the game properly in the next hand. If the dog fails, they are knocked out.</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<main class="lobby-background flex-grow-1">
|
||||
<div class="container my-4" style="max-width:980px;">
|
||||
<div class="card rules-card shadow-sm rounded-3 overflow-hidden">
|
||||
<div class="card-header text-center py-3 border-0">
|
||||
<h3 class="mb-0 rules-title">Game Rules Overview</h3>
|
||||
</div>
|
||||
|
||||
<div class="card-body p-0">
|
||||
<style>
|
||||
|
||||
</style>
|
||||
|
||||
<div class="accordion rules-accordion" id="rulesAccordion">
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingPlayers">
|
||||
<button class="accordion-button" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlayers" aria-expanded="true" aria-controls="collapsePlayers">
|
||||
Players
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapsePlayers" class="accordion-collapse collapse show" aria-labelledby="headingPlayers" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
Two to seven players. The aim is to be the last player left in the game.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingAim">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseAim" aria-expanded="false" aria-controls="collapseAim">
|
||||
Aim
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseAim" class="accordion-collapse collapse" aria-labelledby="headingAim" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
To be the last player left at the end of the game, with the object in each hand being to win a majority of tricks.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingEquipment">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseEquipment" aria-expanded="false" aria-controls="collapseEquipment">
|
||||
Equipment
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseEquipment" class="accordion-collapse collapse" aria-labelledby="headingEquipment" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
A standard 52-card pack is used.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingRanks">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseRanks" aria-expanded="false" aria-controls="collapseRanks">
|
||||
Card Ranks
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseRanks" class="accordion-collapse collapse" aria-labelledby="headingRanks" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
In each suit, cards rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingDealFirst">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealFirst" aria-expanded="false" aria-controls="collapseDealFirst">
|
||||
Deal (First Hand)
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseDealFirst" class="accordion-collapse collapse" aria-labelledby="headingDealFirst" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The dealer deals seven cards to each player. One card is turned up to determine the trump suit for the round.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingDealSubsequent">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealSubsequent" aria-expanded="false" aria-controls="collapseDealSubsequent">
|
||||
Deal (Subsequent Hands)
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseDealSubsequent" class="accordion-collapse collapse" aria-labelledby="headingDealSubsequent" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The deal rotates clockwise. The player who took the most tricks in the previous hand selects the trump suit. If there's a tie, players cut cards to decide who calls trumps. One fewer card is dealt in each successive hand until the final hand consists of one card each.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingPlay">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlay" aria-expanded="false" aria-controls="collapsePlay">
|
||||
Play
