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49 Commits

Author SHA1 Message Date
TeamCity
266cbe7509 ci: bump version to v4.11.0 2025-12-10 10:47:18 +00:00
e8b31b1748 feat: FRO-2 Implement Login Component (#105)
Reviewed-on: #105
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 11:43:51 +01:00
TeamCity
8812b0fad4 ci: bump version to v4.10.0 2025-12-10 10:40:36 +00:00
dd5e8e65e5 feat: BAC-27 Implemented endpoint which returns information about the current state (#103)
Reviewed-on: #103
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 11:37:35 +01:00
TeamCity
bf6ffeadb0 ci: bump version to v4.9.1 2025-12-10 08:46:31 +00:00
fa3d21e303 fix: FRO-29 Websocket Communication (#104)
Reviewed-on: #104
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 09:42:50 +01:00
TeamCity
33efc4e107 ci: bump version to v4.9.0 2025-12-06 09:19:38 +00:00
8d697fd311 feat: BAC-30 Implement Jackson Mapping via DTOs (#102)
Reviewed-on: #102
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-06 10:17:04 +01:00
TeamCity
b9e60b5d4a ci: bump version to v4.8.1 2025-12-05 18:27:14 +00:00
270f44cc1f fix: BAC-29 Implement Mappers for Common Classes (#101)
Reviewed-on: #101
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-05 19:24:10 +01:00
TeamCity
73dbe5826a ci: bump version to v4.8.0 2025-12-04 07:03:34 +00:00
194df5691c feat: FRO-3 FRO-4 Added vue compontents to ingame and lobby (#100)
Added vue compontents to ingame and lobby.

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #100
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-04 08:00:58 +01:00
TeamCity
49a1bd40ff ci: bump version to v4.7.3 2025-12-04 01:32:05 +00:00
f847424b9c fix: BAC-25 Race Condition: Websocket Promises (#99)
Reviewed-on: #99
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-04 02:29:19 +01:00
TeamCity
d50a576e31 ci: bump version to v4.7.2 2025-12-03 11:17:48 +00:00
TeamCity
eba2ad6232 ci: bump version to v4.7.1 2025-12-03 09:22:04 +00:00
14961cce01 chore: BAC-17 Add knockoutwhistfrontend submodule (#98)
Reviewed-on: #98
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-03 10:19:15 +01:00
TeamCity
dcb5d7373f ci: bump version to v4.7.0 2025-12-03 08:20:51 +00:00
d57e6efa98 feat(ui): FRO-7 Endscreen (#97)
Added a nice look to the endscreen. Implemented a ranking method inside GameLobby to get an order.

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #97
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-03 09:18:11 +01:00
TeamCity
4156e1c9ce ci: bump version to v4.6.2 2025-12-01 20:21:02 +00:00
358556612e fix: FRO-6 Websocket Close Handle (#96)
Reviewed-on: #96
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-01 21:17:58 +01:00
TeamCity
7f82d2eeae ci: bump version to v4.6.1 2025-12-01 19:44:13 +00:00
a55f0b4b61 fix(api): BAC-23 Remove old polling code (#95)
Reviewed-on: #95
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-01 20:41:27 +01:00
TeamCity
f115c03ecb ci: bump version to v4.6.0 2025-12-01 19:07:26 +00:00
fd2467a9ea feat(api): BAC-11 Websocket - Return to Lobby (#94)
Reviewed-on: #94
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-01 20:04:17 +01:00
TeamCity
9d3f3940a9 ci: bump version to v4.5.0 2025-12-01 18:53:23 +00:00
0541bb58d1 feat(api): BAC-10 Websockets - Kick Users (#93)
Reviewed-on: #93
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-01 19:50:19 +01:00
TeamCity
89a6aa22f7 ci: bump version to v4.4.0 2025-12-01 18:18:44 +00:00
6e17328846 feat: GameState to Title Mapping BAC-1 (#92)
Reviewed-on: #92
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-01 19:13:32 +01:00
0037820905 feat(ui): Popups (#91)
Fixed sorting and added popups for trickend and roundend

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #91
2025-11-27 10:01:19 +01:00
cfcd967ce0 fix(api): fixes - reimplemented animations (#90)
Reviewed-on: #90
2025-11-27 09:52:00 +01:00
1f96290371 feat(ui): Implement countless feature using the SJWP (#89)
Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #89
2025-11-27 08:53:37 +01:00
2aee79bb68 feat(api): Implemented turn event via websocket (#86)
Co-authored-by: TeamCity <teamcity@service.local>
Reviewed-on: #86
Reviewed-by: lq64 <lq@blackhole.local>
2025-11-27 07:57:37 +01:00
46c96d4ceb fix(api): Fixed websocket routing (#88)
Reviewed-on: #88
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-27 07:51:02 +01:00
TeamCity
14b4473f72 ci: bump version to v4.3.0 2025-11-26 17:44:23 +00:00
1ef5e8a72f feat(api): Implemented session closed and kick event via websocket (#87)
Reviewed-on: #87
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-26 18:41:25 +01:00
TeamCity
576e5af87e ci: bump version to v4.2.0 2025-11-26 12:37:57 +00:00
3c0828fdbe feat(api): Implemented card played event via websocket (#85)
Reviewed-on: #85
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-26 13:35:05 +01:00
TeamCity
ae7f04abc3 ci: bump version to v4.1.0 2025-11-26 10:29:11 +00:00
b81bb3d0ae feat(base): Fixed logic for websockets and added GameStateEvent. Might've caused instability on other feature branches! (#84)
Reviewed-on: #84
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-26 11:26:08 +01:00
52e5033afc feat(api): Implement received hand event handling and UI updates (#83)
#76

Reviewed-on: #83
2025-11-24 14:31:31 +01:00
TeamCity
10a26404b3 ci: bump version to v4.0.1 2025-11-24 11:21:05 +00:00
TeamCity
11478a096d ci: bump version to v4.0.0 2025-11-23 15:15:09 +00:00
8ca909db52 feat(websocket)!: Implement WebSocket connection and event handling (#82)
Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #82
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-23 16:11:46 +01:00
TeamCity
1edb3bfd89 ci: bump version to v3.0.1 2025-11-22 20:38:51 +00:00
9738a04b7a fix(api): Fixed a bug where the game would reload on game start (#81)
Reviewed-on: #81
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-22 21:36:23 +01:00
TeamCity
2bc50664e0 ci: bump version to v3.0.0 2025-11-20 15:31:03 +00:00
3e3a062a06 ci: bump version to v2.0.0 2025-11-20 16:27:39 +01:00
641c892981 fix(polling): Improve polling mechanism and delay handling (#60)
Reviewed-on: #60
2025-11-20 10:51:39 +01:00
84 changed files with 4564 additions and 3038 deletions

1
.gitignore vendored
View File

@@ -134,6 +134,7 @@ target
/.project /.project
/.settings /.settings
/RUNNING_PID /RUNNING_PID
/knockoutwhistwebfrontend/
/knockoutwhist/ /knockoutwhist/
/knockoutwhistweb/.g8/ /knockoutwhistweb/.g8/
/knockoutwhistweb/.bsp/ /knockoutwhistweb/.bsp/

5
.gitmodules vendored
View File

@@ -2,3 +2,8 @@
path = knockoutwhist path = knockoutwhist
branch = main branch = main
url = https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist.git url = https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist.git
[submodule "knockoutwhistfrontend"]
path = knockoutwhistfrontend
branch = main
url = https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend.git

View File

@@ -111,3 +111,126 @@
* removed trailing ([c7dd72e](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c7dd72ecc2786ef63daf2b4288093025a8e22bfd)) * removed trailing ([c7dd72e](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c7dd72ecc2786ef63daf2b4288093025a8e22bfd))
* removed trailing ([42a5adb](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/42a5adbae01802587a48a9de15bad44b5ef014cf)) * removed trailing ([42a5adb](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/42a5adbae01802587a48a9de15bad44b5ef014cf))
## (2025-11-20)
### ⚠ BREAKING CHANGES
* **game:** Fixed polling, SPA, Gameplayloop etc. (#59)
### Features
* **ci:** Polling ([370de17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/370de175db65edf87e7ab211190977b540a39d85))
* **ci:** Polling Added polling for when the game starts and a card gets played ([#58](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/58)) ([e60fe7c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/e60fe7c98dcab05949140a8a54ed6e4e2fbbc022))
* **game:** Fixed polling, SPA, Gameplayloop etc. ([#59](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/59)) ([a58b2e0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/a58b2e03b11a54667d63ba6604f579a8e328c9d1))
* **ui:** added js routing, updated ingame ui, added tricktable ([#50](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/50)) ([c220e54](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c220e54bb8d87f4f0f37a089bcd993e8df806123)), closes [#43](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/43) [#43](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/43)
* **ui:** implement tie & trump menu, fixed some critical bugs ([#52](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/52)) ([5d245d0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/5d245d0011a5fb03193514303b45702cd8329224))
### Bug Fixes
* **polling:** Improve polling mechanism and delay handling ([#60](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/60)) ([641c892](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/641c892981649eb85640527cc0fe325ff683fa77))
## (2025-11-22)
### Bug Fixes
* **api:** Fixed a bug where the game would reload on game start ([#81](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/81)) ([9738a04](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/9738a04b7a3c63c8cd1450e563ec04823fb3c35a))
## (2025-11-23)
### ⚠ BREAKING CHANGES
* **websocket:** Implement WebSocket connection and event handling (#82)
### Features
* **websocket:** Implement WebSocket connection and event handling ([#82](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/82)) ([8ca909d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/8ca909db522dd7108a3e40ce84811eaf8695eaa5))
## (2025-11-24)
## (2025-11-26)
### Features
* **api:** Implement received hand event handling and UI updates ([#83](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/83)) ([52e5033](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/52e5033afca344ae40a644196555a9655913710a)), closes [#76](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/76)
* **base:** Fixed logic for websockets and added GameStateEvent. Might've caused instability on other feature branches! ([#84](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/84)) ([b81bb3d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/b81bb3d0aeb8500a9d7417a10e24e7f8a17d71d2))
## (2025-11-26)
### Features
* **api:** Implemented card played event via websocket ([#85](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/85)) ([3c0828f](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/3c0828fdbeb507706b86f1662476c46e760533e4))
## (2025-11-26)
### Features
* **api:** Implemented session closed and kick event via websocket ([#87](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/87)) ([1ef5e8a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1ef5e8a72fdf8a3d1ae624c8c3d7c6595017bc6f))
## (2025-12-01)
### Features
* **api:** Implemented turn event via websocket ([#86](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/86)) ([2aee79b](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2aee79bb6887008397aa0780d1d74ce96af1c202))
* GameState to Title Mapping BAC-1 ([#92](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/92)) ([6e17328](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/6e17328846745375482c97383b143d86a86e7f32))
* **ui:** Implement countless feature using the SJWP ([#89](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/89)) ([1f96290](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1f962903712163543fd4f98e696be5e7e29d88a6))
* **ui:** Popups ([#91](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/91)) ([0037820](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/003782090509bca1c5022c308231b7560dd9b23d))
### Bug Fixes
* **api:** Fixed websocket routing ([#88](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/88)) ([46c96d4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/46c96d4ceb935ac91fc515a1fdaef195e5ebc0a7))
* **api:** fixes - reimplemented animations ([#90](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/90)) ([cfcd967](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/cfcd967ce08ecf07f3f06826c337f684eb3b0c5f))
## (2025-12-01)
### Features
* **api:** BAC-10 Websockets - Kick Users ([#93](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/93)) ([0541bb5](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/0541bb58d19efd98d134b3d0412f39b4b1001783))
## (2025-12-01)
### Features
* **api:** BAC-11 Websocket - Return to Lobby ([#94](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/94)) ([fd2467a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/fd2467a9ea22dca64d5152a5a3e6db86d9a6f345))
## (2025-12-01)
### Bug Fixes
* **api:** BAC-23 Remove old polling code ([#95](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/95)) ([a55f0b4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/a55f0b4b6164a47e3524422650ed99d10f9c8b0d))
## (2025-12-01)
### Bug Fixes
* FRO-6 Websocket Close Handle ([#96](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/96)) ([3585566](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/358556612ec74601c8b31125e4e65f750abf8c4c))
## (2025-12-03)
### Features
* **ui:** FRO-7 Endscreen ([#97](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/97)) ([d57e6ef](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/d57e6efa985ca07c32f9f54595fe7393dbdf4d8a))
## (2025-12-03)
## (2025-12-03)
## (2025-12-04)
### Bug Fixes
* BAC-25 Race Condition: Websocket Promises ([#99](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/99)) ([f847424](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/f847424b9cea423ace5661d1efb6e4f01483c655))
## (2025-12-04)
### Features
* FRO-3 FRO-4 Added vue compontents to ingame and lobby ([#100](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/100)) ([194df56](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/194df5691ccda1c21ebe9157c4396a4a21aa921d))
## (2025-12-05)
### Bug Fixes
* BAC-29 Implement Mappers for Common Classes ([#101](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/101)) ([270f44c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/270f44cc1f3447ffcc33fb19a47c52391c69972b))
## (2025-12-06)
### Features
* BAC-30 Implement Jackson Mapping via DTOs ([#102](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/102)) ([8d697fd](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/8d697fd311478cf792b4631377de4522ecbda9f7))
## (2025-12-10)
### Bug Fixes
* FRO-29 Websocket Communication ([#104](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/104)) ([fa3d21e](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/fa3d21e3038eb07369764850a9ad9badd269ac57))
## (2025-12-10)
### Features
* BAC-27 Implemented endpoint which returns information about the current state ([#103](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/103)) ([dd5e8e6](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/dd5e8e65e55f02a7618b3c60e8fc7087774e5106))
## (2025-12-10)
### Features
* FRO-2 Implement Login Component ([#105](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/105)) ([e8b31b1](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/e8b31b174819b5f033034501856c4b1189c4c4ee))

View File

@@ -1,12 +1,12 @@
ThisBuild / scalaVersion := "3.5.1" ThisBuild / scalaVersion := "3.5.1"
lazy val commonSettings = Seq( lazy val commonSettings = Seq(
libraryDependencies += "org.scalactic" %% "scalactic" % "3.2.18", libraryDependencies += "org.scalactic" %% "scalactic" % "3.2.19",
libraryDependencies += "org.scalatest" %% "scalatest" % "3.2.18" % "test", libraryDependencies += "org.scalatest" %% "scalatest" % "3.2.19" % "test",
libraryDependencies += "io.github.mkpaz" % "atlantafx-base" % "2.0.1", libraryDependencies += "io.github.mkpaz" % "atlantafx-base" % "2.1.0",
libraryDependencies += "org.scalafx" %% "scalafx" % "22.0.0-R33", libraryDependencies += "org.scalafx" %% "scalafx" % "24.0.2-R36",
libraryDependencies += "org.scala-lang.modules" %% "scala-xml" % "2.3.0", libraryDependencies += "org.scala-lang.modules" %% "scala-xml" % "2.4.0",
libraryDependencies += "org.playframework" %% "play-json" % "3.1.0-M1", libraryDependencies += "org.playframework" %% "play-json" % "3.1.0-M9",
libraryDependencies ++= { libraryDependencies ++= {
// Determine OS version of JavaFX binaries // Determine OS version of JavaFX binaries
lazy val osName = System.getProperty("os.name") match { lazy val osName = System.getProperty("os.name") match {
@@ -38,8 +38,9 @@ lazy val knockoutwhistweb = project.in(file("knockoutwhistweb"))
commonSettings, commonSettings,
libraryDependencies += "org.scalatestplus.play" %% "scalatestplus-play" % "7.0.2" % Test, libraryDependencies += "org.scalatestplus.play" %% "scalatestplus-play" % "7.0.2" % Test,
libraryDependencies += "de.mkammerer" % "argon2-jvm" % "2.12", libraryDependencies += "de.mkammerer" % "argon2-jvm" % "2.12",
libraryDependencies += "com.auth0" % "java-jwt" % "4.3.0", libraryDependencies += "com.auth0" % "java-jwt" % "4.5.0",
libraryDependencies += "com.github.ben-manes.caffeine" % "caffeine" % "3.2.2", libraryDependencies += "com.github.ben-manes.caffeine" % "caffeine" % "3.2.3",
libraryDependencies += "tools.jackson.module" %% "jackson-module-scala" % "3.0.2",
JsEngineKeys.engineType := JsEngineKeys.EngineType.Node JsEngineKeys.engineType := JsEngineKeys.EngineType.Node
) )

1
knockoutwhistfrontend Submodule

Submodule knockoutwhistfrontend added at 0b8a1794a0

View File

@@ -17,7 +17,7 @@
width: 100%; width: 100%;
border: none; border: none;
border-radius: 1rem; border-radius: 1rem;
box-shadow: 0 4px 20px rgba(0,0,0,0.1); box-shadow: 0 4px 20px rgba(0, 0, 0, 0.1);
position: relative; position: relative;
z-index: 3; /* ensure card sits above the particles */ z-index: 3; /* ensure card sits above the particles */
} }

View File

@@ -14,37 +14,44 @@
--bs-border-color: rgba(0, 0, 0, 0.125) !important; --bs-border-color: rgba(0, 0, 0, 0.125) !important;
--bs-heading-color: var(--color) !important; --bs-heading-color: var(--color) !important;
} }
@background-color: var(--background-color); @background-color: var(--background-color);
@highlightcolor: var(--highlightscolor); @highlightcolor: var(--highlightscolor);
@background-image: var(--background-image); @background-image: var(--background-image);
@color: var(--color); @color: var(--color);
@keyframes slideIn { @keyframes slideIn {
0% { transform: translateX(-100vw); } 0% {
100% { transform: translateX(0); } transform: translateX(-100vw);
}
100% {
transform: translateX(0);
}
} }
.game-field-background { .game-field-background {
background-image: @background-image; background-image: @background-image;
background-repeat: no-repeat; background-repeat: no-repeat;
background-size: cover; background-size: cover;
max-width: 1400px; max-width: 1400px;
margin: 0 auto; margin: 0 auto;
min-height: 100vh; min-height: 100vh;
}
.lobby-background {
background-color: @background-color;
width: 100%;
height: 100vh;
} }
.navbar-header{ .lobby-background {
text-align:center; background-color: @background-color;
width: 100%;
height: 100vh;
}
.navbar-header {
text-align: center;
} }
.navbar-toggle { .navbar-toggle {
float: none; float: none;
margin-right:0; margin-right: 0;
} }
.handcard :hover { .handcard :hover {
box-shadow: 3px 3px 3px @highlightcolor; box-shadow: 3px 3px 3px @highlightcolor;
} }
@@ -52,7 +59,7 @@
.inactive::after { .inactive::after {
content: ""; content: "";
position: absolute; position: absolute;
inset: 0; /* cover the whole container */ inset: 0; /* cover the whole container */
background: rgba(0, 0, 0, 0.50); background: rgba(0, 0, 0, 0.50);
z-index: 10; z-index: 10;
border-radius: 6px; border-radius: 6px;
@@ -73,26 +80,26 @@
/* Ensure body text color follows theme variable and works with Bootstrap */ /* Ensure body text color follows theme variable and works with Bootstrap */
body { body {
color: @color; color: @color;
} }
.footer { .footer {
width: 100%; width: 100%;
text-align: center; text-align: center;
font-size: 12px; font-size: 12px;
color: @color; color: @color;
padding: 0.5rem 0; padding: 0.5rem 0;
flex-grow: 1; /* fill remaining vertical space as visual footer background */ flex-grow: 1; /* fill remaining vertical space as visual footer background */
} }
.game-field { .game-field {
position: fixed; position: fixed;
inset: 0; inset: 0;
overflow: auto; overflow: auto;
} }
.navbar-drop-shadow { .navbar-drop-shadow {
box-shadow: 0 1px 15px 0 #000000 box-shadow: 0 1px 15px 0 #000000
} }
.ingame-side-shadow { .ingame-side-shadow {
@@ -100,126 +107,160 @@ body {
} }
#sessions { #sessions {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
justify-content: flex-start; justify-content: flex-start;
align-items: center; align-items: center;
text-align: center; text-align: center;
h1 {
animation: slideIn 0.5s ease-out forwards; h1 {
animation-fill-mode: backwards; animation: slideIn 0.5s ease-out forwards;
} animation-fill-mode: backwards;
}
} }
#textanimation { #textanimation {
animation: slideIn 0.5s ease-out forwards; animation: slideIn 0.5s ease-out forwards;
animation-fill-mode: backwards; animation-fill-mode: backwards;
animation-delay: 1s; animation-delay: 1s;
} }
#sessions a, #sessions h1, #sessions p { #sessions a, #sessions h1, #sessions p {
color: @color; color: @color;
font-size: 40px; font-size: 40px;
font-family: Arial, serif; font-family: Arial, serif;
} }
#ingame { #ingame {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
align-items: center; align-items: center;
justify-content: flex-end; justify-content: flex-end;
height: 100%; height: 100%;
} }
#ingame a, #ingame h1, #ingame p { #ingame a, #ingame h1, #ingame p {
color: @color; color: @color;
font-size: 40px; font-size: 40px;
font-family: Arial, serif; font-family: Arial, serif;
} }
.ingame-cards-slide { .ingame-cards-slide {
div { div {
animation: slideIn 0.5s ease-out forwards; animation: slideIn 0.5s ease-out forwards;
animation-fill-mode: backwards; animation-fill-mode: backwards;
&:nth-child(1) { animation-delay: 0.5s; }
&:nth-child(2) { animation-delay: 1s; } &:nth-child(1) {
&:nth-child(3) { animation-delay: 1.5s; } animation-delay: 0.5s;
&:nth-child(4) { animation-delay: 2s; } }
&:nth-child(5) { animation-delay: 2.5s; }
&:nth-child(6) { animation-delay: 3s; } &:nth-child(2) {
&:nth-child(7) { animation-delay: 3.5s; } animation-delay: 1s;
}
&:nth-child(3) {
animation-delay: 1.5s;
}
&:nth-child(4) {
animation-delay: 2s;
}
&:nth-child(5) {
animation-delay: 2.5s;
}
&:nth-child(6) {
animation-delay: 3s;
}
&:nth-child(7) {
animation-delay: 3.5s;
}
} }
} }
#playedcardplayer { #playedcardplayer {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
justify-content: flex-end; justify-content: flex-end;
} }
#playedcardplayer p { #playedcardplayer p {
font-size: 12px; font-size: 12px;
height: 4%; height: 4%;
} }
#playedcardplayer img { #playedcardplayer img {
height: 90%; height: 90%;
} }
#firstCard { #firstCard {
display: flex; display: flex;
flex-direction: row; flex-direction: row;
height: 20%; height: 20%;
width: 100%; width: 100%;
justify-content: space-between; justify-content: space-between;
} }
#firstCardObject { #firstCardObject {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
margin-right: 4%; margin-right: 4%;
} }
#firstCardObject img{
height: 90%; #firstCardObject img {
height: 90%;
} }
#firstCardObject p{
height: 10%; #firstCardObject p {
font-size: 20px; height: 10%;
font-size: 20px;
} }
#nextPlayers {
display: flex; #next-players-container {
flex-direction: column; display: flex;
align-items: center; flex-direction: column;
height: 0; align-items: flex-start;
p { height: 0;
margin-top: 0;
margin-bottom: 0; p {
} margin-top: 0;
} margin-bottom: 0;
#invisible { }
visibility: hidden;
} }
#selecttrumpsuit { #selecttrumpsuit {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
align-items: center; align-items: center;
height: 100%; height: 100%;
} }
#rules { #rules {
color: @color; color: @color;
font-size: 1.5em; font-size: 1.5em;
font-family: Arial, serif; font-family: Arial, serif;
} }
.score-table { .score-table {
background-color: rgba(255, 255, 255, 0.1); background-color: rgba(255, 255, 255, 0.1);
border-radius: 8px; border-radius: 8px;
padding: 10px; padding: 10px;
margin-bottom: 20px; margin-bottom: 20px;
backdrop-filter: blur(8px); backdrop-filter: blur(8px);
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1); box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
} }
.score-header { .score-header {
font-weight: bold; font-weight: bold;
color: #000000; color: #000000;
border-bottom: 1px solid rgba(255, 255, 255, 0.3); border-bottom: 1px solid rgba(255, 255, 255, 0.3);
} }
.score-row { .score-row {
color: #000000; color: #000000;
} }
/* In-game centered stage and blurred sides overlay */ /* In-game centered stage and blurred sides overlay */
@@ -243,12 +284,12 @@ body {
inset: 0; inset: 0;
pointer-events: none; pointer-events: none;
/* fallback: subtle vignette if backdrop-filter unsupported */ /* fallback: subtle vignette if backdrop-filter unsupported */
background: radial-gradient(ellipse at center, rgba(0,0,0,0) 30%, rgba(0,0,0,0.35) 100%); background: radial-gradient(ellipse at center, rgba(0, 0, 0, 0) 30%, rgba(0, 0, 0, 0.35) 100%);
} }
@supports ((-webkit-backdrop-filter: blur(8px)) or (backdrop-filter: blur(8px))) { @supports ((-webkit-backdrop-filter: blur(8px)) or (backdrop-filter: blur(8px))) {
.blur-sides::before { .blur-sides::before {
background: rgba(0,0,0,0.08); background: rgba(0, 0, 0, 0.08);
-webkit-backdrop-filter: blur(10px) saturate(110%); -webkit-backdrop-filter: blur(10px) saturate(110%);
backdrop-filter: blur(10px) saturate(110%); backdrop-filter: blur(10px) saturate(110%);
} }