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapsePlay" class="accordion-collapse collapse" aria-labelledby="headingPlay" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The player to the dealer's left (eldest hand) leads the first trick. Any card can be led. Other players must follow suit if possible. A player with no cards of the suit led may play any card.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingWinningTrick">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningTrick" aria-expanded="false" aria-controls="collapseWinningTrick">
|
||||
Winning a Trick
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseWinningTrick" class="accordion-collapse collapse" aria-labelledby="headingWinningTrick" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The highest card of the suit led wins, unless a trump is played, in which case the highest trump wins. The winner of the trick leads the next.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingLeadingTrumps">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseLeadingTrumps" aria-expanded="false" aria-controls="collapseLeadingTrumps">
|
||||
Leading Trumps
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseLeadingTrumps" class="accordion-collapse collapse" aria-labelledby="headingLeadingTrumps" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
Some rules disallow leading trumps before the suit has been 'broken' (a trump has been played to the lead of another suit). Leading trumps is always permissible if a player holds only trumps.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingKnockout">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseKnockout" aria-expanded="false" aria-controls="collapseKnockout">
|
||||
Knockout
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseKnockout" class="accordion-collapse collapse" aria-labelledby="headingKnockout" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
At the end of each hand, any player who took no tricks is knocked out and takes no further part in the game.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingWinningGame">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningGame" aria-expanded="false" aria-controls="collapseWinningGame">
|
||||
Winning the Game
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseWinningGame" class="accordion-collapse collapse" aria-labelledby="headingWinningGame" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The game is won when a player takes all the tricks in a round, as all other players are knocked out, leaving only one player remaining.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingDogLife">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDogLife" aria-expanded="false" aria-controls="collapseDogLife">
|
||||
Dog Life
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseDogLife" class="accordion-collapse collapse" aria-labelledby="headingDogLife" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The first player who takes no tricks is awarded a \"dog's life\". In the next hand, that player is dealt one card and can decide which trick to play it to. Each time a trick is played the dog may either play the card or knock on the table and wait to play it later. If the dog wins a trick, the player to the left leads the next and the dog re-enters the game properly in the next hand. If the dog fails, they are knocked out.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</main>
|
||||
|
||||
@@ -3,28 +3,39 @@
|
||||
# https://www.playframework.com/documentation/latest/ScalaRouting
|
||||
# ~~~~
|
||||
|
||||
|
||||
# For the javascript routing
|
||||
GET /assets/js/routes controllers.JavaScriptRoutingController.javascriptRoutes()
|
||||
# Primary routes
|
||||
GET / controllers.MainMenuController.index()
|
||||
GET /assets/*file controllers.Assets.versioned(path="/public", file: Asset)
|
||||
GET / controllers.MainMenuController.index()
|
||||
GET /assets/*file controllers.Assets.versioned(path="/public", file: Asset)
|
||||
|
||||
# Main menu routes
|
||||
GET /mainmenu controllers.MainMenuController.mainMenu()
|
||||