View File

@@ -15,13 +15,6 @@ class AuthAction @Inject()(val sessionManager: SessionManager, val parser: BodyP
override def executionContext: ExecutionContext = ec override def executionContext: ExecutionContext = ec
protected def getUserFromSession(request: RequestHeader): Option[User] = {
val session = request.cookies.get("sessionId")
if (session.isDefined)
return sessionManager.getUserBySession(session.get.value)
None
}
override def invokeBlock[A]( override def invokeBlock[A](
request: Request[A], request: Request[A],
block: AuthenticatedRequest[A] => Future[Result] block: AuthenticatedRequest[A] => Future[Result]
@@ -30,8 +23,15 @@ class AuthAction @Inject()(val sessionManager: SessionManager, val parser: BodyP
case Some(user) => case Some(user) =>
block(new AuthenticatedRequest(user, request)) block(new AuthenticatedRequest(user, request))
case None => case None =>
Future.successful(Results.Redirect(routes.UserController.login())) Future.successful(Results.Unauthorized)
} }
} }
protected def getUserFromSession(request: RequestHeader): Option[User] = {
val session = request.cookies.get("accessToken")
if (session.isDefined)
return sessionManager.getUserBySession(session.get.value)
None
}
} }

View File

@@ -2,11 +2,13 @@ package components
import de.knockoutwhist.components.DefaultConfiguration import de.knockoutwhist.components.DefaultConfiguration
import de.knockoutwhist.ui.UI import de.knockoutwhist.ui.UI
import de.knockoutwhist.utils.DelayHandler
import de.knockoutwhist.utils.events.EventListener import de.knockoutwhist.utils.events.EventListener
class WebApplicationConfiguration extends DefaultConfiguration { class WebApplicationConfiguration extends DefaultConfiguration {
override def uis: Set[UI] = Set() override def uis: Set[UI] = Set()
override def listener: Set[EventListener] = Set()
override def listener: Set[EventListener] = Set(DelayHandler)
} }

View File

@@ -1,7 +1,8 @@
package controllers package controllers
import auth.{AuthAction, AuthenticatedRequest} import auth.{AuthAction, AuthenticatedRequest}
import de.knockoutwhist.control.GameState.{FinishedMatch, InGame, Lobby, SelectTrump, TieBreak} import de.knockoutwhist.control.GameState
import de.knockoutwhist.control.GameState.*
import exceptions.* import exceptions.*
import logic.PodManager import logic.PodManager
import logic.game.GameLobby import logic.game.GameLobby
@@ -11,6 +12,7 @@ import play.api.*
import play.api.libs.json.{JsValue, Json} import play.api.libs.json.{JsValue, Json}
import play.api.mvc.* import play.api.mvc.*
import play.twirl.api.Html import play.twirl.api.Html
import util.GameUtil
import java.util.UUID import java.util.UUID
import javax.inject.* import javax.inject.*
@@ -18,60 +20,31 @@ import scala.concurrent.ExecutionContext
import scala.util.Try import scala.util.Try
@Singleton @Singleton
class IngameController @Inject() ( class IngameController @Inject()(
val cc: ControllerComponents, val cc: ControllerComponents,
val podManager: PodManager, val authAction: AuthAction,
val authAction: AuthAction, implicit val ec: ExecutionContext
implicit val ec: ExecutionContext ) extends AbstractController(cc) {
) extends AbstractController(cc) {
def returnInnerHTML(gameLobby: GameLobby, user: User): Html = {
gameLobby.logic.getCurrentState match {
case Lobby => views.html.lobby.lobby(Some(user), gameLobby)
case InGame =>
views.html.ingame.ingame(
gameLobby.getPlayerByUser(user),
gameLobby
)
case SelectTrump =>
views.html.ingame.selecttrump(
gameLobby.getPlayerByUser(user),
gameLobby
)
case TieBreak =>
views.html.ingame.tie(
gameLobby.getPlayerByUser(user),
gameLobby
)
case FinishedMatch =>
views.html.ingame.finishedMatch(
Some(user),
gameLobby
)
case _ =>
throw new IllegalStateException(s"Invalid game state for in-game view. GameId: ${gameLobby.id}" + s" State: ${gameLobby.logic.getCurrentState}")
}
}
def game(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => def game(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = podManager.getGame(gameId) val game = PodManager.getGame(gameId)
game match { game match {
case Some(g) => case Some(g) =>
val results = Try { val results = Try {
returnInnerHTML(g, request.user) IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user)
} }
if (results.isSuccess) { if (results.isSuccess) {
Ok(views.html.main("In-Game - Knockout Whist")(results.get)) Ok(views.html.main("Knockout Whist - " + GameUtil.stateToTitle(g.logic.getCurrentState))(results.get))
} else { } else {
InternalServerError(results.failed.get.getMessage) InternalServerError(results.failed.get.getMessage)
} }
case None => case None =>
NotFound("Game not found") Redirect(routes.MainMenuController.mainMenu())
} }
} }
def startGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => def startGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = podManager.getGame(gameId) val game = PodManager.getGame(gameId)
val result = Try { val result = Try {
game match { game match {
case Some(g) => case Some(g) =>
@@ -83,7 +56,8 @@ class IngameController @Inject() (
if (result.isSuccess) { if (result.isSuccess) {
Ok(Json.obj( Ok(Json.obj(
"status" -> "success", "status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameId).url "redirectUrl" -> routes.IngameController.game(gameId).url,
"content" -> IngameController.returnInnerHTML(game.get, game.get.logic.getCurrentState, request.user).toString()
)) ))
} else { } else {
val throwable = result.failed.get val throwable = result.failed.get
@@ -111,13 +85,14 @@ class IngameController @Inject() (
} }
} }
} }
def kickPlayer(gameId: String, playerToKick: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => def kickPlayer(gameId: String, playerToKick: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = podManager.getGame(gameId) val game = PodManager.getGame(gameId)
val playerToKickUUID = UUID.fromString(playerToKick) val playerToKickUUID = UUID.fromString(playerToKick)
val result = Try { val result = Try {
game.get.leaveGame(playerToKickUUID) game.get.leaveGame(playerToKickUUID, true)
} }
if(result.isSuccess) { if (result.isSuccess) {
Ok(Json.obj( Ok(Json.obj(
"status" -> "success", "status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameId).url "redirectUrl" -> routes.IngameController.game(gameId).url
@@ -129,15 +104,17 @@ class IngameController @Inject() (
)) ))
} }
} }
def leaveGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => def leaveGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = podManager.getGame(gameId) val game = PodManager.getGame(gameId)
val result = Try { val result = Try {
game.get.leaveGame(request.user.id) game.get.leaveGame(request.user.id, false)
} }
if (result.isSuccess) { if (result.isSuccess) {
Ok(Json.obj( Ok(Json.obj(
"status" -> "success", "status" -> "success",
"redirectUrl" -> routes.MainMenuController.mainMenu().url "redirectUrl" -> routes.MainMenuController.mainMenu().url,
"content" -> views.html.mainmenu.creategame(Some(request.user)).toString
)) ))
} else { } else {
InternalServerError(Json.obj( InternalServerError(Json.obj(
@@ -146,9 +123,9 @@ class IngameController @Inject() (
)) ))
} }
} }
def playCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => { def playCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => {
val game = podManager.getGame(gameId) val game = PodManager.getGame(gameId)
game match { game match {
case Some(g) => case Some(g) =>
val jsonBody = request.body.asJson val jsonBody = request.body.asJson
@@ -218,8 +195,9 @@ class IngameController @Inject() (
} }
} }
} }
def playDogCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => { def playDogCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => {
val game = podManager.getGame(gameId) val game = PodManager.getGame(gameId)
game match { game match {
case Some(g) => { case Some(g) => {
val jsonBody = request.body.asJson val jsonBody = request.body.asJson
@@ -282,8 +260,9 @@ class IngameController @Inject() (
} }
} }
} }
def playTrump(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => def playTrump(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = podManager.getGame(gameId) val game = PodManager.getGame(gameId)
game match { game match {
case Some(g) => case Some(g) =>
val jsonBody = request.body.asJson val jsonBody = request.body.asJson
@@ -334,8 +313,9 @@ class IngameController @Inject() (
NotFound("Game not found") NotFound("Game not found")
} }
} }
def playTie(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => def playTie(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = podManager.getGame(gameId) val game = PodManager.getGame(gameId)
game match { game match {
case Some(g) => case Some(g) =>
val jsonBody = request.body.asJson val jsonBody = request.body.asJson
@@ -386,10 +366,10 @@ class IngameController @Inject() (
NotFound("Game not found") NotFound("Game not found")
} }
} }
def returnToLobby(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => def returnToLobby(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = podManager.getGame(gameId) val game = PodManager.getGame(gameId)
game match { game match {
case Some(g) => case Some(g) =>
val result = Try { val result = Try {
@@ -428,5 +408,37 @@ class IngameController @Inject() (
)) ))
} }
} }
}
} object IngameController {
def returnInnerHTML(gameLobby: GameLobby, gameState: GameState, user: User): Html = {
gameState match {
case Lobby => views.html.lobby.lobby(Some(user), gameLobby)
case InGame =>
views.html.ingame.ingame(
gameLobby.getPlayerByUser(user),
gameLobby
)
case SelectTrump =>
views.html.ingame.selecttrump(
gameLobby.getPlayerByUser(user),
gameLobby
)
case TieBreak =>
views.html.ingame.tie(
gameLobby.getPlayerByUser(user),
gameLobby
)
case FinishedMatch =>
views.html.ingame.finishedMatch(
Some(user),
gameLobby
)
case _ =>
throw new IllegalStateException(s"Invalid game state for in-game view. GameId: ${gameLobby.id}" + s" State: ${gameLobby.logic.getCurrentState}")
}
}
}

View File

@@ -1,35 +1,24 @@
package controllers package controllers
import auth.{AuthAction, AuthenticatedRequest} import auth.AuthAction
import logic.PodManager
import play.api.mvc.{Action, AnyContent, BaseController, ControllerComponents} import play.api.mvc.{Action, AnyContent, BaseController, ControllerComponents}
import play.api.routing.JavaScriptReverseRouter import play.api.routing.JavaScriptReverseRouter
import javax.inject.Inject import javax.inject.Inject
class JavaScriptRoutingController @Inject()( class JavaScriptRoutingController @Inject()(
val controllerComponents: ControllerComponents, val controllerComponents: ControllerComponents,
val authAction: AuthAction, val authAction: AuthAction,
val podManager: PodManager ) extends BaseController {
) extends BaseController {
def javascriptRoutes(): Action[AnyContent] = def javascriptRoutes(): Action[AnyContent] =
Action { implicit request => Action { implicit request =>
Ok( Ok(
JavaScriptReverseRouter("jsRoutes")( JavaScriptReverseRouter("jsRoutes")(
routes.javascript.MainMenuController.createGame, routes.javascript.MainMenuController.createGame,
routes.javascript.MainMenuController.joinGame, routes.javascript.MainMenuController.joinGame,
routes.javascript.MainMenuController.navSPA, routes.javascript.MainMenuController.navSPA,
routes.javascript.IngameController.startGame,
routes.javascript.IngameController.kickPlayer,
routes.javascript.IngameController.leaveGame,
routes.javascript.IngameController.playCard,
routes.javascript.IngameController.playDogCard,
routes.javascript.IngameController.playTrump,
routes.javascript.IngameController.playTie,
routes.javascript.IngameController.returnToLobby,
routes.javascript.PollingController.polling,
routes.javascript.UserController.login_Post routes.javascript.UserController.login_Post
) )
).as("text/javascript") ).as("text/javascript")
} }
} }

View File

@@ -16,9 +16,7 @@ import javax.inject.*
@Singleton @Singleton
class MainMenuController @Inject()( class MainMenuController @Inject()(
val controllerComponents: ControllerComponents, val controllerComponents: ControllerComponents,
val authAction: AuthAction, val authAction: AuthAction
val podManager: PodManager,
val ingameController: IngameController
) extends BaseController { ) extends BaseController {
// Pass the request-handling function directly to authAction (no nested Action) // Pass the request-handling function directly to authAction (no nested Action)
@@ -39,7 +37,7 @@ class MainMenuController @Inject()(
val playeramount: String = (jsonBody.get \ "playeramount").asOpt[String] val playeramount: String = (jsonBody.get \ "playeramount").asOpt[String]
.getOrElse(throw new IllegalArgumentException("Player amount is required.")) .getOrElse(throw new IllegalArgumentException("Player amount is required."))
val gameLobby = podManager.createGame( val gameLobby = PodManager.createGame(
host = request.user, host = request.user,
name = gamename, name = gamename,
maxPlayers = playeramount.toInt maxPlayers = playeramount.toInt
@@ -47,7 +45,7 @@ class MainMenuController @Inject()(
Ok(Json.obj( Ok(Json.obj(
"status" -> "success", "status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameLobby.id).url, "redirectUrl" -> routes.IngameController.game(gameLobby.id).url,
"content" -> ingameController.returnInnerHTML(gameLobby, request.user).toString "content" -> IngameController.returnInnerHTML(gameLobby, gameLobby.logic.getCurrentState, request.user).toString
)) ))
} else { } else {
BadRequest(Json.obj( BadRequest(Json.obj(
@@ -55,23 +53,23 @@ class MainMenuController @Inject()(
"errorMessage" -> "Invalid form submission" "errorMessage" -> "Invalid form submission"
)) ))
} }
} }
def joinGame(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => def joinGame(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val jsonBody = request.body.asJson val jsonBody = request.body.asJson
val gameId: Option[String] = jsonBody.flatMap { jsValue => val gameId: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "gameId").asOpt[String] (jsValue \ "gameId").asOpt[String]
} }
if (gameId.isDefined) { if (gameId.isDefined) {
val game = podManager.getGame(gameId.get) val game = PodManager.getGame(gameId.get)
game match { game match {
case Some(g) => case Some(g) =>
g.addUser(request.user) g.addUser(request.user)
Ok(Json.obj( Ok(Json.obj(
"status" -> "success", "status" -> "success",
"redirectUrl" -> routes.IngameController.game(g.id).url, "redirectUrl" -> routes.IngameController.game(g.id).url,
"content" -> ingameController.returnInnerHTML(g, request.user).toString "content" -> IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user).toString
)) ))
case None => case None =>
NotFound(Json.obj( NotFound(Json.obj(
@@ -91,7 +89,7 @@ class MainMenuController @Inject()(
Ok(views.html.main("Knockout Whist - Rules")(views.html.mainmenu.rules(Some(request.user)))) Ok(views.html.main("Knockout Whist - Rules")(views.html.mainmenu.rules(Some(request.user))))
} }
def navSPA(location: String) : Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => def navSPA(location: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
location match { location match {
case "0" => // Main Menu case "0" => // Main Menu
Ok(Json.obj( Ok(Json.obj(

View File

@@ -1,152 +0,0 @@
package controllers
import auth.{AuthAction, AuthenticatedRequest}
import controllers.PollingController.{scheduler, timeoutDuration}
import de.knockoutwhist.cards.Hand
import de.knockoutwhist.player.AbstractPlayer
import logic.PodManager
import logic.game.{GameLobby, PollingEvents}
import logic.game.PollingEvents.{CardPlayed, LobbyCreation, LobbyUpdate, NewRound, NewTrick, ReloadEvent}
import model.sessions.UserSession
import model.users.User
import play.api.libs.json.{JsArray, JsValue, Json}
import play.api.mvc.{AbstractController, Action, AnyContent, ControllerComponents, Result}
import util.WebUIUtils
import javax.inject.{Inject, Singleton}
import scala.concurrent.{ExecutionContext, Future}
import java.util.concurrent.{Executors, ScheduledExecutorService, TimeUnit}
import scala.concurrent.duration.*
object PollingController {
private val scheduler: ScheduledExecutorService = Executors.newSingleThreadScheduledExecutor()
private val timeoutDuration = 25.seconds
}
@Singleton
class PollingController @Inject() (
val cc: ControllerComponents,
val podManager: PodManager,
val authAction: AuthAction,
val ingameController: IngameController,
implicit val ec: ExecutionContext
) extends AbstractController(cc) {
private def buildCardPlayResponse(game: GameLobby, hand: Option[Hand], player: AbstractPlayer, newRound: Boolean): JsValue = {
val currentRound = game.logic.getCurrentRound.get
val currentTrick = game.logic.getCurrentTrick.get
val trickCardsJson = Json.toJson(
currentTrick.cards.map { case (card, player) =>
Json.obj("cardId" -> WebUIUtils.cardtoString(card), "player" -> player.name)
}
)
val scoreTableJson = Json.toJson(
game.getLogic.getPlayerQueue.get.toList.map { player =>
Json.obj(
"name" -> player.name,
"tricks" -> currentRound.tricklist.count(_.winner.contains(player))
)
}
)
val stringHand = hand.map { h =>
val cardStrings = h.cards.map(WebUIUtils.cardtoString)
Json.toJson(cardStrings).as[JsArray]
}.getOrElse(Json.arr())
val firstCardId = currentTrick.firstCard.map(WebUIUtils.cardtoString).getOrElse("BLANK")
val nextPlayer = game.getLogic.getPlayerQueue.get.duplicate().nextPlayer().name
Json.obj(
"status" -> "cardPlayed",
"animation" -> newRound,
"handData" -> stringHand,
"dog" -> player.isInDogLife,
"currentPlayerName" -> game.logic.getCurrentPlayer.get.name,
"trumpSuit" -> currentRound.trumpSuit.toString,
"trickCards" -> trickCardsJson,
"scoreTable" -> scoreTableJson,
"firstCardId" -> firstCardId,
"nextPlayer" -> nextPlayer,
"yourTurn" -> (game.logic.getCurrentPlayer.get == player)
)
}
private def buildLobbyUsersResponse(game: GameLobby, userSession: UserSession): JsValue = {
Json.obj(
"status" -> "lobbyUpdate",
"host" -> userSession.host,
"users" -> game.getUsers.map(u => Json.obj(
"name" -> u.name,
"id" -> u.id,
"self" -> (u.id == userSession.id)
))
)
}
def handleEvent(event: PollingEvents, game: GameLobby, userSession: UserSession): Result = {
event match {
case NewRound =>
val player = game.getPlayerByUser(userSession.user)
val hand = player.currentHand()
val jsonResponse = buildCardPlayResponse(game, hand, player, true)
Ok(jsonResponse)
case NewTrick =>
val player = game.getPlayerByUser(userSession.user)
val hand = player.currentHand()
val jsonResponse = buildCardPlayResponse(game, hand, player, false)
Ok(jsonResponse)
case CardPlayed =>
val player = game.getPlayerByUser(userSession.user)
val hand = player.currentHand()
val jsonResponse = buildCardPlayResponse(game, hand, player, false)
Ok(jsonResponse)
case LobbyUpdate =>
Ok(buildLobbyUsersResponse(game, userSession))
case ReloadEvent =>
val jsonResponse = Json.obj(
"status" -> "reloadEvent",
"redirectUrl" -> routes.IngameController.game(game.id).url,
"content" -> ingameController.returnInnerHTML(game, userSession.user).toString
)
Ok(jsonResponse)
}
}
def polling(gameId: String): Action[AnyContent] = authAction.async { implicit request: AuthenticatedRequest[AnyContent] =>
val playerId = request.user.id
podManager.getGame(gameId) match {
case Some(game) =>
val playerEventQueue = game.getEventsOfPlayer(playerId)
if (playerEventQueue.nonEmpty) {
val event = playerEventQueue.dequeue()
Future.successful(handleEvent(event, game, game.getUserSession(playerId)))
} else {
val eventPromise = game.registerWaiter(playerId)
val scheduledFuture = scheduler.schedule(
new Runnable {
override def run(): Unit =
eventPromise.tryFailure(new java.util.concurrent.TimeoutException("Polling Timeout"))
},
timeoutDuration.toMillis,
TimeUnit.MILLISECONDS
)
eventPromise.future.map { event =>
scheduledFuture.cancel(false)
game.removeWaiter(playerId)
handleEvent(event, game, game.getUserSession(playerId))
}.recover {
case _: Throwable =>
game.removeWaiter(playerId)
NoContent
}
}
case None =>
Future.successful(NotFound("Game not found."))
}
}
}

View File

@@ -0,0 +1,94 @@
package controllers
import auth.AuthAction
import logic.PodManager
import logic.game.GameLobby
import logic.user.SessionManager
import model.users.User
import play.api.libs.json.{JsValue, Json}
import play.api.mvc.*
import util.WebsocketEventMapper
import javax.inject.Inject
class StatusController @Inject()(
val controllerComponents: ControllerComponents,
val sessionManager: SessionManager,
val authAction: AuthAction
) extends BaseController {
def requestStatus(): Action[AnyContent] = {
Action { implicit request =>
val userOpt = getUserFromSession(request)
if (userOpt.isEmpty) {
Ok(
Json.obj(
"status" -> "unauthenticated"
)
)
} else {
val user = userOpt.get
val gameOpt = PodManager.identifyGameOfUser(user)
if (gameOpt.isEmpty) {
Ok(
Json.obj(
"status" -> "authenticated",
"username" -> user.name,
"inGame" -> "false"
)
)
} else {
val game = gameOpt.get
Ok(
Json.obj(
"status" -> "authenticated",
"username" -> user.name,
"inGame" -> "true",
"gameId" -> game.id
)
)
}
}
}
}
def game(gameId: String): Action[AnyContent] = {
Action { implicit request =>
val userOpt = getUserFromSession(request)
if (userOpt.isEmpty) {
Unauthorized("User not authenticated")
} else {
val user = userOpt.get
val gameOpt = PodManager.getGame(gameId)
if (gameOpt.isEmpty) {
NotFound("Game not found")
} else {
val game = gameOpt.get
if (!game.getPlayers.contains(user.id)) {
Forbidden("User not part of this game")
} else {
Ok(
Json.obj(
"gameId" -> game.id,
"state" -> game.logic.getCurrentState.toString,
"data" -> mapGameState(game, user)
)
)
}
}
}
}}
private def getUserFromSession(request: RequestHeader): Option[User] = {
val session = request.cookies.get("sessionId")
if (session.isDefined)
return sessionManager.getUserBySession(session.get.value)
None
}
private def mapGameState(gameLobby: GameLobby, user: User): JsValue = {
val userSession = gameLobby.getUserSession(user.id)
WebsocketEventMapper.stateToJson(userSession)
}
}