GET /rules controllers.MainMenuController.rules()
|
||||
GET /mainmenu controllers.MainMenuController.mainMenu()
|
||||
GET /rules controllers.MainMenuController.rules()
|
||||
GET /navSPA/:pType controllers.MainMenuController.navSPA(pType)
|
||||
|
||||
POST /createGame controllers.MainMenuController.createGame()
|
||||
POST /joinGame controllers.MainMenuController.joinGame()
|
||||
POST /createGame controllers.MainMenuController.createGame()
|
||||
POST /joinGame controllers.MainMenuController.joinGame()
|
||||
|
||||
# User authentication routes
|
||||
GET /login controllers.UserController.login()
|
||||
POST /login controllers.UserController.login_Post()
|
||||
GET /login controllers.UserController.login()
|
||||
POST /login controllers.UserController.login_Post()
|
||||
|
||||
GET /logout controllers.UserController.logout()
|
||||
GET /logout controllers.UserController.logout()
|
||||
|
||||
# In-game routes
|
||||
GET /game/:id controllers.IngameController.game(id: String)
|
||||
GET /game/:id/join controllers.IngameController.joinGame(id: String)
|
||||
GET /game/:id/start controllers.IngameController.startGame(id: String)
|
||||
POST /game/:id/kickPlayer controllers.IngameController.kickPlayer(id: String, playerId: java.util.UUID)
|
||||
GET /game/:id/leaveGame controllers.IngameController.leaveGame(id: String)
|
||||
POST /game/:id/playCard controllers.IngameController.playCard(id: String)
|
||||
GET /game/:id controllers.IngameController.game(id: String)
|
||||
POST /game/:id/start controllers.IngameController.startGame(id: String)
|
||||
POST /game/:id/kickPlayer/:playerToKick controllers.IngameController.kickPlayer(id: String, playerToKick: String)
|
||||
|
||||
POST /game/:id/trump controllers.IngameController.playTrump(id: String)
|
||||
POST /game/:id/tie controllers.IngameController.playTie(id: String)
|
||||
|
||||
GET /game/:id/leaveGame controllers.IngameController.leaveGame(id: String)
|
||||
POST /game/:id/playCard controllers.IngameController.playCard(id: String)
|
||||
POST /game/:id/dogPlayCard controllers.IngameController.playDogCard(id: String)
|
||||
|
||||
POST /game/:id/returnToLobby controllers.IngameController.returnToLobby(id: String)
|
||||
|
||||
# Polling
|
||||
GET /polling/:gameId controllers.PollingController.polling(gameId: String)
|
||||
@@ -77,4 +77,591 @@
|
||||
})
|
||||
})
|
||||
})
|
||||
})()
|
||||
})()
|
||||
|
||||
let polling = false;
|
||||
function pollForUpdates(gameId) {
|
||||
if (polling) {
|
||||
console.log("[DEBUG] Polling already in progress. Skipping this cycle.");
|
||||
return;
|
||||
}
|
||||
polling = true;
|
||||
console.log(`[DEBUG] Starting poll cycle for Game ID: ${gameId} at ${new Date().toISOString()}`);
|
||||
if (!gameId) {
|
||||
console.error("[DEBUG] Game ID is missing. Stopping poll.");
|
||||
return;
|
||||
}
|
||||
const $handElement = $('#card-slide');
|
||||
const $lobbyElement = $('#lobbybackground');
|
||||
const $mainmenuElement = $('#main-menu-screen')
|
||||
const $mainbody = $('#main-body')
|
||||
if (!$handElement.length && !$lobbyElement.length && !$mainmenuElement.length && !$mainbody.length) {
|
||||
setTimeout(() => { polling = false; pollForUpdates(gameId) }, 1000);
|
||||
return;
|
||||
}
|
||||
const route = jsRoutes.controllers.PollingController.polling(gameId);
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: 'GET',
|
||||
dataType: 'json',
|
||||
|
||||
success: (data => {
|
||||
if (!data) {
|
||||
console.log("[DEBUG] Received 204 No Content (Timeout). Restarting poll.");
|
||||
return;
|
||||
}
|
||||
if (data.status === "cardPlayed" && data.handData) {
|
||||
console.log("Event received: Card played. Redrawing hand.");
|
||||
const newHand = data.handData;
|
||||
let newHandHTML = '';
|
||||
$handElement.empty();
|
||||
|
||||
if(data.animation) {
|
||||
$handElement.addClass('ingame-cards-slide');
|
||||
} else {
|
||||
$handElement.removeClass('ingame-cards-slide');
|
||||
}
|
||||
|
||||