View File

@@ -1,10 +1,13 @@
package controllers package controllers
import auth.{AuthAction, AuthenticatedRequest} import auth.{AuthAction, AuthenticatedRequest}
import dto.subDTO.UserDTO
import logic.user.{SessionManager, UserManager} import logic.user.{SessionManager, UserManager}
import model.users.User
import play.api.* import play.api.*
import play.api.libs.json.Json import play.api.libs.json.Json
import play.api.mvc.* import play.api.mvc.*
import play.api.mvc.Cookie.SameSite.{Lax, None, Strict}
import javax.inject.* import javax.inject.*
@@ -21,22 +24,6 @@ class UserController @Inject()(
val authAction: AuthAction val authAction: AuthAction
) extends BaseController { ) extends BaseController {
def login(): Action[AnyContent] = {
Action { implicit request =>
val session = request.cookies.get("sessionId")
if (session.isDefined) {
val possibleUser = sessionManager.getUserBySession(session.get.value)
if (possibleUser.isDefined) {
Redirect(routes.MainMenuController.mainMenu())
} else {
Ok(views.html.main("Login")(views.html.login.login()))
}
} else {
Ok(views.html.main("Login")(views.html.login.login()))
}
}
}
def login_Post(): Action[AnyContent] = { def login_Post(): Action[AnyContent] = {
Action { implicit request => Action { implicit request =>
val jsonBody = request.body.asJson val jsonBody = request.body.asJson
@@ -51,12 +38,17 @@ class UserController @Inject()(
val possibleUser = userManager.authenticate(username.get, password.get) val possibleUser = userManager.authenticate(username.get, password.get)
if (possibleUser.isDefined) { if (possibleUser.isDefined) {
Ok(Json.obj( Ok(Json.obj(
"status" -> "success", "user" -> Json.obj(
"redirectUrl" -> routes.MainMenuController.mainMenu().url, "id" -> possibleUser.get.id,
"content" -> views.html.mainmenu.creategame(possibleUser).toString "username" -> possibleUser.get.name
)).withCookies( )
Cookie("sessionId", sessionManager.createSession(possibleUser.get)) )).withCookies(Cookie(
) name = "accessToken",
value = sessionManager.createSession(possibleUser.get),
httpOnly = true,
secure = false,
sameSite = Some(Lax)
))
} else { } else {
Unauthorized("Invalid username or password") Unauthorized("Invalid username or password")
} }
@@ -65,14 +57,21 @@ class UserController @Inject()(
} }
} }
} }
def getUserInfo(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val user: User = request.user
Ok(Json.obj(
"id" -> user.id,
"username" -> user.name
))
}
// Pass the request-handling function directly to authAction (no nested Action) def logoutPost(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
def logout(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => val sessionCookie = request.cookies.get("accessToken")
val sessionCookie = request.cookies.get("sessionId")
if (sessionCookie.isDefined) { if (sessionCookie.isDefined) {
sessionManager.invalidateSession(sessionCookie.get.value) sessionManager.invalidateSession(sessionCookie.get.value)
} }
Redirect(routes.UserController.login()).discardingCookies(DiscardingCookie("sessionId")) NoContent.discardingCookies(DiscardingCookie("accessToken"))
} }
} }

View File

@@ -0,0 +1,45 @@
package controllers
import auth.AuthAction
import logic.PodManager
import logic.user.SessionManager
import model.sessions.{UserSession, UserWebsocketActor}
import org.apache.pekko.actor.{ActorRef, ActorSystem, Props}
import org.apache.pekko.stream.Materializer
import play.api.*
import play.api.libs.streams.ActorFlow
import play.api.mvc.*
import javax.inject.*
@Singleton
class WebsocketController @Inject()(
cc: ControllerComponents,
val sessionManger: SessionManager,
)(implicit system: ActorSystem, mat: Materializer) extends AbstractController(cc) {
def socket(): WebSocket = WebSocket.accept[String, String] { request =>
val session = request.cookies.get("sessionId")
if (session.isEmpty) throw new Exception("No session cookie found")
val userOpt = sessionManger.getUserBySession(session.get.value)
if (userOpt.isEmpty) throw new Exception("Invalid session")
val user = userOpt.get
val game = PodManager.identifyGameOfUser(user)
if (game.isEmpty) throw new Exception("User is not in a game")
val userSession = game.get.getUserSession(user.id)
ActorFlow.actorRef { out =>
println("Connect received")
KnockOutWebSocketActorFactory.create(out, userSession)
}
}
object KnockOutWebSocketActorFactory {
def create(out: ActorRef, userSession: UserSession): Props = {
Props(new UserWebsocketActor(out, userSession))
}
}
}

View File

@@ -0,0 +1,35 @@
package dto
import dto.subDTO.*
import logic.game.GameLobby
import model.users.User
import scala.util.Try
case class GameInfoDTO(
gameId: String,
self: Option[PlayerDTO],
hand: Option[HandDTO],
playerQueue: PlayerQueueDTO,
currentTrick: Option[TrickDTO],
currentRound: Option[RoundDTO]
)
object GameInfoDTO {
def apply(lobby: GameLobby, user: User): GameInfoDTO = {
val selfPlayer = Try {
Some(lobby.getPlayerByUser(user))
}.getOrElse(None)
GameInfoDTO(
gameId = lobby.id,
self = selfPlayer.map(PlayerDTO(_)),
hand = selfPlayer.flatMap(_.currentHand()).map(HandDTO(_)),
playerQueue = PlayerQueueDTO(lobby.logic),
currentTrick = lobby.logic.getCurrentTrick.map(TrickDTO(_)),
currentRound = lobby.logic.getCurrentRound.map(RoundDTO(_))
)
}
}

View File

@@ -0,0 +1,22 @@
package dto
import dto.subDTO.UserDTO
import logic.game.GameLobby
import model.users.User
case class LobbyInfoDTO(gameId: String, users: List[UserDTO], self: UserDTO, maxPlayers: Int)
object LobbyInfoDTO {
def apply(lobby: GameLobby, user: User): LobbyInfoDTO = {
val session = lobby.getUserSession(user.id)
LobbyInfoDTO(
gameId = lobby.id,
users = lobby.getPlayers.values.map(user => UserDTO(user)).toList,
self = UserDTO(session),
maxPlayers = lobby.maxPlayers,
)
}
}

View File

@@ -0,0 +1,27 @@
package dto
import dto.subDTO.PlayerDTO
import logic.game.GameLobby
import model.users.User
import scala.util.Try
case class TieInfoDTO(gameId: String, currentPlayer: Option[PlayerDTO], self: Option[PlayerDTO], tiedPlayers: Seq[PlayerDTO], highestAmount: Int)
object TieInfoDTO {
def apply(lobby: GameLobby, user: User): TieInfoDTO = {
val selfPlayer = Try {
Some(lobby.getPlayerByUser(user))
}.getOrElse(None)
TieInfoDTO(
gameId = lobby.id,
currentPlayer = lobby.logic.playerTieLogic.currentTiePlayer().map(PlayerDTO.apply),
self = selfPlayer.map(PlayerDTO.apply),
tiedPlayers = lobby.logic.playerTieLogic.getTiedPlayers.map(PlayerDTO.apply),
highestAmount = lobby.logic.playerTieLogic.highestAllowedNumber()
)
}
}

View File

@@ -0,0 +1,31 @@
package dto
import dto.subDTO.{HandDTO, PlayerDTO}
import logic.game.GameLobby
import model.users.User
import scala.util.Try
case class TrumpInfoDTO(
gameId: String,
chooser: Option[PlayerDTO],
self: Option[PlayerDTO],
selfHand: Option[HandDTO],
)
object TrumpInfoDTO {
def apply(lobby: GameLobby, user: User): TrumpInfoDTO = {
val selfPlayer = Try {
Some(lobby.getPlayerByUser(user))
}.getOrElse(None)
TrumpInfoDTO(
gameId = lobby.id,
chooser = lobby.logic.getTrumpPlayer.map(PlayerDTO(_)),
self = selfPlayer.map(PlayerDTO(_)),
selfHand = selfPlayer.flatMap(_.currentHand()).map(HandDTO(_))
)
}
}

View File

@@ -0,0 +1,34 @@
package dto
import dto.subDTO.PodiumPlayerDTO
import logic.game.GameLobby
import model.users.User
case class WonInfoDTO(
gameId: String,
winner: Option[PodiumPlayerDTO],
allPlayers: Seq[PodiumPlayerDTO]
)
object WonInfoDTO {
def apply(lobby: GameLobby, user: User): WonInfoDTO = {
val matchImpl = lobby.logic.getCurrentMatch
if (matchImpl.isEmpty) {
throw new IllegalStateException("No current match available in game logic")
}
val allPlayersDTO: Seq[PodiumPlayerDTO] = matchImpl.get.totalplayers.map { player =>
PodiumPlayerDTO(lobby.logic, player)
}
val selfPlayerDTO = lobby.getPlayerByUser(user)
val winnerDTO = lobby.logic.getWinner
WonInfoDTO(
gameId = lobby.id,
winner = winnerDTO.map(player => PodiumPlayerDTO(lobby.logic, player)),
allPlayers = allPlayersDTO
)
}
}

View File

@@ -0,0 +1,31 @@
package dto.subDTO
import de.knockoutwhist.cards.Card
import util.WebUIUtils
case class CardDTO(identifier: String, path: String, idx: Option[Int]) {
def toCard: Card = {
WebUIUtils.stringToCard(identifier)
}
}
object CardDTO {
def apply(card: Card, index: Int): CardDTO = {
CardDTO(
identifier = WebUIUtils.cardtoString(card),
path = WebUIUtils.cardToPath(card),
idx = Some(index)
)
}
def apply(card: Card): CardDTO = {
CardDTO(
identifier = WebUIUtils.cardtoString(card),
path = WebUIUtils.cardToPath(card),
idx = None
)
}
}

View File

@@ -0,0 +1,15 @@
package dto.subDTO
import de.knockoutwhist.cards.Hand
case class HandDTO(card: List[CardDTO])
object HandDTO {
def apply(hand: Hand): HandDTO = {
HandDTO(
card = hand.cards.zipWithIndex.map { case (card, idx) => CardDTO(card, idx) }
)
}
}

View File

@@ -0,0 +1,17 @@
package dto.subDTO
import de.knockoutwhist.player.AbstractPlayer
case class PlayerDTO(id: String, name: String, dogLife: Boolean)
object PlayerDTO {
def apply(player: AbstractPlayer): PlayerDTO = {
PlayerDTO(
id = player.id.toString,
name = player.name,
dogLife = player.isInDogLife
)
}
}

View File

@@ -0,0 +1,19 @@
package dto.subDTO
import de.knockoutwhist.control.GameLogic
case class PlayerQueueDTO(currentPlayer: Option[PlayerDTO], queue: Seq[PlayerDTO])
object PlayerQueueDTO {
def apply(logic: GameLogic): PlayerQueueDTO = {
val currentPlayerDTO = logic.getCurrentPlayer.map(PlayerDTO(_))
val queueDTO = logic.getPlayerQueue.map(_.duplicate().flatMap(player => Some(PlayerDTO(player))).toSeq)
if (queueDTO.isEmpty) {
PlayerQueueDTO(currentPlayerDTO, Seq.empty)
} else {
PlayerQueueDTO(currentPlayerDTO, queueDTO.get)
}
}
}

View File

@@ -0,0 +1,47 @@
package dto.subDTO
import de.knockoutwhist.control.GameLogic
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.Match
case class PodiumPlayerDTO(
player: PlayerDTO,
position: Int,
roundsWon: Int,
tricksWon: Int
)
object PodiumPlayerDTO {
def apply(gameLogic: GameLogic, player: AbstractPlayer): PodiumPlayerDTO = {
val matchImplOpt = gameLogic.getCurrentMatch
if (matchImplOpt.isEmpty) {
throw new IllegalStateException("No current match available in game logic")
}
val matchImpl: Match = matchImplOpt.get
var roundsWon = 0
var tricksWon = 0
for (round <- matchImpl.roundlist) {
if (round.winner.contains(player)) {
roundsWon += 1
}
for (trick <- round.tricklist) {
if (trick.winner.contains(player)) {
tricksWon += 1
}
}
}
PodiumPlayerDTO(
player = PlayerDTO(player),
position = if (gameLogic.getWinner.contains(player)) {
1
} else {
2
},
roundsWon = roundsWon,
tricksWon = tricksWon
)
}
}

View File

@@ -0,0 +1,18 @@
package dto.subDTO
import de.knockoutwhist.cards.Card
import de.knockoutwhist.cards.CardValue.Ace
case class RoundDTO(trumpSuit: CardDTO, firstRound: Boolean, trickList: List[TrickDTO])
object RoundDTO {
def apply(round: de.knockoutwhist.rounds.Round): RoundDTO = {
RoundDTO(
trumpSuit = CardDTO(Card(Ace, round.trumpSuit)),
firstRound = round.firstRound,
trickList = round.tricklist.map(trick => TrickDTO(trick))
)
}
}

View File

@@ -0,0 +1,17 @@
package dto.subDTO
import de.knockoutwhist.rounds.Trick
case class TrickDTO(cards: Map[String, CardDTO], firstCard: Option[CardDTO], winner: Option[PlayerDTO])
object TrickDTO {
def apply(trick: Trick): TrickDTO = {
TrickDTO(
cards = trick.cards.map { case (card, player) => player.id.toString -> CardDTO(card) },
firstCard = trick.firstCard.map(card => CardDTO(card)),
winner = trick.winner.map(player => PlayerDTO(player))
)
}
}

View File

@@ -0,0 +1,17 @@
package dto.subDTO
import model.sessions.UserSession
case class UserDTO(id: String, username: String, host: Boolean = false)
object UserDTO {
def apply(user: UserSession): UserDTO = {
UserDTO(
id = user.id.toString,
username = user.name,
host = user.host
)
}
}

View File

@@ -0,0 +1,9 @@
package events
import model.users.User
case class KickEvent(user: User) extends UserEvent(user) {
override def id: String = "KickEvent"
}

View File

@@ -0,0 +1,9 @@
package events
import model.users.User
case class LeftEvent(user: User) extends UserEvent(user) {
override def id: String = "LeftEvent"
}

View File

@@ -0,0 +1,9 @@
package events
import de.knockoutwhist.utils.events.SimpleEvent
case class LobbyUpdateEvent() extends SimpleEvent {
override def id: String = "LobbyUpdateEvent"
}

View File

@@ -0,0 +1,12 @@
package events
import de.knockoutwhist.utils.events.SimpleEvent
import model.users.User
import java.util.UUID
abstract class UserEvent(user: User) extends SimpleEvent {
def userId: UUID = user.id
}

View File

@@ -11,20 +11,20 @@ import util.GameUtil
import javax.inject.Singleton import javax.inject.Singleton
import scala.collection.mutable import scala.collection.mutable
@Singleton object PodManager {
class PodManager {
val TTL: Long = System.currentTimeMillis() + 86400000L // 24 hours in milliseconds val TTL: Long = System.currentTimeMillis() + 86400000L // 24 hours in milliseconds
val podIp: String = System.getenv("POD_IP") val podIp: String = System.getenv("POD_IP")
val podName: String = System.getenv("POD_NAME") val podName: String = System.getenv("POD_NAME")
private val sessions: mutable.Map[String, GameLobby] = mutable.Map() private val sessions: mutable.Map[String, GameLobby] = mutable.Map()
private val userSession: mutable.Map[User, String] = mutable.Map()
private val injector: Injector = Guice.createInjector(KnockOutWebConfigurationModule()) private val injector: Injector = Guice.createInjector(KnockOutWebConfigurationModule())
def createGame( def createGame(
host: User, host: User,
name: String, name: String,
maxPlayers: Int maxPlayers: Int
): GameLobby = { ): GameLobby = {
val gameLobby = GameLobby( val gameLobby = GameLobby(
logic = BaseGameLogic(injector.getInstance(classOf[Configuration])), logic = BaseGameLogic(injector.getInstance(classOf[Configuration])),
@@ -35,15 +35,39 @@ class PodManager {
host = host host = host
) )
sessions += (gameLobby.id -> gameLobby) sessions += (gameLobby.id -> gameLobby)
userSession += (host -> gameLobby.id)
gameLobby gameLobby
} }
def getGame(gameId: String): Option[GameLobby] = { def getGame(gameId: String): Option[GameLobby] = {
sessions.get(gameId) sessions.get(gameId)
} }
private[logic] def removeGame(gameId: String): Unit = { def registerUserToGame(user: User, gameId: String): Boolean = {
sessions.remove(gameId) if (sessions.contains(gameId)) {
userSession += (user -> gameId)
true
} else {
false
}
} }
def unregisterUserFromGame(user: User): Unit = {
userSession.remove(user)
}
def identifyGameOfUser(user: User): Option[GameLobby] = {
userSession.get(user) match {
case Some(gameId) => sessions.get(gameId)
case None => None
}
}
private[logic] def removeGame(gameId: String): Unit = {
sessions.remove(gameId)
// Also remove all user sessions associated with this game
userSession.filterInPlace((_, v) => v != gameId)
}
} }

View File

@@ -2,66 +2,38 @@ package logic.game
import de.knockoutwhist.cards.{Hand, Suit} import de.knockoutwhist.cards.{Hand, Suit}
import de.knockoutwhist.control.GameLogic import de.knockoutwhist.control.GameLogic
import de.knockoutwhist.control.GameState.{InGame, Lobby, MainMenu} import de.knockoutwhist.control.GameState.{Lobby, MainMenu}
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{MatchUtil, PlayerUtil} import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{MatchUtil, PlayerUtil}
import de.knockoutwhist.events.global.tie.TieTurnEvent import de.knockoutwhist.events.global.{GameStateChangeEvent, SessionClosed}
import de.knockoutwhist.events.global.{CardPlayedEvent, GameStateChangeEvent, NewTrickEvent, SessionClosed} import de.knockoutwhist.events.player.PlayerEvent
import de.knockoutwhist.events.player.{PlayerEvent, ReceivedHandEvent}
import de.knockoutwhist.player.Playertype.HUMAN import de.knockoutwhist.player.Playertype.HUMAN
import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory} import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory}
import de.knockoutwhist.rounds.{Match, Round, Trick} import de.knockoutwhist.rounds.{Match, Round, Trick}
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent} import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
import events.{KickEvent, LeftEvent, LobbyUpdateEvent, UserEvent}
import exceptions.* import exceptions.*
import logic.game.PollingEvents.{CardPlayed, LobbyCreation, LobbyUpdate, NewRound, NewTrick, ReloadEvent} import logic.PodManager
import model.sessions.{InteractionType, UserSession} import model.sessions.{InteractionType, UserSession}
import model.users.User import model.users.User
import play.api.libs.json.{JsObject, Json}
import java.util.UUID import java.util.{Timer, TimerTask, UUID}
import scala.collection.mutable import scala.collection.mutable
import scala.collection.mutable.ListBuffer import scala.collection.mutable.ListBuffer
import scala.concurrent.Promise as ScalaPromise import scala.util.Try
class GameLobby private( class GameLobby private(
val logic: GameLogic, val logic: GameLogic,
val id: String, val id: String,
val internalId: UUID, val internalId: UUID,
val name: String, val name: String,
val maxPlayers: Int val maxPlayers: Int
) extends EventListener { ) extends EventListener {
private val users: mutable.Map[UUID, UserSession] = mutable.Map() private val users: mutable.Map[UUID, UserSession] = mutable.Map()
private val eventsPerPlayer: mutable.Map[UUID, mutable.Queue[PollingEvents]] = mutable.Map() logic.addListener(this)
private val waitingPromises: mutable.Map[UUID, ScalaPromise[PollingEvents]] = mutable.Map() logic.createSession()
private val lock = new Object
lock.synchronized {
logic.addListener(this)
logic.createSession()
}
def registerWaiter(playerId: UUID): ScalaPromise[PollingEvents] = {
val promise = ScalaPromise[PollingEvents]()
lock.synchronized {
val queue = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
if (queue.nonEmpty) {
val evt = queue.dequeue()
promise.success(evt)
promise
} else {
waitingPromises.put(playerId, promise)
promise
}
}
}
def removeWaiter(playerId: UUID): Unit = {
lock.synchronized {
waitingPromises.remove(playerId)
}
}
def addUser(user: User): UserSession = { def addUser(user: User): UserSession = {
if (users.size >= maxPlayers) throw new GameFullException("The game is full!") if (users.size >= maxPlayers) throw new GameFullException("The game is full!")
@@ -69,69 +41,34 @@ class GameLobby private(
if (logic.getCurrentState != Lobby) throw new IllegalStateException("The game has already started!") if (logic.getCurrentState != Lobby) throw new IllegalStateException("The game has already started!")
val userSession = new UserSession( val userSession = new UserSession(
user = user, user = user,
host = false host = false,
gameLobby = this
) )
users += (user.id -> userSession) users += (user.id -> userSession)
addToQueue(LobbyUpdate) PodManager.registerUserToGame(user, id)
logic.invoke(LobbyUpdateEvent())
userSession userSession
} }
override def listen(event: SimpleEvent): Unit = { override def listen(event: SimpleEvent): Unit = {
event match { event match {
case event: ReceivedHandEvent =>
addToQueue(NewRound)
users.get(event.playerId).foreach(session => session.updatePlayer(event))
case event: CardPlayedEvent =>
addToQueue(CardPlayed)
case event: TieTurnEvent =>
addToQueue(ReloadEvent)
users.get(event.player.id).foreach(session => session.updatePlayer(event))
case event: PlayerEvent => case event: PlayerEvent =>
users.get(event.playerId).foreach(session => session.updatePlayer(event)) users.get(event.playerId).foreach(session => session.updatePlayer(event))
case event: NewTrickEvent => case event: UserEvent =>
addToQueue(NewTrick) users.get(event.userId).foreach(session => session.updatePlayer(event))
case event: GameStateChangeEvent => case event: GameStateChangeEvent =>
if (event.oldState == MainMenu && event.newState == Lobby) { if (event.oldState == MainMenu && event.newState == Lobby) {
return return
} }
addToQueue(ReloadEvent)
users.values.foreach(session => session.updatePlayer(event))
case event: SessionClosed =>
users.values.foreach(session => session.updatePlayer(event)) users.values.foreach(session => session.updatePlayer(event))
case event: SimpleEvent => case event: SimpleEvent =>
users.values.foreach(session => session.updatePlayer(event)) users.values.foreach(session => session.updatePlayer(event))
} }
} }
private def addToQueue(event: PollingEvents): Unit = {
lock.synchronized {
users.keys.foreach { playerId =>
val q = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
q.enqueue(event)
}
val waiterIds = waitingPromises.keys.toList
waiterIds.foreach { playerId =>
val q = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
if (q.nonEmpty) {
val evt = q.dequeue()
val p = waitingPromises.remove(playerId)
p.foreach(_.success(evt))
}
}
}
waitingPromises.keys.foreach { playerId =>
val queue = eventsPerPlayer(playerId)
if (queue.nonEmpty) {
val promise = waitingPromises(playerId)
promise.success(queue.dequeue())
waitingPromises.remove(playerId)
}
}
}
/** /**
* Start the game if the user is the host. * Start the game if the user is the host.
*
* @param user the user who wants to start the game. * @param user the user who wants to start the game.
*/ */
def startGame(user: User): Unit = { def startGame(user: User): Unit = {
@@ -158,21 +95,36 @@ class GameLobby private(
/** /**
* Remove the user from the game lobby. * Remove the user from the game lobby.
*
* @param user the user who wants to leave the game. * @param user the user who wants to leave the game.
* @param kicked whether the user was kicked or left voluntarily.
*/ */
def leaveGame(userId: UUID): Unit = { def leaveGame(userId: UUID, kicked: Boolean): Unit = {
val sessionOpt = users.get(userId) val sessionOpt = users.get(userId)
if (sessionOpt.isEmpty) { if (sessionOpt.isEmpty) {
throw new NotInThisGameException("You are not in this game!") throw new NotInThisGameException("You are not in this game!")
} }
if (sessionOpt.get.host) {
logic.invoke(SessionClosed())
users.clear()
PodManager.removeGame(id)
return
}
if (kicked) {
logic.invoke(KickEvent(sessionOpt.get.user))
} else {
logic.invoke(LeftEvent(sessionOpt.get.user))
}
users.remove(userId) users.remove(userId)
addToQueue(LobbyUpdate) PodManager.unregisterUserFromGame(sessionOpt.get.user)
logic.invoke(LobbyUpdateEvent())
} }
/** /**
* Play a card from the player's hand. * Play a card from the player's hand.
*
* @param userSession the user session of the player. * @param userSession the user session of the player.
* @param cardIndex the index of the card in the player's hand. * @param cardIndex the index of the card in the player's hand.
*/ */
def playCard(userSession: UserSession, cardIndex: Int): Unit = { def playCard(userSession: UserSession, cardIndex: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.Card) val player = getPlayerInteractable(userSession, InteractionType.Card)
@@ -188,10 +140,35 @@ class GameLobby private(
logic.playerInputLogic.receivedCard(card) logic.playerInputLogic.receivedCard(card)
} }
private def getHand(player: AbstractPlayer): Hand = {
val handOption = player.currentHand()
if (handOption.isEmpty) {
throw new IllegalStateException("You have no cards!")
}
handOption.get
}
private def getRound: Round = {
val roundOpt = logic.getCurrentRound
if (roundOpt.isEmpty) {
throw new IllegalStateException("No round is currently running!")
}
roundOpt.get
}
private def getTrick: Trick = {
val trickOpt = logic.getCurrentTrick
if (trickOpt.isEmpty) {
throw new IllegalStateException("No trick is currently running!")
}
trickOpt.get
}
/** /**
* Play a card from the player's hand while in dog life or skip the round. * Play a card from the player's hand while in dog life or skip the round.
*
* @param userSession the user session of the player. * @param userSession the user session of the player.
* @param cardIndex the index of the card in the player's hand or -1 if the player wants to skip the round. * @param cardIndex the index of the card in the player's hand or -1 if the player wants to skip the round.
*/ */
def playDogCard(userSession: UserSession, cardIndex: Int): Unit = { def playDogCard(userSession: UserSession, cardIndex: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.DogCard) val player = getPlayerInteractable(userSession, InteractionType.DogCard)
@@ -213,8 +190,9 @@ class GameLobby private(
/** /**
* Select the trump suit for the round. * Select the trump suit for the round.
*
* @param userSession the user session of the player. * @param userSession the user session of the player.
* @param trumpIndex the index of the trump suit. * @param trumpIndex the index of the trump suit.
*/ */
def selectTrump(userSession: UserSession, trumpIndex: Int): Unit = { def selectTrump(userSession: UserSession, trumpIndex: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.TrumpSuit) val player = getPlayerInteractable(userSession, InteractionType.TrumpSuit)
@@ -224,8 +202,21 @@ class GameLobby private(
logic.playerInputLogic.receivedTrumpSuit(selectedTrump) logic.playerInputLogic.receivedTrumpSuit(selectedTrump)
} }
//-------------------
private def getPlayerInteractable(userSession: UserSession, iType: InteractionType): AbstractPlayer = {
if (!userSession.lock.isHeldByCurrentThread) {
throw new IllegalStateException("The user session is not locked!")
}
if (userSession.canInteract.isEmpty || userSession.canInteract.get != iType) {
throw new NotInteractableException("You can't play a card!")
}
getPlayerBySession(userSession)
}
/** /**
* *
* @param userSession * @param userSession
* @param tieNumber * @param tieNumber
*/ */
@@ -248,9 +239,10 @@ class GameLobby private(
logic.createSession() logic.createSession()
} }
def getPlayerByUser(user: User): AbstractPlayer = {
//------------------- getPlayerBySession(getUserSession(user.id))
}
def getUserSession(userId: UUID): UserSession = { def getUserSession(userId: UUID): UserSession = {
val sessionOpt = users.get(userId) val sessionOpt = users.get(userId)
if (sessionOpt.isEmpty) { if (sessionOpt.isEmpty) {
@@ -259,8 +251,20 @@ class GameLobby private(
sessionOpt.get sessionOpt.get
} }
def getPlayerByUser(user: User): AbstractPlayer = { private def getPlayerBySession(userSession: UserSession): AbstractPlayer = {
getPlayerBySession(getUserSession(user.id)) val playerOption = getMatch.totalplayers.find(_.id == userSession.id)
if (playerOption.isEmpty) {
throw new NotInThisGameException("You are not in this game!")
}
playerOption.get
}
private def getMatch: Match = {
val matchOpt = logic.getCurrentMatch
if (matchOpt.isEmpty) {
throw new IllegalStateException("No match is currently running!")
}
matchOpt.get
} }
def getPlayers: mutable.Map[UUID, UserSession] = { def getPlayers: mutable.Map[UUID, UserSession] = {
@@ -270,62 +274,47 @@ class GameLobby private(
def getLogic: GameLogic = { def getLogic: GameLogic = {
logic logic
} }
def getEventsOfPlayer(playerId: UUID): mutable.Queue[PollingEvents] = {
eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
}
private def getPlayerBySession(userSession: UserSession): AbstractPlayer = {
val playerOption = getMatch.totalplayers.find(_.id == userSession.id)
if (playerOption.isEmpty) {
throw new NotInThisGameException("You are not in this game!")
}
playerOption.get
}
private def getPlayerInteractable(userSession: UserSession, iType: InteractionType): AbstractPlayer = {
if (!userSession.lock.isHeldByCurrentThread) {
throw new IllegalStateException("The user session is not locked!")
}
if (userSession.canInteract.isEmpty || userSession.canInteract.get != iType) {
throw new NotInteractableException("You can't play a card!")
}
getPlayerBySession(userSession)
}
private def getHand(player: AbstractPlayer): Hand = {
val handOption = player.currentHand()
if (handOption.isEmpty) {
throw new IllegalStateException("You have no cards!")
}
handOption.get
}
private def getMatch: Match = {
val matchOpt = logic.getCurrentMatch
if (matchOpt.isEmpty) {
throw new IllegalStateException("No match is currently running!")
}
matchOpt.get
}
private def getRound: Round = {
val roundOpt = logic.getCurrentRound
if (roundOpt.isEmpty) {
throw new IllegalStateException("No round is currently running!")
}
roundOpt.get
}
private def getTrick: Trick = {
val trickOpt = logic.getCurrentTrick
if (trickOpt.isEmpty) {
throw new IllegalStateException("No trick is currently running!")
}
trickOpt.get
}
def getUsers: Set[User] = { def getUsers: Set[User] = {
users.values.map(d => d.user).toSet users.values.map(d => d.user).toSet
} }
def getFinalRanking: List[(String, (Int, Int))] = {
Try {
val match1 = getMatch
if (!match1.isOver) {
List.empty
} else {
val winnerName = logic.getWinner.get.name
val allPlayerNames = match1.totalplayers.map(_.name)
val roundlist = match1.roundlist
val playerMetrics: Map[String, (Int, Int)] = allPlayerNames.map { name =>
val roundsWon = roundlist.count { round =>
round.winner.exists(_.name == name)
}
val totalTricksWon = roundlist.flatMap(_.tricklist).count { trick =>
trick.winner.exists(_.name == name)
}
name -> (roundsWon, totalTricksWon)
}.toMap
val winnerMetrics = playerMetrics(winnerName)
val remainingPlayersMetrics = playerMetrics.view.filterKeys(_ != winnerName).toList
val sortedRemainingPlayers = remainingPlayersMetrics.sortBy { case (_, (rounds, tricks)) =>
(-rounds, -tricks)
}
(winnerName, winnerMetrics) :: sortedRemainingPlayers
}
}.getOrElse(List())
}
private def transmitToAll(event: JsObject): Unit = {
users.values.foreach(session => {
session.websocketActor.foreach(act => act.transmitJsonToClient(event))
})
}
} }
@@ -347,7 +336,8 @@ object GameLobby {
) )
lobby.users += (host.id -> new UserSession( lobby.users += (host.id -> new UserSession(
user = host, user = host,
host = true host = true,
gameLobby = lobby
)) ))
lobby lobby
} }

View File

@@ -1,10 +0,0 @@
package logic.game
enum PollingEvents {
case CardPlayed
case NewRound
case NewTrick
case ReloadEvent
case LobbyUpdate
case LobbyCreation
}

View File

@@ -6,9 +6,12 @@ import model.users.User
@ImplementedBy(classOf[BaseSessionManager]) @ImplementedBy(classOf[BaseSessionManager])
trait SessionManager { trait SessionManager {
def createSession(user: User): String def createSession(user: User): String
def getUserBySession(sessionId: String): Option[User] def getUserBySession(sessionId: String): Option[User]
def invalidateSession(sessionId: String): Unit def invalidateSession(sessionId: String): Unit
} }

View File

@@ -8,9 +8,13 @@ import model.users.User
trait UserManager { trait UserManager {
def addUser(name: String, password: String): Boolean def addUser(name: String, password: String): Boolean
def authenticate(name: String, password: String): Option[User] def authenticate(name: String, password: String): Option[User]
def userExists(name: String): Option[User] def userExists(name: String): Option[User]
def userExistsById(id: Long): Option[User] def userExistsById(id: Long): Option[User]
def removeUser(name: String): Boolean def removeUser(name: String): Boolean
} }

View File

@@ -9,7 +9,7 @@ import javax.inject.{Inject, Singleton}
@Singleton @Singleton
class StubUserManager @Inject()(val config: Config) extends UserManager { class StubUserManager @Inject()(val config: Config) extends UserManager {
private val user: Map[String, User] = Map( private val user: Map[String, User] = Map(
"Janis" -> User( "Janis" -> User(
internalId = 1L, internalId = 1L,
@@ -53,5 +53,5 @@ class StubUserManager @Inject()(val config: Config) extends UserManager {
override def removeUser(name: String): Boolean = { override def removeUser(name: String): Boolean = {
throw new NotImplementedError("StubUserManager.removeUser is not implemented") throw new NotImplementedError("StubUserManager.removeUser is not implemented")
} }
} }

View File

@@ -1,7 +1,7 @@
package model.sessions package model.sessions
enum InteractionType { enum InteractionType {
case TrumpSuit case TrumpSuit
case Card case Card
case DogCard case DogCard

View File

@@ -5,9 +5,11 @@ import de.knockoutwhist.utils.events.SimpleEvent
import java.util.UUID import java.util.UUID
trait PlayerSession { trait PlayerSession {
def id: UUID def id: UUID
def name: String def name: String
def updatePlayer(event: SimpleEvent): Unit def updatePlayer(event: SimpleEvent): Unit
} }

View File

@@ -6,9 +6,9 @@ import de.knockoutwhist.utils.events.SimpleEvent
import java.util.UUID import java.util.UUID
case class SimpleSession(id: UUID, player: AbstractPlayer) extends PlayerSession { case class SimpleSession(id: UUID, player: AbstractPlayer) extends PlayerSession {
def name: String = player.name def name: String = player.name
override def updatePlayer(event: SimpleEvent): Unit = { override def updatePlayer(event: SimpleEvent): Unit = {
} }
} }

View File

@@ -2,14 +2,18 @@ package model.sessions
import de.knockoutwhist.events.player.{RequestCardEvent, RequestTieChoiceEvent, RequestTrumpSuitEvent} import de.knockoutwhist.events.player.{RequestCardEvent, RequestTieChoiceEvent, RequestTrumpSuitEvent}
import de.knockoutwhist.utils.events.SimpleEvent import de.knockoutwhist.utils.events.SimpleEvent
import logic.game.GameLobby
import model.users.User import model.users.User
import play.api.libs.json.{JsObject, JsValue}
import java.util.UUID import java.util.UUID
import java.util.concurrent.locks.{Lock, ReentrantLock} import java.util.concurrent.locks.ReentrantLock
import scala.util.Try
class UserSession(val user: User, val host: Boolean) extends PlayerSession { class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) extends PlayerSession {
var canInteract: Option[InteractionType] = None
val lock: ReentrantLock = ReentrantLock() val lock: ReentrantLock = ReentrantLock()
var canInteract: Option[InteractionType] = None
var websocketActor: Option[UserWebsocketActor] = None
override def updatePlayer(event: SimpleEvent): Unit = { override def updatePlayer(event: SimpleEvent): Unit = {
event match { event match {
@@ -22,14 +26,55 @@ class UserSession(val user: User, val host: Boolean) extends PlayerSession {
else canInteract = Some(InteractionType.Card) else canInteract = Some(InteractionType.Card)
case _ => case _ =>
} }
websocketActor.foreach(_.solveRequests())
websocketActor.foreach(_.transmitEventToClient(event))
} }
override def id: UUID = user.id override def id: UUID = user.id
override def name: String = user.name override def name: String = user.name
def resetCanInteract(): Unit = { def resetCanInteract(): Unit = {
canInteract = None canInteract = None
} }
def handleWebResponse(eventType: String, data: JsObject): Unit = {
eventType match {
case "ping" =>
// No action needed for Ping
()
case "StartGame" =>
gameLobby.startGame(user)
case "PlayCard" =>
val maybeCardIndex: Option[String] = (data \ "cardindex").asOpt[String]
maybeCardIndex match {
case Some(index) =>
val session = gameLobby.getUserSession(user.id)
gameLobby.playCard(session, index.toInt)
case None =>
println("Card Index not found or is not a number.")
}
case "PickTrumpsuit" =>
val maybeSuitIndex: Option[Int] = (data \ "suitIndex").asOpt[Int]
maybeSuitIndex match {
case Some(index) =>
val session = gameLobby.getUserSession(user.id)
gameLobby.selectTrump(session, index)
case None =>
println("Card Index not found or is not a number.")
}
case "KickPlayer" =>
val maybePlayerId: Option[String] = (data \ "playerId").asOpt[String]
maybePlayerId match {
case Some(id) =>
val playerUUID = UUID.fromString(id)
gameLobby.leaveGame(playerUUID, true)
case None =>
println("Player ID not found or is not a valid UUID.")
}
case "ReturnToLobby" =>
gameLobby.returnToLobby(this)
}
}
} }

View File

@@ -0,0 +1,133 @@
package model.sessions
import de.knockoutwhist.utils.events.SimpleEvent
import org.apache.pekko.actor.{Actor, ActorRef}
import play.api.libs.json.{JsObject, JsValue, Json}
import util.WebsocketEventMapper
import scala.collection.mutable
import scala.util.{Failure, Success, Try}
class UserWebsocketActor(
out: ActorRef,
session: UserSession
) extends Actor {
private val requests: mutable.Map[String, String] = mutable.Map()
{
session.lock.lock()
if (session.websocketActor.isDefined) {
val otherWebsocket = session.websocketActor.get
otherWebsocket.transmitTextToClient("Error: Multiple websocket connections detected. Closing your connection.")
context.stop(otherWebsocket.self)
transmitTextToClient("Previous websocket connection closed. You are now connected.")
}
session.websocketActor = Some(this)
session.lock.unlock()
}
override def receive: Receive = {
case msg: String =>
val jsonObject = Try {
Json.parse(msg)
}
Try {
jsonObject match {
case Success(value) =>
handle(value)
case Failure(exception) =>
transmitTextToClient(s"Error parsing JSON: ${exception.getMessage}")
}
}.failed.foreach(
ex => transmitTextToClient(s"Error handling message: ${ex.getMessage}")
)
case other =>
}
private def transmitTextToClient(text: String): Unit = {
out ! text
}
private def handle(json: JsValue): Unit = {
session.lock.lock()
val idOpt = (json \ "id").asOpt[String]
if (idOpt.isEmpty) {
transmitJsonToClient(Json.obj(
"status" -> "error",
"error" -> "Missing 'id' field"
))
session.lock.unlock()
return
}
val id = idOpt.get
val eventOpt = (json \ "event").asOpt[String]
if (eventOpt.isEmpty) {
transmitJsonToClient(Json.obj(
"id" -> id,
"event" -> null,
"status" -> "error",
"error" -> "Missing 'event' field"
))
session.lock.unlock()
return
}
val statusOpt = (json \ "status").asOpt[String]
if (statusOpt.isDefined) {
session.lock.unlock()
return
}
val event = eventOpt.get
val data = (json \ "data").asOpt[JsObject].getOrElse(Json.obj())
requests += (id -> event)
val result = Try {
session.handleWebResponse(event, data)
}
if (!requests.contains(id)) {
session.lock.unlock()
return
}
requests -= id
if (result.isSuccess) {
transmitJsonToClient(Json.obj(
"id" -> id,
"event" -> event,
"status" -> "success"
))
} else {
transmitJsonToClient(Json.obj(
"id" -> id,
"event" -> event,
"status" -> "error",
"error" -> result.failed.get.getMessage
))
}
session.lock.unlock()
}
def transmitJsonToClient(jsonObj: JsValue): Unit = {
transmitTextToClient(jsonObj.toString())
}
def transmitEventToClient(event: SimpleEvent): Unit = {
transmitJsonToClient(WebsocketEventMapper.toJson(event, session))
}
def solveRequests(): Unit = {
if (!session.lock.isHeldByCurrentThread)
return;
if (requests.isEmpty)
return;
val pendingRequests = requests.toMap
requests.clear()
pendingRequests.foreach { case (id, event) =>
transmitJsonToClient(Json.obj(
"id" -> id,
"event" -> event,
"status" -> "success"
))
}
}
}

View File

@@ -1,12 +1,13 @@
package model.users package model.users
import java.util.UUID import java.util.UUID
case class User( case class User(
internalId: Long, internalId: Long,
id: UUID, id: UUID,
name: String, name: String,
passwordHash: String passwordHash: String
) { ) {
def withName(newName: String): User = { def withName(newName: String): User = {
@@ -16,5 +17,4 @@ case class User(
private def withPasswordHash(newPasswordHash: String): User = { private def withPasswordHash(newPasswordHash: String): User = {
this.copy(passwordHash = newPasswordHash) this.copy(passwordHash = newPasswordHash)
} }
}
}

View File

@@ -12,10 +12,28 @@ import javax.inject.*
@Singleton @Singleton
class JwtKeyProvider @Inject()(config: Configuration) { class JwtKeyProvider @Inject()(config: Configuration) {
private def cleanPem(pem: String): String = val publicKey: RSAPublicKey = {
pem.replaceAll("-----BEGIN (.*)-----", "") val pemOpt = config.getOptional[String]("auth.publicKeyPem")
.replaceAll("-----END (.*)-----", "") val fileOpt = config.getOptional[String]("auth.publicKeyFile")
.replaceAll("\\s", "")
pemOpt.orElse(fileOpt.map { path =>
new String(Files.readAllBytes(Paths.get(path)))
}) match {
case Some(pem) => loadPublicKeyFromPem(pem)
case None => throw new RuntimeException("No RSA public key configured.")
}
}
val privateKey: RSAPrivateKey = {
val pemOpt = config.getOptional[String]("auth.privateKeyPem")
val fileOpt = config.getOptional[String]("auth.privateKeyFile")
pemOpt.orElse(fileOpt.map { path =>
new String(Files.readAllBytes(Paths.get(path)))
}) match {
case Some(pem) => loadPrivateKeyFromPem(pem)
case None => throw new RuntimeException("No RSA private key configured.")
}
}
private def loadPublicKeyFromPem(pem: String): RSAPublicKey = { private def loadPublicKeyFromPem(pem: String): RSAPublicKey = {
val decoded = Base64.getDecoder.decode(cleanPem(pem)) val decoded = Base64.getDecoder.decode(cleanPem(pem))
@@ -29,28 +47,9 @@ class JwtKeyProvider @Inject()(config: Configuration) {
KeyFactory.getInstance("RSA").generatePrivate(spec).asInstanceOf[RSAPrivateKey] KeyFactory.getInstance("RSA").generatePrivate(spec).asInstanceOf[RSAPrivateKey]
} }
val publicKey: RSAPublicKey = { private def cleanPem(pem: String): String =
val pemOpt = config.getOptional[String]("auth.publicKeyPem") pem.replaceAll("-----BEGIN (.*)-----", "")
val fileOpt = config.getOptional[String]("auth.publicKeyFile") .replaceAll("-----END (.*)-----", "")
.replaceAll("\\s", "")
pemOpt.orElse(fileOpt.map { path =>
new String(Files.readAllBytes(Paths.get(path)))
}) match {
case Some(pem) => loadPublicKeyFromPem(pem)
case None => throw new RuntimeException("No RSA public key configured.")
}
}
val privateKey: RSAPrivateKey = {
val pemOpt = config.getOptional[String]("auth.privateKeyPem")
val fileOpt = config.getOptional[String]("auth.privateKeyFile")
pemOpt.orElse(fileOpt.map { path =>
new String(Files.readAllBytes(Paths.get(path)))
}) match {
case Some(pem) => loadPrivateKeyFromPem(pem)
case None => throw new RuntimeException("No RSA private key configured.")
}
}
} }

View File

@@ -1,5 +1,8 @@
package util package util
import de.knockoutwhist.control.GameState
import de.knockoutwhist.control.GameState.{FinishedMatch, InGame, Lobby, MainMenu, SelectTrump, TieBreak}
import scala.util.Random import scala.util.Random
object GameUtil { object GameUtil {
@@ -26,4 +29,15 @@ object GameUtil {
code.toString() code.toString()
} }
def stateToTitle(gameState: GameState): String = {
gameState match {
case Lobby => "Lobby"
case MainMenu => "Main Menu"
case InGame => "In Game"
case SelectTrump => "Select Trump"
case TieBreak => "Tie Break"
case FinishedMatch => "Finished Match"
}
}
} }

View File

@@ -1,17 +1,22 @@
package util package util
import de.knockoutwhist.cards.Card
import de.knockoutwhist.cards.CardValue.* import de.knockoutwhist.cards.CardValue.*
import de.knockoutwhist.cards.Suit.{Clubs, Diamonds, Hearts, Spades} import de.knockoutwhist.cards.Suit.{Clubs, Diamonds, Hearts, Spades}
import de.knockoutwhist.cards.{Card, Hand}
import play.api.libs.json.{JsArray, Json}
import play.twirl.api.Html import play.twirl.api.Html
import scalafx.scene.image.Image import scalafx.scene.image.Image
object WebUIUtils { object WebUIUtils {
def cardtoImage(card: Card): Html = { def cardtoImage(card: Card): Html = {
views.html.render.card.apply(f"images/cards/${cardtoString(card)}.png")(card.toString) views.html.render.card.apply(cardToPath(card))(card.toString)
}
def cardToPath(card: Card): String = {
f"images/cards/${cardtoString(card)}.png"
} }
def cardtoString(card: Card) = { def cardtoString(card: Card): String = {
val s = card.suit match { val s = card.suit match {
case Spades => "S" case Spades => "S"
case Hearts => "H" case Hearts => "H"
@@ -35,5 +40,48 @@ object WebUIUtils {
} }
f"$cv$s" f"$cv$s"
} }
def stringToCard(cardStr: String): Card = {
val cv = cardStr.charAt(0) match {
case 'A' => Ace
case 'K' => King
case 'Q' => Queen
case 'J' => Jack
case 'T' => Ten
case '9' => Nine
case '8' => Eight
case '7' => Seven
case '6' => Six
case '5' => Five
case '4' => Four
case '3' => Three
case '2' => Two
}
val s = cardStr.charAt(1) match {
case 'S' => Spades
case 'H' => Hearts
case 'C' => Clubs
case 'D' => Diamonds
}
Card(cv, s)
}
/**
* Map a Hand to a JsArray of cards
* Per card it has the string and the index in the hand
* @param hand
* @return
*/
def handToJson(hand: Hand): JsArray = {
val cards = hand.cards
JsArray(
cards.zipWithIndex.map { case (card, index) =>
Json.obj(
"idx" -> index,
"card" -> cardtoString(card)
)
}
)
}
} }