const dog = data.dog;
|
||||
|
||||
newHand.forEach((cardId, index) => {
|
||||
const cardHtml = `
|
||||
<div class="col-auto handcard" style="border-radius: 6px">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none"
|
||||
data-card-id="${index}"
|
||||
style="border-radius: 6px"
|
||||
onclick="handlePlayCard(this, '${gameId}', '${dog}')">
|
||||
|
||||
<img src="/assets/images/cards/${cardId}.png" width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
newHandHTML += cardHtml;
|
||||
});
|
||||
|
||||
if (dog) {
|
||||
newHandHTML += `
|
||||
<div class="mt-2">
|
||||
<button class="btn btn-danger" onclick="handleSkipDogLife(this, '${gameId}')">Skip Dog Life</button>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
|
||||
$handElement.html(newHandHTML);
|
||||
|
||||
if (data.yourTurn) {
|
||||
$handElement.removeClass('inactive');
|
||||
} else {
|
||||
$handElement.addClass('inactive');
|
||||
}
|
||||
|
||||
$('#current-player-name').text(data.currentPlayerName)
|
||||
if (data.nextPlayer) {
|
||||
$('#next-player-name').text(data.nextPlayer);
|
||||
} else if (nextPlayerElement) {
|
||||
$('#next-player-name').text("");
|
||||
} else {
|
||||
console.warn("[DEBUG] 'current-player-name' element missing in DOM");
|
||||
}
|
||||
$('#trump-suit').text(data.trumpSuit);
|
||||
if ($('#trick-cards-container').length) {
|
||||
let trickHTML = '';
|
||||
|
||||
data.trickCards.forEach(trickCard => {
|
||||
trickHTML += `
|
||||
<div class="col-auto">
|
||||
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
|
||||
<div class="p-2">
|
||||
<img src="/assets/images/cards/${trickCard.cardId}.png" width="100%"/>
|
||||
</div>
|
||||
<div class="card-body p-2 bg-transparent">
|
||||
<small class="fw-semibold text-secondary">${trickCard.player}</small>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
});
|
||||
$('#trick-cards-container').html(trickHTML);
|
||||
}
|
||||
if ($('#score-table-body').length && data.scoreTable) {
|
||||
let scoreHTML = '';
|
||||
scoreHTML += `<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
|
||||
|
||||
<div class="d-flex justify-content-between score-header pb-1">
|
||||
<div style="width: 50%">PLAYER</div>
|
||||
<div style="width: 50%">TRICKS</div>
|
||||
</div>`
|
||||
data.scoreTable.forEach(score => {
|
||||
scoreHTML += `
|
||||
<div class="d-flex justify-content-between score-row pt-1">
|
||||
<div style="width: 50%" class="text-truncate">${score.name}</div>
|
||||
<div style="width: 50%">${score.tricks}</div>
|
||||
</div>
|
||||
`;
|
||||
});
|
||||
$('#score-table-body').html(scoreHTML);
|
||||
}
|
||||
const cardId = data.firstCardId;
|
||||
if ($('#first-card-container').length) {
|
||||
let imageSrc = '';
|
||||
let altText = 'First Card';
|
||||
|
||||
if (cardId === "BLANK") {
|
||||
imageSrc = "/assets/images/cards/1B.png";
|
||||
altText = "Blank Card";
|
||||
} else {
|
||||
imageSrc = `/assets/images/cards/${cardId}.png`;
|
||||
}
|
||||
|
||||
const newImageHTML = `
|
||||
<img src="${imageSrc}" alt="${altText}" width="80px" style="border-radius: 6px"/>
|
||||
`;
|
||||
|
||||
$('#first-card-container').html(newImageHTML);
|
||||
}
|
||||
} else if (data.status === "reloadEvent") {
|
||||
console.log("[DEBUG] Reload event received. Redirecting...");
|
||||
exchangeBody(data.content, "Knockout Whist - Ingame", data.redirectUrl);
|
||||
}
|
||||
else if (data.status === "lobbyUpdate") {
|
||||
console.log("[DEBUG] Entering 'lobbyUpdate' logic.");
|
||||
let newHtml = ''
|
||||
|
||||
if (data.host) {
|
||||
data.users.forEach(user => {
|
||||
|
||||
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>
|
||||
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>`
|
||||
: ` <h5 class="card-title">${user.name}</h5>
|
||||
<div class="btn btn-danger" onclick="removePlayer('${gameId}', '${user.id}')">Remove</div>`
|
||||
|
||||
newHtml += `<div class="col-auto my-auto m-3">
|
||||
<div class="card" style="width: 18rem;">
|
||||