View File

@@ -0,0 +1,76 @@
package util
import de.knockoutwhist.control.GameState
import de.knockoutwhist.control.GameState.{FinishedMatch, InGame, Lobby, SelectTrump, TieBreak}
import de.knockoutwhist.utils.events.SimpleEvent
import dto.subDTO.{CardDTO, HandDTO, PlayerDTO, PlayerQueueDTO, PodiumPlayerDTO, RoundDTO, TrickDTO, UserDTO}
import dto.{GameInfoDTO, LobbyInfoDTO, TieInfoDTO, TrumpInfoDTO, WonInfoDTO}
import model.sessions.UserSession
import play.api.libs.json.{JsValue, Json, OFormat}
import tools.jackson.databind.json.JsonMapper
import tools.jackson.module.scala.ScalaModule
import util.mapper.*
object WebsocketEventMapper {
implicit val cardFormat: OFormat[CardDTO] = Json.format[CardDTO]
implicit val handFormat: OFormat[HandDTO] = Json.format[HandDTO]
implicit val playerFormat: OFormat[PlayerDTO] = Json.format[PlayerDTO]
implicit val queueFormat: OFormat[PlayerQueueDTO] = Json.format[PlayerQueueDTO]
implicit val podiumPlayerFormat: OFormat[PodiumPlayerDTO] = Json.format[PodiumPlayerDTO]
implicit val roundFormat: OFormat[RoundDTO] = Json.format[RoundDTO]
implicit val trickFormat: OFormat[TrickDTO] = Json.format[TrickDTO]
implicit val userFormat: OFormat[UserDTO] = Json.format[UserDTO]
implicit val gameInfoDTOFormat: OFormat[GameInfoDTO] = Json.format[GameInfoDTO]
implicit val lobbyFormat: OFormat[LobbyInfoDTO] = Json.format[LobbyInfoDTO]
implicit val tieInfoFormat: OFormat[TieInfoDTO] = Json.format[TieInfoDTO]
implicit val trumpInfoFormat: OFormat[TrumpInfoDTO] = Json.format[TrumpInfoDTO]
implicit val wonInfoDTOFormat: OFormat[WonInfoDTO] = Json.format[WonInfoDTO]
private var specialMappers: Map[String,SimpleEventMapper[SimpleEvent]] = Map()
private def registerCustomMapper[T <: SimpleEvent](mapper: SimpleEventMapper[T]): Unit = {
specialMappers = specialMappers + (mapper.id -> mapper.asInstanceOf[SimpleEventMapper[SimpleEvent]])
}
// Register all custom mappers here
registerCustomMapper(ReceivedHandEventMapper)
registerCustomMapper(GameStateEventMapper)
registerCustomMapper(CardPlayedEventMapper)
registerCustomMapper(NewRoundEventMapper)
registerCustomMapper(NewTrickEventMapper)
registerCustomMapper(TrickEndEventMapper)
registerCustomMapper(RequestCardEventMapper)
registerCustomMapper(LobbyUpdateEventMapper)
registerCustomMapper(LeftEventMapper)
registerCustomMapper(KickEventMapper)
registerCustomMapper(SessionClosedMapper)
registerCustomMapper(TurnEventMapper)
def toJson(obj: SimpleEvent, session: UserSession): JsValue = {
val data: Option[JsValue] = if (specialMappers.contains(obj.id)) {
Some(specialMappers(obj.id).toJson(obj, session))
}else {
None
}
Json.obj(
"id" -> ("request-" + java.util.UUID.randomUUID().toString),
"event" -> obj.id,
"state" -> stateToJson(session),
"data" -> data
)
}
def stateToJson(session: UserSession): JsValue = {
session.gameLobby.getLogic.getCurrentState match {
case Lobby => Json.toJson(LobbyInfoDTO(session.gameLobby, session.user))
case InGame => Json.toJson(GameInfoDTO(session.gameLobby, session.user))
case SelectTrump => Json.toJson(TrumpInfoDTO(session.gameLobby, session.user))
case TieBreak => Json.toJson(TieInfoDTO(session.gameLobby, session.user))
case FinishedMatch => Json.toJson(WonInfoDTO(session.gameLobby, session.user))
case _ => Json.obj()
}
}
}

View File

@@ -0,0 +1,20 @@
package util.mapper
import de.knockoutwhist.events.global.CardPlayedEvent
import model.sessions.UserSession
import play.api.libs.json.{JsArray, JsObject, Json}
import util.WebUIUtils
object CardPlayedEventMapper extends SimpleEventMapper[CardPlayedEvent]{
override def id: String = "CardPlayedEvent"
override def toJson(event: CardPlayedEvent, session: UserSession): JsObject = {
Json.obj(
"firstCard" -> (if (event.trick.firstCard.isDefined) WebUIUtils.cardtoString(event.trick.firstCard.get) else "BLANK"),
"playedCards" -> JsArray(event.trick.cards.map { case (card, player) =>
Json.obj("cardId" -> WebUIUtils.cardtoString(card), "player" -> player.name)
}.toList)
)
}
}

View File

@@ -0,0 +1,19 @@
package util.mapper
import controllers.IngameController
import de.knockoutwhist.events.global.GameStateChangeEvent
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
import util.GameUtil
object GameStateEventMapper extends SimpleEventMapper[GameStateChangeEvent] {
override def id: String = "GameStateChangeEvent"
override def toJson(event: GameStateChangeEvent, session: UserSession): JsObject = {
Json.obj(
"title" -> ("Knockout Whist - " + GameUtil.stateToTitle(event.newState)),
"content" -> IngameController.returnInnerHTML(session.gameLobby, event.newState, session.user).toString
)
}
}

View File

@@ -0,0 +1,19 @@
package util.mapper
import controllers.routes
import events.KickEvent
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object KickEventMapper extends SimpleEventMapper[KickEvent] {
override def id: String = "KickEvent"
override def toJson(event: KickEvent, session: UserSession): JsObject = {
Json.obj(
"url" -> routes.MainMenuController.mainMenu().url,
"content" -> views.html.mainmenu.creategame(Some(session.user)).toString,
)
}
}

View File

@@ -0,0 +1,19 @@
package util.mapper
import controllers.routes
import events.{KickEvent, LeftEvent}
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object LeftEventMapper extends SimpleEventMapper[LeftEvent] {
override def id: String = "LeftEvent"
override def toJson(event: LeftEvent, session: UserSession): JsObject = {
Json.obj(
"url" -> routes.MainMenuController.mainMenu().url,
"content" -> views.html.mainmenu.creategame(Some(session.user)).toString
)
}
}

View File

@@ -0,0 +1,25 @@
package util.mapper
import events.LobbyUpdateEvent
import model.sessions.UserSession
import play.api.libs.json.{JsArray, JsObject, Json}
object LobbyUpdateEventMapper extends SimpleEventMapper[LobbyUpdateEvent] {
override def id: String = "LobbyUpdateEvent"
override def toJson(event: LobbyUpdateEvent, session: UserSession): JsObject = {
Json.obj(
"host" -> session.host,
"maxPlayers" -> session.gameLobby.maxPlayers,
"players" -> JsArray(session.gameLobby.getPlayers.values.map(player => {
Json.obj(
"id" -> player.id,
"name" -> player.name,
"self" -> (player.id == session.user.id)
)
}).toList)
)
}
}

View File

@@ -0,0 +1,18 @@
package util.mapper
import de.knockoutwhist.events.global.NewRoundEvent
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object NewRoundEventMapper extends SimpleEventMapper[NewRoundEvent]{
override def id: String = "NewRoundEvent"
override def toJson(event: NewRoundEvent, session: UserSession): JsObject = {
val gameLobby = session.gameLobby
Json.obj(
"trumpsuit" -> gameLobby.getLogic.getCurrentRound.get.trumpSuit.toString,
"players" -> gameLobby.getLogic.getCurrentMatch.get.playersIn.map(player => player.toString)
)
}
}

View File

@@ -0,0 +1,14 @@
package util.mapper
import de.knockoutwhist.events.global.NewTrickEvent
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object NewTrickEventMapper extends SimpleEventMapper[NewTrickEvent]{
override def id: String = "NewTrickEvent"
override def toJson(event: NewTrickEvent, session: UserSession): JsObject = {
Json.obj()
}
}

View File

@@ -0,0 +1,17 @@
package util.mapper
import de.knockoutwhist.events.player.ReceivedHandEvent
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
import util.WebUIUtils
object ReceivedHandEventMapper extends SimpleEventMapper[ReceivedHandEvent] {
override def id: String = "ReceivedHandEvent"
override def toJson(event: ReceivedHandEvent, session: UserSession): JsObject = {
Json.obj(
"dog" -> event.player.isInDogLife,
"hand" -> event.player.currentHand().map(hand => WebUIUtils.handToJson(hand))
)
}
}

View File

@@ -0,0 +1,16 @@
package util.mapper
import de.knockoutwhist.events.player.RequestCardEvent
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object RequestCardEventMapper extends SimpleEventMapper[RequestCardEvent]{
override def id: String = "RequestCardEvent"
override def toJson(event: RequestCardEvent, session: UserSession): JsObject = {
Json.obj(
"player" -> event.player.name
)
}
}

View File

@@ -0,0 +1,20 @@
package util.mapper
import controllers.routes
import de.knockoutwhist.events.global.RoundEndEvent
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object RoundEndEventMapper extends SimpleEventMapper[RoundEndEvent] {
override def id: String = "RoundEndEvent"
override def toJson(event: RoundEndEvent, session: UserSession): JsObject = {
Json.obj(
"player" -> event.winner.name,
"tricks" -> event.amountOfTricks
)
}
}

View File

@@ -0,0 +1,19 @@
package util.mapper
import controllers.routes
import de.knockoutwhist.events.global.SessionClosed
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object SessionClosedMapper extends SimpleEventMapper[SessionClosed] {
override def id: String = "SessionClosed"
override def toJson(event: SessionClosed, session: UserSession): JsObject = {
Json.obj(
"url" -> routes.MainMenuController.mainMenu().url,
"content" -> views.html.mainmenu.creategame(Some(session.user)).toString,
)
}
}

View File

@@ -0,0 +1,13 @@
package util.mapper
import de.knockoutwhist.utils.events.SimpleEvent
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.JsObject
trait SimpleEventMapper[T <: SimpleEvent] {
def id: String
def toJson(event: T, session: UserSession): JsObject
}

View File

@@ -0,0 +1,20 @@
package util.mapper
import de.knockoutwhist.events.global.TrickEndEvent
import de.knockoutwhist.rounds.Trick
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object TrickEndEventMapper extends SimpleEventMapper[TrickEndEvent]{
override def id: String = "TrickEndEvent"
override def toJson(event: TrickEndEvent, session: UserSession): JsObject = {
val gameLobby = session.gameLobby
Json.obj(
"playerwon" -> event.winner.name,
"playersin" -> gameLobby.getLogic.getCurrentMatch.get.playersIn.map(player => player.name),
"tricklist" -> gameLobby.getLogic.getCurrentRound.get.tricklist.map(trick => trick.winner.map(player => player.name).getOrElse("Trick in Progress"))
)
}
}

View File

@@ -0,0 +1,35 @@
package util.mapper
import de.knockoutwhist.events.global.TurnEvent
import de.knockoutwhist.player.AbstractPlayer
import model.sessions.UserSession
import play.api.libs.json.{JsArray, JsObject, Json}
object TurnEventMapper extends SimpleEventMapper[TurnEvent] {
override def id: String = "TurnEvent"
override def toJson(event: TurnEvent, session: UserSession): JsObject = {
val nextPlayers = if (session.gameLobby.logic.getPlayerQueue.isEmpty) {
Json.arr()
} else {
val queue = session.gameLobby.logic.getPlayerQueue.get
JsArray(
queue.duplicate().map(player => mapPlayer(player)).toList
)
}
Json.obj(
"currentPlayer" -> mapPlayer(event.player),
"nextPlayers" -> nextPlayers
)
}
private def mapPlayer(player: AbstractPlayer): JsObject = {
Json.obj(
"name" -> player.name,
"dog" -> player.isInDogLife
)
}
}

View File

@@ -1,37 +1,108 @@
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby) @(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
<main class="lobby-background vh-100" id="lobbybackground"> <div class="lobby-background vh-100 d-flex align-items-start justify-content-center pt-5">
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);"> <div class="container py-5">
<div class="row"> <div class="row justify-content-center">
<div class="col"> <div class="col-lg-8 col-xl-6">
<div class="p-3 text-center fs-4">Winner: @gamelobby.getLogic.getWinner</div> <div class="card shadow-lg mb-5 text-center bg-white border-0 rounded-4">
</div> <div class="card-body p-4 p-md-5">
</div> <h1 class="card-title display-5 fw-bold text-success mb-3">Match Over!</h1>
<div class="row justify-content-center align-items-center flex-grow-1"> <p class="fs-4 text-muted">Congratulations to the winner:</p>
@if((gamelobby.getUserSession(user.get.id).host)) { <h2 class="display-3 fw-bolder mb-4 text-primary">
<div class="col-12 text-center mb-5"> @gamelobby.getLogic.getWinner.get.name
<div class="btn btn-success" onclick="backToLobby('@gamelobby.id')">Return to lobby</div> </h2>
</div> </div>
} else {
<div class="col-12 text-center mt-3">
<div class="spinner-border mt-1" role="status">
<span class="visually-hidden">Loading...</span>
</div> </div>
<div class="card shadow mb-5 border-0 rounded-4 overflow-hidden">
<div class="card-header bg-dark text-white text-center fs-5 fw-semibold">
Final Standings
</div>
<div class="d-flex justify-content-between align-items-center p-2 text-uppercase fw-bold border-bottom bg-light">
<div class="d-flex align-items-center">
Player
</div>
<div class="d-flex flex-row gap-3">
<span class="fs-6 text-dark text-center" style="width: 5rem;">Rounds won</span>
<span class="fs-6 text-dark text-center" style="width: 5rem;">Tricks won</span>
</div>
</div>
<div>
@gamelobby.getFinalRanking.zipWithIndex.map { case ((playerName, (wonRounds, tricksWon)), index) =>
@defining(index + 1) { rank =>
<div class="d-flex justify-content-between align-items-center p-3 border-bottom @if(rank == 1){bg-success-subtle fw-bold}">
<div class="d-flex align-items-center">
<span class="badge @if(rank == 1){bg-warning text-dark fs-6} else {bg-secondary} rounded-pill me-3">#@rank</span>
@playerName
</div>
<div class="d-flex flex-row gap-3">
<span class="fs-6 text-muted text-center" style="width: 5rem;">@wonRounds</span>
<span class="fs-6 text-muted text-center" style="width: 5rem;">@tricksWon</span>
</div>
</div>
}
}
</div>
@if(gamelobby.getFinalRanking.isEmpty) {
<div class="p-3 text-center text-muted">No final scores available.</div>
}
</div>
@if(user.isDefined && gamelobby.getUserSession(user.get.id).host) {
<div class="col-12 text-center mt-4">
<div class="btn btn-success btn-lg shadow" onclick="handleReturnToLobby()">
Return to Lobby
</div>
</div>
} else {
<div class="col-12 text-center mt-4">
<div class="text-primary">
<div class="spinner-grow text-primary mt-1" role="status">
<span class="visually-hidden">Loading...</span>
</div>
<p class="mt-3 fs-6 fw-semibold">
Waiting for the Host to continue...
</p>
</div>
</div>
}
</div> </div>
}
</div> </div>
</div> </div>
</main> </div>
<script> <script>
function waitForFunction(name, checkInterval = 100) { function fireConfetti() {
return new Promise(resolve => { let duration = 3 * 1000;
const timer = setInterval(() => { let animationEnd = Date.now() + duration;
if (typeof window[name] === "function") { let defaults = { startVelocity: 30, spread: 360, ticks: 60, zIndex: 0 };
clearInterval(timer);
resolve(window[name]); function randomInRange(min, max) {
} return Math.random() * (max - min) + min;
}, checkInterval);
});
} }
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
let interval = setInterval(function() {
let timeLeft = animationEnd - Date.now();
if (timeLeft <= 0) {
return clearInterval(interval);
}
let particleCount = 50 * (timeLeft / duration);
// Left burst
confetti(Object.assign({}, defaults, {
particleCount,
origin: { x: randomInRange(0.1, 0.3), y: Math.random() - 0.2 }
}));
// Right burst
confetti(Object.assign({}, defaults, {
particleCount,
origin: { x: randomInRange(0.7, 0.9), y: Math.random() - 0.2 }
}));
}, 250);
}
connectWebSocket();
fireConfetti();
</script> </script>

View File

@@ -8,100 +8,35 @@
<div class="py-5 container-xxl"> <div class="py-5 container-xxl">
<div class="row ms-4 me-4"> <div class="row ms-4 me-4">
<div class="col-4 mt-5 text-start"> <div class="col-4 mt-5 text-start" id="turn-component"></div>
<h4 class="fw-semibold mb-1">Current Player</h4>
<p class="fs-5 text-primary" id="current-player-name">@gamelobby.getLogic.getCurrentPlayer.get.name</p>
@if(!TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
<h4 class="fw-semibold mb-1">Next Player</h4>
@for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) {
<p class="fs-5 text-primary" id="next-player-name">@nextplayer</p>
}
}
</div>
<div class="col-4 text-center"> <div class="col-4 text-center">
<div class="score-table mt-5" id="score-table-body">
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
<div class="d-flex justify-content-between score-header pb-1">
<div style="width: 50%">PLAYER</div>
<div style="width: 50%">TRICKS</div>
</div>
@for(player <- gamelobby.getLogic.getPlayerQueue.get.toList.sortBy { p => <div id="score-table"></div>
-(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(p) }.size)
}) {
<div class="d-flex justify-content-between score-row pt-1"> <div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container"></div>
<div style="width: 50%" class="text-truncate">@player.name</div>
<div style="width: 50%">
@(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(player) }.size)
</div>
</div>
}
</div>
<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container">
@for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) {
<div class="col-auto">
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
<div class="p-2">
@util.WebUIUtils.cardtoImage(cardplayed) width="100%"/>
</div>
<div class="card-body p-2 bg-transparent">
<small class="fw-semibold text-secondary">@player</small>
</div>
</div>
</div>
}
</div>
</div> </div>
<div class="col-4 mt-5 text-end">
<h4 class="fw-semibold mb-1">Trumpsuit</h4>
<p class="fs-5 text-primary" id="trumpsuit">@gamelobby.getLogic.getCurrentRound.get.trumpSuit</p>
<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
<div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container"> <div class="col-4 mt-5 text-end" id="game-info-component"></div>
@if(gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) {
@util.WebUIUtils.cardtoImage(gamelobby.getLogic.getCurrentTrick.get.firstCard.get) width="80px"/>
} else {
@views.html.render.card.apply("images/cards/1B.png")("Blank Card") width="80px"/>
}
</div>
</div>
</div> </div>
<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;"> <div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px);
<div class="row justify-content-center ingame-cards-slide @{ margin-left: 0;
!gamelobby.logic.getCurrentPlayer.contains(player) ? "inactive" |: "" margin-right: 0;">
}" id="card-slide"> <div id="player-hand-container"></div>
@for(i <- player.currentHand().get.cards.indices) {
<div class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id', '@player.isInDogLife')">
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
</div>
@if(player.isInDogLife) {
<div class="mt-2">
<button class="btn btn-danger" onclick="handleSkipDogLife(this, '@gamelobby.id')">Skip Dog Life</button>
</div>
}
</div>
}
</div>
</div> </div>
</div> </div>
</main> </main>
</div> </div>
<script> <script>
function waitForFunction(name, checkInterval = 100) { connectWebSocket()
return new Promise(resolve => { canPlayCard = @gamelobby.logic.getCurrentPlayer.contains(player);
const timer = setInterval(() => { globalThis.initGameVueComponents()
if (typeof window[name] === "function") {
clearInterval(timer);
resolve(window[name]);
}
}, checkInterval);
});
}
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
</script> </script>

View File

@@ -10,44 +10,51 @@
<h3 class="mb-0">Select Trump Suit</h3> <h3 class="mb-0">Select Trump Suit</h3>
</div> </div>
<div class="card-body"> <div class="card-body">
@if(player.equals(gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get)) { @if(gamelobby.logic.getCurrentMatch.isDefined) {
<div class="alert alert-info" role="alert" aria-live="polite"> @if(player.equals(gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get)) {
You (@player.toString) won the last round. Choose the trump suit for the next round. <div class="alert alert-info" role="alert" aria-live="polite">
</div> You (@player.toString) won the last round. Choose the trump suit for the next round.
</div>
<div class="row justify-content-center col-auto mb-5"> <div class="row justify-content-center col-auto mb-5">
<div class="col-auto handcard"> <div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')"> <div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades)) width="120px" style="border-radius: 6px"/> @util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades))
width="120px" style="border-radius: 6px"/>
</div>
</div>
<div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts))
width="120px" style="border-radius: 6px"/>
</div>
</div>
<div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds))
width="120px" style="border-radius: 6px"/>
</div>
</div>
<div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs))
width="120px" style="border-radius: 6px"/>
</div>
</div> </div>
</div> </div>
<div class="col-auto handcard"> <div class="row justify-content-center ingame-cards-slide" id="card-slide">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts)) width="120px" style="border-radius: 6px"/>
</div>
</div>
<div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds)) width="120px" style="border-radius: 6px"/>
</div>
</div>
<div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs)) width="120px" style="border-radius: 6px"/>
</div>
</div>
</div>
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
@for(i <- player.currentHand().get.cards.indices) { @for(i <- player.currentHand().get.cards.indices) {
<div class="col-auto" style="border-radius: 6px"> <div class="col-auto" style="border-radius: 6px">
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/> @util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
</div> </div>
} }
</div> </div>
} else { } else {
<div class="alert alert-warning" role="alert" aria-live="polite"> <div class="alert alert-warning" role="alert" aria-live="polite">
@gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get.name is choosing a trumpsuit. The new round will start once a suit is picked. @gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get.name
</div> is choosing a trumpsuit. The new round will start once a suit is picked.
</div>
}
} }
</div> </div>
</div> </div>
@@ -57,15 +64,5 @@
</div> </div>
</div> </div>
<script> <script>
function waitForFunction(name, checkInterval = 100) { connectWebSocket()
return new Promise(resolve => {
const timer = setInterval(() => {
if (typeof window[name] === "function") {
clearInterval(timer);
resolve(window[name]);
}
}, checkInterval);
});
}
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
</script> </script>