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||
<div class="card-body">
|
||||
${inner}
|
||||
</div>
|
||||
</div>
|
||||
</div>`
|
||||
})
|
||||
} else {
|
||||
data.users.forEach(user => {
|
||||
|
||||
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>` : ` <h5 class="card-title">${user.name}</h5>`
|
||||
|
||||
newHtml += `<div class="col-auto my-auto m-3">
|
||||
<div class="card" style="width: 18rem;">
|
||||
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||
<div class="card-body">
|
||||
${inner}
|
||||
</div>
|
||||
</div>
|
||||
</div>`
|
||||
})
|
||||
}
|
||||
$("#players").html(newHtml);
|
||||
$('#playerAmount').text(`Playeramount: ${data.users.length} / ${data.maxPlayers}`);
|
||||
} else {
|
||||
console.warn(`[DEBUG] Received unknown status: ${data.status}`);
|
||||
}
|
||||
}),
|
||||
error: ((jqXHR, textStatus, errorThrown) => {
|
||||
if (jqXHR.status >= 400) {
|
||||
console.error(`Server error: ${jqXHR.status}, ${errorThrown}`);
|
||||
}
|
||||
else {
|
||||
console.error(`Something unexpected happened while polling. ${jqXHR.status}, ${errorThrown}`)
|
||||
}
|
||||
}),
|
||||
complete: (() => {
|
||||
setTimeout(() => { polling = false; pollForUpdates(gameId) }, 200);
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
function createGameJS() {
|
||||
let lobbyName = $('#lobbyname').val();
|
||||
if ($.trim(lobbyName) === "") {
|
||||
lobbyName = "DefaultLobby"
|
||||
}
|
||||
const jsonObj = {
|
||||
lobbyname: lobbyName,
|
||||
playeramount: $("#playeramount").val()
|
||||
}
|
||||
sendGameCreationRequest(jsonObj);
|
||||
}
|
||||
|
||||
function backToLobby(gameId) {
|
||||
const route = jsRoutes.controllers.IngameController.returnToLobby(gameId);
|
||||
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
dataType: 'json',
|
||||
error: ((jqXHR) => {
|
||||
const errorData = JSON.parse(jqXHR.responseText);
|
||||
if (errorData && errorData.errorMessage) {
|
||||
alert(`${errorData.errorMessage}`);
|
||||
} else {
|
||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
function sendGameCreationRequest(dataObject) {
|
||||
const route = jsRoutes.controllers.MainMenuController.createGame();
|
||||
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
data: JSON.stringify(dataObject),
|
||||
dataType: 'json',
|
||||
success: (data => {
|
||||
if (data.status === 'success') {
|
||||
exchangeBody(data.content, "Knockout Whist - Lobby", data.redirectUrl);
|
||||
}
|
||||
}),
|
||||
error: ((jqXHR) => {
|
||||
const errorData = JSON.parse(jqXHR.responseText);
|
||||
if (errorData && errorData.errorMessage) {
|
||||
alert(`${errorData.errorMessage}`);
|
||||
} else {
|
||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
function exchangeBody(content, title = "Knockout Whist", url = null) {
|
||||
if (url) {
|
||||
window.history.pushState({}, title, url);
|
||||
}
|
||||
$("#main-body").html(content);
|
||||
document.title = title;
|
||||
}
|
||||
|
||||
function startGame(gameId) {
|
||||
sendGameStartRequest(gameId)
|
||||
}
|
||||
|
||||
function sendGameStartRequest(gameId) {
|
||||
const route = jsRoutes.controllers.IngameController.startGame(gameId);
|
||||
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
dataType: 'json',
|
||||
success: (data => {
|
||||
if (data.status === 'success') {
|
||||
window.location.href = data.redirectUrl;
|
||||
}
|
||||
}),
|
||||
error: ((jqXHR) => {
|
||||
const errorData = JSON.parse(jqXHR.responseText);
|
||||
if (errorData && errorData.errorMessage) {
|
||||
alert(`${errorData.errorMessage}`);
|
||||
} else {
|
||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
function removePlayer(gameid, playersessionId) {
|
||||
sendRemovePlayerRequest(gameid, playersessionId)
|
||||
}
|
||||
|
||||
function sendRemovePlayerRequest(gameId, playersessionId) {
|
||||
const route = jsRoutes.controllers.IngameController.kickPlayer(gameId, playersessionId);
|
||||
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