View File

@@ -13,17 +13,20 @@
<p class="card-text"> <p class="card-text">
The last round was tied between: The last round was tied between:
<span class="ms-1"> <span class="ms-1">
@for(players <- gamelobby.logic.playerTieLogic.getTiedPlayers) { @for(players <- gamelobby.logic.playerTieLogic.getTiedPlayers) {
<span class="badge text-bg-secondary me-1">@players</span> <span class="badge text-bg-secondary me-1">@players</span>
} }
</span> </span>
</p> </p>
</div> </div>
@if(player.equals(gamelobby.logic.playerTieLogic.currentTiePlayer())) { @if(gamelobby.logic.playerTieLogic.currentTiePlayer().contains(player)) {
@defining(gamelobby.logic.playerTieLogic.highestAllowedNumber()) { maxNum => @defining(gamelobby.logic.playerTieLogic.highestAllowedNumber()) { maxNum =>
<div class="alert alert-info" role="alert" aria-live="polite"> <div class="alert alert-info" role="alert" aria-live="polite">
Pick a number between 1 and @{maxNum + 1}. The resulting card will be your card for the cut. Pick a number between 1 and @{
maxNum + 1
}.
The resulting card will be your card for the cut.
</div> </div>
<div class="row g-2 align-items-center"> <div class="row g-2 align-items-center">
@@ -31,49 +34,21 @@
<label for="tieNumber" class="col-form-label">Your number</label> <label for="tieNumber" class="col-form-label">Your number</label>
</div> </div>
<div class="col-auto"> <div class="col-auto">
<input type="number" id="tieNumber" class="form-control" name="tie" min="1" max="@{maxNum + 1}" placeholder="1" required> <input type="number" id="tieNumber" class="form-control" name="tie" min="1" max="@{
maxNum + 1
}" placeholder="1" required>
</div> </div>
<div class="col-auto"> <div class="col-auto">
<button onclick="selectTie('@gamelobby.id')" class="btn btn-primary">Confirm</button> <button onclick="selectTie('@gamelobby.id')" class="btn btn-primary">
Confirm</button>
</div> </div>
</div> </div>
<h6 class="mt-4 mb-3">Currently Picked Cards</h6> <h6 class="mt-4 mb-3">Currently Picked Cards</h6>
<div id="cardsplayed" class="row g-3 justify-content-center"> <div id="cardsplayed" class="row g-3 justify-content-center">
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
<div class="col-6">
<div class="card shadow-sm border-0 h-100 text-center">
<div class="card-body d-flex flex-column justify-content-between">
<p class="card-text fw-semibold mb-2 text-primary">@player</p>
<div class="card-img-top">
@util.WebUIUtils.cardtoImage(card)
</div>
</div>
</div>
</div>
}
} else {
<div class="col-12">
<div class="alert alert-info text-center" role="alert">
<i class="bi bi-info-circle me-2"></i>
No cards have been selected yet.
</div>
</div>
}
</div>
}
} else {
<div class="alert alert-warning" role="alert" aria-live="polite">
<strong>@gamelobby.logic.playerTieLogic.currentTiePlayer()</strong> is currently picking a number for the cut.
</div>
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
<div id="cardsplayed" class="row g-3 justify-content-center">
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) { @if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) { @for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
<div class="col-6 col-sm-4 col-md-3 col-lg-2"> <div class="col-6">
<div class="card shadow-sm border-0 h-100 text-center"> <div class="card shadow-sm border-0 h-100 text-center">
<div class="card-body d-flex flex-column justify-content-between"> <div class="card-body d-flex flex-column justify-content-between">
<p class="card-text fw-semibold mb-2 text-primary">@player</p> <p class="card-text fw-semibold mb-2 text-primary">@player</p>
@@ -92,6 +67,38 @@
</div> </div>
</div> </div>
} }
</div>
}
} else {
<div class="alert alert-warning" role="alert" aria-live="polite">
<strong>@gamelobby.logic.playerTieLogic.currentTiePlayer().get</strong>
is currently picking a number for the cut.
</div>
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
<div id="cardsplayed" class="row g-3 justify-content-center">
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
<div class="col-6 col-sm-4 col-md-3 col-lg-2">
<div class="card shadow-sm border-0 h-100 text-center">
<div class="card-body d-flex flex-column justify-content-between">
<p class="card-text fw-semibold mb-2 text-primary">@player</p>
<div class="card-img-top">
@util.WebUIUtils.cardtoImage(card)
</div>
</div>
</div>
</div>
}
} else {
<div class="col-12">
<div class="alert alert-info text-center" role="alert">
<i class="bi bi-info-circle me-2"></i>
No cards have been selected yet.
</div>
</div>
}
</div> </div>
} }
@@ -103,15 +110,5 @@
</div> </div>
</div> </div>
<script> <script>
function waitForFunction(name, checkInterval = 100) { connectWebSocket()
return new Promise(resolve => {
const timer = setInterval(() => {
if (typeof window[name] === "function") {
clearInterval(timer);
resolve(window[name]);
}
}, checkInterval);
});
}
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
</script> </script>

View File

@@ -1,81 +1,38 @@
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby) @(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
@import play.api.libs.json._
<div id="lobby-app-mount"></div>
<main class="lobby-background vh-100" id="lobbybackground">
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
<div class="row">
<div class="col">
<div class="p-3 fs-1 d-flex align-items-center">
<div class="text-center" style="flex-grow: 1;">
Lobby-Name: @gamelobby.name
</div>
<div class="btn btn-danger ms-auto" onclick="leaveGame('@gamelobby.id')">Exit</div>
</div>
</div>
</div>
<div class="row">
<div class="col">
<div class="p-3 text-center fs-4">Playeramount: @gamelobby.getPlayers.size / @gamelobby.maxPlayers</div>
</div>
</div>
<div class="row justify-content-center align-items-center flex-grow-1">
@if((gamelobby.getUserSession(user.get.id).host)) {
<div id="players" class="justify-content-center align-items-center d-flex">
@for(playersession <- gamelobby.getPlayers.values) {
<div class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
@if(playersession.id == user.get.id) {
<h5 class="card-title">@playersession.name (You)</h5>
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
} else {
<h5 class="card-title">@playersession.name</h5>
<div class="btn btn-danger" onclick="removePlayer('@gamelobby.id', '@playersession.id')">Remove</div>
}
</div>
</div>
</div>
}
</div>
<div class="col-12 text-center mb-5">
<div class="btn btn-success" onclick="startGame('@gamelobby.id')">Start Game</div>
</div>
} else {
<div id="players" class="justify-content-center align-items-center d-flex">
@for(playersession <- gamelobby.getPlayers.values) {
<div class="col-auto my-auto m-3"> <div class="card" style="width: 18rem;">
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
@if(playersession.id == user.get.id) {
<h5 class="card-title">@playersession.name (You)</h5>
} else {
<h5 class="card-title">@playersession.name</h5>
}
</div>
</div>
</div>
}
</div>
<div class="col-12 text-center mt-3">
<p class="fs-4">Waiting for the host to start the game...</p>
<div class="spinner-border mt-1" role="status">
<span class="visually-hidden">Loading...</span>
</div>
</div>
}
</div>
</div>
</main>
<script> <script>
function waitForFunction(name, checkInterval = 100) { // Initialisierung des momentanen Lobby Standes, welcher direkt gerendert werden muss.
return new Promise(resolve => {
const timer = setInterval(() => { const initialLobbyName = '@gamelobby.name';
if (typeof window[name] === "function") { const initialLobbyId = '@gamelobby.id';
clearInterval(timer);
resolve(window[name]); const initialIsHost = @{user.map(u => gamelobby.getUserSession(u.id)).exists(_.host)};
} const initialMaxPlayers = @{gamelobby.maxPlayers};
}, checkInterval);
}); const initialPlayers = JSON.parse('@Html({
val currentUserId = user.map(_.id).getOrElse(java.util.UUID.randomUUID())
val playerListForVue = gamelobby.getUsers.toSeq.map { u =>
val isSelf = u.id == currentUserId
val playerDogStatus = false
Json.obj(
"id" -> u.id.toString,
"name" -> u.name,
"self" -> isSelf,
"dog" -> playerDogStatus
)
} }
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id')); Json.stringify(Json.toJson(playerListForVue))
})');
connectWebSocket();
globalThis.initLobbyVueComponents(
initialLobbyName,
initialLobbyId,
initialIsHost,
initialMaxPlayers,
initialPlayers
);
</script> </script>

View File

@@ -35,6 +35,7 @@
particlesJS.load('particles-js', 'assets/conf/particlesjs-config.json', function() { particlesJS.load('particles-js', 'assets/conf/particlesjs-config.json', function() {
console.log('callback - particles.js config loaded'); console.log('callback - particles.js config loaded');
}); });
disconnectWebSocket();
</script> </script>
<div id="particles-js" style="background-color: rgb(11, 8, 8); <div id="particles-js" style="background-color: rgb(11, 8, 8);
background-size: cover; background-size: cover;

View File

@@ -1,8 +1,8 @@
@* @*
* This template is called from the `index` template. This template * This template is called from the `index` template. This template
* handles the rendering of the page header and body tags. It takes * handles the rendering of the page header and body tags. It takes
* two arguments, a `String` for the title of the page and an `Html` * two arguments, a `String` for the title of the page and an `Html`
* object to insert into the body of the page. * object to insert into the body of the page.
*@ *@
@(title: String)(content: Html) @(title: String)(content: Html)
@@ -17,14 +17,20 @@
<link rel="shortcut icon" type="image/png" href="@routes.Assets.versioned("images/favicon.png")"> <link rel="shortcut icon" type="image/png" href="@routes.Assets.versioned("images/favicon.png")">
<link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous"> <link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
</head> </head>
<script src="https://cdn.jsdelivr.net/npm/canvas-confetti@@1.6.0/dist/confetti.browser.min.js"></script>
<body class="d-flex flex-column min-vh-100" id="main-body">
@* And here's where we render the `Html` object containing
* the page content. *@
@content
</body>
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script> <script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script> <script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
<script src="https://unpkg.com/vue/dist/vue.global.prod.js"></script>
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/websocket.js")" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/events.js")" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/interact.js")" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
<body class="d-flex flex-column min-vh-100" id="main-body">
<div id="alerts-container"></div>
@* And here's where we render the `Html` object containing
* the page content. *@
@content
</body>
</html> </html>

View File

@@ -11,20 +11,23 @@
<input class="form-check-input" type="checkbox" id="visibilityswitch" disabled> <input class="form-check-input" type="checkbox" id="visibilityswitch" disabled>
<label class="form-check-label" for="visibilityswitch">public/private</label> <label class="form-check-label" for="visibilityswitch">public/private</label>
</div> </div>
<div class="mt-3"> <div class="mt-3">
<label for="playeramount" class="form-label">Playeramount:</label> <label for="playeramount" class="form-label">Playeramount:</label>
<input type="range" class="form-range text-body" min="2" max="7" value="2" id="playeramount" name="playeramount"> <input type="range" class="form-range text-body" min="2" max="7" value="2" id="playeramount" name="playeramount">
<div class="d-flex justify-content-between"> <div class="d-flex justify-content-between">
<span>2</span> <span>2</span>
<span>3</span> <span>3</span>
<span>4</span> <span>4</span>
<span>5</span> <span>5</span>
<span>6</span> <span>6</span>
<span>7</span> <span>7</span>
</div>
</div> </div>
</div>
<div class="mt-3 text-center"> <div class="mt-3 text-center">
<div class="btn btn-success" onclick="createGameJS()">Create Game</div> <div class="btn btn-success" onclick="createGameJS()">Create Game</div>
</div> </div>
</div> </div>
</main> </main>
<script>
disconnectWebSocket();
</script>

View File

@@ -1,57 +1,55 @@
@(user: Option[model.users.User]) @(user: Option[model.users.User])
<nav class="navbar navbar-expand-lg bg-body-tertiary navbar-drop-shadow"> <nav class="navbar navbar-expand-lg bg-body-tertiary navbar-drop-shadow">
<div class="container d-flex justify-content-start"> <div class="container d-flex justify-content-start">
<button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#navBar" aria-controls="navBar" aria-expanded="false" aria-label="Toggle navigation"> <button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#navBar" aria-controls="navBar" aria-expanded="false" aria-label="Toggle navigation">
<span class="navbar-toggler-icon"></span> <span class="navbar-toggler-icon"></span>
</button> </button>
<div class="collapse navbar-collapse justify-content-center" id="navBar"> <div class="collapse navbar-collapse justify-content-center" id="navBar">
<a class="navbar-brand ms-auto" href="@routes.MainMenuController.mainMenu()"> <a class="navbar-brand ms-auto" href="@routes.MainMenuController.mainMenu()">
<img src="@routes.Assets.versioned("images/logo.png")" alt="Logo" width="30" height="20" class="d-inline-block align-text-top"> <img src="@routes.Assets.versioned("images/logo.png")" alt="Logo" width="30" height="20" class="d-inline-block align-text-top">
KnockOutWhist KnockOutWhist
</a> </a>
<div class="navbar-nav me-auto mb-2 mb-lg-0"> <div class="navbar-nav me-auto mb-2 mb-lg-0">
<ul class="navbar-nav mb-2 mb-lg-0"> <ul class="navbar-nav mb-2 mb-lg-0">
@if(user.isDefined) { @if(user.isDefined) {
<li class="nav-item">
<a class="nav-link active" aria-current="page" onclick="navSpa('0', 'Knockout Whist - Create Game'); return false;" href="@routes.MainMenuController.mainMenu()">Create Game</a>
</li>
<li class="nav-item">
<a class="nav-link disabled" aria-disabled="true">Lobbies</a>
</li>
}
<li class="nav-item"> <li class="nav-item">
<a class="nav-link active" onclick="navSpa('1', 'Knockout Whist - Rules'); return false;" href="@routes.MainMenuController.rules()">Rules</a> <a class="nav-link active" aria-current="page" onclick="navSpa('0', 'Knockout Whist - Create Game'); return false;" href="@routes.MainMenuController.mainMenu()">
Create Game</a>
</li> </li>
</ul> <li class="nav-item">
<form class="navbar-nav me-auto mb-2 mb-lg-0" onsubmit="joinGame(); return false;"> <a class="nav-link disabled" aria-disabled="true">Lobbies</a>
<input class="form-control me-2" type="text" placeholder="Enter GameCode" id="gameId" aria-label="Join Game"/>
<button class="btn btn-outline-success" type="submit">Join</button>
</form>
</div>
@* Right side: profile dropdown if logged in, otherwise Login / Sign Up buttons *@
@if(user.isDefined) {
<ul class="navbar-nav ms-auto mb-2 mb-lg-0">
<li class="nav-item dropdown">
<a class="nav-link dropdown-toggle d-flex align-items-center" href="#" id="profileDropdown" role="button" data-bs-toggle="dropdown" aria-expanded="false">
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="rounded-circle" width="30" height="30" />
<span class="ms-2">@user.get.name</span>
</a>
<ul class="dropdown-menu dropdown-menu-end" aria-labelledby="profileDropdown">
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">Stats</a></li>
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">Settings</a></li>
<li><hr class="dropdown-divider"></li>
<li><a class="dropdown-item" href="@routes.UserController.logout()">Logout</a></li>
</ul>
</li> </li>
</ul> }
} else { <li class="nav-item">
<div class="d-flex ms-auto"> <a class="nav-link active" onclick="navSpa('1', 'Knockout Whist - Rules'); return false;" href="@routes.MainMenuController.rules()">
<a class="btn btn-outline-primary me-2" href="@routes.UserController.login()">Login</a> Rules</a>
<a class="btn btn-primary" href="@routes.UserController.login()">Sign Up</a> </li>
</div> </ul>
} <form class="navbar-nav me-auto mb-2 mb-lg-0" onsubmit="joinGame(); return false;">
<input class="form-control me-2" type="text" placeholder="Enter GameCode" id="gameId" aria-label="Join Game"/>
<button class="btn btn-outline-success" type="submit">Join</button>
</form>
</div> </div>
@* Right side: profile dropdown if logged in, otherwise Login / Sign Up buttons *@
@if(user.isDefined) {
<ul class="navbar-nav ms-auto mb-2 mb-lg-0">
<li class="nav-item dropdown">
<a class="nav-link dropdown-toggle d-flex align-items-center" href="#" id="profileDropdown" role="button" data-bs-toggle="dropdown" aria-expanded="false">
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="rounded-circle" width="30" height="30" />
<span class="ms-2">@user.get.name</span>
</a>
<ul class="dropdown-menu dropdown-menu-end" aria-labelledby="profileDropdown">
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">
Stats</a></li>
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">
Settings</a></li>
<li><hr class="dropdown-divider"></li>
</ul>
</li>
</ul>
}
</div> </div>
</nav> </div>
</nav>

View File

@@ -1,177 +1,180 @@
@(user: Option[model.users.User]) @(user: Option[model.users.User])
@navbar(user) @navbar(user)
<main class="lobby-background flex-grow-1"> <main class="lobby-background flex-grow-1">
<div class="container my-4" style="max-width:980px;"> <div class="container my-4" style="max-width: 980px;">
<div class="card rules-card shadow-sm rounded-3 overflow-hidden"> <div class="card rules-card shadow-sm rounded-3 overflow-hidden">
<div class="card-header text-center py-3 border-0"> <div class="card-header text-center py-3 border-0">
<h3 class="mb-0 rules-title">Game Rules Overview</h3> <h3 class="mb-0 rules-title">Game Rules Overview</h3>
</div> </div>
<div class="card-body p-0"> <div class="card-body p-0">
<style> <style>
</style> </style>
<div class="accordion rules-accordion" id="rulesAccordion"> <div class="accordion rules-accordion" id="rulesAccordion">
<div class="accordion-item"> <div class="accordion-item">
<h2 class="accordion-header" id="headingPlayers"> <h2 class="accordion-header" id="headingPlayers">
<button class="accordion-button" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlayers" aria-expanded="true" aria-controls="collapsePlayers"> <button class="accordion-button" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlayers" aria-expanded="true" aria-controls="collapsePlayers">
Players Players
</button> </button>
</h2> </h2>
<div id="collapsePlayers" class="accordion-collapse collapse show" aria-labelledby="headingPlayers" data-bs-parent="#rulesAccordion"> <div id="collapsePlayers" class="accordion-collapse collapse show" aria-labelledby="headingPlayers" data-bs-parent="#rulesAccordion">
<div class="accordion-body"> <div class="accordion-body">
Two to seven players. The aim is to be the last player left in the game. Two to seven players. The aim is to be the last player left in the game.
</div>
</div> </div>
</div> </div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingAim">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseAim" aria-expanded="false" aria-controls="collapseAim">
Aim
</button>
</h2>
<div id="collapseAim" class="accordion-collapse collapse" aria-labelledby="headingAim" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
To be the last player left at the end of the game, with the object in each hand being to win a majority of tricks.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingEquipment">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseEquipment" aria-expanded="false" aria-controls="collapseEquipment">
Equipment
</button>
</h2>
<div id="collapseEquipment" class="accordion-collapse collapse" aria-labelledby="headingEquipment" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
A standard 52-card pack is used.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingRanks">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseRanks" aria-expanded="false" aria-controls="collapseRanks">
Card Ranks
</button>
</h2>
<div id="collapseRanks" class="accordion-collapse collapse" aria-labelledby="headingRanks" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
In each suit, cards rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingDealFirst">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealFirst" aria-expanded="false" aria-controls="collapseDealFirst">
Deal (First Hand)
</button>
</h2>
<div id="collapseDealFirst" class="accordion-collapse collapse" aria-labelledby="headingDealFirst" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The dealer deals seven cards to each player. One card is turned up to determine the trump suit for the round.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingDealSubsequent">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealSubsequent" aria-expanded="false" aria-controls="collapseDealSubsequent">
Deal (Subsequent Hands)
</button>
</h2>
<div id="collapseDealSubsequent" class="accordion-collapse collapse" aria-labelledby="headingDealSubsequent" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The deal rotates clockwise. The player who took the most tricks in the previous hand selects the trump suit. If there's a tie, players cut cards to decide who calls trumps. One fewer card is dealt in each successive hand until the final hand consists of one card each.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingPlay">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlay" aria-expanded="false" aria-controls="collapsePlay">
Play
</button>
</h2>
<div id="collapsePlay" class="accordion-collapse collapse" aria-labelledby="headingPlay" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The player to the dealer's left (eldest hand) leads the first trick. Any card can be led. Other players must follow suit if possible. A player with no cards of the suit led may play any card.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingWinningTrick">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningTrick" aria-expanded="false" aria-controls="collapseWinningTrick">
Winning a Trick
</button>
</h2>
<div id="collapseWinningTrick" class="accordion-collapse collapse" aria-labelledby="headingWinningTrick" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The highest card of the suit led wins, unless a trump is played, in which case the highest trump wins. The winner of the trick leads the next.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingLeadingTrumps">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseLeadingTrumps" aria-expanded="false" aria-controls="collapseLeadingTrumps">
Leading Trumps
</button>
</h2>
<div id="collapseLeadingTrumps" class="accordion-collapse collapse" aria-labelledby="headingLeadingTrumps" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
Some rules disallow leading trumps before the suit has been 'broken' (a trump has been played to the lead of another suit). Leading trumps is always permissible if a player holds only trumps.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingKnockout">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseKnockout" aria-expanded="false" aria-controls="collapseKnockout">
Knockout
</button>
</h2>
<div id="collapseKnockout" class="accordion-collapse collapse" aria-labelledby="headingKnockout" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
At the end of each hand, any player who took no tricks is knocked out and takes no further part in the game.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingWinningGame">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningGame" aria-expanded="false" aria-controls="collapseWinningGame">
Winning the Game
</button>
</h2>
<div id="collapseWinningGame" class="accordion-collapse collapse" aria-labelledby="headingWinningGame" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The game is won when a player takes all the tricks in a round, as all other players are knocked out, leaving only one player remaining.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingDogLife">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDogLife" aria-expanded="false" aria-controls="collapseDogLife">
Dog Life
</button>
</h2>
<div id="collapseDogLife" class="accordion-collapse collapse" aria-labelledby="headingDogLife" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The first player who takes no tricks is awarded a \"dog's life\". In the next hand, that player is dealt one card and can decide which trick to play it to. Each time a trick is played the dog may either play the card or knock on the table and wait to play it later. If the dog wins a trick, the player to the left leads the next and the dog re-enters the game properly in the next hand. If the dog fails, they are knocked out.
</div>
</div>
</div>
</div> </div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingAim">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseAim" aria-expanded="false" aria-controls="collapseAim">
Aim
</button>
</h2>
<div id="collapseAim" class="accordion-collapse collapse" aria-labelledby="headingAim" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
To be the last player left at the end of the game, with the object in each hand being to win a majority of tricks.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingEquipment">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseEquipment" aria-expanded="false" aria-controls="collapseEquipment">
Equipment
</button>
</h2>
<div id="collapseEquipment" class="accordion-collapse collapse" aria-labelledby="headingEquipment" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
A standard 52-card pack is used.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingRanks">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseRanks" aria-expanded="false" aria-controls="collapseRanks">
Card Ranks
</button>
</h2>
<div id="collapseRanks" class="accordion-collapse collapse" aria-labelledby="headingRanks" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
In each suit, cards rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingDealFirst">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealFirst" aria-expanded="false" aria-controls="collapseDealFirst">
Deal (First Hand)
</button>
</h2>
<div id="collapseDealFirst" class="accordion-collapse collapse" aria-labelledby="headingDealFirst" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The dealer deals seven cards to each player. One card is turned up to determine the trump suit for the round.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingDealSubsequent">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealSubsequent" aria-expanded="false" aria-controls="collapseDealSubsequent">
Deal (Subsequent Hands)
</button>
</h2>
<div id="collapseDealSubsequent" class="accordion-collapse collapse" aria-labelledby="headingDealSubsequent" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The deal rotates clockwise. The player who took the most tricks in the previous hand selects the trump suit. If there's a tie, players cut cards to decide who calls trumps. One fewer card is dealt in each successive hand until the final hand consists of one card each.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingPlay">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlay" aria-expanded="false" aria-controls="collapsePlay">
Play
</button>
</h2>
<div id="collapsePlay" class="accordion-collapse collapse" aria-labelledby="headingPlay" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The player to the dealer's left (eldest hand) leads the first trick. Any card can be led. Other players must follow suit if possible. A player with no cards of the suit led may play any card.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingWinningTrick">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningTrick" aria-expanded="false" aria-controls="collapseWinningTrick">
Winning a Trick
</button>
</h2>
<div id="collapseWinningTrick" class="accordion-collapse collapse" aria-labelledby="headingWinningTrick" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The highest card of the suit led wins, unless a trump is played, in which case the highest trump wins. The winner of the trick leads the next.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingLeadingTrumps">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseLeadingTrumps" aria-expanded="false" aria-controls="collapseLeadingTrumps">
Leading Trumps
</button>
</h2>
<div id="collapseLeadingTrumps" class="accordion-collapse collapse" aria-labelledby="headingLeadingTrumps" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
Some rules disallow leading trumps before the suit has been 'broken' (a trump has been played to the lead of another suit). Leading trumps is always permissible if a player holds only trumps.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingKnockout">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseKnockout" aria-expanded="false" aria-controls="collapseKnockout">
Knockout
</button>
</h2>
<div id="collapseKnockout" class="accordion-collapse collapse" aria-labelledby="headingKnockout" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
At the end of each hand, any player who took no tricks is knocked out and takes no further part in the game.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingWinningGame">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningGame" aria-expanded="false" aria-controls="collapseWinningGame">
Winning the Game
</button>
</h2>
<div id="collapseWinningGame" class="accordion-collapse collapse" aria-labelledby="headingWinningGame" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The game is won when a player takes all the tricks in a round, as all other players are knocked out, leaving only one player remaining.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingDogLife">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDogLife" aria-expanded="false" aria-controls="collapseDogLife">
Dog Life
</button>
</h2>
<div id="collapseDogLife" class="accordion-collapse collapse" aria-labelledby="headingDogLife" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The first player who takes no tricks is awarded a \"dog's life\". In the next hand, that player is dealt one card and can decide which trick to play it to. Each time a trick is played the dog may either play the card or knock on the table and wait to play it later. If the dog wins a trick, the player to the left leads the next and the dog re-enters the game properly in the next hand. If the dog fails, they are knocked out.
</div>
</div>
</div>
</div> </div>
</div> </div>
</div> </div>
</main> </div>
</main>
<script>
disconnectWebSocket();
</script>