dataType: 'json',
|
||||
success: (data => {
|
||||
if (data.status === 'success') {
|
||||
window.location.href = data.redirectUrl;
|
||||
}
|
||||
}),
|
||||
error: ((jqXHR) => {
|
||||
const errorData = JSON.parse(jqXHR.responseText);
|
||||
if (errorData && errorData.errorMessage) {
|
||||
alert(`${errorData.errorMessage}`);
|
||||
} else {
|
||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
function login() {
|
||||
const username = $('#username').val();
|
||||
const password = $('#password').val();
|
||||
|
||||
const jsonObj = {
|
||||
username: username,
|
||||
password: password
|
||||
};
|
||||
|
||||
const route = jsRoutes.controllers.UserController.login_Post();
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
dataType: 'json',
|
||||
data: JSON.stringify(jsonObj),
|
||||
success: (data => {
|
||||
if (data.status === 'success') {
|
||||
exchangeBody(data.content, 'Knockout Whist - Create Game', data.redirectUrl);
|
||||
return
|
||||
}
|
||||
alert('Login failed. Please check your credentials and try again.');
|
||||
}),
|
||||
error: ((jqXHR) => {
|
||||
const errorData = JSON.parse(jqXHR.responseText);
|
||||
if (errorData && errorData.errorMessage) {
|
||||
alert(`${errorData.errorMessage}`);
|
||||
} else {
|
||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
function joinGame() {
|
||||
const gameId = $('#gameId').val();
|
||||
|
||||
const jsonObj = {
|
||||
gameId: gameId
|
||||
};
|
||||
|
||||
const route = jsRoutes.controllers.MainMenuController.joinGame();
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
dataType: 'json',
|
||||
data: JSON.stringify(jsonObj),
|
||||
success: (data => {
|
||||
if (data.status === 'success') {
|
||||
exchangeBody(data.content, "Knockout Whist - Lobby", data.redirectUrl);
|
||||
return
|
||||
}
|
||||
alert('Could not join the game. Please check the Game ID and try again.');
|
||||
}),
|
||||
error: ((jqXHR) => {
|
||||
const errorData = JSON.parse(jqXHR.responseText);
|
||||
if (errorData && errorData.errorMessage) {
|
||||
alert(`${errorData.errorMessage}`);
|
||||
} else {
|
||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||
}
|
||||
})
|
||||
});
|
||||
return false
|
||||
}
|
||||
|
||||
function navSpa(page, title) {
|
||||
const route = jsRoutes.controllers.MainMenuController.navSPA(page);
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
dataType: 'json',
|
||||
data: JSON.stringify(jsonObj),
|
||||
success: (data => {
|
||||
if (data.status === 'success') {
|
||||
exchangeBody(data.content, title, data.redirectUrl);
|
||||
return
|
||||
}
|
||||
alert('Could not join the game. Please check the Game ID and try again.');
|
||||
}),
|
||||
error: ((jqXHR) => {
|
||||
const errorData = JSON.parse(jqXHR.responseText);
|
||||
if (errorData && errorData.errorMessage) {
|
||||
alert(`${errorData.errorMessage}`);
|
||||
} else {
|
||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||
}
|
||||
})
|
||||
});
|
||||
return false
|
||||
}
|
||||
|
||||
|
||||
function selectTie(gameId) {
|
||||
const route = jsRoutes.controllers.IngameController.playTie(gameId);
|
||||
const jsonObj = {
|
||||
tie: $('#tieNumber').val()
|
||||
};
|
||||
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
dataType: 'json',
|
||||
data: JSON.stringify(jsonObj),
|
||||
error: (jqXHR => {
|
||||
let error;
|
||||
try {
|
||||
error = JSON.parse(jqXHR.responseText);
|
||||
} catch (e) {
|
||||
console.error("Failed to parse error response:", e);
|
||||
}
|
||||
if (error?.errorMessage) {
|
||||
alert(`${error.errorMessage}`);
|
||||
} else {
|
||||
alert('An unexpected error occurred. Please try again.');
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
function leaveGame(gameId) {
|
||||
sendLeavePlayerRequest(gameId)
|
||||
}
|
||||
|
||||
function sendLeavePlayerRequest(gameId) {
|
||||
const route = jsRoutes.controllers.IngameController.leaveGame(gameId);
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