View File

@@ -13,3 +13,12 @@ auth {
publicKeyFile = ${?PUBLIC_KEY_FILE} publicKeyFile = ${?PUBLIC_KEY_FILE}
publicKeyPem = ${?PUBLIC_KEY_PEM} publicKeyPem = ${?PUBLIC_KEY_PEM}
} }
play.filters.enabled += "play.filters.cors.CORSFilter"
play.filters.cors {
allowedOrigins = ["http://localhost:5173"]
allowedCredentials = true
allowedHttpMethods = ["GET", "POST", "PUT", "DELETE", "OPTIONS"]
allowedHttpHeaders = ["Accept", "Content-Type", "Origin", "X-Requested-With"]
}

View File

@@ -5,46 +5,48 @@
<!DOCTYPE configuration> <!DOCTYPE configuration>
<configuration> <configuration>
<import class="ch.qos.logback.classic.encoder.PatternLayoutEncoder"/> <import class="ch.qos.logback.classic.encoder.PatternLayoutEncoder" />
<import class="ch.qos.logback.classic.AsyncAppender"/> <import class="ch.qos.logback.classic.AsyncAppender" />
<import class="ch.qos.logback.core.FileAppender"/> <import class="ch.qos.logback.core.FileAppender" />
<import class="ch.qos.logback.core.ConsoleAppender"/> <import class="ch.qos.logback.core.ConsoleAppender" />
<appender name="FILE" class="FileAppender"> <appender name="FILE" class="FileAppender">
<file>${application.home:-.}/logs/application.log</file> <file>${application.home:-.}/logs/application.log</file>
<encoder class="PatternLayoutEncoder"> <encoder class="PatternLayoutEncoder">
<charset>UTF-8</charset> <charset>UTF-8</charset>
<pattern>%d{yyyy-MM-dd HH:mm:ss} %highlight(%-5level) %cyan(%logger{36}) %magenta(%X{pekkoSource}) %msg%n</pattern> <pattern>%d{yyyy-MM-dd HH:mm:ss} %highlight(%-5level) %cyan(%logger{36}) %magenta(%X{pekkoSource}) %msg%n
</encoder> </pattern>
</appender> </encoder>
</appender>
<appender name="STDOUT" class="ConsoleAppender"> <appender name="STDOUT" class="ConsoleAppender">
<!-- <!--
On Windows, enabling Jansi is recommended to benefit from color code interpretation on DOS command prompts, On Windows, enabling Jansi is recommended to benefit from color code interpretation on DOS command prompts,
which otherwise risk being sent ANSI escape sequences that they cannot interpret. which otherwise risk being sent ANSI escape sequences that they cannot interpret.
See https://logback.qos.ch/manual/layouts.html#coloring See https://logback.qos.ch/manual/layouts.html#coloring
--> -->
<!-- <withJansi>true</withJansi> --> <!-- <withJansi>true</withJansi> -->
<encoder class="PatternLayoutEncoder"> <encoder class="PatternLayoutEncoder">
<charset>UTF-8</charset> <charset>UTF-8</charset>
<pattern>%d{yyyy-MM-dd HH:mm:ss} %highlight(%-5level) %cyan(%logger{36}) %magenta(%X{pekkoSource}) %msg%n</pattern> <pattern>%d{yyyy-MM-dd HH:mm:ss} %highlight(%-5level) %cyan(%logger{36}) %magenta(%X{pekkoSource}) %msg%n
</encoder> </pattern>
</appender> </encoder>
</appender>
<appender name="ASYNCFILE" class="AsyncAppender"> <appender name="ASYNCFILE" class="AsyncAppender">
<appender-ref ref="FILE"/> <appender-ref ref="FILE" />
</appender> </appender>
<appender name="ASYNCSTDOUT" class="AsyncAppender"> <appender name="ASYNCSTDOUT" class="AsyncAppender">
<appender-ref ref="STDOUT"/> <appender-ref ref="STDOUT" />
</appender> </appender>
<logger name="play" level="INFO"/> <logger name="play" level="INFO" />
<logger name="application" level="DEBUG"/> <logger name="application" level="DEBUG" />
<root level="WARN"> <root level="WARN">
<appender-ref ref="ASYNCFILE"/> <appender-ref ref="ASYNCFILE" />
<appender-ref ref="ASYNCSTDOUT"/> <appender-ref ref="ASYNCSTDOUT" />
</root> </root>
</configuration> </configuration>

View File

@@ -4,38 +4,30 @@
# ~~~~ # ~~~~
# For the javascript routing # For the javascript routing
GET /assets/js/routes controllers.JavaScriptRoutingController.javascriptRoutes() GET /assets/js/routes controllers.JavaScriptRoutingController.javascriptRoutes()
# Primary routes # Primary routes
GET / controllers.MainMenuController.index() GET / controllers.MainMenuController.index()
GET /assets/*file controllers.Assets.versioned(path="/public", file: Asset) GET /assets/*file controllers.Assets.versioned(path="/public", file: Asset)
# Main menu routes # Main menu routes
GET /mainmenu controllers.MainMenuController.mainMenu() GET /mainmenu controllers.MainMenuController.mainMenu()
GET /rules controllers.MainMenuController.rules() GET /rules controllers.MainMenuController.rules()
GET /navSPA/:pType controllers.MainMenuController.navSPA(pType) GET /navSPA/:pType controllers.MainMenuController.navSPA(pType)
POST /createGame controllers.MainMenuController.createGame() POST /createGame controllers.MainMenuController.createGame()
POST /joinGame controllers.MainMenuController.joinGame() POST /joinGame controllers.MainMenuController.joinGame()
# User authentication routes # User authentication routes
GET /login controllers.UserController.login() POST /login controllers.UserController.login_Post()
POST /login controllers.UserController.login_Post() POST /logout controllers.UserController.logoutPost()
GET /userInfo controllers.UserController.getUserInfo()
GET /logout controllers.UserController.logout()
# In-game routes # In-game routes
GET /game/:id controllers.IngameController.game(id: String) GET /game/:id controllers.IngameController.game(id: String)
POST /game/:id/start controllers.IngameController.startGame(id: String)
POST /game/:id/kickPlayer/:playerToKick controllers.IngameController.kickPlayer(id: String, playerToKick: String)
POST /game/:id/trump controllers.IngameController.playTrump(id: String) # Websocket
POST /game/:id/tie controllers.IngameController.playTie(id: String) GET /websocket controllers.WebsocketController.socket()
GET /game/:id/leaveGame controllers.IngameController.leaveGame(id: String) # Status
POST /game/:id/playCard controllers.IngameController.playCard(id: String) GET /status controllers.StatusController.requestStatus()
POST /game/:id/dogPlayCard controllers.IngameController.playDogCard(id: String) GET /status/:gameId controllers.StatusController.game(gameId: String)
POST /game/:id/returnToLobby controllers.IngameController.returnToLobby(id: String)
# Polling
GET /polling/:gameId controllers.PollingController.polling(gameId: String)

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@@ -0,0 +1,653 @@
var canPlayCard = false;
const PlayerHandComponent = {
data() {
return {
hand: [],
isDogPhase: false,
isAwaitingResponse: false,
};
},
computed: {
isHandInactive() {
//TODO: Needs implementation
}
},
template: `
<div class="row justify-content-center g-2 mt-4 bottom-div"
style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
<div id="card-slide" class="row justify-content-center ingame-cards-slide" :class="{'inactive': isHandInactive }">
<div v-for="card in hand" :key="card.idx" class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none"
:data-card-id="card.idx"
style="border-radius: 6px"
@click="handlePlayCard(card.idx)">
<img :src="getCardImagePath(card.card)" width="120px" style="border-radius: 6px" :alt="card.card"/>
</div>
</div>
<div v-if="isDogPhase" class="mt-2">
<button class="btn btn-danger" @click="handleSkipDogLife()">Skip Turn</button>
</div>
</div>
</div>
`,
methods: {
updateHand(eventData) {
this.hand = eventData.hand.map(card => ({
idx: parseInt(card.idx, 10),
card: card.card
}));
this.isDogPhase = false;
console.log("Vue Data Updated. Hand size:", this.hand.length);
if (this.hand.length > 0) {
console.log("First card path check:", this.getCardImagePath(this.hand[0].card));
}
},
handlePlayCard(cardidx) {
if(this.isAwaitingResponse) return
if(!canPlayCard) return
canPlayCard = false;
this.isAwaitingResponse = true
console.debug(`Playing card ${cardidx} from hand`)
const wiggleKeyframes = [
{ transform: 'translateX(0)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(5px)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(0)' }
];
const wiggleTiming = {
duration: 400,
iterations: 1,
easing: 'ease-in-out',
fill: 'forwards'
};
const targetButton = this.$el.querySelector(`[data-card-id="${cardidx}"]`);
const cardElement = targetButton ? targetButton.closest('.handcard') : null;
const payload = {
cardindex: cardidx.toString(),
isDog: false
}
sendEventAndWait("PlayCard", payload).then(
() => {
this.hand = this.hand.filter(card => card.idx !== cardidx);
this.hand.forEach((card, index) => {
card.idx = index;
})
this.isAwaitingResponse = false;
}
).catch(
(err) => {
if (cardElement) {
cardElement.animate(wiggleKeyframes, wiggleTiming);
} else {
console.warn(`Could not find DOM element for card index ${cardidx} to wiggle.`);
}
this.isAwaitingResponse = false;
canPlayCard = true;
}
)
},
handleSkipDogLife() {
globalThis.handleSkipDogLife();
},
getCardImagePath(cardName) {
return `/assets/images/cards/${cardName}.png`;
}
}
};
const ScoreBoardComponent = {
data() {
return {
trumpsuit: 'N/A',
playerScores: [],
};
},
template: `
<div class="score-table mt-5" id="score-table-container">
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
<div class="d-flex justify-content-between score-header pb-1">
<div style="width: 50%">PLAYER</div>
<div style="width: 50%">TRICKS</div>
</div>
<div id="score-table-body">
<div v-for="(player, index) in playerScores"
:key="player.name"
class="d-flex justify-content-between score-row pt-1">
<div style="width: 50%" class="text-truncate">
{{ player.name }}
</div>
<div style="width: 50%">
{{ player.tricks }}
</div>
</div>
</div>
</div>
`,
methods: {
calculateNewScores(players, tricklist) {
const playercounts = new Map();
players.forEach(player => {
playercounts.set(player, 0)
});
tricklist.forEach(playerWonTrick => {
if (playerWonTrick !== "Trick in Progress" && playercounts.has(playerWonTrick)) {
playercounts.set(playerWonTrick, playercounts.get(playerWonTrick) + 1);
}
});
const newScores = players.map(name => ({
name: name,
tricks: playercounts.get(name) || 0,
}));
newScores.sort((a, b) => b.tricks - a.tricks);
return newScores;
},
updateNewRoundData(eventData) {
console.log("Vue Scoreboard Data Update Triggered: New Round!");
this.playerScores = eventData.players.map(player => ({
name: player,
tricks: 0,
}));
},
updateTrickEndData(eventData) {
const { playerwon, playersin, tricklist } = eventData;
console.log(`Vue Scoreboard Data Update Triggered: ${playerwon} won the trick!`);
this.playerScores = this.calculateNewScores(playersin, tricklist);
}
}
};
const GameInfoComponent = {
data() {
return {
trumpsuit: 'No Trumpsuit',
firstCardImagePath: '/assets/images/cards/1B.png',
};
},
template: `
<div>
<h4 class="fw-semibold mb-1">Trumpsuit</h4>
<p class="fs-5 text-primary" id="trumpsuit">{{ trumpsuit }}</p>
<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
<div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container">
<img :src="firstCardImagePath" alt="First Card" width="80px" style="border-radius: 6px"/>
</div>
</div>
`,
methods: {
resetFirstCard(eventData) {
console.log("GameInfoComponent: Resetting First Card to placeholder.");
this.firstCardImagePath = '/assets/images/cards/1B.png';
},
updateFirstCard(eventData) {
const firstCardId = eventData.firstCard;
console.log("GameInfoComponent: Updating First Card to:", firstCardId);
let imageSource;
if (firstCardId === "BLANK" || !firstCardId) {
imageSource = "/assets/images/cards/1B.png";
} else {
imageSource = `/assets/images/cards/${firstCardId}.png`;
}
this.firstCardImagePath = imageSource;
},
updateTrumpsuit(eventData) {
this.trumpsuit = eventData.trumpsuit;
}
}
};
const TrickDisplayComponent = {
data() {
return {
playedCards: [],
};
},
template: `
<div class="d-flex justify-content-center g-3" id="trick-cards-content">
<div v-for="(play, index) in playedCards" :key="index" class="col-auto">
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem;
backdrop-filter: blur(4px);">
<div class="p-2">
<img :src="getCardImagePath(play.cardId)" width="100%" style="border-radius: 6px"/>
</div>
<div class="card-body p-2 bg-transparent">
<small class="fw-semibold text-secondary">{{ play.player }}</small>
</div>
</div>
</div>
</div>
`,
methods: {
getCardImagePath(cardId) {
return `/assets/images/cards/${cardId}.png`;
},
clearPlayedCards() {
console.log("TrickDisplayComponent: Clearing played cards.");
this.playedCards = [];
},
updatePlayedCards(eventData) {
console.log("TrickDisplayComponent: Updating played cards.");
this.playedCards = eventData.playedCards;
}
}
};
function formatPlayerName(player) {
let name = player.name;
if (player.dog) {
name += " 🐶";
}
return name;
}
const TurnComponent = {
data() {
return {
currentPlayerName: 'Waiting...',
nextPlayers: [],
};
},
template: `
<div class="turn-tracker-container">
<h4 class="fw-semibold mb-1">Current Player</h4>
<p class="fs-3 fw-bold text-success" id="current-player-name">{{ currentPlayerName }}</p>
<div v-if="nextPlayers.length > 0">
<h5 class="fw-semibold mt-4 mb-1" id="next-players-text">Next Players</h5>
<div id="next-players-container">
<p v-for="name in nextPlayers" :key="name" class="fs-5 text-primary">{{ name }}</p>
</div>
</div>
</div>
`,
methods: {
updateTurnData(eventData) {
console.log("TurnComponent: Updating turn data.");
const { currentPlayer, nextPlayers } = eventData;
this.currentPlayerName = formatPlayerName(currentPlayer);
this.nextPlayers = nextPlayers.map(player => formatPlayerName(player));
}
}
};
const LobbyComponent = {
data() {
return {
lobbyName: 'Loading...',
lobbyId: 'default',
isHost: false,
maxPlayers: 0,
players: [],
showKickedModal: false,
kickedEventData: null,
showSessionClosedModal: false,
sessionClosedEventData: null,
};
},
template: `
<main class="lobby-background vh-100" id="lobbybackground">
<div v-if="showKickedModal" class="modal fade show d-block"
tabindex="-1"
role="dialog"
aria-labelledby="kickedModalTitle"
aria-modal="true"
style="background-color: rgba(0,0,0,0.5);">
<div class="modal-dialog modal-dialog-centered" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class="modal-title" id="kickedModalTitle">Kicked</h5>
</div>
<div class="modal-body">
<p>You've been kicked from the lobby.</p>
<p class="text-muted small">You'll get redirected to the mainmenu in 5 seconds...</p>
</div>
</div>
</div>
</div>
<div v-if="showSessionClosedModal" class="modal fade show d-block"
tabindex="-1"
role="dialog"
aria-labelledby="sessionClosedModalTitle"
aria-modal="true"
style="background-color: rgba(0,0,0,0.5);">
<div class="modal-dialog modal-dialog-centered" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class="modal-title" id="sessionClosedModalTitle">Session Closed</h5>
</div>
<div class="modal-body">
<p>The session was closed.</p>
<p class="text-muted small">You'll get redirected to the mainmenu in 5 seconds...</p>
</div>
</div>
</div>
</div>
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
<div class="row">
<div class="col">
<div class="p-3 fs-1 d-flex align-items-center">
<div class="text-center" style="flex-grow: 1;">
Lobby-Name: {{ lobbyName }}
</div>
<div class="btn btn-danger ms-auto" @click="leaveGame(lobbyId)">Exit</div>
</div>
</div>
</div>
<div class="row">
<div class="col">
<div class="p-3 text-center fs-4" id="playerAmount">
Players: {{ players.length }} / {{ maxPlayers }}
</div>
</div>
</div>
<div class="row justify-content-center align-items-center flex-grow-1">
<template v-if="isHost">
<div id="players" class="justify-content-center align-items-center d-flex flex-wrap">
<div v-for="player in players" :key="player.id" class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
<h5 class="card-title">
{{ player.name }} <span v-if="player.self">(You)</span>
</h5>
<template v-if="player.self">
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
</template>
<template v-else>
<div class="btn btn-danger" @click="handleKickPlayer(player.id)">Remove</div>
</template>
</div>
</div>
</div>
</div>
<div class="col-12 text-center mb-5">
<div class="btn btn-success" @click="startGame()">Start Game</div>
</div>
</template>
<template v-else>
<div id="players" class="justify-content-center align-items-center d-flex flex-wrap">
<div v-for="player in players" :key="player.id" class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
<h5 class="card-title">
{{ player.name }} <span v-if="player.self">(You)</span>
</h5>
</div>
</div>
</div>
</div>
<div class="col-12 text-center mt-3">
<p class="fs-4">Waiting for the host to start the game...</p>
<div class="spinner-border mt-1" role="status">
<span class="visually-hidden">Loading...</span>
</div>
</div>
</template>
</div>
</div>
</main>
`,
methods: {
updateLobbyData(eventData) {
console.log("LobbyComponent: Received Lobby Update Event.");
this.isHost = eventData.host;
this.maxPlayers = eventData.maxPlayers;
this.players = eventData.players;
},
setInitialData(name, id) {
this.lobbyName = name;
this.lobbyId = id;
},
startGame() {
globalThis.startGame()
},
leaveGame(gameId) {
//TODO: Needs implementation
},
handleKickPlayer(playerId) {
globalThis.handleKickPlayer(playerId)
},
showKickModal(eventData) {
this.showKickedModal = true;
setTimeout(() => {
this.kickedEventData = eventData;
this.showKickedModal = false;
if (typeof globalThis.receiveGameStateChange === 'function') {
globalThis.receiveGameStateChange(this.kickedEventData);
} else {
console.error("FATAL: receiveGameStateChange ist nicht global definiert.");
}
}, 5000);
},
showSessionClosedModal(eventData) {
this.sessionClosedEventData = eventData;
this.showSessionClosedModal = true;
setTimeout(() => {
this.showSessionClosedModal = false;
if (typeof globalThis.receiveGameStateChange === 'function') {
globalThis.receiveGameStateChange(this.sessionClosedEventData);
} else {
console.error("FATAL: receiveGameStateChange ist nicht global definiert.");
}
}, 5000);
}
}
};
function requestCardEvent(eventData) {
//TODO: Needs correct implementation of setting the inactive class in the PlayerHandComponent
}
function receiveGameStateChange(eventData) {
const content = eventData.content;
const title = eventData.title || 'Knockout Whist';
const url = eventData.url || null;
exchangeBody(content, title, url);
}
function receiveRoundEndEvent(eventData) {
//TODO: When alert is working, set an alert that shows how won the round and with how much tricks.
}
let playerHandApp = null;
let scoreBoardApp = null;
let gameInfoApp = null;
let trickDisplayApp = null;
let turnApp = null;
globalThis.initGameVueComponents = function() {
// Initializing PlayerHandComponent
const app = Vue.createApp(PlayerHandComponent);
playerHandApp = app;
const mountedHand = app.mount('#player-hand-container');
if (mountedHand && mountedHand.updateHand) {
globalThis.updatePlayerHand = mountedHand.updateHand;
onEvent("ReceivedHandEvent", globalThis.updatePlayerHand);
console.log("PLAYER HAND SYSTEM: updatePlayerHand successfully exposed.");
} else {
console.error("FATAL ERROR: PlayerHandComponent mount failed. Check if #player-hand-container exists.");
}
// Initializing Scoreboard
if (scoreBoardApp) return
const app2 = Vue.createApp(ScoreBoardComponent)
scoreBoardApp = app2
const mountedHand2 = app2.mount('#score-table')
if (mountedHand2) {
globalThis.updateNewRoundData = mountedHand2.updateNewRoundData;
onEvent("NewRoundEvent", handleNewRoundEvent);
globalThis.updateTrickEndData = mountedHand2.updateTrickEndData;
onEvent("TrickEndEvent", globalThis.updateTrickEndData);
console.log("SCOREBOARD: updateNewRoundData successfully exposed.");
} else {
console.error("FATAL ERROR: Scoreboard mount failed. Check if #score-table exists.");
}
// Initializing Gameinfo
if (gameInfoApp) return
const app3 = Vue.createApp(GameInfoComponent)
gameInfoApp = app3
const mountedGameInfo = app3.mount('#game-info-component')
if(mountedGameInfo) {
globalThis.resetFirstCard = mountedGameInfo.resetFirstCard;
globalThis.updateFirstCard = mountedGameInfo.updateFirstCard;
globalThis.updateTrumpsuit = mountedGameInfo.updateTrumpsuit
onEvent("NewTrickEvent", handleNewTrickEvent);
console.log("GameInfo: resetFirstCard successfully exposed.");
} else {
console.error("FATAL ERROR: GameInfo mount failed. Check if #score-table exists.");
}
// Initializing TrickCardContainer
if (trickDisplayApp) return;
const app4 = Vue.createApp(TrickDisplayComponent);
trickDisplayApp = app4;
const mountedTrickDisplay = app4.mount('#trick-cards-container');
if (mountedTrickDisplay) {
globalThis.clearPlayedCards = mountedTrickDisplay.clearPlayedCards;
globalThis.updatePlayedCards = mountedTrickDisplay.updatePlayedCards;
onEvent("CardPlayedEvent", handleCardPlayedEvent)
console.log("TRICK DISPLAY: Handlers successfully exposed (clearPlayedCards, updatePlayedCards).");
} else {
console.error("FATAL ERROR: TrickDisplay mount failed. Check if #trick-cards-container exists.");
}
// Initializing TurnContainer
if (turnApp) return;
const app5 = Vue.createApp(TurnComponent)
turnApp = app5;
const mountedTurnApp = app5.mount('#turn-component')
if(mountedTurnApp) {
globalThis.updateTurnData = mountedTurnApp.updateTurnData;
onEvent("TurnEvent", globalThis.updateTurnData);
console.log("TURN DISPLAY: Handlers successfully exposed (clearPlayedCards, updatePlayedCards).");
} else {
console.error("FATAL ERROR: TURNAPP mount failed. Check if #trick-cards-container exists.");
}
}
let lobbyApp = null;
globalThis.initLobbyVueComponents = function(initialLobbyName, initialLobbyId, initialIsHost, initialMaxPlayers, initialPlayers) {
if (lobbyApp) return;
const appLobby = Vue.createApp(LobbyComponent);
lobbyApp = appLobby;
const mountedLobby = appLobby.mount('#lobby-app-mount');
if (mountedLobby) {
mountedLobby.setInitialData(initialLobbyName, initialLobbyId);
//Damit beim erstmaligen Betreten der Lobby die Spieler etc. angezeigt werden.
mountedLobby.updateLobbyData({
host: initialIsHost,
maxPlayers: initialMaxPlayers,
players: initialPlayers
});
globalThis.updateLobbyData = mountedLobby.updateLobbyData;
globalThis.showKickModal = mountedLobby.showKickModal;
globalThis.showSessionClosedModal = mountedLobby.showSessionClosedModal;
onEvent("LobbyUpdateEvent", globalThis.updateLobbyData);
onEvent("KickEvent", globalThis.showKickModal);
onEvent("SessionClosed", globalThis.showSessionClosedModal);
console.log("LobbyComponent successfully mounted and registered events.");
} else {
console.error("FATAL ERROR: LobbyComponent mount failed.");
}
}
function handleCardPlayedEvent(eventData) {
console.log("CardPlayedEvent received. Updating Game Info and Trick Display.");
if (typeof globalThis.updateFirstCard === 'function') {
globalThis.updateFirstCard(eventData);
}
if (typeof globalThis.updatePlayedCards === 'function') {
globalThis.updatePlayedCards(eventData);
}
}
function handleNewTrickEvent(eventData) {
if (typeof globalThis.resetFirstCard === 'function') {
globalThis.resetFirstCard(eventData);
}
if (typeof globalThis.clearPlayedCards === 'function') {
globalThis.clearPlayedCards();
}
}
function handleNewRoundEvent(eventData) {
if (typeof globalThis.updateNewRoundData === 'function') {
globalThis.updateNewRoundData(eventData);
}
if (typeof globalThis.updateTrumpsuit === 'function') {
globalThis.updateTrumpsuit(eventData);
}
}
onEvent("GameStateChangeEvent", receiveGameStateChange)
onEvent("LeftEvent", receiveGameStateChange)
onEvent("RequestCardEvent", requestCardEvent)
onEvent("RoundEndEvent", receiveRoundEndEvent)