dataType: 'json',
|
||||
error: ((jqXHR) => {
|
||||
const errorData = JSON.parse(jqXHR.responseText);
|
||||
if (errorData && errorData.errorMessage) {
|
||||
alert(`${errorData.errorMessage}`);
|
||||
} else {
|
||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
function handleTrumpSelection(cardobject, gameId) {
|
||||
const trumpId = cardobject.dataset.trump;
|
||||
const jsonObj = {
|
||||
trump: trumpId
|
||||
}
|
||||
|
||||
const route = jsRoutes.controllers.IngameController.playTrump(gameId);
|
||||
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
dataType: 'json',
|
||||
data: JSON.stringify(jsonObj),
|
||||
error: (jqXHR => {
|
||||
let error;
|
||||
try {
|
||||
error = JSON.parse(jqXHR.responseText);
|
||||
} catch (e) {
|
||||
console.error("Failed to parse error response:", e);
|
||||
}
|
||||
if (error?.errorMessage) {
|
||||
alert(`${error.errorMessage}`);
|
||||
} else {
|
||||
alert('An unexpected error occurred. Please try again.');
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
function handlePlayCard(cardobject, gameId, dog = false) {
|
||||
const cardId = cardobject.dataset.cardId;
|
||||
const jsonObj = {
|
||||
cardID: cardId
|
||||
}
|
||||
sendPlayCardRequest(jsonObj, gameId, cardobject, dog)
|
||||
}
|
||||
|
||||
function handleSkipDogLife(cardobject, gameId) {
|
||||
|
||||
const wiggleKeyframes = [
|
||||
{ transform: 'translateX(0)' },
|
||||
{ transform: 'translateX(-5px)' },
|
||||
{ transform: 'translateX(5px)' },
|
||||
{ transform: 'translateX(-5px)' },
|
||||
{ transform: 'translateX(0)' }
|
||||
];
|
||||
|
||||
const wiggleTiming = {
|
||||
duration: 400,
|
||||
iterations: 1,
|
||||
easing: 'ease-in-out',
|
||||
fill: 'forwards'
|
||||
};
|
||||
|
||||
const route = jsRoutes.controllers.IngameController.playDogCard(gameId);
|
||||
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
dataType: 'json',
|
||||
data: JSON.stringify({
|
||||
cardID: 'skip'
|
||||
}),
|
||||
error: (jqXHR => {
|
||||
let error;
|
||||
try {
|
||||
error = JSON.parse(jqXHR.responseText);
|
||||
} catch (e) {
|
||||
console.error("Failed to parse error response:", e);
|
||||
}
|
||||
if (error?.errorMessage.includes("You can't skip this round!")) {
|
||||
cardobject.parentElement.animate(wiggleKeyframes, wiggleTiming);
|
||||
} else if (error?.errorMessage) {
|
||||
alert(`${error.errorMessage}`);
|
||||
} else {
|
||||
alert('An unexpected error occurred. Please try again.');
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
function sendPlayCardRequest(jsonObj, gameId, cardobject, dog) {
|
||||
const wiggleKeyframes = [
|
||||
{ transform: 'translateX(0)' },
|
||||
{ transform: 'translateX(-5px)' },
|
||||
{ transform: 'translateX(5px)' },
|
||||
{ transform: 'translateX(-5px)' },
|
||||
{ transform: 'translateX(0)' }
|
||||
];
|
||||
|
||||
const wiggleTiming = {
|
||||
duration: 400,
|
||||
iterations: 1,
|
||||
easing: 'ease-in-out',
|
||||
fill: 'forwards'
|
||||
};
|
||||
const route = dog === "true" ? jsRoutes.controllers.IngameController.playDogCard(gameId) : jsRoutes.controllers.IngameController.playCard(gameId);
|
||||
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
type: route.type,
|
||||
contentType: 'application/json',
|
||||
dataType: 'json',
|
||||
data: JSON.stringify(jsonObj),
|
||||
error: (jqXHR => {
|
||||
try {
|
||||
error = JSON.parse(jqXHR.responseText);
|
||||
} catch (e) {
|
||||
console.error("Failed to parse error response:", e);
|
||||
}
|
||||
if (error?.errorMessage.includes("You can't play this card!")) {
|
||||
cardobject.parentElement.animate(wiggleKeyframes, wiggleTiming);
|
||||
} else if (error?.errorMessage) {
|
||||
alert(`${error.errorMessage}`);
|
||||
} else {
|
||||
alert('An unexpected error occurred. Please try again.');
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
MAJOR=1
|
||||
MAJOR=3
|
||||
MINOR=0
|
||||
PATCH=1
|
||||
PATCH=0
|
||||
|
||||
Reference in New Issue
Block a user