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function handlePlayCard(cardidx) {
//TODO: Needs implementation
}
function handleSkipDogLife(button) {
// TODO needs implementation
}
function startGame() {
sendEvent("StartGame")
}
function handleTrumpSelection(object) {
const $button = $(object);
const trumpIndex = parseInt($button.data('trump'));
const payload = {
suitIndex: trumpIndex
}
sendEvent("PickTrumpsuit", payload)
}
function handleKickPlayer(playerId) {
sendEvent("KickPlayer", {
playerId: playerId
})
}
function handleReturnToLobby() {
sendEvent("ReturnToLobby")
}
globalThis.startGame = startGame
globalThis.handleTrumpSelection = handleTrumpSelection
globalThis.handleKickPlayer = handleKickPlayer
globalThis.handleReturnToLobby = handleReturnToLobby

View File

@@ -79,203 +79,6 @@
}) })
})() })()
function pollForUpdates(gameId) {
console.log(`[DEBUG] Starting poll cycle for Game ID: ${gameId} at ${new Date().toISOString()}`);
if (!gameId) {
console.error("[DEBUG] Game ID is missing. Stopping poll.");
return;
}
const $handElement = $('#card-slide');
const $lobbyElement = $('#lobbybackground');
const $mainmenuElement = $('#main-menu-screen')
const $mainbody = $('#main-body')
if (!$handElement.length && !$lobbyElement.length && !$mainmenuElement.length && !$mainbody.length) {
setTimeout(() => pollForUpdates(gameId), 1000);
return;
}
const route = jsRoutes.controllers.PollingController.polling(gameId);
$.ajax({
url: route.url,
type: 'GET',
dataType: 'json',
success: (data => {
if (!data) {
console.log("[DEBUG] Received 204 No Content (Timeout). Restarting poll.");
return;
}
if (data.status === "cardPlayed" && data.handData) {
console.log("Event received: Card played. Redrawing hand.");
const newHand = data.handData;
let newHandHTML = '';
$handElement.empty();
if(data.animation) {
$handElement.addClass('ingame-cards-slide');
} else {
$handElement.removeClass('ingame-cards-slide');
}
const dog = data.dog;
newHand.forEach((cardId, index) => {
const cardHtml = `
<div class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none"
data-card-id="${index}"
style="border-radius: 6px"
onclick="handlePlayCard(this, '${gameId}', '${dog}')">
<img src="/assets/images/cards/${cardId}.png" width="120px" style="border-radius: 6px"/>
</div>
</div>
`;
newHandHTML += cardHtml;
});
if (dog) {
newHandHTML += `
<div class="mt-2">
<button class="btn btn-danger" onclick="handleSkipDogLife(this, '${gameId}')">Skip Dog Life</button>
</div>
`;
}
$handElement.html(newHandHTML);
if (data.yourTurn) {
$handElement.removeClass('inactive');
} else {
$handElement.addClass('inactive');
}
$('#current-player-name').text(data.currentPlayerName)
if (data.nextPlayer) {
$('#next-player-name').text(data.nextPlayer);
} else if (nextPlayerElement) {
$('#next-player-name').text("");
} else {
console.warn("[DEBUG] 'current-player-name' element missing in DOM");
}
$('#trump-suit').text(data.trumpSuit);
if ($('#trick-cards-container').length) {
let trickHTML = '';
data.trickCards.forEach(trickCard => {
trickHTML += `
<div class="col-auto">
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
<div class="p-2">
<img src="/assets/images/cards/${trickCard.cardId}.png" width="100%"/>
</div>
<div class="card-body p-2 bg-transparent">
<small class="fw-semibold text-secondary">${trickCard.player}</small>
</div>
</div>
</div>
`;
});
$('#trick-cards-container').html(trickHTML);
}
if ($('#score-table-body').length && data.scoreTable) {
let scoreHTML = '';
scoreHTML += `<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
<div class="d-flex justify-content-between score-header pb-1">
<div style="width: 50%">PLAYER</div>
<div style="width: 50%">TRICKS</div>
</div>`
data.scoreTable.forEach(score => {
scoreHTML += `
<div class="d-flex justify-content-between score-row pt-1">
<div style="width: 50%" class="text-truncate">${score.name}</div>
<div style="width: 50%">${score.tricks}</div>
</div>
`;
});
$('#score-table-body').html(scoreHTML);
}
const cardId = data.firstCardId;
if ($('#first-card-container').length) {
let imageSrc = '';
let altText = 'First Card';
if (cardId === "BLANK") {
imageSrc = "/assets/images/cards/1B.png";
altText = "Blank Card";
} else {
imageSrc = `/assets/images/cards/${cardId}.png`;
}
const newImageHTML = `
<img src="${imageSrc}" alt="${altText}" width="80px" style="border-radius: 6px"/>
`;
$('#first-card-container').html(newImageHTML);
}
} else if (data.status === "reloadEvent") {
console.log("[DEBUG] Reload event received. Redirecting...");
exchangeBody(data.content, "Knockout Whist - Ingame", data.redirectUrl);
}
else if (data.status === "lobbyUpdate") {
console.log("[DEBUG] Entering 'lobbyUpdate' logic.");
let newHtml = ''
if (data.host) {
data.users.forEach(user => {
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>`
: ` <h5 class="card-title">${user.name}</h5>
<div class="btn btn-danger" onclick="removePlayer('${gameId}', '${user.id}')">Remove</div>`
newHtml += `<div class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
${inner}
</div>
</div>
</div>`
})
} else {
data.users.forEach(user => {
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>` : ` <h5 class="card-title">${user.name}</h5>`
newHtml += `<div class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
${inner}
</div>
</div>
</div>`
})
}
$("#players").html(newHtml);
} else {
console.warn(`[DEBUG] Received unknown status: ${data.status}`);
}
}),
error: ((jqXHR, textStatus, errorThrown) => {
if (jqXHR.status >= 400) {
console.error(`Server error: ${jqXHR.status}, ${errorThrown}`);
}
else {
console.error(`Something unexpected happened while polling. ${jqXHR.status}, ${errorThrown}`)
}
}),
complete: (() => {
if (!window.location.href.includes("game")) {
console.log("[DEBUG] Page URL changed. Stopping poll restart.");
return;
}
setTimeout(() => pollForUpdates(gameId), 200);
})
})
}
function createGameJS() { function createGameJS() {
let lobbyName = $('#lobbyname').val(); let lobbyName = $('#lobbyname').val();
if ($.trim(lobbyName) === "") { if ($.trim(lobbyName) === "") {
@@ -288,26 +91,6 @@ function createGameJS() {
sendGameCreationRequest(jsonObj); sendGameCreationRequest(jsonObj);
} }
function backToLobby(gameId) {
const route = jsRoutes.controllers.IngameController.returnToLobby(gameId);
$.ajax({
url: route.url,
type: route.type,
contentType: 'application/json',
dataType: 'json',
error: ((jqXHR) => {
const errorData = JSON.parse(jqXHR.responseText);
if (errorData && errorData.errorMessage) {
alert(`${errorData.errorMessage}`);
} else {
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
}
})
})
}
function sendGameCreationRequest(dataObject) { function sendGameCreationRequest(dataObject) {
const route = jsRoutes.controllers.MainMenuController.createGame(); const route = jsRoutes.controllers.MainMenuController.createGame();
@@ -341,60 +124,6 @@ function exchangeBody(content, title = "Knockout Whist", url = null) {
document.title = title; document.title = title;
} }
function startGame(gameId) {
sendGameStartRequest(gameId)
}
function sendGameStartRequest(gameId) {
const route = jsRoutes.controllers.IngameController.startGame(gameId);
$.ajax({
url: route.url,
type: route.type,
dataType: 'json',
success: (data => {
if (data.status === 'success') {
window.location.href = data.redirectUrl;
}
}),
error: ((jqXHR) => {
const errorData = JSON.parse(jqXHR.responseText);
if (errorData && errorData.errorMessage) {
alert(`${errorData.errorMessage}`);
} else {
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
}
})
})
}
function removePlayer(gameid, playersessionId) {
sendRemovePlayerRequest(gameid, playersessionId)
}
function sendRemovePlayerRequest(gameId, playersessionId) {
const route = jsRoutes.controllers.IngameController.kickPlayer(gameId, playersessionId);
$.ajax({
url: route.url,
type: route.type,
contentType: 'application/json',
dataType: 'json',
success: (data => {
if (data.status === 'success') {
window.location.href = data.redirectUrl;
}
}),
error: ((jqXHR) => {
const errorData = JSON.parse(jqXHR.responseText);
if (errorData && errorData.errorMessage) {
alert(`${errorData.errorMessage}`);
} else {
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
}
})
})
}
function login() { function login() {
const username = $('#username').val(); const username = $('#username').val();
const password = $('#password').val(); const password = $('#password').val();
@@ -420,7 +149,7 @@ function login() {
}), }),
error: ((jqXHR) => { error: ((jqXHR) => {
const errorData = JSON.parse(jqXHR.responseText); const errorData = JSON.parse(jqXHR.responseText);
if (errorData && errorData.errorMessage) { if (errorData?.errorMessage) {
alert(`${errorData.errorMessage}`); alert(`${errorData.errorMessage}`);
} else { } else {
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`); alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
@@ -452,7 +181,7 @@ function joinGame() {
}), }),
error: ((jqXHR) => { error: ((jqXHR) => {
const errorData = JSON.parse(jqXHR.responseText); const errorData = JSON.parse(jqXHR.responseText);
if (errorData && errorData.errorMessage) { if (errorData?.errorMessage) {
alert(`${errorData.errorMessage}`); alert(`${errorData.errorMessage}`);
} else { } else {
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`); alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
@@ -479,7 +208,7 @@ function navSpa(page, title) {
}), }),
error: ((jqXHR) => { error: ((jqXHR) => {
const errorData = JSON.parse(jqXHR.responseText); const errorData = JSON.parse(jqXHR.responseText);
if (errorData && errorData.errorMessage) { if (errorData?.errorMessage) {
alert(`${errorData.errorMessage}`); alert(`${errorData.errorMessage}`);
} else { } else {
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`); alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
@@ -490,175 +219,4 @@ function navSpa(page, title) {
} }
function selectTie(gameId) { globalThis.exchangeBody = exchangeBody;
const route = jsRoutes.controllers.IngameController.playTie(gameId);
const jsonObj = {
tie: $('#tieNumber').val()
};
$.ajax({
url: route.url,
type: route.type,
contentType: 'application/json',
dataType: 'json',
data: JSON.stringify(jsonObj),
error: (jqXHR => {
let error;
try {
error = JSON.parse(jqXHR.responseText);
} catch (e) {
console.error("Failed to parse error response:", e);
}
if (error?.errorMessage) {
alert(`${error.errorMessage}`);
} else {
alert('An unexpected error occurred. Please try again.');
}
})
})
}
function leaveGame(gameId) {
sendLeavePlayerRequest(gameId)
}
function sendLeavePlayerRequest(gameId) {
const route = jsRoutes.controllers.IngameController.leaveGame(gameId);
$.ajax({
url: route.url,
type: route.type,
dataType: 'json',
error: ((jqXHR) => {
const errorData = JSON.parse(jqXHR.responseText);
if (errorData && errorData.errorMessage) {
alert(`${errorData.errorMessage}`);
} else {
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
}
})
})
}
function handleTrumpSelection(cardobject, gameId) {
const trumpId = cardobject.dataset.trump;
const jsonObj = {
trump: trumpId
}
const route = jsRoutes.controllers.IngameController.playTrump(gameId);
$.ajax({
url: route.url,
type: route.type,
contentType: 'application/json',
dataType: 'json',
data: JSON.stringify(jsonObj),
error: (jqXHR => {
let error;
try {
error = JSON.parse(jqXHR.responseText);
} catch (e) {
console.error("Failed to parse error response:", e);
}
if (error?.errorMessage) {
alert(`${error.errorMessage}`);
} else {
alert('An unexpected error occurred. Please try again.');
}
})
})
}
function handlePlayCard(cardobject, gameId, dog = false) {
const cardId = cardobject.dataset.cardId;
const jsonObj = {
cardID: cardId
}
sendPlayCardRequest(jsonObj, gameId, cardobject, dog)
}
function handleSkipDogLife(cardobject, gameId) {
const wiggleKeyframes = [
{ transform: 'translateX(0)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(5px)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(0)' }
];
const wiggleTiming = {
duration: 400,
iterations: 1,
easing: 'ease-in-out',
fill: 'forwards'
};
const route = jsRoutes.controllers.IngameController.playDogCard(gameId);
$.ajax({
url: route.url,
type: route.type,
contentType: 'application/json',
dataType: 'json',
data: JSON.stringify({
cardID: 'skip'
}),
error: (jqXHR => {
let error;
try {
error = JSON.parse(jqXHR.responseText);
} catch (e) {
console.error("Failed to parse error response:", e);
}
if (error?.errorMessage.includes("You can't skip this round!")) {
cardobject.parentElement.animate(wiggleKeyframes, wiggleTiming);
} else if (error?.errorMessage) {
alert(`${error.errorMessage}`);
} else {
alert('An unexpected error occurred. Please try again.');
}
})
})
}
function sendPlayCardRequest(jsonObj, gameId, cardobject, dog) {
const wiggleKeyframes = [
{ transform: 'translateX(0)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(5px)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(0)' }
];
const wiggleTiming = {
duration: 400,
iterations: 1,
easing: 'ease-in-out',
fill: 'forwards'
};
const route = dog === "true" ? jsRoutes.controllers.IngameController.playDogCard(gameId) : jsRoutes.controllers.IngameController.playCard(gameId);
$.ajax({
url: route.url,
type: route.type,
contentType: 'application/json',
dataType: 'json',
data: JSON.stringify(jsonObj),
error: (jqXHR => {
try {
error = JSON.parse(jqXHR.responseText);
} catch (e) {
console.error("Failed to parse error response:", e);
}
if (error?.errorMessage.includes("You can't play this card!")) {
cardobject.parentElement.animate(wiggleKeyframes, wiggleTiming);
} else if (error?.errorMessage) {
alert(`${error.errorMessage}`);
} else {
alert('An unexpected error occurred. Please try again.');
}
})
})
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,198 @@
// javascript
let ws = null; // will be created by connectWebSocket()
const pending = new Map(); // id -> { resolve, reject, timer }
const handlers = new Map(); // eventType -> handler(data) -> (value|Promise)
let timer = null;
// helper to attach message/error/close handlers to a socket
function setupSocketHandlers(socket) {
socket.onmessage = (event) => {
console.debug("SERVER MESSAGE:", event.data);
let msg;
try {
msg = JSON.parse(event.data);
} catch (e) {
console.debug("Non-JSON message from server:", event.data, e);
return;
}
const id = msg.id;
const eventType = msg.event;
const status = msg.status;
const data = msg.data;
if (id && typeof status === "string") {
const entry = pending.get(id);
if (!entry) return;
clearTimeout(entry.timer);
pending.delete(id);
if (status === "success") {
entry.resolve(data === undefined ? {} : data);
} else {
entry.reject(new Error(msg.error || "Server returned error"));
}
return;
}
if (id && eventType) {
const handler = handlers.get(eventType);
const sendResponse = (result) => {
const response = {id: id, event: eventType, status: result};
if (socket && socket.readyState === WebSocket.OPEN) {
socket.send(JSON.stringify(response));
} else {
console.warn("Cannot send response, websocket not open");
}
};
if (!handler) {
// no handler: respond with an error object in data so server can fail it
console.warn("No handler for event:", eventType);
sendResponse({error: "No handler for event: " + eventType});
return;
}
try {
Promise.resolve(handler(data === undefined ? {} : data))
.then(_ => sendResponse("success"))
.catch(_ => sendResponse("error"));
} catch (err) {
sendResponse("error");
}
}
};
socket.onerror = (error) => {
console.error("WebSocket Error:", error);
if (timer) clearInterval(timer);
for (const [id, entry] of pending.entries()) {
clearTimeout(entry.timer);
entry.reject(new Error("WebSocket error/closed"));
pending.delete(id);
}
if (socket.readyState === WebSocket.OPEN) socket.close(1000, "Unexpected error.");
};
socket.onclose = (event) => {
if (timer) clearInterval(timer);
for (const [id, entry] of pending.entries()) {
clearTimeout(entry.timer);
entry.reject(new Error("WebSocket closed"));
pending.delete(id);
}
if (event.wasClean) {
console.log(`Connection closed cleanly, code=${event.code} reason=${event.reason}`);
} else {
console.warn('Connection died unexpectedly.');
}
location.href = "/mainmenu";
};
}
// connect/disconnect helpers
function connectWebSocket(url = null) {
if (!url) {
const loc = window.location;
const protocol = loc.protocol === "https:" ? "wss:" : "ws:";
url = protocol + "//" + loc.host + "/websocket";
}
if (ws && ws.readyState === WebSocket.OPEN) return Promise.resolve();
if (ws && ws.readyState === WebSocket.CONNECTING) {
// already connecting - return a promise that resolves on open
return new Promise((resolve, reject) => {
const prevOnOpen = ws.onopen;
const prevOnError = ws.onerror;
ws.onopen = (ev) => {
if (prevOnOpen) prevOnOpen(ev);
resolve();
};
ws.onerror = (err) => {
if (prevOnError) prevOnError(err);
reject(err);
};
});
}
ws = new WebSocket(url);
setupSocketHandlers(ws);
return new Promise((resolve, reject) => {
ws.onopen = () => {
console.log("WebSocket connection established!");
// start heartbeat
timer = setInterval(() => {
if (ws && ws.readyState === WebSocket.OPEN) {
sendEventAndWait("ping", {}).then(
() => console.debug("PING RESPONSE RECEIVED"),
).catch(
(err) => console.warn("PING ERROR:", err.message),
);
console.debug("PING SENT");
}
}, 5000);
resolve();
};
ws.onerror = (err) => {
reject(err);
};
});
}
function disconnectWebSocket(code = 1000, reason = "Client disconnect") {
if (timer) {
clearInterval(timer);
timer = null;
}
if (ws) {
try {
ws.close(code, reason);
} catch (e) {
}
ws = null;
}
}
function sendEvent(eventType, eventData) {
if (!ws || ws.readyState !== WebSocket.OPEN) {
console.warn("WebSocket is not open. Unable to send message.");
return;
}
const id = Date.now().toString(36) + Math.random().toString(36).substring(2, 9);
const message = {id: id, event: eventType, data: eventData};
ws.send(JSON.stringify(message));
console.debug("SENT:", message);
}
function sendEventAndWait(eventType, eventData, timeoutMs = 10000) {
if (!ws || ws.readyState !== WebSocket.OPEN) {
return Promise.reject(new Error("WebSocket is not open"));
}
const id = Date.now().toString(36) + Math.random().toString(36).substring(2, 9);
const message = {id: id, event: eventType, data: eventData};
const p = new Promise((resolve, reject) => {
const timerId = setTimeout(() => {
if (pending.has(id)) {
pending.delete(id);
reject(new Error(`No response within ${timeoutMs}ms for id=${id}`));
}
}, timeoutMs);
pending.set(id, {resolve, reject, timer: timerId});
});
ws.send(JSON.stringify(message));
console.debug("SENT (await):", message);
return p;
}
function onEvent(eventType, handler) {
handlers.set(eventType, handler);
}
globalThis.sendEvent = sendEvent;
globalThis.sendEventAndWait = sendEventAndWait;
globalThis.onEvent = onEvent;
globalThis.connectWebSocket = connectWebSocket;
globalThis.disconnectWebSocket = disconnectWebSocket;
globalThis.isWebSocketConnected = () => !!ws && ws.readyState === WebSocket.OPEN;

View File

@@ -13,33 +13,33 @@ import play.api.test.Helpers.*
*/ */
class HomeControllerSpec extends PlaySpec with GuiceOneAppPerTest with Injecting { class HomeControllerSpec extends PlaySpec with GuiceOneAppPerTest with Injecting {
// "HomeController GET" should { // "HomeController GET" should {
// //
// "render the index page from a new instance of controller" in { // "render the index page from a new instance of controller" in {
// val controller = new HomeController(stubControllerComponents()) // val controller = new HomeController(stubControllerComponents())
// val home = controller.index().apply(FakeRequest(GET, "/")) // val home = controller.index().apply(FakeRequest(GET, "/"))
// //
// status(home) mustBe OK // status(home) mustBe OK
// contentType(home) mustBe Some("text/html") // contentType(home) mustBe Some("text/html")
// contentAsString(home) must include ("Welcome to Play") // contentAsString(home) must include ("Welcome to Play")
// } // }
// //
// "render the index page from the application" in { // "render the index page from the application" in {
// val controller = inject[HomeController] // val controller = inject[HomeController]
// val home = controller.index().apply(FakeRequest(GET, "/")) // val home = controller.index().apply(FakeRequest(GET, "/"))
// //
// status(home) mustBe OK // status(home) mustBe OK
// contentType(home) mustBe Some("text/html") // contentType(home) mustBe Some("text/html")
// contentAsString(home) must include ("Welcome to Play") // contentAsString(home) must include ("Welcome to Play")
// } // }
// //
// "render the index page from the router" in { // "render the index page from the router" in {
// val request = FakeRequest(GET, "/") // val request = FakeRequest(GET, "/")
// val home = route(app, request).get // val home = route(app, request).get
// //
// status(home) mustBe OK // status(home) mustBe OK
// contentType(home) mustBe Some("text/html") // contentType(home) mustBe Some("text/html")
// contentAsString(home) must include ("Welcome to Play") // contentAsString(home) must include ("Welcome to Play")
// } // }
// } // }
} }

View File

@@ -1,3 +1,3 @@
MAJOR=1 MAJOR=4
MINOR=0 MINOR=11
PATCH=9 PATCH=0